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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | |
3 | - | --\\====================================================//-- |
3 | + | |
4 | print("FE Compatibility code by Mokiros") | |
5 | - | wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | + | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | Player = owner | |
85 | PlayerGui = Player.PlayerGui | |
86 | Cam = workspace.CurrentCamera | |
87 | Backpack = Player.Backpack | |
88 | Character = Player.Character | |
89 | Humanoid = Character.Humanoid | |
90 | RootPart = Character["HumanoidRootPart"] | |
91 | Torso = Character["Torso"] | |
92 | Head = Character["Head"] | |
93 | RightArm = Character["Right Arm"] | |
94 | LeftArm = Character["Left Arm"] | |
95 | RightLeg = Character["Right Leg"] | |
96 | LeftLeg = Character["Left Leg"] | |
97 | RootJoint = RootPart["RootJoint"] | |
98 | Neck = Torso["Neck"] | |
99 | RightShoulder = Torso["Right Shoulder"] | |
100 | LeftShoulder = Torso["Left Shoulder"] | |
101 | RightHip = Torso["Right Hip"] | |
102 | LeftHip = Torso["Left Hip"] | |
103 | local sick = Instance.new("Sound",Character) | |
104 | sick.SoundId = "rbxassetid://1130685064" | |
105 | sick.Looped = true | |
106 | sick.Pitch = 1 | |
107 | sick.Volume = 1 | |
108 | - | sick.SoundId = "rbxassetid://1494340971" |
108 | + | |
109 | ||
110 | ||
111 | IT = Instance.new | |
112 | CF = CFrame.new | |
113 | VT = Vector3.new | |
114 | RAD = math.rad | |
115 | C3 = Color3.new | |
116 | UD2 = UDim2.new | |
117 | BRICKC = BrickColor.new | |
118 | ANGLES = CFrame.Angles | |
119 | EULER = CFrame.fromEulerAnglesXYZ | |
120 | COS = math.cos | |
121 | ACOS = math.acos | |
122 | SIN = math.sin | |
123 | ASIN = math.asin | |
124 | ABS = math.abs | |
125 | MRANDOM = math.random | |
126 | FLOOR = math.floor | |
127 | ||
128 | --//=================================\\ | |
129 | --|| USEFUL VALUES | |
130 | --\\=================================// | |
131 | ||
132 | local SIZE = 1 | |
133 | Animation_Speed = 3 | |
134 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
135 | local Speed = 20 | |
136 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
137 | - | local Speed = 25 |
137 | + | |
138 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
139 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
140 | local DAMAGEMULTIPLIER = 1 | |
141 | local ANIM = "Idle" | |
142 | local ATTACK = false | |
143 | local EQUIPPED = false | |
144 | local HOLD = false | |
145 | local COMBO = 1 | |
146 | local Rooted = false | |
147 | local SINE = 0 | |
148 | local KEYHOLD = false | |
149 | local CHANGE = 2 / Animation_Speed | |
150 | local WALKINGANIM = false | |
151 | local VALUE1 = false | |
152 | local VALUE2 = false | |
153 | local ROBLOXIDLEANIMATION = IT("Animation") | |
154 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
155 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
156 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
157 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
158 | WEAPONGUI.Name = "Weapon GUI" | |
159 | local Effects = IT("Folder", Character) | |
160 | Effects.Name = "Effects" | |
161 | local ANIMATOR = Humanoid.Animator | |
162 | local ANIMATE = Character.Animate | |
163 | local UNANCHOR = true | |
164 | local PLAYMAINANIM = true | |
165 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
166 | ||
167 | ||
168 | --//=================================\\ | |
169 | --\\=================================// | |
170 | ||
171 | ||
172 | --//=================================\\ | |
173 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
174 | --\\=================================// | |
175 | ||
176 | ArtificialHB = Instance.new("BindableEvent", script) | |
177 | ArtificialHB.Name = "ArtificialHB" | |
178 | ||
179 | script:WaitForChild("ArtificialHB") | |
180 | ||
181 | frame = Frame_Speed | |
182 | tf = 0 | |
183 | allowframeloss = false | |
184 | tossremainder = false | |
185 | lastframe = tick() | |
186 | script.ArtificialHB:Fire() | |
187 | ||
188 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
189 | tf = tf + s | |
190 | if tf >= frame then | |
191 | if allowframeloss then | |
192 | script.ArtificialHB:Fire() | |
193 | lastframe = tick() | |
194 | else | |
195 | for i = 1, math.floor(tf / frame) do | |
196 | script.ArtificialHB:Fire() | |
197 | end | |
198 | lastframe = tick() | |
199 | end | |
200 | if tossremainder then | |
201 | tf = 0 | |
202 | else | |
203 | tf = tf - frame * math.floor(tf / frame) | |
204 | end | |
205 | end | |
206 | end) | |
207 | ||
208 | --//=================================\\ | |
209 | --\\=================================// | |
210 | ||
211 | --//=================================\\ | |
212 | --|| SOME FUNCTIONS | |
213 | --\\=================================// | |
214 | ||
215 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
216 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
217 | end | |
218 | ||
219 | function PositiveAngle(NUMBER) | |
220 | if NUMBER >= 0 then | |
221 | NUMBER = 0 | |
222 | end | |
223 | return NUMBER | |
224 | end | |
225 | ||
226 | function NegativeAngle(NUMBER) | |
227 | if NUMBER <= 0 then | |
228 | NUMBER = 0 | |
229 | end | |
230 | return NUMBER | |
231 | end | |
232 | ||
233 | function Swait(NUMBER) | |
234 | if NUMBER == 0 or NUMBER == nil then | |
235 | ArtificialHB.Event:wait() | |
236 | else | |
237 | for i = 1, NUMBER do | |
238 | ArtificialHB.Event:wait() | |
239 | end | |
240 | end | |
241 | end | |
242 | ||
243 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
244 | local NEWMESH = IT(MESH) | |
245 | if MESH == "SpecialMesh" then | |
246 | NEWMESH.MeshType = MESHTYPE | |
247 | if MESHID ~= "nil" and MESHID ~= "" then | |
248 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
249 | end | |
250 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
251 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
252 | end | |
253 | end | |
254 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
255 | NEWMESH.Scale = SCALE | |
256 | NEWMESH.Parent = PARENT | |
257 | return NEWMESH | |
258 | end | |
259 | ||
260 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
261 | local NEWPART = IT("Part") | |
262 | NEWPART.formFactor = FORMFACTOR | |
263 | NEWPART.Reflectance = REFLECTANCE | |
264 | NEWPART.Transparency = TRANSPARENCY | |
265 | NEWPART.CanCollide = false | |
266 | NEWPART.Locked = true | |
267 | NEWPART.Anchored = true | |
268 | if ANCHOR == false then | |
269 | NEWPART.Anchored = false | |
270 | end | |
271 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
272 | NEWPART.Name = NAME | |
273 | NEWPART.Size = SIZE | |
274 | NEWPART.Position = Torso.Position | |
275 | NEWPART.Material = MATERIAL | |
276 | NEWPART:BreakJoints() | |
277 | NEWPART.Parent = PARENT | |
278 | return NEWPART | |
