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1 | - | |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | - | if game:GetService("RunService"):IsClient() then |
2 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
3 | - | error("Script must be server-side in order to work; use h/ and not hl/") |
3 | + | local Player,game,owner = owner,game |
4 | local RealPlayer = Player | |
5 | - | local Player, game, owner = owner, game |
5 | + | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end |
6 | ||
7 | - | do |
7 | + | |
8 | - | print("FE Compatibility code V2 by Mokiros") |
8 | + | |
9 | - | local RealPlayer = RealPlayer; |
9 | + | |
10 | - | script.Parent = RealPlayer.Character; |
10 | + | |
11 | - | local a = function(b) |
11 | + | |
12 | - | b[1].f[b[2]] = nil |
12 | + | |
13 | - | end; |
13 | + | |
14 | - | local c = { |
14 | + | |
15 | - | __index = { |
15 | + | |
16 | - | disconnect = a, |
16 | + | |
17 | - | Disconnect = a |
17 | + | |
18 | - | } |
18 | + | |
19 | - | } |
19 | + | |
20 | - | local d = { |
20 | + | |
21 | - | __index = { |
21 | + | |
22 | - | Connect = function(b, e) |
22 | + | |
23 | - | local f = tostring(math.random(0, 10000)) |
23 | + | |
24 | - | while b.f[f] do |
24 | + | |
25 | - | f = tostring(math.random(0, 10000)) |
25 | + | |
26 | - | end; |
26 | + | |
27 | - | b.f[f] = e; |
27 | + | |
28 | - | return setmetatable({ |
28 | + | |
29 | - | b, |
29 | + | |
30 | - | f |
30 | + | |
31 | - | }, c) |
31 | + | |
32 | chr['Torso'].BrickColor=BrickColor.new('Pastel brown') | |
33 | - | } |
33 | + | |
34 | - | } |
34 | + | |
35 | - | d.__index.connect = d.__index.Connect; |
35 | + | |
36 | - | local function g() |
36 | + | |
37 | - | return setmetatable({ |
37 | + | |
38 | - | f = {} |
38 | + | |
39 | - | }, d) |
39 | + | |
40 | - | end; |
40 | + | |
41 | - | local h = { |
41 | + | |
42 | - | Hit = CFrame.new(), |
42 | + | |
43 | - | KeyUp = g(), |
43 | + | |
44 | - | KeyDown = g(), |
44 | + | |
45 | - | Button1Up = g(), |
45 | + | |
46 | - | Button1Down = g(), |
46 | + | |
47 | - | Button2Up = g(), |
47 | + | |
48 | - | Button2Down = g() |
48 | + | |
49 | - | } |
49 | + | |
50 | - | h.keyUp = h.KeyUp; |
50 | + | |
51 | - | h.keyDown = h.KeyDown; |
51 | + | |
52 | - | local i = { |
52 | + | |
53 | - | InputBegan = g(), |
53 | + | |
54 | - | InputEnded = g() |
54 | + | |
55 | - | } |
55 | + | |
56 | - | local CAS = { |
56 | + | |
57 | - | Actions = {}, |
57 | + | |
58 | - | BindAction = function(self, j, k, l, ...) |
58 | + | |
59 | - | CAS.Actions[j] = k and { |
59 | + | |
60 | - | Name = j, |
60 | + | |
61 | - | Function = k, |
61 | + | |
62 | - | Keys = { |
62 | + | |
63 | - | ... |
63 | + | |
64 | - | } |
64 | + | |
65 | - | } or nil |
65 | + | |
66 | Bee.CanCollide=true | |
67 | - | } |
67 | + | |
68 | - | CAS.UnbindAction = CAS.BindAction; |
68 | + | |
69 | - | local function m(self, n, ...) |
69 | + | |
70 | - | for o, e in pairs(self[n].f) do |
70 | + | |
71 | - | e(...) |
71 | + | |
72 | g.Looped=true | |
73 | - | end; |
73 | + | |
74 | - | h.T = m; |
74 | + | |
75 | - | i.T = m; |
75 | + | |
76 | - | local p = Instance.new("RemoteEvent") |
76 | + | |
77 | - | p.Name = "UserInput_Event" |
77 | + | |
78 | - | p.OnServerEvent:Connect(function(q, r) |
78 | + | |
79 | - | if q ~= RealPlayer then |
79 | + | |
80 | - | return |
80 | + | |
81 | - | end; |
81 | + | |
82 | - | h.Target = r.e; |
82 | + | |
83 | - | h.Hit = r.d; |
83 | + | |
84 | - | if not r.f then |
84 | + | |
85 | - | local s = r.c == Enum.UserInputState.Begin; |
85 | + | |
86 | - | if r.b == Enum.UserInputType.MouseButton1 then |
86 | + | |
87 | - | return h:T(s and "Button1Down" or "Button1Up") |
87 | + | |
88 | - | end; |
88 | + | |
89 | - | if r.b == Enum.UserInputType.MouseButton2 then |
89 | + | |
90 | - | return h:T(s and "Button2Down" or "Button2Up") |
90 | + | |
91 | - | end; |
91 | + | |
92 | - | for o, t in pairs(CAS.Actions) do |
92 | + | |
93 | - | for o, u in pairs(t.Keys) do |
93 | + | |
94 | - | if u == r.a then |
94 | + | |
95 | - | t.Function(t.Name, r.c, r) |
95 | + | |
96 | thri:Play() | |
97 | end | |
98 | - | end; |
98 | + | |
99 | - | h:T(s and "KeyDown" or "KeyUp", r.a.Name:lower()) |
99 | + | |
100 | - | i:T(s and "InputBegan" or "InputEnded", r, false) |
100 | + | |
101 | end | |
102 | - | end) |
102 | + | |
103 | - | p.Parent = NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==], script) |
103 | + | |
104 | - | local v = game; |
104 | + | |
105 | - | local w = { |
105 | + | |
106 | - | __index = function(self, u) |
106 | + | |
107 | - | local x = rawget(self, "_RealService") |
107 | + | |
108 | - | if x then |
108 | + | |
109 | - | return typeof(x[u]) == "function" and function(o, ...) |
109 | + | |
110 | - | return x[u](x, ...) |
110 | + | |
111 | - | end or x[u] |
111 | + | |
112 | local Player = owner | |
113 | - | end, |
113 | + | |
114 | - | __newindex = function(self, u, y) |
114 | + | |
115 | - | local x = rawget(self, "_RealService") |
115 | + | |
116 | - | if x then |
116 | + | |
117 | - | x[u] = y |
117 | + | |
118 | M=Instance.new('FileMesh',Hair) | |
119 | M.VertexColor=Vector3.new(1,1,.4) | |
120 | - | } |
120 | + | |
121 | - | local function z(t, A) |
121 | + | |
122 | - | t._RealService = typeof(A) == "string" and v:GetService(A) or A; |
122 | + | |
123 | - | return setmetatable(t, w) |
123 | + | |
124 | - | end; |
124 | + | |
125 | - | local B = { |
125 | + | |
126 | - | GetService = function(self, x) |
126 | + | |
127 | - | return rawget(self, x) or v:GetService(x) |
127 | + | |
128 | - | end, |
128 | + | |
129 | - | Players = z({ |
129 | + | |
130 | - | LocalPlayer = z({ |
130 | + | |
131 | - | GetMouse = function(self) |
131 | + | |
132 | - | return h |
132 | + | |
133 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
134 | - | }, Player) |
134 | + | |
135 | - | }, "Players"), |
135 | + | |
136 | - | UserInputService = z(i, "UserInputService"), |
136 | + | |
137 | - | ContextActionService = z(CAS, "ContextActionService"), |
137 | + | |
138 | - | RunService = z({ |
138 | + | |
139 | - | _btrs = {}, |
139 | + | |
140 | - | RenderStepped = v:GetService("RunService").Heartbeat, |
140 | + | |
141 | - | BindToRenderStep = function(self, j, o, k) |
141 | + | |
142 | - | self._btrs[j] = self.Heartbeat:Connect(k) |
142 | + | |
143 | - | end, |
143 | + | |
144 | - | UnbindFromRenderStep = function(self, j) |
144 | + | |
145 | - | self._btrs[j]:Disconnect() |
145 | + | |
146 | local Camera = game.Workspace.CurrentCamera | |
147 | - | }, "RunService") |
147 | + | |
148 | - | } |
148 | + | |
149 | - | rawset(B.Players, "localPlayer", B.Players.LocalPlayer) |
149 | + | |
150 | - | B.service = B.GetService; |
150 | + | |
151 | - | z(B, game) |
151 | + | |
152 | - | game, owner = B, B.Players.LocalPlayer |
152 | + | |
153 | local velocity = RootPart.Velocity.y | |
154 | local sine = 0 | |
155 | local change = 1 | |
156 | local Create = LoadLibrary("RbxUtility").Create | |
157 | local TimeStop = false | |
158 | local m = Create("Model")({ | |
159 | Parent = AdvancingFortress, | |
160 | Name = "WeaponModel" | |
161 | }) | |
162 | --for _,v in pairs(KQ) do | |
163 | --v.Transparency=1 | |
164 | --end | |
165 | KQ={ | |
166 | ||
167 | } | |
168 | ||
169 | Bitten=nil | |
170 | ||
171 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
172 | MASK.BrickColor=BrickColor.new('Pastel brown') | |
173 | MASK.CanCollide=false | |
174 | MASK.CFrame=AdvancingFortress.Head.CFrame | |
175 | MASK.Transparency=1 | |
176 | Welg=Instance.new('Weld',AdvancingFortress.Head) | |
177 | Welg.Parent=MASK | |
178 | Welg.Part0=MASK | |
179 | Welg.Part1=AdvancingFortress.Head | |
180 | Welg.C0=CFrame.new(0,-0,-.3)*CFrame.Angles(1.5,0,0) | |
181 | MH=Instance.new('FileMesh',MASK) | |
182 | MH.MeshId='rbxassetid://1447967352' | |
183 | MH.Scale=Vector3.new(.03,.03,.03) | |
184 | table.insert(KQ,MASK) | |
185 | ||
186 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
187 | MASK.CanCollide=false | |
188 | MASK.BrickColor=BrickColor.new('Really black') | |
189 | MASK.CFrame=AdvancingFortress['Left Arm'].CFrame | |
190 | MASK.Transparency=1 | |
191 | Welg=Instance.new('Weld',AdvancingFortress['Left Arm']) | |
192 | Welg.Parent=MASK | |
193 | Welg.Part0=MASK | |
194 | Welg.Part1=AdvancingFortress['Left Arm'] | |
195 | Welg.C0=CFrame.new(0,-0,.55)*CFrame.Angles(1.5,-0.05,0) | |
196 | MH=Instance.new('FileMesh',MASK) | |
197 | MH.MeshId='rbxassetid://1447968546' | |
198 | MH.Scale=Vector3.new(.011,.011,.011) | |
199 | table.insert(KQ,MASK) | |
200 | ||
201 | ||
202 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
203 | MASK.CanCollide=false | |
204 | MASK.BrickColor=BrickColor.new('Lily white') | |
205 | MASK.CFrame=AdvancingFortress['Left Arm'].CFrame | |
206 | MASK.Transparency=1 | |
207 | Welg=Instance.new('Weld',AdvancingFortress['Left Arm']) | |
208 | Welg.Parent=MASK | |
209 | Welg.Part0=MASK | |
210 | Welg.Part1=AdvancingFortress['Left Arm'] | |
211 | Welg.C0=CFrame.new(0.1, 0,.55)*CFrame.Angles(1.5,-0.05,0) | |
212 | MH=Instance.new('FileMesh',MASK) | |
213 | MH.MeshId='rbxassetid://1447969522' | |
214 | MH.Scale=Vector3.new(.011,.011,.011) | |
215 | table.insert(KQ,MASK) | |
216 | ||
217 | ||
218 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
219 | MASK.CanCollide=false | |
220 | MASK.BrickColor=BrickColor.new('Lily white') | |
221 | MASK.CFrame=AdvancingFortress['Right Arm'].CFrame | |
222 | MASK.Transparency=1 | |
223 | Welg=Instance.new('Weld',AdvancingFortress['Right Arm']) | |
224 | Welg.Parent=MASK | |
225 | Welg.Part0=MASK | |
226 | Welg.Part1=AdvancingFortress['Right Arm'] | |
227 | Welg.C0=CFrame.new(-0.1, 0,.55)*CFrame.Angles(1.55,-0.05,0) | |
228 | MH=Instance.new('FileMesh',MASK) | |
229 | MH.MeshId='rbxassetid://1447972041' | |
230 | MH.Scale=Vector3.new(.011,.011,.011) | |
231 | table.insert(KQ,MASK) | |
232 | ||
233 | ||
234 | ||
235 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
236 | MASK.CanCollide=false | |
237 | MASK.BrickColor=BrickColor.new('Really black') | |
238 | MASK.CFrame=AdvancingFortress['Right Arm'].CFrame | |
239 | MASK.Transparency=1 | |
240 | Welg=Instance.new('Weld',AdvancingFortress['Right Arm']) | |
241 | Welg.Parent=MASK | |
242 | Welg.Part0=MASK | |
243 | Welg.Part1=AdvancingFortress['Right Arm'] | |
244 | Welg.C0=CFrame.new(-0.01, 0.02,.55)*CFrame.Angles(1.55,0.05,0) | |
245 | MH=Instance.new('FileMesh',MASK) | |
246 | MH.MeshId='rbxassetid://1447971167' | |
247 | MH.Scale=Vector3.new(.021,.021,.021) | |
248 | table.insert(KQ,MASK) | |
249 | ||
250 | ||
251 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
252 | MASK.CanCollide=false | |
253 | MASK.BrickColor=BrickColor.new('Really black') | |
254 | MASK.CFrame=AdvancingFortress['Right Leg'].CFrame | |
255 | MASK.Transparency=1 | |
256 | Welg=Instance.new('Weld',AdvancingFortress['Right Leg']) | |
257 | Welg.Parent=MASK | |
258 | Welg.Part0=MASK | |
259 | Welg.Part1=AdvancingFortress['Right Leg'] | |
260 | Welg.C0=CFrame.new(-0.01, 0.02,0)*CFrame.Angles(1.55,0.05,0) | |
261 | MH=Instance.new('FileMesh',MASK) | |
262 | MH.MeshId='rbxassetid://1447986233' | |
263 | MH.Scale=Vector3.new(.011,.011,.011) | |
264 | table.insert(KQ,MASK) | |
265 | ||
266 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
267 | MASK.CanCollide=false | |
