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--==Made by NextFlame==--
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--==Hidden Blade [Assasin]==--
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local player=game.Players.LocalPlayer
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local char=player.Character
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repeat wait() until player and char
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local torso=char.Torso
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local head=char.Head
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local human=char.Humanoid
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local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
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local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
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local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
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joints.LeftShoulder.Part0=torso
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joints.RightShoulder.Part0=torso
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joints.LeftHip.Part0=torso
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joints.RightHip.Part0=torso
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local c=function(f) coroutine.resume(coroutine.create(f)) end
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local p=function(f) pcall(f) end
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local add={
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	Part=function(par, a, c, col, t, s, cf, ms)
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		local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
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		local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
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		return p
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	end,
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	Wedge=function(par, a, c, col, t, s, cf, ms)
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		local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
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		local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
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		return p
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	end,
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	Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
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		local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos  end)
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		return g
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	end,
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	Weld=function(par, p1, cf)
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		local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
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		return w
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	end,
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	Mesh=function(ins, par, s, of, t)
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		local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
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		return m
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	end,
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	Sound=function(parent, id, volume, pitch)
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		local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
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		return s
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	end,
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}
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local scriptname="Hidden Blade" --Name here
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pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() end)
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local model=Instance.new("Model", char) model.Name="Objects"
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local modelB=Instance.new("Model", char) modelB.Name=scriptname
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local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
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local gui
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local skincolor="Really black"
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local hiddenbladecolor="Really black"
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local body={}
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local animate={}
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local obj={}
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--Variables--
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local trailDeb=false
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local keyDeb=false
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local onAssasinate=false
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local Assasinate=false
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local dmg=math.random(10, 20)
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local hitDeb=false
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local loop=false
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local speed=16
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local equipleft, equipright=false, false
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local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1)
