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1 | --[[ | |
2 | Fixer the Demon Mercenary character created by (NAME REDACTED), also known as ArkDeimos. | |
3 | Scripted by Fenrier. | |
4 | "You intrigue me, you seek power and strength, the most valuable resource of all... As do I.. | |
5 | heed my indstructions swordsman, and I promise you we will find him again, | |
6 | and you can repay all debts in blood" | |
7 | "BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! LET THE GALAXY BURN!" | |
8 | ]] | |
9 | Player=game:GetService("Players").LocalPlayer | |
10 | Character=Player.Character | |
11 | PlayerGui=Player.PlayerGui | |
12 | Backpack=Player.Backpack | |
13 | Torso=Character.Torso | |
14 | Head=Character.Head | |
15 | Humanoid=Character.Humanoid | |
16 | LeftArm=Character["Left Arm"] | |
17 | LeftLeg=Character["Left Leg"] | |
18 | RightArm=Character["Right Arm"] | |
19 | RightLeg=Character["Right Leg"] | |
20 | LS=Torso["Left Shoulder"] | |
21 | LH=Torso["Left Hip"] | |
22 | RS=Torso["Right Shoulder"] | |
23 | RH=Torso["Right Hip"] | |
24 | Neck=Torso.Neck | |
25 | it=Instance.new | |
26 | vt=Vector3.new | |
27 | cf=CFrame.new | |
28 | euler=CFrame.fromEulerAnglesXYZ | |
29 | angles=CFrame.Angles | |
30 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
31 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
32 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
33 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
34 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
35 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
36 | RootPart=Character.HumanoidRootPart | |
37 | RootJoint=RootPart.RootJoint | |
38 | RootCF=euler(-1.57,0,3.14) | |
39 | attack=false | |
40 | attackdebounce=false | |
41 | MMouse=nil | |
42 | combo=0 | |
43 | local Anim="Idle" | |
44 | local Effects={} | |
45 | equipped=false | |
46 | local idle=0 | |
47 | local hold=false | |
48 | local con1=nil | |
49 | local con2=nil | |
50 | local Mode="Binary" | |
51 | local idleanim=0 | |
52 | local idleanim2=false | |
53 | local impulse=1 | |
54 | local hitfloor,posfloor=nil,nil | |
55 | local damcount=0 | |
56 | local guard=false | |
57 | --player | |
58 | player=nil | |
59 | --save shoulders | |
60 | RSH, LSH=nil, nil | |
61 | --welds | |
62 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
63 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
64 | LH=Torso["Left Hip"] | |
65 | RH=Torso["Right Hip"] | |
66 | Asset="http://www.roblox.com/asset/?id=" | |
67 | Health=200 | |
68 | Humanoid.MaxHealth=math.huge | |
69 | Humanoid.Health=math.huge | |
70 | coroutine.resume(coroutine.create(function() | |
71 | for i=1,20 do | |
72 | Humanoid.MaxHealth=math.huge | |
73 | Humanoid.Health=math.huge | |
74 | end | |
75 | Humanoid.MaxHealth=200 | |
76 | Humanoid.Health=200 | |
77 | Humanoid:TakeDamage(1) | |
78 | Humanoid.Health=Health | |
79 | end)) | |
80 | Humanoid.Health=Health | |
81 | ||
82 | function swait(num) | |
83 | if num==0 or num==nil then | |
84 | game:service'RunService'.RenderStepped:wait() | |
85 | else | |
86 | for i=0,num do | |
87 | game:service'RunService'.RenderStepped:wait() | |
88 | end | |
89 | end | |
90 | end | |
91 | ||
92 | if Character:findFirstChild("Binary Sword",true) ~= nil then | |
93 | Character:findFirstChild("Binary Sword",true).Parent = nil | |
94 | end | |
95 | if Character:findFirstChild("Demon Blade",true) ~= nil then | |
96 | Character:findFirstChild("Demon Blade",true).Parent = nil | |
97 | end | |
98 | if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then | |
99 | Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil | |
100 | end | |
101 | ||
102 | ||
103 | function NoOutline(Part) | |
104 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
105 | end | |
106 | ||
107 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
108 | local fp=it("Part") | |
109 | fp.formFactor=formfactor | |
110 | fp.Parent=parent | |
111 | fp.Reflectance=reflectance | |
112 | fp.Transparency=transparency | |
113 | fp.CanCollide=false | |
114 | fp.Locked=true | |
115 | fp.BrickColor=brickcolor | |
116 | fp.Name=name | |
117 | fp.Size=size | |
118 | fp.Position=Torso.Position | |
119 | NoOutline(fp) | |
120 | fp.Material="SmoothPlastic" | |
121 | fp:BreakJoints() | |
122 | return fp | |
123 | end | |
124 | ||
125 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
126 | local mesh=it(Mesh) | |
127 | mesh.Parent=part | |
128 | if Mesh=="SpecialMesh" then | |
129 | mesh.MeshType=meshtype | |
130 | mesh.MeshId=meshid | |
131 | end | |
132 | mesh.Offset=offset | |
133 | mesh.Scale=scale | |
134 | return mesh | |
135 | end | |
136 | ||
137 | function weld(parent,part0,part1,c0) | |
138 | local weld=it("Weld") | |
139 | weld.Parent=parent | |
140 | weld.Part0=part0 | |
141 | weld.Part1=part1 | |
142 | weld.C0=c0 | |
143 | return weld | |
144 | end | |
145 | ||
146 | local fengui=it("GuiMain") | |
147 | fengui.Parent=Player.PlayerGui | |
148 | fengui.Name="WeaponGUI" | |
149 | ||
150 | local Color1=BrickColor.new("Really black") | |
151 | local Color2=BrickColor.new("Institutional white") | |
152 | local Colorr3=BrickColor.new("Lapis") | |
153 | local Color4=BrickColor.new("Institutional white") | |
154 | ||
155 | local model1=Instance.new("Model") | |
156 | model1.Parent=Character | |
157 | model1.Name="Binary Sword" | |
158 | BSword={} | |
159 | BSwordWelds={} | |
160 | local model2=Instance.new("Model") | |
161 | model2.Parent=nil | |
162 | model2.Name="Demon Blade" | |
163 | DBlade={} | |
164 | DBladeWelds={} | |
165 | ||
166 | prt1=part(3,model1,0,1,Color1,"Part1",vt()) | |
167 | prt2=part(3,model1,0,0,Color2,"Part2",vt()) | |
168 | prt3=part(3,model1,0,0,Color2,"Part3",vt()) | |
169 | prt4=part(3,model1,0,0,Colorr3,"Part4",vt()) | |
170 | prt5=part(3,model1,0,0,Colorr3,"Part5",vt()) | |
171 | prt6=part(3,model1,0.7,0,Color4,"Part6",vt()) | |
172 | prt7=part(3,model1,0.7,0,Color4,"Part7",vt()) | |
173 | prt8=part(3,model1,0.7,0,Color4,"Part8",vt()) | |
174 | prt9=part(3,model1,0.7,0,Color4,"Part9",vt()) | |
175 | prt10=part(3,model1,0,0,Colorr3,"Part10",vt()) | |
176 | prt11=part(3,model1,0,0,Colorr3,"Part11",vt()) | |
177 | prt12=part(3,model1,0,0,Colorr3,"Part12",vt()) | |
178 | ||
179 | prtd1=part(3,model2,0,0.4,BrickColor.new("Lapis"),"DPart1",vt()) | |
180 | prtd2=part(3,model2,0,0,BrickColor.new("Really black"),"DPart2",vt()) | |
181 | prtd3=part(3,model2,0,0,BrickColor.new("Really black"),"DPart3",vt()) | |
182 | prtd4=part(3,model2,0,0,BrickColor.new("Really black"),"DPart4",vt()) | |
183 | prtd5=part(3,model2,0,0,BrickColor.new("Really black"),"DPart5",vt()) | |
184 | prtd6=part(3,model2,0,0,BrickColor.new("Really black"),"DPart6",vt()) | |
185 | prtd7=part(3,model2,0.8,0,BrickColor.new("Lapis"),"DPart7",vt()) | |
186 | - | prtd8=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart8",vt()) |
186 | + | prtd8=part(3,model2,0.8,0,BrickColor.new("Lapis"),"DPart8",vt()) |
187 | prtd9=part(3,model2,0.5,0.2,BrickColor.new("Institutional white"),"DPart9",vt()) | |
188 | prtd10=part(3,model2,0.5,0.2,BrickColor.new("Institutional white"),"DPart10",vt()) | |
189 | prtd11=part(3,model2,0.5,0,BrickColor.new("Lapis"),"DPart11",vt()) | |
190 | prtd12=part(3,model2,0,0,BrickColor.new("Really black"),"DPart12",vt()) | |
191 | for _,c in pairs(model2:children()) do | |
192 | if c.className=="Part" then | |
193 | table.insert(DBlade,c) | |
194 | end | |
195 | end | |
196 | light=it("PointLight") | |
197 | light.Brightness=.8 | |
198 | light.Color=Color3.new(255/255,50/255,0) | |
199 | --light.Color=BrickColor.new("Lapis") | |
200 | light.Range=10 | |
201 | light.Parent=prtd9 | |
202 | ||
203 | msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) | |
204 | msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2)) | |
205 | msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5)) | |
206 | msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3)) | |
207 | msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1)) | |
208 | msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1)) | |
209 | msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1)) | |
210 | msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1)) | |
211 | msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1)) | |
212 | msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2)) | |
213 | msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) | |
214 | msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) | |
215 | ||
216 | mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01)) | |
217 | mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1)) | |
218 | mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3)) | |
219 | mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3)) | |
220 | mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6)) | |
221 | mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6)) | |
222 | mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1)) | |
223 | mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5)) | |
224 | mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1)) | |
225 | mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8)) | |
226 | mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4)) | |
227 | mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3)) | |
228 | ||
229 | wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)) | |
230 | wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) | |
231 | wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0)) | |
232 | wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0)) | |
233 | wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0)) | |
234 | wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1)) | |
235 | wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1)) | |
236 | wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0)) | |
237 | wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0)) | |
238 | wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0)) | |
239 | wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01)) | |
240 | wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01)) | |
241 | ||
242 | wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0)) | |
243 | wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0)) | |
244 | wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0)) | |
245 | wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0)) | |
246 | wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0)) | |
247 | wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0)) | |
248 | wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0)) | |
249 | wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0)) | |
250 | wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0)) | |
251 | wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3)) | |
252 | wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0)) | |
253 | wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0)) | |
254 | for _,c in pairs(prtd1:children()) do | |
255 | if c.className=="Weld" then | |
256 | table.insert(DBladeWelds,c) | |
257 | print(c) | |
258 | end | |
259 | end | |
260 | ||
261 | for i=-.9,.9,0.2 do | |
262 | prt13=part(3,model1,0,0,Color1,"Part13",vt()) | |
263 | msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2)) | |
264 | wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0)) | |
265 | end | |
266 | ||
267 | function Make1(Ceef) | |
268 | prtnr=part(3,model1,0,1,Color1,"1a",vt()) | |
269 | mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7)) | |
270 | wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0)) | |
271 | prtn1=part(3,model1,0,0,Colorr3,"1a",vt()) | |
