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-----------------------------------------------------do not give or freemodel or forum dis pls for da sake of rare scripts
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name = 'Cheeseman'
3
PLAYERS = game:GetService('Players')
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ply = bloxking3.LocalPlayer
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char = ply.Character
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pcall(function() char:FindFirstChild("legetdg"):Remove() end)
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m = Instance.new("Model",char) m.Name = "legetdg"
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hop = Instance.new("HopperBin",ply.Backpack)
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hop.Name = name
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debris = game:GetService("Debris")
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cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
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floatforce = 196.25
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torso,head = char.Torso,char.Head
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attacking = false
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rs = torso["Right Shoulder"]
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ls = torso["Left Shoulder"]
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rh = torso["Right Hip"]
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lh = torso["Right Hip"]
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neck = torso["Neck"]
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rw,lw = nil,nil
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rhw,lhw = nil,nil
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local orgc1 = rs.C1
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rarm = char["Right Arm"]
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larm = char["Left Arm"]
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rleg = char["Right Leg"]
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lleg = char["Left Leg"]
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normposr = cfn(1.5,.5,0)
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normposl = cfn(-1.5,.5,0)
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normposl2 = cfn(.5,-1.5,0)
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normposr2 = cfn(-.5,-1.5,0)
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normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
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holdpos = normposr*ang(math.pi/2,0,0)
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holdpos2 = normposl*ang(math.pi/2,0,0)
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function genNew(ClassName, Parent, Properties)
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local nObj = Instance.new(ClassName, Parent)
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if Properties["FormFactor"] then
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nObj["FormFactor"] = Properties["FormFactor"]
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end
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for Prop, Value in pairs(Properties) do
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nObj[Prop] = Value
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end
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return nObj
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end
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T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
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if typee == 'wedge' then
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c = Instance.new("WedgePart",m)
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elseif typee == 'seat' then
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c = Instance.new("Seat",m)
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elseif typee == 'vseat' then
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c = Instance.new("VehicleSeat",m)
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else
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c = Instance.new("Part",m)
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end
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c.TopSurface,c.BottomSurface = 0,0
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c.Locked = true
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c.formFactor = "Custom"
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c.Size = Vector3.new(x,y,z)
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if color ~= "random" then
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c.BrickColor = BrickColor.new(color)
