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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | - | player = game:service("Players").LocalPlayer |
24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | - | mouse = player:GetMouse() |
37 | + | m.TrigEvent = te |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | function clerp(c1,c2,al) | |
88 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
89 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
90 | for i,v in pairs(com1) do | |
91 | com1[i] = v+(com2[i]-v)*al | |
92 | end | |
93 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
94 | end | |
95 | ||
96 | function weld(p0,p1,c0,c1,par) | |
97 | local w = Instance.new("Weld", par) | |
98 | w.Part0 = p0 | |
99 | w.Part1 = p1 | |
100 | w.C0 = c0 or CFrame.new() | |
101 | w.C1 = c1 or CFrame.new() | |
102 | return w | |
103 | end | |
104 | ||
105 | xmathrandom = math.random(-10,10) | |
106 | ymathrandom = math.random(2,10) | |
107 | zmathrandom = math.random(-10,10) | |
108 | ||
109 | ||
110 | player = owner | |
111 | char = player.Character | |
112 | local beat = true | |
113 | local beattime = 0.6 | |
114 | suit = Instance.new("Model", char) | |
115 | suit.Name = "Gaster" | |
116 | local vDebounce = false | |
117 | Torso = char.Torso | |
118 | cf=CFrame.new | |
119 | euler=CFrame.fromEulerAnglesXYZ | |
120 | local SHOT_SPEED = 100 | |
121 | local SHOT_TIME = 1 | |
122 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
123 | ||
124 | shieldparent1 = nil | |
125 | shieldparent2 = nil | |
126 | shieldparent3 = nil | |
127 | shieldparent4 = nil | |
128 | shieldparent5 = nil | |
129 | shieldparent6 = nil | |
130 | ||
131 | switchvalue = 0 | |
132 | RandomGasterRotaion = 0 | |
133 | RandomPerseverance = 0 | |
134 | ||
135 | ShieldValueToGaster = false | |
136 | ShieldValueToGasterDebounce = false | |
137 | ||
138 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
139 | ||
140 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
141 | ||
142 | ||
143 | RSH, LSH = nil, nil | |
144 | ||
145 | LS = Torso["Left Shoulder"] | |
146 | ||
147 | LH = Torso["Left Hip"] | |
148 | ||
149 | RS = Torso["Right Shoulder"] | |
150 | ||
151 | RH = Torso["Right Hip"] | |
152 | RSH = char.Torso["Right Shoulder"] | |
153 | ||
154 | LSH = char.Torso["Left Shoulder"] | |
155 | ||
156 | ||
157 | ||
158 | function startup() | |
159 | ||
160 | RW.Part0 = char.Torso | |
161 | ||
162 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
163 | ||
164 | RW.C1 = CFrame.new(0, 0.5, 0) | |
165 | ||
166 | RW.Part1 = char["Right Arm"] | |
167 | ||
168 | RW.Parent = char.Torso | |
169 | ||
170 | ||
171 | ||
172 | LW.Part0 = char.Torso | |
173 | ||
174 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
175 | ||
176 | LW.C1 = CFrame.new(0, 0.5, 0) | |
177 | ||
178 | LW.Part1 = char["Left Arm"] | |
179 | ||
180 | LW.Parent = char.Torso | |
181 | ||
182 | for i = 1,5 do wait() | |
183 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
184 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
185 | ||
186 | ||
187 | end | |
188 | coroutine.resume(coroutine.create(function() | |
189 | wait(1) | |
190 | for i = 1,20 do wait() | |
191 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
192 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
193 | ||
194 | ||
195 | end | |
196 | ||
197 | for i = 1,20 do wait() | |
198 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
199 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
200 | ||
201 | ||
202 | end | |
203 | ||
204 | ||
205 | end)) | |
206 | end | |
207 | ||
208 | ||
209 | ||
210 | local Sounds = { | |
211 | Gaster = Instance.new("Sound"), | |
212 | Gun = Instance.new("Sound"), | |
213 | Switch = Instance.new("Sound"), | |
214 | Explode = Instance.new("Sound"), | |
215 | GasterTheme = Instance.new("Sound") | |
216 | } | |
217 | ||
218 | Sounds["Gaster"].SoundId = "rbxassetid://345052019" | |
219 | Sounds["Gaster"].Volume = 1 | |
220 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
221 | Sounds["Gun"].Volume = 1 | |
222 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
223 | Sounds["Switch"].Volume = 1 | |
224 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
225 | Sounds["Explode"].Volume = .1 | |
226 | Sounds["GasterTheme"].SoundId = "rbxassetid://323177357" | |
227 | Sounds["GasterTheme"].Volume = 99 | |
228 | ||
229 | function PlaySound(soundname, pitch, where, looped) | |
230 | Sounds[soundname].Parent = where | |
231 | Sounds[soundname].Pitch = pitch | |
232 | Sounds[soundname].Looped= looped | |
233 | Sounds[soundname]:Play() | |
234 | local oldsound = Sounds[soundname] | |
235 | coroutine.resume(coroutine.create(function() | |
236 | ||
237 | wait(4) | |
238 | for i = 1,1 do | |
239 | if oldsound.Looped == true then return end | |
240 | oldsound:Destroy() | |
241 | end | |
242 | end)) | |
243 | Sounds[soundname] = Sounds[soundname]:clone() | |
244 | end | |
245 | ||
246 | firstuse = true | |
247 | InUse = false | |
248 | ||
249 | JusticeAttack = false | |
250 | JusticeAttackDebounce = false | |
251 | ||
252 | IntegrityAttack = false | |
253 | IntegrityAttackDebounce = false | |
254 | ||
255 | PerseveranceAttack = false | |
256 | PerseveranceAttackDebounce = false | |
257 | ||
258 | KindnessAttack = false | |
259 | KindnessAttackDebounce = false | |
260 | ||
261 | DeterminationAttack = false | |
262 | DetermiantionAttackDebounce = false | |
263 | ||
264 | PatienceAttack = false | |
265 | PatienceAttackDebounce = false | |
266 | ||
267 | BraveryAttack = false | |
268 | BraveryAttackDebounce = false | |
269 | ||
270 | ||
271 | hand1DeterminationhealthDown = false | |
272 | hand2PerseverancehealthDown = false | |
273 | hand3PatiencehealthDown = false | |
274 | hand4IntegrityhealthDown = false | |
275 | hand5BraveryhealthDown = false | |
276 | hand6JusticehealthDown = false | |
277 | hand7KindnesshealthDown = false | |
278 | ||
279 | hand1Determination = Instance.new("Model", char) | |
280 | hand1Determination.Name ="Red" | |
281 | hand2Perseverance = Instance.new("Model", char) | |
282 | hand2Perseverance.Name ="Purple" | |
283 | hand3Patience = Instance.new("Model", char) | |
284 | hand3Patience.Name = "Cyan" | |
285 | hand4Integrity = Instance.new("Model", char) | |
286 | hand4Integrity.Name = "Blue" | |
287 | hand5Bravery = Instance.new("Model", char) | |
288 | hand5Bravery.Name = "Orange" | |
289 | hand6Justice = Instance.new("Model", char) | |
290 | hand6Justice.Name = "Yellow" | |
291 | hand7Kindness = Instance.new("Model", char) | |
292 | hand7Kindness.Name = "Green" | |
293 | ||
294 | function teleportPlayer(pos) | |
295 | ||
296 | if player == nil or player.Character == nil then return end | |
297 | ||
298 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
299 | coroutine.resume(coroutine.create(function() | |
300 | ||
301 | TeleportPart = Instance.new("Part",workspace) | |
302 | ||
303 | TeleportPart.FormFactor="Custom" | |
304 | ||
305 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
306 | ||
307 | TeleportPart.TopSurface = 0 | |
308 | ||
309 | TeleportPart.BottomSurface = 0 | |
310 | ||
311 | local colorc = {"Black"} | |
312 | ||
313 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
314 | ||
315 | TeleportPart.BrickColor = Fire | |
316 | ||
317 | TeleportPart.CanCollide=false | |
318 | ||
319 | TeleportPart.Anchored=true | |
320 | ||
321 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
322 | ||
323 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart) | |
324 | ||
325 | ||
326 | game.Debris:AddItem(TeleportPart,1.5) | |
327 | ||
328 | for i = 1,5 do wait() | |
329 | Torso.Transparency = Torso.Transparency - 0.2 | |
330 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
331 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
332 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
333 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
334 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
335 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
336 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
337 | mouth.Transparency = mouth.Transparency - 0.2 | |
338 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
339 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
340 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
341 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
342 | end | |
343 | ||
344 | ||
345 | Torso.Transparency = 0 | |
346 | char["Left Arm"].Transparency = 0 | |
347 | char["Left Leg"].Transparency = 0 | |
348 | char["Right Arm"].Transparency = 0 | |
349 | char["Right Leg"].Transparency = 0 | |
350 | char.Head.Transparency = 0 | |
351 | Crack1.Transparency = 0 | |
352 | Crack2.Transparency = 0 | |
353 | mouth.Transparency = 0 | |
354 | Eye1.Transparency = 0 | |
355 | Eye2.Transparency = 0 | |
356 | MEye1.Transparency = 0 | |
357 | MEye2.Transparency = 0 | |
358 | ||
359 | end)) | |
360 | ||
361 | for i = 1,7 do | |
362 | local parti = Instance.new("Part",Torso) | |
363 | parti.Anchored = true | |
364 | parti.TopSurface = 0 | |
365 | parti.BottomSurface = 0 | |
366 | parti.CanCollide = false | |
367 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
368 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
369 | parti.Transparency = 0 | |
370 | parti.BrickColor = BrickColor.new("Black") | |
371 | game.Debris:AddItem(parti,1.5) | |
372 | ||
373 | ||
374 | ||
375 | ||
376 | ||
377 | ||
378 | ||
379 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
380 | game:service("RunService").Stepped:connect(function() | |
381 | parti.Transparency = parti.Transparency + 0.05 | |
382 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
383 | end) | |
384 | ||
385 | ||
386 | ||
387 | end | |
388 | for i = 1,10 do wait() | |
389 | ||
390 | TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i) | |
391 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
392 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
393 | end | |
394 | end | |
395 | ||
396 | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end | |
397 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end | |
398 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end | |
399 | shirt=Instance.new("Shirt", char) | |
400 | pants=Instance.new("Pants", char) | |
401 | char.Head.BrickColor = BrickColor.new("Institutional white") | |
402 | ||
403 | ||
404 | shirt.ShirtTemplate="rbxassetid://535199088" | |
405 | pants.PantsTemplate="rbxassetid://532840011" | |
406 | ||
407 | --------Gaster's head | |
408 | ||
409 | ||
410 | ||
411 | mouth = Instance.new("Part",suit) | |
412 | mouth.Size = Vector3.new(0.2,.7,0.4) | |
413 | mouth.Transparency = 0 | |
414 | mouth.BrickColor = BrickColor.new("Really black") | |
415 | mouth.CanCollide = false | |
416 | mouthMesh = Instance.new("SpecialMesh",mouth) | |
417 | mouthMesh.MeshType = "Sphere" | |
418 | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) | |
419 | ||
420 | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
421 | ||
422 | ||
423 | Crack2 = Instance.new("Part",suit) | |
424 | Crack2.Size = Vector3.new(0.2,.7,0.4) | |
425 | Crack2.Transparency = 0 | |
426 | Crack2.BrickColor = BrickColor.new("Really black") | |
427 | Crack2.CanCollide = false | |
428 | Crack2Mesh = Instance.new("SpecialMesh",Crack2) | |
429 | Crack2Mesh.MeshType = "Sphere" | |
430 | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) | |
431 | ||
432 | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) | |
433 | ||
434 | ||
435 | Crack1 = Instance.new("Part",suit) | |
436 | Crack1.Size = Vector3.new(0.2,.7,0.4) | |
437 | Crack1.Transparency = 0 | |
438 | Crack1.BrickColor = BrickColor.new("Really black") | |
439 | Crack1.CanCollide = false | |
440 | Crack1Mesh = Instance.new("SpecialMesh",Crack1) | |
441 | Crack1Mesh.MeshType = "Sphere" | |
442 | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) | |
443 | ||
444 | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) | |
445 | ||
446 | ||
447 | Eye1 = Instance.new("Part",suit) | |
448 | Eye1.Size = Vector3.new(0.4,0.4,0.4) | |
449 | Eye1.Transparency = 0 | |
450 | Eye1.BrickColor = BrickColor.new("Really black") | |
451 | Eye1.CanCollide = false | |
452 | Eye1Mesh = Instance.new("SpecialMesh",Eye1) | |
453 | Eye1Mesh.MeshType = "Sphere" | |
454 | Eye1Mesh.Scale = Vector3.new(1,1,0.6) | |
455 | ||
456 | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
457 | ||
458 | ||
459 | Eye2 = Instance.new("Part",suit) | |
460 | Eye2.Size = Vector3.new(0.4,0.4,0.4) | |
461 | Eye2.Transparency = 0 | |
462 | Eye2.CanCollide = false | |
463 | Eye2.BrickColor = BrickColor.new("Really black") | |
464 | Eye2Mesh = Instance.new("SpecialMesh",Eye2) | |
465 | Eye2Mesh.MeshType = "Sphere" | |
466 | Eye2Mesh.Scale = Vector3.new(1,1,0.6) | |
467 | ||
468 | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
469 | ||
470 | MEye1 = Instance.new("Part",suit) | |
471 | MEye1.Size = Vector3.new(0.3,0.3,0.3) | |
