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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | ||
8 | -- Remake of Armatae by Mii_BrawIer | |
9 | wait(.1) | |
10 | local play = game.Players.LocalPlayer | |
11 | local char = play.Character | |
12 | local LeftArm = char["Left Arm"] | |
13 | local RightArm = char["Right Arm"] | |
14 | local LeftLeg = char["Left Leg"] | |
15 | local RightLeg = char["Right Leg"] | |
16 | local spawned = false | |
17 | local debounce = false | |
18 | local asdrot = 0 | |
19 | local bouncing = false | |
20 | local mode = "Combo" | |
21 | local mana = 200 | |
22 | local change = 0 | |
23 | local rage = false | |
24 | local explosion = false | |
25 | local golden = false | |
26 | local equipped = true | |
27 | local parry = true | |
28 | local equipcheck = false | |
29 | local charge = 1 | |
30 | local orb = false | |
31 | local throwing = false | |
32 | local sped = 1 | |
33 | local riding = false | |
34 | local sine = 0 | |
35 | local torsovel = 0 | |
36 | local sit = false | |
37 | local ult = false | |
38 | local charging = false | |
39 | local combo = 1 | |
40 | local Anim = "wot" | |
41 | local attack = false | |
42 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
43 | char.Humanoid.Animator:Destroy() | |
44 | char.Animate:Destroy() | |
45 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
46 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
47 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
48 | RSH = nil | |
49 | RW = Instance.new("Weld") | |
50 | LW = Instance.new("Weld") | |
51 | RH = char.Torso["Right Hip"] | |
52 | LH = char.Torso["Left Hip"] | |
53 | RSH = char.Torso["Right Shoulder"] | |
54 | LSH = char.Torso["Left Shoulder"] | |
55 | RSH.Parent = nil | |
56 | LSH.Parent = nil | |
57 | RW.Name = "RW" | |
58 | RW.Part0 = char.Torso | |
59 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
60 | RW.C1 = CFrame.new(0, 0.5, 0) | |
61 | RW.Part1 = RightArm | |
62 | RW.Parent = char.Torso | |
63 | LW.Name = "LW" | |
64 | LW.Part0 = char.Torso | |
65 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
66 | LW.C1 = CFrame.new(0, 0.5, 0) | |
67 | LW.Part1 = LeftArm | |
68 | LW.Parent = char.Torso | |
69 | ||
70 | clerp = function(a, b, t) | |
71 | ||
72 | return a:lerp(b, t) | |
73 | end | |
74 | ||
75 | local model = Instance.new("Model", char) | |
76 | model.Name = "weapon parts go here!" | |
77 | local weapon = Instance.new("Model", model) | |
78 | weapon.Name = "weapon" | |
79 | local nolagplease = Instance.new("Model", char) | |
80 | nolagplease.Name = "block spam goes here" | |
81 | ||
82 | ||
83 | block = function(cfram,size,expansize,transp,color,kind) | |
84 | local p = Instance.new("Part", nolagplease) | |
85 | p.CFrame = cfram | |
86 | p.Size = Vector3.new(1,1,1) | |
87 | local pm = Instance.new("BlockMesh", p) | |
88 | pm.Scale = size | |
89 | p.Anchored = true | |
90 | p.Material = "Neon" | |
91 | p.CanCollide = false | |
92 | p.BrickColor = color | |
93 | if kind == 3 then | |
94 | ||
95 | pm:Destroy() | |
96 | p.Size = size | |
97 | p.CanCollide = true | |
98 | p.Touched:connect(function(hit) | |
99 | if debounce == false then | |
100 | if hit.Parent.Humanoid then | |
101 | debounce = true | |
102 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
103 | wait() | |
104 | debounce = false | |
105 | end | |
106 | end | |
107 | end) | |
108 | end | |
109 | coroutine.resume(coroutine.create(function() | |
110 | while p.Transparency < 1 do | |
111 | if kind == 3 then | |
112 | p.Transparency = p.Transparency + transp | |
113 | p.Size = p.Size + expansize | |
114 | else | |
115 | ||
116 | p.Transparency = p.Transparency + transp | |
117 | pm.Scale = pm.Scale + expansize | |
118 | end | |
119 | if kind == 1 then | |
120 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
121 | end | |
122 | wait() | |
123 | end | |
124 | p:Destroy() | |
125 | end)) | |
126 | end | |
127 | ||
128 | ||
129 | local wave = function(cframe,color,v1,v2,trans,typ) | |
130 | local p = Instance.new("Part", nolagplease) | |
131 | p.BrickColor = color | |
132 | p.Transparency = 0 | |
133 | p.Anchored = true | |
134 | p.CFrame = cframe | |
135 | if typ == 1 then | |
136 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
137 | end | |
138 | p.CanCollide = false | |
139 | local pm = Instance.new("SpecialMesh", p) | |
140 | pm.MeshType = "FileMesh" | |
141 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
142 | pm.Scale = v1 | |
143 | coroutine.resume(coroutine.create(function() | |
144 | while p.Transparency < 1 do | |
145 | wait() | |
146 | pm.Scale = pm.Scale + v2 | |
147 | p.Transparency = p.Transparency + trans | |
148 | if typ == 1 then | |
149 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
150 | end | |
151 | end | |
152 | p:Remove() | |
153 | end)) | |
154 | end | |
155 | ||
156 | local screengu = Instance.new("ScreenGui", play.PlayerGui) | |
157 | screengu.Enabled = true | |
158 | ||
159 | local fram = Instance.new("Frame",screengu) | |
160 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
161 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
162 | fram.Style = "RobloxRound" | |
163 | ||
164 | local makegui = function(pos1,pos2,tex) | |
165 | local a = Instance.new("TextLabel",fram) | |
166 | a.Size = UDim2.new(1, 0,.05, 0) | |
167 | a.Text = tex | |
168 | a.Position = UDim2.new(pos1,0,pos2,0) | |
169 | a.TextScaled = true | |
170 | a.TextColor3 = char.Torso.Color | |
171 | a.TextXAlignment = "Left" | |
172 | a.BackgroundTransparency = 1 | |
173 | coroutine.resume(coroutine.create(function() | |
174 | if tex == "[X]" then | |
175 | while true do | |
176 | if equipcheck == false then | |
177 | if equipped == true then | |
178 | a.Text = "[X] Spin Attack [35]" | |
179 | elseif equipped == false then | |
180 | if parry == true then | |
181 | a.Text = "[X] Parry [35]" | |
182 | elseif parry == false then | |
183 | a.Text = "[X] Forced Parry [15]" | |
184 | end | |
185 | end | |
186 | else | |
187 | a.Text = "[X] Hexagon Trap [150]" | |
188 | end | |
189 | wait(.1) | |
190 | end | |
191 | end | |
192 | ||
193 | if tex == "[E]" then | |
194 | while true do | |
195 | if ult == false then | |
196 | if equipped == true then | |
197 | a.Text = "[E] Unequip" | |
198 | elseif equipped == false then | |
199 | a.Text = "[E] Equip" | |
200 | end | |
201 | end | |
202 | if ult == true then | |
203 | a.Text = "[E] Exit Ult" | |
204 | end | |
205 | wait(.1) | |
206 | end | |
207 | end | |
208 | ||
209 | if tex == "[C]" then | |
210 | while true do | |
211 | if ult == false then | |
212 | a.Text = "[C] Orbs [7/s]" | |
213 | end | |
214 | if ult == true then | |
215 | if equipcheck == true then | |
216 | a.Text = "[C] Orbs [11/s]" | |
217 | else | |
218 | a.Text = "[C] Ultimate Orbs [11/s]" | |
219 | end | |
220 | end | |
221 | wait(.1) | |
222 | end | |
223 | end | |
224 | ||
225 | if tex == "[H]" then | |
226 | while true do | |
227 | if equipped == true then | |
228 | if ult == false then | |
229 | a.Text = "[H] Sword Ult Mode [200]" | |
230 | end | |
231 | elseif equipped == false then | |
232 | if ult == false then | |
233 | a.Text = "[H] Magic Ult Mode [200]" | |
