SHOW:
|
|
- or go back to the newest paste.
1 | - | Player = game:GetService("Players").LocalPlayer |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | Player = owner | |
87 | Character = Player.Character | |
88 | PlayerGui = Player.PlayerGui | |
89 | Backpack = Player.Backpack | |
90 | Torso = Character.Torso | |
91 | Head = Character.Head | |
92 | Humanoid = Character.Humanoid | |
93 | LeftArm = Character["Left Arm"] | |
94 | LeftLeg = Character["Left Leg"] | |
95 | RightArm = Character["Right Arm"] | |
96 | RightLeg = Character["Right Leg"] | |
97 | LS = Torso["Left Shoulder"] | |
98 | LH = Torso["Left Hip"] | |
99 | RS = Torso["Right Shoulder"] | |
100 | RH = Torso["Right Hip"] | |
101 | Neck = Torso.Neck | |
102 | it=Instance.new | |
103 | vt=Vector3.new | |
104 | cf=CFrame.new | |
105 | euler=CFrame.fromEulerAnglesXYZ | |
106 | angles=CFrame.Angles | |
107 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
108 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
109 | attack = false | |
110 | attacktype = 1 | |
111 | damage = 5 | |
112 | oridamage = 50 | |
113 | BladeNumb=0.8 | |
114 | GyroNumb=0 | |
115 | attackdebounce = false | |
116 | ssdebounce=false | |
117 | MMouse=nil | |
118 | Mode="Sword" | |
119 | cannonmode=false | |
120 | combo=0 | |
121 | spinning=false | |
122 | shootmode=true | |
123 | --player | |
124 | player = nil | |
125 | --save shoulders | |
126 | RSH, LSH = nil, nil | |
127 | --welds | |
128 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
129 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
130 | ||
131 | ||
132 | if Character:findFirstChild("Blast Blade",true) ~= nil then | |
133 | Character:findFirstChild("Blast Blade",true).Parent = nil | |
134 | end | |
135 | if Character:findFirstChild("Block",true) ~= nil then | |
136 | Character:findFirstChild("Block",true).Parent = nil | |
137 | end | |
138 | ||
139 | ||
140 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
141 | local fp = it("Part") | |
142 | fp.formFactor = formfactor | |
143 | fp.Parent = parent | |
144 | fp.Reflectance = reflectance | |
145 | fp.Transparency = transparency | |
146 | fp.CanCollide = false | |
147 | fp.Locked=true | |
148 | fp.BrickColor = brickcolor | |
149 | fp.Name = name | |
150 | fp.Size = size | |
151 | fp.Position = Torso.Position | |
152 | fp.BottomSurface="Smooth" | |
153 | fp.TopSurface="Smooth" | |
154 | fp:BreakJoints() | |
155 | return fp | |
156 | end | |
157 | ||
158 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
159 | local mesh = it(Mesh) | |
160 | mesh.Parent = part | |
161 | if Mesh=="SpecialMesh" then | |
162 | mesh.MeshType = meshtype | |
163 | mesh.MeshId = meshid | |
164 | end | |
165 | mesh.Offset=offset | |
166 | mesh.Scale=scale | |
167 | return mesh | |
168 | end | |
169 | ||
170 | function weld(parent,part0,part1,c0) | |
171 | local weld = it("Weld") | |
172 | weld.Parent = parent | |
173 | weld.Part0 = part0 | |
174 | weld.Part1 = part1 | |
175 | weld.C0 = c0 | |
176 | return weld | |
177 | end | |
178 | ||
179 | local modelzorz = Instance.new("Model") | |
180 | modelzorz.Parent = Character | |
181 | modelzorz.Name = "Blast Blade" | |
182 | ||
183 | local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1)) | |
184 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part2",vt(1,1,1)) | |
185 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part3",vt(0.8,0.5,0.8)) | |
186 | local prt5=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part5",vt(1,1,1)) | |
187 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part6",vt(1,1,1)) | |
188 | local prt7=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part7",vt(1,1,1)) | |
189 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part8",vt(1,1,1)) | |
190 | local hitbox=part(3,modelzorz,0,1,BrickColor.new("Gold"),"Hitbox",vt(1,5,3)) | |
191 | ||
192 | local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.45,1,0.45)) | |
193 | local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.4,2,0.4)) | |
194 | local msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(1,1,1)) | |
195 | local msh5=mesh("SpecialMesh",prt5,"Head","",vt(0,0,0),vt(0.8,0.5,0.8)) | |
196 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.5,0.5,1.3)) | |
197 | local msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(1.4,1.4,1.4)) | |
198 | local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.5,1.5,1.5)) | |
199 | ||
200 | local wld1=weld(prt1,prt1,Torso,euler(-2.5,1.57,0)*cf(-2,-3,-0.6)) | |
201 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) | |
202 | local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1.2,0)) | |
203 | local wld5=weld(prt5,prt5,prt2,euler(0,0,0)*cf(0,-1,0)) | |
204 | local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-0.2,0)) | |
205 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,-1,0)) | |
206 | local wld8=weld(prt8,prt8,prt7,euler(0,1.57,0)*cf(0,0,0)) | |
207 | local hitboxwld=weld(hitbox,hitbox,prt7,euler(0,0,0)*cf(0,-1.5,0)) | |
208 | ||
209 | numb=0 | |
210 | for i=1,8 do | |
211 | local prt4=part(3,modelzorz,0.2,0,BrickColor.new("Silver"),"Part4",vt(1,1,1)) | |
212 | local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.3,0.2,0.3)) | |
213 | local wld4=weld(prt4,prt4,prt3,cf(0,-0.4,0)*euler(1.57,numb,0)) | |
214 | numb=numb+0.785 | |
215 | end | |
216 | numb=0 | |
217 | for i=1,4 do | |
218 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part9",vt(1,1,1)) | |
219 | local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.2,2,0.2)) | |
220 | local wld9=weld(prt9,prt9,prt8,cf(0,0,0)*euler(0,0,numb)) | |
221 | numb=numb+0.785 | |
222 | end | |
223 | numb=0 | |
224 | numb2=0 | |
225 | numb3=0 | |
226 | for i=1,8 do | |
227 | local prt10=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part10",vt(1,1,1)) | |
228 | local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3)) | |
229 | local wld10=weld(prt10,prt10,prt6,euler(0,3.14,0)*cf(0,-0.6-numb,-0.8)) | |
230 | coroutine.resume(coroutine.create(function(Weld,Number,Number3) | |
231 | while true do | |
232 | wait(0) | |
233 | wld10.C0=euler(0,3.14,0)*cf(0,-0.6-Number,-BladeNumb+(Number3/2)) | |
234 | end | |
235 | end),wld10,numb,numb3) | |
236 | local prt11=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part11",vt(1,1,1)) | |
237 | local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3)) | |
238 | local wld11=weld(prt11,prt11,prt6,cf(0,-0.6-numb,0.8)) | |
239 | coroutine.resume(coroutine.create(function(Weld,Number,Number3) | |
240 | while true do | |
241 | wait(0) | |
242 | wld11.C0=cf(0,-0.6-Number,BladeNumb-(Number3/2)) | |
243 | end | |
244 | end),wld11,numb,numb3) | |
245 | numb=numb+0.6 | |
246 | numb2=numb2+0.01 | |
247 | numb3=numb3-0.1 | |
