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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11-
local Plr = Plrs.LocalPlayer
11+
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26-
local Mouse = Plr:GetMouse()
26+
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
-- Created by Nebula_Zorua --
88
-- Your DeTERMINATION --
89
-- Y o u  a c t  l i k e  y o u  h a v e  a  c h o i c e. =) --
90
-- Discord: Nebula the Zorua#6969
91
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
92
93
94
--// Initializing \\--
95
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
96
local Plrs = S.Players
97
local Plr = owner
98
local Char = Plr.Character
99
local Hum = Char:FindFirstChildOfClass'Humanoid'
100
local RArm = Char["Right Arm"]
101
local LArm = Char["Left Arm"]
102
local RLeg = Char["Right Leg"]
103
local LLeg = Char["Left Leg"]	
104
local Root = Char:FindFirstChild'HumanoidRootPart'
105
local Torso = Char.Torso
106
local Head = Char.Head
107
local NeutralAnims = true
108
local Attack = false
109
local BloodPuddles = {}
110
local Effects = {}
111
local Debounces = {Debounces={}}
112
local Hit = {}
113
local Sine = 0
114
local Change = 1
115
local Souls = 0
116
--// Debounce System \\--
117
118
119
function Debounces:New(name,cooldown)
120
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
121
	setmetatable(aaaaa,{__index = Debounces})
122
	Debounces.Debounces[name] = aaaaa
123
	return aaaaa
124
end
125
126
function Debounces:Use(overrideUsable)
127
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
128
	if(self.Usable or overrideUsable)then
129
		self.Usable = false
130
		self.CoolingDown = true
131
		local LastUse = time()
132
		self.LastUse = LastUse
133
		delay(self.Cooldown or 2,function()
134
			if(self.LastUse == LastUse)then
135
				self.CoolingDown = false
136
				self.Usable = true
137
			end
138
		end)
139
	end
140
end
141
142
function Debounces:Get(name)
143
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
144
	for i,v in next, Debounces.Debounces do
145
		if(i == name)then
146
			return v;
147
		end
148
	end
149
end
150
151
function Debounces:GetProgressPercentage()
152
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
153
	if(self.CoolingDown and not self.Usable)then
154
		return math.max(
155
			math.floor(
156
				(
157
					(time()-self.LastUse)/self.Cooldown or 2
158
				)*100
159
			)
160
		)
161
	else
162
		return 100
163
	end
164
end
165
166
--// Shortcut Variables \\--
167
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
168
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
169
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
170
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
171
local R3 = {N=Region3.new}
172
local De = S.Debris
173
local WS = workspace
174
local Lght = S.Lighting
175
local RepS = S.ReplicatedStorage
176
local IN = Instance.new
177
local CSK = ColorSequenceKeypoint.new
178
local CS = ColorSequence.new
179
--// Instance Creation Functions \\--
180
181
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
182
	local Sound = IN("Sound")
183
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
184
	Sound.Pitch = pitch or 1
185
	Sound.Volume = volume or 1
186
	Sound.Looped = looped or false
187
	if(autoPlay)then
188
		coroutine.wrap(function()
189
			repeat wait() until Sound.IsLoaded
190
			Sound.Playing = autoPlay or false
191
		end)()
192
	end
193
	if(not looped and effect)then
194
		Sound.Stopped:connect(function()
195
			Sound.Volume = 0
196
			Sound:destroy()
197
		end)
198
	elseif(effect)then
199
		warn("Sound can't be looped and a sound effect!")
200
	end
201
	Sound.Parent =parent or Torso
202
	return Sound
203
end
204
function Part(parent,color,material,size,cframe,anchored,cancollide)
205
	local part = IN("Part")
206
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
207
	part.Material = (material or Enum.Material.SmoothPlastic)
208
	part.TopSurface,part.BottomSurface=10,10
209
	part.Size = (size or V3.N(1,1,1))
210
	part.CFrame = (cframe or CF.N(0,0,0))
211
	part.Anchored = (anchored or false)
212
	part.CanCollide = (cancollide or false)
213
	part.Parent = (parent or Char)
214
	return part
215
end
216
function Mesh(parent,meshtype,meshid,textid,scale,offset)
217
	local part = IN("SpecialMesh")
218
	part.MeshId = meshid or ""
219
	part.TextureId = textid or ""
220
	part.Scale = scale or V3.N(1,1,1)
221
	part.Offset = offset or V3.N(0,0,0)
222
	part.MeshType = meshtype or Enum.MeshType.Sphere
223
	part.Parent = parent
224
	return part
225
end
226
227
NewInstance = function(instance,parent,properties)
228
	local inst = Instance.new(instance,parent)
229
	if(properties)then
230
		for i,v in next, properties do
231
			pcall(function() inst[i] = v end)
232
		end
233
	end
234
	return inst;
235
end
236
237
238
239
--// Extended ROBLOX tables \\--
240
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
241
--// Customization \\--
242
243
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
244
local Remove_Hats = false
245
local Remove_Clothing = true
246
local PlayerSize = 1
247
local DamageColor = BrickColor.new'Really red'
248
local MusicID = 669399163
249
local WalkSpeed = 8
250
local MaxSouls = 100
251
local MaxHealth = 500 
252
253
254
if(_G.RefusedAnimation == nil) then _G.RefusedAnimation = false end
255
256
--// Weapon and GUI creation, and Character Customization \\--
257
258
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
259