472 | MEye1.Transparency = 0 | |
473 | MEye1.Material= "Neon" | |
474 | MEye1.BrickColor = BrickColor.new("Institutional white") | |
475 | MEye1.CanCollide = false | |
476 | MEye1Mesh = Instance.new("SpecialMesh",MEye1) | |
477 | MEye1Mesh.MeshType = "Sphere" | |
478 | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) | |
479 | ||
480 | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
481 | ||
482 | MEye2 = Instance.new("Part",suit) | |
483 | MEye2.Size = Vector3.new(0.3,0.3,0.3) | |
484 | MEye2.Transparency = 0 | |
485 | MEye2.Material= "Neon" | |
486 | MEye2.BrickColor = BrickColor.new("Institutional white") | |
487 | MEye2.CanCollide = false | |
488 | MEye2Mesh = Instance.new("SpecialMesh",MEye2) | |
489 | MEye2Mesh.MeshType = "Sphere" | |
490 | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) | |
491 | ||
492 | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
493 | ||
494 | ||
495 | --------Gaster's hand | |
496 | ||
497 | startup() | |
498 | ||
499 | hand1DeterminationPosition = Instance.new("Part",suit) | |
500 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
501 | hand1DeterminationPosition.Transparency = 1 | |
502 | hand1DeterminationPosition.CanCollide = false | |
503 | ||
504 | weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
505 | ||
506 | hand2PerseverancePosition = Instance.new("Part",suit) | |
507 | hand2PerseverancePosition.Size = Vector3.new(1,1,1) | |
508 | hand2PerseverancePosition.Transparency = 1 | |
509 | hand2PerseverancePosition.CanCollide = false | |
510 | ||
511 | weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
512 | ||
513 | hand3PatiencePosition = Instance.new("Part",suit) | |
514 | hand3PatiencePosition.Size = Vector3.new(1,1,1) | |
515 | hand3PatiencePosition.Transparency = 1 | |
516 | hand3PatiencePosition.CanCollide = false | |
517 | ||
518 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
519 | ||
520 | hand4IntegrityPosition = Instance.new("Part",suit) | |
521 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
522 | hand4IntegrityPosition.Transparency = 1 | |
523 | hand4IntegrityPosition.CanCollide = false | |
524 | ||
525 | weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
526 | ||
527 | hand5BraveryPosition = Instance.new("Part",suit) | |
528 | hand5BraveryPosition.Size = Vector3.new(1,1,1) | |
529 | hand5BraveryPosition.Transparency = 1 | |
530 | hand5BraveryPosition.CanCollide = false | |
531 | ||
532 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
533 | ||
534 | hand6JusticePosition = Instance.new("Part",suit) | |
535 | hand6JusticePosition.Size = Vector3.new(1,1,1) | |
536 | hand6JusticePosition.Transparency = 1 | |
537 | hand6JusticePosition.CanCollide = false | |
538 | ||
539 | weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
540 | ||
541 | hand7KindnessPosition = Instance.new("Part",suit) | |
542 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
543 | hand7KindnessPosition.Transparency = 1 | |
544 | hand7KindnessPosition.CanCollide = false | |
545 | ||
546 | weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
547 | ||
548 | ||
549 | AttackPosition = Instance.new("Part",suit) | |
550 | AttackPosition.Size = Vector3.new(1,1,1) | |
551 | AttackPosition.Transparency = 1 | |
552 | AttackPosition.CanCollide = false | |
553 | ||
554 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
555 | ||
556 | ||
557 | ||
558 | --------Gaster's Health of hands and hands | |
559 | ||
560 | hand1Determinationhealth = Instance.new("Humanoid",hand1Determination) | |
561 | hand1Determinationhealth.DisplayDistanceType = "None" | |
562 | hand1Determinationhealth.Health = 100 | |
563 | hand1Determinationhealth.MaxHealth = 100 | |
564 | ||
565 | Determination = Instance.new("Part",hand1Determination) | |
566 | Determination.Size = Vector3.new(1,1.5,0.2) | |
567 | Determination.Name = "Head" | |
568 | Determination.Position = hand1DeterminationPosition.Position | |
569 | DeterminationMesh = Instance.new("SpecialMesh",Determination) | |
570 | DeterminationMesh.MeshId = "rbxassetid://430045961" | |
571 | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) | |
572 | Determination.BrickColor = BrickColor.new("Institutional white") | |
573 | ||
574 | DeterminationOrb = Instance.new("Part",Determination) | |
575 | DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2) | |
576 | DeterminationOrb.BrickColor = BrickColor.new("Really red") | |
577 | weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
578 | ||
579 | ||
580 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
581 | ||
582 | local p = Instance.new("Part",workspace) | |
583 | ||
584 | p.FormFactor="Custom" | |
585 | ||
586 | p.Size=Vector3.new(0.8,0.8,0.8) | |
587 | ||
588 | p.TopSurface = 0 | |
589 | ||
590 | p.BottomSurface = 0 | |
591 | ||
592 | local colorc = {"Really red"} | |
593 | ||
594 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
595 | ||
596 | p.BrickColor = Fire | |
597 | ||
598 | p.CanCollide=false | |
599 | ||
600 | p.Anchored=true | |
601 | ||
602 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
603 | ||
604 | ||
605 | for i = 1,8 do wait() | |
606 | ||
607 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
608 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
609 | end | |
610 | p:remove() | |
611 | ||
612 | ||
613 | ||
614 | --2-- | |
615 | ||
616 | ||
617 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance) | |
618 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
619 | hand2Perseverancehealth.Health = 100 | |
620 | hand2Perseverancehealth.MaxHealth = 100 | |
621 | ||
622 | Perseverance = Instance.new("Part",hand2Perseverance) | |
623 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
624 | Perseverance.Name = "Head" | |
625 | Perseverance.Position = hand2PerseverancePosition.Position | |
626 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance) | |
627 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
628 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
629 | Perseverance.BrickColor = BrickColor.new("Institutional white") | |
630 | ||
631 | PerseveranceOrb = Instance.new("Part",Perseverance) | |
632 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
633 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta") | |
634 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
635 | ||
636 | ||
637 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
638 | ||
639 | local p = Instance.new("Part",workspace) | |
640 | ||
641 | p.FormFactor="Custom" | |
642 | ||
643 | p.Size=Vector3.new(0.8,0.8,0.8) | |
644 | ||
645 | p.TopSurface = 0 | |
646 | ||
647 | p.BottomSurface = 0 | |
648 | ||
649 | local colorc = {"Magenta"} | |
650 | ||
651 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
652 | ||
653 | p.BrickColor = Fire | |
654 | ||
655 | p.CanCollide=false | |
656 | ||
657 | p.Anchored=true | |
658 | ||
659 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
660 | ||
661 | ||
662 | for i = 1,8 do wait() | |
663 | ||
664 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
665 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
666 | end | |
667 | p:remove() | |
668 | ||
669 | --3-- | |
670 | ||
671 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience) | |
672 | hand3Patiencehealth.DisplayDistanceType = "None" | |
673 | hand3Patiencehealth.Health = 100 | |
674 | hand3Patiencehealth.MaxHealth = 100 | |
675 | ||
676 | Patience = Instance.new("Part",hand3Patience) | |
677 | Patience.Size = Vector3.new(1,1.5,0.2) | |
678 | Patience.Name = "Head" | |
679 | PatienceMesh = Instance.new("SpecialMesh",Patience) | |
680 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
681 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
682 | Patience.BrickColor = BrickColor.new("Institutional white") | |
683 | ||
684 | ||
685 | PatienceOrb = Instance.new("Part",Patience) | |
686 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
687 | PatienceOrb.BrickColor = BrickColor.new("Cyan") | |
688 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
689 | ||
690 | ||
691 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
692 | ||
693 | local p = Instance.new("Part",workspace) | |
694 | ||
695 | p.FormFactor="Custom" | |
696 | ||
697 | p.Size=Vector3.new(0.8,0.8,0.8) | |
698 | ||
699 | p.TopSurface = 0 | |
700 | ||
701 | p.BottomSurface = 0 | |
702 | ||
703 | local colorc = {"Cyan"} | |
704 | ||
705 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
706 | ||
707 | p.BrickColor = Fire | |
708 | ||
709 | p.CanCollide=false | |
710 | ||
711 | p.Anchored=true | |
712 | ||
713 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
714 | ||
715 | ||
716 | for i = 1,8 do wait() | |
717 | ||
718 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
719 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
720 | end | |
721 | p:remove() | |
722 | ||
723 | --4-- | |
724 | ||
725 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity) | |
726 | hand4Integrityhealth.DisplayDistanceType = "None" | |
727 | hand4Integrityhealth.Health = 100 | |
728 | hand4Integrityhealth.MaxHealth = 100 | |
729 | ||
730 | Integrity = Instance.new("Part",hand4Integrity) | |
731 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
732 | Integrity.Name = "Head" | |
733 | Integrity.Position = hand1DeterminationPosition.Position | |
734 | IntegrityMesh = Instance.new("SpecialMesh",Integrity) | |
735 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
736 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
737 | Integrity.BrickColor = BrickColor.new("Institutional white") | |
738 | ||
739 | ||
740 | IntegrityOrb = Instance.new("Part",Integrity) | |
741 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
742 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue") | |
743 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
744 | ||
745 | ||
746 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
747 | ||
748 | ||
749 | local p = Instance.new("Part",workspace) | |
750 | ||
751 | p.FormFactor="Custom" | |
752 | ||
753 | p.Size=Vector3.new(0.8,0.8,0.8) | |
754 | ||
755 | p.TopSurface = 0 | |
756 | ||
757 | p.BottomSurface = 0 | |
758 | ||
759 | local colorc = {"Deep blue"} | |
760 | ||
761 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
762 | ||
763 | p.BrickColor = Fire | |
764 | ||
765 | p.CanCollide=false | |
766 | ||
767 | p.Anchored=true | |
768 | ||
769 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
770 | ||
771 | ||
772 | for i = 1,8 do wait() | |
773 | ||
774 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
775 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
776 | end | |
777 | p:remove() | |
778 | ||
779 | --5-- | |
780 | ||
781 | ||
782 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery) | |
783 | hand5Braveryhealth.DisplayDistanceType = "None" | |
784 | hand5Braveryhealth.Health = 100 | |
785 | hand5Braveryhealth.MaxHealth = 100 | |
786 | ||
787 | ||
788 | Bravery = Instance.new("Part",hand5Bravery) | |
789 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
790 | Bravery .Name = "Head" | |
791 | Bravery.Position = hand1DeterminationPosition.Position | |
792 | BraveryMesh = Instance.new("SpecialMesh",Bravery) | |
793 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
794 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
795 | Bravery.BrickColor = BrickColor.new("Institutional white") | |
796 | ||
797 | BraveryOrb = Instance.new("Part",Bravery) | |
798 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
799 | BraveryOrb.BrickColor = BrickColor.new("Deep orange") | |
800 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
801 | ||
802 | ||
803 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
804 | ||
805 | ||
806 | ||
807 | local p = Instance.new("Part",workspace) | |
808 | ||
809 | p.FormFactor="Custom" | |
810 | ||
811 | p.Size=Vector3.new(0.8,0.8,0.8) | |
812 | ||
813 | p.TopSurface = 0 | |
814 | ||
815 | p.BottomSurface = 0 | |
816 | ||
817 | local colorc = {"Deep orange"} | |
818 | ||
819 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
820 | ||
821 | p.BrickColor = Fire | |
822 | ||
823 | p.CanCollide=false | |
824 | ||
825 | p.Anchored=true | |
826 | ||
827 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
828 | ||
829 | ||
830 | for i = 1,8 do wait() | |
831 | ||
832 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
833 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
834 | end | |
835 | p:remove() | |
836 | --6-- | |
837 | ||
838 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice) | |
839 | hand6Justicehealth.DisplayDistanceType = "None" | |
840 | hand6Justicehealth.Health = 100 | |
841 | hand6Justicehealth.MaxHealth = 100 | |
842 | ||
843 | Justice = Instance.new("Part",hand6Justice) | |
844 | Justice .Size = Vector3.new(1,1.5,0.2) | |
845 | Justice.Name = "Head" | |
846 | Justice.Position = hand1DeterminationPosition.Position | |
847 | JusticeMesh = Instance.new("SpecialMesh",Justice) | |
