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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(1 / 60) | |
8 | ||
9 | wait(1) | |
10 | jump = false | |
11 | local Effects2 = {} | |
12 | basicmusic = "rbxassetid://1072410152" | |
13 | - | abyssmusic = "rbxassetid://798464853" |
13 | + | abyssmusic = "rbxassetid://700037500" |
14 | Player = game:GetService("Players").LocalPlayer | |
15 | PlayerGui = Player.PlayerGui | |
16 | Cam = workspace.CurrentCamera | |
17 | Backpack = Player.Backpack | |
18 | Character = Player.Character | |
19 | Humanoid = Character.Humanoid | |
20 | Mouse = Player:GetMouse() | |
21 | RootPart = Character["HumanoidRootPart"] | |
22 | Torso = Character["Torso"] | |
23 | Head = Character["Head"] | |
24 | RightArm = Character["Right Arm"] | |
25 | LeftArm = Character["Left Arm"] | |
26 | RightLeg = Character["Right Leg"] | |
27 | LeftLeg = Character["Left Leg"] | |
28 | RootJoint = RootPart["RootJoint"] | |
29 | Neck = Torso["Neck"] | |
30 | RightShoulder = Torso["Right Shoulder"] | |
31 | LeftShoulder = Torso["Left Shoulder"] | |
32 | RightHip = Torso["Right Hip"] | |
33 | LeftHip = Torso["Left Hip"] | |
34 | local sick = Instance.new("Sound",Character) | |
35 | sick.SoundId = basicmusic | |
36 | sick.Looped = true | |
37 | sick.Pitch = 1 | |
38 | sick.Volume = 1 | |
39 | sick:Play() | |
40 | Humanoid.MaxHealth = 5000 | |
41 | Humanoid.Health = 5000 | |
42 | local wingholder = Instance.new("Model") | |
43 | wingholder.Parent = Character | |
44 | ABYSSFORM = false | |
45 | Face = Head.face | |
46 | FaceID = Face.Texture | |
47 | AFaceID = "http://www.roblox.com/asset/?id=1015774318" | |
48 | char = Character | |
49 | root = RootPart | |
50 | HeadColor = Head.BrickColor | |
51 | TorsoColor = Torso.BrickColor | |
52 | RLColor = RightLeg.BrickColor | |
53 | RAColor = RightArm.BrickColor | |
54 | LLColor = LeftLeg.BrickColor | |
55 | LAColor = LeftArm.BrickColor | |
56 | if Character:FindFirstChildOfClass("Shirt") then | |
57 | shirtclone = Character.Shirt:Clone() | |
58 | end | |
59 | if Character:FindFirstChildOfClass("Pants") then | |
60 | pantsclone = Character.Shirt:Clone() | |
61 | end | |
62 | Character:FindFirstChild("Body Colors"):remove() | |
63 | Taunts = {907332997,907332856,907330011,907332525,907333406} | |
64 | local attacksound1 = Instance.new("Sound",Head) | |
65 | attacksound1.SoundId = "rbxassetid://159972643" | |
66 | attacksound1.Pitch = 1 | |
67 | attacksound1.Volume = 3 | |
68 | local attacksound2 = Instance.new("Sound",Head) | |
69 | attacksound2.SoundId = "rbxassetid://159972627" | |
70 | attacksound2.Pitch = 1 | |
71 | attacksound2.Volume = 3 | |
72 | local attacksound3 = Instance.new("Sound",Head) | |
73 | attacksound3.SoundId = "rbxassetid://159882477" | |
74 | attacksound3.Pitch = 1 | |
75 | attacksound3.Volume = 3 | |
76 | local attacksound4 = Instance.new("Sound",Head) | |
77 | attacksound4.SoundId = "rbxassetid://159882584" | |
78 | attacksound4.Pitch = 1 | |
79 | attacksound4.Volume = 3 | |
80 | local shriek = Instance.new("Sound",Head) | |
81 | shriek.SoundId = "rbxassetid://199978176" | |
82 | shriek.Pitch = 1.5 | |
83 | shriek.Volume = 3 | |
84 | local laugh = Instance.new("Sound",Character) | |
85 | laugh.SoundId = "rbxassetid://861942173" | |
86 | laugh.Pitch = 1 | |
87 | laugh.Volume = 10 | |
88 | local fade = Instance.new("Sound",Character) | |
89 | fade.SoundId = "rbxassetid://3264923" | |
90 | fade.Pitch = 1 | |
91 | fade.Volume = 3 | |
92 | Abysstimer = 700 | |
93 | wait(0.01) | |
94 | Humanoid.MaxHealth = 5000 | |
95 | Humanoid.Health = 5000 | |
96 | ||
97 | ||
98 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
99 | local fp=Instance.new("Part") | |
100 | fp.formFactor=formfactor | |
101 | fp.Parent=parent | |
102 | fp.Reflectance=reflectance | |
103 | fp.Transparency=transparency | |
104 | fp.CanCollide=false | |
105 | fp.Locked=true | |
106 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
107 | fp.Name=name | |
108 | fp.Size=size | |
109 | fp.Position=Character.Torso.Position | |
110 | fp.Material=material | |
111 | fp:BreakJoints() | |
112 | return fp | |
113 | end | |
114 | ||
115 | function particles(art,enabled) | |
116 | local EyeSizes={ | |
117 | NumberSequenceKeypoint.new(0,.8,0), | |
118 | NumberSequenceKeypoint.new(1,0,0) | |
119 | } | |
120 | local EyeTrans={ | |
121 | NumberSequenceKeypoint.new(0,0,0), | |
122 | NumberSequenceKeypoint.new(1,1,0) | |
123 | } | |
124 | local PE=Instance.new("ParticleEmitter",art) | |
125 | PE.LightEmission=.4 | |
126 | PE.Size=NumberSequence.new(EyeSizes) | |
127 | PE.Transparency=NumberSequence.new(EyeTrans) | |
128 | PE.Lifetime=NumberRange.new(0.5,0.5,0.5) | |
129 | PE.Rate=360 | |
130 | PE.Speed = NumberRange.new(0,0,0) | |
131 | PE.Texture="rbxassetid://24419398" | |
132 | PE.ZOffset = 0 | |
133 | PE.Name = "PE" | |
134 | PE.Enabled = enabled | |
135 | end | |
136 | ||
137 | particles(RightArm,false) | |
138 | particles(LeftArm,false) | |
139 | particles(RightLeg,false) | |
140 | particles(LeftLeg,false) | |
141 | particles(Torso,false) | |
142 | particles(Head,false) | |
143 | ||
144 | ||
145 | IT = Instance.new | |
146 | CF = CFrame.new | |
147 | VT = Vector3.new | |
148 | RAD = math.rad | |
149 | C3 = Color3.new | |
150 | UD2 = UDim2.new | |
151 | BRICKC = BrickColor.new | |
152 | ANGLES = CFrame.Angles | |
153 | EULER = CFrame.fromEulerAnglesXYZ | |
154 | COS = math.cos | |
155 | ACOS = math.acos | |
156 | SIN = math.sin | |
157 | ASIN = math.asin | |
158 | ABS = math.abs | |
159 | MRANDOM = math.random | |
160 | FLOOR = math.floor | |
161 | ||
162 | ||
163 | ||
164 | ||
165 | --//=================================\\ | |
166 | --|| CUSTOMIZATION | |
167 | --\\=================================// | |
168 | ||
169 | Class_Name = "ABYSS" | |
170 | Weapon_Name = "Abyssal sword" | |
171 | ||
172 | Custom_Colors = { | |
173 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
174 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
175 | ||
176 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
177 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
178 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
179 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
180 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
181 | ||
182 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
183 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
184 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
185 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
186 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
187 | } | |
188 | ||
189 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
190 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
191 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
192 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
193 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
194 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
195 | ||
196 | Player_Size = 1 --Size of the player. | |
197 | Animation_Speed = 2 | |
198 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
199 | ||
200 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
201 | Enable_Stats = false --Enables or disables stats. | |
202 | Put_Stats_In_Character = false --Places stats in Character. | |
203 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
204 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
205 | Enable_Stagger = false --Enables or disables staggering. | |
206 | Enable_Stun = false --Enables or disables the stun mechanic. | |
207 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
208 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
209 | ||
210 | Start_Equipped = false --Starts the player equipped with their weapon. | |
211 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
212 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
213 | Disable_Animator = true --Disables the Animator in the humanoid. | |
214 | Disable_Animate = true --Disables the Animate script in the character. | |
215 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
216 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
217 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
218 | Disable_Jump = false --Disables jumping. | |
219 | Use_HopperBin = true --Uses a hopperbin to do things. | |
220 | ||
221 | Cooldown_1 = 0 --Cooldowns for abilites. | |
222 | Cooldown_2 = 0 | |
223 | Cooldown_3 = 0 | |
224 | Cooldown_4 = 0 | |
225 | HOLDCHARGE = false | |
226 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
227 | Skill_2_Mana_Cost = 0 | |
228 | Skill_3_Mana_Cost = 0 | |
229 | Skill_4_Mana_Cost = 0 | |
230 | Max_Mana = 0 --Maximum amount of mana you can have. | |
231 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
232 | Mana_Name = "Mana" --Name for the mana bar. | |
233 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
234 | Max_Stun = 1 --Maximum amount of stun you can have. | |
235 | Recover_Mana = 0 --How much mana you gain. | |
236 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
237 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
238 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
239 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
240 | Lose_Stun = 0 --How much stun you lose. | |
241 | Stun_Wait = 0 --Delay between losing stun. | |
242 | Mana_Wait = 0 --Delay between gaining mana. | |
243 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
244 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
245 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
246 | Show_Stats = false --Hides or shows stats. | |
247 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
248 | ||
249 | --//=================================\\ | |
250 | --|| END OF CUSTOMIZATION | |
251 | --\\=================================// | |
252 | ||
253 | ||
254 | ||
255 | ||
256 | ||
257 | --//=================================\\ | |
258 | --|| USEFUL VALUES | |
259 | --\\=================================// | |
260 | ||
261 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
262 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
263 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
264 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
265 | local CO1 = 0 | |
266 | local CO2 = 0 | |
267 | local CO3 = 0 | |
268 | local CO4 = 0 | |
269 | local CHANGEDEFENSE = 0 | |
270 | local CHANGEDAMAGE = 0 | |
271 | local CHANGEMOVEMENT = 0 | |
272 | local ANIM = "Idle" | |
273 | local ATTACK = false | |
274 | local EQUIPPED = false | |
275 | local HOLD = false | |
276 | local COMBO = 1 | |
277 | local LASTPOINT = nil | |
278 | local BLCF = nil | |
279 | local SCFR = nil | |
280 | local STAGGERHITANIM = false | |
281 | local STAGGERANIM = false | |
282 | local STUNANIM = false | |
283 | local CRITCHANCENUMBER = 0 | |
284 | local IDLENUMBER = 0 | |
285 | local DONUMBER = 0 | |
286 | local HANDIDLE = false | |
287 | local SINE = 0 | |
288 | local CHANGE = 2 / Animation_Speed | |
289 | local WALKINGANIM = false | |
290 | local WALK = 0 | |
291 | local DISABLEJUMPING = false | |
292 | local HASBEENBLOCKED = false | |
293 | local STUNDELAYNUMBER = 0 | |
294 | local MANADELAYNUMBER = 0 | |
295 | local SECONDARYMANADELAYNUMBER = 0 | |
296 | local ROBLOXIDLEANIMATION = IT("Animation") | |
297 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
298 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
299 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
300 | local WEAPONGUI = IT("ScreenGui", nil) | |
301 | WEAPONGUI.Name = "Weapon GUI" | |
302 | local WEAPONTOOL = IT("HopperBin", nil) | |
303 | WEAPONTOOL.Name = Weapon_Name | |
304 | local Weapon = IT("Model") | |
305 | Weapon.Name = Weapon_Name | |
306 | local Effects = IT("Folder", Weapon) | |
307 | Effects.Name = "Effects" | |
308 | local ANIMATOR = Humanoid.Animator | |
309 | local ANIMATE = Character.Animate | |
310 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
311 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
312 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
313 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
314 | ||
315 | --//=================================\\ | |
316 | --\\=================================// | |
317 | ||
318 | ||
319 | ||
320 | ||
321 | ||
322 | --//=================================\\ | |
323 | --|| STATS | |
324 | --\\=================================// | |
325 | ||
326 | if Character:FindFirstChild("Stats") ~= nil then | |
327 | Character:FindFirstChild("Stats").Parent = nil | |
328 | end | |
329 | ||
330 | local Stats = IT("Folder", nil) | |
331 | Stats.Name = "Stats" | |
332 | local ChangeStat = IT("Folder", Stats) | |
333 | ChangeStat.Name = "ChangeStat" | |
334 | local Defense = IT("NumberValue", Stats) | |
335 | Defense.Name = "Defense" | |
336 | Defense.Value = 1 | |
337 | local Movement = IT("NumberValue", Stats) | |
338 | Movement.Name = "Movement" | |
339 | Movement.Value = 1 | |
340 | local Damage = IT("NumberValue", Stats) | |
341 | Damage.Name = "Damage" | |
342 | Damage.Value = 1 | |
343 | local Mana = IT("NumberValue", Stats) | |
344 | Mana.Name = "Mana" | |
345 | Mana.Value = 0 | |
346 | local SecondaryMana = IT("NumberValue", Stats) | |
347 | SecondaryMana.Name = "SecondaryMana" | |
348 | SecondaryMana.Value = 0 | |
349 | local CanCrit = IT("BoolValue", Stats) | |
350 | CanCrit.Name = "CanCrit" | |
351 | CanCrit.Value = false | |
352 | local CritChance = IT("NumberValue", Stats) | |
353 | CritChance.Name = "CritChance" | |
354 | CritChance.Value = 20 | |
355 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
356 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
357 | CanPenetrateArmor.Value = false | |
358 | local AntiTeamKill = IT("BoolValue", Stats) | |
359 | AntiTeamKill.Name = "AntiTeamKill" | |
360 | AntiTeamKill.Value = false | |
361 | local Rooted = IT("BoolValue", Stats) | |
362 | Rooted.Name = "Rooted" | |
363 | Rooted.Value = false | |
364 | local Block = IT("BoolValue", Stats) | |
365 | Block.Name = "Block" | |
366 | Block.Value = false | |
367 | local RecentEnemy = IT("ObjectValue", Stats) | |
368 | RecentEnemy.Name = "RecentEnemy" | |
369 | RecentEnemy.Value = nil | |
370 | local StaggerHit = IT("BoolValue", Stats) | |
371 | StaggerHit.Name = "StaggerHit" | |
372 | StaggerHit.Value = false | |
373 | local Stagger = IT("BoolValue", Stats) | |
374 | Stagger.Name = "Stagger" | |
375 | Stagger.Value = false | |
376 | local Stun = IT("BoolValue", Stats) | |
377 | Stun.Name = "Stun" | |
378 | Stun.Value = false | |
379 | local StunValue = IT("NumberValue", Stats) | |
380 | StunValue.Name = "StunValue" | |
381 | StunValue.Value = 0 | |
382 | ||
383 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
384 | Stats.Parent = Character | |
385 | end | |
386 | ||
387 | --//=================================\\ | |
388 | --\\=================================// | |
389 | ||
390 | ||
391 | ||
392 | ||
393 | ||
394 | --//=================================\\ | |
395 | --|| DEBUFFS / BUFFS | |
396 | --\\=================================// | |
397 | ||
398 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
399 | DEFENSECHANGE1.Name = "ChangeDefense" | |
400 | DEFENSECHANGE1.Value = 0 | |
401 | ||
402 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
403 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
404 | MOVEMENTCHANGE1.Value = 0 | |
405 | ||
406 | --//=================================\\ | |
407 | --\\=================================// | |
408 | ||
409 | ||
410 | ||
411 | ||
412 | ||
413 | --//=================================\\ | |
414 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
415 | --\\=================================// | |
416 | ||
417 | ArtificialHB = Instance.new("BindableEvent", script) | |
418 | ArtificialHB.Name = "ArtificialHB" | |
419 | ||
420 | script:WaitForChild("ArtificialHB") | |
421 | ||
422 | frame = Frame_Speed | |
423 | tf = 0 | |
424 | allowframeloss = false | |
425 | tossremainder = false | |
426 | lastframe = tick() | |
427 | script.ArtificialHB:Fire() | |
428 | ||
429 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
430 | tf = tf + s | |
431 | if tf >= frame then | |
432 | if allowframeloss then | |
433 | script.ArtificialHB:Fire() | |
434 | lastframe = tick() | |
435 | else | |
436 | for i = 1, math.floor(tf / frame) do | |
437 | script.ArtificialHB:Fire() | |
438 | end | |
439 | lastframe = tick() | |
440 | end | |
441 | if tossremainder then | |
442 | tf = 0 | |
443 | else | |
444 | tf = tf - frame * math.floor(tf / frame) | |
445 | end | |
446 | end | |
447 | end) | |
448 | ||
449 | --//=================================\\ | |
450 | --\\=================================// | |
451 | ||
452 | ||
453 | ||
454 | ||
455 | ||
456 | --//=================================\\ | |
457 | --|| SOME FUNCTIONS | |
458 | --\\=================================// | |
459 | ||
460 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
461 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
462 | end | |
463 | ||
464 | function PositiveAngle(NUMBER) | |
465 | if NUMBER >= 0 then | |
466 | NUMBER = 0 | |
467 | end | |
468 | return NUMBER | |
469 | end | |
470 | ||
471 | function NegativeAngle(NUMBER) | |
472 | if NUMBER <= 0 then | |
473 | NUMBER = 0 | |
474 | end | |
475 | return NUMBER | |
476 | end | |
477 | ||
478 | function Swait(NUMBER) | |
479 | if NUMBER == 0 or NUMBER == nil then | |
480 | ArtificialHB.Event:wait() | |
481 | else | |
482 | for i = 1, NUMBER do | |
483 | ArtificialHB.Event:wait() | |
484 | end | |
485 | end | |
486 | end | |
487 | ||
488 | function QuaternionFromCFrame(cf) | |
489 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
490 | local trace = m00 + m11 + m22 | |
