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1
-----------------------
2
--WhAT ANOTHER ONE????????!--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--Discord Creterisk#2958 
7
8
9
--https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
10
-------------------------------------------------------
11
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
12-
local FavIDs = {
12+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
13-
	340106355, --Nefl Crystals
13+
local RealPlayer = Player
14-
	927529620, --Dimension
14+
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
15-
	876981900, --Fantasy
15+
16-
	398987889, --Ordinary Days
16+
17-
	1117396305, --Oh wait, it's you.
17+
18-
	885996042, --Action Winter Journey
18+
19-
	919231299, --Sprawling Idiot Effigy
19+
20-
	743466274, --Good Day Sunshine
20+
21-
	727411183, --Knife Fight
21+
22-
	1402748531, --The Earth Is Counting On You!
22+
23-
	595230126 --Robot Language
23+
24
local rl= char["Right Leg"]
25
local ll = char["Left Leg"]
26
local hed = char.Head
27
local root = char.HumanoidRootPart
28-
--The reality of my life isn't real but a Universe -makhail07
28+
29
local tors = char.Torso
30
local mouse = plr:GetMouse()
31
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
32
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
33
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
34
local EdgyMode = false
35
local Divinity = false
36
local Fighter = false
37
local Purity = false
38
local Destruction = false
39
local helpme = false
40
local Planetary = false
41
local maincolor = BrickColor.new("Institutional white")
42
-------------------------------------------------------
43
--Start Good Stuff--
44
-------------------------------------------------------
45
CF = CFrame.new
46
angles = CFrame.Angles
47
attack = false
48
Euler = CFrame.fromEulerAnglesXYZ
49
Rad = math.rad
50
IT = Instance.new
51
BrickC = BrickColor.new
52
Cos = math.cos
53
Acos = math.acos
54
Sin = math.sin
55
Asin = math.asin
56
Abs = math.abs
57
Mrandom = math.random
58
Floor = math.floor
59
-------------------------------------------------------
60
--End Good Stuff--
61
-------------------------------------------------------
62
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
63
RSH, LSH = nil, nil 
64
RW = Instance.new("Weld") 
65
LW = Instance.new("Weld")
66
RH = tors["Right Hip"]
67
LH = tors["Left Hip"]
68
RSH = tors["Right Shoulder"] 
69
LSH = tors["Left Shoulder"] 
70
RSH.Parent = nil 
71
LSH.Parent = nil 
72
RW.Name = "RW"
73
RW.Part0 = tors 
74
RW.C0 = CF(1.5, 0.5, 0)
75
RW.C1 = CF(0, 0.5, 0) 
76
RW.Part1 = ra
77
RW.Parent = tors 
78
LW.Name = "LW"
79
LW.Part0 = tors 
80
LW.C0 = CF(-1.5, 0.5, 0)
81
LW.C1 = CF(0, 0.5, 0) 
82
LW.Part1 = la
83
LW.Parent = tors
84
Effects = {}
85
86
-------------------------------------------------------
87
--Start HeartBeat--
88
-------------------------------------------------------
89
ArtificialHB = Instance.new("BindableEvent", script)
90
ArtificialHB.Name = "Heartbeat"
91
script:WaitForChild("Heartbeat")
92
93
frame = 1 / 60
94
tf = 0
95
allowframeloss = false
96
tossremainder = false
97
98
99
lastframe = tick()
100
script.Heartbeat:Fire()
101
102
103
game:GetService("RunService").Heartbeat:connect(function(s, p)
104
	tf = tf + s
105
	if tf >= frame then
106
		if allowframeloss then
107
			script.Heartbeat:Fire()
108
			lastframe = tick()
109
		else
110
			for i = 1, math.floor(tf / frame) do
111
				script.Heartbeat:Fire()
112
			end
113
			lastframe = tick()
114
		end
115
		if tossremainder then
116
			tf = 0
117
		else
118
			tf = tf - frame * math.floor(tf / frame)
119
		end
120
	end
121
end)
122
-------------------------------------------------------
123
--End HeartBeat--
124
-------------------------------------------------------
125
126
-------------------------------------------------------
127
--Start Important Functions--
128
-------------------------------------------------------
129
function swait(num)
130
	if num == 0 or num == nil then
131
		game:service("RunService").Stepped:wait(0)
132
	else
133
		for i = 0, num do
134
			game:service("RunService").Stepped:wait(0)
135
		end
136
	end
137
end
138
function thread(f)
139
	coroutine.resume(coroutine.create(f))
140
end
141
function clerp(a, b, t)
142
	local qa = {
143
		QuaternionFromCFrame(a)
144
	}
145
	local qb = {
146
		QuaternionFromCFrame(b)
147
	}
148
	local ax, ay, az = a.x, a.y, a.z
149
	local bx, by, bz = b.x, b.y, b.z
150
	local _t = 1 - t
151
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
152
end
153
function QuaternionFromCFrame(cf)
154
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
155
	local trace = m00 + m11 + m22
156
	if trace > 0 then
157
		local s = math.sqrt(1 + trace)
158
		local recip = 0.5 / s
159
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
160
	else
161
		local i = 0
162
		if m00 < m11 then
163
			i = 1
164
		end
165
		if m22 > (i == 0 and m00 or m11) then
166
			i = 2
167
		end
168
		if i == 0 then
169
			local s = math.sqrt(m00 - m11 - m22 + 1)
170
			local recip = 0.5 / s
171
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
172
		elseif i == 1 then
173
			local s = math.sqrt(m11 - m22 - m00 + 1)
174
			local recip = 0.5 / s
175
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
176
		elseif i == 2 then
177
			local s = math.sqrt(m22 - m00 - m11 + 1)
178
			local recip = 0.5 / s
179
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
180
		end
181
	end
182
end
183
function QuaternionToCFrame(px, py, pz, x, y, z, w)
184
	local xs, ys, zs = x + x, y + y, z + z
185
	local wx, wy, wz = w * xs, w * ys, w * zs
186
	local xx = x * xs
187
	local xy = x * ys
188
	local xz = x * zs
189
	local yy = y * ys
190
	local yz = y * zs
191
	local zz = z * zs
192
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
193
end
194
function QuaternionSlerp(a, b, t)
195
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
196
	local startInterp, finishInterp
197
	if cosTheta >= 1.0E-4 then
198
		if 1 - cosTheta > 1.0E-4 then
199
			local theta = math.acos(cosTheta)
200
			local invSinTheta = 1 / Sin(theta)
201
			startInterp = Sin((1 - t) * theta) * invSinTheta
202
			finishInterp = Sin(t * theta) * invSinTheta
203
		else
204
			startInterp = 1 - t
205
			finishInterp = t
206
		end
207
	elseif 1 + cosTheta > 1.0E-4 then
208
		local theta = math.acos(-cosTheta)
209
		local invSinTheta = 1 / Sin(theta)
210
		startInterp = Sin((t - 1) * theta) * invSinTheta
211
		finishInterp = Sin(t * theta) * invSinTheta
212
	else
213
		startInterp = t - 1
214
		finishInterp = t
215
	end
216
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
217
end
218
function rayCast(Position, Direction, Range, Ignore)
219
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
220
end
221
local RbxUtility = LoadLibrary("RbxUtility")
222
local Create = RbxUtility.Create
223
224
-------------------------------------------------------
225
--Start Damage Function--
226
-------------------------------------------------------
227
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
228
	if hit.Parent == nil then
229
		return
230
	end
231
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
232
	for _, v in pairs(hit.Parent:children()) do
233
		if v:IsA("Humanoid") then
234
			h = v
235
		end
236
	end
237
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
238
	
239
         hit.Parent:FindFirstChild("Head"):BreakJoints()
240
         end
241
242
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
243
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
244
			if hit.Parent.DebounceHit.Value == true then
245
				return
246
			end
247
		end
248
         if insta == true then
249
         hit.Parent:FindFirstChild("Head"):BreakJoints()
250
         end
251
		local c = Create("ObjectValue"){
252
			Name = "creator",
253
			Value = game:service("Players").LocalPlayer,
254
			Parent = h,
255
		}
256
		game:GetService("Debris"):AddItem(c, .5)
257
		if HitSound ~= nil and HitPitch ~= nil then
258
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
259
		end
260
		local Damage = math.random(minim, maxim)
261
		local blocked = false
262
		local block = hit.Parent:findFirstChild("Block")
263
		if block ~= nil then
264
			if block.className == "IntValue" then
265
				if block.Value > 0 then
266
					blocked = true
267
					block.Value = block.Value - 1
268
					print(block.Value)
269
				end
270
			end
271
		end
272
		if blocked == false then
273
			h.Health = h.Health - Damage
274
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
275
		else
276
			h.Health = h.Health - (Damage / 2)
277
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
278
		end
279
		if Type == "Knockdown" then
280
			local hum = hit.Parent.Humanoid
281
			hum.PlatformStand = true
282
			coroutine.resume(coroutine.create(function(HHumanoid)
283
				swait(1)
284
				HHumanoid.PlatformStand = false
285
			end), hum)
286
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
287
			local bodvol = Create("BodyVelocity"){
288
				velocity = angle * knockback,
289
				P = 5000,
290
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
291
				Parent = hit,
292
			}
293
			local rl = Create("BodyAngularVelocity"){
294
				P = 3000,
295
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
296
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
297
				Parent = hit,
298
			}
299
			game:GetService("Debris"):AddItem(bodvol, .5)
300
			game:GetService("Debris"):AddItem(rl, .5)
301
		elseif Type == "Normal" then
302
			local vp = Create("BodyVelocity"){
303
				P = 500,
304
				maxForce = Vector3.new(math.huge, 0, math.huge),
305
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
306
			}
307
			if knockback > 0 then
308
				vp.Parent = hit.Parent.Torso
309
			end
310
			game:GetService("Debris"):AddItem(vp, .5)
311
		elseif Type == "Up" then
312
			local bodyVelocity = Create("BodyVelocity"){
313
				velocity = Vector3.new(0, 20, 0),
314
				P = 5000,
315
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
316
				Parent = hit,
317
			}
318
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
319
		elseif Type == "DarkUp" then
320
			coroutine.resume(coroutine.create(function()
321
				for i = 0, 1, 0.1 do
322
					swait()
323
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
324
				end
325
			end))
326
			local bodyVelocity = Create("BodyVelocity"){
327
				velocity = Vector3.new(0, 20, 0),
328
				P = 5000,
329
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
330
				Parent = hit,
331
			}
332
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
333
		elseif Type == "Snare" then
334
			local bp = Create("BodyPosition"){
335
				P = 2000,
336
				D = 100,
337
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
338
				position = hit.Parent.Torso.Position,
339
				Parent = hit.Parent.Torso,
340
			}
341
			game:GetService("Debris"):AddItem(bp, 1)
342
		elseif Type == "Freeze" then
343
			local BodPos = Create("BodyPosition"){
344
				P = 50000,
345
				D = 1000,
346
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
347
				position = hit.Parent.Torso.Position,
348
				Parent = hit.Parent.Torso,
349
			}
350
			local BodGy = Create("BodyGyro") {
351
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
352
				P = 20e+003,
353
				Parent = hit.Parent.Torso,
354
				cframe = hit.Parent.Torso.CFrame,
355
			}
356
			hit.Parent.Torso.Anchored = true
357
			coroutine.resume(coroutine.create(function(Part) 
358
				swait(1.5)
359
				Part.Anchored = false
360
