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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | ||
89 | -------------------------------------------------------------------------------- | |
90 | -----------------------Created by LuckyPlayerScripter--------------------------- | |
91 | -------------------------------------------------------------------------------- | |
92 | ----------------------Script Name: 0A1S0T0R1O1N1A0U0T1-------------------------- | |
93 | -------------------------------------------------------------------------------- | |
94 | -----------------------------[AKA] Astronaut 13--------------------------------- | |
95 | -------------------------------------------------------------------------------- | |
96 | -------------Look at my hands, I'm shaking all my body is shaking....----------- | |
97 | -------------------------------------------------------------------------------- | |
98 | --He was there, I turned my head but I watched from a mirror, A MONSTERS EYES--- | |
99 | -------------------------------------------------------------------------------- | |
100 | ||
101 | function sandbox(var,func) | |
102 | local env = getfenv(func) | |
103 | local newenv = setmetatable({},{ | |
104 | __index = function(self,k) | |
105 | if k=="script" then | |
106 | return var | |
107 | else | |
108 | return env[k] | |
109 | end | |
110 | end, | |
111 | }) | |
112 | setfenv(func,newenv) | |
113 | return func | |
114 | end | |
115 | cors = {} | |
116 | mas = Instance.new("Model",game:GetService("Lighting")) | |
117 | Sky0 = Instance.new("Sky") | |
118 | Sky0.Parent = mas | |
119 | Sky0.CelestialBodiesShown = false | |
120 | Sky0.SkyboxBk = "rbxassetid://218955819" | |
121 | Sky0.SkyboxDn = "rbxassetid://218953419" | |
122 | Sky0.SkyboxFt = "rbxassetid://218954524" | |
123 | Sky0.SkyboxLf = "rbxassetid://218958493" | |
124 | Sky0.SkyboxRt = "rbxassetid://218957134" | |
125 | Sky0.SkyboxUp = "rbxassetid://218950090" | |
126 | for i,v in pairs(mas:GetChildren()) do | |
127 | v.Parent = game:GetService("Lighting") | |
128 | pcall(function() v:MakeJoints() end) | |
129 | end | |
130 | mas:Destroy() | |
131 | for i,v in pairs(cors) do | |
132 | spawn(function() | |
133 | pcall(v) | |
134 | end) | |
135 | end | |
136 | ||
137 | --lollllll | |
138 | ||
139 | wait(0.2) | |
140 | ||
141 | Player = owner | |
142 | PlayerGui = Player.PlayerGui | |
143 | Cam = workspace.CurrentCamera | |
144 | Backpack = Player.Backpack | |
145 | Character = Player.Character | |
146 | Humanoid = Character.Humanoid | |
147 | RootPart = Character["HumanoidRootPart"] | |
148 | Torso = Character["Torso"] | |
149 | Head = Character["Head"] | |
150 | RightArm = Character["Right Arm"] | |
151 | LeftArm = Character["Left Arm"] | |
152 | RightLeg = Character["Right Leg"] | |
153 | LeftLeg = Character["Left Leg"] | |
154 | RootJoint = RootPart["RootJoint"] | |
155 | Neck = Torso["Neck"] | |
156 | RightShoulder = Torso["Right Shoulder"] | |
157 | LeftShoulder = Torso["Left Shoulder"] | |
158 | RightHip = Torso["Right Hip"] | |
159 | LeftHip = Torso["Left Hip"] | |
160 | plr = owner | |
161 | char = plr.Character | |
162 | for i,v in pairs(char:GetChildren()) do | |
163 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
164 | v:Destroy() | |
165 | end | |
166 | end | |
167 | ||
168 | IT = Instance.new | |
169 | CF = CFrame.new | |
170 | VT = Vector3.new | |
171 | RAD = math.rad | |
172 | C3 = Color3.new | |
173 | UD2 = UDim2.new | |
174 | BRICKC = BrickColor.new | |
175 | ANGLES = CFrame.Angles | |
176 | EULER = CFrame.fromEulerAnglesXYZ | |
177 | COS = math.cos | |
178 | ACOS = math.acos | |
179 | SIN = math.sin | |
180 | ASIN = math.asin | |
181 | ABS = math.abs | |
182 | MRANDOM = math.random | |
183 | FLOOR = math.floor | |
184 | local LAUGHS = {834001699,834001752,834001828} | |
185 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
186 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
187 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
188 | local PaintBody = 'Black' | |
189 | ||
190 | --//=================================\\ | |
191 | --|| USEFUL VALUES | |
192 | --\\=================================// | |
193 | ||
194 | Animation_Speed = 3 | |
195 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
196 | local Speed = 20 | |
197 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
198 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
199 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
200 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
201 | local DAMAGEMULTIPLIER = 1 | |
202 | local ANIM = "Idle" | |
203 | local ATTACK = false | |
204 | local EQUIPPED = false | |
205 | local HOLD = false | |
206 | local COMBO = 1 | |
207 | local Rooted = false | |
208 | local SINE = 0 | |
209 | local KEYHOLD = false | |
210 | local CHANGE = 2 / Animation_Speed | |
211 | local WALKINGANIM = false | |
212 | local VALUE1 = false | |
213 | local VALUE2 = false | |
214 | local ROBLOXIDLEANIMATION = IT("Animation") | |
215 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
216 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
217 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
218 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
219 | WEAPONGUI.Name = "PIXELGUI" | |
220 | local Effects = IT("Folder", Character) | |
221 | Effects.Name = "Effects" | |
222 | local ANIMATOR = Humanoid.Animator | |
223 | local ANIMATE = Character.Animate | |
224 | local UNANCHOR = true | |
225 | local SONG = 383837680 | |
226 | local DEAD = false | |
227 | local WALKINGANIM = false | |
228 | local WALK = 0 | |
229 | Player_Size = 1 --Size of the player. | |
230 | Animation_Speed = 3 | |
231 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
232 | ||
233 | local Speed = 16 | |
234 | local Effects2 = {} | |
235 | local KILLINSTINCT = 0 | |
236 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
237 | WEAPONGUI.Name = "Weapon GUI" | |
238 | local Weapon = IT("Model") | |
239 | Weapon.Name = "Adds" | |
240 | local Effects = IT("Folder", Weapon) | |
241 | Effects.Name = "Effects" | |
242 | ||
243 | --//=================================\\ | |
244 | --\\=================================// | |
245 | ||
246 | ||
247 | --//=================================\\ | |
248 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
249 | --\\=================================// | |
250 | ||
251 | ArtificialHB = Instance.new("BindableEvent", script) | |
252 | ArtificialHB.Name = "ArtificialHB" | |
253 | ||
254 | script:WaitForChild("ArtificialHB") | |
255 | ||
256 | frame = Frame_Speed | |
257 | tf = 0 | |
258 | allowframeloss = false | |
259 | tossremainder = false | |
260 | lastframe = tick() | |
261 | script.ArtificialHB:Fire() | |
262 | ||
263 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
264 | tf = tf + s | |
265 | if tf >= frame then | |
266 | if allowframeloss then | |
267 | script.ArtificialHB:Fire() | |
268 | lastframe = tick() | |
269 | else | |