234 | else | |
235 | if equipcheck == false then | |
236 | a.Text = "[H] Magic Ult [400]" | |
237 | else | |
238 | a.Text = "[H] Sword Ult [400]" | |
239 | end | |
240 | end | |
241 | end | |
242 | wait(.1) | |
243 | end | |
244 | end | |
245 | ||
246 | if tex == "[Z]" then | |
247 | while true do | |
248 | if ult == false then | |
249 | a.Text = "[Z] Shield Dash [25]" | |
250 | else | |
251 | if equipcheck == true then | |
252 | a.Text = "[Z] Sword Bounce [25]" | |
253 | end | |
254 | end | |
255 | wait(.1) | |
256 | end | |
257 | end | |
258 | ||
259 | end)) | |
260 | end | |
261 | ||
262 | local bar = Instance.new("Frame",screengu) | |
263 | bar.Position = UDim2.new(.83,0,.385,0) | |
264 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
265 | bar.Style = "RobloxRound" | |
266 | ||
267 | local neg = Instance.new("Frame", bar) | |
268 | neg.Position = UDim2.new(0,0,0,0) | |
269 | neg.Size = UDim2.new(1,0,0.6,0) | |
270 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
271 | neg.BorderColor3 = char.Torso.Color | |
272 | ||
273 | local a = Instance.new("TextBox",neg) | |
274 | a.Size = UDim2.new(1, 0,1, 0) | |
275 | a.Position = UDim2.new(0, 0, 1, 0) | |
276 | a.TextXAlignment = "Center" | |
277 | coroutine.resume(coroutine.create(function() | |
278 | while true do | |
279 | a.Text = "Mana : "..math.floor(mana).."" | |
280 | wait() | |
281 | end | |
282 | end)) | |
283 | a.TextScaled = true | |
284 | a.TextColor3 = char.Torso.Color | |
285 | a.BackgroundTransparency = 1 | |
286 | ||
287 | local manabar = Instance.new("Frame", neg) | |
288 | manabar.Position = UDim2.new(0,0,0,0) | |
289 | manabar.Size = UDim2.new(0,0,0,0) | |
290 | manabar.BackgroundColor3 = char.Torso.Color | |
291 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
292 | coroutine.resume(coroutine.create(function() | |
293 | while true do | |
294 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
295 | wait() | |
296 | end | |
297 | end)) | |
298 | ||
299 | makegui(0,0,"[E]") | |
300 | makegui(0,.12,"[Z]") | |
301 | makegui(0,.18,"[X]") | |
302 | makegui(0,.24,"[C]") | |
303 | makegui(0,.36,"[H]") | |
304 | makegui(0,.36,"[H]") | |
305 | ||
306 | ||
307 | ||
308 | ||
309 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
310 | local mat2 = "wow" | |
311 | if mat == 1 then | |
312 | mat2 = "Marble" | |
313 | end | |
314 | if mat == 2 then | |
315 | mat2 = "Granite" | |
316 | end | |
317 | if mat == 3 then | |
318 | mat2 = "Metal" | |
319 | end | |
320 | if mat == 4 then | |
321 | mat2 = "SmoothPlastic" | |
322 | end | |
323 | if mat == 5 then | |
324 | mat2 = "Wood" | |
325 | end | |
326 | if mat == 6 then | |
327 | mat2 = "Neon" | |
328 | end | |
329 | if shape ~= "Wedge" then | |
330 | local q = Instance.new("Part", weapon) | |
331 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
332 | q.Shape = shape | |
333 | q.Size = size | |
334 | q.Transparency = transp | |
335 | q.Color = Color3.new(r,g,b) | |
336 | q.Material = mat2 | |
337 | if r == 1 and g == 0 and b == 0 then | |
338 | q.BrickColor = char.Torso.BrickColor | |
339 | end | |
340 | q.FrontSurface = "Smooth" | |
341 | q.BackSurface = "Smooth" | |
342 | q.LeftSurface = "Smooth" | |
343 | q.RightSurface = "Smooth" | |
344 | q.BottomSurface = "Smooth" | |
345 | q.TopSurface = "Smooth" | |
346 | if cancollid == 1 then | |
347 | q.CanCollide = false | |
348 | end | |
349 | q.Name = nam | |
350 | if wel == 1 then | |
351 | local qw = Instance.new("Weld", q) | |
352 | qw.Part0 = weldpart | |
353 | qw.Part1 = q | |
354 | qw.C0 = c0 | |
355 | end | |
356 | end | |
357 | if shape == "Wedge" then | |
358 | local q = Instance.new("WedgePart", weapon) | |
359 | q.Size = size | |
360 | q.Transparency = transp | |
361 | q.Color = Color3.new(r,g,b) | |
362 | if r == 1 and g == 0 and b == 0 then | |
363 | q.BrickColor = char.Torso.BrickColor | |
364 | end | |
365 | q.Material = mat2 | |
366 | if cancollid == 1 then | |
367 | q.CanCollide = false | |
368 | end | |
369 | q.Name = nam | |
370 | local qw = Instance.new("Weld", q) | |
371 | qw.Part0 = weldpart | |
372 | qw.Part1 = q | |
373 | qw.C0 = c0 | |
374 | end | |
375 | end | |
376 | ||
377 | local sword1 = Instance.new("Part", weapon) | |
378 | sword1.CanCollide = false | |
379 | sword1.Transparency = 1 | |
380 | sword1.BrickColor = BrickColor.new("Institutional white") | |
381 | local mesh1 = Instance.new("SpecialMesh", sword1) | |
382 | mesh1.MeshType = "FileMesh" | |
383 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
384 | local weld1 = Instance.new("Weld", sword1) | |
385 | weld1.Part0 = char.Torso | |
386 | weld1.Part1 = sword1 | |
387 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
388 | ||
389 | local sword2 = Instance.new("Part", weapon) | |
390 | sword2.CanCollide = false | |
391 | sword2.Transparency = 1 | |
392 | sword2.BrickColor = BrickColor.new("Institutional white") | |
393 | local mesh2 = Instance.new("SpecialMesh", sword2) | |
394 | mesh2.MeshType = "FileMesh" | |
395 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
396 | local weld2 = Instance.new("Weld", sword2) | |
397 | weld2.Part0 = char.Torso | |
398 | weld2.Part1 = sword2 | |
399 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
400 | ||
401 | local sword11 = Instance.new("Part", weapon) | |
402 | sword11.CanCollide = false | |
403 | sword11.Transparency = 1 | |
404 | sword11.BrickColor = BrickColor.new("Institutional white") | |
405 | local mesh11 = Instance.new("SpecialMesh", sword11) | |
406 | mesh11.MeshType = "FileMesh" | |
407 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
408 | local weld11 = Instance.new("Weld", sword11) | |
409 | weld11.Part0 = char.Torso | |
410 | weld11.Part1 = sword11 | |
411 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
412 | ||
413 | local sword21 = Instance.new("Part", weapon) | |
414 | sword21.CanCollide = false | |
415 | sword21.Transparency = 1 | |
416 | sword21.BrickColor = BrickColor.new("Institutional white") | |
417 | local mesh21 = Instance.new("SpecialMesh", sword21) | |
418 | mesh21.MeshType = "FileMesh" | |
419 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
420 | local weld21 = Instance.new("Weld", sword21) | |
421 | weld21.Part0 = char.Torso | |
422 | weld21.Part1 = sword21 | |
423 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
424 | ||
425 | local sword12 = Instance.new("Part", weapon) | |
426 | sword12.CanCollide = false | |
427 | sword12.Transparency = 1 | |
428 | sword12.BrickColor = BrickColor.new("Institutional white") | |
429 | local mesh12 = Instance.new("SpecialMesh", sword12) | |
430 | mesh12.MeshType = "FileMesh" | |
431 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
432 | local weld12 = Instance.new("Weld", sword12) | |
433 | weld12.Part0 = char.Torso | |
434 | weld12.Part1 = sword12 | |
435 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
436 | ||
437 | local sword22 = Instance.new("Part", weapon) | |
438 | sword22.CanCollide = false | |
439 | sword22.Transparency = 1 | |
440 | sword22.BrickColor = BrickColor.new("Institutional white") | |
441 | local mesh22 = Instance.new("SpecialMesh", sword22) | |
442 | mesh22.MeshType = "FileMesh" | |
