SHOW:
|
|
- or go back to the newest paste.
1 | model = Instance.new("Model", workspace) | |
2 | box = Instance.new("Model") | |
3 | part = Instance.new("Part") | |
4 | parttopart_strong_joint = Instance.new("ManualWeld") | |
5 | tape = Instance.new("Part") | |
6 | mesh = Instance.new("BlockMesh") | |
7 | thumbnailcamera = Instance.new("Camera") | |
8 | part_2 = Instance.new("Part") | |
9 | parttopart_strong_joint_2 = Instance.new("ManualWeld") | |
10 | part_3 = Instance.new("Part") | |
11 | parttopart_strong_joint_3 = Instance.new("ManualWeld") | |
12 | part_4 = Instance.new("Part") | |
13 | parttopart_strong_joint_4 = Instance.new("ManualWeld") | |
14 | part_5 = Instance.new("Part") | |
15 | parttopart_strong_joint_5 = Instance.new("ManualWeld") | |
16 | seat = Instance.new("Seat") | |
17 | part_6 = Instance.new("Part") | |
18 | parttopart_strong_joint_6 = Instance.new("ManualWeld") | |
19 | parttopart_strong_joint_7 = Instance.new("ManualWeld") | |
20 | door = Instance.new("Model") | |
21 | operate = NewScript([[-- This code is written very specific for this door | |
22 | -- The only changes that should be allowed are the X width of parts 'd1' and 'd2 | |
23 | -- The 3 black edge pieces (named "Part") can be deleted if not wanted | |
24 | ||
25 | -- Crazyman32, twitter @RBX_crazyman32 | |
26 | ||
27 | local door = {} | |
28 | local d1,d2 = script.Parent.d1,script.Parent.d2 | |
29 | door[d1],door[d2] = d1.CFrame,d2.CFrame | |
30 | ||
31 | local open = (d1.Size.x-0.2) -- How far the door opens up | |
32 | local tag = 0 -- Used to serialize the GoTo function | |
33 | local cur = 0 -- Current opening. Used to determine current opening when door is triggered while closing | |
34 | local last = 0 -- Debounce (time-based) for Trigger part | |
35 | ||
36 | local trig = script.Parent.Trigger -- Trigger part | |
37 | ||
38 | local CF = CFrame.new -- 'Optimization' for new CFrame | |
39 | ||
40 | function GoTo(n,noRepeat) -- NOTE: Lua 5.2+ uses a 'goto' function. This function has nothing to do with that. | |
41 | local myTag = time() | |
42 | tag = myTag | |
43 | for i = cur,n,(cur > n and -0.2 or 0.2) do -- Main loop to change door location | |
44 | if (tag ~= myTag) then return end | |
45 | cur = i | |
46 | for d,cf in pairs(door) do | |
47 | d.CFrame = (cf*CF(i,0,0)) -- Change CFrame relative to its original placement | |
48 | end | |
49 | wait() | |
50 | end | |
51 | for d,cf in pairs(door) do -- Security loop to patch up gap due to unfinished loop goal (when the loop's step doesn't allow it to fully reach the loop goal) | |
52 | d.CFrame = (cf*CF(n,0,0)) | |
53 | end | |
54 | wait(2) | |
55 | if (not noRepeat and tag == myTag) then -- Only used when this function is used to open the door to trigger that it should close | |
56 | GoTo(0,true) | |
57 | end | |
58 | end | |
59 | ||
60 | do -- Set up the Trigger part (make it large enough to detect players) | |
61 | local c = trig.CFrame | |
62 | local sz = ((d1.Size.x*2)+2) | |
63 | trig.Size = Vector3.new(sz,(d1.Size.y+2),sz) | |
64 | trig.CFrame = c | |
65 | end | |
66 | ||
67 | -- Set up the trigger event | |
68 | script.Parent.Trigger.Touched:connect(function(obj) | |
69 | if (game.Players:GetPlayerFromCharacter(obj.Parent)) then | |
70 | local t = time() | |
71 | if ((t-last) < 1) then return end -- 1-second debounce (time-based) | |
72 | last = t | |
73 | GoTo(open) | |
74 | end | |
75 | end)]], door) | |
76 | part_7 = Instance.new("Part") | |
77 | mesh_2 = Instance.new("BlockMesh", part_7) | |
78 | part_8 = Instance.new("Part") | |
79 | mesh_3 = Instance.new("BlockMesh", part_8) | |
80 | part_9 = Instance.new("Part") | |
81 | mesh_4 = Instance.new("BlockMesh", part_9) | |
82 | trigger = Instance.new("Part") | |
83 | mesh_5 = Instance.new("BlockMesh", trigger) | |
84 | d1 = Instance.new("Part") | |
85 | mesh_6 = Instance.new("BlockMesh") | |
86 | d2 = Instance.new("Part") | |
87 | mesh_7 = Instance.new("BlockMesh") | |
88 | part_10 = Instance.new("Part") | |
89 | noob_cashier = Instance.new("Model") | |
90 | head = Instance.new("Part") | |
91 | mesh_8 = Instance.new("SpecialMesh") | |
92 | face = Instance.new("Decal") | |
93 | torso = Instance.new("Part") | |
94 | roblox = Instance.new("Decal") | |
95 | right_shoulder = Instance.new("Motor") | |
96 | left_shoulder = Instance.new("Motor") | |
97 | right_hip = Instance.new("Motor") | |
98 | left_hip = Instance.new("Motor") | |
99 | neck = Instance.new("Motor") | |
100 | left_arm = Instance.new("Part") | |
101 | right_arm = Instance.new("Part") | |
102 | left_leg = Instance.new("Part") | |
103 | right_leg = Instance.new("Part") | |
104 | humanoid = Instance.new("Humanoid") | |
105 | isaplayer = Instance.new("CFrameValue") | |
106 | respawn = Instance.new("BoolValue") | |
107 | forceweapon = Instance.new("IntValue") | |
108 | isonteam = Instance.new("BoolValue") | |
109 | team = Instance.new("BrickColorValue") | |
110 | showtag = Instance.new("BoolValue") | |
111 | ignorecombatff = Instance.new("BoolValue") | |
112 | dropweapon = Instance.new("BoolValue") | |
113 | pathto = Instance.new("Vector3Value") | |
114 | wander = Instance.new("BoolValue") | |
115 | printmap = Instance.new("BoolValue") | |
116 | body_colors = Instance.new("BodyColors") | |
117 | forcecolors = Instance.new("BoolValue") | |
118 | - | full_animation = NewScript([[--[[Made by Jammer622 @[http://www.roblox.com/Advanced-Player-AI-item?id=59391730], |
118 | + | full_animation = NewScript ([[--[[Made by Jammer622 @[http://www.roblox.com/Advanced-Player-AI-item?id=59391730], |
119 | This is the ORIGINAL model, if you see others, they are stolen. | |
120 | Scripts mixed from vanilla Animate, Health, and Sound, | |
121 | with much custom content by myself, making them great AIs. | |
122 | No help from Miked's scripts, I made my own joint script. | |
123 | If you find any glitches, bugs, or just want to suggest an idea, please message me. | |
124 | My team works hard on these AIs, please don't make attempts to steal them. | |
125 | Your feedback is extremely appreciated! | |
126 | ||
127 | _---=CREDITS=---_ | |
128 | The Roblox Team Without them, none of this would be possible. | |
129 | Vanilla Sound | |
130 | Vanilla Health | |
131 | Vanilla Animate | |
132 | Jammer622 That's me, main programmer and weapon publisher. | |
133 | Main Developer | |
134 | Health GUI Script | |
135 | Animation Work | |
136 | Relationship Work | |
137 | Wandering | |
138 | Pathing (Map Generation) | |
139 | Weapon Usage | |
140 | Weapon (Re)Publishing | |
141 | Sonypony458 | |
142 | McDonalds Drink | |
143 | Customization | |
144 | Teamwork AI | |
145 | Model Variables | |
146 | Setting Wiki [Below] | |
147 | Macdeath I owe it to him for keeping me on track during this. | |
148 | Feature Inspiration | |
149 | Problem Solving | |
150 | Suggestions | |
151 | lah30303 Amazing pathing work goes to this fine sir. | |
152 | Pathing (Pathing Generation/System) | |
153 | ||
154 | _---=SETTINGS=---_ | |
155 | Inside this model's file, you'll find several values that can be changed. | |
156 | DropWeapon -This sets whether or not the bot will drop any equipped weapon upon dying. | |
157 | Force_Pants -This must be set through Spawners. | |
158 | Force_Shirt -This must be set through Spawners. | |
159 | Force_Weapon -This must be set through Spawners. | |
160 | Force_Hat -This must be set through Spawners. | |
161 | IgnoreCombatFF -This sets whether or not the bot will allow friendly fire during combat. | |
162 | IsAPlayer -This is a tag to specify this bot's existance to other AIs. | |
163 | IsOnTeam -This sets whether or not the bot is on a team. | |
164 | ShowTag -This sets whether or not the bot's team color name shows up beside its own. | |
165 | Team -This sets the bot's team color. | |
166 | PathTo -This is an experimental pathfinding engine. Use at your own risk! | |
167 | PrintMap -This prints maps generated when using PathTo. Use at your own risk! | |
168 | Respawn -This sets whether the bot will respawn or not upon death. | |
169 | Custom_Name -This must be set through Spawners. | |
170 | Wander -This sets whether the bot is stationary or if it moves, but not if it uses weapons or not. | |
171 | ]] | |
172 | print("Player Bot Loading") | |
173 | Delay(0, function() --Vanilla Sound | |
174 | function waitForChild(parent, childName) | |
175 | local child = parent:findFirstChild(childName) | |
176 | if child then return child end | |
177 | while true do | |
178 | child = parent.ChildAdded:wait() | |
179 | if child.Name==childName then return child end | |
180 | end | |
181 | end | |
182 | function newSound(id) | |
183 | local sound = Instance.new("Sound") | |
184 | sound.SoundId = id | |
185 | sound.archivable = false | |
186 | sound.Parent = script.Parent.Head | |
187 | return sound | |
188 | end | |
189 | local sDied = newSound("rbxasset://sounds/uuhhh.wav") | |
190 | local sFallingDown = newSound("rbxasset://sounds/splat.wav") | |
191 | local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") | |
192 | local sGettingUp = newSound("rbxasset://sounds/hit.wav") | |
193 | local sJumping = newSound("rbxasset://sounds/button.wav") | |
194 | local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") | |
195 | sRunning.Looped = true | |
196 | local Figure = script.Parent | |
197 | local Head = waitForChild(Figure, "Head") | |
198 | local Humanoid = waitForChild(Figure, "Humanoid") | |
199 | function onDied() | |
200 | sDied:Play() | |
201 | end | |
202 | function onState(state, sound) | |
203 | if state then | |
204 | sound:Play() | |
205 | else | |
206 | sound:Pause() | |
207 | end | |
208 | end | |
209 | function onRunning(speed) | |
210 | if speed>0 then | |
211 | sRunning:Play() | |
212 | else | |
213 | sRunning:Pause() | |
214 | end | |
215 | end | |
216 | Humanoid.Died:connect(onDied) | |
217 | Humanoid.Running:connect(onRunning) | |
218 | Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) | |
219 | Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) | |
220 | Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) | |
221 | Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) | |
222 | end) | |
223 | Delay(0, function() --Vanilla Health | |
224 | function waitForChild(parent, childName) | |
225 | local child = parent:findFirstChild(childName) | |
226 | if child then return child end | |
227 | while true do | |
228 | child = parent.ChildAdded:wait() | |
229 | if child.Name==childName then return child end | |
230 | end | |
231 | end | |
232 | local Figure = script.Parent | |
233 | local Humanoid = waitForChild(Figure, "Humanoid") | |
234 | local regening = false | |
235 | function regenHealth() | |
236 | if regening then return end | |
237 | regening = true | |
238 | while Humanoid.Health < Humanoid.MaxHealth do | |
239 | local s = wait(1) | |
240 | local health = Humanoid.Health | |
241 | if health > 0 and health < Humanoid.MaxHealth then | |
242 | local newHealthDelta = 0.01 * s * Humanoid.MaxHealth | |
243 | health = health + newHealthDelta | |
244 | Humanoid.Health = math.min(health,Humanoid.MaxHealth) | |
245 | end | |
246 | end | |
247 | if Humanoid.Health > Humanoid.MaxHealth then | |
248 | Humanoid.Health = Humanoid.MaxHealth | |
249 | end | |
250 | regening = false | |
251 | end | |
252 | Humanoid.HealthChanged:connect(regenHealth) | |
253 | end) | |
254 | Delay(0, function() --Vanilla Animate, Multiple Additions | |
255 | function waitForChild(parent, childName) | |
256 | local child = parent:findFirstChild(childName) | |
257 | if child then return child end | |
258 | while true do | |
259 | child = parent.ChildAdded:wait() | |
260 | if child.Name==childName then return child end | |
261 | end | |
262 | end | |
263 | local Figure = script.Parent | |
264 | local Clone = Figure:Clone() | |
265 | local Torso = waitForChild(Figure, "Torso") | |
266 | local Joints = Torso:GetChildren() | |
267 | for All = 1, #Joints do | |
268 | if Joints.className == "Motor" or Joints.className == "Motor6D" then | |
269 | Joints[All]:Remove() | |
270 | end | |
271 | end | |
272 | local RightShoulder = Instance.new("Motor") | |
273 | local LeftShoulder = Instance.new("Motor") | |
274 | local RightHip = Instance.new("Motor") | |
275 | local LeftHip = Instance.new("Motor") | |
276 | local Neck = Instance.new("Motor") | |
277 | local Humanoid = waitForChild(Figure, "Humanoid") | |
278 | ZStat = 1 | |
279 | ZStat2 = 0 | |
280 | local pose = "Standing" | |
281 | RightShoulder.Part0 = Torso | |
282 | RightShoulder.Part1 = Figure["Right Arm"] | |
283 | RightShoulder.MaxVelocity = 0.15 | |
284 | RightShoulder.Name = "Right Shoulder" | |
285 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
286 | RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
287 | RightShoulder.Parent = Torso | |
288 | LeftShoulder.Part0 = Torso | |
289 | LeftShoulder.Part1 = Figure["Left Arm"] | |
290 | LeftShoulder.MaxVelocity = 0.15 | |
291 | LeftShoulder.Name = "Left Shoulder" | |
292 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
293 | LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
294 | LeftShoulder.Parent = Torso | |
295 | RightHip.Part0 = Torso | |
296 | RightHip.Part1 = Figure["Right Leg"] | |
297 | RightHip.MaxVelocity = 0.1 | |
298 | RightHip.Name = "Right Hip" | |
299 | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
300 | RightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
301 | RightHip.Parent = Torso | |
302 | LeftHip.Part0 = Torso | |
303 | LeftHip.Part1 = Figure["Left Leg"] | |
304 | LeftHip.MaxVelocity = 0.1 | |
305 | LeftHip.Name = "Left Hip" | |
306 | LeftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
307 | LeftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
308 | LeftHip.Parent = Torso | |
309 | Neck.Part0 = Torso | |
310 | Neck.Part1 = Figure["Head"] | |
311 | Neck.MaxVelocity = 0.1 | |
312 | Neck.Name = "Neck" | |
313 | Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
314 | Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
315 | Neck.Parent = Torso | |
316 | local toolAnim = "None" | |
317 | local toolAnimTime = 0 | |
318 | SpawnModel = Instance.new("Model") | |
319 | function onRunning(speed) | |
320 | if speed>0 then | |
321 | pose = "Running" | |
322 | else | |
323 | pose = "Standing" | |
324 | end | |
325 | end | |
326 | function CheckTag(Tag) | |
327 | if script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "ObjectValue" and Tag.Value ~= nil and Tag.Value.ClassName == "Player" and Tag.Value.Character ~= nil then | |
328 | if Tag.Value.Character:FindFirstChild("IsLocalEnemy") == nil then | |
329 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and script.Parent.IsOnTeam.Team.Value == Tag.Value.TeamColor) or script.Parent.IsOnTeam.Value == false then | |
330 | local Tag2 = Instance.new("CFrameValue", Tag.Value.Character) | |
331 | Tag2.Name = "IsLocalEnemy" | |
332 | print(Tag.Value.Character.Name .." Has Become An Outlaw") | |
333 | end | |
334 | end | |
335 | if Tag.Value.Character:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
336 | Tag.Value.Character:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
337 | end | |
338 | local Found = Instance.new("CFrameValue", Tag.Value.Character) | |
339 | Found.Name = "Loc" ..script.Parent.Name | |
340 | game:GetService("Debris"):AddItem(Found, 3) | |
341 | elseif script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "StringValue" and game.Players:FindFirstChild(Tag.Value) ~= nil and game.Players[Tag.Value].Character ~= nil then | |
342 | if game.Players[Tag.Value].Character:FindFirstChild("IsLocalEnemy") == nil then | |
343 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and script.Parent.IsOnTeam.Team.Value == game.Players[Tag.Value].TeamColor) or script.Parent.IsOnTeam.Value == false then | |
344 | local Tag2 = Instance.new("CFrameValue", game.Players[Tag.Value].Character) | |
345 | Tag2.Name = "IsLocalEnemy" | |
346 | print(Tag.Value .." Has Become An Outlaw") | |
347 | end | |
348 | end | |
349 | if game.Players[Tag.Value].Character:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
350 | game.Players[Tag.Value].Character:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
351 | end | |
352 | local Found = Instance.new("CFrameValue", game.Players[Tag.Value].Character) | |
353 | Found.Name = "Loc" ..script.Parent.Name | |
354 | game:GetService("Debris"):AddItem(Found, 3) | |
355 | elseif script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "StringValue" and game.Workspace:FindFirstChild(Tag.Value) ~= nil then | |
356 | if game.Workspace[Tag.Value]:FindFirstChild("IsLocalEnemy") == nil then | |
357 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and Workspace[Tag.Value].IsOnTeam.Value == true and script.Parent.IsOnTeam.Team.Value == Workspace[Tag.Value].IsOnTeam.Team.Value) or script.Parent.IsOnTeam.Value == false or Workspace[Tag.Value].IsOnTeam.Value == false then | |
358 | local Tag2 = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
359 | Tag2.Name = "IsLocalEnemy" | |
360 | print(Tag.Value .." Has Become An Outlaw") | |
361 | end | |
362 | end | |
363 | if game.Workspace[Tag.Value]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
364 | game.Workspace[Tag.Value]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
365 | end | |
366 | local Found = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
367 | Found.Name = "Loc" ..script.Parent.Name | |
368 | game:GetService("Debris"):AddItem(Found, 3) | |
369 | elseif (script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsAZombie") ~= nil) and Tag.ClassName == "ObjectValue" and Tag.Value ~= nil and Tag.Value.ClassName == "Player" and Tag.Value.Character ~= nil then | |
370 | local Found = Instance.new("CFrameValue", Tag.Value.Character) | |
371 | Found.Name = "Loc" ..script.Parent.Name | |
372 | game:GetService("Debris"):AddItem(Found, 3) | |
373 | elseif (script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsAZombie") ~= nil) and Tag.ClassName == "StringValue" and game.Workspace:FindFirstChild(Tag.Value) ~= nil then | |
374 | local Found = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
375 | Found.Name = "Loc" ..script.Parent.Name | |
376 | game:GetService("Debris"):AddItem(Found, 3) | |
377 | end | |
378 | end | |
379 | function CheckSpawns(Object) | |
380 | local Parts = Object:GetChildren() | |
381 | for Check = 1, #Parts do | |
382 | if Parts[Check].className == "SpawnLocation" then | |
383 | local I = Instance.new("Vector3Value", SpawnModel) | |
384 | I.Value = Parts[Check].Position | |
385 | end | |
386 | CheckSpawns(Parts[Check]) | |
387 | end | |
388 | end | |
389 | function onDied() | |
390 | pose = "Dead" | |
391 | Delay(5, function() | |
392 | if script.Parent.Respawn.Value == true then | |
393 | CheckSpawns(Workspace) | |
394 | local Spawn = SpawnModel:GetChildren() | |
395 | Clone.Parent = game.Workspace | |
396 | if #Spawn > 0 then | |
397 | Spawn = Spawn[math.random(1, #Spawn)].Value | |
398 | Clone:MoveTo(Spawn) | |
399 | else | |
400 | Clone:MoveTo(Vector3.new(0, 50, 0)) | |
401 | end | |
402 | end | |
403 | Figure:Remove() | |
404 | return | |
405 | end) | |
406 | end | |
407 | function onJumping() | |
408 | pose = "Jumping" | |
409 | end | |
410 | function onClimbing() | |
411 | pose = "Climbing" | |
412 | end | |
413 | function onGettingUp() | |
414 | pose = "GettingUp" | |
415 | end | |
416 | function onFreeFall() | |
417 | pose = "FreeFall" | |
418 | end | |
419 | function onFallingDown() | |
420 | pose = "FallingDown" | |
421 | end | |
422 | function onSeated() | |
423 | pose = "Seated" | |
424 | end | |
425 | function onPlatformStanding() | |
426 | pose = "PlatformStanding" | |
427 | end | |
428 | function moveJump() | |
429 | RightShoulder.MaxVelocity = 0.5 | |
430 | LeftShoulder.MaxVelocity = 0.5 | |
431 | RightShoulder.DesiredAngle = (3.14/ZStat) | |
432 | LeftShoulder.DesiredAngle = (-3.14/ZStat) | |
433 | RightHip.DesiredAngle = (0) | |
434 | LeftHip.DesiredAngle = (0) | |
435 | end | |
436 | function moveFreeFall() | |
437 | RightShoulder.MaxVelocity = 0.5 | |
438 | LeftShoulder.MaxVelocity = 0.5 | |
439 | RightShoulder.DesiredAngle = (3.14/ZStat) | |
440 | LeftShoulder.DesiredAngle = (-3.14/ZStat) | |
441 | RightHip.DesiredAngle = (0) | |
442 | LeftHip.DesiredAngle = (0) | |
443 | end | |
444 | function moveSit() | |
445 | RightShoulder.MaxVelocity = 0.15 | |
446 | LeftShoulder.MaxVelocity = 0.15 | |
447 | RightShoulder.DesiredAngle = (3.14 /2) | |
448 | LeftShoulder.DesiredAngle = (-3.14 /2) | |
449 | RightHip.DesiredAngle = (3.14 /2) | |
450 | LeftHip.DesiredAngle = (-3.14 /2) | |
451 | end | |
452 | function getTool() | |
453 | for _, kid in ipairs(Figure:GetChildren()) do | |
454 | if kid.className == "Tool" then return kid end | |
455 | end | |
456 | return nil | |
457 | end | |
458 | function getToolAnim(tool) | |
459 | for _, c in ipairs(tool:GetChildren()) do | |
460 | if c.Name == "toolanim" and c.className == "StringValue" then | |
461 | return c | |
462 | end | |
463 | end | |
464 | return nil | |
465 | end | |
466 | function animateTool() | |
467 | if (toolAnim == "None") then | |
468 | RightShoulder.DesiredAngle = (1.57) | |
469 | return | |
470 | end | |
471 | if (toolAnim == "Slash") then | |
472 | RightShoulder.MaxVelocity = 0.5 | |
473 | RightShoulder.DesiredAngle = (0) | |
474 | return | |
475 | end | |
476 | if (toolAnim == "Lunge") then | |
477 | RightShoulder.MaxVelocity = 0.5 | |
478 | LeftShoulder.MaxVelocity = 0.5 | |
479 | RightHip.MaxVelocity = 0.5 | |
480 | LeftHip.MaxVelocity = 0.5 | |
481 | RightShoulder.DesiredAngle = (1.57) | |
482 | LeftShoulder.DesiredAngle = (1.0) | |
483 | RightHip.DesiredAngle = (1.57) | |
484 | LeftHip.DesiredAngle = (1.0) | |
485 | return | |
486 | end | |
487 | end | |
488 | function move(time) | |
489 | local amplitude | |
490 | local frequency | |
491 | if (pose == "Jumping") then | |
492 | moveJump() | |
493 | return | |
494 | end | |
495 | if (pose == "FreeFall") then | |
496 | moveFreeFall() | |
497 | return | |
498 | end | |
499 | if (pose == "Seated") then | |
500 | moveSit() | |
501 | return | |
502 | end | |
503 | local climbFudge = 0 | |
504 | if (pose == "Running") then | |
505 | RightShoulder.MaxVelocity = 0.15 | |
506 | LeftShoulder.MaxVelocity = 0.15 | |
507 | amplitude = 1 | |
508 | frequency = 9 | |
509 | elseif (pose == "Climbing") then | |
510 | RightShoulder.MaxVelocity = 0.5 | |
511 | LeftShoulder.MaxVelocity = 0.5 | |
512 | amplitude = 1 | |
513 | frequency = 9 | |
514 | climbFudge = 3.14 | |
515 | else | |
516 | amplitude = 0.1 | |
517 | frequency = 1 | |
518 | end | |
519 | desiredAngle = amplitude * math.sin(time*frequency) | |
520 | RightShoulder.DesiredAngle = (desiredAngle + climbFudge) + ZStat2 | |
521 | LeftShoulder.DesiredAngle = (desiredAngle - climbFudge) -ZStat2 | |
522 | RightHip.DesiredAngle = (-desiredAngle) | |
523 | LeftHip.DesiredAngle = (-desiredAngle) | |
524 | local tool = getTool() | |
525 | if tool then | |
526 | animStringValueObject = getToolAnim(tool) | |
527 | if animStringValueObject then | |
528 | toolAnim = animStringValueObject.Value | |
529 | animStringValueObject.Parent = nil | |
530 | toolAnimTime = time + .3 | |
531 | end | |
532 | if time > toolAnimTime then | |
533 | toolAnimTime = 0 | |
534 | toolAnim = "None" | |
535 | end | |
536 | animateTool() | |
537 | else | |
538 | toolAnim = "None" | |
539 | toolAnimTime = 0 | |
540 | end | |
541 | end | |
542 | Humanoid.Died:connect(onDied) | |
543 | Humanoid.Running:connect(onRunning) | |
544 | Humanoid.Jumping:connect(onJumping) | |
545 | Humanoid.Climbing:connect(onClimbing) | |
546 | Humanoid.GettingUp:connect(onGettingUp) | |
547 | Humanoid.FreeFalling:connect(onFreeFall) | |
548 | Humanoid.FallingDown:connect(onFallingDown) | |
549 | Humanoid.Seated:connect(onSeated) | |
550 | Humanoid.PlatformStanding:connect(onPlatformStanding) | |
551 | Humanoid.ChildAdded:connect(CheckTag) | |
552 | OriginalTime = 0.1 | |
553 | Time = OriginalTime | |
554 | while Figure.Parent~=nil do | |
555 | Time = Time + 0.1 | |
556 | wait(OriginalTime) | |
557 | move(Time) | |
558 | end | |
559 | end) | |
560 | Delay(0, function() --lah30303's Pathing Script | |
561 | function CalcMoves(map, px, py, tx, ty) | |
562 | if map[ty][tx] ~= 0 then | |
563 | return nil | |
564 | end | |
565 | local openlist, closedlist, listk, closedk, tempH, tempG, xsize, ysize, curbase = {}, {}, 1, 0, math.abs(px - tx) + math.abs(py - ty), 0, #map[1], #map, {} | |
566 | openlist[1] = {x = px, y = py, g = 0, h = tempH, f = 0 + tempH ,par = 1} | |
567 | local nodenumber = 0 | |
568 | while listk > 0 do | |
569 | nodenumber = nodenumber + 1 | |
570 | if nodenumber / ScanSkip == math.floor(nodenumber / ScanSkip) then | |
571 | wait() | |
572 | if DebugPathing == true then | |
573 | print("Node", nodenumber) | |
574 | end | |
575 | end | |
576 | closedk = closedk + 1 | |
577 | table.insert(closedlist, closedk, openlist[1]) | |
578 | curbase = closedlist[closedk] | |
579 | if closedlist[closedk].x == tx and closedlist[closedk].y == ty then | |
580 | return closedlist | |
581 | end | |
582 | openlist[1] = openlist[listk] | |
583 | table.remove(openlist, listk) | |
584 | listk = listk - 1 | |
585 | local v = 1 | |
586 | while true do | |
587 | local u = v | |
588 | if 2 * u + 1 <= listk then | |
589 | if openlist[u].f >= openlist[2 * u].f then | |