491 | if trace > 0 then | |
492 | local s = math.sqrt(1 + trace) | |
493 | local recip = 0.5 / s | |
494 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
495 | else | |
496 | local i = 0 | |
497 | if m11 > m00 then | |
498 | i = 1 | |
499 | end | |
500 | if m22 > (i == 0 and m00 or m11) then | |
501 | i = 2 | |
502 | end | |
503 | if i == 0 then | |
504 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
505 | local recip = 0.5 / s | |
506 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
507 | elseif i == 1 then | |
508 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
509 | local recip = 0.5 / s | |
510 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
511 | elseif i == 2 then | |
512 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
513 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
514 | end | |
515 | end | |
516 | end | |
517 | ||
518 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
519 | local xs, ys, zs = x + x, y + y, z + z | |
520 | local wx, wy, wz = w * xs, w * ys, w * zs | |
521 | local xx = x * xs | |
522 | local xy = x * ys | |
523 | local xz = x * zs | |
524 | local yy = y * ys | |
525 | local yz = y * zs | |
526 | local zz = z * zs | |
527 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
528 | end | |
529 | ||
530 | function QuaternionSlerp(a, b, t) | |
531 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
532 | local startInterp, finishInterp; | |
533 | if cosTheta >= 0.0001 then | |
534 | if (1 - cosTheta) > 0.0001 then | |
535 | local theta = ACOS(cosTheta) | |
536 | local invSinTheta = 1 / SIN(theta) | |
537 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
538 | finishInterp = SIN(t * theta) * invSinTheta | |
539 | else | |
540 | startInterp = 1 - t | |
541 | finishInterp = t | |
542 | end | |
543 | else | |
544 | if (1 + cosTheta) > 0.0001 then | |
545 | local theta = ACOS(-cosTheta) | |
546 | local invSinTheta = 1 / SIN(theta) | |
547 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
548 | finishInterp = SIN(t * theta) * invSinTheta | |
549 | else | |
550 | startInterp = t - 1 | |
551 | finishInterp = t | |
552 | end | |
553 | end | |
554 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
555 | end | |
556 | ||
557 | function Clerp(a, b, t) | |
558 | local qa = {QuaternionFromCFrame(a)} | |
559 | local qb = {QuaternionFromCFrame(b)} | |
560 | local ax, ay, az = a.x, a.y, a.z | |
561 | local bx, by, bz = b.x, b.y, b.z | |
562 | local _t = 1 - t | |
563 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
564 | end | |
565 | ||
566 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
567 | local frame = IT("Frame") | |
568 | frame.BackgroundTransparency = TRANSPARENCY | |
569 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
570 | frame.Position = POSITION | |
571 | frame.Size = SIZE | |
572 | frame.BackgroundColor3 = COLOR | |
573 | frame.BorderColor3 = BORDERCOLOR | |
574 | frame.Name = NAME | |
575 | frame.Parent = PARENT | |
576 | return frame | |
577 | end | |
578 | ||
579 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
580 | local label = IT("TextLabel") | |
581 | label.BackgroundTransparency = 1 | |
582 | label.Size = UD2(1, 0, 1, 0) | |
583 | label.Position = UD2(0, 0, 0, 0) | |
584 | label.TextColor3 = C3(255, 255, 255) | |
585 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
586 | label.TextTransparency = TRANSPARENCY | |
587 | label.FontSize = TEXTFONTSIZE | |
588 | label.Font = TEXTFONT | |
589 | label.BorderSizePixel = BORDERSIZEPIXEL | |
590 | label.TextScaled = true | |
591 | label.Text = TEXT | |
592 | label.Name = NAME | |
593 | label.Parent = PARENT | |
594 | return label | |
595 | end | |
596 | ||
597 | function NoOutlines(PART) | |
598 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
599 | end | |
600 | ||
601 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
602 | local NEWPART = IT("Part") | |
603 | NEWPART.formFactor = FORMFACTOR | |
604 | NEWPART.Reflectance = REFLECTANCE | |
605 | NEWPART.Transparency = TRANSPARENCY | |
606 | NEWPART.CanCollide = false | |
607 | NEWPART.Locked = true | |
608 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
609 | NEWPART.Name = NAME | |
610 | NEWPART.Size = SIZE | |
611 | NEWPART.Position = Torso.Position | |
612 | NoOutlines(NEWPART) | |
613 | NEWPART.Material = MATERIAL | |
614 | NEWPART:BreakJoints() | |
615 | NEWPART.Parent = PARENT | |
616 | return NEWPART | |
617 | end | |
618 | ||
619 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
620 | local NEWMESH = IT(MESH) | |
621 | if MESH == "SpecialMesh" then | |
622 | NEWMESH.MeshType = MESHTYPE | |
623 | if MESHID ~= "nil" and MESHID ~= "" then | |
624 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
625 | end | |
626 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
627 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
628 | end | |
629 | end | |
630 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
631 | NEWMESH.Scale = SCALE | |
632 | NEWMESH.Parent = PARENT | |
633 | return NEWMESH | |
634 | end | |
635 | ||
636 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
637 | local NEWWELD = IT(TYPE) | |
638 | NEWWELD.Part0 = PART0 | |
639 | NEWWELD.Part1 = PART1 | |
640 | NEWWELD.C0 = C0 | |
641 | NEWWELD.C1 = C1 | |
642 | NEWWELD.Parent = PARENT | |
643 | return NEWWELD | |
644 | end | |
645 | ||
646 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
647 | coroutine.resume(coroutine.create(function() | |
648 | local NEWSOUND = IT("Sound", PARENT) | |
649 | NEWSOUND.Volume = VOLUME | |
650 | NEWSOUND.Pitch = PITCH | |
651 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
652 | Swait() | |
653 | NEWSOUND:play() | |
654 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
655 | end)) | |
656 | end | |
657 | ||
658 | function CFrameFromTopBack(at, top, back) | |
659 | local right = top:Cross(back) | |
660 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
661 | end | |
662 | ||
663 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
664 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
665 | local CURRENTPOSITION = POSITION1 | |
666 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
667 | coroutine.resume(coroutine.create(function() | |
668 | for i = 1, MULTIPLIERTIME do | |
669 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
670 | LIGHTNINGPART.Anchored = true | |
671 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
672 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
673 | if MULTIPLIERTIME == i then | |
674 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
675 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
676 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
677 | else | |
678 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
679 | end | |
680 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
681 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
682 | coroutine.resume(coroutine.create(function() | |
683 | while LIGHTNINGPART.Transparency ~= 1 do | |
684 | --local StartTransparency = tra | |
685 | for i=0, 1, LASTINGTIME do | |
686 | Swait() | |
687 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
688 | end | |
689 | end | |
690 | end)) | |
691 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
692 | end | |
693 | end)) | |
694 | end | |
695 | ||
696 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
697 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
698 | EFFECTPART.Anchored = true | |
699 | EFFECTPART.CFrame = CFRAME | |
700 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
701 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
702 | coroutine.resume(coroutine.create(function(PART, MESH) | |
703 | for i = 0, 1, delay do | |
704 | Swait() | |
705 | PART.CFrame = PART.CFrame * ROTATION | |
706 | PART.Transparency = i | |
707 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
708 | end | |
709 | PART.Parent = nil | |
710 | end), EFFECTPART, EFFECTMESH) | |
711 | end | |
712 | ||
713 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
714 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
715 | EFFECTPART.Anchored = true | |
716 | EFFECTPART.CFrame = CFRAME | |
717 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
718 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
719 | coroutine.resume(coroutine.create(function(PART, MESH) | |
720 | for i = 0, 1, delay do | |
721 | Swait() | |
722 | PART.CFrame = PART.CFrame * ROTATION | |
723 | PART.Transparency = i | |
724 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
725 | end | |
726 | PART.Parent = nil | |
727 | end), EFFECTPART, EFFECTMESH) | |
728 | end | |
729 | ||
730 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
731 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
732 | EFFECTPART.Anchored = true | |
733 | EFFECTPART.CFrame = CFRAME | |
734 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
735 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
736 | coroutine.resume(coroutine.create(function(PART, MESH) | |
737 | for i = 0, 1, delay do | |
738 | Swait() | |
739 | PART.CFrame = PART.CFrame * ROTATION | |
740 | PART.Transparency = i | |
741 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
742 | end | |
743 | PART.Parent = nil | |
744 | end), EFFECTPART, EFFECTMESH) | |
745 | end | |
746 | ||
747 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
748 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
749 | EFFECTPART.Anchored = true | |
750 | EFFECTPART.CFrame = CFRAME | |
751 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
752 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
753 | coroutine.resume(coroutine.create(function(PART, MESH) | |
754 | for i = 0, 1, delay do | |
755 | Swait() | |
756 | PART.CFrame = PART.CFrame * ROTATION | |
757 | PART.Transparency = i | |
758 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
759 | end | |
760 | PART.Parent = nil | |
761 | end), EFFECTPART, EFFECTMESH) | |
762 | end | |
763 | ||
764 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
765 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
766 | EFFECTPART.Anchored = true | |
767 | EFFECTPART.CFrame = CFRAME | |
768 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
769 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
770 | coroutine.resume(coroutine.create(function(PART, MESH) | |
771 | for i = 0, 1, delay do | |
772 | Swait() | |
773 | PART.CFrame = PART.CFrame * ROTATION | |
774 | PART.Transparency = i | |
775 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
776 | end | |
777 | PART.Parent = nil | |
778 | end), EFFECTPART, EFFECTMESH) | |
779 | end | |
780 | ||
781 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
782 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
783 | EFFECTPART.Anchored = true | |
784 | EFFECTPART.CFrame = CFRAME | |
785 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
786 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
787 | coroutine.resume(coroutine.create(function(PART, MESH) | |
788 | for i = 0, 1, delay do | |
789 | Swait() | |
790 | PART.CFrame = PART.CFrame * ROTATION | |
791 | PART.Transparency = i | |
792 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
793 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
794 | end | |
795 | PART.Parent = nil | |
796 | end), EFFECTPART, EFFECTMESH) | |
797 | end | |
798 | ||
799 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
800 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
801 | EFFECTPART.Anchored = true | |
802 | EFFECTPART.CFrame = CFRAME | |
803 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
804 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
805 | coroutine.resume(coroutine.create(function(PART, MESH) | |
806 | for i = 0, 1, delay do | |
807 | Swait() | |
808 | PART.CFrame = PART.CFrame * ROTATION | |
809 | PART.Transparency = i | |
810 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
811 | end | |
812 | PART.Parent = nil | |
813 | end), EFFECTPART, EFFECTMESH) | |
814 | end | |
815 | ||
816 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
817 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
818 | EFFECTPART.Anchored = true | |
819 | EFFECTPART.CFrame = CFRAME | |
820 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
821 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
822 | coroutine.resume(coroutine.create(function(PART, MESH) | |
823 | for i = 0, 1, delay do | |
824 | Swait() | |
825 | PART.CFrame = PART.CFrame * ROTATION | |
826 | PART.Transparency = i | |
827 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
828 | end | |
829 | PART.Parent = nil | |
830 | end), EFFECTPART, EFFECTMESH) | |
831 | end | |
832 | ||
833 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
834 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
835 | EFFECTPART.Anchored = true | |
836 | EFFECTPART.CFrame = CFRAME | |
837 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
838 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
839 | coroutine.resume(coroutine.create(function(PART, MESH) | |
840 | for i = 0, 1, delay do | |
841 | Swait() | |
842 | PART.CFrame = PART.CFrame * ROTATION | |
843 | PART.Transparency = i | |
844 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
845 | end | |
846 | PART.Parent = nil | |
847 | end), EFFECTPART, EFFECTMESH) | |
848 | end | |
849 | ||
850 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
851 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
852 | EFFECTPART.Anchored = true | |
853 | EFFECTPART.CFrame = CFRAME | |
854 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
855 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
856 | coroutine.resume(coroutine.create(function(PART, MESH) | |
857 | for i = 0, 1, delay do | |
858 | Swait() | |
859 | PART.CFrame = PART.CFrame * ROTATION | |
860 | PART.Transparency = i | |
861 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
862 | end | |
863 | PART.Parent = nil | |
864 | end), EFFECTPART, EFFECTMESH) | |
865 | end | |
866 | ||
867 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
868 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
869 | EFFECTPART.Anchored = true | |
870 | EFFECTPART.CFrame = CFRAME | |
871 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
872 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
873 | coroutine.resume(coroutine.create(function(PART, MESH) | |
874 | for i = 0, 1, delay do | |
875 | Swait() | |
876 | PART.CFrame = PART.CFrame * ROTATION | |
877 | PART.Transparency = i | |
878 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
879 | end | |
880 | PART.Parent = nil | |
881 | end), EFFECTPART, EFFECTMESH) | |
882 | end | |
883 | ||
884 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
885 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
886 | EFFECTPART.Anchored = true | |
887 | EFFECTPART.CFrame = CFRAME | |
888 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
889 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
890 | coroutine.resume(coroutine.create(function(PART, MESH) | |
891 | for i = 0, 1, delay do | |
892 | Swait() | |
893 | PART.CFrame = PART.CFrame * ROTATION | |
894 | PART.Transparency = i | |
895 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
896 | end | |
897 | PART.Parent = nil | |
898 | end), EFFECTPART, EFFECTMESH) | |
899 | end | |
900 | ||
901 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
902 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
903 | EFFECTPART.Anchored = true | |
904 | EFFECTPART.CFrame = CFRAME | |
905 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
906 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
907 | coroutine.resume(coroutine.create(function(PART, MESH) | |
908 | for i = 0, 1, delay do | |
909 | Swait() | |
910 | PART.CFrame = PART.CFrame * ROTATION | |
911 | PART.Transparency = i | |
912 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
913 | end | |
914 | PART.Parent = nil | |
915 | end), EFFECTPART, EFFECTMESH) | |
916 | end | |
917 | ||
918 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
919 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
920 | EFFECTPART.Anchored = true | |
921 | EFFECTPART.CFrame = CFRAME | |
922 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
923 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
924 | local XVALUE = MRANDOM() | |
925 | local YVALUE = MRANDOM() | |
926 | local ZVALUE = MRANDOM() | |
927 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
928 | for i = 0, 1, delay do | |
929 | Swait() | |
930 | PART.CFrame = PART.CFrame * ROTATION | |
931 | PART.Transparency = i | |
932 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
933 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
934 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
935 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
936 | end | |
937 | PART.Parent = nil | |
938 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
939 | end | |
940 | ||
941 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
942 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
943 | if MAGNITUDECFRAME > (1 / 100) then | |
944 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
945 | EFFECTPART.Anchored = true | |
946 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
947 | local THEMESHTYPE = "BlockMesh" | |
948 | if MESHTYPE == "Cylinder" then | |
949 | THEMESHTYPE = "CylinderMesh" | |
950 | end | |
951 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
952 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
953 | coroutine.resume(coroutine.create(function(PART, MESH) | |
954 | for i = 0, 1, delay do | |
955 | Swait() | |
956 | PART.CFrame = PART.CFrame * ROTATION | |
