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1 | - | Modelname = "Staff Of Disasterous Explosions" |
1 | + | Modelname = "u have found the king" |
2 | - | Toolname = "Staff Of Disasterous Explosions" |
2 | + | Toolname = "Kings power" |
3 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
4 | local Selected = false | |
5 | local inuse = false | |
6 | local mousedown = false | |
7 | local Character = nil | |
8 | ||
9 | function Execute(f) | |
10 | return coroutine.resume(coroutine.create(function()f()end)) | |
11 | end | |
12 | ||
13 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
14 | local p = Instance.new("Part") | |
15 | p.formFactor = "Custom" | |
16 | p.Anchored = Anchor | |
17 | p.CanCollide = Collide | |
18 | - | p.Transparency = Tran |
18 | + | p.Transparency = 1 |
19 | p.Reflectance = Ref | |
20 | p.BrickColor = BrickColor.new(Color) | |
21 | p.Material = 272 | |
22 | ||
23 | for _, Surf in pairs(Surfaces) do | |
24 | p[Surf] = "Smooth" | |
25 | end | |
26 | ||
27 | p.Size = Vector3.new(X, Y, Z) | |
28 | ||
29 | if Break then | |
30 | p:BreakJoints() | |
31 | else | |
32 | p:MakeJoints() | |
33 | end | |
34 | ||
35 | p.Parent = Parent | |
36 | p.Locked = true | |
37 | ||
38 | return p | |
39 | end | |
40 | ||
41 | function Weld(p0, p1, x, y, z, a, b, c) | |
42 | local w = Instance.new("Weld") | |
43 | w.Parent = p0 | |
44 | w.Part0 = p0 | |
45 | w.Part1 = p1 | |
46 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
47 | return w | |
48 | end | |
49 | ||
50 | Add = { | |
51 | Sphere = function(P) | |
52 | local m = Instance.new("SpecialMesh",P) | |
53 | m.MeshType = "Sphere" | |
54 | return m | |
55 | end, | |
56 | Mesh = function(P, ID, x, y, z) | |
57 | local m = Instance.new("SpecialMesh") | |
58 | m.MeshId = ID | |
59 | m.Scale = Vector3.new(x, y, z) | |
60 | m.Parent = P | |
61 | return m | |
62 | end, | |
63 | Sound = function(P, ID, vol, pitch) | |
64 | local s = Instance.new("Sound") | |
65 | s.SoundId = ID | |
66 | s.Volume = vol | |
67 | s.Pitch = pitch | |
68 | s.Parent = P | |
69 | return s | |
70 | end | |
71 | } | |
72 | ||
73 | ||
74 | local Model,handle,toptip,bottip,HB,HW,TH,HBW,Crystal | |
75 | - | local player = game.Players.supreim |
75 | + | local player = game.Players.JayTheLionJR |
76 | local StaffModel = nil | |
77 | local Rarm = nil | |
78 | local RABrick, RABW, RAW | |
79 | ||
80 | function GenerateModel(Parent,Torso,Rarm) | |
81 | Model = Instance.new("Model") | |
82 | Model.Name = Modelname | |
83 | handle = Part(Model, false, false, 0, 0, "Brown", 0.3, 4.4, 0.3, true) | |
84 | handle.Name = "Handle" | |
85 | Instance.new("CylinderMesh",handle) | |
86 | toptip = Part(Model, false, false, 0, 0, "Brown", 0.6, 0.2, 0.6, true) | |
87 | Weld(handle, toptip, 0, -2, 0, 0, 0, 0) | |
88 | Instance.new("CylinderMesh",toptip) | |
89 | Crystal = Part(Model, false, false, 0, 0.2, "Bright blue", 0.5, 0.75, 0.5, true) | |
90 | local w1 = Weld(handle, Crystal, 0, -2.2, 0, 0, 0, 0) | |
91 | Add.Mesh(Crystal, "http://www.roblox.com/asset/?id=9756362", 0.5, 0.75, 0.5) | |
92 | Crystal.Reflectance = 0.25 | |
93 | Crystal.Transparency = 0.25 | |
94 | local BotTip = Part(Model, false, false, 0, 0, "Brown", 0.2, 1.5, 0.2, true) | |
95 | local w1 = Weld(handle, BotTip, 0, 2.15, 0, 0, 0, 0) | |
96 | Add.Mesh(BotTip, "http://www.roblox.com/asset/?id=9756362", 0.4, 0.7, 0.4) | |
97 | Model.Parent = Parent | |
98 | StaffModel = Model | |
99 | ||
100 | RABrick = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
101 | RABW = Weld(Torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
102 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
103 | ||
104 | HB = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
105 | HBW = Weld(Rarm, HB, 0, 1, -1.5, 0, 0, 0) | |
106 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
107 | TH = Weld(Torso, nil, -0.6, 0.1, 0, 0, math.pi/2, math.rad(-140)) | |
108 | TH.Part1 = handle | |
109 | ||
110 | end | |
111 | ||
112 | local tool = nil | |
113 | function GenerateTool() | |
114 | if player:IsA("Player") then | |
115 | if player.Character ~= nil then | |
116 | if player.Character:FindFirstChild("Torso") ~= nil then | |
117 | if player.Character:FindFirstChild(Modelname) == nil then | |
118 | if player.Character:FindFirstChild("Right Arm") then | |
119 | GenerateModel(player.Character,player.Character:FindFirstChild("Torso"),player.Character:FindFirstChild("Right Arm")) | |
120 | Rarm = player.Character:FindFirstChild("Right Arm") | |
121 | Character = player.Character | |
122 | end | |
123 | else | |
124 | StaffModel = player.Character:FindFirstChild(Modelname) | |
125 | end | |
126 | if player.Character:FindFirstChild(Modelname) ~= nil then | |
127 | if player.Backpack:FindFirstChild(Toolname) == nil then | |
128 | tool = Instance.new("HopperBin",player.Backpack) | |
129 | tool.Name = Toolname | |
130 | wait() | |
131 | script.Parent = tool | |
132 | end | |
133 | end | |
134 | end | |
135 | end | |
136 | end | |
137 | end | |
138 | ||
139 | function ToolAnimSelect() | |
140 | RAW.Part1 = Rarm | |
141 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
142 | RAW.Part1 = Rarm | |
143 | for i = 0, 270, 270/5 do | |
144 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
145 | wait() | |
146 | end | |
147 | HW.C0 = ah | |
148 | TH.Part1 = nil | |
149 | HW.Part1 = handle | |
150 | for i = 270, 70, -200/5 do | |
151 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
152 | wait() | |
153 | end | |
154 | RAW.C0 = CFrame.new(0, 0, -70/500) * CFrame.Angles(70,0,0) | |
155 | inuse = false | |
156 | end | |
157 | ||
158 | function ToolAnimUnSelect() | |
159 | RAW.Part1 = Rarm | |
160 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
161 | for i = 70, 270, 200/5 do | |
162 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
163 | wait() | |
164 | end | |
165 | HW.C0 = ah | |
166 | HW.Part1 = nil | |
167 | TH.Part1 = handle | |
168 | for i = 270, 0, -270/5 do | |
169 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
170 | wait() | |
171 | end | |
172 | RAW.Part1 = nil | |
173 | inuse = false | |
174 | end | |
175 | ||
176 | function prop(part, parent, collide, tran, ref, x, y, z, color) | |
177 | part.Parent = parent | |
178 | part.formFactor = 3 | |
179 | part.Anchored = true | |
180 | part.CanCollide = collide | |
181 | - | part.Transparency = tran |
