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1 | --//====================================================\\-- | |
2 | --|| EDIT BY VOYQGO | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | print("EDIT BY VOYQGO this Green Reaper...") | |
8 | print("You will be in hEll...") | |
9 | print("Green Reaper Loaded.") | |
10 | print("you need to be whitelist to use my edit") | |
11 | ||
12 | ||
13 | ||
14 | ||
15 | ||
16 | --whitelist-- | |
17 | if game.Players.LocalPlayer.userId == 436044798 or game.Players.LocalPlayer.userId == 77338072 or game.Players.LocalPlayer.userId == 0 or game.Players.LocalPlayer.userId == 374237174 | |
18 | then | |
19 | -- friend list | |
20 | print([[ | |
21 | ______________________________________________________________________________________________________________________________________ | |
22 | ||
23 | Whitelist system | |
24 | xXxberetgirlsvexXx22 | |
25 | voyqgo | |
26 | ||
27 | ____________________________________________________________________________________________________________________________________ | |
28 | ]]) | |
29 | ||
30 | function checkfriendlist(model) | |
31 | local friend = true | |
32 | local target = nil | |
33 | if model.ClassName == "Player" then | |
34 | target = model | |
35 | else | |
36 | target = game:GetService("Players"):GetPlayerFromCharacter(model) | |
37 | end | |
38 | if target ~= nil then | |
39 | if target:IsFriendsWith(374237174) then friend = true end | |
40 | end | |
41 | return friend | |
42 | end | |
43 | ||
44 | if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Really blacklist") then | |
45 | warn("You're not whitelisted") | |
46 | --wait(4) | |
47 | --error("Script has been stopped.") | |
48 | end | |
49 | ||
50 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
51 | ||
52 | else | |
53 | while true do | |
54 | wait() | |
55 | local blind = Instance.new('ScreenGui') | |
56 | local user = game.Players.LocalPlayer | |
57 | blind.Parent = user.PlayerGui | |
58 | local scr = Instance.new('TextLabel') | |
59 | scr.Parent = blind | |
60 | scr.Text = "Ur not whitelisted "..game.Players.LocalPlayer.Name.." " | |
61 | scr.TextScaled = true | |
62 | scr.Font = Enum.Font.Arial | |
63 | scr.TextColor = BrickColor.new(0, 255, 0) | |
64 | scr.BackgroundColor3 = Color3.new(0, 255, 0) | |
65 | scr.BorderColor3 = Color3.new(0, 255, 0) | |
66 | scr.Position = UDim2.new(0, 0, 0, 0) | |
67 | scr.Size = UDim2.new(1, 1, 1, 1) | |
68 | end | |
69 | end | |
70 | ||
71 | ||
72 | ||
73 | ||
74 | wait(0.2) | |
75 | ||
76 | ||
77 | ||
78 | Player = game:GetService("Players").LocalPlayer | |
79 | PlayerGui = Player.PlayerGui | |
80 | Cam = workspace.CurrentCamera | |
81 | Backpack = Player.Backpack | |
82 | Character = Player.Character | |
83 | Humanoid = Character.Humanoid | |
84 | Mouse = Player:GetMouse() | |
85 | RootPart = Character["HumanoidRootPart"] | |
86 | Torso = Character["Torso"] | |
87 | Head = Character["Head"] | |
88 | RightArm = Character["Right Arm"] | |
89 | LeftArm = Character["Left Arm"] | |
90 | RightLeg = Character["Right Leg"] | |
91 | LeftLeg = Character["Left Leg"] | |
92 | RootJoint = RootPart["RootJoint"] | |
93 | Neck = Torso["Neck"] | |
94 | RightShoulder = Torso["Right Shoulder"] | |
95 | LeftShoulder = Torso["Left Shoulder"] | |
96 | RightHip = Torso["Right Hip"] | |
97 | LeftHip = Torso["Left Hip"] | |
98 | local sick = Instance.new("Sound",Character) | |
99 | - | sick.SoundId = "rbxassetid://596353935" |
99 | + | sick.SoundId = "rbxassetid://1100698694" |
100 | sick.Looped = true | |
101 | sick.Pitch = 1 | |
102 | sick.Volume = 2 | |
103 | Player:ClearCharacterAppearance() | |
104 | local HANDS = {} | |
105 | Character.Archivable = true | |
106 | Humanoid.DisplayDistanceType = "None" | |
107 | ||
108 | - | Player = game.Players.LocalPlayer |
108 | + | |
109 | - | char = Player.Character |
109 | + | |
110 | - | local txt = Instance.new("BillboardGui", Character) |
110 | + | |
111 | - | txt.Adornee = Character.Head |
111 | + | |
112 | - | txt.Name = "_status" |
112 | + | |
113 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
113 | + | |
114 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
114 | + | |
115 | - | local text = Instance.new("TextLabel", txt) |
115 | + | |
116 | - | text.Size = UDim2.new(10, 0, 7, 0) |
116 | + | |
117 | - | text.FontSize = "Size24" |
117 | + | |
118 | - | text.TextScaled = true |
118 | + | |
119 | - | text.TextTransparency = 0 |
119 | + | |
120 | - | text.BackgroundTransparency = 1 |
120 | + | |
121 | - | text.TextTransparency = 0 |
121 | + | |
122 | - | text.TextStrokeTransparency = 1 |
122 | + | |
123 | - | text.Font = "Antique" |
123 | + | |
124 | - | v = Instance.new("Part") |
124 | + | |
125 | - | v.Name = "ColorBrick" |
125 | + | |
126 | - | v.Parent = Player.Character |
126 | + | |
127 | - | v.FormFactor = "Symmetric" |
127 | + | |
128 | - | v.Anchored = true |
128 | + | |
129 | - | v.CanCollide = false |
129 | + | |
130 | - | v.BottomSurface = "Smooth" |
130 | + | |
131 | - | v.TopSurface = "Smooth" |
131 | + | |
132 | - | v.Size = Vector3.new(10, 5, 3) |
132 | + | |
133 | - | v.Transparency = 1 |
133 | + | |
134 | - | v.CFrame = Character.Torso.CFrame |
134 | + | |
135 | - | v.BrickColor = BrickColor.new(CV) |
135 | + | |
136 | - | v.Transparency = 1 |
136 | + | |
137 | - | touchCounter = 0 |
137 | + | |
138 | - | local cR=255 |
138 | + | |
139 | - | local cG=0 |
139 | + | |
140 | - | local cB=0 |
140 | + | |
141 | - | local flg5=1 local omgidk=1 |
141 | + | |
142 | - | local add=15 |
142 | + | |
143 | - | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() |
143 | + | |
144 | - | if omgidk>10000 then omgidk=0 end |
144 | + | |
145 | - | omgidk=omgidk+1 |
145 | + | |
146 | - | if cR>=255 then flg5=1 end |
146 | + | |
147 | - | if cG>=255 then flg5=2 end |
147 | + | |
148 | - | if cB>=255 then flg5=3 end |
148 | + | |
149 | - | if flg5==1 then cR=cR-add cG=cG+add end |
149 | + | |
150 | - | if flg5==2 then cG=cG-add cB=cB+add end |
150 | + | |
151 | - | if flg5==3 then cB=cB-add cR=cR+add end |
151 | + | |
152 | - | color=Color3.fromRGB(cR,cG,cB) |
152 | + | |
153 | - | text.TextColor3 = color |
153 | + | |
154 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
155 | - | v.Shape = "Block" |
155 | + | |
156 | - | text.Text = Player.Name..", Green Reaper" |
156 | + | |
157 | - | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) |
157 | + | |
158 | - | for _, c in pairs(workspace:children()) do |
158 | + | |
159 | - | local hum = c:findFirstChild("Humanoid") |
159 | + | |
160 | - | if hum ~= nil then |
160 | + | |
161 | - | local head = hit |
161 | + | |
162 | - | if head ~= nil then |
162 | + | |
163 | - | local targ = head.Position - Part.Position |
163 | + | |
164 | - | local mag = targ.magnitude |
164 | + | |
165 | - | if Magnitude >= mag and c.Name ~= Player.Name then |
165 | + | |
166 | - | CFuncs.Sound.Create("0", head, 1, 1) |
166 | + | |
167 | - | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) |
167 | + | |
168 | - | end |
168 | + | |
169 | - | end |
169 | + | |
170 | - | end |
170 | + | |
171 | - | end |
171 | + | |
172 | local Speed = 16 | |
173 | local Effects2 = {} | |
174 | ||
175 | --//=================================\\ | |
176 | --|| END OF CUSTOMIZATION | |
177 | --\\=================================// | |
178 | ||
179 | local function weldBetween(a, b) | |
180 | local weldd = Instance.new("ManualWeld") | |
181 | weldd.Part0 = a | |
182 | weldd.Part1 = b | |
183 | weldd.C0 = CFrame.new() | |
184 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
185 | weldd.Parent = a | |
186 | return weldd | |
187 | end | |
188 | ||
189 | --//=================================\\ | |
190 | --|| USEFUL VALUES | |
191 | --\\=================================// | |
192 | ||
193 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
195 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
196 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
197 | local CHANGEDEFENSE = 0 | |
198 | local CHANGEDAMAGE = 0 | |