248 | end | |
249 | if (script.Parent.className ~= "HopperBin") then | |
250 | Tool = Instance.new("HopperBin") | |
251 | Tool.Parent = Backpack | |
252 | Tool.Name = "Blast Blade" | |
253 | script.Parent = Tool | |
254 | end | |
255 | Bin = script.Parent | |
256 | ||
257 | local bg = it("BodyGyro") | |
258 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
259 | bg.P = 20e+003 | |
260 | bg.Parent = nil | |
261 | ||
262 | so = function(id,par,vol,pit) | |
263 | coroutine.resume(coroutine.create(function() | |
264 | local sou = Instance.new("Sound",par or workspace) | |
265 | sou.Volume=vol | |
266 | sou.Pitch=pit or 1 | |
267 | sou.SoundId=id | |
268 | wait() | |
269 | sou:play() | |
270 | wait(6) | |
271 | sou:Remove() | |
272 | end)) | |
273 | end | |
274 | ||
275 | function unequipweld() | |
276 | wld1.Part1=Torso | |
277 | wld1.C0=euler(-2.5,1.57,0)*cf(-2,-3,-0.6) | |
278 | wld1.C1=cf(0,0,0) | |
279 | end | |
280 | ||
281 | function equipweld() | |
282 | wld1.Part1=RightArm | |
283 | wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) | |
284 | end | |
285 | ||
286 | function hideanim() | |
287 | equipped=false | |
288 | wait(0.1) | |
289 | bg.Parent=nil | |
290 | Neck.C0=necko | |
291 | unequipweld() | |
292 | end | |
293 | ||
294 | function equipanim() | |
295 | equipped=true | |
296 | wait(0.1) | |
297 | equipweld() | |
298 | if Mode=="Sword" then | |
299 | Neck.C0=necko | |
300 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
301 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
302 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
303 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
304 | elseif Mode=="Cannon" then | |
305 | coroutine.resume(coroutine.create(function() | |
306 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
307 | bg.P = 9000 | |
308 | bg.Parent = Torso | |
309 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
310 | while cannonmode==true do | |
311 | wait() | |
312 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
313 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
314 | bg.Parent = Head | |
315 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
316 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
317 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
318 | offset=offset/mag | |
319 | end | |
320 | for i=0,1,0.1 do | |
321 | wait() | |
322 | bg.Parent=nil | |
323 | end | |
324 | end)) | |
325 | Neck.C0=necko*euler(0,0,1) | |
326 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
327 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
328 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
329 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0) | |
330 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
331 | end | |
332 | end | |
333 | ||
334 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
335 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
336 | end | |
337 | ||
338 | spread=0 | |
339 | range=100 | |
340 | rangepower=25 | |
341 | function shoottrail(mouse,baseprt) | |
342 | coroutine.resume(coroutine.create(function(v) | |
343 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
344 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
345 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
346 | local rangepos = range | |
347 | local function drawtrail(From,To) | |
348 | local effectsmsh = Instance.new("CylinderMesh") | |
349 | effectsmsh.Scale = Vector3.new(1,1,1) | |
350 | effectsmsh.Name = "Mesh" | |
351 | local effectsg = Instance.new("Part") | |
352 | effectsg.formFactor = 3 | |
353 | effectsg.CanCollide = false | |
354 | effectsg.Name = "Eff" | |
355 | effectsg.Locked = true | |
356 | effectsg.Anchored = true | |
357 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
358 | effectsg.Parent = workspace | |
359 | effectsmsh.Parent = effectsg | |
360 | effectsg.BrickColor = BrickColor.new("Gold") | |
361 | effectsg.Reflectance = 0.25 | |
362 | local LP = From | |
363 | local point1 = To | |
364 | local mg = (LP - point1).magnitude | |
365 | effectsmsh.Scale = Vector3.new(5,mg*5,5) | |
366 | if shootmode==true then | |
367 | Lightning(LP,point1,5,1,"Gold",0.3,0.1) | |
368 | end | |
369 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
370 | coroutine.resume(coroutine.create(function() | |
371 | for i = 0 , 1 , 0.2 do | |
372 | wait() | |
373 | effectsg.Transparency = 1*i | |
374 | effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i) | |
375 | end | |
376 | effectsg.Parent = nil | |
377 | end)) | |
378 | end | |
379 | local newpos = baseprt.Position | |
380 | local inc = rangepower | |
381 | repeat | |
382 | wait() | |
383 | rangepos = rangepos - 10 | |
384 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
385 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
386 | drawtrail(newpos,pos) | |
387 | newpos = newpos + (dir.lookVector * inc) | |
388 | if hit ~= nil then | |
389 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
390 | hum = hit.Parent.Humanoid | |
391 | tTorso=hit.Parent.Torso | |
392 | Damagefunc1(hit,10,30) | |
393 | attackdebounce=false | |
394 | --ADmg(hum,hit) | |
395 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
396 | hum = hit.Parent.Parent.Humanoid | |
397 | tTorso=hit.Parent.Parent.Torso | |
398 | Damagefunc1(hit.Parent.Parent.Torso,10,30) | |
399 | attackdebounce=false | |
400 | --ADmg(hum,hit) | |
401 | end | |
402 | MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3) | |
403 | MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2) | |
404 | end | |
405 | until rangepos <= 0 | |
406 | end)) | |
407 | end | |
408 | ||
409 | function shoottrail2(mouse,baseprt) | |
410 | coroutine.resume(coroutine.create(function(v) | |
411 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
412 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
413 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
414 | local rangepos = range*5 | |
415 | local function drawtrail(From,To) | |
416 | local effectsmsh = Instance.new("SpecialMesh") | |
417 | effectsmsh.Scale = Vector3.new(1,1,1) | |
418 | effectsmsh.Name = "Mesh" | |
419 | effectsmsh.MeshType = "Sphere" | |
420 | local effectsg = Instance.new("Part") | |
421 | effectsg.formFactor = 3 | |
422 | effectsg.CanCollide = false | |
423 | effectsg.Name = "Eff" | |
424 | effectsg.Locked = true | |
425 | effectsg.Anchored = true | |
426 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
427 | effectsg.Parent = workspace | |
428 | effectsmsh.Parent = effectsg | |
429 | effectsg.BrickColor = BrickColor.new("Gold") | |
430 | effectsg.Reflectance = 0.25 | |
431 | local LP = From | |
432 | local point1 = To | |
433 | local mg = (LP - point1).magnitude | |
