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1
Player = game.Players.LocalPlayer
2-
char = Player.Character
2+
	Character = Player.Character
3-
local txt = Instance.new("BillboardGui", Character)
3+
	local txt = Instance.new("BillboardGui", Character)
4-
txt.Adornee = Character.Head
4+
	txt.Adornee = Character.Head
5-
txt.Name = "_status"
5+
	txt.Name = "_status"
6-
txt.Size = UDim2.new(2, 0, 1.2, 0)
6+
	txt.Size = UDim2.new(2, 0, 1.2, 0)
7-
txt.StudsOffset = Vector3.new(-9, 8, 0)
7+
	txt.StudsOffset = Vector3.new(-9, 8, 0)
8-
local text = Instance.new("TextLabel", txt)
8+
	local text = Instance.new("TextLabel", txt)
9-
text.Size = UDim2.new(10, 0, 7, 0)
9+
	text.Size = UDim2.new(10, 0, 7, 0)
10-
text.FontSize = "Size24"
10+
	text.FontSize = "Size24"
11-
text.TextScaled = true
11+
	text.TextScaled = true
12-
text.TextTransparency = 0
12+
	text.TextTransparency = 0
13-
text.BackgroundTransparency = 1
13+
	text.BackgroundTransparency = 1 
14-
text.TextTransparency = 0
14+
	text.TextTransparency = 0
15-
text.TextStrokeTransparency = 1
15+
	text.TextStrokeTransparency = 0
16-
text.Font = "Antique"
16+
	text.Font = "Antique"
17-
v = Instance.new("Part")
17+
	text.TextStrokeColor3 = Color3.new(170, 0, 170)
18-
v.Name = "ColorBrick"
18+
        game.Players.LocalPlayer.Character.Name.." Jojo Boie"
19-
v.Parent = Player.Character
19+
20-
v.FormFactor = "Symmetric"
20+
21-
v.Anchored = true
21+
22-
v.CanCollide = false
22+
23-
v.BottomSurface = "Smooth"
23+
24-
v.TopSurface = "Smooth"
24+
25-
v.Size = Vector3.new(10, 5, 3)
25+
26-
v.Transparency = 1
26+
27-
v.CFrame = Character.Torso.CFrame
27+
28-
v.BrickColor = BrickColor.new(CV)
28+
29-
v.Transparency = 1
29+
30-
touchCounter = 0
30+
31-
local cR=255
31+
32-
local cG=0
32+
33-
local cB=0
33+
34-
local flg5=1 local omgidk=1
34+
35-
local add=15
35+
36-
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
36+
37-
    if omgidk>10000 then omgidk=0 end
37+
38-
    omgidk=omgidk+1
38+
39-
    if cR>=255 then flg5=1 end
39+
40-
    if cG>=255 then flg5=2 end
40+
41-
    if cB>=255 then flg5=3 end
41+
42-
    if flg5==1 then cR=cR-add cG=cG+add end
42+
43-
    if flg5==2 then cG=cG-add cB=cB+add end
43+
44-
    if flg5==3 then cB=cB-add cR=cR+add end
44+
45-
    color=Color3.fromRGB(cR,cG,cB)
45+
46-
    text.TextColor3 = color
46+
47
LeftHip = Torso["Left Hip"]
48-
v.Shape = "Block"
48+
49-
text.Text = Player.Name..", Jojo Boie"
49+
50
local ORA = Instance.new("Sound",Torso)
51
	ORA.SoundId = "rbxassetid://791374350"
52
	ORA.Looped = false
53
	ORA.Pitch = 1.3
54
	ORA.Volume = 10
55
	ORA.Parent = Torso
56
57
local muda = Instance.new("Sound",Torso)
58
59
IT = Instance.new
60
CF = CFrame.new
61
VT = Vector3.new
62
RAD = math.rad
63
C3 = Color3.new
64
UD2 = UDim2.new
65
BRICKC = BrickColor.new
66
ANGLES = CFrame.Angles
67
EULER = CFrame.fromEulerAnglesXYZ
68
COS = math.cos
69
ACOS = math.acos
70
SIN = math.sin
71
ASIN = math.asin
72
ABS = math.abs
73
Mrandom = math.random
74
MRANDOM = math.random
75
FLOOR = math.floor
76
Effects = {}
77
local RbxUtility = LoadLibrary("RbxUtility")
78
local Create = RbxUtility.Create
79
80
--//=================================\\
81
--|| 	      USEFUL VALUES
82
--\\=================================//
83
84
Animation_Speed = 3
85
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
86
local Speed = 45
87
local SIZE = 1.3
88
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
89
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
90
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
91
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
92
local ANIM = "Idle"
93
local ATTACK = false
94
local COMBO = 1
95
local Rooted = false
96
local SINE = 0
97
local CHANGE = 2 / Animation_Speed
98
local ROBLOXIDLEANIMATION = IT("Animation")
99
local WEAPONGUI = IT("ScreenGui", PlayerGui)
100
WEAPONGUI.Name = "Big Boie Squad"
101
local ANIMATOR = Humanoid.Animator
102
local ANIMATE = Character.Animate
103
local UNANCHOR = true
104
local KILLCOUNT = 0
105
106
--//=================================\\
107
--\\=================================//
108
109
110
--//=================================\\
111
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
112
--\\=================================//
113
114
ArtificialHB = Instance.new("BindableEvent", script)
115
ArtificialHB.Name = "ArtificialHB"
116
117
script:WaitForChild("ArtificialHB")
118
119
frame = Frame_Speed
120
tf = 0
121
allowframeloss = false
122
tossremainder = false
123
lastframe = tick()
124
script.ArtificialHB:Fire()
125
126
game:GetService("RunService").Heartbeat:connect(function(s, p)
127
	tf = tf + s
128
	if tf >= frame then
129
		if allowframeloss then
130
			script.ArtificialHB:Fire()
131
			lastframe = tick()
132
		else
133
			for i = 1, math.floor(tf / frame) do
134
				script.ArtificialHB:Fire()
135
			end
136
		lastframe = tick()
137
		end
138
		if tossremainder then
139
			tf = 0
140
		else
141
			tf = tf - frame * math.floor(tf / frame)
142
		end
143
	end
144
end)
145
146
--//=================================\\
147
--\\=================================//
148
149
--//=================================\\
150
--|| 	      SOME FUNCTIONS
151
--\\=================================//
152
153
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
154
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
155
end
156
157
function PositiveAngle(NUMBER)
158
	if NUMBER >= 0 then
159
		NUMBER = 0
160
	end
161
	return NUMBER
162
end
163
164
function NegativeAngle(NUMBER)
165
	if NUMBER <= 0 then
166
		NUMBER = 0
167
	end
168
	return NUMBER
169
end
170
171
function Swait(NUMBER)
172
	if NUMBER == 0 or NUMBER == nil then