268 | MASK.BrickColor=BrickColor.new('Lily white') | |
269 | MASK.CFrame=AdvancingFortress['Right Leg'].CFrame | |
270 | MASK.Transparency=1 | |
271 | Welg=Instance.new('Weld',AdvancingFortress['Right Leg']) | |
272 | Welg.Parent=MASK | |
273 | Welg.Part0=MASK | |
274 | Welg.Part1=AdvancingFortress['Right Leg'] | |
275 | Welg.C0=CFrame.new(-0.01, 0.02,-.7)*CFrame.Angles(1.55,0.05,0) | |
276 | MH=Instance.new('FileMesh',MASK) | |
277 | MH.MeshId='rbxassetid://1447987555' | |
278 | MH.Scale=Vector3.new(.012,.012,.012) | |
279 | table.insert(KQ,MASK) | |
280 | ||
281 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
282 | MASK.CanCollide=false | |
283 | MASK.BrickColor=BrickColor.new('Really black') | |
284 | MASK.CFrame=AdvancingFortress['Left Leg'].CFrame | |
285 | MASK.Transparency=1 | |
286 | Welg=Instance.new('Weld',AdvancingFortress['Left Leg']) | |
287 | Welg.Parent=MASK | |
288 | Welg.Part0=MASK | |
289 | Welg.Part1=AdvancingFortress['Left Leg'] | |
290 | Welg.C0=CFrame.new(-0.01, 0.02,0)*CFrame.Angles(1.6,-0.05,0) | |
291 | MH=Instance.new('FileMesh',MASK) | |
292 | MH.MeshId='rbxassetid://1447977647' | |
293 | MH.Scale=Vector3.new(.011,.011,.011) | |
294 | table.insert(KQ,MASK) | |
295 | ||
296 | MASK=Instance.new('Part',AdvancingFortress.WeaponModel) | |
297 | MASK.CanCollide=false | |
298 | MASK.BrickColor=BrickColor.new('Lily white') | |
299 | MASK.CFrame=AdvancingFortress['Left Leg'].CFrame | |
300 | MASK.Transparency=1 | |
301 | Welg=Instance.new('Weld',AdvancingFortress['Left Leg']) | |
302 | Welg.Parent=MASK | |
303 | Welg.Part0=MASK | |
304 | Welg.Part1=AdvancingFortress['Left Leg'] | |
305 | Welg.C0=CFrame.new(-0.01, 0.02,-.7)*CFrame.Angles(1.56,-0.05,0) | |
306 | MH=Instance.new('FileMesh',MASK) | |
307 | MH.MeshId='rbxassetid://1447983183' | |
308 | MH.Scale=Vector3.new(.012,.012,.012) | |
309 | table.insert(KQ,MASK) | |
310 | ||
311 | ||
312 | ||
313 | ||
314 | ||
315 | ||
316 | AdvancingFortress.Head.Name = "FHead" | |
317 | AdvancingFortress.Torso.Name = "FTorso" | |
318 | Torso.BrickColor=BrickColor.new('Pastel brown') | |
319 | ||
320 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
321 | Humanoid.Animator.Parent = nil | |
322 | ||
323 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
324 | bbg = Instance.new("BillboardGui",plr.Character.Head) | |
325 | bbg.Size = UDim2.new(0,200,0,50) | |
326 | bbg.StudsOffset = Vector3.new(0,3,0) | |
327 | ||
328 | bbgTl = Instance.new("TextLabel",bbg) | |
329 | bbgTl.BackgroundTransparency = 1 | |
330 | bbgTl.Size = UDim2.new(10,0,1,0) | |
331 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
332 | bbgTl.Font = "Code" | |
333 | bbgTl.Text = " " | |
334 | bbgTl.TextSize = 25 | |
335 | bbgTl.TextStrokeColor3 = Color3.new(1,1,1) | |
336 | bbgTl.TextColor3 = Color3.new(0,0,0) | |
337 | bbgTl.TextStrokeTransparency = 0 | |
338 | bbgTl.TextWrapped = true | |
339 | ||
340 | function Chat(msg) | |
341 | if msg=='NANI' then | |
342 | CFuncs.Sound.Create(948494432, Torso, 1, 1) | |
343 | end | |
344 | ff=game.Chat:FilterStringAsync(msg,Player,Player) | |
345 | bbgTl.Text = ff | |
346 | wait(1) | |
347 | if bbgTl.Text == ff then | |
348 | bbgTl.Text = " " | |
349 | end | |
350 | end | |
351 | lknives=false | |
352 | ||
353 | ||
354 | -- Fired when client sends a request to write on the sign | |
355 | -- Called when button is clicked | |
356 | ||
357 | ||
358 | plr.Chatted:connect(function(msg)-- local messageObject = getTextObject(msg, Player.UserId) | |
359 | Chat(msg) | |
360 | end) | |
361 | ||
362 | ||
363 | local function newMotor(part0, part1, c0, c1) | |
364 | local w = Create("Weld")({ | |
365 | Parent = part0, | |
366 | Part0 = part0, | |
367 | Part1 = part1, | |
368 | C0 = c0, | |
369 | C1 = c1 | |
370 | }) | |
371 | return w | |
372 | end | |
373 | function clerp(a, b, t) | |
374 | return a:lerp(b, t) | |
375 | end | |
376 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
377 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
378 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
379 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
380 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
381 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
382 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
383 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
384 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
385 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
386 | local rarmc1 = RW.C1 | |
387 | local larmc1 = LW.C1 | |
388 | local rlegc1 = RH.C1 | |
389 | local llegc1 = LH.C1 | |
390 | local resetc1 = false | |
391 | function PlayAnimationFromTable(table, speed, bool) | |
392 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
394 | RW.C0 = clerp(RW.C0, table[3], speed) | |
395 | LW.C0 = clerp(LW.C0, table[4], speed) | |
396 | RH.C0 = clerp(RH.C0, table[5], speed) | |
397 | LH.C0 = clerp(LH.C0, table[6], speed) | |
398 | if bool == true and resetc1 == false then | |
399 | resetc1 = true | |
400 | RootJoint.C1 = RootJoint.C1 | |
401 | Torso.Neck.C1 = Torso.Neck.C1 | |
402 | RW.C1 = rarmc1 | |
403 | LW.C1 = larmc1 | |
404 | RH.C1 = rlegc1 | |
405 | LH.C1 = llegc1 | |
406 | end | |
407 | end | |
408 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}) | |
409 | script:WaitForChild("Heartbeat") | |
410 | frame = 0.03333333333333333 | |
411 | tf = 0 | |
412 | allowframeloss = false | |
413 | tossremainder = false | |
414 | lastframe = tick() | |
415 | script.Heartbeat:Fire() | |
416 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
417 | tf = tf + s | |
418 | if tf >= frame then | |
419 | if allowframeloss then | |
420 | script.Heartbeat:Fire() | |
421 | lastframe = tick() | |
422 | else | |
423 | for i = 1, math.floor(tf / frame) do | |
424 | script.Heartbeat:Fire() | |
425 | end | |
426 | lastframe = tick() | |
427 | end | |
428 | if tossremainder then | |
429 | tf = 0 | |
430 | else | |
431 | tf = tf - frame * math.floor(tf / frame) | |
432 | end | |
433 | end | |
434 | end) | |
435 | function swait(num) | |
436 | if num == 0 or num == nil then | |
437 | ArtificialHB.Event:wait() | |
438 | else | |
439 | for i = 0, num do | |
440 | ArtificialHB.Event:wait() | |
441 | end | |
442 | end | |
443 | end | |
444 | function RemoveOutlines(part) | |
445 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
446 | end | |
447 | CFuncs = { | |
448 | Part = { | |
449 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
450 | local Part = Create("Part")({ | |
451 | Parent = Parent, | |
452 | Reflectance = Reflectance, | |
453 | Transparency = Transparency, | |
454 | CanCollide = false, | |
455 | Locked = true, | |
456 | BrickColor = BrickColor.new(tostring(BColor)), | |
457 | Name = Name, | |
458 | Size = Size, | |
459 | Material = Material | |
460 | }) | |
461 | RemoveOutlines(Part) | |
462 | return Part | |
463 | end | |
464 | }, | |
465 | Mesh = { | |
466 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
467 | local Msh = Create(Mesh)({ | |
468 | Parent = Part, | |
469 | Offset = OffSet, | |
470 | Scale = Scale | |
471 | }) | |
472 | if Mesh == "SpecialMesh" then | |
473 | Msh.MeshType = MeshType | |
474 | Msh.MeshId = MeshId | |
475 | end | |
476 | return Msh | |
477 | end | |
478 | }, | |
479 | Weld = { | |
480 | Create = function(Parent, Part0, Part1, C0, C1) | |
481 | local Weld = Create("Weld")({ | |
482 | Parent = Parent, | |
483 | Part0 = Part0, | |
484 | Part1 = Part1, | |
485 | C0 = C0, | |
486 | C1 = C1 | |
487 | }) | |
488 | return Weld | |
489 | end | |
490 | }, | |
491 | Sound = { | |
492 | Create = function(id, par, vol, pit) | |
493 | local Sound = Create("Sound")({ | |
494 | Volume = vol, | |
495 | Pitch = pit or 1, | |
496 | SoundId = "rbxassetid://" .. id, | |
497 | Parent = par or workspace | |
498 | }) | |
499 | Sound:play() | |
500 | game:GetService("Debris"):AddItem(Sound, 130) | |
501 | return Sound | |
502 | end | |
503 | }, | |
504 | Decal = { | |
505 | Create = function(Color, Texture, Transparency, Name, Parent) | |
506 | local Decal = Create("Decal")({ | |
507 | Color3 = Color, | |
508 | Texture = "rbxassetid://" .. Texture, | |
509 | Transparency = Transparency, | |
510 | Name = Name, | |
511 | Parent = Parent | |
512 | }) | |
513 | return Decal | |
514 | end | |
515 | }, | |
516 | BillboardGui = { | |
517 | Create = function(Parent, Image, Position, Size) | |
518 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
519 | BillPar.CFrame = CFrame.new(Position) | |
520 | local Bill = Create("BillboardGui")({ | |
521 | Parent = BillPar, | |
522 | Adornee = BillPar, | |
523 | Size = UDim2.new(1, 0, 1, 0), | |
524 | SizeOffset = Vector2.new(Size, Size) | |
525 | }) | |
526 | local d = Create("ImageLabel", Bill)({ | |
527 | Parent = Bill, | |
528 | BackgroundTransparency = 1, | |
529 | Size = UDim2.new(1, 0, 1, 0), | |
530 | Image = "rbxassetid://" .. Image | |
531 | }) | |
532 | return BillPar | |
533 | end | |
534 | }, | |
535 | ParticleEmitter = { | |
536 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
537 | local Particle = Create("ParticleEmitter")({ | |
538 | Parent = Parent, | |
539 | Color = ColorSequence.new(Color1, Color2), | |
540 | LightEmission = LightEmission, | |
541 | Size = Size, | |
542 | Texture = Texture, | |
543 | Transparency = Transparency, | |
544 | ZOffset = ZOffset, | |
545 | Acceleration = Accel, | |
546 | Drag = Drag, | |
547 | LockedToPart = LockedToPart, | |
548 | VelocityInheritance = VelocityInheritance, | |
549 | EmissionDirection = EmissionDirection, | |
550 | Enabled = Enabled, | |
551 | Lifetime = LifeTime, | |
552 | Rate = Rate, | |
553 | Rotation = Rotation, | |
554 | RotSpeed = RotSpeed, | |
555 | Speed = Speed, | |
556 | VelocitySpread = VelocitySpread | |
557 | }) | |
558 | return Particle | |
559 | end | |
560 | }, | |
561 | CreateTemplate = {} | |
562 | } | |
563 | function rayCast(Position, Direction, Range, Ignore) | |
564 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
565 | end | |
566 | function FindNearestTorso(pos) | |
567 | local list = game.Workspace:children() | |
568 | local torso | |
569 | local dist = 1000 | |
570 | local temp, human, temp2 | |
571 | for x = 1, #list do | |
572 | temp2 = list[x] | |
573 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
574 | temp = temp2:findFirstChild("Torso") | |
575 | human = temp2:findFirstChild("Humanoid") | |
576 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
577 | local dohit = true | |
578 | if dohit == true then | |
579 | torso = temp | |
580 | dist = (temp.Position - pos).magnitude | |
581 | end | |
582 | end | |
583 | end | |
584 | end | |
585 | return torso, dist | |
586 | end | |
587 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
588 | if hit.Parent == nil then | |
589 | return | |
590 | end | |
591 | local h = hit.Parent:FindFirstChild("Humanoid") | |
592 | for _, v in pairs(hit.Parent:children()) do | |
593 | c=hit.Parent:findFirstChild('HumanoidRootPart') | |
594 | if v:IsA("Humanoid") then | |
595 | h = v | |
596 | if c~=nil then | |
597 | Bitten=h | |
598 | end | |
599 | end | |
600 | end | |
601 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
602 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
603 | return | |
604 | end | |
605 | local c = Create("ObjectValue")({ | |
606 | Name = "creator", | |
