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--By Kysuto (=3)
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game.Players.Kysuto.Character.Humanoid.WalkSpeed = 100
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plr = game.Players.LocalPlayer
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rig = plr.Character.Torso
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char = plr.Character
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mouse = plr:GetMouse()
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wait(2)
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local rekt = false
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print(rig["Left Shoulder"].C0)
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sound2 = Instance.new("Sound", rig)
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sound2.SoundId = "rbxassetid://186311262"
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sound2.Volume = 10
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sound2.Looped = false
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sound3 = Instance.new("Sound", rig)
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sound3.SoundId = "rbxassetid://162194532"
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sound3.Volume = 10
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sound3.Looped = false
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sword = Instance.new("Part", char["Right Arm"])
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sword.Position = sword.Position + Vector3.new(0,10,0)
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sword.Size = Vector3.new(1, 11, 1)
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mesh = Instance.new("SpecialMesh", sword)
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mesh.MeshId = "rbxassetid://438076439"
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mesh.TextureId = "rbxassetid://438076443"
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mesh.Scale = Vector3.new(0.4, 0.6, 0.8)
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weld = Instance.new("Weld", sword)
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weld.Part0 = char["Right Arm"]
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weld.Part1 = sword
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sword.CanCollide = false
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weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0)
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weld.C0 = weld.C0 * CFrame.new(0,3,-1)
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sword.Transparency = 1
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for i = 1,20 do
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	wait()
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	rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
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end
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function combo(hand)
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	if not rekt then
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	rekt = true
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	rig["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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	char.Humanoid.WalkSpeed = 0
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	char.Humanoid.JumpPower = 0
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	local humanoid = hand.Parent:FindFirstChild("Humanoid")
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	print(humanoid)
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	local rootpart = hand.Parent:FindFirstChild("HumanoidRootPart")
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	print(rootpart)
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	local joint = rootpart:FindFirstChild("RootJoint")
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	print(joint)
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	local torso = hand.Parent:FindFirstChild("Torso")
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	print(torso)
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	humanoid.WalkSpeed = 0
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	humanoid.JumpPower = 0
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	for i = 1,50 do
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		wait()
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		sword.Transparency = sword.Transparency - 0.05
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	end
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	wait(0.2)
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	for i = 1,3 do
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		for i = 1,5 do
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	wait()
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	rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.2)
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	    end
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	sound2:Play()
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	humanoid.Health = humanoid.Health - 10
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	wait()
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	for i = 1,5 do
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	wait()
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	rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.4)
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	end
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	for i = 1,5 do
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	wait()
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	rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.2)
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	end
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	wait()
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	end
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	for i = 1,10 do
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                humanoid.WalkSpeed = 0
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	        humanoid.JumpPower = 0
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		wait()
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		sword.Transparency = sword.Transparency + 0.1
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	end
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	char.Torso.Anchored = false
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	for i = 1,20 do
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		wait()
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,2)
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		char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,2,0)
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	end
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	for i = 1,5 do
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		wait()
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		char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,1,0)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,1)
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	end
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	wait(0.1)
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	for i = 1,5 do
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		wait()
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		char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,-1,0)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-1)
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	end
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	for i = 1,20 do
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		wait()
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		char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,-2,0)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-2)
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	end
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	-------------------------------------
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	for i = 1,20 do
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		wait()
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		joint.C0 = joint.C0 * CFrame.new(0,0,2)
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		humanoid.CameraOffset = humanoid.CameraOffset + Vector3.new(0,2,0)
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	end
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	for i = 1,5 do
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		wait()
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		humanoid.CameraOffset = humanoid.CameraOffset + Vector3.new(0,1,0)
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		joint.C0 = joint.C0 * CFrame.new(0,0,1)
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	end
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	wait(0.1)
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	for i = 1,5 do
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		wait()
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		humanoid.CameraOffset = humanoid.CameraOffset + Vector3.new(0,-1,0)
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		joint.C0 = joint.C0 * CFrame.new(0,0,-1)
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	end
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	for i = 1,20 do