272 | mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5)) | |
273 | wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,0,0)) | |
274 | prtn2=part(3,model1,0,0,Colorr3,"1b",vt()) | |
275 | mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5)) | |
276 | wldn2=weld(prtn2,prtn2,prtn1,euler(0.5,0,0)*cf(0,0.03,-0.1)) | |
277 | prtn3=part(3,model1,0,0,Colorr3,"1c",vt()) | |
278 | mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5)) | |
279 | wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0,0.15)) | |
280 | end | |
281 | function Make0(Ceef) | |
282 | prtnr=part(3,model1,0,1,Color1,"1a",vt()) | |
283 | mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7)) | |
284 | wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0)) | |
285 | prtn1=part(3,model1,0,0,Colorr3,"0a",vt()) | |
286 | mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5)) | |
287 | wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,-0.05,0)) | |
288 | prtn2=part(3,model1,0,0,Colorr3,"0b",vt()) | |
289 | mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5)) | |
290 | wldn2=weld(prtn2,prtn2,prtn1,euler(1.57,0,0)*cf(0,0.05,0.15)) | |
291 | prtn3=part(3,model1,0,0,Colorr3,"0c",vt()) | |
292 | mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5)) | |
293 | wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0.05,-0.15)) | |
294 | prtn4=part(3,model1,0,0,Colorr3,"0d",vt()) | |
295 | mshn4=mesh("BlockMesh",prtn4,"","",vt(0,0,0),vt(.7,.2,1.5)) | |
296 | wldn4=weld(prtn4,prtn4,prtn1,euler(0,0,0)*cf(0,0.1,0)) | |
297 | end | |
298 | Make1(1.6) | |
299 | Make0(1.4) | |
300 | Make0(1.2) | |
301 | Make1(1) | |
302 | Make1(.8) | |
303 | Make1(.6) | |
304 | Make1(.4) | |
305 | Make0(.2) | |
306 | Make0(0) | |
307 | ||
308 | local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) | |
309 | local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) | |
310 | ||
311 | if (script.Parent.className~="HopperBin") then | |
312 | Tool=Instance.new("HopperBin") | |
313 | Tool.Parent=Backpack | |
314 | Tool.Name="Fixer" | |
315 | script.Parent=Tool | |
316 | end | |
317 | Bin=script.Parent | |
318 | --Bin=Tool | |
319 | ||
320 | local bodvel=Instance.new("BodyVelocity") | |
321 | bodvel.Name="FixerVel" | |
322 | local bg=Instance.new("BodyGyro") | |
323 | bg.Name="FixerGyro" | |
324 | ||
325 | so = function(id,par,vol,pit) | |
326 | coroutine.resume(coroutine.create(function() | |
327 | local sou = Instance.new("Sound",par or workspace) | |
328 | sou.Parent=par | |
329 | sou.Volume=vol | |
330 | sou.Pitch=pit or 1 | |
331 | sou.SoundId=id | |
332 | swait() | |
333 | sou:Play() | |
334 | game:GetService("Debris"):AddItem(sou,6) | |
335 | end)) | |
336 | end | |
337 | ||
338 | function clerp(a,b,t) | |
339 | local qa = {QuaternionFromCFrame(a)} | |
340 | local qb = {QuaternionFromCFrame(b)} | |
341 | local ax, ay, az = a.x, a.y, a.z | |
342 | local bx, by, bz = b.x, b.y, b.z | |
343 | local _t = 1-t | |
344 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
345 | end | |
346 | ||
347 | function QuaternionFromCFrame(cf) | |
348 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
349 | local trace = m00 + m11 + m22 | |
350 | if trace > 0 then | |
351 | local s = math.sqrt(1 + trace) | |
352 | local recip = 0.5/s | |
353 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
354 | else | |
355 | local i = 0 | |
356 | if m11 > m00 then | |
357 | i = 1 | |
358 | end | |
359 | if m22 > (i == 0 and m00 or m11) then | |
360 | i = 2 | |
361 | end | |
362 | if i == 0 then | |
363 | local s = math.sqrt(m00-m11-m22+1) | |
364 | local recip = 0.5/s | |
365 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
366 | elseif i == 1 then | |
367 | local s = math.sqrt(m11-m22-m00+1) | |
368 | local recip = 0.5/s | |
369 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
370 | elseif i == 2 then | |
371 | local s = math.sqrt(m22-m00-m11+1) | |
372 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
373 | end | |
374 | end | |
375 | end | |
376 | ||
377 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
378 | local xs, ys, zs = x + x, y + y, z + z | |
379 | local wx, wy, wz = w*xs, w*ys, w*zs | |
380 | local xx = x*xs | |
381 | local xy = x*ys | |
382 | local xz = x*zs | |
383 | local yy = y*ys | |
384 | local yz = y*zs | |
385 | local zz = z*zs | |
386 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
387 | end | |
388 | ||
389 | function QuaternionSlerp(a, b, t) | |
390 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
391 | local startInterp, finishInterp; | |
392 | if cosTheta >= 0.0001 then | |
393 | if (1 - cosTheta) > 0.0001 then | |
394 | local theta = math.acos(cosTheta) | |
395 | local invSinTheta = 1/math.sin(theta) | |
396 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
397 | finishInterp = math.sin(t*theta)*invSinTheta | |
398 | else | |
399 | startInterp = 1-t | |
400 | finishInterp = t | |
401 | end | |
402 | else | |
403 | if (1+cosTheta) > 0.0001 then | |
404 | local theta = math.acos(-cosTheta) | |
405 | local invSinTheta = 1/math.sin(theta) | |
406 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
407 | finishInterp = math.sin(t*theta)*invSinTheta | |
408 | else | |
409 | startInterp = t-1 | |
410 | finishInterp = t | |
411 | end | |
412 | end | |
413 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
414 | end | |
415 | ||
416 | function hideanim() | |
417 | equipped=false | |
418 | attack=true | |
419 | if Mode=="Binary" then | |
420 | so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) | |
421 | for i=0,1,0.1 do | |
422 | swait() | |
423 | wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) | |
424 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) | |
425 | RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) | |
426 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) | |
427 | end | |
428 | wld1.Part1=Torso | |
429 | wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) | |
430 | for i=0,1,0.2 do | |
431 | swait() | |
432 | RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3) | |
433 | end | |
434 | for i=0,1,0.1 do | |
435 | swait() | |
436 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
437 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) | |
438 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) | |
439 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) | |
440 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) | |
441 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) | |
442 | end | |
443 | --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) | |
444 | else | |
445 | for i=0,1,0.1 do | |
446 | swait() | |
447 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) | |
448 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) | |
449 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3) | |
450 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) | |
451 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) | |
452 | LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) | |
453 | end | |
454 | so("http://roblox.com/asset/?id=161006163",RightArm,1,.4) | |
455 | so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2) | |
456 | for i=0,1,0.015 do | |
457 | swait() | |
458 | for i=1,3 do | |
459 | if math.random(1,5)==1 then | |
460 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) | |
461 | else | |
462 | - | MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) |
462 | + | |
463 | end | |
464 | end | |
465 | end | |
466 | model2.Parent=nil | |
467 | for i=0,1,0.1 do | |
468 | swait() | |
469 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
470 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) | |
471 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) | |
472 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) | |
473 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) | |
474 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) | |
475 | end | |
476 | end | |
477 | Torso.Neck.C0=necko | |
478 | Torso.Neck.C1=necko2 | |
479 | RootJoint.C0=RootCF | |
480 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0) | |
481 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
482 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,0) | |
483 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
484 | RH.C0=RHC0 | |
485 | RH.C1=RHC1 | |
486 | LH.C0=LHC0 | |
487 | LH.C1=LHC1 | |
488 | Mode="Binary" | |
489 | attack=false | |
490 | end | |
491 | ||
492 | function equipanim() | |
493 | equipped=true | |
494 | attack=true | |
495 | for i=0,1,0.2 do | |
496 | swait() | |
497 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) | |
498 | RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4) | |
499 | end | |
500 | for i=0,1,0.1 do | |
501 | swait() | |
502 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3) | |
503 | RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) | |
504 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) | |
505 | end | |
506 | so("rbxasset://sounds\\unsheath.wav",prt1,1,.6) | |
507 | wld1.Part1=RightArm | |
508 | wld1.C0=euler(.2,0,-.5)*cf(0,1,0) | |
509 | for i=0,1,0.1 do | |
510 | swait() | |
511 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3) | |
512 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3) | |
513 | RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3) | |
514 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) | |
515 | end | |
516 | for i=0,1,0.1 do | |
517 | swait() | |
518 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) | |
519 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) | |
520 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) | |
521 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3) | |
522 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3) | |
523 | end | |
524 | --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) | |
525 | wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3) | |
526 | Torso.Neck.C0=necko*euler(0,0,0.5) | |
527 | RootJoint.C0=RootCF*euler(0,0,-0.5) | |
528 | RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7) | |
529 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
530 | LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5) | |
531 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
532 | attack=false | |
533 | end | |
534 | ||
535 | function Stomp() | |
536 | Humanoid.WalkSpeed=0 | |
537 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
538 | so("http://roblox.com/asset/?id=157878578",Torso,1,0.8) | |
539 | so("http://roblox.com/asset/?id=2760979",Torso,1,0.4) | |
540 | --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6) | |
541 | MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05) | |
542 | Dam=math.random(5,10) | |
543 | Humanoid.Health=Humanoid.Health-Dam | |
544 | showDamage(Torso,Dam,.5,BrickColor:Red()) | |
545 | MagniDamage(Torso,15,10,20,math.random(10,20),"Knockdown") | |
546 | --[[for i=0,1,0.2 do | |
547 | swait() | |
548 | if Mode=="Binary" then | |
549 | wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) | |
550 | end | |
551 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3) | |
552 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) | |
553 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) | |
554 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3) | |
555 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) | |
556 | LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3) | |
557 | end | |
558 | for i=0,1,0.1 do | |
559 | swait() | |
560 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3) | |
561 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3) | |
562 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3) | |