173
		ArtificialHB.Event:wait()
174
	else
175
		for i = 1, NUMBER do
176
			ArtificialHB.Event:wait()
177
		end
178
	end
179
end
180
181
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
182
	local NEWMESH = IT(MESH)
183
	if MESH == "SpecialMesh" then
184
		NEWMESH.MeshType = MESHTYPE
185
		if MESHID ~= "nil" and MESHID ~= "" then
186
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
187
		end
188
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
189
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
190
		end
191
	end
192
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
193
	NEWMESH.Scale = SCALE
194
	NEWMESH.Parent = PARENT
195
	return NEWMESH
196
end
197
198
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
199
	local NEWPART = IT("Part")
200
	NEWPART.formFactor = FORMFACTOR
201
	NEWPART.Reflectance = REFLECTANCE
202
	NEWPART.Transparency = TRANSPARENCY
203
	NEWPART.CanCollide = false
204
	NEWPART.Locked = true
205
	NEWPART.Anchored = true
206
	if ANCHOR == false then
207
		NEWPART.Anchored = false
208
	end
209
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
210
	NEWPART.Name = NAME
211
	NEWPART.Size = SIZE
212
	NEWPART.Position = Torso.Position
213
	NEWPART.Material = MATERIAL
214
	NEWPART:BreakJoints()
215
	NEWPART.Parent = PARENT
216
	return NEWPART
217
end
218
219
	local function weldBetween(a, b)
220
	    local weldd = Instance.new("ManualWeld")
221
	    weldd.Part0 = a
222
	    weldd.Part1 = b
223
	    weldd.C0 = CFrame.new()
224
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
225
	    weldd.Parent = a
226
	    return weldd
227
	end
228
229
230
function QuaternionFromCFrame(cf)
231
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
232
	local trace = m00 + m11 + m22
233
	if trace > 0 then 
234
		local s = math.sqrt(1 + trace)
235
		local recip = 0.5 / s
236
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
237
	else
238
		local i = 0
239
		if m11 > m00 then
240
			i = 1
241
		end
242
		if m22 > (i == 0 and m00 or m11) then
243
			i = 2
244
		end
245
		if i == 0 then
246
			local s = math.sqrt(m00 - m11 - m22 + 1)
247
			local recip = 0.5 / s
248
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
249
		elseif i == 1 then
250
			local s = math.sqrt(m11 - m22 - m00 + 1)
251
			local recip = 0.5 / s
252
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
253
		elseif i == 2 then
254
			local s = math.sqrt(m22 - m00 - m11 + 1)
255
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
256
		end
257
	end
258
end
259
 
260
function QuaternionToCFrame(px, py, pz, x, y, z, w)
261
	local xs, ys, zs = x + x, y + y, z + z
262
	local wx, wy, wz = w * xs, w * ys, w * zs
263
	local xx = x * xs
264
	local xy = x * ys
265
	local xz = x * zs
266
	local yy = y * ys
267
	local yz = y * zs
268
	local zz = z * zs
269
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
270
end
271
 
272
function QuaternionSlerp(a, b, t)
273
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
274
	local startInterp, finishInterp;
275
	if cosTheta >= 0.0001 then
276
		if (1 - cosTheta) > 0.0001 then
277
			local theta = ACOS(cosTheta)
278
			local invSinTheta = 1 / SIN(theta)
279
			startInterp = SIN((1 - t) * theta) * invSinTheta
280
			finishInterp = SIN(t * theta) * invSinTheta
281
		else
282
			startInterp = 1 - t
283
			finishInterp = t
284
		end
285
	else
286
		if (1 + cosTheta) > 0.0001 then
287
			local theta = ACOS(-cosTheta)
288
			local invSinTheta = 1 / SIN(theta)
289
			startInterp = SIN((t - 1) * theta) * invSinTheta
290
			finishInterp = SIN(t * theta) * invSinTheta
291
		else
292
			startInterp = t - 1
293
			finishInterp = t
294
		end
295
	end
296
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
297
end
298
299
function Clerp(a, b, t)
300
	local qa = {QuaternionFromCFrame(a)}
301
	local qb = {QuaternionFromCFrame(b)}
302
	local ax, ay, az = a.x, a.y, a.z
303
	local bx, by, bz = b.x, b.y, b.z
304
	local _t = 1 - t
305
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
306
end
307
308
CFuncs = {
309
	Part = {
310
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
311
			local Part = Create("Part")({
312
				Parent = Parent,
313
				Reflectance = Reflectance,
314
				Transparency = Transparency,
315
				CanCollide = false,
316
				Locked = true,
317
				BrickColor = BrickColor.new(tostring(BColor)),
318
				Name = Name,
319
				Size = Size,
320
				Material = Material
321
			})
322
			NoOutlines(Part)
323
			return Part
324
		end
325
	},
326
	Mesh = {
327
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
328
			local Msh = Create(Mesh)({
329
				Parent = Part,
330
				Offset = OffSet,
331
				Scale = Scale
332
			})
333
			if Mesh == "SpecialMesh" then
334
				Msh.MeshType = MeshType
335
				Msh.MeshId = MeshId
336
			end
337
			return Msh
338
		end
339
	},
340
	Mesh = {
341
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
342
			local Msh = Create(Mesh)({
343
				Parent = Part,
344
				Offset = OffSet,
345
				Scale = Scale
346
			})
347
			if Mesh == "SpecialMesh" then
348
				Msh.MeshType = MeshType
349
				Msh.MeshId = MeshId
350
			end
351
			return Msh
352
		end
353
	},
354
	Weld = {
355
		Create = function(Parent, Part0, Part1, C0, C1)
356
			local Weld = Create("Weld")({
357
				Parent = Parent,
358
				Part0 = Part0,
359
				Part1 = Part1,
360
				C0 = C0,
361
				C1 = C1
362
			})
363
			return Weld
364
		end
365
	},
366
	Sound = {
367
		Create = function(id, par, vol, pit)
368
			coroutine.resume(coroutine.create(function()
369
				local S = Create("Sound")({
370
					Volume = vol,
371
					Pitch = pit or 1,
372
					SoundId = id,
373
					Parent = par or workspace