181 | + | part.Transparency = 1 |
182 | part.Reflectance = ref | |
183 | part.Material = 288 | |
184 | part.Size = Vector3.new(x,y,z) | |
185 | part.BrickColor = BrickColor.new(color) | |
186 | part.TopSurface = 0 | |
187 | part.BottomSurface = 0 | |
188 | part:BreakJoints() | |
189 | end | |
190 | ||
191 | local a,b,c -- explosion | |
192 | function Selected(mouse) | |
193 | if inuse == false then | |
194 | inuse = true | |
195 | ToolAnimSelect() | |
196 | Selected = true | |
197 | end | |
198 | if Selected == true then | |
199 | mouse.Button1Down:connect(function() | |
200 | mousedown = true | |
201 | while mousedown do | |
202 | if Character:FindFirstChild("Humanoid") ~= nil then | |
203 | if Character:FindFirstChild("Humanoid").Health > 0 then | |
204 | if Character:FindFirstChild("ForceField") == nil then | |
205 | c = Instance.new("ForceField",Character) | |
206 | end | |
207 | b = Instance.new("Part") | |
208 | prop(b, Character, false, 0.4, 0.25, 0.05, 0.05, (Crystal.Position - mouse.hit.p).magnitude, "Cyan") | |
209 | b.CFrame = CFrame.new(Crystal.Position, mouse.hit.p) * CFrame.new(0,0,-b.Size.Z/2) | |
210 | local ex = Instance.new("Explosion") | |
211 | ex.Parent = Character | |
212 | ex.DestroyJointRadiusPercent = 1 | |
213 | ex.ExplosionType = 2 | |
214 | ex.Position = mouse.hit.p | |
215 | - | ex.BlastRadius = 5 |
215 | + | ex.BlastRadius = 1000 |
216 | - | ex.BlastPressure = 100000 |
216 | + | ex.BlastPressure = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 |
217 | game:GetService("Debris"):AddItem(b,.25) | |
218 | end | |
219 | end | |
220 | wait(0.1) | |
221 | ||
222 | end | |
223 | end) | |
224 | mouse.Button1Up:connect(function() | |
225 | if Character:FindFirstChild("ForceField") ~= nil then | |
226 | game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5) | |
227 | end | |
228 | mousedown = false | |
229 | end) | |
230 | end | |
231 | end | |
232 | ||
233 | ||
234 | ||
235 | ||
236 | function UnSelected() | |
237 | if inuse == false then | |
238 | if Character:FindFirstChild("ForceField") ~= nil then | |
239 | game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5) | |
240 | end | |
241 | mousedown = false | |
242 | inuse = true | |
243 | ToolAnimUnSelect() | |
244 | HW.Part1 = nil | |
245 | TH.Part1 = handle | |
246 | Selected = false | |
247 | end | |
248 | end | |
249 | ||
250 | GenerateTool() | |
251 | ||
252 | if tool ~= nil then | |
253 | tool.Selected:connect(Selected) | |
254 | tool.Deselected:connect(UnSelected) | |
255 | - | end |
255 | + | |
256 | p = game.Players.LocalPlayer | |
257 | char = p.Character | |
258 | local char = p.Character | |
259 | torso = char.Torso | |
260 | neck = char.Torso.Neck | |
261 | hum = char.Humanoid | |
262 | Player = game:GetService("Players").LocalPlayer | |
263 | Character = Player.Character | |
264 | tors = Character.Torso | |
265 | root = Character.HumanoidRootPart | |
266 | lleg = Character["Left Leg"] | |
267 | hed = Character.Head | |
268 | rleg = Character["Right Leg"] | |
269 | rarm = Character["Right Arm"] | |
270 | larm = Character["Left Arm"] | |
271 | ||
272 | ypcall(function() | |
273 | for i,v in pairs(Character:children()) do | |
274 | if v:IsA("Hat") then | |
275 | v:Destroy() | |
276 | end | |
277 | end | |
278 | for i,v in pairs(Character:children()) do | |
279 | if v:IsA("Accessory") then | |
280 | v:Destroy() | |
281 | end | |
282 | end | |
283 | for i,v in pairs(Character:children()) do | |
284 | if v:IsA("Hair") then | |
285 | v:Destroy() | |
286 | end | |
287 | end | |
288 | end) | |
289 | ||
290 | CV="Hot pink" | |
291 | ||
292 | local txt = Instance.new("BillboardGui", char) | |
293 | txt.Adornee = char .Head | |
294 | txt.Name = "_status" | |
295 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
296 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
297 | local text = Instance.new("TextLabel", txt) | |
298 | text.Size = UDim2.new(10, 0, 7, 0) | |
299 | text.FontSize = "Size100" | |
300 | text.TextScaled = true | |
301 | text.TextTransparency = 0 | |
302 | text.BackgroundTransparency = 1 | |
303 | text.TextTransparency = 0 | |
304 | text.TextStrokeTransparency = 0 | |
305 | text.Font = "Fantasy" | |
306 | text.TextStrokeColor3 = BrickColor.new("Really black").Color | |
307 | ||
308 | v=Instance.new("Part") | |
309 | v.Name = "ColorBrick" | |
310 | v.Parent=p.Character | |
311 | v.FormFactor="Symmetric" | |
312 | v.Anchored=true | |
313 | v.CanCollide=false | |
314 | v.BottomSurface="Smooth" | |
315 | v.TopSurface="Smooth" | |
316 | v.Size=Vector3.new(10,5,3) | |
317 | v.Transparency=1 | |
318 | v.CFrame=char.Torso.CFrame | |
319 | v.BrickColor=BrickColor.new(CV) | |
320 | v.Transparency=1 | |
321 | text.TextColor3 = BrickColor.new("Deep orange").Color | |
322 | v.Shape="Block" | |
323 | text.Text = "The KING" | |
324 | ||
325 | hed.face.Texture = "http://www.roblox.com/asset/?id=0" | |
326 | hed.Transparency = 0.5 | |
327 | rleg.Transparency = 0.5 | |
328 | rarm.Transparency = 0.5 | |
329 | larm.Transparency = 0.5 | |
330 | lleg.Transparency = 0.5 | |
331 | tors.Transparency = 0.5 | |
332 | ||
333 | Player = game:GetService("Players").LocalPlayer | |
334 | Character = Player.Character | |
335 | rarm = Character["Right Arm"] | |
336 | larm = Character["Left Arm"] | |
337 | vt = Vector3.new | |
338 | bc = BrickColor.new | |
339 | wit = bc("Deep orange").Color | |
340 | ||
341 | local prth = Instance.new("Part",Character) | |
342 | prth.Size = vt(1.25,1.25,1.25) | |
343 | prth.CanCollide = false | |
344 | prth.Material = "Neon" | |
345 | prth.Transparency = 0.5 | |
346 | prth.BrickColor = bc("Deep orange") | |
347 | local wldh = Instance.new("Weld",Character) | |
348 | wldh.Part0 = hed | |
349 | wldh.Part1 = prth | |
350 | ||
351 | local prtrm = Instance.new("Part",Character) | |
352 | prtrm.Size = vt(2.1,2.1,1.1) | |
353 | prtrm.CanCollide = false | |
354 | prtrm.Transparency = 0.5 | |
355 | prtrm.Material = "Neon" | |
356 | prtrm.BrickColor = bc("Deep orange") | |
357 | local wldm = Instance.new("Weld",Character) | |
358 | wldm.Part0 = root | |
359 | wldm.Part1 = prtrm | |
360 | ||
361 | local prtr = Instance.new("Part",Character) | |
362 | prtr.Size = vt(1.1,2.1,1.1) | |
363 | prtr.CanCollide = false | |
364 | prtr.Transparency = 0.5 | |
365 | prtr.Material = "Neon" | |
366 | prtr.BrickColor = bc("Deep orange") | |