563 | LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3) | |
564 | end]] | |
565 | swait(10) | |
566 | Humanoid.WalkSpeed=16 | |
567 | end | |
568 | ||
569 | function attackone() | |
570 | attack=true | |
571 | for i=0,1,0.1 do | |
572 | swait() | |
573 | wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) | |
574 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) | |
575 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) | |
576 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3) | |
577 | LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3) | |
578 | RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) | |
579 | LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) | |
580 | end | |
581 | hitbox1.Parent=model1 | |
582 | hitbox1.Size=vt(1,5,1) | |
583 | hitbox1.Transparency=1 | |
584 | hitbox1.CFrame=prt10.CFrame | |
585 | --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) | |
586 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) | |
587 | so("http://roblox.com/asset/?id=161006212",prt10,1,.7) | |
588 | blcf=nil | |
589 | scfr=nil | |
590 | for i=0,1,0.25 do | |
591 | swait() | |
592 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
593 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
594 | local h = 5 | |
595 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
596 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
597 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
598 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
599 | scfr = blcf | |
600 | elseif not scfr then | |
601 | scfr = blcf | |
602 | end | |
603 | hitbox1.CFrame=prt10.CFrame | |
604 | wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3) | |
605 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3) | |
606 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3) | |
607 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3) | |
608 | LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3) | |
609 | end | |
610 | for i=0,1,0.1 do | |
611 | swait() | |
612 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
613 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
614 | local h = 5 | |
615 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
616 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
617 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
618 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
619 | scfr = blcf | |
620 | elseif not scfr then | |
621 | scfr = blcf | |
622 | end | |
623 | hitbox1.CFrame=prt10.CFrame | |
624 | wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3) | |
625 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3) | |
626 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3) | |
627 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3) | |
628 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3) | |
629 | end | |
630 | con1:disconnect() | |
631 | hitbox1.Parent=nil | |
632 | attack=false | |
633 | end | |
634 | ||
635 | function attacktwo() | |
636 | attack=true | |
637 | for i=0,1,0.1 do | |
638 | swait() | |
639 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) | |
640 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3) | |
641 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3) | |
642 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) | |
643 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3) | |
644 | RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) | |
645 | LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) | |
646 | end | |
647 | hitbox1.Parent=model1 | |
648 | hitbox1.Size=vt(1,5,1) | |
649 | hitbox1.Transparency=1 | |
650 | hitbox1.CFrame=prt10.CFrame | |
651 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) | |
652 | so("http://roblox.com/asset/?id=161006212",prt10,1,.8) | |
653 | blcf=nil | |
654 | scfr=nil | |
655 | for i=0,1,0.1 do | |
656 | swait() | |
657 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
658 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
659 | local h = 5 | |
660 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
661 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
662 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
663 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
664 | scfr = blcf | |
665 | elseif not scfr then | |
666 | scfr = blcf | |
667 | end | |
668 | hitbox1.CFrame=prt10.CFrame | |
669 | wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3) | |
670 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) | |
671 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) | |
672 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3) | |
673 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3) | |
674 | end | |
675 | con1:disconnect() | |
676 | hitbox1.Parent=nil | |
677 | attack=false | |
678 | end | |
679 | ||
680 | function attackthree() | |
681 | attack=true | |
682 | for i=0,1,0.1 do | |
683 | swait() | |
684 | wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3) | |
685 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) | |
686 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
687 | RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3) | |
688 | LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3) | |
689 | RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) | |
690 | LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) | |
691 | end | |
692 | hitbox1.Parent=model1 | |
693 | hitbox1.Size=vt(1,5,1) | |
694 | hitbox1.Transparency=1 | |
695 | hitbox1.CFrame=prt10.CFrame | |
696 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) | |
697 | so("http://roblox.com/asset/?id=161006212",prt10,1,.9) | |
698 | blcf=nil | |
699 | scfr=nil | |
700 | for i=0,1,0.25 do | |
701 | swait() | |
702 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
703 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
704 | local h = 5 | |
705 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
706 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
707 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
708 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
709 | scfr = blcf | |
710 | elseif not scfr then | |
711 | scfr = blcf | |
712 | end | |
713 | hitbox1.CFrame=prt10.CFrame | |
714 | wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4) | |
715 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4) | |
716 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4) | |
717 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4) | |
718 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4) | |
719 | end | |
720 | for i=0,1,0.2 do | |
721 | swait() | |
722 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
723 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
724 | local h = 5 | |
725 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
726 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
727 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
728 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
729 | scfr = blcf | |
730 | elseif not scfr then | |
731 | scfr = blcf | |
732 | end | |
733 | hitbox1.CFrame=prt10.CFrame | |
734 | wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4) | |
735 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4) | |
736 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4) | |
737 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4) | |
738 | end | |
739 | con1:disconnect() | |
740 | hitbox1.Parent=nil | |
741 | attack=false | |
742 | end | |
743 | ||
744 | function SpinSlash() | |
745 | attack=true | |
746 | for i=0,1,0.1 do | |
747 | swait() | |
748 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) | |
749 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4) | |
750 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4) | |
751 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4) | |
752 | LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4) | |
753 | --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) | |
754 | --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) | |
755 | end | |
756 | hitbox1.Parent=model1 | |
757 | hitbox1.Size=vt(1,5,1) | |
758 | hitbox1.Transparency=1 | |
759 | hitbox1.CFrame=prt10.CFrame | |
760 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Normal",RootPart,.2,1) end) | |
761 | blcf=nil | |
762 | scfr=nil | |
763 | so("http://roblox.com/asset/?id=161006212",prt10,1,.6) | |
764 | repeat | |
765 | hitbox1.Parent=model1 | |
766 | hitbox1.Size=vt(1,5,1) | |
767 | hitbox1.Transparency=1 | |
768 | hitbox1.CFrame=prt10.CFrame | |
769 | for i=0,1,0.15 do | |
770 | swait() | |
771 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
772 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
773 | local h = 5 | |
774 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
775 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
776 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
777 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
778 | scfr = blcf | |
779 | elseif not scfr then | |
780 | scfr = blcf | |
781 | end | |
782 | hitbox1.CFrame=prt10.CFrame | |
783 | wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) | |
784 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3) | |
785 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25) | |
786 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3) | |
787 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3) | |
788 | RH.C0=clerp(RH.C0,RHC0,.3) | |
789 | LH.C0=clerp(LH.C0,LHC0,.3) | |
790 | end | |
791 | for i=0,1,0.05 do | |
792 | swait() | |
793 | if i>=0.45 and i<=0.5 then | |
794 | so("http://roblox.com/asset/?id=161006212",prt10,1,.7) | |
795 | end | |
796 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
797 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
798 | local h = 5 | |
799 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
800 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
801 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
802 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
803 | scfr = blcf | |
804 | elseif not scfr then | |
805 | scfr = blcf | |
806 | end | |
807 | hitbox1.CFrame=prt10.CFrame | |
808 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1) | |
809 | end | |
810 | until hold==false | |
811 | con1:disconnect() | |
812 | hitbox1.Parent=nil | |
813 | attack=false | |
814 | end | |
815 | ||
816 | function BinarySwing() | |
817 | attack=true | |
818 | for i=0,1,0.1 do | |
819 | swait() | |
820 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) | |
821 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3) | |
822 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3) | |
823 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3) | |
824 | LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3) | |
825 | RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3) | |
826 | LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3) | |
827 | end | |
828 | Humanoid.Jump=true | |
829 | bodvol=Instance.new("BodyVelocity") | |
830 | bodvol.Parent=RootPart | |
831 | bodvol.velocity=vt(0,1,0)*100 | |
832 | bodvol.P=5000 | |
833 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
834 | --Torso.Velocity=vt(0,1,0)*100 | |
835 | hitbox1.Parent=model1 | |
836 | hitbox1.Size=vt(1,5,1) | |
837 | hitbox1.Transparency=1 | |
838 | hitbox1.CFrame=prt10.CFrame | |
839 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) | |
840 | so("http://roblox.com/asset/?id=161006212",prt10,1,.8) | |
841 | blcf=nil | |
842 | scfr=nil | |
843 | for i=0,1,0.1 do | |
844 | swait() | |
845 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
846 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
847 | local h = 5 | |