270 | for i = 1, math.floor(tf / frame) do | |
271 | script.ArtificialHB:Fire() | |
272 | end | |
273 | lastframe = tick() | |
274 | end | |
275 | if tossremainder then | |
276 | tf = 0 | |
277 | else | |
278 | tf = tf - frame * math.floor(tf / frame) | |
279 | end | |
280 | end | |
281 | end) | |
282 | ||
283 | --//=================================\\ | |
284 | --\\=================================// | |
285 | ||
286 | --//=================================\\ | |
287 | --|| SOME FUNCTIONS | |
288 | --\\=================================// | |
289 | ||
290 | local Effects,Sounds = {},{}; | |
291 | ||
292 | -- Sounds | |
293 | Sounds['Astronaut13'] = {Id=247896174,Loop=true,Pitch=1,Volume=10} | |
294 | ||
295 | function ClearChildrenWithClass(where,class,recursive) | |
296 | local children = (recursive and where:GetDescendants() or where:GetChildren()) | |
297 | for _,v in next, children do | |
298 | if(v:IsA(class))then | |
299 | v:destroy() | |
300 | end | |
301 | end | |
302 | end | |
303 | local NewInstance = function(instance,parent,properties) | |
304 | local inst = Instance.new(instance,parent) | |
305 | if(properties)then | |
306 | for i,v in next, properties do | |
307 | pcall(function() inst[i] = v end) | |
308 | end | |
309 | end | |
310 | return inst; | |
311 | end | |
312 | ||
313 | ||
314 | ArtificialHB = NewInstance("BindableEvent", script,{ | |
315 | Parent = script, | |
316 | Name = "Heartbeat", | |
317 | }) | |
318 | ||
319 | script:WaitForChild("Heartbeat") | |
320 | ||
321 | frame = 1 / 60 | |
322 | tf = 0 | |
323 | allowframeloss = false | |
324 | tossremainder = false | |
325 | lastframe = tick() | |
326 | script.Heartbeat:Fire() | |
327 | ||
328 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
329 | tf = tf + s | |
330 | if tf >= frame then | |
331 | if allowframeloss then | |
332 | script.Heartbeat:Fire() | |
333 | lastframe = tick() | |
334 | else | |
335 | for i = 1, math.floor(tf / frame) do | |
336 | script.Heartbeat:Fire() | |
337 | end | |
338 | lastframe = tick() | |
339 | end | |
340 | if tossremainder then | |
341 | tf = 0 | |
342 | else | |
343 | tf = tf - frame * math.floor(tf / frame) | |
344 | end | |
345 | end | |
346 | end) | |
347 | ||
348 | local sndFromData = function(data,parent) | |
349 | assert(typeof(data) == 'table',"sndFromData's first argument must be a table!") | |
350 | local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1}) | |
351 | if(not snd.Looped)then | |
352 | snd.Ended:connect(function() | |
353 | snd:Stop() | |
354 | snd:destroy() | |
355 | end) | |
356 | end | |
357 | return snd; | |
358 | end | |
359 | ||
360 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
361 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
362 | end | |
363 | ||
364 | function PositiveAngle(NUMBER) | |
365 | if NUMBER >= 0 then | |
366 | NUMBER = 0 | |
367 | end | |
368 | return NUMBER | |
369 | end | |
370 | ||
371 | function NegativeAngle(NUMBER) | |
372 | if NUMBER <= 0 then | |
373 | NUMBER = 0 | |
374 | end | |
375 | return NUMBER | |
376 | end | |
377 | ||
378 | function Swait(NUMBER) | |
379 | if NUMBER == 0 or NUMBER == nil then | |
380 | ArtificialHB.Event:wait() | |
381 | else | |
382 | for i = 1, NUMBER do | |
383 | ArtificialHB.Event:wait() | |
384 | end | |
385 | end | |
386 | end | |
387 | ||
388 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
389 | local NEWMESH = IT(MESH) | |
390 | if MESH == "SpecialMesh" then | |
391 | NEWMESH.MeshType = MESHTYPE | |
392 | if MESHID ~= "nil" and MESHID ~= "" then | |
393 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
394 | end | |
395 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
396 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
397 | end | |
398 | end | |
399 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
400 | NEWMESH.Scale = SCALE | |
401 | NEWMESH.Parent = PARENT | |
402 | return NEWMESH | |
403 | end | |
404 | ||
405 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
406 | local NEWPART = IT("Part") | |
407 | NEWPART.formFactor = FORMFACTOR | |
408 | NEWPART.Reflectance = REFLECTANCE | |
409 | NEWPART.Transparency = TRANSPARENCY | |
410 | NEWPART.CanCollide = false | |
411 | NEWPART.Locked = true | |
412 | NEWPART.Anchored = true | |
413 | if ANCHOR == false then | |
414 | NEWPART.Anchored = false | |
415 | end | |
416 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
417 | NEWPART.Name = NAME | |
418 | NEWPART.Size = SIZE | |
419 | NEWPART.Position = Torso.Position | |
420 | NEWPART.Material = MATERIAL | |
421 | NEWPART:BreakJoints() | |
422 | NEWPART.Parent = PARENT | |
423 | return NEWPART | |
424 | end | |
425 | ||
426 | local function weldBetween(a, b) | |
427 | local weldd = Instance.new("ManualWeld") | |
428 | weldd.Part0 = a | |
429 | weldd.Part1 = b | |
430 | weldd.C0 = CFrame.new() | |
431 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
432 | weldd.Parent = a | |
433 | return weldd | |
434 | end | |
435 | ||
436 | ||
437 | function QuaternionFromCFrame(cf) | |
438 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
439 | local trace = m00 + m11 + m22 | |
440 | if trace > 0 then | |
441 | local s = math.sqrt(1 + trace) | |
442 | local recip = 0.5 / s | |
443 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
444 | else | |
445 | local i = 0 | |
446 | if m11 > m00 then | |
447 | i = 1 | |
448 | end | |
449 | if m22 > (i == 0 and m00 or m11) then | |
450 | i = 2 | |
451 | end | |
452 | if i == 0 then | |
453 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
454 | local recip = 0.5 / s | |
455 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
456 | elseif i == 1 then | |
457 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
458 | local recip = 0.5 / s | |
459 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
460 | elseif i == 2 then | |
461 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
462 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
463 | end | |
464 | end | |
465 | end | |
466 | ||
467 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
468 | local xs, ys, zs = x + x, y + y, z + z | |
469 | local wx, wy, wz = w * xs, w * ys, w * zs | |
470 | local xx = x * xs | |
471 | local xy = x * ys | |
472 | local xz = x * zs | |
473 | local yy = y * ys | |
474 | local yz = y * zs | |
475 | local zz = z * zs | |
476 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
477 | end | |
478 | ||
479 | function QuaternionSlerp(a, b, t) | |
480 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
481 | local startInterp, finishInterp; | |
482 | if cosTheta >= 0.0001 then | |
483 | if (1 - cosTheta) > 0.0001 then | |
484 | local theta = ACOS(cosTheta) | |
485 | local invSinTheta = 1 / SIN(theta) | |
486 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
487 | finishInterp = SIN(t * theta) * invSinTheta | |
488 | else | |
489 | startInterp = 1 - t | |
490 | finishInterp = t | |
491 | end | |
492 | else | |
493 | if (1 + cosTheta) > 0.0001 then | |
