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1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
3 | InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
169 | print("Complete! Running...") | |
170 | ||
171 | ||
172 | --//Paste script below this line. | |
173 | ||
174 | ---------------------------------- | |
175 | ||
176 | --Made by goodguyaiden------------ | |
177 | --Infinity war gauntlet----------- | |
178 | --prob my biggest project--------- | |
179 | --sorry i couldnt do reality------ | |
180 | ||
181 | ---------------------------------- | |
182 | ||
183 | wait(0.2) | |
184 | plr = game.Players.LocalPlayer | |
185 | repeat wait() until plr.Character | |
186 | char = plr.Character | |
187 | local mouse = plr:GetMouse() | |
188 | local Player = game:service'Players'.localPlayer | |
189 | local chara = Player.Character | |
190 | Player=game:GetService("Players").LocalPlayer | |
191 | Character=Player.Character | |
192 | PlayerGui=Player.PlayerGui | |
193 | Backpack=Player.Backpack | |
194 | Torso=Character.Torso | |
195 | Head=Character.Head | |
196 | Humanoid=Character.Humanoid | |
197 | m=Instance.new('Model',Character) | |
198 | LeftArm=Character["Left Arm"] | |
199 | LeftLeg=Character["Left Leg"] | |
200 | RightArm=Character["Right Arm"] | |
201 | RightLeg=Character["Right Leg"] | |
202 | LS=Torso["Left Shoulder"] | |
203 | LH=Torso["Left Hip"] | |
204 | RS=Torso["Right Shoulder"] | |
205 | RH=Torso["Right Hip"] | |
206 | Face = Head.face | |
207 | Neck=Torso.Neck | |
208 | it=Instance.new | |
209 | attacktype=1 | |
210 | vt=Vector3.new | |
211 | cf=CFrame.new | |
212 | cl3=Color3.new | |
213 | rgb=Color3.fromRGB | |
214 | bcn=BrickColor.new | |
215 | euler=CFrame.fromEulerAnglesXYZ | |
216 | angles=CFrame.Angles | |
217 | Humanoid.WalkSpeed = 16 | |
218 | Player = game:GetService("Players").LocalPlayer | |
219 | PlayerGui = Player.PlayerGui | |
220 | Cam = workspace.CurrentCamera | |
221 | Backpack = Player.Backpack | |
222 | Character = Player.Character | |
223 | Humanoid = Character.Humanoid | |
224 | Mouse = Player:GetMouse() | |
225 | RootPart = Character["HumanoidRootPart"] | |
226 | Torso = Character["Torso"] | |
227 | Head = Character["Head"] | |
228 | RightArm = Character["Right Arm"] | |
229 | LeftArm = Character["Left Arm"] | |
230 | RightLeg = Character["Right Leg"] | |
231 | LeftLeg = Character["Left Leg"] | |
232 | RootJoint = RootPart["RootJoint"] | |
233 | Neck = Torso["Neck"] | |
234 | RightShoulder = Torso["Right Shoulder"] | |
235 | LeftShoulder = Torso["Left Shoulder"] | |
236 | RightHip = Torso["Right Hip"] | |
237 | LeftHip = Torso["Left Hip"] | |
238 | pumpk = Instance.new("Sound") | |
239 | pumpk.Parent = game.Players.LocalPlayer.Character.Head | |
240 | pumpk.SoundId = "rbxassetid://1771675015" | |
241 | pumpk.Volume = 2 | |
242 | pumpk.Looped = true | |
243 | pumpk:Play() | |
244 | game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 99999999999999999 | |
245 | game.Players.LocalPlayer.Character.Humanoid.Health = 99999999999999 | |
246 | ||
247 | IT = Instance.new | |
248 | CF = CFrame.new | |
249 | VT = Vector3.new | |
250 | RAD = math.rad | |
251 | C3 = Color3.new | |
252 | UD2 = UDim2.new | |
253 | BRICKC = BrickColor.new | |
254 | ANGLES = CFrame.Angles | |
255 | EULER = CFrame.fromEulerAnglesXYZ | |
256 | COS = math.cos | |
257 | ACOS = math.acos | |
258 | SIN = math.sin | |
259 | ASIN = math.asin | |
260 | ABS = math.abs | |
261 | MRANDOM = math.random | |
262 | FLOOR = math.floor | |
263 | Animation_Speed = 3 | |
264 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
265 | local Speed = 12 | |
266 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
267 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
268 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
269 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
270 | local DAMAGEMULTIPLIER = 1 | |
271 | local ANIM = "Idle" | |
272 | local ATTACK = false | |
273 | local EQUIPPED = false | |
274 | local HOLD = false | |
275 | local COMBO = 1 | |
276 | local Rooted = false | |
277 | local SINE = 0 | |
278 | local KEYHOLD = false | |
279 | local CHANGE = 2 / Animation_Speed | |
280 | local WALKINGANIM = false | |
281 | local VALUE1 = false | |
282 | local VALUE2 = false | |
283 | local ROBLOXIDLEANIMATION = IT("Animation") | |
284 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
285 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
286 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
287 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
288 | WEAPONGUI.Name = "Weapon GUI" | |
289 | local Weapon = IT("Model") | |
290 | Weapon.Name = "Adds" | |
291 | local Effects = IT("Folder", Weapon) | |
292 | Effects.Name = "Effects" | |
293 | local ANIMATOR = Humanoid.Animator | |
294 | local ANIMATE = Character.Animate | |
295 | local UNANCHOR = true | |
296 | local PLAYANIMS = true | |
297 | ArtificialHB = Instance.new("BindableEvent", owner.Character) | |
298 | ArtificialHB.Name = "ArtificialHB" | |
299 | ||
300 | ||
301 | Player_Size = 1 --Size of the player. | |
302 | Animation_Speed = 3 | |
303 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
304 | ||
305 | local Speed = 16 | |
306 | local Effects2 = {} | |
307 | ||
308 | ||
309 | ||
310 | owner.Character:WaitForChild("ArtificialHB") | |
311 | ||
312 | frame = Frame_Speed | |
313 | tf = 0 | |
314 | allowframeloss = false | |
315 | tossremainder = false | |
316 | lastframe = tick() | |
317 | owner.Character.ArtificialHB:Fire() | |
318 | ||
319 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
320 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
321 | end | |
322 | ||
323 | function PositiveAngle(NUMBER) | |
324 | if NUMBER >= 0 then | |
325 | NUMBER = 0 | |
326 | end | |
327 | return NUMBER | |
328 | end | |
329 | ||
330 | function NegativeAngle(NUMBER) | |
331 | if NUMBER <= 0 then | |
332 | NUMBER = 0 | |
333 | end | |
334 | return NUMBER | |
335 | end | |
336 | ||
337 | function Swait(NUMBER) | |
338 | if NUMBER == 0 or NUMBER == nil then | |
339 | ArtificialHB.Event:wait() | |
340 | else | |
341 | for i = 1, NUMBER do | |
342 | ArtificialHB.Event:wait() | |
343 | end | |
344 | end | |
345 | end | |
346 | ||
347 | function QuaternionFromCFrame(cf) | |
348 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
349 | local trace = m00 + m11 + m22 | |
350 | if trace > 0 then | |
351 | local s = math.sqrt(1 + trace) | |
352 | local recip = 0.5 / s | |