434 | effectsmsh.Scale = Vector3.new(7,7,7) | |
435 | --for i=1,3 do | |
436 | Lightning(LP,point1,5,1,"Gold",0.3,0.1) | |
437 | --end | |
438 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
439 | coroutine.resume(coroutine.create(function() | |
440 | for i = 0 , 1 , 0.1 do | |
441 | wait() | |
442 | effectsg.Transparency = 1*i | |
443 | effectsmsh.Scale = Vector3.new(10-10*i,mg*5,10-10*i) | |
444 | end | |
445 | effectsg.Parent = nil | |
446 | end)) | |
447 | end | |
448 | local newpos = baseprt.Position | |
449 | local inc = rangepower/5 | |
450 | repeat | |
451 | --wait() | |
452 | rangepos = rangepos - 10 | |
453 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
454 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
455 | drawtrail(newpos,pos) | |
456 | newpos = newpos + (dir.lookVector * inc) | |
457 | if hit ~= nil then | |
458 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
459 | hum = hit.Parent.Humanoid | |
460 | tTorso=hit.Parent.Torso | |
461 | Damagefunc1(hit,20,40) | |
462 | attackdebounce=false | |
463 | --ADmg(hum,hit) | |
464 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
465 | hum = hit.Parent.Parent.Humanoid | |
466 | tTorso=hit.Parent.Parent.Torso | |
467 | Damagefunc1(hit.Parent.Parent.Torso,20,40) | |
468 | attackdebounce=false | |
469 | --ADmg(hum,hit) | |
470 | end | |
471 | MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3) | |
472 | MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2) | |
473 | end | |
474 | until rangepos <= 0 | |
475 | end)) | |
476 | end | |
477 | ||
478 | function shoottrail3(mouse,baseprt) | |
479 | coroutine.resume(coroutine.create(function(v) | |
480 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
481 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
482 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
483 | local rangepos = range*50 | |
484 | local function drawtrail(From,To) | |
485 | local effectsmsh = Instance.new("SpecialMesh") | |
486 | effectsmsh.Scale = Vector3.new(1,1,1) | |
487 | effectsmsh.Name = "Mesh" | |
488 | effectsmsh.MeshType = "FileMesh" | |
489 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
490 | local effectsg = Instance.new("Part") | |
491 | effectsg.formFactor = 3 | |
492 | effectsg.CanCollide = false | |
493 | effectsg.Name = "Eff" | |
494 | effectsg.Locked = true | |
495 | effectsg.Anchored = true | |
496 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
497 | effectsg.Parent = workspace | |
498 | effectsmsh.Parent = effectsg | |
499 | effectsg.BrickColor = BrickColor.new("Gold") | |
500 | effectsg.Reflectance = 0.25 | |
501 | local LP = From | |
502 | local point1 = To | |
503 | local mg = (LP - point1).magnitude | |
504 | effectsmsh.Scale = Vector3.new(2,2,4) | |
505 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
506 | coroutine.resume(coroutine.create(function() | |
507 | wait() | |
508 | effectsg.Parent = nil | |
509 | end)) | |
510 | end | |
511 | local newpos = baseprt.Position | |
512 | local inc = rangepower/10 | |
513 | repeat | |
514 | wait() | |
515 | rangepos = rangepos - 10 | |
516 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
517 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
518 | drawtrail(newpos,pos) | |
519 | local list = game.Workspace:children() | |
520 | local torso = nil | |
521 | local dist = 100 | |
522 | local temp = nil | |
523 | local human = nil | |
524 | local temp2 = nil | |
525 | for x = 1, #list do | |
526 | temp2 = list[x] | |
527 | if (temp2.className == "Model") and (temp2.Name~=Character.Name) then | |
528 | temp = temp2:findFirstChild("Torso") | |
529 | human = temp2:findFirstChild("Humanoid") | |
530 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
531 | if (temp.Position - pos).magnitude < dist then | |
532 | torso = temp | |
533 | dist = (temp.Position - pos).magnitude | |
534 | end | |
535 | end | |
536 | end | |
537 | end | |
538 | if torso~=nil then | |
539 | dir=CFrame.new(pos,torso.Position) | |
540 | end | |
541 | newpos = newpos + (dir.lookVector * inc) | |
542 | if hit ~= nil then | |
543 | rangepos = 0 | |
544 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
545 | hum = hit.Parent.Humanoid | |
546 | tTorso=hit.Parent.Torso | |
547 | Damagefunc1(hit,20,30) | |
548 | attackdebounce=false | |
549 | --ADmg(hum,hit) | |
550 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
551 | hum = hit.Parent.Parent.Humanoid | |
552 | tTorso=hit.Parent.Parent.Torso | |
553 | Damagefunc1(hit.Parent.Parent.Torso,20,30) | |
554 | attackdebounce=false | |
555 | --ADmg(hum,hit) | |
556 | end | |
557 | for i=1,math.random(3,6) do | |
558 | BreakEffect(BrickColor.new("Gold"),CFrame.new(newpos),0.5,math.random(5,20),0.5) | |
559 | end | |
560 | so("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1) | |
561 | MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3) | |
562 | MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2) | |
563 | end | |
564 | until rangepos <= 0 | |
565 | end)) | |
566 | end | |
567 | ||
568 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
569 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
570 | prt.Anchored=true | |
571 | prt.CFrame=cframe | |
572 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
573 | coroutine.resume(coroutine.create(function() | |
574 | for i=0,1,0.1 do | |
575 | wait() | |
576 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
577 | prt.Transparency=i | |
578 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
579 | end | |
580 | prt.Parent=nil | |
581 | end)) | |
582 | end | |
583 | ||
584 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
585 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
586 | prt.Anchored=true | |
587 | prt.CFrame=cframe | |
588 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
589 | coroutine.resume(coroutine.create(function() | |
590 | for i=0,1,0.1 do | |
591 | wait() | |
592 | prt.CFrame=prt.CFrame | |
593 | prt.Transparency=i | |
594 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
595 | end | |
596 | prt.Parent=nil | |
597 | end)) | |
598 | end | |
599 | ||
600 | function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2) | |
601 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
602 | prt.Anchored=true | |
603 | prt.CFrame=cframe | |
604 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
605 | coroutine.resume(coroutine.create(function() | |
606 | for i=0,1,0.05 do | |
607 | wait() | |
608 | prt.Transparency=i | |
609 | msh.Scale=msh.Scale+vt(x2,y2,z2) | |
610 | end | |
611 | prt.Parent=nil | |
612 | end)) | |
613 | end | |
614 | ||
615 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
616 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
617 | prt.Anchored=true | |
