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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | --//====================================================\\-- | |
153 | --|| CREATED BY SHACKLUSTER | |
154 | --\\====================================================//-- | |
155 | ||
156 | ||
157 | ||
158 | wait(0.2) | |
159 | ||
160 | local Player = game.Players.localPlayer | |
161 | local Character = Player.Character | |
162 | local Humanoid = Character.Humanoid | |
163 | local Mouse = Player:GetMouse() | |
164 | local LeftArm = Character["Left Arm"] | |
165 | local RightArm = Character["Right Arm"] | |
166 | local LeftLeg = Character["Left Leg"] | |
167 | local RightLeg = Character["Right Leg"] | |
168 | local Head = Character.Head | |
169 | local Torso = Character.Torso | |
170 | local Camera = game.Workspace.CurrentCamera | |
171 | local RootPart = Character.HumanoidRootPart | |
172 | local RootJoint = RootPart.RootJoint | |
173 | local attack = false | |
174 | local Anim = 'Idle' | |
175 | local Lighty = game:GetService"Lighting" | |
176 | local attacktype = 1 | |
177 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
178 | local velocity = RootPart.Velocity.y | |
179 | local sine = 0 | |
180 | local change = 1 | |
181 | local Create = LoadLibrary("RbxUtility").Create | |
182 | ||
183 | ||
184 | local chara = Character | |
185 | local m = Create("Model"){ | |
186 | Parent = Character, | |
187 | Name = "WeaponModel", | |
188 | } | |
189 | function chat(...) | |
190 | local txxt = {...} | |
191 | local ch = coroutine.wrap(function() | |
192 | if chara:FindFirstChild("Chatt")~= nil then | |
193 | Character:FindFirstChild("Chatt"):destroy() | |
194 | end | |
195 | local txt = Instance.new("BillboardGui", chara) | |
196 | txt.Adornee = chara.Head | |
197 | txt.Name = "Chatt" | |
198 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
199 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
200 | local text = Instance.new("TextLabel", txt) | |
201 | text.Size = UDim2.new(10, 0, 7, 0) | |
202 | text.TextSize = 24 | |
203 | text.Font = Enum.Font.Fantasy | |
204 | text.TextScaled = false | |
205 | text.BackgroundTransparency = 1 | |
206 | text.TextColor3 = Color3.new(0,0,0) | |
207 | text.TextStrokeTransparency = 0 | |
208 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
209 | text.Text = "" | |
210 | txxt = table.concat(txxt,"\t") | |
211 | for i = 1, #txxt do | |
212 | text.Text = txxt:sub(1,i) | |
213 | ||
214 | end | |
215 | wait(2) | |
216 | for trans = 0,1,.1 do | |
217 | text.TextTransparency = trans | |
218 | text.TextStrokeTransparency = trans | |
219 | wait() | |
220 | end | |
221 | wait() | |
222 | txt:destroy() | |
223 | end) | |
224 | ||
225 | ch(...) | |
226 | end | |
227 | Player.Chatted:connect(chat) | |
228 | warn("Q to teleport") | |
229 | warn("E to create a sinkhole") | |
230 | warn("R to create a massive sinkhole") | |
231 | warn("T to laugh") | |
232 | Player = game:GetService("Players").LocalPlayer | |
233 | PlayerGui = Player.PlayerGui | |
234 | Cam = workspace.CurrentCamera | |
235 | Backpack = Player.Backpack | |
236 | Character = Player.Character | |
237 | Humanoid = Character.Humanoid | |
238 | Mouse = Player:GetMouse() | |
239 | RootPart = Character["HumanoidRootPart"] | |
240 | Torso = Character["Torso"] | |
241 | Head = Character["Head"] | |
242 | RightArm = Character["Right Arm"] | |
243 | LeftArm = Character["Left Arm"] | |
244 | RightLeg = Character["Right Leg"] | |
245 | LeftLeg = Character["Left Leg"] | |
246 | RootJoint = RootPart["RootJoint"] | |
247 | Neck = Torso["Neck"] | |
248 | RightShoulder = Torso["Right Shoulder"] | |
249 | LeftShoulder = Torso["Left Shoulder"] | |
250 | RightHip = Torso["Right Hip"] | |
