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ame = "AwesomeAndCoolOz"	--	Player  plr = game.Players[name] backpack = plr.Backpack local tool = Instance.new("Tool") tool.Name = "Tool" -- Tool Name local sc = Instance.new("Script") --1st Script. If you need more of these Copy and Paste from sc.Source to ]] near the End, edges to end. sc.Source = [[  tool = script.Parent  edges = 8  none = "None" slash = "Slash" lunge = "Lunge" currentaction = none function Slice(an) local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = an anim.Parent = tool if an == lunge then wait(.25) tool.GripUp = Vector3.new(0, 0, 1) -- point outwards wait(.25) tool.GripUp = Vector3.new(0, 1, 0) -- hold normal end end  function checkhandle() handle = tool:FindFirstChild("Handle") if handle== nil then tool.Parent =nil end end checkhandle() function getdam(mode) if mode == none then return 5 end -- for touching if mode == slash then return 20 end if mode == lunge then return 30 end end
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ame = "thomasthong"	--	Player  plr = game.Players[name] backpack = plr.Backpack local tool = Instance.new("Tool") tool.Name = "Tool" -- Tool Name local sc = Instance.new("Script") --1st Script. If you need more of these Copy and Paste from sc.Source to ]] near the End, edges to end. sc.Source = [[  tool = script.Parent  edges = 8  none = "None" slash = "Slash" lunge = "Lunge" currentaction = none function Slice(an) local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = an anim.Parent = tool if an == lunge then wait(.25) tool.GripUp = Vector3.new(0, 0, 1) -- point outwards wait(.25) tool.GripUp = Vector3.new(0, 1, 0) -- hold normal end end  function checkhandle() handle = tool:FindFirstChild("Handle") if handle== nil then tool.Parent =nil end end checkhandle() function getdam(mode) if mode == none then return 5 end -- for touching if mode == slash then return 20 end if mode == lunge then return 30 end end