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else c.BrickColor = BrickColor:random()
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end
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c.Transparency = transparency
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c.CanCollide = cancollide
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if anchored ~= nil then c.Anchored = anchored end
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if parent ~= nil then c.Parent = parent end
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return c
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end
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,
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["C"] = function(func) coroutine.resume(coroutine.create(func)) end
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,
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["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
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w = Instance.new("Motor",m)
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if parent ~= nil then w.Parent = parent end
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w.Part0,w.Part1 = part0,part1
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w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
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return w
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end
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,
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["BG"] = function(parent)
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local c = Instance.new("BodyGyro",parent)
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c.P = 20e+003
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c.cframe = parent.CFrame
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c.maxTorque = Vector3.new(c.P,c.P,c.P)
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return c
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end
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,
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["BP"] = function(parent,position)
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local bp = Instance.new("BodyPosition",parent)
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bp.maxForce = Vector3.new()*math.huge
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bp.position = position
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return bp
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end
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,
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["F"] = function(parent,size,heat,color,secondcolor,enabled)
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f = Instance.new("Fire",parent)
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f.Size = size
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f.Heat = heat
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if enabled ~= nil then f.Enabled = enabled end
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if color ~= nil then f.Color = BrickColor.new(color).Color end
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if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
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return f
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end
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,
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["FM"] = function(parent,meshid,x,y,z,meshtexture)
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if meshid == "cylinder" then
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mesh = Instance.new("CylinderMesh",parent)
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mesh.Scale = Vector3.new(x,y,z)
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return mesh
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elseif meshid == 'block' then
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mesh = Instance.new("BlockMesh",parent)
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mesh.Scale = Vector3.new(x,y,z)
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return mesh
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end
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mesh = Instance.new("SpecialMesh",parent)
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if meshid == 'wedge' then
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mesh.MeshType = 'Wedge'
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elseif meshid == 'sphere' then
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mesh.MeshType = 3
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elseif type(meshid) == "number" then