251 | LeftHip = Torso["Left Hip"] | |
252 | local sick = Instance.new("Sound",Character) | |
253 | sick.SoundId = "rbxassetid://573736432" | |
254 | sick.Looped = true | |
255 | sick.Pitch = 1 | |
256 | sick.Volume = 1 | |
257 | Humanoid.DisplayDistanceType = "None" | |
258 | ||
259 | IT = Instance.new | |
260 | CF = CFrame.new | |
261 | VT = Vector3.new | |
262 | RAD = math.rad | |
263 | C3 = Color3.new | |
264 | UD2 = UDim2.new | |
265 | BRICKC = BrickColor.new | |
266 | ANGLES = CFrame.Angles | |
267 | EULER = CFrame.fromEulerAnglesXYZ | |
268 | COS = math.cos | |
269 | ACOS = math.acos | |
270 | SIN = math.sin | |
271 | ASIN = math.asin | |
272 | ABS = math.abs | |
273 | MRANDOM = math.random | |
274 | FLOOR = math.floor | |
275 | ||
276 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
277 | local NEWMESH = IT(MESH) | |
278 | if MESH == "SpecialMesh" then | |
279 | NEWMESH.MeshType = MESHTYPE | |
280 | if MESHID ~= "nil" and MESHID ~= "" then | |
281 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
282 | end | |
283 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
284 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
285 | end | |
286 | end | |
287 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
288 | NEWMESH.Scale = SCALE | |
289 | NEWMESH.Parent = PARENT | |
290 | return NEWMESH | |
291 | end | |
292 | ||
293 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
294 | local NEWPART = IT("Part") | |
295 | NEWPART.formFactor = FORMFACTOR | |
296 | NEWPART.Reflectance = REFLECTANCE | |
297 | NEWPART.Transparency = TRANSPARENCY | |
298 | NEWPART.CanCollide = false | |
299 | NEWPART.Locked = true | |
300 | NEWPART.Anchored = true | |
301 | if ANCHOR == false then | |
302 | NEWPART.Anchored = false | |
303 | end | |
304 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
305 | NEWPART.Name = NAME | |
306 | NEWPART.Size = SIZE | |
307 | NEWPART.Position = Torso.Position | |
308 | NEWPART.Material = MATERIAL | |
309 | NEWPART:BreakJoints() | |
310 | NEWPART.Parent = PARENT | |
311 | return NEWPART | |
312 | end | |
313 | ||
314 | --//=================================\\ | |
315 | --|| CUSTOMIZATION | |
316 | --\\=================================// | |
317 | ||
318 | Player_Size = 1.5 --Size of the player. | |
319 | Animation_Speed = 3 | |
320 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
321 | ||
322 | local Speed = 20 | |
323 | local Effects2 = {} | |
324 | ||
325 | --//=================================\\ | |
326 | --|| END OF CUSTOMIZATION | |
327 | --\\=================================// | |
328 | ||
329 | local function weldBetween(a, b) | |
330 | local weldd = Instance.new("ManualWeld") | |
331 | weldd.Part0 = a | |
332 | weldd.Part1 = b | |
333 | weldd.C0 = CFrame.new() | |
334 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
335 | weldd.Parent = a | |
336 | return weldd | |
337 | end | |
338 | ||
339 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
340 | local acs = Instance.new("Part") | |
341 | acs.CanCollide = false | |
342 | acs.Anchored = false | |
343 | acs.Size = Vector3.new(0,0,0) | |
344 | acs.CFrame = attachmentpart.CFrame | |
345 | acs.Parent = Character | |
346 | acs.BrickColor = color | |
347 | local meshs = Instance.new("SpecialMesh") | |
348 | meshs.MeshId = mesh | |
349 | meshs.TextureId = texture | |
350 | meshs.Parent = acs | |
351 | meshs.Scale = scale | |
352 | meshs.Offset = offset | |
353 | weldBetween(attachmentpart,acs) | |
354 | end | |
355 | ||
356 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
357 | if TYPE == "Gem" then | |
358 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
359 | acs.Anchored = false | |
360 | acs.CanCollide = false | |
361 | acs.CFrame = PART.CFrame | |
