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1 | import pygame | |
2 | import random | |
3 | ||
4 | ||
5 | class Apple(pygame.sprite.Sprite): | |
6 | def __init__(self): | |
7 | super().__init__() | |
8 | self.image = pygame.image.load("images/apple.png") | |
9 | self.rect = pygame.Rect( | |
10 | random.randint(0, 24)*32, | |
11 | random.randint(0, 18)*32, | |
12 | 32, | |
13 | 32 | |
14 | ) | |
15 |