607 | Value = game:service("Players").LocalPlayer, | |
608 | Parent = h | |
609 | }) | |
610 | game:GetService("Debris"):AddItem(c, 0.5) | |
611 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
612 | local Damage = math.random(minim, maxim) | |
613 | local blocked = false | |
614 | local block = hit.Parent:findFirstChild("Block") | |
615 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
616 | blocked = true | |
617 | block.Value = block.Value - 1 | |
618 | print(block.Value) | |
619 | end | |
620 | if TimeStop == false then | |
621 | h.Health = h.Health - Damage | |
622 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Light reddish violet").Color) | |
623 | elseif TimeStop == true then | |
624 | repeat | |
625 | wait() | |
626 | until TimeStop == false | |
627 | h.Health = h.Health - Damage / 2 | |
628 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Light reddish violet").Color) | |
629 | end | |
630 | if Type == "Knockdown" then | |
631 | local hum = hit.Parent.Humanoid | |
632 | hum.PlatformStand = true | |
633 | coroutine.resume(coroutine.create(function(HHumanoid) | |
634 | swait(1) | |
635 | HHumanoid.PlatformStand = false | |
636 | end), hum) | |
637 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
638 | local bodvol = Create("BodyVelocity")({ | |
639 | velocity = angle * knockback, | |
640 | P = 5000, | |
641 | maxForce = Vector3.new(8000, 8000, 8000), | |
642 | Parent = hit | |
643 | }) | |
644 | local rl = Create("BodyAngularVelocity")({ | |
645 | P = 3000, | |
646 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
647 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
648 | Parent = hit | |
649 | }) | |
650 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
651 | game:GetService("Debris"):AddItem(rl, 0.5) | |
652 | elseif Type == "Normal" then | |
653 | local vp = Create("BodyVelocity")({ | |
654 | P = 500, | |
655 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
656 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
657 | }) | |
658 | if knockback > 0 then | |
659 | vp.Parent = hit.Parent.Torso | |
660 | end | |
661 | game:GetService("Debris"):AddItem(vp, 0.5) | |
662 | elseif Type == "Up" then | |
663 | local bodyVelocity = Create("BodyVelocity")({ | |
664 | velocity = Vector3.new(0, 20, 0), | |
665 | P = 5000, | |
666 | maxForce = Vector3.new(8000, 8000, 8000), | |
667 | Parent = hit | |
668 | }) | |
669 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
670 | elseif Type == "DarkUp" then | |
671 | coroutine.resume(coroutine.create(function() | |
672 | for i = 0, 1, 0.1 do | |
673 | swait() | |
674 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
675 | end | |
676 | end)) | |
677 | local bodyVelocity = Create("BodyVelocity")({ | |
678 | velocity = Vector3.new(0, 20, 0), | |
679 | P = 5000, | |
680 | maxForce = Vector3.new(8000, 8000, 8000), | |
681 | Parent = hit | |
682 | }) | |
683 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
684 | elseif Type == "Snare" then | |
685 | local bp = Create("BodyPosition")({ | |
686 | P = 2000, | |
687 | D = 100, | |
688 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
689 | position = hit.Parent.Torso.Position, | |
690 | Parent = hit.Parent.Torso | |
691 | }) | |
692 | game:GetService("Debris"):AddItem(bp, 1) | |
693 | elseif Type == "Freeze" then | |
694 | local BodPos = Create("BodyPosition")({ | |
695 | P = 50000, | |
696 | D = 1000, | |
697 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
698 | position = hit.Parent.Torso.Position, | |
699 | Parent = hit.Parent.Torso | |
700 | }) | |
701 | local BodGy = Create("BodyGyro")({ | |
702 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
703 | P = 20000, | |
704 | Parent = hit.Parent.Torso, | |
705 | cframe = hit.Parent.Torso.CFrame | |
706 | }) | |
707 | hit.Parent.Torso.Anchored = true | |
708 | coroutine.resume(coroutine.create(function(Part) | |
709 | swait(1.5) | |
710 | Part.Anchored = false | |
711 | end), hit.Parent.Torso) | |
712 | game:GetService("Debris"):AddItem(BodPos, 3) | |
713 | game:GetService("Debris"):AddItem(BodGy, 3) | |
714 | end | |
715 | local debounce = Create("BoolValue")({ | |
716 | Name = "DebounceHit", | |
717 | Parent = hit.Parent, | |
718 | Value = true | |
719 | }) | |
720 | game:GetService("Debris"):AddItem(debounce, Delay) | |
721 | c = Create("ObjectValue")({ | |
722 | Name = "creator", | |
723 | Value = Player, | |
724 | Parent = h | |
725 | }) | |
726 | game:GetService("Debris"):AddItem(c, 0.5) | |
727 | end | |
728 | end | |
729 | function ShowDamage(Pos, Text, Time, Color) | |
730 | local Rate = 0.03333333333333333 | |
731 | local Pos = Pos or Vector3.new(0, 0, 0) | |
732 | local Text = Text or "" | |
733 | local Time = Time or 2 | |
734 | local Color = Color or Color3.new(1, 0, 1) | |
735 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
736 | EffectPart.Anchored = true | |
737 | local BillboardGui = Create("BillboardGui")({ | |
738 | Size = UDim2.new(3, 0, 3, 0), | |
739 | Adornee = EffectPart, | |
740 | Parent = EffectPart | |
741 | }) | |
742 | local TextLabel = Create("TextLabel")({ | |
743 | BackgroundTransparency = 1, | |
744 | Size = UDim2.new(1, 0, 1, 0), | |
745 | Text = Text, | |
746 | Font = "SciFi", | |
747 | TextColor3 = Color, | |
748 | TextScaled = true, | |
749 | Parent = BillboardGui | |
750 | }) | |
751 | game.Debris:AddItem(EffectPart, Time) | |
752 | EffectPart.Parent = game:GetService("Workspace") | |
753 | delay(0, function() | |
754 | local Frames = Time / Rate | |
755 | for Frame = 1, Frames do | |
756 | wait(Rate) | |
757 | local Percent = Frame / Frames | |
758 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
759 | TextLabel.TextTransparency = Percent | |
760 | end | |
761 | if EffectPart and EffectPart.Parent then | |
762 | EffectPart:Destroy() | |
763 | end | |
764 | end) | |
765 | end | |
766 | local STDamage = false | |
767 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
768 | for _, c in pairs(workspace:children()) do | |
769 | local hum = c:findFirstChild("Humanoid") | |
770 | if hum ~= nil then | |
771 | local head = c:findFirstChild("Torso") | |
772 | if head ~= nil then | |
773 | local targ = head.Position - Part.Position | |
774 | local mag = targ.magnitude | |
775 | if Magnitude >= mag and c.Name ~= Player.Name then | |
776 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
777 | if STDamage == true then | |
778 | for i = 1, 3 do | |
779 | Effects.Block.Create(BrickColor.new("Light reddish violet"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1) | |
780 | end | |
781 | for i = 1, 10 do | |
782 | CamShake(1, 70000) | |
783 | Effects.Break.Create(BrickColor.new("Light reddish violet"), head.CFrame, 1, 1, 1) | |
784 | end | |
785 | elseif STDamage == false then | |
786 | CamShake(1, 90000) | |
787 | Effects.Block.Create(BrickColor.new("Light reddish violet"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1) | |
788 | for i = 1, 2 do | |
789 | Effects.Break.Create(BrickColor.new("Light reddish violet"), head.CFrame, 0.4, 0.4, 0.4) | |
790 | end | |
791 | end | |
792 | end | |
793 | end | |
794 | end | |
795 | end | |
796 | end | |
797 | --[[ | |
798 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
799 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
800 | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
801 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6)) | |
802 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
803 | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
804 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839)) | |
805 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
806 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
807 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
808 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) | |
809 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
810 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
811 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) | |
812 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
813 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
814 | --]] | |
815 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
816 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
817 | --[[ | |
818 | ||
819 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
820 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
821 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
822 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
823 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
824 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
825 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
826 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
827 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
828 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
829 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
830 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
831 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
832 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
833 | --]] | |
834 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
835 | ||
836 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
837 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
838 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
839 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
840 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
841 | --[[ | |
842 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
843 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
844 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
845 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
846 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
847 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
848 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
849 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
850 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
851 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
852 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
853 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
854 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
855 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
856 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
857 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
858 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) | |
859 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
860 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
861 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
862 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
863 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
864 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) | |
865 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
866 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
867 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
868 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
869 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
870 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
871 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
872 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