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mesh.MeshId = "rbxassetid://"..meshid
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else
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mesh.MeshId = "rbxassetid://"..meshids[meshid]
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end
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mesh.Scale = Vector3.new(x,y,z)
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if meshtexture then
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if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
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mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
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end
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return mesh
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end,
131
["Dec"] = function(parent,face,id,transparency)
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c = Instance.new("Decal",parent)
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c.Face = face
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c.Texture = id
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if transparency then c.Transparency = transparency end
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return c
137
end,
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["S"] = function(id,pitch,volume,parent)
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cur = nil
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found = false
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if type(id) == 'string' then
142
for i,v in pairs(char.Head:children()) do
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if v:IsA("Sound") and v.Name == id and not found then
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cur = v
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if parent then cur = v:Clone() cur.Parent = parent end
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cur.Pitch = pitch
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if volume then cur.Volume = volume end
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cur:Play()
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found = true
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return cur
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end
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end
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elseif type(id) == 'number' then
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local a = char.Head:FindFirstChild('exteo')
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a.SoundId = 'rbxassetid://'..id
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a.Pitch = pitch
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if volume then a.Volume = volume end
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a:Play()
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return a
160
end
161
end
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}
163
function spaas(position,radius,number,number2,color)
164
mode = Instance.new("Model",m)
165
for i = 1,number2 do
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pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
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mag = (position-pos).magnitude
168
col = color or 'Toothpaste'
169
local laz = T.P(.1,mag,.1,col,0,false,true,mode)
170
T.FM(laz,'cylinder',.3,1,.3)
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laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
172
cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
173
pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
174
mag2 = (cframe-pos2).magnitude
175
local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
176
T.FM(laz2,'cylinder',.3,1,.3)
177
laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
178
previo = laz2
179
for i = 1,number do
180
cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
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pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
182
mag2 = (cframe-pos2).magnitude
183
local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
184
T.FM(laz2,'cylinder',.3,1,.3)
185
laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
186
previo = laz2
187
end
188
end
189
debris:AddItem(mode,.1)
190
end
191
function lightning(startpos,endpos,times,offse,livetime,col,dmg)
192
local curpos = startpos
193
for i = 1,times do
194
mag = (startpos-endpos).magnitude offs = {-offse,offse}
195
offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)])
196
laz = T.P(.1,.1,mag/times,col,0,false,true,m)
197
if dmg then laz.Touched:connect(function(hit) damage(hit.Parent,dmg[1],dmg[2]) end) end
198
apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset
199
if times == i then
200
mag2 = (curpos-endpos).magnitude