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
260
local Effects = IN("Folder",Char)
261
Effects.Name = "Effects"
262
263
Hum.MaxHealth = MaxHealth
264
Hum.Health = MaxHealth
265
266
local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)})
267
local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://362719969",V3.N(1,1,1),V3.N())
268
local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(1,0,0)),CSK(0.5,C3.N(1,1,0)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
269
local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(1,0,0),C3.N(1,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
270
271
local KTrail = NewInstance("Trail",Knife,{
272
	Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
273
	Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
274
	Color=CS(C3.N(1,0,0)),
275
	Enabled=false,
276
	Transparency=NumberSequence.new(0,1),
277
	Lifetime=1.25,
278
})
279
local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
280
local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://250264520","rbxassetid://75975464",V3.N(1.05,1.05,1.05),V3.N())
281
282
NewInstance("PointLight",Knife,{Color=C3.N(1,0,0),Range=10,Brightness=3})
283
284
285
Hum.DisplayDistanceType = 'None'
286
287
local naeeym2 = IN("BillboardGui",Char)
288
naeeym2.AlwaysOnTop = true
289
naeeym2.Size = UDim2.new(5,35,2,15)
290
naeeym2.StudsOffset = V3.N(0,2.5,0)
291
naeeym2.Adornee = Char.Head
292
naeeym2.Name = "Name"
293
naeeym2.PlayerToHideFrom = Plr
294
local tecks2 = IN("TextLabel",naeeym2)
295
tecks2.BackgroundTransparency = 1
296
tecks2.TextScaled = true
297
tecks2.BorderSizePixel = 0
298
tecks2.Text = "Chara"
299
tecks2.Font = Enum.Font.Bodoni
300
tecks2.TextSize = 30
301
tecks2.TextStrokeTransparency = 0
302
tecks2.TextColor3 = C3.N(0,0,0)
303
tecks2.TextStrokeColor3 = C3.N(.7,0,0)
304
tecks2.Size = UDim2.new(1,0,0.5,0)
305
tecks2.Parent = naeeym2
306
307
308
IN("Shirt",Char)
309
IN("Pants",Char)
310
311
Hum.WalkSpeed = WalkSpeed
312
if(PlayerSize ~= 1)then
313
	for _,v in next, Char:GetDescendats() do
314
		if(v:IsA'BasePart')then
315
			v.Size = v.Size * PlayerSize
316
		end
317
	end
318
end
319
320
321
for i = 1, 35 do
322
	local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
323
	FACE.Transparency = 0+(i-1)/35.2
324
	FACE.Name = 'ShadowFace'
325
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
326
	NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
327
	--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
328
end
329
330
local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
331
local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
332
local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
333
334
local REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
335
local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
336
local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
337
338
339
pcall(function()
340
	Char.LeftWing:destroy()
341
	Char.ReaperShadowHead:destroy()
342
end)
343
344
345
local Music = Sound(Torso,MusicID,1,3,true,false,true)
346
Music.Name = 'Music'
347
348
--// Stop animations \\--
349
for _,v in next, Hum:GetPlayingAnimationTracks() do
350
	v:Stop();
351
end
352
353
pcall(game.Destroy,Char:FindFirstChild'Animate')
354
pcall(game.Destroy,Hum:FindFirstChild'Animator')
355
356
--// Joints \\--
357
358
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
359
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
360
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
361
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
362
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
363
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
364
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
365
local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
366
367
local LSC0 = LS.C0
368
local RSC0 = RS.C0
369
local NKC0 = NK.C0
370
local LHC0 = LH.C0
371
local RHC0 = RH.C0
372
local RJC0 = RJ.C0
373
374
--// Artificial HB \\--
375
376
local ArtificialHB = IN("BindableEvent", script)
377
ArtificialHB.Name = "Heartbeat"
378
379
script:WaitForChild("Heartbeat")
380
381
local tf = 0
382
local allowframeloss = false
383
local tossremainder = false
384
local lastframe = tick()
385
local frame = 1/Frame_Speed
386
ArtificialHB:Fire()
387
388
game:GetService("RunService").Heartbeat:connect(function(s, p)
389
	tf = tf + s
390
	if tf >= frame then
391
		if allowframeloss then
392
			script.Heartbeat:Fire()
393
			lastframe = tick()
394
		else
395
			for i = 1, math.floor(tf / frame) do
396
				ArtificialHB:Fire()
397
			end
398
			lastframe = tick()
399
		end
400
		if tossremainder then
401
			tf = 0
402
		else
403
			tf = tf - frame * math.floor(tf / frame)
404
		end
405
	end
406
end)
407
408
function swait(num)
409
	if num == 0 or num == nil then
410
		ArtificialHB.Event:wait()
411
	else
412
		for i = 0, num do
413
			ArtificialHB.Event:wait()
414
		end
415
	end
416
end
417
418
419
--// Effect Function(s) \\--
420
421
function Bezier(startpos, pos2, pos3, endpos, t)
422
	local A = startpos:lerp(pos2, t)
423
	local B  = pos2:lerp(pos3, t)
424
	local C = pos3:lerp(endpos, t)
425
	local lerp1 = A:lerp(B, t)
426
	local lerp2 = B:lerp(C, t)
427
	local cubic = lerp1:lerp(lerp2, t)
428
	return cubic
429
end
430
431
function Tween(obj,props,time,easing,direction,repeats,backwards)
432
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
433
	local tween = S.TweenService:Create(obj, info, props)
434
	
