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1
--//=================================================================\\--
2
--|| CREATED BY SHACKLUSTER | EDITED BY maximum442 AND SHYIME
3
--\\=================================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
SIZE = 1
28
29
IT = Instance.new
30
CF = CFrame.new
31
VT = Vector3.new
32
RAD = math.rad
33
C3 = Color3.new
34
UD2 = UDim2.new
35
BRICKC = BrickColor.new
36
ANGLES = CFrame.Angles
37
EULER = CFrame.fromEulerAnglesXYZ
38
COS = math.cos
39
ACOS = math.acos
40
SIN = math.sin
41
ASIN = math.asin
42
ABS = math.abs
43
MRANDOM = math.random
44
FLOOR = math.floor
45
46
--//=================================\\
47
--|| 	      USEFUL VALUES
48
--\\=================================//
49
50
Animation_Speed = 3
51
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
52
local Speed = 20
53
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
54
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
55
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
56
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
57
local DAMAGEMULTIPLIER = 1
58
local ANIM = "Idle"
59
local ATTACK = false
60
local EQUIPPED = false
61
local HOLD = false
62
local COMBO = 1
63
local Rooted = false
64
local SINE = 0
65
local KEYHOLD = false
66
local CHANGE = 2 / Animation_Speed
67
local WALKINGANIM = false
68
local VALUE1 = false
69
local VALUE2 = false
70
local ROBLOXIDLEANIMATION = IT("Animation")
71
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
72
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
73
--ROBLOXIDLEANIMATION.Parent = Humanoid
74
local WEAPONGUI = IT("ScreenGui", PlayerGui)
75
WEAPONGUI.Name = "Weapon GUI"
76
local Effects = IT("Folder", Character)
77
Effects.Name = "Effects"
78
local ANIMATOR = Humanoid.Animator
79
local ANIMATE = Character.Animate
80
local UNANCHOR = true
81
local GHOSTS = {}
82
ANIMATE:remove()
83
Character.Archivable = true
84
script.Parent = WEAPONGUI
85
local GHOSTBASE = Character:Clone()
86
GHOSTBASE.Parent = nil
87
GHOSTBASE.Name = "Shingo"
88
for _, c in pairs(GHOSTBASE:GetChildren()) do
89
	if c.ClassName == "Part" and c.Transparency < 1 then
90
		c.Color = C3(0,0,0)
91
		if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
92
			c:remove()
93
		end
94
	end
95
end
96
local sick = Instance.new("Sound",Torso)
97-
sick.SoundId = "rbxassetid://591604546"
97+
sick.SoundId = "rbxassetid://262950484"
98
sick.Looped = true
99
sick.Pitch = 1
100
sick.Volume = 3
101
sick:Play()
102
local Effects = IT("Folder", Character)
103
Effects.Name = "Effects"
104
Character.Archivable = false
105
106
--//=================================\\
107
--\\=================================//
108
109
local Player = game:service'Players'.LocalPlayer
110
repeat wait() until Player.Character
111
local Character = Player.Character
112
local Char, Plr = Character, Player
113
local Mouse = Player:GetMouse()
114
115
116
117
local Char = Plr.Character
118
local Hum = Char:FindFirstChildOfClass'Humanoid'
119
local RArm = Char["Right Arm"]
120
local LArm = Char["Left Arm"]
121
local RLeg = Char["Right Leg"]
122
local LLeg = Char["Left Leg"]	
123
local Root = Char:FindFirstChild'HumanoidRootPart'
124
local Torso = Char.Torso
125
local Head = Char.Head
126
127
Player = game.Players.LocalPlayer
128
	Character = Player.Character
129
	local txt = Instance.new("BillboardGui", Character)
130
	txt.Adornee = Character.Head
131
	txt.Name = "_status"
132
	txt.Size = UDim2.new(2, 0, 1.2, 0)
133
	txt.StudsOffset = Vector3.new(-9, 8, 0)
134
	local text = Instance.new("TextLabel", txt)
135
	text.Size = UDim2.new(10, 0, 7, 0)
136
	text.FontSize = "Size24"
137
	text.TextScaled = true
138
	text.TextTransparency = 0
139
	text.BackgroundTransparency = 1 
140
	text.TextTransparency = 0
141
	text.TextStrokeTransparency = 0
142
	text.Font = "SciFi"
143
	text.TextStrokeColor3 = Color3.new(170,0,0)
144
        text.Text = ""
145
146
147
148
	local face = Head:FindFirstChild'face'
149
	if(not face)then
150
		NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"})
151
	else
152
		face.Texture = "rbxassetid://1281412824"
153
	end
154
155
--//=================================\\
156
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
157
--\\=================================//
158
159
ArtificialHB = Instance.new("BindableEvent", script)
160
ArtificialHB.Name = "ArtificialHB"
161
162
script:WaitForChild("ArtificialHB")
163
164
frame = Frame_Speed
165
tf = 0
166
allowframeloss = false
167
tossremainder = false
168
lastframe = tick()
169
script.ArtificialHB:Fire()
170
171
game:GetService("RunService").Heartbeat:connect(function(s, p)
172
	tf = tf + s
173
	if tf >= frame then
174
		if allowframeloss then
175
			script.ArtificialHB:Fire()
176
			lastframe = tick()
177
		else
178
			for i = 1, math.floor(tf / frame) do
179
				script.ArtificialHB:Fire()
180
			end
181
		lastframe = tick()
182
		end
183
		if tossremainder then
184
			tf = 0
185
		else
186
			tf = tf - frame * math.floor(tf / frame)
187
		end
188
	end
189
end)
190
191
--//=================================\\
192
--\\=================================//
193
Player_Name = game.Players.LocalPlayer.Name
194
Player = game.Players.LocalPlayer
195
	Character = Player.Character
196
	local txt = Instance.new("BillboardGui", Character)
197
	txt.Adornee = Character.Head
198
	txt.Name = "_status"
199
	txt.Size = UDim2.new(2, 0, 1.2, 0)
200
	txt.StudsOffset = Vector3.new(-9, 8, 0)
201
	local text = Instance.new("TextLabel", txt)
202
	text.Size = UDim2.new(10, 0, 7, 0)
203
	text.FontSize = "Size24"
204
	text.TextScaled = true
205
	text.TextTransparency = 0
206
	text.BackgroundTransparency = 1 
207
	text.TextTransparency = 0
208
	text.TextStrokeTransparency = 0
209
	text.Font = "Antique"
210
	text.TextStrokeColor3 = BrickColor.new("Magenta").Color
211-
        text.Text = Player_Name.. " The Frosty"
211+
        text.Text = Player_Name.. " The King Of InSaNiTY"
212
213
        Player.Chatted:connect(chat)
214
warn("Edit made by maximum442 and SHYIME")
215
warn("We're still updating it")
216
warn("So if there is some problem contact me(maximum)")
217
warn("Frosty's discord is Frosty#2229")
218
warn("SHYIME's Discord is shimi#9518")
219
--//=================================\\
220
--|| 	      SOME FUNCTIONS
221
--\\=================================//
222
223
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
224
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
225
end
226
227
function PositiveAngle(NUMBER)
228
	if NUMBER >= 0 then
229
		NUMBER = 0
230
	end
231
	return NUMBER
232
end
233
234
function NegativeAngle(NUMBER)
235
	if NUMBER <= 0 then
236
		NUMBER = 0
237
	end
238
	return NUMBER
239
end
240
241
function Swait(NUMBER)
242
	if NUMBER == 0 or NUMBER == nil then
243
		ArtificialHB.Event:wait()
244
	else
245
		for i = 1, NUMBER do
246
			ArtificialHB.Event:wait()
247
		end
248
	end
249
end
250
251
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
252
	local NEWMESH = IT(MESH)
253
	if MESH == "SpecialMesh" then
254
		NEWMESH.MeshType = MESHTYPE
255
		if MESHID ~= "nil" and MESHID ~= "" then
256
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
257
		end
258
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
259
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
260
		end
261
	end
262
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
263
	NEWMESH.Scale = SCALE
264
	NEWMESH.Parent = PARENT
265
	return NEWMESH
266
end
267
268
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
269
	local NEWPART = IT("Part")
270
	NEWPART.formFactor = FORMFACTOR
271
	NEWPART.Reflectance = REFLECTANCE
272
	NEWPART.Transparency = TRANSPARENCY
273
	NEWPART.CanCollide = false
274
	NEWPART.Locked = true
275
	NEWPART.Anchored = true
276
	if ANCHOR == false then
277
		NEWPART.Anchored = false
278
	end
279
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
280
	NEWPART.Name = NAME
281
	NEWPART.Size = SIZE
282
	NEWPART.Position = Torso.Position
283
	NEWPART.Material = MATERIAL
284
	NEWPART:BreakJoints()
285
	NEWPART.Parent = PARENT
286
	return NEWPART
287
end
288
289
	local function weldBetween(a, b)
290
	    local weldd = Instance.new("ManualWeld")
291
	    weldd.Part0 = a
292
	    weldd.Part1 = b
293
	    weldd.C0 = CFrame.new()
294
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
295
	    weldd.Parent = a
296
	    return weldd
297
	end
298
299
300
function QuaternionFromCFrame(cf)
301
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
302
	local trace = m00 + m11 + m22
303
	if trace > 0 then 
304
		local s = math.sqrt(1 + trace)
305
		local recip = 0.5 / s
306
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
307
	else
308
		local i = 0
309
		if m11 > m00 then
310
			i = 1
311
		end
312
		if m22 > (i == 0 and m00 or m11) then
313
			i = 2
314
		end
315
		if i == 0 then
316
			local s = math.sqrt(m00 - m11 - m22 + 1)
317
			local recip = 0.5 / s
318
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
319
		elseif i == 1 then
320
			local s = math.sqrt(m11 - m22 - m00 + 1)
321
			local recip = 0.5 / s
322
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
323
		elseif i == 2 then
324
			local s = math.sqrt(m22 - m00 - m11 + 1)
325
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
326
		end
327
	end
328
end
329
 
330
function QuaternionToCFrame(px, py, pz, x, y, z, w)
331
	local xs, ys, zs = x + x, y + y, z + z
332
	local wx, wy, wz = w * xs, w * ys, w * zs
333
	local xx = x * xs
334
	local xy = x * ys
335
	local xz = x * zs
336
	local yy = y * ys
337
	local yz = y * zs
338
	local zz = z * zs
339
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
340
end
341
 
342
function QuaternionSlerp(a, b, t)
343
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
344
	local startInterp, finishInterp;
345
	if cosTheta >= 0.0001 then
346
		if (1 - cosTheta) > 0.0001 then
347
			local theta = ACOS(cosTheta)
348
			local invSinTheta = 1 / SIN(theta)
349
			startInterp = SIN((1 - t) * theta) * invSinTheta