199 | local CHANGEMOVEMENT = 0 | |
200 | local ANIM = "Idle" | |
201 | local ATTACK = false | |
202 | local EQUIPPED = false | |
203 | local HOLD = false | |
204 | local COMBO = 1 | |
205 | local Rooted = false | |
206 | local SINE = 0 | |
207 | local KEYHOLD = false | |
208 | local CHANGE = 2 / Animation_Speed | |
209 | local WALKINGANIM = false | |
210 | local WALK = 0 | |
211 | local VALUE1 = false | |
212 | local VALUE2 = false | |
213 | local ROBLOXIDLEANIMATION = IT("Animation") | |
214 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
215 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
216 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
217 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
218 | WEAPONGUI.Name = "Weapon GUI" | |
219 | local Weapon = IT("Model") | |
220 | Weapon.Name = "Weapon" | |
221 | local Effects = IT("Folder", Weapon) | |
222 | Effects.Name = "Effects" | |
223 | local ANIMATOR = Humanoid.Animator | |
224 | local ANIMATE = Character.Animate | |
225 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
226 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
227 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
228 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
229 | local UNANCHOR = true | |
230 | local INTRO = false | |
231 | local TRANSFORMED = false | |
232 | local INSTANT = false | |
233 | ||
234 | local SKILLTEXTCOLOR = BRICKC("Lime green").Color | |
235 | ||
236 | --//=================================\\ | |
237 | --\\=================================// | |
238 | ||
239 | ||
240 | --//=================================\\ | |
241 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
242 | --\\=================================// | |
243 | ||
244 | ArtificialHB = Instance.new("BindableEvent", script) | |
245 | ArtificialHB.Name = "ArtificialHB" | |
246 | ||
247 | script:WaitForChild("ArtificialHB") | |
248 | ||
249 | frame = Frame_Speed | |
250 | tf = 0 | |
251 | allowframeloss = false | |
252 | tossremainder = false | |
253 | lastframe = tick() | |
254 | script.ArtificialHB:Fire() | |
255 | ||
256 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
257 | tf = tf + s | |
258 | if tf >= frame then | |
259 | if allowframeloss then | |
260 | script.ArtificialHB:Fire() | |
261 | lastframe = tick() | |
262 | else | |
263 | for i = 1, math.floor(tf / frame) do | |
264 | script.ArtificialHB:Fire() | |
265 | end | |
266 | lastframe = tick() | |
267 | end | |
268 | if tossremainder then | |
269 | tf = 0 | |
270 | else | |
271 | tf = tf - frame * math.floor(tf / frame) | |
272 | end | |
273 | end | |
274 | end) | |
275 | ||
276 | --//=================================\\ | |
277 | --\\=================================// | |
278 | ||
279 | ||
280 | ||
281 | ||
282 | ||
283 | --//=================================\\ | |
284 | --|| SOME FUNCTIONS | |
285 | --\\=================================// | |
286 | ||
287 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
288 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
289 | end | |
290 | ||
291 | function PositiveAngle(NUMBER) | |
292 | if NUMBER >= 0 then | |
293 | NUMBER = 0 | |
294 | end | |
295 | return NUMBER | |
296 | end | |
297 | ||
298 | function NegativeAngle(NUMBER) | |
299 | if NUMBER <= 0 then | |
300 | NUMBER = 0 | |
301 | end | |
302 | return NUMBER | |
303 | end | |
304 | ||
305 | function Swait(NUMBER) | |
306 | if NUMBER == 0 or NUMBER == nil then | |
307 | ArtificialHB.Event:wait() | |
308 | else | |
309 | for i = 1, NUMBER do | |
310 | ArtificialHB.Event:wait() | |
311 | end | |
312 | end | |
313 | end | |
314 | ||
315 | function QuaternionFromCFrame(cf) | |
316 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
317 | local trace = m00 + m11 + m22 | |
318 | if trace > 0 then | |
319 | local s = math.sqrt(1 + trace) | |
320 | local recip = 0.5 / s | |
321 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
322 | else | |
323 | local i = 0 | |
324 | if m11 > m00 then | |
325 | i = 1 | |
326 | end | |
327 | if m22 > (i == 0 and m00 or m11) then | |
328 | i = 2 | |
329 | end | |
330 | if i == 0 then | |
331 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
332 | local recip = 0.5 / s | |
333 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
334 | elseif i == 1 then | |
335 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
336 | local recip = 0.5 / s | |
337 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
338 | elseif i == 2 then | |
339 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
340 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
341 | end | |
342 | end | |
343 | end | |
344 | ||
345 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
346 | local xs, ys, zs = x + x, y + y, z + z | |
347 | local wx, wy, wz = w * xs, w * ys, w * zs | |
348 | local xx = x * xs | |
349 | local xy = x * ys | |
350 | local xz = x * zs | |
351 | local yy = y * ys | |
352 | local yz = y * zs | |
353 | local zz = z * zs | |
354 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
355 | end | |
356 | ||
357 | function QuaternionSlerp(a, b, t) | |
358 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
359 | local startInterp, finishInterp; | |
360 | if cosTheta >= 0.0001 then | |
361 | if (1 - cosTheta) > 0.0001 then | |
362 | local theta = ACOS(cosTheta) | |
363 | local invSinTheta = 1 / SIN(theta) | |
364 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
365 | finishInterp = SIN(t * theta) * invSinTheta | |
366 | else | |
367 | startInterp = 1 - t | |
368 | finishInterp = t | |
369 | end | |
370 | else | |
371 | if (1 + cosTheta) > 0.0001 then | |
372 | local theta = ACOS(-cosTheta) | |
373 | local invSinTheta = 1 / SIN(theta) | |
374 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
375 | finishInterp = SIN(t * theta) * invSinTheta | |
376 | else | |
377 | startInterp = t - 1 | |
378 | finishInterp = t | |
379 | end | |
380 | end | |
381 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
382 | end | |
383 | ||
384 | function Clerp(a, b, t) | |
385 | local qa = {QuaternionFromCFrame(a)} | |
386 | local qb = {QuaternionFromCFrame(b)} | |
387 | local ax, ay, az = a.x, a.y, a.z | |
388 | local bx, by, bz = b.x, b.y, b.z | |
389 | local _t = 1 - t | |
390 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
391 | end | |
392 | ||
393 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
394 | local frame = IT("Frame") | |
395 | frame.BackgroundTransparency = TRANSPARENCY | |
396 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
397 | frame.Position = POSITION | |
398 | frame.Size = SIZE | |
399 | frame.BackgroundColor3 = COLOR | |
400 | frame.BorderColor3 = BORDERCOLOR | |
401 | frame.Name = NAME | |
402 | frame.Parent = PARENT | |
403 | return frame | |
404 | end | |
405 | ||
406 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
407 | local label = IT("TextLabel") | |
408 | label.BackgroundTransparency = 1 | |
409 | label.Size = UD2(1, 0, 1, 0) | |
410 | label.Position = UD2(0, 0, 0, 0) | |
411 | label.TextColor3 = TEXTCOLOR | |
412 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
413 | label.TextTransparency = TRANSPARENCY | |
414 | label.FontSize = TEXTFONTSIZE | |
415 | label.Font = TEXTFONT | |
416 | label.BorderSizePixel = BORDERSIZEPIXEL | |
417 | label.TextScaled = false | |
418 | label.Text = TEXT | |
419 | label.Name = NAME | |
420 | label.Parent = PARENT | |
421 | return label | |
422 | end | |
423 | ||
424 | function NoOutlines(PART) | |
425 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
426 | end | |
427 | ||
428 | ||
429 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
430 | local NEWWELD = IT(TYPE) | |
431 | NEWWELD.Part0 = PART0 | |
432 | NEWWELD.Part1 = PART1 | |
433 | NEWWELD.C0 = C0 | |
434 | NEWWELD.C1 = C1 | |
435 | NEWWELD.Parent = PARENT | |
436 | return NEWWELD | |
437 | end | |
438 | ||
439 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
440 | local NEWSOUND = nil | |
441 | coroutine.resume(coroutine.create(function() | |
442 | NEWSOUND = IT("Sound", PARENT) | |
443 | NEWSOUND.Volume = VOLUME | |