848 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
849 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
850 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
851 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
852 | scfr = blcf | |
853 | elseif not scfr then | |
854 | scfr = blcf | |
855 | end | |
856 | hitbox1.CFrame=prt10.CFrame | |
857 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3) | |
858 | LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3) | |
859 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) | |
860 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3) | |
861 | RH.C0=clerp(RH.C0,RHC0,.3) | |
862 | LH.C0=clerp(LH.C0,LHC0,.3) | |
863 | end | |
864 | con1:disconnect() | |
865 | hitbox1.Parent=nil | |
866 | bodvol.Parent=nil | |
867 | attack=false | |
868 | end | |
869 | ||
870 | function BinaryImpulse() | |
871 | attack=true | |
872 | if impulse==1 then | |
873 | impulse=2 | |
874 | Humanoid.Jump=true | |
875 | for i=0,1,0.2 do | |
876 | swait() | |
877 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) | |
878 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) | |
879 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45) | |
880 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) | |
881 | LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) | |
882 | RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) | |
883 | LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) | |
884 | end | |
885 | blcf=nil | |
886 | scfr=nil | |
887 | hitbox1.Parent=model1 | |
888 | hitbox1.Size=vt(1,5,1) | |
889 | hitbox1.Transparency=1 | |
890 | hitbox1.CFrame=prt10.CFrame | |
891 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.5,1) end) | |
892 | for i=1,3 do | |
893 | so("http://roblox.com/asset/?id=161006212",prt10,1,1) | |
894 | for i=0,1,0.1 do | |
895 | swait() | |
896 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
897 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
898 | local h = 5 | |
899 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
900 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
901 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
902 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
903 | scfr = blcf | |
904 | elseif not scfr then | |
905 | scfr = blcf | |
906 | end | |
907 | hitbox1.CFrame=prt10.CFrame | |
908 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) | |
909 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) | |
910 | RootJoint.C0=RootCF*euler(0,0.5,6.6*i) | |
911 | end | |
912 | end | |
913 | con1:disconnect() | |
914 | hitbox1.Parent=nil | |
915 | elseif impulse==2 then | |
916 | impulse=3 | |
917 | Humanoid.Jump=true | |
918 | for i=0,1,0.2 do | |
919 | swait() | |
920 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) | |
921 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) | |
922 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45) | |
923 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) | |
924 | LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) | |
925 | RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) | |
926 | LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) | |
927 | end | |
928 | blcf=nil | |
929 | scfr=nil | |
930 | hitbox1.Parent=model1 | |
931 | hitbox1.Size=vt(1,5,1) | |
932 | hitbox1.Transparency=1 | |
933 | hitbox1.CFrame=prt10.CFrame | |
934 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.5,1) end) | |
935 | for i=1,3 do | |
936 | so("http://roblox.com/asset/?id=161006212",prt10,1,1.05) | |
937 | for i=0,1,0.1 do | |
938 | swait() | |
939 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
940 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
941 | local h = 5 | |
942 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
943 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
944 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
945 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
946 | scfr = blcf | |
947 | elseif not scfr then | |
948 | scfr = blcf | |
949 | end | |
950 | hitbox1.CFrame=prt10.CFrame | |
951 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) | |
952 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) | |
953 | RootJoint.C0=RootCF*euler(0,-0.5,6.6*i) | |
954 | end | |
955 | end | |
956 | con1:disconnect() | |
957 | hitbox1.Parent=nil | |
958 | elseif impulse==3 then | |
959 | impulse=1 | |
960 | for i=0,1,0.2 do | |
961 | swait() | |
962 | wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45) | |
963 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45) | |
964 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45) | |
965 | RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45) | |
966 | LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45) | |
967 | RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) | |
968 | LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) | |
969 | end | |
970 | Humanoid.Jump=true | |
971 | blcf=nil | |
972 | scfr=nil | |
973 | hitbox1.Parent=model1 | |
974 | hitbox1.Size=vt(1,5,1) | |
975 | hitbox1.Transparency=1 | |
976 | hitbox1.CFrame=prt10.CFrame | |
977 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,25,35,math.random(20,30),"Normal",RootPart,.5,1) end) | |
978 | for i=1,3 do | |
979 | so("http://roblox.com/asset/?id=161006195",prt10,1,1) | |
980 | for i=0,1,0.1 do | |
981 | swait() | |
982 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
983 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
984 | local h = 5 | |
985 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
986 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
987 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
988 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
989 | scfr = blcf | |
990 | elseif not scfr then | |
991 | scfr = blcf | |
992 | end | |
993 | hitbox1.CFrame=prt10.CFrame | |
994 | wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45) | |
995 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45) | |
996 | RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3) | |
997 | LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3) | |
998 | RootJoint.C0=RootCF*euler(6.28*i,0,0) | |
999 | end | |
1000 | end | |
1001 | con1:disconnect() | |
1002 | hitbox1.Parent=nil | |
1003 | end | |
1004 | attack=false | |
1005 | end | |
1006 | ||
1007 | function Bash() | |
1008 | attack=true | |
1009 | for i=0,1,0.1 do | |
1010 | swait() | |
1011 | wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) | |
1012 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3) | |
1013 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) | |
1014 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3) | |
1015 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3) | |
1016 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3) | |
1017 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3) | |
1018 | end | |
1019 | Torso.Velocity=RootPart.CFrame.lookVector*200 | |
1020 | so("http://roblox.com/asset/?id=2767090",Torso,1,.7) | |
1021 | MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05) | |
1022 | hit=nil | |
1023 | for i=1,20 do | |
1024 | if hit==nil then | |
1025 | swait() | |
1026 | end | |
1027 | hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character) | |
1028 | end | |
1029 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
1030 | Humanoid.WalkSpeed=0 | |
1031 | for i=0,1,0.1 do | |
1032 | swait() | |
1033 | wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) | |
1034 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3) | |
1035 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) | |
1036 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3) | |
1037 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3) | |
1038 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) | |
1039 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) | |
1040 | end | |
1041 | so("http://roblox.com/asset/?id=161006195",prt10,1,.5) | |
1042 | blcf=nil | |
1043 | scfr=nil | |
1044 | for i=0,1,0.2 do | |
1045 | swait() | |
1046 | local blcf = prt10.CFrame*CFrame.new(0,.5,0) | |
1047 | if scfr and (prt10.Position-scfr.p).magnitude > .1 then | |
1048 | local h = 5 | |
1049 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1050 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1051 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1052 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1053 | scfr = blcf | |
1054 | elseif not scfr then | |
1055 | scfr = blcf | |
1056 | end | |
1057 | wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45) | |
1058 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45) | |
1059 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45) | |
1060 | RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45) | |
1061 | LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45) | |
1062 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45) | |
1063 | LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45) | |
1064 | end | |
1065 | hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
1066 | if hit~=nil then | |
1067 | local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) | |
1068 | ref.Anchored=true | |
1069 | ref.CFrame=cf(pos) | |
1070 | game:GetService("Debris"):AddItem(ref,3) | |
1071 | for i=1,10 do | |
1072 | Col=hit.BrickColor | |
1073 | local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) | |
1074 | groundpart.Anchored=true | |
1075 | groundpart.Material=hit.Material | |
1076 | groundpart.CanCollide=true | |
1077 | groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1078 | game:GetService("Debris"):AddItem(groundpart,5) | |
1079 | end | |
1080 | so("http://roblox.com/asset/?id=157878578",ref,.6,1.2) | |
1081 | MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) | |
1082 | MagniDamage(ref,10,10,20,math.random(10,20),"Knockdown") | |
1083 | end | |
1084 | swait(50) | |
1085 | Humanoid.WalkSpeed=16 | |
1086 | attack=false | |
1087 | end | |
1088 | ||
1089 | function UnleashTheDemon() | |
1090 | attack=true | |
1091 | so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) | |
1092 | for i=0,1,0.1 do | |
1093 | swait() | |
1094 | wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) | |
1095 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) | |
1096 | RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) | |
1097 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) | |
1098 | RH.C0=clerp(RH.C0,RHC0,.4) | |
1099 | LH.C0=clerp(LH.C0,LHC0,.4) | |
1100 | end | |
1101 | wld1.Part1=Torso | |
1102 | wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) | |
1103 | for i=0,1,0.1 do | |
1104 | swait() | |
1105 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
1106 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3) | |
1107 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3) | |
1108 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3) | |
1109 | end | |
1110 | so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4) | |
1111 | so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6) | |
1112 | so("http://roblox.com/asset/?id=160740121",RightArm,1,.8) | |
1113 | num=0 | |
1114 | for i=0,1,0.01 do | |
1115 | swait() | |
1116 | if num>=10 then | |
1117 | num=0 | |
1118 | MagicWave(BrickColor.new("Lapis"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
1119 | end | |
1120 | for i=1,2 do | |
1121 | if math.random(1,5)==1 then | |
1122 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) | |
1123 | else | |
1124 | MagicBlock(BrickColor.new("Lapis"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) | |
1125 | end | |
1126 | end | |
1127 | num=num+1 | |
1128 | end | |