374
				})
375
				wait()
376
				S:play()
377
				game:GetService("Debris"):AddItem(S, 6)
378
			end))
379
		end
380
	},
381
	ParticleEmitter = {
382
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
383
			local fp = Create("ParticleEmitter")({
384
				Parent = Parent,
385
				Color = ColorSequence.new(Color1, Color2),
386
				LightEmission = LightEmission,
387
				Size = Size,
388
				Texture = Texture,
389
				Transparency = Transparency,
390
				ZOffset = ZOffset,
391
				Acceleration = Accel,
392
				Drag = Drag,
393
				LockedToPart = LockedToPart,
394
				VelocityInheritance = VelocityInheritance,
395
				EmissionDirection = EmissionDirection,
396
				Enabled = Enabled,
397
				Lifetime = LifeTime,
398
				Rate = Rate,
399
				Rotation = Rotation,
400
				RotSpeed = RotSpeed,
401
				Speed = Speed,
402
				VelocitySpread = VelocitySpread
403
			})
404
			return fp
405
		end
406
	}
407
}
408
409
EffectModel = Instance.new("Model", Character)
410
Effects = {
411
  Block = {
412
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
413
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
414
      prt.Anchored = true
415
      prt.CFrame = cframe
416
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
417
      game:GetService("Debris"):AddItem(prt, 10)
418
      if Type == 1 or Type == nil then
419
        table.insert(Effects, {
420
          prt,
421
          "Block1",
422
          delay,
423
          x3,
424
          y3,
425
          z3,
426
          msh
427
        })
428
      elseif Type == 2 then
429
        table.insert(Effects, {
430
          prt,
431
          "Block2",
432
          delay,
433
          x3,
434
          y3,
435
          z3,
436
          msh
437
        })
438
      else
439
        table.insert(Effects, {
440
          prt,
441
          "Block3",
442
          delay,
443
          x3,
444
          y3,
445
          z3,
446
          msh
447
        })
448
      end
449
    end
450
  },
451
  Sphere = {
452
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
453
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
454
      prt.Anchored = true
455
      prt.CFrame = cframe
456
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
457
      game:GetService("Debris"):AddItem(prt, 10)
458
      table.insert(Effects, {
459
        prt,
460
        "Cylinder",
461
        delay,
462
        x3,
463
        y3,
464
        z3,
465
        msh
466
      })
467
    end
468
  },
469
  Cylinder = {
470
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
471
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
472
      prt.Anchored = true
473
      prt.CFrame = cframe
474
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
475
      game:GetService("Debris"):AddItem(prt, 10)
476
      table.insert(Effects, {
477
        prt,
478
        "Cylinder",
479
        delay,
480
        x3,
481
        y3,
482
        z3,
483
        msh
484
      })
485
    end
486
  },
487
  Wave = {
488
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
489
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
490
      prt.Anchored = true
491
      prt.CFrame = cframe
492
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
493
      game:GetService("Debris"):AddItem(prt, 10)
494
      table.insert(Effects, {
495
        prt,
496
        "Cylinder",
497
        delay,
498
        x3 / 60,
499
        y3 / 60,
500
        z3 / 60,
501
        msh
502
      })
503
    end
504
  },
505
  Ring = {
506
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
507
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
508
      prt.Anchored = true
509
      prt.CFrame = cframe
510
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
511
      game:GetService("Debris"):AddItem(prt, 10)
512
      table.insert(Effects, {
513
        prt,
514
        "Cylinder",
515
        delay,
516
        x3,
517
        y3,
518
        z3,
519
        msh
520
      })
521
    end
522
  },
523
  Break = {
524
    Create = function(brickcolor, cframe, x1, y1, z1)
525
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
526
      prt.Anchored = true
527
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
528
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
529
      local num = math.random(10, 50) / 1000
530
      game:GetService("Debris"):AddItem(prt, 10)
531
      table.insert(Effects, {
532
        prt,
533
        "Shatter",
534
        num,
535
        prt.CFrame,
536
        math.random() - math.random(),
537
        0,
538
        math.random(50, 100) / 100
539
      })
540
    end
541
  },
542
Spiral = {
543
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
544
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
545
      prt.Anchored = true
546
      prt.CFrame = cframe
547
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
548
      game:GetService("Debris"):AddItem(prt, 10)
549
      table.insert(Effects, {
550
        prt,
551
        "Cylinder",
552
        delay,
553
        x3,
554
        y3,
555
        z3,
556
        msh
557
      })
558
    end
559
  },
560
Push = {
561
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
562
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
563
      prt.Anchored = true
564
      prt.CFrame = cframe
565
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
566
      game:GetService("Debris"):AddItem(prt, 10)
567
      table.insert(Effects, {
568
        prt,
569
        "Cylinder",
570
        delay,
571
        x3,
572
        y3,
573
        z3,
574
        msh
575
      })
576
    end
577
  }
578
}
579
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