367 | local prtrl = Instance.new("Part",Character) | |
368 | prtrl.Size = vt(1.1,2.1,1.1) | |
369 | prtrl.CanCollide = false | |
370 | prtrl.Transparency = 0.5 | |
371 | prtrl.Material = "Neon" | |
372 | prtrl.BrickColor = bc("Deep orange") | |
373 | local eff = Instance.new("ParticleEmitter",prtr) | |
374 | eff.LightEmission = 1 | |
375 | eff.Texture = "rbxassetid://284205403" | |
376 | eff.Color = ColorSequence.new(wit) | |
377 | eff.Size = NumberSequence.new(0.5,1) | |
378 | eff.Acceleration = vt(0,25,0) | |
379 | eff.Speed = NumberRange.new(-5) | |
380 | eff.LockedToPart = false | |
381 | eff.Transparency = NumberSequence.new(0.95) | |
382 | eff.Lifetime = NumberRange.new(0.5) | |
383 | eff.Rate = 100000 | |
384 | eff.VelocitySpread = 25 | |
385 | local wld = Instance.new("Weld",Character) | |
386 | wld.Part0 = rarm | |
387 | wld.Part1 = prtr | |
388 | local wldl = Instance.new("Weld",Character) | |
389 | wldl.Part0 = rleg | |
390 | wldl.Part1 = prtrl | |
391 | ||
392 | local prtr2 = Instance.new("Part",Character) | |
393 | prtr2.Size = vt(1.1,2.1,1.1) | |
394 | prtr2.CanCollide = false | |
395 | prtr2.Transparency = 0.5 | |
396 | prtr2.Material = "Neon" | |
397 | prtr2.BrickColor = bc("Deep orange") | |
398 | local prtrl2 = Instance.new("Part",Character) | |
399 | prtrl2.Size = vt(1.1,2.1,1.1) | |
400 | prtrl2.CanCollide = false | |
401 | prtrl2.Transparency = 0.5 | |
402 | prtrl2.Material = "Neon" | |
403 | prtrl2.BrickColor = bc("Deep orange") | |
404 | local eff2 = Instance.new("ParticleEmitter",prtr2) | |
405 | eff2.LightEmission = 1 | |
406 | eff2.Texture = "rbxassetid://284205403" | |
407 | eff2.Color = ColorSequence.new(wit) | |
408 | eff2.Size = NumberSequence.new(0.5,1) | |
409 | eff2.Acceleration = vt(0,25,0) | |
410 | eff2.Speed = NumberRange.new(-5) | |
411 | eff2.LockedToPart = false | |
412 | eff2.Transparency = NumberSequence.new(0.95) | |
413 | eff2.Lifetime = NumberRange.new(0.5) | |
414 | eff2.Rate = 100000 | |
415 | eff2.VelocitySpread = 25 | |
416 | local wld2 = Instance.new("Weld",Character) | |
417 | wld2.Part0 = larm | |
418 | wld2.Part1 = prtr2 | |
419 | local wldl2 = Instance.new("Weld",Character) | |
420 | wldl2.Part0 = lleg | |
421 | wldl2.Part1 = prtrl2 | |
422 | ||
423 | local mouse = game.Players.LocalPlayer:GetMouse() | |
424 | tors = game.Players.LocalPlayer.Character.Torso | |
425 | vt = Vector3.new | |
426 | bc = BrickColor.new | |
427 | ||
428 | local Effect = Instance.new("Part",game.Lighting) | |
429 | Effect.BrickColor = bc("Deep orange") | |
430 | Effect.Transparency = 1 | |
431 | Effect.Anchored = true | |
432 | Effect.CanCollide = false | |
433 | Effect.Material = "Neon" | |
434 | Effect.Shape = "Ball" | |
435 | Effect.Size = vt(5,5,5) | |
436 | local fire1 = Instance.new("Fire",Effect) | |
437 | fire1.Name = "Fire" | |
438 | fire1.Heat = 0 | |
439 | fire1.Size = 30 | |
440 | fire1.SecondaryColor = bc("Really black").Color | |
441 | fire1.Color = bc("Deep orange").Color | |
442 | local fire2 = Instance.new("Fire",Effect) | |
443 | fire2.Name = "Fire2" | |
444 | fire2.Heat = 0 | |
445 | fire2.Size = 25 | |
446 | fire2.SecondaryColor = bc("Really black").Color | |
447 | fire2.Color = bc("Neon orange").Color | |
448 | ||
449 | function Explode(rad,par) | |
450 | local expart = Instance.new("Part",script.Parent) | |
451 | local expart2 = Instance.new("Part",script.Parent) | |
452 | local snd = Instance.new("Sound",expart) | |
453 | snd.SoundId = "rbxassetid://258057783" | |
454 | snd.Volume = 2.5 | |
455 | local partMesh = Instance.new("SpecialMesh",expart) | |
456 | partMesh.MeshType = "Sphere" | |
457 | local partMesh2 = Instance.new("SpecialMesh",expart2) | |
458 | partMesh2.MeshType = "Sphere" | |
459 | local expld = Instance.new("Explosion", script.Parent) | |
460 | expld.BlastRadius = rad | |
461 | expld.Position = par.Position | |
462 | partMesh.Scale = vt(rad,rad,rad) | |
463 | expart.Size = vt(1,1,1)*1.5 | |
464 | expart.Transparency = 0.5 | |
465 | expart.Anchored = true | |
466 | expart.Material = "Neon" | |
467 | expart.BrickColor = bc("Deep orange") | |
468 | expart.CFrame = par.CFrame | |
469 | partMesh2.Scale = vt(rad,rad,rad) | |
470 | expart2.Size = vt(1.15,1.15,1.15)*1.5 | |
471 | expart2.Transparency = 0.5 | |
472 | expart2.Anchored = true | |
473 | expart2.Material = "Neon" | |
474 | expart2.BrickColor = bc("Bright orange") | |
475 | expart2.CFrame = par.CFrame | |
476 | snd:Play() | |
477 | for i = 0, 100 do | |
478 | expart.Transparency = expart.Transparency + 0.005 | |
479 | partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25) | |
480 | expart.CFrame = expart.CFrame | |
481 | expart2.Transparency = expart.Transparency + 0.005 | |
482 | partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25) | |
483 | expart2.CFrame = expart.CFrame | |
484 | wait(0) | |
485 | end | |
486 | snd.Parent = nil | |
487 | expart.Parent = nil | |
488 | expart2.Parent = nil | |
489 | expld.Parent = nil | |
490 | end | |
491 | ||
492 | function Explode2(rad,par) | |
493 | local expart = Instance.new("Part",script.Parent) | |
494 | local expart2 = Instance.new("Part",script.Parent) | |
495 | local snd = Instance.new("Sound",expart) | |
496 | snd.SoundId = "rbxassetid://165969964" | |
497 | snd.Volume = 3 | |
498 | local partMesh = Instance.new("SpecialMesh",expart) | |
499 | partMesh.MeshType = "Sphere" | |
500 | local partMesh2 = Instance.new("SpecialMesh",expart2) | |
501 | partMesh2.MeshType = "Sphere" | |
502 | local expld = Instance.new("Explosion", script.Parent) | |
503 | expld.BlastRadius = rad | |
504 | expld.Position = par.Position | |
505 | partMesh.Scale = vt(rad,rad,rad) | |
506 | expart.Size = vt(1,1,1)*1.5 | |
507 | expart.Transparency = 0.5 | |
508 | expart.Anchored = true | |
509 | expart.Material = "Neon" | |
510 | expart.BrickColor = bc("Deep orange") | |
511 | expart.CFrame = par.CFrame | |
512 | partMesh2.Scale = vt(rad,rad,rad) | |
513 | expart2.Size = vt(1.15,1.15,1.15)*1.5 | |
514 | expart2.Transparency = 0.5 | |
515 | expart2.Anchored = true | |
516 | expart2.Material = "Neon" | |
517 | expart2.BrickColor = bc("Bright orange") | |
518 | expart2.CFrame = par.CFrame | |
519 | snd:Play() | |
520 | for i = 0, 100 do | |
521 | expart.Transparency = expart.Transparency + 0.005 | |
522 | partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25) | |
523 | expart.CFrame = expart.CFrame | |