279 | end | |
280 | ||
281 | local function weldBetween(a, b) | |
282 | local weldd = Instance.new("ManualWeld") | |
283 | weldd.Part0 = a | |
284 | weldd.Part1 = b | |
285 | weldd.C0 = CFrame.new() | |
286 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
287 | weldd.Parent = a | |
288 | return weldd | |
289 | end | |
290 | ||
291 | ||
292 | function QuaternionFromCFrame(cf) | |
293 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
294 | local trace = m00 + m11 + m22 | |
295 | if trace > 0 then | |
296 | local s = math.sqrt(1 + trace) | |
297 | local recip = 0.5 / s | |
298 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
299 | else | |
300 | local i = 0 | |
301 | if m11 > m00 then | |
302 | i = 1 | |
303 | end | |
304 | if m22 > (i == 0 and m00 or m11) then | |
305 | i = 2 | |
306 | end | |
307 | if i == 0 then | |
308 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
309 | local recip = 0.5 / s | |
310 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
311 | elseif i == 1 then | |
312 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
313 | local recip = 0.5 / s | |
314 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
315 | elseif i == 2 then | |
316 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
317 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
318 | end | |
319 | end | |
320 | end | |
321 | ||
322 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
323 | local xs, ys, zs = x + x, y + y, z + z | |
324 | local wx, wy, wz = w * xs, w * ys, w * zs | |
325 | local xx = x * xs | |
326 | local xy = x * ys | |
327 | local xz = x * zs | |
328 | local yy = y * ys | |
329 | local yz = y * zs | |
330 | local zz = z * zs | |
331 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
332 | end | |
333 | ||
334 | function QuaternionSlerp(a, b, t) | |
335 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
336 | local startInterp, finishInterp; | |
337 | if cosTheta >= 0.0001 then | |
338 | if (1 - cosTheta) > 0.0001 then | |
339 | local theta = ACOS(cosTheta) | |
340 | local invSinTheta = 1 / SIN(theta) | |
341 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
342 | finishInterp = SIN(t * theta) * invSinTheta | |
343 | else | |
344 | startInterp = 1 - t | |
345 | finishInterp = t | |
346 | end | |
347 | else | |
348 | if (1 + cosTheta) > 0.0001 then | |
349 | local theta = ACOS(-cosTheta) | |
350 | local invSinTheta = 1 / SIN(theta) | |
351 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
352 | finishInterp = SIN(t * theta) * invSinTheta | |
353 | else | |
354 | startInterp = t - 1 | |
355 | finishInterp = t | |
356 | end | |
357 | end | |
358 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
359 | end | |
360 | ||
361 | function Clerp(a, b, t) | |
362 | local qa = {QuaternionFromCFrame(a)} | |
363 | local qb = {QuaternionFromCFrame(b)} | |
364 | local ax, ay, az = a.x, a.y, a.z | |
365 | local bx, by, bz = b.x, b.y, b.z | |
366 | local _t = 1 - t | |
367 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
368 | end | |
369 | ||
370 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
371 | local frame = IT("Frame") | |
372 | frame.BackgroundTransparency = TRANSPARENCY | |
373 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
374 | frame.Position = POSITION | |
375 | frame.Size = SIZE | |
376 | frame.BackgroundColor3 = COLOR | |
377 | frame.BorderColor3 = BORDERCOLOR | |
378 | frame.Name = NAME | |
379 | frame.Parent = PARENT | |
380 | return frame | |
381 | end | |
382 | ||
383 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
384 | local label = IT("TextLabel") | |
385 | label.BackgroundTransparency = 1 | |
386 | label.Size = UD2(1, 0, 1, 0) | |
387 | label.Position = UD2(0, 0, 0, 0) | |
388 | label.TextColor3 = TEXTCOLOR | |
389 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
390 | label.TextTransparency = TRANSPARENCY | |
391 | label.FontSize = TEXTFONTSIZE | |
392 | label.Font = TEXTFONT | |
393 | label.BorderSizePixel = BORDERSIZEPIXEL | |
394 | label.TextScaled = false | |
395 | label.Text = TEXT | |
396 | label.Name = NAME | |
397 | label.Parent = PARENT | |
398 | return label | |
399 | end | |
400 | ||
401 | function NoOutlines(PART) | |
402 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
403 | end | |
404 | ||
405 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
406 | local NEWWELD = IT(TYPE) | |
407 | NEWWELD.Part0 = PART0 | |
408 | NEWWELD.Part1 = PART1 | |
409 | NEWWELD.C0 = C0 | |
410 | NEWWELD.C1 = C1 | |
411 | NEWWELD.Parent = PARENT | |
412 | return NEWWELD | |
413 | end | |
414 | ||
415 | local S = IT("Sound") | |
416 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
417 | local NEWSOUND = nil | |
418 | coroutine.resume(coroutine.create(function() | |
419 | NEWSOUND = S:Clone() | |
420 | NEWSOUND.Parent = PARENT | |
421 | NEWSOUND.Volume = VOLUME | |
422 | NEWSOUND.Pitch = PITCH | |
423 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
424 | NEWSOUND:play() | |
425 | if DOESLOOP == true then | |
426 | NEWSOUND.Looped = true | |
427 | else | |
428 | repeat wait(1) until NEWSOUND.Playing == false | |
429 | NEWSOUND:remove() | |
430 | end | |
431 | end)) | |
432 | return NEWSOUND | |
433 | end | |
434 | ||
435 | local EyeSizes={ | |
436 | NumberSequenceKeypoint.new(0,2,0), | |
437 | NumberSequenceKeypoint.new(1,0,0) | |
438 | } | |
439 | local EyeTrans={ | |
440 | NumberSequenceKeypoint.new(0,0.5,0), | |
441 | NumberSequenceKeypoint.new(1,1,0) | |
442 | } | |
443 | local PE=Instance.new("ParticleEmitter",nil) | |
444 | PE.LightEmission=.8 | |
445 | PE.Color = ColorSequence.new(BRICKC("Dirt brown").Color,BRICKC("Dirt brown").Color) | |
446 | - | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color) |
446 | + | |
447 | PE.Transparency=NumberSequence.new(EyeTrans) | |
448 | PE.Lifetime=NumberRange.new(0.35,1) | |
449 | PE.Rotation=NumberRange.new(0,360) | |
450 | PE.Rate=100 | |
451 | PE.VelocitySpread = 10000 | |
452 | PE.Acceleration = Vector3.new(0,85,0) | |
453 | PE.Drag = 5 | |
454 | PE.Speed = NumberRange.new(0.1,5) | |
455 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
456 | PE.ZOffset = 0.5 | |
457 | PE.Name = "PE" | |
458 | PE.Enabled = false | |
459 | ||
460 | function Fire(art) | |
461 | local PARTICLES = PE:Clone() | |
462 | PARTICLES.Parent = art | |
463 | PARTICLES.Enabled = true | |
464 | return PARTICLES | |
465 | end | |
466 | ||
467 | function CFrameFromTopBack(at, top, back) | |
468 | local right = top:Cross(back) | |
469 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
470 | end | |
471 | ||
472 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
473 | function WACKYEFFECT(Table) | |
474 | local TYPE = (Table.EffectType or "Sphere") | |
475 | local SIZE = (Table.Size or VT(1,1,1)) | |
476 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