873 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
874 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
875 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
876 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
877 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
878 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
879 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
880 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
881 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
882 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
883 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
884 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
885 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) | |
886 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
887 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
888 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
889 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
890 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
891 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
892 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) | |
893 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
894 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
895 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
896 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
897 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
898 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
899 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
900 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
901 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
902 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
903 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
904 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
905 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
906 | --]] | |
907 | Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
908 | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04)) | |
909 | Shield.Parent = nil | |
910 | ||
911 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
912 | Effects = { | |
913 | Block = { | |
914 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
915 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
916 | prt.Anchored = true | |
917 | prt.CFrame = cframe | |
918 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
919 | game:GetService("Debris"):AddItem(prt, 10) | |
920 | if Type == 1 or Type == nil then | |
921 | table.insert(Effects, { | |
922 | prt, | |
923 | "Block1", | |
924 | delay, | |
925 | x3, | |
926 | y3, | |
927 | z3, | |
928 | msh | |
929 | }) | |
930 | elseif Type == 2 then | |
931 | table.insert(Effects, { | |
932 | prt, | |
933 | "Block2", | |
934 | delay, | |
935 | x3, | |
936 | y3, | |
937 | z3, | |
938 | msh | |
939 | }) | |
940 | end | |
941 | end | |
942 | }, | |
943 | Cylinder = { | |
944 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
945 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
946 | prt.Anchored = true | |
947 | prt.CFrame = cframe | |
948 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
949 | game:GetService("Debris"):AddItem(prt, 2) | |
950 | Effects[#Effects + 1] = { | |
951 | prt, | |
952 | "Cylinder", | |
953 | delay, | |
954 | x3, | |
955 | y3, | |
956 | z3 | |
957 | } | |
958 | end | |
959 | }, | |
960 | Head = { | |
961 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
962 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
963 | prt.Anchored = true | |
964 | prt.CFrame = cframe | |
965 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
966 | game:GetService("Debris"):AddItem(prt, 10) | |
967 | table.insert(Effects, { | |
968 | prt, | |
969 | "Cylinder", | |
970 | delay, | |
971 | x3, | |
972 | y3, | |
973 | z3, | |
974 | msh | |
975 | }) | |
976 | end | |
977 | }, | |
978 | Sphere = { | |
979 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
980 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
981 | prt.Anchored = true | |
982 | prt.CFrame = cframe | |
983 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
984 | game:GetService("Debris"):AddItem(prt, 10) | |
985 | table.insert(Effects, { | |
986 | prt, | |
987 | "Cylinder", | |
988 | delay, | |
989 | x3, | |
990 | y3, | |
991 | z3, | |
992 | msh | |
993 | }) | |
994 | end | |
995 | }, | |
996 | Sphere2 = { | |
997 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
998 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
999 | prt.Anchored = true | |
1000 | prt.CFrame = cframe | |
1001 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1002 | game:GetService("Debris"):AddItem(prt, 10) | |
1003 | table.insert(Effects, { | |
1004 | prt, | |
1005 | "Cylinder", | |
1006 | delay, | |
1007 | x3, | |
1008 | y3, | |
1009 | z3, | |
1010 | msh | |
1011 | }) | |
1012 | end | |
1013 | }, | |
1014 | Elec = { | |
1015 | Create = function(cff, x, y, z) | |
1016 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Light reddish violet"), "Part", Vector3.new(1, 1, 1)) | |
1017 | prt.Anchored = true | |
1018 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1019 | prt.CFrame = CFrame.new(prt.Position) | |
1020 | game:GetService("Debris"):AddItem(prt, 2) | |
1021 | local xval = math.random() / 2 | |
1022 | local yval = math.random() / 2 | |
1023 | local zval = math.random() / 2 | |
1024 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1025 | table.insert(Effects, { | |
1026 | prt, | |
1027 | "Elec", | |
1028 | 0.1, | |
1029 | x, | |
1030 | y, | |
1031 | z, | |
1032 | xval, | |
1033 | yval, | |
1034 | zval | |
1035 | }) | |
1036 | end | |
1037 | }, | |
1038 | Ring = { | |
1039 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1040 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1041 | prt.Anchored = true | |
1042 | prt.CFrame = cframe | |
1043 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1044 | game:GetService("Debris"):AddItem(prt, 10) | |
1045 | table.insert(Effects, { | |
1046 | prt, | |
1047 | "Cylinder", | |
1048 | delay, | |
1049 | x3, | |
1050 | y3, | |
1051 | z3, | |
1052 | msh | |
1053 | }) | |
1054 | end | |
1055 | }, | |
1056 | Wave = { | |
1057 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1058 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1059 | prt.Anchored = true | |
1060 | prt.CFrame = cframe | |
1061 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1062 | game:GetService("Debris"):AddItem(prt, 10) | |
1063 | table.insert(Effects, { | |
1064 | prt, | |
1065 | "Cylinder", | |
1066 | delay, | |
1067 | x3, | |
1068 | y3, | |
1069 | z3, | |
1070 | msh | |
1071 | }) | |
1072 | end | |
1073 | }, | |
1074 | Break = { | |
1075 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1076 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1077 | prt.Anchored = true | |
1078 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1079 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1080 | local num = math.random(10, 50) / 1000 | |
1081 | game:GetService("Debris"):AddItem(prt, 10) | |
1082 | table.insert(Effects, { | |
1083 | prt, | |
1084 | "Shatter", | |
1085 | num, | |
1086 | prt.CFrame, | |
1087 | math.random() - math.random(), | |
1088 | 0, | |
1089 | math.random(50, 100) / 100 | |
1090 | }) | |
1091 | end | |
1092 | }, | |
1093 | Fire = { | |
1094 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1095 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1096 | prt.Anchored = true | |
1097 | prt.CFrame = cframe | |
1098 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1099 | game:GetService("Debris"):AddItem(prt, 10) | |
1100 | table.insert(Effects, { | |
1101 | prt, | |
1102 | "Fire", | |
1103 | delay, | |
1104 | 1, | |
1105 | 1, | |
1106 | 1, | |
1107 | msh | |
1108 | }) | |
1109 | end | |
1110 | }, | |
1111 | FireWave = { | |
1112 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1113 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1114 | prt.Anchored = true | |
1115 | prt.CFrame = cframe | |
1116 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1117 | local d = Create("Decal")({ | |
1118 | Parent = prt, | |
1119 | Texture = "rbxassetid://26356434", | |
1120 | Face = "Top" | |
1121 | }) | |
1122 | local d = Create("Decal")({ | |
1123 | Parent = prt, | |
1124 | Texture = "rbxassetid://26356434", | |
1125 | Face = "Bottom" | |
1126 | }) | |
1127 | game:GetService("Debris"):AddItem(prt, 10) | |
1128 | table.insert(Effects, { | |
1129 | prt, | |
1130 | "FireWave", | |
1131 | 1, | |
1132 | 30, | |
1133 | math.random(400, 600) / 100, | |
1134 | msh | |
1135 | }) | |
1136 | end | |
1137 | }, | |
1138 | Lightning = { | |
1139 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1140 | local magz = (p0 - p1).magnitude | |
1141 | local curpos = p0 | |
1142 | local trz = { | |
1143 | -ofs, | |
1144 | ofs | |
1145 | } | |
1146 | for i = 1, tym do | |
1147 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1148 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1149 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1150 | li.Material = "Neon" | |
1151 | if tym == i then | |
1152 | local magz2 = (curpos - p1).magnitude | |
1153 | li.Size = Vector3.new(th, th, magz2) | |
1154 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1155 | table.insert(Effects, { | |
1156 | li, | |
1157 | "Disappear", | |
1158 | last | |
1159 | }) | |
1160 | else | |
1161 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1162 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1163 | game.Debris:AddItem(li, 10) | |
1164 | table.insert(Effects, { | |
1165 | li, | |
1166 | "Disappear", | |
1167 | last | |
1168 | }) | |
1169 | end | |
1170 | end | |
1171 | end | |
1172 | }, | |
1173 | EffectTemplate = {} | |
1174 | } | |
1175 | local Invisible = true | |
1176 | function Reappear() | |
1177 | for _, i in pairs(AdvancingFortress:children()) do | |
1178 | if i:IsA("BasePart") then | |
1179 | coroutine.resume(coroutine.create(function(Part) | |
1180 | for i = 0, 1, 0.3 do | |
1181 | swait() | |
1182 | Part.Transparency = -i | |
1183 | end | |
1184 | Part.Transparency = 0 | |
1185 | end), i) | |
1186 | end | |
1187 | end | |
1188 | for _, i in pairs(m:children()) do | |
1189 | if i:IsA("BasePart") then | |
1190 | coroutine.resume(coroutine.create(function(Part) | |
1191 | for i = 0, 1, 0.3 do | |
1192 | swait() | |
1193 | Part.Transparency = i | |
1194 | end | |
1195 | Part.Transparency = 1 | |
1196 | end), i) | |
1197 | end | |
1198 | end | |
1199 | end | |
1200 | function ReappearArmorOnly() | |
1201 | for _, i in pairs(m:children()) do | |
1202 | if i:IsA("BasePart") then | |
1203 | coroutine.resume(coroutine.create(function(Part) | |
1204 | for i = 0, 1, 0.3 do | |
1205 | swait() | |
1206 | Part.Transparency = i | |
1207 | end | |
1208 | Part.Transparency = 0 | |
1209 | for _,v in pairs(KQ) do | |
1210 | St=v.Weld.Part1.Name | |
1211 | if St=='FHead' then | |
1212 | St='Head' | |
1213 | end | |
1214 | v.Weld.Part1=Character[St] | |
1215 | end | |
1216 | end), i) | |
1217 | end | |
1218 | end | |
1219 | end | |
1220 | function Disappear() | |
1221 | --[[for _, i in pairs(AdvancingFortress:children()) do | |
1222 | if i:IsA("BasePart") then | |
1223 | coroutine.resume(coroutine.create(function(Part) | |
1224 | for i = 0, 1, 0.3 do | |
1225 | swait() | |