524 | expart2.Transparency = expart.Transparency + 0.005 | |
525 | partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25) | |
526 | expart2.CFrame = expart.CFrame | |
527 | wait(0) | |
528 | end | |
529 | snd.Parent = nil | |
530 | expart.Parent = nil | |
531 | expart2.Parent = nil | |
532 | expld.Parent = nil | |
533 | end | |
534 | ||
535 | mouse.KeyDown:connect(function(k) | |
536 | ||
537 | k = k:lower() | |
538 | if k == "q" then | |
539 | local spart = Effect:Clone() | |
540 | spart.Parent = game.Players.LocalPlayer.Character | |
541 | spart.Transparency = 0 | |
542 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*5 | |
543 | wait() | |
544 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*15 | |
545 | wait() | |
546 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*25 | |
547 | wait() | |
548 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*35 | |
549 | wait() | |
550 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*45 | |
551 | wait() | |
552 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*55 | |
553 | wait() | |
554 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*65 | |
555 | wait() | |
556 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*75 | |
557 | wait() | |
558 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*85 | |
559 | wait() | |
560 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*95 | |
561 | wait() | |
562 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*105 | |
563 | spart.Transparency = 1 | |
564 | spart.Fire2:Destroy() | |
565 | spart.Fire:Destroy() | |
566 | Explode(25,spart) | |
567 | spart:Destroy() | |
568 | end | |
569 | if k == "e" then | |
570 | local spart = Effect:Clone() | |
571 | spart.Parent = game.Players.LocalPlayer.Character | |
572 | spart.Transparency = 0 | |
573 | spart.Anchored = false | |
574 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*0 | |
575 | spart.Position = spart.Position + vt(0,100,0) | |
576 | spart.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*150 | |
577 | wait(1) | |
578 | spart.Transparency = 1 | |
579 | spart.Fire2:Destroy() | |
580 | spart.Fire:Destroy() | |
581 | Explode2(75,spart) | |
582 | spart:Destroy() | |
583 | end | |
584 | if k == "r" then | |
585 | local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character) | |
586 | game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*275 | |
587 | wait(0.75) | |
588 | game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*-165 | |
589 | Explode(30,game.Players.LocalPlayer.Character.Torso) | |
590 | wait(0.5) | |
591 | ff:Destroy() | |
592 | end | |
593 | if k == "f" then | |
594 | local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character) | |
595 | for i = 0, 10 do | |
596 | game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0) | |
597 | wait(0) | |
598 | end | |
599 | for i = 0, 5 do | |
600 | game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,1,0) | |
601 | wait(0) | |
602 | end | |
603 | game.Players.LocalPlayer.Character.Torso.Anchored = true | |
604 | wait(1.5) | |
605 | game.Players.LocalPlayer.Character.Torso.Anchored = false | |
606 | for i = 0, 10 do | |
607 | game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,-1,0) | |
608 | wait(0) | |
609 | end | |
610 | wait(0.25) | |
611 | Explode2(62.5,game.Players.LocalPlayer.Character.Torso) | |
612 | wait(0.5) | |
613 | ff:Destroy() | |
614 | end | |
615 | end) | |
616 | ||
617 | local time = tick() | |
618 | ||
619 | local plr = game:GetService("Players").LocalPlayer | |
620 | local mouse,char = plr:GetMouse(),plr.Character | |
621 | ||
622 | local amountGhosts = 5 | |
623 | ||
624 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end | |
625 | ||
626 | local toggle,cd,mcd = false,false,false | |
627 | local ghosts = {} | |
628 | local temptab = {} | |
629 | ||
630 | char:WaitForChild("Animate"):Destroy() | |
631 | char.Humanoid:WaitForChild("Animator"):Destroy() | |
632 | ||
633 | local state = "idle" | |
634 | ||
635 | local gt = false | |
636 | ||
637 | local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit | |
638 | gyro.MaxTorque = Vector3.new(0,0,0) | |
639 | gyro.D = 0 | |
640 | gyro.P = 100000000 | |
641 | ||
642 | ||
643 | local wCol = BrickColor.new("Really red") | |
644 | local wCol2 = BrickColor.new("Really black") | |
645 | local gCol = BrickColor.new("Toothpaste") | |
646 | local gCol2 = BrickColor.new("Institutional white") | |
647 | ||
648 | function searchAll(m,clear) | |
649 | if clear then | |
650 | if clear == true then | |
651 | for i,v in pairs(temptab) do | |
652 | table.remove(temptab,1) | |
653 | end | |
654 | end | |
655 | end | |
656 | for i,v in pairs(m:GetChildren()) do | |
657 | if v then | |
658 | local s = v:Clone() | |
659 | for _,b in pairs(s:GetChildren()) do | |
660 | b:Destroy() | |
661 | end | |
662 | if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then | |
663 | if s.Name ~= "HumanoidRootPart" then | |
664 | s.Anchored = true | |
665 | s.CanCollide = false | |
666 | s.Transparency = 0.95 | |
667 | s.TopSurface = "Smooth" | |
668 | s.BottomSurface = "Smooth" | |
669 | s.FrontSurface = "Smooth" | |
670 | s.RightSurface = "Smooth" | |
671 | s.BackSurface = "Smooth" | |
672 | s.LeftSurface = "Smooth" | |
673 | if s.Material ~= Enum.Material.Neon then | |
674 | if gt == true then | |
675 | s.BrickColor = wCol2 | |
676 | else | |
677 | s.BrickColor = gCol2 | |
678 | end | |
679 | else | |
680 | if gt == true then | |
681 | s.BrickColor = wCol | |
682 | else | |
683 | s.BrickColor = gCol | |
684 | end | |
685 | end | |
686 | for _,c in pairs(v:GetChildren()) do | |
687 | if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then | |
688 | c:Clone().Parent = s | |
689 | end | |
690 | end | |
691 | local objValue = Instance.new("ObjectValue",s) | |
692 | objValue.Name = "Target" | |
693 | objValue.Value = v | |
694 | table.insert(temptab,s) | |
695 | end | |
696 | --elseif s:IsA("CharacterMesh") then | |
697 | --table.insert(temptab,s) | |
698 | end | |
699 | --searchAll(v) | |
700 | end | |
701 | end | |
702 | return temptab | |
703 | end | |
704 | ||
705 | function CreateGhost() | |
706 | local ghost = Instance.new("Model",game.Workspace) | |
707 | searchAll(char,true) | |
708 | ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name | |
709 | --Instance.new("Humanoid",ghost) | |
