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1
--Made by WALSIN3 go line 5 and put you name regular script
2
3
if script == nil then return end
4
 
5-
Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("darkeageninja")
5+
Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("DeathlessNoobs")
6
Name = "Sniper"
7
MC = BrickColor.new("Black")
8
DC = BrickColor.new("Black")
9
GC = BrickColor.new("Brick yellow")
10
BC = BrickColor.new("Dark stone grey")
11
MR = 0
12
GR = 0
13
HP = true
14
selected = false
15
canDual = false
16
dual = false
17
Button1Down = false
18
damage = 100000000000000000000000000000000000000000000
19
canFire = true
20
canFire2 = false
21
readyTime = 1.8
22
automatic = false
23
burst = false
24
burstCount = 0
25
burstCountMax = 2
26
canSilence = true
27
silenced = false
28
canZoom = true
29
zoom = false
30
switchToSingle = true
31
switchToBurst = true
32
switchToAutomatic = true
33
 
34
ammoGui = Instance.new("ScreenGui")
35
ammoGui.Name = Name
36
local frame = Instance.new("Frame")
37
frame.Name = "Frame"
38
frame.Size = UDim2.new(0, 165, 0, 60)
39
frame.Position = UDim2.new(0, 0, 1, -400)
40
frame.BackgroundColor3 = Color3.new(1, 1, 1)
41
frame.BorderColor3 = Color3.new(0, 0, 0)
42
frame.Parent = ammoGui
43
local label = Instance.new("TextLabel")
44
label.Name = "Weapon"
45
label.Text = "Weapon: " ..Name
46
label.Size = UDim2.new(1, 0, 0, 20)
47
label.Position = UDim2.new(0, 0, 0, 0)
48
label.BackgroundColor3 = Color3.new(1, 0, 0)
49
label.BorderColor3 = Color3.new(0, 0, 0)
50
label.Parent = frame
51
local label = Instance.new("TextLabel")
52
label.Name = "MagazinePrefix"
53
label.Text = "    Magazine:"
54
label.TextXAlignment = "Left"
55
label.Size = UDim2.new(1, 0, 0, 20)
56
label.Position = UDim2.new(0, 0, 0, 20)
57
label.BackgroundColor3 = Color3.new(1, 1, 1)
58
label.BorderColor3 = Color3.new(0, 0, 0)
59
label.Parent = frame
60
local label = Instance.new("TextLabel")
61
label.Name = "Magazine"
62
label.Text = "0/0"
63
label.TextXAlignment = "Right"
64
label.Size = UDim2.new(1, 0, 0, 20)
65
label.Position = UDim2.new(0, -10, 0, 20)
66
label.BackgroundTransparency = 1
67
label.BorderSizePixel = 0
68
label.Parent = frame
69
local label = Instance.new("TextLabel")
70
label.Name = "AmmoPrefix"
71
label.Text = "    Ammunition:"
72
label.TextXAlignment = "Left"
73
label.Size = UDim2.new(1, 0, 0, 20)
74
label.Position = UDim2.new(0, 0, 0, 40)
75
label.BackgroundColor3 = Color3.new(1, 1, 1)
76
label.BorderColor3 = Color3.new(0, 0, 0)
77
label.Parent = frame
78
local label = Instance.new("TextLabel")
79
label.Name = "Ammo"
80
label.Text = "0/0"
81
label.TextXAlignment = "Right"
82
label.Size = UDim2.new(1, 0, 0, 20)
83
label.Position = UDim2.new(0, -10, 0, 40)
84
label.BackgroundTransparency = 1
85
label.BorderSizePixel = 0
86
label.Parent = frame
87
 
88
function updateGui()
89
 if selected == false then return end
90
 if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
91
 if Player.PlayerGui:FindFirstChild(Name) == nil then
92
  ammoGui:Clone().Parent = Player.PlayerGui
93
 end
94
 Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
95
 Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
96
end
97
 