580
	local fp = IT("Part")
581
	fp.formFactor = formfactor 
582
	fp.Parent = parent
583
	fp.Reflectance = reflectance
584
	fp.Transparency = transparency
585
	fp.CanCollide = false 
586
	fp.Locked = true
587
	fp.BrickColor = brickcolor
588
	fp.Name = name
589
	fp.Size = size
590
	fp.Position = tors.Position 
591
	NoOutlines(fp)
592
	fp.Material = "SmoothPlastic"
593
	fp:BreakJoints()
594
	return fp 
595
end 
596
597
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
598
	local frame = IT("Frame")
599
	frame.BackgroundTransparency = TRANSPARENCY
600
	frame.BorderSizePixel = BORDERSIZEPIXEL
601
	frame.Position = POSITION
602
	frame.Size = SIZE
603
	frame.BackgroundColor3 = COLOR
604
	frame.BorderColor3 = BORDERCOLOR
605
	frame.Name = NAME
606
	frame.Parent = PARENT
607
	return frame
608
end
609
610
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
611
	local label = IT("TextLabel")
612
	label.BackgroundTransparency = 1
613
	label.Size = UD2(1, 0, 1, 0)
614
	label.Position = UD2(0, 0, 0, 0)
615
	label.TextColor3 = TEXTCOLOR
616
	label.TextStrokeTransparency = STROKETRANSPARENCY
617
	label.TextTransparency = TRANSPARENCY
618
	label.FontSize = TEXTFONTSIZE
619
	label.Font = TEXTFONT
620
	label.BorderSizePixel = BORDERSIZEPIXEL
621
	label.TextScaled = false
622
	label.Text = TEXT
623
	label.Name = NAME
624
	label.Parent = PARENT
625
	return label
626
end
627
628
function NoOutlines(PART)
629
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
630
end
631
632
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
633
	local NEWWELD = IT(TYPE)
634
	NEWWELD.Part0 = PART0
635
	NEWWELD.Part1 = PART1
636
	NEWWELD.C0 = C0
637
	NEWWELD.C1 = C1
638
	NEWWELD.Parent = PARENT
639
	return NEWWELD
640
end
641
642
local S = IT("Sound")
643
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
644
	local NEWSOUND = nil
645
	coroutine.resume(coroutine.create(function()
646
		NEWSOUND = S:Clone()
647
		NEWSOUND.Parent = PARENT
648
		NEWSOUND.Volume = VOLUME
649
		NEWSOUND.Pitch = PITCH
650
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
651
		NEWSOUND:play()
652
		if DOESLOOP == true then
653
			NEWSOUND.Looped = true
654
		else
655
			repeat wait(1) until NEWSOUND.Playing == false
656
			NEWSOUND:remove()
657
		end
658
	end))
659
	return NEWSOUND
660
end
661
662
function CFrameFromTopBack(at, top, back)
663
	local right = top:Cross(back)
664
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
665
end
666
667
function MakeForm(PART,TYPE)
668
	if TYPE == "Cyl" then
669
		local MSH = IT("CylinderMesh",PART)
670
	elseif TYPE == "Ball" then
671
		local MSH = IT("SpecialMesh",PART)
672
		MSH.MeshType = "Sphere"
673
	elseif TYPE == "Wedge" then
674
		local MSH = IT("SpecialMesh",PART)
675
		MSH.MeshType = "Wedge"
676
	end
677
end
678
679
Debris = game:GetService("Debris")
680
681
function CastProperRay(StartPos, EndPos, Distance, Ignore)
682
	local DIRECTION = CF(StartPos,EndPos).lookVector
683
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
684
end
685
686
--//=================================\\
687
--||	     WEAPON CREATION
688
--\\=================================//
689
690
Humanoid.Parent = nil
691
RootPart.Size = RootPart.Size*SIZE
692
Torso.Size = Torso.Size*SIZE
693
RightArm.Size = RightArm.Size*SIZE
694
RightLeg.Size = RightLeg.Size*SIZE
695
LeftArm.Size = LeftArm.Size*SIZE
696
LeftLeg.Size = LeftLeg.Size*SIZE
697
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
698
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
699
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
700
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
701
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
702
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
703
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
704
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
705
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
706
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
707
Head.Size = Head.Size*SIZE
708
RootJoint.Parent = RootPart
709
Neck.Parent = Torso
710
RightShoulder.Parent = Torso
711
LeftShoulder.Parent = Torso
712
RightHip.Parent = Torso
713
LeftHip.Parent = Torso
714
715
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
716
MakeForm(PART,"Ball")
717
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
718
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
719
MakeForm(PART,"Ball")
720
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
721
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
722
MakeForm(PART,"Ball")
723
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
724
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
725
MakeForm(PART,"Ball")
726
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
727
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
728
MakeForm(PART,"Ball")
729
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
730
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
731
MakeForm(PART,"Ball")
732
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
733
734
Humanoid.Parent = Character
735
736
Humanoid.Died:connect(function()
737
	ATTACK = true
738
end)
739
740
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
741
742
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
743
744
--//=================================\\
745
--||			DAMAGING
746
--\\=================================//
747
748
local EXPLOSION = IT("Explosion",nil)
749
EXPLOSION.BlastPressure = 0
750
function PUNCH(Fist)
751
	TOUCH = Fist.Touched:Connect(function(hit)
752
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
753
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
754