443 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
444 | local weld22 = Instance.new("Weld", sword22) | |
445 | weld22.Part0 = char.Torso | |
446 | weld22.Part1 = sword22 | |
447 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
448 | ||
449 | ||
450 | ||
451 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
452 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
453 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
454 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
455 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
456 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
457 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
458 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
459 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
460 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
461 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
462 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
463 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
464 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
465 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
466 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
467 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
468 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
469 | ||
470 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
471 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
472 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
473 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
474 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
475 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
476 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
477 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
478 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
479 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
480 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
481 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
482 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
483 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
484 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
485 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
486 | ||
487 | ||
488 | --[[ | |
489 | coroutine.resume(coroutine.create(function() | |
490 | .Touched:connect(function(hit) | |
491 | game:service'RunService'.RenderStepped:connect(function() | |
492 | ||
493 | end) | |
494 | game:GetService("Debris"):AddItem(p, 1) | |
495 | local d = char:GetChildren() | |
496 | for i=1, #d do | |
497 | d[i] | |
498 | end | |
499 | end | |
500 | ]] | |
501 | ||
502 | CreateSound = function(id, par, vol, pit) | |
503 | ||
504 | coroutine.resume(coroutine.create(function() | |
505 | ||
506 | local sou = Instance.new("Sound", par) | |
507 | sou.Volume = vol | |
508 | sou.Pitch = pit | |
509 | sou.SoundId = id | |
510 | wait() | |
511 | sou:play() | |
512 | game:GetService("Debris"):AddItem(sou, 6) | |
513 | end | |
514 | )) | |
515 | end | |
516 | ||
517 | ||
518 | rayCast = function(Position, Direction, Range, Ignore) | |
519 | ||
520 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
521 | end | |
522 | ||
523 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
524 | ||
525 | local laza = Instance.new("Part", nolagplease) | |
526 | laza.CanCollide = false | |
527 | if golden == false then | |
528 | laza.BrickColor = brickcolor | |
529 | end | |
530 | if golden == true then | |
531 | laza.BrickColor = BrickColor.new("New Yeller") | |
532 | end | |
533 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
534 | laza.Anchored = true | |
535 | laza.CFrame = cframe | |
536 | laza.Material = "Neon" | |
537 | local msh = Instance.new("CylinderMesh",laza) | |
538 | msh.Scale = Vector3.new(x1,y1,z1) | |
539 | game:GetService("Debris"):AddItem(laza, 10) | |
540 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
541 | ||
542 | for i = 0, 1, delay do | |
543 | wait() | |
544 | Part.Transparency = i | |
545 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
546 | end | |
547 | Part.Parent = nil | |
548 | end | |
549 | ), laza, msh) | |
550 | end | |
551 | ||
552 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
553 | ||
554 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
555 | local ActualPosition = partt.Position | |
556 | local MainPos2 = Vector3.new() | |
557 | if mouse == play:GetMouse() then | |
558 | MainPos2 = mouse.Hit.p + SpreadVectors | |
559 | else | |
560 | MainPos2 = mouse.Position | |
561 | end | |
562 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
563 | local distance = 150 | |
564 | if rage == true then | |
565 | distance = distance * 2 | |
566 | end | |
567 | local remainder = 1 | |
568 | local charge2 = charge | |
569 | charge = 1 | |
570 | coroutine.resume(coroutine.create(function() | |
571 | ||
572 | repeat | |
573 | wait() | |
574 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
575 | local magnitude = (ActualPosition - pos).magnitude | |
576 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
577 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
578 | remainder = remainder - 1 | |
579 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
580 | if hit ~= nil then | |
581 | remainder = 0 | |
582 | end | |
583 | do | |
584 | if remainder <= 0 then | |
585 | local magnblock = Instance.new("Part", nolagplease) | |
586 | magnblock.Transparency = 1 | |
587 | magnblock.CanCollide = false | |
588 | magnblock.Anchored = true | |
589 | magnblock.CFrame = CFrame.new(pos) | |
590 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
591 | magn(10,magnblock,7) | |
592 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
593 | end | |
594 | end | |
595 | until remainder <= 0 | |
596 | end | |
597 | )) | |
598 | end | |
599 | ||
600 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
601 | ||
602 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
603 | local MainPos = partt.Position | |
604 | local MainPos2 = Vector3.new() | |
605 | if mouse == play:GetMouse() then | |
606 | MainPos2 = mouse.Hit.p + SpreadVectors | |
607 | else | |
608 | MainPos2 = mouse.Position | |
609 | end | |
610 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
611 | local speed = 30 | |
612 | if rage == true then | |
613 | speed = speed * 2 | |
614 | end | |
615 | local remainder = 5 | |
616 | local charge2 = charge | |
617 | charge = 1 | |
618 | coroutine.resume(coroutine.create(function() | |
619 | ||
620 | repeat | |
621 | wait() | |
622 | MainPos2 = mouse.Hit.p + SpreadVectors | |
623 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
624 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
625 | local mag = (MainPos - pos).magnitude | |
626 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3) | |
627 | MainPos = MainPos + MouseLook.lookVector * speed | |
628 | remainder = remainder - 1 | |
629 | if hit ~= nil then | |
630 | remainder = 0 | |
631 | local refpart = Instance.new("Part", nolagplease) | |
632 | refpart.Transparency = 1 | |
633 | refpart.CanCollide = false | |
634 | refpart.Anchored = true | |
635 | refpart.CFrame = CFrame.new(pos) | |
636 | game:GetService("Debris"):AddItem(refpart, 2) | |