98
function makeParts(format)
99
 local model = Instance.new("Model")
100
 model.Name = Name
101
 local pm = Instance.new("Part")
102
 pm.Name = "Handle"
103
 pm.formFactor = "Symmetric"
104
 pm.Size = Vector3.new(1, 1, 1)
105
 pm.BrickColor = GC
106
 pm.Reflectance = GR
107
 pm.CanCollide = false
108
 pm.Transparency = 1
109
 pm.Locked = true
110
 pm.TopSurface = 0
111
 pm.BottomSurface = 0
112
 pm.Parent = model
113
 local m = Instance.new("BlockMesh")
114
 m.Scale = Vector3.new(0.28, 1.1, 0.19)
115
 m.Offset = Vector3.new(0, -0.25, 0.07)
116
 m.Parent = pm
117
 if format ~= nil then
118
  local w = Instance.new("Weld")
119
  w.Part0 = pm
120
  if format == "RightHand" then
121
   w.Part1 = Player.Character:FindFirstChild("Right Arm")
122
   w.C0 = CFrame.new(0, 1.15, 0.7)
123
   w.C1 = CFrame.new()
124
  elseif format == "RightHolster" then
125
   w.Part1 = Player.Character:FindFirstChild("Torso")
126
   w.C0 = CFrame.new(-0.66, -0.7, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-135), math.rad(90), 0)
127
   w.C1 = CFrame.new()
128
   model.Name = Name.. " (Holstered)"
129
  end
130
  w.Parent = pm
131
  model.Parent = Player.Character
132
 end
133
 --[[
134
 sniper1  http://www.roblox.com/asset/?id=1868836
135
 equip    http://www.roblox.com/asset/?id=13510737
136
 fire1     http://www.roblox.com/asset/?id=2760979
137
 fire2    http://www.roblox.com/asset/?id=13510352
138
 fire3    http://www.roblox.com/asset/?id=2692806
139
 fire4    http://www.roblox.com/asset/?id=2691586
140
 fire5    http://www.roblox.com/asset/?id=2920959
141
 fire6    http://www.roblox.com/asset/?id=2697431
142
 fire7    http://www.roblox.com/asset/?id=2920959
143
 reload1   http://www.roblox.com/asset/?id=2691591
144
 reload2   http://www.roblox.com/asset/?id=2697432
145
 reload3  http://www.roblox.com/asset/?id=2920960
146
 reload4  http://www.roblox.com/asset/?id=2761842
147
 shotgun1 http://www.roblox.com/asset/?id=2697294
148
 --]]
149
 local s = Instance.new("Sound")
150
 s.Name = "Fire"
151
 s.SoundId = "http://www.roblox.com/asset/?id=1868836"
152
 s.Volume = 1
153
 s.Pitch = 1
154
 s.Looped = false
155
 s.Parent = pm
156
 local s = Instance.new("Sound")
157
 s.Name = "Fire2"
158
 s.SoundId = "http://roblox.com/asset/?id=10209803"
159
 s.Volume = 1
160
 s.Pitch = 1.4
161
 s.Looped = false
162
 s.Parent = pm
163
 local s = Instance.new("Sound")
164
 s.Name = "Equip"
165
 s.SoundId = "http://www.roblox.com/asset/?id=10209881"
166
 s.Volume = 1
167
 s.Pitch = 0.6
168
 s.Looped = false
169
 s.Parent = pm
170
 local s = Instance.new("Sound")
171
 s.Name = "Reload"
172
 s.SoundId = "http://www.roblox.com/asset/?id=2761842"
173
 s.Volume = 1
174
 s.Pitch = 1.2
175
 s.Looped = false
176
 s.Parent = pm
177
 local s = Instance.new("Sound")
178
 s.Name = "Empty"
179
 s.SoundId = "http://www.roblox.com/asset/?id=2697295"
180
 s.Volume = 1
181
 s.Pitch = 5
182
 s.Looped = false
183
 s.Parent = pm
184
 local s = Instance.new("Sound")
185
 s.Name = "Switch"
186
 s.SoundId = "http://www.roblox.com/asset/?id=2697295"
187
 s.Volume = 1
188
 s.Pitch = 10
189
 s.Looped = false
190
 s.Parent = pm
191
 local p = Instance.new("Part")
192
 p.Name = "ShellOut"
193
 p.formFactor = "Custom"
194
 p.Size = Vector3.new(0.2, 0.2, 0.2)
195
 p.Transparency = 1
196
 p.Locked = true
197
 p.CanCollide = false
198
 p.TopSurface = 0
199
 p.BottomSurface = 0
200
 p.Parent = model
201
 local w = Instance.new("Weld")
202
 w.Part0 = p
203
 w.Part1 = pm
204
 w.C0 = CFrame.new(-0.06, 0.62, -0.06) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
205
 w.C1 = CFrame.new()
206
 w.Parent = p--]]
207
 local p = Instance.new("Part")
208
 p.Name = "Grip"
209
 p.formFactor = "Symmetric"
210
 p.Size = Vector3.new(1, 1, 1)
211
 p.BrickColor = GC
212
 p.Reflectance = GR
213
 p.CanCollide = false
214
 p.Locked = true
215
 p.TopSurface = 0
216
 p.BottomSurface = 0
217
 p.Parent = model
218
 local m = Instance.new("BlockMesh")
219
 m.Scale = Vector3.new(0.3, 0.38, 0.8)
220
 m.Parent = p
221
 local w = Instance.new("Weld")
222
 w.Part0 = p
223
 w.Part1 = pm
224
 w.C0 = CFrame.new(0, -0.15, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
225
 w.C1 = CFrame.new()
226
 w.Parent = p
227
 local p = Instance.new("Part")
228
 p.Name = "GripWood"
229
 p.formFactor = "Symmetric"
230
 p.Size = Vector3.new(1, 1, 1)
231
 p.BrickColor = DC
232
 p.Reflectance = MR
233
 p.CanCollide = false
234
 p.Locked = true
235
 p.TopSurface = 0
236
 p.BottomSurface = 0
237
 p.Parent = model
238
 local m = Instance.new("SpecialMesh")
239
 m.MeshType = "Brick"
240
 m.Scale = Vector3.new(0.36, 0.36, 0.6)
241
 m.Parent = p
242
 local w = Instance.new("Weld")
243
 w.Part0 = p
244
 w.Part1 = pm
245
 w.C0 = CFrame.new(0, -0.15, -0.56) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
246
 w.C1 = CFrame.new()
247
 w.Parent = p--]]
248
 local p = Instance.new("Part")
249
 p.Name = "Magazine"
250
 p.formFactor = "Symmetric"
251
 p.Size = Vector3.new(1, 1, 1)
252
 p.BrickColor = DC
253
 p.Reflectance = MR
254
 p.CanCollide = false
255
 p.Locked = true
256
 p.TopSurface = 0
257
 p.BottomSurface = 0
258
 p.Parent = model
259
 local m = Instance.new("BlockMesh")
260
 m.Scale = Vector3.new(0.25, 0.5, 0.5)
261
 m.Parent = p
262
 local w = Instance.new("Weld")
263
 w.Part0 = p
264
 w.Part1 = pm
265
 w.C0 = CFrame.new(0, 0.5, -0.24)
266
 w.C1 = CFrame.new()
267
 w.Parent = p
268
 local p = Instance.new("Part")
269
 p.Name = "Trigger Housing"
270
 p.formFactor = "Symmetric"
271
 p.Size = Vector3.new(1, 1, 1)
272
 p.BrickColor = MC
273
 p.Reflectance = MR
274
 p.CanCollide = false
275
 p.Locked = true
276
 p.TopSurface = 0
277
 p.BottomSurface = 0
278
 p.Parent = model
279
 local m = Instance.new("BlockMesh")
280
 m.Scale = Vector3.new(0.2, 0.4, 0.04)
281
 m.Parent = p
282
 local w = Instance.new("Weld")
283
 w.Part0 = p
284
 w.Part1 = pm
285
 w.C0 = CFrame.new(0, 0.1, -0.36)
286
 w.C1 = CFrame.new()
287
 w.Parent = p
288
 local p = Instance.new("Part")
289
 p.Name = "Trigger"
290
 p.formFactor = "Symmetric"
291
 p.Size = Vector3.new(1, 1, 1)
292
 p.BrickColor = BrickColor.new("Dark stone grey")
293
 p.Reflectance = MR
294
 p.CanCollide = false
295
 p.Locked = true
296
 p.TopSurface = 0
297
 p.BottomSurface = 0
298
 p.Parent = model
299
 local m = Instance.new("BlockMesh")
300
 m.Scale = Vector3.new(0.18, 0.18, 0.18)
301
 m.Parent = p
302
 local w = Instance.new("Weld")
303
 w.Part0 = p
304
 w.Part1 = pm
305
 w.C0 = CFrame.new(0, 0.02, -0.25)
306
 w.C1 = CFrame.new()
307
 w.Parent = p
308
 local p = Instance.new("Part")
309
 p.Name = "Body1" --------------
310
 p.CanCollide = false
311
 p.formFactor = "Symmetric"
312
 p.Size = Vector3.new(1, 1, 1)
313
 p.BrickColor = GC
314
 p.Reflectance = GR
315
 p.Locked = true
316
 p.TopSurface = 0
317
 p.BottomSurface = 0
318
 p.Parent = model
319
 local m = Instance.new("BlockMesh")
320
 m.Scale = Vector3.new(0.3, 2, 0.38)
321
 m.Parent = p
322
 local w = Instance.new("Weld")
323
 w.Part0 = p
324
 w.Part1 = pm
325
 w.C0 = CFrame.new(0, 1.2, -0.12)
326
 w.C1 = CFrame.new()
327
 w.Parent = p
328
 local p = Instance.new("Part")
329
 p.Name = "Body2"
330
 p.CanCollide = false
331
 p.formFactor = "Symmetric"
332
 p.Size = Vector3.new(1, 1, 1)
333
 p.BrickColor = DC
334
 p.Reflectance = MR
335
 p.Locked = true
336
 p.TopSurface = 0
337
 p.BottomSurface = 0
338
 p.Parent = model
339
 local m = Instance.new("SpecialMesh")
340
 m.MeshType = "Brick"
341
 m.Scale = Vector3.new(0.32, 1.4, 0.2)
342
 m.Parent = p
343
 local w = Instance.new("Weld")
344
 w.Part0 = p
345
 w.Part1 = pm
346
 w.C0 = CFrame.new(0, 1.48, -0.08)
347
 w.C1 = CFrame.new()
348
 w.Parent = p
349
 local p = Instance.new("Part")
350
 p.Name = "GripAngle1"
351
 p.CanCollide = false
352
 p.formFactor = "Symmetric"
353
 p.Size = Vector3.new(1, 1, 1)
354
 p.BrickColor = GC
355
 p.Reflectance = GR
356
 p.Locked = true
357
 p.TopSurface = 0
358
 p.BottomSurface = 0
359
 p.Parent = model
360
 local m = Instance.new("SpecialMesh")
361
 m.MeshType = "Wedge"
362
 m.Scale = Vector3.new(0.3, 0.14, 0.6)
363
 m.Parent = p
364
 local w = Instance.new("Weld")
365
 w.Part0 = p