			end), hit.Parent.Torso)
361
			game:GetService("Debris"):AddItem(BodPos, 3)
362
			game:GetService("Debris"):AddItem(BodGy, 3)
363
		end
364
		local debounce = Create("BoolValue"){
365
			Name = "DebounceHit",
366
			Parent = hit.Parent,
367
			Value = true,
368
		}
369
		game:GetService("Debris"):AddItem(debounce, Delay)
370
		c = Create("ObjectValue"){
371
			Name = "creator",
372
			Value = Player,
373
			Parent = h,
374
		}
375
		game:GetService("Debris"):AddItem(c, .5)
376
	end
377
end
378
-------------------------------------------------------
379
--End Damage Function--
380
-------------------------------------------------------
381
382
-------------------------------------------------------
383
--Start Damage Function Customization--
384
-------------------------------------------------------
385
function ShowDamage(Pos, Text, Time, Color)
386
	local Rate = (1 / 30)
387
	local Pos = (Pos or Vector3.new(0, 0, 0))
388
	local Text = (Text or "")
389
	local Time = (Time or 2)
390
	local Color = (Color or Color3.new(1, 0, 1))
391
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
392
	EffectPart.Anchored = true
393
	local BillboardGui = Create("BillboardGui"){
394
		Size = UDim2.new(3, 0, 3, 0),
395
		Adornee = EffectPart,
396
		Parent = EffectPart,
397
	}
398
	local TextLabel = Create("TextLabel"){
399
		BackgroundTransparency = 1,
400
		Size = UDim2.new(1, 0, 1, 0),
401
		Text = Text,
402
		Font = "Highway",
403
		TextColor3 = Color,
404
		TextScaled = true,
405
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
406
		Parent = BillboardGui,
407
	}
408
	game.Debris:AddItem(EffectPart, (Time))
409
	EffectPart.Parent = game:GetService("Workspace")
410
	delay(0, function()
411
		local Frames = (Time / Rate)
412
		for Frame = 1, Frames do
413
			wait(Rate)
414
			local Percent = (Frame / Frames)
415
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
416
			TextLabel.TextTransparency = Percent
417
		end
418
		if EffectPart and EffectPart.Parent then
419
			EffectPart:Destroy()
420
		end
421
	end)
422
end
423
-------------------------------------------------------
424
--End Damage Function Customization--
425
-------------------------------------------------------
426
427
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
428
  for _, c in pairs(workspace:children()) do
429
    local hum = c:findFirstChild("Humanoid")
430
    if hum ~= nil then
431
      local head = c:findFirstChild("Head")
432
      if head ~= nil then
433
        local targ = head.Position - Part.Position
434
        local mag = targ.magnitude
435
        if magni >= mag and c.Name ~= plr.Name then
436
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
437
        end
438
      end
439
    end
440
  end
441
end
442
443
444
CFuncs = {
445
	Part = {
446
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
447
			local Part = Create("Part")({
448
				Parent = Parent,
449
				Reflectance = Reflectance,
450
				Transparency = Transparency,
451
				CanCollide = false,
452
				Locked = true,
453
				BrickColor = BrickColor.new(tostring(BColor)),
454
				Name = Name,
455
				Size = Size,
456
				Material = Material
457
			})
458
			RemoveOutlines(Part)
459
			return Part
460
		end
461
	},
462
	Mesh = {
463
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
464
			local Msh = Create(Mesh)({
465
				Parent = Part,
466
				Offset = OffSet,
467
				Scale = Scale
468
			})
469
			if Mesh == "SpecialMesh" then
470
				Msh.MeshType = MeshType
471
				Msh.MeshId = MeshId
472
			end
473
			return Msh
474
		end
475
	},
476
	Mesh = {
477
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
478
			local Msh = Create(Mesh)({
479
				Parent = Part,
480
				Offset = OffSet,
481
				Scale = Scale
482
			})
483
			if Mesh == "SpecialMesh" then
484
				Msh.MeshType = MeshType
485
				Msh.MeshId = MeshId
486
			end
487
			return Msh
488
		end
489
	},
490
	Weld = {
491
		Create = function(Parent, Part0, Part1, C0, C1)
492
			local Weld = Create("Weld")({
493
				Parent = Parent,
494
				Part0 = Part0,
495
				Part1 = Part1,
496
				C0 = C0,
497
				C1 = C1
498
			})
499
			return Weld
500
		end
501
	},
502
	Sound = {
503
		Create = function(id, par, vol, pit)
504
			coroutine.resume(coroutine.create(function()
505
				local S = Create("Sound")({
506
					Volume = vol,
507
					Pitch = pit or 1,
508
					SoundId = id,
509
					Parent = par or workspace
510
				})
511
				wait()
512
				S:play()
513
				game:GetService("Debris"):AddItem(S, 6)
514
			end))
515
		end
516
	},
517
	ParticleEmitter = {
518
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
519
			local fp = Create("ParticleEmitter")({
520
				Parent = Parent,
521
				Color = ColorSequence.new(Color1, Color2),
522
				LightEmission = LightEmission,
523
				Size = Size,
524
				Texture = Texture,
525
				Transparency = Transparency,
526
				ZOffset = ZOffset,
527
				Acceleration = Accel,
528
				Drag = Drag,
529
				LockedToPart = LockedToPart,
530
				VelocityInheritance = VelocityInheritance,
531
				EmissionDirection = EmissionDirection,
532
				Enabled = Enabled,
533
				Lifetime = LifeTime,
534
				Rate = Rate,
535
				Rotation = Rotation,
536
				RotSpeed = RotSpeed,
537
				Speed = Speed,
538
				VelocitySpread = VelocitySpread
539
			})
540
			return fp
541
		end
542
	}
543
}
544
function RemoveOutlines(part)
545
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
546
end
547
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
548
	local Part = Create("Part")({
549
		formFactor = FormFactor,
550
		Parent = Parent,
551
		Reflectance = Reflectance,
552
		Transparency = Transparency,
553
		CanCollide = false,
554
		Locked = true,
555
		BrickColor = BrickColor.new(tostring(BColor)),
556
		Name = Name,
557
		Size = Size,
558
		Material = Material
559
	})
560
	RemoveOutlines(Part)
561
	return Part
562
end
563
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
564
	local Msh = Create(Mesh)({
565
		Parent = Part,
566
		Offset = OffSet,
567
		Scale = Scale
568
	})
569
	if Mesh == "SpecialMesh" then
570
		Msh.MeshType = MeshType
571
		Msh.MeshId = MeshId
572
	end
573
	return Msh
574
end
575
function CreateWeld(Parent, Part0, Part1, C0, C1)
576
	local Weld = Create("Weld")({
577
		Parent = Parent,
578
		Part0 = Part0,
579
		Part1 = Part1,
580
		C0 = C0,
581
		C1 = C1
582
	})
583
	return Weld
584
end
585
586
587
-------------------------------------------------------
588
--Start Effect Function--
589
-------------------------------------------------------
590
EffectModel = Instance.new("Model", char)
591
Effects = {
592
  Block = {
593
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
594
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
595
      prt.Anchored = true
596
      prt.CFrame = cframe
597
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
598
      game:GetService("Debris"):AddItem(prt, 10)
599
      if Type == 1 or Type == nil then
600
        table.insert(Effects, {
601
          prt,
602
          "Block1",
603
          delay,
604
          x3,
605
          y3,
606
          z3,
607
          msh
608
        })
609
      elseif Type == 2 then
610
        table.insert(Effects, {
611
          prt,
612
          "Block2",
613
          delay,
614
          x3,
615
          y3,
616
          z3,
617
          msh
618
        })
619
      else
620
        table.insert(Effects, {
621
          prt,
622
          "Block3",
623
          delay,
624
          x3,
625
          y3,
626
          z3,
627
          msh
628
        })
629
      end
630
    end
631
  },
632
  Sphere = {
633
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
634
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
635
      prt.Anchored = true
636
      prt.CFrame = cframe
637
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
638
      game:GetService("Debris"):AddItem(prt, 10)
639
      table.insert(Effects, {
640
        prt,
641
        "Cylinder",
642
        delay,
643
        x3,
644
        y3,
645
        z3,
646
        msh
647
      })
648
    end
649
  },
650
  Cylinder = {
651
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
652
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
653
      prt.Anchored = true
654
      prt.CFrame = cframe
655
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
656
      game:GetService("Debris"):AddItem(prt, 10)
657
      table.insert(Effects, {
658
        prt,
659
        "Cylinder",
660
        delay,
661
        x3,
662
        y3,
663
        z3,
664
        msh
665
      })
666
    end
667
  },
668
  Wave = {
669
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
670
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
671
      prt.Anchored = true
672
      prt.CFrame = cframe
673
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
674
      game:GetService("Debris"):AddItem(prt, 10)
675
      table.insert(Effects, {
676
        prt,
677
        "Cylinder",
678
        delay,
679
        x3 / 60,
680
        y3 / 60,
681
        z3 / 60,
682
        msh
683
      })
684
    end
685
  },
686
  Ring = {
687
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
688
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
689
      prt.Anchored = true
690
      prt.CFrame = cframe
691
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
692
      game:GetService("Debris"):AddItem(prt, 10)
693
      table.insert(Effects, {
694
        prt,
695
        "Cylinder",
696
        delay,
697
        x3,
698
        y3,
699
        z3,
700
        msh
701
      })
702
    end
703
  },
704
  Break = {
705
    Create = function(brickcolor, cframe, x1, y1, z1)
706
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
707
      prt.Anchored = true
708
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
709
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
710
      local num = math.random(10, 50) / 1000
711
      game:GetService("Debris"):AddItem(prt, 10)
712
      table.insert(Effects, {
713
        prt,
714
        "Shatter",
715
        num,
716
        prt.CFrame,
717
        math.random() - math.random(),
718
        0,
719
        math.random(50, 100) / 100
720
      })
721
    end
722
  },
723
Spiral = {
724
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
725
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
726
      prt.Anchored = true
727
      prt.CFrame = cframe
728
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
729
      game:GetService("Debris"):AddItem(prt, 10)
730
      table.insert(Effects, {
731
        prt,
732
        "Cylinder",
733
        delay,
734
        x3,
735
        y3,
736
        z3,
737
        msh
738
      })
739
    end
740
  },
741
Push = {
742
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
743
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
744
      prt.Anchored = true
745
      prt.CFrame = cframe
746
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
747
      game:GetService("Debris"):AddItem(prt, 10)
748
      table.insert(Effects, {
749
        prt,
750
        "Cylinder",
751
        delay,
752
        x3,
753
        y3,
754
        z3,
755
        msh
756
      })
757
    end
758
  }
759
}
760
-------------------------------------------------------
761
--End Effect Function--
762
-------------------------------------------------------
763
764
function CreateSound(ID, PARENT, VOLUME, PITCH)
765
	local NSound = nil
766
	coroutine.resume(coroutine.create(function()
767
		NSound = Instance.new("Sound", PARENT)
768
		NSound.Volume = VOLUME
769