957 | PART.Transparency = i | |
958 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
959 | end | |
960 | PART.Parent = nil | |
961 | end), EFFECTPART, EFFECTMESH) | |
962 | end | |
963 | end | |
964 | ||
965 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
966 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
967 | EFFECTPART.Anchored = true | |
968 | EFFECTPART.CFrame = CFRAME | |
969 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
970 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
971 | local THELASTPOINT = CFRAME | |
972 | coroutine.resume(coroutine.create(function(PART) | |
973 | for i = 1, DURATION do | |
974 | Swait() | |
975 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
976 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
977 | THELASTPOINT = PART.CFrame | |
978 | end | |
979 | PART.Parent = nil | |
980 | end), EFFECTPART) | |
981 | end | |
982 | ||
983 | --local list={} | |
984 | function Triangle(Color, Material, a, b, c, delay) | |
985 | local edge1 = (c - a):Dot((b - a).unit) | |
986 | local edge2 = (a - b):Dot((c - b).unit) | |
987 | local edge3 = (b - c):Dot((a - c).unit) | |
988 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
989 | a, b, c=a, b, c | |
990 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
991 | a, b, c=b, c, a | |
992 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
993 | a, b, c=c, a, b | |
994 | else | |
995 | assert(false, "unreachable") | |
996 | end | |
997 | local len1 = (c - a):Dot((b - a).unit) | |
998 | local len2 = (b - a).magnitude - len1 | |
999 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1000 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1001 | if len1 > 1 / 100 then | |
1002 | local sz = VT(0.2, width, len1) | |
1003 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1004 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1005 | w1.Anchored = true | |
1006 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1009 | Swait() | |
1010 | w1.Transparency = i | |
1011 | end | |
1012 | w1.Parent = nil | |
1013 | end)) | |
1014 | game:GetService("Debris"):AddItem(w1, 10) | |
1015 | --table.insert(list, w1) | |
1016 | end | |
1017 | if len2 > 1 / 100 then | |
1018 | local sz = VT(0.2, width, len2) | |
1019 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1020 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1021 | w2.Anchored = true | |
1022 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1023 | coroutine.resume(coroutine.create(function() | |
1024 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1025 | Swait() | |
1026 | w2.Transparency = i | |
1027 | end | |
1028 | w2.Parent = nil | |
1029 | end)) | |
1030 | game:GetService("Debris"):AddItem(w2, 10) | |
1031 | --table.insert(list, w2) | |
1032 | end | |
1033 | --return unpack(list) | |
1034 | end | |
1035 | ||
1036 | --[[Usage: | |
1037 | local Pos = Part | |
1038 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1039 | local Color = "Institutional white" | |
1040 | local Material = "Neon" | |
1041 | local TheDelay = 0.01 | |
1042 | local Height = 4 | |
1043 | BLCF = Offset | |
1044 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1045 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1046 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1047 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1048 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1049 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1050 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1051 | SCFR = BLCF | |
1052 | elseif not SCFR then | |
1053 | SCFR = BLCF | |
1054 | end | |
1055 | -- | |
1056 | BLCF = nil | |
1057 | SCFR = nil | |
1058 | --]] | |
1059 | ||
1060 | --//=================================\\ | |
1061 | --\\=================================// | |
1062 | ||
1063 | ||
1064 | ||
1065 | ||
1066 | ||
1067 | --//=================================\\ | |
1068 | --|| RESIZE PLAYER | |
1069 | --\\=================================// | |
1070 | ||
1071 | if Player_Size ~= 1 then | |
1072 | RootPart.Size = RootPart.Size * Player_Size | |
1073 | Torso.Size = Torso.Size * Player_Size | |
1074 | Head.Size = Head.Size * Player_Size | |
1075 | RightArm.Size = RightArm.Size * Player_Size | |
1076 | LeftArm.Size = LeftArm.Size * Player_Size | |
1077 | RightLeg.Size = RightLeg.Size * Player_Size | |
1078 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1079 | RootJoint.Parent = RootPart | |
1080 | Neck.Parent = Torso | |
1081 | RightShoulder.Parent = Torso | |
1082 | LeftShoulder.Parent = Torso | |
1083 | RightHip.Parent = Torso | |
1084 | LeftHip.Parent = Torso | |
1085 | ||
1086 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1087 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1088 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1089 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1090 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1091 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1092 | if Disable_Moving_Arms == false then | |
1093 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1094 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1095 | else | |
1096 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1097 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1098 | end | |
1099 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1100 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1101 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1102 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1103 | end | |
1104 | ||
1105 | ||
1106 | --//=================================\\ | |
1107 | --\\=================================// | |
1108 | ||
1109 | ||
1110 | ||
1111 | ||
1112 | ||
1113 | --//=================================\\ | |
1114 | --|| WEAPON CREATION | |
1115 | --\\=================================// | |
1116 | ||
1117 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1118 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93117521", "1015990846", VT(0.7,0.8,0.7), VT(0, 3.1 * Player_Size, 0)) | |
1119 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1120 | ||
1121 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
1122 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1123 | ||
1124 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
1125 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1126 | ||
1127 | if Player_Size ~= 1 then | |
1128 | for _, v in pairs (Weapon:GetChildren()) do | |
1129 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1130 | local p1 = v.Part1 | |
1131 | v.Part1 = nil | |
1132 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1133 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1134 | v.Part1 = p1 | |
1135 | elseif v.ClassName == "Part" then | |
1136 | for _, b in pairs (v:GetChildren()) do | |
1137 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1138 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1139 | end | |
1140 | end | |
1141 | end | |
1142 | end | |
1143 | end | |
1144 | ||
1145 | for _, c in pairs(Weapon:GetChildren()) do | |
1146 | if c.ClassName == "Part" then | |
1147 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1148 | end | |
1149 | end | |
1150 | ||
1151 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
1152 | HandleWeld.Part0 = RightArm | |
1153 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1154 | end | |
1155 | ||
1156 | Weapon.Parent = Character | |
1157 | ||
1158 | Humanoid.Died:connect(function() | |
1159 | ATTACK = true | |
1160 | end) | |
1161 | ||
1162 | print(Class_Name.." loaded.") | |
1163 | ||
1164 | --//=================================\\ | |
1165 | --\\=================================// | |
1166 | ||
1167 | ||
1168 | ||
1169 | ||
1170 | ||
1171 | --//=================================\\ | |
1172 | --|| DAMAGE FUNCTIONS | |
1173 | --\\=================================// | |
1174 | ||
1175 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1176 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1177 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1178 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1179 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1180 | BODYPOSITION.P = 2000 | |
1181 | BODYPOSITION.D = 100 | |
1182 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1183 | if LABELTYPE == "Normal" then | |
1184 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1185 | elseif LABELTYPE == "Debuff" then | |
1186 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1187 | elseif LABELTYPE == "Interruption" then | |
1188 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1189 | end | |
1190 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1191 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1192 | BILLBOARDGUI.Adornee = STATPART | |
1193 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1194 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1195 | BILLBOARDGUI.AlwaysOnTop = false | |
1196 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1197 | TEXTLABEL.BackgroundTransparency = 1 | |
1198 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1199 | TEXTLABEL.Text = TEXT | |
1200 | TEXTLABEL.Font = "SourceSans" | |
1201 | TEXTLABEL.FontSize="Size42" | |
1202 | TEXTLABEL.TextColor3 = COLOR | |
1203 | TEXTLABEL.TextStrokeTransparency = 0 | |
1204 | TEXTLABEL.TextScaled = true | |
1205 | TEXTLABEL.TextWrapped = true | |
1206 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1207 | wait(0.2) | |
1208 | for i=1, 5 do | |
1209 | wait() | |
1210 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1211 | end | |
1212 | wait(1.2) | |
1213 | for i=1, 5 do | |
1214 | wait() | |
1215 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1216 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1217 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1218 | end | |
1219 | THEPART.Parent = nil | |
1220 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1221 | end | |
1222 | ||
1223 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1224 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1225 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1226 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1227 | return | |
1228 | end | |
1229 | end | |
1230 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1231 | local NewStatChange = IT("NumberValue") | |
1232 | NewStatChange.Value = AMOUNT | |
1233 | if STAT == "Defense" then | |
1234 | NewStatChange.Name = "ChangeDefense" | |
1235 | elseif STAT == "Damage" then | |
1236 | NewStatChange.Name = "ChangeDamage" | |
1237 | elseif STAT == "Movement" then | |
1238 | NewStatChange.Name = "ChangeMovement" | |
1239 | end | |
1240 | if SHOWTHESTAT == true then | |
1241 | if AMOUNT < 0 then | |
1242 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1243 | elseif AMOUNT > 0 then | |
1244 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1245 | end | |
1246 | end | |
1247 | if DURATION ~= nil and DURATION ~= 0 then | |
1248 | local StatDuration = IT("NumberValue") | |
1249 | StatDuration.Name = "Duration" | |
1250 | StatDuration.Value = DURATION | |
1251 | StatDuration.Parent = NewStatChange | |
1252 | end | |
1253 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1254 | end | |
1255 | end | |
1256 | end | |
1257 | ||
1258 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1259 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1260 | if HIT.Parent == nil then | |
1261 | return | |
1262 | end | |
1263 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1264 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1265 | if v:IsA("Humanoid") then | |
1266 | HITHUMANOID = v | |
1267 | HITHUMANOID.MaxHealth = 100 | |
1268 | if HITHUMANOID.Health > 100 then | |
1269 | HITHUMANOID.Health = 100 | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1274 | StaggerHit.Value = true | |
1275 | if Play_Hitbox_Hit_Sound == true then | |
1276 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1277 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1278 | end | |
1279 | end | |
1280 | return | |
1281 | end | |
1282 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1283 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1284 | end | |
1285 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1286 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1287 | end | |
1288 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1289 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1290 | if HIT.Parent.DebounceHit.Value == true then | |
1291 | return | |
1292 | end | |
1293 | end | |
1294 | if AntiTeamKill.Value == true then | |
1295 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1296 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1297 | return | |
1298 | end | |
1299 | end | |
1300 | end | |
1301 | if HITEVENWHENDEAD == false then | |
1302 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1303 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1304 | return | |
1305 | end | |
1306 | end | |
1307 | end | |
1308 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1309 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1310 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1311 | end | |
1312 | end | |
1313 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1314 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1315 | if STAGGER == true and Enable_Stagger == true then | |
1316 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1317 | end | |
1318 | end | |
1319 | end | |
1320 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1321 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1322 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1323 | HASBEENBLOCKED = true | |
1324 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1325 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1326 | if RANGED ~= true then | |
1327 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1328 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1329 | end | |
1330 | end | |
1331 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1332 | BlockDebounce.Name = "BlockDebounce" | |
1333 | BlockDebounce.Value = true | |
1334 | if RANGED ~= true then | |
1335 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1336 | else | |
1337 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1338 | end | |
1339 | end | |
1340 | if RANGED ~= true and Enable_Stagger == true then | |
1341 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1342 | Stagger.Value = true | |
1343 | end | |
1344 | return | |
1345 | end | |
1346 | end | |
1347 | end | |
1348 | if DECREASETHESTAT ~= nil then | |
1349 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1350 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1351 | end | |
1352 | end | |
1353 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1354 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1355 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1356 | if CanPenetrateArmor.Value == true then | |
1357 | DAMAGE = DAMAGE | |
1358 | else | |
1359 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1360 | end | |
1361 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1362 | DAMAGE = DAMAGE | |
1363 | end | |
1364 | end | |
1365 | if CanCrit.Value == true then | |
1366 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1367 | if CRITCHANCENUMBER == 1 then | |
1368 | DAMAGE = DAMAGE * 2 | |
1369 | end | |
1370 | end | |
1371 | DAMAGE = math.floor(DAMAGE) | |
1372 | if HASBEENBLOCKED == false then | |
1373 | end | |
1374 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1375 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
1376 | StaggerHit.Value = true | |
1377 | end | |
1378 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
1379 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
1380 | end | |
1381 | elseif DAMAGE == 100 then | |
1382 | HITHUMANOID.Health = 0 | |
1383 | HIT.Parent.Torso.Anchored = false | |
1384 | elseif DAMAGE == 101 then | |
1385 | HIT.Parent.Torso.Anchored = true | |
1386 | elseif DAMAGE > 3 then | |
1387 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1388 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
1389 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
1390 | end | |
1391 | end | |
1392 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
1393 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1394 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1395 | CreateSound("296102734", HIT, 1, 1) | |
1396 | else | |
1397 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1398 | end | |
1399 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false and DAMAGE < 100 then | |
1400 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1401 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1402 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1403 | CreateSound("296102734", HIT, 1, 1) | |
1404 | else | |
1405 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1406 | end | |
1407 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1408 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1409 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1410 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1411 | CreateSound("296102734", HIT, 1, 1) | |
1412 | else | |
1413 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255)) | |
1414 | end | |
1415 | end | |
1416 | if TYPE == "Normal" then | |
1417 | local vp = IT("BodyVelocity") | |
1418 | vp.P=500 | |
1419 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1420 | if KNOCKBACKTYPE == 1 then | |
1421 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1422 | elseif KNOCKBACKTYPE == 2 then | |
1423 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1424 | end | |