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
755
			if TORSO and HUM.Health > 0 then
756
				CreateSound(296102734,Fist,6,1,false)
757
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
758
				TORSO.Parent:BreakJoints()
759
				for _, c in pairs(TORSO.Parent:GetChildren()) do
760
					if c:IsA("BasePart") then
761
						local bv = Instance.new("BodyVelocity",c) 
762
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
763
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
764
						Debris:AddItem(bv,0.05)
765
					end
766
				end
767
				local BOOM = EXPLOSION:Clone()
768
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
769
				BOOM.Parent = Character
770
				TOUCH:Disconnect()
771
				KILLCOUNT = KILLCOUNT + 1
772
			end
773
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
774
			hit:remove()
775
			CreateSound(296102734,Fist,6,1,false)
776
			local BOOM = EXPLOSION:Clone()
777
			BOOM.BlastPressure = 15
778
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
779
			BOOM.Parent = Character
780
		elseif hit.Anchored == false then
781
			CreateSound(296102734,Fist,6,1,false)
782
			local BOOM = EXPLOSION:Clone()
783
			BOOM.BlastPressure = 70
784
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
785
			BOOM.Parent = Character
786
			TOUCH:Disconnect()
787
		end
788
	end)
789
	return TOUCH
790
end
791
792
--//=================================\\
793
--||	ATTACK FUNCTIONS AND STUFF
794
--\\=================================//
795
796
function Yeet()
797
	ATTACK = true
798
	Rooted = false
799
	if COMBO == 1 then
800
		COMBO = 2
801
		for i=0, 0.1, 0.1 / Animation_Speed do
802
			Swait()
803
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
804
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
805
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
806
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
807
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
808
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
809
		end
810
		local FIST = PUNCH(LeftArm)
811
                CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
812
		for i=0, 0.15, 0.1 / Animation_Speed do
813
			Swait()
814
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
815
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
816
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
817
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
818
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
819
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
820
		end
821
		FIST:Disconnect()
822
	else
823
		COMBO = 1
824
		for i=0, 0.1, 0.1 / Animation_Speed do
825
			Swait()
826
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
827
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
828
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
829
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
830
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
831
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
832
		end
833
		local FIST = PUNCH(RightArm)
834
                CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
835
		for i=0, 0.15, 0.1 / Animation_Speed do
836
			Swait()
837
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
838
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
839
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
840
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
841
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
842
		end
843
		FIST:Disconnect()
844
	end
845
	ATTACK = false
846
	Rooted = false
847
end
848
849
function kICKS()
850
	ATTACK = true
851
	Rooted = false
852
                muda:Play()
853
		local KICK = PUNCH(LeftLeg)
854
		local KICK2 = PUNCH(RightLeg)
855
		for i=0, 9, 0.1 / Animation_Speed do
856
			Swait()
857
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
858
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
859
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
860
	   	end
861
		KICK:Disconnect()
862
		KICK2:Disconnect()
863
        muda:Stop()
864
	ATTACK = false
865
	Rooted = false
866
end
867
868
function DORAH()
869
	ATTACK = true
870
	Rooted = false
871
                CreateSound(1529432744, Torso, 10, 1, false)
872
		for i=0, 1, 0.1 / Animation_Speed do
873
			Swait()
874
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
875
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
876
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
877
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
878
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
879
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
880
		end
881
	        Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
882
		local FIST = PUNCH(LeftArm)
883
	for _, c in pairs(Character:GetChildren()) do
884
	if c:FindFirstChild("face") then
885
		c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
886
	end
887
        end
888
                CreateSound(1529198207, Torso, 10, 1, false)
889
                CreateSound(1268140357, LeftArm, 2, 1, false)
890
		for i=0, 0.15, 0.1 / Animation_Speed do
891
			Swait()
892
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
893
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
894
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
895
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
896
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
897
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
898
		end
899
		FIST:Disconnect()
900
		for i=0, 0.2, 0.15 / Animation_Speed do
901
			Swait()
902
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
903
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