353 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
354 | else | |
355 | local i = 0 | |
356 | if m11 > m00 then | |
357 | i = 1 | |
358 | end | |
359 | if m22 > (i == 0 and m00 or m11) then | |
360 | i = 2 | |
361 | end | |
362 | if i == 0 then | |
363 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
364 | local recip = 0.5 / s | |
365 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
366 | elseif i == 1 then | |
367 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
368 | local recip = 0.5 / s | |
369 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
370 | elseif i == 2 then | |
371 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
372 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
373 | end | |
374 | end | |
375 | end | |
376 | ||
377 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
378 | local xs, ys, zs = x + x, y + y, z + z | |
379 | local wx, wy, wz = w * xs, w * ys, w * zs | |
380 | local xx = x * xs | |
381 | local xy = x * ys | |
382 | local xz = x * zs | |
383 | local yy = y * ys | |
384 | local yz = y * zs | |
385 | local zz = z * zs | |
386 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
387 | end | |
388 | ||
389 | function QuaternionSlerp(a, b, t) | |
390 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
391 | local startInterp, finishInterp; | |
392 | if cosTheta >= 0.0001 then | |
393 | if (1 - cosTheta) > 0.0001 then | |
394 | local theta = ACOS(cosTheta) | |
395 | local invSinTheta = 1 / SIN(theta) | |
396 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
397 | finishInterp = SIN(t * theta) * invSinTheta | |
398 | else | |
399 | startInterp = 1 - t | |
400 | finishInterp = t | |
401 | end | |
402 | else | |
403 | if (1 + cosTheta) > 0.0001 then | |
404 | local theta = ACOS(-cosTheta) | |
405 | local invSinTheta = 1 / SIN(theta) | |
406 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
407 | finishInterp = SIN(t * theta) * invSinTheta | |
408 | else | |
409 | startInterp = t - 1 | |
410 | finishInterp = t | |
411 | end | |
412 | end | |
413 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
414 | end | |
415 | ||
416 | function Clerp(a, b, t) | |
417 | local qa = {QuaternionFromCFrame(a)} | |
418 | local qb = {QuaternionFromCFrame(b)} | |
419 | local ax, ay, az = a.x, a.y, a.z | |
420 | local bx, by, bz = b.x, b.y, b.z | |
421 | local _t = 1 - t | |
422 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
423 | end | |
424 | ||
425 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
426 | local frame = IT("Frame") | |
427 | frame.BackgroundTransparency = TRANSPARENCY | |
428 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
429 | frame.Position = POSITION | |
430 | frame.Size = SIZE | |
431 | frame.BackgroundColor3 = COLOR | |
432 | frame.BorderColor3 = BORDERCOLOR | |
433 | frame.Name = NAME | |
434 | frame.Parent = PARENT | |
435 | return frame | |
436 | end | |
437 | ||
438 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
439 | local label = IT("TextLabel") | |
440 | label.BackgroundTransparency = 1 | |
441 | label.Size = UD2(1, 0, 1, 0) | |
442 | label.Position = UD2(0, 0, 0, 0) | |
443 | label.TextColor3 = TEXTCOLOR | |
444 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
445 | label.TextTransparency = TRANSPARENCY | |
446 | label.FontSize = TEXTFONTSIZE | |
447 | label.Font = TEXTFONT | |
448 | label.BorderSizePixel = BORDERSIZEPIXEL | |
449 | label.TextScaled = false | |
450 | label.Text = TEXT | |
451 | label.Name = NAME | |
452 | label.Parent = PARENT | |
453 | return label | |
454 | end | |
455 | ||
456 | function NoOutlines(PART) | |
457 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
458 | end | |
459 | ||
460 | ||
461 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
462 | local NEWWELD = IT(TYPE) | |
463 | NEWWELD.Part0 = PART0 | |
464 | NEWWELD.Part1 = PART1 | |
465 | NEWWELD.C0 = C0 | |
466 | NEWWELD.C1 = C1 | |
467 | NEWWELD.Parent = PARENT | |
468 | return NEWWELD | |
469 | end | |
470 | ||
471 | local S = IT("Sound") | |
472 | ||
473 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
474 | local NEWSOUND = nil | |
475 | coroutine.resume(coroutine.create(function() | |
476 | NEWSOUND = S:Clone() | |
477 | NEWSOUND.Parent = PARENT | |
478 | NEWSOUND.Volume = VOLUME | |
479 | NEWSOUND.Pitch = PITCH | |
480 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
481 | Swait() | |
482 | NEWSOUND:play() | |
483 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
484 | end)) | |
485 | return NEWSOUND | |
486 | end | |
487 | ||
488 | function CFrameFromTopBack(at, top, back) | |
489 | local right = top:Cross(back) | |
490 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
491 | end | |
492 | ||
493 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
494 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
495 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
496 | wave.CFrame = CFRAME | |
497 | coroutine.resume(coroutine.create(function(PART) | |
498 | for i = 1, WAIT do | |
499 | Swait() | |
500 | mesh.Scale = mesh.Scale + GROW | |
501 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
502 | if DOESROT == true then | |
503 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
504 | end | |
505 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
506 | if wave.Transparency > 0.99 then | |
507 | wave:remove() | |
508 | end | |
509 | end | |
510 | end)) | |
511 | end | |
512 | ||
513 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
514 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
515 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
516 | wave.CFrame = CFRAME | |
517 | coroutine.resume(coroutine.create(function(PART) | |
518 | for i = 1, WAIT do | |
519 | Swait() | |
520 | mesh.Scale = mesh.Scale + GROW | |
521 | if DOESROT == true then | |
522 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
523 | end | |
524 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
525 | if wave.Transparency > 0.99 then | |
526 | wave:remove() | |
527 | end | |
528 | end | |
529 | end)) | |
530 | end | |
531 | ||
532 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
533 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
534 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
535 | wave.CFrame = CFRAME | |
536 | coroutine.resume(coroutine.create(function(PART) | |
537 | for i = 1, WAIT do | |
538 | Swait() | |
539 | mesh.Scale = mesh.Scale + GROW | |
540 | wave.Transparency = wave.Transparency + (1/WAIT) | |