710 | for i,v in pairs(temptab) do | |
711 | v:Clone().Parent = ghost | |
712 | end | |
713 | table.insert(ghosts,ghost) | |
714 | end | |
715 | ||
716 | function ClearGhosts() | |
717 | for i,v in pairs(ghosts) do | |
718 | v:Destroy() | |
719 | end | |
720 | for i,v in pairs(ghosts) do | |
721 | table.remove(ghosts,1) | |
722 | end | |
723 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do | |
724 | if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then | |
725 | v:Destroy() | |
726 | end | |
727 | end | |
728 | end | |
729 | ||
730 | Instance.new("ForceField",char).Visible = false | |
731 | ||
732 | local e1 = Instance.new("Part",char) | |
733 | e1.Size = Vector3.new(0.2,0.2,0.2) | |
734 | e1.TopSurface = "Smooth" | |
735 | e1.BottomSurface = "Smooth" | |
736 | e1.Material = "Neon" | |
737 | e1.Transparency = 1 | |
738 | e1.Anchored = true | |
739 | e1.CanCollide = false | |
740 | e1.BrickColor = gCol | |
741 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6) | |
742 | local em1 = Instance.new("SpecialMesh",e1) | |
743 | em1.MeshType = "Sphere" | |
744 | local e2 = Instance.new("Part",char) | |
745 | e2.Size = Vector3.new(0.2,0.2,0.2) | |
746 | e2.TopSurface = "Smooth" | |
747 | e2.BottomSurface = "Smooth" | |
748 | e2.Transparency = 1 | |
749 | e2.Material = "Neon" | |
750 | e2.Anchored = true | |
751 | e2.CanCollide = false | |
752 | e2.BrickColor = gCol | |
753 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6) | |
754 | local em2 = Instance.new("SpecialMesh",e2) | |
755 | em2.MeshType = "Sphere" | |
756 | ||
757 | toggle = true | |
758 | for i=1,amountGhosts do | |
759 | CreateGhost() | |
760 | end | |
761 | char.Parent = game:GetService("Workspace").CurrentCamera | |
762 | char:FindFirstChild("Head").Transparency = 1 | |
763 | char:FindFirstChild("Torso").Transparency = 1 | |
764 | char:FindFirstChild("Right Arm").Transparency = 1 | |
765 | char:FindFirstChild("Left Arm").Transparency = 1 | |
766 | char:FindFirstChild("Right Leg").Transparency = 1 | |
767 | char:FindFirstChild("Left Leg").Transparency = 1 | |
768 | for i,v in pairs(char:GetChildren()) do | |
769 | if v:IsA("Accessory") then | |
770 | v:FindFirstChild("Handle").Transparency = 1 | |
771 | end | |
772 | end | |
773 | char:FindFirstChild("Head"):FindFirstChild("face"):Destroy() | |
774 | ||
775 | local p1 = Instance.new("Part",workspace) | |
776 | local m1 = Instance.new("SpecialMesh",p1) | |
777 | m1.MeshType = "Sphere" | |
778 | m1.Scale = Vector3.new(5,5,5) | |
779 | p1.Size = Vector3.new(1,1,1) | |
780 | p1.Anchored = true | |
781 | p1.CanCollide = false | |
782 | p1.TopSurface = "Smooth" | |
783 | p1.BottomSurface = "Smooth" | |
784 | p1.BrickColor = gCol | |
785 | p1.Material = "Neon" | |
786 | local p2 = Instance.new("Part",workspace) | |
787 | local m2 = Instance.new("SpecialMesh",p2) | |
788 | m2.MeshType = "Sphere" | |
789 | m2.Scale = Vector3.new(8,8,8) | |
790 | p2.Size = Vector3.new(1,1,1) | |
791 | p2.Anchored = true | |
792 | p2.CanCollide = false | |
793 | p2.TopSurface = "Smooth" | |
794 | p2.BottomSurface = "Smooth" | |
795 | p2.BrickColor = gCol2 | |
796 | p2.Material = "Neon" | |
797 | local p3 = Instance.new("Part",workspace) | |
798 | local m3 = Instance.new("BlockMesh",p3) | |
799 | m3.Scale = Vector3.new(7,7,7) | |
800 | p3.Size = Vector3.new(1,1,1) | |
801 | p3.Transparency = 0.4 | |
802 | p3.Anchored = true | |
803 | p3.CanCollide = false | |
804 | p3.TopSurface = "Smooth" | |
805 | p3.BottomSurface = "Smooth" | |
806 | p3.BrickColor = gCol | |
807 | p3.Material = "Neon" | |
808 | local p4 = Instance.new("Part",workspace) | |
809 | local m4 = Instance.new("BlockMesh",p4) | |
810 | m4.Scale = Vector3.new(10,10,10) | |
811 | p4.Size = Vector3.new(1,1,1) | |
812 | p4.Transparency = 0.4 | |
813 | p4.Anchored = true | |
814 | p4.CanCollide = false | |
815 | p4.TopSurface = "Smooth" | |
816 | p4.BottomSurface = "Smooth" | |
817 | p4.BrickColor = gCol2 | |
818 | p4.Material = "Neon" | |
819 | local currentframe = 0 | |
820 | local frmR | |
821 | ||
822 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
823 | currentframe = currentframe + 1 | |
824 | if currentframe < 1*60 then | |
825 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
826 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
827 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
828 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
829 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
830 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
831 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
832 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
833 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
834 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
835 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
836 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
837 | else | |
838 | p1:Destroy() | |
839 | p2:Destroy() | |
840 | p3:Destroy() | |
841 | p4:Destroy() | |
842 | frmR:disconnect() | |
843 | end | |
844 | end) | |
845 | ||
846 | char.Humanoid.MaxHealth = math.huge | |
847 | wait() | |
848 | char.Humanoid.Health = math.huge | |
849 | ||
850 | --[[mouse.KeyDown:connect(function(key) | |
851 | if key == "r" then | |
852 | print("R!") | |
853 | if cd == false then | |
854 | print("No cooldown!") | |
855 | cd = true | |
856 | if toggle == false then | |
857 | print("Entering godmode") | |
858 | toggle = true | |
859 | Instance.new("ForceField",char) | |
860 | for i=1,amountGhosts do | |
861 | CreateGhost() | |
862 | end | |
863 | char.Parent = game:GetService("Workspace").CurrentCamera | |
864 | char:FindFirstChild("Head").Transparency = 1 | |
865 | char:FindFirstChild("Torso").Transparency = 1 | |
866 | char:FindFirstChild("Right Arm").Transparency = 1 | |
867 | char:FindFirstChild("Left Arm").Transparency = 1 | |
868 | char:FindFirstChild("Right Leg").Transparency = 1 | |
869 | char:FindFirstChild("Left Leg").Transparency = 1 | |
870 | for i,v in pairs(char:GetChildren()) do | |
871 | if v:IsA("Accessory") then | |
872 | v:FindFirstChild("Handle").Transparency = 1 | |
873 | end | |
874 | end | |
875 | else | |
876 | print("Exiting godmode") | |
877 | toggle = false | |
878 | for i,v in pairs(ghosts) do | |
879 | v:Destroy() | |
880 | end | |
881 | char.Parent = game:GetService("Workspace") | |
882 | char:FindFirstChild("ForceField"):Destroy() | |