477 | local TRANSPARENCY = (Table.Transparency or 0) | |
478 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
479 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
480 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
481 | local ROTATION1 = (Table.RotationX or 0) | |
482 | local ROTATION2 = (Table.RotationY or 0) | |
483 | local ROTATION3 = (Table.RotationZ or 0) | |
484 | local MATERIAL = (Table.Material or "Neon") | |
485 | local COLOR = (Table.Color or C3(1,1,1)) | |
486 | local TIME = (Table.Time or 45) | |
487 | local SOUNDID = (Table.SoundID or nil) | |
488 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
489 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
490 | coroutine.resume(coroutine.create(function() | |
491 | local PLAYSSOUND = false | |
492 | local SOUND = nil | |
493 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true) | |
494 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
495 | PLAYSSOUND = true | |
496 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
497 | end | |
498 | EFFECT.Color = COLOR | |
499 | local MSH = nil | |
500 | if TYPE == "Sphere" then | |
501 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
502 | elseif TYPE == "Block" or TYPE == "Box" then | |
503 | MSH = IT("BlockMesh",EFFECT) | |
504 | MSH.Scale = SIZE | |
505 | elseif TYPE == "Wave" then | |
506 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
507 | elseif TYPE == "Ring" then | |
508 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
509 | elseif TYPE == "Slash" then | |
510 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
511 | elseif TYPE == "Round Slash" then | |
512 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
513 | elseif TYPE == "Swirl" then | |
514 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
515 | elseif TYPE == "Skull" then | |
516 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
517 | elseif TYPE == "Crystal" then | |
518 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
519 | end | |
520 | if MSH ~= nil then | |
521 | local MOVESPEED = nil | |
522 | if MOVEDIRECTION ~= nil then | |
523 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
524 | end | |
525 | local GROWTH = SIZE - ENDSIZE | |
526 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
527 | if TYPE == "Block" then | |
528 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
529 | else | |
530 | EFFECT.CFrame = CFRAME | |
531 | end | |
532 | for LOOP = 1, TIME+1 do | |
533 | Swait() | |
534 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
535 | if TYPE == "Wave" then | |
536 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
537 | end | |
538 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
539 | if TYPE == "Block" then | |
540 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
541 | else | |
542 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
543 | end | |
544 | if MOVEDIRECTION ~= nil then | |
545 | local ORI = EFFECT.Orientation | |
546 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
547 | EFFECT.Orientation = ORI | |
548 | end | |
549 | end | |
550 | if PLAYSSOUND == false then | |
551 | EFFECT:remove() | |
552 | else | |
553 | repeat wait(1) until SOUND.Playing == false | |
554 | EFFECT:remove() | |
555 | end | |
556 | else | |
557 | if PLAYSSOUND == false then | |
558 | EFFECT:remove() | |
559 | else | |
560 | repeat Swait() until SOUND.Playing == false | |
561 | EFFECT:remove() | |
562 | end | |
563 | end | |
564 | end)) | |
565 | end | |
566 | ||
567 | function MakeForm(PART,TYPE) | |
568 | if TYPE == "Cyl" then | |
569 | local MSH = IT("CylinderMesh",PART) | |
570 | elseif TYPE == "Ball" then | |
571 | local MSH = IT("SpecialMesh",PART) | |
572 | MSH.MeshType = "Sphere" | |
573 | elseif TYPE == "Wedge" then | |
574 | local MSH = IT("SpecialMesh",PART) | |
575 | MSH.MeshType = "Wedge" | |
576 | end | |
577 | end | |
578 | ||
579 | Debris = game:GetService("Debris") | |
580 | ||
581 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
582 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
583 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
584 | end | |
585 | ||
586 | local HATWELD = nil | |
587 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
588 | PLAYMAINANIM = false | |
589 | if WhichPose == "Cast1" then | |
590 | for i=0, Time, 0.1 / Animation_Speed do | |
591 | Swait() | |
592 | if Magic == true then | |
593 | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
594 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
594 | + | |
595 | if Gyro ~= nil and Gyro ~= false then | |
596 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
597 | end | |
598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
604 | end | |
605 | elseif WhichPose == "Cast2" then | |
606 | for i=0, Time, 0.1 / Animation_Speed do | |
607 | Swait() | |
608 | if Magic == true then | |
609 | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
610 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
610 | + | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
611 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
611 | + | |
612 | if Gyro ~= nil and Gyro ~= false then | |
613 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
614 | end | |
615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
621 | end | |
622 | elseif WhichPose == "RightArmUp" then | |
623 | for i=0, Time, 0.1 / Animation_Speed do | |
624 | Swait() | |
625 | if Magic == true then | |
626 | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
627 | - | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
627 | + | |
628 | if Gyro ~= nil and Gyro ~= false then | |
629 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
630 | end | |
631 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
637 | end | |
638 | elseif WhichPose == "Taunt" then | |
639 | for i=0, Time, 0.1 / Animation_Speed do | |
640 | Swait() | |
641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
643 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
643 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
644 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
644 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
645 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
647 | end | |
648 | HATWELD.Part0 = RightArm | |
649 | - | HATWELD.Part0 = RightArm |
649 | + | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) |
650 | - | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) |
650 | + | CreateSound(221057812,Torso,10,1,false) |
651 | - | CreateSound(221057812,Torso,10,1,false) |
651 | + | for i=0, Time*2, 0.1 / Animation_Speed do |
652 | - | for i=0, Time*2, 0.1 / Animation_Speed do |
652 | + | Swait() |
653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
655 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
655 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