494 | local theta = ACOS(-cosTheta) | |
495 | local invSinTheta = 1 / SIN(theta) | |
496 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
497 | finishInterp = SIN(t * theta) * invSinTheta | |
498 | else | |
499 | startInterp = t - 1 | |
500 | finishInterp = t | |
501 | end | |
502 | end | |
503 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
504 | end | |
505 | function look(to) | |
506 | RootJoint.CFrame = CFrame.new(RootJoint.CFrame.p,Vector3.new(to.x,RootJoint.CFrame.y,to.z)) | |
507 | end | |
508 | function Clerp(a, b, t) | |
509 | local qa = {QuaternionFromCFrame(a)} | |
510 | local qb = {QuaternionFromCFrame(b)} | |
511 | local ax, ay, az = a.x, a.y, a.z | |
512 | local bx, by, bz = b.x, b.y, b.z | |
513 | local _t = 1 - t | |
514 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
515 | end | |
516 | ||
517 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
518 | local frame = IT("Frame") | |
519 | frame.BackgroundTransparency = TRANSPARENCY | |
520 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
521 | frame.Position = POSITION | |
522 | frame.Size = SIZE | |
523 | frame.BackgroundColor3 = COLOR | |
524 | frame.BorderColor3 = BORDERCOLOR | |
525 | frame.Name = NAME | |
526 | frame.Parent = PARENT | |
527 | return frame | |
528 | end | |
529 | ||
530 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
531 | local label = IT("TextLabel") | |
532 | label.BackgroundTransparency = 1 | |
533 | label.Size = UD2(1, 0, 1, 0) | |
534 | label.Position = UD2(0, 0, 0, 0) | |
535 | label.TextColor3 = TEXTCOLOR | |
536 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
537 | label.TextTransparency = TRANSPARENCY | |
538 | label.FontSize = TEXTFONTSIZE | |
539 | label.Font = TEXTFONT | |
540 | label.BorderSizePixel = BORDERSIZEPIXEL | |
541 | label.TextScaled = false | |
542 | label.Text = TEXT | |
543 | label.Name = NAME | |
544 | label.Parent = PARENT | |
545 | return label | |
546 | end | |
547 | ||
548 | function NoOutlines(PART) | |
549 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
550 | end | |
551 | ||
552 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
553 | local NEWWELD = IT(TYPE) | |
554 | NEWWELD.Part0 = PART0 | |
555 | NEWWELD.Part1 = PART1 | |
556 | NEWWELD.C0 = C0 | |
557 | NEWWELD.C1 = C1 | |
558 | NEWWELD.Parent = PARENT | |
559 | return NEWWELD | |
560 | end | |
561 | ||
562 | local S = IT("Sound") | |
563 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
564 | local NEWSOUND = nil | |
565 | coroutine.resume(coroutine.create(function() | |
566 | NEWSOUND = S:Clone() | |
567 | NEWSOUND.Parent = PARENT | |
568 | NEWSOUND.Volume = VOLUME | |
569 | NEWSOUND.Pitch = PITCH | |
570 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
571 | NEWSOUND:play() | |
572 | if DOESLOOP == true then | |
573 | NEWSOUND.Looped = true | |
574 | else | |
575 | repeat wait(1) until NEWSOUND.Playing == false | |
576 | NEWSOUND:remove() | |
577 | end | |
578 | end)) | |
579 | return NEWSOUND | |
580 | end | |
581 | ||
582 | function CFrameFromTopBack(at, top, back) | |
583 | local right = top:Cross(back) | |
584 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
585 | end | |
586 | ||
587 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
588 | function WACKYEFFECT(Table) | |
589 | local TYPE = (Table.EffectType or "Sphere") | |
590 | local SIZE = (Table.Size or VT(1,1,1)) | |
591 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
592 | local TRANSPARENCY = (Table.Transparency or 0) | |
593 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
594 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
595 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
596 | local ROTATION1 = (Table.RotationX or 0) | |
597 | local ROTATION2 = (Table.RotationY or 0) | |
598 | local ROTATION3 = (Table.RotationZ or 0) | |
599 | local MATERIAL = (Table.Material or "Neon") | |
600 | local COLOR = (Table.Color or C3(1,1,1)) | |
601 | local TIME = (Table.Time or 45) | |
602 | local SOUNDID = (Table.SoundID or nil) | |
603 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
604 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
605 | coroutine.resume(coroutine.create(function() | |
606 | local PLAYSSOUND = false | |
607 | local SOUND = nil | |
608 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
609 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
610 | PLAYSSOUND = true | |
611 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
612 | end | |
613 | EFFECT.Color = COLOR | |
614 | local MSH = nil | |
615 | if TYPE == "Sphere" then | |
616 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
617 | elseif TYPE == "Block" or TYPE == "Box" then | |
618 | MSH = IT("BlockMesh",EFFECT) | |
619 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
620 | elseif TYPE == "Wave" then | |
621 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
622 | elseif TYPE == "Ring" then | |
623 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
624 | elseif TYPE == "Slash" then | |
625 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
626 | elseif TYPE == "Round Slash" then | |
627 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
628 | elseif TYPE == "Swirl" then | |
629 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
630 | elseif TYPE == "Skull" then | |
631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
632 | elseif TYPE == "Crystal" then | |
633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
634 | end | |
635 | if MSH ~= nil then | |
636 | local MOVESPEED = nil | |
637 | if MOVEDIRECTION ~= nil then | |
638 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
639 | end | |
640 | local GROWTH = SIZE - ENDSIZE | |
641 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
642 | if TYPE == "Block" then | |
643 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
644 | else | |
645 | EFFECT.CFrame = CFRAME | |
646 | end | |
647 | for LOOP = 1, TIME+1 do | |
648 | Swait() | |
649 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
650 | if TYPE == "Wave" then | |
651 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
652 | end | |
653 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
654 | if TYPE == "Block" then | |
655 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
656 | else | |
657 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
658 | end | |
659 | if MOVEDIRECTION ~= nil then | |
660 | local ORI = EFFECT.Orientation | |
661 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
662 | EFFECT.Orientation = ORI | |
663 | end | |
664 | end | |
665 | if PLAYSSOUND == false then | |
666 | EFFECT:remove() | |
667 | else | |
668 | repeat Swait() until SOUND.Playing == false | |
669 | EFFECT:remove() | |
670 | end | |
671 | else | |
672 | if PLAYSSOUND == false then | |
673 | EFFECT:remove() | |
674 | else | |
675 | repeat Swait() until SOUND.Playing == false | |
676 | EFFECT:remove() | |
677 | end | |
678 | end | |
679 | end)) | |
680 | end | |
681 | ||
682 | function MakeForm(PART,TYPE) | |