362 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
363 | weldBetween(PART,acs) | |
364 | elseif TYPE == "Skull" then | |
365 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
366 | acs.Anchored = false | |
367 | acs.CanCollide = false | |
368 | acs.CFrame = PART.CFrame | |
369 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
370 | weldBetween(PART,acs) | |
371 | elseif TYPE == "Eye" then | |
372 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
373 | acs.Anchored = false | |
374 | acs.CanCollide = false | |
375 | acs.CFrame = PART.CFrame | |
376 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
377 | weldBetween(PART,acs) | |
378 | end | |
379 | end | |
380 | ||
381 | --//=================================\\ | |
382 | --|| USEFUL VALUES | |
383 | --\\=================================// | |
384 | ||
385 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
386 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
387 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
388 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
389 | local CHANGEDEFENSE = 0 | |
390 | local CHANGEDAMAGE = 0 | |
391 | local CHANGEMOVEMENT = 0 | |
392 | local ANIM = "Idle" | |
393 | local ATTACK = false | |
394 | local EQUIPPED = false | |
395 | local HOLD = false | |
396 | local COMBO = 1 | |
397 | local Rooted = false | |
398 | local SINE = 0 | |
399 | local HITFLOOR = nil | |
400 | local HITPOS = nil | |
401 | local KEYHOLD = false | |
402 | local CHANGE = 2 / Animation_Speed | |
403 | local WALKINGANIM = false | |
404 | local WALK = 0 | |
405 | local VALUE1 = false | |
406 | local VALUE2 = false | |
407 | local ROBLOXIDLEANIMATION = IT("Animation") | |
408 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
409 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
410 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
411 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
412 | WEAPONGUI.Name = "Weapon GUI" | |
413 | local Weapon = IT("Model") | |
414 | Weapon.Name = "Adds" | |
415 | local Effects = IT("Folder", Weapon) | |
416 | Effects.Name = "Effects" | |
417 | local ANIMATOR = Humanoid.Animator | |
418 | local ANIMATE = Character.Animate | |
419 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
420 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
421 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
422 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
423 | local UNANCHOR = true | |
424 | ||
425 | local SKILLTEXTCOLOR = C3(255,255,255) | |
426 | ||
427 | --//=================================\\ | |
428 | --\\=================================// | |
429 | ||
430 | ||
431 | --//=================================\\ | |
432 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
433 | --\\=================================// | |
434 | ||
435 | ArtificialHB = Instance.new("BindableEvent", script) | |
436 | ArtificialHB.Name = "ArtificialHB" | |
437 | ||
438 | script:WaitForChild("ArtificialHB") | |
439 | ||
440 | frame = Frame_Speed | |
441 | tf = 0 | |
442 | allowframeloss = false | |
443 | tossremainder = false | |
444 | lastframe = tick() | |
445 | script.ArtificialHB:Fire() | |
446 | ||
447 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
448 | tf = tf + s | |
449 | if tf >= frame then | |
450 | if allowframeloss then | |
451 | script.ArtificialHB:Fire() | |
452 | lastframe = tick() | |
453 | else | |
454 | for i = 1, math.floor(tf / frame) do | |
455 | script.ArtificialHB:Fire() | |
456 | end | |
457 | lastframe = tick() | |
458 | end | |
459 | if tossremainder then | |
460 | tf = 0 | |
461 | else | |
462 | tf = tf - frame * math.floor(tf / frame) | |
463 | end | |
464 | end | |
465 | end) | |
466 | ||
