View difference between Paste ID: Ym8zn7bR and vJtqkWki
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--By meh (Rufus14)
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--By meh (lafur2)
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mouse = game.Players.LocalPlayer:GetMouse()
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knife = Instance.new("Part", game.Players.LocalPlayer.Character)
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knife.Size = Vector3.new(0.5, 1, 2)
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knife.CanCollide = false
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knife.Position = Vector3.new(99999,999999,99)
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weld = Instance.new("Weld", knife)
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weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
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weld.Part1 = knife
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mesh = Instance.new("SpecialMesh", knife)
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mesh.MeshId = "http://www.roblox.com/asset/?id=20719463"
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mesh.MeshId = "http://www.roblox.com/asset/?id=978439445"
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mesh.TextureId = "http://www.roblox.com/asset/?id=20719455"
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mesh.TextureId = "http://www.roblox.com/asset/?id=978439467"
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mesh.Scale = Vector3.new(0.5, 0.7, 0.5)
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weld.C0 = weld.C0 * CFrame.new(0,-1,-0.7) * CFrame.Angles(0,3.25,1)
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throwing = false
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print(game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0)
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sound = Instance.new("Sound", knife)
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sound.SoundId = "rbxassetid://388826051"
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sound.SoundId = "rbxassetid://217095283"
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sound.Volume = 10
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sound.Volume = 50
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function knoife(key)
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	key = key:lower()
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	if key == "q" then
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		if not throwing then
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		throwing = true
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		local touched = false
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		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 7
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		game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
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		for i = 1,10 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.16)
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		end
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		for i = 1,5 do
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			wait()
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			weld.C0 = weld.C0 * CFrame.Angles(0.2,0,0)
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.2,0,0)
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		end
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		wait(0.5)
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		for i = 1,3 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.4,0,-0.32)
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		end
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		knife.Transparency = 1
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		local knife1 = Instance.new("Part", workspace)
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        knife1.Size = Vector3.new(0.5, 1, 2)
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        knife1.CanCollide = false
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        local mesh1 = Instance.new("SpecialMesh", knife1)
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        mesh1.MeshId = "http://www.roblox.com/asset/?id=20719463"
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        mesh1.TextureId = "http://www.roblox.com/asset/?id=20719455"
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        mesh1.Scale = Vector3.new(0.5, 0.7, 0.5)
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        knife1.Position = knife.Position
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	    knife1.Rotation = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.x,game.Players.LocalPlayer.Character.Torso.CFrame.y,game.Players.LocalPlayer.Character.Torso.CFrame.z)
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        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
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		game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
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        local velocity = Instance.new("BodyVelocity", knife1)
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        velocity.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 95
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        velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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        knife1.RotVelocity = Vector3.new(0,150,0)
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        for i = 1,2 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.4,0,-0.60)
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        end
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        local function stick()
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		    knife1.Anchored = true
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                    wait(10)
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                    for i = 1,100 do
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                    wait()
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                    knife1.Transparency = knife1.Transparency + 0.01
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                    end
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	    end
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        knife1.Touched:connect(stick)
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        wait(0.5)
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        local function hit(blade)
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	    local humanoid = blade.Parent:FindFirstChild("Humanoid")
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		    if humanoid then
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                        sound:Play()
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                        knife1.Transparency = 1
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			humanoid.Health = 0
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	        end
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        end
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        knife1.Touched:connect(hit)
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        wait(2)
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        game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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        for i = 1,20 do
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	    wait()
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	    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.05,0,-0.04)
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        end
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        for i = 1,5 do
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	    weld.C0 = weld.C0 * CFrame.Angles(-0.2,0,0)
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        end
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        knife1.TouchInterest:destroy()
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        knife.Transparency = 0
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        for i = 1,20 do
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	    wait()
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	    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.05,0,0.04)
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        end
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        game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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        throwing = false
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		end
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	end
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	if key == "e" then
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		if not throwing then
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		throwing = true
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		local damage = Instance.new("Part", workspace)
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		damage.Position = Vector3.new(9999,9999,0)
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		damage.Size = Vector3.new(0.1,0.1,0.1) 
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		damage.Transparency = 1
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		local welding = Instance.new("Weld", knife)
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		welding.Part0 = damage
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		welding.Part1 = knife
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		local function dmg(knf)
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			local hum = knf.Parent:FindFirstChild("Humanoid")
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			if hum then
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                                sound:Play()
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				hum.Health = 0
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			end
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		end
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		damage.Touched:connect(dmg)
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		for i = 1,10 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.16)
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		end
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		for i = 1,10 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.38)
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		end
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	    for i = 1,14 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.16)
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	    end
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	    damage:destroy()
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	    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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	    throwing = false
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	  end
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	end
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end
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mouse.KeyDown:connect(knoife)