		NSound.Pitch = PITCH
770
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
771
		swait()
772
		NSound:play()
773
		game:GetService("Debris"):AddItem(NSound, 10)
774
	end))
775
	return NSound
776
end
777
778
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
779
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
780
  prt.Anchored = true
781
  prt.CFrame = cframe
782
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
783
  game:GetService("Debris"):AddItem(prt, 10)
784
  if Type == 1 or Type == nil then
785
    table.insert(Effects, {
786
      prt,
787
      "Block1",
788
      delay,
789
      x3,
790
      y3,
791
      z3,
792
      msh
793
    })
794
  elseif Type == 2 then
795
    table.insert(Effects, {
796
      prt,
797
      "Block2",
798
      delay,
799
      x3,
800
      y3,
801
      z3,
802
      msh
803
    })
804
  elseif Type == 3 then
805
    table.insert(Effects, {
806
      prt,
807
      "Block3",
808
      delay,
809
      x3,
810
      y3,
811
      z3,
812
      msh
813
    })
814
  end
815
end
816
817
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
818
local fp=Instance.new("Part")
819
fp.formFactor=formfactor 
820
fp.Parent=parent
821
fp.Reflectance=reflectance
822
fp.Transparency=transparency
823
fp.CanCollide=false 
824
fp.Locked=true
825
fp.BrickColor=brickcolor
826
fp.Name=name
827
fp.Size=size
828
fp.Position=tors.Position 
829
RemoveOutlines(fp)
830
fp.Material="SmoothPlastic"
831
fp:BreakJoints()
832
return fp 
833
end 
834
 
835
function mesh(Mesh,part,meshtype,meshid,offset,scale)
836
local mesh=Instance.new(Mesh) 
837
mesh.Parent=part
838
if Mesh=="SpecialMesh" then
839
mesh.MeshType=meshtype
840
if meshid~="nil" then
841
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
842
end
843
end
844
mesh.Offset=offset
845
mesh.Scale=scale
846
return mesh
847
end
848
849
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
850
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
851
	prt.Anchored = true
852
	prt.Material = "Neon"
853
	prt.CFrame = cframe
854
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
855
	game:GetService("Debris"):AddItem(prt, 5)
856
	coroutine.resume(coroutine.create(function(Part, Mesh)
857
		local rtype = rottype
858
		for i = 0, 1, delay do
859
			swait()
860
			if rtype == 1 then
861
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
862
			elseif rtype == 2 then
863
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
864
			end
865
			prt.Transparency = i
866
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
867
		end
868
		Part.Parent = nil
869
	end), prt, msh)
870
end
871
872
873
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
874
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
875
	prt.Anchored = true
876
	prt.Material = "Neon"
877
	prt.CFrame = cframe
878
	prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
879
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
880
	game:GetService("Debris"):AddItem(prt, 5)
881
	coroutine.resume(coroutine.create(function(Part, Mesh)
882
		for i = 0, 1, delay do
883
			swait()
884
			Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
885
			Part.Transparency = i
886
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
887
		end
888
		Part.Parent = nil
889
	end), prt, msh)
890
end
891
892
893
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
894
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
895
	prt.Anchored = true
896
	prt.Material = "Neon"
897
	prt.CFrame = cframe
898
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
899
	game:GetService("Debris"):AddItem(prt, 5)
900
	coroutine.resume(coroutine.create(function(Part, Mesh)
901
		local rtype = rottype
902
		for i = 0, 1, delay do
903
			swait()
904
			if rtype == 1 then
905
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
906
			elseif rtype == 2 then
907
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
908
			end
909
			prt.Transparency = i
910
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
911
		end
912
		Part.Parent = nil
913
	end), prt, msh)
914
end
915
916
function Eviscerate(dude)
917
	if dude.Name ~= char then
918
		local bgf = IT("BodyGyro", dude.Head)
919
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
920
		local val = IT("BoolValue", dude)
921
		val.Name = "IsHit"
922
		local ds = coroutine.wrap(function()
923
			dude:WaitForChild("Head"):BreakJoints()
924
			wait(0.5)
925
			target = nil
926
			coroutine.resume(coroutine.create(function()
927
				for i, v in pairs(dude:GetChildren()) do
928
					if v:IsA("Accessory") then
929
						v:Destroy()
930
					end
931
					if v:IsA("Humanoid") then
932
						v:Destroy()
933
					end
934
					if v:IsA("CharacterMesh") then
935
						v:Destroy()
936
					end
937
					if v:IsA("Model") then
938
						v:Destroy()
939
					end
940
					if v:IsA("Part") or v:IsA("MeshPart") then
941
						for x, o in pairs(v:GetChildren()) do
942
							if o:IsA("Decal") then
943
								o:Destroy()
944
							end
945
						end
946
						coroutine.resume(coroutine.create(function()
947
							v.Material = "Neon"
948
							v.CanCollide = false
949
							local PartEmmit1 = IT("ParticleEmitter", v)
950
							PartEmmit1.LightEmission = 1
951
							PartEmmit1.Texture = "rbxassetid://284205403"
952
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
953
							PartEmmit1.Rate = 150
954
							PartEmmit1.Lifetime = NumberRange.new(1)
955
							PartEmmit1.Size = NumberSequence.new({
956
								NumberSequenceKeypoint.new(0, 0.75, 0),
957
								NumberSequenceKeypoint.new(1, 0, 0)
958
							})
959
							PartEmmit1.Transparency = NumberSequence.new({
960
								NumberSequenceKeypoint.new(0, 0, 0),
961
								NumberSequenceKeypoint.new(1, 1, 0)
962
							})
963
							PartEmmit1.Speed = NumberRange.new(0, 0)
964
							PartEmmit1.VelocitySpread = 30000
965
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
966
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
967
							local BodPoss = IT("BodyPosition", v)
968
							BodPoss.P = 3000
969
							BodPoss.D = 1000
970
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
971
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
972
							v.Color = maincolor.Color
973
							coroutine.resume(coroutine.create(function()
974
								for i = 0, 49 do
975
									swait(1)
976
									v.Transparency = v.Transparency + 0.08
977
								end
978
								wait(0.5)
979
								PartEmmit1.Enabled = false
980
								wait(3)
981
								v:Destroy()
982
								dude:Destroy()
983
							end))
984
						end))
985
					end
986
				end
987
			end))
988
		end)
989
		ds()
990
	end
991
end
992
function FindNearestHead(Position, Distance, SinglePlayer)
993
	if SinglePlayer then
994
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
995
	end
996
	local List = {}
997
	for i, v in pairs(workspace:GetChildren()) do
998
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
999
			table.insert(List, v)
1000
		end
1001
	end
1002
	return List
1003
end
1004
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
1005
	local type = type
1006
	local rng = Instance.new("Part", char)
1007
	rng.Anchored = true
1008
	rng.BrickColor = color
1009
	rng.CanCollide = false
1010
	rng.FormFactor = 3
1011
	rng.Name = "Ring"
1012
	rng.Material = "Neon"
1013
	rng.Size = Vector3.new(1, 1, 1)
1014
	rng.Transparency = 0
1015
	rng.TopSurface = 0
1016
	rng.BottomSurface = 0
1017
	rng.CFrame = pos
1018
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1019
	local rngm = Instance.new("SpecialMesh", rng)
1020
	rngm.MeshType = "Sphere"
1021
	rngm.Scale = Vector3.new(x1, y1, z1)
1022
	local scaler2 = 1
1023
	local speeder = FastSpeed
1024
	if type == "Add" then
1025
		scaler2 = 1 * value
1026
	elseif type == "Divide" then
1027
		scaler2 = 1 / value
1028
	end
1029
	coroutine.resume(coroutine.create(function()
1030
		for i = 0, 10 / bonuspeed, 0.1 do
1031
			swait()
1032
			if type == "Add" then
1033
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1034
			elseif type == "Divide" then
1035
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1036
			end
1037
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1038
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1039
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1040
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1041
		end
1042
		rng:Destroy()
1043
	end))
1044
end
1045
-------------------------------------------------------
1046
--End Important Functions--
1047
-------------------------------------------------------
1048
1049
--[[
1050
		Thanks for using Build-To-Lua by jarredbcv.
1051
]]--
1052
1053
New = function(Object, Parent, Name, Data)
1054
	local Object = Instance.new(Object)
1055
	for Index, Value in pairs(Data or {}) do
1056
		Object[Index] = Value
1057
	end
1058
	Object.Parent = Parent
1059
	Object.Name = Name
1060
	return Object
1061
end
1062
1063
NewInstance = function(instance,parent,properties)
1064
	local inst = Instance.new(instance,parent)
1065
	if(properties)then
1066
		for i,v in next, properties do
1067
			pcall(function() inst[i] = v end)
1068
		end
1069
	end
1070
	return inst;
1071
end
1072
	
1073
Gunty = New("Model",char,"Gunty",{})
1074
Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1075
Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1076
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1077
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
1078
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1079
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1080
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1081
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1082
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1083
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1084
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1085
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1086
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1087
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1088
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1089
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1090
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1091
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1092
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1093
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1094
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1095
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1096
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1097
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1098
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1099
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1100
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1101
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1102
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1103
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1104
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1105
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1106
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1107
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1108
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1109
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1110
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1111
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1112
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1113
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1114