444 | NEWSOUND.Pitch = PITCH | |
445 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
446 | Swait() | |
447 | NEWSOUND:play() | |
448 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
449 | end)) | |
450 | return NEWSOUND | |
451 | end | |
452 | ||
453 | function CFrameFromTopBack(at, top, back) | |
454 | local right = top:Cross(back) | |
455 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
456 | end | |
457 | ||
458 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
459 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
460 | local mesh = IT("SpecialMesh",wave) | |
461 | mesh.MeshType = "FileMesh" | |
462 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
463 | mesh.Scale = SIZE | |
464 | mesh.Offset = VT(0,0,0) | |
465 | wave.CFrame = CFRAME | |
466 | coroutine.resume(coroutine.create(function(PART) | |
467 | for i = 1, WAIT do | |
468 | Swait() | |
469 | mesh.Scale = mesh.Scale + GROW | |
470 | if DOESROT == true then | |
471 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
472 | end | |
473 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
474 | if wave.Transparency > 0.99 then | |
475 | wave:remove() | |
476 | end | |
477 | end | |
478 | end)) | |
479 | end | |
480 | ||
481 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
482 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
483 | local mesh = IT("SpecialMesh",wave) | |
484 | mesh.MeshType = "Sphere" | |
485 | mesh.Scale = SIZE | |
486 | mesh.Offset = VT(0,0,0) | |
487 | wave.CFrame = CFRAME | |
488 | coroutine.resume(coroutine.create(function(PART) | |
489 | for i = 1, WAIT do | |
490 | Swait() | |
491 | mesh.Scale = mesh.Scale + GROW | |
492 | wave.Transparency = wave.Transparency + (1/WAIT) | |
493 | if wave.Transparency > 0.99 then | |
494 | wave:remove() | |
495 | end | |
496 | end | |
497 | end)) | |
498 | end | |
499 | ||
500 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
501 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
502 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
503 | wave.CFrame = CFRAME | |
504 | coroutine.resume(coroutine.create(function(PART) | |
505 | for i = 1, WAIT do | |
506 | Swait() | |
507 | mesh.Scale = mesh.Scale * GROW | |
508 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
509 | if wave.Transparency > 0.99 then | |
510 | wave:remove() | |
511 | end | |
512 | end | |
513 | end)) | |
514 | end | |
515 | ||
516 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
517 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
518 | local mesh = IT("BlockMesh",wave) | |
519 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
520 | coroutine.resume(coroutine.create(function(PART) | |
521 | for i = 1, WAIT do | |
522 | Swait() | |
523 | mesh.Scale = mesh.Scale + GROW | |
524 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
525 | wave.Transparency = wave.Transparency + (1/WAIT) | |
526 | if wave.Transparency > 0.99 then | |
527 | wave:remove() | |
528 | end | |
529 | end | |
530 | end)) | |
531 | end | |
532 | ||
533 | function MakeForm(PART,TYPE) | |
534 | if TYPE == "Cyl" then | |
535 | local MSH = IT("CylinderMesh",PART) | |
536 | elseif TYPE == "Ball" then | |
537 | local MSH = IT("SpecialMesh",PART) | |
538 | MSH.MeshType = "Sphere" | |
539 | elseif TYPE == "Wedge" then | |
540 | local MSH = IT("SpecialMesh",PART) | |
541 | MSH.MeshType = "Wedge" | |
542 | end | |
543 | end | |
544 | ||
545 | function CheckTableForString(Table, String) | |
546 | for i, v in pairs(Table) do | |
547 | if string.find(string.lower(String), string.lower(v)) then | |
548 | return true | |
549 | end | |
550 | end | |
551 | return false | |
552 | end | |
553 | ||
554 | function CheckIntangible(Hit) | |
555 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
556 | if Hit and Hit.Parent then | |
557 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
558 | return true | |
559 | end | |
560 | end | |
561 | return false | |
562 | end | |
563 | ||
564 | Debris = game:GetService("Debris") | |
565 | ||
566 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
567 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
568 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
569 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
570 | if RayHit and CheckIntangible(RayHit) then | |
571 | if DelayIfHit then | |
572 | wait() | |
573 | end | |
574 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
575 | end | |
576 | return RayHit, RayPos, RayNormal | |
577 | end | |
578 | ||
579 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
580 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
581 | end | |
582 | ||
583 | function turnto(position) | |
584 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
585 | end | |
586 | ||
587 | --//=================================\\ | |
588 | --|| SPEECH | |
589 | --\\=================================// | |
590 | ||
591 | function chatfunc(text,waitt) | |
592 | local chat = coroutine.wrap(function() | |
593 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
594 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
595 | end | |
596 | local naeeym2 = Instance.new("BillboardGui",Character) | |
597 | naeeym2.Size = UDim2.new(0,100,0,40) | |
598 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
599 | naeeym2.Adornee = Character.Head | |
600 | naeeym2.Name = "TalkingBillBoard" | |
601 | naeeym2.AlwaysOnTop = true | |
602 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
603 | tecks2.BackgroundTransparency = 1 | |
604 | tecks2.BorderSizePixel = 0 | |
605 | tecks2.Text = "" | |
606 | tecks2.Font = "SciFi" | |
607 | tecks2.TextSize = 30 | |
608 | tecks2.TextStrokeTransparency = 1 | |
609 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
610 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
611 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
612 | for i = 1,string.len(text),1 do | |
613 | tecks2.Text = string.sub(text,1,i) | |
614 | Swait() | |
615 | end | |
616 | wait(waitt) | |
617 | coroutine.resume(coroutine.create(function() | |
618 | for i = 1, 10 do | |
619 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
620 | Swait() | |
621 | end | |
622 | naeeym2:Destroy() | |
623 | end)) | |
624 | end) | |
625 | chat() | |
626 | end | |
627 | ||
628 | --//=================================\\ | |
629 | --|| WEAPON CREATION | |
630 | --\\=================================// | |
631 | ||
632 | local EyeSizes={ | |
633 | NumberSequenceKeypoint.new(0,1,0), | |
634 | NumberSequenceKeypoint.new(1,0,0) | |
635 | } | |
636 | local EyeTrans={ | |
637 | NumberSequenceKeypoint.new(0,0.8,0), | |
638 | NumberSequenceKeypoint.new(1,1,0) | |
639 | } | |
640 | local PE=Instance.new("ParticleEmitter",art) | |
641 | PE.LightEmission=.8 | |
642 | PE.Color = ColorSequence.new(BRICKC("Lime green").Color) | |
643 | PE.Size=NumberSequence.new(EyeSizes) | |
644 | PE.Transparency=NumberSequence.new(EyeTrans) | |
645 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
646 | PE.Rotation=NumberRange.new(0,360) | |
647 | PE.Rate=999 | |
648 | PE.VelocitySpread = 10000 | |
649 | PE.Acceleration = Vector3.new(0,0,0) | |
650 | PE.Drag = 5 | |
651 | PE.Speed = NumberRange.new(0,0,0) | |
652 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
653 | PE.ZOffset = -1.5 | |
654 | PE.Name = "PE" | |
655 | PE.Enabled = false | |
656 | ||
657 | function particles(art) | |
658 | local PARTICLES = PE:Clone() | |
659 | PARTICLES.Parent = art | |
660 | end | |
661 | ||
662 | local HANDFOLDER = IT("Folder",Weapon) | |
663 | HANDFOLDER.Name = "Hands" | |
664 | ||
665 | --//=================================\\ | |
666 | --|| WEAPON CREATION | |
667 | --\\=================================// | |
668 | ||
669 | local EyeSizes={ | |
670 | NumberSequenceKeypoint.new(0,1,0), | |
671 | NumberSequenceKeypoint.new(1,0,0) | |
672 | } | |
673 | local EyeTrans={ | |
674 | NumberSequenceKeypoint.new(0,0.8,0), | |
675 | NumberSequenceKeypoint.new(1,1,0) | |
676 | } | |
677 | local PE=Instance.new("ParticleEmitter",art) | |
678 | PE.LightEmission=.8 | |