683 | if TYPE == "Cyl" then | |
684 | local MSH = IT("CylinderMesh",PART) | |
685 | elseif TYPE == "Ball" then | |
686 | local MSH = IT("SpecialMesh",PART) | |
687 | MSH.MeshType = "Sphere" | |
688 | elseif TYPE == "Wedge" then | |
689 | local MSH = IT("SpecialMesh",PART) | |
690 | MSH.MeshType = "Wedge" | |
691 | end | |
692 | end | |
693 | ||
694 | Debris = game:GetService("Debris") | |
695 | ||
696 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
697 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
698 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
699 | end | |
700 | ||
701 | function turnto(position) | |
702 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
703 | end | |
704 | Humanoid.Died:connect(function() | |
705 | Humanoid.Parent = nil | |
706 | Humanoid.MaxHealth = "inf" | |
707 | Humanoid.Health = "inf" | |
708 | refit() | |
709 | Humanoid.Parent = Character | |
710 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
711 | for i = 1, 5 do | |
712 | end | |
713 | killnearest(Torso.Position, 25, 180) | |
714 | end) | |
715 | function killnearest(position, range, maxstrength) | |
716 | for i, v in ipairs(workspace:GetChildren()) do | |
717 | local body = v:GetChildren() | |
718 | for part = 1, #body do | |
719 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
720 | if v.ClassName == "Model" then | |
721 | v:BreakJoints() | |
722 | end | |
723 | local bv = Instance.new("BodyVelocity") | |
724 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
725 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
726 | bv.Parent = body[part] | |
727 | Debris:AddItem(bv, 0.2) | |
728 | end | |
729 | end | |
730 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
731 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
732 | end | |
733 | end | |
734 | end | |
735 | local asd = Instance.new("ParticleEmitter") | |
736 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
737 | asd.LightEmission = .1 | |
738 | asd.Size = NumberSequence.new(0.2) | |
739 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
740 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
741 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
742 | asd.Transparency = bbb | |
743 | asd.Size = aaa | |
744 | asd.ZOffset = .9 | |
745 | asd.Acceleration = Vector3.new(0, -5, 0) | |
746 | asd.LockedToPart = false | |
747 | asd.EmissionDirection = "Back" | |
748 | asd.Lifetime = NumberRange.new(1, 2) | |
749 | asd.Rotation = NumberRange.new(-100, 100) | |
750 | asd.RotSpeed = NumberRange.new(-100, 100) | |
751 | asd.Speed = NumberRange.new(2) | |
752 | asd.Enabled = false | |
753 | asd.VelocitySpread = 10000 | |
754 | ||
755 | function getbloody(victim,amount) | |
756 | local prtcl = asd:Clone() | |
757 | prtcl.Parent = victim | |
758 | prtcl:Emit(amount) | |
759 | end | |
760 | ||
761 | local TORSOVELOCITY = 0 | |
762 | function Ragdoll(Character2,CharTorso) | |
763 | local svch = Character2 | |
764 | local hum = Character2:findFirstChild("Humanoid") | |
765 | local q = Character2:GetChildren() | |
766 | local CLONE = IT("Model",Effects) | |
767 | local DummyHead = nil | |
768 | for i = 1,#q do | |
769 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
770 | q[i].Parent = CLONE | |
771 | if q[i].Name == "Head" then | |
772 | DummyHead = CLONE.Head:Clone() | |
773 | q[i]:ClearAllChildren() | |
774 | q[i].Transparency = 1 | |
775 | end | |
776 | else | |
777 | if q[i].ClassName ~= "Humanoid" then | |
778 | q[i]:remove() | |
779 | end | |
780 | end | |
781 | end | |
782 | local chrclone = CLONE | |
783 | ||
784 | for _, c in pairs(Character2:GetChildren()) do | |
785 | if c.ClassName == "Accessory" then | |
786 | c:remove() | |
787 | end | |
788 | end | |
789 | ||
790 | local ch = chrclone:GetChildren() | |
791 | local i | |
792 | for i = 1,#ch do | |
793 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
794 | ch[i]:remove() | |
795 | end | |
796 | end | |
797 | local function Scan(ch) | |
798 | local e | |
799 | for e = 1,#ch do | |
800 | Scan(ch[e]:GetChildren()) | |
801 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
802 | ch[e]:remove() | |
803 | end | |
804 | end | |
805 | end | |
806 | Scan(chrclone:GetChildren()) | |
807 | ||
808 | local ch = Character2:GetChildren() | |
809 | local i | |
810 | for i = 1,#ch do | |
811 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
812 | ch[i]:remove() | |
813 | end | |
814 | end | |
815 | ||
816 | local ch = Character2:GetChildren() | |
817 | local i | |
818 | for i = 1,#ch do | |
819 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
820 | ch[i]:remove() | |
821 | end | |
822 | end | |
823 | Character2 = chrclone | |
824 | local Torso2 = Character2.Torso | |
825 | local movevector = Vector3.new() | |
826 | ||
827 | if Torso2 then | |
828 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
829 | local Head = Character2:FindFirstChild("Head") | |
830 | if Head then | |
831 | local Neck = Instance.new("Weld") | |
832 | Neck.Name = "Neck" | |
833 | Neck.Part0 = Torso2 | |
834 | Neck.Part1 = Head | |
835 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
836 | Neck.C1 = CFrame.new() | |
837 | Neck.Parent = Torso2 | |
838 | Head:ClearAllChildren() | |
839 | Head.Transparency = 1 | |
840 | ||
841 | end | |
842 | local Limb = Character2:FindFirstChild("Right Arm") | |
843 | if Limb then | |
844 | ||
845 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
846 | local Joint = Instance.new("Glue") | |
847 | Joint.Name = "RightShoulder" | |
848 | Joint.Part0 = Torso2 | |
849 | Joint.Part1 = Limb | |
850 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
851 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
852 | Joint.Parent = Torso2 | |
853 | ||
854 | local B = Instance.new("Part") | |
855 | B.TopSurface = 0 | |
856 | B.BottomSurface = 0 | |
857 | B.formFactor = "Symmetric" | |
858 | B.Size = Vector3.new(1, 1, 1) | |
859 | B.Transparency = 1 | |
860 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
861 | B.Parent = Character2 | |
862 | local W = Instance.new("Weld") | |
863 | W.Part0 = Limb | |
864 | W.Part1 = B | |
865 | W.C0 = CFrame.new(0, -0.5, 0) | |
866 | W.Parent = Limb | |
867 | ||
868 | end | |
869 | local Limb = Character2:FindFirstChild("Left Arm") | |
870 | if Limb then | |
871 | ||
872 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
873 | local Joint = Instance.new("Glue") | |
874 | Joint.Name = "LeftShoulder" | |
875 | Joint.Part0 = Torso2 | |
876 | Joint.Part1 = Limb | |
877 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
878 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
879 | Joint.Parent = Torso2 | |
880 | ||
881 | local B = Instance.new("Part") | |
882 | B.TopSurface = 0 | |
883 | B.BottomSurface = 0 | |
884 | B.formFactor = "Symmetric" | |
885 | B.Size = Vector3.new(1, 1, 1) | |
886 | B.Transparency = 1 | |
887 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
888 | B.Parent = Character2 | |
889 | local W = Instance.new("Weld") | |