366
 w.Part1 = pm
367
 w.C0 = CFrame.new(0, -0.38, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
368
 w.C1 = CFrame.new()
369
 w.Parent = p
370
 local p = Instance.new("Part")
371
 p.Name = "GripAngle2"
372
 p.CanCollide = false
373
 p.formFactor = "Symmetric"
374
 p.Size = Vector3.new(1, 1, 1)
375
 p.BrickColor = GC
376
 p.Reflectance = GR
377
 p.Locked = true
378
 p.TopSurface = 0
379
 p.BottomSurface = 0
380
 p.Parent = model
381
 local m = Instance.new("SpecialMesh")
382
 m.MeshType = "Wedge"
383
 m.Scale = Vector3.new(0.3, 0.06, 0.8)
384
 m.Parent = p
385
 local w = Instance.new("Weld")
386
 w.Part0 = p
387
 w.Part1 = pm
388
 w.C0 = CFrame.new(0, -0.34, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
389
 w.C1 = CFrame.new()
390
 w.Parent = p
391
 local p = Instance.new("Part")
392
 p.Name = "GripTrigHous"
393
 p.formFactor = "Symmetric"
394
 p.Size = Vector3.new(1, 1, 1)
395
 p.BrickColor = GC
396
 p.Reflectance = GR
397
 p.CanCollide = false
398
 p.Locked = true
399
 p.TopSurface = 0
400
 p.BottomSurface = 0
401
 p.Parent = model
402
 local m = Instance.new("BlockMesh")
403
 m.Scale = Vector3.new(0.3, 0.4, 0.1)
404
 m.Parent = p
405
 local w = Instance.new("Weld")
406
 w.Part0 = p
407
 w.Part1 = pm
408
 w.C0 = CFrame.new(0, 0, -0.4)
409
 w.C1 = CFrame.new()
410
 w.Parent = p
411
 local p = Instance.new("Part")
412
 p.Name = "GripCover"
413
 p.formFactor = "Symmetric"
414
 p.Size = Vector3.new(1, 1, 1)
415
 p.BrickColor = GC
416
 p.Reflectance = GR
417
 p.CanCollide = false
418
 p.Locked = true
419
 p.TopSurface = 0
420
 p.BottomSurface = 0
421
 p.Parent = model
422
 local m = Instance.new("BlockMesh")
423
 m.Scale = Vector3.new(0.3, 1, 0.3)
424
 m.Parent = p
425
 local w = Instance.new("Weld")
426
 w.Part0 = p
427
 w.Part1 = pm
428
 w.C0 = CFrame.new(0, 0.1, -0.08)
429
 w.C1 = CFrame.new()
430
 w.Parent = p
431
 local p = Instance.new("Part")
432
 p.Name = "BoltBlock" --------------
433
 p.CanCollide = false
434
 p.formFactor = "Symmetric"
435
 p.Size = Vector3.new(1, 1, 1)
436
 p.BrickColor = DC
437
 p.Reflectance = MR
438
 p.Locked = true
439
 p.TopSurface = 0
440
 p.BottomSurface = 0
441
 p.Parent = model
442
 local m = Instance.new("SpecialMesh")
443
 m.MeshType = "Brick"
444
 m.Scale = Vector3.new(0.28, 1, 0.3)
445
 m.Parent = p
446
 local w = Instance.new("Weld")
447
 w.Part0 = p
448
 w.Part1 = pm
449
 w.C0 = CFrame.new(0, 0.3, 0.06)
450
 w.C1 = CFrame.new()
451
 w.Parent = p
452
 local p = Instance.new("Part")
453
 p.Name = "BoltShaftI"
454
 p.formFactor = "Symmetric"
455
 p.Size = Vector3.new(1, 1, 1)
456
 p.BrickColor = BC
457
 p.Reflectance = MR
458
 p.Transparency = 0
459
 p.CanCollide = false
460
 p.Locked = true
461
 p.TopSurface = 0
462
 p.BottomSurface = 0
463
 p.Parent = model
464
 local m = Instance.new("SpecialMesh")
465
 m.MeshType = "Brick"
466
 m.Scale = Vector3.new(0.26, 1, 0.26)
467
 m.Parent = p
468
 local w = Instance.new("Weld")
469
 w.Part0 = p
470
 w.Part1 = pm
471
 w.C0 = CFrame.new(0, 0.06, 0.06)
472
 w.C1 = CFrame.new()
473
 w.Parent = p
474
 local p = Instance.new("Part")
475
 p.Name = "BoltKnobI"
476
 p.CanCollide = false
477
 p.formFactor = "Symmetric"
478
 p.Size = Vector3.new(1, 1, 1)
479
 p.BrickColor = BC
480
 p.Reflectance = MR
481
 p.Transparency = 0
482
 p.Locked = true
483
 p.TopSurface = 0
484
 p.BottomSurface = 0
485
 p.Parent = model
486
 local m = Instance.new("SpecialMesh")
487
 m.MeshType = "Brick"
488
 m.Scale = Vector3.new(0.3, 0.14, 0.14)
489
 m.Parent = p
490
 local w = Instance.new("Weld")
491
 w.Part0 = p
492
 w.Part1 = pm
493
 w.C0 = CFrame.new(0.2, -0.3, 0.06)
494
 w.C1 = CFrame.new()
495
 w.Parent = p
496
 local p = Instance.new("Part")
497
 p.Name = "BoltShaftO"
498
 p.formFactor = "Symmetric"
499
 p.Size = Vector3.new(1, 1, 1)
500
 p.BrickColor = BC
501
 p.Reflectance = MR
502
 p.Transparency = 1
503
 p.CanCollide = false
504
 p.Locked = true
505
 p.TopSurface = 0
506
 p.BottomSurface = 0
507
 p.Parent = model
508
 local m = Instance.new("SpecialMesh")
509
 m.MeshType = "Brick"
510
 m.Scale = Vector3.new(0.26, 1, 0.26)
511
 m.Parent = p
512
 local w = Instance.new("Weld")
513
 w.Part0 = p
514
 w.Part1 = pm
515
 w.C0 = CFrame.new(0, -0.06, 0.06)
516
 w.C1 = CFrame.new()
517
 w.Parent = p
518
 local p = Instance.new("Part")
519
 p.Name = "BoltKnobO"
520
 p.CanCollide = false
521
 p.formFactor = "Symmetric"
522
 p.Size = Vector3.new(1, 1, 1)
523
 p.BrickColor = BC
524
 p.Reflectance = MR
525
 p.Transparency = 1
526
 p.Locked = true
527
 p.TopSurface = 0
528
 p.BottomSurface = 0
529
 p.Parent = model
530
 local m = Instance.new("SpecialMesh")
531
 m.MeshType = "Brick"
532
 m.Scale = Vector3.new(0.3, 0.14, 0.14)
533
 m.Parent = p
534
 local w = Instance.new("Weld")
535
 w.Part0 = p
536
 w.Part1 = pm
537
 w.C0 = CFrame.new(0.2, -0.4, 0.06)
538
 w.C1 = CFrame.new()
539
 w.Parent = p
540
 local p = Instance.new("Part")
541
 p.Name = "Barrel 1"
542
 p.formFactor = "Symmetric"
543
 p.Size = Vector3.new(1, 1, 1)
544
 p.BrickColor = DC
545
 p.Reflectance = MR
546
 p.CanCollide = false
547
 p.Locked = true
548
 p.TopSurface = 0
549
 p.BottomSurface = 0
550
 p.Parent = model
551
 local m = Instance.new("CylinderMesh")
552
 m.Scale = Vector3.new(0.2, 4, 0.2)
553
 m.Parent = p
554
 local w = Instance.new("Weld")
555
 w.Part0 = p
556
 w.Part1 = pm
557
 w.C0 = CFrame.new(0, 2.6, 0.06)
558
 w.C1 = CFrame.new()
559
 w.Parent = p
560
 local p = Instance.new("Part")
561
 p.Name = "Muzzle"
562
 p.formFactor = "Symmetric"
563
 p.Size = Vector3.new(1, 1, 1)
564
 p.BrickColor = DC
565
 p.Reflectance = MR
566
 p.CanCollide = false
567
 p.Locked = true
568
 p.TopSurface = 0
569
 p.BottomSurface = 0
570
 p.Parent = model
571
 local m = Instance.new("CylinderMesh")
572
 m.Scale = Vector3.new(0.24, 0.8, 0.24)
573
 m.Parent = p
574
 local w = Instance.new("Weld")
575
 w.Part0 = p
576
 w.Part1 = pm
577
 w.C0 = CFrame.new(0, 4.2, 0.06)
578
 w.C1 = CFrame.new()
579
 w.Parent = p
580
 local s = Instance.new("Smoke")
581
 s.Enabled = false
582
 s.Name = "Smoke"
583
 s.RiseVelocity = -5
584
 s.Opacity = 0.5
585
 s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225)
586
 s.Size = 2.4
587
 s.Parent = p
588
 local f = Instance.new("Fire")
589
 f.Enabled = false
590
 f.Name = "Fire"
591
 f.Heat = -20
592
 f.Size = 3.6
593
 f.Parent = p
594
 local p = Instance.new("Part")
595
 p.Name = "MuzzleHole"
596
 p.formFactor = "Symmetric"
597
 p.Size = Vector3.new(1, 1, 1)
598
 p.BrickColor = BrickColor.new("Really black")
599
 p.Reflectance = MR
600
 p.CanCollide = false
601
 p.Locked = true
602
 p.TopSurface = 0
603
 p.BottomSurface = 0
604
 p.Parent = model
605
 local m = Instance.new("CylinderMesh")
606
 m.Scale = Vector3.new(0.18, 0.8, 0.18)
607
 m.Parent = p
608
 local w = Instance.new("Weld")
609
 w.Part0 = p
610
 w.Part1 = pm
611
 w.C0 = CFrame.new(0, 4.203, 0.06)
612
 w.C1 = CFrame.new()
613
 w.Parent = p
614
 local p = Instance.new("Part")
615
 p.Name = "Silencer"
616
 p.formFactor = "Symmetric"
617
 p.Size = Vector3.new(1, 1, 1)
618
 p.BrickColor = BrickColor.new("Black")
619
  p.CanCollide = false
620
 p.Transparency = 1
621
 p.Locked = true
622
 p.TopSurface = 0
623
 p.BottomSurface = 0
624
 p.Parent = model
625
 local m = Instance.new("CylinderMesh")
626
 m.Scale = Vector3.new(0.28, 3, 0.28)
627
 m.Parent = p
628
 local w = Instance.new("Weld")
629
 w.Part0 = p
630
 w.Part1 = pm
631
 w.C0 = CFrame.new(0, 4, 0.06)
632
 w.C1 = CFrame.new()
633
 w.Parent = p
634
 local p = Instance.new("Part")
635
 p.Name = "GripStock"
636
 p.formFactor = "Symmetric"
637
 p.Size = Vector3.new(1, 1, 1)
638
 p.BrickColor = GC
639
 p.Reflectance = GR
640
 p.CanCollide = false
641
 p.Locked = true
642
 p.TopSurface = 0
643
 p.BottomSurface = 0
644
 p.Parent = model
645
 local m = Instance.new("BlockMesh")
646
 m.Scale = Vector3.new(0.3, 0.8, 0.3)
647
 m.Parent = p
648
 local w = Instance.new("Weld")
649
 w.Part0 = p
650
 w.Part1 = pm
651
 w.C0 = CFrame.new(0, -0.6, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(20), 0, 0)
652
 w.C1 = CFrame.new()
653
 w.Parent = p
654
 local p = Instance.new("Part") -- Standard Stock
655