679 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
680 | PE.Size=NumberSequence.new(EyeSizes) | |
681 | PE.Transparency=NumberSequence.new(EyeTrans) | |
682 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
683 | PE.Rotation=NumberRange.new(0,360) | |
684 | PE.Rate=999 | |
685 | PE.VelocitySpread = 10000 | |
686 | PE.Acceleration = Vector3.new(0,0,0) | |
687 | PE.Drag = 5 | |
688 | PE.Speed = NumberRange.new(0,0,0) | |
689 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
690 | PE.ZOffset = -1.5 | |
691 | PE.Name = "PE" | |
692 | PE.Enabled = false | |
693 | ||
694 | function particles(art) | |
695 | local PARTICLES = PE:Clone() | |
696 | PARTICLES.Parent = art | |
697 | end | |
698 | ||
699 | local HANDFOLDER = IT("Folder",Weapon) | |
700 | HANDFOLDER.Name = "Hands" | |
701 | ||
702 | for i = 1, 3 do | |
703 | local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Lime green", "HandPart", VT(1,1,1),false) | |
704 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
705 | CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0)) | |
706 | local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Lime green", "HandPart", VT(1,1,1)*1.2,false) | |
707 | local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
708 | MakeForm(Palm2,"Ball") | |
709 | particles(Palm2) | |
710 | ||
711 | local EN = IT("BoolValue",Palm) | |
712 | EN.Name = "IsEnabled" | |
713 | EN.Value = true | |
714 | table.insert(HANDS,{Palm,HandleWeld}) | |
715 | end | |
716 | ||
717 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
718 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0)) | |
719 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0)) | |
720 | ||
721 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
722 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
723 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0)) | |
724 | ||
725 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
726 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
727 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0)) | |
728 | ||
729 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
730 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
731 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0)) | |
732 | ||
733 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
734 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0)) | |
735 | MakeForm(HandlePart,"Ball") | |
736 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
737 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0)) | |
738 | MakeForm(HandlePart,"Ball") | |
739 | ||
740 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0,0.2,0.2), false) | |
741 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
742 | MakeForm(HandlePart,"Ball") | |
743 | ||
744 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.5,0,0.2)*1.3,false) | |
745 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
746 | MakeForm(HandlePart,"Ball") | |
747 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
748 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
749 | MakeForm(HandlePart,"Ball") | |
750 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
751 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
752 | MakeForm(HandlePart,"Ball") | |
753 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
754 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
755 | MakeForm(HandlePart,"Ball") | |
756 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
757 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
758 | MakeForm(HandlePart,"Ball") | |
759 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
760 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
761 | MakeForm(HandlePart,"Ball") | |
762 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
763 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
764 | MakeForm(HandlePart,"Ball") | |
765 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
766 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
767 | MakeForm(HandlePart,"Ball") | |
768 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
769 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
770 | MakeForm(HandlePart,"Ball") | |
771 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
772 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
773 | MakeForm(HandlePart,"Ball") | |
774 | ||
775 | local SCYTHE = IT("Model",Character) | |
776 | SCYTHE.Name = "SCYTHE" | |
777 | ||
778 | local B = SCYTHE | |
779 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Lime green", "HandPart", VT(0.3,0.3,0.3),false) | |
780 | particles(HandlePart) | |
781 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
782 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,3.5,0.2),false) | |
783 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
784 | MakeForm(part,"Ball") | |
785 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,1,0.3),false) | |
786 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
787 | MakeForm(part,"Ball") | |
788 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.25,1,0.25),false) | |
789 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
790 | MakeForm(part,"Ball") | |
791 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,2,0.15),false) | |
792 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
793 | MakeForm(part,"Ball") | |
794 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.55,0.15),false) | |
795 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
796 | MakeForm(part,"Ball") | |
797 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.5,0.15),false) | |
798 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
799 | MakeForm(part,"Ball") | |
800 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.45,0.15),false) | |
801 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
802 | MakeForm(part,"Ball") | |
803 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,2,0.3),false) | |
804 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
805 | MakeForm(part,"Ball") | |
806 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,0.8,0.3),false) | |
807 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
808 | MakeForm(part,"Ball") | |
809 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,0.3,0.3),false) | |
810 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
811 | MakeForm(part,"Ball") | |
812 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.8,0.15),false) | |
813 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0)) | |
814 | MakeForm(part,"Ball") | |
815 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,0.8,0.2),false) | |
816 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
817 | MakeForm(part,"Ball") | |
818 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.4,1.3,0.8),false) | |
819 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
820 | MakeForm(part,"Ball") | |
821 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,1.3,0.6),false) | |
822 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
823 | MakeForm(part,"Ball") | |
824 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,2,0.4),false) | |
825 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
826 | MakeForm(part,"Ball") | |
827 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.1,2,0.4),false) | |
828 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
829 | MakeForm(part,"Ball") | |
830 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.05,2,0.2),false) | |
831 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
832 | MakeForm(part,"Ball") | |
833 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,1.3,0.6),false) | |
834 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
835 | MakeForm(part,"Ball") | |
836 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,1,0.4),false) | |
837 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0)) | |
838 | MakeForm(part,"Ball") | |
839 | local part = CreatePart(3, B, "Granite", 0, 1, "Lime green", "ScythePart", VT(0.15,1,0.2),false) | |
840 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
841 | MakeForm(part,"Ball") | |