890 | W.Part0 = Limb | |
891 | W.Part1 = B | |
892 | W.C0 = CFrame.new(0, -0.5, 0) | |
893 | W.Parent = Limb | |
894 | ||
895 | end | |
896 | local Limb = Character2:FindFirstChild("Right Leg") | |
897 | if Limb then | |
898 | ||
899 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
900 | local Joint = Instance.new("Glue") | |
901 | Joint.Name = "RightHip" | |
902 | Joint.Part0 = Torso2 | |
903 | Joint.Part1 = Limb | |
904 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
905 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
906 | Joint.Parent = Torso2 | |
907 | ||
908 | local B = Instance.new("Part") | |
909 | B.TopSurface = 0 | |
910 | B.BottomSurface = 0 | |
911 | B.formFactor = "Symmetric" | |
912 | B.Size = Vector3.new(1, 1, 1) | |
913 | B.Transparency = 1 | |
914 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
915 | B.Parent = Character2 | |
916 | local W = Instance.new("Weld") | |
917 | W.Part0 = Limb | |
918 | W.Part1 = B | |
919 | W.C0 = CFrame.new(0, -0.5, 0) | |
920 | W.Parent = Limb | |
921 | ||
922 | end | |
923 | local Limb = Character2:FindFirstChild("Left Leg") | |
924 | if Limb then | |
925 | ||
926 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
927 | local Joint = Instance.new("Glue") | |
928 | Joint.Name = "LeftHip" | |
929 | Joint.Part0 = Torso2 | |
930 | Joint.Part1 = Limb | |
931 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
932 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
933 | Joint.Parent = Torso2 | |
934 | ||
935 | local B = Instance.new("Part") | |
936 | B.TopSurface = 0 | |
937 | B.BottomSurface = 0 | |
938 | B.formFactor = "Symmetric" | |
939 | B.Size = Vector3.new(1, 1, 1) | |
940 | B.Transparency = 1 | |
941 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
942 | B.Parent = Character2 | |
943 | local W = Instance.new("Weld") | |
944 | W.Part0 = Limb | |
945 | W.Part1 = B | |
946 | W.C0 = CFrame.new(0, -0.5, 0) | |
947 | W.Parent = Limb | |
948 | ||
949 | end | |
950 | --[ | |
951 | local Bar = Instance.new("Part") | |
952 | Bar.TopSurface = 0 | |
953 | Bar.BottomSurface = 0 | |
954 | Bar.formFactor = "Symmetric" | |
955 | Bar.Size = Vector3.new(1, 1, 1) | |
956 | Bar.Transparency = 1 | |
957 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
958 | Bar.Parent = Character2 | |
959 | local Weld = Instance.new("Weld") | |
960 | Weld.Part0 = Torso2 | |
961 | Weld.Part1 = Bar | |
962 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
963 | Weld.Parent = Torso2 | |
964 | --]] | |
965 | end | |
966 | Character2.Parent = Weapon | |
967 | if movevector ~= Vector3.new() then | |
968 | for i = 1,10 do | |
969 | Torso2.Velocity = movevector * 30 | |
970 | end | |
971 | end | |
972 | DummyHead.Name = "FakeHead" | |
973 | DummyHead.Parent = CLONE | |
974 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
975 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
976 | MakeForm(BLOOD,"Cyl") | |
977 | weldBetween(DummyHead,BLOOD) | |
978 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
979 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
980 | MakeForm(BLOOD,"Cyl") | |
981 | weldBetween(Torso2,BLOOD) | |
982 | Character2.Name = "Corpse" | |
983 | local hum2 = svch:findFirstChild("Humanoid") | |
984 | ||
985 | return Character2,Torso2,DummyHead | |
986 | end | |
987 | ||
988 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
989 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
990 | if HITFLOOR ~= nil then | |
991 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
992 | if HITFLOOR.Name == "BloodPuddle" then | |
993 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
994 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
995 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
996 | end | |
997 | else | |
998 | if HITFLOOR.Anchored == true then | |
999 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
1000 | BLOOD.CFrame = CF(HITPOS) | |
1001 | MakeForm(BLOOD,"Cyl") | |
1002 | coroutine.resume(coroutine.create(function() | |
1003 | Swait(75) | |
1004 | while true do | |
1005 | Swait() | |
1006 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
1007 | if BLOOD.Size.Z < 0.051 then | |
1008 | BLOOD:remove() | |
1009 | break | |
1010 | end | |
1011 | end | |
1012 | end)) | |
1013 | end | |
1014 | end | |
1015 | end | |
1016 | end | |
1017 | end | |
1018 | ||
1019 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
1020 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
1021 | BLOOD.CFrame = CF(POSITION) | |
1022 | MakeForm(BLOOD,"Ball") | |
1023 | local bv = Instance.new("BodyVelocity",BLOOD) | |
1024 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1025 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
1026 | bv.Name = "MOVE" | |
1027 | Debris:AddItem(bv,0.05) | |
1028 | coroutine.resume(coroutine.create(function() | |
1029 | local HASTOUCHEDGROUND = false | |
1030 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1031 | if hit.Anchored == true then | |
1032 | HASTOUCHEDGROUND = true | |
1033 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
1034 | end | |
1035 | end) | |
1036 | for i = 1, 50 do | |
1037 | Swait() | |
1038 | if HASTOUCHEDGROUND == true then | |
1039 | break | |
1040 | end | |
1041 | BLOOD.Size = BLOOD.Size * 0.9 | |
1042 | end | |
1043 | BLOOD:remove() | |
1044 | end)) | |
1045 | end | |
1046 | ||
1047 | function Kill(Target) | |
1048 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then | |
1049 | Target:BreakJoints() | |
1050 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso") | |
1051 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
1052 | getbloody(DummyHead,45) | |
1053 | if TORS2 ~= nil then | |
1054 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10)) | |
1055 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10)) | |
1056 | local HUM = IT("Humanoid") | |
1057 | HUM.MaxHealth = 0 | |
1058 | HUM.Health = 0 | |
1059 | HUM.Name = "CorpseHumanoid" | |
1060 | HUM.PlatformStand = true | |
1061 | HUM.Parent = CLONE | |
1062 | KILLINSTINCT = KILLINSTINCT + 20 | |
1063 | TORS2.CFrame = CFRAME | |
1064 | coroutine.resume(coroutine.create(function() | |
1065 | for i = 1, 450 do | |
1066 | wait() | |
1067 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
1068 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
1069 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
1070 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
1071 | end | |
1072 | CLONE:Remove() | |
1073 | end)) | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | ||
1078 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1, 1, 1),false) | |
1079 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "144012208", VT(1,1,1), VT(0, 0, 0)) | |
1080 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1081 | ||
1082 | local DECAL = IT("Decal",HandlePart) | |
1083 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
1084 | ||
1085 | for _, c in pairs(Weapon:GetChildren()) do | |
1086 | if c.ClassName == "Part" then | |