467 | --//=================================\\ | |
468 | --\\=================================// | |
469 | ||
470 | ||
471 | ||
472 | ||
473 | ||
474 | --//=================================\\ | |
475 | --|| SOME FUNCTIONS | |
476 | --\\=================================// | |
477 | ||
478 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
479 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
480 | end | |
481 | ||
482 | function PositiveAngle(NUMBER) | |
483 | if NUMBER >= 0 then | |
484 | NUMBER = 0 | |
485 | end | |
486 | return NUMBER | |
487 | end | |
488 | ||
489 | function NegativeAngle(NUMBER) | |
490 | if NUMBER <= 0 then | |
491 | NUMBER = 0 | |
492 | end | |
493 | return NUMBER | |
494 | end | |
495 | ||
496 | function Swait(NUMBER) | |
497 | if NUMBER == 0 or NUMBER == nil then | |
498 | ArtificialHB.Event:wait() | |
499 | else | |
500 | for i = 1, NUMBER do | |
501 | ArtificialHB.Event:wait() | |
502 | end | |
503 | end | |
504 | end | |
505 | ||
506 | function QuaternionFromCFrame(cf) | |
507 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
508 | local trace = m00 + m11 + m22 | |
509 | if trace > 0 then | |
510 | local s = math.sqrt(1 + trace) | |
511 | local recip = 0.5 / s | |
512 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
513 | else | |
514 | local i = 0 | |
515 | if m11 > m00 then | |
516 | i = 1 | |
517 | end | |
518 | if m22 > (i == 0 and m00 or m11) then | |
519 | i = 2 | |
520 | end | |
521 | if i == 0 then | |
522 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
523 | local recip = 0.5 / s | |
524 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
525 | elseif i == 1 then | |
526 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
527 | local recip = 0.5 / s | |
528 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
529 | elseif i == 2 then | |
530 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
531 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
532 | end | |
533 | end | |
534 | end | |
535 | ||
536 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
537 | local xs, ys, zs = x + x, y + y, z + z | |
538 | local wx, wy, wz = w * xs, w * ys, w * zs | |
539 | local xx = x * xs | |
540 | local xy = x * ys | |
541 | local xz = x * zs | |
542 | local yy = y * ys | |
543 | local yz = y * zs | |
544 | local zz = z * zs | |
545 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
546 | end | |
547 | ||
548 | function QuaternionSlerp(a, b, t) | |
549 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
550 | local startInterp, finishInterp; | |
551 | if cosTheta >= 0.0001 then | |
552 | if (1 - cosTheta) > 0.0001 then | |
553 | local theta = ACOS(cosTheta) | |
554 | local invSinTheta = 1 / SIN(theta) | |
555 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
556 | finishInterp = SIN(t * theta) * invSinTheta | |
557 | else | |
558 | startInterp = 1 - t | |
559 | finishInterp = t | |
560 | end | |
561 | else | |
562 | if (1 + cosTheta) > 0.0001 then | |
563 | local theta = ACOS(-cosTheta) | |
564 | local invSinTheta = 1 / SIN(theta) | |
565 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
566 | finishInterp = SIN(t * theta) * invSinTheta | |
567 | else | |
568 | startInterp = t - 1 | |
569 | finishInterp = t | |
570 | end | |
571 | end | |
572 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
573 | end | |
574 | ||
575 | function Clerp(a, b, t) | |
576 | local qa = {QuaternionFromCFrame(a)} | |
577 | local qb = {QuaternionFromCFrame(b)} | |
578 | local ax, ay, az = a.x, a.y, a.z | |
579 | local bx, by, bz = b.x, b.y, b.z | |
580 | local _t = 1 - t | |
581 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
582 | end | |
583 | ||
584 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