656 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
656 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
657 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
657 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
659 | end | |
660 | for i=0, Time, 0.1 / Animation_Speed do | |
661 | Swait() | |
662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
664 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) |
664 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
665 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
665 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
666 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
668 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
669 | - | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) |
669 | + | end |
670 | HATWELD.Part0 = Head | |
671 | - | HATWELD.Part0 = Head |
671 | + | HATWELD.C0 = CF(0,0.35,0) |
672 | - | HATWELD.C0 = CF(0,0.35,0) |
672 | + | |
673 | for i=0, Time, 0.1 / Animation_Speed do | |
674 | Swait() | |
675 | if Gyro ~= nil and Gyro ~= false then | |
676 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
677 | end | |
678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
684 | end | |
685 | elseif WhichPose == "Turn key" then | |
686 | for i=0, Time, 0.1 / Animation_Speed do | |
687 | Swait() | |
688 | if Gyro ~= nil and Gyro ~= false then | |
689 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
690 | end | |
691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
695 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
697 | end | |
698 | end | |
699 | PLAYMAINANIM = true | |
700 | end | |
701 | ||
702 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
703 | function Lightning(Table) | |
704 | local Color = Table.Color or C3(1,1,1) | |
705 | local StartPos = Table.Start or Torso.Position | |
706 | local EndPos = Table.End or Mouse.Hit.p | |
707 | local SegmentLength = Table.SegmentL or 2 | |
708 | local Thickness = Table.Thickness or 0.1 | |
709 | local Dissapear = Table.DoesFade or false | |
710 | local Parent = Table.Ignore or Character | |
711 | local MaxDist = Table.MaxDist or 400 | |
712 | local Branches = Table.Branches or false | |
713 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
714 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
715 | local LIGHTNINGMODEL = IT("Model",Effects) | |
716 | LIGHTNINGMODEL.Name = "Lightning" | |
717 | local LastBolt = nil | |
718 | for E = 1, DISTANCE do | |
719 | local ExtraSize = (DISTANCE-E)/15 | |
720 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
721 | PART.Color = Color | |
722 | MakeForm(PART,"Cyl") | |
723 | if LastBolt == nil then | |
724 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
725 | else | |
726 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
727 | end | |
728 | LastBolt = PART | |
729 | if Branches == true then | |
730 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
731 | if CHOICE == 1 then | |
732 | local LASTBRANCH = nil | |
733 | for i = 1, MRANDOM(2,5) do | |
734 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
735 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
736 | PART.Color = Color | |
737 | MakeForm(PART,"Cyl") | |
738 | if LASTBRANCH == nil then | |
739 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
740 | else | |
741 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
742 | end | |
743 | LASTBRANCH = PART | |
744 | end | |
745 | end | |
746 | end | |
747 | end | |
748 | if Dissapear == true then | |
749 | coroutine.resume(coroutine.create(function() | |
750 | for i = 1, 10 do | |
751 | Swait() | |
752 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
753 | if c.ClassName == "Part" then | |
754 | c.Transparency = i/10 | |
755 | end | |
756 | end | |
757 | end | |
758 | LIGHTNINGMODEL:remove() | |
759 | end)) | |
760 | elseif Dissapear == false then | |
761 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
762 | end | |
763 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
764 | end | |
765 | ||
766 | local Create = LoadLibrary("RbxUtility").Create | |
767 | ||
768 | local chara = Character | |
769 | local m = Create("Model"){ | |
770 | Parent = Character, | |
771 | Name = "WeaponModel", | |
772 | } | |
773 | function chat(...) | |
774 | local txxt = {...} | |
775 | local ch = coroutine.wrap(function() | |
776 | if chara:FindFirstChild("Chatt")~= nil then | |
777 | Character:FindFirstChild("Chatt"):destroy() | |
778 | end | |
779 | ||
780 | local txt = Instance.new("BillboardGui", chara) | |
781 | txt.Adornee = chara.Head | |
782 | txt.Name = "Chatt" | |
783 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
784 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
785 | local text = Instance.new("TextLabel", txt) | |
786 | text.Size = UDim2.new(10, 0, 7, 0) | |
787 | text.TextSize = 33 | |
788 | text.Font = Enum.Font.Antique | |
789 | text.TextScaled = false | |
790 | text.BackgroundTransparency = 1 | |
791 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) |
791 | + | text.TextColor3 = Color3.new(1,1,1) |
792 | text.TextStrokeTransparency = 0 | |
793 | text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69) | |
794 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) |
794 | + | text.Text = "" |
795 | txxt = table.concat(txxt,"\t") | |
796 | for i = 1, #txxt do | |
797 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) |
797 | + | text.Text = txxt:sub(1,i) |
798 | ||
799 | end | |
800 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) |
800 | + | wait(2) |
801 | for trans = 0,1,00.1 do | |
802 | text.TextTransparency = trans | |
803 | text.TextStrokeTransparency = trans | |
804 | wait() | |
805 | end | |
806 | wait() | |
807 | txt:destroy() | |
808 | end) | |
809 | ||
810 | ch(...) | |
811 | end | |
812 | Player.Chatted:connect(chat) | |
813 | ||
814 | --//=================================\\ | |
815 | --|| WEAPON CREATION | |
816 | --\\=================================// | |
817 | ||
818 | ||
819 | for i = 1, 15 do | |
820 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
821 | FACE.Color = C3(0,0,0) | |
822 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
823 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
824 | end | |
825 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
826 | - | naeeym2.StudsOffset = Vector3.new(0,3,0) |
826 | + | |
827 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
828 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
829 | BELT.Color = C3(15/255,15/255,15/255) | |
830 | - | naeeym2.PlayerToHideFrom = Player |
830 | + | |
831 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
832 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
833 | MakeForm(HAT2,"Cyl") | |
834 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
835 | - | tecks2.Text = "The Warden" |