 p.Name = "StockT"
656
 p.CanCollide = false
657
 p.formFactor = "Symmetric"
658
 p.Size = Vector3.new(1, 1, 1)
659
 p.BrickColor = GC
660
 p.Reflectance = GR
661
 p.Locked = true
662
 p.TopSurface = 0
663
 p.BottomSurface = 0
664
 p.Parent = model
665
 local m = Instance.new("BlockMesh")
666
 m.Scale = Vector3.new(0.3, 1.4, 0.25)
667
 m.Parent = p
668
 local w = Instance.new("Weld")
669
 w.Part0 = p
670
 w.Part1 = pm
671
 w.C0 = CFrame.new(0, -0.6, -0.1)
672
 w.C1 = CFrame.new()
673
 w.Parent = p
674
 local p = Instance.new("Part")
675
 p.Name = "CheekRest" --------------
676
 p.CanCollide = false
677
 p.formFactor = "Symmetric"
678
 p.Size = Vector3.new(1, 1, 1)
679
 p.BrickColor = DC
680
 p.Reflectance = MR
681
 p.Locked = true
682
 p.TopSurface = 0
683
 p.BottomSurface = 0
684
 p.Parent = model
685
 local m = Instance.new("SpecialMesh")
686
 m.MeshType = "Brick"
687
 m.Scale = Vector3.new(0.26, 0.6, 0.3)
688
 m.Parent = p
689
 local w = Instance.new("Weld")
690
 w.Part0 = p
691
 w.Part1 = pm
692
 w.C0 = CFrame.new(0, -0.84, -0.04)
693
 w.C1 = CFrame.new()
694
 w.Parent = p
695
 local p = Instance.new("Part")
696
 p.Name = "Stock1"
697
 p.CanCollide = false
698
 p.formFactor = "Symmetric"
699
 p.Size = Vector3.new(1, 1, 1)
700
 p.BrickColor = DC
701
 p.Reflectance = MR
702
 p.Locked = true
703
 p.TopSurface = 0
704
 p.BottomSurface = 0
705
 p.Parent = model
706
 local m = Instance.new("BlockMesh")
707
 m.Scale = Vector3.new(0.34, 0.4, 0.7)
708
 m.Parent = p
709
 local w = Instance.new("Weld")
710
 w.Part0 = p
711
 w.Part1 = pm
712
 w.C0 = CFrame.new(0, -1.38, -0.3) --* CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
713
 w.C1 = CFrame.new()
714
 w.Parent = p
715
 local p = Instance.new("Part")
716
 p.Name = "Stock2"
717
 p.CanCollide = false
718
 p.formFactor = "Symmetric"
719
 p.Size = Vector3.new(1, 1, 1)
720
 p.BrickColor = GC
721
 p.Reflectance = GR
722
 p.Locked = true
723
 p.TopSurface = 0
724
 p.BottomSurface = 0
725
 p.Parent = model
726
 local m = Instance.new("BlockMesh")
727
 m.Scale = Vector3.new(0.3, 0.4, 0.5)
728
 m.Parent = p
729
 local w = Instance.new("Weld")
730
 w.Part0 = p
731
 w.Part1 = pm
732
 w.C0 = CFrame.new(0, -0.38, -1) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
733
 w.C1 = CFrame.new()
734
 w.Parent = p--]]
735
 local p = Instance.new("Part") -------------- SCOPE
736
 p.Name = "Scope Base"
737
 p.formFactor = "Symmetric"
738
 p.CanCollide = false
739
 p.Size = Vector3.new(1, 1, 1)
740
 p.BrickColor = DC
741
 p.Reflectance = MR
742
 p.Locked = true
743
 p.TopSurface = 0
744
 p.BottomSurface = 0
745
 p.Parent = model
746
 local m = Instance.new("BlockMesh")
747
 m.Scale = Vector3.new(0.1, 0.14, 0.4)
748
 m.Parent = p
749
 local w = Instance.new("Weld")
750
 w.Part0 = p
751
 w.Part1 = pm
752
 w.C0 = CFrame.new(0, 0.1, 0.18)
753
 w.C1 = CFrame.new()
754
 w.Parent = p
755
 local p = Instance.new("Part")
756
 p.Name = "Scope Base"
757
 p.formFactor = "Symmetric"
758
 p.CanCollide = false
759
 p.Size = Vector3.new(1, 1, 1)
760
 p.BrickColor = DC
761
 p.Reflectance = MR
762
 p.Locked = true
763
 p.TopSurface = 0
764
 p.BottomSurface = 0
765
 p.Parent = model
766
 local m = Instance.new("BlockMesh")
767
 m.Scale = Vector3.new(0.1, 0.14, 0.4)
768
 m.Parent = p
769
 local w = Instance.new("Weld")
770
 w.Part0 = p
771
 w.Part1 = pm
772
 w.C0 = CFrame.new(0, 0.48, 0.18)
773
 w.C1 = CFrame.new()
774
 w.Parent = p
775
 local p = Instance.new("Part")
776
 p.Name = "Scope End 1" --End = Back
777
 p.CanCollide = false
778
 p.formFactor = "Symmetric"
779
 p.Size = Vector3.new(1, 1, 1)
780
 p.BrickColor = DC
781
 p.Reflectance = MR
782
 p.Locked = true
783
 p.TopSurface = 0
784
 p.BottomSurface = 0
785
 p.Parent = model
786
 local m = Instance.new("CylinderMesh")
787
 m.Scale = Vector3.new(0.24, 0.375, 0.24)
788
 m.Parent = p
789
 local w = Instance.new("Weld")
790
 w.Part0 = p
791
 w.Part1 = pm
792
 w.C0 = CFrame.new(0, -0.2, 0.38)
793
 w.C1 = CFrame.new()
794
 w.Parent = p
795
 local p = Instance.new("Part")
796
 p.Name = "Scope Center 1"
797
 p.CanCollide = false
798
 p.formFactor = "Symmetric"
799
 p.Size = Vector3.new(1, 1, 1)
800
 p.BrickColor = DC
801
 p.Reflectance = MR
802
 p.Locked = true
803
 p.TopSurface = 0
804
 p.BottomSurface = 0
805
 p.Parent = model
806
 local m = Instance.new("CylinderMesh")
807
 m.Scale = Vector3.new(0.2, 0.8, 0.2)
808
 m.Parent = p
809
 local w = Instance.new("Weld")
810
 w.Part0 = p
811
 w.Part1 = pm
812
 w.C0 = CFrame.new(0, 0.3, 0.38)
813
 w.C1 = CFrame.new()
814
 w.Parent = p
815
 local p = Instance.new("Part")
816
 p.Name = "Scope Front 1"
817
 p.CanCollide = false
818
 p.formFactor = "Symmetric"
819
 p.Size = Vector3.new(1, 1, 1)
820
 p.BrickColor = DC
821
 p.Reflectance = MR
822
 p.Locked = true
823
 p.TopSurface = 0
824
 p.BottomSurface = 0
825
 p.Parent = model
826
 local m = Instance.new("CylinderMesh")
827
 m.Scale = Vector3.new(0.28, 0.7, 0.28)
828
 m.Parent = p
829
 local w = Instance.new("Weld")
830
 w.Part0 = p
831
 w.Part1 = pm
832
 w.C0 = CFrame.new(0, 0.94, 0.38)
833
 w.C1 = CFrame.new()
834
 w.Parent = p
835
 local p = Instance.new("Part")
836
 p.Name = "Scope Window F"
837
 p.CanCollide = false
838
 p.formFactor = "Symmetric"
839
 p.Size = Vector3.new(1, 1, 1)
840
 p.BrickColor = BrickColor.new("White")
841
 p.Reflectance = 0.3
842
 p.Locked = true
843
 p.TopSurface = 0
844
 p.BottomSurface = 0
845
 p.Parent = model
846
 local m = Instance.new("CylinderMesh")
847
 m.Scale = Vector3.new(0.27, 0.7, 0.27)
848
 m.Offset = Vector3.new(0, -0.003 ,0)
849
 m.Parent = p
850
 local w = Instance.new("Weld")
851
 w.Part0 = p
852
 w.Part1 = pm
853
 w.C0 = CFrame.new(0, 0.94, 0.38)
854
 w.C1 = CFrame.new()
855
 w.Parent = p
856
 local p = Instance.new("Part")
857
 p.Name = "Scope Window B"
858
 p.CanCollide = false
859
 p.formFactor = "Symmetric"
860
 p.Size = Vector3.new(1, 1, 1)
861
 p.BrickColor = BrickColor.new("White")
862
 p.Reflectance = 0.3
863
 p.Locked = true
864
 p.TopSurface = 0
865
 p.BottomSurface = 0
866
 p.Parent = model
867
 local m = Instance.new("CylinderMesh")
868
 m.Scale = Vector3.new(0.23, 0.375, 0.23)
869
 m.Offset = Vector3.new(0, 0.003 ,0)
870
 m.Parent = p
871
 local w = Instance.new("Weld")
872
 w.Part0 = p
873
 w.Part1 = pm
874
 w.C0 = CFrame.new(0, -0.2, 0.38)
875
 w.C1 = CFrame.new()
876
 w.Parent = p--]]
877
 local p = Instance.new("Part") ---Bipod
878
 p.Name = "BipodM" --------------
879
 p.CanCollide = false
880
 p.formFactor = "Symmetric"
881
 p.Size = Vector3.new(1, 1, 1)
882
 p.BrickColor = DC
883
 p.Reflectance = MR
884
 p.Locked = true
885
 p.TopSurface = 0
886
 p.BottomSurface = 0
887
 p.Parent = model
888
 local m = Instance.new("BlockMesh")
889
 m.Scale = Vector3.new(0.17, 0.25, 0.2)
890
 m.Parent = p
891
 local w = Instance.new("Weld")
892
 w.Part0 = p
893
 w.Part1 = pm
894
 w.C0 = CFrame.new(0, 2, -0.35)
895
 w.C1 = CFrame.new()
896
 w.Parent = p
897
 local p = Instance.new("Part")
898
 p.Name = "BipodArm"
899
 p.formFactor = "Symmetric"
900
 p.Size = Vector3.new(1, 1, 1)
901
 p.CanCollide = false
902
 p.BrickColor = DC
903
 p.Reflectance = MR
904
 p.Locked = true
905
 p.TopSurface = 0
906
 p.BottomSurface = 0
907
 p.Parent = model
908
 local m = Instance.new("CylinderMesh")
909
 m.Scale = Vector3.new(0.15, 1, 0.15)
910
 m.Offset = Vector3.new(0, -0.44 ,0)
911
 m.Parent = p
912
 local w = Instance.new("Weld")
913
 w.Part0 = p
914
 w.Part1 = pm
915
 w.C0 = CFrame.new(-0.09, 2, -0.4)
916
 w.C1 = CFrame.new()
917
 w.Parent = p
918
 local p = Instance.new("Part")
919
 p.Name = "BipodArm"
920
 p.formFactor = "Symmetric"
921
 p.Size = Vector3.new(1, 1, 1)
922
 p.CanCollide = false
923
 p.BrickColor = DC
924
 p.Reflectance = MR
925
 p.Locked = true
926
 p.TopSurface = 0
927
 p.BottomSurface = 0
928
 p.Parent = model
929
 local m = Instance.new("CylinderMesh")
930
 m.Scale = Vector3.new(0.15, 1, 0.15)
931
 m.Offset = Vector3.new(0, -0.44 ,0)
932
 m.Parent = p
933
 local w = Instance.new("Weld")
934
 w.Part0 = p
935
 w.Part1 = pm
936
 w.C0 = CFrame.new(0.09, 2, -0.4)
937
 w.C1 = CFrame.new()
938
 w.Parent = p--]]
939
 return model
940
end
941
 