201
laz.Size = v3n(.1,.1,mag2)
202
laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2)
203
else
204
laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2)
205
end
206
curpos = laz.CFrame*cfn(0,0,-mag/times/2).p debris:AddItem(laz,livetime)
207
end
208
end
209
------MESHIDS---
210
meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
211
["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
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["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
213
["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
214
["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549,['cheese'] = 1090700,["pan"] = 24342877,["ketchup"] = 29690481,
215
["duck"] = 9419831}---some meshids
216
textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153,
217
["cheese"] = 1090703} 
218
soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
219
['midas'] = 17385513;
220
['spark'] = 10756118;
221
['boom'] = 10730819;
222
['plank'] = 10548112;
223
['harmonica1'] = 33069371;
224
['harmonica2'] = 33069412;
225
['thump'] = 10730819;
226
}
227
for i,v in pairs(soundids) do
228
for _,q in pairs(char.Head:children()) do
229
if q.Name == i then q:Remove() end
230
end
231
end
232
for i,v in pairs(soundids) do
233
sound = Instance.new("Sound")
234
sound.SoundId = "http://www.roblox.com/asset/?id="..v
235
sound.Name = i
236
sound.Parent = char.Head
237
end
238
M = {["R"] = function(a,b) return math.random(a,b) end,
239
["Cos"] = function(a) return math.cos(a) end,
240
["Sin"] = function(a) return math.sin(a) end,
241
["D"] = function(a) return math.rad(a) end
242
}
243
for i,v in pairs(char:children()) do
244
if v:IsA("Hat") then v:Remove() end
245
end
246
hat = T.P(1,1,1,'White',0,false,false)
247
T.FM(hat,57475891,1,1,1,'cheese')
248
T.W(hat,char.Head,0,1,0,0,0,0)
249
hat = T.P(1,1,1,'White',0,false,false)
250
T.FM(hat,28165956,1.05,1,1.1,'cheese')
251
T.W(hat,char.Head,0,0,0,0,0,0)
252
torso.Transparency = 1
253
p = T.P(1,2,2,'Black',0,false,false,m,'wedge') p.formFactor = 'Symmetric'
254
T.W(p,torso,0,0,0,-math.pi/2,0,-math.pi/2)
255
p2 = T.P(1,2,2,'New Yeller',0,false,false,m,'wedge') p2.formFactor = 'Symmetric'
256
T.W(p2,torso,0,0,0,math.pi/2,0,math.pi/2)
257
r = .6
258
o = 55
259
for e = -.5,.5,1 do
260
for i = o,180+o,40 do
261
q = T.P(.1,.3,.1,'New Yeller',0,false,false)
262
T.FM(q,'block',.99,1,.99)
263
T.W(q,torso,M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,e,0,0,M.D(i))
264
end
265
for i = o+180,360+o,40 do
266
q = T.P(.1,.3,.1,'Black',0,false,false)
267
T.FM(q,'block',1,1,1)
268
T.W(q,torso,M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,e,0,0,M.D(i))
269
end
270
end
271
q = T.P(1,1,1,'White',0,false,false)
272
T.W(q,lleg,0,-.8,-.3,-math.pi/2,0,0)
273
T.FM(q,48880435,1,1,1,'cheese')
274
q = T.P(1,1,1,'White',0,false,false)
275
T.W(q,rleg,0,-.8,-.3,-math.pi/2,0,0)
276
T.FM(q,48880435,1,1,1,'cheese')
277
staff = T.P(.3,4,.3,'Brown',0,false,false)
278
hw = T.W(staff,torso,0,0,.5,0,0,M.D(-45)) normh = hw.C1
279
ball = T.P(1,1,1,'Black',0,false,false) ball.Shape = 0
280
mot = T.W(ball,staff,0,2.45,0,0,math.pi/2,0)
281
mot.C0 = cfn()*ang(0,math.pi/2,0)
282
eye = T.P(.1,.1,.1,'New Yeller',0,false,false) T.FM(eye,'sphere',1,1,1)
283
T.W(eye,ball,.25,.2,-.35,0,0,0)
284
eye = T.P(.1,.1,.1,'New Yeller',0,false,false) T.FM(eye,'sphere',1,1,1)
285
T.W(eye,ball,-.25,.2,-.35,0,0,0)
286
hat = T.P(1,1,1,'New Yeller',0,false,false)
287
T.FM(hat,16627529,1,1,1)
288
T.W(hat,ball,0,.4,0,M.D(5),0,0)
289
mot.MaxVelocity = .1
290
function zeero(mot,a) local oldvelocity = mot.MaxVelocity mot.MaxVelocity = 1.7E+308
291
if a == nil then mot.DesiredAngle = 0
292
else mot.DesiredAngle = a
293
end
294
while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
295
mot.MaxVelocity = oldvelocity
296
end
297
function ventta(mot)
298
while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
299
end
300
function findplayers(a,b)
301
list = {}
302
for _,v in pairs(Workspace:children()) do
303
if v:IsA("Model") then
304
for _,child in pairs(v:children()) do
305
if child:IsA("Humanoid") then
306
if (a-child.Torso.Position).magnitude < b then
307
table.insert(list,child.Parent)
308
end
309
end
310
end
311
end
312
end
313
return list
314
end
315
function l(a,x,y,z,b)
316
if b == nil then
317
return a.CFrame*cfn(x,y,z)
318
else
319
return a*cfn(x,y,z)
320
end
321
end
322
function damage(hit,amount,delay)
323
for i,v in pairs(hit:children()) do
324
if v:IsA("Humanoid") and v.Parent ~= char then
325
if delay then
326
local found = v:FindFirstChild('tag')
327
if not found then
328
local a = Instance.new("StringValue",v)
329
a.Name = 'tag'
330
debris:AddItem(a,delay)
331
v.Health = v.Health - amount
332
end
333
else v.Health = v.Health - amount
334
end
335
end
336
end
337
end
338
lock = {["R"] =
339
function(a)