1226 | Part.Transparency = i | |
1227 | end | |
1228 | Part.Transparency = 1 | |
1229 | end), i) | |
1230 | end | |
1231 | end--]] | |
1232 | for _, i in pairs(m:children()) do | |
1233 | if i:IsA("BasePart") then | |
1234 | coroutine.resume(coroutine.create(function(Part) | |
1235 | for i = 0, 1, 0.3 do | |
1236 | swait() | |
1237 | Part.Transparency = i | |
1238 | end | |
1239 | Part.Transparency = 1 | |
1240 | end), i) | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | function DisappearArmorOnly() | |
1245 | for _, i in pairs(m:children()) do | |
1246 | if i:IsA("BasePart") then | |
1247 | coroutine.resume(coroutine.create(function(Part) | |
1248 | for i = 0, 1, 0.3 do | |
1249 | swait() | |
1250 | Part.Transparency = i | |
1251 | end | |
1252 | Part.Transparency = 1 | |
1253 | for _,v in pairs(KQ) do | |
1254 | St=v.Weld.Part1.Name | |
1255 | if St=='Head' then | |
1256 | St='FHead' | |
1257 | end | |
1258 | v.Weld.Part1=AdvancingFortress[St] | |
1259 | end | |
1260 | end), i) | |
1261 | end | |
1262 | end | |
1263 | end | |
1264 | function CamShake(time, freq) | |
1265 | coroutine.resume(coroutine.create(function() | |
1266 | local cam = game:GetService("Workspace").CurrentCamera | |
1267 | local time = 10 | |
1268 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
1269 | if math.random(1, 2) == 1 then | |
1270 | seed = Vector3.new(-seed.x, seed.y, 0) | |
1271 | end | |
1272 | if math.random(1, 2) == 1 then | |
1273 | seed = Vector3.new(seed.x, -seed.y, 0) | |
1274 | end | |
1275 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1276 | for i = 1, time do | |
1277 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1278 | wait() | |
1279 | end | |
1280 | end)) | |
1281 | end | |
1282 | local ora = false | |
1283 | function ORA() | |
1284 | attack = true | |
1285 | local S = CFuncs.Sound.Create("", Torso, 3, 1) | |
1286 | S.Looped = true | |
1287 | if ora == true then | |
1288 | while ora == true do | |
1289 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1290 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1291 | for i = 0, 1, 0.8 do | |
1292 | swait() | |
1293 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1294 | PlayAnimationFromTable({ | |
1295 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1296 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1297 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1298 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1299 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1300 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1301 | }, 0.8, false) | |
1302 | end | |
1303 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1304 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1305 | for i = 0, 1, 0.8 do | |
1306 | swait() | |
1307 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1308 | PlayAnimationFromTable({ | |
1309 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1310 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1311 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1312 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1313 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1314 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1315 | }, 0.8, false) | |
1316 | end | |
1317 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1318 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1319 | for i = 0, 1, 0.8 do | |
1320 | swait() | |
1321 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1322 | PlayAnimationFromTable({ | |
1323 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1324 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1325 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1326 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1327 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1328 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1329 | }, 0.8, false) | |
1330 | end | |
1331 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1332 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1333 | for i = 0, 1, 0.8 do | |
1334 | swait() | |
1335 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1336 | PlayAnimationFromTable({ | |
1337 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1338 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1339 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1340 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1341 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1342 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1343 | }, 0.8, false) | |
1344 | end | |
1345 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1346 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1347 | end | |
1348 | end | |
1349 | S:Stop() | |
1350 | local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1) | |
1351 | for i = 0, 1, 0.13 do | |
1352 | swait() | |
1353 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
1354 | PlayAnimationFromTable({ | |
1355 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1356 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1357 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1358 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1359 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1360 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1361 | }, 0.2, false) | |
1362 | end | |
1363 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
1364 | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) | |
1365 | for i = 0, 1, 0.1 do | |
1366 | swait() | |
1367 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1368 | PlayAnimationFromTable({ | |
1369 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1370 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1371 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1372 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1373 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1374 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1375 | }, 0.6, false) | |
1376 | end | |
1377 | attack = false | |
1378 | end | |
1379 | function CastleCrusherFist() | |
1380 | attack = true | |
1381 | STDamage = true | |
1382 | local S2 = CFuncs.Sound.Create("", Torso, 1, 1) | |
1383 | for i = 0, 1, 0.1 do | |
1384 | swait() | |
1385 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1386 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1387 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
1388 | PlayAnimationFromTable({ | |
1389 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1390 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1391 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1392 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1393 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1394 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1395 | }, 0.2, false) | |
1396 | end | |
1397 | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) | |
1398 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1399 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1400 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1401 | for i = 0, 1, 0.08 do | |
1402 | swait() | |
1403 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1404 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1405 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1406 | PlayAnimationFromTable({ | |
1407 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1408 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1409 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1410 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1411 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1412 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1413 | }, 0.6, false) | |
1414 | end | |
1415 | STDamage = false | |
1416 | attack = false | |
1417 | end | |
1418 | function CastleCrusherFist() | |
1419 | attack = true | |
1420 | STDamage = true | |
1421 | local S2 = CFuncs.Sound.Create("", Torso, 1, 1) | |
1422 | for i = 0, 1, 0.1 do | |
1423 | swait() | |
1424 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1425 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1426 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
1427 | PlayAnimationFromTable({ | |
1428 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1429 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1430 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1431 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1432 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1433 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1434 | }, 0.2, false) | |
1435 | end | |
1436 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1437 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
1438 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1439 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1440 | for i = 0, 1, 0.08 do | |
1441 | swait() | |
1442 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
1443 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1444 | Effects.Break.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1445 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
1446 | PlayAnimationFromTable({ | |
1447 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1448 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1449 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1450 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1451 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1452 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1453 | }, 0.6, false) | |
1454 | end | |
1455 | STDamage = false | |
1456 | attack = false | |
1457 | end | |
1458 | function weld5(part0, part1, c0, c1) | |
1459 | local weeld = Instance.new("Weld", part0) | |
1460 | weeld.Part0 = part0 | |
1461 | weeld.Part1 = part1 | |
1462 | weeld.C0 = c0 | |
1463 | weeld.C1 = c1 | |
1464 | return weeld | |
1465 | end | |
1466 | local Grab = false | |
1467 | function GRABEMBOIGRABEM() | |
1468 | attack = true | |
1469 | gp = nil | |
1470 | con1 = HitboxR.Touched:connect(function(hit) | |
1471 | local ht = hit.Parent | |
1472 | local hum1 = ht:FindFirstChild("Humanoid") | |
1473 | if Grab == false then | |
1474 | if hum1 ~= nil and hit.Parent ~= Character then | |
1475 | hum1.PlatformStand = true | |
1476 | gp = ht | |
1477 | Grab = true | |
1478 | local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0)) | |
1479 | asd.Parent = RightArm | |
1480 | asd.Name = "asd" | |
1481 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
1482 | CFuncs.Sound.Create("200632821", Torso, 1, 1) | |
1483 | elseif hum1 == nil then | |
1484 | con1:disconnect() | |
1485 | wait() | |
1486 | return | |
1487 | end | |
1488 | end | |
1489 | end) | |
1490 | for i = 0, 1, 0.2 do | |
1491 | swait() | |
1492 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
1493 | PlayAnimationFromTable({ | |
1494 | CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1495 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1496 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1497 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1498 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1499 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1500 | }, 0.3, false) | |
1501 | end | |
1502 | for i = 0, 1, 0.1 do | |
1503 | swait() | |