618 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
619 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
620 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
621 | CF=Part.CFrame | |
622 | Numbb=0 | |
623 | randnumb=math.random()-math.random() | |
624 | for i=0,1,0.05 do | |
625 | wait() | |
626 | CF=CF*cf(0,1,0) | |
627 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
628 | Part.CFrame=CF*euler(Numbb,0,0) | |
629 | Part.Transparency=i | |
630 | Numbb=Numbb+randnumb | |
631 | end | |
632 | Part.Parent=nil | |
633 | end),prt,CF,Numbb,randnumb) | |
634 | end | |
635 | - | c.Value=game.Players.LocalPlayer |
635 | + | |
636 | function SpecialEffect() | |
637 | local prt=part(3,workspace,1,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
638 | prt.Anchored=true | |
639 | prt.CFrame=Torso.CFrame | |
640 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
641 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
642 | for i=0,1,0.2 do | |
643 | wait(0) | |
644 | Part.Transparency=i | |
645 | Mesh.Scale=Mesh.Scale+vt(10,10,10) | |
646 | end | |
647 | prt.Parent=nil | |
648 | end),prt,msh) | |
649 | end | |
650 | ||
651 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
652 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} | |
653 | for i=1,tym do | |
654 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) | |
655 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
656 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
657 | if tym == i then | |
658 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
659 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
660 | else | |
661 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
662 | end | |
663 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5) | |
664 | end | |
665 | end | |
666 | ||
667 | function effect(Color,Ref,LP,P1,returnn) | |
668 | local effectsmsh = Instance.new("BlockMesh") | |
669 | effectsmsh.Scale = Vector3.new(0.4,1,0.4) | |
670 | effectsmsh.Name = "Mesh" | |
671 | local effectsg = Instance.new("Part") | |
672 | effectsg.formFactor = 3 | |
673 | effectsg.CanCollide = false | |
674 | effectsg.Name = "Eff" | |
675 | effectsg.Locked = true | |
676 | effectsg.Anchored = true | |
677 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
678 | effectsg.Parent = workspace | |
679 | effectsmsh.Parent = effectsg | |
680 | effectsg.BrickColor = BrickColor.new(Color) | |
681 | effectsg.Reflectance = Ref | |
682 | local point1 = P1 | |
683 | local mg = (LP.p - point1.p).magnitude | |
684 | effectsg.Size = Vector3.new(0.4,mg,0.4) | |
685 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
686 | if returnn then return effectsg end | |
687 | coroutine.resume(coroutine.create(function() | |
688 | if not returnn then | |
689 | for i = 0 , 1 , 0.2 do | |
690 | wait() | |
691 | effectsg.Transparency = 1*i | |
692 | effectsmsh.Scale = Vector3.new(0.4-0.4*i,1,0.4-0.4*i) | |
693 | end | |
694 | wait() | |
695 | effectsg.Parent = nil | |
696 | end | |
697 | end)) | |
698 | end | |
699 | ||
700 | Damagefunc1=function(hit,Damage,Knockback) | |
701 | if hit.Parent==nil then | |
702 | return | |
703 | end | |
704 | CPlayer=Bin | |
705 | h=hit.Parent:FindFirstChild("Humanoid") | |
706 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
707 | if attackdebounce == false then | |
708 | attackdebounce = true | |
709 | coroutine.resume(coroutine.create(function() | |
710 | - | c.Value=game.Players.LocalPlayer |
710 | + | |
711 | attackdebounce = false | |
712 | end)) | |
713 | Damage=Damage | |
714 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
715 | return | |
716 | end]] | |
717 | -- hs(hit,1.2) | |
718 | c=Instance.new("ObjectValue") | |
719 | c.Name="creator" | |
720 | c.Value=owner | |
721 | c.Parent=h | |
722 | game:GetService("Debris"):AddItem(c,.5) | |
723 | Damage=Damage+math.random(0,10) | |
724 | -- h:TakeDamage(Damage) | |
725 | blocked=false | |
726 | block=hit.Parent:findFirstChild("Block") | |
727 | if block~=nil then | |
728 | print("herp") | |
729 | if block.Value>0 then | |
730 | blocked=true | |
731 | block.Value=block.Value-1 | |
732 | print(block.Value) | |
733 | end | |
734 | end | |
735 | if blocked==false then | |
736 | -- h:TakeDamage(Damage) | |
737 | h.Health=h.Health-Damage | |
738 | showDamage(hit.Parent,Damage,.5) | |
739 | else | |
740 | h:TakeDamage(1) | |
741 | showDamage(hit.Parent,1,.5) | |
742 | end | |
743 | vp=Instance.new("BodyVelocity") | |
744 | vp.P=500 | |
745 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
746 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
747 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
748 | if Knockback>0 then | |
749 | vp.Parent=hit.Parent.Torso | |
750 | end | |
751 | game:GetService("Debris"):AddItem(vp,.25) | |
752 | game:GetService("Debris"):AddItem(r,.5) | |
753 | c=Instance.new("ObjectValue") | |
754 | c.Name="creator" | |
755 | c.Value=Player | |
756 | c.Parent=h | |
757 | game:GetService("Debris"):AddItem(c,.5) | |
758 | CRIT=false | |
759 | hitDeb=true | |
760 | AttackPos=6 | |
761 | end | |
762 | end | |
763 | end | |
764 | Damagefuncbr=function(hit,Damage,Knockback) | |
765 | if hit.Parent==nil then | |
766 | return | |
767 | end | |
768 | - | c.Value=game.Players.LocalPlayer |
768 | + | |
769 | h=hit.Parent:FindFirstChild("Humanoid") | |
770 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
771 | if attackdebounce == false then | |
772 | attackdebounce = true | |
773 | coroutine.resume(coroutine.create(function() | |
774 | wait(0.2) | |
775 | attackdebounce = false | |
776 | end)) | |
777 | Damage=Damage | |
778 | for i=1,math.random(3,6) do | |
779 | BreakEffect(BrickColor.new("Gold"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5) | |
780 | end | |
781 | coroutine.resume(coroutine.create(function(Part) | |
782 | for i=1,5 do | |
783 | wait() | |
784 | Part.CFrame=Head.CFrame*cf(0,0,-3) | |
785 | MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,0,0),1,1,1,1,1,1) | |
786 | end | |
787 | end),hit.Parent.Torso) | |
788 | so("http://roblox.com/asset/?id=3264793",hit.Parent.Torso,1,math.random()+math.random()+1) | |
789 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
790 | return | |
791 | end]] | |
792 | -- hs(hit,1.2) | |
793 | c=Instance.new("ObjectValue") | |
794 | c.Name="creator" | |
795 | c.Value=owner | |
796 | c.Parent=h | |
797 | game:GetService("Debris"):AddItem(c,.5) | |
798 | Damage=Damage+math.random(0,10) | |
799 | -- h:TakeDamage(Damage) | |
800 | blocked=false | |
801 | block=hit.Parent:findFirstChild("Block") | |
802 | if block~=nil then | |
803 | print("herp") | |
804 | if block.Value>0 then | |
805 | blocked=true | |
806 | block.Value=block.Value-1 | |