848 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
849 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
850 | Justice.BrickColor = BrickColor.new("Institutional white") | |
851 | ||
852 | JusticeOrb = Instance.new("Part",Justice) | |
853 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
854 | JusticeOrb.BrickColor = BrickColor.new("New Yeller") | |
855 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
856 | ||
857 | ||
858 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
859 | ||
860 | ||
861 | ||
862 | local p = Instance.new("Part",workspace) | |
863 | ||
864 | p.FormFactor="Custom" | |
865 | ||
866 | p.Size=Vector3.new(0.8,0.8,0.8) | |
867 | ||
868 | p.TopSurface = 0 | |
869 | ||
870 | p.BottomSurface = 0 | |
871 | ||
872 | local colorc = {"New Yeller"} | |
873 | ||
874 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
875 | ||
876 | p.BrickColor = Fire | |
877 | ||
878 | p.CanCollide=false | |
879 | ||
880 | p.Anchored=true | |
881 | ||
882 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
883 | ||
884 | ||
885 | for i = 1,8 do wait() | |
886 | ||
887 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
888 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
889 | end | |
890 | p:remove() | |
891 | --7-- | |
892 | ||
893 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness) | |
894 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
895 | hand7Kindnesshealth.Health = 100 | |
896 | hand7Kindnesshealth.MaxHealth = 100 | |
897 | ||
898 | Kindness = Instance.new("Part",hand7Kindness) | |
899 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
900 | Kindness.Name = "Head" | |
901 | Kindness.Position = hand1DeterminationPosition.Position | |
902 | KindnessMesh = Instance.new("SpecialMesh",Kindness) | |
903 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
904 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
905 | Kindness.BrickColor = BrickColor.new("Institutional white") | |
906 | ||
907 | KindnessOrb = Instance.new("Part",Kindness) | |
908 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
909 | KindnessOrb.BrickColor = BrickColor.new("Lime green") | |
910 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
911 | ||
912 | ||
913 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
914 | local p = Instance.new("Part",workspace) | |
915 | ||
916 | p.FormFactor="Custom" | |
917 | ||
918 | p.Size=Vector3.new(0.8,0.8,0.8) | |
919 | ||
920 | p.TopSurface = 0 | |
921 | ||
922 | p.BottomSurface = 0 | |
923 | ||
924 | local colorc = {"Lime green"} | |
925 | ||
926 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
927 | ||
928 | p.BrickColor = Fire | |
929 | ||
930 | p.CanCollide=false | |
931 | ||
932 | p.Anchored=true | |
933 | ||
934 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
935 | ||
936 | ||
937 | for i = 1,8 do wait() | |
938 | ||
939 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
940 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
941 | end | |
942 | p:remove() | |
943 | ||
944 | PlaySound("GasterTheme", 1, char.Torso, true) | |
945 | ||
946 | ---functions and attacks | |
947 | ||
948 | function BravAttack() | |
949 | if hand5BraveryhealthDown == true then return end | |
950 | if switchvalue == 7 then | |
951 | ||
952 | BraveryAttack = true | |
953 | ||
954 | WeldBravery = Instance.new("Weld",Bravery) | |
955 | WeldBravery.Part0 = AttackPosition | |
956 | WeldBravery.Part1 = Bravery | |
957 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
958 | ||
959 | local p = Instance.new("Part",workspace) | |
960 | ||
961 | p.FormFactor="Custom" | |
962 | ||
963 | p.Size=Vector3.new(0.8,0.8,0.8) | |
964 | ||
965 | p.TopSurface = 0 | |
966 | ||
967 | p.BottomSurface = 0 | |
968 | ||
969 | local colorc = {"Deep orange"} | |
970 | ||
971 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
972 | ||
973 | p.BrickColor = Fire | |
974 | ||
975 | p.CanCollide=false | |
976 | ||
977 | p.Anchored=true | |
978 | ||
979 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
980 | ||
981 | coroutine.resume(coroutine.create(function() | |
982 | for i = 1,8 do wait() | |
983 | ||
984 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
985 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
986 | end | |
987 | p:remove() | |
988 | end)) | |
989 | ||
990 | ||
991 | ||
992 | end | |
993 | ||
994 | end | |
995 | ||
996 | ||
997 | ||
998 | function BravRest() | |
999 | if hand5BraveryhealthDown == true then return end | |
1000 | if switchvalue == 6 then | |
1001 | ||
1002 | if BraveryAttack == true then | |
1003 | WeldBravery:remove() | |
1004 | ||
1005 | ||
1006 | local p = Instance.new("Part",workspace) | |
1007 | ||
1008 | p.FormFactor="Custom" | |
1009 | ||
1010 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1011 | ||
1012 | p.TopSurface = 0 | |
1013 | ||
1014 | p.BottomSurface = 0 | |
1015 | ||
1016 | local colorc = {"Deep orange"} | |
1017 | ||
1018 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1019 | ||
1020 | p.BrickColor = Fire | |
1021 | ||
1022 | p.CanCollide=false | |
1023 | ||
1024 | p.Anchored=true | |
1025 | ||
1026 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1027 | coroutine.resume(coroutine.create(function() | |
1028 | for i = 1,8 do wait() | |
1029 | ||
1030 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1031 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
1032 | end | |
1033 | p:remove() | |
1034 | end)) | |
1035 | ||
1036 | BraveryAttack = false | |
1037 | ||
1038 | ||
1039 | end | |
1040 | end | |
1041 | end | |
1042 | ||
1043 | function PatAttack() | |
1044 | if hand3PatiencehealthDown == true then return end | |
1045 | if switchvalue == 6 then | |
1046 | ||
1047 | PatienceAttack = true | |
1048 | ||
1049 | WeldPatience = Instance.new("Weld",Patience) | |
1050 | WeldPatience.Part0 = AttackPosition | |
1051 | WeldPatience.Part1 = Patience | |
1052 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1053 | ||
1054 | local p = Instance.new("Part",workspace) | |
1055 | ||
1056 | p.FormFactor="Custom" | |
1057 | ||
1058 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1059 | ||
1060 | p.TopSurface = 0 | |
1061 | ||
1062 | p.BottomSurface = 0 | |
1063 | ||
1064 | local colorc = {"Cyan"} | |
1065 | ||
1066 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1067 | ||
1068 | p.BrickColor = Fire | |
1069 | ||
1070 | p.CanCollide=false | |
1071 | ||
1072 | p.Anchored=true | |
1073 | ||
1074 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1075 | ||
1076 | coroutine.resume(coroutine.create(function() | |
1077 | for i = 1,8 do wait() | |
1078 | ||
1079 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1080 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1081 | end | |
1082 | p:remove() | |
1083 | end)) | |
1084 | ||
1085 | ||
1086 | ||
1087 | end | |
1088 | ||
1089 | end | |
1090 | ||
1091 | ||
1092 | ||
1093 | function PatRest() | |
1094 | if hand3PatiencehealthDown == true then return end | |
1095 | if switchvalue == 7 or switchvalue == 5 then | |
1096 | ||
1097 | if PatienceAttack == true then | |
1098 | WeldPatience:remove() | |
1099 | ||
1100 | ||
1101 | local p = Instance.new("Part",workspace) | |
1102 | ||
1103 | p.FormFactor="Custom" | |
1104 | ||
1105 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1106 | ||
1107 | p.TopSurface = 0 | |
1108 | ||
1109 | p.BottomSurface = 0 | |
1110 | ||
1111 | local colorc = {"Cyan"} | |
1112 | ||
1113 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1114 | ||
1115 | p.BrickColor = Fire | |
1116 | ||
1117 | p.CanCollide=false | |
1118 | ||
1119 | p.Anchored=true | |
1120 | ||
1121 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1122 | coroutine.resume(coroutine.create(function() | |
1123 | for i = 1,8 do wait() | |
1124 | ||
1125 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1126 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1127 | end | |
1128 | p:remove() | |
1129 | end)) | |
1130 | ||
1131 | PatienceAttack = false | |
1132 | ||
1133 | ||
1134 | end | |
1135 | end | |
1136 | end | |
1137 | ||
1138 | ||
1139 | function DetAttack() | |
1140 | if hand1DeterminationhealthDown == true then return end | |
1141 | if switchvalue == 5 then | |
1142 | ||
1143 | DeterminationAttack = true | |
1144 | ||
1145 | WeldDet = Instance.new("Weld",Determination) | |
1146 | WeldDet.Part0 = AttackPosition | |
1147 | WeldDet.Part1 = Determination | |
1148 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1149 | ||
1150 | local p = Instance.new("Part",workspace) | |
1151 | ||
1152 | p.FormFactor="Custom" | |
1153 | ||
1154 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1155 | ||
1156 | p.TopSurface = 0 | |
1157 | ||
1158 | p.BottomSurface = 0 | |
1159 | ||
1160 | local colorc = {"Really red"} | |
1161 | ||
1162 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1163 | ||
1164 | p.BrickColor = Fire | |
1165 | ||
1166 | p.CanCollide=false | |
1167 | ||
1168 | p.Anchored=true | |
1169 | ||
1170 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1171 | ||
1172 | coroutine.resume(coroutine.create(function() | |
1173 | for i = 1,8 do wait() | |
1174 | ||
1175 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1176 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1177 | end | |
1178 | p:remove() | |
1179 | end)) | |
1180 | ||
1181 | ||
1182 | ||
1183 | end | |
1184 | ||
1185 | end | |
1186 | ||
1187 | ||
1188 | ||
1189 | function DetRest() | |
1190 | if hand1DeterminationhealthDown == true then return end | |
1191 | if switchvalue == 6 or switchvalue == 4 then | |
1192 | ||
1193 | if DeterminationAttack == true then | |
1194 | WeldDet:remove() | |
1195 | ||
1196 | ||
1197 | local p = Instance.new("Part",workspace) | |
1198 | ||
1199 | p.FormFactor="Custom" | |
1200 | ||
1201 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1202 | ||
1203 | p.TopSurface = 0 | |
1204 | ||
1205 | p.BottomSurface = 0 | |
1206 | ||
1207 | local colorc = {"Really red"} | |
1208 | ||
1209 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1210 | ||
1211 | p.BrickColor = Fire | |
1212 | ||
1213 | p.CanCollide=false | |
1214 | ||
1215 | p.Anchored=true | |
1216 | ||
1217 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1218 | coroutine.resume(coroutine.create(function() | |
1219 | for i = 1,8 do wait() | |
1220 | ||
1221 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1222 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1223 | end | |
1224 | p:remove() | |
1225 | end)) | |
1226 | ||
1227 | DeterminationAttack = false | |
1228 | ||
1229 | ||
1230 | end | |
1231 | end | |
1232 | end | |
1233 | ||
1234 | ||
1235 | ||
1236 | function KinAttack() | |
1237 | if hand7KindnesshealthDown == true then return end | |
1238 | if switchvalue == 4 then | |
1239 | ||
1240 | KindAttack = true | |
1241 | ||
1242 | WeldKind = Instance.new("Weld",Kindness) | |
1243 | WeldKind.Part0 = AttackPosition | |
1244 | WeldKind.Part1 = Kindness | |
1245 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1246 | ||
1247 | local p = Instance.new("Part",workspace) | |
1248 | ||
1249 | p.FormFactor="Custom" | |
1250 | ||
1251 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1252 | ||
1253 | p.TopSurface = 0 | |
1254 | ||
1255 | p.BottomSurface = 0 | |
1256 | ||
1257 | local colorc = {"Lime green"} | |
1258 | ||
1259 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1260 | ||
1261 | p.BrickColor = Fire | |
1262 | ||
1263 | p.CanCollide=false | |
1264 | ||
1265 | p.Anchored=true | |
1266 | ||
1267 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1268 | ||
1269 | coroutine.resume(coroutine.create(function() | |
1270 | for i = 1,8 do wait() | |
1271 | ||
1272 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1273 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1274 | end | |
1275 | p:remove() | |
1276 | end)) | |
1277 | ||
1278 | ||
1279 | ||
1280 | end | |
1281 | ||
1282 | end | |
1283 | ||
1284 | ||
1285 | ||
1286 | function KinRest() | |
1287 | if hand7KindnesshealthDown == true then return end | |
1288 | if switchvalue == 5 or switchvalue == 3 then | |
1289 | ||
1290 | if KindAttack == true then | |
1291 | WeldKind:remove() | |
1292 | ||
1293 | ||
1294 | local p = Instance.new("Part",workspace) | |
1295 | ||
1296 | p.FormFactor="Custom" | |
1297 | ||
1298 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1299 | ||
1300 | p.TopSurface = 0 | |
1301 | ||
1302 | p.BottomSurface = 0 | |
1303 | ||
1304 | local colorc = {"Lime green"} | |
1305 | ||
1306 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1307 | ||
1308 | p.BrickColor = Fire | |
1309 | ||
1310 | p.CanCollide=false | |
1311 | ||
1312 | p.Anchored=true | |
1313 | ||
1314 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1315 | coroutine.resume(coroutine.create(function() | |
1316 | for i = 1,8 do wait() | |
1317 | ||
1318 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1319 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1320 | end | |