1129 | so("http://roblox.com/asset/?id=168586621",RightArm,1,.5) | |
1130 | so("http://roblox.com/asset/?id=160867463",RightArm,1,.8) | |
1131 | for i=1,4 do | |
1132 | MagicBlock(BrickColor.new("Deep blue"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05) | |
1133 | end | |
1134 | MagicWave(BrickColor.new("Lapis"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01) | |
1135 | Mode="Demon" | |
1136 | model2.Parent=Character | |
1137 | for i=1,#DBlade do | |
1138 | DBlade[i].Parent=model2 | |
1139 | DBladeWelds[i].Parent=DBlade[1] | |
1140 | end | |
1141 | for i=0,1,0.1 do | |
1142 | swait() | |
1143 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3) | |
1144 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) | |
1145 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3) | |
1146 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3) | |
1147 | end | |
1148 | swait(50) | |
1149 | attack=false | |
1150 | end | |
1151 | ||
1152 | function Demonattackone() | |
1153 | attack=true | |
1154 | --[[ | |
1155 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) | |
1156 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) | |
1157 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3) | |
1158 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) | |
1159 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) | |
1160 | LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) | |
1161 | ]] | |
1162 | for i=0,1,0.1 do | |
1163 | swait() | |
1164 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3) | |
1165 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) | |
1166 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3) | |
1167 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3) | |
1168 | RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3) | |
1169 | LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3) | |
1170 | end | |
1171 | hitbox2.Parent=model2 | |
1172 | hitbox2.Size=vt(1,6,1) | |
1173 | hitbox2.Transparency=1 | |
1174 | hitbox2.CFrame=prtd7.CFrame | |
1175 | con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end) | |
1176 | so("http://roblox.com/asset/?id=28144425",prtd7,1,.7) | |
1177 | blcf=nil | |
1178 | scfr=nil | |
1179 | for i=0,1,0.08 do | |
1180 | swait() | |
1181 | local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) | |
1182 | if scfr and (prtd7.Position-scfr.p).magnitude > .1 then | |
1183 | local h = 5 | |
1184 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1185 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1186 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1187 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1188 | scfr = blcf | |
1189 | elseif not scfr then | |
1190 | scfr = blcf | |
1191 | end | |
1192 | hitbox2.CFrame=prtd7.CFrame | |
1193 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3) | |
1194 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) | |
1195 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3) | |
1196 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) | |
1197 | RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3) | |
1198 | LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3) | |
1199 | end | |
1200 | con1:disconnect() | |
1201 | hitbox2.Parent=nil | |
1202 | attack=false | |
1203 | end | |
1204 | ||
1205 | function Demonattacktwo() | |
1206 | attack=true | |
1207 | for i=0,1,0.1 do | |
1208 | swait() | |
1209 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3) | |
1210 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) | |
1211 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3) | |
1212 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) | |
1213 | RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3) | |
1214 | LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3) | |
1215 | end | |
1216 | hitbox2.Parent=model2 | |
1217 | hitbox2.Size=vt(1,6,1) | |
1218 | hitbox2.Transparency=1 | |
1219 | hitbox2.CFrame=prtd7.CFrame | |
1220 | con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end) | |
1221 | so("http://roblox.com/asset/?id=28144425",prtd7,1,.5) | |
1222 | blcf=nil | |
1223 | scfr=nil | |
1224 | for i=0,1,0.1 do | |
1225 | swait() | |
1226 | local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) | |
1227 | if scfr and (prtd7.Position-scfr.p).magnitude > .1 then | |
1228 | local h = 5 | |
1229 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1230 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1231 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1232 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1233 | scfr = blcf | |
1234 | elseif not scfr then | |
1235 | scfr = blcf | |
1236 | end | |
1237 | hitbox2.CFrame=prtd7.CFrame | |
1238 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3) | |
1239 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) | |
1240 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3) | |
1241 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) | |
1242 | RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3) | |
1243 | LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) | |
1244 | end | |
1245 | con1:disconnect() | |
1246 | hitbox2.Parent=nil | |
1247 | attack=false | |
1248 | end | |
1249 | ||
1250 | function Demonattackthree() | |
1251 | attack=true | |
1252 | for i=0,1,0.1 do | |
1253 | swait() | |
1254 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3) | |
1255 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) | |
1256 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3) | |
1257 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) | |
1258 | RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3) | |
1259 | LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) | |
1260 | end | |
1261 | Humanoid.WalkSpeed=0 | |
1262 | hitbox2.Parent=model2 | |
1263 | hitbox2.Size=vt(1,6,1) | |
1264 | hitbox2.Transparency=1 | |
1265 | hitbox2.CFrame=prtd7.CFrame | |
1266 | con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end) | |
1267 | so("http://roblox.com/asset/?id=28144425",prtd7,1,.6) | |
1268 | blcf=nil | |
1269 | scfr=nil | |
1270 | for i=0,1,0.15 do | |
1271 | swait() | |
1272 | local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) | |
1273 | if scfr and (prtd7.Position-scfr.p).magnitude > .1 then | |
1274 | local h = 5 | |
1275 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1276 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1277 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1278 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1279 | scfr = blcf | |
1280 | elseif not scfr then | |
1281 | scfr = blcf | |
1282 | end | |
1283 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4) | |
1284 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4) | |
1285 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4) | |
1286 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4) | |
1287 | RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4) | |
1288 | LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4) | |
1289 | if i==0.6 then | |
1290 | hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1291 | if hit~=nil then | |
1292 | local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) | |
1293 | ref.Anchored=true | |
1294 | ref.CFrame=cf(pos) | |
1295 | game:GetService("Debris"):AddItem(ref,3) | |
1296 | for i=1,5 do | |
1297 | Col=hit.BrickColor | |
1298 | local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) | |
1299 | groundpart.Anchored=true | |
1300 | groundpart.Material=hit.Material | |
1301 | groundpart.CanCollide=true | |
1302 | groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1303 | game:GetService("Debris"):AddItem(groundpart,3) | |
1304 | end | |
1305 | so("http://roblox.com/asset/?id=157878578",ref,.6,1.5) | |
1306 | MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) | |
1307 | MagniDamage(ref,8,10,15,math.random(10,20),"Normal") | |
1308 | end | |
1309 | end | |
1310 | end | |
1311 | con1:disconnect() | |
1312 | hitbox2.Parent=nil | |
1313 | swait(10) | |
1314 | Humanoid.WalkSpeed=16 | |
1315 | attack=false | |
1316 | end | |
1317 | ||
1318 | function LetItBuild() | |
1319 | attack=true | |
1320 | for i=0,1,0.1 do | |
1321 | swait() | |
1322 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3) | |
1323 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3) | |
1324 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3) | |
1325 | LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) | |
1326 | RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) | |
1327 | LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) | |
1328 | end | |
1329 | local num=0 | |
1330 | local magik=0 | |
1331 | local num2=0 | |
1332 | while holdx==true do | |
1333 | swait() | |
1334 | if magik<25 then | |
1335 | if num>=10 then | |
1336 | Humanoid:TakeDamage(1) | |
1337 | pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100) | |
1338 | pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
1339 | - | Lightning(pos1,pos2,5,3,"Really red",.1,.5,.5) |
1339 | + | Lightning(pos1,pos2,5,3,"Lapis",.1,.5,.5) |
1340 | - | MagicCircle(BrickColor.new("Really red"),cf(pos1),5,5,5,1,1,1,.1) |
1340 | + | MagicCircle(BrickColor.new("Lapis"),cf(pos1),5,5,5,1,1,1,.1) |
1341 | - | MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) |
1341 | + | MagicBlood(BrickColor.new("Lapis"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) |
1342 | so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5) | |
1343 | magik=magik+1 | |
1344 | num=0 | |
1345 | end | |
1346 | end | |
1347 | num=num+1 | |
1348 | num2=num2+magik | |
1349 | if num2>=50 then | |
1350 | - | MagicBlood(BrickColor.new("Really red"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1) |
1350 | + | MagicBlood(BrickColor.new("Lapis"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1) |
1351 | num2=0 | |
1352 | end | |
1353 | - | --MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1) |
1353 | + | --MagicBlock(BrickColor.new("Lapis"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1) |
1354 | end | |
1355 | Torso.Velocity=RootPart.CFrame.lookVector*(10*magik) | |
1356 | blcf=nil | |
1357 | scfr=nil | |
1358 | hitbox2.Parent=model2 | |
1359 | hitbox2.Size=vt(1,6,1) | |
1360 | hitbox2.Transparency=1 | |
1361 | hitbox2.CFrame=prtd7.CFrame | |
1362 | con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((magik/2)),magik,1,"Lifesteal",RootPart,.5,1) end) | |
1363 | for i=1,3 do | |
1364 | so("http://roblox.com/asset/?id=28144425",prtd7,1,1) | |
1365 | for i=0,1,0.1 do | |
1366 | swait() | |
1367 | hitbox2.CFrame=prtd7.CFrame | |
1368 | local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) | |
1369 | if scfr and (prtd7.Position-scfr.p).magnitude > .1 then | |
1370 | local h = 5 | |
1371 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1372 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1373 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1374 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1375 | scfr = blcf | |
1376 | elseif not scfr then | |
1377 | scfr = blcf | |
1378 | end | |
1379 | RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1) | |
1380 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3) | |
1381 | LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) | |
1382 | RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) | |
1383 | LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) | |
1384 | end | |
1385 | end | |
1386 | con1:disconnect() | |
1387 | hitbox2.Parent=nil | |
1388 | attack=false | |
1389 | end | |
1390 | ||
1391 | function YourMoveCreep() | |
1392 | attack=true | |
1393 | local pers=nil | |
1394 | for i=0,1,0.1 do | |
1395 | swait() | |
1396 | cost=Humanoid.Health*.01 | |