942
function removeParts(format)
943
 if format == "RightHand" then
944
  pcall(function() Player.Character[Name]:Remove() end)
945
 elseif format == "LeftHand" then
946
  pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
947
 elseif format == "RightHolster" then
948
  pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
949
 elseif format == "LeftHolster" then
950
  pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
951
 end
952
end
953
 
954
function SetAngle(Joint, Angle, Character)
955
 if Character == nil then return false end
956
 local Joints = {
957
  Character.Torso:FindFirstChild("Right Shoulder 2"),
958
  Character.Torso:FindFirstChild("Left Shoulder 2"),
959
  Character.Torso:FindFirstChild("Right Hip 2"),
960
  Character.Torso:FindFirstChild("Left Hip 2")
961
 }
962
 if Joints[Joint] == nil then return false end
963
 if Joint == 1 or Joint == 3 then
964
  Joints[Joint].DesiredAngle = Angle
965
 end
966
 if Joint == 2 or Joint == 4 then
967
  Joints[Joint].DesiredAngle = -Angle
968
 end
969
end
970
 
971
function ForceAngle(Joint, Angle, Character)
972
 if Character == nil then return false end
973
 local Joints = {
974
  Character.Torso:FindFirstChild("Right Shoulder 2"),
975
  Character.Torso:FindFirstChild("Left Shoulder 2"),
976
  Character.Torso:FindFirstChild("Right Hip 2"),
977
  Character.Torso:FindFirstChild("Left Hip 2")
978
 }
979
 if Joints[Joint] == nil then return false end
980
 if Joint == 1 or Joint == 3 then
981
  Joints[Joint].DesiredAngle = Angle
982
  Joints[Joint].CurrentAngle = Angle
983
 end
984
 if Joint == 2 or Joint == 4 then
985
  Joints[Joint].DesiredAngle = -Angle
986
  Joints[Joint].CurrentAngle = -Angle
987
 end
988
end
989
 
990
function SetSpeed(Joint, Speed, Character)
991
 if Character == nil then return false end
992
 local Joints = {
993
  Character.Torso:FindFirstChild("Right Shoulder 2"),
994
  Character.Torso:FindFirstChild("Left Shoulder 2"),
995
  Character.Torso:FindFirstChild("Right Hip 2"),
996
  Character.Torso:FindFirstChild("Left Hip 2")
997
 }
998
 if Joints[Joint] == nil then return false end
999
 Joints[Joint].MaxVelocity = Speed
1000
end
1001
 
1002
function DisableLimb(Limb, Character)
1003
 if Character == nil then return false end
1004
 if Character:FindFirstChild("Torso") == nil then return false end
1005
 local Joints = {
1006
  Character.Torso:FindFirstChild("Right Shoulder"),
1007
  Character.Torso:FindFirstChild("Left Shoulder"),
1008
  Character.Torso:FindFirstChild("Right Hip"),
1009
  Character.Torso:FindFirstChild("Left Hip")
1010
 }
1011
 local Limbs = {
1012
  Character:FindFirstChild("Right Arm"),
1013
  Character:FindFirstChild("Left Arm"),
1014
  Character:FindFirstChild("Right Leg"),
1015
  Character:FindFirstChild("Left Leg")
1016
 }
1017
 if Joints[Limb] == nil then return false end
1018
 if Limbs[Limb] == nil then return false end
1019
 local Joint = Instance.new("Motor")
1020
 Joint.Parent = Character.Torso
1021
 Joint.Part0 = Character.Torso
1022
 Joint.Part1 = Limbs[Limb]
1023
 if Limb == 1 then
1024
  Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1025
  Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1026
  Joint.Name = "Right Shoulder 2"
1027
 elseif Limb == 2 then
1028
  Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1029
  Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1030
  Joint.Name = "Left Shoulder 2"
1031
 elseif Limb == 3 then
1032
  Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1033
  Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1034
  Joint.Name = "Right Hip 2"
1035
 elseif Limb == 4 then
1036
  Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1037
  Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1038
  Joint.Name = "Left Hip 2"
1039
 end
1040
 Joint.MaxVelocity = Joints[Limb].MaxVelocity
1041
 Joint.CurrentAngle = Joints[Limb].CurrentAngle
1042
 Joint.DesiredAngle = Joints[Limb].DesiredAngle
1043
 Joints[Limb]:Remove()
1044
end
1045
 
1046
function ResetLimbCFrame(Limb, Character)
1047
 if Character == nil then return false end
1048
 if Character.Parent == nil then return false end
1049
 if Character:FindFirstChild("Torso") == nil then return false end
1050
 local Joints = {
1051
  Character.Torso:FindFirstChild("Right Shoulder 2"),
1052
  Character.Torso:FindFirstChild("Left Shoulder 2"),
1053
  Character.Torso:FindFirstChild("Right Hip 2"),
1054
  Character.Torso:FindFirstChild("Left Hip 2")
1055
 }
1056
 local Limbs = {
1057
  Character:FindFirstChild("Right Arm"),
1058
  Character:FindFirstChild("Left Arm"),
1059
  Character:FindFirstChild("Right Leg"),
1060
  Character:FindFirstChild("Left Leg")
1061
 }
1062
 if Joints[Limb] == nil then return false end
1063
 if Limbs[Limb] == nil then return false end
1064
 if Limb == 1 then
1065
  Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1066
  Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1067
 elseif Limb == 2 then
1068
  Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1069
  Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1070
 elseif Limb == 3 then
1071
  Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1072
  Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1073
 elseif Limb == 4 then
1074
  Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1075
  Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1076
 end
1077
end
1078
 
1079
function EnableLimb(Limb, Character)
1080
 if Character == nil then return false end
1081
 if Character:FindFirstChild("Torso") == nil then return false end
1082
 local Joints = {
1083
  Character.Torso:FindFirstChild("Right Shoulder 2"),
1084
  Character.Torso:FindFirstChild("Left Shoulder 2"),
1085
  Character.Torso:FindFirstChild("Right Hip 2"),
1086
  Character.Torso:FindFirstChild("Left Hip 2")
1087
 }
1088
 local Limbs = {
1089
  Character:FindFirstChild("Right Arm"),
1090
  Character:FindFirstChild("Left Arm"),
1091
  Character:FindFirstChild("Right Leg"),
1092
  Character:FindFirstChild("Left Leg")
1093
 }
1094
 if Joints[Limb] == nil then return false end
1095
 if Limbs[Limb] == nil then return false end
1096
 if Limb == 1 then
1097
  Joints[Limb].Name = "Right Shoulder"
1098
 elseif Limb == 2 then
1099
  Joints[Limb].Name = "Left Shoulder"
1100
 elseif Limb == 3 then
1101
  Joints[Limb].Name = "Right Hip"
1102
 elseif Limb == 4 then
1103
  Joints[Limb].Name = "Left Hip"
1104
 end
1105
 Animate = Character:FindFirstChild("Animate")
1106
 if Animate == nil then return false end
1107
 Animate = Animate:Clone()
1108
 Character.Animate:Remove()
1109
 Animate.Parent = Character
1110
end
1111
 