435
	tween:Play()
436
end
437
438
local FXTable = {}
439
440
coroutine.resume(coroutine.create(function()
441
	while true do
442
		for i = 1, #FXTable do
443
			local data = FXTable[i]
444
			if(data)then
445
				local Frame = data.Frame
446
				local FX = data.Effect or 'ResizeAndFade'
447
				local Parent = data.Parent or Effects
448
				local Color = data.Color or C3.N(0,0,0)
449
				local Size = data.Size or V3.N(1,1,1)
450
				local MoveDir = data.MoveDirection or nil
451
				local MeshData = data.Mesh or nil
452
				local SndData = data.Sound or nil
453
				local Frames = data.Frames or 45
454
				local CFra = data.CFrame or Torso.CFrame
455
				local Settings = data.FXSettings or {}
456
				local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound
457
				local grow = data.Grow
458
				
459
				local MoveSpeed = nil;
460
				if(MoveDir)then
461
					MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
462
				end
463
				if(FX ~= 'Arc')then
464
					Frame = Frame + 1
465
					if(FX == "Fade")then
466
						Prt.Transparency  = (Frame/Frames)
467
					elseif(FX == "Resize")then
468
						if(not Settings.EndSize)then
469
							Settings.EndSize = V3.N(0,0,0)
470
						end
471
						if(Settings.EndIsIncrement)then
472
							if(Msh)then
473
								Msh.Scale = Msh.Scale + Settings.EndSize
474
							else
475
								Prt.Size = Prt.Size + Settings.EndSize
476
							end					
477
						else
478
							if(Msh)then
479
								Msh.Scale = Msh.Scale - grow/Frames
480
							else
481
								Prt.Size = Prt.Size - grow/Frames
482
							end
483
						end 
484
					elseif(FX == "ResizeAndFade")then
485
						if(not Settings.EndSize)then
486
							Settings.EndSize = V3.N(0,0,0)
487
						end
488
						if(Settings.EndIsIncrement)then
489
							if(Msh)then
490
								Msh.Scale = Msh.Scale + Settings.EndSize
491
							else
492
								Prt.Size = Prt.Size + Settings.EndSize
493
							end					
494
						else
495
							if(Msh)then
496
								Msh.Scale = Msh.Scale - grow/Frames
497
							else
498
								Prt.Size = Prt.Size - grow/Frames
499
							end
500
						end 
501
						Prt.Transparency = (Frame/Frames)
502
					end
503
					if(Settings.RandomizeCFrame)then
504
						Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
505
					end
506
					if(MoveDir and MoveSpeed)then
507
						local Orientation = Prt.Orientation
508
						Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
509
						Prt.Orientation = Orientation
510
					end
511
					if(Prt.Transparency >= 1 or Frame >= Frames)then
512
						Prt:destroy()
513
						table.remove(FXTable,i)
514
					else
515
						data.Frame = Frame
516
					end
517
				else
518
					local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
519
					if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
520
					if(start and endP)then
521
						local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
522
						local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
523
						Frame = Frame + (Settings.Speed or 0.01)
524
						if(Settings.Home)then
525
							endP = Settings.Home.CFrame
526
						end
527
						Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
528
						if(Prt.Transparency >= 1 or Frame >= Frames)then
529
							if(Settings.RemoveOnGoal)then
530
								Prt:destroy()
531
							end
532
						end
533
					else
534
						Prt:destroy()
535
					end
536
				end
537
			end
538
		end
539
		swait()
540
	end
541
end))
542
543
function Effect(data)
544
	local FX = data.Effect or 'ResizeAndFade'
545
	local Parent = data.Parent or Effects
546
	local Color = data.Color or C3.N(0,0,0)
547
	local Size = data.Size or V3.N(1,1,1)
548
	local MoveDir = data.MoveDirection or nil
549
	local MeshData = data.Mesh or nil
550
	local SndData = data.Sound or nil
551
	local Frames = data.Frames or 45
552
	local Manual = data.Manual or nil
553
	local Material = data.Material or nil
554
	local CFra = data.CFrame or Torso.CFrame
555
	local Settings = data.FXSettings or {}
556
	local Shape = data.Shape or Enum.PartType.Block
557
	local Snd,Prt,Msh;
558
	coroutine.wrap(function()
559
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
560
			Prt = Manual
561
		else
562
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
563
			Prt.Shape = Shape
564
		end
565
		if(typeof(MeshData) == 'table')then
566
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
567
		elseif(typeof(MeshData) == 'Instance')then
568
			Msh = MeshData:Clone()
569
			Msh.Parent = Prt
570
		elseif(Shape == Enum.PartType.Block)then
571
			Msh = Mesh(Prt,Enum.MeshType.Brick)
572
		end
573
		if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
574
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
575
		end
576
		if(Snd)then
577
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
578
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
579
		end
580
		Size = (Msh and Msh.Scale or Size)
581
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
582
		