541 | if wave.Transparency > 0.99 then | |
542 | wave:remove() | |
543 | end | |
544 | end | |
545 | end)) | |
546 | end | |
547 | ||
548 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
549 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
550 | local mesh = nil | |
551 | if KIND == "Base" then | |
552 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
553 | elseif KIND == "Thin" then | |
554 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
555 | elseif KIND == "Round" then | |
556 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
557 | end | |
558 | wave.CFrame = CFRAME | |
559 | coroutine.resume(coroutine.create(function(PART) | |
560 | for i = 1, WAIT do | |
561 | Swait() | |
562 | mesh.Scale = mesh.Scale + GROW/10 | |
563 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
564 | if wave.Transparency > 0.99 then | |
565 | wave:remove() | |
566 | end | |
567 | end | |
568 | end)) | |
569 | end | |
570 | ||
571 | function MakeForm(PART,TYPE) | |
572 | if TYPE == "Cyl" then | |
573 | local MSH = IT("CylinderMesh",PART) | |
574 | elseif TYPE == "Ball" then | |
575 | local MSH = IT("SpecialMesh",PART) | |
576 | MSH.MeshType = "Sphere" | |
577 | elseif TYPE == "Wedge" then | |
578 | local MSH = IT("SpecialMesh",PART) | |
579 | MSH.MeshType = "Wedge" | |
580 | end | |
581 | end | |
582 | ||
583 | ||
584 | function CheckTableForString(Table, String) | |
585 | for i, v in pairs(Table) do | |
586 | if string.find(string.lower(String), string.lower(v)) then | |
587 | return true | |
588 | end | |
589 | end | |
590 | return false | |
591 | end | |
592 | ||
593 | function CheckIntangible(Hit) | |
594 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
595 | if Hit and Hit.Parent then | |
596 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
597 | return true | |
598 | end | |
599 | end | |
600 | return false | |
601 | end | |
602 | ||
603 | Debris = game:GetService("Debris") | |
604 | ||
605 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
606 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
607 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
608 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
609 | if RayHit and CheckIntangible(RayHit) then | |
610 | if DelayIfHit then | |
611 | wait() | |
612 | end | |
613 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
614 | end | |
615 | return RayHit, RayPos, RayNormal | |
616 | end | |
617 | ||
618 | function turnto(position) | |
619 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
620 | end | |
621 | ||
622 | ||
623 | ||
624 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
625 | tf = tf + s | |
626 | if tf >= frame then | |
627 | if allowframeloss then | |
628 | owner.Character.ArtificialHB:Fire() | |
629 | lastframe = tick() | |
630 | else | |
631 | for i = 1, math.floor(tf / frame) do | |
632 | owner.Character.ArtificialHB:Fire() | |
633 | end | |
634 | lastframe = tick() | |
635 | end | |
636 | if tossremainder then | |
637 | tf = 0 | |
638 | else | |
639 | tf = tf - frame * math.floor(tf / frame) | |
640 | end | |
641 | end | |
642 | end) | |
643 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
644 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
645 | end | |
646 | ||
647 | function PositiveAngle(NUMBER) | |
648 | if NUMBER >= 0 then | |
649 | NUMBER = 0 | |
650 | end | |
651 | return NUMBER | |
652 | end | |
653 | ||
654 | function NegativeAngle(NUMBER) | |
655 | if NUMBER <= 0 then | |
656 | NUMBER = 0 | |
657 | end | |
658 | return NUMBER | |
659 | end | |
660 | ||
661 | function Swait(NUMBER) | |
662 | if NUMBER == 0 or NUMBER == nil then | |
663 | ArtificialHB.Event:wait() | |
664 | else | |
665 | for i = 1, NUMBER do | |
666 | ArtificialHB.Event:wait() | |
667 | end | |
668 | end | |
669 | end | |
670 | ||
671 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
672 | local NEWMESH = IT(MESH) | |
673 | if MESH == "SpecialMesh" then | |
674 | NEWMESH.MeshType = MESHTYPE | |
675 | if MESHID ~= "nil" and MESHID ~= "" then | |
676 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
677 | end | |
678 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
679 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
680 | end | |
681 | end | |
682 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
683 | NEWMESH.Scale = SCALE | |
684 | NEWMESH.Parent = PARENT | |
685 | return NEWMESH | |
686 | end | |
687 | ||
688 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
689 | local NEWPART = IT("Part") | |
690 | NEWPART.formFactor = FORMFACTOR | |
691 | NEWPART.Reflectance = REFLECTANCE | |
692 | NEWPART.Transparency = TRANSPARENCY | |
693 | NEWPART.CanCollide = false | |
694 | NEWPART.Locked = true | |
695 | NEWPART.Anchored = true | |
696 | if ANCHOR == false then | |
697 | NEWPART.Anchored = false | |
698 | end | |
699 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
700 | NEWPART.Name = NAME | |
701 | NEWPART.Size = SIZE | |
702 | NEWPART.Position = Torso.Position | |
703 | NEWPART.Material = MATERIAL | |
704 | NEWPART:BreakJoints() | |
705 | NEWPART.Parent = PARENT | |
706 | return NEWPART | |
707 | end | |
708 | ||
709 | local function weldBetween(a, b) | |
710 | local weldd = Instance.new("ManualWeld") | |
711 | weldd.Part0 = a | |
712 | weldd.Part1 = b | |
713 | weldd.C0 = CFrame.new() | |
714 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
715 | weldd.Parent = a | |
716 | return weldd | |
717 | end | |
718 | ||
719 | ||
720 | function QuaternionFromCFrame(cf) | |
721 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
722 | local trace = m00 + m11 + m22 | |
723 | if trace > 0 then | |
724 | local s = math.sqrt(1 + trace) | |
725 | local recip = 0.5 / s | |
726 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
727 | else | |
728 | local i = 0 | |
729 | if m11 > m00 then | |
730 | i = 1 | |
731 | end | |
732 | if m22 > (i == 0 and m00 or m11) then | |
733 | i = 2 | |
734 | end | |
735 | if i == 0 then | |
736 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
737 | local recip = 0.5 / s | |
738 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
739 | elseif i == 1 then | |
740 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
741 | local recip = 0.5 / s | |
742 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
743 | elseif i == 2 then | |
744 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
745 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
746 | end | |
747 | end | |