1504 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1505 | PlayAnimationFromTable({ | |
1506 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1507 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1508 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1509 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1510 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1511 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1512 | }, 0.3, false) | |
1513 | end | |
1514 | if Grab == true then | |
1515 | for i = 1, 5 do | |
1516 | for i = 0, 1, 0.35 do | |
1517 | swait() | |
1518 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
1519 | PlayAnimationFromTable({ | |
1520 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1521 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1522 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1523 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1524 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1525 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1526 | }, 0.4, false) | |
1527 | end | |
1528 | for i = 0, 1, 0.3 do | |
1529 | swait() | |
1530 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1531 | PlayAnimationFromTable({ | |
1532 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1533 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1534 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1535 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1536 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1537 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1538 | }, 0.7, false) | |
1539 | end | |
1540 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
1541 | if hit ~= nil then | |
1542 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
1543 | Effects.Block.Create(BrickColor.new("Light reddish violet"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1) | |
1544 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09) | |
1545 | Effects.Sphere.Create(BrickColor.new("Light reddish violet"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09) | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | for i, v in pairs(RightArm:GetChildren()) do | |
1550 | if v.Name == "asd" and v:IsA("Weld") then | |
1551 | v:Remove() | |
1552 | end | |
1553 | end | |
1554 | Grab = false | |
1555 | con1:disconnect() | |
1556 | attack = false | |
1557 | end | |
1558 | local IsWearingArmor = false | |
1559 | function Armor(Mode) | |
1560 | attack = true | |
1561 | if IsWearingArmor == false and Mode == "On" then | |
1562 | IsWearingArmor = true | |
1563 | Disappear() | |
1564 | swait(10) | |
1565 | ReappearArmorOnly() | |
1566 | Character.Humanoid.MaxHealth = 500 | |
1567 | Character.Humanoid.Health = 500 | |
1568 | AHandleRWeld.Part0 = Character["Right Arm"] | |
1569 | AHandleLWeld.Part0 = Character["Left Arm"] | |
1570 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1571 | if v:IsA("BasePart") then | |
1572 | v.Transparency = 1 | |
1573 | end | |
1574 | end | |
1575 | for i, v in pairs(Character:GetChildren()) do | |
1576 | if v:IsA("Accessory") then | |
1577 | v.Handle.Transparency = 1 | |
1578 | end | |
1579 | end | |
1580 | elseif IsWearingArmor == true and Mode == "Off" then | |
1581 | IsWearingArmor = false | |
1582 | DisappearArmorOnly() | |
1583 | for i, v in pairs(Character:GetChildren()) do | |
1584 | if v:IsA("Accessory") then | |
1585 | v.Handle.Transparency = 0 | |
1586 | end | |
1587 | end | |
1588 | swait(10) | |
1589 | Reappear() | |
1590 | Character.Humanoid.MaxHealth = 100 | |
1591 | Character.Humanoid.Health = 100 | |
1592 | ||
1593 | AHandleRWeld.Part0 = RightArm | |
1594 | AHandleLWeld.Part0 = LeftArm | |
1595 | ||
1596 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1597 | if v:IsA("BasePart") then | |
1598 | v.Transparency = 0 | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | attack = false | |
1603 | end | |
1604 | local ShieldMode = false | |
1605 | local ShieldCharge = false | |
1606 | function HoloHexShield() | |
1607 | attack = true | |
1608 | Shield.Parent = m | |
1609 | Shield.CanCollide = true | |
1610 | if ShieldMode == true then | |
1611 | while ShieldMode == true do | |
1612 | swait() | |
1613 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1614 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1615 | PlayAnimationFromTable({ | |
1616 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1617 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1618 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1619 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1620 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1621 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1622 | }, 0.3, false) | |
1623 | end | |
1624 | end | |
1625 | Shield.CanCollide = false | |
1626 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8) | |
1627 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9) | |
1628 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
1629 | Effects.Wave.Create(BrickColor.new("Light reddish violet"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1630 | for i = 0, 1, 0.05 do | |
1631 | swait() | |
1632 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
1633 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1634 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
1635 | PlayAnimationFromTable({ | |
1636 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1637 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1638 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1639 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1640 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1641 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1642 | }, 0.5, false) | |
1643 | end | |
1644 | Shield.Parent = nil | |
1645 | attack = false | |
1646 | end | |
1647 | Mouse.Button1Down:connect(function() | |
1648 | if attack == false and attacktype == 1 then | |
1649 | attacktype = 2 | |
1650 | attackone() | |
1651 | elseif attack == false and attacktype == 2 then | |
1652 | attacktype = 1 | |
1653 | attacktwo() | |
1654 | end | |
1655 | end) | |
1656 | game.Lighting.Outlines = false | |
1657 | function attackone() | |
1658 | attack = true | |
1659 | for i = 0, 1, 0.12 do | |
1660 | swait() | |
1661 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1662 | PlayAnimationFromTable({ | |
1663 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1664 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1665 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1666 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1667 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1668 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1669 | }, 0.3, false) | |
1670 | end | |
1671 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
1672 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1673 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1674 | for i = 0, 1, 0.11 do | |
1675 | swait() | |
1676 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1677 | PlayAnimationFromTable({ | |
1678 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1679 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1680 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1681 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1682 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1683 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1684 | }, 0.45, false) | |
1685 | end | |
1686 | attack = false | |
1687 | end | |
1688 | function attacktwo() | |
1689 | attack = true | |
1690 | for i = 0, 1, 0.12 do | |
1691 | swait() | |
1692 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1693 | PlayAnimationFromTable({ | |
1694 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1695 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1696 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1697 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1698 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1699 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1700 | }, 0.34, false) | |
1701 | end | |
1702 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
1703 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
1704 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1705 | for i = 0, 1, 0.12 do | |
1706 | swait() | |
1707 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1708 | PlayAnimationFromTable({ | |
1709 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1710 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1711 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1712 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1713 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1714 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1715 | }, 0.45, false) | |
1716 | end | |
1717 | attack = false | |
1718 | end | |
1719 | function findNearestTorso(pos) | |
1720 | local list = game.Workspace:children() | |
1721 | local torso | |
1722 | local dist = 1000 | |
1723 | local temp, human, temp2 | |
1724 | for x = 1, #list do | |
1725 | temp2 = list[x] | |
1726 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1727 | temp = temp2:findFirstChild("Torso") | |
1728 | human = temp2:findFirstChild("Humanoid") | |
1729 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
1730 | local dohit = true | |
1731 | if dohit == true then | |
1732 | torso = temp | |
1733 | dist = (temp.Position - pos).magnitude | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | end | |
1738 | return torso, dist | |
1739 | end | |
1740 | function TrueAim(aim) | |
1741 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
1742 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
1743 | if aim ~= nil then | |
1744 | tehcf = aim | |
1745 | end | |
1746 | table.insert(Effects, { | |
1747 | tehcf, | |
1748 | "Shoot", | |
1749 | 30, | |
1750 | HitboxR.Position, | |
1751 | 10, | |
1752 | 15, | |
1753 | 0, | |
1754 | 3, | |
1755 | HitboxR, | |
1756 | target | |
1757 | }) | |
1758 | end | |
1759 | function FireProjectiles() | |
1760 | attack = true | |
1761 | Humanoid.WalkSpeed = 20 | |
1762 | CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8) | |
1763 | for i = 0, 1, 0.1 do | |
1764 | swait() | |
1765 | Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2) | |
1766 | PlayAnimationFromTable({ | |
1767 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1768 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1769 | CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1770 | CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1771 | CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1772 | CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1773 | }, 0.3, false) | |
1774 | end | |
1775 | for i = 0, 1, 0.1 do | |
1776 | swait() | |
1777 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1778 | Effects.Block.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1779 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1780 | PlayAnimationFromTable({ | |
1781 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1782 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1783 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1784 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1785 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1786 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1787 | }, 0.2, false) | |