1321 | p:remove() | |
1322 | end)) | |
1323 | ||
1324 | KindAttack = false | |
1325 | ||
1326 | ||
1327 | end | |
1328 | end | |
1329 | end | |
1330 | ||
1331 | ||
1332 | ||
1333 | ||
1334 | function PerAttack() | |
1335 | if hand2PerseverancehealthDown == true then return end | |
1336 | if switchvalue == 3 then | |
1337 | ||
1338 | PerseveranceAttack = true | |
1339 | ||
1340 | WeldPer = Instance.new("Weld",Perseverance) | |
1341 | WeldPer.Part0 = AttackPosition | |
1342 | WeldPer.Part1 = Perseverance | |
1343 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1344 | ||
1345 | local p = Instance.new("Part",workspace) | |
1346 | ||
1347 | p.FormFactor="Custom" | |
1348 | ||
1349 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1350 | ||
1351 | p.TopSurface = 0 | |
1352 | ||
1353 | p.BottomSurface = 0 | |
1354 | ||
1355 | local colorc = {"Magenta"} | |
1356 | ||
1357 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1358 | ||
1359 | p.BrickColor = Fire | |
1360 | ||
1361 | p.CanCollide=false | |
1362 | ||
1363 | p.Anchored=true | |
1364 | ||
1365 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1366 | ||
1367 | coroutine.resume(coroutine.create(function() | |
1368 | for i = 1,8 do wait() | |
1369 | ||
1370 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1371 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1372 | end | |
1373 | p:remove() | |
1374 | end)) | |
1375 | ||
1376 | ||
1377 | ||
1378 | end | |
1379 | ||
1380 | end | |
1381 | ||
1382 | ||
1383 | ||
1384 | function PerRest() | |
1385 | if hand2PerseverancehealthDown == true then return end | |
1386 | if switchvalue == 4 or switchvalue == 2 then | |
1387 | ||
1388 | if PerseveranceAttack == true then | |
1389 | WeldPer:remove() | |
1390 | ||
1391 | ||
1392 | local p = Instance.new("Part",workspace) | |
1393 | ||
1394 | p.FormFactor="Custom" | |
1395 | ||
1396 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1397 | ||
1398 | p.TopSurface = 0 | |
1399 | ||
1400 | p.BottomSurface = 0 | |
1401 | ||
1402 | local colorc = {"Magenta"} | |
1403 | ||
1404 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1405 | ||
1406 | p.BrickColor = Fire | |
1407 | ||
1408 | p.CanCollide=false | |
1409 | ||
1410 | p.Anchored=true | |
1411 | ||
1412 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | for i = 1,8 do wait() | |
1415 | ||
1416 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1417 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1418 | end | |
1419 | p:remove() | |
1420 | end)) | |
1421 | ||
1422 | PerseveranceAttack = false | |
1423 | ||
1424 | ||
1425 | end | |
1426 | end | |
1427 | end | |
1428 | ||
1429 | ||
1430 | function IntAttack() | |
1431 | if hand4IntegrityhealthDown == true then return end | |
1432 | if switchvalue == 2 then | |
1433 | ||
1434 | IntegrityAttack = true | |
1435 | ||
1436 | WeldInt = Instance.new("Weld",Integrity) | |
1437 | WeldInt.Part0 = AttackPosition | |
1438 | WeldInt.Part1 = Integrity | |
1439 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1440 | ||
1441 | local p = Instance.new("Part",workspace) | |
1442 | ||
1443 | p.FormFactor="Custom" | |
1444 | ||
1445 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1446 | ||
1447 | p.TopSurface = 0 | |
1448 | ||
1449 | p.BottomSurface = 0 | |
1450 | ||
1451 | local colorc = {"Dark blue"} | |
1452 | ||
1453 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1454 | ||
1455 | p.BrickColor = Fire | |
1456 | ||
1457 | p.CanCollide=false | |
1458 | ||
1459 | p.Anchored=true | |
1460 | ||
1461 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1462 | ||
1463 | coroutine.resume(coroutine.create(function() | |
1464 | for i = 1,8 do wait() | |
1465 | ||
1466 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1467 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1468 | end | |
1469 | p:remove() | |
1470 | end)) | |
1471 | ||
1472 | ||
1473 | ||
1474 | end | |
1475 | ||
1476 | end | |
1477 | ||
1478 | ||
1479 | ||
1480 | function IntRest() | |
1481 | if hand4IntegrityhealthDown == true then return end | |
1482 | if switchvalue == 3 or switchvalue == 1 then | |
1483 | ||
1484 | if IntegrityAttack == true then | |
1485 | WeldInt:remove() | |
1486 | ||
1487 | ||
1488 | local p = Instance.new("Part",workspace) | |
1489 | ||
1490 | p.FormFactor="Custom" | |
1491 | ||
1492 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1493 | ||
1494 | p.TopSurface = 0 | |
1495 | ||
1496 | p.BottomSurface = 0 | |
1497 | ||
1498 | local colorc = {"Dark blue"} | |
1499 | ||
1500 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1501 | ||
1502 | p.BrickColor = Fire | |
1503 | ||
1504 | p.CanCollide=false | |
1505 | ||
1506 | p.Anchored=true | |
1507 | ||
1508 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1509 | coroutine.resume(coroutine.create(function() | |
1510 | for i = 1,8 do wait() | |
1511 | ||
1512 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1513 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1514 | end | |
1515 | p:remove() | |
1516 | end)) | |
1517 | ||
1518 | IntegrityAttack = false | |
1519 | ||
1520 | ||
1521 | end | |
1522 | end | |
1523 | end | |
1524 | ||
1525 | ||
1526 | ||
1527 | ||
1528 | function JusAttack() | |
1529 | ||
1530 | if switchvalue == 1 then | |
1531 | if hand6JusticehealthDown == true then return end | |
1532 | JusticeAttack = true | |
1533 | ||
1534 | Weldjus = Instance.new("Weld",Justice) | |
1535 | Weldjus.Part0 = AttackPosition | |
1536 | Weldjus.Part1 = Justice | |
1537 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1538 | ||
1539 | local p = Instance.new("Part",workspace) | |
1540 | ||
1541 | p.FormFactor="Custom" | |
1542 | ||
1543 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1544 | ||
1545 | p.TopSurface = 0 | |
1546 | ||
1547 | p.BottomSurface = 0 | |
1548 | ||
1549 | local colorc = {"New Yeller"} | |
1550 | ||
1551 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1552 | ||
1553 | p.BrickColor = Fire | |
1554 | ||
1555 | p.CanCollide=false | |
1556 | ||
1557 | p.Anchored=true | |
1558 | ||
1559 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1560 | ||
1561 | coroutine.resume(coroutine.create(function() | |
1562 | for i = 1,8 do wait() | |
1563 | ||
1564 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1565 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1566 | end | |
1567 | p:remove() | |
1568 | end)) | |
1569 | ||
1570 | ||
1571 | ||
1572 | end | |
1573 | ||
1574 | end | |
1575 | ||
1576 | ||
1577 | ||
1578 | ||
1579 | function JusRest() | |
1580 | if hand6JusticehealthDown == true then return end | |
1581 | if switchvalue == 2 then | |
1582 | ||
1583 | if JusticeAttack == true then | |
1584 | Weldjus:remove() | |
1585 | ||
1586 | ||
1587 | local p = Instance.new("Part",workspace) | |
1588 | ||
1589 | p.FormFactor="Custom" | |
1590 | ||
1591 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1592 | ||
1593 | p.TopSurface = 0 | |
1594 | ||
1595 | p.BottomSurface = 0 | |
1596 | ||
1597 | local colorc = {"New Yeller"} | |
1598 | ||
1599 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1600 | ||
1601 | p.BrickColor = Fire | |
1602 | ||
1603 | p.CanCollide=false | |
1604 | ||
1605 | p.Anchored=true | |
1606 | ||
1607 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1608 | coroutine.resume(coroutine.create(function() | |
1609 | for i = 1,8 do wait() | |
1610 | ||
1611 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1612 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1613 | end | |
1614 | p:remove() | |
1615 | end)) | |
1616 | ||
1617 | JusticeAttack = false | |
1618 | ||
1619 | ||
1620 | end | |
1621 | end | |
1622 | end | |
1623 | ||
1624 | ||
1625 | ||
1626 | ||
1627 | ||
1628 | ||
1629 | ||
1630 | ||
1631 | ||
1632 | ||
1633 | ||
1634 | ||
1635 | --Key Presses | |
1636 | ||
1637 | mouse.Button1Up:connect(function() | |
1638 | ||
1639 | InUse = false | |
1640 | ||
1641 | ||
1642 | end) | |
1643 | ||
1644 | mouse.Button1Down:connect(function() | |
1645 | ||
1646 | InUse = true | |
1647 | ||
1648 | ||
1649 | end) | |
1650 | ||
1651 | mouse.KeyDown:connect(function(key) | |
1652 | ||
1653 | if key =="r" then | |
1654 | if hand7KindnesshealthDown == true then return end | |
1655 | if ShieldValueToGasterDebounce == true then return end | |
1656 | ||
1657 | if ShieldValueToGaster == false then | |
1658 | ShieldValueToGaster = true | |
1659 | if ShieldValueToGasterDebounce == false then | |
1660 | ShieldValueToGasterDebounce = true | |
1661 | ||
1662 | ||
1663 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness) | |
1664 | ShieldOfGaster6.TopSurface = "Smooth" | |
1665 | ShieldOfGaster6.BottomSurface = "Smooth" | |
1666 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
1667 | ShieldOfGaster6.CanCollide = true | |
1668 | ShieldOfGaster6.Anchored =true | |
1669 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green") | |
1670 | ShieldOfGaster6 .FormFactor = "Custom" | |
1671 | ShieldOfGaster6.Transparency = 0.7 | |
1672 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1673 | shieldparent6 = ShieldOfGaster6 | |
1674 | ||
1675 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness) | |
1676 | ShieldOfGaster5.TopSurface = "Smooth" | |
1677 | ShieldOfGaster5.BottomSurface = "Smooth" | |
1678 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
1679 | ShieldOfGaster5.CanCollide = true | |
1680 | ShieldOfGaster5.Anchored =true | |
1681 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green") | |
1682 | ShieldOfGaster5 .FormFactor = "Custom" | |
1683 | ShieldOfGaster5.Transparency = 0.7 | |
1684 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1685 | shieldparent5 = ShieldOfGaster5 | |
1686 | ||
1687 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness) | |
1688 | ShieldOfGaster4.TopSurface = "Smooth" | |
1689 | ShieldOfGaster4.BottomSurface = "Smooth" | |
1690 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
1691 | ShieldOfGaster4.CanCollide = true | |
1692 | ShieldOfGaster4.Anchored =true | |
1693 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green") | |
1694 | ShieldOfGaster4 .FormFactor = "Custom" | |
1695 | ShieldOfGaster4.Transparency = 0.7 | |
1696 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1697 | shieldparent4 = ShieldOfGaster4 | |
1698 | ||
1699 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness) | |
1700 | ShieldOfGaster3.TopSurface = "Smooth" | |
1701 | ShieldOfGaster3.BottomSurface = "Smooth" | |
1702 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
1703 | ShieldOfGaster3.CanCollide = true | |
1704 | ShieldOfGaster3.Anchored =true | |
1705 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green") | |
1706 | ShieldOfGaster3 .FormFactor = "Custom" | |
1707 | ShieldOfGaster3.Transparency = 0.7 | |
1708 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1709 | shieldparent3 = ShieldOfGaster3 | |
1710 | ||
1711 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness) | |
1712 | ShieldOfGaster2.TopSurface = "Smooth" | |
1713 | ShieldOfGaster2.BottomSurface = "Smooth" | |
1714 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
1715 | ShieldOfGaster2.CanCollide = true | |
1716 | ShieldOfGaster2.Anchored =true | |
1717 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green") | |
1718 | ShieldOfGaster2 .FormFactor = "Custom" | |
1719 | ShieldOfGaster2.Transparency = 0.7 | |
1720 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1721 | shieldparent2 = ShieldOfGaster2 | |
1722 | ||
1723 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness) | |
1724 | ShieldOfGaster1.TopSurface = "Smooth" | |
1725 | ShieldOfGaster1.BottomSurface = "Smooth" | |
1726 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
1727 | ShieldOfGaster1.CanCollide = true | |
1728 | ShieldOfGaster1.Anchored =true | |
1729 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green") | |
1730 | ShieldOfGaster1 .FormFactor = "Custom" | |
1731 | ShieldOfGaster1.Transparency = 0.7 | |
1732 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1733 | shieldparent1 = ShieldOfGaster1 | |
1734 | ||
1735 | for i = 1,7 do | |
1736 | local parti = Instance.new("Part",Torso) | |
1737 | parti.Anchored = true | |
1738 | parti.TopSurface = 0 | |
1739 | parti.BottomSurface = 0 | |
1740 | parti.CanCollide = false | |
1741 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
1742 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1743 | parti.Transparency = 0 | |
1744 | parti.BrickColor = BrickColor.new("Lime green") | |
1745 | game.Debris:AddItem(parti,1.5) | |
1746 | ||
1747 | ||
1748 | ||
1749 | ||
1750 | ||
1751 | ||
1752 | ||
1753 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
1754 | game:service("RunService").Stepped:connect(function() | |
1755 | parti.Transparency = parti.Transparency + 0.05 | |
1756 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1757 | end) | |
1758 | end | |
1759 | ||