748 | end | |
749 | ||
750 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
751 | local xs, ys, zs = x + x, y + y, z + z | |
752 | local wx, wy, wz = w * xs, w * ys, w * zs | |
753 | local xx = x * xs | |
754 | local xy = x * ys | |
755 | local xz = x * zs | |
756 | local yy = y * ys | |
757 | local yz = y * zs | |
758 | local zz = z * zs | |
759 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
760 | end | |
761 | ||
762 | function QuaternionSlerp(a, b, t) | |
763 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
764 | local startInterp, finishInterp; | |
765 | if cosTheta >= 0.0001 then | |
766 | if (1 - cosTheta) > 0.0001 then | |
767 | local theta = ACOS(cosTheta) | |
768 | local invSinTheta = 1 / SIN(theta) | |
769 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
770 | finishInterp = SIN(t * theta) * invSinTheta | |
771 | else | |
772 | startInterp = 1 - t | |
773 | finishInterp = t | |
774 | end | |
775 | else | |
776 | if (1 + cosTheta) > 0.0001 then | |
777 | local theta = ACOS(-cosTheta) | |
778 | local invSinTheta = 1 / SIN(theta) | |
779 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
780 | finishInterp = SIN(t * theta) * invSinTheta | |
781 | else | |
782 | startInterp = t - 1 | |
783 | finishInterp = t | |
784 | end | |
785 | end | |
786 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
787 | end | |
788 | ||
789 | function Clerp(a, b, t) | |
790 | local qa = {QuaternionFromCFrame(a)} | |
791 | local qb = {QuaternionFromCFrame(b)} | |
792 | local ax, ay, az = a.x, a.y, a.z | |
793 | local bx, by, bz = b.x, b.y, b.z | |
794 | local _t = 1 - t | |
795 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
796 | end | |
797 | ||
798 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
799 | local frame = IT("Frame") | |
800 | frame.BackgroundTransparency = TRANSPARENCY | |
801 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
802 | frame.Position = POSITION | |
803 | frame.Size = SIZE | |
804 | frame.BackgroundColor3 = COLOR | |
805 | frame.BorderColor3 = BORDERCOLOR | |
806 | frame.Name = NAME | |
807 | frame.Parent = PARENT | |
808 | return frame | |
809 | end | |
810 | ||
811 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
812 | local label = IT("TextLabel") | |
813 | label.BackgroundTransparency = 1 | |
814 | label.Size = UD2(1, 0, 1, 0) | |
815 | label.Position = UD2(0, 0, 0, 0) | |
816 | label.TextColor3 = TEXTCOLOR | |
817 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
818 | label.TextTransparency = TRANSPARENCY | |
819 | label.FontSize = TEXTFONTSIZE | |
820 | label.Font = TEXTFONT | |
821 | label.BorderSizePixel = BORDERSIZEPIXEL | |
822 | label.TextScaled = false | |
823 | label.Text = TEXT | |
824 | label.Name = NAME | |
825 | label.Parent = PARENT | |
826 | return label | |
827 | end | |
828 | ||
829 | function NoOutlines(PART) | |
830 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
831 | end | |
832 | ||
833 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
834 | local NEWWELD = IT(TYPE) | |
835 | NEWWELD.Part0 = PART0 | |
836 | NEWWELD.Part1 = PART1 | |
837 | NEWWELD.C0 = C0 | |
838 | NEWWELD.C1 = C1 | |
839 | NEWWELD.Parent = PARENT | |
840 | return NEWWELD | |
841 | end | |
842 | ||
843 | local S = IT("Sound") | |
844 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
845 | local NEWSOUND = nil | |
846 | coroutine.resume(coroutine.create(function() | |
847 | NEWSOUND = S:Clone() | |
848 | NEWSOUND.Parent = PARENT | |
849 | NEWSOUND.Volume = VOLUME | |
850 | NEWSOUND.Pitch = PITCH | |
851 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
852 | NEWSOUND:play() | |
853 | if DOESLOOP == true then | |
854 | NEWSOUND.Looped = true | |
855 | else | |
856 | repeat wait(1) until NEWSOUND.Playing == false | |
857 | NEWSOUND:remove() | |
858 | end | |
859 | end)) | |
860 | return NEWSOUND | |
861 | end | |
862 | ||
863 | function MakeForm(PART,TYPE) | |
864 | if TYPE == "Cyl" then | |
865 | local MSH = IT("CylinderMesh",PART) | |
866 | elseif TYPE == "Ball" then | |
867 | local MSH = IT("SpecialMesh",PART) | |
868 | MSH.MeshType = "Sphere" | |
869 | elseif TYPE == "Wedge" then | |
870 | local MSH = IT("SpecialMesh",PART) | |
871 | MSH.MeshType = "Wedge" | |
872 | end | |
873 | end | |
874 | ||
875 | function CFrameFromTopBack(at, top, back) | |
876 | local right = top:Cross(back) | |
877 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
878 | end | |
879 | ||
880 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
881 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
882 | if HITFLOOR ~= nil then | |
883 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
884 | if HITFLOOR.Name == "BloodPuddle" then | |
885 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
886 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
887 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
888 | end | |
889 | else | |
890 | if HITFLOOR.Anchored == true then | |
891 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
892 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
893 | MakeForm(BLOOD,"Cyl") | |
894 | coroutine.resume(coroutine.create(function() | |
895 | Swait(75) | |
896 | while true do | |
897 | Swait() | |
898 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
899 | if BLOOD.Size.Z < 0.051 then | |
900 | BLOOD:remove() | |
901 | break | |
902 | end | |
903 | end | |
904 | end)) | |
905 | end | |
906 | end | |
907 | end | |
908 | end | |
909 | end | |
910 | ||
911 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
912 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
913 | BLOOD.CFrame = CF(POSITION) | |
914 | MakeForm(BLOOD,"Ball") | |
915 | local bv = Instance.new("BodyVelocity",BLOOD) | |
916 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
917 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
918 | bv.Name = "MOVE" | |
919 | Debris:AddItem(bv,0.05) | |
920 | coroutine.resume(coroutine.create(function() | |
921 | local HASTOUCHEDGROUND = false | |
922 | local HIT = BLOOD.Touched:Connect(function(hit) | |
923 | if hit.Anchored == true then | |
924 | HASTOUCHEDGROUND = true | |
925 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
926 | end | |
927 | end) | |
928 | wait(5) | |
929 | if HASTOUCHEDGROUND == false then | |
930 | BLOOD:remove() | |
931 | end | |
932 | end)) | |
933 | end | |
934 | ||
935 | Debris = game:GetService("Debris") | |
936 | ||
937 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