590 | v = 2 * u | |
591 | end | |
592 | if openlist[v].f >= openlist[2 * u + 1].f then | |
593 | v = 2 * u + 1 | |
594 | end | |
595 | elseif 2 * u <= listk then | |
596 | if openlist[u].f >= openlist[2 * u].f then | |
597 | v = 2 * u | |
598 | end | |
599 | end | |
600 | if u ~= v then | |
601 | local temp = openlist[u] | |
602 | openlist[u] = openlist[v] | |
603 | openlist[v] = temp | |
604 | else | |
605 | break | |
606 | end | |
607 | end | |
608 | ||
609 | local tocheck = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}, {1, 1}} --[1]Right, [2]Left, [3]Down, [4]Up, [5]UpLeft, [6]UpRight, [7]DownLeft, [8]DownRight | |
610 | if closedk > 0 then | |
611 | for k = 1, closedk do | |
612 | for i, v in pairs(tocheck) do | |
613 | if closedlist[k].x == curbase.x + v[1] and closedlist[k].y == curbase.y + v[2] then | |
614 | tocheck[i] = nil | |
615 | end | |
616 | end | |
617 | end | |
618 | end | |
619 | for i, v in pairs(tocheck) do | |
620 | local a = curbase.x + v[1] | |
621 | local b = curbase.y + v[2] | |
622 | if a > xsize or a < 1 or b > ysize or b < 1 then | |
623 | tocheck[i] = nil | |
624 | end | |
625 | end | |
626 | for i, v in pairs(tocheck) do | |
627 | local a, b = curbase.x + v[1], curbase.y + v[2] | |
628 | if a <= xsize and a >= 1 and b <= ysize and b >= 1 and map[b][a] ~= 0 then | |
629 | tocheck[i] = nil | |
630 | end | |
631 | end | |
632 | tempG = curbase.g + 1 | |
633 | tempDiagG = curbase.g + 1.4 | |
634 | for k = 1, listk do | |
635 | for i, v in pairs(tocheck) do | |
636 | if openlist[k].x == curbase.x + v[1] and openlist[k].y == curbase.y + 1 and openlist[k].g > tempG then | |
637 | tempH = math.abs((curbase.x + v[1])-tx) + math.abs((curbase.y + v[1])-ty) | |
638 | table.insert(openlist, k, {x = curbase.x + v[1], y = curbase.y + v[2], g = tempG, h = tempH, f = tempG + tempH, par = closedk}) | |
639 | local m = k | |
640 | while m ~= 1 do | |
641 | if openlist[m].f <= openlist[math.floor(m/2)].f then | |
642 | temp = openlist[math.floor(m/2)] | |
643 | openlist[math.floor(m/2)] = openlist[m] | |
644 | openlist[m] = temp | |
645 | m = math.floor(m/2) | |
646 | else | |
647 | break | |
648 | end | |
649 | tocheck[i] = nil | |
650 | end | |
651 | end | |
652 | end | |
653 | end | |
654 | for i, v in pairs(tocheck) do | |
655 | listk = listk + 1 | |
656 | tempH = math.abs((curbase.x + v[1]) - tx) + math.abs((curbase.y + v[2]) - ty) | |
657 | table.insert(openlist, listk, {x = curbase.x + v[1], y = curbase.y + v[2], g = tempG, h = tempH, f = tempG+tempH, par = closedk}) | |
658 | m = listk | |
659 | while m ~= 1 do | |
660 | if openlist[m].f <= openlist[math.floor(m/2)].f then | |
661 | temp = openlist[math.floor(m/2)] | |
662 | openlist[math.floor(m/2)] = openlist[m] | |
663 | openlist[m] = temp | |
664 | m = math.floor(m/2) | |
665 | else | |
666 | break | |
667 | end | |
668 | end | |
669 | end | |
670 | end | |
671 | return nil | |
672 | end | |
673 | ||
674 | ||
675 | function CalcPath(closedlist) | |
676 | ||
677 | if closedlist == nil or table.getn(closedlist) == 1 then | |
678 | return nil | |
679 | end | |
680 | local path = {} | |
681 | local pathIndex = {} | |
682 | local last = table.getn(closedlist) | |
683 | table.insert(pathIndex,1,last) | |
684 | ||
685 | local i = 1 | |
686 | while pathIndex[i] > 1 do | |
687 | i = i + 1 | |
688 | table.insert(pathIndex, i, closedlist[pathIndex[i - 1]].par) | |
689 | end | |
690 | ||
691 | for n = table.getn(pathIndex) - 1, 1, -1 do | |
692 | table.insert(path, {x = closedlist[pathIndex[n]].x, y = closedlist[pathIndex[n]].y}) | |
693 | end | |
694 | ||
695 | closedlist = nil | |
696 | return path | |
697 | end | |
698 | end) | |
699 | Delay(0, function() --Main Artificial Intelligence Scripting/Path Grid Generator | |
700 | local Base | |
701 | if script.Parent:FindFirstChild("BASE") == nil then | |
702 | Base = Instance.new("Part") | |
703 | Base.Transparency = 1 | |
704 | Base.TopSurface = "Smooth" | |
705 | Base.BottomSurface = "Smooth" | |
706 | Base.CanCollide = false | |
707 | Base.Anchored = true | |
708 | Base.Locked = true | |
709 | Base.BrickColor = BrickColor.new(0, 0, 0) | |
710 | Base.Name = "BASE" | |
711 | Base.CFrame = CFrame.new(Vector3.new(0, 0, 0)) | |
712 | Base.Parent = script.Parent | |
713 | else | |
714 | Base = script.Parent.BASE | |
715 | Base.CFrame = CFrame.new(Vector3.new(0, 0, 0)) | |
716 | end | |
717 | function Jump() | |
718 | script.Parent.Humanoid.Jump = true | |
719 | end | |
720 | function Check(Hit) | |
721 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent.Parent ~= nil then | |
722 | if Hit.Parent:FindFirstChild("Humanoid") == nil and Hit.Parent.Parent:FindFirstChild("Humanoid") == nil then | |
723 | Jump() | |
724 | end | |
725 | end | |
726 | end | |
727 | script.Parent.Torso.Touched:connect(Check) | |
728 | function Prep(Target, Current, Attempts) | |
729 | if Attempts == nil then | |
730 | Attempts = 1000 | |
731 | end | |
732 | local Hit = false | |
733 | local Tag = Base:Clone() | |
734 | Tag.Position = Target | |
735 | Tag.Parent = script.Parent | |
736 | local TagRay = Ray.new(Tag.CFrame.p, (CFrame.new(Tag.CFrame.p - Vector3.new(0, 3, 0)).p - Tag.CFrame.p).Unit * 40) | |
737 | local TRHit, TRPos = game.Workspace:FindPartOnRay(TagRay, script.Parent) | |
738 | if TRHit ~= nil then | |
739 | Hit = true | |
740 | end | |
741 | if Tag.Parent ~= nil then | |
742 | Tag:Remove() | |
743 | end | |
744 | if Hit == false and Attempts > 0 and script.Parent.Wander.Value == true then | |
745 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base, Attempts - 1) | |
746 | elseif script.Parent.Wander.Value == true then | |
747 | local TargetRay = Ray.new(script.Parent.Torso.CFrame.p, (CFrame.new(Target).p - script.Parent.Torso.CFrame.p).Unit * ((Target - script.Parent.Torso.Position).Magnitude - 3)) | |
748 | local THit, TPos = game.Workspace:FindPartOnRay(TargetRay, script.Parent) | |
749 | local TrueTarget = script.Parent.Torso.Position | |
750 | if THit ~= nil then | |
751 | for HazardCheck = 1, math.floor((script.Parent.Torso.CFrame.p - TPos).Magnitude) do | |
752 | local TR2 = Ray.new(script.Parent.Torso.CFrame.p + (TPos - script.Parent.Torso.CFrame.p).Unit * HazardCheck, Vector3.new(0, -50, 0) + (TPos - script.Parent.Torso.CFrame.p).Unit * 3) | |
753 | local TH2, TP2 = game.Workspace:FindPartOnRay(TR2, script.Parent) | |
754 | if TH2 ~= nil and TH2.Name ~= "Lava" then | |
755 | TrueTarget = TP2 | |
756 | else | |
757 | break | |
758 | end | |
759 | end | |
760 | else | |
761 | for HazardCheck = 1, math.floor((script.Parent.Torso.CFrame.p - Target).Magnitude) do | |
762 | local TR2 = Ray.new(script.Parent.Torso.CFrame.p + (Target - script.Parent.Torso.CFrame.p).Unit * HazardCheck, Vector3.new(0, -50, 0) + (TPos - script.Parent.Torso.CFrame.p).Unit * 3) | |
763 | local TH2, TP2 = game.Workspace:FindPartOnRay(TR2, script.Parent) | |
764 | if TH2 ~= nil and TH2.Name ~= "Lava" then | |
765 | TrueTarget = TP2 | |
766 | else | |
767 | break | |
768 | end | |
769 | end | |
770 | end | |
771 | script.Parent.Humanoid:MoveTo(TrueTarget, Current) | |
772 | end | |
773 | end | |
774 | function ZHit(Part) | |
775 | if script.Parent:FindFirstChild("IsAZombie") ~= nil and script.Parent.Humanoid.Health > 0 and Part ~= nil and Part.Parent ~= nil and Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent:FindFirstChild("IsAZombie") == nil then | |
776 | Part.Parent.Humanoid:TakeDamage(2) | |
777 | script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + 1 | |
778 | script.Parent.Humanoid:TakeDamage(-1) | |
779 | end | |
780 | end | |
781 | script.Parent["Right Arm"].Touched:connect(ZHit) | |
782 | script.Parent["Left Arm"].Touched:connect(ZHit) | |
783 | CurrentMap = {} | |
784 | MapMask = {} | |
785 | MapVar = {0, 0, 0, 0, 0} | |
786 | BlockScanned = 0 | |
787 | ScanSkip = 5 | |
788 | DebugPathing = true | |
789 | function GenerateMap(PathPos) | |
790 | CurrentMap = {} | |
791 | MapMask = {} | |
792 | MapVar = {0, 0, 0, 0, 0} | |
793 | BlockScanned = 0 | |
794 | MapVariables = ScanParts(Workspace, 1) | |
795 | for MapX = 1, math.max(-MapVariables[1], MapVariables[2]) * 2 + 1 do | |
796 | CurrentMap[MapX] = {} | |
797 | for MapY = 1, math.max(-MapVariables[3], MapVariables[4]) * 2 + 1 do | |
798 | CurrentMap[MapX][MapY] = 0 | |
799 | end | |
800 | end | |
801 | for MaskX = 1, #CurrentMap do | |
802 | MapMask[MaskX] = {} | |
803 | for MaskY = 1, #CurrentMap[MaskX] do | |
804 | MapMask[MaskX][MaskY] = {MapVariables[1] + MaskX - 0.5, MapVariables[1] + MaskY - 0.5} | |
805 | end | |
806 | end | |
807 | ScanParts(Workspace, 2, MapVariables) | |
808 | wait(1) | |
809 | if script.Parent.PrintMap.Value == true then | |
810 | print("Printing Map...") | |
811 | for ClearPrint = 1, 250 do | |
812 | wait() | |
813 | print() | |
814 | end | |
815 | for PrintX = 1, #CurrentMap do | |
816 | local PrintZ = "" | |
817 | for PrintY = 1, #CurrentMap[PrintX] do | |
818 | PrintZ = PrintZ ..CurrentMap[PrintX][PrintY] | |
819 | end | |
820 | print(PrintZ) | |
821 | wait(0.1) | |
822 | end | |
823 | end | |
824 | local MapCoords = {0, 0, 0, 0} | |
825 | local Distance = math.huge | |
826 | for MPX = 1, #CurrentMap do | |
827 | for MPY = 1, #CurrentMap[MPX] do | |
828 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude < Distance then | |
829 | MapCoords = {MPX, MPY, 0, 0} | |
830 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude | |
831 | end | |
832 | end | |
833 | end | |
834 | local Distance = math.huge | |
835 | for MPX = 1, #CurrentMap do | |
836 | for MPY = 1, #CurrentMap[MPX] do | |
837 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.PathTo.Value.X, 0, script.Parent.PathTo.Value.Z)).Magnitude < Distance then | |
838 | MapCoords = {MapCoords[1], MapCoords[2], math.min(MPX, #CurrentMap) - 1, math.min(MPY, #CurrentMap[1] - 1)} | |
839 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.PathTo.Value.X, 0, script.Parent.PathTo.Value.Z)).Magnitude | |
840 | end | |
841 | end | |
842 | end | |
843 | for i, v in pairs(CalcPath(CalcMoves(CurrentMap, MapCoords[1], MapCoords[2], MapCoords[3], MapCoords[4]))) do | |
844 | local Timer = 20 | |
845 | local pX = v["x"] | |
846 | local pY = v["y"] | |
847 | local pTo = Vector3.new(MapMask[pX][pY][1], 0, MapMask[pX][pY][2]) | |
848 | pTo = pTo + (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Unit | |
849 | while (Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z) - pTo).Magnitude > 2.5 and Timer > 0 do | |
850 | script.Parent.Humanoid:MoveTo(pTo, Base) | |
851 | Timer = Timer - 1 | |
852 | if Timer == 10 then | |
853 | script.Parent.Humanoid.Jump = true | |
854 | end | |
855 | wait(0.1) | |
856 | end | |
857 | if Timer == 0 then | |
858 | if (Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z) - pTo).Magnitude <= 5 then | |
859 | script.Parent.Torso.CFrame = script.Parent.Torso.CFrame + (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Unit * (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude | |
860 | else | |
861 | break | |
862 | end | |
863 | end | |
864 | end | |
865 | end | |
866 | function ScanParts(CurrentModel, CurrentStage, Variables) | |
867 | local X = CurrentModel:GetChildren() | |
868 | for I = 1, #X do | |
869 | if #X[I]:GetChildren() > 0 then | |
870 | ScanParts(X[I], 1, Variables) | |
871 | end | |
872 | if X[I].ClassName == "Part" or X[I].ClassName == "WedgePart" or X[I].ClassName == "CornerWedgePart" or X[I].ClassName == "TrussPart" or X[I].ClassName == "SpawnLocation" or X[I].ClassName == "Seat" or X[I].ClassName == "VehicleSeat" or X[I].ClassName == "SkateboardPlatform" then | |
873 | BlockScanned = BlockScanned + 1 | |
874 | if BlockScanned / ScanSkip == math.floor(BlockScanned / ScanSkip) then | |
875 | wait() | |
876 | if DebugPathing == true then | |
877 | print("Block", BlockScanned) | |
878 | end | |
879 | end | |
880 | if CurrentStage == 1 then | |
881 | MapVar[1] = math.min(math.ceil(X[I].Position.X - X[I].Size.X / 2), MapVar[1]) | |
882 | MapVar[2] = math.max(math.floor(X[I].Position.X + X[I].Size.X / 2), MapVar[2]) | |
883 | MapVar[3] = math.min(math.ceil(X[I].Position.Z - X[I].Size.Z / 2), MapVar[3]) | |
884 | MapVar[4] = math.max(math.floor(X[I].Position.Z + X[I].Size.Z / 2), MapVar[4]) | |
885 | elseif CurrentStage == 2 and ((X[I].Position.Y + X[I].Size.Y / 2 > script.Parent.Torso.Position.Y + 2 and X[I].Position.Y - X[I].Size.Y / 2 < script.Parent.Torso.Position.Y + 2) or X[I].Position.Y + X[I].Size.Y / 2 < script.Parent.Torso.Position.Y - 8) then | |
886 | local BlockStart = {X[I].Position.X - X[I].Size.X / 2, X[I].Position.Z - X[I].Size.Z / 2} | |
887 | local BlockEnd = {X[I].Position.X + X[I].Size.X / 2, X[I].Position.Z + X[I].Size.Z / 2} | |
888 | local BlockCoords = {0, 0, 0, 0} | |
889 | local Distance = math.huge | |
890 | for MPX = 1, #CurrentMap do | |
891 | for MPY = 1, #CurrentMap[MPX] do | |
892 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockStart[1], 0, BlockStart[2])).Magnitude < Distance then | |
893 | BlockCoords = {MPX, MPY, 0, 0} | |
894 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockStart[1], 0, BlockStart[2])).Magnitude | |
895 | end | |
896 | end | |
897 | end | |
898 | local Distance = math.huge | |
899 | for MPX = 1, #CurrentMap do | |
900 | for MPY = 1, #CurrentMap[MPX] do | |
901 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockEnd[1], 0, BlockEnd[2])).Magnitude < Distance then | |
902 | BlockCoords = {BlockCoords[1], BlockCoords[2], MPX, MPY} | |
903 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockEnd[1], 0, BlockEnd[2])).Magnitude | |
904 | end | |
905 | end | |
906 | end | |
907 | for XGrid = BlockCoords[2], BlockCoords[4] do | |
908 | for YGrid = BlockCoords[1], BlockCoords[3] do | |
909 | CurrentMap[XGrid][YGrid] = 1 | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | end | |
915 | if CurrentStage == 1 then | |
916 | MapVar[5] = {MapVar[1] + MapVar[2] / 2, MapVar[3] + MapVar[4] / 2} | |
917 | return MapVar | |
918 | end | |
919 | end | |
920 | IsInCombat = false | |
921 | while script.Parent.Humanoid.Health > 0 and script.Parent:FindFirstChild("IsAZombie") == nil do | |
922 | local Distance = 100 | |
923 | local Target = nil | |
924 | IsInCombat = false | |
925 | local Players = Workspace:GetChildren() | |
926 | for Check = 1, #Players do | |
927 | if Players[Check] ~= script.Parent and ((Players[Check]:FindFirstChild("Humanoid") ~= nil and (Players[Check]:FindFirstChild("IsAZombie") ~= nil or Players[Check]:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or (script.Parent.IsOnTeam.Value == true and Players[Check]:FindFirstChild("IsOnTeam") ~= nil and Players[Check].IsOnTeam.Value == true and script.Parent.IsOnTeam.Team.Value ~= Players[Check].IsOnTeam.Team.Value) or (game.Players:GetPlayerFromCharacter(Players[Check]) ~= nil and script.Parent.IsOnTeam.Value == true and game.Players:GetPlayerFromCharacter(Players[Check]).Neutral == false and game.Players:GetPlayerFromCharacter(Players[Check]).TeamColor ~= script.Parent.IsOnTeam.Team.Value)) and Players[Check].Humanoid.Health > 0) or (Players[Check]:FindFirstChild("Zombie") ~= nil and Players[Check].Zombie.ClassName == "Humanoid" and Players[Check].Zombie.Health > 0)) and Players[Check]:FindFirstChild("Torso") ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= 100 then | |
928 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
929 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
930 | if Hit ~= nil and Hit.Parent ~= nil and ((Hit.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent == Players[Check]) or (Hit.Parent.Parent ~= nil and Hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent.Parent == Players[Check])) then | |
931 | local TeamTag = nil | |
932 | local Parts = Players[Check]:GetChildren() | |
933 | for X = 1, #Parts do | |
934 | if Parts[X].Name == "TeamLoc" then | |
935 | if Parts[X].Value == script.Parent.IsOnTeam.Team.Value then | |
936 | TeamTag = Parts[X] | |
937 | end | |
938 | end | |
939 | end | |
940 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil or Parts[X] ~= nil or (Players[Check].Torso.Position - (script.Parent.Torso.Position + script.Parent.Torso.CFrame.lookVector * 50)).Magnitude <= 52 then | |
941 | if script.Parent.IsOnTeam.Value == false then | |
942 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
943 | Players[Check]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
944 | end | |
945 | local Found = Instance.new("CFrameValue", Players[Check]) | |
946 | Found.Name = "Loc" ..script.Parent.Name | |
947 | game:GetService("Debris"):AddItem(Found, 3) | |
948 | else | |
949 | if Parts[X] ~= nil then | |
950 | Parts[X]:Remove() | |
951 | end | |
952 | local Found = Instance.new("BrickColorValue", Players[Check]) | |
953 | Found.Name = "TeamLoc" | |
954 | Found.Value = script.Parent.IsOnTeam.Team.Value | |
955 | game:GetService("Debris"):AddItem(Found, 3) | |
956 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
957 | Players[Check]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
958 | end | |
959 | local Found = Instance.new("CFrameValue", Players[Check]) | |
960 | Found.Name = "Loc" ..script.Parent.Name | |
961 | game:GetService("Debris"):AddItem(Found, 3) | |
962 | end | |
963 | end | |
964 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
965 | Target = Players[Check].Torso | |
966 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
967 | end | |
968 | end | |
969 | end | |
970 | end | |
971 | if Target == nil then | |
972 | local HasTool = false | |
973 | local ToolCheck = script.Parent:GetChildren() | |
974 | for Check = 1, #ToolCheck do | |
975 | if ToolCheck[Check].ClassName == "Tool" then | |
976 | HasTool = true | |
977 | end | |
978 | end | |
979 | if HasTool == false then | |
980 | Distance = 100 | |
981 | for Check = 1, #Players do | |
982 | if Players[Check].ClassName == "Tool" and Players[Check]:FindFirstChild("Handle") ~= nil and Players[Check]:FindFirstChild("Active") ~= nil and Players[Check]:FindFirstChild("TargetPos") ~= nil and Players[Check]:FindFirstChild("Type") ~= nil and (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
983 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Handle.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
984 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
985 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent == Players[Check] then | |
986 | Distance = (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude | |
987 | Target = Players[Check] | |
988 | end | |
989 | end | |
990 | end | |
991 | if Target ~= nil and Target.ClassName == "Tool" then | |
992 | if Distance <= 5 and HasTool == false then | |
993 | Target.Parent = script.Parent | |
994 | HasTool = true | |
995 | else | |
996 | Prep(Target.Handle.Position, Base) | |
997 | end | |
998 | else | |
999 | for Check = 1, #Players do | |
1000 | if Players[Check].Name == "Crate" and Players[Check]:FindFirstChild("OpenCrate") ~= nil and Players[Check].OpenCrate.Value == false and (Players[Check].Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1001 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1002 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1003 | if Hit ~= nil and Hit == Players[Check] then | |
1004 | Target = Players[Check] | |
1005 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | if Target ~= nil then | |
1010 | script.Parent.Humanoid:MoveTo(Target.Position, Target) | |
1011 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 10 then | |
1012 | Target.OpenCrate.Value = true | |
1013 | end | |
1014 | else | |
1015 | local HasHat = false | |
1016 | local HatCheck = script.Parent:GetChildren() | |
1017 | for Check = 1, #HatCheck do | |
1018 | if ToolCheck[Check].ClassName == "Hat" then | |
1019 | HasHat = true | |
1020 | end | |
1021 | end | |
1022 | if HasHat == false then | |
1023 | Distance = 100 | |
1024 | for Check = 1, #Players do | |
1025 | if Players[Check].ClassName == "Hat" and Players[Check]:FindFirstChild("Handle") ~= nil and (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1026 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Handle.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1027 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1028 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent == Players[Check] then | |
1029 | Distance = (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude | |
1030 | Target = Players[Check] | |
1031 | end | |
1032 | end | |
1033 | end | |
1034 | if Target ~= nil and Target.ClassName == "Hat" then | |
1035 | if Distance <= 5 and HasHat == false then | |
1036 | Target.Parent = script.Parent | |
1037 | HasHat = true | |
1038 | else | |
1039 | Prep(Target.Handle.Position, Base) | |
1040 | end | |
1041 | else | |
1042 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1043 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
1044 | GenerateMap(script.Parent.PathTo.Value) | |
1045 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
1046 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1047 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1048 | end | |
1049 | else | |
1050 | Jump() | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | else | |
1057 | if Target == nil then | |
1058 | local Distance = 80 | |
1059 | local Players = Workspace:GetChildren() | |
1060 | for Check = 1, #Players do | |
1061 | if Players[Check]:FindFirstChild("Humanoid") ~= nil and Players[Check] ~= script.Parent and Players[Check]:FindFirstChild("IsLocalEnemy") == nil and Players[Check]:FindFirstChild("Leader") ~= nil and Players[Check].Humanoid.Health > 0 and Players[Check]:FindFirstChild("Torso") ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1062 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1063 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1064 | if Hit ~= nil and Hit.Parent ~= nil and ((Hit.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent == Players[Check]) or (Hit.Parent.Parent ~= nil and Hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent.Parent == Players[Check])) then | |
1065 | Target = Players[Check].Torso | |
1066 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
1067 | end | |
1068 | end | |
1069 | end | |
1070 | if Target ~= nil then | |
1071 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 10 | |
1072 | Prep(Position, Base) | |
1073 | else | |
1074 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1075 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
1076 | GenerateMap(script.Parent.PathTo.Value) | |
1077 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
1078 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1079 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1080 | end | |
1081 | else | |
1082 | Jump() | |
1083 | end | |
1084 | end | |
1085 | else | |
1086 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1087 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
1088 | GenerateMap(script.Parent.PathTo.Value) | |
1089 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
1090 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1091 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1092 | end | |
1093 | else | |
1094 | Jump() | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | else | |
1099 | local Weapon = nil | |
1100 | local ToolCheck = script.Parent:GetChildren() | |
1101 | for Check = 1, #ToolCheck do | |
1102 | if ToolCheck[Check].ClassName == "Tool" then | |
1103 | Weapon = ToolCheck[Check] | |
1104 | end | |
1105 | end | |
1106 | if Weapon ~= nil and Weapon:FindFirstChild("Active") ~= nil and Weapon:FindFirstChild("TargetPos") ~= nil and Weapon:FindFirstChild("Type") ~= nil then | |
1107 | if Weapon.Type.Value == "Melee" then | |
1108 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1109 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 10 then | |
1110 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1111 | Weapon.Active.Value = true | |
1112 | end | |
1113 | elseif Weapon.Type.Value == "Melee/Ranged" then | |
1114 | if Distance <= 10 then | |
1115 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1116 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1117 | Weapon.Active.Value = true | |
1118 | else | |
1119 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 40, Base) | |
1120 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 50 then | |
1121 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1122 | Weapon.Active.Value = true | |
1123 | end | |
1124 | end | |
1125 | elseif Weapon.Type.Value == "Melee/RangedMed" then | |
1126 | if Distance <= 10 then | |
1127 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1128 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1129 | Weapon.Active.Value = true | |
1130 | else | |
1131 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 30, Base) | |
1132 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 40 then | |
1133 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1134 | Weapon.Active.Value = true | |
1135 | end | |
1136 | end | |
1137 | elseif Weapon.Type.Value == "Melee/RangedClose" then | |
1138 | if Distance <= 10 then | |
1139 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1140 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1141 | Weapon.Active.Value = true | |
1142 | else | |