585 | local frame = IT("Frame") | |
586 | frame.BackgroundTransparency = TRANSPARENCY | |
587 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
588 | frame.Position = POSITION | |
589 | frame.Size = SIZE | |
590 | frame.BackgroundColor3 = COLOR | |
591 | frame.BorderColor3 = BORDERCOLOR | |
592 | frame.Name = NAME | |
593 | frame.Parent = PARENT | |
594 | return frame | |
595 | end | |
596 | ||
597 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
598 | local label = IT("TextLabel") | |
599 | label.BackgroundTransparency = 1 | |
600 | label.Size = UD2(1, 0, 1, 0) | |
601 | label.Position = UD2(0, 0, 0, 0) | |
602 | label.TextColor3 = TEXTCOLOR | |
603 | label.TextStrokeColor3 = C3(1,1,1) | |
604 | label.TextStrokeTransparency = 0 | |
605 | label.TextTransparency = TRANSPARENCY | |
606 | label.FontSize = TEXTFONTSIZE | |
607 | label.Font = TEXTFONT | |
608 | label.BorderSizePixel = BORDERSIZEPIXEL | |
609 | label.TextScaled = false | |
610 | label.Text = TEXT | |
611 | label.Name = NAME | |
612 | label.Parent = PARENT | |
613 | return label | |
614 | end | |
615 | ||
616 | function NoOutlines(PART) | |
617 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
618 | end | |
619 | ||
620 | ||
621 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
622 | local NEWWELD = IT(TYPE) | |
623 | NEWWELD.Part0 = PART0 | |
624 | NEWWELD.Part1 = PART1 | |
625 | NEWWELD.C0 = C0 | |
626 | NEWWELD.C1 = C1 | |
627 | NEWWELD.Parent = PARENT | |
628 | return NEWWELD | |
629 | end | |
630 | ||
631 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
632 | local NEWSOUND = nil | |
633 | coroutine.resume(coroutine.create(function() | |
634 | NEWSOUND = IT("Sound", PARENT) | |
635 | NEWSOUND.Volume = VOLUME | |
636 | NEWSOUND.Pitch = PITCH | |
637 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
638 | Swait() | |
639 | NEWSOUND:play() | |
640 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
641 | end)) | |
642 | return NEWSOUND | |
643 | end | |
644 | ||
645 | function CFrameFromTopBack(at, top, back) | |
646 | local right = top:Cross(back) | |
647 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
648 | end | |
649 | ||
650 | function MakeForm(PART,TYPE) | |
651 | local MSH = nil | |
652 | if TYPE == "Cyl" then | |
653 | MSH = IT("CylinderMesh",PART) | |
654 | elseif TYPE == "Ball" then | |
655 | MSH = IT("SpecialMesh",PART) | |
656 | MSH.MeshType = "Sphere" | |
657 | elseif TYPE == "Wedge" then | |
658 | MSH = IT("SpecialMesh",PART) | |
659 | MSH.MeshType = "Wedge" | |
660 | end | |
661 | return MSH | |
662 | end | |
663 | ||
664 | Debris = game:GetService("Debris") | |
665 | ||
666 | --//=================================\\ | |
667 | --|| WEAPON CREATION | |
668 | --\\=================================// | |
669 | ||
670 | local Hole = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Hole", VT(15,0,15)) | |
671 | local MESH = MakeForm(Hole,"Cyl") | |
672 | ||
673 | for _, c in pairs(Weapon:GetChildren()) do | |
674 | if c.ClassName == "Part" then | |
675 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
676 | end | |
677 | end | |
678 | ||
679 | Weapon.Parent = Character | |
680 | ||
681 | Humanoid.Died:connect(function() | |
682 | ATTACK = true | |
683 | end) | |
684 | ||
685 | ||
686 | ||
687 | --//=================================\\ | |
688 | --|| DAMAGING | |
689 | --\\=================================// | |
690 | ||
691 | function Sink(position,radius) | |
692 | for i,v in ipairs(workspace:GetChildren()) do | |
693 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then | |
694 | local body = v:GetChildren() | |
695 | for part = 1, #body do | |
696 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
697 | if(body[part].Position - position).Magnitude < radius then | |