883 | char:FindFirstChild("Head").Transparency = 0 | |
884 | char:FindFirstChild("Torso").Transparency = 0 | |
885 | char:FindFirstChild("Right Arm").Transparency = 0 | |
886 | char:FindFirstChild("Left Arm").Transparency = 0 | |
887 | char:FindFirstChild("Right Leg").Transparency = 0 | |
888 | char:FindFirstChild("Left Leg").Transparency = 0 | |
889 | for i,v in pairs(char:GetChildren()) do | |
890 | if v:IsA("Accessory") then | |
891 | v:FindFirstChild("Handle").Transparency = 0 | |
892 | end | |
893 | end | |
894 | end | |
895 | cd = false | |
896 | end | |
897 | end | |
898 | end)]] | |
899 | ||
900 | mouse.KeyDown:connect(function(key) | |
901 | spawn(function() | |
902 | if key == "f" and toggle == true and mcd == false then | |
903 | if #ghosts < amountGhosts then | |
904 | print(#ghosts.."<") | |
905 | mcd = true | |
906 | ||
907 | ClearGhosts() | |
908 | ||
909 | for i=1,amountGhosts do | |
910 | CreateGhost() | |
911 | end | |
912 | local p1 = Instance.new("Part",workspace) | |
913 | local m1 = Instance.new("SpecialMesh",p1) | |
914 | m1.MeshType = "Sphere" | |
915 | m1.Scale = Vector3.new(7,7,7) | |
916 | p1.Size = Vector3.new(1,1,1) | |
917 | p1.Anchored = true | |
918 | p1.CanCollide = false | |
919 | p1.TopSurface = "Smooth" | |
920 | p1.BottomSurface = "Smooth" | |
921 | if gt == false then | |
922 | p1.BrickColor = gCol | |
923 | else | |
924 | p1.BrickColor = wCol | |
925 | end | |
926 | p1.Material = "Neon" | |
927 | local p2 = Instance.new("Part",workspace) | |
928 | local m2 = Instance.new("SpecialMesh",p2) | |
929 | m2.MeshType = "Sphere" | |
930 | m2.Scale = Vector3.new(9,9,9) | |
931 | p2.Size = Vector3.new(1,1,1) | |
932 | p2.Anchored = true | |
933 | p2.CanCollide = false | |
934 | p2.TopSurface = "Smooth" | |
935 | p2.BottomSurface = "Smooth" | |
936 | if gt == false then | |
937 | p2.BrickColor = gCol2 | |
938 | else | |
939 | p2.BrickColor = wCol2 | |
940 | end | |
941 | p2.Material = "Neon" | |
942 | local currentframe = 0 | |
943 | local frmR | |
944 | ||
945 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
946 | currentframe = currentframe + 1 | |
947 | if currentframe < 0.25*60 then | |
948 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
949 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
950 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
951 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
952 | else | |
953 | p1:Destroy() | |
954 | p2:Destroy() | |
955 | mcd = false | |
956 | frmR:disconnect() | |
957 | end | |
958 | end) | |
959 | else | |
960 | mcd = true | |
961 | ||
962 | ClearGhosts() | |
963 | ||
964 | local p1 = Instance.new("Part",workspace) | |
965 | local m1 = Instance.new("SpecialMesh",p1) | |
966 | m1.MeshType = "Sphere" | |
967 | m1.Scale = Vector3.new(7,7,7) | |
968 | p1.Size = Vector3.new(1,1,1) | |
969 | p1.Anchored = true | |
970 | p1.CanCollide = false | |
971 | p1.TopSurface = "Smooth" | |
972 | p1.BottomSurface = "Smooth" | |
973 | if gt == false then | |
974 | p1.BrickColor = gCol | |
975 | else | |
976 | p1.BrickColor = wCol | |
977 | end | |
978 | p1.Material = "Neon" | |
979 | local p2 = Instance.new("Part",workspace) | |
980 | local m2 = Instance.new("SpecialMesh",p2) | |
981 | m2.MeshType = "Sphere" | |
982 | m2.Scale = Vector3.new(9,9,9) | |
983 | p2.Size = Vector3.new(1,1,1) | |
984 | p2.Anchored = true | |
985 | p2.CanCollide = false | |
986 | p2.TopSurface = "Smooth" | |
987 | p2.BottomSurface = "Smooth" | |
988 | if gt == false then | |
989 | p2.BrickColor = gCol2 | |
990 | else | |
991 | p2.BrickColor = wCol2 | |
992 | end | |
993 | p2.Material = "Neon" | |
994 | local currentframe = 0 | |
995 | local frmR | |
996 | ||
997 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
998 | currentframe = currentframe + 1 | |
999 | if currentframe < 0.25*60 then | |
1000 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
1001 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
1002 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
1003 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
1004 | else | |
1005 | p1:Destroy() | |
1006 | p2:Destroy() | |
1007 | mcd = false | |
1008 | frmR:disconnect() | |
1009 | end | |
1010 | end) | |
1011 | end | |
1012 | elseif key == "g" and toggle == true and mcd == false then | |
1013 | if gt == true then | |
1014 | gt = false | |
1015 | local p1 = Instance.new("Part",workspace) | |
1016 | local m1 = Instance.new("SpecialMesh",p1) | |
1017 | m1.MeshType = "Sphere" | |
1018 | m1.Scale = Vector3.new(5,5,5) | |
1019 | p1.Size = Vector3.new(1,1,1) | |
1020 | p1.Anchored = true | |
1021 | p1.CanCollide = false | |
1022 | p1.TopSurface = "Smooth" | |
1023 | p1.BottomSurface = "Smooth" | |
1024 | p1.BrickColor = gCol | |
1025 | p1.Material = "Neon" | |
1026 | local p2 = Instance.new("Part",workspace) | |
1027 | local m2 = Instance.new("SpecialMesh",p2) | |
1028 | m2.MeshType = "Sphere" | |
1029 | m2.Scale = Vector3.new(8,8,8) | |
1030 | p2.Size = Vector3.new(1,1,1) | |
1031 | p2.Anchored = true | |
1032 | p2.CanCollide = false | |
1033 | p2.TopSurface = "Smooth" | |
1034 | p2.BottomSurface = "Smooth" | |
1035 | p2.BrickColor = gCol2 | |
1036 | p2.Material = "Neon" | |
1037 | local p3 = Instance.new("Part",workspace) | |
1038 | local m3 = Instance.new("BlockMesh",p3) | |
1039 | m3.Scale = Vector3.new(7,7,7) | |
1040 | p3.Size = Vector3.new(1,1,1) | |
1041 | p3.Transparency = 0.4 | |
1042 | p3.Anchored = true | |
1043 | p3.CanCollide = false | |
1044 | p3.TopSurface = "Smooth" | |
1045 | p3.BottomSurface = "Smooth" | |
1046 | p3.BrickColor = gCol | |
1047 | p3.Material = "Neon" | |
1048 | local p4 = Instance.new("Part",workspace) | |
1049 | local m4 = Instance.new("BlockMesh",p4) | |
1050 | m4.Scale = Vector3.new(10,10,10) | |
1051 | p4.Size = Vector3.new(1,1,1) | |
1052 | p4.Transparency = 0.4 | |
1053 | p4.Anchored = true | |
1054 | p4.CanCollide = false | |
1055 | p4.TopSurface = "Smooth" | |
1056 | p4.BottomSurface = "Smooth" | |
1057 | p4.BrickColor = gCol2 | |
1058 | p4.Material = "Neon" | |
1059 | ||
1060 | ClearGhosts() | |
1061 | ||
1062 | for i=1,amountGhosts do | |
1063 | CreateGhost() | |
1064 | end | |
1065 | ||
1066 | local currentframe = 0 | |
1067 | local frmR | |
1068 | ||
1069 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
1070 | currentframe = currentframe + 1 | |