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local Hit=add.Sound(torso, "http://roblox.com/asset/?id=10209225", 1, 1)
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local Equipping=add.Sound(torso, "http://www.roblox.com/asset/?id=13510737", 1, 1)
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function createParts()
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	gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
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	--==PARTS==--
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	torso.Transparency=1
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	body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
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	body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
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	body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
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	body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
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	--==WELDS==--
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	body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
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	body.TorsoW=add.Weld(body.Torso, torso, nil)
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	body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
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	body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
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	--==WELDS==--
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	--add.Weld(body.Head, head, nil)
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	add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
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	add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
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	joints.LeftHip.Part0=body.Torso
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	joints.RightHip.Part0=body.Torso
90
	---------------------------------------------------------------------------------------
91
	animate={
92
		["Head"]=function(cf)
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			body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
94
		end;
95
		["Torso"]=function(cf)
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			body.TorsoW.C1=cf
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		end;
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		["ArmLeft"]=function(cf)
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			body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
100
		end;
101
		["ArmRight"]=function(cf)
102
			body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
103
		end;
104
		["LegLeft"]=function(cf)
105
			legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
106
			body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
107
			c(function()
108
				wait()
109
				legLeftW:remove()
110
			end)
111
		end;
112
		["LegRight"]=function(cf)
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			legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
114
			body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
115
			c(function()
116
				wait()
117
				legRightW:remove()
118
			end)
119
		end;
120
	}
121
	--==Objects==--	
122
	obj.attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Assasinate(Q)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
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	obj.attackLabel2=add.Gui("TextLabel", obj.attackLabel, "Really black", "Really black", "White", "Size18", "StayLive(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
124
	obj.attackLabel3=add.Gui("TextLabel", obj.attackLabel2, "Really black", "Really black", "White", "Size18", "Rappid(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
125
	for i, v in pairs(modelB:children()) do
126
		if i==0 then return end
127
	end
128
	obj.Wrist=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1.1, 1, 1.1), nil)
129
	obj.WristW=add.Weld(obj.Wrist, arm.Left, CFrame.new(0, -.4, 0))
130
	obj.Keep=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, 1, .5), nil)
131
	obj.KeepW=add.Weld(obj.Keep, obj.Wrist, CFrame.new(.6, 0, 0))
132
	obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
133
	obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, -.4)*CFrame.Angles(0, 0, -math.pi/2))
134
	obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
135
	obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, .4)*CFrame.Angles(0, math.pi, math.pi/2))
136
	obj.Blade=add.Part(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, 1))
137
	obj.BladeW=add.Weld(obj.Blade, obj.Keep, CFrame.new(0, .25, 0))
138
	obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
139
	obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, -.5, -.05)*CFrame.Angles(0, 0, math.pi))
140
	obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
141
	obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, -.5, .05)*CFrame.Angles(0, math.pi, math.pi))
142
	obj.Part=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, .2, .25), nil, Vector3.new(.7, 1, 1))
143
	obj.PartW=add.Weld(obj.Part, obj.Blade, CFrame.new(0, .2, 0))
144
145
	obj.Wrist2=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1.1, 1, 1.1), nil)
146
	obj.Wrist2W=add.Weld(obj.Wrist2, arm.Right, CFrame.new(0, -.4, 0)*CFrame.Angles(0, math.pi, 0))
147
	obj.Keep=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, 1, .5), nil)
148
	obj.KeepW=add.Weld(obj.Keep, obj.Wrist2, CFrame.new(.6, 0, 0))
149
	obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
150
	obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, -.4)*CFrame.Angles(0, 0, -math.pi/2))
151
	obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