938 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
939 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
940 | end | |
941 | ||
942 | function turnto(position) | |
943 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
944 | end | |
945 | ||
946 | function recurse(root,callback,i) | |
947 | i= i or 0 | |
948 | for _,v in pairs(root:GetChildren()) do | |
949 | i = i + 1 | |
950 | callback(i,v) | |
951 | ||
952 | if #v:GetChildren() > 0 then | |
953 | i = recurse(v,callback,i) | |
954 | end | |
955 | end | |
956 | ||
957 | return i | |
958 | end | |
959 | ||
960 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
961 | attachmentName = attachmentName.."RigAttachment" | |
962 | local constraint = Instance.new(className.."Constraint") | |
963 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
964 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
965 | constraint.Name = "RagdollConstraint"..part1.Name | |
966 | ||
967 | for _,propertyData in next,properties or {} do | |
968 | constraint[propertyData[1]] = propertyData[2] | |
969 | end | |
970 | ||
971 | constraint.Parent = character | |
972 | end | |
973 | ||
974 | function getAttachment0(character, attachmentName) | |
975 | for _,child in next,character:GetChildren() do | |
976 | local attachment = child:FindFirstChild(attachmentName) | |
977 | if attachment then | |
978 | return attachment | |
979 | end | |
980 | end | |
981 | end | |
982 | ||
983 | function R15Ragdoll(character) | |
984 | recurse(character, function(_,v) | |
985 | if v:IsA("Attachment") then | |
986 | v.Axis = Vector3.new(0, 1, 0) | |
987 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
988 | v.Rotation = Vector3.new(0, 0, 0) | |
989 | end | |
990 | end) | |
991 | for _,child in next,character:GetChildren() do | |
992 | if child:IsA("Accoutrement") then | |
993 | for _,part in next,child:GetChildren() do | |
994 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
995 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
996 | local attachment0 = getAttachment0(character,attachment1.Name) | |
997 | if attachment0 and attachment1 then | |
998 | local constraint = Instance.new("HingeConstraint") | |
999 | constraint.Attachment0 = attachment0 | |
1000 | constraint.Attachment1 = attachment1 | |
1001 | constraint.LimitsEnabled = true | |
1002 | constraint.UpperAngle = 0 | |
1003 | constraint.LowerAngle = 0 | |
1004 | constraint.Parent = character | |
1005 | end | |
1006 | elseif part.Name == "HumanoidRootPart" then | |
1007 | part:remove() | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | end | |
1012 | ||
1013 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
1014 | {"LimitsEnabled",true}; | |
1015 | {"UpperAngle",5}; | |
1016 | }) | |
1017 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
1018 | {"LimitsEnabled",true}; | |
1019 | {"UpperAngle",15}; | |
1020 | }) | |
1021 | ||
1022 | local handProperties = { | |
1023 | {"LimitsEnabled", true}; | |
1024 | {"UpperAngle",0}; | |
1025 | {"LowerAngle",0}; | |
1026 | } | |
1027 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
1028 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
1029 | ||
1030 | local shinProperties = { | |
1031 | {"LimitsEnabled", true}; | |
1032 | {"UpperAngle", 0}; | |
1033 | {"LowerAngle", -75}; | |
1034 | } | |
1035 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
1036 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
1037 | ||
1038 | local footProperties = { | |
1039 | {"LimitsEnabled", true}; | |
1040 | {"UpperAngle", 15}; | |
1041 | {"LowerAngle", -45}; | |
1042 | } | |
1043 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1044 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1045 | ||
1046 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
1047 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1048 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1049 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1050 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1051 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1052 | end | |
1053 | ||
1054 | function Ragdoll(Character2,CharTorso) | |
1055 | Character2:BreakJoints() | |
1056 | local hum = Character2:findFirstChild("Humanoid") | |
1057 | hum:remove() | |
1058 | local function Scan(ch) | |
1059 | local e | |
1060 | for e = 1,#ch do | |
1061 | Scan(ch[e]:GetChildren()) | |
1062 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1063 | ch[e]:remove() | |
1064 | end | |
1065 | end | |
1066 | end | |
1067 | local NEWHUM = IT("Humanoid") | |
1068 | NEWHUM.Name = "Corpse" | |
1069 | NEWHUM.Health = 0 | |
1070 | NEWHUM.MaxHealth = 0 | |
1071 | NEWHUM.PlatformStand = true | |
1072 | NEWHUM.Parent = Character2 | |
1073 | NEWHUM.DisplayDistanceType = "None" | |
1074 | ||
1075 | local ch = Character2:GetChildren() | |
1076 | local i | |
1077 | for i = 1,#ch do | |
1078 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1079 | ch[i]:remove() | |
1080 | end | |
1081 | end | |
1082 | ||
1083 | local Torso2 = Character2.Torso | |
1084 | local movevector = Vector3.new() | |
1085 | ||
1086 | if Torso2 then | |
1087 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1088 | local Head = Character2:FindFirstChild("Head") | |
1089 | if Head then | |
1090 | local Neck = Instance.new("Weld") | |
1091 | Neck.Name = "Neck" | |
1092 | Neck.Part0 = Torso2 | |
1093 | Neck.Part1 = Head | |
1094 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1095 | Neck.C1 = CFrame.new() | |
1096 | Neck.Parent = Torso2 | |
1097 | ||
1098 | end | |
1099 | local Limb = Character2:FindFirstChild("Right Arm") | |
1100 | if Limb then | |
1101 | ||
1102 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1103 | local Joint = Instance.new("Glue") | |
1104 | Joint.Name = "RightShoulder" | |
1105 | Joint.Part0 = Torso2 | |
1106 | Joint.Part1 = Limb | |
1107 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1108 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1109 | Joint.Parent = Torso2 | |
1110 | ||
1111 | local B = Instance.new("Part") | |
1112 | B.TopSurface = 0 | |
1113 | B.BottomSurface = 0 | |
1114 | B.formFactor = "Symmetric" | |
1115 | B.Size = Vector3.new(1, 1, 1) | |
1116 | B.Transparency = 1 | |
1117 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1118 | B.Parent = Character2 | |
1119 | local W = Instance.new("Weld") | |
1120 | W.Part0 = Limb | |
1121 | W.Part1 = B | |
1122 | W.C0 = CFrame.new(0, -0.5, 0) | |
1123 | W.Parent = Limb | |
1124 | ||
1125 | end | |