1087 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1088 | end | |
1089 | end | |
1090 | ||
1091 | local A = IT("Attachment",HandlePart) | |
1092 | A.Position = VT(0, -1.5, 0) | |
1093 | local B = IT("Attachment",HandlePart) | |
1094 | B.Position = VT(0, 2.2, 0.2) | |
1095 | local Trail = IT("Trail",HandlePart) | |
1096 | Trail.Attachment0 = A | |
1097 | Trail.Attachment1 = B | |
1098 | Trail.Lifetime = 0.1 | |
1099 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
1100 | Trail.Enabled = false | |
1101 | ---hat | |
1102 | p = owner | |
1103 | char = p.Character | |
1104 | torso = char.Torso | |
1105 | hed = char.Head | |
1106 | neck = char.Torso.Neck | |
1107 | hum = char.Humanoid | |
1108 | hum.MaxHealth = math.huge | |
1109 | ypcall(function() | |
1110 | end) | |
1111 | function sbchat(msg,displayname) | |
1112 | if not displayname then | |
1113 | displayname = '<Bitch Smoke>' | |
1114 | end | |
1115 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1116 | local st = Instance.new('StringValue') | |
1117 | st.Name = 'SB_Chat' | |
1118 | st.Value = displayname..'/'..msg | |
1119 | delay(0.2,function() st.Parent = v end) | |
1120 | end | |
1121 | end | |
1122 | p1 = Instance.new("Part",char) | |
1123 | p1.FormFactor = Enum.FormFactor.Custom | |
1124 | p1.Size = Vector3.new(1.8,0.8,1.8) | |
1125 | p1.CanCollide = false | |
1126 | p1.Locked = true | |
1127 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
1128 | p1.TopSurface = Enum.SurfaceType.Smooth | |
1129 | SMesh = Instance.new("SpecialMesh", p1) | |
1130 | SMesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
1131 | SMesh.MeshType = Enum.MeshType.FileMesh | |
1132 | SMesh.Name = "Mesh" | |
1133 | SMesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
1134 | w1 = Instance.new("Weld", hed) | |
1135 | w1.Part0 = hed | |
1136 | w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,1.5,0) | |
1137 | w1.Part1 = p1 | |
1138 | w1.C1 = CFrame.new(0, -0.9, 0) | |
1139 | --Hair | |
1140 | p = owner | |
1141 | char = p.Character | |
1142 | torso = char.Torso | |
1143 | hed = char.Head | |
1144 | neck = char.Torso.Neck | |
1145 | hum = char.Humanoid | |
1146 | hum.MaxHealth = math.huge | |
1147 | ypcall(function() | |
1148 | shirt = Instance.new("Shirt", char) | |
1149 | shirt.Name = "Shirt" | |
1150 | pants = Instance.new("Pants", char) | |
1151 | pants.Name = "Pants" | |
1152 | end) | |
1153 | function sbchat(msg,displayname) | |
1154 | if not displayname then | |
1155 | displayname = '<Bitch Smoke>' | |
1156 | end | |
1157 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1158 | local st = Instance.new('StringValue') | |
1159 | st.Name = 'SB_Chat' | |
1160 | st.Value = displayname..'/'..msg | |
1161 | delay(0.2,function() st.Parent = v end) | |
1162 | end | |
1163 | end | |
1164 | p1 = Instance.new("Part",char) | |
1165 | p1.FormFactor = Enum.FormFactor.Custom | |
1166 | p1.Size = Vector3.new(1.8,0.8,1.8) | |
1167 | p1.CanCollide = false | |
1168 | p1.Locked = true | |
1169 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
1170 | p1.TopSurface = Enum.SurfaceType.Smooth | |
1171 | SMesh = Instance.new("SpecialMesh", p1) | |
1172 | SMesh.MeshId = "http://www.roblox.com/asset/?id=1079902" | |
1173 | SMesh.MeshType = Enum.MeshType.FileMesh | |
1174 | SMesh.Name = "Mesh" | |
1175 | SMesh.TextureId = "http://www.roblox.com/asset/?id=1079903" | |
1176 | w1 = Instance.new("Weld", hed) | |
1177 | w1.Part0 = hed | |
1178 | w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
1179 | w1.Part1 = p1 | |
1180 | w1.C1 = CFrame.new(0, -0.4, 0) | |
1181 | ----- | |
1182 | if Head:FindFirstChild("face") then | |
1183 | Head.face.Texture = "http://www.roblox.com/asset/?id=31117192" | |
1184 | - | for i,v in pairs(game.Players.StarzoZero.Character:GetChildren()) do |
1184 | + | for i,v in pairs(game.Players.zXzGamePROzXz.Character:GetChildren()) do |
1185 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then | |
1186 | v:Remove() | |
1187 | end | |
1188 | end | |
1189 | dft = {} | |
1190 | --lollllll | |
1191 | wait(0.2) | |
1192 | p = owner | |
1193 | char = p.Character | |
1194 | torso = char.Torso | |
1195 | hed = char.Head | |
1196 | neck = char.Torso.Neck | |
1197 | hum = char.Humanoid | |
1198 | hum.MaxHealth = math.huge | |
1199 | ypcall(function() | |
1200 | shirt = Instance.new("Shirt", char) | |
1201 | shirt.Name = "Shirt" | |
1202 | pants = Instance.new("Pants", char) | |
1203 | pants.Name = "Pants" | |
1204 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=58950350" | |
1205 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61848751" | |
1206 | end) | |
1207 | function sbchat(msg,displayname) | |
1208 | if not displayname then | |
1209 | displayname = '<Bitch Smoke>' | |
1210 | end | |
1211 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1212 | local st = Instance.new('StringValue') | |
1213 | st.Name = 'SB_Chat' | |
1214 | st.Value = displayname..'/'..msg | |
1215 | delay(0.2,function() st.Parent = v end) | |
1216 | end | |
1217 | end | |
1218 | ||
1219 | Player = owner | |
1220 | PlayerGui = Player.PlayerGui | |
1221 | Cam = workspace.CurrentCamera | |
1222 | Backpack = Player.Backpack | |
1223 | Character = Player.Character | |
1224 | Humanoid = Character.Humanoid | |
1225 | RootPart = Character["HumanoidRootPart"] | |
1226 | Torso = Character["Torso"] | |
1227 | Head = Character["Head"] | |
1228 | RightArm = Character["Right Arm"] | |
1229 | LeftArm = Character["Left Arm"] | |
1230 | RightLeg = Character["Right Leg"] | |
1231 | LeftLeg = Character["Left Leg"] | |
1232 | RootJoint = RootPart["RootJoint"] | |
1233 | Neck = Torso["Neck"] | |
1234 | RightShoulder = Torso["Right Shoulder"] | |
1235 | LeftShoulder = Torso["Left Shoulder"] | |
1236 | RightHip = Torso["Right Hip"] | |
1237 | LeftHip = Torso["Left Hip"] | |
1238 | ||
1239 | local ff = Instance.new('ForceField', Character) | |
1240 | ff.Visible = false | |
1241 | ||
1242 | local sick = Instance.new("Sound",Character) | |
1243 | sick.SoundId = "rbxassetid://184266396" | |
1244 | sick.Looped = true | |
1245 | sick.Pitch = 1 | |
1246 | sick.Volume = 10 | |
1247 | sick:Play() | |
1248 | ||
1249 | function unanchor() | |
1250 | if UNANCHOR == true then | |
1251 | for _, c in pairs(Character:GetChildren()) do | |
1252 | if c:IsA("BasePart") then | |
1253 | c.Anchored = false | |
1254 | end | |
1255 | end | |
1256 | else | |
1257 | for _, c in pairs(Character:GetChildren()) do | |
1258 | if c:IsA("BasePart") then | |
1259 | c.Anchored = true | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | end | |
1264 | ||
1265 | function Taunt() | |
1266 | ATTACK = true | |
1267 | Rooted = false | |
1268 | TAUNT = true | |
1269 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1270 | Swait() | |
1271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1274 | end | |
1275 | for i=0, 3, 0.1 / Animation_Speed do | |
1276 | Swait() | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1280 | end | |