350
			finishInterp = SIN(t * theta) * invSinTheta
351
		else
352
			startInterp = 1 - t
353
			finishInterp = t
354
		end
355
	else
356
		if (1 + cosTheta) > 0.0001 then
357
			local theta = ACOS(-cosTheta)
358
			local invSinTheta = 1 / SIN(theta)
359
			startInterp = SIN((t - 1) * theta) * invSinTheta
360
			finishInterp = SIN(t * theta) * invSinTheta
361
		else
362
			startInterp = t - 1
363
			finishInterp = t
364
		end
365
	end
366
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
367
end
368
369
function Clerp(a, b, t)
370
	local qa = {QuaternionFromCFrame(a)}
371
	local qb = {QuaternionFromCFrame(b)}
372
	local ax, ay, az = a.x, a.y, a.z
373
	local bx, by, bz = b.x, b.y, b.z
374
	local _t = 1 - t
375
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
376
end
377
378
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
379
	local frame = IT("Frame")
380
	frame.BackgroundTransparency = TRANSPARENCY
381
	frame.BorderSizePixel = BORDERSIZEPIXEL
382
	frame.Position = POSITION
383
	frame.Size = SIZE
384
	frame.BackgroundColor3 = COLOR
385
	frame.BorderColor3 = BORDERCOLOR
386
	frame.Name = NAME
387
	frame.Parent = PARENT
388
	return frame
389
end
390
391
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
392
	local label = IT("TextLabel")
393
	label.BackgroundTransparency = 1
394
	label.Size = UD2(1, 0, 1, 0)
395
	label.Position = UD2(0, 0, 0, 0)
396
	label.TextColor3 = TEXTCOLOR
397
	label.TextStrokeTransparency = STROKETRANSPARENCY
398
	label.TextTransparency = TRANSPARENCY
399
	label.FontSize = TEXTFONTSIZE
400
	label.Font = TEXTFONT
401
	label.BorderSizePixel = BORDERSIZEPIXEL
402
	label.TextScaled = false
403
	label.Text = TEXT
404
	label.Name = NAME
405
	label.Parent = PARENT
406
	return label
407
end
408
409
function NoOutlines(PART)
410
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
411
end
412
413
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
414
	local NEWWELD = IT(TYPE)
415
	NEWWELD.Part0 = PART0
416
	NEWWELD.Part1 = PART1
417
	NEWWELD.C0 = C0
418
	NEWWELD.C1 = C1
419
	NEWWELD.Parent = PARENT
420
	return NEWWELD
421
end
422
423
local S = IT("Sound")
424
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
425
	local NEWSOUND = nil
426
	coroutine.resume(coroutine.create(function()
427
		NEWSOUND = S:Clone()
428
		NEWSOUND.Parent = PARENT
429
		NEWSOUND.Volume = VOLUME
430
		NEWSOUND.Pitch = PITCH
431
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
432
		NEWSOUND:play()
433
		if DOESLOOP == true then
434
			NEWSOUND.Looped = true
435
		else
436
			repeat wait(1) until NEWSOUND.Playing == false
437
			NEWSOUND:remove()
438
		end
439
	end))
440
	return NEWSOUND
441
end
442
443
function CFrameFromTopBack(at, top, back)
444
	local right = top:Cross(back)
445
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
446
end
447
448
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
449
function WACKYEFFECT(Table)
450
	local TYPE = (Table.EffectType or "Sphere")
451
	local SIZE = (Table.Size or VT(1,1,1))
452
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
453
	local TRANSPARENCY = (Table.Transparency or 0)
454
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
455
	local CFRAME = (Table.CFrame or Torso.CFrame)
456
	local MOVEDIRECTION = (Table.MoveToPos or nil)
457
	local ROTATION1 = (Table.RotationX or 0)
458
	local ROTATION2 = (Table.RotationY or 0)
459
	local ROTATION3 = (Table.RotationZ or 0)
460
	local MATERIAL = (Table.Material or "Neon")
461
	local COLOR = (Table.Color or C3(0,0,0))
462
	local TIME = (Table.Time or 45)
463
	local SOUNDID = (Table.SoundID or nil)
464
	local SOUNDPITCH = (Table.SoundPitch or nil)
465
	local SOUNDVOLUME = (Table.SoundVolume or nil)
466
	coroutine.resume(coroutine.create(function()
467
		local PLAYSSOUND = false
468
		local SOUND = nil
469
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
470
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
471
			PLAYSSOUND = true
472
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
473
		end
474
		EFFECT.Color = COLOR
475
		local MSH = nil
476
		if TYPE == "Sphere" then
477
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
478
		elseif TYPE == "Block" then
479
			MSH = IT("BlockMesh",EFFECT)
480
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
481
		elseif TYPE == "Wave" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
483
		elseif TYPE == "Ring" then
484
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
485
		elseif TYPE == "Slash" then
486
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
487
		elseif TYPE == "Round Slash" then
488
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
489
		elseif TYPE == "Swirl" then
490
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
491
		elseif TYPE == "Skull" then
492
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
493
		elseif TYPE == "Crystal" then
494
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
495
		end
496
		if MSH ~= nil then
497
			local MOVESPEED = nil
498
			if MOVEDIRECTION ~= nil then
499
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
500
			end
501
			local GROWTH = SIZE - ENDSIZE
502
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
503
			if TYPE == "Block" then
504
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
505
			else
506
				EFFECT.CFrame = CFRAME
507
			end
508
			for LOOP = 1, TIME+1 do
509
				Swait()
510
				MSH.Scale = MSH.Scale - GROWTH/TIME
511
				if TYPE == "Wave" then
512
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
513
				end
514
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
515
				if TYPE == "Block" then
516
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
517
				else
518
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
519
				end
520
				if MOVEDIRECTION ~= nil then
521
					local ORI = EFFECT.Orientation
522
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
523
					EFFECT.Orientation = ORI
524
				end
525
			end
526
			if PLAYSSOUND == false then
527
				EFFECT:remove()
528
			else
529
				SOUND.Stopped:Connect(function()
530
					EFFECT:remove()
531
				end)
532
			end
533
		else
534
			if PLAYSSOUND == false then
535
				EFFECT:remove()
536
			else
537
				repeat Swait() until SOUND.Playing == false
538
				EFFECT:remove()
539
			end
540
		end
541
	end))
542
end
543
544
function MakeForm(PART,TYPE)
545
	if TYPE == "Cyl" then
546
		local MSH = IT("CylinderMesh",PART)
547
	elseif TYPE == "Ball" then
548
		local MSH = IT("SpecialMesh",PART)
549
		MSH.MeshType = "Sphere"
550
	elseif TYPE == "Wedge" then
551
		local MSH = IT("SpecialMesh",PART)
552
		MSH.MeshType = "Wedge"
553
	end
554
end
555
556
Debris = game:GetService("Debris")
557
558
function CastProperRay(StartPos, EndPos, Distance, Ignore)
559
	local DIRECTION = CF(StartPos,EndPos).lookVector
560
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
561
end
562
563
function Kill(Char)
564
	local NewCharacter = IT("Model",Effects)
565
	NewCharacter.Name = "rekt player"
566
	for _, c in pairs(Char:GetDescendants()) do
567
		if c:IsA("BasePart") and c.Transparency == 0 then
568
			if c.Parent == Char then
569
				getbloody(c,5)
570
			end
571
			c:BreakJoints()
572
			c.Material = "Glass"
573
			c.Color = C3(0,0,0)
574
			c.CanCollide = false
575
			c.Transparency = 0.005
576
			if c:FindFirstChildOfClass("SpecialMesh") then
577
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
578
			end
579
			if c.Name == "Head" then
580
				c:ClearAllChildren()
581
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
582
			end
583
			if c.ClassName == "MeshPart" then
584
				c.TextureID = ""
585
			end
586
			if c:FindFirstChildOfClass("BodyPosition") then
587
				c:FindFirstChildOfClass("BodyPosition"):remove()
588
			end
589
			if c:FindFirstChildOfClass("ParticleEmitter") then
590
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
591
			end
592
			c.Parent = NewCharacter
593
			c.Name = "DeadPart"
594
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
595
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
596
		end
597
	end
598
	Char:remove()
599
	Debris:AddItem(NewCharacter,5)
600
end
601
602
function ApplyAoE(POSITION,RANGE,BRUTAL)
603
	local CHILDREN = workspace:GetDescendants()
604
	for index, CHILD in pairs(CHILDREN) do
605
		if CHILD.ClassName == "Model" and CHILD ~= Character then
606
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
607
			if HUM then
608
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
609
				if TORSO then
610
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
611
						if BRUTAL == true then
612
							Kill(CHILD)
613
						else
614
							CHILD:BreakJoints()
615
						end
616
					end
617
				end
618
			end
619
		end
620
	end
621
end
622
623
function Morning_Star()
624
	ATTACK = true
625
	Rooted = true
626
	for i=0, 1, 0.1 / Animation_Speed do
627
		Swait()
628
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
629
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
630
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
631
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
632
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
633
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
634
	end	
635
	coroutine.resume(coroutine.create(function()
636
		local POS = Mouse.Hit.p
637
		local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0))
638
		MakeForm(RAY,"Cyl")
639
		local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0))
640
		MakeForm(SPHERE,"Ball")
641
		local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
642
		MakeForm(SHIELD,"Ball")
643
		SHIELD.CFrame = CF(POS)
644
		RAY.CFrame = CF(POS)
645
		SPHERE.CFrame = CF(POS)
646
		CreateSound(440145570, SPHERE, 10, 0.8, false)
647
		CreateSound(415700134, SPHERE, 10, 0.8, false)
648
		for i = 1, 200 do
649
			Swait()
650
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
651
			RAY.Size = RAY.Size + VT(0.05,0,0.05)
652
			SPHERE.Size = SPHERE.Size + VT(2,2,2)
653