1143 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20, Base) | |
1144 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 30 then | |
1145 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1146 | Weapon.Active.Value = true | |
1147 | end | |
1148 | end | |
1149 | elseif Weapon.Type.Value == "Ranged" then | |
1150 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 80, Base) | |
1151 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1152 | wait() | |
1153 | Weapon.Active.Value = true | |
1154 | elseif Weapon.Type.Value == "RangedMed" then | |
1155 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 60, Base) | |
1156 | if Distance <= 70 then | |
1157 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1158 | wait() | |
1159 | Weapon.Active.Value = true | |
1160 | end | |
1161 | elseif Weapon.Type.Value == "RangedClose" then | |
1162 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 30, Base) | |
1163 | if Distance <= 40 then | |
1164 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1165 | wait() | |
1166 | Weapon.Active.Value = true | |
1167 | end | |
1168 | elseif Weapon.Type.Value == "RangedAngle" and Distance <= 100 then | |
1169 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * (script.Parent.Torso.Position - Target.Position).Magnitude + Target.Velocity | |
1170 | script.Parent.Humanoid:MoveTo(Position, Base) | |
1171 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1172 | wait() | |
1173 | Weapon.Active.Value = true | |
1174 | elseif Weapon.Type.Value == "RangedTactical" then | |
1175 | if Distance <= 30 then | |
1176 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 50 | |
1177 | Prep(Position, Base) | |
1178 | elseif Distance >= 50 then | |
1179 | Prep(Target.Position, Target) | |
1180 | end | |
1181 | if Distance <= 50 and Distance >= 30 then | |
1182 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 40, Target.Parent.Torso) | |
1183 | end | |
1184 | if Distance <= 60 then | |
1185 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1186 | wait() | |
1187 | Weapon.Active.Value = true | |
1188 | end | |
1189 | elseif Weapon.Type.Value == "Shuriken" then | |
1190 | if Distance <= 15 then | |
1191 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20 | |
1192 | Prep(Position, Base) | |
1193 | elseif Distance >= 30 then | |
1194 | Prep(Target.Position, Target) | |
1195 | end | |
1196 | if Distance <= 30 and Distance >= 15 then | |
1197 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20, Target.Parent.Torso) | |
1198 | end | |
1199 | if Distance <= 50 then | |
1200 | Weapon.TargetPos.Value = (Target.Position + Target.Velocity / 2) + Vector3.new(math.random(-2, 2), math.random(-2, 2) + ((Target.Position + Target.Velocity / 2) - script.Parent.Torso.Position).Magnitude / 8, math.random(-2, 2)) | |
1201 | wait() | |
1202 | Weapon.Active.Value = true | |
1203 | end | |
1204 | elseif Weapon.Type.Value == "HealDrink" then | |
1205 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 120 | |
1206 | Prep(Position, Base) | |
1207 | if script.Parent.Humanoid.Health < script.Parent.Humanoid.MaxHealth then | |
1208 | Weapon.Active.Value = true | |
1209 | end | |
1210 | elseif Weapon.Type.Value == "GrenadeDirect" then | |
1211 | if Distance >= 80 and Distance <= 100 then | |
1212 | Prep(Target.Position, Target) | |
1213 | wait(0.5) | |
1214 | Weapon.Active.Value = true | |
1215 | wait(0.5) | |
1216 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100 | |
1217 | Prep(Position, Base) | |
1218 | else | |
1219 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100 | |
1220 | Prep(Position, Base) | |
1221 | end | |
1222 | elseif Weapon.Type.Value == "Bomb" then | |
1223 | if Distance > 10 then | |
1224 | Prep(Target.Position, Target) | |
1225 | elseif Distance <= 10 then | |
1226 | Weapon.Active.Value = true | |
1227 | wait(2) | |
1228 | while Weapon ~= nil and Weapon:FindFirstChild("Handle") ~= nil and Weapon.Handle.Transparency == 1 do | |
1229 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 80, Base) | |
1230 | wait(0.5) | |
1231 | end | |
1232 | end | |
1233 | elseif Weapon.Type.Value == "Backstab" then | |
1234 | if Distance >= 10 then | |
1235 | if (script.Parent.Torso.Position - (Target.Position + Target.CFrame.lookVector * 50)).Magnitude <= 52 then | |
1236 | Prep(Target.Position, Target) | |
1237 | else | |
1238 | if (script.Parent.Torso.Position - (Target.Position - Target.CFrame.lookVector * 15)).Magnitude <= 5 then | |
1239 | Prep(Target.Position, Base) | |
1240 | local backstab_time = 20 | |
1241 | while backstab_time > 1 and (script.Parent.Torso.Position - Target.Position).Magnitude >= 4 do | |
1242 | wait(0.1) | |
1243 | backstab_time = backstab_time - 1 | |
1244 | end | |
1245 | if (script.Parent.Torso.Position - Target.Position).Magnitude < 4 then | |
1246 | Weapon.Active.Value = true | |
1247 | end | |
1248 | else | |
1249 | Prep(Target.Position - Target.CFrame.lookVector * 15, Base) | |
1250 | end | |
1251 | end | |
1252 | else | |
1253 | Prep(Target.Position + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)), Target) | |
1254 | if Distance <= 5 then | |
1255 | Weapon.Active.Value = true | |
1256 | end | |
1257 | end | |
1258 | elseif Weapon.Type.Value == "Crossbow" then | |
1259 | if Distance > 80 then | |
1260 | Prep(Target.Position, Target) | |
1261 | elseif Distance < 40 then | |
1262 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100, Base) | |
1263 | elseif Distance <= 80 and Distance >= 40 then | |
1264 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * ((script.Parent.Torso.Position - Target.Position).Magnitude - 5), Base) | |
1265 | wait(0.2) | |
1266 | Weapon.TargetPos.Value = Target.Position + Target.Velocity / 8 + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1267 | Weapon.Active.Value = true | |
1268 | end | |
1269 | end | |
1270 | IsInCombat = true | |
1271 | elseif Distance <= 100 then | |
1272 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 120 | |
1273 | Prep(Position, Base) | |
1274 | end | |
1275 | end | |
1276 | if IsInCombat == true then | |
1277 | wait(0.2) | |
1278 | else | |
1279 | wait(0.6) | |
1280 | end | |
1281 | end | |
1282 | local Weapon = nil | |
1283 | local ToolCheck = script.Parent:GetChildren() | |
1284 | for Check = 1, #ToolCheck do | |
1285 | if ToolCheck[Check].ClassName == "Tool" then | |
1286 | Weapon = ToolCheck[Check] | |
1287 | end | |
1288 | end | |
1289 | if Weapon ~= nil and script.Parent.DropWeapon.Value == true then | |
1290 | Weapon.Parent = Workspace | |
1291 | elseif Weapon ~= nil then | |
1292 | Weapon:Remove() | |
1293 | end | |
1294 | if script.Parent:FindFirstChild("IsAZombie") ~= nil then | |
1295 | script.Parent.Name = "New Zombie" | |
1296 | script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + math.random(math.random(-50, -25), math.random(25, math.random(50, 100))) | |
1297 | wait() | |
1298 | script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth | |
1299 | script.Parent.Humanoid.WalkSpeed = script.Parent.Humanoid.WalkSpeed + math.random(math.random(-200, 0), math.random(100, math.random(200, 300))) / 100 | |
1300 | ZStat = 2 | |
1301 | ZStat2 = 1.57 | |
1302 | Delay(1, function() | |
1303 | while script.Parent:FindFirstChild("Humanoid") ~= nil and script.Parent.Humanoid.Health > 0 do | |
1304 | script.Parent.Humanoid.MaxHealth = math.max(0, script.Parent.Humanoid.MaxHealth - 1) | |
1305 | script.Parent.Humanoid.Health = math.min(script.Parent.Humanoid.Health, script.Parent.Humanoid.MaxHealth) | |
1306 | wait(1) | |
1307 | end | |
1308 | end) | |
1309 | while script.Parent.Humanoid.Health > 0 and script.Parent:FindFirstChild("IsAZombie") ~= nil do | |
1310 | local Distance = 100 | |
1311 | local Target = nil | |
1312 | local Players = Workspace:GetChildren() | |
1313 | for Check = 1, #Players do | |
1314 | if Players[Check]:FindFirstChild("Humanoid") ~= nil and Players[Check]:FindFirstChild("Torso") ~= nil and Players[Check]:FindFirstChild("IsAZombie") == nil and Players[Check].Humanoid.Health > 0 and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= 100 then | |
1315 | local ZRay = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1316 | local ZHit, ZPos = Workspace:FindPartOnRay(ZRay, script.Parent) | |
1317 | if Players[Check]:FindFirstChild("ZFound") ~= nil or (ZHit ~= nil and ZHit.Parent ~= nil and ZHit.Parent.Parent ~= nil and (ZHit.Parent == Players[Check] or ZHit.Parent.Parent == Players[Check])) then | |
1318 | if ZHit ~= nil and ZHit.Parent ~= nil and ZHit.Parent.Parent ~= nil and (ZHit.Parent == Players[Check] or ZHit.Parent.Parent == Players[Check]) then | |
1319 | if Players[Check]:FindFirstChild("ZFound") ~= nil then | |
1320 | Players[Check].ZFound:Remove() | |
1321 | end | |
1322 | local ZTag = Instance.new("CFrameValue", Players[Check]) | |
1323 | ZTag.Name = "ZFound" | |
1324 | game:GetService("Debris"):AddItem(ZTag, 5) | |
1325 | end | |
1326 | if (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1327 | Target = Players[Check].Torso | |
1328 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | end | |
1333 | if Target == nil then | |
1334 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1335 | if math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1336 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1337 | end | |
1338 | else | |
1339 | Jump() | |
1340 | end | |
1341 | elseif script.Parent.Wander.Value == true then | |
1342 | script.Parent.Humanoid:MoveTo(Target.Position + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)), Target) | |
1343 | end | |
1344 | wait(0.8) | |
1345 | end | |
1346 | end | |
1347 | end) | |
1348 | Delay(0, function() --Random Tool Usage Script | |
1349 | while true do | |
1350 | wait(math.random(40, 70 + math.random(30, 120)) / 10) | |
1351 | local Weapon = nil | |
1352 | local ToolCheck = script.Parent:GetChildren() | |
1353 | for Check = 1, #ToolCheck do | |
1354 | if ToolCheck[Check].ClassName == "Tool" then | |
1355 | Weapon = ToolCheck[Check] | |
1356 | end | |
1357 | end | |
1358 | if Weapon ~= nil and Weapon:FindFirstChild("Active") ~= nil and Weapon:FindFirstChild("TargetPos") ~= nil and Weapon:FindFirstChild("Type") ~= nil then | |
1359 | if Weapon.Type.Value == "HealDrink" then | |
1360 | Weapon.Active.Value = true | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | end) | |
1365 | Delay(1, function() --Player Customization Script | |
1366 | if script.Parent["Custom_Name"].Value == "" then | |
1367 | script.Parent.Name = "Player" ..math.random(1, 999) | |
1368 | else | |
1369 | script.Parent.Name = script.Parent["Custom_Name"].Value | |
1370 | end | |
1371 | BColors = {3, 5, 12, 18, 108, 128, 138, 224, 224, 226, 226} | |
1372 | SColors = {145, 146, 147, 148, 149, 150, 168, 176, 178, 179, 200} | |
1373 | PColors = {190, 191, 193, 1024, 1025, 1026, 1027, 1028, 1029, 1030} | |
1374 | BColor = BrickColor.new(BColors[math.random(1, #BColors)]) | |
1375 | SColor = BrickColor.new(SColors[math.random(1, #SColors)]) | |
1376 | PColor = BrickColor.new(PColors[math.random(1, #PColors)]) | |
1377 | if script.Parent.IsOnTeam.Value == true then | |
1378 | SColor = script.Parent.IsOnTeam.Team.Value | |
1379 | PColor = SColor | |
1380 | if script.Parent.IsOnTeam.ShowTag.Value == true then | |
1381 | script.Parent.Name = script.Parent.Name .." [" ..script.Parent.IsOnTeam.Team.Value.Name .."]" | |
1382 | end | |
1383 | end | |
1384 | if script.Parent["Body Colors"].ForceColors.Value ~= true then | |
1385 | script.Parent["Body Colors"].HeadColor = BColor | |
1386 | script.Parent["Body Colors"].LeftArmColor = BColor | |
1387 | script.Parent["Body Colors"].LeftLegColor = PColor | |
1388 | script.Parent["Body Colors"].RightArmColor = BColor | |
1389 | script.Parent["Body Colors"].RightLegColor = PColor | |
1390 | script.Parent["Body Colors"].TorsoColor = SColor | |
1391 | end | |
1392 | script.Parent.Head.BrickColor = script.Parent["Body Colors"].HeadColor | |
1393 | script.Parent["Left Arm"].BrickColor = script.Parent["Body Colors"].LeftArmColor | |
1394 | script.Parent["Left Leg"].BrickColor = script.Parent["Body Colors"].LeftLegColor | |
1395 | script.Parent["Right Arm"].BrickColor = script.Parent["Body Colors"].RightArmColor | |
1396 | script.Parent["Right Leg"].BrickColor = script.Parent["Body Colors"].RightLegColor | |
1397 | script.Parent.Torso.BrickColor = script.Parent["Body Colors"].TorsoColor | |
1398 | if script.Parent["Force_Weapon"].Value ~= 0 then | |
1399 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Weapon"].Value) | |
1400 | local c = x:GetChildren() | |
1401 | for i = 1, #c do | |
1402 | if c[i].ClassName == "Tool" and c[i]:FindFirstChild("AIProgram") ~= nil and c[i]:FindFirstChild("Active") ~= nil and c[i]:FindFirstChild("TargetPos") ~= nil and c[i]:FindFirstChild("Type") ~= nil and c[i]:FindFirstChild("Handle") ~= nil then | |
1403 | c[i].Parent = script.Parent | |
1404 | script.Parent.DropWeapon.Value = false | |
1405 | end | |
1406 | end | |
1407 | end | |
1408 | if script.Parent["Force_Hat"].Value ~= 0 then | |
1409 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Hat"].Value) | |
1410 | local c = x:GetChildren() | |
1411 | for i = 1, #c do | |
1412 | if c[i].ClassName == "Hat" and c[i]:FindFirstChild("Handle") ~= nil then | |
1413 | c[i].Parent = script.Parent | |
1414 | end | |
1415 | end | |
1416 | end | |
1417 | if script.Parent["Force_Shirt"].Value ~= 0 then | |
1418 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Shirt"].Value) | |
1419 | local c = x:GetChildren() | |
1420 | for i = 1, #c do | |
1421 | if c[i].ClassName == "Shirt" then | |
1422 | c[i].Parent = script.Parent | |
1423 | end | |
1424 | end | |
1425 | end | |
1426 | if script.Parent["Force_Pants"].Value ~= 0 then | |
1427 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Pants"].Value) | |
1428 | local c = x:GetChildren() | |
1429 | for i = 1, #c do | |
1430 | if c[i].ClassName == "Pants" then | |
1431 | c[i].Parent = script.Parent | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end) | |
1436 | wait() | |
1437 | print("Player Bot Loaded")]], noob_cashier) | |
1438 | forcehat = Instance.new("IntValue") | |
1439 | forceshirt = Instance.new("IntValue") | |
1440 | forcepants = Instance.new("IntValue") | |
1441 | model_2 = Instance.new("Model", model) | |
1442 | part_11 = Instance.new("Part") | |
1443 | part_terrain_joint = Instance.new("ManualWeld") | |
1444 | part_terrain_joint_2 = Instance.new("ManualWeld") | |
1445 | part_12 = Instance.new("Part") | |
1446 | part_terrain_joint_3 = Instance.new("ManualWeld") | |
1447 | part_terrain_joint_4 = Instance.new("ManualWeld") | |
1448 | part_13 = Instance.new("Part") | |
1449 | part_terrain_joint_5 = Instance.new("ManualWeld") | |
1450 | part_terrain_joint_6 = Instance.new("ManualWeld") | |
1451 | part_14 = Instance.new("Part") | |
1452 | part_terrain_joint_7 = Instance.new("ManualWeld") | |
1453 | part_terrain_joint_8 = Instance.new("ManualWeld") | |
1454 | part_15 = Instance.new("Part") | |
1455 | part_terrain_joint_9 = Instance.new("ManualWeld") | |
1456 | part_terrain_joint_10 = Instance.new("ManualWeld") | |
1457 | part_16 = Instance.new("Part") | |
1458 | parttopart_strong_joint_8 = Instance.new("ManualWeld") | |
1459 | part_17 = Instance.new("Part") | |
1460 | part_18 = Instance.new("Part") | |
1461 | parttopart_strong_joint_9 = Instance.new("ManualWeld") | |
1462 | parttopart_strong_joint_10 = Instance.new("ManualWeld") | |
1463 | parttopart_strong_joint_11 = Instance.new("ManualWeld") | |
1464 | part_19 = Instance.new("Part") | |
1465 | parttopart_strong_joint_12 = Instance.new("ManualWeld") | |
1466 | parttopart_strong_joint_13 = Instance.new("ManualWeld") | |
1467 | parttopart_strong_joint_14 = Instance.new("ManualWeld") | |
1468 | parttopart_strong_joint_15 = Instance.new("ManualWeld") | |
1469 | parttopart_strong_joint_16 = Instance.new("ManualWeld") | |
1470 | part_20 = Instance.new("Part") | |
1471 | parttopart_strong_joint_17 = Instance.new("ManualWeld") | |
1472 | part_21 = Instance.new("Part") | |
1473 | parttopart_strong_joint_18 = Instance.new("ManualWeld") | |
1474 | part_22 = Instance.new("Part") | |
1475 | parttopart_strong_joint_19 = Instance.new("ManualWeld") | |
1476 | box_2 = Instance.new("Model") | |
1477 | part_23 = Instance.new("Part") | |
1478 | tape_2 = Instance.new("Part") | |
1479 | mesh_9 = Instance.new("BlockMesh") | |
1480 | thumbnailcamera_2 = Instance.new("Camera") | |
1481 | part_24 = Instance.new("Part") | |
1482 | part_25 = Instance.new("Part") | |
1483 | parttopart_strong_joint_20 = Instance.new("ManualWeld") | |
1484 | parttopart_strong_joint_21 = Instance.new("ManualWeld") | |
1485 | parttopart_strong_joint_22 = Instance.new("ManualWeld") | |
1486 | part_26 = Instance.new("Part") | |
1487 | parttopart_strong_joint_23 = Instance.new("ManualWeld") | |
1488 | parttopart_strong_joint_24 = Instance.new("ManualWeld") | |
1489 | part_27 = Instance.new("Part") | |
1490 | parttopart_strong_joint_25 = Instance.new("ManualWeld") | |
1491 | parttopart_strong_joint_26 = Instance.new("ManualWeld") | |
1492 | parttopart_strong_joint_27 = Instance.new("ManualWeld") | |
1493 | parttopart_strong_joint_28 = Instance.new("ManualWeld") | |
1494 | part_28 = Instance.new("Part") | |
1495 | parttopart_strong_joint_29 = Instance.new("ManualWeld") | |
1496 | parttopart_strong_joint_30 = Instance.new("ManualWeld") | |
1497 | parttopart_strong_joint_31 = Instance.new("ManualWeld") | |
1498 | part_29 = Instance.new("Part") | |
1499 | parttopart_strong_joint_32 = Instance.new("ManualWeld") | |
1500 | parttopart_strong_joint_33 = Instance.new("ManualWeld") | |
1501 | parttopart_strong_joint_34 = Instance.new("ManualWeld") | |
1502 | parttopart_strong_joint_35 = Instance.new("ManualWeld") | |
1503 | parttopart_strong_joint_36 = Instance.new("ManualWeld") | |
1504 | wedge = Instance.new("WedgePart") | |
1505 | wedgetopart_strong_joint = Instance.new("ManualWeld") | |
1506 | wedgetopart_strong_joint_2 = Instance.new("ManualWeld") | |
1507 | wedgetopart_strong_joint_3 = Instance.new("ManualWeld") | |
1508 | part_30 = Instance.new("Part") | |
1509 | parttopart_strong_joint_37 = Instance.new("ManualWeld") | |
1510 | parttopart_strong_joint_38 = Instance.new("ManualWeld") | |
1511 | parttopart_strong_joint_39 = Instance.new("ManualWeld") | |
1512 | part_31 = Instance.new("Part") | |
1513 | parttopart_strong_joint_40 = Instance.new("ManualWeld") | |
1514 | parttopart_strong_joint_41 = Instance.new("ManualWeld") | |
1515 | parttopart_strong_joint_42 = Instance.new("ManualWeld") | |
1516 | part_32 = Instance.new("Part") | |
1517 | parttosign_strong_joint = Instance.new("ManualWeld") | |
1518 | part_33 = Instance.new("Part") | |
1519 | part_34 = Instance.new("Part") | |
1520 | parttopart_strong_joint_43 = Instance.new("ManualWeld") | |
1521 | parttopart_strong_joint_44 = Instance.new("ManualWeld") | |
1522 | parttopart_strong_joint_45 = Instance.new("ManualWeld") | |
1523 | parttopart_strong_joint_46 = Instance.new("ManualWeld") | |
1524 | parttopart_strong_joint_47 = Instance.new("ManualWeld") | |
1525 | part_35 = Instance.new("Part") | |
1526 | parttopart_strong_joint_48 = Instance.new("ManualWeld") | |
1527 | wedge_2 = Instance.new("WedgePart") | |
1528 | wedgetopart_strong_joint_4 = Instance.new("ManualWeld") | |
1529 | part_36 = Instance.new("Part") | |
1530 | parttosign_strong_joint_2 = Instance.new("ManualWeld") | |
1531 | part_37 = Instance.new("Part") | |
1532 | parttosign_strong_joint_3 = Instance.new("ManualWeld") | |
1533 | part_38 = Instance.new("Part") | |
1534 | part_39 = Instance.new("Part") | |
1535 | part_40 = Instance.new("Part") | |
1536 | parttopart_strong_joint_49 = Instance.new("ManualWeld") | |
1537 | part_41 = Instance.new("Part") | |
1538 | parttowedge_strong_joint = Instance.new("ManualWeld") | |
1539 | parttopart_strong_joint_50 = Instance.new("ManualWeld") | |
1540 | parttopart_strong_joint_51 = Instance.new("ManualWeld") | |
1541 | part_42 = Instance.new("Part") | |
1542 | parttowedge_strong_joint_2 = Instance.new("ManualWeld") | |
1543 | parttopart_strong_joint_52 = Instance.new("ManualWeld") | |
1544 | sign = Instance.new("Part") | |
1545 | surfacegui = Instance.new("SurfaceGui") | |
1546 | textlabel = Instance.new("TextLabel") | |
1547 | part_43 = Instance.new("Part") | |
1548 | parttopart_strong_joint_53 = Instance.new("ManualWeld") | |
1549 | parttopart_strong_joint_54 = Instance.new("ManualWeld") | |
1550 | box_3 = Instance.new("Model") | |
1551 | part_44 = Instance.new("Part") | |
1552 | tape_3 = Instance.new("Part") | |
1553 | mesh_10 = Instance.new("BlockMesh") | |
1554 | thumbnailcamera_3 = Instance.new("Camera") | |
1555 | part_45 = Instance.new("Part") | |
1556 | door_2 = Instance.new("Model") | |
1557 | base = Instance.new("Part") | |
1558 | bodygyro = Instance.new("BodyGyro") | |
1559 | anchoredparts = Instance.new("Model") | |
1560 | anchorpoint = Instance.new("Part") | |
1561 | anchorpoint_2 = Instance.new("Part") | |
1562 | falsehinge = Instance.new("Part") | |
1563 | falsehinge_2 = Instance.new("Part") | |
1564 | script = NewScript([[script.Parent.Base.BodyGyro.cframe = script.Parent.Base.CFrame | |
1565 | script.Parent.Base.Anchored = false]], door_2) | |
1566 | part_46 = Instance.new("Part") | |
1567 | weld = Instance.new("Weld") | |
1568 | handle = Instance.new("Part") | |
1569 | mesh_11 = Instance.new("SpecialMesh") | |
1570 | weld_2 = Instance.new("Weld") | |
1571 | handle_2 = Instance.new("Part") | |
1572 | mesh_12 = Instance.new("SpecialMesh") | |
1573 | weld_3 = Instance.new("Weld") | |
1574 | handle_3 = Instance.new("Part") | |
1575 | mesh_13 = Instance.new("SpecialMesh") | |
1576 | weld_4 = Instance.new("Weld") | |
1577 | handle_4 = Instance.new("Part") | |
1578 | mesh_14 = Instance.new("CylinderMesh", handle_4) | |
1579 | weld_5 = Instance.new("Weld") | |
1580 | part_47 = Instance.new("Part") | |
1581 | weld_6 = Instance.new("Weld") | |
1582 | part_48 = Instance.new("Part") | |
1583 | weld_7 = Instance.new("Weld") | |
1584 | part_49 = Instance.new("Part") | |
1585 | weld_8 = Instance.new("Weld") | |
1586 | part_50 = Instance.new("Part") | |
1587 | weld_9 = Instance.new("Weld") | |
1588 | part_51 = Instance.new("Part") | |
1589 | weld_10 = Instance.new("Weld") | |
1590 | part_52 = Instance.new("Part") | |
1591 | weld_11 = Instance.new("Weld") | |
1592 | window = Instance.new("Part") | |
1593 | weld_12 = Instance.new("Weld") | |
1594 | detail = Instance.new("Part") | |
1595 | weld_13 = Instance.new("Weld") | |
1596 | detail_2 = Instance.new("Part") | |
1597 | weld_14 = Instance.new("Weld") | |
1598 | detail_3 = Instance.new("Part") | |
1599 | weld_15 = Instance.new("Weld") | |
1600 | detail_4 = Instance.new("Part") | |
1601 | weld_16 = Instance.new("Weld") | |
1602 | detail_5 = Instance.new("Part") | |
1603 | weld_17 = Instance.new("Weld") | |
1604 | detail_6 = Instance.new("Part") | |
1605 | weld_18 = Instance.new("Weld") | |
1606 | detail_7 = Instance.new("Part") | |
1607 | weld_19 = Instance.new("Weld") | |
1608 | detail_8 = Instance.new("Part") | |
1609 | weld_20 = Instance.new("Weld") | |
1610 | detail_9 = Instance.new("Part") | |
1611 | weld_21 = Instance.new("Weld") | |
1612 | detail_10 = Instance.new("Part") | |
1613 | weld_22 = Instance.new("Weld") | |
1614 | detail_11 = Instance.new("Part") | |
1615 | weld_23 = Instance.new("Weld") | |
1616 | detail_12 = Instance.new("Part") | |
1617 | weld_24 = Instance.new("Weld") | |
1618 | detail_13 = Instance.new("Part") | |
1619 | weld_25 = Instance.new("Weld") | |
1620 | detail_14 = Instance.new("Part") | |
1621 | weld_26 = Instance.new("Weld") | |
1622 | detail_15 = Instance.new("Part") | |
1623 | weld_27 = Instance.new("Weld") | |
1624 | detail_16 = Instance.new("Part") | |
1625 | weld_28 = Instance.new("Weld") | |
1626 | part_53 = Instance.new("Part") | |
1627 | weld_29 = Instance.new("Weld") | |
1628 | doorframe = Instance.new("Model") | |
1629 | part_54 = Instance.new("Part") | |
1630 | part_55 = Instance.new("Part") | |
1631 | part_56 = Instance.new("Part") | |
1632 | part_57 = Instance.new("Part") | |
1633 | part_58 = Instance.new("Part") | |
1634 | parttopart_strong_joint_55 = Instance.new("ManualWeld") | |
1635 | parttopart_strong_joint_56 = Instance.new("ManualWeld") | |
1636 | model_3 = Instance.new("Model", model) | |
1637 | part_59 = Instance.new("Part") | |
1638 | part_terrain_joint_11 = Instance.new("ManualWeld") | |
1639 | part_terrain_joint_12 = Instance.new("ManualWeld") | |
1640 | part_60 = Instance.new("Part") | |
1641 | part_terrain_joint_13 = Instance.new("ManualWeld") | |
1642 | part_terrain_joint_14 = Instance.new("ManualWeld") | |
1643 | part_61 = Instance.new("Part") | |
1644 | part_terrain_joint_15 = Instance.new("ManualWeld") | |
1645 | part_terrain_joint_16 = Instance.new("ManualWeld") | |
1646 | part_62 = Instance.new("Part") | |
1647 | part_terrain_joint_17 = Instance.new("ManualWeld") | |
1648 | part_terrain_joint_18 = Instance.new("ManualWeld") | |
1649 | part_63 = Instance.new("Part") | |
1650 | part_terrain_joint_19 = Instance.new("ManualWeld") | |
1651 | part_terrain_joint_20 = Instance.new("ManualWeld") | |
1652 | part_64 = Instance.new("Part") | |
1653 | parttopart_strong_joint_57 = Instance.new("ManualWeld") | |
1654 | parttopart_strong_joint_58 = Instance.new("ManualWeld") | |