1112
function playAnimation(format, mouse)
1113
 if format == "equip" then
1114
  EnableLimb(1, Player.Character)
1115
  EnableLimb(2, Player.Character)
1116
  DisableLimb(2, Player.Character)
1117
  SetSpeed(2, 0.1, Player.Character)
1118
  ForceAngle(2, 0, Player.Character)
1119
  SetAngle(2, math.rad(-50), Player.Character)
1120
  wait(0.25)
1121
  if Player.Character:FindFirstChild(Name.. " (Holstered)") == nil then makeParts("RightHolster") end
1122
  Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
1123
  local w = Instance.new("Weld")
1124
  w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
1125
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
1126
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1127
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
1128
  w.Parent = Player.Character[Name.. " (Holstered)"].Handle
1129
  SetAngle(2, 0, Player.Character)
1130
  wait(0.25)
1131
  DisableLimb(1, Player.Character)
1132
  ForceAngle(1, 0, Player.Character)
1133
  delay(0.3, function() Player.Character[Name.. " (Holstered)"].Handle.Equip:Play() end)
1134
  for i = 0, 1, 0.05 do
1135
   if Player.Character:FindFirstChild("Torso") ~= nil then
1136
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1137
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1138
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
1139
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1140
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
1141
     w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
1142
     w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
1143
     wait()
1144
    else return false end
1145
   else return false end
1146
  end
1147
  return playAnimation("hold")
1148
 end
1149
if format == "unequip" then
1150
  Player.Character[Name].Handle.Weld:Remove()
1151
  local w = Instance.new("Weld")
1152
  w.Part0 = Player.Character[Name].Handle
1153
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
1154
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1155
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
1156
  w.Parent = Player.Character[Name].Handle
1157
  for i = 1, 0, -0.05 do
1158
   if Player.Character:FindFirstChild("Torso") ~= nil then
1159
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1160
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1161
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
1162
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1163
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
1164
     w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
1165
     w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
1166
     wait()
1167
    else return false end
1168
   else return false end
1169
  end
1170
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
1171
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
1172
  ResetLimbCFrame(1, Player.Character)
1173
  ResetLimbCFrame(2, Player.Character)
1174
  EnableLimb(1, Player.Character)
1175
  EnableLimb(2, Player.Character)
1176
  DisableLimb(2, Player.Character)
1177
  SetSpeed(2, 0.1, Player.Character)
1178
  ForceAngle(2, 0, Player.Character)
1179
  SetAngle(2, math.rad(-50), Player.Character)
1180
  wait(0.25)
1181
  SetAngle(2, 0, Player.Character)
1182
  removeParts("RightHand")
1183
  makeParts("RightHolster")
1184
  wait(0.25)
1185
  makeParts("RightHand")
1186
  removeParts("RightHolster")
1187
  return true
1188
 end
1189
 if format == "hold" then
1190
  if Player.Character:FindFirstChild("Torso") ~= nil then
1191
   if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1192
    Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1193
    Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90))
1194
    Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1195
    Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
1196
   else return false end
1197
  else return false end
1198
 end
1199
 if format == "reload" then
1200
  Player.Character[Name].Handle.Equip:Play()
1201
  for i = 0, 10, 5 do
1202
   if Player.Character:FindFirstChild("Torso") ~= nil then
1203
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1204
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1205
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1206
     wait()
1207
    else return false end
1208
   else return false end
1209
  end
1210
  wait(0.1)
1211
  Player.Character[Name].BoltKnobI.Transparency = 1
1212
  Player.Character[Name].BoltShaftI.Transparency = 1
1213
  Player.Character[Name].BoltShaftO.Transparency = 0
1214
  Player.Character[Name].BoltKnobO.Transparency = 0
1215
  for i = 0, 10, 1.5 do
1216
   if Player.Character:FindFirstChild("Torso") ~= nil then
1217
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1218
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1219
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1220
     wait()
1221
    else return false end
1222
   else return false end
1223
  end
1224
  Player.Character[Name].Handle.Equip:Stop()
1225
  Player.Character[Name].Handle.Reload:Play()
1226
  Player.Character[Name].Magazine.Transparency = 1
1227
  magazineDrop = Player.Character[Name].Magazine:Clone()
1228
  magazineDrop.Transparency = 0
1229
  magazineDrop.CanCollide = true
1230
  magazineDrop.Parent = game.Workspace
1231
  coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop)
1232
  delay(0.1, function() magazineDrop.CanCollide = true end)
1233
  for i = 0, 25, 5 do
1234
   if Player.Character:FindFirstChild("Torso") ~= nil then
1235
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1236
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1237
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90))
1238
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1239
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
1240
     wait()
1241
    else return false end
1242
   else return false end
1243
  end
1244
  magazineNew = Player.Character[Name].Magazine:Clone()
1245
  magazineNew.Name = "New Magazine"
1246
  magazineNew.Transparency = 0
1247
  magazineNew.Parent = Player.Character[Name]
1248
  local w = Instance.new("Weld")
1249
  w.Part0 = magazineNew
1250
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
1251
  w.C0 = CFrame.new(0, 1.1, 0)
1252
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
1253
  w.Parent = magazineNew
1254
  wait(0.2)
1255
  for i = 25, 0, -5 do
1256
   if Player.Character:FindFirstChild("Torso") ~= nil then
1257
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1258
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1259
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90))
1260
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1261
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
1262
     wait()
1263
    else return false end
1264
   else return false end
1265
  end
1266
  Player.Character[Name].Magazine.Transparency = 0
1267
  Player.Character[Name]["New Magazine"]:Remove()
1268
  wait(0.8)
1269
  Player.Character[Name].Handle.Reload:Stop()
1270
  Player.Character[Name].Handle.Equip:Play()
1271
  for i = 10, 0, -1.5 do
1272
   if Player.Character:FindFirstChild("Torso") ~= nil then
1273
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1274
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1275
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1276
     wait()
1277
    else return false end
1278
   else return false end
1279
  end
1280
  Player.Character[Name].BoltKnobI.Transparency = 0
1281
  Player.Character[Name].BoltShaftI.Transparency = 0
1282
  Player.Character[Name].BoltShaftO.Transparency = 1
1283
  Player.Character[Name].BoltKnobO.Transparency = 1
1284
  for i = 10, 0, -5 do
1285
   if Player.Character:FindFirstChild("Torso") ~= nil then
1286
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1287
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1288
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1289
     wait()
1290
    else return false end
1291
   else return false end
1292
  end
1293
  for i = 10, 0, -5 do
1294
   if Player.Character:FindFirstChild("Torso") ~= nil then
1295
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1296
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1297
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1298
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1299
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1300
     wait()
1301
    else return false end
1302
   else return false end
1303
  end
1304
  Player.Character[Name].Handle.Equip:Stop()
1305
 end
1306
 if format == "fire" then
1307
  if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
1308
   if silenced then
1309
    Player.Character[Name].Handle.Fire:Stop()
1310
    Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10
1311
    Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10
1312
    Player.Character[Name].Handle.Fire:Play()
1313
    --coroutine.resume(coroutine.create(function() for i =  0.8, 0, -0.075 do Player.Character[Name].Handle.Fire.Volume = i wait() end Player.Character[Name].Handle.Fire.Volume = 0 end))
1314
    CamShake(10, 2000)
1315
   else
1316
    Player.Character[Name].Handle.Fire:Stop()
1317
    Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10
1318
    Player.Character[Name].Handle.Fire.Pitch = 1
1319
    Player.Character[Name].Handle.Fire:Play()
1320
    --Player.Character[Name].Handle.Fire2:Play()
1321
    --coroutine.resume(coroutine.create(function() for i =  0.8, 0, -0.075 do Player.Character[Name].Handle.Fire.Volume = i wait() end Player.Character[Name].Handle.Fire.Volume = 0 end))
1322
    CamShake(10, 2000)
1323
   end
1324
  else return false end
1325
  if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
1326
   coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
1327
  else return false end
1328
  for i = 0, 10, 5 do
1329
   if Player.Character:FindFirstChild("Torso") ~= nil then
1330
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1331
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1332
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1333
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1334
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1335
     wait()
1336
    else return false end
1337
   else return false end
1338
  end
1339
  --[[for i = 10, 0, -5 do
1340
   if Player.Character:FindFirstChild("Torso") ~= nil then
1341
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1342
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1343
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1344
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1345
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1346
     wait()
1347
    else return false end
1348
   else return false end
1349
  end--]]
1350
  wait(0.75) --Bolt Action
1351
  if silenced == true then
1352
   Player.Character[Name].Handle.Equip:Play()
1353
  end
1354
  for i = 0, 10, 5 do
1355
   if Player.Character:FindFirstChild("Torso") ~= nil then
1356
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1357
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1358
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1359
     wait()
1360
    else return false end
1361
   else return false end
1362
  end
1363
  wait(0.1)
1364
  for i = 0, 10, 1.5 do
1365
   if Player.Character:FindFirstChild("Torso") ~= nil then
1366
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1367
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1368
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1369
     wait()
1370
    else return false end
1371
   else return false end
1372
  end
1373
  Player.Character[Name].BoltKnobI.Transparency = 1
1374
  Player.Character[Name].BoltShaftI.Transparency = 1
1375
  Player.Character[Name].BoltShaftO.Transparency = 0
1376
  Player.Character[Name].BoltKnobO.Transparency = 0
1377
  makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
1378
  for i = 10, 0, -1.5 do
1379
   if Player.Character:FindFirstChild("Torso") ~= nil then
1380
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1381
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1382
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
1383
     wait()
1384
    else return false end
1385
   else return false end
1386
  end
1387
  Player.Character[Name].BoltKnobI.Transparency = 0
1388
  Player.Character[Name].BoltShaftI.Transparency = 0
1389
  Player.Character[Name].BoltShaftO.Transparency = 1
1390
  Player.Character[Name].BoltKnobO.Transparency = 1
1391
  for i = 10, 0, -5 do
1392
   if Player.Character:FindFirstChild("Torso") ~= nil then
1393
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1394
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1395
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
1396
     wait()
1397
    else return false end
1398
   else return false end
1399
  end
1400
  for i = 10, 0, -5 do
1401
   if Player.Character:FindFirstChild("Torso") ~= nil then
1402
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1403
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1404
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
1405
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1406
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1407
     wait()
1408
    else return false end
1409
   else return false end
1410
  end
1411
 end
1412
 return true
1413
end
1414
 
1415
function CamShake(time, freq)
1416
 coroutine.resume(coroutine.create(function()
1417
  local cam = game:GetService("Workspace").CurrentCamera
1418
  local time = 10
1419
  local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
1420
  if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
1421
  if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
1422
  cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1423
  for i = 1, time do
1424
   cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1425
   wait()
1426
  end
1427
 end))
1428
end
1429
 
1430
function makeShell(part)
1431
 if part == nil then return false end
1432
 local casing = Instance.new("Part")
1433
 casing.Name = "Shell"
1434
 casing.formFactor = "Symmetric"
1435
 casing.Size = Vector3.new(1, 1, 1)
1436
 casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
1437
 casing.BrickColor = BrickColor.new("New Yeller")
1438
 local mesh = Instance.new("CylinderMesh")
1439
 mesh.Scale = Vector3.new(0.2, 0.6, 0.2)
1440
 mesh.Parent = casing
1441
 casing.Parent = game:GetService("Workspace")
1442
 casing:BreakJoints()
1443
 casing.Velocity = (part.CFrame.lookVector * 65) + Vector3.new(0, 10, 0)
1444
 coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end))
1445
end
1446
 
1447
function Weld(x, y)
1448
 local weld = Instance.new("Weld")
1449
 weld.Part0 = x
1450
 weld.Part1 = y
1451
 CJ = CFrame.new(x.Position)
1452
 C0 = x.CFrame:inverse() * CJ
1453
 C1 = y.CFrame:inverse() * CJ
1454
 weld.C0 = C0
1455
 weld.C1 = C1
1456
 weld.Parent = x
1457
end
1458
 