583
		local MoveSpeed = nil;
584
		if(MoveDir)then
585
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
586
		end
587
		if(FX ~= 'Arc')then
588
			for Frame = 1, Frames do
589
				if(FX == "Fade")then
590
					Prt.Transparency  = (Frame/Frames)
591
				elseif(FX == "Resize")then
592
					if(not Settings.EndSize)then
593
						Settings.EndSize = V3.N(0,0,0)
594
					end
595
					if(Settings.EndIsIncrement)then
596
						if(Msh)then
597
							Msh.Scale = Msh.Scale + Settings.EndSize
598
						else
599
							Prt.Size = Prt.Size + Settings.EndSize
600
						end					
601
					else
602
						if(Msh)then
603
							Msh.Scale = Msh.Scale - grow/Frames
604
						else
605
							Prt.Size = Prt.Size - grow/Frames
606
						end
607
					end 
608
				elseif(FX == "ResizeAndFade")then
609
					if(not Settings.EndSize)then
610
						Settings.EndSize = V3.N(0,0,0)
611
					end
612
					if(Settings.EndIsIncrement)then
613
						if(Msh)then
614
							Msh.Scale = Msh.Scale + Settings.EndSize
615
						else
616
							Prt.Size = Prt.Size + Settings.EndSize
617
						end					
618
					else
619
						if(Msh)then
620
							Msh.Scale = Msh.Scale - grow/Frames
621
						else
622
							Prt.Size = Prt.Size - grow/Frames
623
						end
624
					end 
625
					Prt.Transparency = (Frame/Frames)
626
				end
627
				if(Settings.RandomizeCFrame)then
628
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
629
				end
630
				if(MoveDir and MoveSpeed)then
631
					local Orientation = Prt.Orientation
632
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
633
					Prt.Orientation = Orientation
634
				end
635
				swait()
636
			end
637
			Prt:destroy()
638
		else
639
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
640
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
641
			if(start and endP)then
642
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
643
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
644
				for Frame = 0, 1, (Settings.Speed or 0.01) do
645
					if(Settings.Home)then
646
						endP = Settings.Home.CFrame
647
					end
648
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
649
				end
650
				if(Settings.RemoveOnGoal)then
651
					Prt:destroy()
652
				end
653
			else
654
				Prt:destroy()
655
				assert(start,"You need a start position!")
656
				assert(endP,"You need a start position!")
657
			end
658
		end
659
	end)()
660
	return Prt,Msh,Snd
661
end
662
663
664
665
function SoulSteal(whom,human)
666
	local torso = (whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart' or whom:FindFirstChild'Torso')
667
	local succ, health, alive = pcall(function() return whom:FindFirstChildOfClass'Humanoid'.Health, whom:FindFirstChildOfClass'Humanoid'.Health > 0 end)
668
	if(torso and torso:IsA'BasePart' and alive == true)then
669
		whom:FindFirstChildOfClass'Humanoid'.Health = 0
670
		whom:BreakJoints()
671
		local Model = IN("Model",Effects)
672
		warn('Soul stolen from '..whom.Name)
673
		Model.Name = whom.Name.."'s Soul"
674
		local Soul = Part(Model,(human and BrickColor.new'Really red' or BrickColor.new(C3.N(1,1,1))),'Glass',V3.N(1,1,1),torso.CFrame,true,false)
675
		Soul.CanCollide=false
676
		Mesh(Soul,Enum.MeshType.Sphere)
677
		Soul.Name = 'Head'
678
		if(whom.Name == 'CKbackup')then
679
			Soul.Color = C3.N(1,1,1)
680
			local DripEmitter = NewInstance("ParticleEmitter",Soul,{EmissionDirection='Bottom',Color=CS(Soul.Color),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://243132757",Transparency=NumberSequence.new(0,1),LockedToPart=false,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(5)})
681
		end
682
		local Hoom = NewInstance("Humanoid",Model,{MaxHealth=(health <= 10000 and health/2 or 10000),Health=(health <= 10000 and health/2 or 10000)})
683
		local AT0 = NewInstance("Attachment",Soul,{Position=V3.N(0,.5,0)})
684
		local AT1 = NewInstance("Attachment",Soul,{Position=V3.N(0,-.5,0)})
685
		local Trail = NewInstance("Trail",Soul,{Attachment0=AT0,Attachment1=AT1,Transparency=NumberSequence.new(0),FaceCamera = true,Texture="rbxassetid://945758042",LightEmission=.3,Color=CS(Soul.Color),Lifetime=.5,MinLength=0})
686
		NewInstance("PointLight",Soul,{Color=Soul.Color,Range=10,Brightness=(human and 3 or .5)})
687
		
688
		local turdso = Soul:Clone()
689
		turdso.Name = "Torso"
690
		turdso.CanCollide = false
691
		turdso.Anchored = true
692
		turdso.CFrame = Soul.CFrame
693
		turdso.Parent = Model
694
		turdso.Size = V3.N()
695
		turdso.Transparency=1
696
		local Distance = math.huge
697
		repeat
698
			Soul.CFrame = CF.N(Soul.Position,Torso.Position)*CF.N(0,0,-1)
699
			turdso.CFrame = Soul.CFrame
700
			Distance = (Soul.CFrame.p-Torso.CFrame.p).magnitude
701
			swait()
702
		until Hoom.Health <= 0 or not Soul.Parent or Distance <= 1.2
703
		if(Soul.Parent and Hoom.Health > 0)then
704
			Model:destroy()
705
			Effect{
706
				Effect="ResizeAndFade",
707
				Mesh={Enum.MeshType.Sphere},
708
				Color = Soul.Color,
709
				CFrame=Torso.CFrame,
710
				Size=V3.N(3,3,3),
711
				Material=Enum.Material.Neon,
712
				Sound={SoundId=444667859,Pitch=1,Volume=2.5},
713
				FXSettings={
714
					EndSize=V3.N(6,6,6),
715
				}
716
			}
717
			Souls = Souls + (human and 1 or .1)
718
			warn("Souls: "..Souls)
719
			MaxHealth = MaxHealth + Hoom.Health
720
			Hum.Health = Hum.Health + Hoom.Health
721
			for i = 1, 5 do
722
				Effect{
723
					Effect="Fade",
724
					Color = Soul.Color,
725
					MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
726
				}	
727
			end
728
		else
729
			