152
	obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, .4)*CFrame.Angles(0, math.pi, math.pi/2))
153
	obj.Blade2=add.Part(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, 1))
154
	obj.Blade2W=add.Weld(obj.Blade2, obj.Keep, CFrame.new(0, .25, 0))
155
	obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
156
	obj.PointW=add.Weld(obj.Point, obj.Blade2, CFrame.new(0, -.5, -.05)*CFrame.Angles(0, 0, math.pi))
157
	obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
158
	obj.PointW=add.Weld(obj.Point, obj.Blade2, CFrame.new(0, -.5, .05)*CFrame.Angles(0, math.pi, math.pi))
159
	obj.Part=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, .2, .25), nil, Vector3.new(.7, 1, 1))
160
	obj.PartW=add.Weld(obj.Part, obj.Blade2, CFrame.new(0, .2, 0))
161
end
162
function removeParts()
163
	p(function()
164
		if torso then
165
			joints.LeftShoulder.Part0=torso
166
			joints.RightShoulder.Part0=torso
167
			joints.LeftHip.Part0=torso
168
			joints.RightHip.Part0=torso
169
		end
170
		player.PlayerGui[scriptname]:remove()
171
		for i, v in pairs(model:children()) do v:remove() end
172
		for i, v in pairs(char:children()) do v.Transparency=0 end
173
	end)
174
end
175
function lightningGen(startPos, endPos)
176
	local magnitude=(startPos-endPos).magnitude
177
	local distance=(startPos+endPos)/2
178
	local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos))
179
	local startPosProx=startPos
180
	for i=1, 9 do
181
		local startPosProx2=startPosProx
182
		local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
183
		local findSize=pattern.Size.z/10
184
		local findOffSet=pattern.CFrame.lookVector*-1
185
		local compute=i*findSize*findOffSet
186
		local newStartPos=startPos
187
		local newEndPos=CFrame.new(random+compute+newStartPos).p
188
		local magnitude=(startPosProx2-newEndPos).magnitude
189
		local distance=(startPosProx2+newEndPos)/2
190
		local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2))
191
		c(function()
192
			for i=0, 1, .1 do wait()
193
				lightning.Transparency=i
194
			end
195
			lightning:remove()
196
		end)
197
		startPosProx=newEndPos
198
	end
199
	pattern:remove()
200
end
201
function computePos(pos, pos2)
202
	local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
203
	torso.CFrame=CFrame.new(pos, pos3)
204
	return pos3
205
end
206
function nearTorso(pos, dis)
207
	local temp
208
	local distance=dis
209
	for i, v in pairs(workspace:children()) do
210
		if v:isA("Model") then
211
			temp=v:findFirstChild("Torso")
212
			local humanoid=v:findFirstChild("Humanoid")
213
			if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
214
				distance=(temp.CFrame.p-pos).magnitude
215
				return temp
216
			end
217
		end
218
	end
219
end
220
function trail(pos, cf)
221
	c(function()
222
		local old=(pos.CFrame*cf).p
223
		while trailDeb==true do
224
			wait()
225
			local new=(pos.CFrame*cf).p
226
			local mag=(old-new).magnitude
227
			local dis=(old+new)/2
228
			local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
229
			local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
230
			old=new
231
			c(function()
232
				for i=1, 0, -.1 do
233
					wait()
234
					tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
235
				end
236
				trail:remove()
237
			end)
238
			c(function()
239
				for i=0, 1, .1 do
240
					wait()
241
					trail.Transparency=i
242
				end
243
			end)
244
		end
245
	end)
246
end
247
function Equip(form)
248
	c(function()
249
		if form=="Left" then
250
			if equipleft==false then
251
				equipleft=true Equipping:play()
252
				for i=0, 1, .1 do wait()
253
					obj.BladeW.C1=CFrame.new(0, .25-1*i, 0)
254
				end
255
				equipleft=false
256
			end
257
		end
258
	end)
259
	c(function()
260
		if form=="Right" then
261
			if equipright==false then
262
				equipright=true Equipping:play()
263
				for i=0, 1, .1 do wait()
264
					obj.Blade2W.C1=CFrame.new(0, .25-1*i, 0)
265
				end
266
				equipright=false
267
			end
268
		end
269
	end)
270
end
271
function Unequip()
272
	if obj.BladeW.C1.y<.25 then
273
		c(function() Equipping:play()
274
			for i=1, 0, -.1 do wait()
275
				obj.BladeW.C1=CFrame.new(0, .25-1*i, 0)
276
			end
277
		end)
278
	else
279
		obj.BladeW.C1=CFrame.new(0, .25, 0)	
280
	end
281
	if obj.Blade2W.C1.y<.25 then
282
		c(function() Equipping:play()
283
			for i=1, 0, -.1 do wait()
284
				obj.Blade2W.C1=CFrame.new(0, .25-1*i, 0)
285
			end
286
		end)
287
	else
288
		obj.Blade2W.C1=CFrame.new(0, .25, 0)	
289
	end
290
end
291
function hit(h)
292
	if keyDeb==true then
293
		if onAssasinate==false and h.Parent:findFirstChild("Humanoid") and h.Parent~=char and hitDeb==false then hitDeb=true Hit:play()
294
			local hHuman=h.Parent:findFirstChild("Humanoid")
295
			hHuman.Health=hHuman.Health-dmg
296
			local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
297
			local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
298
			local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
299
			local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
300
			local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
301
			game.Debris:addItem(fakeM, 2)	
302
			wait(.5)
303
			hitDeb=false
304
		end
305
		if onAssasinate==true and h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true Hit:play()
306
			h.Parent:breakJoints()
307
			local fakeM=Instance.new("Model", workspace) fakeM.Name="ASSASINATED"
308
			local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
309
			local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
310
			local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
311
			local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
312
			game.Debris:addItem(fakeM, 2)	
313
			wait(1)
314
			hitDeb=false
315
		end
316
	end
317
end
318
function running()
319
	animate.Torso(CFrame.new(0, 0, 0))