1126 | local Limb = Character2:FindFirstChild("Left Arm") | |
1127 | if Limb then | |
1128 | ||
1129 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1130 | local Joint = Instance.new("Glue") | |
1131 | Joint.Name = "LeftShoulder" | |
1132 | Joint.Part0 = Torso2 | |
1133 | Joint.Part1 = Limb | |
1134 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1135 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1136 | Joint.Parent = Torso2 | |
1137 | ||
1138 | local B = Instance.new("Part") | |
1139 | B.TopSurface = 0 | |
1140 | B.BottomSurface = 0 | |
1141 | B.formFactor = "Symmetric" | |
1142 | B.Size = Vector3.new(1, 1, 1) | |
1143 | B.Transparency = 1 | |
1144 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1145 | B.Parent = Character2 | |
1146 | local W = Instance.new("Weld") | |
1147 | W.Part0 = Limb | |
1148 | W.Part1 = B | |
1149 | W.C0 = CFrame.new(0, -0.5, 0) | |
1150 | W.Parent = Limb | |
1151 | ||
1152 | end | |
1153 | local Limb = Character2:FindFirstChild("Right Leg") | |
1154 | if Limb then | |
1155 | ||
1156 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1157 | local Joint = Instance.new("Glue") | |
1158 | Joint.Name = "RightHip" | |
1159 | Joint.Part0 = Torso2 | |
1160 | Joint.Part1 = Limb | |
1161 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1162 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1163 | Joint.Parent = Torso2 | |
1164 | ||
1165 | local B = Instance.new("Part") | |
1166 | B.TopSurface = 0 | |
1167 | B.BottomSurface = 0 | |
1168 | B.formFactor = "Symmetric" | |
1169 | B.Size = Vector3.new(1, 1, 1) | |
1170 | B.Transparency = 1 | |
1171 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1172 | B.Parent = Character2 | |
1173 | local W = Instance.new("Weld") | |
1174 | W.Part0 = Limb | |
1175 | W.Part1 = B | |
1176 | W.C0 = CFrame.new(0, -0.5, 0) | |
1177 | W.Parent = Limb | |
1178 | ||
1179 | end | |
1180 | local Limb = Character2:FindFirstChild("Left Leg") | |
1181 | if Limb then | |
1182 | ||
1183 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1184 | local Joint = Instance.new("Glue") | |
1185 | Joint.Name = "LeftHip" | |
1186 | Joint.Part0 = Torso2 | |
1187 | Joint.Part1 = Limb | |
1188 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1189 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1190 | Joint.Parent = Torso2 | |
1191 | ||
1192 | local B = Instance.new("Part") | |
1193 | B.TopSurface = 0 | |
1194 | B.BottomSurface = 0 | |
1195 | B.formFactor = "Symmetric" | |
1196 | B.Size = Vector3.new(1, 1, 1) | |
1197 | B.Transparency = 1 | |
1198 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1199 | B.Parent = Character2 | |
1200 | local W = Instance.new("Weld") | |
1201 | W.Part0 = Limb | |
1202 | W.Part1 = B | |
1203 | W.C0 = CFrame.new(0, -0.5, 0) | |
1204 | W.Parent = Limb | |
1205 | ||
1206 | end | |
1207 | --[ | |
1208 | local Bar = Instance.new("Part") | |
1209 | Bar.TopSurface = 0 | |
1210 | Bar.BottomSurface = 0 | |
1211 | Bar.formFactor = "Symmetric" | |
1212 | Bar.Size = Vector3.new(1, 1, 1) | |
1213 | Bar.Transparency = 1 | |
1214 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1215 | Bar.Parent = Character2 | |
1216 | local Weld = Instance.new("Weld") | |
1217 | Weld.Part0 = Torso2 | |
1218 | Weld.Part1 = Bar | |
1219 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1220 | Weld.Parent = Torso2 | |
1221 | --]] | |
1222 | end | |
1223 | Character2.Parent = workspace | |
1224 | Debris:AddItem(Character2,5) | |
1225 | ||
1226 | return Character2,Torso2 | |
1227 | end | |
1228 | ||
1229 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
1230 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "1757389224", "1757405356", VT(0.07,0.07,0.07), VT(0,0, 0)) | |
1231 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, LeftArm, Gun, CF(0.2, -1, 0.2) * ANGLES(RAD(330), RAD(0), RAD(20)), CF(0, 0, 0)) | |
1232 | ||
1233 | canworld = true | |
1234 | ||
1235 | we = true | |
1236 | ||
1237 | function time() | |
1238 | CreateSound("907330619", Head, 10, 1) | |
1239 | wait(1) | |
1240 | local function weld(lol) | |
1241 | local weld = Instance.new("Weld", plr.Character.Torso) | |
1242 | weld.Part0 = plr.Character.Torso | |
1243 | weld.Part1 = lol | |
1244 | weld.C0 = plr.Character.Torso.CFrame:inverse() | |
1245 | weld.C1 = lol.CFrame:inverse() | |
1246 | end | |
1247 | wait(1.4) | |
1248 | ||
1249 | for i, v in pairs(game.Players:GetChildren()) do | |
1250 | t = v.Character:FindFirstChild("Torso") | |
1251 | if t then | |
1252 | t.Anchored = true | |
1253 | plr.Character:FindFirstChild("Torso").Anchored = false | |
1254 | end | |
1255 | RA = v.Character:FindFirstChild("Right Arm") | |
1256 | if RA then | |
1257 | RA.Anchored = true | |
1258 | plr.Character:FindFirstChild("Right Arm").Anchored = false | |
1259 | end | |
1260 | LA = v.Character:FindFirstChild("Left Arm") | |
1261 | if LA then | |
1262 | LA.Anchored = true | |
1263 | plr.Character:FindFirstChild("Left Arm").Anchored = false | |
1264 | end | |
1265 | RL = v.Character:FindFirstChild("Right Leg") | |
1266 | if RL then | |
1267 | RL.Anchored = true | |
1268 | plr.Character:FindFirstChild("Right Leg").Anchored = false | |
1269 | end | |
1270 | LL = v.Character:FindFirstChild("Left Leg") | |
1271 | if LL then | |
1272 | LL.Anchored = true | |
1273 | plr.Character:FindFirstChild("Left Leg").Anchored = false | |
1274 | end | |
1275 | end | |
1276 | ||
1277 | game.Lighting.TimeOfDay="00:00:00" | |
1278 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1279 | wait(0.1) | |
1280 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1281 | wait(0.1) | |
1282 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1283 | wait(0.1) | |
1284 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1285 | wait(0.1) | |
1286 | game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355) | |
1287 | wait(10) | |
1288 | for i, v in pairs(game.Players:GetChildren()) do | |
1289 | t = v.Character:FindFirstChild("Torso") | |
1290 | if t then | |
1291 | t.Anchored = false | |
1292 | end | |
1293 | RA = v.Character:FindFirstChild("Right Arm") | |
1294 | if RA then | |
1295 | RA.Anchored = false | |
1296 | end | |
1297 | LA = v.Character:FindFirstChild("Left Arm") | |
1298 | if LA then | |
1299 | LA.Anchored = false | |
1300 | end | |
1301 | RL = v.Character:FindFirstChild("Right Leg") | |
1302 | if RL then | |
1303 | RL.Anchored = false | |
1304 | end | |
1305 | LL = v.Character:FindFirstChild("Left Leg") | |