1425 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1426 | vp.Parent = HIT--.Parent.Torso | |
1427 | end | |
1428 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1429 | end | |
1430 | HASBEENBLOCKED = false | |
1431 | RecentEnemy.Value = HIT.Parent | |
1432 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1433 | DebounceHit.Name = "DebounceHit" | |
1434 | DebounceHit.Value = true | |
1435 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1436 | end | |
1437 | end | |
1438 | ||
1439 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1440 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1441 | for _, c in pairs(workspace:GetChildren()) do | |
1442 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1443 | local HEAD = nil | |
1444 | if HUMANOID ~= nil then | |
1445 | for _, d in pairs(c:GetChildren()) do | |
1446 | if d.ClassName == "Model" and RANGED ~= true then | |
1447 | HEAD = d:FindFirstChild("Hitbox") | |
1448 | if HEAD ~= nil then | |
1449 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1450 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1451 | if Play_Hitbox_Hit_Sound == true then | |
1452 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1453 | HitRefpart.Anchored = true | |
1454 | HitRefpart.CFrame = CF(HEAD.Position) | |
1455 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1456 | end | |
1457 | if Enable_Stagger_Hit == true then | |
1458 | StaggerHit.Value = true | |
1459 | end | |
1460 | end | |
1461 | end | |
1462 | elseif d:IsA"BasePart" then | |
1463 | HEAD = d | |
1464 | if HEAD ~= nil then | |
1465 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1466 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1467 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1468 | end | |
1469 | end | |
1470 | end | |
1471 | end | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | ||
1476 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1477 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1478 | if Player.Neutral == true then | |
1479 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1480 | end | |
1481 | for _, c in pairs(workspace:GetChildren()) do | |
1482 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1483 | local THEHEAD = nil | |
1484 | if HUMANOID ~= nil then | |
1485 | if c:FindFirstChild("Torso") ~= nil then | |
1486 | THEHEAD = c:FindFirstChild("Torso") | |
1487 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1488 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1489 | end | |
1490 | if THEHEAD ~= nil then | |
1491 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1492 | print("yes 1") | |
1493 | if APPLYTOOTHERSINSTEAD == true then | |
1494 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1495 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1496 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1497 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1498 | end | |
1499 | end | |
1500 | end | |
1501 | elseif APPLYTOOTHERSINSTEAD == false then | |
1502 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1503 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1504 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1505 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1506 | end | |
1507 | end | |
1508 | end | |
1509 | end | |
1510 | end | |
1511 | end | |
1512 | end | |
1513 | end | |
1514 | ||
1515 | --//=================================\\ | |
1516 | --\\=================================// | |
1517 | ||
1518 | ||
1519 | ||
1520 | ||
1521 | ||
1522 | --//=================================\\ | |
1523 | --|| WEAPON GUI | |
1524 | --\\=================================// | |
1525 | ||
1526 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1527 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1528 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1529 | ||
1530 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1531 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1532 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1533 | ||
1534 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1535 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1536 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1537 | ||
1538 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1539 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1540 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1541 | ||
1542 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1543 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1544 | ||
1545 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1546 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1547 | ||
1548 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1549 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1550 | ||
1551 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1552 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1553 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1554 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1555 | ||
1556 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1557 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1558 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1559 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1560 | ||
1561 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1562 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1563 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1564 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1565 | ||
1566 | if Enable_Gui == true then | |
1567 | WEAPONGUI.Parent = PlayerGui | |
1568 | end | |
1569 | ||
1570 | if Enable_Stats == true and Show_Stats == true then | |
1571 | DEFENSEFRAME.Parent = WEAPONGUI | |
1572 | DAMAGEFRAME.Parent = WEAPONGUI | |
1573 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1574 | end | |
1575 | ||
1576 | if Enable_Secondary_Bar == true then | |
1577 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1578 | end | |
1579 | ||
1580 | if Enable_Abilities == true then | |
1581 | SKILL1FRAME.Parent = WEAPONGUI | |
1582 | SKILL2FRAME.Parent = WEAPONGUI | |
1583 | SKILL3FRAME.Parent = WEAPONGUI | |
1584 | SKILL4FRAME.Parent = WEAPONGUI | |
1585 | end | |
1586 | ||
1587 | if Enable_Stun == true then | |
1588 | STUNFRAME.Parent = WEAPONGUI | |
1589 | end | |
1590 | ||
1591 | function UpdateGUI() | |
1592 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1593 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1594 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1595 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1596 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1597 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1598 | if Enable_Abilities == true then | |
1599 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1600 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1601 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1602 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1603 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1604 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1605 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1606 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1607 | end | |
1608 | if Enable_Stats == true and Show_Stats == true then | |
1609 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1610 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1611 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1612 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1613 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1614 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1615 | end | |
1616 | if Enable_Stun == true then | |
1617 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1618 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1619 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1620 | end | |
1621 | if Enable_Secondary_Bar == true then | |
1622 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1623 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1624 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1625 | end | |
1626 | end | |
1627 | ||
1628 | if Enable_Gui == true then | |
1629 | UpdateGUI() | |
1630 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1631 | if v.ClassName == "Frame" then | |
1632 | for _, b in pairs (v:GetChildren()) do | |
1633 | if b.ClassName == "TextLabel" then | |
1634 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1635 | wait(Menu_Update_Speed) | |
1636 | for i = 1, 0, -0.1 do | |
1637 | Swait() | |
1638 | THETEXTLABEL.TextTransparency = i | |
1639 | THETEXTLABEL.TextStrokeTransparency = i | |
1640 | end | |
1641 | THETEXTLABEL.TextTransparency = 0 | |
1642 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1643 | end), b) | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | end | |
1649 | ||
1650 | --//=================================\\ | |
1651 | --|| ABYSSAL FUNCTIONS | |
1652 | --\\=================================// | |
1653 | ||
1654 | function accessblack() | |
1655 | m = Character:GetChildren() | |
1656 | for i = 1, #m do | |
1657 | if m[i].ClassName == "Accessory" then | |
1658 | m[i].Handle.Transparency = 1 | |
1659 | end | |
1660 | end | |
1661 | end | |
1662 | ||
1663 | function accessnormal() | |
1664 | m = Character:GetChildren() | |
1665 | for i = 1, #m do | |
1666 | if m[i].ClassName == "Accessory" then | |
1667 | m[i].Handle.Transparency = 0 | |
1668 | end | |
1669 | end | |
1670 | end | |
1671 | ||
1672 | function cloak() | |
1673 | Face.Texture = AFaceID | |
1674 | accessblack() | |
1675 | m = Character:GetChildren() | |
1676 | for i = 1, #m do | |
1677 | if m[i].ClassName == "Part" then | |
1678 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then | |
1679 | m[i].PE.Enabled = true | |
1680 | m[i].Transparency = 1 | |
1681 | end | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | ||
1686 | function decloak() | |
1687 | Face.Texture = FaceID | |
1688 | accessnormal() | |
1689 | m = Character:GetChildren() | |
1690 | for i = 1, #m do | |
1691 | if m[i].ClassName == "Part" then | |
1692 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then | |
1693 | m[i].PE.Enabled = false | |
1694 | m[i].Transparency = 0 | |
1695 | end | |
1696 | end | |
1697 | end | |
1698 | end | |
1699 | ||
1700 | function warpdecloak() | |
1701 | Face.Texture = "" | |
1702 | HandlePart.Transparency = 1 | |
1703 | HitboxPart.Transparency = 1 | |
1704 | m = Character:GetChildren() | |
1705 | for i = 1, #m do | |
1706 | if m[i].ClassName == "Part" then | |
1707 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then | |
1708 | m[i].PE.Enabled = false | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | end | |
1713 | ||
1714 | --//=================================\\ | |
1715 | --|| SKILL FUNCTIONS | |
1716 | --\\=================================// | |
1717 | ||
1718 | function UpdateSkillsAndStuff() | |
1719 | if Mana_Regen_Mode == "1" then | |
1720 | if Mana.Value >= Max_Mana then | |
1721 | Mana.Value = Max_Mana | |
1722 | elseif Mana.Value < 0 then | |
1723 | Mana.Value = 0 | |
1724 | else | |
1725 | if MANADELAYNUMBER <= Mana_Wait then | |
1726 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1727 | else | |
1728 | MANADELAYNUMBER = 0 | |
1729 | Mana.Value = Mana.Value + Recover_Mana | |
1730 | end | |
1731 | end | |
1732 | elseif Mana_Regen_Mode == "2" then | |
1733 | if Mana.Value <= Max_Mana then | |
1734 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1735 | elseif Mana.Value >= Max_Mana then | |
1736 | Mana.Value = Max_Mana | |
1737 | elseif Mana.Value < 0 then | |
1738 | Mana.Value = 0 | |
1739 | end | |
1740 | end | |
1741 | if Enable_Secondary_Bar == true then | |
1742 | if Secondary_Mana_Regen_Mode == "1" then | |
1743 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1744 | SecondaryMana.Value = Max_Secondary_Mana | |
1745 | elseif SecondaryMana.Value < 0 then | |
1746 | SecondaryMana.Value = 0 | |
1747 | else | |
1748 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1749 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1750 | else | |
1751 | SECONDARYMANADELAYNUMBER = 0 | |
1752 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1753 | end | |
1754 | end | |
1755 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1756 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1757 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1758 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1759 | SecondaryMana.Value = Max_Secondary_Mana | |
1760 | elseif SecondaryMana.Value < 0 then | |
1761 | SecondaryMana.Value = 0 | |
1762 | end | |
1763 | end | |
1764 | else | |
1765 | SecondaryMana.Value = 0 | |
1766 | end | |
1767 | if Enable_Stun == true then | |
1768 | if Stun_Lose_Mode == "1" then | |
1769 | if StunValue.Value > Max_Stun then | |
1770 | StunValue.Value = Max_Stun | |
1771 | elseif StunValue.Value <= 0 then | |
1772 | StunValue.Value = 0 | |
1773 | else | |
1774 | if STUNDELAYNUMBER <= Stun_Wait then | |
1775 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1776 | else | |
1777 | STUNDELAYNUMBER = 0 | |
1778 | StunValue.Value = StunValue.Value - Lose_Stun | |
1779 | end | |
1780 | end | |
1781 | elseif Stun_Lose_Mode == "2" then | |
1782 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1783 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1784 | elseif StunValue.Value > Max_Stun then | |
1785 | StunValue.Value = Max_Stun | |
1786 | elseif StunValue.Value <= 0 then | |
1787 | StunValue.Value = 0 | |
1788 | end | |
1789 | end | |
1790 | else | |
1791 | StunValue.Value = 0 | |
1792 | end | |
1793 | if Enable_Abilities == true then | |
1794 | if CO1 <= Cooldown_1 then | |
1795 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1796 | elseif CO1 >= Cooldown_1 then | |
1797 | CO1 = Cooldown_1 | |
1798 | end | |
1799 | if CO2 <= Cooldown_2 then | |
1800 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1801 | elseif CO2 >= Cooldown_2 then | |
1802 | CO2 = Cooldown_2 | |
1803 | end | |
1804 | if CO3 <= Cooldown_3 then | |
1805 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1806 | elseif CO3 >= Cooldown_3 then | |
1807 | CO3 = Cooldown_3 | |
1808 | end | |
1809 | if CO4 <= Cooldown_4 then | |
1810 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1811 | elseif CO4 >= Cooldown_4 then | |
1812 | CO4 = Cooldown_4 | |
1813 | end | |
1814 | end | |
1815 | end | |
1816 | ||
1817 | --//=================================\\ | |
1818 | --\\=================================// | |
1819 | ||
1820 | ||
1821 | ||
1822 | ||
1823 | ||
1824 | --//=================================\\ | |
1825 | --|| ATTACK FUNCTIONS AND STUFF | |
1826 | --\\=================================// | |
1827 | ||
1828 | function EquipWeapon() | |
1829 | --ATTACK = true | |
1830 | DEFENSECHANGE1.Parent = nil | |
1831 | MOVEMENTCHANGE1.Parent = ChangeStat | |
1832 | for i=0, 1, 0.5 / Animation_Speed do | |
1833 | Swait() | |
1834 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1838 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1840 | end | |
1841 | for i=0, 1, 0.08 / Animation_Speed do | |
1842 | Swait() | |
1843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1847 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1849 | end | |
1850 | HandleWeld.Part0 = RightArm | |
1851 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
1852 | CreateSound("174884033", HitboxPart, 1, 1.5) | |
1853 | for i=0, 1, 0.5 / Animation_Speed do | |
1854 | Swait() | |
1855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1861 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1862 | end | |
1863 | LASTPOINT = EffectPart.CFrame | |
1864 | for i=0, 1, 0.08 / Animation_Speed do | |
1865 | Swait() | |
1866 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1) | |
1867 | LASTPOINT = EffectPart.CFrame | |
1868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
1870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1872 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
1873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1874 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1875 | end | |
1876 | LASTPOINT = nil | |
1877 | --ATTACK = false | |
1878 | end | |
1879 | ||
1880 | function UnequipWeapon() | |
1881 | --ATTACK = true | |
1882 | for i=0, 1, 0.5 / Animation_Speed do | |
1883 | Swait() | |
1884 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1888 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1890 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1891 | end | |
1892 | CreateSound("245542809", HitboxPart, 1, 1.2) | |
1893 | for i=0, 1, 0.08 / Animation_Speed do | |
1894 | Swait() | |
1895 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1899 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1901 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1902 | end | |
1903 | HandleWeld.Part0 = Torso | |
1904 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
1905 | for i=0, 1, 0.5 / Animation_Speed do | |
1906 | Swait() | |
1907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1911 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1913 | end | |
1914 | for i=0, 1, 0.08 / Animation_Speed do | |
1915 | Swait() | |
1916 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1917 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1919 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1922 | if Disable_Moving_Arms == false then | |
1923 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1924 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1925 | else | |
1926 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1927 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1928 | end | |