1655 | parttopart_strong_joint_59 = Instance.new("ManualWeld") | |
1656 | parttopart_strong_joint_60 = Instance.new("ManualWeld") | |
1657 | part_65 = Instance.new("Part") | |
1658 | part_66 = Instance.new("Part") | |
1659 | part_67 = Instance.new("Part") | |
1660 | part_68 = Instance.new("Part") | |
1661 | parttopart_strong_joint_61 = Instance.new("ManualWeld") | |
1662 | part_69 = Instance.new("Part") | |
1663 | parttopart_strong_joint_62 = Instance.new("ManualWeld") | |
1664 | part_70 = Instance.new("Part") | |
1665 | parttopart_strong_joint_63 = Instance.new("ManualWeld") | |
1666 | part_71 = Instance.new("Part") | |
1667 | parttopart_strong_joint_64 = Instance.new("ManualWeld") | |
1668 | parttopart_strong_joint_65 = Instance.new("ManualWeld") | |
1669 | part_72 = Instance.new("Part") | |
1670 | part_73 = Instance.new("Part") | |
1671 | parttopart_strong_joint_66 = Instance.new("ManualWeld") | |
1672 | seat_2 = Instance.new("Seat") | |
1673 | part_74 = Instance.new("Part") | |
1674 | parttopart_strong_joint_67 = Instance.new("ManualWeld") | |
1675 | parttopart_strong_joint_68 = Instance.new("ManualWeld") | |
1676 | seat_3 = Instance.new("Seat") | |
1677 | seat_4 = Instance.new("Seat") | |
1678 | part_75 = Instance.new("Part") | |
1679 | parttopart_strong_joint_69 = Instance.new("ManualWeld") | |
1680 | parttoseat_strong_joint = Instance.new("ManualWeld") | |
1681 | parttopart_strong_joint_70 = Instance.new("ManualWeld") | |
1682 | part_76 = Instance.new("Part") | |
1683 | parttopart_strong_joint_71 = Instance.new("ManualWeld") | |
1684 | parttopart_strong_joint_72 = Instance.new("ManualWeld") | |
1685 | part_77 = Instance.new("Part") | |
1686 | parttopart_strong_joint_73 = Instance.new("ManualWeld") | |
1687 | parttopart_strong_joint_74 = Instance.new("ManualWeld") | |
1688 | seat_5 = Instance.new("Seat") | |
1689 | ||
1690 | box.Name = "Box" | |
1691 | box.Parent = Model | |
1692 | part.Anchored = true | |
1693 | part.Size = Vector3.new(4.24, 3.392, 3.533) | |
1694 | part.Orientation = Vector3.new(0, 180, 0) | |
1695 | part.Material = Enum.Material.SmoothPlastic | |
1696 | part.BottomSurface = Enum.SurfaceType.Smooth | |
1697 | part.BrickColor = BrickColor.new("Brown") | |
1698 | part.TopSurface = Enum.SurfaceType.Smooth | |
1699 | part.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
1700 | part.Parent = Box | |
1701 | part.CFrame = CFrame.new(-85.1, -16.383, 28.7) * CFrame.Angles(-3.142, 0, 3.142) | |
1702 | parttopart_strong_joint.Part1 = Part | |
1703 | parttopart_strong_joint.C0 = CFrame.new(-2.12, 1.696, 1.767) * CFrame.Angles(-1.571, 0, -3.142) | |
1704 | parttopart_strong_joint.C1 = CFrame.new(-1.161, -1.208, 2.175) * CFrame.Angles(-1.571, 0, -2.793) | |
1705 | parttopart_strong_joint.Part0 = Part | |
1706 | parttopart_strong_joint.Name = "Part-to-Part Strong Joint" | |
1707 | parttopart_strong_joint.Parent = Part | |
1708 | tape.Anchored = true | |
1709 | tape.Size = Vector3.new(4.24, 0.283, 0.848) | |
1710 | tape.Orientation = Vector3.new(0, 180, 0) | |
1711 | tape.Material = Enum.Material.SmoothPlastic | |
1712 | tape.BottomSurface = Enum.SurfaceType.Smooth | |
1713 | tape.Name = "Tape" | |
1714 | tape.TopSurface = Enum.SurfaceType.Smooth | |
1715 | tape.BrickColor = BrickColor.new("Brick yellow") | |
1716 | tape.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1717 | tape.Parent = Box | |
1718 | tape.CFrame = CFrame.new(-85.1, -14.801, 28.7) * CFrame.Angles(-3.142, 0, 3.142) | |
1719 | mesh.Scale = Vector3.new(1.005, 1, 1) | |
1720 | mesh.Parent = Tape | |
1721 | thumbnailcamera.FieldOfView = 20 | |
1722 | thumbnailcamera.Name = "ThumbnailCamera" | |
1723 | thumbnailcamera.Focus = CFrame.new(-111.549, 11.563, -128.82) | |
1724 | thumbnailcamera.CFrame = CFrame.new(-110.259, 12.655, -127.75) * CFrame.Angles(-0.795, 0.701, 0.581) | |
1725 | thumbnailcamera.Parent = Box | |
1726 | part_2.Anchored = true | |
1727 | part_2.Size = Vector3.new(17.9, 0.1, 1.1) | |
1728 | part_2.Orientation = Vector3.new(0, -90, 0) | |
1729 | part_2.Material = Enum.Material.WoodPlanks | |
1730 | part_2.BottomSurface = Enum.SurfaceType.Smooth | |
1731 | part_2.BrickColor = BrickColor.new("Really black") | |
1732 | part_2.TopSurface = Enum.SurfaceType.Smooth | |
1733 | part_2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1734 | part_2.Parent = Model | |
1735 | part_2.CFrame = CFrame.new(-97.85, -11.929, 43.55) * CFrame.Angles(0, -1.571, 0) | |
1736 | parttopart_strong_joint_2.Name = "Part-to-Part Strong Joint" | |
1737 | parttopart_strong_joint_2.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
1738 | parttopart_strong_joint_2.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
1739 | parttopart_strong_joint_2.Part0 = Part | |
1740 | parttopart_strong_joint_2.Parent = Part | |
1741 | part_3.Anchored = true | |
1742 | part_3.Size = Vector3.new(17.9, 0.1, 1.1) | |
1743 | part_3.Orientation = Vector3.new(0, -90, 0) | |
1744 | part_3.Material = Enum.Material.WoodPlanks | |
1745 | part_3.BottomSurface = Enum.SurfaceType.Smooth | |
1746 | part_3.BrickColor = BrickColor.new("Really black") | |
1747 | part_3.TopSurface = Enum.SurfaceType.Smooth | |
1748 | part_3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1749 | part_3.Parent = Model | |
1750 | part_3.CFrame = CFrame.new(-97.85, -13.929, 43.55) * CFrame.Angles(0, -1.571, 0) | |
1751 | parttopart_strong_joint_3.Name = "Part-to-Part Strong Joint" | |
1752 | parttopart_strong_joint_3.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
1753 | parttopart_strong_joint_3.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
1754 | parttopart_strong_joint_3.Part0 = Part | |
1755 | parttopart_strong_joint_3.Parent = Part | |
1756 | part_4.Anchored = true | |
1757 | part_4.Size = Vector3.new(17.9, 0.1, 1.1) | |
1758 | part_4.BottomSurface = Enum.SurfaceType.Smooth | |
1759 | part_4.Material = Enum.Material.WoodPlanks | |
1760 | part_4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1761 | part_4.TopSurface = Enum.SurfaceType.Smooth | |
1762 | part_4.BrickColor = BrickColor.new("Really black") | |
1763 | part_4.Parent = Model | |
1764 | part_4.CFrame = CFrame.new(-89.55, -11.929, 63.45) * CFrame.Angles(0, 0, 0) | |
1765 | parttopart_strong_joint_4.Name = "Part-to-Part Strong Joint" | |
1766 | parttopart_strong_joint_4.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
1767 | parttopart_strong_joint_4.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
1768 | parttopart_strong_joint_4.Part0 = Part | |
1769 | parttopart_strong_joint_4.Parent = Part | |
1770 | part_5.Anchored = true | |
1771 | part_5.Size = Vector3.new(17.9, 0.1, 1.1) | |
1772 | part_5.BottomSurface = Enum.SurfaceType.Smooth | |
1773 | part_5.Material = Enum.Material.WoodPlanks | |
1774 | part_5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1775 | part_5.TopSurface = Enum.SurfaceType.Smooth | |
1776 | part_5.BrickColor = BrickColor.new("Really black") | |
1777 | part_5.Parent = Model | |
1778 | part_5.CFrame = CFrame.new(-89.55, -13.929, 63.45) * CFrame.Angles(0, 0, 0) | |
1779 | parttopart_strong_joint_5.Name = "Part-to-Part Strong Joint" | |
1780 | parttopart_strong_joint_5.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
1781 | parttopart_strong_joint_5.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
1782 | parttopart_strong_joint_5.Part0 = Part | |
1783 | parttopart_strong_joint_5.Parent = Part | |
1784 | seat.Size = Vector3.new(2, 0.4, 2) | |
1785 | seat.Orientation = Vector3.new(-0.02, 180, 0) | |
1786 | seat.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1787 | seat.BrickColor = BrickColor.new("Black") | |
1788 | seat.TopSurface = Enum.SurfaceType.Weld | |
1789 | seat.BottomSurface = Enum.SurfaceType.Smooth | |
1790 | seat.Parent = Model | |
1791 | seat.CFrame = CFrame.new(-64, -16.279, 54.3) * CFrame.Angles(-3.141, 0, -3.142) | |
1792 | part_6.Anchored = true | |
1793 | part_6.Size = Vector3.new(57, 13.6, 1.3) | |
1794 | part_6.BottomSurface = Enum.SurfaceType.Smooth | |
1795 | part_6.Material = Enum.Material.Brick | |
1796 | part_6.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
1797 | part_6.TopSurface = Enum.SurfaceType.Smooth | |
1798 | part_6.BrickColor = BrickColor.new("Burnt Sienna") | |
1799 | part_6.Parent = Model | |
1800 | part_6.CFrame = CFrame.new(-71, -11.279, 64.65) * CFrame.Angles(0, 0, 0) | |
1801 | parttopart_strong_joint_6.Part1 = Part | |
1802 | parttopart_strong_joint_6.C0 = CFrame.new(28.5, -6.8, -0.65) * CFrame.Angles(-3.142, 0, -3.142) | |
1803 | parttopart_strong_joint_6.C1 = CFrame.new(47.05, -6.15, 0.55) * CFrame.Angles(-3.142, 0, -3.142) | |
1804 | parttopart_strong_joint_6.Part0 = Part | |
1805 | parttopart_strong_joint_6.Name = "Part-to-Part Strong Joint" | |
1806 | parttopart_strong_joint_6.Parent = Part | |
1807 | parttopart_strong_joint_7.Part1 = Part | |
1808 | parttopart_strong_joint_7.C0 = CFrame.new(28.5, -6.8, -0.65) * CFrame.Angles(-3.142, 0, -3.142) | |
1809 | parttopart_strong_joint_7.C1 = CFrame.new(47.05, -4.15, 0.55) * CFrame.Angles(-3.142, 0, -3.142) | |
1810 | parttopart_strong_joint_7.Part0 = Part | |
1811 | parttopart_strong_joint_7.Name = "Part-to-Part Strong Joint" | |
1812 | parttopart_strong_joint_7.Parent = Part | |
1813 | door.Name = "Door" | |
1814 | door.Parent = Model | |
1815 | operate.Name = Operate | |
1816 | part_7.Anchored = true | |
1817 | part_7.Size = Vector3.new(0.2, 6.8, 1.2) | |
1818 | part_7.Orientation = Vector3.new(0, 90, 0) | |
1819 | part_7.BottomSurface = Enum.SurfaceType.Smooth | |
1820 | part_7.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1821 | part_7.TopSurface = Enum.SurfaceType.Smooth | |
1822 | part_7.BrickColor = BrickColor.new("Black") | |
1823 | part_7.Parent = Door | |
1824 | part_7.CFrame = CFrame.new(-43.16, -14.626, 41.43) * CFrame.Angles(0, 1.571, 0) | |
1825 | part_8.Anchored = true | |
1826 | part_8.Size = Vector3.new(0.2, 6.8, 1.2) | |
1827 | part_8.Orientation = Vector3.new(0, 90, 0) | |
1828 | part_8.BottomSurface = Enum.SurfaceType.Smooth | |
1829 | part_8.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1830 | part_8.TopSurface = Enum.SurfaceType.Smooth | |
1831 | part_8.BrickColor = BrickColor.new("Black") | |
1832 | part_8.Parent = Door | |
1833 | part_8.CFrame = CFrame.new(-43.16, -14.626, 47.23) * CFrame.Angles(0, 1.571, 0) | |
1834 | part_9.Anchored = true | |
1835 | part_9.Size = Vector3.new(6, 0.2, 1.2) | |
1836 | part_9.Orientation = Vector3.new(0, 90, 0) | |
1837 | part_9.BottomSurface = Enum.SurfaceType.Smooth | |
1838 | part_9.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1839 | part_9.TopSurface = Enum.SurfaceType.Smooth | |
1840 | part_9.BrickColor = BrickColor.new("Black") | |
1841 | part_9.Parent = Door | |
1842 | part_9.CFrame = CFrame.new(-43.16, -11.126, 44.33) * CFrame.Angles(0, 1.571, 0) | |
1843 | trigger.Anchored = true | |
1844 | trigger.CanCollide = false | |
1845 | trigger.Size = Vector3.new(1, 1, 1) | |
1846 | trigger.BottomSurface = Enum.SurfaceType.Smooth | |
1847 | trigger.Orientation = Vector3.new(0, 90, 0) | |
1848 | trigger.Name = "Trigger" | |
1849 | trigger.Transparency = 1 | |
1850 | trigger.TopSurface = Enum.SurfaceType.Smooth | |
1851 | trigger.BrickColor = BrickColor.new("Really red") | |
1852 | trigger.Color = Color3.new(1, 0, 0) | |
1853 | trigger.Parent = Door | |
1854 | trigger.CFrame = CFrame.new(-43.16, -14.526, 44.33) * CFrame.Angles(0, 1.571, 0) | |
1855 | d1.Anchored = true | |
1856 | d1.Size = Vector3.new(3, 7, 1) | |
1857 | d1.Orientation = Vector3.new(0, 90, 0) | |
1858 | d1.BottomSurface = Enum.SurfaceType.Smooth | |
1859 | d1.Color = Color3.new(0.454902, 0.52549, 0.615686) | |
1860 | d1.Name = "d1" | |
1861 | d1.Transparency = 0.5 | |
1862 | d1.TopSurface = Enum.SurfaceType.Smooth | |
1863 | d1.BrickColor = BrickColor.new("Sand blue") | |
1864 | d1.Reflectance = 0.2 | |
1865 | d1.Parent = Door | |
1866 | d1.CFrame = CFrame.new(-43.16, -14.526, 42.83) * CFrame.Angles(0, 1.571, 0) | |
1867 | mesh_6.Scale = Vector3.new(1, 1, 0.2) | |
1868 | mesh_6.Parent = d1 | |
1869 | d2.Anchored = true | |
1870 | d2.Size = Vector3.new(3, 7, 1) | |
1871 | d2.Orientation = Vector3.new(0, -90, 0) | |
1872 | d2.BottomSurface = Enum.SurfaceType.Smooth | |
1873 | d2.Color = Color3.new(0.454902, 0.52549, 0.615686) | |
1874 | d2.Name = "d2" | |
1875 | d2.Transparency = 0.5 | |
1876 | d2.TopSurface = Enum.SurfaceType.Smooth | |
1877 | d2.BrickColor = BrickColor.new("Sand blue") | |
1878 | d2.Reflectance = 0.2 | |
1879 | d2.Parent = Door | |
1880 | d2.CFrame = CFrame.new(-43.16, -14.526, 45.83) * CFrame.Angles(0, -1.571, 0) | |
1881 | mesh_7.Scale = Vector3.new(1, 1, 0.2) | |
1882 | mesh_7.Parent = d2 | |
1883 | part_10.Anchored = true | |
1884 | part_10.Size = Vector3.new(40.2, 0.4, 41.2) | |
1885 | part_10.Orientation = Vector3.new(0, 0, 20) | |
1886 | part_10.Material = Enum.Material.Brick | |
1887 | part_10.BottomSurface = Enum.SurfaceType.Smooth | |
1888 | part_10.BrickColor = BrickColor.new("Burnt Sienna") | |
1889 | part_10.TopSurface = Enum.SurfaceType.Smooth | |
1890 | part_10.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
1891 | part_10.Parent = Model | |
1892 | part_10.CFrame = CFrame.new(-61.528, 2.122, 44.7) * CFrame.Angles(0, 0, 0.349) | |
1893 | noob_cashier.PrimaryPart = Head | |
1894 | noob_cashier.Name = "Noob Cashier" | |
1895 | noob_cashier.Parent = Model | |
1896 | head.Size = Vector3.new(2, 1, 1) | |
1897 | head.BrickColor = BrickColor.new("Bright yellow") | |
1898 | head.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1899 | head.TopSurface = Enum.SurfaceType.Smooth | |
1900 | head.Name = "Head" | |
1901 | head.Parent = Noob Cashier | |
1902 | head.CFrame = CFrame.new(-66.7, -13.579, 61.1) * CFrame.Angles(0, 0, 0) | |
1903 | mesh_8.Scale = Vector3.new(1.25, 1.25, 1.25) | |
1904 | mesh_8.Parent = Head | |
1905 | face.Texture = "rbxasset://textures/face.png" | |
1906 | face.Name = "face" | |
1907 | face.Parent = Head | |
1908 | torso.Size = Vector3.new(2, 2, 1) | |
1909 | torso.RightParamA = 0 | |
1910 | torso.LeftParamB = 0 | |
1911 | torso.LeftParamA = 0 | |
1912 | torso.Name = "Torso" | |
1913 | torso.BrickColor = BrickColor.new("Bright blue") | |
1914 | torso.LeftSurface = Enum.SurfaceType.Weld | |
1915 | torso.Color = Color3.new(0.0509804, 0.411765, 0.67451) | |
1916 | torso.RightParamB = 0 | |
1917 | torso.RightSurface = Enum.SurfaceType.Weld | |
1918 | torso.Parent = Noob Cashier | |
1919 | torso.CFrame = CFrame.new(-66.7, -15.079, 61.1) * CFrame.Angles(0, 0, 0) | |
1920 | roblox.Name = "roblox" | |
1921 | roblox.Parent = Torso | |
1922 | right_shoulder.Part1 = Right Arm | |
1923 | right_shoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, 1.571, 0) | |
1924 | right_shoulder.Part0 = Torso | |
1925 | right_shoulder.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(0, 1.571, 0) | |
1926 | right_shoulder.Name = "Right Shoulder" | |
1927 | right_shoulder.MaxVelocity = 0.15 | |
1928 | right_shoulder.Parent = Torso | |
1929 | left_shoulder.Part1 = Left Arm | |
1930 | left_shoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, -1.571, 0) | |
1931 | left_shoulder.Part0 = Torso | |
1932 | left_shoulder.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, -1.571, 0) | |
1933 | left_shoulder.Name = "Left Shoulder" | |
1934 | left_shoulder.MaxVelocity = 0.15 | |
1935 | left_shoulder.Parent = Torso | |
1936 | right_hip.Part1 = Right Leg | |
1937 | right_hip.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 1.571, 0) | |
1938 | right_hip.Part0 = Torso | |
1939 | right_hip.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(0, 1.571, 0) | |
1940 | right_hip.Name = "Right Hip" | |
1941 | right_hip.MaxVelocity = 0.1 | |
1942 | right_hip.Parent = Torso | |
1943 | left_hip.Part1 = Left Leg | |
1944 | left_hip.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, -1.571, 0) | |
1945 | left_hip.Part0 = Torso | |
1946 | left_hip.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(0, -1.571, 0) | |
1947 | left_hip.Name = "Left Hip" | |
1948 | left_hip.MaxVelocity = 0.1 | |
1949 | left_hip.Parent = Torso | |
1950 | neck.Part1 = Head | |
1951 | neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(-1.571, 0, -3.142) | |
1952 | neck.Part0 = Torso | |
1953 | neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-1.571, 0, -3.142) | |
1954 | neck.Name = "Neck" | |
1955 | neck.MaxVelocity = 0.1 | |
1956 | neck.Parent = Torso | |
1957 | left_arm.CanCollide = false | |
1958 | left_arm.Size = Vector3.new(1, 2, 1) | |
1959 | left_arm.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1960 | left_arm.BrickColor = BrickColor.new("Bright yellow") | |
1961 | left_arm.Name = "Left Arm" | |
1962 | left_arm.Parent = Noob Cashier | |
1963 | left_arm.CFrame = CFrame.new(-68.2, -15.079, 61.1) * CFrame.Angles(0, 0, 0) | |
1964 | right_arm.CanCollide = false | |
1965 | right_arm.Size = Vector3.new(1, 2, 1) | |
1966 | right_arm.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1967 | right_arm.BrickColor = BrickColor.new("Bright yellow") | |
1968 | right_arm.Name = "Right Arm" | |
1969 | right_arm.Parent = Noob Cashier | |
1970 | right_arm.CFrame = CFrame.new(-65.2, -15.079, 61.1) * CFrame.Angles(0, 0, 0) | |
1971 | left_leg.CanCollide = false | |
1972 | left_leg.Size = Vector3.new(1, 2, 1) | |
1973 | left_leg.BrickColor = BrickColor.new("Br. yellowish green") | |
1974 | left_leg.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
1975 | left_leg.BottomSurface = Enum.SurfaceType.Smooth | |
1976 | left_leg.Name = "Left Leg" | |
1977 | left_leg.TopSurface = Enum.SurfaceType.Inlet | |
1978 | left_leg.Parent = Noob Cashier | |
1979 | left_leg.CFrame = CFrame.new(-67.2, -17.079, 61.1) * CFrame.Angles(0, 0, 0) | |
1980 | right_leg.CanCollide = false | |
1981 | right_leg.Size = Vector3.new(1, 2, 1) | |
1982 | right_leg.BrickColor = BrickColor.new("Br. yellowish green") | |
1983 | right_leg.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
1984 | right_leg.BottomSurface = Enum.SurfaceType.Smooth | |
1985 | right_leg.Name = "Right Leg" | |
1986 | right_leg.TopSurface = Enum.SurfaceType.Inlet | |
1987 | right_leg.Parent = Noob Cashier | |
1988 | right_leg.CFrame = CFrame.new(-66.2, -17.079, 61.1) * CFrame.Angles(0, 0, 0) | |
1989 | humanoid.NameOcclusion = Enum.NameOcclusion.NoOcclusion | |
1990 | humanoid.Parent = Noob Cashier | |
1991 | isaplayer.Name = "IsAPlayer" | |
1992 | isaplayer.Parent = Noob Cashier | |
1993 | respawn.Value = true | |
1994 | respawn.Name = "Respawn" | |
1995 | respawn.Parent = Noob Cashier | |
1996 | forceweapon.Name = "Force_Weapon" | |
1997 | forceweapon.Parent = Noob Cashier | |
1998 | isonteam.Name = "IsOnTeam" | |
1999 | isonteam.Parent = Noob Cashier | |
2000 | team.Value = BrickColor.new("Really black") | |
2001 | team.Name = "Team" | |
2002 | team.Parent = IsOnTeam | |
2003 | showtag.Name = "ShowTag" | |
2004 | showtag.Parent = IsOnTeam | |
2005 | ignorecombatff.Value = true | |
2006 | ignorecombatff.Name = "IgnoreCombatFF" | |
2007 | ignorecombatff.Parent = Noob Cashier | |
2008 | dropweapon.Value = true | |
2009 | dropweapon.Name = "DropWeapon" | |
2010 | dropweapon.Parent = Noob Cashier | |
2011 | pathto.Name = "PathTo" | |
2012 | pathto.Parent = Noob Cashier | |
2013 | wander.Value = true | |
2014 | wander.Name = "Wander" | |
2015 | wander.Parent = Noob Cashier | |
2016 | printmap.Name = "PrintMap" | |
2017 | printmap.Parent = Noob Cashier | |
2018 | body_colors.LeftArmColor3 = Color3.new(0.960784, 0.803922, 0.188235) | |
2019 | body_colors.LeftLegColor = BrickColor.new("Br. yellowish green") | |
2020 | body_colors.LeftArmColor = BrickColor.new("Bright yellow") | |
2021 | body_colors.TorsoColor3 = Color3.new(0.0509804, 0.411765, 0.67451) | |
2022 | body_colors.RightArmColor = BrickColor.new("Bright yellow") | |
2023 | body_colors.RightLegColor3 = Color3.new(0.643137, 0.741176, 0.278431) | |
2024 | body_colors.TorsoColor = BrickColor.new("Bright blue") | |
2025 | body_colors.HeadColor3 = Color3.new(0.960784, 0.803922, 0.188235) | |
2026 | body_colors.RightLegColor = BrickColor.new("Br. yellowish green") | |
2027 | body_colors.LeftLegColor3 = Color3.new(0.643137, 0.741176, 0.278431) | |
2028 | body_colors.HeadColor = BrickColor.new("Bright yellow") | |
2029 | body_colors.RightArmColor3 = Color3.new(0.960784, 0.803922, 0.188235) | |
2030 | body_colors.Parent = Noob Cashier | |
2031 | forcecolors.Name = "ForceColors" | |
2032 | forcecolors.Parent = Body Colors | |
2033 | full_animation.Name = Full Animation | |
2034 | forcehat.Name = "Force_Hat" | |
2035 | forcehat.Parent = Noob Cashier | |
2036 | forceshirt.Name = "Force_Shirt" | |
2037 | forceshirt.Parent = Noob Cashier | |
2038 | forcepants.Name = "Force_Pants" | |
2039 | forcepants.Parent = Noob Cashier | |
2040 | part_11.Anchored = true | |
2041 | part_11.Size = Vector3.new(0.317, 16.143, 0.317) | |
2042 | part_11.Material = Enum.Material.Marble | |
2043 | part_11.Orientation = Vector3.new(0, 90, 0) | |
2044 | part_11.Parent = Model | |
2045 | part_11.CFrame = CFrame.new(-42.958, -11.829, 46.996) * CFrame.Angles(0, 1.571, 0) | |
2046 | part_terrain_joint.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2047 | part_terrain_joint.Name = "Part Terrain Joint" | |
2048 | part_terrain_joint.Part1 = Part | |
2049 | part_terrain_joint.Parent = Part | |
2050 | part_terrain_joint_2.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2051 | part_terrain_joint_2.Name = "Part Terrain Joint" | |
2052 | part_terrain_joint_2.Part1 = Part | |
2053 | part_terrain_joint_2.Parent = Part | |
2054 | part_12.Anchored = true | |
2055 | part_12.Size = Vector3.new(17.725, 0.317, 0.317) | |
2056 | part_12.Material = Enum.Material.Marble | |
2057 | part_12.Orientation = Vector3.new(0, 90, 0) | |
2058 | part_12.Parent = Model | |
2059 | part_12.CFrame = CFrame.new(-42.958, -3.915, 55.7) * CFrame.Angles(0, 1.571, 0) | |
2060 | part_terrain_joint_3.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2061 | part_terrain_joint_3.Name = "Part Terrain Joint" | |
2062 | part_terrain_joint_3.Part1 = Part | |
2063 | part_terrain_joint_3.Parent = Part | |
2064 | part_terrain_joint_4.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2065 | part_terrain_joint_4.Name = "Part Terrain Joint" | |
2066 | part_terrain_joint_4.Part1 = Part | |
2067 | part_terrain_joint_4.Parent = Part | |
2068 | part_13.Anchored = true | |
2069 | part_13.Size = Vector3.new(17.725, 0.317, 0.317) | |
2070 | part_13.Material = Enum.Material.Marble | |
2071 | part_13.Orientation = Vector3.new(0, 90, 0) | |
2072 | part_13.Parent = Model | |
2073 | part_13.CFrame = CFrame.new(-42.958, -19.742, 55.7) * CFrame.Angles(0, 1.571, 0) | |
2074 | part_terrain_joint_5.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2075 | part_terrain_joint_5.Name = "Part Terrain Joint" | |
2076 | part_terrain_joint_5.Part1 = Part | |
2077 | part_terrain_joint_5.Parent = Part | |
2078 | part_terrain_joint_6.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2079 | part_terrain_joint_6.Name = "Part Terrain Joint" | |
2080 | part_terrain_joint_6.Part1 = Part | |
2081 | part_terrain_joint_6.Parent = Part | |
2082 | part_14.Anchored = true | |
2083 | part_14.Size = Vector3.new(17.725, 16.143, 0.317) | |
2084 | part_14.Material = Enum.Material.Marble | |
2085 | part_14.Transparency = 0.9 | |
2086 | part_14.Orientation = Vector3.new(0, 90, 0) | |
2087 | part_14.Parent = Model | |
2088 | part_14.CFrame = CFrame.new(-42.642, -11.829, 55.7) * CFrame.Angles(0, 1.571, 0) | |
2089 | part_terrain_joint_7.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2090 | part_terrain_joint_7.Name = "Part Terrain Joint" | |
2091 | part_terrain_joint_7.Part1 = Part | |
2092 | part_terrain_joint_7.Parent = Part | |
2093 | part_terrain_joint_8.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2094 | part_terrain_joint_8.Name = "Part Terrain Joint" | |
2095 | part_terrain_joint_8.Part1 = Part | |
2096 | part_terrain_joint_8.Parent = Part | |
2097 | part_15.Anchored = true | |
2098 | part_15.Size = Vector3.new(0.317, 16.143, 0.317) | |
2099 | part_15.Material = Enum.Material.Marble | |
2100 | part_15.Orientation = Vector3.new(0, 90, 0) | |
2101 | part_15.Parent = Model | |
2102 | part_15.CFrame = CFrame.new(-42.958, -11.829, 64.404) * CFrame.Angles(0, 1.571, 0) | |
2103 | part_terrain_joint_9.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2104 | part_terrain_joint_9.Name = "Part Terrain Joint" | |
2105 | part_terrain_joint_9.Part1 = Part | |
2106 | part_terrain_joint_9.Parent = Part | |
2107 | part_terrain_joint_10.C1 = CFrame.new(160.795, -0.158, 164.593) | |
2108 | part_terrain_joint_10.Name = "Part Terrain Joint" | |
2109 | part_terrain_joint_10.Part1 = Part | |
2110 | part_terrain_joint_10.Parent = Part | |
2111 | part_16.Anchored = true | |
2112 | part_16.Size = Vector3.new(1.3, 4.1, 1.1) | |
2113 | part_16.BottomSurface = Enum.SurfaceType.Smooth | |
2114 | part_16.Material = Enum.Material.WoodPlanks | |
2115 | part_16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2116 | part_16.TopSurface = Enum.SurfaceType.Smooth | |
2117 | part_16.BrickColor = BrickColor.new("Really black") | |
2118 | part_16.Parent = Model | |
2119 | part_16.CFrame = CFrame.new(-51.45, -17.029, 31.75) * CFrame.Angles(0, 0, 0) | |
2120 | parttopart_strong_joint_8.Part1 = Part | |