730
			warn("Soul destroyed!")
731
			for i = 1, 5 do
732
				Effect{
733
					Effect="Fade",
734
					Color = Soul.Color,
735
					CFrame=Soul.CFrame,
736
					MoveDirection = (Soul.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
737
				}	
738
			end
739
			Effect{
740
				Effect="ResizeAndFade",
741
				Mesh={Enum.MeshType.Sphere},
742
				Sound={SoundId=444667859,Pitch=1,Volume=5},
743
				Color = Soul.Color,
744
				CFrame=Soul.CFrame,
745
				Size=V3.N(3,3,3),
746
				Material=Enum.Material.Neon,
747
				FXSettings={
748
					EndSize=V3.N(6,6,6),
749
				}
750
			}
751
			Model:destroy()
752
		end
753
	end
754
end
755
756
--// Other Functions \\ --
757
758
function getRegion(point,range,ignore)
759
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
760
end
761
762
function clerp(startCF,endCF,alpha)
763
	return startCF:lerp(endCF, alpha)
764
end
765
766
function GetTorso(char)
767
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
768
end
769
770
function ShowDamage(Pos, Text, Time, Color)
771
	coroutine.wrap(function()
772
	local Rate = (1 / Frame_Speed)
773
	local Pos = (Pos or Vector3.new(0, 0, 0))
774
	local Text = (Text or "")
775
	local Time = (Time or 2)
776
	local Color = (Color or Color3.new(1, 0, 1))
777
	local EffectPart = NewInstance("Part",Effects,{
778
		Material=Enum.Material.SmoothPlastic,
779
		Reflectance = 0,
780
		Transparency = 1,
781
		BrickColor = BrickColor.new(Color),
782
		Name = "Effect",
783
		Size = Vector3.new(0,0,0),
784
		Anchored = true,
785
		CFrame = CF.N(Pos)
786
	})
787
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
788
		Size = UDim2.new(1.25, 0, 1.25, 0),
789
		Adornee = EffectPart,
790
	})
791
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
792
		BackgroundTransparency = 1,
793
		Size = UDim2.new(1, 0, 1, 0),
794
		Text = Text,
795
		Font = "Arcade",
796
		TextColor3 = Color,
797
		TextStrokeColor3 = Color3.new(0,0,0),
798
		TextStrokeTransparency=0,
799
		TextScaled = true,
800
	})
801
	S.Debris:AddItem(EffectPart, (Time))
802
	EffectPart.Parent = workspace
803
	delay(0, function()
804
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
805
		local Frames = (Time / Rate)
806
		for Frame = 1, Frames do
807
			swait()
808
			local Percent = (Frame / Frames)
809
			TextLabel.TextTransparency = Percent
810
			TextLabel.TextStrokeTransparency = Percent
811
		end
812
		if EffectPart and EffectPart.Parent then
813
			EffectPart:Destroy()
814
		end
815
	end) end)()
816
end
817
818
function Kill(whom)
819
	if(whom.Name ~= 'Nebula_Zorua')then
820
		local isPlr = Plrs:GetPlayerFromCharacter(whom) ~= nil
821
		coroutine.wrap(SoulSteal)(whom,isPlr)
822
		for _,v in next, whom:children() do
823
			if(v:IsA'BasePart')then
824
				v.Parent = Effects
825
				v:ClearAllChildren()
826
				v.Anchored = true
827
				v.CanCollide = false
828
				v.Transparency = 1
829
				local dust = NewInstance("ParticleEmitter",v,{
830
					Color = ColorSequence.new(C3.N(1,1,1)),
831
					LightEmission=0,
832
					LightInfluence=1,
833
					Size=NumberSequence.new{NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)},
834
					Texture="rbxassetid://284205403",
835
					Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
836
					Lifetime = NumberRange.new(1),
837
					Rate=150,
838
					Acceleration = V3.N(0,10,0),
839
					Speed = NumberRange.new(5),
840
					Enabled = true
841
				})
842
				delay(1, function()
843
					dust.Enabled = false
844
					S.Debris:AddItem(v,2)
845
				end)
846
			end
847
		end
848
	else
849
		warn"nope. nawt happenin'"
850
	end
851
end
852
853
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
854
	if(who)then
855
		local hum = who:FindFirstChildOfClass'Humanoid'
856
		local Damage = M.RNG(minDam,maxDam)
857
		local canHit = true
858
		if(hum)then
859
			for _, p in pairs(Hit) do
860
				if p[1] == hum then
861
					if(time() - p[2] < 0.4) then
862
						canHit = false
863
					else
864
						Hit[_] = nil
865
					end
866
				end
867
			end
868
			if(canHit)then
869
				table.insert(Hit,{hum,time()})
870
				if(GetTorso(who))then
871
					Sound(GetTorso(who),406913243,1,10,false,true,true)
872
				end
873
				if(hum.Health >= math.huge)then
874
					Kill(who)
875
					if(who:FindFirstChild'Head' and hum.Health > 0)then
876
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 3, DamageColor.Color)
877
					end
878
				else
879
					local player = S.Players:GetPlayerFromCharacter(who)
880
					if(Type == "Fire")then
881
						--idk..
882
					else
883
						local  c = Instance.new("ObjectValue",hum)
884
						c.Name = "creator"
885
						c.Value = Plr
886
						game:service'Debris':AddItem(c,0.35)
887
						local Crit = false
888
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
889
							Crit = true
890
							Damage = Damage*(critMult or 2)
891
						end
892
						Damage = Damage*((Souls/5)+1)
893
						if(who:FindFirstChild'Head' and hum.Health > 0)then
894
							ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), (Crit and "[CRIT] " or "").. math.floor(Damage), 3, (Crit and BrickColor.new'New Yeller'.Color or DamageColor.Color))
895
						end
896
						