1760 | ShieldValueToGasterDebounce = false | |
1761 | ShieldValueToGaster = true | |
1762 | end | |
1763 | ||
1764 | ||
1765 | elseif ShieldValueToGaster == true then | |
1766 | ShieldValueToGaster = false | |
1767 | if ShieldValueToGasterDebounce == false then | |
1768 | ShieldValueToGasterDebounce = true | |
1769 | ||
1770 | ||
1771 | for i = 1,3 do wait() | |
1772 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
1773 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
1774 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
1775 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
1776 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
1777 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
1778 | end | |
1779 | shieldparent6:remove() | |
1780 | shieldparent5:remove() | |
1781 | shieldparent4:remove() | |
1782 | shieldparent3:remove() | |
1783 | shieldparent2:remove() | |
1784 | shieldparent1:remove() | |
1785 | ||
1786 | shieldparent1=nil | |
1787 | shieldparent2=nil | |
1788 | shieldparent3=nil | |
1789 | shieldparent4=nil | |
1790 | shieldparent5=nil | |
1791 | shieldparent6=nil | |
1792 | ||
1793 | ||
1794 | ShieldValueToGasterDebounce = false | |
1795 | ShieldValueToGaster = false | |
1796 | end | |
1797 | end | |
1798 | ||
1799 | ||
1800 | end | |
1801 | ||
1802 | ||
1803 | if key =="x" then | |
1804 | if (not vDebounce) then | |
1805 | vDebounce = true | |
1806 | for i = 1,5 do wait() | |
1807 | Torso.Transparency = Torso.Transparency + 0.2 | |
1808 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
1809 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
1810 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
1811 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
1812 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
1813 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
1814 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
1815 | mouth.Transparency = mouth.Transparency + 0.2 | |
1816 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
1817 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
1818 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
1819 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
1820 | end | |
1821 | ||
1822 | teleportPlayer(mouse.hit.p) | |
1823 | char.Humanoid.PlatformStand = false | |
1824 | vDebounce = false | |
1825 | end | |
1826 | end | |
1827 | ||
1828 | ||
1829 | ||
1830 | if key == "q" then | |
1831 | ||
1832 | if switchvalue == 1 then return end | |
1833 | ||
1834 | switchvalue = switchvalue - 1 | |
1835 | ||
1836 | print (switchvalue) | |
1837 | ||
1838 | JusAttack() | |
1839 | JusRest() | |
1840 | IntAttack() | |
1841 | IntRest() | |
1842 | PerAttack() | |
1843 | PerRest() | |
1844 | KinAttack() | |
1845 | KinRest() | |
1846 | DetAttack() | |
1847 | DetRest() | |
1848 | PatAttack() | |
1849 | PatRest() | |
1850 | BravAttack() | |
1851 | BravRest() | |
1852 | end | |
1853 | ||
1854 | if key == "e" then | |
1855 | ||
1856 | if switchvalue == 7 then return end | |
1857 | ||
1858 | switchvalue = switchvalue + 1 | |
1859 | ||
1860 | print (switchvalue) | |
1861 | ||
1862 | JusAttack() | |
1863 | JusRest() | |
1864 | IntAttack() | |
1865 | IntRest() | |
1866 | PerAttack() | |
1867 | PerRest() | |
1868 | KinAttack() | |
1869 | KinRest() | |
1870 | DetAttack() | |
1871 | DetRest() | |
1872 | PatAttack() | |
1873 | PatRest() | |
1874 | BravAttack() | |
1875 | BravRest() | |
1876 | end | |
1877 | ||
1878 | ||
1879 | ||
1880 | end) | |
1881 | ||
1882 | ||
1883 | ||
1884 | ||
1885 | ||
1886 | ||
1887 | ||
1888 | ||
1889 | ||
1890 | ---runservices | |
1891 | ||
1892 | ||
1893 | ||
1894 | ||
1895 | ||
1896 | ||
1897 | ||
1898 | ||
1899 | game:service("RunService").Stepped:connect(function() wait(.5) | |
1900 | ||
1901 | ||
1902 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
1903 | ||
1904 | char.Humanoid.Health = 0 | |
1905 | ||
1906 | ||
1907 | end | |
1908 | ||
1909 | ||
1910 | if InUse == false then return end | |
1911 | ||
1912 | if JusticeAttack == true then | |
1913 | ||
1914 | if InUse == false then return end | |
1915 | - | local HitSounds = { |
1915 | + | |
1916 | - | Hurt = Instance.new("Sound") |
1916 | + | |
1917 | if JusticeAttackDebounce == false then | |
1918 | ||
1919 | ||
1920 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
1920 | + | |
1921 | - | HitSounds["Hurt"].Volume = 1 |
1921 | + | |
1922 | wait(.2) | |
1923 | - | function PlayHitSound(soundname, pitch) |
1923 | + | |
1924 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
1924 | + | |
1925 | - | HitSounds[soundname].Pitch = pitch |
1925 | + | |
1926 | - | HitSounds[soundname]:Play() |
1926 | + | |
1927 | - | local oldsound = HitSounds[soundname] |
1927 | + | |
1928 | PewJustice.Position = Justice.Position | |
1929 | PewJustice.CanCollide = false | |
1930 | ||
1931 | for i = 1,7 do | |
1932 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
1932 | + | |
1933 | parti.Anchored = true | |
1934 | parti.TopSurface = 0 | |
1935 | - | PlayHitSound("Hurt", 1) |
1935 | + | |
1936 | parti.CanCollide = false | |
1937 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
1938 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1939 | parti.Transparency = 0 | |
1940 | parti.BrickColor = BrickColor.new("New Yeller") | |
1941 | game.Debris:AddItem(parti,1.5) | |
1942 | ||
1943 | ||
1944 | ||
1945 | ||
1946 | ||
1947 | ||
1948 | ||
1949 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
1950 | game:service("RunService").Stepped:connect(function() | |
1951 | parti.Transparency = parti.Transparency + 0.05 | |
1952 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1953 | end) | |
1954 | ||
1955 | ||
1956 | ||
1957 | end | |
1958 | ||
1959 | coroutine.resume(coroutine.create(function() | |
1960 | for i = 1,8 do wait() | |
1961 | ||
1962 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1963 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1964 | end | |
1965 | p:remove() | |
1966 | end)) | |
1967 | ||
1968 | local handleCFrame = PewJustice.CFrame | |
1969 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
1970 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
1971 | local laserShotClone = PewJustice:Clone() | |
1972 | PewJustice:remove() | |
1973 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
1974 | local bodyVelocity = Instance.new('BodyVelocity') | |
1975 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
1976 | bodyVelocity.Parent = laserShotClone | |
1977 | bodyVelocity.Name = "Magic" | |
1978 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
1979 | ||
1980 | ||
1981 | laserShotClone.Parent = suit | |
1982 | ||
1983 | ||
1984 | function touch(hit) | |
1985 | ||
1986 | ||
1987 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1988 | ||
1989 | if hit.Parent.Name == char.Name then return end | |
1990 | if hit.Parent.Name == hand1Determination.Name then return end | |
1991 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
1992 | if hit.Parent.Name == hand3Patience.Name then return end | |
1993 | if hit.Parent.Name == hand4Integrity.Name then return end | |
1994 | if hit.Parent.Name == hand5Bravery.Name then return end | |
1995 | if hit.Parent.Name == hand6Justice.Name then return end | |
1996 | if hit.Parent.Name == hand7Kindness.Name then return end | |
1997 | ||
1998 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
1999 | ||
2000 | ||
2001 | ||
2002 | coroutine.resume(coroutine.create(function() | |
2003 | laserShotClone.Magic:remove() | |
2004 | ||
2005 | wait(3) | |
2006 | laserShotClone:remove() | |
2007 | end)) | |
2008 | ||
2009 | end end laserShotClone.Touched:connect(touch) | |
2010 | ||
2011 | game.Debris:AddItem(laserShotClone,10) | |
2012 | ||
2013 | ||
2014 | JusticeAttackDebounce = false | |
2015 | end | |
2016 | end | |
2017 | end | |
2018 | ||
2019 | ||
2020 | ----2nd Attack | |
2021 | ||
2022 | ||
2023 | ||
2024 | ||
2025 | ||
2026 | ||
2027 | ||
2028 | ||
2029 | if IntegrityAttack == true then | |
2030 | ||
2031 | if InUse == false then return end | |
2032 | if InUse == true then | |
2033 | if IntegrityAttackDebounce == true then return end | |
2034 | if IntegrityAttackDebounce == false then | |
2035 | ||
2036 | ||
2037 | IntegrityAttackDebounce = true | |
2038 | ||
2039 | wait(.5) | |
2040 | ||
2041 | for i = 1,2 do wait(1) | |
2042 | local PewIntegrity = Instance.new("Part",suit) | |
2043 | PewIntegrity.Size = Vector3.new(5,1,5) | |
2044 | PewIntegrity.BrickColor = BrickColor.new("Dark blue") | |
2045 | PewIntegrity.Position = Integrity.Position | |
2046 | PewIntegrity.CanCollide = false | |
2047 | - | local HitSounds = { |
2047 | + | |
2048 | - | Hurt = Instance.new("Sound") |
2048 | + | |
2049 | local p = Instance.new("Part",workspace) | |
2050 | ||
2051 | p.FormFactor="Custom" | |
2052 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
2052 | + | |
2053 | - | HitSounds["Hurt"].Volume = 1 |
2053 | + | |
2054 | ||
2055 | - | function PlayHitSound(soundname, pitch) |
2055 | + | |
2056 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
2056 | + | |
2057 | - | HitSounds[soundname].Pitch = pitch |
2057 | + | |
2058 | - | HitSounds[soundname]:Play() |
2058 | + | |
2059 | - | local oldsound = HitSounds[soundname] |
2059 | + | |
2060 | ||
2061 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2062 | ||
2063 | p.BrickColor = Fire | |
2064 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
2064 | + | |
2065 | p.CanCollide=false | |
2066 | ||
2067 | - | PlayHitSound("Hurt", 1) |
2067 | + | |
2068 | ||
2069 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2070 | coroutine.resume(coroutine.create(function() | |
2071 | for i = 1,8 do wait() | |
2072 | ||
2073 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2074 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
2075 | end | |
2076 | p:remove() | |
2077 | end)) | |
2078 | ||
2079 | local handleCFrame = PewIntegrity.CFrame | |
2080 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2081 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2082 | local laserShotClone = PewIntegrity:Clone() | |
2083 | PewIntegrity:remove() | |
2084 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
2085 | local bodyVelocity = Instance.new('BodyVelocity') | |
2086 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2087 | negativevelocity = bodyVelocity.velocity*-1 | |
2088 | bodyVelocity.Parent = laserShotClone | |
2089 | bodyVelocity.Name = "Magic" | |
2090 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2091 | ||
2092 | ||
2093 | laserShotClone.Parent = suit | |
2094 | ||
2095 | ||
2096 | function touch(hit) | |
2097 | ||
2098 | ||
2099 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2100 | ||
2101 | if hit.Parent.Name == char.Name then return end | |
2102 | if hit.Parent.Name == hand1Determination.Name then return end | |
2103 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2104 | if hit.Parent.Name == hand3Patience.Name then return end | |
2105 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2106 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2107 | if hit.Parent.Name == hand6Justice.Name then return end | |
2108 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2109 | ||
2110 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2111 | ||
2112 | ||
2113 | ||
2114 | end end laserShotClone.Touched:connect(touch) | |
2115 | ||
2116 | game.Debris:AddItem(laserShotClone,10) | |
2117 | coroutine.resume(coroutine.create(function() | |
2118 | for i = 1,25 do wait() | |
2119 | ||
2120 | local p = Instance.new("Part",workspace) | |
2121 | ||
2122 | p.FormFactor="Custom" | |
2123 | ||
2124 | p.Size=Vector3.new(5,1,5) | |
2125 | ||
2126 | p.TopSurface = 0 | |
2127 | ||
2128 | p.BottomSurface = 0 | |
2129 | ||
2130 | local colorc = {"Dark blue"} | |
2131 | ||
2132 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2133 | ||
2134 | p.BrickColor = Fire | |
2135 | ||
2136 | p.CanCollide=false | |
2137 | ||
2138 | p.Anchored=true | |
2139 | ||
2140 | p.Transparency = 0.7 | |
2141 | ||
2142 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2143 | ||
2144 | game.Debris:AddItem(p,.2) | |
2145 | ||
2146 | end | |
2147 | ||
2148 | bodyVelocity.velocity = negativevelocity | |
2149 | ||
2150 | for i = 1,25 do wait() | |
2151 | ||
2152 | local p = Instance.new("Part",workspace) | |
2153 | ||
2154 | p.FormFactor="Custom" | |
2155 | ||
2156 | p.Size=Vector3.new(5,1,5) | |
2157 | ||
2158 | p.TopSurface = 0 | |
2159 | ||
2160 | p.BottomSurface = 0 | |
2161 | ||
2162 | local colorc = {"Dark blue"} | |
2163 | ||
2164 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2165 | ||
2166 | p.BrickColor = Fire | |
2167 | ||
2168 | p.CanCollide=false | |
2169 | ||
2170 | p.Anchored=true | |
2171 | ||
2172 | p.Transparency = 0.7 | |
2173 | ||
2174 | game.Debris:AddItem(p,.2) | |
2175 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2176 | ||
2177 | end | |
2178 | end)) | |
2179 | end | |