1306 | if LL then | |
1307 | LL.Anchored = false | |
1308 | end | |
1309 | end | |
1310 | ||
1311 | ||
1312 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1313 | wait(0.1) | |
1314 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1315 | wait(0.1) | |
1316 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1317 | wait(0.1) | |
1318 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1319 | ||
1320 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
1321 | game.Lighting.TimeOfDay="15:00:00" | |
1322 | ||
1323 | end | |
1324 | ||
1325 | function Space() | |
1326 | sky = Instance.new('Sky', game.Lighting) | |
1327 | sky.MoonTextureId = 'rbxasset://sky/moon.png' | |
1328 | sky.SkyboxBk = 'http://www.roblox.com/asset/?id=159248188' | |
1329 | sky.SkyboxDn = 'http://www.roblox.com/asset/?id=159248183' | |
1330 | sky.SkyboxFt = 'http://www.roblox.com/asset/?id=159248187' | |
1331 | sky.SkyboxLf = 'http://www.roblox.com/asset/?id=159248173' | |
1332 | sky.SkyboxRt = 'http://www.roblox.com/asset/?id=159248192' | |
1333 | sky.SkyboxUp = 'http://www.roblox.com/asset/?id=159248176' | |
1334 | sky.Name = 'Space' | |
1335 | ||
1336 | for i,v in pairs(workspace:getChildren()) do | |
1337 | if v.ClassName == 'Part' and v.Name == 'Base' then | |
1338 | v.Transparency = 1 | |
1339 | v.Size = Vector3.new(2048, 1, 2048) | |
1340 | end | |
1341 | end | |
1342 | workspace.Gravity = 10 | |
1343 | end | |
1344 | ||
1345 | ||
1346 | function Space2() | |
1347 | sky = game.Lighting:findFirstChild('Space') | |
1348 | sky:Destroy() | |
1349 | ||
1350 | for i,v in pairs(workspace:getChildren()) do | |
1351 | if v.ClassName == 'Part' and v.Name == 'Base' then | |
1352 | v.Transparency = 0 | |
1353 | v.Size = Vector3.new(2048, 1, 2048) | |
1354 | end | |
1355 | end | |
1356 | workspace.Gravity = 196.5 | |
1357 | end | |
1358 | function Mind() | |
1359 | ATTACK = true | |
1360 | Rooted = true | |
1361 | CreateSound("907332856", Head, 10, 1) | |
1362 | for i=0, 1, 0.1 / Animation_Speed do | |
1363 | Swait() | |
1364 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1368 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1370 | end | |
1371 | for i=0, 1, 0.1 / Animation_Speed do | |
1372 | Swait() | |
1373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1377 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1379 | end | |
1380 | local Wind = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Wind", VT(0, 0, 0),false) | |
1381 | local HandleMesh = CreateMesh("SpecialMesh", Wind, "FileMesh", "495572467", "495572476", VT(1,1,1), VT(0,0, 0)) | |
1382 | local Weld = CreateWeldOrSnapOrMotor("Weld", Wind, Torso, Wind, CF(0, 0, -15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1383 | for i=0, 1, 0.1 / Animation_Speed do | |
1384 | Swait() | |
1385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1391 | end | |
1392 | Wind:remove() | |
1393 | local broken = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "broken", VT(0, 0, 0),false) | |
1394 | local HandleMesh = CreateMesh("SpecialMesh", broken, "FileMesh", "926826971", "926827014", VT(1,1,1), VT(0,0, 0)) | |
1395 | local Weld = CreateWeldOrSnapOrMotor("Weld", broken, Torso, broken, CF(0, 0, -15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1396 | for i=0, 1, 0.1 / Animation_Speed do | |
1397 | Swait() | |
1398 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1399 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1400 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1401 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1402 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1403 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1404 | end | |
1405 | broken:remove() | |
1406 | ATTACK = false | |
1407 | Rooted = false | |
1408 | end | |
1409 | ||
1410 | function power2() | |
1411 | we = true | |
1412 | ATTACK = true | |
1413 | Rooted = true | |
1414 | CreateSound("1843115950", Head, 10, 1) | |
1415 | for i=0, 1, 0.1 / Animation_Speed do | |
1416 | Swait() | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1423 | end | |
1424 | for i=0, 1, 0.1 / Animation_Speed do | |
1425 | Swait() | |
1426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1432 | end | |
1433 | local Wind = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Wind", VT(0, 0, 0),false) | |
1434 | local HandleMesh = CreateMesh("SpecialMesh", Wind, "FileMesh", "433838302", "1031083476", VT(3,3,3), VT(0,0, 0)) | |
1435 | local Weld = CreateWeldOrSnapOrMotor("Weld", Wind, Torso, Wind, CF(0, 0, -5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1436 | game.Players.LocalPlayer.Character["Wind"].Touched:connect(function(hit) | |
1437 | local humanoid = hit.Parent:findFirstChild("Humanoid") | |
1438 | if we == true then | |
1439 | humanoid:TakeDamage(50) | |
1440 | end | |
1441 | end) | |
1442 | for i=0, 1, 0.1 / Animation_Speed do | |
1443 | Swait() | |
1444 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1450 | end | |
1451 | for i=0, 1, 0.1 / Animation_Speed do | |
1452 | Swait() | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1459 | end | |
1460 | we = false | |
1461 | Wind:remove() | |
1462 | ATTACK = false | |
1463 | Rooted = false | |
1464 | end | |
1465 | ||
1466 | function all_together_now() | |
1467 | ATTACK = true | |
1468 | Rooted = true | |
1469 | CreateSound("907329532", Head, 10, 1) | |
1470 | for i=0, 1, 0.1 / Animation_Speed do | |
1471 | Swait() | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1478 | end | |
1479 | for i=0, 1, 0.1 / Animation_Speed do | |
1480 | Swait() | |
1481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1485 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1487 | end | |
1488 | for i=0, 1, 0.1 / Animation_Speed do | |
1489 | Swait() | |
1490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1496 | end | |
1497 | for i=0, 1, 0.1 / Animation_Speed do | |
1498 | Swait() | |
1499 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1505 | end | |
1506 | CreateSound("217767125", Head, 10, 1) | |
1507 | for i,v in pairs(workspace:GetChildren()) do | |
1508 | if v.ClassName == "Model" then | |
1509 | local human = v:FindFirstChildOfClass("Humanoid") | |
1510 | if human and human.Parent.Name ~= chara.Name then | |
1511 | human.Parent:BreakJoints() | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | ||
1516 | for i=0, 1, 0.1 / Animation_Speed do | |
1517 | Swait() | |
1518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1522 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1524 | end | |