904
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
905
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
906
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
907
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
908
		end
909
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
910
		local FIST = PUNCH(LeftArm)
911
		for i=0, 0.2, 0.15 / Animation_Speed do
912
			Swait()
913
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
914
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
915
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
916
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
917
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
918
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
919
		end
920
		FIST:Disconnect()
921
		COMBO = 1
922
		for i=0, 0.2, 0.15 / Animation_Speed do
923
			Swait()
924
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
925
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
926
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
927
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
928
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
929
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
930
		end
931
		local FIST = PUNCH(RightArm)
932
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
933
		for i=0, 0.2, 0.15 / Animation_Speed do
934
			Swait()
935
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
936
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
937
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
938
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
939
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
940
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
941
		end
942
		FIST:Disconnect()
943
		for i=0, 0.2, 0.15 / Animation_Speed do
944
			Swait()
945
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
946
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
947
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
948
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
949
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
950
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
951
		end
952
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
953
		local FIST = PUNCH(LeftArm)
954
		for i=0, 0.2, 0.15 / Animation_Speed do
955
			Swait()
956
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
957
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
958
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
959
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
960
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
961
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
962
		end
963
		FIST:Disconnect()
964
		COMBO = 1
965
		for i=0, 0.2, 0.15 / Animation_Speed do
966
			Swait()
967
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
968
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
969
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
970
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
971
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
972
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
973
		end
974
		local FIST = PUNCH(RightArm)
975
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
976
		for i=0, 0.2, 0.15 / Animation_Speed do
977
			Swait()
978
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
979
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
980
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
981
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
982
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
983
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
984
		end
985
		FIST:Disconnect()
986
		for i=0, 0.2, 0.15 / Animation_Speed do
987
			Swait()
988
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
989
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
990
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
991
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
992
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
993
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
994
		end
995
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
996
		local FIST = PUNCH(LeftArm)
997
		for i=0, 0.2, 0.15 / Animation_Speed do
998
			Swait()
999
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1000
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1001
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1002
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1003
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1004
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1005
		end
1006
		FIST:Disconnect()
1007
		COMBO = 1
1008
		for i=0, 0.2, 0.15 / Animation_Speed do
1009
			Swait()
1010
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1011
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1012
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1013
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1014
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1015
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1016
		end
1017
		local FIST = PUNCH(RightArm)
1018
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1019
		for i=0, 0.2, 0.15 / Animation_Speed do
1020
			Swait()
1021
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1022
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1023
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1024
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1025
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1026
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1027
		end
1028
		FIST:Disconnect()
1029