897
						if(hum.Health - Damage <= 0)then
898
							Kill(who)
899
						else
900
							hum.Health = hum.Health - Damage
901
							if(Type == 'Knockback' and GetTorso(who))then
902
								local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
903
								local body = NewInstance('BodyVelocity',GetTorso(who),{
904
									P = 500,
905
									maxForce = V3.N(math.huge,0,math.huge),
906
									velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
907
								})
908
								game:service'Debris':AddItem(body,.5)
909
							elseif(Type == "Electric")then
910
								if(M.RNG(1,100) >= critChance)then
911
									if(who:FindFirstChild'Head' and hum.Health > 0)then
912
										ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 3, BrickColor.new"New Yeller".Color)
913
									end
914
									local asd = hum.WalkSpeed/2
915
									hum.WalkSpeed = asd
916
									local paralyzed = true
917
									coroutine.wrap(function()
918
										while paralyzed do
919
											swait(25)
920
											if(M.RNG(1,25) == 1)then
921
												if(who:FindFirstChild'Head' and hum.Health > 0)then
922
													ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 3, BrickColor.new"New Yeller".Color)
923
												end
924
												hum.PlatformStand = true
925
											end
926
										end
927
									end)()
928
									delay(4, function()
929
										paralyzed = false
930
										hum.WalkSpeed = hum.WalkSpeed + asd
931
									end)
932
								end
933
								
934
							elseif(Type == 'Knockdown' and GetTorso(who))then
935
								local rek = GetTorso(who)
936
								hum.PlatformStand = true
937
								delay(1,function()
938
									hum.PlatformStand = false
939
								end)
940
								local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
941
								local bodvol = NewInstance("BodyVelocity",rek,{
942
									velocity = angle * Knock,
943
									P = 5000,
944
									maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
945
								})
946
								local rl = NewInstance("BodyAngularVelocity",rek,{
947
									P = 3000,
948
									maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
949
									angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
950
								})
951
								game:GetService("Debris"):AddItem(bodvol, .5)
952
								game:GetService("Debris"):AddItem(rl, .5)
953
							end
954
						end
955
					end
956
				end
957
			end
958
		end
959
	end
960
end
961
962
963
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
964
	for _,v in next, getRegion(where,range,{Char}) do
965
		if(v.Name ~= 'Nebula_Zorua')then
966
			if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
967
				DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
968
			end
969
		end
970
	end
971
end
972
973
function AOEKill(where,range)
974
	for _,v in next, getRegion(where,range,{Char,Effects}) do
975
		local succ,alive = pcall(function() return v.Parent:FindFirstChildOfClass'Humanoid'.Health > 0 end)
976
		if(v.Name ~= 'Nebula_Zorua')then
977
			if(v.Parent and alive == true)then
978
				coroutine.wrap(Kill)(v.Parent)
979
			end
980
		end
981
	end
982
end
983
984
function AOEHeal(where,range,amount)
985
	local healed = {}
986
	for _,v in next, getRegion(where,range,{Char}) do
987
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
988
		if(hum and not healed[hum])then
989
			hum.Health = hum.Health + amount
990
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
991
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
992
			end
993
		end
994
	end
995
end
996
997
998
--// Attack Functions \\--
999
1000
1001
function Slash()
1002
	Attack = true
1003
	NeutralAnims = false
1004
	local sound = Sound(Knife,437475935,1,5,false,true,false)
1005
	for i = 0, 2, 0.1 do
1006
		swait()
1007
		local Alpha = .2
1008
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.0343287587, 0.00629056804, 0.0572580174, 0.943793893, 0.00207689893, 0.330528289, 1.0000764e-06, 0.99998033, -0.00628630351, -0.330534875, 0.00593330665, 0.943775296),Alpha)
1009
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.021652732, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
1010
		RH.C0 = clerp(RH.C0,CFrame.new(0.498511612, -0.990985274, 0.0154910646, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
1011
		LS.C0 = clerp(LS.C0,CFrame.new(-1.32692134, 0.474511296, -0.0055731535, 0.934981823, 0.354351997, 0.0156129003, -0.354479939, 0.93504262, 0.00628374517, -0.0123721063, -0.0114096552, 0.999858379),Alpha)
1012
		RS.C0 = clerp(RS.C0,CFrame.new(1.12629449, 0.369358033, -0.486052871, 0.490151912, 0.65154773, 0.57899636, 0.721657813, 0.0691910982, -0.688783586, -0.488836735, 0.755445719, -0.436280251),Alpha)
1013
		NK.C0 = clerp(NK.C0,CFrame.new(-0.0118216109, 1.49854016, -0.0795068145, 0.943793833, 0.0190048125, -0.329988182, 0.00207654224, 0.997985244, 0.0634154305, 0.330528468, -0.0605363287, 0.94185257),Alpha)
1014
		HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1015
	end
1016
	KTrail.Enabled = true
1017
	sound:Play()
1018
	for i = 0, 2.5, 0.1 do
1019
		swait()
1020
		AOEDamage(Knife.CFrame.p,1,15,30,0,"Normal",0,1)
1021
		local Alpha = .25
1022
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0352100767, 0.00629066909, -0.0097481478, 0.817972422, -0.00361463916, -0.575246274, -1.74103582e-06, 0.99998033, -0.00628598873, 0.575257719, 0.00514276745, 0.817956269),Alpha)
1023
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.0216572341, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
1024
		RH.C0 = clerp(RH.C0,CFrame.new(0.498511702, -0.990985274, 0.0154905058, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
1025
		LS.C0 = clerp(LS.C0,CFrame.new(-1.32694602, 0.474510223, -0.00555660389, 0.934981823, 0.354351729, 0.0156157613, -0.354479671, 0.935042739, 0.00628153514, -0.012375474, -0.0114085823, 0.999858379),Alpha)
1026
		RS.C0 = clerp(RS.C0,CFrame.new(1.23906493, 0.406229913, 0.00231830776, 0.49015066, -0.849889755, 0.193494052, 0.721655607, 0.520183682, 0.456752002, -0.488841236, -0.0842411816, 0.868295968),Alpha)
1027
		NK.C0 = clerp(NK.C0,CFrame.new(0.0315471888, 1.49887729, -0.0257819965, 0.817972481, -0.0330747738, 0.574305832, -0.00361499586, 0.998030663, 0.0626262054, -0.575246155, -0.0533026271, 0.81624186),Alpha)
1028
		HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1029
	end
1030
	KTrail.Enabled = false
1031
	Attack = false
1032
	NeutralAnims = true
1033
end
1034
1035
Mouse.Button1Down:connect(function()
1036
	if(Attack)then return end
1037
	Slash()	
1038
end)
1039
1040
Mouse.KeyDown:connect(function(k)
1041
	if(Attack)then return end
1042
	if(k == 'z')then AOEKill(Root.CFrame.p,25) end -- TODO: Animation and effects
1043
	if(k == 'q')then WalkSpeed = (WalkSpeed == 8 and 32 or 8) end	
1044
end)
1045
1046
1047
function Refuse()
1048
	Attack = true
1049
	warn("B u t  i t  r e f u s e d.")
1050
	local oMH = MaxHealth
1051
	MaxHealth = "inf"
1052
	Hum.MaxHealth = "inf"
1053
	Hum.Health = "inf"
1054
	Char.Parent = nil
1055
	Hum:destroy()
1056
	if(not _G.RefusedAnimation)then
1057
		_G.RefusedAnimation = true
1058
		