1788 | end | |
1789 | for i = 1, 10 do | |
1790 | for i = 0, 1, 0.3 do | |
1791 | swait() | |
1792 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1793 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1794 | PlayAnimationFromTable({ | |
1795 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1796 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1797 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1798 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1799 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1800 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1801 | }, 0.3, false) | |
1802 | end | |
1803 | CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2) | |
1804 | CFuncs.Sound.Create("300916014", HitboxR, 1, 1) | |
1805 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07) | |
1806 | local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
1807 | TrueAim(MouseLook.lookVector) | |
1808 | for i = 0, 1, 0.3 do | |
1809 | swait() | |
1810 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1811 | Effects.Sphere2.Create(BrickColor.new("Light reddish violet"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1812 | PlayAnimationFromTable({ | |
1813 | CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1814 | CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1815 | CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1816 | CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1817 | CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1818 | CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1819 | }, 0.3, false) | |
1820 | end | |
1821 | end | |
1822 | Humanoid.WalkSpeed = 20 | |
1823 | attack = false | |
1824 | end | |
1825 | SHRA=false | |
1826 | ||
1827 | Check=false | |
1828 | Mouse.KeyDown:connect(function(k) | |
1829 | k=k:byte() | |
1830 | if k==48 then | |
1831 | for _,v in pairs(Character:GetChildren()) do | |
1832 | if v.className=='Tool' then | |
1833 | h=Instance.new('Explosion',Character) | |
1834 | h.BlastPressure=0 | |
1835 | h.Position=v.Handle.Position | |
1836 | v:remove() | |
1837 | end | |
1838 | end | |
1839 | end | |
1840 | end) | |
1841 | ||
1842 | ||
1843 | savepoints=Instance.new("Folder",Character) | |
1844 | hand=true -- collect hands | |
1845 | Mouse.KeyDown:connect(function(k) | |
1846 | k = k:lower() | |
1847 | if k=='e' then | |
1848 | CFuncs.Sound.Create(920181099,Torso,5,1)--756352322 | |
1849 | v=Bitten | |
1850 | if v~=nil then | |
1851 | h=Instance.new('Explosion',v.Parent) | |
1852 | h.BlastPressure=0 | |
1853 | h.Position=v.Parent.HumanoidRootPart.Position | |
1854 | v.Health=v.Health-50 -- damage | |
1855 | if v.Health==0 and hand==true then | |
1856 | hand=false | |
1857 | g=workspace:findFirstChild(v.Parent.Name.."'s hand") | |
1858 | if g~=nil and g:IsA('Part') then | |
1859 | ||
1860 | else | |
1861 | G=Instance.new('Part') | |
1862 | G.CFrame=v.Parent.HumanoidRootPart.CFrame*CFrame.new(0,1,0) | |
1863 | G.Name=v.Parent.Name.."'s hand" | |
1864 | G.Parent=workspace | |
1865 | G.BrickColor=v.Parent['Left Arm'].BrickColor | |
1866 | G.Size=Vector3.new(2,2,1) | |
1867 | int=Instance.new('StringValue',G) | |
1868 | int.Name='A Hand For a Stand' | |
1869 | int.Value=v.Parent.Name | |
1870 | M=Instance.new('FileMesh') | |
1871 | M.Parent=G | |
1872 | M.Scale=Vector3.new(.5,.5,.5) | |
1873 | M.MeshId='http://www.roblox.com/asset/?id=32054761' | |
1874 | cc=Instance.new('ClickDetector',G) | |
1875 | cc.MouseHoverEnter:connect(function(h) | |
1876 | if h==Player then | |
1877 | hand=true | |
1878 | Tool=Instance.new('Tool',Player.Backpack) | |
1879 | Tool.Name='Hand' | |
1880 | Tool.GripPos=Vector3.new(0,0.5,0) | |
1881 | Tool.GripRight=Vector3.new(-1,0,0) | |
1882 | Tool.GripUp=Vector3.new(0,0,1) | |
1883 | Tool.GripForward=Vector3.new(0,-1,0) | |
1884 | Tool.CanBeDropped=false | |
1885 | Tool.Name=int.Value.."'s hand" | |
1886 | Part=Instance.new('Part',Tool) | |
1887 | Part.BrickColor=cc.Parent.BrickColor | |
1888 | Part.Name='Handle' | |
1889 | meko=Instance.new('FileMesh',Part) | |
1890 | meko.Scale=Vector3.new(.3,.3,.3) | |
1891 | meko.MeshId='http://www.roblox.com/asset/?id=32054761' | |
1892 | cc.Parent:remove() | |
1893 | end | |
1894 | end) | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | Bitten=nil | |
1899 | ||
1900 | elseif k=='y' then-- BITES THE DUST | |
1901 | CFuncs.Sound.Create(756352322,Torso,10,1)--756352322 | |
1902 | v=Bitten | |
1903 | if v~=nil then | |
1904 | -- get player positions n' stuff | |
1905 | for _,v in pairs(workspace:GetChildren()) do | |
1906 | y=v:findFirstChild('HumanoidRootPart') | |
1907 | if v~=Character and y~=nil and v:IsA('Model') then | |
1908 | j=y:clone() | |
1909 | j.Name=v.Name | |
1910 | j.CanCollide=false | |
1911 | j.Parent=savepoints | |
1912 | j.Anchored=true | |
1913 | j.CFrame=y.CFrame | |
1914 | end | |
1915 | end | |
1916 | ||
1917 | wait(1) | |
1918 | CFuncs.Sound.Create(920181099,Torso,10,1)--756352322 | |
1919 | CFuncs.Sound.Create(919941001,v.Parent.Torso,10,1)--756352322 | |
1920 | for _,g in pairs(savepoints:GetChildren()) do | |
1921 | tar=workspace:findFirstChild(g.Name) | |
1922 | if tar~=nil then | |
1923 | tar.HumanoidRootPart.CFrame= g.CFrame | |
1924 | g:remove() | |
1925 | end | |
1926 | end | |
1927 | h=Instance.new('Explosion',v.Parent) | |
1928 | h.BlastPressure=0 | |
1929 | h.Position=v.Parent.HumanoidRootPart.Position | |
1930 | v.Parent:BreakJoints() | |
1931 | if v.Health==0 and hand==true then | |
1932 | hand=false | |
1933 | g=workspace:findFirstChild(v.Parent.Name.."'s hand") | |
1934 | if g~=nil and g:IsA('Part') then | |
1935 | ||
1936 | else | |
1937 | G=Instance.new('Part') | |
1938 | G.CFrame=v.Parent.HumanoidRootPart.CFrame*CFrame.new(0,1,0) | |
1939 | G.Name=v.Parent.Name.."'s hand" | |
1940 | G.Parent=workspace | |
1941 | G.BrickColor=v.Parent['Left Arm'].BrickColor | |
1942 | G.Size=Vector3.new(2,2,1) | |
1943 | int=Instance.new('StringValue',G) | |
1944 | int.Name='A Hand For a Stand' | |
1945 | int.Value=v.Parent.Name | |
1946 | M=Instance.new('FileMesh') | |
1947 | M.Parent=G | |
1948 | M.Scale=Vector3.new(.5,.5,.5) | |
1949 | M.MeshId='http://www.roblox.com/asset/?id=32054761' | |
1950 | cc=Instance.new('ClickDetector',G) | |
1951 | cc.MouseHoverEnter:connect(function(h) | |
1952 | if h==Player then | |
1953 | hand=true | |
1954 | Tool=Instance.new('Tool',Player.Backpack) | |
1955 | Tool.Name='Hand' | |
1956 | Tool.GripPos=Vector3.new(0,0.5,0) | |
1957 | Tool.GripRight=Vector3.new(-1,0,0) | |
1958 | Tool.GripUp=Vector3.new(0,0,1) | |
1959 | Tool.GripForward=Vector3.new(0,-1,0) | |
1960 | Tool.CanBeDropped=false | |
1961 | Tool.Name=int.Value.."'s hand" | |
1962 | Part=Instance.new('Part',Tool) | |
1963 | Part.BrickColor=cc.Parent.BrickColor | |
1964 | Part.Name='Handle' | |
1965 | meko=Instance.new('FileMesh',Part) | |
1966 | meko.Scale=Vector3.new(.3,.3,.3) | |
1967 | meko.MeshId='http://www.roblox.com/asset/?id=32054761' | |
1968 | cc.Parent:remove() | |
1969 | end | |
1970 | end) | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | Bitten=nil | |
1975 | end | |
1976 | ||
1977 | if k=='r' then | |
1978 | if lknives==false then | |
1979 | lknives=true | |
1980 | Chat('Enabled') | |
1981 | else lknives=false Chat('Disabled') | |
1982 | ||
1983 | end | |
1984 | elseif k=='t' then | |
1985 | for _,v in pairs(Character:GetChildren()) do | |
1986 | if v.Name=='Sheer Heart Attack' then | |
1987 | h=Instance.new('Explosion',Character) | |
1988 | h.BlastPressure=0 | |
1989 | h.Position=v.Position | |
1990 | h.BlastRadius=15 | |
1991 | v:remove() | |
1992 | SHRA=false | |
1993 | end | |
1994 | end | |
1995 | end | |
1996 | -- if k=='e' then | |
1997 | -- Character.Torso.CFrame=Mouse.Hit*CFrame.new(0,2,0) | |
1998 | -- J=Instance.new('Sound',Torso) | |
1999 | -- J.SoundId='rbxassetid://1228181736' | |
2000 | -- J.Volume=2 | |
2001 | -- J:play() | |
2002 | -- end | |
2003 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
2004 | ora = true | |
2005 | ORA() | |
2006 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
2007 | GRABEMBOIGRABEM() | |
2008 | elseif k == "q" then | |
2009 | -- FireProjectiles()--thats lame | |
2010 | if changeidle==1 then | |
2011 | changeidle=2 | |
2012 | else changeidle=1 | |
2013 | end | |
2014 | elseif k=='g' and not attack and not taunt then | |
2015 | attack=true | |
2016 | taunt=true | |
2017 | tfk=CFuncs.Sound.Create(846221985, Torso, 1.5, 1) | |
2018 | wait(2) | |
2019 | attack=false | |
2020 | taunt=false | |
2021 | ||
2022 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
2023 | Invisible = true | |
2024 | Effects.Sphere.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1) | |
2025 | Effects.Block.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
2026 | Disappear() | |
2027 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then | |
2028 | Invisible = false | |
2029 | Effects.Sphere.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08) | |
2030 | ||
2031 | for i = 1, 2 do | |
2032 | Effects.Block.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
2033 | end | |
2034 | for i = 1, 20 do | |
2035 | Effects.Break.Create(BrickColor.new("Light reddish violet"), Torso.CFrame, 1, 1, 1) | |
2036 | end | |
2037 | Reappear() | |
2038 | G=Instance.new('Sound',Torso) | |
2039 | G.Name='FLEF' | |
2040 | G.SoundId='rbxassetid://142716851' | |
2041 | G.Volume=3 | |
2042 | G:Play() | |
2043 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
2044 | ShieldMode = true | |
2045 | HoloHexShield() | |
2046 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
2047 | CastleCrusherFist() | |
2048 | end | |
2049 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
2050 | Armor("On") | |
2051 | end | |
2052 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
2053 | Armor("Off") | |
2054 | end | |
2055 | ||
2056 | end) | |
2057 | Mouse.KeyUp:connect(function(k) | |
2058 | k = k:lower() | |
2059 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
2060 | ora = false | |
2061 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
2062 | ShieldMode = false | |
2063 | end | |
2064 | end) | |
2065 | -- coroutine.resume(coroutine.create(function(Part, Part2) | |
2066 | -- while Part.Parent ~= nil do | |
2067 | -- swait(math.random(100, 150)) | |
2068 | -- for i = 0, 1, 0.2 do | |
2069 | -- wait() | |
2070 | -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
2071 | -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
2072 | -- end | |
2073 | -- for i = 0, 1, 0.2 do | |
2074 | -- swait() | |
2075 | -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
2076 | -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
2077 | -- end | |
2078 | -- end | |
2079 | -- end), Eye1, Eye2) | |
2080 | tfk=CFuncs.Sound.Create(1265445941, Torso, 1.5, 1) | |
2081 | tfk.Name='THEME' | |
2082 | tfk.Looped=true | |
2083 | changeidle=1 | |
2084 | for _,v in pairs(m:GetChildren()) do | |
2085 | if m:IsA('Part') then | |
2086 | m.BrickColor=BrickColor.new('Really black') | |
2087 | end | |
2088 | end | |
2089 | Character.Animate.Disabled=true | |
2090 | taunt=false | |
2091 | while true do | |
2092 | ||
2093 | --[[ local c=table.getn(Bitten) | |
2094 | if c>0 and Check==true then | |
2095 | wait() | |