842 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
843 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
844 | MakeForm(part,"Ball") | |
845 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Lime green", "Hitbox", VT(5,1.3,0.6),false) | |
846 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
847 | ||
848 | for _, c in pairs(SCYTHE:GetChildren()) do | |
849 | if c.ClassName == "Part" then | |
850 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
851 | end | |
852 | end | |
853 | ||
854 | Weapon.Parent = Character | |
855 | ||
856 | Humanoid.Died:connect(function() | |
857 | KillChildren(Character) | |
858 | HANDS = {} | |
859 | HANDFOLDER:ClearAllChildren() | |
860 | SCYTHE:ClearAllChildren() | |
861 | for i = 1, 100 do | |
862 | Swait() | |
863 | sick.Volume = sick.Volume - 0.02 | |
864 | end | |
865 | end) | |
866 | ||
867 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
868 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
869 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
870 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
871 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
872 | ||
873 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Teleport", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1") | |
874 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Green", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2") | |
875 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Green Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3") | |
876 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Green", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4") | |
877 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap Green", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5") | |
878 | ||
879 | --//=================================\\ | |
880 | --|| DAMAGING | |
881 | --\\=================================// | |
882 | ||
883 | function KillChildren(v) | |
884 | v:BreakJoints() | |
885 | for _, c in pairs(v:GetChildren()) do | |
886 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
887 | if c.Transparency < 1 then | |
888 | if c:FindFirstChildOfClass("Decal") then | |
889 | c:FindFirstChildOfClass("Decal"):remove() | |
890 | end | |
891 | particles(c) | |
892 | c.PE.Enabled = true | |
893 | c.Parent = Effects | |
894 | c.CanCollide = false | |
895 | c.Material = "Neon" | |
896 | c.Color = C3(0, 255, 0) | |
897 | c.Transparency = 0.5 | |
898 | local grav = Instance.new("BodyPosition",c) | |
899 | grav.P = 20000 | |
900 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
901 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
902 | grav.Name = "GravityForce" | |
903 | coroutine.resume(coroutine.create(function() | |
904 | for i = 1, 50 do | |
905 | Swait() | |
906 | c.Transparency = c.Transparency + 0.01 | |
907 | end | |
908 | c.PE.Enabled = false | |
909 | Debris:AddItem(c,2) | |
910 | end)) | |
911 | end | |
912 | end | |
913 | end | |
914 | end | |
915 | ||
916 | function killnearest(position,range) | |
917 | for i,v in ipairs(workspace:GetChildren()) do | |
918 | local body = v:GetChildren() | |
919 | for part = 1, #body do | |
920 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
921 | if(body[part].Position - position).Magnitude < range then | |
922 | if v.ClassName == "Model" then | |
923 | KillChildren(v) | |
924 | end | |
925 | end | |
926 | end | |
927 | end | |
928 | end | |
929 | end | |
930 | ||
931 | --//=================================\\ | |
932 | --|| ATTACK FUNCTIONS AND STUFF | |
933 | --\\=================================// | |
934 | ||
935 | function Intro() | |
936 | ATTACK = true | |
937 | Rooted = true | |
938 | local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character) | |
939 | RootPart.CFrame = CF(HITPOS+VT(0,3,0)) | |
940 | local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Lime green", "Seal", VT(1,1,1)) | |
941 | MakeForm(ORB,"Ball") | |
942 | local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Lime green", "Seal", VT(1,1,1)*1.1) | |
943 | MakeForm(ORB2,"Ball") | |
944 | ORB.CFrame = CF(HITPOS+VT(0,3,0)) | |
945 | ORB2.CFrame = CF(HITPOS+VT(0,3,0)) | |
946 | for _, c in pairs(Character:GetChildren()) do | |
947 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
948 | c.Transparency = 1 | |
949 | end | |
950 | end | |
951 | for i=0, 1, 0.1 / Animation_Speed do | |
952 | Swait() | |
953 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
954 | ORB2.CFrame = ORB.CFrame | |
955 | for _, c in pairs(Character:GetChildren()) do | |
956 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
957 | c.Transparency = 1 | |
958 | elseif c.ClassName == "Accessory" then | |
959 | c:remove() | |
960 | end | |
961 | end | |
962 | for _, c in pairs(SCYTHE:GetChildren()) do | |
963 | if c.ClassName == "Part" then | |
964 | c.Transparency = 1 | |
965 | c.Color = C3(0, 255, 0) | |
966 | end | |
967 | end | |
968 | Player:ClearCharacterAppearance() | |
969 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
973 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
975 | end | |
976 | repeat | |
977 | Swait() | |
978 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
979 | ORB2.CFrame = ORB.CFrame | |
980 | until sick.TimePosition > 12 | |
981 | CreateSound("134978657", Effects, 5, 1) | |
982 | repeat | |
983 | Swait() | |
984 | if MRANDOM(1,5) == 1 then | |
985 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Lime green", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
986 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
987 | MakeForm(SPHERE,"Ball") | |
988 | coroutine.resume(coroutine.create(function() | |
989 | for i = 1, 100 do | |
990 | Swait() | |
991 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
992 | SPHERE.Transparency = (i/100) | |
993 | end | |
994 | SPHERE:remove() | |
995 | end)) | |
996 | end | |
997 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
998 | ORB2.CFrame = ORB.CFrame | |
999 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1000 | until sick.TimePosition > 24 | |
1001 | CreateSound("135017578", Effects, 5, 1) | |
1002 | repeat | |
1003 | Swait() | |
1004 | if MRANDOM(1,5) == 1 then | |
1005 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Lime green", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1006 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
1007 | MakeForm(SPHERE,"Ball") | |
1008 | coroutine.resume(coroutine.create(function() | |
1009 | for i = 1, 100 do | |
1010 | Swait() | |
1011 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1012 | SPHERE.Transparency = (i/100) | |
1013 | end | |
1014 | SPHERE:remove() | |
1015 | end)) | |
1016 | end | |
1017 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
1018 | ORB2.CFrame = ORB.CFrame | |
1019 | if MRANDOM(1,5) == 1 then | |
1020 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
1021 | end | |
1022 | if MRANDOM(1,5) == 1 then | |
1023 | CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0)) | |
1024 | end | |
1025 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1026 | until sick.TimePosition > 34.5 | |
1027 | repeat | |
1028 | Swait() | |
1029 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
1030 | ORB2.CFrame = ORB.CFrame | |
1031 | MagicSphere(VT(0,0,0),15,ORB.CFrame,"Lime green",VT(1,15,1)) | |
1032 | if MRANDOM(1,5) == 1 then | |
1033 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
1034 | end | |
1035 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1036 | until sick.TimePosition > 36 | |
1037 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Lime green",VT(5,5,5)) | |
1038 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Lime greend",VT(2.5,2.5,2.5)) | |
1039 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Lime green",VT(0.5,0.5,0.5)) | |
1040 | CreateSound("2691586", Effects, 5, 1) | |
1041 | CreateSound("181384451", Effects, 10, 0.6) | |
1042 | ORB:remove() | |
1043 | ORB2:remove() | |
1044 | tecks2.TextTransparency = 0 | |
1045 | repeat | |
1046 | Swait() | |