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1115
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1116
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1117
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1118
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1119
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1120
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1121
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1122
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1123
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1124
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1125
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1126
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1127
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1128
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1129
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1130
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1131
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1132
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1133
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1134
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1135
1136
local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
1137
1138
for _,v in next, Gunty:children() do
1139
	v.CanCollide = false
1140
end
1141
1142
local all, last = {}, nil
1143
ArmourParts = {}
1144
ArmourParts2 = {}
1145
NeonParts = {}
1146
function scan(p)
1147
  for _, v in pairs(p:GetChildren()) do
1148
    if v:IsA("BasePart") then
1149
      if v.BrickColor == BrickColor.new("Smoky grey") then
1150
        table.insert(ArmourParts, v)
1151
      end
1152
	if v.BrickColor == BrickColor.new("Fossil") then
1153
		table.insert(ArmourParts2, v)
1154
	end
1155
      if v.BrickColor == BrickColor.new("Institutional white") then
1156
        table.insert(NeonParts, v)
1157
      end
1158
      if last then
1159
        local w = Instance.new("Weld")
1160
        w.Part0, w.Part1 = last, v
1161
        w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
1162
        w.Parent = last
1163
      end
1164
      table.insert(all, v)
1165
      last = v
1166
    end
1167
    scan(v)
1168
  end
1169
end
1170
scan(Gunty)
1171
for _, v in pairs(all) do
1172
  v.Anchored = false
1173
  v.CanCollide = false
1174
end
1175
function resetmode()
1176
  for i, v in pairs(ArmourParts) do
1177
    v.BrickColor = BrickColor.new("Smoky grey")
1178
  end
1179
	for i, v in pairs(ArmourParts2) do
1180
    v.BrickColor = BrickColor.new("Fossil")
1181
  end
1182
  for i, v in pairs(NeonParts) do
1183
    v.BrickColor = BrickColor.new("Institutional white")
1184
  end
1185
	maincolor = BrickColor.new("Institutional white")
1186
end
1187
-------------------------------------------------------
1188
--Start Music Option--
1189
-------------------------------------------------------
1190
local Music = Instance.new("Sound",tors)
1191
Music.Volume = 7.5
1192
Music.SoundId = "rbxassetid://303536628"
1193
Music.Looped = true
1194
Music.Pitch = 1 --Pitcher
1195
Music:Play()
1196
-------------------------------------------------------
1197
--End Music Option--
1198
-------------------------------------------------------
1199
1200
local naeeym2 = Instance.new("BillboardGui",char)
1201
naeeym2.AlwaysOnTop = true
1202
naeeym2.Size = UDim2.new(5,35,2,35)
1203-
Music.Volume = 2.5
1203+
1204-
Music.SoundId = "rbxassetid://1117396305"
1204+
1205
naeeym2.Name = "Name"
1206
1207
local tecks2 = Instance.new("TextLabel",naeeym2)
1208
tecks2.BackgroundTransparency = 1
1209
tecks2.TextScaled = true
1210
tecks2.BorderSizePixel = 0
1211
tecks2.Text = "Mask rider Drive"
1212
tecks2.Font = "Code"
1213
tecks2.TextSize = 30
1214
tecks2.TextStrokeTransparency = 0
1215
tecks2.TextColor3 = Color3.new(0,0,0)
1216
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1217
tecks2.Size = UDim2.new(1,0,0.5,0)
1218
tecks2.Parent = naeeym2
1219
1220
-------------------------------------------------------
1221
--Start Attacks N Stuff--
1222
-------------------------------------------------------
1223-
tecks2.Text = "Neutral"
1223+
1224
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1225
  local Hitboxpart = Instance.new("Part", EffectModel)
1226
  RemoveOutlines(Hitboxpart)
1227
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1228
  Hitboxpart.CanCollide = false
1229
  Hitboxpart.Transparency = 1
1230
  Hitboxpart.Anchored = true
1231
  Hitboxpart.CFrame = Pose
1232
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1233
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1234
end
1235
wait2 = false
1236
combo = 1
1237
mouse.Button1Down:connect(function(key)
1238
  if attack == false then
1239
    attack = true
1240
    hum.WalkSpeed = 3.01
1241
    if combo == 1 and wait2 == false then
1242
      wait2 = true
1243
		for i = 0, 1.2, 0.1 do
1244
        swait()
1245
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1246
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1247
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1248
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1249
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1250
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1251
		  end
1252
		CreateSound("138097048", ra, 3, .8)
1253
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
1254
      for i = 0, 1.2, 0.1 do
1255
        swait()
1256
	BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
1257
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
1258
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1259
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
1260
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1261
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
1262
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1263
      end
1264
      combo = 2
1265
    end
1266
 	if combo == 2 and wait2 == false then
1267
      wait2 = true
1268
   for i = 0, 1.2, 0.1 do
1269
        swait()
1270
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1271
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1272
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1273
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1274
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1275
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1276
      end
1277
	CreateSound("138097048", rl, 3, 1)
1278
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1279
    for i = 0, 1.6, 0.1 do
1280
        swait()
1281
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
1282
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1283
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
1284
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
1285
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1286
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
1287
      end
1288
      combo = 3
1289
    end
1290
   if combo == 3 and wait2 == false then
1291
    for i = 0, 1.2, 0.1 do
1292
        swait()
1293
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1294
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1295
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1296
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1297
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1298
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1299
      end
1300
	CreateSound("138097048", ra, 3, .8)
1301
      HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1302
      for i = 0, 1.2, 0.1 do
1303
        swait()
1304
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
1305
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1306
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
1307
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1308
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1309
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1310
      end
1311
		Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
1312
		Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
1313
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1314
	for i = 0, 1.2, 0.1 do
1315
        swait()
1316
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
1317
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1318
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
1319
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1320
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1321
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1322
      end
1323
      combo = 1
1324
    end
1325
    hum.WalkSpeed = 8
1326
    wait2 = false
1327
    attack = false
1328
	end
1329
end)
1330
function Decapitate()
1331
	local target = nil
1332
	local targettorso = nil
1333
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1334
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1335
			target = mouse.Target.Parent.Humanoid
1336
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1337
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1338
		end
1339
	end
1340
	if target ~= nil then
1341
		targettorso.Anchored = true
1342
		attack = true
1343
		hum.WalkSpeed = 0
1344
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
1345
		for i = 0,4.2,0.1 do
1346
			swait()
1347
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1348
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1349
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1350
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1351
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
1352
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1353
		end
1354
		local ModelHead01 = New("Model", char, "", {})
1355
        local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
1356
        local Head01 = targethead:Clone()
1357
        targethead.Transparency = 1
1358
        Head01.Parent = ModelHead01
1359
        local weldHead01 = Instance.new("Weld")
1360
        weldHead01.Parent = Head01
1361
        weldHead01.Part0 = targethead
1362
        weldHead01.Part1 = Head01
1363
        weldHead01.C1 = CFrame.new(0, 0, 0)
1364
		targethead.face:Remove()
1365
		weldHead01.Part0 = ra
1366
        weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
1367
		targettorso:BreakJoints()
1368
		CreateSound("314390675", targettorso, 5, .7)
1369
		for i = 0,3.2,0.1 do
1370
			swait()
1371
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1372
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1373
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1374
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
1375
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
1376
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1377
		end
1378
		for i = 0,4.2,0.1 do
1379
			swait()
1380
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1381
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1382
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1383
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1384
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
1385
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1386
		end
1387
		CreateSound("541909763", targettorso, 5, .8)
1388
		weldHead01:Destroy()
1389
        Head01.CanCollide = true
1390
        local bodyVelocity2 = Create("BodyVelocity")({
1391
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
1392
          P = 5000,
1393
          maxForce = Vector3.new(8000, 8000, 8000),
1394
          Parent = Head01
1395
        })
1396
        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
1397
		for i = 0,6.2,0.1 do
