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import UnityEngine
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class MovementScript (MonoBehaviour): 
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	public float moveSpeed = 50
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	public float moveSpeed = 50;
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	def FixedUpdate() {
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		MaybeMove();
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	}
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	def MaybeMove(){
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		Vector3 moveDir = (Input.GetAxisRaw("Horizontal") * Vector3.right) + (Input.GetAxisRaw("Vertical") * Vector3.forward);
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		moveDir = (Input.GetAxisRaw("Horizontal") * Vector3.right) + (Input.GetAxisRaw("Vertical") * Vector3.forward);
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		transform.Translate(moveDir.normalized * realSpeed * Time.deltaTime);
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			transform.Translate(moveDir.normalized * realSpeed * Time.deltaTime);
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