835 | + | |
836 | - | tecks2.Font = "Bodoni" |
836 | + | |
837 | MakeForm(BELT,"Cyl") | |
838 | - | tecks2.TextStrokeTransparency = 0.5 |
838 | + | |
839 | - | tecks2.TextColor3 = C3(0,0,0) |
839 | + | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) |
840 | - | tecks2.TextStrokeColor3 = BRICKC"Really red".Color |
840 | + | |
841 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
842 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) | |
843 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) |
843 | + | |
844 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
845 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false) | |
846 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) |
846 | + | |
847 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
848 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false) | |
849 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) |
849 | + | |
850 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
851 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
852 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) |
852 | + | |
853 | MakeForm(BELT,"Cyl") | |
854 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
855 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
856 | BELT.Color = C3(15/255,15/255,15/255) | |
857 | - | top.ShirtTemplate = "rbxassetid://676428254" |
857 | + | |
858 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
859 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
860 | BELT.Color = C3(15/255,15/255,15/255) | |
861 | - | bottom.PantsTemplate = "rbxassetid://676428351" |
861 | + | |
862 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
863 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
864 | BELT.Color = C3(15/255,15/255,15/255) | |
865 | MakeForm(BELT,"Cyl") | |
866 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
867 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
868 | MakeForm(BELT,"Ball") | |
869 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
870 | ||
871 | ||
872 | Humanoid.DisplayDistanceType = "None" | |
873 | local naeeym2 = IT("BillboardGui",Character) | |
874 | naeeym2.AlwaysOnTop = true | |
875 | naeeym2.Size = UDim2.new(5,35,2,15) | |
876 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
877 | naeeym2.MaxDistance = 75 | |
878 | naeeym2.Adornee = Character.Head | |
879 | naeeym2.Name = "Name" | |
880 | local tecks2 = IT("TextLabel",naeeym2) | |
881 | tecks2.BackgroundTransparency = 1 | |
882 | tecks2.TextScaled = true | |
883 | tecks2.BorderSizePixel = 0 | |
884 | tecks2.Text = "Maniac Warden" | |
885 | tecks2.Font = "Fantasy" | |
886 | tecks2.TextSize = 30 | |
887 | tecks2.TextStrokeTransparency = 0 | |
888 | tecks2.TextColor3 = C3(1,1,1) | |
889 | tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62) | |
890 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
891 | tecks2.Parent = naeeym2 | |
892 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
893 | MakeForm(EYE,"Ball") | |
894 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
895 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
896 | MakeForm(EYE,"Ball") | |
897 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
898 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.1,1,1)/2,false) | |
899 | MakeForm(EYE,"Ball") | |
900 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
901 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.1,1,1)/2,false) | |
902 | MakeForm(EYE,"Ball") | |
903 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
904 | ||
905 | local top = Instance.new("Shirt") | |
906 | top.ShirtTemplate = "rbxassetid://1182218263" | |
907 | top.Parent = Character | |
908 | top.Name = "Cloth" | |
909 | local bottom = Instance.new("Pants") | |
910 | bottom.PantsTemplate = "rbxassetid://1829011479" | |
911 | bottom.Parent = Character | |
912 | bottom.Name = "Cloth" | |
913 | for _, c in pairs(Character:GetChildren()) do | |
914 | - | if BODY[e] ~= nil then |
914 | + | |
915 | c.Material = "Neon" | |
916 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
917 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
918 | end | |
919 | c.Color = C3(1,1,1) | |
920 | if c == Head then | |
921 | if c:FindFirstChild("face") then | |
922 | c.face:remove() | |
923 | end | |
924 | end | |
925 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
926 | c:remove() | |
927 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
928 | c:remove() | |
929 | end | |
930 | end | |
931 | local BODY = {} | |
932 | for _, c in pairs(Character:GetDescendants()) do | |
933 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
934 | - | local SKILLTEXTCOLOR = BRICKC"Really red".Color |
934 | + | |
935 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
936 | end | |
937 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
938 | elseif c:IsA("JointInstance") then | |
939 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
940 | end | |
941 | end | |
942 | for e = 1, #BODY do | |
943 | if BODY[e] ~= nil then | |
944 | local STUFF = BODY[e] | |
945 | local PART = STUFF[1] | |
946 | local PARENT = STUFF[2] | |
947 | local MATERIAL = STUFF[3] | |
948 | local COLOR = STUFF[4] | |
949 | local TRANSPARENCY = STUFF[5] | |
950 | if PART.ClassName == "Part" and PART ~= RootPart then | |
951 | PART.Material = MATERIAL | |
952 | PART.Color = COLOR | |
953 | PART.Transparency = TRANSPARENCY | |
954 | end | |
955 | PART.AncestryChanged:Connect(function() | |
956 | PART.Parent = PARENT | |
957 | end) | |
958 | end | |
959 | end | |
960 | function refit() | |
961 | Character.Parent = workspace | |
962 | for e = 1, #BODY do | |
963 | if BODY[e] ~= nil then | |
964 | local STUFF = BODY[e] | |
965 | local PART = STUFF[1] | |
966 | local PARENT = STUFF[2] | |
967 | local MATERIAL = STUFF[3] | |
968 | local COLOR = STUFF[4] | |
969 | local TRANSPARENCY = STUFF[5] | |
970 | if PART.ClassName == "Part" and PART ~= RootPart then | |
971 | PART.Material = MATERIAL | |
972 | PART.Color = COLOR | |
973 | PART.Transparency = TRANSPARENCY | |
974 | end | |
975 | if PART.Parent ~= PARENT then | |
976 | Humanoid:remove() | |
977 | PART.Parent = PARENT | |
978 | Humanoid = IT("Humanoid",Character) | |
979 | end | |
980 | end | |
981 | end | |
982 | end | |
983 | local SKILLTEXTCOLOR = BRICKC"Dirt brown".Color | |
984 | local SKILLFONT = "Bodoni" | |
985 | local SKILLTEXTSIZE = 7 | |
986 | ||
987 | Humanoid.Died:connect(function() | |
988 | refit() | |
989 | end) | |
990 | ||
991 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
992 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
993 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
994 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
995 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
996 | ||
997 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