1398
			swait()
1399
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
1400
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
1401
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1402
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1403
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
1404
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1405
		end
1406
		targettorso.Anchored = false
1407
		attack = false
1408
		hum.WalkSpeed = 8
1409
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
1410
	end
1411
end
1412
function Laugh()
1413
	attack = true
1414
	hum.WalkSpeed = 0
1415
	CreateSound("300208779", hed, 10, 1)
1416
	for i = 0,9,0.1 do
1417
		swait()
1418
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
1419
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
1420
		if Mrandom(1,15) == 1 then
1421
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
1422
		end
1423
		RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
1424
		LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
1425
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
1426
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
1427
	end
1428
	attack = false
1429
	hum.WalkSpeed = 10
1430
end
1431
function Flying_Kick()
1432
	attack = true
1433
	hum.WalkSpeed = 0
1434
	for i = 0,2.7,0.1 do
1435
		swait()
1436
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1437
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1438
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1439
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1440
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
1441
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
1442
	end
1443
	local bodyVelocity = Create("BodyVelocity")({
1444
          velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
1445
          P = 5000,
1446
          maxForce = Vector3.new(9e99, 9e99, 9e99),
1447
          Parent = root
1448
        })
1449
      game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
1450
CreateSound("138097048", rl, 3, 1)
1451
	for i = 0,2.1,0.1 do
1452
		swait()
1453
		HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1454
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
1455
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1456
	RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
1457
	LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
1458
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1459
	LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
1460
	end
1461
	attack = false
1462
	hum.WalkSpeed = 8
1463
end
1464
function UpperCut()
1465
	attack = true
1466
	hum.WalkSpeed = 0
1467
	for i = 0,2.3,0.1 do
1468
		swait()
1469
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1470
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1471
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1472
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1473
	RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
1474
	LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
1475
	end
1476
	CreateSound("138097048", ra, 3, .8)
1477
	HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1478
	for i = 0,2.8,0.1 do
1479
		swait()
1480
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
1481
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1482
	RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
1483
	LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
1484
	RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
1485
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
1486
	end
1487
	attack = false
1488
	hum.WalkSpeed = 8
1489
end
1490
function Spinning_Kick()
1491
	attack = true
1492
	hum.WalkSpeed = 3.01
1493
	for i = 0, 1.2, 0.1 do
1494
        swait()
1495
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1496
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1497
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1498
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1499
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1500
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1501
      end
1502
    for i = 0, 4.6, 0.1 do
1503
        swait()
1504
	CreateSound("138097048", rl, 3, 1)
1505
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1506
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
1507
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1508
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
1509
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
1510
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1511
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
1512
      end
1513
	attack = false
1514
	hum.WalkSpeed = 8
1515
end
1516
function Beam_Of_Light()
1517
	
1518
end
1519
function Blast_Of_God()
1520
	attack = true
1521
	hum.WalkSpeed = 3.01
1522
	for i = 0,6.3,0.1 do
1523
		swait()
1524
		Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1525
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
1526
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1527
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
1528
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1529
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1530
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
1531
	end
1532
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1533
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
1534
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1535
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1536
 	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1537
	Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
1538
	CreateSound("142070127", tors, 10, 1)
1539
	MagniDamage(ra, 12, 40, 60, 10, "Normal")
1540
	for i = 0,2.6,0.1 do
1541
		swait()
1542
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
1543
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1544
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
1545
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1546
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
1547
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
1548
	end
1549
	attack = false
1550
	hum.WalkSpeed = 8
1551
end
1552
function Diablo_Explosion()
1553
	attack = true
1554
	hum.WalkSpeed = 3.01
1555
	for i = 0,6.3,0.1 do
1556
		swait()
1557
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1558
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1559
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1560
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1561
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1562
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1563
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1564
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1565
	end
1566
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
1567
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
1568
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
1569
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
1570
 	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1571
	Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
1572
	CreateSound("142070127", tors, 10, 1)
1573
	MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
1574
	for i = 0,4.6,0.1 do
1575
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1576
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1577
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1578
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1579
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1580
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1581
	end
1582
	wait(.6)
1583
	attack = false
1584
	hum.WalkSpeed = 8
1585
end
1586
function Hell_From_Above()
1587
	local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
1588
	attack = true
1589
	hum.WalkSpeed = 3.01
1590
	for i = 0,6.3,0.1 do
1591
		swait()
1592
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1593
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1594
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1595
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1596
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1597
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1598
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1599
	end
1600
	CreateSound("142070127", tors, 10, 1)
1601
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1602
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1603
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1604
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1605
	for i = 0,3.8,0.1 do
1606
		swait()
1607
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1608
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1609
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1610
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1611
		RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1612
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1613
	end
1614
	CreateSound("224339201", tors, 10, 0.5)
1615
	for i = 1, 3 do
1616
	MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
1617
	UhhhhThing.CFrame = mouse.Hit
1618
	Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
1619
	Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
1620
	end
1621
	UhhhhThing:Destroy()
1622
	attack = false
1623
	hum.WalkSpeed = 8
1624
end
1625
function Spinning_Below()
1626
	attack = true
1627
	hum.WalkSpeed = 3.01
1628
	CreateSound("649634100", tors, 10, 0.5)
1629
	for i = 0,6.3,0.1 do
1630
		swait()
1631
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1632
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1633
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
1634
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1635
		RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1636
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1637
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1638
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1639
	end
1640
	attack = false
1641
	hum.WalkSpeed = 8
1642
end
1643
function Purity_Slam()
1644
	attack = true
1645
	for i = 0,5.2,0.1 do
1646
		swait()
1647
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1648
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1649
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1650
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1651
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1652
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1653
	end
1654
	CreateSound("331666100", tors, 10, 1)
1655
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
1656
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
1657
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
1658
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
1659
	MagniDamage(tors, 12, 40, 60, 10, "Normal")
1660
	coroutine.resume(coroutine.create(function() 
1661
		for i = 0,1.8,0.1 do
1662
			swait()
1663
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
1664
		end
1665
		for i = 0,1.8,0.1 do
1666
			swait()
1667
		hum.CameraOffset = Vector3.new(0,0,0)
1668
		end
1669
	end))
1670
	for i = 1,4.7,0.1 do
1671
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
1672
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
1673
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
1674
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1675
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
1676
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
1677
	end
1678
	wait(.6)
1679
	attack = false