1047 | for _, c in pairs(Character:GetChildren()) do | |
1048 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1049 | c.Transparency = 0 | |
1050 | c.Color = C3(0, 255, 0) | |
1051 | elseif c.ClassName == "Accessory" then | |
1052 | c:remove() | |
1053 | end | |
1054 | end | |
1055 | for _, c in pairs(Weapon:GetChildren()) do | |
1056 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1057 | c.Transparency = 0 | |
1058 | end | |
1059 | end | |
1060 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1061 | if c.ClassName == "Part" then | |
1062 | c.Transparency = 0 | |
1063 | c.Color = C3(0, 255, 0) | |
1064 | end | |
1065 | end | |
1066 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1067 | --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(0.2,0.2,0)) | |
1068 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1074 | until sick.TimePosition > 42 | |
1075 | HandleWeld.Part0 = RightArm | |
1076 | for i=0, 1, 0.1 / Animation_Speed do | |
1077 | Swait() | |
1078 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1083 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1085 | end | |
1086 | for i = 1, 100 do | |
1087 | Swait() | |
1088 | CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(0.2,0.2,0)) | |
1089 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1090 | if c.ClassName == "Part" then | |
1091 | if c.Material ~= Enum.Material.Neon then | |
1092 | c.Transparency = c.Transparency - 0.01 | |
1093 | end | |
1094 | c.Color = C3(0, 255, 0) | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | HandleWeld.Part0 = Torso | |
1099 | TRANSFORMED = true | |
1100 | ATTACK = false | |
1101 | Rooted = false | |
1102 | end | |
1103 | ||
1104 | function AttackTemplate() | |
1105 | ATTACK = true | |
1106 | Rooted = false | |
1107 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1108 | HandleWeld.Part0 = RightArm | |
1109 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1110 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1111 | for i=0, 1, 0.1 / Animation_Speed do | |
1112 | Swait() | |
1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1119 | end | |
1120 | HandleWeld.Part0 = Torso | |
1121 | ATTACK = false | |
1122 | Rooted = false | |
1123 | end | |
1124 | ||
1125 | function Hit() | |
1126 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
1127 | if HAND[1].IsEnabled.Value == true then | |
1128 | HAND[1].IsEnabled.Value = false | |
1129 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6) | |
1130 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1131 | for i = 1, 4 do | |
1132 | Swait() | |
1133 | killnearest(HAND[1].Position,5) | |
1134 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1135 | end | |
1136 | HAND[1].IsEnabled.Value = true | |
1137 | end | |
1138 | end | |
1139 | ||
1140 | function Warp() | |
1141 | ATTACK = true | |
1142 | Rooted = true | |
1143 | UNANCHOR = false | |
1144 | RootPart.Anchored = true | |
1145 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1146 | HandleWeld.Part0 = RightArm | |
1147 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1148 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1149 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1150 | Swait() | |
1151 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1152 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1153 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1160 | end | |
1161 | for i = 1, 10 do | |
1162 | Swait() | |
1163 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1164 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1165 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1166 | if c.ClassName == "Part" then | |
1167 | c.Transparency = c.Transparency + 0.1 | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | for i=0, 1, 0.1 / Animation_Speed do | |
1172 | Swait() | |
1173 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1174 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1175 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1182 | end | |
1183 | local ORIGIN = RootPart.Position | |
1184 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
1185 | for i=0, 1, 0.1 / Animation_Speed do | |
1186 | Swait() | |
1187 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1188 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1189 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1196 | end | |
1197 | UNANCHOR = true | |
1198 | RootPart.Anchored = false | |
1199 | for i = 1, 10 do | |
1200 | Swait() | |
1201 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1202 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1203 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1204 | if c.ClassName == "Part" then | |
1205 | c.Transparency = c.Transparency - 0.1 | |
1206 | end | |
1207 | end | |
1208 | end | |
1209 | HandleWeld.Part0 = Torso | |
1210 | ATTACK = false | |
1211 | Rooted = false | |
1212 | end | |
1213 | ||
1214 | function DeathlyDash() | |
1215 | ATTACK = true | |
1216 | Rooted = false | |
1217 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1218 | HandleWeld.Part0 = RightArm | |
1219 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1220 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1221 | for i=0, 1, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | turnto(Mouse.Hit.p) | |
1224 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1231 | end | |
1232 | local TRAILS = {} | |
1233 | local FOUND = false | |
1234 | for i = 1, 75 do | |
1235 | Swait() | |
1236 | local TRAIL = Character:Clone() | |
1237 | for _, c in pairs(TRAIL:GetChildren()) do | |
1238 | if c.ClassName == "Part" then | |
1239 | c.Anchored = true | |
1240 | c.Color = C3(0, 255, 0) | |
1241 | c.Transparency = 0.5 | |
1242 | c.Material = "Neon" | |
1243 | c.CanCollide = false | |
1244 | else | |
1245 | c:remove() | |
1246 | end | |
1247 | end | |
1248 | TRAIL.Parent = Effects | |
1249 | table.insert(TRAILS,TRAIL) | |
1250 | Debris:AddItem(TRAIL,0.08) | |
1251 | for _, c in pairs(workspace:GetChildren()) do | |
1252 | if c.ClassName == "Model" then | |
1253 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1254 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1255 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
1256 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
1257 | killnearest(TORSO.Position,25) | |
1258 | FOUND = true | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | if FOUND == true then | |
1264 | for i = 1, 65 do | |
1265 | killnearest(Torso.CFrame*CF(0,0,-8).p,25) | |
1266 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
1267 | end | |
1268 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1269 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Lime green",1) | |
1270 | for i=0, 1, 0.1 / Animation_Speed do | |
1271 | Swait() | |
1272 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
1273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
1274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
1275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1279 | end | |
1280 | break | |
1281 | end | |
1282 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
1283 | end | |
1284 | HandleWeld.Part0 = Torso | |
1285 | ATTACK = false | |
1286 | Rooted = false | |
1287 | end | |
1288 | ||
1289 | function FatalGrab() | |
1290 | Rooted = true | |
1291 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
1292 | if HAND[1].IsEnabled.Value == true then | |
1293 | HAND[1].IsEnabled.Value = false | |
1294 | HAND[1].CanCollide = true | |
1295 | local GRABBED = false | |
1296 | local GRABTARGET = nil | |
1297 | local HUMAN = nil | |
1298 | local HIT = HAND[1].Touched:Connect(function(hit) | |
1299 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1300 | local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1301 | if TORS ~= nil then | |
1302 | GRABTARGET = TORS | |
1303 | GRABBED = true | |
1304 | HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1305 | end | |
1306 | end | |
1307 | end) | |
1308 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6) | |