2180 | wait(1) | |
2181 | IntegrityAttackDebounce = false | |
2182 | end | |
2183 | end | |
2184 | end | |
2185 | ||
2186 | ||
2187 | --3rd AttackPosition | |
2188 | if PerseveranceAttack == true then | |
2189 | ||
2190 | if InUse == false then return end | |
2191 | if InUse == true then | |
2192 | if PerseveranceAttackDebounce == true then return end | |
2193 | if PerseveranceAttackDebounce == false then | |
2194 | PerseveranceAttackDebounce = true | |
2195 | RandomPerseverance = math.random(1,2) | |
2196 | ||
2197 | if RandomPerseverance == 2 then | |
2198 | local randomnumber = math.random(1,2) | |
2199 | ||
2200 | ||
2201 | ||
2202 | wait(.3) | |
2203 | ||
2204 | ||
2205 | ||
2206 | local p = Instance.new("Part",workspace) | |
2207 | ||
2208 | p.FormFactor="Custom" | |
2209 | ||
2210 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2211 | ||
2212 | p.TopSurface = 0 | |
2213 | ||
2214 | p.BottomSurface = 0 | |
2215 | ||
2216 | local colorc = {"Magenta"} | |
2217 | ||
2218 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2219 | ||
2220 | p.BrickColor = Fire | |
2221 | ||
2222 | p.CanCollide=false | |
2223 | ||
2224 | p.Anchored=true | |
2225 | ||
2226 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2227 | coroutine.resume(coroutine.create(function() | |
2228 | for i = 1,5 do wait() | |
2229 | ||
2230 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
2231 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
2232 | end | |
2233 | p:remove() | |
2234 | end)) | |
2235 | ||
2236 | local throwbone1 = Instance.new("Part",suit) | |
2237 | throwbone1.TopSurface = "Smooth" | |
2238 | throwbone1.BottomSurface = "Smooth" | |
2239 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
2240 | throwbone1.CanCollide = true | |
2241 | throwbone1.BrickColor = BrickColor.new("Magenta") | |
2242 | throwbone1 .FormFactor = "Custom" | |
2243 | local Weldbonepart2 = Instance.new("Weld",throwbone1) | |
2244 | Weldbonepart2.Part0 = throwbone1 | |
2245 | Weldbonepart2.Part1 = Perseverance | |
2246 | Weldbonepart2.Name = "WBP22" | |
2247 | ||
2248 | local throwbone1weld2 = Instance.new("Part",throwbone1) | |
2249 | throwbone1weld2.TopSurface = "Smooth" | |
2250 | throwbone1weld2.BottomSurface = "Smooth" | |
2251 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
2252 | throwbone1weld2.CanCollide = true | |
2253 | throwbone1weld2.BrickColor = BrickColor.new("Magenta") | |
2254 | throwbone1weld2 .FormFactor = "Custom" | |
2255 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1) | |
2256 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
2257 | Weldbonepart2weld2.Part1 = throwbone1 | |
2258 | Weldbonepart2weld2.Name = "WBP2W2" | |
2259 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2260 | ||
2261 | ||
2262 | local throwbone1weld1 = Instance.new("Part",throwbone1) | |
2263 | throwbone1weld1.TopSurface = "Smooth" | |
2264 | throwbone1weld1.BottomSurface = "Smooth" | |
2265 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
2266 | throwbone1weld1.CanCollide = true | |
2267 | throwbone1weld1.BrickColor = BrickColor.new("Magenta") | |
2268 | throwbone1weld1 .FormFactor = "Custom" | |
2269 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1) | |
2270 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
2271 | Weldbonepart2weld1.Part1 = throwbone1 | |
2272 | Weldbonepart2weld1.Name = "WBP2W1" | |
2273 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2274 | ||
2275 | ||
2276 | if randomnumber == 1 then | |
2277 | for i = 1,10 do wait() | |
2278 | ||
2279 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2280 | ||
2281 | ||
2282 | end | |
2283 | end | |
2284 | ||
2285 | if randomnumber == 2 then | |
2286 | for i = 1,10 do wait() | |
2287 | - | local HitSounds = { |
2287 | + | |
2288 | - | Hurt = Instance.new("Sound") |
2288 | + | |
2289 | ||
2290 | ||
2291 | end | |
2292 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
2292 | + | |
2293 | - | HitSounds["Hurt"].Volume = 1 |
2293 | + | |
2294 | ||
2295 | - | function PlayHitSound(soundname, pitch) |
2295 | + | |
2296 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
2296 | + | |
2297 | - | HitSounds[soundname].Pitch = pitch |
2297 | + | |
2298 | - | HitSounds[soundname]:Play() |
2298 | + | |
2299 | - | local oldsound = HitSounds[soundname] |
2299 | + | |
2300 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
2301 | local bodyVelocity = Instance.new('BodyVelocity') | |
2302 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2303 | bodyVelocity.Parent = laserShotClone | |
2304 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
2304 | + | |
2305 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2306 | ||
2307 | - | PlayHitSound("Hurt", 1) |
2307 | + | |
2308 | laserShotClone.Parent = suit | |
2309 | ||
2310 | throwbone1:remove() | |
2311 | ||
2312 | ||
2313 | ||
2314 | function touch(hit) | |
2315 | ||
2316 | ||
2317 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2318 | ||
2319 | if hit.Parent.Name == char.Name then return end | |
2320 | if hit.Parent.Name == hand1Determination.Name then return end | |
2321 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2322 | if hit.Parent.Name == hand3Patience.Name then return end | |
2323 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2324 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2325 | if hit.Parent.Name == hand6Justice.Name then return end | |
2326 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2327 | ||
2328 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
2329 | ||
2330 | ||
2331 | ||
2332 | coroutine.resume(coroutine.create(function() | |
2333 | laserShotClone.Magic:remove() | |
2334 | ||
2335 | wait(3) | |
2336 | laserShotClone:remove() | |
2337 | end)) | |
2338 | ||
2339 | end end laserShotClone.Touched:connect(touch) | |
2340 | ||
2341 | game.Debris:AddItem(laserShotClone,10) | |
2342 | ||
2343 | ||
2344 | elseif RandomPerseverance == 1 then | |
2345 | ||
2346 | PlaySound("Gaster", 1, PerseveranceOrb,false) | |
2347 | wait(1) | |
2348 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
2349 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2350 | ||
2351 | ||
2352 | ||
2353 | ||
2354 | ||
2355 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
2356 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2357 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
2358 | local rp=Instance.new("Part",workspace) | |
2359 | rp.Anchored=true | |
2360 | rp.TopSurface="Smooth" | |
2361 | rp.BottomSurface="Smooth" | |
2362 | rp.Transparency=0 | |
2363 | rp.BrickColor=BrickColor.new("Bright purple") | |
2364 | rp.FormFactor="Custom" | |
2365 | rp.CanCollide=false | |
2366 | rp.Size=Vector3.new(0.8,0.1,distance) | |
2367 | rp.Material = "Neon" | |
2368 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2369 | local cy=Instance.new("BlockMesh",rp) | |
2370 | ||
2371 | ||
2372 | ||
2373 | coroutine.resume(coroutine.create(function() | |
2374 | wait(1) | |
2375 | for i=1,10 do | |
2376 | - | local HitSounds = { |
2376 | + | |
2377 | - | Hurt = Instance.new("Sound") |
2377 | + | |
2378 | ||
2379 | end | |
2380 | rp:remove() | |
2381 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
2381 | + | |
2382 | - | HitSounds["Hurt"].Volume = 1 |
2382 | + | |
2383 | function touch(hit) | |
2384 | - | function PlayHitSound(soundname, pitch) |
2384 | + | |
2385 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
2385 | + | |
2386 | - | HitSounds[soundname].Pitch = pitch |
2386 | + | |
2387 | - | HitSounds[soundname]:Play() |
2387 | + | |
2388 | - | local oldsound = HitSounds[soundname] |
2388 | + | |
2389 | if hit.Parent.Name == hand1Determination.Name then return end | |
2390 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2391 | if hit.Parent.Name == hand3Patience.Name then return end | |
2392 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2393 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
2393 | + | |
2394 | if hit.Parent.Name == hand6Justice.Name then return end | |
2395 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2396 | - | PlayHitSound("Hurt", 1) |
2396 | + | |
2397 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
2398 | ||
2399 | ||
2400 | ||
2401 | end end rp.Touched:connect(touch) | |
2402 | ||
2403 | ||
2404 | ||
2405 | ||
2406 | ||
2407 | ||
2408 | ||
2409 | end | |
2410 | RandomPerseverance = 0 | |
2411 | ||
2412 | PerseveranceAttackDebounce = false | |
2413 | end | |
2414 | end | |
2415 | end | |
2416 | ||
2417 | if KindAttack == true then | |
2418 | ||
2419 | if InUse == false then return end | |
2420 | if InUse == true then | |
2421 | if KindnessAttackDebounce == true then return end | |
2422 | if KindnessAttackDebounce == false then | |
2423 | KindnessAttackDebounce = true | |
2424 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
2425 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2426 | local distance = (position - Kindness.CFrame.p).magnitude | |
2427 | local rp=Instance.new("Part",workspace) | |
2428 | rp.Anchored=true | |
2429 | rp.TopSurface="Smooth" | |
2430 | rp.BottomSurface="Smooth" | |
2431 | rp.Transparency=1 | |
2432 | rp.BrickColor=BrickColor.new("Deep orange") | |
2433 | rp.FormFactor="Custom" | |
2434 | rp.CanCollide=false | |
2435 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2436 | rp.Material = "Neon" | |
2437 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2438 | local cy=Instance.new("BlockMesh",rp) | |
2439 | rp:Destroy() | |
2440 | ||
2441 | ||
2442 | ||
2443 | local ps = Instance.new("Part", suit) | |
2444 | ps.Name = "MagicPart" | |
2445 | ps.TopSurface = "Smooth" | |
2446 | ps.BottomSurface = "Smooth" | |
2447 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2448 | ps.FormFactor = "Custom" | |
2449 | ps.Transparency = 1 | |
2450 | ps.Size = Vector3.new(.2, 3, 3) | |
2451 | ps.Anchored = true | |
2452 | ps.CanCollide = false | |
2453 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2454 | local cy=Instance.new("SpecialMesh",ps) | |
2455 | cy.MeshType = "Cylinder" | |
2456 | ||
2457 | coroutine.resume(coroutine.create(function() | |
2458 | ||
2459 | ||
2460 | ||
2461 | local SpawnSounds = { | |
2462 | Spike = Instance.new("Sound") | |
2463 | ||
2464 | } | |
2465 | ||
2466 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2467 | SpawnSounds["Spike"].Volume = 0.5 | |
2468 | ||
2469 | function PlaySpawnSound(soundname, pitch) | |
2470 | SpawnSounds[soundname].Parent = ps | |
2471 | SpawnSounds[soundname].Pitch = pitch | |
2472 | SpawnSounds[soundname]:Play() | |
2473 | local oldsound = SpawnSounds[soundname] | |
2474 | coroutine.resume(coroutine.create(function() | |
2475 | wait(4) | |
2476 | oldsound:Destroy() | |
2477 | end)) | |
2478 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2479 | end | |
2480 | ||
2481 | ||
2482 | ||
2483 | local p = Instance.new("Part",workspace) | |
2484 | ||
2485 | p.FormFactor="Custom" | |
2486 | ||
2487 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2488 | ||
2489 | p.TopSurface = 0 | |
2490 | ||
2491 | p.BottomSurface = 0 | |
2492 | ||
2493 | local colorc = {"Lime green"} | |
2494 | ||
2495 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2496 | ||
2497 | p.BrickColor = Fire | |
2498 | ||
2499 | p.CanCollide=false | |
2500 | ||
2501 | p.Anchored=true | |
2502 | ||
2503 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2504 | coroutine.resume(coroutine.create(function() | |
2505 | for i = 1,8 do wait() | |
2506 | ||
2507 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2508 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
2509 | end | |
2510 | p:remove() | |
2511 | end)) | |
2512 | ||
2513 | PlaySpawnSound("Spike", 1) | |
2514 | ||
2515 | ||
2516 | ||
2517 | ||
2518 | wait(0.5) | |
2519 | ||
2520 | ||
2521 | ||
2522 | end)) | |
2523 | ||
2524 | ||
2525 | ||
2526 | local Shield6= Instance.new("Part",hand7Kindness) | |
2527 | Shield6.TopSurface = "Smooth" | |
2528 | Shield6.BottomSurface = "Smooth" | |
2529 | Shield6.Size = Vector3.new(18, 3, 18) | |
2530 | Shield6.CanCollide = true | |
2531 | Shield6.Anchored =true | |
2532 | Shield6.BrickColor = BrickColor.new("Lime green") | |
2533 | Shield6 .FormFactor = "Custom" | |
2534 | Shield6.Transparency = 0.7 | |
2535 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2536 | ||
2537 | ||
2538 | local Shield5= Instance.new("Part",hand7Kindness) | |
2539 | Shield5.TopSurface = "Smooth" | |
2540 | Shield5.BottomSurface = "Smooth" | |
2541 | Shield5.Size = Vector3.new(18, 3, 18) | |
2542 | Shield5.CanCollide = true | |
2543 | Shield5.Anchored =true | |
2544 | Shield5.BrickColor = BrickColor.new("Lime green") | |
2545 | Shield5 .FormFactor = "Custom" | |
2546 | Shield5.Transparency = 0.7 | |
2547 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2548 | ||
2549 | ||
2550 | local Shield4= Instance.new("Part",hand7Kindness) | |
2551 | Shield4.TopSurface = "Smooth" | |
2552 | Shield4.BottomSurface = "Smooth" | |