1071 | if currentframe < 1*60 then | |
1072 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
1073 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
1074 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1075 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1076 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
1077 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
1078 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
1079 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
1080 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
1081 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
1082 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
1083 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
1084 | else | |
1085 | p1:Destroy() | |
1086 | p2:Destroy() | |
1087 | p3:Destroy() | |
1088 | p4:Destroy() | |
1089 | frmR:disconnect() | |
1090 | end | |
1091 | end) | |
1092 | else | |
1093 | gt = true | |
1094 | local p1 = Instance.new("Part",workspace) | |
1095 | local m1 = Instance.new("SpecialMesh",p1) | |
1096 | m1.MeshType = "Sphere" | |
1097 | m1.Scale = Vector3.new(5,5,5) | |
1098 | p1.Size = Vector3.new(1,1,1) | |
1099 | p1.Anchored = true | |
1100 | p1.CanCollide = false | |
1101 | p1.TopSurface = "Smooth" | |
1102 | p1.BottomSurface = "Smooth" | |
1103 | p1.BrickColor = wCol | |
1104 | p1.Material = "Neon" | |
1105 | local p2 = Instance.new("Part",workspace) | |
1106 | local m2 = Instance.new("SpecialMesh",p2) | |
1107 | m2.MeshType = "Sphere" | |
1108 | m2.Scale = Vector3.new(8,8,8) | |
1109 | p2.Size = Vector3.new(1,1,1) | |
1110 | p2.Anchored = true | |
1111 | p2.CanCollide = false | |
1112 | p2.TopSurface = "Smooth" | |
1113 | p2.BottomSurface = "Smooth" | |
1114 | p2.BrickColor = wCol2 | |
1115 | p2.Material = "Neon" | |
1116 | local p3 = Instance.new("Part",workspace) | |
1117 | local m3 = Instance.new("BlockMesh",p3) | |
1118 | m3.Scale = Vector3.new(7,7,7) | |
1119 | p3.Size = Vector3.new(1,1,1) | |
1120 | p3.Transparency = 0.4 | |
1121 | p3.Anchored = true | |
1122 | p3.CanCollide = false | |
1123 | p3.TopSurface = "Smooth" | |
1124 | p3.BottomSurface = "Smooth" | |
1125 | p3.BrickColor = wCol | |
1126 | p3.Material = "Neon" | |
1127 | local p4 = Instance.new("Part",workspace) | |
1128 | local m4 = Instance.new("BlockMesh",p4) | |
1129 | m4.Scale = Vector3.new(10,10,10) | |
1130 | p4.Size = Vector3.new(1,1,1) | |
1131 | p4.Transparency = 0.4 | |
1132 | p4.Anchored = true | |
1133 | p4.CanCollide = false | |
1134 | p4.TopSurface = "Smooth" | |
1135 | p4.BottomSurface = "Smooth" | |
1136 | p4.BrickColor = wCol2 | |
1137 | p4.Material = "Neon" | |
1138 | ||
1139 | ClearGhosts() | |
1140 | ||
1141 | for i=1,amountGhosts do | |
1142 | CreateGhost() | |
1143 | end | |
1144 | ||
1145 | local currentframe = 0 | |
1146 | local frmR | |
1147 | ||
1148 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
1149 | currentframe = currentframe + 1 | |
1150 | if currentframe < 1*60 then | |
1151 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
1152 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
1153 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1154 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1155 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
1156 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
1157 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
1158 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
1159 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
1160 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
1161 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
1162 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
1163 | else | |
1164 | p1:Destroy() | |
1165 | p2:Destroy() | |
1166 | p3:Destroy() | |
1167 | p4:Destroy() | |
1168 | frmR:disconnect() | |
1169 | end | |
1170 | end) | |
1171 | end | |
1172 | end | |
1173 | end) | |
1174 | end) | |
1175 | ||
1176 | local frm = 0 | |
1177 | ||
1178 | local toRemove = {} | |
1179 | ||
1180 | game:GetService("RunService").RenderStepped:connect(function() | |
1181 | frm = frm + 1 | |
1182 | if char.Parent == game:GetService("Workspace").CurrentCamera then | |
1183 | ||
1184 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55) | |
1185 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55) | |
1186 | ||
1187 | local delay = 0.9 | |
1188 | ||
1189 | for i,v in pairs(ghosts) do | |
1190 | for _,b in pairs(v:GetChildren()) do | |
1191 | if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then | |
1192 | b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay) | |
1193 | end | |
1194 | end | |
1195 | delay = delay - (0.5/(#ghosts+1)) | |
1196 | end | |
1197 | ||
1198 | --[[if math.floor(frm/8) == frm/8 then | |
1199 | local isub = 0 | |
1200 | for i,v in pairs(ghosts) do | |
1201 | if #v:GetChildren() < 6 then | |
1202 | v:Destroy() | |
1203 | table.remove(ghosts,i - isub) | |
1204 | isub = isub + 1 | |
1205 | CreateGhost() | |
1206 | end | |
1207 | end | |
1208 | end]] | |
1209 | end | |
1210 | ||
1211 | --Animation states | |
1212 | ||
1213 | local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4) | |
1214 | local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true) | |
1215 | ||
1216 | if state ~= "busy" then | |
1217 | if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then | |
1218 | state = "idle" | |
1219 | elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then | |
1220 | state = "running" | |
1221 | --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then | |
1222 | state = "falling" | |
1223 | elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then | |
1224 | state = "jumping"]] | |
1225 | end | |
1226 | char.Humanoid.WalkSpeed = 50 | |
1227 | char.Humanoid.JumpPower = 70 | |
1228 | end | |
1229 | ||
1230 | --Actual animations | |
1231 | ||
1232 | if state == "idle" then | |
1233 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06) | |
1234 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
1235 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
1236 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
1237 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
1238 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
1239 | elseif state == "running" then | |
1240 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06) | |