1281 | CreateSound(363808674, Torso, 10, 1.3) | |
1282 | for i=0, 1, 0.1 / Animation_Speed do | |
1283 | Swait() | |
1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1287 | end | |
1288 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1289 | CreateSound(649634100, Torso, 10, 0.8) | |
1290 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1291 | Swait() | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1295 | end | |
1296 | ATTACK = false | |
1297 | Rooted = false | |
1298 | TAUNT = false | |
1299 | sick:Stop() | |
1300 | game:service'Lighting'.FogEnd = 100 | |
1301 | game:service'Lighting'.FogStart = 0 | |
1302 | game:service'Lighting'.FogColor = BrickColor.new'Black'.Color | |
1303 | game:service'Lighting'.ClockTime = 22 | |
1304 | ||
1305 | local Sky = Instance.new("Sky",game:service'Lighting') | |
1306 | Sky.MoonAngularSize = 30 | |
1307 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858" | |
1308 | local Music = sndFromData(Sounds.Astronaut13,torso) -- incase u want music | |
1309 | Music.MaxDistance = 500 | |
1310 | Music:Play() | |
1311 | local Distorted = NewInstance("EqualizerSoundEffect",Music,{MidGain=0,HighGain=0,LowGain=0}) | |
1312 | ClearChildrenWithClass(char,"Decal",true) | |
1313 | ClearChildrenWithClass(char,"Clothing",true) | |
1314 | if(PaintBody)then | |
1315 | char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody) | |
1316 | char['Body Colors'].RightArmColor = BrickColor.new(PaintBody) | |
1317 | char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody) | |
1318 | char['Body Colors'].RightLegColor = BrickColor.new(PaintBody) | |
1319 | char['Body Colors'].TorsoColor = BrickColor.new(PaintBody) | |
1320 | char['Body Colors'].HeadColor = BrickColor.new(PaintBody) | |
1321 | end | |
1322 | local naeeym2 = Instance.new("BillboardGui", Character) | |
1323 | naeeym2.AlwaysOnTop = true | |
1324 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
1325 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
1326 | naeeym2.Adornee = Character.Head | |
1327 | naeeym2.Name = "Name" | |
1328 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1329 | tecks2.BackgroundTransparency = 1 | |
1330 | tecks2.TextScaled = true | |
1331 | tecks2.BorderSizePixel = 0 | |
1332 | tecks2.Text = "Astronaut" | |
1333 | tecks2.Font = "Antique" | |
1334 | tecks2.TextSize = 30 | |
1335 | tecks2.TextStrokeTransparency = 0 | |
1336 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
1337 | tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color | |
1338 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1339 | tecks2.Parent = naeeym2 | |
1340 | local MATHS = {"0","1"} | |
1341 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."R"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)].."N"..MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."U"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)] | |
1342 | Humanoid.PlatformStand = false | |
1343 | script.Name = Humanoid.Name | |
1344 | ||
1345 | Weapon.Parent = Character | |
1346 | while true do | |
1347 | Swait() | |
1348 | ANIMATE.Parent = nil | |
1349 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1350 | IDLEANIMATION:Play() | |
1351 | SINE = SINE + CHANGE | |
1352 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1353 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1354 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1355 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1356 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1357 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1358 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1359 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1360 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1361 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1362 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1363 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1364 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1365 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1366 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1367 | end | |
1368 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1369 | ANIM = "Jump" | |
1370 | if ATTACK == false then | |
1371 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1377 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(155), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | end | |
1379 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1380 | ANIM = "Fall" | |
1381 | if ATTACK == false then | |
1382 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1388 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1389 | end | |
1390 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1391 | ANIM = "Idle" | |
1392 | if ATTACK == false then | |
1393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1394 | if VALUE1 == false then | |
1395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1396 | end | |
1397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1401 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(115), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1402 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
1403 | coroutine.resume(coroutine.create(function() | |
1404 | VALUE1 = true | |
1405 | for i = 1, 25 do | |
1406 | Swait() | |
1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
1408 | end | |
1409 | VALUE1 = false | |
1410 | end)) | |
1411 | end | |
1412 | end | |
1413 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1414 | ANIM = "Walk" | |
1415 | WALK = WALK + 1 / Animation_Speed | |
1416 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1417 | WALK = 0 | |
1418 | if WALKINGANIM == true then | |
1419 | WALKINGANIM = false | |
1420 | elseif WALKINGANIM == false then | |
1421 | WALKINGANIM = true | |
1422 | end | |
1423 | end | |
1424 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1425 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1426 | if ATTACK == false then | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1433 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | end | |
1438 | ||
1439 | function TAUNT1() | |
1440 | ATTACK = true | |
1441 | Humanoid.WalkSpeed = 0 | |
1442 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
1443 | wait(2.5) | |
1444 | for i = 0,12.5,0.08 do | |
1445 | Swait() | |
1446 | RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15) | |
1447 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3) | |
1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15) | |
1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15) | |
1450 | end | |
1451 | ATTACK = false | |
1452 | Humanoid.WalkSpeed = 20 | |
1453 | end | |
1454 | ||
1455 | function Swing() | |
1456 | ATTACK = true | |
1457 | Rooted = false | |
1458 | for i=0, 1, 0.1 / Animation_Speed do | |
1459 | Swait() | |
1460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1464 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1466 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