998 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
999 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1000 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1001 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1002 | ||
1003 | --//=================================\\ | |
1004 | --|| DAMAGING | |
1005 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1005 | + | |
1006 | ||
1007 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1007 | + | |
1008 | local CHILDREN = workspace:GetDescendants() | |
1009 | for index, CHILD in pairs(CHILDREN) do | |
1010 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1011 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1012 | if HUM then | |
1013 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1014 | if TORSO then | |
1015 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1016 | CHILD:BreakJoints() | |
1017 | if FLING ~= 0 then | |
1018 | for _, c in pairs(CHILD:GetChildren()) do | |
1019 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1020 | if BURN == true then | |
1021 | Fire(c) | |
1022 | end | |
1023 | local bv = Instance.new("BodyVelocity") | |
1024 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1025 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1026 | bv.Parent = c | |
1027 | Debris:AddItem(bv,0.05) | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1031 | + | |
1032 | end | |
1033 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1033 | + | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | ||
1038 | --//=================================\\ | |
1039 | --|| ATTACK FUNCTIONS AND STUFF | |
1040 | --\\=================================// | |
1041 | ||
1042 | function Warden_Zap() | |
1043 | ATTACK = true | |
1044 | Rooted = false | |
1045 | local GYRO = IT("BodyGyro",RootPart) | |
1046 | GYRO.D = 750 | |
1047 | GYRO.P = 20000 | |
1048 | GYRO.MaxTorque = VT(0,40000000,0) | |
1049 | CreateSound(348663022,RightArm,1.5,2,false) | |
1050 | Pose("Cast1",0.8,1,true,GYRO) | |
1051 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1052 | local Hitpos = LightningTable.End | |
1053 | - | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) |
1053 | + | |
1054 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1055 | for i = 1, 4 do | |
1056 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1057 | - | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) |
1057 | + | |
1058 | Pose("Cast1",0.8,1,true) | |
1059 | GYRO:remove() | |
1060 | ATTACK = false | |
1061 | Rooted = false | |
1062 | end | |
1063 | ||
1064 | function Warden_Thunder() | |
1065 | ATTACK = true | |
1066 | Rooted = false | |
1067 | local GYRO = IT("BodyGyro",RootPart) | |
1068 | GYRO.D = 750 | |
1069 | GYRO.P = 20000 | |
1070 | GYRO.MaxTorque = VT(0,40000000,0) | |
1071 | CreateSound(469345336,Torso,3,2,false) | |
1072 | Pose("Cast2",1.5,2,true,GYRO) | |
1073 | coroutine.resume(coroutine.create(function() | |
1074 | local FRAME = RootPart.CFrame | |
1075 | for i = 1, 25 do | |
1076 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1077 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1078 | local Hitpos = LightningTable.End | |
1079 | ApplyAoE(Hitpos,20,15) | |
1080 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1081 | for i = 1, 4 do | |
1082 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1083 | end | |
1084 | wait(0.05) | |
1085 | end | |
1086 | end)) | |
1087 | Pose("Cast2",1.5,0.7,true) | |
1088 | GYRO:remove() | |
1089 | ATTACK = false | |
1090 | Rooted = false | |
1091 | end | |
1092 | ||
1093 | function Inferno_Ring() | |
1094 | ATTACK = true | |
1095 | Rooted = false | |
1096 | local GYRO = IT("BodyGyro",RootPart) | |
1097 | GYRO.D = 750 | |
1098 | GYRO.P = 20000 | |
1099 | GYRO.MaxTorque = VT(0,40000000,0) | |
1100 | local FIRE = IT("Model",Effects) | |
1101 | FIRE.Name = "Fire" | |
1102 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Dirt brown", "Center", VT(0,0,0)) | |
1103 | FIRE.PrimaryPart = MAIN | |
1104 | local FIRES = {} | |
1105 | for i = 1, 45 do | |
1106 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dirt brown", "RingPart", VT(3,3,3)) | |
1107 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1108 | local F = Fire(PRT) | |
1109 | table.insert(FIRES,F) | |
1110 | - | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1110 | + | |
1111 | repeat | |
1112 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1113 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1114 | until HOLD == true | |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | for i = 1, 4 do | |
1117 | ApplyAoE(MAIN.Position,21,-15,true) | |
1118 | CreateSound(463598785,MAIN,3,1,false) | |
1119 | for E = 1, #FIRES do | |
1120 | if FIRES[E] ~= nil then | |
1121 | FIRES[E].Acceleration = VT(0,300,0) | |
1122 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1123 | end | |
1124 | end | |
1125 | wait(0.3) | |
1126 | end | |
1127 | for E = 1, #FIRES do | |
1128 | if FIRES[E] ~= nil then | |
1129 | FIRES[E].Enabled = false | |
1130 | end | |
1131 | end | |
1132 | Debris:AddItem(FIRE,5) | |
1133 | end)) | |
1134 | CreateSound(215395388,RightArm,3,2,false) | |
1135 | Pose("RightArmUp",1.5,0.5,true) | |
1136 | GYRO:remove() | |
1137 | ATTACK = false | |
1138 | Rooted = false | |
1139 | end | |
1140 | ||
1141 | function Warden_Wall() | |
1142 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1143 | if HITFLOOR ~= nil then | |
1144 | if HITFLOOR.Anchored == true then | |
1145 | local WALL = HITFLOOR:Clone() | |
1146 | WALL.Size = VT(45,45,5) | |
1147 | WALL.Parent = Effects | |
1148 | WALL.Name = "Wall" | |
1149 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1150 | CreateSound(130972023,WALL,5,0.8,false) | |
1151 | ATTACK = true | |
1152 | Rooted = true | |
1153 | local HIT = WALL.Touched:Connect(function(hit) | |
1154 | if hit.Parent ~= Character then | |
1155 | hit:BreakJoints() | |
1156 | end | |
1157 | end) | |
1158 | coroutine.resume(coroutine.create(function() | |
1159 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1160 | for i = 1, 90 do | |
1161 | Swait() | |
1162 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1163 | end | |
1164 | HIT:disconnect() | |
1165 | wait(5) | |
1166 | for i = 1, 46 do | |
1167 | Swait() | |
1168 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1169 | end | |
1170 | WALL:remove() | |
1171 | end)) | |
1172 | Pose("RightArmUp",1.5,1.2,true) | |
1173 | ATTACK = false | |
1174 | Rooted = false | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | ||
1179 | function Prison_Key() | |
1180 | if Mouse.Target ~= nil then | |
1181 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1182 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1183 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1184 | local GYRO = IT("BodyGyro",RootPart) | |