			SHIELD.Size = SPHERE.Size + VT(3,3,3)
654
			ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
655
		end	
656
		for i = 1, 45 do
657
			Swait()
658
			RAY.Transparency = RAY.Transparency + 1/45
659
			SPHERE.Transparency = RAY.Transparency 
660
			SHIELD.Transparency = SPHERE.Transparency + 1/45
661
		end
662
		RAY:remove()
663
		SHIELD:remove()
664
		SPHERE:remove()
665
	end))
666
	for i=0, 1, 0.1 / Animation_Speed do
667
		Swait()
668
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
669
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
670
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
671
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
672
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
673
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
674
	end
675
	ATTACK = false
676
	Rooted = false
677
end
678
679
function Prison_Key()
680
	if Mouse.Target ~= nil then
681
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
682
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
683
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
684
			local GYRO = IT("BodyGyro",RootPart)
685
			GYRO.D = 750
686
			GYRO.P = 20000
687
			GYRO.MaxTorque = VT(0,40000000,0)
688
			local grav = Instance.new("BodyPosition",TORSO)
689
			grav.D = 15
690
			grav.P = 20000
691
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
692
			grav.position = TORSO.Position
693
			local GYRO2 = IT("BodyGyro",TORSO)
694
			GYRO2.D = 750
695
			GYRO2.P = 20000
696
			GYRO2.MaxTorque = VT(0,40000000,0)
697
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
698
			grav.Name = "Jail"
699
			local LOCKPARTS = {}
700
			ATTACK = true
701
			Rooted = false
702
			local LOCK = IT("Model",Effects)
703
			LOCK.Name = "Lock"
704
			local LOCK2 = IT("Model",LOCK)
705
			LOCK2.Name = "Metal"
706
			--CREATE LOCK--
707
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1))
708
				LOCK.PrimaryPart = BASE
709
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
710
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3))
711
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
712
				MakeForm(PRT,"Cyl")
713
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
714
				PRT.Color = C3(0,0,0)
715
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
716
				MakeForm(PRT,"Cyl")
717
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
718
				PRT.Color = C3(0,0,0)
719
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
720
				for i = 1, 45 do
721
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
722
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
723
				end
724
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
725
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
726
				LOCK2.PrimaryPart = PRT
727
			---------------
728
			local CHILDREN = LOCK:GetDescendants()
729
			for index, CHILD in pairs(CHILDREN) do
730
				if CHILD:IsA("BasePart") then
731
					CHILD.Transparency = 1
732
				end
733
			end
734
			for i = 1, 75 do
735
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
736
				Swait()
737
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
738
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
739
				local CHILDREN = LOCK:GetDescendants()
740
				for index, CHILD in pairs(CHILDREN) do
741
					if CHILD:IsA("BasePart") then
742
						CHILD.Transparency = CHILD.Transparency - 1/75
743
					end
744
				end
745
			end
746
			HUM.DisplayDistanceType = "None"
747
			local KEY = IT("Model",Effects)
748
			KEY.Name = "Key"
749
			--CREATE KEY--
750
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
751
				KEY.PrimaryPart = KBASE
752
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
753
				local WLD = weldBetween(RightArm,KBASE)
754
				for i = 1, 45 do
755
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
756
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
757
					weldBetween(KBASE,PRT)
758
				end
759
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
760
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
761
				weldBetween(KBASE,PRT)
762
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
763
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
764
				weldBetween(KBASE,PRT)
765
			--------------
766
			Rooted = true
767
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
768
			coroutine.resume(coroutine.create(function()
769
				for i = 1, 10 do
770
					Swait()
771
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
772
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
773
				end
774
				CreateSound(1149318312,BASE,5,1,false)
775
				CreateSound(160772554,BASE,3,1,false)
776
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
777
				for i = 1, 4 do
778
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
779
				end
780
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
781
				wait(1)
782
				TORSO.Parent.Parent = LOCK
783
				for i = 1, 75 do
784
					Swait()
785
					local CHILDREN = KEY:GetDescendants()
786
					for index, CHILD in pairs(CHILDREN) do
787
						if CHILD:IsA("BasePart") then
788
							CHILD.Transparency = i/25
789
						end
790
					end
791
					local CHILDREN = LOCK:GetDescendants()
792
					for index, CHILD in pairs(CHILDREN) do
793
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
794
							CHILD.Transparency = CHILD.Transparency + 1/75
795
						elseif CHILD.ClassName == "Decal" then
796
							CHILD.Transparency = CHILD.Transparency + 1/75
797
						end
798
					end
799
				end
800
				TORSO.Parent:ClearAllChildren()
801
				KEY:remove()
802
				LOCK:remove()
803
			end))
804
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
805
			GYRO:remove()
806
			ATTACK = false
807
			Rooted = false
808
		end
809
	end
810
end
811
812
local HATWELD = nil
813
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
814
	PLAYMAINANIMINANIM = false
815
	if WhichPose == "Cast1" then
816
		for i=0, Time, 0.1 / Animation_Speed do
817
			Swait()
818
			if Magic == true then
819
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
820
			end
821
			if Gyro ~= nil and Gyro ~= false then
822
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
823
			end
824
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
825
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
826
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
827
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
828
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
829
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
830
		end
831
	elseif WhichPose == "Cast2" then
832
		for i=0, Time, 0.1 / Animation_Speed do
833
			Swait()
834
			if Magic == true then
835
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
836
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
837
			end
838
			if Gyro ~= nil and Gyro ~= false then
839
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
840
			end
841
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
842
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
843
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
844
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
845
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
846
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
847
		end
848
	elseif WhichPose == "RightArmUp" then
849
		for i=0, Time, 0.1 / Animation_Speed do
850
			Swait()
851
			if Magic == true then
852
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
853
			end
854
			if Gyro ~= nil and Gyro ~= false then
855
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
856
			end
857
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
858
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
859
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
860
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
861
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
862
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
863
		end
864
	elseif WhichPose == "Taunt" then
865
		for i=0, Time, 0.1 / Animation_Speed do
866
			Swait()
867
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
868
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
869
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
870
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
871
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
872
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
873
		end
874
		HATWELD.Part0 = RightArm
875
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
876
		CreateSound(221057812,Torso,10,1,false)
877
		for i=0, Time*2, 0.1 / Animation_Speed do
878
			Swait()
879
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
880
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
881
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
882
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
883
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
884
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
885
		end
886
		for i=0, Time, 0.1 / Animation_Speed do
887
			Swait()
888
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
889
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
890
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
891
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
892
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
893
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
894
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
895
		end
896
		HATWELD.Part0 = Head
897
		HATWELD.C0 = CF(0,0.35,0)
898
	elseif WhichPose == "Prepare key" then
899
		for i=0, Time, 0.1 / Animation_Speed do
900
			Swait()
901
			if Gyro ~= nil and Gyro ~= false then
902
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
903
			end
904
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
905
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
906
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
907
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
908
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
909