1397 | Humanoid:TakeDamage(cost) | |
1398 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3) | |
1399 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3) | |
1400 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3) | |
1401 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3) | |
1402 | RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3) | |
1403 | LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) | |
1404 | end | |
1405 | - | local blockprt=part(3,Character,0,1,BrickColor.new("Really red"),"Block",vt(8,.1,8)) |
1405 | + | local blockprt=part(3,Character,0,1,BrickColor.new("Lapis"),"Block",vt(8,.1,8)) |
1406 | blockprt.Anchored=true | |
1407 | blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) | |
1408 | conbl=blockprt.Touched:connect(function(hit) | |
1409 | if hit.Parent.Parent:findFirstChild("Torso")~=nil then | |
1410 | hit=hit.Parent.Parent.Torso | |
1411 | end | |
1412 | if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then | |
1413 | pers=hit | |
1414 | print("HIT") | |
1415 | guard=false | |
1416 | end | |
1417 | end) | |
1418 | num=0 | |
1419 | while guard==true do | |
1420 | swait() | |
1421 | if num>10 then | |
1422 | num=0 | |
1423 | - | MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05) |
1423 | + | MagicBlock(BrickColor.new("Lapis"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05) |
1424 | - | MagicCircle(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1) |
1424 | + | MagicCircle(BrickColor.new("Lapis"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1) |
1425 | end | |
1426 | blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) | |
1427 | num=num+1 | |
1428 | end | |
1429 | conbl:disconnect() | |
1430 | blockprt.Parent=nil | |
1431 | print(pers) | |
1432 | if pers~=nil then | |
1433 | for i=0,1,0.1 do | |
1434 | swait() | |
1435 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3) | |
1436 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3) | |
1437 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3) | |
1438 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) | |
1439 | RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3) | |
1440 | LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) | |
1441 | end | |
1442 | swait(200) | |
1443 | end | |
1444 | attack=false | |
1445 | end | |
1446 | ||
1447 | function MagniDamage(Part,magni,mindam,maxdam,knock,Type) | |
1448 | for _,c in pairs(workspace:children()) do | |
1449 | local hum=c:findFirstChild("Humanoid") | |
1450 | if hum~=nil then | |
1451 | local head=c:findFirstChild("Torso") | |
1452 | if head~=nil then | |
1453 | local targ=head.Position-Part.Position | |
1454 | local mag=targ.magnitude | |
1455 | if mag<=magni and c.Name~=Player.Name then | |
1456 | Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1) | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | end | |
1461 | end | |
1462 | ||
1463 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1464 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1465 | end | |
1466 | ||
1467 | local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) | |
1468 | LastPoint=Point | |
1469 | function effect(Color,Ref,LP,P1,returnn) | |
1470 | local effectsmsh=Instance.new("CylinderMesh") | |
1471 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
1472 | effectsmsh.Name="Mesh" | |
1473 | local effectsg=Instance.new("Part") | |
1474 | effectsg.formFactor=3 | |
1475 | effectsg.CanCollide=false | |
1476 | effectsg.Name="Eff" | |
1477 | effectsg.Locked=true | |
1478 | effectsg.Anchored=true | |
1479 | effectsg.Size=Vector3.new(0.5,1,0.5) | |
1480 | effectsg.Parent=workspace | |
1481 | effectsmsh.Parent=effectsg | |
1482 | effectsg.BrickColor=BrickColor.new(Color) | |
1483 | effectsg.Reflectance=Ref | |
1484 | local point1=P1 | |
1485 | local mg=(LP.p - point1.p).magnitude | |
1486 | effectsg.Size=Vector3.new(0.5,mg,0.5) | |
1487 | effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
1488 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
1489 | game:GetService("Debris"):AddItem(effectsg,2) | |
1490 | if returnn then return effectsg end | |
1491 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1492 | if not returnn then | |
1493 | for i=0,1,0.05 do | |
1494 | wait() | |
1495 | Part.Transparency=1*i | |
1496 | Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i) | |
1497 | end | |
1498 | Part.Parent=nil | |
1499 | end | |
1500 | end),effectsg,effectsmsh) | |
1501 | end | |
1502 | ||
1503 | local function CFrameFromTopBack(at, top, back) | |
1504 | local right = top:Cross(back) | |
1505 | return CFrame.new(at.x, at.y, at.z, | |
1506 | right.x, top.x, back.x, | |
1507 | right.y, top.y, back.y, | |
1508 | right.z, top.z, back.z) | |
1509 | end | |
1510 | ||
1511 | function Triangle(a, b, c) | |
1512 | local edg1 = (c-a):Dot((b-a).unit) | |
1513 | local edg2 = (a-b):Dot((c-b).unit) | |
1514 | local edg3 = (b-c):Dot((a-c).unit) | |
1515 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
1516 | a, b, c = a, b, c | |
1517 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
1518 | a, b, c = b, c, a | |
1519 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
1520 | a, b, c = c, a, b | |
1521 | else | |
1522 | assert(false, "unreachable") | |
1523 | end | |
1524 | ||
1525 | local len1 = (c-a):Dot((b-a).unit) | |
1526 | local len2 = (b-a).magnitude - len1 | |
1527 | local width = (a + (b-a).unit*len1 - c).magnitude | |
1528 | ||
1529 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
1530 | ||
1531 | local list = {} | |
1532 | ||
1533 | if len1 > 0.01 then | |
1534 | local w1 = Instance.new('WedgePart', m) | |
1535 | game:GetService("Debris"):AddItem(w1,5) | |
1536 | w1.Material = "SmoothPlastic" | |
1537 | w1.FormFactor = 'Custom' | |
1538 | if Mode=="Binary" then | |
1539 | w1.BrickColor = BrickColor.new("White") | |
1540 | else | |
1541 | - | w1.BrickColor = BrickColor.new("Really red") |
1541 | + | w1.BrickColor = BrickColor.new("Lapis") |
1542 | end | |
1543 | w1.Transparency = 0 | |
1544 | w1.Reflectance = 0 | |
1545 | w1.Material = "SmoothPlastic" | |
1546 | w1.CanCollide = false | |
1547 | NoOutline(w1) | |
1548 | local sz = Vector3.new(0.2, width, len1) | |
1549 | w1.Size = sz | |
1550 | local sp = Instance.new("SpecialMesh",w1) | |
1551 | sp.MeshType = "Wedge" | |
1552 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
1553 | w1:BreakJoints() | |
1554 | w1.Anchored = true | |
1555 | w1.Parent = workspace | |
1556 | w1.Transparency = 0.7 | |
1557 | table.insert(Effects,{w1,"Disappear",.01}) | |
1558 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1559 | table.insert(list,w1) | |
1560 | end | |
1561 | ||
1562 | if len2 > 0.01 then | |
1563 | local w2 = Instance.new('WedgePart', m) | |
1564 | game:GetService("Debris"):AddItem(w2,5) | |
1565 | w2.Material = "SmoothPlastic" | |
1566 | w2.FormFactor = 'Custom' | |
1567 | if Mode=="Binary" then | |
1568 | w2.BrickColor = BrickColor.new("White") | |
1569 | else | |
1570 | w2.BrickColor = BrickColor.new("Lapis") | |
1571 | end | |
1572 | w2.Transparency = 0 | |
1573 | w2.Reflectance = 0 | |
1574 | w2.Material = "SmoothPlastic" | |
1575 | w2.CanCollide = false | |
1576 | NoOutline(w2) | |
1577 | local sz = Vector3.new(0.2, width, len2) | |
1578 | w2.Size = sz | |
1579 | local sp = Instance.new("SpecialMesh",w2) | |
1580 | sp.MeshType = "Wedge" | |
1581 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
1582 | w2:BreakJoints() | |
1583 | w2.Anchored = true | |
1584 | w2.Parent = workspace | |
1585 | w2.Transparency = 0.7 | |
1586 | table.insert(Effects,{w2,"Disappear",.01}) | |
1587 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1588 | table.insert(list,w2) | |
1589 | end | |
1590 | return unpack(list) | |
1591 | end | |
1592 | ||
1593 | --[[ | |
1594 | Things for effects | |
1595 | put the variables in one table | |
1596 | like effect={brick,interval,i} | |
1597 | ]] | |
1598 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1599 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1600 | prt.Anchored=true | |
1601 | prt.CFrame=cframe | |
1602 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1603 | game:GetService("Debris"):AddItem(prt,5) | |
1604 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay | |
1605 | --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
1606 | for i=0,1,delay do | |
1607 | wait() | |
1608 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1609 | Part.Transparency=i | |
1610 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1611 | end | |
1612 | Part.Parent=nil | |
1613 | end),prt,msh)]] | |
1614 | end | |
1615 | ||
1616 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1617 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1618 | prt.Anchored=true | |
1619 | prt.CFrame=cframe | |
1620 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1621 | game:GetService("Debris"):AddItem(prt,5) | |
1622 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
1623 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
1624 | local wld=nil | |
1625 | for i=0,1,delay do | |
1626 | wait() | |
1627 | Part.CFrame=Part.CFrame | |
1628 | Part.Transparency=i | |
1629 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1630 | end | |
1631 | Part.Parent=nil | |
1632 | end),prt,msh)]] | |
1633 | end | |
1634 | ||
1635 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1636 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1637 | prt.Anchored=true | |
1638 | prt.CFrame=cframe | |
1639 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1640 | game:GetService("Debris"):AddItem(prt,5) | |
1641 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
1642 | end | |
1643 | ||
1644 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1645 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1646 | prt.Anchored=true | |
1647 | prt.CFrame=cframe | |
1648 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1649 | game:GetService("Debris"):AddItem(prt,5) | |
1650 | --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
1651 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay | |
1652 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
1653 | for i=0,1,delay do | |
1654 | wait() | |
1655 | Part.CFrame=Part.CFrame | |
1656 | Part.Transparency=i | |
1657 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1658 | end | |
1659 | Part.Parent=nil | |
1660 | end),prt,msh)]] | |
1661 | end | |
1662 | ||
1663 | function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1664 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1665 | prt.Anchored=true | |
1666 | prt.CFrame=cframe | |
1667 | msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1668 | game:GetService("Debris"):AddItem(prt,5) | |
1669 | --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
1670 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay | |
1671 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
1672 | for i=0,1,delay do | |
1673 | wait() | |
1674 | Part.CFrame=Part.CFrame | |
1675 | Part.Transparency=i | |
1676 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1677 | end | |
1678 | Part.Parent=nil | |
1679 | end),prt,msh)]] | |
1680 | end | |
1681 | ||
1682 | function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1683 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1684 | prt.Anchored=true | |
1685 | prt.CFrame=cframe | |
1686 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1687 | game:GetService("Debris"):AddItem(prt,5) | |
1688 | table.insert(Effects,{prt,"Blood",delay,x3,y3,z3}) | |
1689 | end | |
1690 | ||
1691 | function ElecEffect(cff,x,y,z) | |
1692 | - | local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1)) |