2121 | parttopart_strong_joint_8.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2122 | parttopart_strong_joint_8.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2123 | parttopart_strong_joint_8.Part0 = Part | |
2124 | parttopart_strong_joint_8.Name = "Part-to-Part Strong Joint" | |
2125 | parttopart_strong_joint_8.Parent = Part | |
2126 | part_17.Anchored = true | |
2127 | part_17.Size = Vector3.new(3.9, 0.1, 4) | |
2128 | part_17.BottomSurface = Enum.SurfaceType.Smooth | |
2129 | part_17.Material = Enum.Material.WoodPlanks | |
2130 | part_17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2131 | part_17.TopSurface = Enum.SurfaceType.Smooth | |
2132 | part_17.BrickColor = BrickColor.new("Really black") | |
2133 | part_17.Parent = Model | |
2134 | part_17.CFrame = CFrame.new(-51.55, -14.929, 31.6) * CFrame.Angles(0, 0, 0) | |
2135 | part_18.Anchored = true | |
2136 | part_18.Size = Vector3.new(17.9, 0.1, 1.1) | |
2137 | part_18.BottomSurface = Enum.SurfaceType.Smooth | |
2138 | part_18.Material = Enum.Material.WoodPlanks | |
2139 | part_18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2140 | part_18.TopSurface = Enum.SurfaceType.Smooth | |
2141 | part_18.BrickColor = BrickColor.new("Really black") | |
2142 | part_18.Parent = Model | |
2143 | part_18.CFrame = CFrame.new(-70.45, -13.929, 63.45) * CFrame.Angles(0, 0, 0) | |
2144 | parttopart_strong_joint_9.Name = "Part-to-Part Strong Joint" | |
2145 | parttopart_strong_joint_9.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2146 | parttopart_strong_joint_9.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2147 | parttopart_strong_joint_9.Part0 = Part | |
2148 | parttopart_strong_joint_9.Parent = Part | |
2149 | parttopart_strong_joint_10.Part1 = Part | |
2150 | parttopart_strong_joint_10.C0 = CFrame.new(-8.95, -0.05, -0.55) * CFrame.Angles(0, -1.571, 0) | |
2151 | parttopart_strong_joint_10.C1 = CFrame.new(0.55, -2.7, 6.8) * CFrame.Angles(0, -1.571, 0) | |
2152 | parttopart_strong_joint_10.Part0 = Part | |
2153 | parttopart_strong_joint_10.Name = "Part-to-Part Strong Joint" | |
2154 | parttopart_strong_joint_10.Parent = Part | |
2155 | parttopart_strong_joint_11.Part1 = Part | |
2156 | parttopart_strong_joint_11.C0 = CFrame.new(-8.95, -0.05, 0.55) | |
2157 | parttopart_strong_joint_11.C1 = CFrame.new(-8.4, -2.7, -0.65) | |
2158 | parttopart_strong_joint_11.Part0 = Part | |
2159 | parttopart_strong_joint_11.Name = "Part-to-Part Strong Joint" | |
2160 | parttopart_strong_joint_11.Parent = Part | |
2161 | part_19.Anchored = true | |
2162 | part_19.Size = Vector3.new(57, 1, 41.3) | |
2163 | part_19.BottomSurface = Enum.SurfaceType.Smooth | |
2164 | part_19.Material = Enum.Material.WoodPlanks | |
2165 | part_19.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2166 | part_19.TopSurface = Enum.SurfaceType.Smooth | |
2167 | part_19.BrickColor = BrickColor.new("Burnt Sienna") | |
2168 | part_19.Parent = Model | |
2169 | part_19.CFrame = CFrame.new(-71, -18.579, 44.65) * CFrame.Angles(0, 0, 0) | |
2170 | parttopart_strong_joint_12.Part1 = Part | |
2171 | parttopart_strong_joint_12.C0 = CFrame.new(-28.5, 0.5, 20.65) * CFrame.Angles(-1.571, 0, -3.142) | |
2172 | parttopart_strong_joint_12.C1 = CFrame.new(-28.5, -6.8, 40.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2173 | parttopart_strong_joint_12.Part0 = Part | |
2174 | parttopart_strong_joint_12.Name = "Part-to-Part Strong Joint" | |
2175 | parttopart_strong_joint_12.Parent = Part | |
2176 | parttopart_strong_joint_13.Part1 = Part | |
2177 | parttopart_strong_joint_13.C0 = CFrame.new(-28.5, 0.5, 20.65) * CFrame.Angles(-1.571, 0, -3.142) | |
2178 | parttopart_strong_joint_13.C1 = CFrame.new(-28.5, -6.8, 0.65) * CFrame.Angles(-1.571, 0, -3.142) | |
2179 | parttopart_strong_joint_13.Part0 = Part | |
2180 | parttopart_strong_joint_13.Name = "Part-to-Part Strong Joint" | |
2181 | parttopart_strong_joint_13.Parent = Part | |
2182 | parttopart_strong_joint_14.Part1 = Part | |
2183 | parttopart_strong_joint_14.C0 = CFrame.new(-28.5, 0.5, 20.65) * CFrame.Angles(-1.571, 0, -3.142) | |
2184 | parttopart_strong_joint_14.C1 = CFrame.new(-0.55, -6.8, 19.95) * CFrame.Angles(-1.571, 0, -3.142) | |
2185 | parttopart_strong_joint_14.Part0 = Part | |
2186 | parttopart_strong_joint_14.Name = "Part-to-Part Strong Joint" | |
2187 | parttopart_strong_joint_14.Parent = Part | |
2188 | parttopart_strong_joint_15.Part1 = Part | |
2189 | parttopart_strong_joint_15.C0 = CFrame.new(-28.5, 0.5, 20.65) * CFrame.Angles(-1.571, 0, -3.142) | |
2190 | parttopart_strong_joint_15.C1 = CFrame.new(14.4, -1.696, -36.6) * CFrame.Angles(-1.571, 0, 0) | |
2191 | parttopart_strong_joint_15.Part0 = Part | |
2192 | parttopart_strong_joint_15.Name = "Part-to-Part Strong Joint" | |
2193 | parttopart_strong_joint_15.Parent = Part | |
2194 | parttopart_strong_joint_16.Part1 = Part | |
2195 | parttopart_strong_joint_16.C0 = CFrame.new(-28.5, 0.5, 20.65) * CFrame.Angles(-1.571, 0, -3.142) | |
2196 | parttopart_strong_joint_16.C1 = CFrame.new(2.74, -1.2, -36.328) * CFrame.Angles(-1.571, 0, 0.349) | |
2197 | parttopart_strong_joint_16.Part0 = Part | |
2198 | parttopart_strong_joint_16.Name = "Part-to-Part Strong Joint" | |
2199 | parttopart_strong_joint_16.Parent = Part | |
2200 | part_20.Anchored = true | |
2201 | part_20.Size = Vector3.new(57, 13.6, 1.3) | |
2202 | part_20.BottomSurface = Enum.SurfaceType.Smooth | |
2203 | part_20.Material = Enum.Material.Brick | |
2204 | part_20.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2205 | part_20.TopSurface = Enum.SurfaceType.Smooth | |
2206 | part_20.BrickColor = BrickColor.new("Burnt Sienna") | |
2207 | part_20.Parent = Model | |
2208 | part_20.CFrame = CFrame.new(-71, -11.279, 24.75) * CFrame.Angles(0, 0, 0) | |
2209 | parttopart_strong_joint_17.Part1 = Part | |
2210 | parttopart_strong_joint_17.C0 = CFrame.new(-28.5, -6.8, 0.65) | |
2211 | parttopart_strong_joint_17.C1 = CFrame.new(-0.55, -6.8, -19.95) | |
2212 | parttopart_strong_joint_17.Part0 = Part | |
2213 | parttopart_strong_joint_17.Name = "Part-to-Part Strong Joint" | |
2214 | parttopart_strong_joint_17.Parent = Part | |
2215 | part_21.Anchored = true | |
2216 | part_21.Size = Vector3.new(1.1, 13.6, 18.4) | |
2217 | part_21.BottomSurface = Enum.SurfaceType.Smooth | |
2218 | part_21.Material = Enum.Material.Brick | |
2219 | part_21.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2220 | part_21.TopSurface = Enum.SurfaceType.Smooth | |
2221 | part_21.BrickColor = BrickColor.new("Burnt Sienna") | |
2222 | part_21.Parent = Model | |
2223 | part_21.CFrame = CFrame.new(-79.95, -11.279, 56.1) * CFrame.Angles(0, 0, 0) | |
2224 | parttopart_strong_joint_18.Part1 = Part | |
2225 | parttopart_strong_joint_18.C0 = CFrame.new(0.55, -6.8, 9.2) * CFrame.Angles(1.571, 0, 0) | |
2226 | parttopart_strong_joint_18.C1 = CFrame.new(-8.4, 0.5, 20.65) * CFrame.Angles(1.571, 0, 0) | |
2227 | parttopart_strong_joint_18.Part0 = Part | |
2228 | parttopart_strong_joint_18.Name = "Part-to-Part Strong Joint" | |
2229 | parttopart_strong_joint_18.Parent = Part | |
2230 | part_22.Anchored = true | |
2231 | part_22.Size = Vector3.new(1.1, 5.4, 5.4) | |
2232 | part_22.BottomSurface = Enum.SurfaceType.Smooth | |
2233 | part_22.Material = Enum.Material.Brick | |
2234 | part_22.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2235 | part_22.TopSurface = Enum.SurfaceType.Smooth | |
2236 | part_22.BrickColor = BrickColor.new("Burnt Sienna") | |
2237 | part_22.Parent = Model | |
2238 | part_22.CFrame = CFrame.new(-79.95, -7.179, 44.2) * CFrame.Angles(0, 0, 0) | |
2239 | parttopart_strong_joint_19.Part1 = Part | |
2240 | parttopart_strong_joint_19.C0 = CFrame.new(-0.55, -2.7, 2.7) | |
2241 | parttopart_strong_joint_19.C1 = CFrame.new(-0.55, 1.4, -9.2) | |
2242 | parttopart_strong_joint_19.Part0 = Part | |
2243 | parttopart_strong_joint_19.Name = "Part-to-Part Strong Joint" | |
2244 | parttopart_strong_joint_19.Parent = Part | |
2245 | box_2.Name = "Box" | |
2246 | box_2.Parent = Model | |
2247 | part_23.Anchored = true | |
2248 | part_23.Size = Vector3.new(3, 2.4, 2.5) | |
2249 | part_23.Orientation = Vector3.new(0, 160, 0) | |
2250 | part_23.Material = Enum.Material.SmoothPlastic | |
2251 | part_23.BottomSurface = Enum.SurfaceType.Smooth | |
2252 | part_23.BrickColor = BrickColor.new("Brown") | |
2253 | part_23.TopSurface = Enum.SurfaceType.Smooth | |
2254 | part_23.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
2255 | part_23.Parent = Box | |
2256 | part_23.CFrame = CFrame.new(-84.5, -16.879, 32.1) * CFrame.Angles(3.142, 0.349, 3.142) | |
2257 | tape_2.Anchored = true | |
2258 | tape_2.Size = Vector3.new(3, 0.2, 0.6) | |
2259 | tape_2.Orientation = Vector3.new(0, 160, 0) | |
2260 | tape_2.Material = Enum.Material.SmoothPlastic | |
2261 | tape_2.BottomSurface = Enum.SurfaceType.Smooth | |
2262 | tape_2.Name = "Tape" | |
2263 | tape_2.TopSurface = Enum.SurfaceType.Smooth | |
2264 | tape_2.BrickColor = BrickColor.new("Brick yellow") | |
2265 | tape_2.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2266 | tape_2.Parent = Box | |
2267 | tape_2.CFrame = CFrame.new(-84.5, -15.76, 32.1) * CFrame.Angles(3.142, 0.349, 3.142) | |
2268 | mesh_9.Scale = Vector3.new(1.005, 1, 1) | |
2269 | mesh_9.Parent = Tape | |
2270 | thumbnailcamera_2.FieldOfView = 20 | |
2271 | thumbnailcamera_2.Name = "ThumbnailCamera" | |
2272 | thumbnailcamera_2.Focus = CFrame.new(-111.549, 11.563, -128.82) | |
2273 | thumbnailcamera_2.CFrame = CFrame.new(-110.259, 12.655, -127.75) * CFrame.Angles(-0.795, 0.701, 0.581) | |
2274 | thumbnailcamera_2.Parent = Box | |
2275 | part_24.Anchored = true | |
2276 | part_24.Size = Vector3.new(0.4, 0.9, 41.3) | |
2277 | part_24.Orientation = Vector3.new(0, 0, 45) | |
2278 | part_24.Material = Enum.Material.WoodPlanks | |
2279 | part_24.BottomSurface = Enum.SurfaceType.Smooth | |
2280 | part_24.BrickColor = BrickColor.new("Burnt Sienna") | |
2281 | part_24.TopSurface = Enum.SurfaceType.Smooth | |
2282 | part_24.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2283 | part_24.Parent = Model | |
2284 | part_24.CFrame = CFrame.new(-42.401, -18.967, 44.65) * CFrame.Angles(0, 0, 0.785) | |
2285 | part_25.Anchored = true | |
2286 | part_25.Size = Vector3.new(1.3, 8, 1.1) | |
2287 | part_25.BottomSurface = Enum.SurfaceType.Smooth | |
2288 | part_25.Material = Enum.Material.WoodPlanks | |
2289 | part_25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2290 | part_25.TopSurface = Enum.SurfaceType.Smooth | |
2291 | part_25.BrickColor = BrickColor.new("Really black") | |
2292 | part_25.Parent = Model | |
2293 | part_25.CFrame = CFrame.new(-62.15, -13.979, 63.45) * CFrame.Angles(0, 0, 0) | |
2294 | parttopart_strong_joint_20.Name = "Part-to-Part Strong Joint" | |
2295 | parttopart_strong_joint_20.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2296 | parttopart_strong_joint_20.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2297 | parttopart_strong_joint_20.Part0 = Part | |
2298 | parttopart_strong_joint_20.Parent = Part | |
2299 | parttopart_strong_joint_21.Part1 = Part | |
2300 | parttopart_strong_joint_21.C0 = CFrame.new(0.65, -4, -0.55) * CFrame.Angles(-3.142, 0, -3.142) | |
2301 | parttopart_strong_joint_21.C1 = CFrame.new(-3.45, -11.5, 0.15) * CFrame.Angles(0, 1.571, 0) | |
2302 | parttopart_strong_joint_21.Part0 = Part | |
2303 | parttopart_strong_joint_21.Name = "Part-to-Part Strong Joint" | |
2304 | parttopart_strong_joint_21.Parent = Part | |
2305 | parttopart_strong_joint_22.Part1 = Part | |
2306 | parttopart_strong_joint_22.C0 = CFrame.new(-0.65, -4, 0.55) | |
2307 | parttopart_strong_joint_22.C1 = CFrame.new(8.2, -6.7, -0.65) | |
2308 | parttopart_strong_joint_22.Part0 = Part | |
2309 | parttopart_strong_joint_22.Name = "Part-to-Part Strong Joint" | |
2310 | parttopart_strong_joint_22.Parent = Part | |
2311 | part_26.Anchored = true | |
2312 | part_26.Size = Vector3.new(17.9, 0.1, 2.9) | |
2313 | part_26.BottomSurface = Enum.SurfaceType.Smooth | |
2314 | part_26.Material = Enum.Material.WoodPlanks | |
2315 | part_26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2316 | part_26.TopSurface = Enum.SurfaceType.Smooth | |
2317 | part_26.BrickColor = BrickColor.new("Really black") | |
2318 | part_26.Parent = Model | |
2319 | part_26.CFrame = CFrame.new(-70.45, -14.729, 57.45) * CFrame.Angles(0, 0, 0) | |
2320 | parttopart_strong_joint_23.Name = "Part-to-Part Strong Joint" | |
2321 | parttopart_strong_joint_23.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2322 | parttopart_strong_joint_23.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2323 | parttopart_strong_joint_23.Part0 = Part | |
2324 | parttopart_strong_joint_23.Parent = Part | |
2325 | parttopart_strong_joint_24.Part1 = Part | |
2326 | parttopart_strong_joint_24.C0 = CFrame.new(-8.95, -0.05, -1.45) * CFrame.Angles(0, -1.571, 0) | |
2327 | parttopart_strong_joint_24.C1 = CFrame.new(0.55, -3.5, -0.1) * CFrame.Angles(0, -1.571, 0) | |
2328 | parttopart_strong_joint_24.Part0 = Part | |
2329 | parttopart_strong_joint_24.Name = "Part-to-Part Strong Joint" | |
2330 | parttopart_strong_joint_24.Parent = Part | |
2331 | part_27.Anchored = true | |
2332 | part_27.Size = Vector3.new(18, 3.2, 1.1) | |
2333 | part_27.BottomSurface = Enum.SurfaceType.Smooth | |
2334 | part_27.Material = Enum.Material.WoodPlanks | |
2335 | part_27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2336 | part_27.TopSurface = Enum.SurfaceType.Smooth | |
2337 | part_27.BrickColor = BrickColor.new("Really black") | |
2338 | part_27.Parent = Model | |
2339 | part_27.CFrame = CFrame.new(-70.5, -16.379, 56.55) * CFrame.Angles(0, 0, 0) | |
2340 | parttopart_strong_joint_25.Name = "Part-to-Part Strong Joint" | |
2341 | parttopart_strong_joint_25.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2342 | parttopart_strong_joint_25.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2343 | parttopart_strong_joint_25.Part0 = Part | |
2344 | parttopart_strong_joint_25.Parent = Part | |
2345 | parttopart_strong_joint_26.Part1 = Part | |
2346 | parttopart_strong_joint_26.C0 = CFrame.new(-9, 1.6, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2347 | parttopart_strong_joint_26.C1 = CFrame.new(-9.05, -0.05, -0.35) * CFrame.Angles(-1.571, 0, -3.142) | |
2348 | parttopart_strong_joint_26.Part0 = Part | |
2349 | parttopart_strong_joint_26.Name = "Part-to-Part Strong Joint" | |
2350 | parttopart_strong_joint_26.Parent = Part | |
2351 | parttopart_strong_joint_27.Part1 = Part | |
2352 | parttopart_strong_joint_27.C0 = CFrame.new(-9, 1.6, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2353 | parttopart_strong_joint_27.C1 = CFrame.new(-1.05, -5.1, -9) * CFrame.Angles(-1.571, 0, 1.571) | |
2354 | parttopart_strong_joint_27.Part0 = Part | |
2355 | parttopart_strong_joint_27.Name = "Part-to-Part Strong Joint" | |
2356 | parttopart_strong_joint_27.Parent = Part | |
2357 | parttopart_strong_joint_28.Part1 = Part | |
2358 | parttopart_strong_joint_28.C0 = CFrame.new(-9, 1.6, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2359 | parttopart_strong_joint_28.C1 = CFrame.new(2.35, -8.3, -17.85) * CFrame.Angles(-1.571, 0, 1.571) | |
2360 | parttopart_strong_joint_28.Part0 = Part | |
2361 | parttopart_strong_joint_28.Name = "Part-to-Part Strong Joint" | |
2362 | parttopart_strong_joint_28.Parent = Part | |
2363 | part_28.Anchored = true | |
2364 | part_28.Size = Vector3.new(17.9, 0.1, 1.1) | |
2365 | part_28.BottomSurface = Enum.SurfaceType.Smooth | |
2366 | part_28.Material = Enum.Material.WoodPlanks | |
2367 | part_28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2368 | part_28.TopSurface = Enum.SurfaceType.Smooth | |
2369 | part_28.BrickColor = BrickColor.new("Really black") | |
2370 | part_28.Parent = Model | |
2371 | part_28.CFrame = CFrame.new(-70.45, -11.929, 63.45) * CFrame.Angles(0, 0, 0) | |
2372 | parttopart_strong_joint_29.Name = "Part-to-Part Strong Joint" | |
2373 | parttopart_strong_joint_29.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2374 | parttopart_strong_joint_29.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2375 | parttopart_strong_joint_29.Part0 = Part | |
2376 | parttopart_strong_joint_29.Parent = Part | |
2377 | parttopart_strong_joint_30.Part1 = Part | |
2378 | parttopart_strong_joint_30.C0 = CFrame.new(-8.95, -0.05, -0.55) * CFrame.Angles(0, -1.571, 0) | |
2379 | parttopart_strong_joint_30.C1 = CFrame.new(0.55, -0.7, 6.8) * CFrame.Angles(0, -1.571, 0) | |
2380 | parttopart_strong_joint_30.Part0 = Part | |
2381 | parttopart_strong_joint_30.Name = "Part-to-Part Strong Joint" | |
2382 | parttopart_strong_joint_30.Parent = Part | |
2383 | parttopart_strong_joint_31.Part1 = Part | |
2384 | parttopart_strong_joint_31.C0 = CFrame.new(-8.95, -0.05, 0.55) | |
2385 | parttopart_strong_joint_31.C1 = CFrame.new(-8.4, -0.7, -0.65) | |
2386 | parttopart_strong_joint_31.Part0 = Part | |
2387 | parttopart_strong_joint_31.Name = "Part-to-Part Strong Joint" | |
2388 | parttopart_strong_joint_31.Parent = Part | |
2389 | part_29.Anchored = true | |
2390 | part_29.Size = Vector3.new(17.9, 0.1, 1.1) | |
2391 | part_29.BottomSurface = Enum.SurfaceType.Smooth | |
2392 | part_29.Material = Enum.Material.WoodPlanks | |
2393 | part_29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2394 | part_29.TopSurface = Enum.SurfaceType.Smooth | |
2395 | part_29.BrickColor = BrickColor.new("Really black") | |
2396 | part_29.Parent = Model | |
2397 | part_29.CFrame = CFrame.new(-70.45, -9.929, 63.45) * CFrame.Angles(0, 0, 0) | |
2398 | parttopart_strong_joint_32.Name = "Part-to-Part Strong Joint" | |
2399 | parttopart_strong_joint_32.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2400 | parttopart_strong_joint_32.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2401 | parttopart_strong_joint_32.Part0 = Part | |
2402 | parttopart_strong_joint_32.Parent = Part | |
2403 | parttopart_strong_joint_33.Part1 = Part | |
2404 | parttopart_strong_joint_33.C0 = CFrame.new(8.95, -0.05, 0.55) * CFrame.Angles(1.571, 0, 0) | |
2405 | parttopart_strong_joint_33.C1 = CFrame.new(0.65, 4, 0.55) * CFrame.Angles(1.571, 0, 0) | |
2406 | parttopart_strong_joint_33.Part0 = Part | |
2407 | parttopart_strong_joint_33.Name = "Part-to-Part Strong Joint" | |
2408 | parttopart_strong_joint_33.Parent = Part | |
2409 | parttopart_strong_joint_34.Part1 = Part | |
2410 | parttopart_strong_joint_34.C0 = CFrame.new(8.95, -0.05, 0.55) * CFrame.Angles(1.571, 0, 0) | |
2411 | parttopart_strong_joint_34.C1 = CFrame.new(17.25, 4, 0.55) * CFrame.Angles(1.571, 0, 0) | |
2412 | parttopart_strong_joint_34.Part0 = Part | |
2413 | parttopart_strong_joint_34.Name = "Part-to-Part Strong Joint" | |
2414 | parttopart_strong_joint_34.Parent = Part | |
2415 | parttopart_strong_joint_35.Part1 = Part | |
2416 | parttopart_strong_joint_35.C0 = CFrame.new(-8.95, -0.05, -0.55) * CFrame.Angles(0, -1.571, 0) | |
2417 | parttopart_strong_joint_35.C1 = CFrame.new(0.55, 1.3, 6.8) * CFrame.Angles(0, -1.571, 0) | |
2418 | parttopart_strong_joint_35.Part0 = Part | |
2419 | parttopart_strong_joint_35.Name = "Part-to-Part Strong Joint" | |
2420 | parttopart_strong_joint_35.Parent = Part | |
2421 | parttopart_strong_joint_36.Part1 = Part | |
2422 | parttopart_strong_joint_36.C0 = CFrame.new(-8.95, -0.05, 0.55) | |
2423 | parttopart_strong_joint_36.C1 = CFrame.new(-8.4, 1.3, -0.65) | |
2424 | parttopart_strong_joint_36.Part0 = Part | |
2425 | parttopart_strong_joint_36.Name = "Part-to-Part Strong Joint" | |
2426 | parttopart_strong_joint_36.Parent = Part | |
2427 | wedge.Size = Vector3.new(1.3, 13, 36.1) | |
2428 | wedge.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2429 | wedge.BottomSurface = Enum.SurfaceType.Smooth | |
2430 | wedge.Material = Enum.Material.Brick | |
2431 | wedge.BrickColor = BrickColor.new("Really black") | |
2432 | wedge.Orientation = Vector3.new(0, 90, 0) | |
2433 | wedge.Parent = Model | |
2434 | wedge.CFrame = CFrame.new(-61.55, 2.021, 64.65) * CFrame.Angles(0, 1.571, 0) | |
2435 | wedgetopart_strong_joint.Part1 = Part | |
2436 | wedgetopart_strong_joint.C0 = CFrame.new(-0.65, -6.5, 18.05) | |
2437 | wedgetopart_strong_joint.C1 = CFrame.new(-0.5, -7.1, 20.55) * CFrame.Angles(0, 1.571, 0) | |
2438 | wedgetopart_strong_joint.Part0 = Wedge | |
2439 | wedgetopart_strong_joint.Name = "Wedge-to-Part Strong Joint" | |
2440 | wedgetopart_strong_joint.Parent = Wedge | |
2441 | wedgetopart_strong_joint_2.Part1 = Part | |
2442 | wedgetopart_strong_joint_2.C0 = CFrame.new(0.65, -6.5, 18.05) * CFrame.Angles(1.571, 0, 0) | |
2443 | wedgetopart_strong_joint_2.C1 = CFrame.new(36.45, 6.8, 7.9) * CFrame.Angles(1.571, 0, -1.571) | |
2444 | wedgetopart_strong_joint_2.Part0 = Wedge | |
2445 | wedgetopart_strong_joint_2.Name = "Wedge-to-Part Strong Joint" | |
2446 | wedgetopart_strong_joint_2.Parent = Wedge | |
2447 | wedgetopart_strong_joint_3.Part1 = Part | |
2448 | wedgetopart_strong_joint_3.C0 = CFrame.new(0.65, -6.5, 18.05) * CFrame.Angles(1.571, 0, 0) | |
2449 | wedgetopart_strong_joint_3.C1 = CFrame.new(27.5, 6.8, -0.65) * CFrame.Angles(1.571, 0, -1.571) | |
2450 | wedgetopart_strong_joint_3.Part0 = Wedge | |
2451 | wedgetopart_strong_joint_3.Name = "Wedge-to-Part Strong Joint" | |
2452 | wedgetopart_strong_joint_3.Parent = Wedge | |
2453 | part_30.Anchored = true | |
2454 | part_30.Size = Vector3.new(1.3, 8, 1.1) | |
2455 | part_30.BottomSurface = Enum.SurfaceType.Smooth | |
2456 | part_30.Material = Enum.Material.WoodPlanks | |
2457 | part_30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2458 | part_30.TopSurface = Enum.SurfaceType.Smooth | |
2459 | part_30.BrickColor = BrickColor.new("Really black") | |
2460 | part_30.Parent = Model | |
2461 | part_30.CFrame = CFrame.new(-78.75, -13.979, 63.45) * CFrame.Angles(0, 0, 0) | |
2462 | parttopart_strong_joint_37.Name = "Part-to-Part Strong Joint" | |
2463 | parttopart_strong_joint_37.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2464 | parttopart_strong_joint_37.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2465 | parttopart_strong_joint_37.Part0 = Part | |
2466 | parttopart_strong_joint_37.Parent = Part | |
2467 | parttopart_strong_joint_38.Part1 = Part | |
2468 | parttopart_strong_joint_38.C0 = CFrame.new(-0.65, -4, -0.55) * CFrame.Angles(-3.142, -1.57, -3.142) | |
2469 | parttopart_strong_joint_38.C1 = CFrame.new(0.55, -6.7, 6.8) * CFrame.Angles(0, -1.57, 0) | |
2470 | parttopart_strong_joint_38.Part0 = Part | |
2471 | parttopart_strong_joint_38.Name = "Part-to-Part Strong Joint" | |
2472 | parttopart_strong_joint_38.Parent = Part | |
2473 | parttopart_strong_joint_39.Part1 = Part | |
2474 | parttopart_strong_joint_39.C0 = CFrame.new(-0.65, -4, 0.55) | |
2475 | parttopart_strong_joint_39.C1 = CFrame.new(-8.4, -6.7, -0.65) | |
2476 | parttopart_strong_joint_39.Part0 = Part | |
2477 | parttopart_strong_joint_39.Name = "Part-to-Part Strong Joint" | |
2478 | parttopart_strong_joint_39.Parent = Part | |
2479 | part_31.Anchored = true | |
2480 | part_31.Size = Vector3.new(17.9, 1.8, 1.1) | |
2481 | part_31.BottomSurface = Enum.SurfaceType.Smooth | |
2482 | part_31.Material = Enum.Material.WoodPlanks | |
2483 | part_31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2484 | part_31.TopSurface = Enum.SurfaceType.Smooth | |
2485 | part_31.BrickColor = BrickColor.new("Really black") | |
2486 | part_31.Parent = Model | |
2487 | part_31.CFrame = CFrame.new(-70.45, -17.079, 63.45) * CFrame.Angles(0, 0, 0) | |
2488 | parttopart_strong_joint_40.Name = "Part-to-Part Strong Joint" | |
2489 | parttopart_strong_joint_40.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2490 | parttopart_strong_joint_40.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2491 | parttopart_strong_joint_40.Part0 = Part | |
2492 | parttopart_strong_joint_40.Parent = Part | |
2493 | parttopart_strong_joint_41.Part1 = Part | |
2494 | parttopart_strong_joint_41.C0 = CFrame.new(-8.95, -0.9, -0.55) * CFrame.Angles(0, -1.571, 0) | |
2495 | parttopart_strong_joint_41.C1 = CFrame.new(0.55, -6.7, 6.8) * CFrame.Angles(0, -1.571, 0) | |
2496 | parttopart_strong_joint_41.Part0 = Part | |
2497 | parttopart_strong_joint_41.Name = "Part-to-Part Strong Joint" | |
2498 | parttopart_strong_joint_41.Parent = Part | |
2499 | parttopart_strong_joint_42.Part1 = Part | |
2500 | parttopart_strong_joint_42.C0 = CFrame.new(-8.95, -0.9, 0.55) | |
2501 | parttopart_strong_joint_42.C1 = CFrame.new(-8.4, -6.7, -0.65) | |
2502 | parttopart_strong_joint_42.Part0 = Part | |
2503 | parttopart_strong_joint_42.Name = "Part-to-Part Strong Joint" | |
2504 | parttopart_strong_joint_42.Parent = Part | |
2505 | part_32.Anchored = true | |
2506 | part_32.Size = Vector3.new(1, 28.5, 1.3) | |
2507 | part_32.BottomSurface = Enum.SurfaceType.Smooth | |
2508 | part_32.Material = Enum.Material.Brick | |
2509 | part_32.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2510 | part_32.TopSurface = Enum.SurfaceType.Smooth | |
2511 | part_32.BrickColor = BrickColor.new("Burnt Sienna") | |
2512 | part_32.Parent = Model | |
2513 | part_32.CFrame = CFrame.new(-43, -5.329, 41.25) * CFrame.Angles(0, 0, 0) | |
2514 | parttosign_strong_joint.Part1 = Sign | |
2515 | parttosign_strong_joint.C0 = CFrame.new(0.5, -14.25, 0.65) * CFrame.Angles(0, 1.571, 0) | |
2516 | parttosign_strong_joint.C1 = CFrame.new(-2.95, -22.7, 0.05) * CFrame.Angles(-3.142, 0, -3.142) | |
2517 | parttosign_strong_joint.Part0 = Part | |