1929 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1931 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1932 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1933 | end | |
1934 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1935 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1936 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1937 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1938 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1939 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1940 | if Disable_Moving_Arms == false then | |
1941 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1942 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1943 | else | |
1944 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1945 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1946 | end | |
1947 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1948 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1949 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1950 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1951 | --ATTACK = false | |
1952 | DEFENSECHANGE1.Parent = ChangeStat | |
1953 | MOVEMENTCHANGE1.Parent = nil | |
1954 | end | |
1955 | ||
1956 | function StaggerHitAnimation() | |
1957 | ATTACK = true | |
1958 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1959 | for i = 1, MRANDOM(2, 4) do | |
1960 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1961 | end | |
1962 | end | |
1963 | for i = 0, 1, 0.1 / Animation_Speed do | |
1964 | Swait() | |
1965 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1969 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
1971 | if Stagger.Value == true or Stun.Value == true then | |
1972 | break | |
1973 | end | |
1974 | end | |
1975 | ATTACK = false | |
1976 | end | |
1977 | ||
1978 | function StaggerAnimation() | |
1979 | ATTACK = true | |
1980 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1981 | for i = 1, MRANDOM(2, 4) do | |
1982 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1983 | end | |
1984 | end | |
1985 | DISABLEJUMPING = true | |
1986 | COMBO = 1 | |
1987 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
1988 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
1989 | STAGGERVELOCITY.P = 500 | |
1990 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
1991 | if Rooted.Value == false then | |
1992 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
1993 | end | |
1994 | for i = 0, 1, 0.35 / Animation_Speed do | |
1995 | Swait() | |
1996 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2000 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
2002 | end | |
2003 | for i = 0, 1, 0.2 / Animation_Speed do | |
2004 | Swait() | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
2011 | end | |
2012 | STAGGERVELOCITY.Parent = nil | |
2013 | for i = 1, 50 * Animation_Speed do | |
2014 | Swait() | |
2015 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
2021 | end | |
2022 | DISABLEJUMPING = false | |
2023 | ATTACK = false | |
2024 | end | |
2025 | ||
2026 | function StunAnimation() | |
2027 | ATTACK = true | |
2028 | DISABLEJUMPING = true | |
2029 | COMBO = 1 | |
2030 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
2031 | for i = 0, 1, 0.3 / Animation_Speed do | |
2032 | Swait() | |
2033 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
2034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2035 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2036 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2037 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2038 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2039 | end | |
2040 | for i = 0, 1, 0.3 / Animation_Speed do | |
2041 | Swait() | |
2042 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2046 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2048 | end | |
2049 | for i = 0, 1, 0.3 / Animation_Speed do | |
2050 | Swait() | |
2051 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2055 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
2057 | end | |
2058 | for i = 1, 70 * Animation_Speed do | |
2059 | Swait() | |
2060 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
2061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
2062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2064 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2066 | end | |
2067 | for i = 0, 1, 0.2 / Animation_Speed do | |
2068 | Swait() | |
2069 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
2070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2073 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
2074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2075 | end | |
2076 | DISABLEJUMPING = false | |
2077 | ATTACK = false | |
2078 | end | |
2079 | ||
2080 | function EAbility() | |
2081 | ATTACK = true | |
2082 | ATTACK = false | |
2083 | end | |
2084 | ||
2085 | function AbyssAttack1() | |
2086 | ATTACK = true | |
2087 | for i=0, 1, 0.1 / Animation_Speed do | |
2088 | Swait() | |
2089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2093 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2095 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2096 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2097 | break | |
2098 | end | |
2099 | end | |
2100 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2101 | attacksound1.Volume = 3 | |
2102 | attacksound1:Play() | |
2103 | for i=0, 1, 0.1 / Animation_Speed do | |
2104 | Swait() | |
2105 | local Pos = HitboxPart | |
2106 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2107 | local Color = "Really black" | |
2108 | local Material = "Neon" | |
2109 | local TheDelay = 0.01 | |
2110 | local Height = 6.2 * Player_Size | |
2111 | BLCF = Offset | |
2112 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2113 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2114 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2115 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2116 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2117 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2118 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2119 | SCFR = BLCF | |
2120 | elseif not SCFR then | |
2121 | SCFR = BLCF | |
2122 | end | |
2123 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2128 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2130 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2131 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2132 | break | |
2133 | end | |
2134 | end | |
2135 | BLCF = nil | |
2136 | SCFR = nil | |
2137 | ATTACK = false | |
2138 | end | |
2139 | ||
2140 | function AbyssAttack2() | |
2141 | ATTACK = true | |
2142 | for i=0, 1, 0.1 / Animation_Speed do | |
2143 | Swait() | |
2144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2147 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2149 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2150 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2151 | break | |
2152 | end | |
2153 | end | |
2154 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2155 | attacksound2.Volume = 3 | |
2156 | attacksound2:Play() | |
2157 | local HASHITFLOOR = false | |
2158 | for i=0, 1, 0.1 / Animation_Speed do | |
2159 | Swait() | |
2160 | local Pos = HitboxPart | |
2161 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2162 | local Color = "Really black" | |
2163 | local Material = "Neon" | |
2164 | local TheDelay = 0.01 | |
2165 | local Height = 6.2 * Player_Size | |
2166 | BLCF = Offset | |
2167 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2168 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2169 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2170 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2171 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2172 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2173 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2174 | SCFR = BLCF | |
2175 | elseif not SCFR then | |
2176 | SCFR = BLCF | |
2177 | end | |
2178 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2179 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2180 | HASHITFLOOR = true | |
2181 | --print(SWORDHIT.Material) | |
2182 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2183 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2184 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2185 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2186 | for i = 1, MRANDOM(2, 4) do | |
2187 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2188 | end | |
2189 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2190 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2191 | end | |
2192 | end | |
2193 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 20, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2194 | if HASHITFLOOR == true then | |
2195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2198 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2200 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2201 | else | |
2202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2205 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2207 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2208 | end | |
2209 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2210 | break | |
2211 | end | |
2212 | end | |
2213 | BLCF = nil | |
2214 | SCFR = nil | |
2215 | ATTACK = false | |
2216 | end | |
2217 | ||
2218 | function AbyssAttack3() | |
2219 | ATTACK = true | |
2220 | for i=0, 1, 0.1 / Animation_Speed do | |
2221 | Swait() | |
2222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2226 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2228 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2229 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2230 | break | |
2231 | end | |
2232 | end | |
2233 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2234 | attacksound3.Volume = 3 | |
2235 | attacksound3:Play() | |
2236 | for i=0, 1, 0.1 / Animation_Speed do | |
2237 | Swait() | |
2238 | local Pos = HitboxPart | |
2239 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2240 | local Color = "Really black" | |
2241 | local Material = "Neon" | |
2242 | local TheDelay = 0.01 | |
2243 | local Height = 6.2 * Player_Size | |
2244 | BLCF = Offset | |
2245 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2246 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2247 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2248 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2249 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2250 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2251 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2252 | SCFR = BLCF | |
2253 | elseif not SCFR then | |
2254 | SCFR = BLCF | |
2255 | end | |
2256 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 30, 60, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2261 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2263 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2264 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2265 | break | |
2266 | end | |
2267 | end | |
2268 | BLCF = nil | |
2269 | SCFR = nil | |
2270 | ATTACK = false | |
2271 | end | |
2272 | ||
2273 | function AbyssAttack4() | |
2274 | ATTACK = true | |
2275 | for i=0, 1, 0.1 / Animation_Speed do | |
2276 | Swait() | |
2277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2280 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2282 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2283 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2284 | break | |
2285 | end | |
2286 | end | |
2287 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2288 | attacksound4.Volume = 3 | |
2289 | attacksound4:Play() | |
2290 | local HASHITFLOOR = false | |
2291 | for i=0, 1, 0.1 / Animation_Speed do | |
2292 | Swait() | |
2293 | local Pos = HitboxPart | |
2294 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2295 | local Color = "Really black" | |
2296 | local Material = "Neon" | |
2297 | local TheDelay = 0.01 | |
2298 | local Height = 6.2 * Player_Size | |
2299 | BLCF = Offset | |
2300 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2301 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2302 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2303 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2304 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2305 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2306 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2307 | SCFR = BLCF | |
2308 | elseif not SCFR then | |
2309 | SCFR = BLCF | |
2310 | end | |
2311 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2312 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2313 | HASHITFLOOR = true | |
2314 | --print(SWORDHIT.Material) | |
2315 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2316 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2317 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2318 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2319 | for i = 1, MRANDOM(2, 4) do | |
2320 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2321 | end | |
2322 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2323 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2324 | end | |
2325 | end | |
2326 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 50, 80, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2330 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2332 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2333 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2334 | break | |
2335 | end | |
2336 | end | |
2337 | BLCF = nil | |
2338 | SCFR = nil | |
2339 | ATTACK = false | |
2340 | end | |
2341 | ||
2342 | function Attack1() | |
2343 | ATTACK = true | |
2344 | for i=0, 1, 0.1 / Animation_Speed do | |
2345 | Swait() | |
2346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2350 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2352 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2353 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2354 | break | |
2355 | end | |
2356 | end | |
2357 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2358 | attacksound1.Volume = 3 | |
2359 | attacksound1:Play() | |
2360 | for i=0, 1, 0.1 / Animation_Speed do | |
2361 | Swait() | |
2362 | local Pos = HitboxPart | |
2363 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2364 | local Color = "Institutional white" | |
2365 | local Material = "Neon" | |
2366 | local TheDelay = 0.01 | |
2367 | local Height = 6.2 * Player_Size | |
2368 | BLCF = Offset | |
2369 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2370 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2371 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2372 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2373 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2374 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2375 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2376 | SCFR = BLCF | |
2377 | elseif not SCFR then | |
2378 | SCFR = BLCF | |
2379 | end | |
2380 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2385 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2387 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2388 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2389 | break | |
2390 | end | |
2391 | end | |
2392 | BLCF = nil | |
2393 | SCFR = nil | |
2394 | ATTACK = false | |
2395 | end | |
2396 | ||
2397 | function Attack2() | |
2398 | ATTACK = true | |
2399 | for i=0, 1, 0.1 / Animation_Speed do | |
2400 | Swait() | |
2401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2404 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2406 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2407 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2408 | break | |
2409 | end | |
2410 | end | |
2411 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2412 | attacksound2.Volume = 3 | |
2413 | attacksound2:Play() | |
2414 | local HASHITFLOOR = false | |
2415 | for i=0, 1, 0.1 / Animation_Speed do | |
2416 | Swait() | |
2417 | local Pos = HitboxPart | |
2418 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2419 | local Color = "Institutional white" | |
2420 | local Material = "Neon" | |
2421 | local TheDelay = 0.01 | |
2422 | local Height = 6.2 * Player_Size | |
2423 | BLCF = Offset | |
2424 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2425 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2426 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2427 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2428 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2429 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2430 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2431 | SCFR = BLCF | |
2432 | elseif not SCFR then | |
2433 | SCFR = BLCF | |
2434 | end | |
2435 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2436 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2437 | HASHITFLOOR = true | |
2438 | --print(SWORDHIT.Material) | |
2439 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2440 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2441 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2442 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2443 | for i = 1, MRANDOM(2, 4) do | |
2444 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2445 | end | |
2446 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2447 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2448 | end | |
2449 | end | |
2450 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2451 | if HASHITFLOOR == true then | |