1680
end
1681
function Painful_Stomp()
1682
	attack = true
1683
	for i = 0,5.2,0.1 do
1684
		swait()
1685
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1686
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1687
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1688
		LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1689
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
1690
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
1691
	end	
1692
	CreateSound("331666100", char, 10, 1)
1693
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1694
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1695
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1696
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1697
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
1698
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
1699
	Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
1700
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
1701
		if v:FindFirstChild("Head") then
1702
			Eviscerate(v)
1703
		end
1704
	end
1705
	coroutine.resume(coroutine.create(function() 
1706
		for i = 0,2.8,0.1 do
1707
			swait()
1708
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
1709
		end
1710
		for i = 0,1.8,0.1 do
1711
			swait()
1712
		hum.CameraOffset = Vector3.new(0,0,0)
1713
		end
1714
	end))
1715
	for i = 0,3.7,0.1 do
1716
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1717
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1718
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
1719
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
1720
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1721
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1722
	end
1723
	wait(.6)
1724
	attack = false
1725
end
1726
function Ending()
1727
	local target = nil
1728
	local targettorso = nil
1729
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1730
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1731
			targetT  = mouse.Target.Parent
1732
			target = mouse.Target.Parent.Humanoid
1733
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1734
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1735
		end
1736
	end
1737
	if target ~= nil then
1738
		targettorso.Anchored = true
1739
		attack = true
1740
		hum.WalkSpeed = 0
1741
		local originalpos = root.CFrame
1742
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
1743
		for i = 0,1.8,0.1 do
1744
			swait()
1745
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
1746
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
1747
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1748
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1749
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
1750
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1751
		end
1752
		Eviscerate(targetT)
1753
		CreateSound("331666100", ra, 4, 1)
1754
		CreateSound("180083286", targettorso, 10, 1)
1755
		coroutine.resume(coroutine.create(function() 
1756
		for i = 0,1.8,0.1 do
1757
			swait()
1758
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
1759
		end
1760
		for i = 0,1.8,0.1 do
1761
			swait()
1762
		hum.CameraOffset = Vector3.new(0,0,0)
1763
		end
1764
	end))
1765
		for i = 0,4.6,0.1 do
1766
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1767
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1768
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1769
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1770
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1771
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1772
		end
1773
		wait(.6)
1774
		root.CFrame = originalpos
1775
		attack = false
1776
	hum.WalkSpeed = 8
1777
	end
1778
end
1779
1780
--[[I don't take ANY credit for this attack,
1781
	this was all nooby's hard work and the only reason i uhhh "used" it
1782
	is cause I i didn't have attack ideas at the time so yeah,
1783
	100% nooby's credit <3]]
1784
function Ende_der_Weld()
1785
	attack = true
1786
	hum.WalkSpeed = 0
1787
	for i = 0,4.6,0.1 do
1788
			swait()
1789
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1790
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1791
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1792
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1793
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1794
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1795
		end
1796
		local a = Instance.new("Part",char)
1797
		a.BrickColor = BrickColor.random()
1798
	a.Name = "Lazer"	
1799
	a.Anchored = true
1800
a.Material = "Neon"
1801
a.Transparency = 1
1802
	a.CanCollide = false
1803
	local hitbox = Instance.new("Part",char)
1804
	hitbox.Size = Vector3.new(5,5,5)
1805
	hitbox.CFrame = mouse.hit
1806
	hitbox.Anchored = true
1807
	hitbox.Transparency = 1
1808
	hitbox.CanCollide = false
1809
	local ray = Ray.new(
1810
	    ra.CFrame.p,                           -- origin
1811
	    (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
1812
	) 
1813
	local ignore = char
1814
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1815
	if hit then
1816
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1817
	 
1818
		if not humanoid then
1819
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
1820
		end
1821
		if humanoid then
1822
			if humanoid.Parent:IsA"Model" then
1823
			end
1824
		end
1825
	end
1826
	a.BottomSurface = 10
1827
	a.TopSurface = 10
1828
	local distance = (ra.CFrame.p - position).magnitude
1829
	a.Size = Vector3.new(0.1, 0.1, 0.1)
1830
	a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
1831
	game:GetService("Debris"):AddItem(a, 5)
1832
	game:GetService("Debris"):AddItem(hitbox, 1)
1833
local newmesh = Instance.new("BlockMesh",a)
1834
MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) 
1835
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
1836
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
1837
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
1838
			 local lbs = Instance.new("Part")
1839
  lbs.Parent = char
1840
CreateSound("929619479", lbs, 10, 1)
1841
   lbs.Material = "Neon"
1842
    lbs.Color = BrickColor.Random().Color
1843
     lbs.CanCollide = false
1844
     lbs.Shape = "Ball"
1845
     lbs.Anchored = true
1846
     lbs.Transparency = 0
1847
     lbs.Size = Vector3.new(20,20,20)
1848
     lbs.CFrame = a.CFrame
1849
     local thing = Instance.new("SpecialMesh",lbs)
1850
     thing.MeshType = "Sphere"
1851
lbs.Anchored = false
1852
  local bvs = Instance.new("BodyVelocity")
1853
  bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
1854
  bvs.velocity = a.CFrame.lookVector*75
1855
  bvs.Parent = lbs
1856
lbs.Touched:connect(function(hit) 
1857
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
1858
end)
1859
attack = false
1860
game:GetService("Debris"):AddItem(lbs, 10)
1861
for x = 0, 4 do
1862
	local bulletgos = IT("Model",char)
1863
	local bulletgos2 = IT("Model",char)
1864
for z = 0, 24 do
1865
			 local lb = Instance.new("Part")
1866
  lb.Parent = bulletgos
1867
   lb.Material = "Neon"
1868
    lb.Color = BrickColor.Random().Color
1869
     lb.CanCollide = false
1870
     lb.Anchored = true
1871
     lb.Transparency = 0
1872
     lb.Size = Vector3.new(2,2,2)
1873
local thing = Instance.new("SpecialMesh",lb)
1874
     thing.MeshType = "Sphere"
1875
     thing.Scale = Vector3.new(0.5,0.5,1.5)
1876
     lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
1877
     lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
1878
			 local lb2 = Instance.new("Part")
1879
  lb2.Parent = bulletgos2
1880
   lb2.Material = "Neon"
1881
    lb2.Color = lb.Color
1882
     lb2.CanCollide = false
1883
     lb2.Anchored = true
1884
     lb2.Transparency = 0
1885
     lb2.Size = Vector3.new(2,2,2)
1886
     lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
1887
     lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
1888
     local thing2 = Instance.new("SpecialMesh",lb2)
1889
     thing2.MeshType = "Sphere"
1890
     thing2.Scale = Vector3.new(0.5,0.5,1.5)
1891
lb.Touched:connect(function(hit) 
1892
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
1893
end)
1894
lb2.Touched:connect(function(hit) 
1895
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
1896
end)
1897
end
1898
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
1899
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
1900
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
1901
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
1902
CreateSound("925629856", lbs, 5, 1)
1903
game:GetService("Debris"):AddItem(bulletgos, 7)
1904
game:GetService("Debris"):AddItem(bulletgos2, 7)
1905
for i,v in pairs(bulletgos:children()) do
1906
    if v:IsA("Part") then
1907
	v.Anchored = false
1908
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
1909
  local bv = Instance.new("BodyVelocity")
1910
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1911
  bv.velocity = v.CFrame.lookVector*25
1912
  bv.Parent = v
1913
game:GetService("Debris"):AddItem(v, 5)
1914
    end
1915
end
1916
for i,v in pairs(bulletgos2:children()) do
1917
    if v:IsA("Part") then
1918
	v.Anchored = false
1919
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
1920
  local bv = Instance.new("BodyVelocity")
1921
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1922
  bv.velocity = v.CFrame.lookVector*-25
1923
  bv.Parent = v
1924
game:GetService("Debris"):AddItem(v, 5)
1925
    end
1926
end
1927
wait(1)
1928
end
1929
attack = false
1930
hum.WalkSpeed = 8
1931
end
1932
-------------------------------------------------------
1933
--End Attacks N Stuff--
1934
-------------------------------------------------------
1935
mouse.KeyDown:connect(function(key)
1936
    if string.byte(key) == 48 then
1937
        Swing = 2
1938
        hum.WalkSpeed = 38.82
1939
	end
1940
end)
1941
mouse.KeyUp:connect(function(key)
1942
    if string.byte(key) == 48 then
1943
        Swing = 1
1944
        hum.WalkSpeed = 8
1945
	end
1946
end)
1947
mouse.KeyDown:connect(function(key)
1948
	if attack == false then
1949
		if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1950
			EdgyMode = true
1951
			tecks2.Text = "Edgy"
1952
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1953
			tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
1954
		for i, v in pairs(ArmourParts) do
1955
        	v.BrickColor = BrickColor.new("Black")
1956
		      		end
1957
		for i, v in pairs(ArmourParts2) do
1958
        	v.BrickColor = BrickColor.new("Really black")
1959
		      		end
1960
    	for i, v in pairs(NeonParts) do
1961
        	v.BrickColor = BrickColor.new("Royal purple")
1962
      				end
1963
	maincolor = BrickColor.new("Royal purple")
1964
			Music.SoundId = "rbxassetid://1470848774"
1965
			Music.Parent = tors
1966
			Music:Play()
1967
		elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1968
			EdgyMode = false
1969
			tecks2.Text = "Neutral"
1970
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1971
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1972
			resetmode()
1973
			Music.SoundId = "rbxassetid://1117396305"
1974
			Music.Parent = tors
1975
			Music:Play()
1976
		elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1977
			Divinity = true
1978
			tecks2.Text = "Divinity"
1979
			tecks2.TextColor3 = Color3.new(1, 1, 1)
1980
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
1981
		for i, v in pairs(ArmourParts) do
1982
        	v.BrickColor = BrickColor.new("Institutional white")
1983
		      		end
1984
		for i, v in pairs(ArmourParts2) do
1985