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
910
		end
911
	elseif WhichPose == "Turn key" then
912
		for i=0, Time, 0.1 / Animation_Speed do
913
			Swait()
914
			if Gyro ~= nil and Gyro ~= false then
915
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
916
			end
917
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
918
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
919
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
920
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
921
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
922
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
923
		end
924
	end
925
	PLAYMAINANIM = true
926
end
927
928
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
929
	if FLOOR ~= nil then
930
		for i = 1, AMOUNT do
931
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
932
			DEBREE.Material = FLOOR.Material
933
			DEBREE.Color = FLOOR.Color
934
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
935
			if DOES360 == true then
936
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
937
			else
938
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
939
			end
940
			coroutine.resume(coroutine.create(function()
941
				Swait(15)
942
				DEBREE.Parent = workspace
943
				DEBREE.CanCollide = true
944
				Debris:AddItem(DEBREE,SWAIT)
945
			end))
946
		end
947
	end
948
end
949
950
function SpawnTrail(FROM,TO)
951
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
952
	MakeForm(TRAIL,"Cyl")
953
	local DIST = (FROM - TO).Magnitude
954
	TRAIL.Size = VT(0.1,DIST,0.1)
955
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
956
	coroutine.resume(coroutine.create(function()
957
		for i = 1, 5 do
958
			Swait()
959
			TRAIL.Transparency = TRAIL.Transparency + 0.1
960
		end
961
		TRAIL:remove()
962
	end))
963
end
964
965
local Decal = IT("Decal")
966
function SpawnBulletHole(POSITION)
967
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2))
968
	local decal = Decal:Clone()
969
	decal.Parent = O1
970
	decal.Face = "Top"
971
	decal.Texture = "http://www.roblox.com/asset/?id=130624105"
972
	local decal2 = Decal:Clone()
973
	decal2.Parent = O1
974
	decal2.Face = "Bottom"
975
	decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
976
	O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
977
	Debris:AddItem(O1,5)
978
end
979
980
local asd = Instance.new("ParticleEmitter")
981
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
982
asd.LightEmission = .1
983
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
984
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
985
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
986
asd.Transparency = bbb
987
asd.Size = aaa
988
asd.ZOffset = .9
989
asd.Acceleration = Vector3.new(0, -15, 0)
990
asd.LockedToPart = false
991
asd.EmissionDirection = "Back"
992
asd.Lifetime = NumberRange.new(1, 2)
993
asd.Rotation = NumberRange.new(-100, 100)
994
asd.RotSpeed = NumberRange.new(-100, 100)
995
asd.Speed = NumberRange.new(10)
996
asd.Enabled = false
997
asd.VelocitySpread = 999
998
999
function getbloody(victim,amount)
1000
	local PART = IT("Part",Effects)
1001
	PART.Transparency = 1
1002
	PART.Size = victim.Size
1003
	PART.Anchored = true
1004
	PART.CanCollide = false
1005
	PART.CFrame = CF(victim.Position)
1006
	local HITPLAYERSOUNDS = {"356551938","264486467"}
1007
	Debris:AddItem(PART,5)
1008
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1009
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1010
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1011
	local prtcl = asd:Clone()
1012
	prtcl.Parent = PART
1013
	prtcl:Emit(amount*10)
1014
end
1015
1016
function BulletDetection(FROM,TO)
1017
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
1018
	coroutine.resume(coroutine.create(function()
1019
		if AIMHIT ~= nil then
1020
			if AIMHIT.Parent ~= Character then
1021
				if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1022
					if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
1023
						ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
1024
					elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
1025
						if AIMHIT.Parent.ClassName == "Accessory" then
1026
							if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
1027
								AIMHIT.Parent.Parent:BreakJoints()
1028
								if AIMHIT.Parent.Parent:FindFirstChild("Head") then
1029
									getbloody(AIMHIT.Parent.Parent.Head,15)
1030
									AIMHIT.Parent.Parent.Head:remove()
1031
									StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0))
1032
								end
1033
							else
1034
								ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
1035
							end
1036
						elseif AIMHIT.Name == "Head" then
1037
							getbloody(AIMHIT,15)
1038
							AIMHIT.Parent:BreakJoints()
1039
							AIMHIT:remove()
1040
							StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0))
1041
						end
1042
					end
1043
				else
1044
					CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
1045
					SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
1046
				end
1047
			end
1048
		end
1049
	end))
1050
	return AIMHIT,AIMPOS,NORMAL
1051
end
1052
1053
1054
function Shatter(Part)
1055
	if Part.Transparency == 0 then
1056
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
1057
		Debris:AddItem(SOUNDPART,5)
1058
		CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
1059
		local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
1060
		local SIZESET = SIZE/4
1061
		local XOffset = Part.Size.X*1.5/SIZESET
1062
		local YOffset = Part.Size.Y*1.5/SIZESET
1063
		local ZOffset = Part.Size.Z*1.5/SIZESET
1064
		for x = 1, math.ceil(XOffset) do
1065
			for y = 1, math.ceil(YOffset) do
1066
				for z = 1, math.ceil(ZOffset) do
1067
					local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
1068
					SHARD.CanCollide = true
1069
					SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
1070
					SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
1071
					Debris:AddItem(SHARD,MRANDOM(10,25)/3)
1072
				end
1073
			end
1074
		end
1075
	end
1076
	Part:remove()
1077
end
1078
1079
function MakeForm(PART,TYPE)
1080
	if TYPE == "Cyl" then
1081
		local MSH = IT("CylinderMesh",PART)
1082
	elseif TYPE == "Ball" then
1083
		local MSH = IT("SpecialMesh",PART)
1084
		MSH.MeshType = "Sphere"
1085
	elseif TYPE == "Wedge" then
1086
		local MSH = IT("SpecialMesh",PART)
1087
		MSH.MeshType = "Wedge"
1088
	end
1089
end
1090
1091
Debris = game:GetService("Debris")
1092
1093
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1094
	local DIRECTION = CF(StartPos,EndPos).lookVector
1095
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1096
end
1097
1098
function turnto(position)
1099
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1100
end
1101
1102
1103
function MakeForm(PART,TYPE)
1104
	if TYPE == "Cyl" then
1105
		local MSH = IT("CylinderMesh",PART)
1106
	elseif TYPE == "Ball" then
1107
		local MSH = IT("SpecialMesh",PART)
1108
		MSH.MeshType = "Sphere"
1109
	elseif TYPE == "Wedge" then
1110
		local MSH = IT("SpecialMesh",PART)
1111
		MSH.MeshType = "Wedge"
1112
	end
1113
end
1114
1115
Debris = game:GetService("Debris")
1116
1117
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1118
	local DIRECTION = CF(StartPos,EndPos).lookVector
1119
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1120
end
1121
1122
function turnto(position)
1123
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1124
end
1125
1126
1127
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1128
	if FLOOR ~= nil then
1129
		coroutine.resume(coroutine.create(function()
1130
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1131
			PART.CFrame = CF(POSITION)
1132
			for i = 1, 45 do
1133
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1134
				RingPiece.Material = FLOOR.Material
1135
				RingPiece.Color = FLOOR.Color
1136
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1137
				Debris:AddItem(RingPiece,SWAIT)
1138
			end
1139
			PART:remove()
1140
		end))
1141
	end
1142
end
1143
1144
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1145
	if FLOOR ~= nil then
1146
		for i = 1, AMOUNT do
1147
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1148
			DEBREE.Material = FLOOR.Material
1149
			DEBREE.Color = FLOOR.Color
1150
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1151
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1152
			coroutine.resume(coroutine.create(function()
1153
				Swait(15)
1154
				DEBREE.Parent = workspace
1155
				DEBREE.CanCollide = true
1156
				Debris:AddItem(DEBREE,SWAIT)
1157
			end))
1158
		end
1159
	end
1160
end
1161
1162
1163
1164
--//=================================\\
1165
--||	     WEAPON CREATION
1166
--\\=================================//
1167
1168
for i = 1, 35 do
1169
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false)
1170
	FACE.Color = C3(0,0,0)
1171
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1172
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
1173
end
1174
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false)
1175
MakeForm(EYE,"Ball")
1176
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
1177
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false)
1178
MakeForm(EYE2,"Ball")
1179
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
1180
local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false)
1181
local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0))
1182
local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
1183
1184
local BODY = {}
1185
1186
for _, c in pairs(Character:GetDescendants()) do
1187
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1188
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1189
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1190
		end
1191
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1192
	elseif c:IsA("JointInstance") then
1193
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1194
	end
1195
end
1196
1197
for e = 1, #BODY do
1198