340
if a == 1 then
341
rabrick = T.P(1,1,1,"White",1,false,false)
342
rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
343
T.W(rarm,rabrick,0,-.5,0,0,0,0)
344
elseif a == 2 then
345
rlbrick = T.P(1,1,1,"White",1,false,false)
346
rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
347
T.W(rleg,rlbrick,0,-.5,0,0,0,0)
348
elseif a == 0 then
349
rs.Parent = torso
350
rw.Parent = nil
351
rabrick:Destroy() rabrick = nil
352
elseif a == -1 then
353
rhw.Parent = nil
354
rh.Parent = torso
355
rlbrick:Destroy() rlbrick = nil
356
end
357
end
358
, ["L"] = function(a)
359
if a == 1 then
360
labrick = T.P(1,1,1,"White",1,false,false)
361
lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
362
T.W(larm,labrick,0,-.5,0,0,0,0)
363
elseif a == 2 then
364
llbrick = T.P(1,1,1,"White",1,false,false)
365
lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
366
T.W(lleg,llbrick,0,-.5,0,0,0,0)
367
elseif a == 0 then
368
ls.Parent = torso
369
lw.Parent = nil
370
labrick:Destroy() labrick = nil
371
elseif a == -1 then
372
lhw.Parent = nil
373
lh.Parent = torso
374
llbrick:Destroy() llbrick = nil
375
end
376
end
377
}
378
function equip()
379
if not equipped then
380
equipped = true
381
hw.Part1 = rarm
382
hw.C1 = cfn(0,-1,0)*ang(-math.pi/2,0,0)
383
elseif equipped then
384
equipped = false
385
hw.Part1 = torso
386
hw.C1 = cfn(0,0,.5)*ang(0,0,M.D(-45))
387
end
388
normh = hw.C1
389
end
390
mag = _
391
function findground(position)
392
local ray = Ray.new(position.p,position.p+(position.p-v3n(0,200,0)).unit*200)
393
local obj,pos2 = Workspace:FindPartOnRay(ray,m)
394
if obj and pos2 then return obj,pos2 else return nil end
395
end
396
function attack()
397
lock.R(1)
398
for i = 0,1,.1 do
399
rw.C1 = normposr*ang(M.D(90*i),0,0)
400
hw.C1 = normh*ang(M.D(-90*i),0,0)*cfn(0,2*i,0)
401
wait()
402
end
403
mot.DesiredAngle = math.pi/2
404
ventta(mot)
405
cannon = T.P(.3,.1,.3,'White',0,false,false)
406
T.FM(cannon,'cylinder',1,1,1)
407
wld = T.W(cannon,ball,0,-.2,-.5,math.pi/2,0,0)
408
for i = 0,1,.1 do
409
cannon.Size = v3n(.3,2*i,.3)
410
wld.Parent,wld.Part1 = m,ball
411
wld.C1 = cfn(0,-.2,-1*i)*ang(math.pi/2,0,0)
412
wait()
413
end
414
local bullet = T.P(1,1,1,'New Yeller',0,true,true) T.FM(bullet,'sphere',1,1,1)
415
bullet.CFrame = cannon.CFrame*cfn(0,-2,0) 
416
local ray = Ray.new(cannon.Position,cannon.Position+torso.CFrame.lookVector*50)
417
local obj,pos = Workspace:FindPartOnRay(ray,m)
418
if obj and pos then mag = (cannon.Position-pos).magnitude else mag = 50 end
419
cf = cannon.CFrame*cfn(0,-2,0)
420
T.C(function()
421
while bullet.Parent ~= nil do
422
local obj,pos2 = findground(bullet.CFrame)
423
if pos2 then
424
T.C(function()
425
local ef = T.P(1,1,1,'Magenta',0,false,true)
426
ef.CFrame = cfn(pos2)
427
local msh = T.FM(ef,'crown',1,1,1)
428
for i = 1,10 do
429
msh.Scale = v3n(i,1,i)
430
ef.Transparency = i/10
431
wait()
432
end
433
ef:Remove()
434
end)
435
end
436
wait(.1)
437
end
438
end)
439
T.C(function()
440
for i = 0,mag,1 do
441
bullet.CFrame = cf*cfn(0,-i,0)
442
wait()
443
end
444
local p = T.P(1,1,1,'Black',0,false,true)
445
p.CFrame = bullet.CFrame
446
bullet:Remove()
447
local msh = T.FM(p,'sphere',1,1,1)
448
ring = T.P(1,1,1,'Black',0,false,true)
449
ring.CFrame = p.CFrame
450
ringm = T.FM(ring,'ring',1,1,1)
451
local sw = T.P(1,1,1,'New Yeller',1,false,true)
452
sw.CFrame = p.CFrame
453
ground,groundp = findground(p.CFrame)
454
if ground then
455
for i = 1,5 do
456
p2 = T.P(20,1,20,ground.BrickColor.Name,ground.Transparency,true,true)
457
p2.TopSurface,p2.BottomSurface = ground.TopSurface,ground.BottomSurface
458
p2.CFrame = cfn(groundp)*cfn(0,-1,0)*ang(M.D(M.R(-20,20)),M.D(M.R(-20,20)),M.D(M.R(-20,20)))
459
end
460
end
461
for i = 0,1,.05 do
462
msh.Scale = v3n(60*i,60*i,60*i)
463
ringm.Scale = v3n(60*i,60*i,0)
464
ring.CFrame = p.CFrame*ang(M.D(360*i),0,0)
465
ring.Transparency = i
466
p.Transparency = i
467
wait()
468
end
469
ring:Remove()
470
p:Remove()
471
end)
472
for i = 1,0,-.1 do
473
rw.C1 = normposr*ang(M.D(90*i),0,0)
474
hw.C1 = normh*ang(M.D(-90*i),0,0)*cfn(0,2*i,0)
475
cannon.Size = v3n(.3,2*i,.3)
476
wld.Parent,wld.Part1 = m,ball
477
wld.C1 = cfn(0,-.2,-1*i)*ang(math.pi/2,0,0)
478
wait()
479
end
480
cannon:Remove()
481
lock.R(0)
482
end
483
function lasso(mouse)
484
bg = T.BG(head) cf = bg.cframe
485
lock.L(1) lock.R(1)
486
rw.C1 = normposr*ang(0,0,M.D(10))
487
lw.C1 = normposl*ang(0,0,-math.pi/2)
488
cheese = T.P(1,1,1,'White',0,true,false)
489
wld = T.W(cheese,larm,0,-1,0,0,0,0)
490
T.FM(cheese,'cheese',1,1,1,'cheese').VertexColor = v3n(.1,.5,0)
491
holding = true
492
while holding do wait() bg.cframe = cfn(head.Position,v3n(mouse.hit.p.x,char.Head.Position.y,mouse.hit.p.z))*ang(0,-math.pi/2,0) end
493
wld:Remove()
494
cf = (larm.CFrame*cfn(0,-4,0))
495
cheese.CFrame = cf
496
genNew('Smoke',cheese,{
497