        	v.BrickColor = BrickColor.new("White")
1986
		      		end
1987
    	for i, v in pairs(NeonParts) do
1988
        	v.BrickColor = BrickColor.new("New Yeller")
1989
      				end
1990
		maincolor = BrickColor.new("New Yeller")
1991
			Music.SoundId = "rbxassetid://595800581"
1992
			Music.Parent = tors
1993
			Music:Play()
1994
		elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1995
			Divinity = false
1996
			tecks2.Text = "Neutral"
1997
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1998
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1999
			resetmode()
2000
			Music.SoundId = "rbxassetid://1117396305"
2001
			Music.Parent = tors
2002
			Music:Play()
2003
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2004
			Fighter = true
2005
			tecks2.Text = "Drive"
2006
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2007
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2008
		for i, v in pairs(ArmourParts) do
2009
        	v.BrickColor = BrickColor.new("Black")
2010
		      		end
2011
		for i, v in pairs(ArmourParts2) do
2012
        	v.BrickColor = BrickColor.new("Really black")
2013
		      		end
2014
    	for i, v in pairs(NeonParts) do
2015
        	v.BrickColor = BrickColor.new("Institutional white")
2016
      				end
2017-
			tecks2.Text = "Fighter"
2017+
2018
			Music.SoundId = "rbxassetid://303536628"
2019
			Music.Parent = tors
2020
			Music:Play()
2021
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
2022
			Fighter = false
2023
			tecks2.Text = "Neutral"
2024
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2025
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2026
			resetmode()
2027
			Music.SoundId = "rbxassetid://1117396305"
2028
			Music.Parent = tors
2029
			Music:Play()
2030-
			Music.SoundId = "rbxassetid://493647101"
2030+
2031
			Purity = true
2032
			tecks2.Text = "Purity"
2033
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2034
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
2035
		for i, v in pairs(ArmourParts) do
2036
        	v.BrickColor = BrickColor.new("Institutional white")
2037
		      		end
2038
		for i, v in pairs(ArmourParts2) do
2039
        	v.BrickColor = BrickColor.new("Institutional white")
2040
		      		end
2041
    	for i, v in pairs(NeonParts) do
2042
        	v.BrickColor = BrickColor.new("Toothpaste")
2043
      				end
2044
		maincolor = BrickColor.new("Toothpaste")
2045
			Music.SoundId = "rbxassetid://553751015"
2046
			Music.Parent = tors
2047
			Music:Play()
2048
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
2049
			Purity = false
2050
			tecks2.Text = "Neutral"
2051
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2052
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2053
			resetmode()
2054
			Music.SoundId = "rbxassetid://1117396305"
2055
			Music.Parent = tors
2056
			Music:Play()
2057
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2058
			Destruction = true
2059
			tecks2.Text = "Destruction"
2060
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2061
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
2062
		for i, v in pairs(ArmourParts) do
2063
        	v.BrickColor = BrickColor.new("Really black")
2064
		      		end
2065
		for i, v in pairs(ArmourParts2) do
2066
        	v.BrickColor = BrickColor.new("Black")
2067
		      		end
2068
    	for i, v in pairs(NeonParts) do
2069
        	v.BrickColor = BrickColor.new("Really red")
2070
      				end
2071
		maincolor = BrickColor.new("Really red")
2072
			Music.SoundId = "rbxassetid://613361202"
2073
			Music.Parent = tors
2074
			Music:Play()
2075
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
2076
			Destruction = false
2077
			tecks2.Text = "Neutral"
2078
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2079
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2080
			resetmode()
2081
			Music.SoundId = "rbxassetid://1117396305"
2082
			Music.Parent = tors
2083
			Music:Play()
2084
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2085
			helpme = true
2086
			tecks2.Text = "iNsAnItY"
2087
			Music.SoundId = "rbxassetid://460874877"
2088
			Music.Parent = tors
2089
			Music:Play()
2090
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
2091
			helpme = false
2092
			tecks2.Text = "Neutral"
2093
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2094
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2095
			resetmode()
2096
			Music.SoundId = "rbxassetid://1117396305"
2097
			Music.Parent = tors
2098
			Music:Play()
2099
		elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
2100
			tecks2.TextTransparency = 0
2101
			tecks2.TextStrokeTransparency = 0
2102
		elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
2103
			tecks2.TextTransparency = 1
2104
			tecks2.TextStrokeTransparency = 1
2105
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2106
			Planetary = true
2107
			tecks2.Text = "Planetary"
2108
			tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
2109
			tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
2110
		for i, v in pairs(ArmourParts) do
2111
        	v.BrickColor = BrickColor.new("Dark indigo")
2112
		      		end
2113
		for i, v in pairs(ArmourParts2) do
2114
        	v.BrickColor = BrickColor.new("Dark indigo")
2115
		      		end
2116
    	for i, v in pairs(NeonParts) do
2117
        	v.BrickColor = BrickColor.new("Dark indigo")
2118
      				end
2119
		maincolor = BrickColor.new("Dark indigo")
2120
			Music.SoundId = "rbxassetid://609934004"
2121
			Music.Parent = tors
2122
			Music:Play()
2123
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
2124
			Planetary = false
2125
			tecks2.Text = "Neutral"
2126
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2127
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2128
			resetmode()
2129
			Music.SoundId = "rbxassetid://1117396305"
2130
			Music.Parent = tors
2131
			Music:Play()
2132
		end
2133
	end
2134
end)
2135
mouse.KeyDown:connect(function(key)
2136
	if attack == false then
2137
		if EdgyMode == true then
2138
			if key == 'r' then
2139
			Decapitate()
2140
			elseif key == 'e' then
2141
				Laugh()
2142
			end
2143
		end
2144
		if Divinity == true then
2145
			if key == 'r' then
2146
				Beam_Of_Light()
2147
			elseif key == 'f' then
2148
				Blast_Of_God()
2149
			end
2150
		end
2151
		if Fighter == true then
2152
			if key == 'e' then
2153
				Flying_Kick()
2154
			elseif key == 'f' then
2155
				UpperCut()
2156
			elseif key == 't' then
2157
				Spinning_Kick()
2158
			end
2159
		end
2160
		if Purity == true then
2161
			if key == 'r' then
2162
				Purity_Slam()
2163
			end
2164
		end
2165
		if Destruction == true then
2166
			if key == 'r' then
2167
				Diablo_Explosion()
2168
			elseif key == 'f' then
2169
				Hell_From_Above()
2170
			elseif key == 't' then
2171
				Spinning_Below()
2172
			end
2173
		end
2174
		if helpme == true then
2175
			if key == 'r' then
2176
				Painful_Stomp()
2177
			elseif key == 'f' then
2178
				Ending()
2179
			elseif key == 't' then
2180
				Ende_der_Weld()
2181
			end
2182
		end
2183
	end
2184
 end)
2185
2186
2187
2188
2189
2190
2191
-------------------------------------------------------
2192
--Start Animations--
2193
-------------------------------------------------------
2194
local equipped = false
2195
local idle = 0
2196
local change = 1
2197
local val = 0
2198
local toim = 0
2199
local idleanim = 0.4
2200
hum.WalkSpeed = 8
2201
hum.Animator.Parent = nil
2202
while true do
2203
	swait()
2204
	Music.Parent = char
2205
	if helpme == true then
2206
		for i, v in pairs(ArmourParts) do
2207
       			v.BrickColor = BrickColor.random()
2208
		    end
2209
				for i, v in pairs(ArmourParts2) do
2210
        	v.BrickColor = BrickColor.random()
2211
		 	end
2212
    			for i, v in pairs(NeonParts) do
2213
        	v.BrickColor = BrickColor.random()
2214
      		end
2215
				maincolor = BrickColor.random()
2216
				tecks2.TextColor3 = maincolor.Color
2217
				tecks2.TextStrokeColor3 = maincolor.Color
2218
			MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
2219
	end
2220
	if Planetary == true then
2221
		MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
2222
	end
2223
	sine = sine + change
2224
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2225
	local velderp = root.Velocity.y
2226
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2227
	if equipped == true or equipped == false then
2228
		if attack == false then
2229
			idle = idle + 1
2230
		else
2231
			idle = 0
2232
		end
2233
		if 1 < root.Velocity.y and hitfloor == nil then
2234
			Anim = "Jump"
2235
			change = 1
2236
			if attack == false then
2237
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
2238
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
2239
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
2240
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
2241
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2242
				RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
2243
			end
2244
		elseif -1 > root.Velocity.y and hitfloor == nil then
2245
			Anim = "Fall"
2246
			change = 1
2247
			if attack == false then
2248
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
2249
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2250
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
2251
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
2252
				LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2253
				RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
2254
			end
2255
		elseif torvel < 1 and hitfloor ~= nil then
2256
			Anim = "Idle"
2257
			change = 1
2258
			if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2259
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2260
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2261
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
2262
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
2263
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
2264
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
2265
			elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2266
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
2267
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2268
				if Mrandom(1,15) == 1 then
2269
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
2270
				end
2271
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
2272
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
2273
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
2274
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
2275
			elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2276
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
2277
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
2278
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2279
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
2280
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
2281
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
2282
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
2283
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
2284
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
2285
				RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
2286
				LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
2287
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
2288
				LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
2289
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
2290
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
2291
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2292