807 | print(block.Value) | |
808 | end | |
809 | end | |
810 | if blocked==false then | |
811 | -- h:TakeDamage(Damage) | |
812 | h.Health=h.Health-Damage | |
813 | showDamage(hit.Parent,Damage,.5) | |
814 | else | |
815 | h:TakeDamage(1) | |
816 | showDamage(hit.Parent,1,.5) | |
817 | end | |
818 | vp=Instance.new("BodyVelocity") | |
819 | vp.P=500 | |
820 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
821 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
822 | vp.velocity=Head.CFrame.lookVector*Knockback | |
823 | vp.Parent=hit.Parent.Torso | |
824 | game:GetService("Debris"):AddItem(vp,1) | |
825 | c=Instance.new("ObjectValue") | |
826 | c.Name="creator" | |
827 | c.Value=Player | |
828 | c.Parent=h | |
829 | game:GetService("Debris"):AddItem(c,.5) | |
830 | CRIT=false | |
831 | hitDeb=true | |
832 | AttackPos=6 | |
833 | end | |
834 | end | |
835 | end | |
836 | Damagefunc2=function(hit,Damage,Knockback) | |
837 | if attackdebounce == false then | |
838 | -- attackdebounce = true | |
839 | coroutine.resume(coroutine.create(function() | |
840 | wait(0.1) | |
841 | attackdebounce = false | |
842 | end)) | |
843 | if hit.Parent==nil then | |
844 | return | |
845 | end | |
846 | CPlayer=Bin | |
847 | blocked=false | |
848 | h=hit.Parent:FindFirstChild("Humanoid") | |
849 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then | |
850 | Damage=Damage | |
851 | c=it("ObjectValue") | |
852 | c.Name="creator" | |
853 | c.Value=owner | |
854 | c.Parent=h | |
855 | game:GetService("Debris"):AddItem(c,.5) | |
856 | -- print(c.Value) | |
857 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
858 | CRIT=true | |
859 | Damage=Damage*2 | |
860 | s=it("Sound") | |
861 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
862 | s.Volume=1 | |
863 | s.Pitch=2 | |
864 | s.Parent=hit | |
865 | s.PlayOnRemove=true | |
866 | s.Parent=nil | |
867 | ||
868 | end]] | |
869 | Damage=Damage+math.random(0,10) | |
870 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
871 | blocked=false | |
872 | block=hit.Parent:findFirstChild("Block") | |
873 | if block~=nil then | |
874 | print("herp") | |
875 | if block.Value>0 then | |
876 | blocked=true | |
877 | block.Value=block.Value-3 | |
878 | print(block.Value) | |
879 | end | |
880 | end | |
881 | if blocked==false then | |
882 | -- h:TakeDamage(Damage) | |
883 | h.Health=h.Health-Damage | |
884 | showDamage(hit.Parent,Damage,.5) | |
885 | else | |
886 | h:TakeDamage(1) | |
887 | showDamage(hit.Parent,1,.5) | |
888 | end | |
889 | --if blocked==false then | |
890 | local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit | |
891 | print(angle) | |
892 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
893 | rl=Instance.new("BodyAngularVelocity") | |
894 | rl.P=3000 | |
895 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
896 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
897 | rl.Parent=hit | |
898 | coroutine.resume(coroutine.create(function(vel) | |
899 | wait(0.5) | |
900 | vel:Remove() | |
901 | end),rl) | |
902 | --end | |
903 | local bodyVelocity=Instance.new("BodyVelocity") | |
904 | bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) | |
905 | bodyVelocity.P=5000 | |
906 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
907 | bodyVelocity.Parent=hit | |
908 | coroutine.resume(coroutine.create(function(Vel) | |
909 | wait(0.2) | |
910 | Vel:Remove() | |
911 | end),bodyVelocity) | |
912 | c=it("ObjectValue") | |
913 | c.Name="creator" | |
914 | c.Value=Player | |
915 | c.Parent=h | |
916 | game:GetService("Debris"):AddItem(c,.5) | |
917 | CRIT=false | |
918 | hitDeb=true | |
919 | AttackPos=6 | |
920 | end | |
921 | end | |
922 | end | |
923 | ||
924 | showDamage=function(Char,Dealt,du) | |
925 | m=Instance.new("Model") | |
926 | m.Name=tostring(Dealt) | |
927 | h=Instance.new("Humanoid") | |
928 | h.Health=0 | |
929 | h.MaxHealth=0 | |
930 | h.Parent=m | |
931 | c=Instance.new("Part") | |
932 | c.Transparency=0 | |
933 | c.BrickColor=BrickColor:Red() | |
934 | if CRIT==true then | |
935 | c.BrickColor=BrickColor.new("Silver") | |
936 | end | |
937 | c.Name="Head" | |
938 | c.TopSurface=0 | |
939 | c.BottomSurface=0 | |
940 | c.formFactor="Plate" | |
941 | c.Size=Vector3.new(1,.4,1) | |
942 | ms=Instance.new("CylinderMesh") | |
943 | ms.Scale=Vector3.new(.8,.8,.8) | |
944 | if CRIT==true then | |
945 | ms.Scale=Vector3.new(1,1.25,1) | |
946 | end | |
947 | ms.Parent=c | |
948 | c.Reflectance=0 | |
949 | Instance.new("BodyGyro").Parent=c | |
950 | c.Parent=m | |
951 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
952 | f=Instance.new("BodyPosition") | |
953 | f.P=2000 | |
954 | f.D=100 | |
955 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
956 | f.position=c.Position+Vector3.new(0,3,0) | |
957 | f.Parent=c | |
958 | game:GetService("Debris"):AddItem(m,.5+du) | |
959 | c.CanCollide=false | |
960 | m.Parent=workspace | |
961 | c.CanCollide=false | |
962 | end | |
963 | ||
964 | function oneslash() | |
965 | attack=true | |
966 | combo=1 | |
967 | for i=0,1,0.1 do | |
968 | wait() | |
969 | Neck.C0=necko*euler(0,0,1*i) | |
970 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2*i,0,0) | |
971 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
972 | LW.C0=cf(-1+1*i, 0.5+0.6*i, -0.5) * euler(1+2*i,0,0) | |
973 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) | |
974 | end | |
975 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.6) | |
976 | con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,20) end) | |
977 | for i=0,1,0.1 do | |
978 | wait() | |
979 | Neck.C0=necko*euler(0,0,1-2*i) | |
980 | RW.C0=cf(1.5, 0.5, 0) * euler(3-3*i,-0.2*i,0) | |
981 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
982 | LW.C0=cf(0.5*i, 1.1-1*i, -0.5) * euler(3-3.5*i,0.5*i,0) | |
983 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1) | |
984 | end | |
985 | con1:disconnect() | |
986 | wait(0.2) | |
987 | --Neck.C0=necko | |
988 | attack=false | |
989 | end | |
990 | ||
991 | function twoslash() | |
992 | attack=true | |
993 | combo=2 | |
994 | for i=0,1,0.1 do | |
995 | wait() | |
996 | Neck.C0=necko*euler(0,0,-1) | |
997 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.5*i,-0.2+1.77*i,0) | |
998 | RW.C1=cf(0, 0.5, 0) * euler(-0.5*i,0,0) | |
999 | LW.C0=cf(0.5-1*i, 0.1+0.4*i, -0.5+0.5*i) * euler(-0.5+2.07*i,0.5+1.07*i,0) | |
1000 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) | |
1001 | end | |
1002 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) | |
1003 | con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,30) end) | |
1004 | for i=0,1,0.1 do | |
1005 | wait() | |
1006 | Neck.C0=necko*euler(0,0,-1+2*i) | |
1007 | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.5,1.57,0) | |