637 | end | |
638 | do | |
639 | if remainder <= 0 then | |
640 | local refpart = Instance.new("Part", nolagplease) | |
641 | refpart.Transparency = 1 | |
642 | refpart.CanCollide = false | |
643 | refpart.Anchored = true | |
644 | refpart.CFrame = CFrame.new(pos) | |
645 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1) | |
646 | magn(6,refpart,2) | |
647 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1) | |
648 | game:GetService("Debris"):AddItem(refpart, 0.1) | |
649 | end | |
650 | end | |
651 | until remainder <= 0 | |
652 | end | |
653 | )) | |
654 | end | |
655 | ||
656 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
657 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
658 | local ActualPosition = partt.Position | |
659 | local MainPos2 = Vector3.new() | |
660 | local kappa = 0 | |
661 | if mouse == play:GetMouse() then | |
662 | MainPos2 = mouse.Hit.p + SpreadVectors | |
663 | else | |
664 | MainPos2 = mouse.Position | |
665 | end | |
666 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
667 | local distance = 4 | |
668 | local remainder = 25 | |
669 | local reweld = sword.Weld.Part0 | |
670 | sword.Weld.Part0 = sword | |
671 | sword.Anchored = true | |
672 | coroutine.resume(coroutine.create(function() | |
673 | ||
674 | repeat | |
675 | wait() | |
676 | throwing = true | |
677 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
678 | local magnitude = (ActualPosition - pos).magnitude | |
679 | kappa = kappa + 30 | |
680 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
681 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
682 | remainder = remainder - 1 | |
683 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
684 | if hit ~= nil then | |
685 | remainder = 0 | |
686 | end | |
687 | do | |
688 | if remainder <= 0 then | |
689 | local magnblock = Instance.new("Part", nolagplease) | |
690 | magnblock.Transparency = 1 | |
691 | magnblock.CanCollide = false | |
692 | magnblock.Anchored = true | |
693 | magnblock.CFrame = CFrame.new(pos) | |
694 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1) | |
695 | magn(10,magnblock,7) | |
696 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
697 | end | |
698 | end | |
699 | until remainder <= 0 | |
700 | while attack == true do | |
701 | sword.Transparency = 1 | |
702 | wait() | |
703 | end | |
704 | sword.Transparency = 0.4 | |
705 | sword.Anchored = false | |
706 | sword.Weld.Part0 = char.Torso | |
707 | sword.Weld.C0 = reweldc0 | |
708 | ||
709 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
710 | throwing = false | |
711 | end | |
712 | )) | |
713 | end | |
714 | ||
715 | magn = function(dam,par,dist) | |
716 | ||
717 | for _,c in pairs(workspace:children()) do | |
718 | local hum = c:findFirstChild("Humanoid") | |
719 | if hum ~= nil then | |
720 | local head = c:findFirstChild("Torso") | |
721 | if head ~= nil then | |
722 | local targ = head.Position - par.Position | |
723 | local mag = targ.magnitude | |
724 | if mag <= dist and c.Name ~= play.Name then | |
725 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
726 | mana = mana + dam/5 | |
727 | if ult == true and equipcheck == false then | |
728 | mana = mana + dam/5 | |
729 | end | |
730 | if ult == true and equipcheck == true then | |
731 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
732 | end | |
733 | end | |
734 | end | |
735 | end | |
736 | end | |
737 | end | |
738 | ||
739 | magna = function(dam,par,dist) | |
740 | ||
741 | for _,c in pairs(workspace:children()) do | |
742 | local hum = c:findFirstChild("Humanoid") | |
743 | if hum ~= nil then | |
744 | local head = c:findFirstChild("Torso") | |
745 | if head ~= nil then | |
746 | local targ = head.Position - par.Position | |
747 | local mag = targ.magnitude | |
748 | if mag <= dist then | |
749 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
750 | end | |
751 | end | |
752 | end | |
753 | end | |
754 | end | |
755 | ||
756 | local pasthp = 0 | |
757 | ||
758 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
759 | if shape ~= "Wedge" then | |
760 | local q = Instance.new("Part", weapon) | |
761 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
762 | q.Shape = shape | |
763 | q.Size = size | |
764 | q.Transparency = transp | |
765 | q.BrickColor = color | |
766 | q.Material = mat | |
767 | q.FrontSurface = "Smooth" | |
768 | q.BackSurface = "Smooth" | |
769 | q.LeftSurface = "Smooth" | |
770 | q.RightSurface = "Smooth" | |
771 | q.BottomSurface = "Smooth" | |
772 | q.TopSurface = "Smooth" | |
773 | if cancollid == 1 then | |
774 | q.CanCollide = false | |
775 | end | |
776 | q.Name = nam | |
777 | if wel == 1 then | |
778 | local qw = Instance.new("Weld", q) | |
779 | qw.Part0 = weldpart | |
780 | qw.Part1 = q | |
781 | qw.C0 = c0 | |
782 | end | |
783 | end | |
784 | if shape == "Wedge" then | |
785 | local q = Instance.new("WedgePart", weapon) | |
786 | q.Size = size | |
787 | q.Transparency = transp | |
788 | q.BrickColor = color | |
789 | q.Material = mat | |
790 | if cancollid == 1 then | |
791 | q.CanCollide = false | |
792 | end | |
793 | q.Name = nam | |
794 | local qw = Instance.new("Weld", q) | |
795 | qw.Part0 = weldpart | |
796 | qw.Part1 = q | |
797 | qw.C0 = c0 | |
798 | end | |
799 | end | |
800 | ||
801 | ||
802 | attack1 = function() | |
803 | attack = true | |
804 | local kekke = 0 | |
805 | for i = 0, 1, 0.1 do | |
806 | wait() | |
807 | kekke = kekke + 8 | |
808 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
809 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
810 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
811 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
812 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
813 | end | |
814 | for i = 0, 1, 0.1 do | |
815 | wait() | |
816 | magn(1.5,weapon.Handle2,4) | |
817 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
818 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
819 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
820 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
821 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
822 | end | |
823 | attack = false | |
824 | end | |
825 | ||
826 | attack2 = function() | |
827 | attack = true | |
828 | local kekke = 0 | |
829 | for i = 0, 1, 0.1 do | |
830 | wait() | |
831 | kekke = kekke + 20 | |
832 | magn(3,weapon.Handle,4) | |
833 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
834 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
835 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
836 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
837 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
838 | end | |
839 | attack = false | |
840 | end | |
841 | ||
842 | swordattack3 = function() | |
843 | attack = true | |
844 | local kekke = 0 | |
845 | for i = 0, 1, 0.1 do | |
846 | wait() | |
847 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
848 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
849 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
850 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
851 | end | |
852 | weld11.Part0 = LeftArm | |
853 | weld21.Part0 = RightArm | |