1309 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1310 | for i = 1, 4 do | |
1311 | Swait() | |
1312 | turnto(Mouse.Hit.p) | |
1313 | if GRABBED == true then | |
1314 | break | |
1315 | end | |
1316 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1317 | end | |
1318 | if GRABBED == true then | |
1319 | UNANCHOR = false | |
1320 | RootPart.Anchored = true | |
1321 | HUMAN.PlatformStand = true | |
1322 | GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0)) | |
1323 | local WELD = weldBetween(HAND[1],GRABTARGET) | |
1324 | VALUE2 = true | |
1325 | for i = 1, 30 do | |
1326 | Swait() | |
1327 | HUMAN.PlatformStand = true | |
1328 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1329 | end | |
1330 | for i = 1, 50 do | |
1331 | Swait() | |
1332 | HUMAN.PlatformStand = true | |
1333 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed) | |
1334 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1335 | end | |
1336 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1337 | MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Lime green",VT(0,5,0)) | |
1338 | CreateSound("289315275", GRABTARGET, 10, 2.5) | |
1339 | MagicBlock(0,25,HAND[1].CFrame,"Lime green",VT(5,5,5)) | |
1340 | WELD:remove() | |
1341 | KillChildren(GRABTARGET.Parent) | |
1342 | killnearest(GRABTARGET.Position,10) | |
1343 | UNANCHOR = true | |
1344 | RootPart.Anchored = false | |
1345 | for i = 1, 10 do | |
1346 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1347 | Swait() | |
1348 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1349 | end | |
1350 | VALUE2 = false | |
1351 | end | |
1352 | HAND[1].CanCollide = false | |
1353 | HAND[1].IsEnabled.Value = true | |
1354 | end | |
1355 | Rooted = false | |
1356 | end | |
1357 | ||
1358 | function FatalWave() | |
1359 | ATTACK = true | |
1360 | Rooted = true | |
1361 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1362 | HandleWeld.Part0 = RightArm | |
1363 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1364 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1365 | for i=0, 1, 0.1 / Animation_Speed do | |
1366 | Swait() | |
1367 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(1,1,0)) | |
1368 | turnto(Mouse.Hit.p) | |
1369 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1376 | end | |
1377 | for i=0,0.1, 0.1 / Animation_Speed do | |
1378 | Swait() | |
1379 | turnto(Mouse.Hit.p) | |
1380 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1387 | end | |
1388 | local angle = - 30 | |
1389 | for i = 1, 5 do | |
1390 | coroutine.resume(coroutine.create(function() | |
1391 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character}) | |
1392 | local SpawnPosition = RayPos | |
1393 | local floor = RayHit | |
1394 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
1395 | local LastPosition = RayPos | |
1396 | local Delay = 1 | |
1397 | for i = 1, 15 do | |
1398 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1399 | local End = RayPos | |
1400 | LastPosition = End | |
1401 | if SpawnPosition then | |
1402 | killnearest(End,25) | |
1403 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(0.4,0.4,0)*i) | |
1404 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Lime green",1) | |
1405 | end | |
1406 | Swait() | |
1407 | end | |
1408 | end)) | |
1409 | angle = angle + 15 | |
1410 | end | |
1411 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1412 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1413 | CreateSound("62339698", HitBox, 10, 0.4) | |
1414 | for i=0, 1, 0.1 / Animation_Speed do | |
1415 | Swait() | |
1416 | turnto(Mouse.Hit.p) | |
1417 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
1421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1424 | end | |
1425 | HandleWeld.Part0 = Torso | |
1426 | ATTACK = false | |
1427 | Rooted = false | |
1428 | end | |
1429 | ||
1430 | function Reap() | |
1431 | ATTACK = true | |
1432 | Rooted = true | |
1433 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1434 | HandleWeld.Part0 = RightArm | |
1435 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1436 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1437 | for i=0, 3, 0.1 / Animation_Speed do | |
1438 | Swait() | |
1439 | for e=1,#HANDS do | |
1440 | if HANDS[e]~=nil then | |
1441 | local Thing=HANDS[e] | |
1442 | if Thing~=nil then | |
1443 | local MainPart=Thing[1] | |
1444 | local F=Thing[2] | |
1445 | MainPart.IsEnabled.Value = false | |
1446 | F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
1451 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1455 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1457 | end | |
1458 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1459 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1460 | local SOUND = CreateSound("135017578", Effects, 5, 1) | |
1461 | Swait() | |
1462 | repeat | |
1463 | Swait() | |
1464 | for e=1,#HANDS do | |
1465 | if HANDS[e]~=nil then | |
1466 | local Thing=HANDS[e] | |
1467 | if Thing~=nil then | |
1468 | local MainPart=Thing[1] | |
1469 | local F=Thing[2] | |
1470 | MainPart.IsEnabled.Value = false | |
1471 | F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
1476 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1477 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1478 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1479 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1482 | until SOUND.playing == false | |
1483 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lime green", VT(800,0,800)) | |
1484 | MakeForm(FLOOR,"Cyl") | |
1485 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
1486 | CreateSound("289315275", Effects, 5, 0.3) | |
1487 | for i = 1, 400 do | |
1488 | Swait() | |
1489 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
1490 | if i > 100 then | |
1491 | if MRANDOM(1,2) == 1 then | |
1492 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Lime green", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1493 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
1494 | MakeForm(SPHERE,"Ball") | |
1495 | coroutine.resume(coroutine.create(function() | |
1496 | for i = 1, 100 do | |
1497 | Swait() | |
1498 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1499 | SPHERE.Transparency = (i/100) | |
1500 | end | |
1501 | SPHERE:remove() | |
1502 | end)) | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | CreateSound("62339698", Effects, 10, 0.3) | |
1507 | killnearest(FLOOR.Position,FLOOR.Size.Z/2) | |
1508 | FLOOR:ClearAllChildren() | |
1509 | MakeForm(FLOOR,"Ball") | |
1510 | for i = 1, 50 do | |
1511 | Swait() | |
1512 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
1513 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
1514 | end | |
1515 | FLOOR:remove() | |
1516 | HandleWeld.Part0 = Torso | |
1517 | ATTACK = false | |
1518 | Rooted = false | |
1519 | for e=1,#HANDS do | |
1520 | if HANDS[e]~=nil then | |
1521 | local Thing=HANDS[e] | |
1522 | if Thing~=nil then | |
1523 | local MainPart=Thing[1] | |
1524 | local F=Thing[2] | |
1525 | MainPart.IsEnabled.Value = true | |
1526 | end | |
1527 | end | |
1528 | end | |
1529 | end | |
1530 | ||
1531 | function Taunt() | |
1532 | ATTACK = true | |
1533 | Rooted = true | |
1534 | local SOUND = CreateSound("134978657", Head, 10, 1) | |
1535 | Swait() | |
1536 | repeat | |
1537 | Swait() | |
1538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1544 | until SOUND.Playing == false | |
1545 | ATTACK = false | |
1546 | Rooted = false | |
1547 | end | |
1548 | ||
1549 | --//=================================\\ | |
1550 | --|| ASSIGN THINGS TO KEYS | |
1551 | --\\=================================// | |
1552 | ||
1553 | function MouseDown(Mouse) | |
1554 | if ATTACK == false then | |
1555 | Hit() | |
1556 | end | |
1557 | end | |
1558 | ||
1559 | function MouseUp(Mouse) | |
1560 | HOLD = false | |
1561 | end | |
1562 | ||
1563 | function KeyDown(Key) | |
1564 | KEYHOLD = true | |
1565 | if TRANSFORMED == true and Rooted == false then | |
1566 | if Key == "t" and ATTACK == false then | |
1567 | Taunt() | |