698 | if v.ClassName == "Model" then | |
699 | if v:FindFirstChild("Humanoid") then | |
700 | local defence = Instance.new("BoolValue",v) | |
701 | defence.Name = ("Hit2By"..Player.Name) | |
702 | if v.Humanoid.Health ~= 0 then | |
703 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
704 | if TORS ~= nil then | |
705 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
706 | coroutine.resume(coroutine.create(function() | |
707 | if HITFLOOR2 ~= nil then | |
708 | TORS.Anchored = true | |
709 | local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "White", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4)) | |
710 | Hole2.Color = C3(0,0,0) | |
711 | local MESH = MakeForm(Hole2,"Cyl") | |
712 | MESH.Scale = VT(0,1,0) | |
713 | Hole2.CFrame = CF(HITPOS2) | |
714 | for i = 1, 10 do | |
715 | Swait() | |
716 | MESH.Scale = MESH.Scale + VT(0.1,0,0.1) | |
717 | end | |
718 | repeat | |
719 | Swait() | |
720 | TORS.CFrame = TORS.CFrame * CF(0,-0.1,0) | |
721 | until TORS.Position.Y<position.Y-4 | |
722 | v:remove() | |
723 | for i = 1, 10 do | |
724 | Swait() | |
725 | MESH.Scale = MESH.Scale - VT(0.1,0,0.1) | |
726 | end | |
727 | Hole2:remove() | |
728 | end | |
729 | end)) | |
730 | end | |
731 | end | |
732 | end | |
733 | end | |
734 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
735 | end | |
736 | end | |
737 | end | |
738 | end | |
739 | end | |
740 | end | |
741 | ||
742 | --//=================================\\ | |
743 | --|| ATTACK FUNCTIONS AND STUFF | |
744 | --\\=================================// | |
745 | ||
746 | function Trail(Part) | |
747 | local TRAIL = Part:Clone() | |
748 | TRAIL.CanCollide = false | |
749 | TRAIL.Anchored = true | |
750 | TRAIL.Parent = Effects | |
751 | TRAIL.Name = "Trail" | |
752 | local TRANS = Part.Transparency | |
753 | coroutine.resume(coroutine.create(function() | |
754 | for i = 1, 20 do | |
755 | Swait() | |
756 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
757 | end | |
758 | TRAIL:remove() | |
759 | end)) | |
760 | end | |
761 | ||
762 | function AttackTemplate() | |
763 | ATTACK = true | |
764 | Rooted = false | |
765 | for i=0, 1, 0.1 / Animation_Speed do | |
766 | Swait() | |
767 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
773 | end | |
774 | ATTACK = false | |
775 | Rooted = false | |
776 | end | |
777 | ||
778 | function Intro() | |
779 | coroutine.resume(coroutine.create(function() | |
780 | ATTACK = true | |
781 | Rooted = true | |
782 | UNANCHOR = false | |
783 | RootPart.Anchored = true | |
784 | for i=0, 2, 0.1 / Animation_Speed do | |
785 | Swait() | |
786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
792 | end | |
793 | for i=0, 4, 0.1 / Animation_Speed do | |
794 | Swait() | |
795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
797 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
798 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
799 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
800 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
801 | end | |
802 | VALUE1 = true | |
803 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.2,0.3,0.1),false) | |
804 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.16,0.25,-0.5) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
805 | MakeForm(part,"Ball") | |
806 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.2,0.3,0.1),false) | |
807 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(-0.16,0.25,-0.5) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
808 | MakeForm(part,"Ball") | |
809 | Swait(15) | |
810 | Humanoid.HipHeight = 2 | |
811 | sick:Play() | |
812 | CreateSound("649634100", Head, 10, 0.6) | |
813 | for i=0, 2, 0.1 / Animation_Speed do | |