854 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
855 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
856 | for i = 0, 1, 0.2 do | |
857 | wait() | |
858 | magn(1,sword11,4) | |
859 | magn(1,sword21,4) | |
860 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
861 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
862 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
863 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
864 | end | |
865 | for i = 0, 1, 0.2 do | |
866 | wait() | |
867 | ||
868 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
869 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
870 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
871 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
872 | end | |
873 | magn(7.5,sword21,4) | |
874 | for i = 0, 1, 0.2 do | |
875 | wait() | |
876 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
877 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
878 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
879 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
880 | end | |
881 | magn(7.5,sword11,4) | |
882 | for i = 0, 1, 0.2 do | |
883 | wait() | |
884 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
885 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
886 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
887 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
888 | end | |
889 | magn(7.5,sword11,4) | |
890 | magn(7.5,sword21,4) | |
891 | for i = 0, 1, 0.2 do | |
892 | wait() | |
893 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
894 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
895 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
896 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
897 | end | |
898 | weld11.Part0 = char.Torso | |
899 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
900 | weld21.Part0 = char.Torso | |
901 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
902 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
903 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
904 | attack = false | |
905 | end | |
906 | ||
907 | swordattack4 = function() | |
908 | attack = true | |
909 | local kekke = 0 | |
910 | for i = 0, 1, 0.1 do | |
911 | wait() | |
912 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
913 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
914 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
915 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
916 | end | |
917 | weld12.Part0 = LeftArm | |
918 | weld22.Part0 = RightArm | |
919 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
920 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
921 | for i = 0, 1, 0.2 do | |
922 | wait() | |
923 | magn(1,sword11,4) | |
924 | magn(1,sword21,4) | |
925 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
927 | end | |
928 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
929 | for i = 0, 1, 0.2 do | |
930 | wait() | |
931 | magn(1,sword11,4) | |
932 | magn(1,sword21,4) | |
933 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
934 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
935 | end | |
936 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
937 | for i = 0, 1, 0.2 do | |
938 | wait() | |
939 | magn(1,sword11,4) | |
940 | magn(1,sword21,4) | |
941 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
942 | end | |
943 | attack = false | |
944 | end | |
945 | ||
946 | swordattack5 = function() | |
947 | attack = true | |
948 | local kekke = 60 | |
949 | for i = 0, 1, 0.2 do | |
950 | wait() | |
951 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
952 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
953 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
954 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
955 | end | |
956 | weld1.Part0 = LeftArm | |
957 | weld2.Part0 = RightArm | |
958 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
959 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
960 | for i = 0, 1, 0.2 do | |
961 | wait() | |
962 | magn(1,sword11,4) | |
963 | magn(1,sword21,4) | |
964 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
965 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
966 | end | |
967 | while kekke > -120 do | |
968 | wait() | |
969 | magn(1,sword1,2) | |
970 | magn(1,sword2,2) | |
971 | kekke = kekke - 7 | |
972 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
973 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
974 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
975 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
976 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
977 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
978 | end | |
979 | attack = false | |
980 | weld1.Part0 = char.Torso | |
981 | weld2.Part0 = char.Torso | |
982 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
983 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
984 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
985 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
986 | end | |
987 | ||
988 | swordattack6 = function() | |
989 | attack = true | |
990 | local sworda = Instance.new("Part", char) | |
991 | sworda.CanCollide = false | |
992 | sworda.Transparency = 1 | |
993 | local aw = Instance.new("Weld", sworda) | |
994 | aw.Part0 = sworda | |
995 | aw.Part1 = char.HumanoidRootPart | |
996 | local kekke = 0 | |
997 | for i = 0, 1, 0.2 do | |
998 | wait() | |
999 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1000 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1001 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1002 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1003 | end | |
1004 | sword1.Weld.Part0 = sworda | |
1005 | sword2.Weld.Part0 = sworda | |
1006 | sword11.Weld.Part0 = sworda | |
1007 | sword21.Weld.Part0 = sworda | |
1008 | sword12.Weld.Part0 = sworda | |
1009 | sword22.Weld.Part0 = sworda | |
1010 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1011 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1012 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1013 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1014 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1015 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1016 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1017 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1018 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1019 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1020 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1021 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1022 | while kekke > -120 do | |
1023 | wait() | |
1024 | kekke = kekke - 3.5 | |
1025 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1026 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1027 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1028 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1029 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1030 | end | |
1031 | for i = 0,1,0.1 do | |
1032 | wait() | |
1033 | magn(1,sword1,4) | |
1034 | magn(1,sword2,4) | |
1035 | magn(1,sword11,4) | |
