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--Instructions Copy and paste into script builder,
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--Put two names into "YOURNAME", and "THE VICTIM" (One of them doesn't have to be you)
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--This Script Makes two players in your game.. Well.. I think its in the title ;D
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----------------------------------------------------------------------------------------
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function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f) 
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local funcw = Instance.new("Weld") 
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funcw.Name = zName 
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funcw.Parent = zParent 
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funcw.Part0 = zPart0 
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funcw.Part1 = zPart1 
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if (zCoco == true) then 
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funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) 
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else 
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funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) 
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end 
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return funcw 
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end
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function fun(n1, n2)
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pcall(function()
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t1 = game.Players[n1].Character.Torso 
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t2 = game.Players[n2].Character.Torso 
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t2.Parent.Humanoid.PlatformStand = true 
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t1["Left Shoulder"]:Remove() 
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ls1 = Instance.new("Weld") 
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ls1.Parent = t1 
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ls1.Part0 = t1 
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ls1.Part1 = t1.Parent["Left Arm"] 
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ls1.C0 = CFrame.new(-1.5,0,0) 
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ls1.Name = "Left Shoulder" 
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t1["Right Shoulder"]:Remove() 
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rs1 = Instance.new("Weld") 
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rs1.Parent = t1 
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rs1.Part0 = t1 
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rs1.Part1 = t1.Parent["Right Arm"] 
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rs1.C0 = CFrame.new(1.5,0,0) 
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rs1.Name = "Right Shoulder" 
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t2["Left Shoulder"]:Remove() 
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ls2 = Instance.new("Weld") 
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ls2.Parent = t2 
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ls2.Part0 = t2 
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ls2.Part1 = t2.Parent["Left Arm"] 
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ls2.C0 = CFrame.new(-1.5,0,0) 
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ls2.Name = "Left Shoulder" 
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t2["Right Shoulder"]:Remove() 
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rs2 = Instance.new("Weld") 
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rs2.Parent = t2 
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rs2.Part0 = t2 
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rs2.Part1 = t2.Parent["Right Arm"] 
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rs2.C0 = CFrame.new(1.5,0,0) 
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rs2.Name = "Right Shoulder" 
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t2["Left Hip"]:Remove() 
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lh2 = Instance.new("Weld") 
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lh2.Parent = t2 
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lh2.Part0 = t2 
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lh2.Part1 = t2.Parent["Left Leg"] 
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lh2.C0 = CFrame.new(-0.5,-2,0) 
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lh2.Name = "Left Hip" 
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t2["Right Hip"]:Remove() 
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rh2 = Instance.new("Weld") 
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rh2.Parent = t2 
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rh2.Part0 = t2 
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rh2.Part1 = t2.Parent["Right Leg"] 
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rh2.C0 = CFrame.new(0.5,-2,0) 
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rh2.Name = "Right Hip" 
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local d = Instance.new("Part") 
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d.TopSurface = 0 
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d.BottomSurface = 0 
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d.CanCollide = false 
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d.BrickColor = BrickColor.new("Medium stone grey") 
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d.Shape = "Ball" 
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d.Parent = t1 
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d.Size = Vector3.new(1,1,1) 
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local dm = Instance.new("SpecialMesh") 
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dm.MeshType = "Sphere" 
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dm.Parent = d 
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dm.Scale = Vector3.new(0.4,0.4,0.4) 
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fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) 
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d2 = d:Clone() 
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d2.Parent = t1 
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fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) 
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local c = Instance.new("Part") 
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c.TopSurface = 0 
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c.BottomSurface = 0 
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c.CanCollide = false 
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c.BrickColor = BrickColor.new("Pastel brown") 
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c.Parent = t1 
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c.formFactor = "Custom" 
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c.Size = Vector3.new(0.4,1.3,0.4) 
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cm = Instance.new("CylinderMesh") 
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cm.Parent = c 
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a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) 
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c2 = d:Clone() 
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c2.BrickColor = BrickColor.new("Medium stone grey") 
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c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) 
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c2.Parent = t1 
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fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) 
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local bl = Instance.new("Part") 
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bl.TopSurface = 0 
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bl.BottomSurface = 0 
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bl.CanCollide = false 
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bl.BrickColor = BrickColor.new("Pastel brown") 
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bl.Shape = "Ball" 
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bl.Parent = t2 
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bl.Size = Vector3.new(1,1,1) 
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local dm = Instance.new("SpecialMesh") 
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dm.MeshType = "Sphere" 
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dm.Parent = bl 
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dm.Scale = Vector3.new(1.2,1.2,1.2) 
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fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) 
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local br = Instance.new("Part") 
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br.TopSurface = 0 
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br.BottomSurface = 0 
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br.CanCollide = false 
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br.BrickColor = BrickColor.new("Pastel brown") 
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br.Shape = "Ball" 
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br.Parent = t2 
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br.Size = Vector3.new(1,1,1) 
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local dm = Instance.new("SpecialMesh") 
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dm.MeshType = "Sphere" 
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dm.Parent = br 
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dm.Scale = Vector3.new(1.2,1.2,1.2) 
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fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) 
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local bln = Instance.new("Part") 
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bln.TopSurface = 0 
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bln.BottomSurface = 0 
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bln.CanCollide = false 
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bln.Shape = "Ball" 
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bln.Parent = t2 
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bln.Size = Vector3.new(1,1,1) 
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local dm = Instance.new("SpecialMesh") 
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dm.MeshType = "Sphere" 
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dm.Parent = bln 
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dm.Scale = Vector3.new(0.2,0.2,0.2) 
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fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) 
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local brn = Instance.new("Part") 
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brn.TopSurface = 0 
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brn.BottomSurface = 0 
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brn.CanCollide = false 
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brn.Shape = "Ball" 
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brn.Parent = t2 
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brn.Size = Vector3.new(1,1,1) 
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local dm = Instance.new("SpecialMesh") 
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dm.MeshType = "Sphere" 
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dm.Parent = brn 
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dm.Scale = Vector3.new(0.2,0.2,0.2) 
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fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) 
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lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) 
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rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) 
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ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) 
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rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) 
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ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) 
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rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) 
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if t1:findFirstChild("weldx") ~= nil then 
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t1.weldx:Remove() 
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end 
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we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) 
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n = t2.Neck 
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n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
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end)
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coroutine.resume(coroutine.create(function()
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while wait() do 
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for i = 1,6 do 
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we.C1 = we.C1 * CFrame.new(0,-0.3,0) 
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wait() 
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end 
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for i = 1,6 do 
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we.C1 = we.C1 * CFrame.new(0,0.3,0) 
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wait() 
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end 
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end
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end))
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end
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fun("Wolfwv", "s3xycoolgirl")
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fun("DeathlessNoobs", "SwaggerLover99")