814 | Swait() | |
815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
821 | end | |
822 | UNANCHOR = true | |
823 | ATTACK = false | |
824 | Rooted = false | |
825 | end)) | |
826 | end | |
827 | ||
828 | function Warp() | |
829 | ATTACK = true | |
830 | Rooted = true | |
831 | UNANCHOR = false | |
832 | RootPart.Anchored = true | |
833 | for i=0, 1, 0.1 / Animation_Speed do | |
834 | Swait() | |
835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)), 1 / Animation_Speed) | |
836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
841 | end | |
842 | for i=0, 1, 0.1 / Animation_Speed do | |
843 | Swait() | |
844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -15) * ANGLES(RAD(180), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
850 | end | |
851 | for i = 1, 50 do | |
852 | Swait() | |
853 | Trail(Hole) | |
854 | MESH.Scale = MESH.Scale - VT(0.02,0,0.02) | |
855 | end | |
856 | local ORIGINPOS = RootPart.Position | |
857 | RootPart.CFrame = CF(VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z),ORIGINPOS) | |
858 | CreateSound("466493476", Hole, 10, 1) | |
859 | for i = 1, 50 do | |
860 | Swait() | |
861 | MESH.Scale = MESH.Scale + VT(0.02,0,0.02) | |
862 | end | |
863 | for i=0, 2, 0.1 / Animation_Speed do | |
864 | Swait() | |
865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed) | |
871 | end | |
872 | UNANCHOR = true | |
873 | ATTACK = false | |
874 | Rooted = false | |
875 | end | |
876 | ||
877 | function Sinkhole() | |
878 | coroutine.resume(coroutine.create(function() | |
879 | local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "White", "Hole", VT(15,0,15)) | |
880 | Hole2.Color = C3(0,0,0) | |
881 | local MESH = MakeForm(Hole2,"Cyl") | |
882 | MESH.Scale = VT(0,1,0) | |
883 | Hole2.CFrame = CF(Mouse.Hit.p) | |
884 | CreateSound("466493476", Hole2, 10, 1) | |
885 | for i = 1, 50 do | |
886 | Swait() | |
887 | MESH.Scale = MESH.Scale + VT(0.02,0,0.02) | |
888 | end | |
889 | for i = 1, 200 do | |
890 | Swait() | |
891 | Sink(Hole2.Position,Hole2.Size.X/2.2) | |
892 | end | |
893 | Swait(100) | |
894 | for i = 1, 50 do | |
895 | Swait() | |
896 | Trail(Hole2) | |
897 | MESH.Scale = MESH.Scale - VT(0.02,0,0.02) | |
898 | end | |
899 | Hole2:remove() | |
900 | end)) | |
901 | end | |
902 | ||
903 | function AbyssGate() | |
904 | VALUE2 = true | |
905 | coroutine.resume(coroutine.create(function() | |
906 | CreateSound("466493476", Hole, 10, 0.1) | |
907 | for i = 1, 500 do | |
908 | Swait() | |
909 | Hole.Size = Hole.Size + VT(1,0,1) | |
910 | end | |
911 | Swait(100) | |
912 | for i = 1, 500 do | |
913 | Swait() | |
914 | Trail(Hole) | |
915 | Hole.Size = Hole.Size - VT(1,0,1) | |
916 | end | |
917 | VALUE2 = false | |
918 | end)) | |
919 | end | |
920 | ||
921 | --//=================================\\ | |
922 | --|| ASSIGN THINGS TO KEYS | |
923 | --\\=================================// | |
924 | ||
925 | function MouseDown(Mouse) | |
926 | if ATTACK == false then | |
927 | end | |
928 | end | |
929 | ||
930 | function MouseUp(Mouse) | |
931 | HOLD = false | |
932 | end | |
933 | ||
934 | function KeyDown(Key) | |
935 | KEYHOLD = true | |
936 | if Key == "q" and ATTACK == false and HITFLOOR ~= nil and VALUE2 == false then | |
937 | Warp() | |
938 | end | |
939 | ||
940 | if Key == "e" and ATTACK == false then | |
941 | Sinkhole() | |
942 | end | |
943 | ||
944 | if Key == "r" and ATTACK == false and VALUE2 == false then | |
945 | AbyssGate() | |
946 | end | |
947 | ||
948 | if Key == "t" and ATTACK == false then | |
949 | CreateSound("649634100", Head, 10, 0.6) | |
950 | end | |
951 | end | |
952 | ||
953 | function KeyUp(Key) | |
954 | KEYHOLD = false | |
955 | end | |
956 | ||
957 | Mouse.Button1Down:connect(function(NEWKEY) | |