320
	animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)))
321
	animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)))
322
end
323
local Moves={
324
	["Assasinate"]=function(mouse)
325
		local target=mouse.Target
326
		for i, v in pairs(modelB:children()) do
327
			v.Touched:connect(hit)
328
		end
329
		if target then
330
			if target.Parent then
331
				local tChar=target.Parent
332
				if tChar:findFirstChild'Torso' then
333
					local tTorso=tChar["Torso"]
334
					human.WalkSpeed=0
335
					local bp=Instance.new("BodyPosition", torso)
336
					bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
337
					bp.position=torso.Position+Vector3.new(0, 10, 0)
338
					local bg=Instance.new("BodyGyro", torso)
339
					bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge)
340
					for i=0, 1, .1 do wait()
341
						bg.cframe=CFrame.new(torso.CFrame.p, tTorso.CFrame.p)
342
						animate.ArmLeft(CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i))
343
						animate.ArmRight(CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i))
344
					end
345
					wait(1)
346
					trailDeb=true trail(obj.Blade2, CFrame.new(0, -1, 0))
347
					Slash:play()
348
					for i=0, 1, .1 do wait()
349
						animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
350
						animate.ArmRight(CFrame.Angles(-math.rad(45)+math.rad(45)*i, 0, math.rad(45)+math.rad(45)*i))
351
						bg.cframe=CFrame.new(torso.CFrame.p, tTorso.CFrame.p)
352
						bp.position=Vector3.new(0, 10-10*i, 0)+tTorso.Position*i
353
					end
354
					wait(.5)
355
					for i=1, 0, -.1 do wait()
356
						animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
357
						animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
358
					end
359
					bp:remove() bg:remove() trailDeb=false
360
				end
361
			end
362
		end
363
		running()
364
		human.WalkSpeed=speed
365
	end,
366
	["StayLive"]=function()
367
		local nTorso=nearTorso(torso.CFrame.p, 20)
368
		if nTorso then
369
			human.WalkSpeed=0
370
			local nTorsoW=add.Weld(nTorso, torso, CFrame.new(0, 0, -3.7))
371
			for i=0, 1, .1 do wait()
372
				animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
373
				animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
374
			end
375
			wait(1)
376
			for i, v in pairs(modelB:children()) do
377
				v.Touched:connect(hit)
378
			end
379
			trailDeb=true trail(obj.Blade2, CFrame.new(0, -1, 0))
380
			Slash:play()
381
			for i=0, 1, .1 do wait()
382
				animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
383
				animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)+math.rad(75)*i))
384
				animate.Torso(CFrame.Angles(0, -math.rad(90)+math.rad(180)*i, 0))
385
			end
386
			trailDeb=false
387
			nTorsoW:remove()
388
			wait(.5)
389
			running()
390
			human.WalkSpeed=speed
391
		end
392
	end,
393
	["Rappid"]=function(mouse)
394
		human.WalkSpeed=0
395
		loop=true
396
		for i=0, 1, .1 do wait()
397
			animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, 0))
398
			animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
399
		end
400
		for i, v in pairs(modelB:children()) do
401
			v.Touched:connect(hit)
402
		end
403
		trailDeb=true trail(obj.Blade, CFrame.new(0, -1, 0)) trail(obj.Blade2, CFrame.new(0, -1, 0))
404
		while loop do wait() Slash:play()
405
			computePos(torso.CFrame.p, mouse.Hit.p)
406
			torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
407
			animate.ArmLeft(CFrame.new(0, 0, -math.random(0, 1.5))*CFrame.Angles(math.rad(90), 0, 0))
408
			animate.ArmRight(CFrame.new(0, 0, -math.random(0, 1.5))*CFrame.Angles(math.rad(90), 0, 0))
409
		end
410
		trailDeb=false
411
		for i=1, 0, -.1 do wait()
412
			animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, 0))
413
			animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
414
		end
415
		human.WalkSpeed=speed
416
		running()
417
	end
418
}
419
bin.Selected:connect(function(mouse) createParts()
420
	for i=0, 1, .1 do wait()
421
		animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)*i))
422
		animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)*i))
423
	end
424
	Equip("Right")	Equip("Left")
425
	running()
426
	mouse.KeyDown:connect(function(key)
427
		local key=key:lower()
428
		if key=="q" and keyDeb==false then
429
			keyDeb=true onAssasinate=true
430
			Moves.Assasinate(mouse)
431
			keyDeb=false onAssasinate=false
432
		end
433
		if key=="e" and keyDeb==false then
434
			keyDeb=true onAssasinate=true
435
			Moves.StayLive(mouse)
436
			keyDeb=false onAssasinate=false
437
		end
438
		if key=="f" and keyDeb==false then
439
			keyDeb=true
440
			Moves.Rappid(mouse)
441
			keyDeb=false
442
		end
443
	end)
444
	mouse.KeyUp:connect(function(key)
445
		local key=key:lower()
446
		if key=="f" and keyDeb==true then loop=false end
447
	end)
448
	while onAssasinate==false and keyDeb==false do wait()
449
		local target=mouse.Target
450
		local nTorso=nearTorso(torso.CFrame.p, 100)
451
		if target then
452
			if target.Parent and nTorso then
453
				if target.Parent:findFirstChild("Humanoid") then
454
					Assasinate=true
455
					obj.attackLabel.TextColor=BrickColor.new("Bright red")
456
				else
457
					Assasinate=false
458
					obj.attackLabel.TextColor=BrickColor.new("White")
459
				end
460
			end
461
		end
462
	end
463
end)
464
bin.Deselected:connect(function()
465
	onAssasinate=false
466
	keyDeb=false
467
	obj.attackLabel.TextColor=BrickColor.new("White")
468
	obj.attackLabel2.TextColor=BrickColor.new("White")
469
	if keyDeb==false then
470
		Unequip()
471
		for i=1, 0, -.1 do wait()
472
			animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)*i))
473
			animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)*i))
474
		end
475
		wait(.5)
476
		torso.Transparency=0
477
		removeParts()
478
	end
479
end)--mediafire