1459
function tagHumanoid(humanoid)
1460
 local tag = Instance.new("ObjectValue")
1461
 tag.Name = "creator"
1462
 tag.Value = Player
1463
 tag.Parent = humanoid
1464
 local tag = Instance.new("StringValue")
1465
 tag.Name = "creatorType1"
1466
 tag.Value = Name
1467
 tag.Parent = humanoid
1468
 local tag = Instance.new("StringValue")
1469
 tag.Name = "creatorType2"
1470
 tag.Value = "shot"
1471
 tag.Parent = humanoid
1472
end
1473
 
1474
function untagHumanoid(humanoid)
1475
 if humanoid ~= nil then
1476
  local tag = humanoid:FindFirstChild("creator")
1477
  if tag ~= nil then
1478
   tag:Remove()
1479
  end
1480
  local tag = humanoid:FindFirstChild("creatorType1")
1481
  if tag ~= nil then
1482
   tag:Remove()
1483
  end
1484
  local tag = humanoid:FindFirstChild("creatorType2")
1485
  if tag ~= nil then
1486
   tag:Remove()
1487
  end
1488
 end
1489
end
1490
 
1491
function fire(startPoint, endPoint, hit)
1492
 local trail = Instance.new("Part")
1493
 trail.Name = "Bullet Trail"
1494
 trail.BrickColor = BrickColor.new("Bright yellow")
1495
 trail.TopSurface = 0
1496
 trail.BottomSurface = 0
1497
 trail.formFactor = 0
1498
 trail.Size = Vector3.new(1, 1, 1)
1499
 trail.Transparency = 0.6
1500
 trail.Anchored = true
1501
 trail.CanCollide = false
1502
 trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint)
1503
 trail.Parent = game:GetService("Workspace")
1504
 local mesh = Instance.new("SpecialMesh")
1505
 mesh.MeshType = "Brick"
1506
 mesh.Scale = Vector3.new(0.2, 0.2, (startPoint - endPoint).magnitude)
1507
 mesh.Parent = trail
1508
 coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail)
1509
 if hit ~= nil then
1510
  if hit.Parent == nil then return end
1511
  if hit.Parent:FindFirstChild("Humanoid") ~= nil then
1512
   tagHumanoid(hit.Parent.Humanoid)
1513
   if hit.Name == "Head" then
1514
    hit.Parent.Humanoid:TakeDamage(damage * 10)
1515
    local e = Instance.new("Explosion")
1516
    e.BlastPressure = 10000000
1517
    e.BlastRadius = 1
1518
    e.Position = hit.Position
1519
    e.Parent = game:GetService("Workspace")
1520
   elseif hit.Name == "Torso" then
1521
    hit.Parent.Humanoid:TakeDamage(damage * 2)
1522
    local e = Instance.new("Explosion")
1523
    e.BlastPressure = 10000000
1524
    e.BlastRadius = 0.6
1525
    e.Position = hit.Position
1526
    e.Parent = game:GetService("Workspace")
1527
   else
1528
    hit.Parent.Humanoid:TakeDamage(damage)
1529
    local e = Instance.new("Explosion")
1530
    e.BlastPressure = 10000000
1531
    e.BlastRadius = 0.6
1532
    e.Position = hit.Position
1533
    e.Parent = game:GetService("Workspace")
1534
   end
1535
   if HP == true then
1536
    hit.Parent.Humanoid.Sit = true
1537
   end
1538
   delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end)
1539
  end
1540
  if hit.Anchored == false then
1541
   hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2))
1542
  end
1543
 end
1544
end
1545
 
1546
function onButton1Down(mouse)
1547
 if selected == false then return end
1548
 if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
1549
  if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
1550
  if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1551
  if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
1552
  if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
1553
  mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1554
  Button1Down = true
1555
  canFire = false
1556
  canFire2 = true
1557
  while canFire2 == true do
1558
   local humanoid = Player.Character:FindFirstChild("Humanoid")
1559
   if humanoid == nil then
1560
    canFire2 = false
1561
    break
1562
   end
1563
   if humanoid.Health <= 0 then
1564
    canFire2 = false
1565
    break
1566
   end
1567
   local fireLeft = false
1568
   if automatic == false and burst == false then
1569
    canFire2 = false
1570
   elseif automatic == false and burst == true then
1571
    if burstCount >= burstCountMax then
1572
     canFire2 = false
1573
     burstCount = 0
1574
     break
1575
    end
1576
    burstCount = burstCount + 1
1577
   elseif automatic == true and burst == false then
1578
    fireLeft = true
1579
   end
1580
   if magazine.Value > 0 then
1581
    magazine.Value = magazine.Value - 1
1582
    updateGui()
1583
    fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)
1584
    coroutine.resume(coroutine.create(function()
1585
     if dual == true then
1586
      playAnimation("rightFire")
1587
     elseif dual == false then
1588
      playAnimation("fire")
1589
     end
1590
    end))
1591
   else
1592
    Player.Character[Name].Handle.Empty:Play()
1593
   end
1594
   if fireLeft == true and dual == true and automatic == true then
1595
    if magazine.Value > 0 then
1596
     coroutine.resume(coroutine.create(function()
1597
      wait(readyTime / 2)
1598
      magazine.Value = magazine.Value - 1
1599
      updateGui()
1600
      fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
1601
      playAnimation("leftFire")
1602
     end))
1603
    else
1604
     coroutine.resume(coroutine.create(function()
1605
      wait(readyTime / 2)
1606
      Player.Character[Name].Handle.Empty:Play()
1607
     end))
1608
    end
1609
   end
1610
   wait(readyTime)
1611
  end
1612
  mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1613
  canFire = true
1614
 end
1615
end
1616
 
1617
function onButton1Up(mouse)
1618
 if selected == false then return end
1619
 Button1Down = false
1620
 canFire2 = false
1621
 burstCount = 0
1622
 while canFire == false do wait() end
1623
 if dual == true and automatic == false then
1624
  if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
1625
  if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1626
  mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1627
  canFire = false
1628
  canFire2 = true
1629
  while canFire2 == true do
1630
   local humanoid = Player.Character:FindFirstChild("Humanoid")
1631
   if humanoid == nil then
1632
    canFire2 = false
1633
    break
1634
   end
1635
   if humanoid.Health <= 0 then
1636
    canFire2 = false
1637
    break
1638
   end
1639
   if burst == false then
1640
    canFire2 = false
1641
   elseif burst == true then
1642
    if burstCount >= burstCountMax then
1643
     canFire2 = false
1644
     burstCount = 0
1645
     break
1646
    end
1647
    burstCount = burstCount + 1
1648
   end
1649
   if magazine.Value <= 0 then
1650
    Player.Character[Name].Handle.Empty:Play()
1651
   else
1652
    coroutine.resume(coroutine.create(function()
1653
     playAnimation("leftFire")
1654
    end))
1655
    magazine.Value = magazine.Value - 1
1656
    updateGui()
1657
    fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
1658
   end
1659
   wait(readyTime)
1660
  end
1661
  mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1662
  canFire = true
1663
 end
1664
end
1665
 