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
2293
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
2294
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
2295
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
2296
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
2297
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
2298
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
2299
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
2300
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
2301
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
2302
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
2303
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
2304
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
2305
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
2306
				if math.random(1,1) == 1 then
2307
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
2308
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
2309
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2310
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2311
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
2312
					LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
2313
				end
2314
				for i, v in pairs(ArmourParts) do
2315
       			v.BrickColor = BrickColor.random()
2316
		    end
2317
				for i, v in pairs(ArmourParts2) do
2318
        	v.BrickColor = BrickColor.random()
2319
		 	end
2320
    			for i, v in pairs(NeonParts) do
2321
        	v.BrickColor = BrickColor.random()
2322
      		end
2323
				maincolor = BrickColor.random()
2324
				tecks2.TextColor3 = maincolor.Color
2325
				tecks2.TextStrokeColor3 = maincolor.Color
2326
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
2327
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
2328
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
2329
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2330
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
2331
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
2332
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
2333
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2334
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2335
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
2336
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
2337
			end
2338
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
2339
			Anim = "Walk"
2340
			change = .6
2341
			if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
2342
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
2343
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2344
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2345
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2346
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
2347
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,	Rad(-5) + la.RotVelocity.Y / 75), 0.1)
2348
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
2349
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
2350
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2351
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2352
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2353
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
2354
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
2355
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
2356
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
2357
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2358
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
2359
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
2360
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
2361
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
2362
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
2363
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
2364
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
2365
				if math.random(1,1) == 1 then
2366
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
2367
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
2368
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2369
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2370
					RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2371
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2372
				end
2373
				for i, v in pairs(ArmourParts) do
2374
       			v.BrickColor = BrickColor.random()
2375
		    end
2376
				for i, v in pairs(ArmourParts2) do
2377
        	v.BrickColor = BrickColor.random()
2378
		 	end
2379
    			for i, v in pairs(NeonParts) do
2380
        	v.BrickColor = BrickColor.random()
2381
      		end
2382
				maincolor = BrickColor.random()
2383
				tecks2.TextColor3 = maincolor.Color
2384
				tecks2.TextStrokeColor3 = maincolor.Color
2385
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
2386
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
2387
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
2388
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2389
			elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
2390
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
2391
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2392
				if Mrandom(1,15) == 1 then
2393
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
2394
				end
2395
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2396
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2397
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
2398
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
2399
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
2400
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
2401
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2402
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2403
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2404
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2405
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2406
			end
2407
		elseif torvel >= 25 and hitfloor ~= nil then
2408
			Anim = "Sprint"
2409
			change = 1.35
2410
			if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
2411
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
2412
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2413
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2414
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2415
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
2416
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
2417
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
2418
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2419
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2420
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
2421
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
2422
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
2423
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
2424
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
2425
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
2426
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2427
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
2428
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
2429
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2430
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2431
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
2432
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
2433
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
2434
				if math.random(1,1) == 1 then
2435
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
2436
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
2437
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
2438
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
2439
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
2440
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
2441
				end
2442
				for i, v in pairs(ArmourParts) do
2443
       			v.BrickColor = BrickColor.random()
2444
		    end
2445
				for i, v in pairs(ArmourParts2) do
2446
        	v.BrickColor = BrickColor.random()
2447
		 	end
2448
    			for i, v in pairs(NeonParts) do
2449
        	v.BrickColor = BrickColor.random()
2450
      		end
2451
				maincolor = BrickColor.random()
2452
				tecks2.TextColor3 = maincolor.Color
2453
				tecks2.TextStrokeColor3 = maincolor.Color
2454
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
2455
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
2456
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
2457
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
2458
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
2459
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
2460
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
2461
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2462
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2463
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
2464
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
2465
			end
2466
		end
2467
	end
2468
	if 0 < #Effects then
2469
		for e = 1, #Effects do
2470
			if Effects[e] ~= nil then
2471
				local Thing = Effects[e]
2472
				if Thing ~= nil then
2473
					local Part = Thing[1]
2474
					local Mode = Thing[2]
2475
					local Delay = Thing[3]
2476
					local IncX = Thing[4]
2477
					local IncY = Thing[5]
2478
					local IncZ = Thing[6]
2479
					if 1 >= Thing[1].Transparency then
2480
						if Thing[2] == "Block1" then
2481
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2482
							local Mesh = Thing[1].Mesh
2483
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2484
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2485
						elseif Thing[2] == "Block2" then
2486
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2487
							local Mesh = Thing[7]
2488
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2489
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2490
						elseif Thing[2] == "Block3" then
2491
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2492
							local Mesh = Thing[7]
2493
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2494
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2495
						elseif Thing[2] == "Cylinder" then
2496
							local Mesh = Thing[1].Mesh
2497
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2498
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2499
						elseif Thing[2] == "Blood" then
2500
							local Mesh = Thing[7]
2501
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2502
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2503
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2504
						elseif Thing[2] == "Elec" then
2505
							local Mesh = Thing[1].Mesh
2506
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2507
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2508
						elseif Thing[2] == "Disappear" then
2509
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2510
						elseif Thing[2] == "Shatter" then
2511
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2512
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2513
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2514
							Thing[6] = Thing[6] + Thing[5]
2515
						end
2516
					else
2517
						Part.Parent = nil
2518
						table.remove(Effects, e)
2519
					end
2520
				end
2521
			end
2522
		end
2523
	end
2524
end
2525
-------------------------------------------------------
2526
--End Animations And Script--
2527
-------------------------------------------------------