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		wait()
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		humanoid.CameraOffset = humanoid.CameraOffset + Vector3.new(0,-2,0)
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		joint.C0 = joint.C0 * CFrame.new(0,0,-2)
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	end
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	humanoid.Health = humanoid.Health - 20
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	for i = 1,6 do
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		wait()
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		char.Humanoid.CameraOffset = char.Humanoid.CameraOffset - Vector3.new(0,0.15,0)
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		rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
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		rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
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		rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
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		rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
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	end
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	for i = 1,10 do
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		wait()
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		humanoid.CameraOffset = humanoid.CameraOffset + Vector3.new(0,0,1)
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        joint.C0 = joint.C0 * CFrame.new(0,1,0)
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	end
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	for i = 1,10 do
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		wait()
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		humanoid.CameraOffset = humanoid.CameraOffset + Vector3.new(0,0,1)
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	end
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	for i = 1,3 do
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		wait()
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		joint.C0 = joint.C0 * CFrame.new(0,0.3,0)
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	end
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	wait(0.2)
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	for i = 1,6 do
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		wait()
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		char.Humanoid.CameraOffset = char.Humanoid.CameraOffset - Vector3.new(0,-0.15,0)
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		rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.15)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.15)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.05,0,0)
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		rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(-0.15,-0.15,0)
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		rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15)
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		rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,0.15)
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	end
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	wait(0.2)
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	for i = 1,20 do
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	wait()
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	rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
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	end
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	wait(0.2)
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	for i = 1, 5 do
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	local swordy = Instance.new("Sound", rig)
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	swordy.SoundId = "rbxassetid://220834000"
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	swordy:Play()
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	local slice = Instance.new("Part", workspace)
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	slice.Size = Vector3.new(10, 1, 2)
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	slice.Rotation = Vector3.new(0, 0, math.random(-25,55))
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	slice.BrickColor = BrickColor.new("Really red")
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	slice.Anchored = true
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	slice.CanCollide = false
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	slice.Position = torso.Position
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	slice.Transparency = 0.3
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	humanoid.Health = humanoid.Health - 10
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	wait(0.1)
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	slice:destroy()
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	end
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	wait(1)
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	local Rock = Instance.new("Part", workspace)
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	Rock.Anchored = true
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    Rock.Size = Vector3.new(6.5,6,6.5)
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    Rock.Position = torso.Position
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    Rock.Position = Rock.Position + Vector3.new(0,100,0)
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    Rock.CanCollide = false
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    for i = 1,50 do
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	wait()
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	humanoid.CameraOffset = Vector3.new(math.random(-0.6,0.6),math.random(-0.6,0.6),math.random(-0.6,0.6))
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	char.Humanoid.CameraOffset = Vector3.new(math.random(-0.6,0.6),math.random(-0.6,0.6),math.random(-0.6,0.6))
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	 Rock.Position = Rock.Position + Vector3.new(0,-2,0)
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    end
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    sound3:Play()
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    for i = 1,30 do
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	wait()
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	humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
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	char.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
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    end
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    for i = 1,10 do
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	wait()
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	humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
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	char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
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    end
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    humanoid.CameraOffset = Vector3.new(0,0,0)
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	char.Humanoid.CameraOffset = Vector3.new(0,0,0)
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	humanoid:destroy()
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	plr.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.fromEulerAnglesXYZ(0,4.7,0)
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	for i = 1,20 do
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	wait()
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	rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
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	    end
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	char.Humanoid.WalkSpeed = 16
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	char.Humanoid.JumpPower = 50
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    sword.Transparency = 1
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	rekt = false
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	end
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	end
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char["Left Arm"].Touched:connect(combo)
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--[[
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		joint.C0 = char.HumanoidRootPart.RootJoint.C0
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	--------------------------------------------
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	for i = 1,6 do
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		wait()
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		char.Humanoid.CameraOffset = char.Humanoid.CameraOffset - Vector3.new(0,0.15,0)
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		rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
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		char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
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		rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
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		rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
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		rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
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	end
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--]]