	if BODY[e] ~= nil then
1199
		local STUFF = BODY[e]
1200
		local PART = STUFF[1]
1201
		local PARENT = STUFF[2]
1202
		local MATERIAL = STUFF[3]
1203
		local COLOR = STUFF[4]
1204
		local TRANSPARENCY = STUFF[5]
1205
		if PART.ClassName == "Part" and PART ~= RootPart then
1206
			PART.Material = MATERIAL
1207
			PART.Color = COLOR
1208
			PART.Transparency = TRANSPARENCY
1209
		end
1210
		PART.AncestryChanged:Connect(function()
1211
			PART.Parent = PARENT
1212
		end)
1213
	end
1214
end
1215
1216
function refit()
1217
	Character.Parent = workspace
1218
	for e = 1, #BODY do
1219
		if BODY[e] ~= nil then
1220
			local STUFF = BODY[e]
1221
			local PART = STUFF[1]
1222
			local PARENT = STUFF[2]
1223
			local MATERIAL = STUFF[3]
1224
			local COLOR = STUFF[4]
1225
			local TRANSPARENCY = STUFF[5]
1226
			if PART.ClassName == "Part" and PART ~= RootPart then
1227
				PART.Material = MATERIAL
1228
				PART.Color = COLOR
1229
				PART.Transparency = TRANSPARENCY
1230
			end
1231
			if PART.Parent ~= PARENT then
1232
				Humanoid:remove()
1233
				PART.Parent = PARENT
1234
				Humanoid = IT("Humanoid",Character)
1235
			end
1236
		end
1237
	end
1238
end
1239
1240
local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color
1241
local SKILLFONT = "SciFi"
1242
local SKILLTEXTSIZE = 7
1243
1244
Humanoid.Died:connect(function()
1245
	refit()
1246
end)
1247
1248
function Blink()
1249
	coroutine.resume(coroutine.create(function()
1250
		if EYE ~= nil then
1251
			for i = 1, 5 do
1252
				Swait()
1253
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
1254
				EYE2.Mesh.Scale = EYE.Mesh.Scale
1255
			end
1256
			for i = 1, 7 do
1257
				Swait()
1258
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
1259
				EYE2.Mesh.Scale = EYE.Mesh.Scale
1260
			end
1261
			EYE.Mesh.Scale = VT(1,1,1)
1262
			EYE2.Mesh.Scale = EYE.Mesh.Scale
1263
		end
1264
	end))
1265
end
1266
1267
local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
1268
local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
1269
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1270
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1271
1272
local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
1273
local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4")
1274
1275
local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
1276
AMMOIMAGE2.Size = UD2(1,0,1,0)
1277
AMMOIMAGE2.BackgroundTransparency = 1
1278
AMMOIMAGE2.BorderSizePixel = 0
1279
AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583"
1280
1281
for i = 1, 35 do
1282
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false)
1283
	FACE.Color = BrickColor.new("Magenta").Color
1284
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1285
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
1286
end
1287
1288
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false)
1289
MakeForm(Eye,"Ball")
1290
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1291
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false)
1292
MakeForm(Eye,"Ball")
1293
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
1294
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false)
1295
MakeForm(Eye,"Ball")
1296
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1297
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false)
1298
MakeForm(Eye,"Ball")
1299
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
1300
1301
local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false)
1302
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1303
for i = 1, 3 do
1304
	local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false)
1305
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
1306
	MakeForm(Part,"Cyl")
1307
end
1308
for i = 1, 3 do
1309
	local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false)
1310
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
1311
	MakeForm(Part,"Cyl")
1312
end
1313
local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false)
1314
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
1315
MakeForm(Part,"Wedge")
1316
local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false)
1317
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
1318
MakeForm(Part,"Wedge")
1319
local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
1320
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
1321
MakeForm(Part,"Wedge")
1322
local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
1323
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
1324
MakeForm(Part,"Wedge")
1325
1326
1327
1328
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false)
1329
MakeForm(HAT1,"Cyl")
1330
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
1331
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false)
1332
BELT.Color = BrickColor.new("Magenta").Color
1333
MakeForm(BELT,"Cyl")
1334
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
1335
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false)
1336
MakeForm(HAT2,"Cyl")
1337
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
1338
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false)
1339
BELT.Color = BrickColor.new("Magenta").Color
1340
MakeForm(BELT,"Cyl")
1341
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
1342
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
1343
MakeForm(GEM,"Ball")
1344
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
1345
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
1346
MakeForm(GEM,"Ball")
1347
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
1348
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
1349
MakeForm(GEM,"Ball")
1350
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
1351
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
1352
MakeForm(GEM,"Ball")
1353
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
1354
          
1355
1356
1357
1358
1359
--//=================================\\
1360
--||	     DAMAGE FUNCTIONS
1361
--\\=================================//
1362
1363
function StatLabel(CFRAME, TEXT, COLOR)
1364
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
1365
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
1366
	local BODYGYRO = IT("BodyGyro", STATPART)
1367
	game:GetService("Debris"):AddItem(STATPART ,5)
1368
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1369
	BILLBOARDGUI.Adornee = STATPART
1370
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
1371
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1372
	BILLBOARDGUI.AlwaysOnTop = false
1373
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1374
	TEXTLABEL.BackgroundTransparency = 1
1375
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1376
	TEXTLABEL.Text = TEXT
1377
	TEXTLABEL.Font = SKILLFONT
1378
	TEXTLABEL.FontSize="Size42"
1379
	TEXTLABEL.TextColor3 = COLOR
1380
	TEXTLABEL.TextStrokeTransparency = 0
1381
	TEXTLABEL.TextScaled = true
1382
	TEXTLABEL.TextWrapped = true
1383
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1384
		for i = 1, 10 do
1385
			Swait()
1386
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
1387
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
1388
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
1389
		end
1390
		THEPART.Parent = nil
1391
	end),STATPART, TEXTLABEL)
1392
end
1393
1394
--//=================================\\
1395
--||			DAMAGING
1396
--\\=================================//
1397
1398
function ApplyDamage(Humanoid,Damage,TorsoPart)
1399
	local defence = Instance.new("BoolValue",Humanoid.Parent)
1400
	defence.Name = ("HitBy"..Player.Name)
1401
	game:GetService("Debris"):AddItem(defence, 0.001)
1402
	Damage = Damage * DAMAGEMULTIPLIER
1403
	if Humanoid.Health ~= 0 then
1404
		local CritChance = MRANDOM(1,100)
1405
		if Damage > Humanoid.Health then
1406
			Damage = math.ceil(Humanoid.Health)
1407
			if Damage == 0 then
1408
				Damage = 0.1
1409
			end
1410
		end
1411
		Humanoid.Health = Humanoid.Health - Damage
1412
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
1413
	end
1414
end
1415
1416
function Ghostify(POSITION,RANGE)
1417
	local CHILDREN = workspace:GetDescendants()
1418
	for index, CHILD in pairs(CHILDREN) do
1419
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1420
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1421
			if HUM then
1422
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1423
				if TORSO then
1424
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
1425
						local GHOST = GHOSTBASE:Clone()
1426
						GHOST.Parent = Effects
1427
						GHOST.Torso.CFrame = TORSO.CFrame
1428
						table.insert(GHOSTS,GHOST)
1429
						CHILD:remove()
1430
					end
1431
				end
1432
			end
1433
		end
1434
	end
1435
end
1436
1437
--//=================================\\
1438
--||	ATTACK FUNCTIONS AND STUFF
1439
--\\=================================//
1440
1441
function Shell()
1442
    ATTACK = false
1443
    Rooted = false
1444
    local GYRO = IT("BodyGyro",RootPart)
1445
    GYRO.D = 750
1446
    GYRO.P = 20000
1447
    GYRO.MaxTorque = VT(0,40000000,0)
1448
    for i=0, 1, 0.1 / Animation_Speed do
1449
        Swait()
1450
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1451
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1452
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1453
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1454
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1455
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1456
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1457
    end
1458
    GYRO:remove()
1459
    CreateSound(130113322, Gun, 5, 1, false)
1460
    local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
1461
    SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
1462
    WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1463
    for i=0, 0.3, 0.1 / Animation_Speed do
1464
        Swait()
1465
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1466
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1467
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1468