2452 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2455 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2457 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2458 | else | |
2459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2462 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2464 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2465 | end | |
2466 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2467 | break | |
2468 | end | |
2469 | end | |
2470 | BLCF = nil | |
2471 | SCFR = nil | |
2472 | ATTACK = false | |
2473 | end | |
2474 | ||
2475 | function Attack3() | |
2476 | ATTACK = true | |
2477 | for i=0, 1, 0.1 / Animation_Speed do | |
2478 | Swait() | |
2479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2483 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2485 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2486 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2487 | break | |
2488 | end | |
2489 | end | |
2490 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2491 | attacksound3.Volume = 3 | |
2492 | attacksound3:Play() | |
2493 | for i=0, 1, 0.1 / Animation_Speed do | |
2494 | Swait() | |
2495 | local Pos = HitboxPart | |
2496 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2497 | local Color = "Institutional white" | |
2498 | local Material = "Neon" | |
2499 | local TheDelay = 0.01 | |
2500 | local Height = 6.2 * Player_Size | |
2501 | BLCF = Offset | |
2502 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2503 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2504 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2505 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2506 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2507 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2508 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2509 | SCFR = BLCF | |
2510 | elseif not SCFR then | |
2511 | SCFR = BLCF | |
2512 | end | |
2513 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 15, 30, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2518 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2520 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2521 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2522 | break | |
2523 | end | |
2524 | end | |
2525 | BLCF = nil | |
2526 | SCFR = nil | |
2527 | ATTACK = false | |
2528 | end | |
2529 | ||
2530 | function Attack4() | |
2531 | ATTACK = true | |
2532 | for i=0, 1, 0.1 / Animation_Speed do | |
2533 | Swait() | |
2534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2537 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2539 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2540 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2541 | break | |
2542 | end | |
2543 | end | |
2544 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2545 | attacksound4.Volume = 3 | |
2546 | attacksound4:Play() | |
2547 | local HASHITFLOOR = false | |
2548 | for i=0, 1, 0.1 / Animation_Speed do | |
2549 | Swait() | |
2550 | local Pos = HitboxPart | |
2551 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2552 | local Color = "Institutional white" | |
2553 | local Material = "Neon" | |
2554 | local TheDelay = 0.01 | |
2555 | local Height = 6.2 * Player_Size | |
2556 | BLCF = Offset | |
2557 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2558 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2559 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2560 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2561 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2562 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2563 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2564 | SCFR = BLCF | |
2565 | elseif not SCFR then | |
2566 | SCFR = BLCF | |
2567 | end | |
2568 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2569 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2570 | HASHITFLOOR = true | |
2571 | --print(SWORDHIT.Material) | |
2572 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2573 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2574 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2575 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2576 | for i = 1, MRANDOM(2, 4) do | |
2577 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2578 | end | |
2579 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2580 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2581 | end | |
2582 | end | |
2583 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 25, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2587 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2589 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2590 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2591 | break | |
2592 | end | |
2593 | end | |
2594 | BLCF = nil | |
2595 | SCFR = nil | |
2596 | ATTACK = false | |
2597 | end | |
2598 | ||
2599 | function part2(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
2600 | local fp=Instance.new("Part") | |
2601 | fp.formFactor=formfactor | |
2602 | fp.Parent=Effects | |
2603 | fp.Reflectance=reflectance | |
2604 | fp.Transparency=transparency | |
2605 | fp.CanCollide=false | |
2606 | fp.Locked=true | |
2607 | fp.BrickColor=brickcolor | |
2608 | fp.Name=name | |
2609 | fp.Size=size | |
2610 | fp.Position=Torso.Position | |
2611 | fp.Material="SmoothPlastic" | |
2612 | fp:BreakJoints() | |
2613 | return fp | |
2614 | end | |
2615 | ||
2616 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
2617 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2618 | end | |
2619 | ||
2620 | euler=CFrame.fromEulerAnglesXYZ | |
2621 | vt=Vector3.new | |
2622 | ||
2623 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2624 | local mesh=Instance.new(Mesh) | |
2625 | mesh.Parent=part | |
2626 | if Mesh=="SpecialMesh" then | |
2627 | mesh.MeshType=meshtype | |
2628 | mesh.MeshId=meshid | |
2629 | end | |
2630 | mesh.Offset=offset | |
2631 | mesh.Scale=scale | |
2632 | return mesh | |
2633 | end | |
2634 | ||
2635 | function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2636 | local prt=part2(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
2637 | prt.Anchored=true | |
2638 | prt.Material = "Neon" | |
2639 | prt.CFrame=cframe | |
2640 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2641 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
2642 | game:GetService("Debris"):AddItem(prt,5) | |
2643 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2644 | for i=0,1,delay do | |
2645 | Swait() | |
2646 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2647 | Part.Transparency=i | |
2648 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
2649 | end | |
2650 | Part.Parent=nil | |
2651 | end),prt,msh) | |
2652 | end | |
2653 | ||
2654 | angles=CFrame.Angles | |
2655 | ||
2656 | function Quickslashes() | |
2657 | ATTACK = true | |
2658 | Humanoid.WalkSpeed = 0 | |
2659 | for i=0, 1, 0.1 / Animation_Speed do | |
2660 | Swait() | |
2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2664 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2666 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2667 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2668 | break | |
2669 | end | |
2670 | end | |
2671 | for i=0, 1, 0.1 / Animation_Speed do | |
2672 | Swait() | |
2673 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2676 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2678 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2679 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2680 | break | |
2681 | end | |
2682 | end | |
2683 | Humanoid.WalkSpeed = 16 | |
2684 | RightArm.Transparency = 1 | |
2685 | HandlePart.Transparency = 1 | |
2686 | for i = 1, 15 do | |
2687 | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100 | |
2688 | local TheHit=HitboxPart.Position+vt(0,-1,0) | |
2689 | local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread) | |
2690 | local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character) | |
2691 | local mag=(HitboxPart.Position-pos).magnitude | |
2692 | MagicCylinder2(BrickColor.new("Institutional white"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05) | |
2693 | mat = math.random(1,3) | |
2694 | if mat ~= 2 then | |
2695 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2696 | end | |
2697 | for i= 1, 5 do | |
2698 | Swait() | |
2699 | end | |
2700 | MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 4, 5, MRANDOM(5, 10), "Normal", RootPart, 0.01, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2701 | Swait(1) | |
2702 | end | |
2703 | RightArm.Transparency = 0 | |
2704 | HandlePart.Transparency = 0 | |
2705 | BLCF = nil | |
2706 | SCFR = nil | |
2707 | ATTACK = false | |
2708 | end | |
2709 | ||
2710 | function Abyssslashes() | |
2711 | ATTACK = true | |
2712 | Humanoid.WalkSpeed = 0 | |
2713 | for i=0, 1, 0.1 / Animation_Speed do | |
2714 | Swait() | |
2715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2718 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2720 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2721 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2722 | break | |
2723 | end | |
2724 | end | |
2725 | for i=0, 1, 0.1 / Animation_Speed do | |
2726 | Swait() | |
2727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2730 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2732 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2733 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2734 | break | |
2735 | end | |
2736 | end | |
2737 | Humanoid.WalkSpeed = 25 | |
2738 | RightArm.PE.Enabled = false | |
2739 | HandlePart.Transparency = 1 | |
2740 | for i = 1, 15 do | |
2741 | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100 | |
2742 | local TheHit=HitboxPart.Position+vt(0,-1,0) | |
2743 | local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread) | |
2744 | local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character) | |
2745 | local mag=(HitboxPart.Position-pos).magnitude | |
2746 | MagicCylinder2(BrickColor.new("Really black"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05) | |
2747 | mat = math.random(1,3) | |
2748 | if mat ~= 2 then | |
2749 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2750 | end | |
2751 | for i= 1, 5 do | |
2752 | Swait() | |
2753 | end | |
2754 | MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 10, 12, MRANDOM(5, 10), "Normal", RootPart, 0.02, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2755 | Swait(1) | |
2756 | end | |
2757 | RightArm.PE.Enabled = true | |
2758 | HandlePart.Transparency = 0 | |
2759 | BLCF = nil | |
2760 | SCFR = nil | |
2761 | ATTACK = false | |
2762 | end | |
2763 | ||
2764 | function dash() | |
2765 | Humanoid.WalkSpeed = 0 | |
2766 | ATTACK = true | |
2767 | cloak() | |
2768 | for i=0, 1, 0.1 / Animation_Speed do | |
2769 | Swait() | |
2770 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2774 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2776 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2777 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2778 | break | |
2779 | end | |
2780 | end | |
2781 | CreateSound("444667824", root, 1, 1) | |
2782 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015) | |
2783 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 20, 60, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2784 | Humanoid.WalkSpeed = 0 | |
2785 | local bv = Instance.new("BodyVelocity") | |
2786 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2787 | bv.velocity = RootPart.CFrame.lookVector*250 | |
2788 | bv.Parent = RootPart | |
2789 | game:GetService("Debris"):AddItem(bv, 1) | |
2790 | local rng = Instance.new("Part", char) | |
2791 | rng.Anchored = true | |
2792 | rng.BrickColor = BrickColor.new("Really black") | |
2793 | rng.CanCollide = false | |
2794 | rng.FormFactor = 3 | |
2795 | rng.Name = "Ring" | |
2796 | rng.Size = Vector3.new(1, 1, 1) | |
2797 | rng.Transparency = 0 | |
2798 | rng.TopSurface = 0 | |
2799 | rng.BottomSurface = 0 | |
2800 | rng.CFrame = Torso.CFrame | |
2801 | local rngm = Instance.new("SpecialMesh", rng) | |
2802 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2803 | local rng2 = rng:Clone() | |
2804 | rng2.Parent = char | |
2805 | rng2.CFrame = root.CFrame + root.CFrame.lookVector*10 | |
2806 | local rng2m = rng2.Mesh | |
2807 | local rng3 = rng:Clone() | |
2808 | rng3.Parent = char | |
2809 | rng3.CFrame = root.CFrame + root.CFrame.lookVector*20 | |
2810 | local rng3m = rng3.Mesh | |
2811 | local rng4 = rng:Clone() | |
2812 | rng4.Parent = char | |
2813 | rng4.CFrame = root.CFrame + root.CFrame.lookVector*30 | |
2814 | local rng4m = rng4.Mesh | |
2815 | local rng5 = rng:Clone() | |
2816 | rng5.Parent = char | |
2817 | rng5.CFrame = root.CFrame + root.CFrame.lookVector*40 | |
2818 | local rng5m = rng5.Mesh | |
2819 | wait() | |
2820 | local scaler = 5/5 | |
2821 | local scaler2 = 5/5 | |
2822 | local hit = Torso.Touched:connect(function(hit) | |
2823 | if bv then | |
2824 | bv:remove() | |
2825 | end | |
2826 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 6,true, 60, 70, 25, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2827 | end) | |
2828 | for i = 0,10,0.1 do | |
2829 | Swait() | |
2830 | rng.Transparency = rng.Transparency + 0.01 | |
2831 | rng2.Transparency = rng2.Transparency + 0.01 | |
2832 | rng3.Transparency = rng3.Transparency + 0.01 | |
2833 | rng4.Transparency = rng4.Transparency + 0.01 | |
2834 | rng5.Transparency = rng5.Transparency + 0.01 | |
2835 | scaler = scaler - 0.125/5 | |
2836 | scaler2 = scaler2 - 0.1/5 | |
2837 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0) | |
2838 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0) | |
2839 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0) | |
2840 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0) | |
2841 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2842 | end | |
2843 | game:GetService("Debris"):AddItem(rng, 0.1) | |
2844 | game:GetService("Debris"):AddItem(rng2, 0.1) | |
2845 | game:GetService("Debris"):AddItem(rng3, 0.1) | |
2846 | game:GetService("Debris"):AddItem(rng4, 0.1) | |
2847 | game:GetService("Debris"):AddItem(rng5, 0.1) | |
2848 | hit:disconnect() | |
2849 | ATTACK = false | |
2850 | Humanoid.WalkSpeed = 16 | |
2851 | decloak() | |
2852 | end | |
2853 | ||
2854 | function abyssdash() | |
2855 | Humanoid.WalkSpeed = 0 | |
2856 | ATTACK = true | |
2857 | for i=0, 1, 0.1 / Animation_Speed do | |
2858 | Swait() | |
2859 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2863 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2865 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2866 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2867 | break | |
2868 | end | |
2869 | end | |
2870 | CreateSound("444667824", root, 1, 1) | |
2871 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015) | |
2872 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,1,1,1,0.015) | |
2873 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 40, 80, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2874 | Humanoid.WalkSpeed = 0 | |
2875 | local bv = Instance.new("BodyVelocity") | |
2876 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2877 | bv.velocity = RootPart.CFrame.lookVector*350 | |
2878 | bv.Parent = RootPart | |
2879 | game:GetService("Debris"):AddItem(bv, 1) | |
2880 | local rng = Instance.new("Part", char) | |
2881 | rng.Anchored = true | |
2882 | rng.BrickColor = BrickColor.new("Really black") | |
2883 | rng.CanCollide = false | |
2884 | rng.FormFactor = 3 | |
2885 | rng.Name = "Ring" | |
2886 | rng.Size = Vector3.new(1, 1, 1) | |
2887 | rng.Transparency = 0 | |
2888 | rng.TopSurface = 0 | |
2889 | rng.BottomSurface = 0 | |
2890 | rng.CFrame = Torso.CFrame | |
2891 | local rngm = Instance.new("SpecialMesh", rng) | |
2892 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2893 | local rng2 = rng:Clone() | |
2894 | rng2.Parent = char | |
2895 | rng2.CFrame = root.CFrame + root.CFrame.lookVector*10 | |
2896 | local rng2m = rng2.Mesh | |
2897 | local rng3 = rng:Clone() | |
2898 | rng3.Parent = char | |
2899 | rng3.CFrame = root.CFrame + root.CFrame.lookVector*20 | |
2900 | local rng3m = rng3.Mesh | |
2901 | local rng4 = rng:Clone() | |
2902 | rng4.Parent = char | |
2903 | rng4.CFrame = root.CFrame + root.CFrame.lookVector*30 | |
2904 | local rng4m = rng4.Mesh | |
2905 | local rng5 = rng:Clone() | |
2906 | rng5.Parent = char | |
2907 | rng5.CFrame = root.CFrame + root.CFrame.lookVector*40 | |
2908 | local rng5m = rng5.Mesh | |
2909 | wait() | |
2910 | local scaler = 10/5 | |
2911 | local scaler2 = 10/5 | |
2912 | local hit = Torso.Touched:connect(function(hit) | |
2913 | if bv then | |
2914 | bv:remove() | |
2915 | end | |
2916 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 60, 70, 25, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2917 | end) | |
2918 | for i = 0,10,0.1 do | |
2919 | Swait() | |
2920 | rng.Transparency = rng.Transparency + 0.01 | |
2921 | rng2.Transparency = rng2.Transparency + 0.01 | |
2922 | rng3.Transparency = rng3.Transparency + 0.01 | |
2923 | rng4.Transparency = rng4.Transparency + 0.01 | |
2924 | rng5.Transparency = rng5.Transparency + 0.01 | |
2925 | scaler = scaler - 0.125/5 | |
2926 | scaler2 = scaler2 - 0.1/5 | |
2927 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0) | |
2928 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0) | |
2929 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0) | |
2930 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0) | |
2931 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2932 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10, false, 10, 10, 0, "Normal", RootPart, 0.01, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2933 | end | |