1036 | magn(1,sword21,4) | |
1037 | magn(1,sword12,4) | |
1038 | magn(1,sword22,4) | |
1039 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1040 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1042 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1043 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1044 | end | |
1045 | kekke = 28 | |
1046 | while kekke >= 0 do | |
1047 | wait() | |
1048 | kekke = kekke - 0.4 | |
1049 | magn(1*(kekke/28),sword1,4) | |
1050 | magn(1*(kekke/28),sword2,4) | |
1051 | magn(1*(kekke/28),sword11,4) | |
1052 | magn(1*(kekke/28),sword21,4) | |
1053 | magn(1*(kekke/28),sword12,4) | |
1054 | magn(1*(kekke/28),sword22,4) | |
1055 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
1056 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1058 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1059 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1060 | end | |
1061 | attack = false | |
1062 | weld1.Part0 = char.Torso | |
1063 | weld2.Part0 = char.Torso | |
1064 | weld11.Part0 = char.Torso | |
1065 | weld21.Part0 = char.Torso | |
1066 | weld12.Part0 = char.Torso | |
1067 | weld22.Part0 = char.Torso | |
1068 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1069 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1070 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1071 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1072 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1073 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1074 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1075 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1076 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1077 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1078 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1079 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1080 | sworda:Destroy() | |
1081 | ||
1082 | end | |
1083 | ||
1084 | swordult = function() | |
1085 | attack = true | |
1086 | local sworda = Instance.new("Part", char) | |
1087 | sworda.CanCollide = false | |
1088 | sworda.Transparency = 1 | |
1089 | local aw = Instance.new("Weld", sworda) | |
1090 | aw.Part0 = sworda | |
1091 | aw.Part1 = char.HumanoidRootPart | |
1092 | local kekke = 0 | |
1093 | for i = 0, 1, 0.2 do | |
1094 | wait() | |
1095 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1096 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1097 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1099 | end | |
1100 | sword1.Weld.Part0 = sworda | |
1101 | sword2.Weld.Part0 = sworda | |
1102 | sword11.Weld.Part0 = sworda | |
1103 | sword21.Weld.Part0 = sworda | |
1104 | sword12.Weld.Part0 = sworda | |
1105 | sword22.Weld.Part0 = sworda | |
1106 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1107 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1108 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1109 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1110 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1111 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1112 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1113 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1114 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1115 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1116 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1117 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1118 | while kekke > -135 do | |
1119 | wait() | |
1120 | kekke = kekke - 1 | |
1121 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1122 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
1123 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
1124 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1125 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1126 | end | |
1127 | local spinneblock = Instance.new("Part", char) | |
1128 | spinneblock.CanCollide = false | |
1129 | spinneblock.Transparency = 1 | |
1130 | local spinneweld = Instance.new("Weld",spinneblock) | |
1131 | spinneweld.Part0 = spinneblock | |
1132 | spinneweld.Part1 = char.Torso | |
1133 | local spinnemesh = Instance.new("SpecialMesh", spinneblock) | |
1134 | spinnemesh.MeshType = "FileMesh" | |
1135 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1136 | spinnemesh.Scale = Vector3.new(4,6,4) | |
1137 | spinneblock.BrickColor = char.Torso.BrickColor | |
1138 | for i = 0,1,0.1 do | |
1139 | wait() | |
1140 | magn(1,sword1,4) | |
1141 | magn(1,sword2,4) | |
1142 | magn(1,sword11,4) | |
1143 | magn(1,sword21,4) | |
1144 | magn(1,sword12,4) | |
1145 | magn(1,sword22,4) | |
1146 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1147 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1148 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1149 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1150 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1151 | end | |
1152 | kekke = 0 | |
1153 | char.Humanoid.AutoRotate = false | |
1154 | char.Humanoid.WalkSpeed = 64 | |
1155 | for i = 0,1,0.005 do | |
1156 | wait() | |
1157 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
1158 | kekke = kekke + 30 | |
1159 | magn(2,sword1,6) | |
1160 | magn(2,sword2,6) | |
1161 | magn(2,sword11,6) | |
1162 | magn(2,sword21,6) | |
1163 | magn(2,sword12,6) | |
1164 | magn(2,sword22,6) | |
1165 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
1166 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1167 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
1168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1169 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1170 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1171 | end | |
1172 | attack = false | |
1173 | char.Humanoid.AutoRotate = true | |
1174 | weld1.Part0 = char.Torso | |
1175 | weld2.Part0 = char.Torso | |
1176 | weld11.Part0 = char.Torso | |
1177 | weld21.Part0 = char.Torso | |
1178 | weld12.Part0 = char.Torso | |
1179 | weld22.Part0 = char.Torso | |
1180 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1181 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1182 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1183 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1184 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1185 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1186 | sworda:Destroy() | |
1187 | spinneblock:Destroy() | |
1188 | ult = false | |
1189 | weapon.Handle2.Weld.Part0 = RightArm | |
1190 | sword1.Transparency = 1 | |
1191 | sword2.Transparency = 1 | |
1192 | sword11.Transparency = 1 | |
1193 | sword21.Transparency = 1 | |
1194 | sword12.Transparency = 1 | |
1195 | sword22.Transparency = 1 | |
1196 | char.Humanoid.Health = 1 | |
1197 | mana = mana - 400 | |
1198 | end | |
1199 | ||
1200 | swordspin = function() | |
1201 | attack = true | |
1202 | local thrown = false | |
1203 | local side = false | |
1204 | local sworda = Instance.new("Part", char) | |
1205 | sworda.CanCollide = false | |
1206 | sworda.Transparency = 1 | |
1207 | local aw = Instance.new("Weld", sworda) | |
1208 | aw.Part0 = sworda | |
1209 | aw.Part1 = char.HumanoidRootPart | |
1210 | local kekke = 0 | |