1185 | GYRO.D = 750 | |
1186 | GYRO.P = 20000 | |
1187 | GYRO.MaxTorque = VT(0,40000000,0) | |
1188 | local grav = Instance.new("BodyPosition",TORSO) | |
1189 | grav.D = 15 | |
1190 | grav.P = 20000 | |
1191 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1192 | grav.position = TORSO.Position | |
1193 | local GYRO2 = IT("BodyGyro",TORSO) | |
1194 | GYRO2.D = 750 | |
1195 | GYRO2.P = 20000 | |
1196 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1197 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1198 | grav.Name = "Jail" | |
1199 | local LOCKPARTS = {} | |
1200 | ATTACK = true | |
1201 | - | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false) |
1201 | + | |
1202 | local LOCK = IT("Model",Effects) | |
1203 | LOCK.Name = "Lock" | |
1204 | local LOCK2 = IT("Model",LOCK) | |
1205 | LOCK2.Name = "Metal" | |
1206 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false) |
1206 | + | |
1207 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1208 | LOCK.PrimaryPart = BASE | |
1209 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1210 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) |
1210 | + | |
1211 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1212 | MakeForm(PRT,"Cyl") | |
1213 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) |
1213 | + | |
1214 | PRT.Color = C3(0,0,0) | |
1215 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1216 | MakeForm(PRT,"Cyl") | |
1217 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1218 | PRT.Color = C3(0,0,0) | |
1219 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1220 | for i = 1, 45 do | |
1221 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1222 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1223 | end | |
1224 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1225 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1226 | LOCK2.PrimaryPart = PRT | |
1227 | --------------- | |
1228 | local CHILDREN = LOCK:GetDescendants() | |
1229 | - | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1229 | + | |
1230 | if CHILD:IsA("BasePart") then | |
1231 | - | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) |
1231 | + | |
1232 | end | |
1233 | end | |
1234 | for i = 1, 75 do | |
1235 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1236 | Swait() | |
1237 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1238 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1239 | local CHILDREN = LOCK:GetDescendants() | |
1240 | for index, CHILD in pairs(CHILDREN) do | |
1241 | if CHILD:IsA("BasePart") then | |
1242 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1243 | end | |
1244 | end | |
1245 | end | |
1246 | HUM.DisplayDistanceType = "None" | |
1247 | local KEY = IT("Model",Effects) | |
1248 | KEY.Name = "Key" | |
1249 | --CREATE KEY-- | |
1250 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "KeyBase", VT(0.1, 1, 0.1),false) | |
1251 | KEY.PrimaryPart = KBASE | |
1252 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1253 | local WLD = weldBetween(RightArm,KBASE) | |
1254 | for i = 1, 45 do | |
1255 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "Key", VT(0.1, 0.1, 0.1),false) | |
1256 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1257 | weldBetween(KBASE,PRT) | |
1258 | end | |
1259 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "Key", VT(0.3, 0.1, 0.1),false) | |
1260 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1261 | weldBetween(KBASE,PRT) | |
1262 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "Key", VT(0.3, 0.1, 0.1),false) | |
1263 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1264 | weldBetween(KBASE,PRT) | |
1265 | -------------- | |
1266 | Rooted = true | |
1267 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1268 | coroutine.resume(coroutine.create(function() | |
1269 | for i = 1, 10 do | |
1270 | Swait() | |
1271 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1272 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1273 | end | |
1274 | CreateSound(1149318312,BASE,5,1,false) | |
1275 | CreateSound(160772554,BASE,3,1,false) | |
1276 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1277 | for i = 1, 4 do | |
1278 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1279 | end | |
1280 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1281 | wait(1) | |
1282 | TORSO.Parent.Parent = LOCK | |
1283 | for i = 1, 75 do | |
1284 | Swait() | |
1285 | local CHILDREN = KEY:GetDescendants() | |
1286 | for index, CHILD in pairs(CHILDREN) do | |
1287 | if CHILD:IsA("BasePart") then | |
1288 | CHILD.Transparency = i/25 | |
1289 | end | |
1290 | end | |
1291 | local CHILDREN = LOCK:GetDescendants() | |
1292 | for index, CHILD in pairs(CHILDREN) do | |
1293 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1294 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1295 | elseif CHILD.ClassName == "Decal" then | |
1296 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1297 | end | |
1298 | end | |
1299 | - | if Key == "v" and ATTACK == false then |
1299 | + | |
1300 | TORSO.Parent:ClearAllChildren() | |
1301 | KEY:remove() | |
1302 | LOCK:remove() | |
1303 | end)) | |
1304 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1305 | GYRO:remove() | |
1306 | ATTACK = false | |
1307 | Rooted = false | |
1308 | end | |
1309 | end | |
1310 | end | |
1311 | ||
1312 | function Taunt3() | |
1313 | ATTACK = true | |
1314 | Rooted = true | |
1315 | local TAUNT = CreateSound(159882635, Torso,17, 1, false) | |
1316 | repeat | |
1317 | Swait() | |
1318 | TAUNT.Parent = Torso | |
1319 | TAUNT.Playing = true | |
1320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1326 | until TAUNT.TimePosition >= 1.25 | |
1327 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1328 | Swait() | |
1329 | TAUNT.Parent = Torso | |
1330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1334 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1336 | end | |
1337 | ATTACK = false | |
1338 | Rooted = false | |
1339 | end | |
1340 | ||
1341 | function Hat() | |
1342 | ATTACK = true | |
1343 | Rooted = false | |
1344 | Pose("Taunt",0.4,1.2,false) | |
1345 | ATTACK = false | |
1346 | Rooted = false | |
1347 | end | |
1348 | ||
1349 | --//=================================\\ | |
1350 | --|| ASSIGN THINGS TO KEYS | |
1351 | --\\=================================// | |
1352 | ||
1353 | function MouseDown(Mouse) | |
1354 | HOLD = true | |
1355 | if ATTACK == false then | |
1356 | - | Swait() |
1356 | + | |
1357 | - | script.Parent = WEAPONGUI |
1357 | + | |
1358 | - | Humanoid.Parent = Character |
1358 | + | |
1359 | - | if Humanoid then |
1359 | + | |
1360 | - | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
1360 | + | |
1361 | - | IDLEANIMATION:Play() |
1361 | + | |
1362 | ||
1363 | - | if ANIMATE.Parent == Character then |
1363 | + | |
1364 | - | ANIMATE:Destroy() |