2934 | game:GetService("Debris"):AddItem(rng, 0.1) | |
2935 | game:GetService("Debris"):AddItem(rng2, 0.1) | |
2936 | game:GetService("Debris"):AddItem(rng3, 0.1) | |
2937 | game:GetService("Debris"):AddItem(rng4, 0.1) | |
2938 | game:GetService("Debris"):AddItem(rng5, 0.1) | |
2939 | hit:disconnect() | |
2940 | ATTACK = false | |
2941 | Humanoid.WalkSpeed = 25 | |
2942 | end | |
2943 | ||
2944 | ||
2945 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2946 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
2947 | prt.Anchored=true | |
2948 | prt.CFrame=cframe | |
2949 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
2950 | game:GetService("Debris"):AddItem(prt,5) | |
2951 | table.insert(Effects2,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
2952 | end | |
2953 | ||
2954 | function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2955 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
2956 | prt.Anchored=true | |
2957 | prt.CFrame=cframe | |
2958 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
2959 | game:GetService("Debris"):AddItem(prt,2) | |
2960 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2961 | for i=0,1,delay do | |
2962 | wait() | |
2963 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2964 | Part.Transparency=i | |
2965 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
2966 | end | |
2967 | Part.Parent=nil | |
2968 | end),prt,msh) | |
2969 | end | |
2970 | ||
2971 | function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
2972 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(2.5,2.5,2.5)) | |
2973 | prt.Anchored=true | |
2974 | prt.CFrame=cframe | |
2975 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
2976 | game:GetService("Debris"):AddItem(prt,5) | |
2977 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2978 | for i=0,1,delay do | |
2979 | wait() | |
2980 | Part.CFrame=Part.CFrame | |
2981 | Part.Transparency=i | |
2982 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
2983 | end | |
2984 | Part.Parent=nil | |
2985 | end),prt,msh) | |
2986 | end | |
2987 | ||
2988 | cf=CFrame.new | |
2989 | ||
2990 | function Shriek() | |
2991 | Humanoid.WalkSpeed = 0 | |
2992 | ATTACK = true | |
2993 | cloak() | |
2994 | for i=0, 1, 0.1 / Animation_Speed do | |
2995 | Swait() | |
2996 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3000 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3002 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3003 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3004 | break | |
3005 | end | |
3006 | end | |
3007 | shriek.Volume = 3 | |
3008 | shriek:Play() | |
3009 | siz = 0.06 | |
3010 | for i = 1, 6 do | |
3011 | siz2 = siz*2 | |
3012 | MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05) | |
3013 | siz = siz + 0.06 | |
3014 | end | |
3015 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3016 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3017 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3018 | for i = 1, 10 do | |
3019 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 25, false, 8, 18, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3020 | wait(0.1) | |
3021 | end | |
3022 | decloak() | |
3023 | ATTACK = false | |
3024 | Humanoid.WalkSpeed = 16 | |
3025 | end | |
3026 | ||
3027 | function AbyssShriek() | |
3028 | Humanoid.WalkSpeed = 0 | |
3029 | ATTACK = true | |
3030 | for i=0, 1, 0.1 / Animation_Speed do | |
3031 | Swait() | |
3032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3036 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3038 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3039 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3040 | break | |
3041 | end | |
3042 | end | |
3043 | shriek.Volume = 4 | |
3044 | shriek:Play() | |
3045 | siz = 0.08 | |
3046 | for i = 1, 10 do | |
3047 | siz2 = siz*2 | |
3048 | MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05) | |
3049 | siz = siz + 0.06 | |
3050 | end | |
3051 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3052 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3053 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3054 | for i = 1, 10 do | |
3055 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 35, false, 12, 22, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3056 | wait(0.1) | |
3057 | end | |
3058 | ATTACK = false | |
3059 | Humanoid.WalkSpeed = 25 | |
3060 | end | |
3061 | ||
3062 | function AbyssBullet(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
3063 | local POS1 = POSITION1 | |
3064 | local POS2 = POSITION2 | |
3065 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
3066 | local FIREBALLSPEED = SPEED * Player_Size | |
3067 | local FIREBALLDURATION = DURATION | |
3068 | local FIREBALLCOLORS = {"Really black", "Black"} | |
3069 | local FIREBALLHITSOUNDS = {"971126018", "971125740"} | |
3070 | coroutine.resume(coroutine.create(function() | |
3071 | repeat | |
3072 | Swait() | |
3073 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
3074 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
3075 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
3076 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
3077 | FIREBALLDURATION = 0 | |
3078 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
3079 | FireballHitRefpart.Anchored = true | |
3080 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
3081 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
3082 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
3083 | for i = 1, MRANDOM(4, 8) do | |
3084 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
3085 | end | |
3086 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
3087 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
3088 | MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
3089 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 25, 30, 15, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
3090 | else | |
3091 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
3092 | end | |
3093 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
3094 | end)) | |
3095 | end | |
3096 | ||
3097 | function AbyssRain() | |
3098 | Humanoid.WalkSpeed = 0 | |
3099 | Humanoid.JumpPower = 0 | |
3100 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3101 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3102 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3103 | ATTACK = true | |
3104 | CreateSound("160773067", root, 1, 1) | |
3105 | for i=0, 1, 0.1 / Animation_Speed do | |
3106 | wait() | |
3107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3111 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3113 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3114 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3115 | break | |
3116 | end | |
3117 | end | |
3118 | laugh:Play() | |
3119 | for i=0, 1, 0.1 / Animation_Speed do | |
3120 | wait() | |
3121 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3125 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3127 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3128 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3129 | break | |
3130 | end | |
3131 | end | |
3132 | wait(2) | |
3133 | for i=0, 1, 0.1 / Animation_Speed do | |
3134 | wait() | |
3135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
3136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3139 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3141 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3142 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3143 | break | |
3144 | end | |
3145 | end | |
3146 | for i = 1, 40 do | |
3147 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
3148 | AbyssBullet((CFrame.new(Mouse.Hit.p.X + math.random(-12,12),Mouse.Hit.p.Y + math.random(200,300),Mouse.Hit.p.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 4, 100, 2.1, 5, 10) | |
3149 | wait(0.2) | |
3150 | end | |
3151 | for i=0, 1, 0.1 / Animation_Speed do | |
3152 | wait() | |
3153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
3154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3157 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3159 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3160 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3161 | break | |
3162 | end | |
3163 | end | |
3164 | wait(1) | |
3165 | for i=0, 1, 0.1 / Animation_Speed do | |
3166 | wait() | |
3167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3171 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3173 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3174 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3175 | break | |
3176 | end | |
3177 | end | |
3178 | ATTACK = false | |
3179 | Humanoid.JumpPower = 50 | |
3180 | Humanoid.WalkSpeed = 25 | |
3181 | end | |
3182 | ||
3183 | function AbyssWarp() | |
3184 | RootPart.Anchored = true | |
3185 | Torso.CanCollide = false | |
3186 | warpdecloak() | |
3187 | for i=0, 1, 0.1 / Animation_Speed do | |
3188 | wait() | |
3189 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3193 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3195 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3196 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3197 | break | |
3198 | end | |
3199 | end | |
3200 | RootPart.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y + 2,Mouse.Hit.p.Z) | |
3201 | wait(0.2) | |
3202 | cloak() | |
3203 | HandlePart.Transparency = 0 | |
3204 | HitboxPart.Transparency = 0 | |
3205 | for i=0, 1, 0.1 / Animation_Speed do | |
3206 | wait() | |
3207 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3211 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3213 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3214 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3215 | break | |
3216 | end | |
3217 | end | |
3218 | Torso.CanCollide = true | |
3219 | RootPart.Anchored = false | |
3220 | end | |
3221 | ||
3222 | function forceback() | |
3223 | ATTACK = true | |
3224 | ABYSSFORM = false | |
3225 | Humanoid.MaxHealth = 5000 | |
3226 | Humanoid.Health = 5000 | |
3227 | Humanoid.WalkSpeed = 0 | |
3228 | Humanoid.JumpPower = 0 | |
3229 | for i=0, 1, 0.1 / Animation_Speed do | |
3230 | Swait() | |
3231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3235 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3237 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3238 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3239 | break | |
3240 | end | |
3241 | end | |
3242 | for i=0, 1, 0.1 / Animation_Speed do | |
3243 | Swait() | |
3244 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3248 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3250 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3251 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3252 | break | |
3253 | end | |
3254 | end | |
3255 | wait(1) | |
3256 | Humanoid.MaxHealth = 5000 | |
3257 | Humanoid.Health = 5000 | |
3258 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 20, 20, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3259 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.3,0.3,0.3,0.015) | |
3260 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.2,0.2,0.2,0.015) | |
3261 | CreateSound("3264923", Torso, 2, 0.85) | |
3262 | decloak() | |
3263 | wingholder:ClearAllChildren() | |
3264 | sick.SoundId = basicmusic | |
3265 | wait(1) | |
3266 | ATTACK = false | |
3267 | Humanoid.WalkSpeed = 16 | |
3268 | Humanoid.JumpPower = 50 | |
3269 | end | |
3270 | ||
3271 | function refuel() | |
3272 | ATTACK = true | |
3273 | Humanoid.WalkSpeed = 0 | |
3274 | Humanoid.JumpPower = 0 | |
3275 | for i=0, 1, 0.1 / Animation_Speed do | |
3276 | Swait() | |
3277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3281 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3283 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3284 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3285 | break | |
3286 | end | |
3287 | end | |
3288 | for i=0, 1, 0.1 / Animation_Speed do | |
3289 | Swait() | |
3290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3294 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3296 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3297 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3298 | break | |
3299 | end | |
3300 | end | |
3301 | while true do | |
3302 | wait(2) | |
3303 | if HOLDCHARGE == true and Abysstimer < 700 then | |
3304 | Humanoid.Health = Humanoid.Health - 500 | |
3305 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.3,0.3,0.3,0.015) | |
3306 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.2,0.2,0.2,0.015) | |
3307 | CreateSound("3264923", Torso, 2, 0.85) | |
3308 | Abysstimer = Abysstimer + 100 | |
3309 | elseif HOLDCHARGE == false or Abysstimer > 699 then | |
3310 | break | |
3311 | end | |
3312 | end | |
3313 | ATTACK = false | |
3314 | Humanoid.WalkSpeed = 16 | |
3315 | Humanoid.JumpPower = 50 | |
3316 | end | |
3317 | ||
3318 | function ChangeForm() | |
3319 | Humanoid.WalkSpeed = 0 | |
3320 | Humanoid.JumpPower = 0 | |
3321 | ATTACK = true | |
3322 | for i=0, 1, 0.1 / Animation_Speed do | |
3323 | Swait() | |
3324 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3328 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3330 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3331 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3332 | break | |
3333 | end | |
3334 | end | |
3335 | for i = 1, 3 do | |
3336 | CreateSound("3264923", Torso, 2, 0.5) | |
3337 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015) | |
3338 | wait(1) | |
3339 | end | |
3340 | cloak() | |
3341 | siz = 0.2 | |
3342 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3343 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3344 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3345 | for i = 1, 5 do | |
3346 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20,true, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3347 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,0,0,0,siz,siz,siz,0.015) | |
3348 | siz = siz + 0.3 | |
3349 | end | |
3350 | wait(0.2) | |
3351 | warpdecloak() | |
3352 | wait(0.3) | |
3353 | cloak() | |
3354 | HandlePart.Transparency = 0 | |
3355 | HitboxPart.Transparency = 0 | |
3356 | ATTACK = false | |
3357 | Humanoid.WalkSpeed = 25 | |
3358 | Humanoid.JumpPower = 50 | |
3359 | sick.SoundId = abyssmusic | |
3360 | ABYSSFORM = true | |
3361 | end | |
3362 | ||
3363 | function AbyssSlices() | |
3364 | Humanoid.WalkSpeed = 0 | |
3365 | ATTACK = true | |
3366 | laugh:Play() | |
3367 | cloak() | |
3368 | for i=0, 1, 0.1 / Animation_Speed do | |
3369 | Swait() | |
3370 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3374 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3376 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3377 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3378 | break | |
3379 | end | |
3380 | end | |
3381 | wait(2) | |
3382 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3383 | fade:Play() | |
3384 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025) | |
3385 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025) | |
3386 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025) | |
3387 | local color = Instance.new("ColorCorrectionEffect") | |
3388 | color.Parent = game.Lighting | |
3389 | for i = 1, 10 do | |
3390 | color.Brightness = color.Brightness - 0.1 | |
3391 | wait(0.01) | |
3392 | end | |
3393 | for i = 1, 5 do | |
3394 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3395 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Character, 2, 1) | |
3396 | wait(0.3) | |
3397 | end | |
3398 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 100, 100, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3399 | wait(0.5) | |
3400 | for i = 1, 10 do | |
3401 | color.Brightness = color.Brightness + 0.1 | |
3402 | wait(0.05) | |
3403 | end | |
3404 | color:remove() | |
3405 | wait(1) | |
3406 | decloak() | |
3407 | ATTACK = false | |
3408 | Humanoid.WalkSpeed = 16 | |
3409 | end | |
3410 | ||
3411 | --//=================================\\ | |
3412 | --\\=================================// | |
3413 | ||
3414 | ||
3415 | function Taunt() | |
3416 | ATTACK = true | |
3417 | for i=0, 1, 0.1 / Animation_Speed do | |
3418 | Swait() | |
3419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
3420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3423 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3425 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3426 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3427 | break | |
3428 | end | |
3429 | end | |
3430 | CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 1.4, 1.2) | |
3431 | wait(2.5) | |
3432 | ATTACK = false | |
3433 | end | |
3434 | ||
3435 | ||
3436 | ||
3437 | --//=================================\\ | |
3438 | --|| SET THINGS UP | |
3439 | --\\=================================// | |
3440 | ||
3441 | if Start_Equipped == true then | |
3442 | ATTACK = true | |
3443 | EQUIPPED = true | |
3444 | if Disable_Animate == true then | |
3445 | ANIMATE.Parent = nil | |
3446 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3447 | IDLEANIMATION:Play() | |
3448 | end | |
3449 | if Disable_Animator == true then | |
3450 | ANIMATOR.Parent = nil | |
3451 | end | |
3452 | if Disable_Moving_Arms == true then | |
3453 | RSH = Torso["Right Shoulder"] | |
3454 | LSH = Torso["Left Shoulder"] | |
3455 | RSH.Parent = nil | |
3456 | LSH.Parent = nil | |
3457 | if Use_Motors_Instead_Of_Welds == true then | |
3458 | RightShoulder = IT("Motor") | |