Color = Color3.new(0,.5,0);
498
Size = 1;
499
RiseVelocity = 10;
500
})
501
debris:AddItem(cheese,3)
502
Instance.new("BodyForce",cheese).force = cfn(cf.p,(cf*cfn(0,-4,0)).p).lookVector*100 + v3n(0,cheese:GetMass()+floatforce,0)
503
lw.C1 = normposl*ang(0,0,M.D(-120))
504
wait(.1)
505
lw.C1 = normposl*ang(0,0,-math.pi/2)
506
bg:Remove()
507
lock.L(0) lock.R(0)
508
end
509
hum = char.Humanoid
510
restbp = nil
511
restbg = nil
512
function rest()
513
if not restbp then
514
lock.R(1) lock.L(1) lock.R(2) lock.L(2)
515
tyu = cfn(.2,.2,-.2)
516
tyu1 = cfn(-.2,.2,-.2)
517
tyu2 = cfn(-.1,.2,-.2)
518
rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
519
lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
520
neck.C0 = normposn*ang(M.D(20),0,0)
521
lhw.C1 = (normposl2*tyu2)*ang(M.D(20),0,M.D(-20))
522
rhw.C1 = (normposr2)*ang(M.D(5),0,M.D(10))
523
pos = torso.CFrame
524
restbp = T.BP(torso,pos.p)
525
cloud = T.P(5,2,5,'White',0,false,false) T.FM(cloud,'cheese',6,2,6,'cheese').VertexColor = v3n(1,1,0)
526
cloud.Position = pos.p
527
T.W(cloud,torso,0,1,.8,-math.pi/2,M.D(-22.5),0)
528
T.C(function()
529
while wait() do
530
for i = 0,.5,.05 do
531
restbp.position = pos.p+v3n(0,i,0)
532
wait(.2)
533
end
534
for i = .5,0,-.05 do
535
restbp.position = pos.p+v3n(0,i,0)
536
wait(.2)
537
end
538
end
539
end)
540
restbg = T.BG(torso)
541
restbg.cframe = pos*ang(math.pi/2,0,0)
542
hum.PlatformStand = true
543
else
544
hum.PlatformStand = false
545
for i = -1,0 do lock.R(i) lock.L(i) end
546
cloud:Remove()
547
restbp:Remove() 
548
restbg:Remove()
549
neck.C0 = normposn 
550
torso.CFrame = pos
551
restbp,restbg = nil,nil
552
end
553
end
554
function dance()
555
lock.R(1) lock.L(1) lock.R(2) lock.L(2)
556
for _ = 0,3 do
557
for i = 0,1,.2 do
558
lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
559
rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
560
lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
561
rw.C1 = holdpos*ang(0,0,M.D(50*-i))
562
neck.C0 = normposn*ang(M.D(30*i),0,0)
563
wait()
564
end
565
for i = 1,-1,-.2 do
566
lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
567
rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
568
lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
569
rw.C1 = holdpos*ang(0,0,M.D(50*-i))
570
neck.C0 = normposn*ang(M.D(30*i),0,0)
571
wait()
572
end
573
for i = -1,0,.2 do
574
lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
575
rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
576
lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
577
rw.C1 = holdpos*ang(0,0,M.D(50*-i))
578
neck.C0 = normposn*ang(M.D(30*i),0,0)
579
wait()
580
end
581
end
582
lock.R(0) lock.L(0) lock.R(-1) lock.L(-1)
583
end
584
levbg = nil
585
function levitate()
586
if not levbp then
587
levbp = T.BP(torso,torso.Position)
588
else levbp:Remove() levbp = nil
589
end
590
end
591
function test()
592
lock.R(1)
593
for i = 0,1,.1 do
594
wait()
595
rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
596
end
597
for i = 1,0,-.1 do
598
wait()
599
rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
600
end
601
lock.R(0)
602
end
603
function fly(mouse)
604
levbg = T.BG(torso)
605
holding = true
606
lock.R(1) lock.L(1)
607
T.C(function()
608
while holding do
609
for i = 0,1,.1 do
610
wait()
611
rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
612
lw.C1 = holdpos2*ang(0,0,-M.D(45+90*i))
613
end
614
for i = 1,0,-.1 do
615
wait()
616
rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
617
lw.C1 = holdpos2*ang(0,0,-M.D(45+90*i))
618
end
619
end
620
end)
621
while holding do
622
ches = T.P(1,1,1,'White',0,true,false)
623
T.FM(ches,'cheese',1,1,1,'cheese')
624
debris:AddItem(ches,1)
625
Instance.new("Sparkles",ches)
626
ches.CFrame = torso.CFrame*cfn(0,-3,0)
627
levbg.cframe = cfn(torso.Position,mouse.hit.p)*ang(-math.pi/2,0,0)
628
levbp.position = torso.Position + (torso.Position-mouse.hit.p).unit*-10
629
wait()
630
end
631
lock.R(0) lock.L(0)
632
levbg:Remove() levbg = nil
633
end
634
function sel(mouse)
635
if levbp then
636
fly(mouse)
637
elseif equipped then attack()
638
else
639
lasso(mouse)
640
end
641
end
642
klist = {
643
{'c',function() rest() end};
644
{'f',function() dance() end};
645
{'q',function() levitate() end};
646
{'r',function() equip() end};
647
}
648
hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
649
hop.Selected:connect(function(mouse)
650
mouse.Button1Up:connect(function() holding = false end)
651
mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
652
mouse.KeyDown:connect(function(key)
653
if attacking then return end
654
for i,v in pairs(klist) do
655
if key == v[1] then attacking = true v[2](mouse) attacking = false end
656
end
657
end)
658
mouse.Button1Down:connect(function() if attacking then return end attacking = true sel(mouse) attacking = false end)
659
end)
660
--mediafire