1241 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
1242 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
1243 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
1244 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
1245 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
1246 | end | |
1247 | end) | |
1248 | ||
1249 | char.Humanoid.Died:connect(function() | |
1250 | toggle = false | |
1251 | ||
1252 | ClearGhosts() | |
1253 | ||
1254 | char.Parent = game.Workspace | |
1255 | char.Parent = game:GetService("Workspace") | |
1256 | char:FindFirstChild("ForceField"):Destroy() | |
1257 | char:FindFirstChild("Head").Transparency = 0 | |
1258 | char:FindFirstChild("Torso").Transparency = 0 | |
1259 | char:FindFirstChild("Right Arm").Transparency = 0 | |
1260 | char:FindFirstChild("Left Arm").Transparency = 0 | |
1261 | char:FindFirstChild("Right Leg").Transparency = 0 | |
1262 | char:FindFirstChild("Left Leg").Transparency = 0 | |
1263 | for i,v in pairs(char:GetChildren()) do | |
1264 | if v:IsA("Accessory") then | |
1265 | v:FindFirstChild("Handle").Transparency = 0 | |
1266 | end | |
1267 | end | |
1268 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end | |
1269 | plr:LoadCharacter() | |
1270 | end) | |
1271 | ||
1272 | local msgidGlob = 0 | |
1273 | local state = true | |
1274 | local font = "Arcade" | |
1275 | local tcol = Color3.fromRGB(255,217,0) | |
1276 | local tscol = Color3.fromRGB(0,0,0) | |
1277 | local fsiz = 28 | |
1278 | local tr = true | |
1279 | local tsr = false | |
1280 | local fade = 2 | |
1281 | ||
1282 | local p = Instance.new("Part",game.Workspace) | |
1283 | p.Size = Vector3.new(0.2,0.2,0.2) | |
1284 | p.Transparency = 1 | |
1285 | p.Anchored = true | |
1286 | p.CanCollide = false | |
1287 | p.Name = "Msg" | |
1288 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0) | |
1289 | ||
1290 | local r = 255 | |
1291 | local b = 0 | |
1292 | local g = 0 | |
1293 | ||
1294 | plr.Chatted:connect(function(c) | |
1295 | msgidGlob = msgidGlob + 1 | |
1296 | local curMsgId = msgidGlob | |
1297 | if string.lower(c) == "!disable" then | |
1298 | state = false | |
1299 | elseif string.lower(c) == "!enable" then | |
1300 | state = true | |
1301 | elseif string.lower(string.sub(c,1,6)) == "!font " then | |
1302 | local old = font | |
1303 | font = string.sub(c,7,#c) or old | |
1304 | elseif string.lower(string.sub(c,1,8)) == "!tcolor " then | |
1305 | if string.lower(string.sub(c,9,#c)) == "rainbow" then | |
1306 | tr = true | |
1307 | else | |
1308 | tr = false | |
1309 | local old = tcol | |
1310 | tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old | |
1311 | end | |
1312 | elseif string.lower(string.sub(c,1,9)) == "!tscolor " then | |
1313 | if string.sub(c,10,#c) == "rainbow" then | |
1314 | tsr = true | |
1315 | else | |
1316 | tsr = false | |
1317 | local old = tscol | |
1318 | tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old | |
1319 | end | |
1320 | elseif string.lower(string.sub(c,1,6)) == "!size " then | |
1321 | local old = fsiz | |
1322 | fsiz = string.sub(c,7,#c) or old | |
1323 | elseif string.lower(string.sub(c,1,6)) == "!fade " then | |
1324 | local old = fade | |
1325 | fade = string.sub(c,7,#c) or old | |
1326 | end | |
1327 | if plr.Character and state == true then | |
1328 | if plr.Character:FindFirstChild("Head") then | |
1329 | for i,v in pairs(p:GetChildren()) do | |
1330 | if v:IsA("BillboardGui") and v.Name == "J2CMSG" then | |
1331 | v:Destroy() | |
1332 | end | |
1333 | end | |
1334 | local bbgui = Instance.new("BillboardGui",p) | |
1335 | bbgui.Name = "J2CMSG" | |
1336 | bbgui.AlwaysOnTop = true | |
1337 | bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0) | |
1338 | bbgui.Size = UDim2.new(0.2,0,0.14,0) | |
1339 | local tl = Instance.new("TextLabel",bbgui) | |
1340 | tl.BackgroundTransparency = 1 | |
1341 | tl.BorderSizePixel = 0 | |
1342 | tl.Size = UDim2.new(1,0,10,0) | |
1343 | tl.Position = UDim2.new(0,0,-5,0) | |
1344 | tl.Font = font or "SciFi" | |
1345 | tl.FontSize = "Size"..fsiz or "Size36" | |
1346 | tl.TextColor3 = tcol | |
1347 | tl.TextScaled = false | |
1348 | tl.TextWrapped = false | |
1349 | tl.TextStrokeColor3 = tscol | |
1350 | tl.TextStrokeTransparency = 0 | |
1351 | ||
1352 | game:GetService("RunService").RenderStepped:connect(function() | |
1353 | if tr then | |
1354 | if tl.Parent ~= nil then | |
1355 | tl.TextColor3 = Color3.fromRGB(r,g,b) | |
1356 | end | |
1357 | end | |
1358 | end) | |
1359 | ||
1360 | for i=1,#c do | |
1361 | if msgidGlob == curMsgId then | |
1362 | tl.Text = string.sub(c,1,i) | |
1363 | if string.sub(c,i,i) ~= " " then | |
1364 | local s = Instance.new("Sound",p) | |
1365 | s.SoundId = "rbxassetid://418252437" | |
1366 | s.Volume = 1 | |
1367 | s.Pitch = 1 | |
1368 | s:Play() | |
1369 | game.Debris:AddItem(s,2) | |
1370 | end | |
1371 | wait() | |
1372 | end | |
1373 | end | |
1374 | wait(fade) | |
1375 | if msgidGlob == curMsgId then | |
1376 | for i=1,10 do | |
1377 | if msgidGlob == curMsgId then | |
1378 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
1379 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
1380 | tl.Position = tl.Position + UDim2.new(0,0,0,-3) | |
1381 | wait() | |
1382 | end | |
1383 | end | |
1384 | if msgidGlob == curMsgId then | |
1385 | bbgui:Destroy() | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | end) | |
1391 | ||
1392 | coroutine.resume(coroutine.create(function() | |
1393 | while wait() do | |
1394 | for i=0,255,10 do g = i wait() end | |
1395 | for i=255,0,-10 do r = i wait() end | |
1396 | for i=0,255,10 do b = i wait() end | |
1397 | for i=255,0,-10 do g = i wait() end | |
1398 | for i=0,255,10 do r = i wait() end | |
1399 | for i=255,0,-10 do b = i wait() end | |
1400 | end | |
1401 | end)) | |
1402 | ||
1403 | game:GetService("RunService").RenderStepped:connect(function() | |
1404 | if p.Parent ~= nil then | |
1405 | p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16) | |
1406 | else | |
1407 | p = Instance.new("Part",game.Workspace) | |
1408 | p.Size = Vector3.new(0.2,0.2,0.2) | |
1409 | p.Transparency = 1 | |
1410 | p.Anchored = true | |
1411 | p.CanCollide = false | |
1412 | p.Name = "Msg" | |
1413 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0) | |
1414 | end | |
1415 | end) | |
1416 | ||
1417 | print("Ghost loaded! Time elapsed: "..tick() - time) |