2553 | Shield4.Size = Vector3.new(3, 18, 18) | |
2554 | Shield4.CanCollide = true | |
2555 | Shield4.Anchored =true | |
2556 | Shield4.BrickColor = BrickColor.new("Lime green") | |
2557 | Shield4 .FormFactor = "Custom" | |
2558 | Shield4.Transparency = 0.7 | |
2559 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2560 | ||
2561 | ||
2562 | local Shield3= Instance.new("Part",hand7Kindness) | |
2563 | Shield3.TopSurface = "Smooth" | |
2564 | Shield3.BottomSurface = "Smooth" | |
2565 | Shield3.Size = Vector3.new(3, 18, 18) | |
2566 | Shield3.CanCollide = true | |
2567 | Shield3.Anchored =true | |
2568 | Shield3.BrickColor = BrickColor.new("Lime green") | |
2569 | Shield3 .FormFactor = "Custom" | |
2570 | Shield3.Transparency = 0.7 | |
2571 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2572 | ||
2573 | ||
2574 | local Shield2= Instance.new("Part",hand7Kindness) | |
2575 | Shield2.TopSurface = "Smooth" | |
2576 | Shield2.BottomSurface = "Smooth" | |
2577 | Shield2.Size = Vector3.new(18, 18, 3) | |
2578 | Shield2.CanCollide = true | |
2579 | Shield2.Anchored =true | |
2580 | Shield2.BrickColor = BrickColor.new("Lime green") | |
2581 | Shield2 .FormFactor = "Custom" | |
2582 | Shield2.Transparency = 0.7 | |
2583 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2584 | ||
2585 | ||
2586 | local Shield1= Instance.new("Part",hand7Kindness) | |
2587 | Shield1.TopSurface = "Smooth" | |
2588 | Shield1.BottomSurface = "Smooth" | |
2589 | Shield1.Size = Vector3.new(18, 18, 3) | |
2590 | Shield1.CanCollide = true | |
2591 | Shield1.Anchored =true | |
2592 | Shield1.BrickColor = BrickColor.new("Lime green") | |
2593 | Shield1 .FormFactor = "Custom" | |
2594 | Shield1.Transparency = 0.7 | |
2595 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2596 | ||
2597 | for i = 1,7 do | |
2598 | local parti = Instance.new("Part",Torso) | |
2599 | parti.Anchored = true | |
2600 | parti.TopSurface = 0 | |
2601 | parti.BottomSurface = 0 | |
2602 | parti.CanCollide = false | |
2603 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
2604 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2605 | parti.Transparency = 0 | |
2606 | parti.BrickColor = BrickColor.new("Lime green") | |
2607 | game.Debris:AddItem(parti,1.5) | |
2608 | ||
2609 | ||
2610 | ||
2611 | ||
2612 | ||
2613 | ||
2614 | ||
2615 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
2616 | game:service("RunService").Stepped:connect(function() | |
2617 | parti.Transparency = parti.Transparency + 0.05 | |
2618 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
2619 | end) | |
2620 | end | |
2621 | ||
2622 | wait(3) | |
2623 | ||
2624 | function squeeze(hit) | |
2625 | ||
2626 | ||
2627 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2628 | ||
2629 | if hit.Parent.Name == char.Name then return end | |
2630 | if hit.Parent.Name == hand1Determination.Name then return end | |
2631 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2632 | if hit.Parent.Name == hand3Patience.Name then return end | |
2633 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2634 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2635 | if hit.Parent.Name == hand6Justice.Name then return end | |
2636 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2637 | - | local HitSounds = { |
2637 | + | |
2638 | - | Hurt = Instance.new("Sound") |
2638 | + | |
2639 | ||
2640 | ||
2641 | end end | |
2642 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
2642 | + | |
2643 | - | HitSounds["Hurt"].Volume = 1 |
2643 | + | |
2644 | Shield5.Touched:connect(squeeze) | |
2645 | - | function PlayHitSound(soundname, pitch) |
2645 | + | |
2646 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
2646 | + | |
2647 | - | HitSounds[soundname].Pitch = pitch |
2647 | + | |
2648 | - | HitSounds[soundname]:Play() |
2648 | + | |
2649 | - | local oldsound = HitSounds[soundname] |
2649 | + | |
2650 | ||
2651 | for i = 1,30 do wait() | |
2652 | ||
2653 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2654 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
2654 | + | |
2655 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2656 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2657 | - | PlayHitSound("Hurt", 1) |
2657 | + | |
2658 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2659 | ||
2660 | ||
2661 | end | |
2662 | ||
2663 | ||
2664 | for i = 1,30 do wait() | |
2665 | ||
2666 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2667 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2668 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2669 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2670 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2671 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2672 | ||
2673 | ||
2674 | end | |
2675 | ||
2676 | ||
2677 | ps:remove() | |
2678 | ||
2679 | ||
2680 | wait(3) | |
2681 | Shield1:Remove() | |
2682 | Shield2:Remove() | |
2683 | Shield3:Remove() | |
2684 | Shield4:Remove() | |
2685 | Shield5:Remove() | |
2686 | Shield6:Remove() | |
2687 | ||
2688 | KindnessAttackDebounce = false | |
2689 | end | |
2690 | end | |
2691 | end | |
2692 | ||
2693 | ||
2694 | ||
2695 | ||
2696 | ||
2697 | ---5th attack--- | |
2698 | ||
2699 | ||
2700 | if DeterminationAttack == true then | |
2701 | ||
2702 | if InUse == false then return end | |
2703 | if InUse == true then | |
2704 | if DetermiantionAttackDebounce == true then return end | |
2705 | if DetermiantionAttackDebounce == false then | |
2706 | ||
2707 | ||
2708 | DetermiantionAttackDebounce = true | |
2709 | ||
2710 | ||
2711 | for i = 1,3 do | |
2712 | local head = Instance.new("Part",char) | |
2713 | head.Size = Vector3.new(18,.2,18) | |
2714 | head.CanCollide = false | |
2715 | head.Anchored = true | |
2716 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2717 | head.Transparency = 1 | |
2718 | for i = 1,2 do | |
2719 | decal = Instance.new("Decal",head) | |
2720 | decal.Texture = "rbxassetid://333659534" | |
2721 | if i == 1 then | |
2722 | decal.Face = Enum.NormalId.Top | |
2723 | else | |
2724 | decal.Face = Enum.NormalId.Bottom | |
2725 | end | |
2726 | end | |
2727 | ||
2728 | local bg = Instance.new("BodyGyro") | |
2729 | bg.Parent = head | |
2730 | bg.maxTorque = Vector3.new(0,0,0) | |
2731 | bg.maxTorque = Vector3.new(0,0,0) | |
2732 | ||
2733 | RandomGasterRotaion = math.random(-10,10) | |
2734 | ||
2735 | for i = 1,5 do wait() | |
2736 | print ' test' | |
2737 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
2738 | ||
2739 | ||
2740 | end | |
2741 | RandomGasterRotaion = 0 | |
2742 | ||
2743 | ||
2744 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
2745 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2746 | ||
2747 | ||
2748 | ||
2749 | ||
2750 | ||
2751 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
2752 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2753 | local distance = (position - head.CFrame.p).magnitude | |
2754 | local rp=Instance.new("Part",workspace) | |
2755 | rp.Anchored=true | |
2756 | rp.TopSurface="Smooth" | |
2757 | rp.BottomSurface="Smooth" | |
2758 | rp.Transparency=0 | |
2759 | rp.BrickColor=BrickColor.new("Institutional white") | |
2760 | rp.FormFactor="Custom" | |
2761 | rp.CanCollide=false | |
2762 | rp.Size=Vector3.new(10,0,distance) | |
2763 | rp.Material = "Neon" | |
2764 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2765 | local cy=Instance.new("BlockMesh",rp) | |
2766 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2767 | function touch(hit) | |
2768 | ||
2769 | ||
2770 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2771 | ||
2772 | if hit.Parent.Name == char.Name then return end | |
2773 | if hit.Parent.Name == hand1Determination.Name then return end | |
2774 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2775 | if hit.Parent.Name == hand3Patience.Name then return end | |
2776 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2777 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2778 | if hit.Parent.Name == hand6Justice.Name then return end | |
2779 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2780 | ||
2781 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2782 | ||
2783 | ||
2784 | ||
2785 | end end rp.Touched:connect(touch) | |
2786 | ||
2787 | coroutine.resume(coroutine.create(function() | |
2788 | ||
2789 | PlaySound("Gaster", 1, head,false) | |
2790 | for i=1,10 do | |
2791 | wait() | |
2792 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
2793 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
2794 | end | |
2795 | for i=1,10 do wait() | |
2796 | ||
2797 | decal.Transparency = decal.Transparency + 0.1 | |
2798 | rp.Transparency = rp.Transparency + 0.1 | |
2799 | ||
2800 | end | |
2801 | - | local HitSounds = { |
2801 | + | |
2802 | - | Hurt = Instance.new("Sound") |
2802 | + | |
2803 | rp:Destroy() | |
2804 | end)) | |
2805 | end | |
2806 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
2806 | + | |
2807 | - | HitSounds["Hurt"].Volume = 1 |
2807 | + | |
2808 | wait(0.1) | |
2809 | - | function PlayHitSound(soundname, pitch) |
2809 | + | |
2810 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
2810 | + | |
2811 | - | HitSounds[soundname].Pitch = pitch |
2811 | + | |
2812 | - | HitSounds[soundname]:Play() |
2812 | + | |
2813 | - | local oldsound = HitSounds[soundname] |
2813 | + | |
2814 | end | |
2815 | ||
2816 | ||
2817 | ||
2818 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
2818 | + | |
2819 | if PatienceAttack == true then | |
2820 | ||
2821 | - | PlayHitSound("Hurt", 1) |
2821 | + | |
2822 | if InUse == true then | |
2823 | if PatienceAttackDebounce == true then return end | |
2824 | if PatienceAttackDebounce == false then | |
2825 | ||
2826 | ||
2827 | PatienceAttackDebounce = true | |
2828 | ||
2829 | ||
2830 | ||
2831 | ||
2832 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
2833 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2834 | ||
2835 | ||
2836 | ||
2837 | ||
2838 | ||
2839 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
2840 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2841 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
2842 | local rp=Instance.new("Part",workspace) | |
2843 | rp.Anchored=true | |
2844 | rp.TopSurface="Smooth" | |
2845 | rp.BottomSurface="Smooth" | |
2846 | rp.Transparency=0 | |
2847 | rp.BrickColor=BrickColor.new("Cyan") | |
2848 | rp.FormFactor="Custom" | |
2849 | rp.CanCollide=false | |
2850 | rp.Size=Vector3.new(0.5,0.5,distance) | |
2851 | rp.Material = "Neon" | |
2852 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2853 | local cy=Instance.new("BlockMesh",rp) | |
2854 | coroutine.resume(coroutine.create(function() | |
2855 | for i=1,13 do | |
2856 | wait() | |
2857 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
2858 | ||
2859 | end | |
2860 | end)) | |
2861 | function touch(hit) | |
2862 | ||
2863 | ||
2864 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2865 | ||
2866 | if hit.Parent.Name == char.Name then return end | |
2867 | if hit.Parent.Name == hand1Determination.Name then return end | |
2868 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2869 | if hit.Parent.Name == hand3Patience.Name then return end | |
2870 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2871 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2872 | if hit.Parent.Name == hand6Justice.Name then return end | |
2873 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2874 | ||
2875 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2876 | local hittorso = hit.Parent.Torso | |
2877 | ||
2878 | ||
2879 | local Tied = Instance.new("Part",hittorso) | |
2880 | Tied.Size = Vector3.new(4,2,1.5) | |
2881 | Tied.Name = "Rope" | |
2882 | Tied.CanCollide = false | |
2883 | Tied.Transparency = 0.1 | |
2884 | Tied.BrickColor = BrickColor.new("Cyan") | |
2885 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2886 | ||
2887 | local Weld = Instance.new("Weld",hittorso) | |
2888 | Weld.Part0 = hittorso | |
2889 | Weld.Part1 = Tied | |
2890 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2891 | ||
2892 | ||
2893 | hit.Parent.Torso.Anchored = true | |
2894 | hit.Parent["Left Arm"].Anchored = true | |
2895 | hit.Parent["Right Arm"].Anchored = true | |
2896 | ||
2897 | wait(3) | |
2898 | ||
2899 | for i = 1,10 do wait(.1) | |
2900 | ||
2901 | Tied.Transparency = Tied.Transparency + 0.1 | |
2902 | ||
2903 | ||
2904 | end | |
2905 | ||
2906 | ||
2907 | hit.Parent.Torso.Anchored = false | |
2908 | hit.Parent["Left Arm"].Anchored = false | |
2909 | hit.Parent["Right Arm"].Anchored = false | |
2910 | ||
2911 | ||
2912 | end end rp.Touched:connect(touch) | |
2913 | ||
2914 | coroutine.resume(coroutine.create(function() | |
2915 | - | local HitSounds = { |
2915 | + | |
2916 | - | Hurt = Instance.new("Sound") |
2916 | + | |
2917 | wait(1) | |
2918 | ||
2919 | rp:Destroy() | |
2920 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