1525 | CreateSound("907333294", Head, 10, 1) | |
1526 | for i=0, 1, 0.1 / Animation_Speed do | |
1527 | Swait() | |
1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1534 | end | |
1535 | for i=0, 1, 0.1 / Animation_Speed do | |
1536 | Swait() | |
1537 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1543 | end | |
1544 | for i=0, 1, 0.1 / Animation_Speed do | |
1545 | Swait() | |
1546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1548 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1550 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1552 | end | |
1553 | ATTACK = false | |
1554 | Rooted = false | |
1555 | end | |
1556 | ||
1557 | function Taunt() | |
1558 | ATTACK = true | |
1559 | Rooted = true | |
1560 | CreateSound("907331038", Head, 10, 1) | |
1561 | for i=0, 1, 0.1 / Animation_Speed do | |
1562 | Swait() | |
1563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1569 | end | |
1570 | for i=0, 1, 0.1 / Animation_Speed do | |
1571 | Swait() | |
1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1578 | end | |
1579 | for i=0, 1, 0.1 / Animation_Speed do | |
1580 | Swait() | |
1581 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1585 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1587 | end | |
1588 | for i=0, 1, 0.1 / Animation_Speed do | |
1589 | Swait() | |
1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1596 | end | |
1597 | ATTACK = false | |
1598 | Rooted = false | |
1599 | end | |
1600 | ||
1601 | function power() | |
1602 | we = true | |
1603 | ATTACK = true | |
1604 | Rooted = true | |
1605 | CreateSound("1843115950", Head, 10, 1) | |
1606 | for i=0, 1, 0.1 / Animation_Speed do | |
1607 | Swait() | |
1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1614 | end | |
1615 | game.Players.LocalPlayer.Character["Gun"].Touched:connect(function(hit) | |
1616 | local humanoid = hit.Parent:findFirstChild("Humanoid") | |
1617 | if we == true then | |
1618 | humanoid:TakeDamage(50) | |
1619 | end | |
1620 | end) | |
1621 | for i=0, 1, 0.1 / Animation_Speed do | |
1622 | Swait() | |
1623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1629 | end | |
1630 | we = false | |
1631 | ATTACK = false | |
1632 | Rooted = false | |
1633 | end | |
1634 | ||
1635 | function MouseDown(Mouse) | |
1636 | end | |
1637 | ||
1638 | function MouseUp(Mouse) | |
1639 | HOLD = false | |
1640 | end | |
1641 | ||
1642 | function KeyDown(Key) | |
1643 | KEYHOLD = true | |
1644 | if Key == "f" and ATTACK == false then | |
1645 | Taunt() | |
1646 | end | |
1647 | if Key == "h" and ATTACK == false then | |
1648 | all_together_now() | |
1649 | end | |
1650 | if Key == "g" and ATTACK == false then | |
1651 | Mind() | |
1652 | end | |
1653 | if Key == "q" and ATTACK == false then | |
1654 | power() | |
1655 | end | |
1656 | if Key == "r" and ATTACK == false then | |
1657 | Space() | |
1658 | end | |
1659 | if Key == "p" and ATTACK == false then | |
1660 | time() | |
1661 | end | |
1662 | if Key == "t" and ATTACK == false then | |
1663 | Space2() | |
1664 | end | |
1665 | if Key == "e" and ATTACK == false then | |
1666 | power2() | |
1667 | end | |
1668 | end | |
1669 | ||
1670 | function KeyUp(Key) | |
1671 | KEYHOLD = false | |
1672 | end | |
1673 | ||
1674 | Mouse.Button1Down:connect(function(NEWKEY) | |
1675 | MouseDown(NEWKEY) | |
1676 | end) | |
1677 | Mouse.Button1Up:connect(function(NEWKEY) | |
1678 | MouseUp(NEWKEY) | |
1679 | end) | |
1680 | Mouse.KeyDown:connect(function(NEWKEY) | |
1681 | KeyDown(NEWKEY) | |
1682 | end) | |
1683 | Mouse.KeyUp:connect(function(NEWKEY) | |
1684 | KeyUp(NEWKEY) | |
1685 | end) | |
1686 | ||
1687 | while true do | |
1688 | Swait() | |
1689 | ANIMATE.Parent = nil | |
1690 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1691 | v:Stop(); | |
1692 | end | |
1693 | SINE = SINE + CHANGE | |
1694 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1695 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1696 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1697 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1698 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1699 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1700 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1701 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1702 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1703 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1704 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1705 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1706 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1707 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1708 | end | |
1709 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1710 | ANIM = "Jump" | |
1711 | if PLAYANIMS == true then | |
1712 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1718 | end | |
1719 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1720 | ANIM = "Fall" | |
1721 | if PLAYANIMS == true then | |
1722 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1726 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1728 | end | |
1729 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1730 | ANIM = "Idle" | |
1731 | if PLAYANIMS == true then | |
1732 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1733 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1734 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1735 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-180), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1736 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1737 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1738 | end | |
1739 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1740 | ANIM = "Walk" | |
1741 | if PLAYANIMS == true then | |
1742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-180), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.2) * ANGLES(RAD(90 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)), 1) | |
1747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.2) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)), 1) | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | if Rooted == false then | |
1752 | Disable_Jump = false | |
1753 | Humanoid.WalkSpeed = Speed | |
1754 | elseif Rooted == true then | |
1755 | Disable_Jump = true | |
1756 | Humanoid.WalkSpeed = 0 | |
1757 | end | |
1758 | ||
1759 | Humanoid.Health = Humanoid.Health + 1 |