2518 | parttosign_strong_joint.Name = "Part-to-Sign Strong Joint" | |
2519 | parttosign_strong_joint.Parent = Part | |
2520 | part_33.Anchored = true | |
2521 | part_33.Size = Vector3.new(1, 7.5, 7.4) | |
2522 | part_33.BottomSurface = Enum.SurfaceType.Smooth | |
2523 | part_33.Material = Enum.Material.Brick | |
2524 | part_33.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2525 | part_33.TopSurface = Enum.SurfaceType.Smooth | |
2526 | part_33.BrickColor = BrickColor.new("Burnt Sienna") | |
2527 | part_33.Parent = Model | |
2528 | part_33.CFrame = CFrame.new(-43, -7.329, 44.4) * CFrame.Angles(0, 0, 0) | |
2529 | part_34.Anchored = true | |
2530 | part_34.Size = Vector3.new(1.3, 0.1, 8) | |
2531 | part_34.BottomSurface = Enum.SurfaceType.Smooth | |
2532 | part_34.Material = Enum.Material.WoodPlanks | |
2533 | part_34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2534 | part_34.TopSurface = Enum.SurfaceType.Smooth | |
2535 | part_34.BrickColor = BrickColor.new("Really black") | |
2536 | part_34.Parent = Model | |
2537 | part_34.CFrame = CFrame.new(-62.15, -14.829, 60) * CFrame.Angles(0, 0, 0) | |
2538 | parttopart_strong_joint_43.Name = "Part-to-Part Strong Joint" | |
2539 | parttopart_strong_joint_43.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2540 | parttopart_strong_joint_43.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2541 | parttopart_strong_joint_43.Part0 = Part | |
2542 | parttopart_strong_joint_43.Parent = Part | |
2543 | parttopart_strong_joint_44.Part1 = Part | |
2544 | parttopart_strong_joint_44.C0 = CFrame.new(-0.65, 0.05, 4) * CFrame.Angles(-1.571, 0, -3.142) | |
2545 | parttopart_strong_joint_44.C1 = CFrame.new(7.65, -0.05, 6.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2546 | parttopart_strong_joint_44.Part0 = Part | |
2547 | parttopart_strong_joint_44.Name = "Part-to-Part Strong Joint" | |
2548 | parttopart_strong_joint_44.Parent = Part | |
2549 | parttopart_strong_joint_45.Part1 = Part | |
2550 | parttopart_strong_joint_45.C0 = CFrame.new(-0.65, 0.05, 4) * CFrame.Angles(-1.571, 0, -3.142) | |
2551 | parttopart_strong_joint_45.C1 = CFrame.new(-7.95, -5.1, 7.7) * CFrame.Angles(-1.571, 0, 1.571) | |
2552 | parttopart_strong_joint_45.Part0 = Part | |
2553 | parttopart_strong_joint_45.Name = "Part-to-Part Strong Joint" | |
2554 | parttopart_strong_joint_45.Parent = Part | |
2555 | parttopart_strong_joint_46.Part1 = Part | |
2556 | parttopart_strong_joint_46.C0 = CFrame.new(-0.65, 0.05, 4) * CFrame.Angles(-1.571, 0, -3.142) | |
2557 | parttopart_strong_joint_46.C1 = CFrame.new(-4.55, -8.3, -1.15) * CFrame.Angles(-1.571, 0, 1.571) | |
2558 | parttopart_strong_joint_46.Part0 = Part | |
2559 | parttopart_strong_joint_46.Name = "Part-to-Part Strong Joint" | |
2560 | parttopart_strong_joint_46.Parent = Part | |
2561 | parttopart_strong_joint_47.Part1 = Part | |
2562 | parttopart_strong_joint_47.C0 = CFrame.new(-0.65, -0.05, 4) | |
2563 | parttopart_strong_joint_47.C1 = CFrame.new(8.2, -3.6, -0.65) | |
2564 | parttopart_strong_joint_47.Part0 = Part | |
2565 | parttopart_strong_joint_47.Name = "Part-to-Part Strong Joint" | |
2566 | parttopart_strong_joint_47.Parent = Part | |
2567 | part_35.Anchored = true | |
2568 | part_35.Size = Vector3.new(1.3, 4.1, 1.1) | |
2569 | part_35.BottomSurface = Enum.SurfaceType.Smooth | |
2570 | part_35.Material = Enum.Material.WoodPlanks | |
2571 | part_35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2572 | part_35.TopSurface = Enum.SurfaceType.Smooth | |
2573 | part_35.BrickColor = BrickColor.new("Really black") | |
2574 | part_35.Parent = Model | |
2575 | part_35.CFrame = CFrame.new(-70.05, -17.029, 31.75) * CFrame.Angles(0, 0, 0) | |
2576 | parttopart_strong_joint_48.Part1 = Part | |
2577 | parttopart_strong_joint_48.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2578 | parttopart_strong_joint_48.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2579 | parttopart_strong_joint_48.Part0 = Part | |
2580 | parttopart_strong_joint_48.Name = "Part-to-Part Strong Joint" | |
2581 | parttopart_strong_joint_48.Parent = Part | |
2582 | wedge_2.Size = Vector3.new(1.3, 13, 36.1) | |
2583 | wedge_2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2584 | wedge_2.BottomSurface = Enum.SurfaceType.Smooth | |
2585 | wedge_2.Material = Enum.Material.Brick | |
2586 | wedge_2.BrickColor = BrickColor.new("Really black") | |
2587 | wedge_2.Orientation = Vector3.new(0, 90, 0) | |
2588 | wedge_2.Parent = Model | |
2589 | wedge_2.CFrame = CFrame.new(-61.55, 2.021, 24.75) * CFrame.Angles(0, 1.571, 0) | |
2590 | wedgetopart_strong_joint_4.Part1 = Part | |
2591 | wedgetopart_strong_joint_4.C0 = CFrame.new(0.65, -6.5, 18.05) * CFrame.Angles(1.571, 0, 0) | |
2592 | wedgetopart_strong_joint_4.C1 = CFrame.new(27.5, 6.8, -0.65) * CFrame.Angles(1.571, 0, -1.571) | |
2593 | wedgetopart_strong_joint_4.Part0 = Wedge | |
2594 | wedgetopart_strong_joint_4.Name = "Wedge-to-Part Strong Joint" | |
2595 | wedgetopart_strong_joint_4.Parent = Wedge | |
2596 | part_36.Anchored = true | |
2597 | part_36.Size = Vector3.new(1, 28.5, 1.3) | |
2598 | part_36.BottomSurface = Enum.SurfaceType.Smooth | |
2599 | part_36.Material = Enum.Material.Brick | |
2600 | part_36.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2601 | part_36.TopSurface = Enum.SurfaceType.Smooth | |
2602 | part_36.BrickColor = BrickColor.new("Burnt Sienna") | |
2603 | part_36.Parent = Model | |
2604 | part_36.CFrame = CFrame.new(-43, -5.329, 47.45) * CFrame.Angles(0, 0, 0) | |
2605 | parttosign_strong_joint_2.Part1 = Sign | |
2606 | parttosign_strong_joint_2.C0 = CFrame.new(0.5, -14.25, 0.65) * CFrame.Angles(0, 1.571, 0) | |
2607 | parttosign_strong_joint_2.C1 = CFrame.new(3.25, -22.7, 0.05) * CFrame.Angles(-3.142, 0, -3.142) | |
2608 | parttosign_strong_joint_2.Part0 = Part | |
2609 | parttosign_strong_joint_2.Name = "Part-to-Sign Strong Joint" | |
2610 | parttosign_strong_joint_2.Parent = Part | |
2611 | part_37.Anchored = true | |
2612 | part_37.Size = Vector3.new(1, 12.6, 38.7) | |
2613 | part_37.BottomSurface = Enum.SurfaceType.Smooth | |
2614 | part_37.Material = Enum.Material.Brick | |
2615 | part_37.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2616 | part_37.TopSurface = Enum.SurfaceType.Smooth | |
2617 | part_37.BrickColor = BrickColor.new("Burnt Sienna") | |
2618 | part_37.Parent = Model | |
2619 | part_37.CFrame = CFrame.new(-43, 2.622, 44.75) * CFrame.Angles(0, 0, 0) | |
2620 | parttosign_strong_joint_3.Part1 = Sign | |
2621 | parttosign_strong_joint_3.C0 = CFrame.new(0.5, -6.3, 19.35) * CFrame.Angles(0, 1.571, 0) | |
2622 | parttosign_strong_joint_3.C1 = CFrame.new(19.25, -6.8, 0.05) * CFrame.Angles(-3.142, 0, -3.142) | |
2623 | parttosign_strong_joint_3.Part0 = Part | |
2624 | parttosign_strong_joint_3.Name = "Part-to-Sign Strong Joint" | |
2625 | parttosign_strong_joint_3.Parent = Part | |
2626 | part_38.Anchored = true | |
2627 | part_38.Size = Vector3.new(3.9, 0.1, 4) | |
2628 | part_38.BottomSurface = Enum.SurfaceType.Smooth | |
2629 | part_38.Material = Enum.Material.WoodPlanks | |
2630 | part_38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2631 | part_38.TopSurface = Enum.SurfaceType.Smooth | |
2632 | part_38.BrickColor = BrickColor.new("Really black") | |
2633 | part_38.Parent = Model | |
2634 | part_38.CFrame = CFrame.new(-70.15, -14.929, 31.6) * CFrame.Angles(0, 0, 0) | |
2635 | part_39.Anchored = true | |
2636 | part_39.Size = Vector3.new(3.9, 0.1, 4) | |
2637 | part_39.BottomSurface = Enum.SurfaceType.Smooth | |
2638 | part_39.Material = Enum.Material.WoodPlanks | |
2639 | part_39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2640 | part_39.TopSurface = Enum.SurfaceType.Smooth | |
2641 | part_39.BrickColor = BrickColor.new("Really black") | |
2642 | part_39.Parent = Model | |
2643 | part_39.CFrame = CFrame.new(-60.65, -14.929, 31.6) * CFrame.Angles(0, 0, 0) | |
2644 | part_40.Anchored = true | |
2645 | part_40.Size = Vector3.new(1.3, 4.1, 1.1) | |
2646 | part_40.BottomSurface = Enum.SurfaceType.Smooth | |
2647 | part_40.Material = Enum.Material.WoodPlanks | |
2648 | part_40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
2649 | part_40.TopSurface = Enum.SurfaceType.Smooth | |
2650 | part_40.BrickColor = BrickColor.new("Really black") | |
2651 | part_40.Parent = Model | |
2652 | part_40.CFrame = CFrame.new(-60.55, -17.029, 31.75) * CFrame.Angles(0, 0, 0) | |
2653 | parttopart_strong_joint_49.Part1 = Part | |
2654 | parttopart_strong_joint_49.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
2655 | parttopart_strong_joint_49.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
2656 | parttopart_strong_joint_49.Part0 = Part | |
2657 | parttopart_strong_joint_49.Name = "Part-to-Part Strong Joint" | |
2658 | parttopart_strong_joint_49.Parent = Part | |
2659 | part_41.Anchored = true | |
2660 | part_41.Size = Vector3.new(1, 13.4, 1.3) | |
2661 | part_41.BottomSurface = Enum.SurfaceType.Smooth | |
2662 | part_41.Material = Enum.Material.Brick | |
2663 | part_41.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2664 | part_41.TopSurface = Enum.SurfaceType.Smooth | |
2665 | part_41.BrickColor = BrickColor.new("Burnt Sienna") | |
2666 | part_41.Parent = Model | |
2667 | part_41.CFrame = CFrame.new(-43, 2.222, 24.75) * CFrame.Angles(0, 0, 0) | |
2668 | parttowedge_strong_joint.Part1 = Wedge | |
2669 | parttowedge_strong_joint.C0 = CFrame.new(-0.5, -6.7, -0.65) * CFrame.Angles(0, -1.571, 0) | |
2670 | parttowedge_strong_joint.C1 = CFrame.new(0.65, -6.5, 18.05) * CFrame.Angles(-3.142, 0, -3.142) | |
2671 | parttowedge_strong_joint.Part0 = Part | |
2672 | parttowedge_strong_joint.Name = "Part-to-Wedge Strong Joint" | |
2673 | parttowedge_strong_joint.Parent = Part | |
2674 | parttopart_strong_joint_50.Part1 = Part | |
2675 | parttopart_strong_joint_50.C0 = CFrame.new(-0.5, -6.7, 0.65) | |
2676 | parttopart_strong_joint_50.C1 = CFrame.new(-0.5, -7.1, -19.35) * CFrame.Angles(0, 0, 0) | |
2677 | parttopart_strong_joint_50.Part0 = Part | |
2678 | parttopart_strong_joint_50.Name = "Part-to-Part Strong Joint" | |
2679 | parttopart_strong_joint_50.Parent = Part | |
2680 | parttopart_strong_joint_51.Part1 = Part | |
2681 | parttopart_strong_joint_51.C0 = CFrame.new(0.5, -6.7, 0.65) * CFrame.Angles(1.571, 0, 0) | |
2682 | parttopart_strong_joint_51.C1 = CFrame.new(28.5, 6.8, 0.65) * CFrame.Angles(1.571, 0, 0) | |
2683 | parttopart_strong_joint_51.Part0 = Part | |
2684 | parttopart_strong_joint_51.Name = "Part-to-Part Strong Joint" | |
2685 | parttopart_strong_joint_51.Parent = Part | |
2686 | part_42.Anchored = true | |
2687 | part_42.Size = Vector3.new(1, 13.4, 1.3) | |
2688 | part_42.BottomSurface = Enum.SurfaceType.Smooth | |
2689 | part_42.Material = Enum.Material.Brick | |
2690 | part_42.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2691 | part_42.TopSurface = Enum.SurfaceType.Smooth | |
2692 | part_42.BrickColor = BrickColor.new("Burnt Sienna") | |
2693 | part_42.Parent = Model | |
2694 | part_42.CFrame = CFrame.new(-43, 2.222, 64.65) * CFrame.Angles(0, 0, 0) | |
2695 | parttowedge_strong_joint_2.Part1 = Wedge | |
2696 | parttowedge_strong_joint_2.C0 = CFrame.new(-0.5, -6.7, -0.65) * CFrame.Angles(0, -1.571, 0) | |
2697 | parttowedge_strong_joint_2.C1 = CFrame.new(0.65, -6.5, 18.05) * CFrame.Angles(-3.142, 0, -3.142) | |
2698 | parttowedge_strong_joint_2.Part0 = Part | |
2699 | parttowedge_strong_joint_2.Name = "Part-to-Wedge Strong Joint" | |
2700 | parttowedge_strong_joint_2.Parent = Part | |
2701 | parttopart_strong_joint_52.Part1 = Part | |
2702 | parttopart_strong_joint_52.C0 = CFrame.new(0.5, -6.7, 0.65) * CFrame.Angles(1.571, 0, 0) | |
2703 | parttopart_strong_joint_52.C1 = CFrame.new(28.5, 6.8, 0.65) * CFrame.Angles(1.571, 0, 0) | |
2704 | parttopart_strong_joint_52.Part0 = Part | |
2705 | parttopart_strong_joint_52.Name = "Part-to-Part Strong Joint" | |
2706 | parttopart_strong_joint_52.Parent = Part | |
2707 | sign.Anchored = true | |
2708 | sign.Size = Vector3.new(38.5, 12.2, 0.1) | |
2709 | sign.Orientation = Vector3.new(0, -90, 0) | |
2710 | sign.Name = "Sign" | |
2711 | sign.BrickColor = BrickColor.new("Sand red") | |
2712 | sign.Transparency = 1 | |
2713 | sign.Color = Color3.new(0.584314, 0.47451, 0.466667) | |
2714 | sign.Parent = Model | |
2715 | sign.CFrame = CFrame.new(-42.45, 3.122, 44.85) * CFrame.Angles(0, -1.571, 0) | |
2716 | surfacegui.CanvasSize = Vector2.new(200, 100) | |
2717 | surfacegui.Parent = Sign | |
2718 | textlabel.TextWrapped = true | |
2719 | textlabel.BackgroundTransparency = 1 | |
2720 | textlabel.BackgroundColor3 = Color3.new(1, 1, 1) | |
2721 | textlabel.TextSize = 48 | |
2722 | textlabel.TextScaled = true | |
2723 | textlabel.Font = Enum.Font.SourceSansBold | |
2724 | textlabel.Text = "Made by GIIpg" | |
2725 | textlabel.TextStrokeTransparency = 0 | |
2726 | textlabel.TextColor3 = Color3.new(1, 1, 1) | |
2727 | textlabel.Size = UDim2.new(1, 0, 1, 0) | |
2728 | textlabel.Parent = SurfaceGui | |
2729 | part_43.Anchored = true | |
2730 | part_43.Size = Vector3.new(1.1, 13.6, 39.9) | |
2731 | part_43.BottomSurface = Enum.SurfaceType.Smooth | |
2732 | part_43.Material = Enum.Material.Brick | |
2733 | part_43.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
2734 | part_43.TopSurface = Enum.SurfaceType.Smooth | |
2735 | part_43.BrickColor = BrickColor.new("Burnt Sienna") | |
2736 | part_43.Parent = Model | |
2737 | part_43.CFrame = CFrame.new(-98.95, -11.279, 45.35) * CFrame.Angles(0, 0, 0) | |
2738 | parttopart_strong_joint_53.Part1 = Part | |
2739 | parttopart_strong_joint_53.C0 = CFrame.new(0.55, -6.8, 19.95) * CFrame.Angles(0, 1.571, 0) | |
2740 | parttopart_strong_joint_53.C1 = CFrame.new(21.75, -6.15, 0.55) * CFrame.Angles(-3.142, 0, -3.142) | |
2741 | parttopart_strong_joint_53.Part0 = Part | |
2742 | parttopart_strong_joint_53.Name = "Part-to-Part Strong Joint" | |
2743 | parttopart_strong_joint_53.Parent = Part | |
2744 | parttopart_strong_joint_54.Part1 = Part | |
2745 | parttopart_strong_joint_54.C0 = CFrame.new(0.55, -6.8, 19.95) * CFrame.Angles(0, 1.571, 0) | |
2746 | parttopart_strong_joint_54.C1 = CFrame.new(21.75, -4.15, 0.55) * CFrame.Angles(-3.142, 0, -3.142) | |
2747 | parttopart_strong_joint_54.Part0 = Part | |
2748 | parttopart_strong_joint_54.Name = "Part-to-Part Strong Joint" | |
2749 | parttopart_strong_joint_54.Parent = Part | |
2750 | box_3.Name = "Box" | |
2751 | box_3.Parent = Model | |
2752 | part_44.Anchored = true | |
2753 | part_44.Size = Vector3.new(3, 2.4, 2.5) | |
2754 | part_44.Orientation = Vector3.new(0, 160, 0) | |
2755 | part_44.Material = Enum.Material.SmoothPlastic | |
2756 | part_44.BottomSurface = Enum.SurfaceType.Smooth | |
2757 | part_44.BrickColor = BrickColor.new("Brown") | |
2758 | part_44.TopSurface = Enum.SurfaceType.Smooth | |
2759 | part_44.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
2760 | part_44.Parent = Box | |
2761 | part_44.CFrame = CFrame.new(-84.815, -13.479, 28.58) * CFrame.Angles(3.142, 0.349, 3.142) | |
2762 | tape_3.Anchored = true | |
2763 | tape_3.Size = Vector3.new(3, 0.2, 0.6) | |
2764 | tape_3.Orientation = Vector3.new(0, 160, 0) | |
2765 | tape_3.Material = Enum.Material.SmoothPlastic | |
2766 | tape_3.BottomSurface = Enum.SurfaceType.Smooth | |
2767 | tape_3.Name = "Tape" | |
2768 | tape_3.TopSurface = Enum.SurfaceType.Smooth | |
2769 | tape_3.BrickColor = BrickColor.new("Brick yellow") | |
2770 | tape_3.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2771 | tape_3.Parent = Box | |
2772 | tape_3.CFrame = CFrame.new(-84.815, -12.36, 28.58) * CFrame.Angles(3.142, 0.349, 3.142) | |
2773 | mesh_10.Scale = Vector3.new(1.005, 1, 1) | |
2774 | mesh_10.Parent = Tape | |
2775 | thumbnailcamera_3.FieldOfView = 20 | |
2776 | thumbnailcamera_3.Name = "ThumbnailCamera" | |
2777 | thumbnailcamera_3.Focus = CFrame.new(-111.549, 11.563, -128.82) | |
2778 | thumbnailcamera_3.CFrame = CFrame.new(-110.259, 12.655, -127.75) * CFrame.Angles(-0.795, 0.701, 0.581) | |
2779 | thumbnailcamera_3.Parent = Box | |
2780 | part_45.Anchored = true | |
2781 | part_45.Size = Vector3.new(6.9, 16.6, 0.1) | |
2782 | part_45.Orientation = Vector3.new(0, 90, 0) | |
2783 | part_45.Transparency = 1 | |
2784 | part_45.BrickColor = BrickColor.new("Navy blue") | |
2785 | part_45.Color = Color3.new(0, 0.12549, 0.376471) | |
2786 | part_45.Reflectance = 0.5 | |
2787 | part_45.Parent = Model | |
2788 | part_45.CFrame = CFrame.new(-61.65, -6.479, 59.45) * CFrame.Angles(0, 1.571, 0) | |
2789 | door_2.Name = "Door" | |
2790 | door_2.Parent = Model | |
2791 | base.CanCollide = false | |
2792 | base.Size = Vector3.new(5, 0.4, 0.4) | |
2793 | base.Color = Color3.new(1, 0, 0.74902) | |
2794 | base.Name = "Base" | |
2795 | base.Orientation = Vector3.new(0, -90, 90) | |
2796 | base.Material = Enum.Material.Ice | |
2797 | base.Transparency = 1 | |
2798 | base.BottomSurface = Enum.SurfaceType.Smooth | |
2799 | base.RightSurface = Enum.SurfaceType.Hinge | |
2800 | base.LeftSurface = Enum.SurfaceType.Hinge | |
2801 | base.TopSurface = Enum.SurfaceType.Smooth | |
2802 | base.BrickColor = BrickColor.new("Hot pink") | |
2803 | base.Parent = Door | |
2804 | base.CFrame = CFrame.new(-79.9, -13.879, 46.8) * CFrame.Angles(-1.571, -1.571, 0) | |
2805 | bodygyro.MaxTorque = Vector3.new(50, 50, 50) | |
2806 | bodygyro.D = 2 | |
2807 | bodygyro.P = 15 | |
2808 | bodygyro.Parent = Base | |
2809 | anchoredparts.Name = "AnchoredParts" | |
2810 | anchoredparts.Parent = Door | |
2811 | anchorpoint.Anchored = true | |
2812 | anchorpoint.CanCollide = false | |
2813 | anchorpoint.Size = Vector3.new(0.4, 0.4, 0.4) | |
2814 | anchorpoint.Name = "AnchorPoint" | |
2815 | anchorpoint.Transparency = 1 | |
2816 | anchorpoint.Color = Color3.new(0, 1, 0) | |
2817 | anchorpoint.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2818 | anchorpoint.Orientation = Vector3.new(0, -90, 90) | |
2819 | anchorpoint.BrickColor = BrickColor.new("Lime green") | |
2820 | anchorpoint.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2821 | anchorpoint.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2822 | anchorpoint.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2823 | anchorpoint.Material = Enum.Material.Ice | |
2824 | anchorpoint.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2825 | anchorpoint.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2826 | anchorpoint.Parent = AnchoredParts | |
2827 | anchorpoint.CFrame = CFrame.new(-79.9, -11.179, 46.8) * CFrame.Angles(-1.571, -1.571, 0) | |
2828 | anchorpoint_2.Anchored = true | |
2829 | anchorpoint_2.CanCollide = false | |
2830 | anchorpoint_2.Size = Vector3.new(0.4, 0.4, 0.4) | |
2831 | anchorpoint_2.Name = "AnchorPoint" | |
2832 | anchorpoint_2.Transparency = 1 | |
2833 | anchorpoint_2.Color = Color3.new(0, 1, 0) | |
2834 | anchorpoint_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2835 | anchorpoint_2.Orientation = Vector3.new(0, -90, 90) | |
2836 | anchorpoint_2.BrickColor = BrickColor.new("Lime green") | |
2837 | anchorpoint_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2838 | anchorpoint_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2839 | anchorpoint_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2840 | anchorpoint_2.Material = Enum.Material.Ice | |
2841 | anchorpoint_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2842 | anchorpoint_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2843 | anchorpoint_2.Parent = AnchoredParts | |
2844 | anchorpoint_2.CFrame = CFrame.new(-79.9, -16.579, 46.8) * CFrame.Angles(-1.571, -1.571, 0) | |
2845 | falsehinge.Anchored = true | |
2846 | falsehinge.CanCollide = false | |
2847 | falsehinge.Size = Vector3.new(0.4, 0.4, 0.2) | |
2848 | falsehinge.Name = "FalseHinge" | |
2849 | falsehinge.Color = Color3.new(0.411765, 0.4, 0.360784) | |
2850 | falsehinge.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2851 | falsehinge.Material = Enum.Material.Metal | |
2852 | falsehinge.Orientation = Vector3.new(0, 90, 0) | |
2853 | falsehinge.BrickColor = BrickColor.new("Flint") | |
2854 | falsehinge.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2855 | falsehinge.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2856 | falsehinge.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2857 | falsehinge.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2858 | falsehinge.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2859 | falsehinge.Parent = AnchoredParts | |
2860 | falsehinge.CFrame = CFrame.new(-79.9, -16.979, 46.8) * CFrame.Angles(0, 1.571, 0) | |
2861 | falsehinge_2.Anchored = true | |
2862 | falsehinge_2.CanCollide = false | |
2863 | falsehinge_2.Size = Vector3.new(0.4, 0.4, 0.2) | |
2864 | falsehinge_2.Name = "FalseHinge" | |
2865 | falsehinge_2.Color = Color3.new(0.411765, 0.4, 0.360784) | |
2866 | falsehinge_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2867 | falsehinge_2.Material = Enum.Material.Metal | |
2868 | falsehinge_2.Orientation = Vector3.new(0, 90, 0) | |
2869 | falsehinge_2.BrickColor = BrickColor.new("Flint") | |
2870 | falsehinge_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2871 | falsehinge_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2872 | falsehinge_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2873 | falsehinge_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2874 | falsehinge_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2875 | falsehinge_2.Parent = AnchoredParts | |
2876 | falsehinge_2.CFrame = CFrame.new(-79.9, -10.779, 46.8) * CFrame.Angles(0, 1.571, 0) | |
2877 | part_46.CanCollide = false | |
2878 | part_46.Size = Vector3.new(8.2, 0.6, 0.3) | |
2879 | part_46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2880 | part_46.BrickColor = BrickColor.new("Brown") | |
2881 | part_46.Orientation = Vector3.new(0, -90, 90) | |
2882 | part_46.Material = Enum.Material.Wood | |
2883 | part_46.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2884 | part_46.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
2885 | part_46.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2886 | part_46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2887 | part_46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2888 | part_46.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2889 | part_46.Parent = Door | |
2890 | part_46.CFrame = CFrame.new(-79.9, -13.879, 46.5) * CFrame.Angles(-1.571, -1.571, 0) | |
2891 | weld.Part0 = Base | |
2892 | weld.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0) | |
2893 | weld.Part1 = Part | |
2894 | weld.Parent = Part | |
2895 | handle.Size = Vector3.new(0.4, 0.4, 0.2) | |
2896 | handle.Name = "Handle" | |
2897 | handle.Color = Color3.new(0.972549, 0.85098, 0.427451) | |
2898 | handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2899 | handle.Material = Enum.Material.Metal | |
2900 | handle.Orientation = Vector3.new(0, 90, 0) | |
2901 | handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2902 | handle.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2903 | handle.BrickColor = BrickColor.new("Daisy orange") | |
2904 | handle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2905 | handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2906 | handle.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2907 | handle.Parent = Door | |
2908 | handle.CFrame = CFrame.new(-79.525, -14.979, 42.1) * CFrame.Angles(0, 1.571, 0) | |
2909 | mesh_11.MeshType = Enum.MeshType.Sphere | |
2910 | mesh_11.Parent = Handle | |
2911 | weld_2.Part0 = Base | |
2912 | weld_2.C0 = CFrame.new(-1.1, 4.7, -0.375) * CFrame.Angles(-3.142, 0, -1.571) | |
2913 | weld_2.Part1 = Handle | |
2914 | weld_2.Parent = Handle | |
2915 | handle_2.Size = Vector3.new(0.4, 0.4, 0.2) | |
2916 | handle_2.Name = "Handle" | |
2917 | handle_2.Color = Color3.new(0.972549, 0.85098, 0.427451) | |
2918 | handle_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2919 | handle_2.Material = Enum.Material.Metal | |
2920 | handle_2.Orientation = Vector3.new(0, 90, 0) | |
2921 | handle_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2922 | handle_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2923 | handle_2.BrickColor = BrickColor.new("Daisy orange") | |
2924 | handle_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2925 | handle_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2926 | handle_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2927 | handle_2.Parent = Door | |
2928 | handle_2.CFrame = CFrame.new(-80.275, -14.979, 42.1) * CFrame.Angles(0, 1.571, 0) | |
2929 | mesh_12.MeshType = Enum.MeshType.Sphere | |
2930 | mesh_12.Parent = Handle | |
2931 | weld_3.Part0 = Base | |
2932 | weld_3.C0 = CFrame.new(-1.1, 4.7, 0.375) * CFrame.Angles(-3.142, 0, -1.571) | |
2933 | weld_3.Part1 = Handle | |
2934 | weld_3.Parent = Handle | |
2935 | handle_3.Size = Vector3.new(0.6, 0.6, 0.5) | |
2936 | handle_3.Name = "Handle" | |
2937 | handle_3.Color = Color3.new(0.972549, 0.85098, 0.427451) | |
2938 | handle_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2939 | handle_3.Material = Enum.Material.Metal | |
2940 | handle_3.Orientation = Vector3.new(0, -90, 90) | |
2941 | handle_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2942 | handle_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2943 | handle_3.BrickColor = BrickColor.new("Daisy orange") | |