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1469
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1470
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1471
    end
1472
    ATTACK = false
1473
    Rooted = false
1474
end
1475
1476
function Taunt()
1477
	ATTACK = true
1478
	Rooted = false
1479
	TAUNT = true
1480
	for i=0, 0.1, 0.1 / Animation_Speed do
1481
		Swait()
1482
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1483
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1484
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1485
	end
1486
	for i=0, 3, 0.1 / Animation_Speed do
1487
		Swait()
1488
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1489
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1490
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1491
	end
1492
	CreateSound(363808674, Torso, 10, 1.3)
1493
	for i=0, 1, 0.1 / Animation_Speed do
1494
		Swait()
1495
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
1496
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
1497
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1498
	end
1499
	WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1500
	CreateSound(649634100, Torso, 10, 0.8)
1501
	for i=0, 0.01, 0.1 / Animation_Speed do
1502
		Swait()
1503
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
1504
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1505
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1506
	end
1507
	ATTACK = false
1508
	Rooted = false
1509
	TAUNT = false
1510
end
1511
1512
function SinfulShell()
1513
	ATTACK = true
1514
	Rooted = false
1515
	local GYRO = IT("BodyGyro",RootPart)
1516
	GYRO.D = 750
1517
	GYRO.P = 20000
1518
	GYRO.MaxTorque = VT(0,40000000,0)
1519
	for i=0, 1, 0.1 / Animation_Speed do
1520
		Swait()
1521
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1522
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1523
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1524
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1525
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1526
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1527
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1528
	end
1529
	GYRO:remove()
1530
	CreateSound(132456187, Gun, 5, 1, false)
1531
	WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1532
	coroutine.resume(coroutine.create(function()
1533
		local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0))
1534
		CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
1535
		Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
1536
		local AIMPOINT = Mouse.Hit.p
1537
		local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
1538
		local VECTOR = CF(STARTPOS,AIMPOINT) 
1539
		local IMPACTED = false
1540
		CreateSound(1393698948, Bullet, 10, 1, true)
1541
		for E = 1, 50 do
1542
			if IMPACTED == true then
1543
				break
1544
			end
1545
			local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
1546
			Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
1547
			for i = 1, 5 do
1548
				Swait()
1549
				WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1550
				Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
1551
				local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
1552
				if AIMHIT ~= nil then
1553
					IMPACTED = true
1554
					break
1555
				end
1556
			end
1557
		end
1558
		WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
1559
		for i = 1, 7 do
1560
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1561
		end
1562
		Ghostify(Bullet.Position,10)
1563
		Bullet:remove()
1564
	end))
1565
	for i=0, 0.3, 0.1 / Animation_Speed do
1566
		Swait()
1567
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1568
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1569
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1570
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1571
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1572
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1573
	end
1574
	ATTACK = false
1575
	Rooted = false
1576
end
1577
1578
1579
1580
1581
function Astral_Hop()
1582
	ATTACK = true
1583
	Rooted = false
1584
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1585
	O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
1586
	local decal = Decal:Clone()
1587
	decal.Parent = O1
1588
	decal.Face = "Top"
1589
	decal.Texture = "http://www.roblox.com/asset/?id=202696571"
1590
	local decal2 = Decal:Clone()
1591
	decal2.Parent = O1
1592
	decal2.Face = "Bottom"
1593
	decal2.Texture = "http://www.roblox.com/asset/?id=202696571"
1594
	local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1595
	local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
1596
	O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
1597
	local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1598
	ROOT.CFrame = CF(O2.Position,RootPart.Position)
1599
	local decal = Decal:Clone()
1600
	decal.Parent = O2
1601
	decal.Face = "Top"
1602
	decal.Texture = "http://www.roblox.com/asset/?id=202696571"
1603
	local decal2 = Decal:Clone()
1604
	decal2.Parent = O2
1605
	decal2.Face = "Bottom"
1606
	decal2.Texture = "http://www.roblox.com/asset/?id=202696571"
1607
	CreateSound("153613030", O1, 10, 0.7)
1608
	CreateSound("153613030", O2, 10, 0.7)
1609
	for i = 1, 75 do
1610
		Swait()
1611
		O1.Size = O1.Size + VT(0.1,0,0.1)
1612
		O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
1613
		O2.Size = O2.Size + VT(0.1,0,0.1)
1614
		O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1615
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1616
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1617
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1618
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1619
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1620
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1621
1622
	end
1623
1624
1625
	Rooted = true
1626
	UNANCHOR = false
1627
	RootPart.Anchored = true
1628
	VALUE1 = true
1629
	for i = 1, 15 do
1630
		Swait()
1631
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
1632
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1633
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1634
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1635
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1636
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1637
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1638
	end
1639
	RootPart.CFrame = ROOT.CFrame
1640
	ROOT:remove()
1641
	for i = 1, 15 do
1642
		Swait()
1643
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
1644
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1645
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1646
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1647
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1648
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1649
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1650
	end
1651
	VALUE1 = false
1652
	coroutine.resume(coroutine.create(function()
1653
		for i = 1, 75 do
1654
			Swait()
1655
			O1.Size = O1.Size - VT(0.1,0,0.1)
1656
			O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1657
			O2.Size = O2.Size - VT(0.1,0,0.1)
1658
			O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1659
		end
1660
		O1:remove()
1661
		O2:remove()
1662
	end))
1663
	UNANCHOR = true
1664
	RootPart.Anchored = false
1665
	ATTACK = false
1666
	Rooted = false
1667
end
1668
1669
1670
function Technobeam()
1671
	ATTACK = true
1672
	Rooted = false
1673
	local GYRO = IT("BodyGyro",RootPart)
1674
	GYRO.D = 100
1675
	GYRO.P = 2000
1676
	GYRO.MaxTorque = VT(0,4000000,0)
1677
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1678
	CreateSound("93724183", RightArm, 5, 1, false)
1679
	for i=1, 35 do
1680
		Swait()
1681
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1682
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1683
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
1684
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
1685
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1686
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1687
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1688
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1689
	end
1690
	local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0))
1691
	local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
1692
	local TOCH = BEAM.Touched:Connect(function(hit)
1693
		if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
1694
			Shatter(hit)
1695
		end
1696
	end)
1697
	local I = 0
1698
	repeat
1699
		Swait()
1700
		I = I + 1
1701
		if I <= 10 then
1702
			BEAM.Transparency = BEAM.Transparency - 0.1
1703
		end
1704
		local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
1705
		local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
1706
		local DISTANCE = (STARTPOS - ENDPOS).Magnitude
1707
		BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
1708
		BEAM.Size = VT(2,2,DISTANCE)
1709
		WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1710
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1711
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1712
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1713
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
1714
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
1715
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1716
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1717
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1718
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1719
		if ENDHIT ~= nil then
1720
			if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
1721
				Shatter(ENDHIT)
1722
			end
1723
		end
1724
	until LOOP.Playing == false
1725
	GYRO:remove()
1726
	BEAM:remove()
1727
	ATTACK = false
1728
	Rooted = false
1729
end
1730
1731
function SpawnSmite(POS)
1732
	local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
1733
	local EMITPOS = HITPOS
1734