1008 | RW.C1=cf(0, 0.5, 0) * euler(-0.5+2*i,0,0) | |
1009 | LW.C0=cf(-0.5+1*i, 0.5, -1*i) * euler(1.57,1.57,0) | |
1010 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0,0) | |
1011 | end | |
1012 | con1:disconnect() | |
1013 | attack=false | |
1014 | end | |
1015 | ||
1016 | function Shoot() | |
1017 | attack=true | |
1018 | shoottrail(mouse,prt7) | |
1019 | so("rbxasset://sounds/Launching rocket.wav",prt7,1,3) | |
1020 | for i=0,1,0.2 do | |
1021 | wait() | |
1022 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
1023 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
1024 | RW.C1=cf(0, 0.5, 0) * euler(0.3*i,0,0) | |
1025 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3*i,1,0) | |
1026 | end | |
1027 | for i=0,1,0.2 do | |
1028 | wait() | |
1029 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
1030 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
1031 | RW.C1=cf(0, 0.5, 0) * euler(0.3-0.3*i,0,0) | |
1032 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3+0.3*i,1,0) | |
1033 | end | |
1034 | attack=false | |
1035 | end | |
1036 | ||
1037 | function GroundBlast() | |
1038 | attack=true | |
1039 | Humanoid.WalkSpeed=0 | |
1040 | for i=0,1,0.1 do | |
1041 | wait() | |
1042 | Neck.C0=necko | |
1043 | wld1.C0=euler(1.57+0.4+2.64*i,0,0)*cf(0,1,0) | |
1044 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2.5*i,0,0) | |
1045 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
1046 | LW.C0=cf(-1+1*i, 0.5+0.5*i, -0.5) * euler(1+2.5*i,0,1*i) | |
1047 | end | |
1048 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75) | |
1049 | for i=1,25 do | |
1050 | wait() | |
1051 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.1,2,0.1,0.5,5,0.5) | |
1052 | end | |
1053 | for i=0,1,0.2 do | |
1054 | wait() | |
1055 | RW.C0=cf(1.5, 0.5, 0) * euler(3.5-2*i,0,0) | |
1056 | LW.C0=cf(0.3*i, 1-0.5*i, -0.5) * euler(3.5-2.3*i,0,1) | |
1057 | end | |
1058 | so("http://www.roblox.com/asset/?id=2697431",prt7,1,0.2) | |
1059 | BlastPos=prt7.Position+vt(0,-1,0) | |
1060 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame*cf(0,1,0),1,1,1,10,10,10) | |
1061 | MagicBlock(BrickColor.new("Silver"),prt7.CFrame*cf(0,1,0),1,1,1,5,5,5) | |
1062 | MagicBlock(BrickColor.new("Gold"),prt7.CFrame*cf(0,1,0),1,1,1,7,7,7) | |
1063 | local c = game.Workspace:GetChildren() | |
1064 | for i = 1, #c do | |
1065 | local hum = c[i]:findFirstChild("Humanoid") | |
1066 | if hum ~= nil and hum.Health ~= 0 then | |
1067 | local head = c[i]:findFirstChild("Head") | |
1068 | if head ~= nil then | |
1069 | local targ = head.Position - BlastPos | |
1070 | local mag = targ.magnitude | |
1071 | if mag <= 20 and c[i].Name ~= Player.Name then | |
1072 | attackdebounce=false | |
1073 | Damagefunc2(head,25,30) | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | wait(0.5) | |
1079 | for i=0,1,0.1 do | |
1080 | wait() | |
1081 | wld1.C0=euler(4.61-2.64*i,0,0)*cf(0,1,0) | |
1082 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.5-0.5*i,0,0) | |
1083 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) | |
1084 | LW.C0=cf(0.3-1.3*i, 0.5, -0.5) * euler(1.2-0.2*i,0,1-1*i) | |
1085 | end | |
1086 | Humanoid.WalkSpeed=16 | |
1087 | attack=false | |
1088 | end | |
1089 | ||
1090 | function BreakSlash() | |
1091 | attack=true | |
1092 | coroutine.resume(coroutine.create(function() | |
1093 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
1094 | bg.P = 20000 | |
1095 | bg.Parent = Torso | |
1096 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
1097 | while attack==true and spinning==false do | |
1098 | wait() | |
1099 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
1100 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
1101 | bg.Parent = Head | |
1102 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
1103 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
1104 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
1105 | offset=offset/mag | |
1106 | end | |
1107 | for i=0,1,0.1 do | |
1108 | wait() | |
1109 | bg.Parent=nil | |
1110 | end | |
1111 | end)) | |
1112 | for i=0,1,0.1 do | |
1113 | wait() | |
1114 | Neck.C0=necko*euler(0,0,-1*i) | |
1115 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1+0.57*i,0,0) | |
1116 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4+0.4*i) | |
1117 | LW.C0=cf(-1, 0.5, -0.5+0.5*i) * euler(1+0.57*i,0,0) | |
1118 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1119 | end | |
1120 | wait(0.3) | |
1121 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) | |
1122 | con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,25,1) end) | |
1123 | for i=0,1,0.1 do | |
1124 | wait() | |
1125 | MagicBlock(BrickColor.new("Silver"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5) | |
1126 | wld1.C0=euler(1.57+0.4+0.4*i,0,0)*cf(0,1,0) | |
1127 | Neck.C0=necko*euler(0,0,-1+2.57*i) | |
1128 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
1129 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6*i) | |
1130 | LW.C0=cf(-1+1.5*i, 0.5, -0.5*i) * euler(1.57,0,0) | |
1131 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) | |
1132 | end | |
1133 | con1:disconnect() | |
1134 | DoBreak=false | |
1135 | for i=1,10 do | |
1136 | wait() | |
1137 | if BreakNumb==1 then | |
1138 | DoBreak=true | |
1139 | end | |
1140 | end | |
1141 | if DoBreak==true then | |
1142 | for i=0,1,0.2 do | |
1143 | wait() | |
1144 | wld1.C0=euler(1.57+0.4+0.4-0.4*i,0,0)*cf(0,1,0) | |
1145 | Neck.C0=necko*euler(0,0,-1+2.57-2.57*i) | |
1146 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.57,0,0) | |
1147 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6+1.6*i) | |
1148 | LW.C0=cf(-1+1.5-1.5*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
1149 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) | |
1150 | end | |
1151 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.8) | |
1152 | for i=0,10 do | |
1153 | wait() | |
1154 | MagicBlock(BrickColor.new("Silver"),hitbox.CFrame,1,1,1,2,2,2) | |
1155 | end | |
1156 | local vel2 = Instance.new("BodyVelocity") | |
1157 | vel2.Parent = Torso | |
1158 | vel2.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
1159 | vel2.velocity = Head.CFrame.lookVector*20 | |
1160 | bg.Parent=Torso | |
1161 | CF = Torso.CFrame | |
1162 | con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,10,10) end) | |
1163 | spinning=true | |
1164 | durnumb=0 | |
1165 | for i=1,5 do | |
1166 | for i=0,1,0.1 do | |
1167 | if durnumb==7 then | |
1168 | so("rbxasset://sounds\\swordlunge.wav",prt7,0.5,0.7) | |
1169 | durnumb=0 | |
1170 | end | |
1171 | bg.Parent=Torso | |
1172 | bg.cframe=CF*euler(0,-6.283*i,0) | |
1173 | MagicBlock(BrickColor.new("Silver"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5) | |