1059
	
1060
		local Soul;
1061
		function Soul(where,decalId)
1062
			local destroy = false	
1063
			local soul = NewInstance("Part",workspace)
1064
			soul.Name = "Soul"
1065
			soul.Transparency=1
1066
			soul.Size = V3.N(2,2,.05)
1067
			soul.Anchored=true
1068
			soul.CanCollide=false
1069
			soul.CFrame = where
1070
			local heartF = NewInstance("Decal",soul,{Face=Enum.NormalId.Front,Texture="rbxassetid://"..decalId})
1071
			local heartB = NewInstance("Decal",soul,{Face=Enum.NormalId.Back,Texture="rbxassetid://"..decalId})
1072
			return soul,heartF,heartB
1073
		end
1074
		local owo = Root.CFrame
1075
		local s,f,b = Soul(owo,1569347904)
1076
		swait(60)
1077
		local snd = Sound(s,862552636,1,5,false,false,false)
1078
		snd:Play()
1079
		f.Texture = "rbxassetid://1569348344"
1080
		b.Texture = "rbxassetid://1569348344"
1081
		swait(15)
1082
		snd:Stop()
1083
		swait(60)
1084
		print'lol'
1085
		for i = 0, 6, .1 do
1086
			swait()
1087
			s.CFrame = owo * CF.N(M.RNG(-50,50)/100,M.RNG(-50,50)/100,M.RNG(-50,50)/100)
1088
		end
1089
		local snd = Sound(s,862552636,1,5,false,false,false)
1090
		snd:Play()
1091
		s.CFrame = owo
1092
		f.Texture = "rbxassetid://1569347904"
1093
		b.Texture = "rbxassetid://1569347904"
1094
		swait(15)
1095
		snd:Stop()
1096
		swait(60)
1097
	
1098
		s:destroy()
1099
	end
1100
	
1101
	RJ.Parent = Char
1102
	LS.Parent = Char
1103
	RS.Parent = Char
1104
	LH.Parent = Char
1105
	RH.Parent = Char
1106
	NK.Parent = Char
1107
	
1108
	LArm.Parent = Char
1109
	RArm.Parent = Char
1110
	LLeg.Parent = Char
1111
	LArm.Parent = Char
1112
	Root.Parent = Char
1113
	Torso.Parent = Char
1114
	Head.Parent = Char
1115
	
1116
	Knife.Parent = Char
1117
	Hair.Parent = Char
1118
	
1119
	HW.Parent = Char
1120
	HW2.Parent = Char
1121
	
1122
1123
	REye:destroy()
1124
	LEye:destroy()
1125
	
1126
	for _,v in next, Char:children() do
1127
		if(v.Name == 'ShadowFace')then v:destroy() end
1128
	end
1129
	LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
1130
	LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
1131
	LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
1132
	
1133
	REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
1134
	REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
1135
	REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
1136
	for i = 1, 35 do
1137
		local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
1138
		FACE.Transparency = 0+(i-1)/35.2
1139
		FACE.Name = 'ShadowFace'
1140
		Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1141
		NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
1142
		--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
1143
	end
1144
	Hum = NewInstance("Humanoid",Char,{DisplayDistanceType='None'})
1145
	ConnectHum()
1146
	MaxHealth = oMH
1147
	Hum.MaxHealth = MaxHealth
1148
	Hum.Health = MaxHealth
1149
	swait(5)
1150
	Char.Parent = workspace
1151
	