	if HITFLOOR ~= nil then
1735
		if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1736
			HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
1737
			EMITPOS = HITPOS
1738
		elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1739
			HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
1740
			EMITPOS = HITPOS
1741
		end
1742
	end
1743
	if HITFLOOR ~= nil then
1744
		ApplyAoE(EMITPOS,10)
1745
		WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
1746
		WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1747
		WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1748
		for i = 1, 5 do
1749
			local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
1750
			WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
1751
		end
1752
	end
1753
end
1754
1755
function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
1756
	coroutine.resume(coroutine.create(function()
1757
		local METEOR = IT("Model",Effects)
1758
		METEOR.Name = "Meteorite"
1759
		local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE)
1760
		METEOR.PrimaryPart = CENTER
1761
		local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE)
1762
		PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1763
		for i = 1, 15 do
1764
			local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE)
1765
			FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1766
		end
1767
		if ISDEBREE ~= true then
1768
			METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
1769
		else
1770
			METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
1771
		end
1772
		local IMPACT = false
1773
		CreateSound(463593339, CENTER, 10, 0.6)
1774
		if SIZE >= 3.5 then
1775
			for i = 1, MRANDOM(3,7) do
1776
				SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
1777
			end
1778
		end
1779
		for i = 1, 200 do
1780
			Swait()
1781
			local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
1782
			if HITFLOOR == nil then
1783
				local ORI = CENTER.Orientation
1784
				METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
1785
			else
1786
				if HITFLOOR.Anchored == true then
1787
					CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
1788
					CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175)
1789
				end
1790
				IMPACT = true
1791
				break
1792
			end
1793
		end
1794
		if IMPACT == true then
1795
			WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
1796
			WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
1797
			WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
1798
			ApplyAoE(CENTER.Position,30*SIZE)
1799
		end
1800
		METEOR:remove()
1801
	end))
1802
end
1803
1804
function Smite()
1805
	ATTACK = true
1806
	Rooted = false
1807
	CreateSound(1368573150, RightArm, 3, 1.5)
1808
	for i=0, 0.6, 0.1 / Animation_Speed do
1809
		Swait()
1810
		WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1811
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1812
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1813
	end
1814
	local POWER = 0
1815
	repeat 
1816
		Swait() 
1817
		WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1818
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1819
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1820
		POWER = POWER + 0.5 
1821
		if POWER >= 85 then
1822
			POWER = 85
1823
		end
1824
	until KEYHOLD == false
1825
	if POWER < 0.6 then
1826
		SpawnSmite(Mouse.Hit.p)
1827
	else
1828
		if POWER < 15 then
1829
			POWER = 15
1830
		end
1831
		SpawnMeteor(Mouse.Hit.p,POWER/15)
1832
	end
1833
	ATTACK = false
1834
	Rooted = false
1835
end
1836
1837
1838
1839
function Corrupted_Explosion()
1840
	ATTACK = true
1841
	Rooted = true
1842
	for i=0, 1, 0.1 / Animation_Speed do
1843
		Swait()
1844
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
1845
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
1846
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
1847
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
1848
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1849
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1850
	end
1851
	for i=0, 0.4, 0.1 / Animation_Speed do
1852
		Swait()
1853
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
1854
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
1855
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1856
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1857
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1858
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1859
	end
1860
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0))
1861
	local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0))
1862
	MakeForm(BEAM,"Ball")
1863
	MakeForm(BEAM2,"Ball")
1864
	BEAM.CFrame = CF(RootPart.Position)
1865
	BEAM2.CFrame = CF(RootPart.Position)
1866
	CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
1867
	for i=1, 100 do
1868
		Swait()
1869
		BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
1870
		BEAM2.Size = BEAM2.Size + VT(2,2,2)
1871
		ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true)
1872
		BEAM.CFrame = CF(RootPart.Position)
1873
		BEAM2.CFrame = CF(RootPart.Position)
1874
		WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1875
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
1876
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
1877
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1878
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1879
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1880
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1881
	end
1882
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1883
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1884
	BEAM2:remove()
1885
	BEAM:remove()
1886
	ATTACK = false
1887
	Rooted = false
1888
end
1889
1890
1891
1892
--//=================================\\
1893
--||	  ASSIGN THINGS TO KEYS
1894
--\\=================================//
1895
1896
function MouseDown(Mouse)
1897
	if ATTACK == false then
1898
	end
1899
end
1900
1901
function MouseUp(Mouse)
1902
HOLD = false
1903
end
1904
1905
function KeyDown(Key)
1906
	KEYHOLD = true
1907
	if Key == "z" and ATTACK == false then
1908
		Shell()
1909
	end
1910
1911
        if Key == "q" and ATTACK == false then
1912
		Astral_Hop()
1913
	end
1914
1915
        if Key == "e" and ATTACK == false then
1916
		Corrupted_Explosion()
1917
	end
1918
1919
       
1920
1921
        if Key == "b" and ATTACK == false then
1922
			Technobeam()
1923
		end
1924
1925
	if Key == "t" and ATTACK == false then
1926
		Taunt()
1927
	end
1928
1929
1930
1931
        if Key == "c" and ATTACK == false then
1932
			Smite()
1933
		end
1934
1935
1936
	if Key == "x" and ATTACK == false then
1937
		SinfulShell()
1938
    end
1939
1940
    if Key == "f" and ATTACK == false then
1941
		Prison_Key()
1942
	end
1943
1944
    if Key == "g" and ATTACK == false then
1945
		Morning_Star()                                  
1946
    end
1947
end
1948
1949
function KeyUp(Key)
1950
	KEYHOLD = false
1951
end
1952
1953
	Mouse.Button1Down:connect(function(NEWKEY)
1954
		MouseDown(NEWKEY)
1955
	end)
1956
	Mouse.Button1Up:connect(function(NEWKEY)
1957
		MouseUp(NEWKEY)
1958
	end)
1959
	Mouse.KeyDown:connect(function(NEWKEY)
1960
		KeyDown(NEWKEY)
1961
	end)
1962
	Mouse.KeyUp:connect(function(NEWKEY)
1963
		KeyUp(NEWKEY)
1964
	end)
1965
1966
--//=================================\\
1967
--\\=================================//
1968
1969
1970
function unanchor()
1971
	if UNANCHOR == true then
1972
		g = Character:GetChildren()
1973
		for i = 1, #g do
1974
			if g[i].ClassName == "Part" then
1975
				g[i].Anchored = false
1976
			end
1977
		end
1978
	end
1979
end
1980
1981
1982
--//=================================\\
1983
--||	WRAP THE WHOLE SCRIPT UP
1984
--\\=================================//
1985
1986
Humanoid.Changed:connect(function(Jump)
1987
	if Jump == "Jump" and (Disable_Jump == true) then
1988
		Humanoid.Jump = false
1989
	end
1990
end)
1991
1992
local BLINKLOOP = 0
1993
1994
while true do
1995
	Swait()
1996
	script.Parent = WEAPONGUI
1997
	ANIMATE.Parent = nil
1998
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1999
	    v:Stop();
2000
	end
2001
	Humanoid.JumpPower = 75
2002
	SINE = SINE + CHANGE
2003
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2004
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2005
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2006
	local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
2007
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2008
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2009
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2010
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2011
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2012
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2013
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2014
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2015
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2016
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2017
	end
2018
	if HITFLOOR == nil then
2019
		ANIM = "Midair"
2020
		local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
2021
		if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
2022
			if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
2023
				local HIT = IT("Folder",JUMPHIT)
2024
				HIT.Name = "Stomped"
2025
				CreateSound(165013277, JUMPHIT, 10, 1, false)
2026
				RootPart.Velocity = VT(0,80,0)
2027
				GoombaStomp(JUMPHIT.Parent)
2028
			elseif JUMPHIT.Parent.ClassName == "Accessory" then
2029
				local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
2030
				if HEAD then
2031
					if HEAD:FindFirstChild("Stomped") == nil then
2032
						local HIT = IT("Folder",HEAD)
2033
						HIT.Name = "Stomped"
2034
						CreateSound(165013277, HEAD, 10, 1, false)
2035
						RootPart.Velocity = VT(0,80,0)
2036
						GoombaStomp(HEAD.Parent)
2037
					end
2038
				end
2039
			end
2040
		end
2041
		local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