1174 | durnumb=durnumb+1 | |
1175 | wait() | |
1176 | end | |
1177 | end | |
1178 | spinning=false | |
1179 | con1:disconnect() | |
1180 | vel2.Parent=nil | |
1181 | bg.Parent=nil | |
1182 | end | |
1183 | wait(1) | |
1184 | bg.P = 9000 | |
1185 | wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) | |
1186 | Neck.C0=necko | |
1187 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
1188 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
1189 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
1190 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1191 | attack=false | |
1192 | end | |
1193 | ||
1194 | function GroundWave() | |
1195 | attack=true | |
1196 | for i=0,1,0.1 do | |
1197 | wait() | |
1198 | wld1.C0=euler(1.57+0.4+2.64*i,0,-0.4*i)*cf(0,1,0) | |
1199 | RW.C0=cf(0.5, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) | |
1200 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4) | |
1201 | LW.C0=cf(-1+0.5*i, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) | |
1202 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4*i) | |
1203 | end | |
1204 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.6) | |
1205 | for i=0,1,0.1 do | |
1206 | wait() | |
1207 | RW.C0=cf(0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) | |
1208 | LW.C0=cf(-0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) | |
1209 | end | |
1210 | coroutine.resume(coroutine.create(function() | |
1211 | CF=Torso.CFrame | |
1212 | numb=-5 | |
1213 | BaseCF=CF | |
1214 | for i=1,8 do | |
1215 | BaseCF=CF*cf(0,-2,numb) | |
1216 | local baseprt=part(3,workspace,0,1,BrickColor.new("Gold"),"Part1",vt(1,1,1)) | |
1217 | baseprt.Anchored=true | |
1218 | baseprt.CFrame=BaseCF | |
1219 | game:GetService("Debris"):AddItem(baseprt,.5) | |
1220 | local c = game.Workspace:GetChildren() | |
1221 | for i = 1, #c do | |
1222 | local hum = c[i]:findFirstChild("Humanoid") | |
1223 | if hum ~= nil and hum.Health ~= 0 then | |
1224 | local head = c[i]:findFirstChild("Head") | |
1225 | if head ~= nil then | |
1226 | local targ = head.Position - baseprt.Position | |
1227 | local mag = targ.magnitude | |
1228 | if mag <= 7 and c[i].Name ~= Player.Name then | |
1229 | attackdebounce=false | |
1230 | Damagefunc1(head,10,30) | |
1231 | end | |
1232 | end | |
1233 | end | |
1234 | end | |
1235 | so("http://www.roblox.com/asset/?id=2697431",baseprt,5,0.4) | |
1236 | MagicBlock(BrickColor.new("Gold"),BaseCF,0.5,0.5,0.5,2,2,2) | |
1237 | BlastEffect(BrickColor.new("Gold"),BaseCF,0.5,0.5,0.5,0.5,0.5,0.5) | |
1238 | numb=numb-3 | |
1239 | wait(0.2) | |
1240 | end | |
1241 | end)) | |
1242 | wait(1) | |
1243 | for i=0,1,0.1 do | |
1244 | wait() | |
1245 | wld1.C0=euler(1.57+0.4+2.64-2.64*i,0,-0.4+0.4*i)*cf(0,1,0) | |
1246 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1.5-0.5*i,0,0) | |
1247 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4) | |
1248 | LW.C0=cf(-0.5-0.5*i, 0.5, -0.5) * euler(1.5-0.5*i,0,0) | |
1249 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4+0.4*i) | |
1250 | end | |
1251 | attack=false | |
1252 | end | |
1253 | ||
1254 | function MegaBlast() | |
1255 | attack=true | |
1256 | so("http://www.roblox.com/asset/?id=2974000",prt7,1,0.6) | |
1257 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,2,2,2) | |
1258 | for i=1,10 do | |
1259 | wait(0.1) | |
1260 | MagicBlock(BrickColor.new("Gold"),prt7.CFrame*cf(math.random(-1,1),math.random(-1,1),math.random(-1,1)),0,0,0,0.5,0.5,0.5) | |
1261 | end | |
1262 | wait(0.5) | |
1263 | so("http://www.roblox.com/asset/?id=2974249",prt7,1,0.6) | |
1264 | so("http://www.roblox.com/asset?id=1369158",prt7,1,2) | |
1265 | shoottrail2(mouse,prt7) | |
1266 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,3,3,3) | |
1267 | attack=false | |
1268 | end | |
1269 | ||
1270 | function BreakStab() | |
1271 | attack=true | |
1272 | doringeffect=true | |
1273 | for i=0,1,0.1 do | |
1274 | wait() | |
1275 | Neck.C0=necko*euler(0,0,1+1*i) | |
1276 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0.5*i) | |
1277 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0.5*i) | |
1278 | end | |
1279 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75) | |
1280 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,2,2,2) | |
1281 | local ring=part(3,modelzorz,0,1,BrickColor.new("Gold"),"Ring",vt(1,1,1)) | |
1282 | local ringmsh=mesh("SpecialMesh",ring,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(2,2,4)) | |
1283 | local ringwld=weld(ring,ring,prt7,euler(0,1.57,0)) | |
1284 | coroutine.resume(coroutine.create(function(Part,Weld) | |
1285 | for i=1,0,-0.02 do | |
1286 | wait() | |
1287 | Part.Transparency=i | |
1288 | Weld.C0=Weld.C0*euler(1,0,0) | |
1289 | MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5) | |
1290 | end | |
1291 | while doringeffect==true do | |
1292 | wait() | |
1293 | Weld.C0=Weld.C0*euler(1,0,0) | |
1294 | MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5) | |
1295 | end | |
1296 | end),ring,ringwld) | |
1297 | wait(2) | |
1298 | doringeffect=false | |
1299 | for i=0,1,0.1 do | |
1300 | wait() | |
1301 | Neck.C0=necko*euler(0,0,2) | |
1302 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57*i,1+0.57*i,0.5-0.5*i) | |
1303 | RW.C1=cf(0, 0.5, 0) * euler(0.5*i,0,0) | |
1304 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1+0.57*i,1+0.57*i,0.5-0.5*i) | |
1305 | end | |
1306 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) | |
1307 | for i=0,1,0.1 do | |
1308 | wait() | |
1309 | Neck.C0=necko*euler(0,0,2-2*i) | |
1310 | end | |
1311 | ring.Parent=nil | |
1312 | shoottrail3(mouse,prt7) | |
1313 | for i=0,1,0.1 do | |
1314 | wait() | |
1315 | Neck.C0=necko*euler(0,0,-2*i) | |
1316 | end | |
1317 | wait(1) | |
1318 | for i=0,1,0.1 do | |
1319 | wait() | |
1320 | Neck.C0=necko*euler(0,0,-2+3*i) | |
1321 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.57*i,1.57-0.57*i,0) | |
1322 | RW.C1=cf(0, 0.5, 0) * euler(0.5-0.5*i,0,0) | |
1323 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1.57-0.57*i,1.57-0.57*i,0) | |
1324 | end | |
1325 | attack=false | |
1326 | end | |
1327 | ||
1328 | function ob1d(mouse) | |
1329 | if attack == true then return end | |
1330 | hold=true | |
1331 | if Mode=="Sword" then | |
1332 | attack=true | |
1333 | coroutine.resume(coroutine.create(function() | |
1334 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
1335 | bg.P = 9000 | |
1336 | bg.Parent = Torso | |
1337 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
1338 | while attack==true do | |
1339 | wait() | |
1340 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
1341 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
1342 | bg.Parent = Head | |
1343 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