1211 | for i = 0, 1, 0.2 do | |
1212 | wait() | |
1213 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1214 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1215 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1217 | end | |
1218 | sword1.Weld.Part0 = sworda | |
1219 | sword2.Weld.Part0 = sworda | |
1220 | sword11.Weld.Part0 = sworda | |
1221 | sword21.Weld.Part0 = sworda | |
1222 | sword12.Weld.Part0 = sworda | |
1223 | sword22.Weld.Part0 = sworda | |
1224 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1225 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1226 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1227 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1228 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1229 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1230 | while kekke > -120 do | |
1231 | wait() | |
1232 | kekke = kekke - 3.5 | |
1233 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1234 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1235 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1236 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1237 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1238 | end | |
1239 | coroutine.resume(coroutine.create(function() | |
1240 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
1241 | side = true | |
1242 | wait(.42) | |
1243 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
1244 | side = false | |
1245 | wait(.42) | |
1246 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
1247 | side = true | |
1248 | wait(.42) | |
1249 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
1250 | side = false | |
1251 | wait(.42) | |
1252 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
1253 | side = true | |
1254 | wait(.42) | |
1255 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
1256 | side = false | |
1257 | wait(.42) | |
1258 | thrown = true | |
1259 | end)) | |
1260 | while thrown == false do | |
1261 | wait() | |
1262 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1263 | ||
1264 | if side == true then | |
1265 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1266 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1267 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1268 | else | |
1269 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1270 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1271 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1272 | end | |
1273 | end | |
1274 | attack = false | |
1275 | sworda:Destroy() | |
1276 | end | |
1277 | ||
1278 | swordcombo = function() | |
1279 | attack = true | |
1280 | local thrown = false | |
1281 | local side = false | |
1282 | local sworda = Instance.new("Part", char) | |
1283 | sworda.CanCollide = false | |
1284 | sworda.Transparency = 1 | |
1285 | local aw = Instance.new("Weld", sworda) | |
1286 | aw.Part0 = sworda | |
1287 | aw.Part1 = char.HumanoidRootPart | |
1288 | local kekke = 0 | |
1289 | for i = 0, 1, 0.2 do | |
1290 | wait() | |
1291 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1292 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
1295 | end | |
1296 | sword1.Weld.Part0 = sworda | |
1297 | sword2.Weld.Part0 = sworda | |
1298 | sword11.Weld.Part0 = sworda | |
1299 | sword21.Weld.Part0 = sworda | |
1300 | sword12.Weld.Part0 = sworda | |
1301 | sword22.Weld.Part0 = sworda | |
1302 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
1303 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
1304 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
1305 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
1306 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
1307 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
1308 | while kekke > -180 do | |
1309 | wait() | |
1310 | kekke = kekke - 4 | |
1311 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
1312 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
1313 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1314 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1315 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1316 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1317 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1318 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1319 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
1320 | end | |
1321 | coroutine.resume(coroutine.create(function() | |
1322 | ||
1323 | end)) | |
1324 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
1325 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1326 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1327 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1328 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1329 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1330 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1331 | attack = false | |
1332 | weld1.Part0 = char.Torso | |
1333 | weld2.Part0 = char.Torso | |
1334 | weld11.Part0 = char.Torso | |
1335 | weld21.Part0 = char.Torso | |
1336 | weld12.Part0 = char.Torso | |
1337 | weld22.Part0 = char.Torso | |
1338 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1339 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1340 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1341 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1342 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1343 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1344 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1345 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1346 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1347 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1348 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1349 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1350 | sworda:Destroy() | |
1351 | end | |
1352 | ||
1353 | attack3 = function() | |
1354 | attack = true | |
1355 | for i = 0, 1, 0.1 do | |
1356 | wait() | |
1357 | magn(2,LeftArm,2) | |
1358 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
1359 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1360 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1361 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1362 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1363 | end | |
1364 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1365 | for i = 0, 1, 0.1 do | |
1366 | wait() | |
1367 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
1368 | magn(2,LeftArm,2) | |
1369 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1370 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1371 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1372 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1373 | end | |
1374 | attack = false | |
1375 | end | |
1376 | ||
1377 | attack4 = function() | |
1378 | attack = true | |
1379 | for i = 0, 1, 0.1 do | |
1380 | wait() | |
1381 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1382 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1383 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1384 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1385 | end | |
1386 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1387 | shoottrail(weapon.ST,LeftArm,0,1) | |