2096 | local c=table.getn(Bitten) | |
2097 | print('Checking') | |
2098 | for i=1, #Bitten do | |
2099 | print(i) | |
2100 | table.remove(Bitten,i) | |
2101 | end | |
2102 | end--]] | |
2103 | --sound stopping instance | |
2104 | for _,v in pairs(Torso:GetChildren()) do | |
2105 | if v.Name=='FLEF' and v.TimePosition>2.5 then | |
2106 | v:remove() | |
2107 | end | |
2108 | end | |
2109 | swait() | |
2110 | for i, v in pairs(Character:children()) do | |
2111 | if v:IsA("Part") and IsWearingArmor == true then | |
2112 | v.Anchored = false | |
2113 | end | |
2114 | end | |
2115 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
2116 | if v:IsA("Part") then | |
2117 | v.Material = "SmoothPlastic" | |
2118 | v.CanCollide = false | |
2119 | elseif v:IsA("Humanoid") then | |
2120 | v:remove() | |
2121 | elseif v:IsA("Accessory") then | |
2122 | v:remove() | |
2123 | elseif v:IsA("Shirt") then | |
2124 | v:remove() | |
2125 | elseif v:IsA("Pants") then | |
2126 | v:remove() | |
2127 | elseif v:IsA("Script") or v:IsA("LocalScript") then | |
2128 | v:remove() | |
2129 | elseif v:IsA("BodyColors") then | |
2130 | v:remove() | |
2131 | end | |
2132 | end | |
2133 | ||
2134 | if attack and taunt then -- taunt anim | |
2135 | Anim='Taunt' | |
2136 | PlayAnimationFromTable({ | |
2137 | CFrame.new(0,0,0) * CFrame.new(0, -.5+math.cos(sine/2)/5, 0) * CFrame.Angles(0, -1, 0), | |
2138 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0+math.cos(sine/1)/2.5, 1+math.cos(sine/2)/5, .5+math.cos(sine/2)/5), | |
2139 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3, 0, 2.5), | |
2140 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3, 0,-2), | |
2141 | CFrame.new(.5,-2,0) * CFrame.new(0.3, 0.4-math.cos(sine/2)/5, -0.5) * CFrame.Angles(0, 0, 0.3), | |
2142 | CFrame.new(-.5,-2,0) * CFrame.new(-0.3, 0.4-math.cos(sine/2)/5, -0.5) * CFrame.Angles(-0, 0, -0.3) | |
2143 | }, 0.3, false) | |
2144 | end | |
2145 | --[[ AHandleR.Transparency = 1 | |
2146 | AHandleL.Transparency = 1 | |
2147 | RootPart.Transparency = 1 | |
2148 | HitboxR.Transparency = 1 | |
2149 | HitboxL.Transparency = 1--]] | |
2150 | Head.BrickColor = BrickColor.new("Pastel brown") | |
2151 | Torso.BrickColor = BrickColor.new("Pastel brown") | |
2152 | RightArm.BrickColor = BrickColor.new("Pastel brown") | |
2153 | LeftArm.BrickColor = BrickColor.new("Pastel brown") | |
2154 | RightLeg.BrickColor = BrickColor.new("Pastel brown") | |
2155 | LeftLeg.BrickColor = BrickColor.new("Pastel brown") | |
2156 | RootPart.Anchored = false | |
2157 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2158 | velocity = Character.HumanoidRootPart.Velocity.y | |
2159 | sine = sine + change | |
2160 | Shield.Anchored = true | |
2161 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
2162 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
2163 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
2164 | Anim = "Jump" | |
2165 | if attack == false then | |
2166 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2167 | PlayAnimationFromTable({ | |
2168 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(.5, -1, 0), | |
2169 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), | |
2170 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), | |
2171 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1), | |
2172 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2173 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
2174 | }, 0.3, false) | |
2175 | end | |
2176 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
2177 | Anim = "Fall" | |
2178 | if attack == false then | |
2179 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2180 | PlayAnimationFromTable({ | |
2181 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(.5, 0, 0), | |
2182 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-.5, 0, 0), | |
2183 | CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
2184 | CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1), | |
2185 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2186 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
2187 | }, 0.3, false) | |
2188 | end | |
2189 | elseif Torsovelocity < 1 and hit ~= nil then | |
2190 | Anim = "Idle" | |
2191 | if changeidle==1 then | |
2192 | if attack == false then | |
2193 | change = 1 | |
2194 | --RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2195 | PlayAnimationFromTable({ | |
2196 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.5, 0), | |
2197 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.5, 0), | |
2198 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.5), | |
2199 | CFrame.new(-1.5,0,0) * CFrame.new(0.5, -.2, 0) * CFrame.Angles(0.3, 0,0.5), | |
2200 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2201 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0, -0) * CFrame.Angles(-0, 0, 0) | |
2202 | }, 0.3, false) | |
2203 | end | |
2204 | elseif changeidle==2 then | |
2205 | change = 1 | |
2206 | if not attack then | |
2207 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2208 | PlayAnimationFromTable({ | |
2209 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2210 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2211 | CFrame.new(1.5,0,0) * CFrame.new(-1.2, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
2212 | CFrame.new(-1.5,0,0) * CFrame.new(1.5, 0.3, -.5) * CFrame.Angles(3, 0, 1), | |
2213 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2214 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0, -0) * CFrame.Angles(-.5, 0, 0) | |
2215 | }, 0.3, false) | |
2216 | end | |
2217 | end | |
2218 | elseif Torsovelocity > 2 and hit ~= nil then | |
2219 | Anim = "Walk" | |
2220 | if attack == false then | |
2221 | -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
2222 | PlayAnimationFromTable({ | |
2223 | CFrame.new(0,0,0) * CFrame.new(0, 0+math.cos(sine/4)/8, 0) * CFrame.Angles(0, 0, 0), | |
2224 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2225 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0+math.cos(sine/8)) * CFrame.Angles(0-math.cos(sine/8),0,0), | |
2226 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0-math.cos(sine/8)) * CFrame.Angles(0+math.cos(sine/8),0,0), | |
2227 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0-math.cos(sine/8)) * CFrame.Angles(0+math.cos(sine/8), 0, 0), | |
2228 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0, 0+math.cos(sine/8)) * CFrame.Angles(0-math.cos(sine/8), 0, 0) | |
2229 | }, 0.3, false) | |
2230 | end | |
2231 | end | |
2232 | if 0 < #Effects then | |
2233 | for e = 1, #Effects do | |
2234 | if Effects[e] ~= nil then | |
2235 | local Thing = Effects[e] | |
2236 | if Thing ~= nil then | |
2237 | local Part = Thing[1] | |
2238 | local Mode = Thing[2] | |
2239 | local Delay = Thing[3] | |
2240 | local IncX = Thing[4] | |
2241 | local IncY = Thing[5] | |
2242 | local IncZ = Thing[6] | |
2243 | if Thing[2] == "Shoot" then | |
2244 | local Look = Thing[1] | |
2245 | local move = 30 | |
2246 | if Thing[8] == 3 then | |
2247 | move = 10 | |
2248 | end | |
2249 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
2250 | if Thing[10] ~= nil then | |
2251 | da = pos | |
2252 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
2253 | cfa = CFrame.new(Thing[4], pos) | |
2254 | tehCF = cfa:lerp(cf2, 0.2) | |
2255 | Thing[1] = tehCF.lookVector | |
2256 | end | |
2257 | local mag = (Thing[4] - pos).magnitude | |
2258 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
2259 | if Thing[8] == 2 then | |
2260 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
2261 | end | |
2262 | Thing[4] = Thing[4] + Look * move | |
2263 | Thing[3] = Thing[3] - 1 | |
2264 | if 2 < Thing[5] then | |
2265 | Thing[5] = Thing[5] - 0.3 | |
2266 | Thing[6] = Thing[6] - 0.3 | |
2267 | end | |
2268 | if hit ~= nil then | |
2269 | Thing[3] = 0 | |
2270 | if Thing[8] == 1 or Thing[8] == 3 then | |
2271 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
2272 | elseif Thing[8] == 2 then | |
2273 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
2274 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
2275 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Light reddish violet"), "Reference", Vector3.new()) | |
2276 | ref.Anchored = true | |
2277 | ref.CFrame = CFrame.new(pos) | |
2278 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
2279 | game:GetService("Debris"):AddItem(ref, 0.2) | |
2280 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
2281 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
2282 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
2283 | end | |
2284 | end | |
2285 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Light reddish violet"), "Reference", Vector3.new()) | |
2286 | ref.Anchored = true | |
2287 | ref.CFrame = CFrame.new(pos) | |
2288 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
2289 | game:GetService("Debris"):AddItem(ref, 1) | |
2290 | end | |
2291 | if Thing[3] <= 0 then | |
2292 | table.remove(Effects, e) | |
2293 | end | |
2294 | end | |
2295 | if Thing[2] == "FireWave" then | |
2296 | if Thing[3] <= Thing[4] then | |
2297 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
2298 | Thing[3] = Thing[3] + 1 | |
2299 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
2300 | else | |
2301 | Part.Parent = nil | |
2302 | table.remove(Effects, e) | |
2303 | end | |
2304 | end | |
2305 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
2306 | if Thing[1].Transparency <= 1 then | |
2307 | if Thing[2] == "Block1" then | |
2308 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2309 | Mesh = Thing[7] | |
2310 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2311 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2312 | elseif Thing[2] == "Block2" then | |
2313 | Thing[1].CFrame = Thing[1].CFrame | |
2314 | Mesh = Thing[7] | |
2315 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2316 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2317 | elseif Thing[2] == "Fire" then | |
2318 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
2319 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2320 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2321 | elseif Thing[2] == "Cylinder" then | |
2322 | Mesh = Thing[7] | |
2323 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2324 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2325 | elseif Thing[2] == "Blood" then | |
2326 | Mesh = Thing[7] | |
2327 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
2328 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2329 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2330 | elseif Thing[2] == "Elec" then | |
2331 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2332 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2333 | elseif Thing[2] == "Disappear" then | |
2334 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2335 | elseif Thing[2] == "Shatter" then | |
2336 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2337 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2338 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2339 | Thing[6] = Thing[6] + Thing[5] | |
2340 | end | |
2341 | else | |
2342 | Part.Parent = nil | |
2343 | table.remove(Effects, e) | |
2344 | end | |
2345 | end | |
2346 | end | |
2347 | end | |
2348 | end | |
2349 | end | |
2350 | end |