2944 | handle_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2945 | handle_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2946 | handle_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2947 | handle_3.Parent = Door | |
2948 | handle_3.CFrame = CFrame.new(-79.9, -14.979, 42.1) * CFrame.Angles(-1.571, -1.571, 0) | |
2949 | mesh_13.MeshType = Enum.MeshType.Sphere | |
2950 | mesh_13.Parent = Handle | |
2951 | weld_4.Part0 = Base | |
2952 | weld_4.C0 = CFrame.new(-1.1, 4.7, 0) | |
2953 | weld_4.Part1 = Handle | |
2954 | weld_4.Parent = Handle | |
2955 | handle_4.Size = Vector3.new(0.2, 0.6, 0.2) | |
2956 | handle_4.Name = "Handle" | |
2957 | handle_4.Color = Color3.new(0.972549, 0.85098, 0.427451) | |
2958 | handle_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2959 | handle_4.Material = Enum.Material.Metal | |
2960 | handle_4.Orientation = Vector3.new(-90, 90, 0) | |
2961 | handle_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2962 | handle_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2963 | handle_4.BrickColor = BrickColor.new("Daisy orange") | |
2964 | handle_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2965 | handle_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2966 | handle_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2967 | handle_4.Parent = Door | |
2968 | handle_4.CFrame = CFrame.new(-79.9, -14.979, 42.1) * CFrame.Angles(-1.571, 0, 1.571) | |
2969 | weld_5.Part0 = Base | |
2970 | weld_5.C0 = CFrame.new(-1.1, 4.7, 0) * CFrame.Angles(1.571, 1.571, 0) | |
2971 | weld_5.Part1 = Handle | |
2972 | weld_5.Parent = Handle | |
2973 | part_47.Size = Vector3.new(8.2, 0.6, 0.3) | |
2974 | part_47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2975 | part_47.BrickColor = BrickColor.new("Brown") | |
2976 | part_47.Orientation = Vector3.new(0, -90, 90) | |
2977 | part_47.Material = Enum.Material.Wood | |
2978 | part_47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2979 | part_47.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2980 | part_47.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2981 | part_47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2982 | part_47.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
2983 | part_47.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2984 | part_47.Parent = Door | |
2985 | part_47.CFrame = CFrame.new(-79.9, -13.879, 42.1) * CFrame.Angles(-1.571, -1.571, 0) | |
2986 | weld_6.Part0 = Base | |
2987 | weld_6.C0 = CFrame.new(0, 4.7, 0) * CFrame.Angles(0, 0, 0) | |
2988 | weld_6.Part1 = Part | |
2989 | weld_6.Parent = Part | |
2990 | part_48.Size = Vector3.new(6.6, 0.6, 0.3) | |
2991 | part_48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2992 | part_48.BrickColor = BrickColor.new("Brown") | |
2993 | part_48.Orientation = Vector3.new(0, -90, 90) | |
2994 | part_48.Material = Enum.Material.Wood | |
2995 | part_48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2996 | part_48.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2997 | part_48.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2998 | part_48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2999 | part_48.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
3000 | part_48.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3001 | part_48.Parent = Door | |
3002 | part_48.CFrame = CFrame.new(-79.9, -13.879, 44.3) * CFrame.Angles(-1.571, -1.571, 0) | |
3003 | weld_7.Part0 = Base | |
3004 | weld_7.C0 = CFrame.new(0, 2.5, 0) * CFrame.Angles(0, 0, 0) | |
3005 | weld_7.Part1 = Part | |
3006 | weld_7.Parent = Part | |
3007 | part_49.Size = Vector3.new(3.8, 0.8, 0.3) | |
3008 | part_49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3009 | part_49.BrickColor = BrickColor.new("Brown") | |
3010 | part_49.Orientation = Vector3.new(0, 90, -180) | |
3011 | part_49.Material = Enum.Material.Wood | |
3012 | part_49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3013 | part_49.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3014 | part_49.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3015 | part_49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3016 | part_49.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
3017 | part_49.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3018 | part_49.Parent = Door | |
3019 | part_49.CFrame = CFrame.new(-79.9, -10.179, 44.3) * CFrame.Angles(-3.142, 1.571, 0) | |
3020 | weld_8.Part0 = Base | |
3021 | weld_8.C0 = CFrame.new(3.7, 2.5, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3022 | weld_8.Part1 = Part | |
3023 | weld_8.Parent = Part | |
3024 | part_50.Size = Vector3.new(3.8, 0.8, 0.3) | |
3025 | part_50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3026 | part_50.BrickColor = BrickColor.new("Brown") | |
3027 | part_50.Orientation = Vector3.new(0, 90, -180) | |
3028 | part_50.Material = Enum.Material.Wood | |
3029 | part_50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3030 | part_50.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3031 | part_50.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3032 | part_50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3033 | part_50.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
3034 | part_50.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3035 | part_50.Parent = Door | |
3036 | part_50.CFrame = CFrame.new(-79.9, -17.579, 44.3) * CFrame.Angles(-3.142, 1.571, 0) | |
3037 | weld_9.Part0 = Base | |
3038 | weld_9.C0 = CFrame.new(-3.7, 2.5, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3039 | weld_9.Part1 = Part | |
3040 | weld_9.Parent = Part | |
3041 | part_51.Size = Vector3.new(3.4, 1.4, 0.2) | |
3042 | part_51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3043 | part_51.BrickColor = BrickColor.new("Brown") | |
3044 | part_51.Orientation = Vector3.new(0, 90, -180) | |
3045 | part_51.Material = Enum.Material.Wood | |
3046 | part_51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3047 | part_51.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3048 | part_51.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3049 | part_51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3050 | part_51.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
3051 | part_51.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3052 | part_51.Parent = Door | |
3053 | part_51.CFrame = CFrame.new(-79.9, -16.279, 44.3) * CFrame.Angles(-3.142, 1.571, 0) | |
3054 | weld_10.Part0 = Base | |
3055 | weld_10.C0 = CFrame.new(-2.4, 2.5, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3056 | weld_10.Part1 = Part | |
3057 | weld_10.Parent = Part | |
3058 | part_52.Size = Vector3.new(1.6, 0.8, 0.3) | |
3059 | part_52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3060 | part_52.BrickColor = BrickColor.new("Brown") | |
3061 | part_52.Orientation = Vector3.new(0, 90, -180) | |
3062 | part_52.Material = Enum.Material.Wood | |
3063 | part_52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3064 | part_52.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3065 | part_52.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3066 | part_52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3067 | part_52.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
3068 | part_52.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3069 | part_52.Parent = Door | |
3070 | part_52.CFrame = CFrame.new(-79.9, -14.979, 43.2) * CFrame.Angles(-3.142, 1.571, 0) | |
3071 | weld_11.Part0 = Base | |
3072 | weld_11.C0 = CFrame.new(-1.1, 3.6, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3073 | weld_11.Part1 = Part | |
3074 | weld_11.Parent = Part | |
3075 | window.Size = Vector3.new(3.4, 3.6, 0.2) | |
3076 | window.Name = "Window" | |
3077 | window.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3078 | window.Transparency = 0.6 | |
3079 | window.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3080 | window.Material = Enum.Material.Ice | |
3081 | window.Orientation = Vector3.new(0, 90, -180) | |
3082 | window.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3083 | window.Color = Color3.new(0.623529, 0.678431, 0.752941) | |
3084 | window.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3085 | window.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3086 | window.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3087 | window.BrickColor = BrickColor.new("Cadet blue") | |
3088 | window.Parent = Door | |
3089 | window.CFrame = CFrame.new(-79.9, -12.579, 44.3) * CFrame.Angles(-3.142, 1.571, 0) | |
3090 | weld_12.Part0 = Base | |
3091 | weld_12.C0 = CFrame.new(1.3, 2.5, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3092 | weld_12.Part1 = Window | |
3093 | weld_12.Parent = Window | |
3094 | detail.Size = Vector3.new(1.6, 0.2, 0.4) | |
3095 | detail.Name = "Detail" | |
3096 | detail.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3097 | detail.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3098 | detail.Material = Enum.Material.Wood | |
3099 | detail.Orientation = Vector3.new(0, 90, -180) | |
3100 | detail.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3101 | detail.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3102 | detail.BrickColor = BrickColor.new("Gold") | |
3103 | detail.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3104 | detail.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3105 | detail.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3106 | detail.Parent = Door | |
3107 | detail.CFrame = CFrame.new(-79.9, -14.479, 43.2) * CFrame.Angles(-3.142, 1.571, 0) | |
3108 | weld_13.Part0 = Base | |
3109 | weld_13.C0 = CFrame.new(-0.6, 3.6, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3110 | weld_13.Part1 = Detail | |
3111 | weld_13.Parent = Detail | |
3112 | detail_2.Size = Vector3.new(1.6, 0.2, 0.4) | |
3113 | detail_2.Name = "Detail" | |
3114 | detail_2.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3115 | detail_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3116 | detail_2.Material = Enum.Material.Wood | |
3117 | detail_2.Orientation = Vector3.new(0, 90, -180) | |
3118 | detail_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3119 | detail_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3120 | detail_2.BrickColor = BrickColor.new("Gold") | |
3121 | detail_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3122 | detail_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3123 | detail_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3124 | detail_2.Parent = Door | |
3125 | detail_2.CFrame = CFrame.new(-79.9, -10.679, 43.2) * CFrame.Angles(-3.142, 1.571, 0) | |
3126 | weld_14.Part0 = Base | |
3127 | weld_14.C0 = CFrame.new(3.2, 3.6, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3128 | weld_14.Part1 = Detail | |
3129 | weld_14.Parent = Detail | |
3130 | detail_3.Size = Vector3.new(1.6, 0.2, 0.4) | |
3131 | detail_3.Name = "Detail" | |
3132 | detail_3.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3133 | detail_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3134 | detail_3.Material = Enum.Material.Wood | |
3135 | detail_3.Orientation = Vector3.new(0, 90, -180) | |
3136 | detail_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3137 | detail_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3138 | detail_3.BrickColor = BrickColor.new("Gold") | |
3139 | detail_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3140 | detail_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3141 | detail_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3142 | detail_3.Parent = Door | |
3143 | detail_3.CFrame = CFrame.new(-79.9, -10.679, 45.4) * CFrame.Angles(-3.142, 1.571, 0) | |
3144 | weld_15.Part0 = Base | |
3145 | weld_15.C0 = CFrame.new(3.2, 1.4, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3146 | weld_15.Part1 = Detail | |
3147 | weld_15.Parent = Detail | |
3148 | detail_4.Size = Vector3.new(1.6, 0.2, 0.4) | |
3149 | detail_4.Name = "Detail" | |
3150 | detail_4.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3151 | detail_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3152 | detail_4.Material = Enum.Material.Wood | |
3153 | detail_4.Orientation = Vector3.new(0, 90, -180) | |
3154 | detail_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3155 | detail_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3156 | detail_4.BrickColor = BrickColor.new("Gold") | |
3157 | detail_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3158 | detail_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3159 | detail_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3160 | detail_4.Parent = Door | |
3161 | detail_4.CFrame = CFrame.new(-79.9, -14.479, 45.4) * CFrame.Angles(-3.142, 1.571, 0) | |
3162 | weld_16.Part0 = Base | |
3163 | weld_16.C0 = CFrame.new(-0.6, 1.4, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3164 | weld_16.Part1 = Detail | |
3165 | weld_16.Parent = Detail | |
3166 | detail_5.Size = Vector3.new(3.6, 0.2, 0.4) | |
3167 | detail_5.Name = "Detail" | |
3168 | detail_5.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3169 | detail_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3170 | detail_5.Material = Enum.Material.Wood | |
3171 | detail_5.Orientation = Vector3.new(0, -90, 90) | |
3172 | detail_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3173 | detail_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3174 | detail_5.BrickColor = BrickColor.new("Gold") | |
3175 | detail_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3176 | detail_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3177 | detail_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3178 | detail_5.Parent = Door | |
3179 | detail_5.CFrame = CFrame.new(-79.9, -12.579, 43.9) * CFrame.Angles(-1.571, -1.571, 0) | |
3180 | weld_17.Part0 = Base | |
3181 | weld_17.C0 = CFrame.new(1.3, 2.9, 0) * CFrame.Angles(0, 0, 0) | |
3182 | weld_17.Part1 = Detail | |
3183 | weld_17.Parent = Detail | |
3184 | detail_6.Size = Vector3.new(3.6, 0.2, 0.4) | |
3185 | detail_6.Name = "Detail" | |
3186 | detail_6.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3187 | detail_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3188 | detail_6.Material = Enum.Material.Wood | |
3189 | detail_6.Orientation = Vector3.new(0, -90, 90) | |
3190 | detail_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3191 | detail_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3192 | detail_6.BrickColor = BrickColor.new("Gold") | |
3193 | detail_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3194 | detail_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3195 | detail_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3196 | detail_6.Parent = Door | |
3197 | detail_6.CFrame = CFrame.new(-79.9, -12.579, 42.5) * CFrame.Angles(-1.571, -1.571, 0) | |
3198 | weld_18.Part0 = Base | |
3199 | weld_18.C0 = CFrame.new(1.3, 4.3, 0) * CFrame.Angles(0, 0, 0) | |
3200 | weld_18.Part1 = Detail | |
3201 | weld_18.Parent = Detail | |
3202 | detail_7.Size = Vector3.new(3.6, 0.2, 0.4) | |
3203 | detail_7.Name = "Detail" | |
3204 | detail_7.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3205 | detail_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3206 | detail_7.Material = Enum.Material.Wood | |
3207 | detail_7.Orientation = Vector3.new(0, -90, 90) | |
3208 | detail_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3209 | detail_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3210 | detail_7.BrickColor = BrickColor.new("Gold") | |
3211 | detail_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3212 | detail_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3213 | detail_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3214 | detail_7.Parent = Door | |
3215 | detail_7.CFrame = CFrame.new(-79.9, -12.579, 44.7) * CFrame.Angles(-1.571, -1.571, 0) | |
3216 | weld_19.Part0 = Base | |
3217 | weld_19.C0 = CFrame.new(1.3, 2.1, 0) * CFrame.Angles(0, 0, 0) | |
3218 | weld_19.Part1 = Detail | |
3219 | weld_19.Parent = Detail | |
3220 | detail_8.Size = Vector3.new(3.6, 0.2, 0.4) | |
3221 | detail_8.Name = "Detail" | |
3222 | detail_8.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3223 | detail_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3224 | detail_8.Material = Enum.Material.Wood | |
3225 | detail_8.Orientation = Vector3.new(0, -90, 90) | |
3226 | detail_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3227 | detail_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3228 | detail_8.BrickColor = BrickColor.new("Gold") | |
3229 | detail_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3230 | detail_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3231 | detail_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3232 | detail_8.Parent = Door | |
3233 | detail_8.CFrame = CFrame.new(-79.9, -12.579, 46.1) * CFrame.Angles(-1.571, -1.571, 0) | |
3234 | weld_20.Part0 = Base | |
3235 | weld_20.C0 = CFrame.new(1.3, 0.7, 0) * CFrame.Angles(0, 0, 0) | |
3236 | weld_20.Part1 = Detail | |
3237 | weld_20.Parent = Detail | |
3238 | detail_9.Size = Vector3.new(1.6, 0.2, 0.4) | |
3239 | detail_9.Name = "Detail" | |
3240 | detail_9.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3241 | detail_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3242 | detail_9.Material = Enum.Material.Wood | |
3243 | detail_9.Orientation = Vector3.new(0, 90, -180) | |
3244 | detail_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3245 | detail_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3246 | detail_9.BrickColor = BrickColor.new("Gold") | |
3247 | detail_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3248 | detail_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3249 | detail_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3250 | detail_9.Parent = Door | |
3251 | detail_9.CFrame = CFrame.new(-79.9, -17.079, 45.4) * CFrame.Angles(-3.142, 1.571, 0) | |
3252 | weld_21.Part0 = Base | |
3253 | weld_21.C0 = CFrame.new(-3.2, 1.4, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3254 | weld_21.Part1 = Detail | |
3255 | weld_21.Parent = Detail | |
3256 | detail_10.Size = Vector3.new(1.6, 0.2, 0.4) | |
3257 | detail_10.Name = "Detail" | |
3258 | detail_10.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3259 | detail_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3260 | detail_10.Material = Enum.Material.Wood | |
3261 | detail_10.Orientation = Vector3.new(0, 90, -180) | |
3262 | detail_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3263 | detail_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3264 | detail_10.BrickColor = BrickColor.new("Gold") | |
3265 | detail_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3266 | detail_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3267 | detail_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3268 | detail_10.Parent = Door | |
3269 | detail_10.CFrame = CFrame.new(-79.9, -15.479, 45.4) * CFrame.Angles(-3.142, 1.571, 0) | |
3270 | weld_22.Part0 = Base | |
3271 | weld_22.C0 = CFrame.new(-1.6, 1.4, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3272 | weld_22.Part1 = Detail | |
3273 | weld_22.Parent = Detail | |
3274 | detail_11.Size = Vector3.new(1.4, 0.2, 0.4) | |
3275 | detail_11.Name = "Detail" | |
3276 | detail_11.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3277 | detail_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3278 | detail_11.Material = Enum.Material.Wood | |
3279 | detail_11.Orientation = Vector3.new(0, -90, 90) | |
3280 | detail_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3281 | detail_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3282 | detail_11.BrickColor = BrickColor.new("Gold") | |
3283 | detail_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3284 | detail_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3285 | detail_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3286 | detail_11.Parent = Door | |
3287 | detail_11.CFrame = CFrame.new(-79.9, -16.279, 46.1) * CFrame.Angles(-1.571, -1.571, 0) | |
3288 | weld_23.Part0 = Base | |
3289 | weld_23.C0 = CFrame.new(-2.4, 0.7, 0) * CFrame.Angles(0, 0, 0) | |
3290 | weld_23.Part1 = Detail | |
3291 | weld_23.Parent = Detail | |
3292 | detail_12.Size = Vector3.new(1.4, 0.2, 0.4) | |
3293 | detail_12.Name = "Detail" | |
3294 | detail_12.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3295 | detail_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3296 | detail_12.Material = Enum.Material.Wood | |
3297 | detail_12.Orientation = Vector3.new(0, -90, 90) | |
3298 | detail_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3299 | detail_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3300 | detail_12.BrickColor = BrickColor.new("Gold") | |
3301 | detail_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3302 | detail_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3303 | detail_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3304 | detail_12.Parent = Door | |
3305 | detail_12.CFrame = CFrame.new(-79.9, -16.279, 44.7) * CFrame.Angles(-1.571, -1.571, 0) | |
3306 | weld_24.Part0 = Base | |
3307 | weld_24.C0 = CFrame.new(-2.4, 2.1, 0) * CFrame.Angles(0, 0, 0) | |
3308 | weld_24.Part1 = Detail | |
3309 | weld_24.Parent = Detail | |
3310 | detail_13.Size = Vector3.new(1.4, 0.2, 0.4) | |
3311 | detail_13.Name = "Detail" | |
3312 | detail_13.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3313 | detail_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3314 | detail_13.Material = Enum.Material.Wood | |
3315 | detail_13.Orientation = Vector3.new(0, -90, 90) | |
3316 | detail_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3317 | detail_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3318 | detail_13.BrickColor = BrickColor.new("Gold") | |
3319 | detail_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3320 | detail_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3321 | detail_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3322 | detail_13.Parent = Door | |
3323 | detail_13.CFrame = CFrame.new(-79.9, -16.279, 42.5) * CFrame.Angles(-1.571, -1.571, 0) | |
3324 | weld_25.Part0 = Base | |
3325 | weld_25.C0 = CFrame.new(-2.4, 4.3, 0) * CFrame.Angles(0, 0, 0) | |
3326 | weld_25.Part1 = Detail | |
3327 | weld_25.Parent = Detail | |
3328 | detail_14.Size = Vector3.new(1.6, 0.2, 0.4) | |
3329 | detail_14.Name = "Detail" | |
3330 | detail_14.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3331 | detail_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3332 | detail_14.Material = Enum.Material.Wood | |
3333 | detail_14.Orientation = Vector3.new(0, 90, -180) | |
3334 | detail_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3335 | detail_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3336 | detail_14.BrickColor = BrickColor.new("Gold") | |
3337 | detail_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3338 | detail_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3339 | detail_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3340 | detail_14.Parent = Door | |
3341 | detail_14.CFrame = CFrame.new(-79.9, -15.479, 43.2) * CFrame.Angles(-3.142, 1.571, 0) | |
3342 | weld_26.Part0 = Base | |
3343 | weld_26.C0 = CFrame.new(-1.6, 3.6, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3344 | weld_26.Part1 = Detail | |
3345 | weld_26.Parent = Detail | |
3346 | detail_15.Size = Vector3.new(1.4, 0.2, 0.4) | |
3347 | detail_15.Name = "Detail" | |
3348 | detail_15.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3349 | detail_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3350 | detail_15.Material = Enum.Material.Wood | |
3351 | detail_15.Orientation = Vector3.new(0, -90, 90) | |
3352 | detail_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3353 | detail_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3354 | detail_15.BrickColor = BrickColor.new("Gold") | |
3355 | detail_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3356 | detail_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3357 | detail_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3358 | detail_15.Parent = Door | |
3359 | detail_15.CFrame = CFrame.new(-79.9, -16.279, 43.9) * CFrame.Angles(-1.571, -1.571, 0) | |
3360 | weld_27.Part0 = Base | |
3361 | weld_27.C0 = CFrame.new(-2.4, 2.9, 0) * CFrame.Angles(0, 0, 0) | |
3362 | weld_27.Part1 = Detail | |
3363 | weld_27.Parent = Detail | |
3364 | detail_16.Size = Vector3.new(1.6, 0.2, 0.4) | |
3365 | detail_16.Name = "Detail" | |
3366 | detail_16.Color = Color3.new(0.862745, 0.737255, 0.505882) | |
3367 | detail_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3368 | detail_16.Material = Enum.Material.Wood | |
3369 | detail_16.Orientation = Vector3.new(0, 90, -180) | |
3370 | detail_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3371 | detail_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3372 | detail_16.BrickColor = BrickColor.new("Gold") | |
3373 | detail_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3374 | detail_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3375 | detail_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3376 | detail_16.Parent = Door | |
3377 | detail_16.CFrame = CFrame.new(-79.9, -17.079, 43.2) * CFrame.Angles(-3.142, 1.571, 0) | |
3378 | weld_28.Part0 = Base | |
3379 | weld_28.C0 = CFrame.new(-3.2, 3.6, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3380 | weld_28.Part1 = Detail | |
3381 | weld_28.Parent = Detail | |