1364 | + | |
1365 | if Key == "z" and ATTACK == false then | |
1366 | - | SINE = SINE + CHANGE |
1366 | + | |
1367 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
1367 | + | |
1368 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
1368 | + | |
1369 | - | Humanoid.HipHeight = 1 |
1369 | + | |
1370 | - | Humanoid.Name = "Warden" |
1370 | + | |
1371 | - | Humanoid.PlatformStand = false |
1371 | + | |
1372 | - | if PLAYMAINANIM == true then |
1372 | + | |
1373 | - | if TORSOVELOCITY < 1 then |
1373 | + | |
1374 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1374 | + | |
1375 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1375 | + | |
1376 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1376 | + | |
1377 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1377 | + | if Key == "y" and ATTACK == false then |
1378 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) |
1378 | + | Taunt3() |
1379 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1379 | + | |
1380 | - | elseif TORSOVELOCITY > 1 then |
1380 | + | |
1381 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1381 | + | if Key == "v" and ATTACK == false then |
1382 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1382 | + | |
1383 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1383 | + | |
1384 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1384 | + | |
1385 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) |
1385 | + | |
1386 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) |
1386 | + | |
1387 | end | |
1388 | ||
1389 | if Key == "t" and ATTACK == false then | |
1390 | Hat() | |
1391 | end | |
1392 | end | |
1393 | ||
1394 | function KeyUp(Key) | |
1395 | KEYHOLD = false | |
1396 | end | |
1397 | ||
1398 | Mouse.Button1Down:connect(function(NEWKEY) | |
1399 | MouseDown(NEWKEY) | |
1400 | end) | |
1401 | Mouse.Button1Up:connect(function(NEWKEY) | |
1402 | MouseUp(NEWKEY) | |
1403 | end) | |
1404 | Mouse.KeyDown:connect(function(NEWKEY) | |
1405 | KeyDown(NEWKEY) | |
1406 | end) | |
1407 | Mouse.KeyUp:connect(function(NEWKEY) | |
1408 | KeyUp(NEWKEY) | |
1409 | end) | |
1410 | ||
1411 | --//=================================\\ | |
1412 | --\\=================================// | |
1413 | ||
1414 | ||
1415 | function unanchor() | |
1416 | if UNANCHOR == true then | |
1417 | - | sick.SoundId = "rbxassetid://1494340971" |
1417 | + | |
1418 | for i = 1, #g do | |
1419 | if g[i].ClassName == "Part" then | |
1420 | - | sick.Volume = 3 |
1420 | + | |
1421 | end | |
1422 | end | |
1423 | end | |
1424 | end | |
1425 | ||
1426 | ||
1427 | --//=================================\\ | |
1428 | --|| WRAP THE WHOLE SCRIPT UP | |
1429 | --\\=================================// | |
1430 | ||
1431 | Humanoid.Changed:connect(function(Jump) | |
1432 | if Jump == "Jump" and (Disable_Jump == true) then | |
1433 | Humanoid.Jump = false | |
1434 | end | |
1435 | end) | |
1436 | ||
1437 | while true do | |
1438 | Swait() | |
1439 | refit() | |
1440 | script.Parent = WEAPONGUI | |
1441 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1442 | v:Stop(); | |
1443 | end | |
1444 | ANIMATE.Parent = nil | |
1445 | SINE = SINE + CHANGE*1.5 | |
1446 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1447 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1448 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1449 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
1450 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1451 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1452 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1453 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1454 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1455 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1456 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1457 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1458 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1459 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | end | |
1461 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1462 | ANIM = "Jump" | |
1463 | if ATTACK == false then | |
1464 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1465 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1466 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1467 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1470 | end | |
1471 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1472 | ANIM = "Fall" | |
1473 | if ATTACK == false then | |
1474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1478 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1480 | end | |
1481 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1482 | ANIM = "Idle" | |
1483 | if ATTACK == false then | |
1484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1488 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1490 | end | |
1491 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1492 | ANIM = "Walk" | |
1493 | if ATTACK == false then | |
1494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
1496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1498 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1500 | end | |
1501 | end | |
1502 | unanchor() | |
1503 | Humanoid.MaxHealth = "inf" | |
1504 | Humanoid.Health = "inf" | |
1505 | if Rooted == false then | |
1506 | Disable_Jump = false | |
1507 | Humanoid.WalkSpeed = Speed | |
1508 | elseif Rooted == true then | |
1509 | Disable_Jump = true | |
1510 | Humanoid.WalkSpeed = 0 | |
1511 | end | |
1512 | for _, c in pairs(Character:GetChildren()) do | |
1513 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1514 | c.Material = "Neon" | |
1515 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1516 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1517 | end | |
1518 | c.Color = C3(1,1,1) | |
1519 | if c == Head then | |
1520 | if c:FindFirstChild("face") then | |
1521 | c.face:remove() | |
1522 | end | |
1523 | end | |
1524 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1525 | c:remove() | |
1526 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1527 | c:remove() | |
1528 | end | |
1529 | end | |
1530 | sick.SoundId = "rbxassetid://1130685064" | |
1531 | sick.Looped = true | |
1532 | sick.Pitch = 1 | |
1533 | sick.Volume = 10000 | |
1534 | sick:Resume() | |
1535 | sick.Parent = Torso | |
1536 | refit() | |
1537 | if Head:FindFirstChildOfClass("Sound") then | |
1538 | Head:FindFirstChildOfClass("Sound"):remove() | |
1539 | end | |
1540 | end | |
1541 | ||
1542 | --//=================================\\ | |
1543 | --\\=================================// | |
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ||
1549 | --//====================================================\\-- | |
1550 | --|| END OF SCRIPT | |
1551 | --\\====================================================//-- |