1692 | + | local prt=part(3,workspace,0,0,BrickColor.new("Lapis"),"Part",vt(1,1,1)) |
1693 | prt.Anchored=true | |
1694 | prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
1695 | prt.CFrame=cf(prt.Position) | |
1696 | --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
1697 | game:GetService("Debris"):AddItem(prt,2) | |
1698 | xval=math.random()/2 | |
1699 | yval=math.random()/2 | |
1700 | zval=math.random()/2 | |
1701 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) | |
1702 | Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay | |
1703 | end | |
1704 | ||
1705 | function Lightning(p0,p1,tym,ofs,col,th,tra,last) | |
1706 | --[[p0=pos1 | |
1707 | p1=pos2 | |
1708 | tym=times | |
1709 | ofs=offset | |
1710 | col=color | |
1711 | th=size | |
1712 | tra=transparency | |
1713 | last=lastingtime]] | |
1714 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} | |
1715 | for i=1,tym do | |
1716 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) | |
1717 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
1718 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
1719 | if tym == i then | |
1720 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
1721 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
1722 | else | |
1723 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
1724 | end | |
1725 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) | |
1726 | end | |
1727 | end | |
1728 | ||
1729 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1730 | if hit.Parent==nil then | |
1731 | return | |
1732 | end | |
1733 | h=hit.Parent:FindFirstChild("Humanoid") | |
1734 | for _,v in pairs(hit.Parent:children()) do | |
1735 | if v:IsA("Humanoid") then | |
1736 | h=v | |
1737 | end | |
1738 | end | |
1739 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1740 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
1741 | end | |
1742 | if hit.Parent.className=="Hat" then | |
1743 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1744 | end | |
1745 | -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent | |
1746 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1747 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1748 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1749 | return | |
1750 | end]] | |
1751 | -- hs(hit,1.2) | |
1752 | so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100) | |
1753 | --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100) | |
1754 | c=Instance.new("ObjectValue") | |
1755 | c.Name="creator" | |
1756 | c.Value=game:service("Players").LocalPlayer | |
1757 | c.Parent=h | |
1758 | game:GetService("Debris"):AddItem(c,.5) | |
1759 | Damage=math.random(minim,maxim) | |
1760 | if Mode=="Demon" then | |
1761 | Damage=Damage+damcount | |
1762 | end | |
1763 | -- h:TakeDamage(Damage) | |
1764 | blocked=false | |
1765 | block=hit.Parent:findFirstChild("Block") | |
1766 | if block~=nil then | |
1767 | print(block.className) | |
1768 | if block.className=="NumberValue" then | |
1769 | if block.Value>0 then | |
1770 | blocked=true | |
1771 | if decreaseblock==nil then | |
1772 | block.Value=block.Value-1 | |
1773 | end | |
1774 | end | |
1775 | end | |
1776 | if block.className=="IntValue" then | |
1777 | if block.Value>0 then | |
1778 | blocked=true | |
1779 | if decreaseblock~=nil then | |
1780 | block.Value=block.Value-1 | |
1781 | end | |
1782 | end | |
1783 | end | |
1784 | end | |
1785 | if blocked==false then | |
1786 | -- h:TakeDamage(Damage) | |
1787 | h.Health=h.Health-Damage | |
1788 | showDamage(hit.Parent,Damage,.5,BrickColor:Lapis()) | |
1789 | else | |
1790 | h.Health=h.Health-(Damage/2) | |
1791 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
1792 | end | |
1793 | if Type=="Knockdown" then | |
1794 | hum=hit.Parent.Humanoid | |
1795 | hum.PlatformStand=true | |
1796 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1797 | swait(1) | |
1798 | HHumanoid.PlatformStand=false | |
1799 | end),hum) | |
1800 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1801 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1802 | local bodvol=Instance.new("BodyVelocity") | |
1803 | bodvol.velocity=angle*knockback | |
1804 | bodvol.P=5000 | |
1805 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1806 | bodvol.Parent=hit | |
1807 | rl=Instance.new("BodyAngularVelocity") | |
1808 | rl.P=3000 | |
1809 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1810 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1811 | rl.Parent=hit | |
1812 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1813 | game:GetService("Debris"):AddItem(rl,.5) | |
1814 | elseif Type=="Normal" then | |
1815 | vp=Instance.new("BodyVelocity") | |
1816 | vp.P=500 | |
1817 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1818 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1819 | if KnockbackType==1 then | |
1820 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100 | |
1821 | elseif KnockbackType==2 then | |
1822 | vp.velocity=Property.CFrame.lookVector*knockback | |
1823 | end | |
1824 | if knockback>-100 then | |
1825 | vp.Parent=hit.Parent.Torso | |
1826 | end | |
1827 | game:GetService("Debris"):AddItem(vp,.5) | |
1828 | elseif Type=="Lifesteal" then | |
1829 | for i=1,5 do | |
1830 | MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) | |
1831 | end | |
1832 | vp=Instance.new("BodyVelocity") | |
1833 | vp.P=500 | |
1834 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1835 | if KnockbackType==1 then | |
1836 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250 | |
1837 | elseif KnockbackType==2 then | |
1838 | vp.velocity=Property.CFrame.lookVector*knockback | |
1839 | end | |
1840 | if knockback>-250 then | |
1841 | vp.Parent=hit.Parent.Torso | |
1842 | end | |
1843 | game:GetService("Debris"):AddItem(vp,.5) | |
1844 | Heal=math.ceil(Damage/5) | |
1845 | Humanoid.Health=Humanoid.Health+Heal | |
1846 | showDamage(RootPart,Heal,.5,BrickColor.new("Deep blue")) | |
1847 | elseif Type=="Up" then | |
1848 | local bodyVelocity=Instance.new("BodyVelocity") | |
1849 | bodyVelocity.velocity=vt(0,30,0) | |
1850 | bodyVelocity.P=5000 | |
1851 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1852 | bodyVelocity.Parent=hit | |
1853 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
1854 | rl=Instance.new("BodyAngularVelocity") | |
1855 | rl.P=3000 | |
1856 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1857 | rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
1858 | rl.Parent=hit | |
1859 | game:GetService("Debris"):AddItem(rl,.5) | |
1860 | elseif Type=="Snare" then | |
1861 | bp=Instance.new("BodyPosition") | |
1862 | bp.P=2000 | |
1863 | bp.D=100 | |
1864 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1865 | bp.position=hit.Parent.Torso.Position | |
1866 | bp.Parent=hit.Parent.Torso | |
1867 | game:GetService("Debris"):AddItem(bp,1) | |
1868 | elseif Type=="Charge" then | |
1869 | Charge=Charge+1 | |
1870 | coroutine.resume(coroutine.create(function(Part) | |
1871 | swait(30) | |
1872 | for i=1,5 do | |
1873 | swait(5) | |
1874 | so("rbxasset://sounds\\unsheath.wav",hit,1,2) | |
1875 | MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05) | |
1876 | newdam=math.random(1,5) | |
1877 | if blocked==false then | |
1878 | h:TakeDamage(newdam) | |
1879 | showDamage(hit.Parent,newdam,.5,BrickColor:Lapis()) | |
1880 | else | |
1881 | h:TakeDamage(newdam/2) | |
1882 | showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue")) | |
1883 | end | |
1884 | end | |
1885 | end),hit) | |
1886 | end | |
1887 | debounce=Instance.new("BoolValue") | |
1888 | debounce.Name="DebounceHit" | |
1889 | debounce.Parent=hit.Parent | |
1890 | debounce.Value=true | |
1891 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1892 | c=Instance.new("ObjectValue") | |
1893 | c.Name="creator" | |
1894 | c.Value=Player | |
1895 | c.Parent=h | |
1896 | game:GetService("Debris"):AddItem(c,.5) | |
1897 | CRIT=false | |
1898 | hitDeb=true | |
1899 | AttackPos=6 | |
1900 | end | |
1901 | end | |
1902 | ||
1903 | showDamage=function(Char,Dealt,du,Color) | |
1904 | m=Instance.new("Model") | |
1905 | m.Name=tostring(Dealt) | |
1906 | h=Instance.new("Humanoid") | |
1907 | h.Health=0 | |
1908 | h.MaxHealth=0 | |
1909 | h.Parent=m | |
1910 | c=Instance.new("Part") | |
1911 | c.Transparency=0 | |
1912 | c.BrickColor=Color | |
1913 | c.Name="Head" | |
1914 | c.TopSurface=0 | |
1915 | c.BottomSurface=0 | |
1916 | c.formFactor="Plate" | |
1917 | c.Size=Vector3.new(1,.4,1) | |
1918 | ms=Instance.new("CylinderMesh") | |
1919 | ms.Scale=Vector3.new(.8,.8,.8) | |
1920 | if CRIT==true then | |
1921 | ms.Scale=Vector3.new(1,1.25,1) | |
1922 | end | |
1923 | ms.Parent=c | |
1924 | c.Reflectance=0 | |
1925 | Instance.new("BodyGyro").Parent=c | |
1926 | c.Parent=m | |
1927 | if Char:findFirstChild("Head")~=nil then | |
1928 | c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1929 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
1930 | c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1931 | end | |
1932 | f=Instance.new("BodyPosition") | |
1933 | f.P=2000 | |
1934 | f.D=100 | |
1935 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1936 | f.position=c.Position+Vector3.new(0,3,0) | |
1937 | f.Parent=c | |
1938 | game:GetService("Debris"):AddItem(m,.5+du) | |
1939 | c.CanCollide=false | |
1940 | m.Parent=workspace | |
1941 | c.CanCollide=false | |
1942 | end | |
1943 | ||
1944 | combo=0 | |
1945 | function ob1d(mouse) | |
1946 | hold=true | |
1947 | if attack==true or equipped==false then return end | |
1948 | if Mode=="Binary" then | |
1949 | idle=0 | |
1950 | if Anim=="Run" then | |
1951 | SpinSlash() | |
1952 | else | |
1953 | if combo==0 then | |
1954 | combo=1 | |
1955 | attackone() | |
1956 | elseif combo==1 then | |
1957 | combo=2 | |
1958 | attacktwo() | |
1959 | elseif combo==2 then | |
1960 | combo=0 | |
1961 | attackthree() | |
1962 | end | |
1963 | end | |
1964 | else | |
1965 | if combo==0 then | |
1966 | combo=1 | |
1967 | Demonattackone() | |
1968 | elseif combo==1 then | |
1969 | combo=2 | |
1970 | Demonattacktwo() | |
1971 | elseif combo==2 then | |
1972 | combo=0 | |
1973 | Demonattackthree() | |
1974 | end | |
1975 | end | |
1976 | coroutine.resume(coroutine.create(function() | |
1977 | for i=1,20 do | |
1978 | if attack==false then | |
1979 | swait() | |
1980 | end | |
1981 | end | |
1982 | if attack==false then | |
1983 | combo=0 | |
1984 | --equipanim() | |
1985 | end | |
1986 | end)) | |
1987 | end | |
1988 | ||
1989 | function ob1u(mouse) | |
1990 | hold = false | |
1991 | end | |
1992 | ||
1993 | buttonhold = false | |
1994 | ||
1995 | eul=0 | |
1996 | holdx=false | |
1997 | equipped=false | |
1998 | function key(key) | |
1999 | if key=="c" then | |
2000 | if guard==true then | |
2001 | guard=false | |
2002 | else | |
2003 | guard=true | |
2004 | end | |
2005 | end | |
2006 | if key=="x" then | |
2007 | holdx=true | |
2008 | end | |
2009 | if attack==true then return end | |
2010 | if key=="f" then | |
2011 | if equipped==false then | |
2012 | equipped=true | |
2013 | RSH=ch.Torso["Right Shoulder"] | |
2014 | LSH=ch.Torso["Left Shoulder"] | |
2015 | -- | |
2016 | RSH.Parent=nil | |
2017 | LSH.Parent=nil | |
2018 | -- | |
2019 | RW.Name="Right Shoulder" | |
2020 | RW.Part0=ch.Torso | |
2021 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
2022 | RW.C1=cf(0, 0.5, 0) | |
2023 | RW.Part1=ch["Right Arm"] | |
2024 | RW.Parent=ch.Torso | |
2025 | -- | |
2026 | LW.Name="Left Shoulder" | |
2027 | LW.Part0=ch.Torso | |
2028 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
2029 | LW.C1=cf(0, 0.5, 0) | |
2030 | LW.Part1=ch["Left Arm"] | |
2031 | LW.Parent=ch.Torso | |
2032 | -- | |