1467 | end | |
1468 | Trail.Enabled = true | |
1469 | HandlePart.CanCollide = true | |
1470 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10)) | |
1471 | local HIT = HandlePart.Touched:Connect(function(hit) | |
1472 | Kill(hit.Parent) | |
1473 | end) | |
1474 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1475 | Swait() | |
1476 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
1477 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
1478 | end | |
1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1485 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1486 | end | |
1487 | Trail.Enabled = false | |
1488 | HandlePart.CanCollide = false | |
1489 | HIT:disconnect() | |
1490 | ATTACK = false | |
1491 | Rooted = false | |
1492 | end | |
1493 | ||
1494 | --//=================================\\ | |
1495 | --|| ASSIGN THINGS TO KEYS | |
1496 | --\\=================================// | |
1497 | ||
1498 | function KeyDown(Key) | |
1499 | if Key == "t" and ATTACK == false then | |
1500 | Taunt() | |
1501 | warn("Evil Mode Activated") | |
1502 | end | |
1503 | ||
1504 | if Key == "m" and ATTACK == false then | |
1505 | TAUNT1() | |
1506 | end | |
1507 | ||
1508 | if Key == "n" and ATTACK == false then | |
1509 | Swing() | |
1510 | end | |
1511 | end | |
1512 | ||
1513 | function KeyUp(Key) | |
1514 | KEYHOLD = false | |
1515 | end | |
1516 | ||
1517 | Mouse.KeyDown:connect(function(NEWKEY) | |
1518 | KeyDown(NEWKEY) | |
1519 | end) | |
1520 | Mouse.KeyUp:connect(function(NEWKEY) | |
1521 | KeyUp(NEWKEY) | |
1522 | end) | |
1523 | ||
1524 | --//=================================\\ | |
1525 | --|| WRAP THE WHOLE SCRIPT UP | |
1526 | --\\=================================// | |
1527 | ||
1528 | local JUMPED = false | |
1529 | ||
1530 | Humanoid.Changed:connect(function(Jump) | |
1531 | if Jump == "Jump" and (Disable_Jump == true) then | |
1532 | Humanoid.Jump = false | |
1533 | elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then | |
1534 | JUMPED = true | |
1535 | CreateSound(158309736, Torso, 10, 1, false) | |
1536 | end | |
1537 | end) | |
1538 | ||
1539 | while true do | |
1540 | Swait() | |
1541 | ANIMATE.Parent = nil | |
1542 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1543 | IDLEANIMATION:Play() | |
1544 | SINE = SINE + CHANGE | |
1545 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1546 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1547 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1548 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1549 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1550 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1551 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1552 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1553 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1554 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1555 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1556 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1557 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1558 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1559 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1560 | end | |
1561 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1562 | ANIM = "Jump" | |
1563 | if ATTACK == false then | |
1564 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1566 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1567 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1568 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1570 | end | |
1571 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1572 | ANIM = "Fall" | |
1573 | if ATTACK == false then | |
1574 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1580 | end | |
1581 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1582 | ANIM = "Idle" | |
1583 | if ATTACK == false then | |
1584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1590 | end | |
1591 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1592 | ANIM = "Walk" | |
1593 | WALK = WALK + 1 / Animation_Speed | |
1594 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1595 | WALK = 0 | |
1596 | if WALKINGANIM == true then | |
1597 | WALKINGANIM = false | |
1598 | elseif WALKINGANIM == false then | |
1599 | WALKINGANIM = true | |
1600 | end | |
1601 | end | |
1602 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1603 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1604 | if ATTACK == false then | |
1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1611 | end | |
1612 | end | |
1613 | unanchor() | |
1614 | Humanoid.MaxHealth = "inf" | |
1615 | Humanoid.Health = "inf" | |
1616 | if Rooted == false then | |
1617 | Disable_Jump = false | |
1618 | Humanoid.WalkSpeed = Speed | |
1619 | elseif Rooted == true then | |
1620 | Disable_Jump = true | |
1621 | Humanoid.WalkSpeed = 0 | |
1622 | end | |
1623 | end | |
1624 | local FF = IT("ForceField", Character) | |
1625 | FF.Visible = false | |
1626 | function refit() | |
1627 | RootJoint.Parent = RootPart | |
1628 | Neck.Parent = Torso | |
1629 | RightShoulder.Parent = Torso | |
1630 | LeftShoulder.Parent = Torso | |
1631 | RightHip.Parent = Torso | |
1632 | LeftHip.Parent = Torso | |
1633 | RootPart.Parent = Character | |
1634 | LeftArm.Parent = Character | |
1635 | RightArm.Parent = Character | |
1636 | RightLeg.Parent = Character | |
1637 | LeftLeg.Parent = Character | |
1638 | Torso.Parent = Character | |
1639 | Head.Parent = Character | |
1640 | FF.Parent = Character | |
1641 | end | |
1642 | ||
1643 | local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610) | |
1644 | for _, c in pairs(Character:GetChildren()) do | |
1645 | if c:IsA("BasePart") and c.Name ~= "Detail" then | |
1646 | c.Material = "Neon" | |
1647 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1648 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1649 | end | |
1650 | if c == Head then | |
1651 | if c:FindFirstChild("face") then | |
1652 | c.face:remove() | |
1653 | end | |
1654 | end | |
1655 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1656 | c:remove() | |
1657 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1658 | c:remove() | |
1659 | elseif c.Name == "Detail" then | |
1660 | c.Material = "Neon" | |
1661 | c.Color = COLOR | |
1662 | end | |
1663 | end | |
1664 | if DEAD == false then | |
1665 | sick.SoundId = "rbxassetid://"..SONG | |
1666 | sick.Looped = true | |
1667 | sick.Pitch = 1 | |
1668 | sick.Volume = 2 | |
1669 | sick.Playing = true | |
1670 | sick.Parent = Torso | |
1671 | else | |
1672 | sick:remove() | |
1673 | end | |
1674 | ||
1675 | --//=================================\\ | |
1676 | --\\=================================// | |
1677 | ||
1678 | ||
1679 | ||
1680 | ||
1681 | ||
1682 | --//====================================================\\-- | |
1683 | --|| END OF SCRIPT | |
1684 | --\\====================================================//-- | |
1685 | end |