2920 | + | |
2921 | - | HitSounds["Hurt"].Volume = 1 |
2921 | + | |
2922 | ||
2923 | - | function PlayHitSound(soundname, pitch) |
2923 | + | |
2924 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
2924 | + | |
2925 | - | HitSounds[soundname].Pitch = pitch |
2925 | + | |
2926 | - | HitSounds[soundname]:Play() |
2926 | + | |
2927 | - | local oldsound = HitSounds[soundname] |
2927 | + | |
2928 | ||
2929 | end | |
2930 | ||
2931 | if BraveryAttack == true then | |
2932 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
2932 | + | |
2933 | if InUse == false then return end | |
2934 | if InUse == true then | |
2935 | - | PlayHitSound("Hurt", 1) |
2935 | + | |
2936 | if BraveryAttackDebounce == false then | |
2937 | BraveryAttackDebounce = true | |
2938 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
2939 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2940 | local distance = (position - Bravery.CFrame.p).magnitude | |
2941 | local rp=Instance.new("Part",workspace) | |
2942 | rp.Anchored=true | |
2943 | rp.TopSurface="Smooth" | |
2944 | rp.BottomSurface="Smooth" | |
2945 | rp.Transparency=1 | |
2946 | rp.BrickColor=BrickColor.new("Deep orange") | |
2947 | rp.FormFactor="Custom" | |
2948 | rp.CanCollide=false | |
2949 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2950 | rp.Material = "Neon" | |
2951 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2952 | local cy=Instance.new("BlockMesh",rp) | |
2953 | rp:Destroy() | |
2954 | ||
2955 | ||
2956 | ||
2957 | local ps = Instance.new("Part", suit) | |
2958 | ps.Name = "MagicPart" | |
2959 | ps.TopSurface = "Smooth" | |
2960 | ps.BottomSurface = "Smooth" | |
2961 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2962 | ps.FormFactor = "Custom" | |
2963 | ps.Transparency = 1 | |
2964 | ps.Size = Vector3.new(.5, .5, .5) | |
2965 | ps.Anchored = true | |
2966 | ps.CanCollide = false | |
2967 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2968 | local cy=Instance.new("SpecialMesh",ps) | |
2969 | cy.MeshType = "Cylinder" | |
2970 | for i =1,5 do | |
2971 | ||
2972 | coroutine.resume(coroutine.create(function() | |
2973 | coroutine.resume(coroutine.create(function() | |
2974 | ||
2975 | ||
2976 | ||
2977 | local SpawnSounds = { | |
2978 | Spike = Instance.new("Sound") | |
2979 | ||
2980 | } | |
2981 | ||
2982 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2983 | SpawnSounds["Spike"].Volume = 0.1 | |
2984 | ||
2985 | function PlaySpawnSound(soundname, pitch) | |
2986 | SpawnSounds[soundname].Parent = ps | |
2987 | SpawnSounds[soundname].Pitch = pitch | |
2988 | SpawnSounds[soundname]:Play() | |
2989 | local oldsound = SpawnSounds[soundname] | |
2990 | coroutine.resume(coroutine.create(function() | |
2991 | wait(4) | |
2992 | oldsound:Destroy() | |
2993 | end)) | |
2994 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2995 | end | |
2996 | ||
2997 | ||
2998 | ||
2999 | local p = Instance.new("Part",workspace) | |
3000 | ||
3001 | p.FormFactor="Custom" | |
3002 | ||
3003 | p.Size=Vector3.new(0.3,0.3,0.3) | |
3004 | ||
3005 | p.TopSurface = 0 | |
3006 | ||
3007 | p.BottomSurface = 0 | |
3008 | ||
3009 | local colorc = {"Deep orange"} | |
3010 | ||
3011 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3012 | ||
3013 | p.BrickColor = Fire | |
3014 | ||
3015 | p.CanCollide=false | |
3016 | ||
3017 | p.Anchored=true | |
3018 | ||
3019 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3020 | coroutine.resume(coroutine.create(function() | |
3021 | for i = 1,8 do wait() | |
3022 | ||
3023 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
3024 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
3025 | end | |
3026 | p:remove() | |
3027 | end)) | |
3028 | ||
3029 | PlaySpawnSound("Spike", 1) | |
3030 | ||
3031 | ||
3032 | ||
3033 | wait(0.5) | |
3034 | ||
3035 | ||
3036 | ||
3037 | end)) | |
3038 | ||
3039 | ||
3040 | ||
3041 | ||
3042 | ||
3043 | ||
3044 | ||
3045 | xmathrandom = math.random(-10,10) | |
3046 | ymathrandom = math.random(2,10) | |
3047 | zmathrandom = math.random(-10,10) | |
3048 | ||
3049 | local Bomb= Instance.new("Part",hand5Bravery) | |
3050 | Bomb.TopSurface = "Smooth" | |
3051 | Bomb.BottomSurface = "Smooth" | |
3052 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
3053 | Bomb.CanCollide = true | |
3054 | Bomb.Anchored =true | |
3055 | Bomb.BrickColor = BrickColor.new("Mid gray") | |
3056 | Bomb .Shape = "Ball" | |
3057 | Bomb .Material= "Neon" | |
3058 | Bomb.Transparency = 0 | |
3059 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3060 | ||
3061 | ||
3062 | xmathrandom = 0 | |
3063 | ymathrandom = 0 | |
3064 | zmathrandom = 0 | |
3065 | ||
3066 | wait(1) | |
3067 | ||
3068 | ||
3069 | Bomb.BrickColor = BrickColor.new("Deep orange") | |
3070 | local p = Instance.new("Part",workspace) | |
3071 | ||
3072 | p.FormFactor="Custom" | |
3073 | ||
3074 | p.Size=Vector3.new(0.1,0.1,0.1) | |
3075 | ||
3076 | p.TopSurface = 0 | |
3077 | ||
3078 | p.BottomSurface = 0 | |
3079 | ||
3080 | local colorc = {"Deep orange"} | |
3081 | ||
3082 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3083 | ||
3084 | p.BrickColor = Fire | |
3085 | ||
3086 | p.CanCollide=false | |
3087 | ||
3088 | p.Anchored=true | |
3089 | ||
3090 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3091 | coroutine.resume(coroutine.create(function() | |
3092 | for i = 1,2 do wait() | |
3093 | ||
3094 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
3095 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
3096 | end | |
3097 | p:remove() | |
3098 | end)) | |
3099 | wait(1) | |
3100 | ||
3101 | ||
3102 | local explosion = Instance.new("Part",workspace) | |
3103 | ||
3104 | explosion.FormFactor="Custom" | |
3105 | ||
3106 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
3107 | ||
3108 | explosion.TopSurface = 0 | |
3109 | ||
3110 | explosion.BottomSurface = 0 | |
3111 | ||
3112 | local colorc = {"Deep orange"} | |
3113 | ||
3114 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3115 | ||
3116 | explosion.BrickColor = Fire | |
3117 | ||
3118 | explosion.CanCollide=false | |
3119 | ||
3120 | explosion.Anchored=true | |
3121 | ||
3122 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3123 | ||
3124 | PlaySound("Explode", 1, explosion, false) | |
3125 | ||
3126 | function touch(hit) | |
3127 | ||
3128 | ||
3129 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
3130 | ||
3131 | if hit.Parent.Name == char.Name then return end | |
3132 | if hit.Parent.Name == hand1Determination.Name then return end | |
3133 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
3134 | if hit.Parent.Name == hand3Patience.Name then return end | |
3135 | if hit.Parent.Name == hand4Integrity.Name then return end | |
3136 | if hit.Parent.Name == hand5Bravery.Name then return end | |
3137 | if hit.Parent.Name == hand6Justice.Name then return end | |
3138 | if hit.Parent.Name == hand7Kindness.Name then return end | |
3139 | ||
3140 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
3141 | ||
3142 | ||
3143 | end end | |
3144 | ||
3145 | explosion.Touched:connect(touch) | |
3146 | ||
3147 | coroutine.resume(coroutine.create(function() | |
3148 | for i = 1,10 do wait() | |
3149 | explosion.Position =Bomb.Position | |
3150 | explosion.CFrame =Bomb.CFrame | |
3151 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
3152 | explosion.Position =Bomb.Position | |
3153 | explosion.CFrame =Bomb.CFrame | |
3154 | explosion.Transparency=explosion.Transparency + 0.1 | |
3155 | explosion.Position =Bomb.Position | |
3156 | explosion.CFrame =Bomb.CFrame | |
3157 | end | |
3158 | explosion:remove() | |
3159 | Bomb:remove() | |
3160 | end)) | |
3161 | ||
3162 | ||
3163 | ||
3164 | ||
3165 | ||
3166 | ||
3167 | ps:remove() | |
3168 | end)) | |
3169 | end | |
3170 | wait(2) | |
3171 | ||
3172 | ||
3173 | BraveryAttackDebounce = false | |
3174 | end | |
3175 | end | |
3176 | end | |
3177 | ||
3178 | ||
3179 | ||
3180 | ||
3181 | ||
3182 | ||
3183 | ||
3184 | ||
3185 | ||
3186 | ||
3187 | ||
3188 | ||
3189 | ||
3190 | ||
3191 | ||
3192 | ||
3193 | ||
3194 | ||
3195 | ||
3196 | ||
3197 | ||
3198 | ||
3199 | end) | |
3200 | - | local HitSounds = { |
3200 | + | |
3201 | - | Hurt = Instance.new("Sound") |
3201 | + | |
3202 | game:service("RunService").Stepped:connect(function() | |
3203 | ||
3204 | ||
3205 | - | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" |
3205 | + | |
3206 | - | HitSounds["Hurt"].Volume = 1 |
3206 | + | |
3207 | if hand1DeterminationhealthDown == false then | |
3208 | - | function PlayHitSound(soundname, pitch) |
3208 | + | |
3209 | - | HitSounds[soundname].Parent = hit.Parent.Torso |
3209 | + | |
3210 | - | HitSounds[soundname].Pitch = pitch |
3210 | + | |
3211 | - | HitSounds[soundname]:Play() |
3211 | + | |
3212 | - | local oldsound = HitSounds[soundname] |
3212 | + | |
3213 | ||
3214 | ||
3215 | ||
3216 | end | |
3217 | - | HitSounds[soundname] = HitSounds[soundname]:clone() |
3217 | + | |
3218 | ||
3219 | end | |
3220 | - | PlayHitSound("Hurt", 1) |
3220 | + | |
3221 | end) | |
3222 | ||
3223 | game:service("RunService").Stepped:connect(function() | |
3224 | ||
3225 | ||
3226 | if hand2Perseverancehealth.Health == 0 then | |
3227 | ||
3228 | if hand2PerseverancehealthDown == false then | |
3229 | hand2PerseverancehealthDown = true | |
3230 | ||
3231 | Perseverance:remove() | |
3232 | PerseveranceAttack = false | |
3233 | PerseveranceAttackDebounce = false | |
3234 | ||
3235 | ||
3236 | ||
3237 | end | |
3238 | ||
3239 | ||
3240 | end | |
3241 | ||
3242 | end) | |
3243 | game:service("RunService").Stepped:connect(function() | |
3244 | ||
3245 | ||
3246 | if hand3Patiencehealth.Health == 0 then | |
3247 | ||
3248 | if hand3PatiencehealthDown == false then | |
3249 | hand3PatiencehealthDown = true | |
3250 | ||
3251 | Patience:remove() | |
3252 | PatienceAttack = false | |
3253 | PatienceAttackDebounce = false | |
3254 | ||
3255 | ||
3256 | ||
3257 | end | |
3258 | ||
3259 | ||
3260 | end | |
3261 | ||
3262 | ||
3263 | end) | |
3264 | game:service("RunService").Stepped:connect(function() | |
3265 | ||
3266 | ||
3267 | if hand4Integrityhealth.Health == 0 then | |
3268 | ||
3269 | if hand4IntegrityhealthDown == false then | |
3270 | hand4IntegrityhealthDown = true | |
3271 | ||
3272 | Integrity:remove() | |
3273 | IntegrityAttack = false | |
3274 | IntegrityAttackDebounce = false | |
3275 | ||
3276 | ||
3277 | ||
3278 | end | |
3279 | ||
3280 | ||
3281 | end | |
3282 | ||
3283 | end) | |
3284 | game:service("RunService").Stepped:connect(function() | |
3285 | ||
3286 | ||
3287 | if hand5Braveryhealth.Health == 0 then | |
3288 | ||
3289 | if hand5BraveryhealthDown == false then | |
3290 | hand5BraveryhealthDown = true | |
3291 | ||
3292 | Bravery:remove() | |
3293 | BraveryAttack = false | |
3294 | BraveryAttackDebounce = false | |
3295 | ||
3296 | ||
3297 | ||
3298 | end | |
3299 | ||
3300 | ||
3301 | end | |
3302 | ||
3303 | end) | |
3304 | game:service("RunService").Stepped:connect(function() | |
3305 | ||
3306 | ||
3307 | if hand6Justicehealth.Health == 0 then | |
3308 | ||
3309 | if hand6JusticehealthDown == false then | |
3310 | hand6JusticehealthDown = true | |
3311 | ||
3312 | Justice:remove() | |
3313 | JusticeAttack = false | |
3314 | JusticeAttackDebounce = false | |
3315 | ||
3316 | ||
3317 | ||
3318 | end | |
3319 | ||
3320 | ||
3321 | end | |
3322 | ||
3323 | end) | |
3324 | game:service("RunService").Stepped:connect(function() | |
3325 | ||
3326 | ||
3327 | if hand7Kindnesshealth.Health == 0 then | |
3328 | ||
3329 | if hand7KindnesshealthDown == false then | |
3330 | hand7KindnesshealthDown = true | |
3331 | ||
3332 | Kindness:remove() | |
3333 | KindnessAttack = false | |
3334 | KindnessAttackDebounce = false | |
3335 | ||
3336 | if ShieldValueToGasterDebounce == false then | |
3337 | ShieldValueToGasterDebounce = true | |
3338 | for i = 1,3 do wait() | |
3339 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
3340 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
3341 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
3342 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
3343 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
3344 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
3345 | end | |
3346 | shieldparent6:remove() | |
3347 | shieldparent5:remove() | |
3348 | shieldparent4:remove() | |
3349 | shieldparent3:remove() | |
3350 | shieldparent2:remove() | |
3351 | shieldparent1:remove() | |
3352 | ||
3353 | shieldparent1=nil | |
3354 | shieldparent2=nil | |
3355 | shieldparent3=nil | |
3356 | shieldparent4=nil | |
3357 | shieldparent5=nil | |
3358 | shieldparent6=nil | |
3359 | ||
3360 | ||
3361 | ||
3362 | ||
3363 | end | |
3364 | ||
3365 | end | |
3366 | ||
3367 | ||
3368 | end | |
3369 | ||
3370 | end) | |
3371 | ||
3372 | char.Humanoid.MaxHealth = 666666666 | |
3373 | wait() | |
3374 | char.Humanoid.Health = 666666666 |