1152
	Attack = false
1153
end
1154
1155
function ConnectHum()
1156
	Hum.Died:connect(Refuse)
1157
end
1158
ConnectHum()
1159
1160
1161
--// Wrap it all up \\--
1162
while true do
1163
	swait()
1164
	Sine = Sine + Change
1165
	if(not Music)then
1166
		Music = Sound(Torso,MusicID,1,3,true,false,true)
1167
		Music.Name = 'Music'
1168
	end
1169
	Music.Pitch = 1
1170
	Music.Volume = 5
1171
	Music.SoundId = "rbxassetid://"..MusicID
1172
	Music.Parent = Torso
1173
	Music:Resume()
1174
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
1175
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1176
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
1177
	if(not Effects or not Effects.Parent)then
1178
		Effects = IN("Model",Char)
1179
		Effects.Name = "Effects"
1180
	end
1181
	Hum.WalkSpeed = WalkSpeed
1182
	if(State == 'Walk')then
1183
		if(Hum.WalkSpeed >= 24)then
1184
			local wsVal = 22 / (Hum.WalkSpeed/16)
1185
			local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
1186
			Change = 2
1187
			RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1188
			LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
1189
		else
1190
			Change = .9
1191
			local wsVal = 8 / (Hum.WalkSpeed/8)
1192
			local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
1193
			LH.C1 = LH.C1:lerp(CF.N(0,1-.2*M.C(Sine/wsVal)/2,.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))-M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0-3*M.C(Sine/wsVal)),0,0),Alpha)
1194
			RH.C1 = RH.C1:lerp(CF.N(0,1+.2*M.C(Sine/wsVal)/2,-.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+3*M.C(Sine/wsVal)),0,0),Alpha)
1195
		end
1196
	else
1197
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1)
1198
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1)
1199
	end	
1200
	for _,v in next, Char:children() do
1201
		if(v:IsA'Accessory')then
1202
			v:destroy()
1203
		elseif(v:IsA'Shirt')then
1204
			v.ShirtTemplate = "rbxassetid://1593515960"
1205
		elseif(v:IsA'Pants')then
1206
			v.PantsTemplate = "rbxassetid://1389080081"
1207
		elseif(v:IsA'CharacterMesh')then
1208
			v:destroy()
1209
		elseif(v:FindFirstChildOfClass'ShirtGraphic')then
1210
			v:FindFirstChildOfClass'ShirtGraphic':destroy()
1211
		end
1212
	end
1213
	local face = Head:FindFirstChild'face'
1214
	if(not face)then
1215
		NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://176217464"})
1216
	else
1217
		face.Texture = "rbxassetid://176217464"
1218
	end
1219
	RArm.BrickColor = BrickColor.new'Pastel brown'
1220
	LArm.BrickColor = BrickColor.new'Pastel brown'
1221
	RLeg.BrickColor = BrickColor.new'Pastel brown'
1222
	LLeg.BrickColor = BrickColor.new'Pastel brown'
1223
	Torso.BrickColor = BrickColor.new'Pastel brown'
1224
	Head.BrickColor = BrickColor.new'Pastel brown'
1225
	Hum.Name = 'Chara'
1226
	if(Hum.MaxHealth ~= MaxHealth)then
1227
		Hum.MaxHealth = MaxHealth
1228
	end
1229
	Hum.DisplayDistanceType='None'
1230
	if(NeutralAnims)then	
1231
		if(State == 'Idle')then
1232
			Change = 1
1233
			local Alpha = .1
1234
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0999571308, 0+.05*M.C(Sine/16), -0.237876296, 0.857335567, -0.00323621999, -0.514731407, 0, 0.99998033, -0.00628707698, 0.51474154, 0.00539013464, 0.85731858),Alpha)
1235
			LH.C0 = clerp(LH.C0,CFrame.new(-0.536091685, -0.991042495-.05*M.C(Sine/16), -0.0134909991, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
1236
			RH.C0 = clerp(RH.C0,CFrame.new(0.529067397, -0.991597891-.05*M.C(Sine/16), -0.0818087086, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
1237
			LS.C0 = clerp(LS.C0,CFrame.new(-1.32175505, 0.156236127+.15*M.C(Sine/16), 0.233877867, 0.877554953, -0.456876248, 0.145469457, 0.259513229, 0.707695842, 0.657129884, -0.403175086, -0.538916171, 0.739607573),Alpha)
1238
			RS.C0 = clerp(RS.C0,CFrame.new(1.2516855, 0.604915917+.15*M.C(Sine/16), -0.0189059302, 0.915104508, -0.287113011, -0.283108115, 0.301054537, 0.953587949, 0.00603589695, 0.268235415, -0.0907544345, 0.959069014),Alpha)
1239
			NK.C0 = clerp(NK.C0,CFrame.new(1.79447234e-05, 1.49895597, -0.0143749639, 0.769539058, -0.360377938, 0.527197778, 0.387706369, 0.919646919, 0.0627188534, -0.507438183, 0.156133309, 0.847424924),Alpha)
1240
			HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1241
			-- idle
1242
		elseif(State == 'Walk')then
1243
			if(Hum.WalkSpeed >= 24)then
1244
				local wsVal = 22 / (Hum.WalkSpeed/16)
1245
				local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1246
				RJ.C0 = RJ.C0:lerp(CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15),M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha)
1247
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5+15*M.S(Sine/wsVal))),Alpha)
1248
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5+15*M.S(Sine/wsVal))),Alpha)
1249
				NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(15),0,0),Alpha)
1250
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
1251
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
1252
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1253
			else
1254
				local wsVal = 8 / (Hum.WalkSpeed/8)
1255
				local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
1256
				RJ.C0 = RJ.C0:lerp(CF.N(0,0-.05*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-5*M.S(Sine/wsVal)/2),0),Alpha)
1257
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-25*M.S(Sine/wsVal)),0,M.R(5-5*M.S(Sine/wsVal))),Alpha)
1258
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+25*M.S(Sine/wsVal)),0,M.R(-5-5*M.S(Sine/wsVal))),Alpha)
1259
				NK.C0 = NK.C0:lerp(NKC0,Alpha)
1260
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
1261
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
1262
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1263
			end
1264
		elseif(State == 'Jump' or State == 'Fall')then
1265
			if(Walking)then
1266
				local Alpha = .2
1267
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1268
				LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
1269
				RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
1270
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1271
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1272
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1273
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1274
			else
1275
				local Alpha = .2
1276
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1277
				LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
1278
				RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
1279
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1280
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1281
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1282
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1283
			end
1284
		elseif(State == 'Paralyzed')then
1285
			-- paralyzed
1286
		elseif(State == 'Sit')then
1287
			-- sit
1288
		end
1289
	end
1290
end