        for _, c in pairs(Character:GetChildren()) do
1030
	if c:FindFirstChild("face") then
1031
	c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1032
        end
1033
        end
1034
	ATTACK = false
1035
	Rooted = false
1036
end
1037
1038
function ORAORA()
1039
	ATTACK = true
1040
	Rooted = false
1041
        ORA:Play()
1042
	sick.Volume = 0
1043
	for _, c in pairs(Character:GetChildren()) do
1044
	if c:FindFirstChild("face") then
1045
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1046
	end
1047
        end
1048
        repeat
1049
	if COMBO == 1 then
1050
		COMBO = 2
1051
		for i=0, 0.03, 0.15 / Animation_Speed do
1052
			Swait()
1053
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1054
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1055
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1056
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1057
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1058
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1059
		end
1060
		local FIST = PUNCH(LeftArm)
1061
		for i=0, 0.03, 0.15 / Animation_Speed do
1062
			Swait()
1063
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1064
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1065
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1066
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1067
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1068
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1069
		end
1070
		FIST:Disconnect()
1071
	else
1072
		COMBO = 1
1073
		for i=0, 0.03, 0.15 / Animation_Speed do
1074
			Swait()
1075
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1076
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1077
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1078
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1079
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1080
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1081
		end
1082
		local FIST = PUNCH(RightArm)
1083
		for i=0, 0.03, 0.15 / Animation_Speed do
1084
			Swait()
1085
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1086
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1087
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1088
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1089
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1090
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1091
		end
1092
		FIST:Disconnect()
1093
	end
1094
        until ORA.Playing == false
1095
	for _, c in pairs(Character:GetChildren()) do
1096
	if c:FindFirstChild("face") then
1097
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1098
	end
1099
        end
1100
	sick.Volume = 2.5
1101
	ATTACK = false
1102
	Rooted = false
1103
end
1104
1105
function YesPlease()
1106
	ATTACK = true
1107
	Rooted = true
1108
	CreateSound(1535471840,Head,6,1.1,false)
1109
	for i=0, 4.01, 0.1 / Animation_Speed do
1110
		Swait()
1111
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1112
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1113
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1114
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1115
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1116
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1117
	end
1118
	ATTACK = false
1119
	Rooted = false
1120
end
1121
1122
--//=================================\\
1123
--||	  ASSIGN THINGS TO KEYS
1124
--\\=================================//
1125
1126
Mouse.Button1Down:connect(function(NEWKEY)
1127
	if ATTACK == false then
1128
		Yeet()
1129
	end
1130
end)
1131
Mouse.KeyDown:connect(function(NEWKEY)
1132
	if NEWKEY == "t" and ATTACK == false then
1133
		YesPlease()
1134
	elseif NEWKEY == "q" and ATTACK == false then
1135
		ORAORA()
1136
	elseif NEWKEY == "e" and ATTACK == false then
1137
		DORAH()
1138
	elseif NEWKEY == "r" and ATTACK == false then
1139
		kICKS()
1140
	end
1141
end)
1142
1143
--//=================================\\
1144
--\\=================================//
1145
1146
function unanchor()
1147
	if UNANCHOR == true then
1148
		g = Character:GetChildren()
1149
		for i = 1, #g do
1150
			if g[i].ClassName == "Part" then
1151
				g[i].Anchored = false
1152
			end
1153
		end
1154
	end
1155
end
1156
1157
--//=================================\\
1158
--||	WRAP THE WHOLE SCRIPT UP
1159
--\\=================================//
1160
1161
Humanoid.Changed:connect(function(Jump)
1162
	if Jump == "Jump" and (Disable_Jump == true) then
1163
		Humanoid.Jump = false
1164
	end
1165
end)
1166
1167
local FF = IT("ForceField",Character)
1168
FF.Visible = false
1169
1170
while true do
1171
	Swait()
1172
	script.Parent = WEAPONGUI
1173
	ANIMATE.Parent = nil
1174
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1175
	    v:Stop();
1176
	end
1177
	SINE = SINE + CHANGE
1178
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1179
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1180
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1181
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1182
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1183
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1184
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1185
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1186
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1187
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1188
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1189
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1190
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1191
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1192
	end
1193
	if HITFLOOR == nil then