3382 | part_53.Size = Vector3.new(1.6, 0.8, 0.3) | |
3383 | part_53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
3384 | part_53.BrickColor = BrickColor.new("Brown") | |
3385 | part_53.Orientation = Vector3.new(0, 90, -180) | |
3386 | part_53.Material = Enum.Material.Wood | |
3387 | part_53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
3388 | part_53.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
3389 | part_53.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
3390 | part_53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
3391 | part_53.Color = Color3.new(0.486275, 0.360784, 0.27451) | |
3392 | part_53.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
3393 | part_53.Parent = Door | |
3394 | part_53.CFrame = CFrame.new(-79.9, -14.979, 45.4) * CFrame.Angles(-3.142, 1.571, 0) | |
3395 | weld_29.Part0 = Base | |
3396 | weld_29.C0 = CFrame.new(-1.1, 1.4, 0) * CFrame.Angles(-3.142, 0, 1.571) | |
3397 | weld_29.Part1 = Part | |
3398 | weld_29.Parent = Part | |
3399 | doorframe.Name = "Doorframe" | |
3400 | doorframe.Parent = Model | |
3401 | part_54.Anchored = true | |
3402 | part_54.Size = Vector3.new(0.6, 8.2, 1) | |
3403 | part_54.Orientation = Vector3.new(0, -90, 0) | |
3404 | part_54.Material = Enum.Material.Wood | |
3405 | part_54.BottomSurface = Enum.SurfaceType.Smooth | |
3406 | part_54.BrickColor = BrickColor.new("Pine Cone") | |
3407 | part_54.TopSurface = Enum.SurfaceType.Smooth | |
3408 | part_54.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
3409 | part_54.Parent = Doorframe | |
3410 | part_54.CFrame = CFrame.new(-79.9, -13.879, 41.5) * CFrame.Angles(0, -1.571, 0) | |
3411 | part_55.Anchored = true | |
3412 | part_55.Size = Vector3.new(6.2, 0.6, 1) | |
3413 | part_55.Orientation = Vector3.new(0, -90, 0) | |
3414 | part_55.Material = Enum.Material.Wood | |
3415 | part_55.BottomSurface = Enum.SurfaceType.Smooth | |
3416 | part_55.BrickColor = BrickColor.new("Pine Cone") | |
3417 | part_55.TopSurface = Enum.SurfaceType.Smooth | |
3418 | part_55.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
3419 | part_55.Parent = Doorframe | |
3420 | part_55.CFrame = CFrame.new(-79.9, -9.479, 44.3) * CFrame.Angles(0, -1.571, 0) | |
3421 | part_56.Anchored = true | |
3422 | part_56.Size = Vector3.new(0.6, 8.2, 1) | |
3423 | part_56.Orientation = Vector3.new(0, -90, 0) | |
3424 | part_56.Material = Enum.Material.Wood | |
3425 | part_56.BottomSurface = Enum.SurfaceType.Smooth | |
3426 | part_56.BrickColor = BrickColor.new("Pine Cone") | |
3427 | part_56.TopSurface = Enum.SurfaceType.Smooth | |
3428 | part_56.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
3429 | part_56.Parent = Doorframe | |
3430 | part_56.CFrame = CFrame.new(-79.9, -13.879, 47.1) * CFrame.Angles(0, -1.571, 0) | |
3431 | part_57.Anchored = true | |
3432 | part_57.Size = Vector3.new(6.2, 0.2, 1) | |
3433 | part_57.Orientation = Vector3.new(0, -90, 0) | |
3434 | part_57.Material = Enum.Material.Wood | |
3435 | part_57.BottomSurface = Enum.SurfaceType.Smooth | |
3436 | part_57.BrickColor = BrickColor.new("Pine Cone") | |
3437 | part_57.TopSurface = Enum.SurfaceType.Smooth | |
3438 | part_57.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
3439 | part_57.Parent = Doorframe | |
3440 | part_57.CFrame = CFrame.new(-79.9, -18.079, 44.3) * CFrame.Angles(0, -1.571, 0) | |
3441 | part_58.Anchored = true | |
3442 | part_58.Size = Vector3.new(1.1, 13.6, 16) | |
3443 | part_58.BottomSurface = Enum.SurfaceType.Smooth | |
3444 | part_58.Material = Enum.Material.Brick | |
3445 | part_58.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
3446 | part_58.TopSurface = Enum.SurfaceType.Smooth | |
3447 | part_58.BrickColor = BrickColor.new("Burnt Sienna") | |
3448 | part_58.Parent = Model | |
3449 | part_58.CFrame = CFrame.new(-79.95, -11.279, 33.4) * CFrame.Angles(0, 0, 0) | |
3450 | parttopart_strong_joint_55.Part1 = Part | |
3451 | parttopart_strong_joint_55.C0 = CFrame.new(0.55, -6.8, 8) * CFrame.Angles(1.571, 0, 0) | |
3452 | parttopart_strong_joint_55.C1 = CFrame.new(-8.4, 0.5, -3.25) * CFrame.Angles(1.571, 0, 0) | |
3453 | parttopart_strong_joint_55.Part0 = Part | |
3454 | parttopart_strong_joint_55.Name = "Part-to-Part Strong Joint" | |
3455 | parttopart_strong_joint_55.Parent = Part | |
3456 | parttopart_strong_joint_56.Part1 = Part | |
3457 | parttopart_strong_joint_56.C0 = CFrame.new(0.55, -6.8, -8) * CFrame.Angles(-3.142, 0, -3.142) | |
3458 | parttopart_strong_joint_56.C1 = CFrame.new(-8.4, -6.8, 0.65) * CFrame.Angles(-3.142, 0, -3.142) | |
3459 | parttopart_strong_joint_56.Part0 = Part | |
3460 | parttopart_strong_joint_56.Name = "Part-to-Part Strong Joint" | |
3461 | parttopart_strong_joint_56.Parent = Part | |
3462 | part_59.Anchored = true | |
3463 | part_59.Size = Vector3.new(0.317, 16.143, 0.317) | |
3464 | part_59.Material = Enum.Material.Marble | |
3465 | part_59.Orientation = Vector3.new(0, 90, 0) | |
3466 | part_59.Parent = Model | |
3467 | part_59.CFrame = CFrame.new(-42.958, -11.829, 24.296) * CFrame.Angles(0, 1.571, 0) | |
3468 | part_terrain_joint_11.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3469 | part_terrain_joint_11.Name = "Part Terrain Joint" | |
3470 | part_terrain_joint_11.Part1 = Part | |
3471 | part_terrain_joint_11.Parent = Part | |
3472 | part_terrain_joint_12.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3473 | part_terrain_joint_12.Name = "Part Terrain Joint" | |
3474 | part_terrain_joint_12.Part1 = Part | |
3475 | part_terrain_joint_12.Parent = Part | |
3476 | part_60.Anchored = true | |
3477 | part_60.Size = Vector3.new(17.725, 0.317, 0.317) | |
3478 | part_60.Material = Enum.Material.Marble | |
3479 | part_60.Orientation = Vector3.new(0, 90, 0) | |
3480 | part_60.Parent = Model | |
3481 | part_60.CFrame = CFrame.new(-42.958, -3.915, 33) * CFrame.Angles(0, 1.571, 0) | |
3482 | part_terrain_joint_13.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3483 | part_terrain_joint_13.Name = "Part Terrain Joint" | |
3484 | part_terrain_joint_13.Part1 = Part | |
3485 | part_terrain_joint_13.Parent = Part | |
3486 | part_terrain_joint_14.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3487 | part_terrain_joint_14.Name = "Part Terrain Joint" | |
3488 | part_terrain_joint_14.Part1 = Part | |
3489 | part_terrain_joint_14.Parent = Part | |
3490 | part_61.Anchored = true | |
3491 | part_61.Size = Vector3.new(17.725, 0.317, 0.317) | |
3492 | part_61.Material = Enum.Material.Marble | |
3493 | part_61.Orientation = Vector3.new(0, 90, 0) | |
3494 | part_61.Parent = Model | |
3495 | part_61.CFrame = CFrame.new(-42.958, -19.742, 33) * CFrame.Angles(0, 1.571, 0) | |
3496 | part_terrain_joint_15.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3497 | part_terrain_joint_15.Name = "Part Terrain Joint" | |
3498 | part_terrain_joint_15.Part1 = Part | |
3499 | part_terrain_joint_15.Parent = Part | |
3500 | part_terrain_joint_16.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3501 | part_terrain_joint_16.Name = "Part Terrain Joint" | |
3502 | part_terrain_joint_16.Part1 = Part | |
3503 | part_terrain_joint_16.Parent = Part | |
3504 | part_62.Anchored = true | |
3505 | part_62.Size = Vector3.new(17.725, 16.143, 0.317) | |
3506 | part_62.Material = Enum.Material.Marble | |
3507 | part_62.Transparency = 0.9 | |
3508 | part_62.Orientation = Vector3.new(0, 90, 0) | |
3509 | part_62.Parent = Model | |
3510 | part_62.CFrame = CFrame.new(-42.642, -11.829, 33) * CFrame.Angles(0, 1.571, 0) | |
3511 | part_terrain_joint_17.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3512 | part_terrain_joint_17.Name = "Part Terrain Joint" | |
3513 | part_terrain_joint_17.Part1 = Part | |
3514 | part_terrain_joint_17.Parent = Part | |
3515 | part_terrain_joint_18.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3516 | part_terrain_joint_18.Name = "Part Terrain Joint" | |
3517 | part_terrain_joint_18.Part1 = Part | |
3518 | part_terrain_joint_18.Parent = Part | |
3519 | part_63.Anchored = true | |
3520 | part_63.Size = Vector3.new(0.317, 16.143, 0.317) | |
3521 | part_63.Material = Enum.Material.Marble | |
3522 | part_63.Orientation = Vector3.new(0, 90, 0) | |
3523 | part_63.Parent = Model | |
3524 | part_63.CFrame = CFrame.new(-42.958, -11.829, 41.705) * CFrame.Angles(0, 1.571, 0) | |
3525 | part_terrain_joint_19.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3526 | part_terrain_joint_19.Name = "Part Terrain Joint" | |
3527 | part_terrain_joint_19.Part1 = Part | |
3528 | part_terrain_joint_19.Parent = Part | |
3529 | part_terrain_joint_20.C1 = CFrame.new(160.795, -0.158, 164.593) | |
3530 | part_terrain_joint_20.Name = "Part Terrain Joint" | |
3531 | part_terrain_joint_20.Part1 = Part | |
3532 | part_terrain_joint_20.Parent = Part | |
3533 | part_64.Anchored = true | |
3534 | part_64.Size = Vector3.new(1.3, 3.2, 1.8) | |
3535 | part_64.BottomSurface = Enum.SurfaceType.Smooth | |
3536 | part_64.Material = Enum.Material.WoodPlanks | |
3537 | part_64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3538 | part_64.TopSurface = Enum.SurfaceType.Smooth | |
3539 | part_64.BrickColor = BrickColor.new("Really black") | |
3540 | part_64.Parent = Model | |
3541 | part_64.CFrame = CFrame.new(-62.15, -16.379, 58) * CFrame.Angles(0, 0, 0) | |
3542 | parttopart_strong_joint_57.Name = "Part-to-Part Strong Joint" | |
3543 | parttopart_strong_joint_57.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3544 | parttopart_strong_joint_57.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3545 | parttopart_strong_joint_57.Part0 = Part | |
3546 | parttopart_strong_joint_57.Parent = Part | |
3547 | parttopart_strong_joint_58.Part1 = Part | |
3548 | parttopart_strong_joint_58.C0 = CFrame.new(0.65, -1.6, -0.9) * CFrame.Angles(-3.142, 0, -3.142) | |
3549 | parttopart_strong_joint_58.C1 = CFrame.new(9, -1.6, 0.55) * CFrame.Angles(-3.142, 0, -3.142) | |
3550 | parttopart_strong_joint_58.Part0 = Part | |
3551 | parttopart_strong_joint_58.Name = "Part-to-Part Strong Joint" | |
3552 | parttopart_strong_joint_58.Parent = Part | |
3553 | parttopart_strong_joint_59.Part1 = Part | |
3554 | parttopart_strong_joint_59.C0 = CFrame.new(-0.65, 1.6, 0.9) * CFrame.Angles(-1.571, 0, -3.142) | |
3555 | parttopart_strong_joint_59.C1 = CFrame.new(7.65, -0.05, 1.45) * CFrame.Angles(-1.571, 0, -3.142) | |
3556 | parttopart_strong_joint_59.Part0 = Part | |
3557 | parttopart_strong_joint_59.Name = "Part-to-Part Strong Joint" | |
3558 | parttopart_strong_joint_59.Parent = Part | |
3559 | parttopart_strong_joint_60.Part1 = Part | |
3560 | parttopart_strong_joint_60.C0 = CFrame.new(-0.65, 1.6, 0.9) * CFrame.Angles(-1.571, 0, -3.142) | |
3561 | parttopart_strong_joint_60.C1 = CFrame.new(0.55, -8.3, -1.15) * CFrame.Angles(-1.571, 0, 1.571) | |
3562 | parttopart_strong_joint_60.Part0 = Part | |
3563 | parttopart_strong_joint_60.Name = "Part-to-Part Strong Joint" | |
3564 | parttopart_strong_joint_60.Parent = Part | |
3565 | part_65.Anchored = true | |
3566 | part_65.Size = Vector3.new(3.9, 0.1, 4) | |
3567 | part_65.BottomSurface = Enum.SurfaceType.Smooth | |
3568 | part_65.Material = Enum.Material.WoodPlanks | |
3569 | part_65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3570 | part_65.TopSurface = Enum.SurfaceType.Smooth | |
3571 | part_65.BrickColor = BrickColor.new("Really black") | |
3572 | part_65.Parent = Model | |
3573 | part_65.CFrame = CFrame.new(-70.15, -14.929, 40) * CFrame.Angles(0, 0, 0) | |
3574 | part_66.Anchored = true | |
3575 | part_66.Size = Vector3.new(3.9, 0.1, 4) | |
3576 | part_66.BottomSurface = Enum.SurfaceType.Smooth | |
3577 | part_66.Material = Enum.Material.WoodPlanks | |
3578 | part_66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3579 | part_66.TopSurface = Enum.SurfaceType.Smooth | |
3580 | part_66.BrickColor = BrickColor.new("Really black") | |
3581 | part_66.Parent = Model | |
3582 | part_66.CFrame = CFrame.new(-60.65, -14.929, 40) * CFrame.Angles(0, 0, 0) | |
3583 | part_67.Anchored = true | |
3584 | part_67.Size = Vector3.new(3.9, 0.1, 4) | |
3585 | part_67.BottomSurface = Enum.SurfaceType.Smooth | |
3586 | part_67.Material = Enum.Material.WoodPlanks | |
3587 | part_67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3588 | part_67.TopSurface = Enum.SurfaceType.Smooth | |
3589 | part_67.BrickColor = BrickColor.new("Really black") | |
3590 | part_67.Parent = Model | |
3591 | part_67.CFrame = CFrame.new(-51.55, -14.929, 40) * CFrame.Angles(0, 0, 0) | |
3592 | part_68.Anchored = true | |
3593 | part_68.Size = Vector3.new(1.3, 4.1, 1.1) | |
3594 | part_68.BottomSurface = Enum.SurfaceType.Smooth | |
3595 | part_68.Material = Enum.Material.WoodPlanks | |
3596 | part_68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3597 | part_68.TopSurface = Enum.SurfaceType.Smooth | |
3598 | part_68.BrickColor = BrickColor.new("Really black") | |
3599 | part_68.Parent = Model | |
3600 | part_68.CFrame = CFrame.new(-51.45, -17.029, 40.15) * CFrame.Angles(0, 0, 0) | |
3601 | parttopart_strong_joint_61.Part1 = Part | |
3602 | parttopart_strong_joint_61.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3603 | parttopart_strong_joint_61.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3604 | parttopart_strong_joint_61.Part0 = Part | |
3605 | parttopart_strong_joint_61.Name = "Part-to-Part Strong Joint" | |
3606 | parttopart_strong_joint_61.Parent = Part | |
3607 | part_69.Anchored = true | |
3608 | part_69.Size = Vector3.new(1.3, 4.1, 1.1) | |
3609 | part_69.BottomSurface = Enum.SurfaceType.Smooth | |
3610 | part_69.Material = Enum.Material.WoodPlanks | |
3611 | part_69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3612 | part_69.TopSurface = Enum.SurfaceType.Smooth | |
3613 | part_69.BrickColor = BrickColor.new("Really black") | |
3614 | part_69.Parent = Model | |
3615 | part_69.CFrame = CFrame.new(-60.55, -17.029, 40.15) * CFrame.Angles(0, 0, 0) | |
3616 | parttopart_strong_joint_62.Part1 = Part | |
3617 | parttopart_strong_joint_62.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3618 | parttopart_strong_joint_62.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3619 | parttopart_strong_joint_62.Part0 = Part | |
3620 | parttopart_strong_joint_62.Name = "Part-to-Part Strong Joint" | |
3621 | parttopart_strong_joint_62.Parent = Part | |
3622 | part_70.Anchored = true | |
3623 | part_70.Size = Vector3.new(1.3, 4.1, 1.1) | |
3624 | part_70.BottomSurface = Enum.SurfaceType.Smooth | |
3625 | part_70.Material = Enum.Material.WoodPlanks | |
3626 | part_70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3627 | part_70.TopSurface = Enum.SurfaceType.Smooth | |
3628 | part_70.BrickColor = BrickColor.new("Really black") | |
3629 | part_70.Parent = Model | |
3630 | part_70.CFrame = CFrame.new(-70.05, -17.029, 40.15) * CFrame.Angles(0, 0, 0) | |
3631 | parttopart_strong_joint_63.Part1 = Part | |
3632 | parttopart_strong_joint_63.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3633 | parttopart_strong_joint_63.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3634 | parttopart_strong_joint_63.Part0 = Part | |
3635 | parttopart_strong_joint_63.Name = "Part-to-Part Strong Joint" | |
3636 | parttopart_strong_joint_63.Parent = Part | |
3637 | part_71.Anchored = true | |
3638 | part_71.Size = Vector3.new(0.3, 1.6, 0.2) | |
3639 | part_71.BottomSurface = Enum.SurfaceType.Smooth | |
3640 | part_71.Material = Enum.Material.WoodPlanks | |
3641 | part_71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3642 | part_71.TopSurface = Enum.SurfaceType.Smooth | |
3643 | part_71.BrickColor = BrickColor.new("Really black") | |
3644 | part_71.Parent = Model | |
3645 | part_71.CFrame = CFrame.new(-64.05, -17.279, 54.1) * CFrame.Angles(0, 0, 0) | |
3646 | parttopart_strong_joint_64.Name = "Part-to-Part Strong Joint" | |
3647 | parttopart_strong_joint_64.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3648 | parttopart_strong_joint_64.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3649 | parttopart_strong_joint_64.Part0 = Part | |
3650 | parttopart_strong_joint_64.Parent = Part | |
3651 | parttopart_strong_joint_65.Part1 = Part | |
3652 | parttopart_strong_joint_65.C0 = CFrame.new(0.15, -0.8, 0.1) * CFrame.Angles(1.571, 0, 0) | |
3653 | parttopart_strong_joint_65.C1 = CFrame.new(7.1, 0.5, 9.55) * CFrame.Angles(1.571, 0, 0) | |
3654 | parttopart_strong_joint_65.Part0 = Part | |
3655 | parttopart_strong_joint_65.Name = "Part-to-Part Strong Joint" | |
3656 | parttopart_strong_joint_65.Parent = Part | |
3657 | part_72.Anchored = true | |
3658 | part_72.Size = Vector3.new(19.6, 0.2, 41.2) | |
3659 | part_72.BottomSurface = Enum.SurfaceType.Smooth | |
3660 | part_72.Material = Enum.Material.Brick | |
3661 | part_72.Color = Color3.new(0.415686, 0.223529, 0.0352941) | |
3662 | part_72.TopSurface = Enum.SurfaceType.Smooth | |
3663 | part_72.BrickColor = BrickColor.new("Burnt Sienna") | |
3664 | part_72.Parent = Model | |
3665 | part_72.CFrame = CFrame.new(-89.7, -4.579, 44.7) * CFrame.Angles(0, 0, 0) | |
3666 | part_73.Anchored = true | |
3667 | part_73.Size = Vector3.new(0.1, 10.2, 17.8) | |
3668 | part_73.Orientation = Vector3.new(0, 90, 0) | |
3669 | part_73.Transparency = 1 | |
3670 | part_73.BrickColor = BrickColor.new("Navy blue") | |
3671 | part_73.Color = Color3.new(0, 0.12549, 0.376471) | |
3672 | part_73.Reflectance = 0.5 | |
3673 | part_73.Parent = Model | |
3674 | part_73.CFrame = CFrame.new(-70.5, -9.679, 56.05) * CFrame.Angles(0, 1.571, 0) | |
3675 | parttopart_strong_joint_66.Part1 = Part | |
3676 | parttopart_strong_joint_66.C0 = CFrame.new(0.05, -5.1, -8.9) * CFrame.Angles(-3.142, 0, -3.142) | |
3677 | parttopart_strong_joint_66.C1 = CFrame.new(0.55, -3.5, -0.1) * CFrame.Angles(0, -1.571, 0) | |
3678 | parttopart_strong_joint_66.Part0 = Part | |
3679 | parttopart_strong_joint_66.Name = "Part-to-Part Strong Joint" | |
3680 | parttopart_strong_joint_66.Parent = Part | |
3681 | seat_2.Size = Vector3.new(2, 0.4, 2) | |
3682 | seat_2.Orientation = Vector3.new(-0.02, 180, 0) | |
3683 | seat_2.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
3684 | seat_2.BrickColor = BrickColor.new("Black") | |
3685 | seat_2.TopSurface = Enum.SurfaceType.Weld | |
3686 | seat_2.BottomSurface = Enum.SurfaceType.Smooth | |
3687 | seat_2.Parent = Model | |
3688 | seat_2.CFrame = CFrame.new(-70.6, -16.279, 54.3) * CFrame.Angles(-3.141, 0, -3.142) | |
3689 | part_74.Anchored = true | |
3690 | part_74.Size = Vector3.new(0.3, 1.6, 0.2) | |
3691 | part_74.BottomSurface = Enum.SurfaceType.Smooth | |
3692 | part_74.Material = Enum.Material.WoodPlanks | |
3693 | part_74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3694 | part_74.TopSurface = Enum.SurfaceType.Smooth | |
3695 | part_74.BrickColor = BrickColor.new("Really black") | |
3696 | part_74.Parent = Model | |
3697 | part_74.CFrame = CFrame.new(-70.65, -17.279, 54.1) * CFrame.Angles(0, 0, 0) | |
3698 | parttopart_strong_joint_67.Name = "Part-to-Part Strong Joint" | |
3699 | parttopart_strong_joint_67.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3700 | parttopart_strong_joint_67.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3701 | parttopart_strong_joint_67.Part0 = Part | |
3702 | parttopart_strong_joint_67.Parent = Part | |
3703 | parttopart_strong_joint_68.Part1 = Part | |
3704 | parttopart_strong_joint_68.C0 = CFrame.new(0.15, -0.8, 0.1) * CFrame.Angles(1.571, 0, 0) | |
3705 | parttopart_strong_joint_68.C1 = CFrame.new(0.5, 0.5, 9.55) * CFrame.Angles(1.571, 0, 0) | |
3706 | parttopart_strong_joint_68.Part0 = Part | |
3707 | parttopart_strong_joint_68.Name = "Part-to-Part Strong Joint" | |
3708 | parttopart_strong_joint_68.Parent = Part | |
3709 | seat_3.Size = Vector3.new(2, 0.4, 2) | |
3710 | seat_3.Orientation = Vector3.new(-0.02, 180, 0) | |
3711 | seat_3.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
3712 | seat_3.BrickColor = BrickColor.new("Black") | |
3713 | seat_3.TopSurface = Enum.SurfaceType.Weld | |
3714 | seat_3.BottomSurface = Enum.SurfaceType.Smooth | |
3715 | seat_3.Parent = Model | |
3716 | seat_3.CFrame = CFrame.new(-77, -16.279, 54.3) * CFrame.Angles(-3.141, 0, -3.142) | |
3717 | seat_4.Size = Vector3.new(2, 0.4, 2) | |
3718 | seat_4.Orientation = Vector3.new(-0.02, 180, 0) | |
3719 | seat_4.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
3720 | seat_4.BrickColor = BrickColor.new("Black") | |
3721 | seat_4.TopSurface = Enum.SurfaceType.Weld | |
3722 | seat_4.BottomSurface = Enum.SurfaceType.Smooth | |
3723 | seat_4.Parent = Model | |
3724 | seat_4.CFrame = CFrame.new(-73.4, -16.279, 54.3) * CFrame.Angles(-3.141, 0, -3.142) | |
3725 | part_75.Anchored = true | |
3726 | part_75.Size = Vector3.new(0.3, 1.6, 0.2) | |
3727 | part_75.BottomSurface = Enum.SurfaceType.Smooth | |
3728 | part_75.Material = Enum.Material.WoodPlanks | |
3729 | part_75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3730 | part_75.TopSurface = Enum.SurfaceType.Smooth | |
3731 | part_75.BrickColor = BrickColor.new("Really black") | |
3732 | part_75.Parent = Model | |
3733 | part_75.CFrame = CFrame.new(-77.05, -17.279, 54.1) * CFrame.Angles(0, 0, 0) | |
3734 | parttopart_strong_joint_69.Name = "Part-to-Part Strong Joint" | |
3735 | parttopart_strong_joint_69.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3736 | parttopart_strong_joint_69.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3737 | parttopart_strong_joint_69.Part0 = Part | |
3738 | parttopart_strong_joint_69.Parent = Part | |
3739 | parttoseat_strong_joint.Part1 = Seat | |
3740 | parttoseat_strong_joint.C0 = CFrame.new(-0.15, 0.8, 0.1) * CFrame.Angles(-1.571, 0, -3.142) | |
3741 | parttoseat_strong_joint.C1 = CFrame.new(0.2, -0.2, 0.1) * CFrame.Angles(-1.57, 0, 0) | |
3742 | parttoseat_strong_joint.Part0 = Part | |
3743 | parttoseat_strong_joint.Name = "Part-to-Seat Strong Joint" | |
3744 | parttoseat_strong_joint.Parent = Part | |
3745 | parttopart_strong_joint_70.Part1 = Part | |
3746 | parttopart_strong_joint_70.C0 = CFrame.new(0.15, -0.8, 0.1) * CFrame.Angles(1.571, 0, 0) | |
3747 | parttopart_strong_joint_70.C1 = CFrame.new(-5.9, 0.5, 9.55) * CFrame.Angles(1.571, 0, 0) | |
3748 | parttopart_strong_joint_70.Part0 = Part | |
3749 | parttopart_strong_joint_70.Name = "Part-to-Part Strong Joint" | |
3750 | parttopart_strong_joint_70.Parent = Part | |
3751 | part_76.Anchored = true | |
3752 | part_76.Size = Vector3.new(0.3, 1.6, 0.2) | |
3753 | part_76.BottomSurface = Enum.SurfaceType.Smooth | |
3754 | part_76.Material = Enum.Material.WoodPlanks | |
3755 | part_76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3756 | part_76.TopSurface = Enum.SurfaceType.Smooth | |
3757 | part_76.BrickColor = BrickColor.new("Really black") | |
3758 | part_76.Parent = Model | |
3759 | part_76.CFrame = CFrame.new(-73.45, -17.279, 54.1) * CFrame.Angles(0, 0, 0) | |
3760 | parttopart_strong_joint_71.Name = "Part-to-Part Strong Joint" | |
3761 | parttopart_strong_joint_71.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3762 | parttopart_strong_joint_71.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3763 | parttopart_strong_joint_71.Part0 = Part | |
3764 | parttopart_strong_joint_71.Parent = Part | |
3765 | parttopart_strong_joint_72.Part1 = Part | |
3766 | parttopart_strong_joint_72.C0 = CFrame.new(0.15, -0.8, 0.1) * CFrame.Angles(1.571, 0, 0) | |
3767 | parttopart_strong_joint_72.C1 = CFrame.new(-2.3, 0.5, 9.55) * CFrame.Angles(1.571, 0, 0) | |
3768 | parttopart_strong_joint_72.Part0 = Part | |
3769 | parttopart_strong_joint_72.Name = "Part-to-Part Strong Joint" | |
3770 | parttopart_strong_joint_72.Parent = Part | |
3771 | part_77.Anchored = true | |
3772 | part_77.Size = Vector3.new(0.3, 1.6, 0.2) | |
3773 | part_77.BottomSurface = Enum.SurfaceType.Smooth | |
3774 | part_77.Material = Enum.Material.WoodPlanks | |
3775 | part_77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
3776 | part_77.TopSurface = Enum.SurfaceType.Smooth | |
3777 | part_77.BrickColor = BrickColor.new("Really black") | |
3778 | part_77.Parent = Model | |
3779 | part_77.CFrame = CFrame.new(-67.65, -17.279, 54.1) * CFrame.Angles(0, 0, 0) | |
3780 | parttopart_strong_joint_73.Name = "Part-to-Part Strong Joint" | |
3781 | parttopart_strong_joint_73.C1 = CFrame.new(-0.55, -0.05, 0.7) * CFrame.Angles(-1.571, 0, -3.142) | |
3782 | parttopart_strong_joint_73.C0 = CFrame.new(-0.65, 2.05, 0.55) * CFrame.Angles(-1.571, 0, -3.142) | |
3783 | parttopart_strong_joint_73.Part0 = Part | |
3784 | parttopart_strong_joint_73.Parent = Part | |
3785 | parttopart_strong_joint_74.Part1 = Part | |
3786 | parttopart_strong_joint_74.C0 = CFrame.new(0.15, -0.8, 0.1) * CFrame.Angles(1.571, 0, 0) | |
3787 | parttopart_strong_joint_74.C1 = CFrame.new(3.5, 0.5, 9.55) * CFrame.Angles(1.571, 0, 0) | |
3788 | parttopart_strong_joint_74.Part0 = Part | |
3789 | parttopart_strong_joint_74.Name = "Part-to-Part Strong Joint" | |
3790 | parttopart_strong_joint_74.Parent = Part | |
3791 | seat_5.Size = Vector3.new(2, 0.4, 2) | |
3792 | seat_5.Orientation = Vector3.new(-0.02, 180, 0) | |
3793 | seat_5.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
3794 | seat_5.BrickColor = BrickColor.new("Black") | |
3795 | seat_5.TopSurface = Enum.SurfaceType.Weld | |
3796 | seat_5.BottomSurface = Enum.SurfaceType.Smooth | |
3797 | seat_5.Parent = Model | |
3798 | seat_5.CFrame = CFrame.new(-67.6, -16.279, 54.3) * CFrame.Angles(-3.141, 0, -3.142) |