3459 | LeftShoulder = IT("Motor") | |
3460 | else | |
3461 | RightShoulder = IT("Weld") | |
3462 | LeftShoulder = IT("Weld") | |
3463 | end | |
3464 | RightShoulder.Name = "Right Shoulder" | |
3465 | RightShoulder.Part0 = Torso | |
3466 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3467 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3468 | RightShoulder.Part1 = Character["Right Arm"] | |
3469 | RightShoulder.Parent = Torso | |
3470 | LeftShoulder.Name = "Left Shoulder" | |
3471 | LeftShoulder.Part0 = Torso | |
3472 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3473 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3474 | LeftShoulder.Part1 = Character["Left Arm"] | |
3475 | LeftShoulder.Parent = Torso | |
3476 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3477 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3478 | end | |
3479 | if Start_Equipped_With_Equipped_Animation == true then | |
3480 | Swait() | |
3481 | EquipWeapon() | |
3482 | end | |
3483 | ATTACK = false | |
3484 | end | |
3485 | ||
3486 | --//=================================\\ | |
3487 | --\\=================================// | |
3488 | ||
3489 | ||
3490 | ||
3491 | ||
3492 | ||
3493 | --//=================================\\ | |
3494 | --|| ASSIGN THINGS TO KEYS | |
3495 | --\\=================================// | |
3496 | ||
3497 | Humanoid.Changed:connect(function(Jump) | |
3498 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
3499 | Humanoid.Jump = false | |
3500 | end | |
3501 | end) | |
3502 | ||
3503 | function MouseDown(Mouse) | |
3504 | if ATTACK == true or EQUIPPED == false then | |
3505 | return | |
3506 | end | |
3507 | HOLD = true | |
3508 | if COMBO == 1 then | |
3509 | COMBO = 2 | |
3510 | if ABYSSFORM == false then | |
3511 | Attack1() | |
3512 | elseif ABYSSFORM == true then | |
3513 | AbyssAttack1() | |
3514 | end | |
3515 | elseif COMBO == 2 then | |
3516 | COMBO = 3 | |
3517 | if ABYSSFORM == false then | |
3518 | Attack2() | |
3519 | elseif ABYSSFORM == true then | |
3520 | AbyssAttack2() | |
3521 | end | |
3522 | elseif COMBO == 3 then | |
3523 | COMBO = 4 | |
3524 | if ABYSSFORM == false then | |
3525 | Attack3() | |
3526 | elseif ABYSSFORM == true then | |
3527 | AbyssAttack3() | |
3528 | end | |
3529 | elseif COMBO == 4 then | |
3530 | COMBO = 1 | |
3531 | if ABYSSFORM == false then | |
3532 | Attack4() | |
3533 | elseif ABYSSFORM == true then | |
3534 | AbyssAttack4() | |
3535 | end | |
3536 | end | |
3537 | coroutine.resume(coroutine.create(function() | |
3538 | for i=1, 50 do | |
3539 | if ATTACK == false then | |
3540 | Swait() | |
3541 | end | |
3542 | end | |
3543 | if ATTACK == false then | |
3544 | COMBO = 1 | |
3545 | end | |
3546 | end)) | |
3547 | end | |
3548 | ||
3549 | function MouseUp(Mouse) | |
3550 | HOLD = false | |
3551 | end | |
3552 | ||
3553 | function KeyDown(Key) | |
3554 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
3555 | ATTACK = true | |
3556 | COMBO = 1 | |
3557 | if EQUIPPED == false then | |
3558 | EQUIPPED = true | |
3559 | if Disable_Animate == true then | |
3560 | ANIMATE.Parent = nil | |
3561 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3562 | IDLEANIMATION:Play() | |
3563 | end | |
3564 | if Disable_Animator == true then | |
3565 | ANIMATOR.Parent = nil | |
3566 | end | |
3567 | if Disable_Moving_Arms == true then | |
3568 | RSH = Torso["Right Shoulder"] | |
3569 | LSH = Torso["Left Shoulder"] | |
3570 | RSH.Parent = nil | |
3571 | LSH.Parent = nil | |
3572 | if Use_Motors_Instead_Of_Welds == true then | |
3573 | RightShoulder = IT("Motor") | |
3574 | LeftShoulder = IT("Motor") | |
3575 | else | |
3576 | RightShoulder = IT("Weld") | |
3577 | LeftShoulder = IT("Weld") | |
3578 | end | |
3579 | RightShoulder.Name = "Right Shoulder" | |
3580 | RightShoulder.Part0 = Torso | |
3581 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3582 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3583 | RightShoulder.Part1 = Character["Right Arm"] | |
3584 | RightShoulder.Parent = Torso | |
3585 | LeftShoulder.Name = "Left Shoulder" | |
3586 | LeftShoulder.Part0 = Torso | |
3587 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3588 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3589 | LeftShoulder.Part1 = Character["Left Arm"] | |
3590 | LeftShoulder.Parent = Torso | |
3591 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3592 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3593 | end | |
3594 | Swait() | |
3595 | EquipWeapon() | |
3596 | elseif EQUIPPED == true and ABYSSFORM == false then | |
3597 | EQUIPPED = false | |
3598 | UnequipWeapon() | |
3599 | if Disable_Animator == true then | |
3600 | ANIMATOR.Parent = Humanoid | |
3601 | end | |
3602 | if Disable_Animate == true then | |
3603 | ANIMATE.Parent = Character | |
3604 | end | |
3605 | Swait() | |
3606 | if Disable_Moving_Arms == true then | |
3607 | RightShoulder.Parent = nil | |
3608 | LeftShoulder.Parent = nil | |
3609 | RSH.Parent = Torso | |
3610 | LSH.Parent = Torso | |
3611 | end | |
3612 | end | |
3613 | ATTACK = false | |
3614 | end | |
3615 | if Key == "t" and EQUIPPED == true and ATTACK == false then | |
3616 | Taunt() | |
3617 | end | |
3618 | if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 199 then | |
3619 | Abysstimer = Abysstimer - 200 | |
3620 | Shriek() | |
3621 | end | |
3622 | if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3623 | AbyssShriek() | |
3624 | end | |
3625 | if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 499 then | |
3626 | Abysstimer = Abysstimer - 500 | |
3627 | AbyssSlices() | |
3628 | end | |
3629 | if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer < 700 then | |
3630 | HOLDCHARGE = true | |
3631 | refuel() | |
3632 | end | |
3633 | if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3634 | Abysstimer = 0 | |
3635 | AbyssRain() | |
3636 | end | |
3637 | if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3638 | forceback() | |
3639 | Humanoid.MaxHealth = 5000 | |
3640 | Humanoid.Health = 5000 | |
3641 | end | |
3642 | if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 399 then | |
3643 | Abysstimer = Abysstimer - 400 | |
3644 | dash() | |
3645 | end | |
3646 | if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3647 | abyssdash() | |
3648 | end | |
3649 | if Key == "v" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 699 then | |
3650 | ChangeForm() | |
3651 | end | |
3652 | if Key == "y" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3653 | AbyssWarp() | |
3654 | end | |
3655 | if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false then | |
3656 | Quickslashes() | |
3657 | end | |
3658 | if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
3659 | Abyssslashes() | |
3660 | end | |
3661 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
3662 | if Key == "q" then | |
3663 | Mana.Value = Max_Mana | |
3664 | SecondaryMana.Value = Max_Secondary_Mana | |
3665 | CO1 = Cooldown_1 | |
3666 | CO2 = Cooldown_2 | |
3667 | CO3 = Cooldown_3 | |
3668 | CO4 = Cooldown_4 | |
3669 | end | |
3670 | if Key == "p" then | |
3671 | StaggerHit.Value = true | |
3672 | end | |
3673 | if Key == "[" then | |
3674 | Stagger.Value = true | |
3675 | end | |
3676 | if Key == "]" then | |
3677 | Stun.Value = true | |
3678 | end | |
3679 | end | |
3680 | end | |
3681 | ||
3682 | function KeyUp(Key) | |
3683 | HOLDCHARGE = false | |
3684 | end | |
3685 | ||
3686 | if Use_HopperBin == false then | |
3687 | ||
3688 | Mouse.Button1Down:connect(function(NEWKEY) | |
3689 | MouseDown(NEWKEY) | |
3690 | end) | |
3691 | Mouse.Button1Up:connect(function(NEWKEY) | |
3692 | MouseUp(NEWKEY) | |
3693 | end) | |
3694 | Mouse.KeyDown:connect(function(NEWKEY) | |
3695 | KeyDown(NEWKEY) | |
3696 | end) | |
3697 | Mouse.KeyUp:connect(function(NEWKEY) | |
3698 | KeyUp(NEWKEY) | |
3699 | end) | |
3700 | ||
3701 | elseif Use_HopperBin == true then | |
3702 | WEAPONTOOL.Parent = Backpack | |
3703 | script.Parent = WEAPONTOOL | |
3704 | function SelectTool(Mouse) | |
3705 | Mouse.Button1Down:connect(function() | |
3706 | MouseDown(Mouse) | |
3707 | end) | |
3708 | Mouse.Button1Up:connect(function() | |
3709 | MouseUp(Mouse) | |
3710 | end) | |
3711 | Mouse.KeyDown:connect(KeyDown) | |
3712 | Mouse.KeyUp:connect(KeyUp) | |
3713 | end | |
3714 | function DeselectTool(Mouse) | |
3715 | end | |
3716 | WEAPONTOOL.Selected:connect(SelectTool) | |
3717 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
3718 | end | |
3719 | ||
3720 | --//=================================\\ | |
3721 | --\\=================================// | |
3722 | ||
3723 | ||
3724 | ||
3725 | ||
3726 | ||
3727 | --//=================================\\ | |
3728 | --|| WRAP THE WHOLE SCRIPT UP | |
3729 | --\\=================================// | |
3730 | ||
3731 | while true do | |
3732 | Swait() | |
3733 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
3734 | HitboxPart.Name = "NilHitbox" | |
3735 | else | |
3736 | HitboxPart.Name = "Hitbox" | |
3737 | end | |
3738 | if Enable_Gui == true then | |
3739 | UpdateGUI() | |
3740 | end | |
3741 | UpdateSkillsAndStuff() | |
3742 | if Walkspeed_Depends_On_Movement_Value == true then | |
3743 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
3744 | Humanoid.WalkSpeed = 0 | |
3745 | else | |
3746 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
3747 | end | |
3748 | end | |
3749 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
3750 | StunValue.Value = 0 | |
3751 | Stun.Value = true | |
3752 | end | |
3753 | if Enable_Stagger_Hit == true then | |
3754 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
3755 | coroutine.resume(coroutine.create(function() | |
3756 | STAGGERHITANIM = true | |
3757 | while ATTACK == true do | |
3758 | Swait() | |
3759 | end | |
3760 | StaggerHitAnimation() | |
3761 | StaggerHit.Value = false | |
3762 | STAGGERHITANIM = false | |
3763 | end)) | |
3764 | end | |
3765 | else | |
3766 | StaggerHit.Value = false | |
3767 | end | |
3768 | if Enable_Stagger == true then | |
3769 | if Stagger.Value == true and STAGGERANIM == false then | |
3770 | coroutine.resume(coroutine.create(function() | |
3771 | STAGGERANIM = true | |
3772 | while ATTACK == true do | |
3773 | Swait() | |
3774 | end | |
3775 | StaggerAnimation() | |
3776 | Stagger.Value = false | |
3777 | STAGGERANIM = false | |
3778 | end)) | |
3779 | end | |
3780 | else | |
3781 | Stagger.Value = false | |
3782 | end | |
3783 | if Enable_Stun == true then | |
3784 | if Stun.Value == true and STUNANIM == false then | |
3785 | coroutine.resume(coroutine.create(function() | |
3786 | StunValue.Value = 0 | |
3787 | STUNANIM = true | |
3788 | while ATTACK == true do | |
3789 | Swait() | |
3790 | end | |
3791 | StunAnimation() | |
3792 | Stun.Value = false | |
3793 | STUNANIM = false | |
3794 | end)) | |
3795 | end | |
3796 | else | |
3797 | StunValue.Value = 0 | |
3798 | Stun.Value = false | |
3799 | end | |
3800 | if DONUMBER >= .5 then | |
3801 | HANDIDLE = true | |
3802 | elseif DONUMBER <= 0 then | |
3803 | HANDIDLE = false | |
3804 | end | |
3805 | if HANDIDLE == false then | |
3806 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
3807 | else | |
3808 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
3809 | end | |
3810 | if ATTACK == false then | |
3811 | IDLENUMBER = IDLENUMBER + 1 | |
3812 | else | |
3813 | IDLENUMBER = 0 | |
3814 | end | |
3815 | if Enable_Stats == true then | |
3816 | for _, v in pairs (ChangeStat:GetChildren()) do | |
3817 | if v:FindFirstChild("Duration") ~= nil then | |
3818 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
3819 | if v:FindFirstChild("Duration").Value <= 0 then | |
3820 | v.Parent = nil | |
3821 | end | |
3822 | end | |
3823 | if v.Name == "ChangeDefense" then | |
3824 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
3825 | elseif v.Name == "ChangeDamage" then | |
3826 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
3827 | elseif v.Name == "ChangeMovement" then | |
3828 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
3829 | end | |
3830 | end | |
3831 | Defense.Value = 1 + (CHANGEDEFENSE) | |
3832 | if Defense.Value <= 0.01 then | |
3833 | Defense.Value = 0.01 | |
3834 | end | |
3835 | Damage.Value = 1 + (CHANGEDAMAGE) | |
3836 | if Damage.Value <= 0 then | |
3837 | Damage.Value = 0 | |
3838 | end | |
3839 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
3840 | if Movement.Value <= 0 then | |
3841 | Movement.Value = 0 | |
3842 | end | |
3843 | CHANGEDEFENSE = 0 | |
3844 | CHANGEDAMAGE = 0 | |
3845 | CHANGEMOVEMENT = 0 | |
3846 | end | |
3847 | SINE = SINE + CHANGE | |
3848 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3849 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3850 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
3851 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3852 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3853 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 and ABYSSFORM == false then | |
3854 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3855 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3856 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3857 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3858 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) and ABYSSFORM == false then | |
3859 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3860 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3861 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3862 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3863 | end | |
3864 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3865 | ANIM = "Jump" | |
3866 | if EQUIPPED == true and ATTACK == false then | |
3867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3871 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3873 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3874 | end | |
3875 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3876 | ANIM = "Fall" | |
3877 | if EQUIPPED == true and ATTACK == false then | |
3878 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3882 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3884 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3885 | end | |
3886 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3887 | ANIM = "Idle" | |
3888 | if EQUIPPED == true and ATTACK == false then | |
3889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3893 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3895 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3896 | end | |
3897 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3898 | ANIM = "Walk" | |
3899 | WALK = WALK + 1 / Animation_Speed | |
3900 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
3901 | WALK = 0 | |
3902 | if WALKINGANIM == true then | |
3903 | WALKINGANIM = false | |
3904 | elseif WALKINGANIM == false then | |
3905 | WALKINGANIM = true | |
3906 | end | |
3907 | end | |
3908 | if EQUIPPED == true and ATTACK == false then | |
3909 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3913 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3915 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3916 | end | |
3917 | end | |
3918 | if #Effects2>0 then | |
3919 | for e=1,#Effects2 do | |
3920 | if Effects2[e]~=nil then | |
3921 | local Thing=Effects2[e] | |
3922 | if Thing~=nil then | |
3923 | local Part=Thing[1] | |
3924 | local Mode=Thing[2] | |
3925 | local Delay=Thing[3] | |
3926 | local IncX=Thing[4] | |
3927 | local IncY=Thing[5] | |
3928 | local IncZ=Thing[6] | |
3929 | if Thing[1].Transparency<=1 then | |
3930 | if Thing[2]=="Block1" then | |
3931 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
3932 | Mesh=Thing[1].Mesh | |
3933 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
3934 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3935 | elseif Thing[2]=="Cylinder" then | |
3936 | Mesh=Thing[1].Mesh | |
3937 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
3938 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3939 | elseif Thing[2]=="Blood" then | |
3940 | Mesh=Thing[7] | |
3941 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
3942 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
3943 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3944 | elseif Thing[2]=="Elec" then | |
3945 | Mesh=Thing[1].Mesh | |
3946 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
3947 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3948 | elseif Thing[2]=="Disappear" then | |
3949 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
3950 | end | |
3951 | else | |
3952 | Part.Parent=nil | |
3953 | table.remove(Effects2,e) | |
3954 | end | |
3955 | end | |
3956 | end | |
3957 | end | |
3958 | end | |
3959 | if ABYSSFORM == true then | |
3960 | Humanoid.MaxHealth = "inf" | |
3961 | Humanoid.Health = "inf" | |
3962 | Swait() | |
3963 | Abysstimer = Abysstimer - 0.8 | |
3964 | if Abysstimer < 1 then | |
3965 | if ATTACK == false and ABYSSFORM == true then | |
3966 | forceback() | |
3967 | end | |
3968 | end | |
3969 | end | |
3970 | if ABYSSFORM == false and Abysstimer ~= 700 then | |
3971 | Swait() | |
3972 | Abysstimer = Abysstimer + 0.8 | |
3973 | if Abysstimer > 699 then | |
3974 | Abysstimer = 700 | |
3975 | if Abysstimer < 0 then | |
3976 | Abysstimer = 0 | |
3977 | end | |
3978 | end | |
3979 | end | |
3980 | end | |
3981 | ||
3982 | --//=================================\\ | |
3983 | --\\=================================// | |
3984 | ||
3985 | ||
3986 | ||
3987 | ||
3988 | ||
3989 | --//====================================================\\-- | |
3990 | --|| END OF SCRIPT | |
3991 | --\\====================================================//-- |