1194
		ANIM = "Midair"
1195
		if ATTACK == false then
1196
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1197
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1199
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1200
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1201
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1202
		end
1203
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1204
		ANIM = "Idle"
1205
		if ATTACK == false then
1206
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1207
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1209
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1210
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1211
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1212
		end
1213
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1214
		ANIM = "Walk"
1215
		if ATTACK == false then
1216
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1217
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
1218
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1219
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1220
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1221
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1222
		end
1223
	end
1224
	unanchor()
1225
	Humanoid.MaxHealth = 5e7
1226
	Humanoid.Health = 5e7
1227
	Humanoid.Name = "BigJoJoFanBoie"
1228
	if Rooted == false then
1229
		Disable_Jump = false
1230
		Humanoid.WalkSpeed = Speed
1231
	elseif Rooted == true then
1232
		Disable_Jump = true
1233
		Humanoid.WalkSpeed = 0
1234
	end
1235
	for _, c in pairs(Character:GetChildren()) do
1236
		if c.ClassName == "Part" then
1237
			c.Material = "SmoothPlastic"
1238
			if c:FindFirstChildOfClass("ParticleEmitter") then
1239
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1240
			end
1241
			if c == Torso or c.Name == "Muscle" then
1242
				c.BrickColor = BRICKC"Bright blue"
1243
			elseif c == RightLeg or c == LeftLeg then
1244
				c.BrickColor = BRICKC"Br. yellowish green"
1245
			else
1246
				c.BrickColor = BRICKC"Bright yellow"
1247
			end
1248
			if c == Head and ATTACK == false then
1249
				if c:FindFirstChild("face") then
1250
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1251
				end
1252
			end
1253
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1254
			c:remove()
1255
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1256
			c:remove()
1257
		end
1258
	end
1259
        if ATTACK == false then
1260
	sick.SoundId = "rbxassetid://292480358"
1261
	sick.Looped = true
1262
	sick.Pitch = (MRANDOM(95,105)/100)+0.1
1263
	sick.Volume = 2.5
1264
	sick:Resume()
1265
        end
1266
	sick.Parent = Torso
1267
	ORA.SoundId = "rbxassetid://791374350"
1268
	ORA.Looped = false
1269
	ORA.Pitch = (MRANDOM(90,110)/100)+0.13
1270
	ORA.Volume = 10
1271
	ORA.Parent = Torso
1272
	muda.SoundId = "rbxassetid://904811971"
1273
	muda.Looped = false
1274
	muda.Pitch = (MRANDOM(80,140)/100)+0.13
1275
	muda.Volume = 10
1276
	muda.Parent = Torso
1277
	Humanoid.JumpPower = 150
1278
	TEXT.Text = KILLCOUNT
1279
	if 0 < #Effects then
1280
		for e = 1, #Effects do
1281
			if Effects[e] ~= nil then
1282
				local Thing = Effects[e]
1283
				if Thing ~= nil then
1284
					local Part = Thing[1]
1285
					local Mode = Thing[2]
1286
					local Delay = Thing[3]
1287
					local IncX = Thing[4]
1288
					local IncY = Thing[5]
1289
					local IncZ = Thing[6]
1290
					if 1 >= Thing[1].Transparency then
1291
						if Thing[2] == "Block1" then
1292
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1293
							local Mesh = Thing[1].Mesh
1294
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1295
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1296
						elseif Thing[2] == "Block2" then
1297
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1298
							local Mesh = Thing[7]
1299
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1300
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1301
						elseif Thing[2] == "Block3" then
1302
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1303
							local Mesh = Thing[7]
1304
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1305
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1306
						elseif Thing[2] == "Cylinder" then
1307
							local Mesh = Thing[1].Mesh
1308
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1309
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1310
						elseif Thing[2] == "Blood" then
1311
							local Mesh = Thing[7]
1312
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1313
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1314
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1315
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
1316
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1317
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1318
						elseif Thing[2] == "Disappear" then
1319
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1320
						elseif Thing[2] == "Shatter" then
1321
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1322
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1323
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1324
							Thing[6] = Thing[6] + Thing[5]
1325
						end
1326
					else
1327
						Part.Parent = nil
1328
						table.remove(Effects, e)
1329
					end
1330
				end
1331
			end
1332
		end
1333
	end
1334
end
1335
1336
--//=================================\\
1337
--\\=================================//
1338
1339
1340
1341
1342
1343
--//====================================================\\--
1344
--||			  		 END OF SCRIPT
1345
--\\====================================================//--