2042
		if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
2043
			if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
2044
				local HIT = IT("Folder",JUMPHIT)
2045
				HIT.Name = "Stomped"
2046
				CreateSound(165013277, JUMPHIT, 10, 1, false)
2047
				RootPart.Velocity = VT(0,80,0)
2048
				GoombaStomp(JUMPHIT.Parent)
2049
			elseif JUMPHIT.Parent.ClassName == "Accessory" then
2050
				local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
2051
				if HEAD then
2052
					if HEAD:FindFirstChild("Stomped") == nil then
2053
						local HIT = IT("Folder",HEAD)
2054
						HIT.Name = "Stomped"
2055
						CreateSound(165013277, HEAD, 10, 1, false)
2056
						RootPart.Velocity = VT(0,80,0)
2057
						GoombaStomp(HEAD.Parent)
2058
					end
2059
				end
2060
			end
2061
		end
2062
		local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
2063
		if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
2064
			if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
2065
				local HIT = IT("Folder",JUMPHIT)
2066
				HIT.Name = "Stomped"
2067
				CreateSound(165013277, JUMPHIT, 10, 1, false)
2068
				RootPart.Velocity = VT(0,80,0)
2069
				GoombaStomp(JUMPHIT.Parent)
2070
			elseif JUMPHIT.Parent.ClassName == "Accessory" then
2071
				local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
2072
				if HEAD then
2073
					if HEAD:FindFirstChild("Stomped") == nil then
2074
						local HIT = IT("Folder",HEAD)
2075
						HIT.Name = "Stomped"
2076
						CreateSound(165013277, HEAD, 10, 1, false)
2077
						RootPart.Velocity = VT(0,80,0)
2078
						GoombaStomp(HEAD.Parent)
2079
					end
2080
				end
2081
			end
2082
		end
2083
		if ATTACK == false then
2084
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2085
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
2086
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2087
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2088
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2089
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
2090
	    end
2091
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2092
		ANIM = "Idle"
2093
		JUMPED = false
2094
		if ATTACK == false then
2095
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2096
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
2097
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2098
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2099
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2100
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2101
		end
2102
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2103
		ANIM = "Walk"
2104
		JUMPED = false
2105
		if ATTACK == false then
2106
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2107
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
2108
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
2109
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2110
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
2111
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
2112
		end
2113
	end
2114
	
2115
	unanchor()
2116
	Humanoid.MaxHealth = "inf"
2117
	Humanoid.Health = "inf"
2118
	if Rooted == false then
2119
		Disable_Jump = false
2120
		Humanoid.WalkSpeed = Speed
2121
	elseif Rooted == true then
2122
		Disable_Jump = true
2123
		Humanoid.WalkSpeed = 0
2124
	end
2125
	sick.SoundId = "rbxassetid://591604546"
2126
	sick.Looped = true
2127
	sick.Pitch = 1
2128
	sick.Volume = 10
2129
	sick.Playing = true
2130
	sick.Parent = Torso
2131
	if Head:FindFirstChild("face") then
2132
		Head.face.Texture = "rbxassetid://142478285"
2133
	end
2134
	BLINKLOOP = BLINKLOOP + 1
2135
	if BLINKLOOP >=650 then
2136
		BLINKLOOP = 0
2137
		Blink()
2138
	end
2139
	if #GHOSTS>0 then
2140
		for e=1,#GHOSTS do
2141
			if GHOSTS[e]~=nil then
2142
				local Thing=GHOSTS[e]
2143
				if Thing~=nil then
2144
					if Thing:FindFirstChild("Head") then
2145
						if Thing:FindFirstChild("Head"):FindFirstChild("face") then
2146
							Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433"
2147
						end
2148
						if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
2149
							Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
2150
						end
2151
					end
2152
					local TORSO = Thing:FindFirstChild("Torso")
2153
					if TORSO then
2154
						TORSO.Anchored = false
2155
						local ROOT = Thing.HumanoidRootPart
2156
						local RootJoint1 = ROOT:FindFirstChild("RootJoint")
2157
						local Neck1 = TORSO:FindFirstChild("Neck")
2158
						local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
2159
						local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
2160
						local RightHip1 = TORSO:FindFirstChild("Right Hip")
2161
						local LeftHip1 = TORSO:FindFirstChild("Left Hip")
2162
						if ROOT and RootJoint1 then
2163
							local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
2164
							if VELOCITY < 1 then
2165
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
2166
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
2167
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
2168
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
2169
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
2170
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
2171
							elseif VELOCITY > 1 then
2172
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
2173
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
2174
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
2175
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
2176
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
2177
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
2178
							end
2179
						end
2180
						local Human = Thing.Humanoid
2181
						if Human then
2182
							Human.HipHeight = 0.3
2183
							for _, c in pairs(Thing:GetChildren()) do
2184
								if c.ClassName == "Part" and c.Transparency < 1 then
2185
									c.Color = C3(0,0,0)
2186
									c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
2187
								elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
2188
									c:remove()
2189
								end
2190
							end
2191
							if Human then
2192
								local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
2193
								IDLEANIMATION:Play()
2194
							end
2195
							local list = game.Workspace:children()
2196
							local torso = nil
2197
							local dist = 50
2198
							local temp = nil
2199
							local human = nil
2200
							local temp2 = nil
2201
							local OwnerInDanger = false
2202
							for x = 1, #list do
2203
								temp2 = list[x]
2204
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
2205
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
2206
									human = temp2:findFirstChildOfClass("Humanoid")
2207
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2208
										if (temp.Position - Torso.Position).magnitude < 15 then
2209
											OwnerInDanger = true
2210
											newdist = (temp.Position - TORSO.Position).magnitude
2211
											dist = (Torso.Position - temp.Position).magnitude
2212
											Human:MoveTo(temp.Position)
2213
											torso = temp
2214
											if newdist < 7 then
2215
												torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
2216
												CreateSound(814168787, temp, 1, 2, false)
2217
												ApplyDamage(human,MRANDOM(15,35),temp)
2218
												WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
2219
												WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
2220
											end
2221
										end
2222
									end
2223
								end
2224
							end
2225
							if OwnerInDanger == false then
2226
								for x = 1, #list do
2227
									temp2 = list[x]
2228
									if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
2229
										temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
2230
										human = temp2:findFirstChildOfClass("Humanoid")
2231
										if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2232
											if (temp.Position - Torso.Position).magnitude < dist then
2233
												newdist = (temp.Position - TORSO.Position).magnitude
2234
												Human:MoveTo(temp.Position)
2235
												torso = temp
2236
												if newdist < 15 then
2237
													if MRANDOM(1,35) == 1 then
2238
														CreateSound(438665935, temp, 1, 3, false)
2239
														ApplyDamage(human,MRANDOM(2,20),temp)
2240
														WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
2241
													end
2242
												end
2243
											end
2244
										end
2245
									end
2246
								end
2247
							end
2248
							if torso == nil then
2249
								Human.WalkSpeed = Speed -0.2
2250
								if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
2251
									Human:MoveTo(TORSO.Position)
2252
								elseif (Torso.Position - TORSO.Position).magnitude > 15 then
2253
									Human:MoveTo(Torso.Position)
2254
								elseif (Torso.Position - TORSO.Position).magnitude < 11 then
2255
									Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
2256
								end
2257
							else
2258
								if OwnerInDanger == false then
2259
									Human.WalkSpeed = Speed*1.2
2260
								else
2261
									Human.WalkSpeed = Speed*5
2262
								end
2263
							end
2264
							if Human.Health == 0 then
2265
								Thing:remove()
2266
								table.remove(GHOSTS,e)
2267
							else
2268
								Human.Health = Human.Health + 0.5
2269
							end
2270
						else
2271
							Thing:remove()
2272
							table.remove(GHOSTS,e)
2273
						end
2274
					else
2275
						Thing:remove()
2276
						table.remove(GHOSTS,e)
2277
					end
2278
				end
2279
			end
2280
		end
2281
	end
2282
	refit()
2283
end
2284
2285
--//=================================\\
2286
--\\=================================//
2287
2288
2289
2290
2291
2292
--//====================================================\\--
2293
--||			  		 END OF THE SCRIPT
2294
--\\====================================================//--