2033 | equipanim() | |
2034 | else | |
2035 | equipped=false | |
2036 | hideanim() | |
2037 | swait(0) | |
2038 | RW.Parent=nil | |
2039 | LW.Parent=nil | |
2040 | RSH.Parent=player.Character.Torso | |
2041 | LSH.Parent=player.Character.Torso | |
2042 | end | |
2043 | end | |
2044 | if equipped==false then return end | |
2045 | if Mode=="Binary" then | |
2046 | if key=="q" then | |
2047 | idle=500 | |
2048 | end | |
2049 | if key=="z" and hitfloor~=nil then | |
2050 | BinarySwing() | |
2051 | end | |
2052 | if key=="x" then | |
2053 | BinaryImpulse() | |
2054 | end | |
2055 | if key=="c" then | |
2056 | Bash() | |
2057 | end | |
2058 | if key=="v" then | |
2059 | UnleashTheDemon() | |
2060 | end | |
2061 | end | |
2062 | if Mode=="Demon" then | |
2063 | if key=="x" then | |
2064 | LetItBuild() | |
2065 | end | |
2066 | if key=="c" then | |
2067 | YourMoveCreep() | |
2068 | end | |
2069 | end | |
2070 | if key=="0" then | |
2071 | Humanoid.WalkSpeed=(16*2) | |
2072 | end | |
2073 | end | |
2074 | ||
2075 | function key2(key) | |
2076 | if key=="0" then | |
2077 | Humanoid.WalkSpeed=16 | |
2078 | end | |
2079 | if key=="x" then | |
2080 | holdx=false | |
2081 | end | |
2082 | end | |
2083 | ||
2084 | function s(mouse) | |
2085 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
2086 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
2087 | mouse.KeyDown:connect(key) | |
2088 | mouse.KeyUp:connect(key2) | |
2089 | ||
2090 | player=Player | |
2091 | ch=Character | |
2092 | MMouse=mouse | |
2093 | end | |
2094 | ||
2095 | function ds(mouse) | |
2096 | end | |
2097 | ||
2098 | Bin.Selected:connect(s) | |
2099 | Bin.Deselected:connect(ds) | |
2100 | print("Fixer the Demon Mercenary loaded.") | |
2101 | ||
2102 | local thenum=0 | |
2103 | while true do | |
2104 | swait() | |
2105 | if Mode=="Demon" then | |
2106 | if thenum>=5 then | |
2107 | ElecEffect(prtd7.CFrame,2,4,2) | |
2108 | thenum=0 | |
2109 | end | |
2110 | thenum=thenum+1 | |
2111 | Humanoid:TakeDamage(Humanoid.Health/1000) | |
2112 | damcount=(Humanoid.MaxHealth-Humanoid.Health)/10 | |
2113 | damcount=math.floor(damcount) | |
2114 | for _,c in pairs(Character:children()) do | |
2115 | for _,v in pairs(c:children()) do | |
2116 | if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then | |
2117 | if v.Name~="FixerVel" and v.Name~="FixerGyro" then | |
2118 | v.Parent=nil | |
2119 | end | |
2120 | end | |
2121 | end | |
2122 | end | |
2123 | end | |
2124 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2125 | local velderp=RootPart.Velocity.y | |
2126 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2127 | if equipped==true then | |
2128 | if Anim=="Idle" and attack==false and Mode=="Binary" then | |
2129 | idle=idle+1 | |
2130 | else | |
2131 | idle=0 | |
2132 | end | |
2133 | if idleanim>=0.3 then | |
2134 | idleanim2=true | |
2135 | elseif idleanim<=0 then | |
2136 | idleanim2=false | |
2137 | end | |
2138 | if idleanim2==false then | |
2139 | if Anim=="Walk" then | |
2140 | idleanim=idleanim+0.005 | |
2141 | elseif Anim=="Idle" then | |
2142 | idleanim=idleanim+0.003 | |
2143 | end | |
2144 | else | |
2145 | if Anim=="Walk" then | |
2146 | idleanim=idleanim-0.005 | |
2147 | elseif Anim=="Idle" then | |
2148 | idleanim=idleanim-0.003 | |
2149 | end | |
2150 | end | |
2151 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2152 | Anim="Jump" | |
2153 | if attack==false and Mode=="Binary" then | |
2154 | wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) | |
2155 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3) | |
2156 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) | |
2157 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) | |
2158 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
2159 | RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2) | |
2160 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2) | |
2161 | end | |
2162 | if attack==false and Mode=="Demon" then | |
2163 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) | |
2164 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) | |
2165 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3) | |
2166 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) | |
2167 | RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3) | |
2168 | LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3) | |
2169 | end | |
2170 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2171 | Anim="Fall" | |
2172 | if attack==false and Mode=="Binary" then | |
2173 | wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) | |
2174 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3) | |
2175 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) | |
2176 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) | |
2177 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
2178 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) | |
2179 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) | |
2180 | end | |
2181 | if attack==false and Mode=="Demon" then | |
2182 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3) | |
2183 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3) | |
2184 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3) | |
2185 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3) | |
2186 | RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3) | |
2187 | LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3) | |
2188 | end | |
2189 | elseif torvel<1 and hitfloor~=nil then | |
2190 | if Anim=="Fall" then | |
2191 | if velderp<=-70 then | |
2192 | coroutine.resume(coroutine.create(function() | |
2193 | Stomp() | |
2194 | end)) | |
2195 | end | |
2196 | end | |
2197 | Anim="Idle" | |
2198 | if idle<=500 then | |
2199 | if attack==false and Mode=="Binary" then | |
2200 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) | |
2201 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) | |
2202 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) | |
2203 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3) | |
2204 | LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3) | |
2205 | RH.C0=clerp(RH.C0,RHC0,.2) | |
2206 | LH.C0=clerp(LH.C0,LHC0,.2) | |
2207 | end | |
2208 | if attack==false and Mode=="Demon" then | |
2209 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3) | |
2210 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3) | |
2211 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3) | |
2212 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3) | |
2213 | RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3) | |
2214 | LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3) | |
2215 | end | |
2216 | else | |
2217 | if attack==false and Mode=="Binary" then | |
2218 | --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1) | |
2219 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1) | |
2220 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1) | |
2221 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1) | |
2222 | --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1) | |
2223 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1) | |
2224 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1) | |
2225 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15) | |
2226 | LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15) | |
2227 | end | |
2228 | end | |
2229 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
2230 | if Anim=="Fall" then | |
2231 | if velderp<=-70 then | |
2232 | coroutine.resume(coroutine.create(function() | |
2233 | Stomp() | |
2234 | end)) | |
2235 | end | |
2236 | end | |
2237 | Anim="Walk" | |
2238 | if attack==false and Mode=="Binary" then | |
2239 | wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2) | |
2240 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) | |
2241 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) | |
2242 | --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2) | |
2243 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2) | |
2244 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2) | |
2245 | RH.C0=clerp(RH.C0,RHC0,.3) | |
2246 | LH.C0=clerp(LH.C0,LHC0,.3) | |
2247 | end | |
2248 | if attack==false and Mode=="Demon" then | |
2249 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) | |
2250 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) | |
2251 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3) | |
2252 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3) | |
2253 | RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3) | |
2254 | LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3) | |
2255 | end | |
2256 | elseif torvel>=22 and hitfloor~=nil then | |
2257 | if Anim=="Fall" then | |
2258 | if velderp<=-70 then | |
2259 | coroutine.resume(coroutine.create(function() | |
2260 | Stomp() | |
2261 | end)) | |
2262 | end | |
2263 | end | |
2264 | Anim="Run" | |
2265 | if attack==false and Mode=="Binary" then | |
2266 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4) | |
2267 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4) | |
2268 | wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) | |
2269 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4) | |
2270 | LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4) | |
2271 | RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) | |
2272 | --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3) | |
2273 | LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) | |
2274 | end | |
2275 | if attack==false and Mode=="Demon" then | |
2276 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3) | |
2277 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3) | |
2278 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3) | |
2279 | LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) | |
2280 | RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) | |
2281 | LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) | |
2282 | end | |
2283 | end | |
2284 | end | |
2285 | if #Effects>0 then | |
2286 | --table.insert(Effects,{prt,"Block1",delay}) | |
2287 | for e=1,#Effects do | |
2288 | if Effects[e]~=nil then | |
2289 | --for j=1,#Effects[e] do | |
2290 | local Thing=Effects[e] | |
2291 | if Thing~=nil then | |
2292 | local Part=Thing[1] | |
2293 | local Mode=Thing[2] | |
2294 | local Delay=Thing[3] | |
2295 | local IncX=Thing[4] | |
2296 | local IncY=Thing[5] | |
2297 | local IncZ=Thing[6] | |
2298 | if Thing[1].Transparency<=1 then | |
2299 | if Thing[2]=="Block1" then | |
2300 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2301 | Mesh=Thing[1].Mesh | |
2302 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2303 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2304 | elseif Thing[2]=="Cylinder" then | |
2305 | Mesh=Thing[1].Mesh | |
2306 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2307 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2308 | elseif Thing[2]=="Blood" then | |
2309 | Mesh=Thing[1].Mesh | |
2310 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
2311 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2312 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2313 | elseif Thing[2]=="Elec" then | |
2314 | Mesh=Thing[1].Mesh | |
2315 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
2316 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2317 | elseif Thing[2]=="Disappear" then | |
2318 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2319 | end | |
2320 | else | |
2321 | Part.Parent=nil | |
2322 | table.remove(Effects,e) | |
2323 | end | |
2324 | end | |
2325 | --end | |
2326 | end | |
2327 | end | |
2328 | end | |
2329 | end | |
2330 | --[[ | |
2331 | Copyrighted (C) Fenrier 2014 | |
2332 | ]] |