1568 | end | |
1569 | ||
1570 | if Key == "z" and ATTACK == false then | |
1571 | Warp() | |
1572 | end | |
1573 | ||
1574 | if Key == "b" and ATTACK == false then | |
1575 | DeathlyDash() | |
1576 | end | |
1577 | ||
1578 | if Key == "c" and ATTACK == false then | |
1579 | FatalGrab() | |
1580 | end | |
1581 | ||
1582 | if Key == "v" and ATTACK == false then | |
1583 | FatalWave() | |
1584 | end | |
1585 | ||
1586 | if Key == "x" and ATTACK == false then | |
1587 | Reap() | |
1588 | end | |
1589 | end | |
1590 | ||
1591 | if Key == "9" and ATTACK == false then | |
1592 | CreateSound("135017578", Effects, 5, 1) | |
1593 | end | |
1594 | end | |
1595 | ||
1596 | function KeyUp(Key) | |
1597 | KEYHOLD = false | |
1598 | end | |
1599 | ||
1600 | Mouse.Button1Down:connect(function(NEWKEY) | |
1601 | MouseDown(NEWKEY) | |
1602 | end) | |
1603 | Mouse.Button1Up:connect(function(NEWKEY) | |
1604 | MouseUp(NEWKEY) | |
1605 | end) | |
1606 | Mouse.KeyDown:connect(function(NEWKEY) | |
1607 | KeyDown(NEWKEY) | |
1608 | end) | |
1609 | Mouse.KeyUp:connect(function(NEWKEY) | |
1610 | KeyUp(NEWKEY) | |
1611 | end) | |
1612 | ||
1613 | --//=================================\\ | |
1614 | --\\=================================// | |
1615 | ||
1616 | ||
1617 | function unanchor() | |
1618 | if UNANCHOR == true then | |
1619 | RootPart.Anchored = false | |
1620 | end | |
1621 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1622 | if c.ClassName == "Part" then | |
1623 | c.Anchored = false | |
1624 | end | |
1625 | end | |
1626 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1627 | if c.ClassName == "Part" then | |
1628 | c.Anchored = false | |
1629 | end | |
1630 | end | |
1631 | for _, c in pairs(Weapon:GetChildren()) do | |
1632 | if c.ClassName == "Part" then | |
1633 | c.Anchored = false | |
1634 | end | |
1635 | end | |
1636 | end | |
1637 | ||
1638 | ||
1639 | --//=================================\\ | |
1640 | --|| WRAP THE WHOLE SCRIPT UP | |
1641 | --\\=================================// | |
1642 | ||
1643 | Humanoid.Changed:connect(function(Jump) | |
1644 | if Jump == "Jump" and (Disable_Jump == true) then | |
1645 | Humanoid.Jump = false | |
1646 | end | |
1647 | end) | |
1648 | ||
1649 | local FF = IT("ForceField",Character) | |
1650 | FF.Visible = false | |
1651 | ||
1652 | INSTANT = false | |
1653 | Speed = 20 | |
1654 | ||
1655 | while true do | |
1656 | Swait() | |
1657 | SINE = SINE + CHANGE | |
1658 | --if DEAD == false then | |
1659 | if VALUE2 == false then | |
1660 | for e=1,#HANDS do | |
1661 | if HANDS[e]~=nil then | |
1662 | local Thing=HANDS[e] | |
1663 | if Thing~=nil then | |
1664 | local MainPart=Thing[1] | |
1665 | local F=Thing[2] | |
1666 | if MainPart.IsEnabled.Value == true then | |
1667 | F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
1668 | end | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | end | |
1673 | ANIMATE.Parent = nil | |
1674 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1675 | IDLEANIMATION:Play() | |
1676 | if TRANSFORMED == true then | |
1677 | tecks2.TextTransparency = 0 | |
1678 | for _, c in pairs(Character:GetChildren()) do | |
1679 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1680 | c.Anchored = false | |
1681 | c.Transparency = 0 | |
1682 | c.Color = C3(0, 255, 0) | |
1683 | end | |
1684 | end | |
1685 | for _, c in pairs(Weapon:GetChildren()) do | |
1686 | if c.ClassName == "Part" then | |
1687 | c.Transparency = 0 | |
1688 | end | |
1689 | end | |
1690 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1691 | if c.ClassName == "Part" then | |
1692 | c.Color = C3(0, 255, 0) | |
1693 | if c:FindFirstChild("PE") then | |
1694 | c.PE.Enabled = true | |
1695 | end | |
1696 | end | |
1697 | end | |
1698 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1699 | if c.ClassName == "Part" then | |
1700 | if c.Material ~= Enum.Material.Neon then | |
1701 | c.Transparency = 0 | |
1702 | end | |
1703 | c.Color = C3(0, 255, 0) | |
1704 | if c:FindFirstChild("PE") then | |
1705 | c.PE.Enabled = true | |
1706 | end | |
1707 | end | |
1708 | end | |
1709 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1710 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1711 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1712 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1713 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1714 | if ATTACK == false and VALUE2 == false then | |
1715 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
1716 | end | |
1717 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1718 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1719 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1720 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1721 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1722 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1723 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1724 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1725 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1726 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1727 | end | |
1728 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1729 | ANIM = "Jump" | |
1730 | if ATTACK == false then | |
1731 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1737 | end | |
1738 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1739 | ANIM = "Fall" | |
1740 | if ATTACK == false then | |
1741 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1747 | end | |
1748 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1749 | ANIM = "Idle" | |
1750 | if ATTACK == false then | |
1751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1757 | end | |
1758 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1759 | ANIM = "Walk" | |
1760 | WALK = WALK + 1 / Animation_Speed | |
1761 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1762 | WALK = 0 | |
1763 | if WALKINGANIM == true then | |
1764 | WALKINGANIM = false | |
1765 | elseif WALKINGANIM == false then | |
1766 | WALKINGANIM = true | |
1767 | end | |
1768 | end | |
1769 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1770 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1771 | if ATTACK == false then | |
1772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1778 | end | |
1779 | end | |
1780 | end | |
1781 | --end | |
1782 | Humanoid.DisplayDistanceType = "None" | |
1783 | unanchor() | |
1784 | Humanoid.MaxHealth = "inf" | |
1785 | Humanoid.Health = "inf" | |
1786 | if Rooted == false then | |
1787 | Disable_Jump = false | |
1788 | Humanoid.WalkSpeed = Speed | |
1789 | elseif Rooted == true then | |
1790 | Disable_Jump = true | |
1791 | Humanoid.WalkSpeed = 0 | |
1792 | end | |
1793 | if Head:FindFirstChild("face") then | |
1794 | Head.face:remove() | |
1795 | end | |
1796 | local MATHS = {"0","1"} | |
1797 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1798 | Humanoid.PlatformStand = false | |
1799 | if INTRO == false and INSTANT == false then | |
1800 | INTRO = true | |
1801 | coroutine.resume(coroutine.create(function() | |
1802 | sick:Play() | |
1803 | Intro() | |
1804 | end)) | |
1805 | end | |
1806 | if INSTANT == true then | |
1807 | if TRANSFORMED == false then | |
1808 | sick.TimePosition = 60 | |
1809 | Player:ClearCharacterAppearance() | |
1810 | sick:Play() | |
1811 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1812 | if c.ClassName == "Part" then | |
1813 | c.Transparency = 0 | |
1814 | end | |
1815 | end | |
1816 | end | |
1817 | TRANSFORMED = true | |
1818 | end | |
1819 | script.Parent = PlayerGui | |
1820 | Character.Parent = workspace | |
1821 | Humanoid.Parent = Character | |
1822 | Player:ClearCharacterAppearance() | |
1823 | end | |
1824 | ||
1825 | --//=================================\\ | |
1826 | --\\=================================// | |
1827 | ||
1828 | ||
1829 | ||
1830 | ||
1831 | ||
1832 | --//====================================================\\-- | |
1833 | --|| END OF SCRIPT | |
1834 | --\\====================================================//-- |