1666
function onKeyDown(key, mouse)
1667
 if selected == false then return end
1668
 key = key:lower()
1669
 if key == "q" and Button1Down == false and canFire == true then
1670
  if mouse.Target == nil then return end
1671
  if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
1672
   if dual == true then onKeyDown("t", mouse) end
1673
   onDeselected(mouse)
1674
   removeParts("RightHolster")
1675
   script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
1676
  end
1677
 end
1678
 if key == "e" and Button1Down == false and canFire == true and canSilence == true then
1679
  if silenced then
1680
   silenced = false
1681
   if Player.Character:FindFirstChild(Name) == nil then return end
1682
   if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1683
   if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
1684
   Player.Character[Name].Muzzle.Transparency = 1
1685
   Player.Character[Name].Muzzle.Name = "Silencer"
1686
   Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
1687
   if dual == true then
1688
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1689
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
1690
    Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
1691
    Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
1692
    Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
1693
   end
1694
  else
1695
   silenced = true
1696
   if Player.Character:FindFirstChild(Name) == nil then return end
1697
   if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
1698
   if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1699
   Player.Character[Name].Silencer.Transparency = 0
1700
   Player.Character[Name].Muzzle.Name = "Muzzle 2"
1701
   Player.Character[Name].Silencer.Name = "Muzzle"
1702
   if dual == true then
1703
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
1704
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1705
    Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
1706
    Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
1707
    Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
1708
   end
1709
  end
1710
 end
1711
 if key == "r" and Button1Down == false and canFire == true then
1712
  if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then
1713
   canFire = false
1714
   burstCount = 0
1715
   mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1716
   if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end
1717
   updateGui()
1718
   if dual == true then
1719
    playAnimation("reloadDual")
1720
   elseif dual == false then
1721
    playAnimation("reload")
1722
   end
1723
   if ammo.Value - magazineMax.Value < 0 then
1724
    magazine.Value = ammo.Value
1725
    ammo.Value = 0
1726
   elseif ammo.Value - magazineMax.Value >= 0 then
1727
    ammo.Value = ammo.Value - magazineMax.Value
1728
    magazine.Value = magazineMax.Value
1729
   end
1730
   updateGui()
1731
   mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1732
   canFire = true
1733
  end
1734
 end
1735
 if key == "t" and Button1Down == false and canFire == true and canDual == true then
1736
  canFire = false
1737
  if dual == false then
1738
   local weapon = nil
1739
   for _, p in pairs(Player.Backpack:GetChildren()) do
1740
    if p.Name == Name and p ~= script.Parent then weapon = p break end
1741
   end
1742
   if weapon ~= nil then
1743
    dual = true
1744
    weapon.Name = "Dual"
1745
    weapon.Parent = script
1746
    silenced = false
1747
    removeParts("RightHand")
1748
    makeParts("RightHand")
1749
    removeParts("RightHolster")
1750
    makeParts("LeftHolster")
1751
    playAnimation("leftEquip")
1752
    removeParts("LeftHolster")
1753
    makeParts("LeftHand")
1754
    magazineMax.Value = math.ceil(magazineMax.Value * 2)
1755
    ammoMax.Value = math.ceil(ammoMax.Value * 2)
1756
    magazine.Value = magazine.Value + weapon.Magazine.Value
1757
    ammo.Value = ammo.Value + weapon.Ammo.Value
1758
    updateGui()
1759
   end
1760
  elseif dual == true then
1761
   local weapon = script:FindFirstChild("Dual")
1762
   if weapon ~= nil then
1763
    dual = false
1764
    weapon.Name = Name
1765
    weapon.Parent = Player.Backpack
1766
    silenced = false
1767
    removeParts("RightHand")
1768
    makeParts("RightHand")
1769
    playAnimation("leftUnequip")
1770
    removeParts("LeftHand")
1771
    makeParts("RightHolster")
1772
    playAnimation("hold")
1773
    weapon.Magazine.Value = math.floor(magazine.Value / 2)
1774
    weapon.Ammo.Value = math.floor(ammo.Value / 2)
1775
    magazineMax.Value = math.ceil(magazineMax.Value / 2)
1776
    ammoMax.Value = math.ceil(ammoMax.Value / 2)
1777
    magazine.Value = math.ceil(magazine.Value / 2)
1778
    ammo.Value = math.ceil(ammo.Value / 2)
1779
    updateGui()
1780
   end
1781
  end
1782
  canFire = true
1783
 end
1784
 if key == "y" and canZoom == true then
1785
  if zoom == false then
1786
   zoom = true
1787
   local pos = mouse.Hit.p
1788
   local target = mouse.Target
1789
   local cam = game:GetService("Workspace").CurrentCamera
1790
   focus = Instance.new("Part", workspace)
1791
   focus.Anchored = true
1792
   focus.CanCollide = false
1793
   focus.Transparency = 1
1794
   focus.TopSurface = 0
1795
   focus.BottomSurface = 0
1796
   focus.formFactor = "Plate"
1797
   focus.Size = Vector3.new(0, 0, 0)
1798
   focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
1799
   cam.CameraSubject = focus
1800
   cam.CameraType = "Attach"
1801
   while zoom == true and selected == true do
1802
    local set = false
1803
    if target ~= nil then
1804
     if target.Parent ~= nil then
1805
      if target.Anchored == false then
1806
       focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p)
1807
       set = true
1808
      end
1809
     end
1810
    end
1811
    if set == false then
1812
     focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
1813
    end
1814
    wait()
1815
   end
1816
   if focus ~= nil then focus:Remove() focus = nil end
1817
   local cam = game:GetService("Workspace").CurrentCamera
1818
   cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
1819
   cam.CameraType = "Custom"
1820
  else
1821
   zoom = false
1822
  end
1823
 end
1824
 if key == "u" and Button1Down == false and canFire == true then
1825
  if automatic == false and burst == false then
1826
   if switchToBurst == true then
1827
    burst = true
1828
    local m = Instance.new("Message", Player)
1829
    m.Text = "Burst"
1830
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1831
    delay(2.5, function() m:Remove() end)
1832
   elseif switchToAutomatic == true then
1833
    automatic = true
1834
    local m = Instance.new("Message", Player)
1835
    m.Text = "Automatic"
1836
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1837
    delay(2.5, function() m:Remove() end)
1838
   end
1839
  elseif automatic == false and burst == true then
1840
   if switchToAutomatic == true then
1841
    automatic = true
1842
    burst = false
1843
    local m = Instance.new("Message", Player)
1844
    m.Text = "Automatic"
1845
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1846
    delay(2.5, function() m:Remove() end)
1847
   elseif switchToSingle == true then
1848
    burst = false
1849
    local m = Instance.new("Message", Player)
1850
    m.Text = "Single"
1851
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1852
    delay(2.5, function() m:Remove() end)
1853
   end
1854
  elseif automatic == true and burst == false then
1855
   if switchToSingle == true then
1856
    automatic = false
1857
    local m = Instance.new("Message", Player)
1858
    m.Text = "Single"
1859
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1860
    delay(2.5, function() m:Remove() end)
1861
   elseif switchToBurst == true then
1862
    automatic = false
1863
    burst = true
1864
    local m = Instance.new("Message", Player)
1865
    m.Text = "Burst"
1866
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1867
    delay(2.5, function() m:Remove() end)
1868
   end
1869
  end
1870
 end
1871
end
1872
 
1873
function onSelected(mouse)
1874
 if selected == true then return end
1875
 selected = true
1876
 canFire = false
1877
 mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1878
 while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
1879
  if Player.Character.WeaponActivated.Value == nil then break end
1880
  if Player.Character.WeaponActivated.Value.Parent == nil then break end
1881
  wait()
1882
 end
1883
 updateGui()
1884
 local weapon = Instance.new("ObjectValue")
1885
 weapon.Name = "WeaponActivated"
1886
 weapon.Value = script.Parent
1887
 weapon.Parent = Player.Character
1888
 DisableLimb(1, Player.Character)
1889
 DisableLimb(2, Player.Character)
1890
 ForceAngle(1, 0, Player.Character)
1891
 ForceAngle(2, 0, Player.Character)
1892
 if dual == true then
1893
  coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
1894
  playAnimation("rightEquip")
1895
  removeParts("LeftHolster")
1896
  makeParts("LeftHand")
1897
 else
1898
  playAnimation("equip")
1899
 end
1900
 removeParts("RightHolster")
1901
 makeParts("RightHand")
1902
 mouse.Button1Down:connect(function() onButton1Down(mouse) end)
1903
 mouse.Button1Up:connect(function() onButton1Up(mouse) end)
1904
 mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
1905
 mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
1906
 canFire = true
1907
end
1908
 
1909
function onDeselected(mouse)
1910
 if selected == false then return end
1911
 Button1Down = false
1912
 while canFire == false do
1913
  wait()
1914
 end
1915
 selected = false
1916
 if dual == true then
1917
  if math.random(1, 2) == 1 then
1918
   coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
1919
   wait(math.random(1, 10) / 10)
1920
   playAnimation("rightUnequip")
1921
  else
1922
   coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
1923
   wait(math.random(1, 10) / 10)
1924
   playAnimation("leftUnequip")
1925
  end
1926
  removeParts("LeftHand")
1927
  makeParts("LeftHolster")
1928
 else
1929
  playAnimation("unequip")
1930
 end
1931
 removeParts("RightHand")
1932
 makeParts("RightHolster")
1933
 ForceAngle(1, 0, Player.Character)
1934
 ForceAngle(2, 0, Player.Character)
1935
 ResetLimbCFrame(1, Player.Character)
1936
 ResetLimbCFrame(2, Player.Character)
1937
 EnableLimb(1, Player.Character)
1938
 EnableLimb(2, Player.Character)
1939
 silenced = false
1940
 if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
1941
 if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
1942
  if Player.Character.WeaponActivated.Value == script.Parent then
1943
   Player.Character.WeaponActivated:Remove()
1944
  end
1945
 end
1946
 while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
1947
  if Player.Character.WeaponActivated.Value == nil then break end
1948
  if Player.Character.WeaponActivated.Value.Parent == nil then break end
1949
  wait()
1950
 end
1951
end
1952
 
1953
if script.Parent.className ~= "HopperBin" then
1954
 if Player == nil then print("Error: Player not found!") return end
1955
 Tool = Instance.new("HopperBin")
1956
 Tool.Name = Name
1957
 Tool.Parent = Player.Backpack
1958
 script.Name = "Main"
1959
 script.Parent = Tool
1960
elseif script.Parent.className == "HopperBin" then
1961
 while script.Parent.Parent.className ~= "Backpack" do
1962
  wait()
1963
 end
1964
 if script.Parent:FindFirstChild("MagazineMax") == nil then
1965
  magazineMax = Instance.new("NumberValue")
1966
  magazineMax.Name = "MagazineMax"
1967
  magazineMax.Value = 5
1968
  magazineMax.Parent = script.Parent
1969
 else
1970
  magazineMax = script.Parent.MagazineMax
1971
 end
1972
 if script.Parent:FindFirstChild("Magazine") == nil then
1973
  magazine = Instance.new("NumberValue")
1974
  magazine.Name = "Magazine"
1975
  magazine.Value = 0
1976
  magazine.Parent = script.Parent
1977
 else
1978
  magazine = script.Parent.Magazine
1979
 end
1980
 if script.Parent:FindFirstChild("AmmoMax") == nil then
1981
  ammoMax = Instance.new("NumberValue")
1982
  ammoMax.Name = "AmmoMax"
1983
  ammoMax.Value = 99999
1984
  ammoMax.Parent = script.Parent
1985
 else
1986
  ammoMax = script.Parent.AmmoMax
1987
 end
1988
 if script.Parent:FindFirstChild("Ammo") == nil then
1989
  ammo = Instance.new("NumberValue")
1990
  ammo.Name = "Ammo"
1991
  ammo.Value = script.Parent.AmmoMax.Value
1992
  ammo.Parent = script.Parent
1993
 else
1994
  ammo = script.Parent.Ammo
1995
 end
1996
 Player = script.Parent.Parent.Parent
1997
 makeParts("RightHolster")
1998
 script.Parent.Selected:connect(onSelected)
1999
 script.Parent.Deselected:connect(onDeselected)
2000
end