1344 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
1345 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
1346 | offset=offset/mag | |
1347 | end | |
1348 | for i=0,1,0.1 do | |
1349 | wait() | |
1350 | bg.Parent=nil | |
1351 | end | |
1352 | end)) | |
1353 | if combo==0 then | |
1354 | oneslash() | |
1355 | elseif combo==1 then | |
1356 | twoslash() | |
1357 | else | |
1358 | wait(0.3) | |
1359 | Neck.C0=necko | |
1360 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
1361 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
1362 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
1363 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1364 | attack=false | |
1365 | end | |
1366 | coroutine.resume(coroutine.create(function() | |
1367 | wait(0.5) | |
1368 | if attack==false then | |
1369 | combo=0 | |
1370 | Neck.C0=necko | |
1371 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
1372 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
1373 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
1374 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1375 | end | |
1376 | end)) | |
1377 | elseif Mode=="Cannon" then | |
1378 | Shoot() | |
1379 | end | |
1380 | end | |
1381 | ||
1382 | function ob1u(mouse) | |
1383 | hold = false | |
1384 | end | |
1385 | ||
1386 | buttonhold = false | |
1387 | ||
1388 | eul=0 | |
1389 | BreakNumb=0 | |
1390 | function key(key) | |
1391 | if key=="x" then | |
1392 | BreakNumb=BreakNumb+1 | |
1393 | coroutine.resume(coroutine.create(function() | |
1394 | wait() | |
1395 | BreakNumb=0 | |
1396 | end)) | |
1397 | end | |
1398 | if attack == true then return end | |
1399 | if key=="f" then | |
1400 | BreakEffect(BrickColor.new("Gold"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
1401 | end | |
1402 | if Mode=="Sword" then | |
1403 | if key=="z" then | |
1404 | GroundBlast() | |
1405 | end | |
1406 | if key=="x" then | |
1407 | BreakSlash() | |
1408 | end | |
1409 | if key=="c" then | |
1410 | GroundWave() | |
1411 | end | |
1412 | elseif Mode=="Cannon" then | |
1413 | if key=="z" then | |
1414 | MegaBlast() | |
1415 | end | |
1416 | if key=="x" then | |
1417 | BreakStab() | |
1418 | end | |
1419 | end | |
1420 | if key=="v" then | |
1421 | if Mode=="Sword" then | |
1422 | Mode="Cannon" | |
1423 | for i=0,1,0.1 do | |
1424 | wait() | |
1425 | wld1.C0=euler(1.57+0.4-0.4*i,0,0)*cf(0,1,0) | |
1426 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+1.5*i,0,0) | |
1427 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
1428 | LW.C0=cf(-1+1.3*i, 0.5, -0.5-0.3*i) * euler(1+1.7*i,0,1*i) | |
1429 | end | |
1430 | so("rbxasset://sounds\\unsheath.wav",prt7,1,0.5) | |
1431 | for i=0,1,0.2 do | |
1432 | wait() | |
1433 | BladeNumb=0.8+0.7*i | |
1434 | msh6.Scale=vt(0.5,0.5,1.3+1.4*i) | |
1435 | RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1*i,0,0) | |
1436 | LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2*i,0,1) | |
1437 | end | |
1438 | for i=0,1,0.1 do | |
1439 | wait() | |
1440 | RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1+0.3*i,0,0) | |
1441 | LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2+0.4*i,0,1) | |
1442 | end | |
1443 | cannonmode=true | |
1444 | coroutine.resume(coroutine.create(function() | |
1445 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
1446 | bg.P = 9000 | |
1447 | bg.Parent = Torso | |
1448 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
1449 | while cannonmode==true do | |
1450 | wait() | |
1451 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
1452 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
1453 | bg.Parent = Head | |
1454 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
1455 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
1456 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
1457 | offset=offset/mag | |
1458 | end | |
1459 | for i=0,1,0.1 do | |
1460 | wait() | |
1461 | bg.Parent=nil | |
1462 | end | |
1463 | end)) | |
1464 | for i=0,1,0.1 do | |
1465 | wait() | |
1466 | Neck.C0=necko*euler(0,0,1*i) | |
1467 | RW.C0=cf(1.5, 0.5, 0) * euler(1.8-1.8*i,1*i,0) | |
1468 | LW.C0=cf(0.3-1.8*i, 0.5, -0.8+0.3*i) * euler(1.9-0.9*i,1*i,1-1*i) | |
1469 | end | |
1470 | elseif Mode=="Cannon" then | |
1471 | Mode="Sword" | |
1472 | for i=0,1,0.1 do | |
1473 | wait() | |
1474 | Neck.C0=necko*euler(0,0,1-1*i) | |
1475 | RW.C0=cf(1.5, 0.5, 0) * euler(1.5*i,1-1*i,0) | |
1476 | LW.C0=cf(-1.5+1.7*i, 0.5, -0.5-0.1*i) * euler(1+0.2*i,1-1*i,1*i) | |
1477 | end | |
1478 | cannonmode=false | |
1479 | so("rbxasset://sounds\\unsheath.wav",prt7,1,0.7) | |
1480 | for i=0,1,0.1 do | |
1481 | wait() | |
1482 | BladeNumb=1.5-0.7*i | |
1483 | msh6.Scale=vt(0.5,0.5,2.7-1.4*i) | |
1484 | RW.C0=cf(1.5, 0.5, 0) * euler(1.5+0.5*i,0,0) | |
1485 | LW.C0=cf(0.2, 0.5+0.2*i, -0.6) * euler(1.2+0.6*i,0,1) | |
1486 | end | |
1487 | for i=0,1,0.1 do | |
1488 | wait() | |
1489 | wld1.C0=euler(1.57+0.4*i,0,0)*cf(0,1,0) | |
1490 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(2-1*i,0,0) | |
1491 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) | |
1492 | LW.C0=cf(0.2-1.2*i, 0.7-0.2*i, -0.6+0.1*i) * euler(1.8-0.8*i,0,1-1*i) | |
1493 | end | |
1494 | end | |
1495 | end | |
1496 | wait(5) | |
1497 | combo=0 | |
1498 | end | |
1499 | ||
1500 | function key2(key) | |
1501 | end | |
1502 | ||
1503 | function s(mouse) | |
1504 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1505 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1506 | mouse.KeyDown:connect(key) | |
1507 | mouse.KeyUp:connect(key2) | |
1508 | unsheathed = true | |
1509 | player = Player | |
1510 | ch = Character | |
1511 | MMouse = mouse | |
1512 | RSH = ch.Torso["Right Shoulder"] | |
1513 | LSH = ch.Torso["Left Shoulder"] | |
1514 | -- | |
1515 | RSH.Parent = nil | |
1516 | LSH.Parent = nil | |
1517 | -- | |
1518 | RW.Part0 = ch.Torso | |
1519 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1520 | RW.C1 = CFrame.new(0, 0.5, 0) | |
1521 | RW.Part1 = ch["Right Arm"] | |
1522 | RW.Parent = ch.Torso | |
1523 | --_G.R = RW | |
1524 | -- | |
1525 | LW.Part0 = ch.Torso | |
1526 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1527 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1528 | LW.Part1 = ch["Left Arm"] | |
1529 | LW.Parent = ch.Torso | |
1530 | --_G.L = LW | |
1531 | -- | |
1532 | equipanim() | |
1533 | end | |
1534 | ||
1535 | function ds(mouse) | |
1536 | hideanim() | |
1537 | wait(0) | |
1538 | RW.Parent = nil | |
1539 | LW.Parent = nil | |
1540 | RSH.Parent = player.Character.Torso | |
1541 | LSH.Parent = player.Character.Torso | |
1542 | end | |
1543 | ||
1544 | Bin.Selected:connect(s) | |
1545 | Bin.Deselected:connect(ds) | |
1546 | print("Blast Blade loaded.") |