958 | MouseDown(NEWKEY) | |
959 | end) | |
960 | Mouse.Button1Up:connect(function(NEWKEY) | |
961 | MouseUp(NEWKEY) | |
962 | end) | |
963 | Mouse.KeyDown:connect(function(NEWKEY) | |
964 | KeyDown(NEWKEY) | |
965 | end) | |
966 | Mouse.KeyUp:connect(function(NEWKEY) | |
967 | KeyUp(NEWKEY) | |
968 | end) | |
969 | ||
970 | --//=================================\\ | |
971 | --\\=================================// | |
972 | ||
973 | ||
974 | function unanchor() | |
975 | if UNANCHOR == true then | |
976 | g = Character:GetChildren() | |
977 | for i = 1, #g do | |
978 | if g[i].ClassName == "Part" then | |
979 | g[i].Anchored = false | |
980 | end | |
981 | end | |
982 | end | |
983 | end | |
984 | ||
985 | ||
986 | --//=================================\\ | |
987 | --|| WRAP THE WHOLE SCRIPT UP | |
988 | --\\=================================// | |
989 | ||
990 | Humanoid.Changed:connect(function(Jump) | |
991 | if Jump == "Jump" and (Disable_Jump == true) then | |
992 | Humanoid.Jump = false | |
993 | end | |
994 | end) | |
995 | ||
996 | Speed = 10 | |
997 | ||
998 | while true do | |
999 | Swait() | |
1000 | ANIMATE.Parent = nil | |
1001 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1002 | IDLEANIMATION:Play() | |
1003 | SINE = SINE + CHANGE | |
1004 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1005 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1006 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1007 | HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25 * Player_Size, Character) | |
1008 | if ATTACK == false then | |
1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1013 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
1015 | end | |
1016 | if HITFLOOR ~= nil then | |
1017 | Hole.CFrame = CF(HITPOS) | |
1018 | end | |
1019 | Sink(Hole.Position,Hole.Size.X/2.2*MESH.Scale.X) | |
1020 | Hole.Color = C3(0,0,0) | |
1021 | unanchor() | |
1022 | Humanoid.MaxHealth = "inf" | |
1023 | Humanoid.Health = "inf" | |
1024 | if Rooted == false then | |
1025 | Disable_Jump = false | |
1026 | Humanoid.WalkSpeed = Speed | |
1027 | elseif Rooted == true then | |
1028 | Disable_Jump = true | |
1029 | Humanoid.WalkSpeed = 0 | |
1030 | end | |
1031 | if VALUE1 == true then | |
1032 | Humanoid.HipHeight = 2 | |
1033 | q = Character:GetChildren() | |
1034 | for u = 1, #q do | |
1035 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1036 | q[u]:remove() | |
1037 | elseif q[u].ClassName == "Shirt" then | |
1038 | q[u]:Destroy() | |
1039 | elseif q[u].ClassName == "Pants" then | |
1040 | q[u]:Destroy() | |
1041 | elseif q[u].ClassName == "CharacterMesh" then | |
1042 | q[u]:remove() | |
1043 | elseif q[u].ClassName == "ShirtGraphic" then | |
1044 | q[u]:remove() | |
1045 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1046 | q[u].Color = Color3.new(0,0,0) | |
1047 | q[u].Material = "Neon" | |
1048 | end | |
1049 | end | |
1050 | if Head:FindFirstChild("Mesh") then | |
1051 | local mesh = Head.Mesh | |
1052 | if mesh.ClassName == "SpecialMesh" then | |
1053 | mesh:remove() | |
1054 | local m = IT("BlockMesh",Head) | |
1055 | m.Scale = VT(0.5,1,1) | |
1056 | end | |
1057 | end | |
1058 | if Head:FindFirstChild("face") then | |
1059 | Head.face:remove() | |
1060 | end | |
1061 | end | |
1062 | if VALUE1 == false and ATTACK == false then | |
1063 | Intro() | |
1064 | end | |
1065 | end | |
1066 | ||
1067 | --//=================================\\ | |
1068 | --\\=================================// | |
1069 | ||
1070 | ||
1071 | ||
1072 | ||
1073 | ||
1074 | --//====================================================\\-- | |
1075 | --|| END OF SCRIPT | |
1076 | --\\====================================================//-- |