1388 | for i = 0, 1, 0.1 do | |
1389 | wait() | |
1390 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1391 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1392 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1393 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1394 | end | |
1395 | attack = false | |
1396 | end | |
1397 | ||
1398 | magicattack3 = function() | |
1399 | attack = true | |
1400 | local kekke = 0 | |
1401 | local shotsfired = 0 | |
1402 | for i = 0, 1, 0.1 do | |
1403 | wait() | |
1404 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1405 | magn(0.3,LeftArm,6) | |
1406 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1407 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1408 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1410 | end | |
1411 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1) | |
1412 | magn(10,LeftArm,5) | |
1413 | local a4 = Instance.new("Part", char) | |
1414 | a4.Anchored = true | |
1415 | a4.CanCollide = false | |
1416 | a4.Transparency = 1 | |
1417 | a4.Size = Vector3.new(1,1,1) | |
1418 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
1419 | coroutine.resume(coroutine.create(function() | |
1420 | while shotsfired < 5 do | |
1421 | kekke = kekke + 1 | |
1422 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1423 | if kekke >= 15 then | |
1424 | kekke = 0 | |
1425 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1426 | magn(5,a4,5) | |
1427 | shotsfired = shotsfired + 1 | |
1428 | end | |
1429 | wait() | |
1430 | end | |
1431 | a4:Destroy() | |
1432 | end)) | |
1433 | for i = 0, 1, 0.1 do | |
1434 | wait() | |
1435 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1436 | magn(1,LeftArm,6) | |
1437 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1438 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1439 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1440 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1441 | end | |
1442 | attack = false | |
1443 | end | |
1444 | ||
1445 | magicattack4 = function() | |
1446 | attack = true | |
1447 | local kekke = 0 | |
1448 | local shotsfired = 0 | |
1449 | for i = 0, 1, 0.1 do | |
1450 | wait() | |
1451 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1452 | magn(0.3,RightArm,6) | |
1453 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1454 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1455 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
1456 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1457 | end | |
1458 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1459 | magn(10,RightArm,5) | |
1460 | local a4 = Instance.new("Part", char) | |
1461 | a4.Anchored = true | |
1462 | a4.CanCollide = false | |
1463 | a4.Transparency = 1 | |
1464 | a4.Size = Vector3.new(1,1,1) | |
1465 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
1466 | coroutine.resume(coroutine.create(function() | |
1467 | while shotsfired < 5 do | |
1468 | kekke = kekke + 1 | |
1469 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1470 | if kekke >= 15 then | |
1471 | kekke = 0 | |
1472 | shoottrail2(play:GetMouse(),a4,0,0) | |
1473 | shotsfired = shotsfired + 1 | |
1474 | end | |
1475 | wait() | |
1476 | end | |
1477 | a4:Destroy() | |
1478 | end)) | |
1479 | for i = 0, 1, 0.1 do | |
1480 | wait() | |
1481 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1482 | magn(1,RightArm,6) | |
1483 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1484 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1485 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1487 | end | |
1488 | attack = false | |
1489 | end | |
1490 | ||
1491 | ||
1492 | shieldbash = function() | |
1493 | attack = true | |
1494 | local kekke = 0 | |
1495 | for i = 0, 1, 0.1 do | |
1496 | wait() | |
1497 | kekke = kekke + 8 | |
1498 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1499 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1500 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1501 | if equipped == true then | |
1502 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1503 | end | |
1504 | if equipped == false then | |
1505 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1506 | end | |
1507 | end | |
1508 | char.Humanoid.Jump = true | |
1509 | for i = 0, 1, 0.1 do | |
1510 | wait() | |
1511 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1512 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
1513 | magn(3,char.Torso,5) | |
1514 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
1515 | end | |
1516 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1517 | magn(10,char.Torso,15) | |
1518 | for i = 0, 1, 0.1 do | |
1519 | wait() | |
1520 | magn(1.5,weapon.Handle2,4) | |
1521 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1522 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1523 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1524 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1525 | end | |
1526 | attack = false | |
1527 | end | |
1528 | ||
1529 | teleportback = function() | |
1530 | attack = true | |
1531 | parry = false | |
1532 | char.Humanoid.WalkSpeed = 4 | |
1533 | local kekke = 0 | |
1534 | while parry == false do | |
1535 | wait() | |
1536 | kekke = kekke + 8 | |
1537 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1538 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1539 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1540 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1541 | end | |
1542 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1543 | magn(20,char.Torso,15) | |
1544 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1545 | char.Humanoid.WalkSpeed = 16 | |
1546 | attack = false | |
1547 | end | |
1548 | ||
1549 | supershieldbash = function() | |
1550 | attack = true | |
1551 | local kekke = 0 | |
1552 | for i = 0, 1, 0.1 do | |
1553 | wait() | |
1554 | kekke = kekke + 8 | |
1555 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1556 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1557 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1558 | if equipped == true then | |
1559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1560 | end | |
1561 | if equipped == false then | |
1562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1563 | end | |
1564 | end | |
1565 | char.Humanoid.Jump = true | |
1566 | for i = 0, 1, 0.05 do | |
1567 | wait() | |
1568 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1569 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1570 | magn(3,char.Torso,10) | |
1571 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1572 | end | |
1573 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1574 | magn(10,char.Torso,30) | |
1575 | for i = 0, 1, 0.1 do | |
1576 | wait() | |
1577 | magn(1.5,weapon.Handle2,4) | |
1578 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1579 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1580 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1582 | end | |
1583 | attack = false | |
1584 | end | |
1585 | ||
1586 | superteleportback = function() | |
1587 | attack = true | |
1588 | parry = false | |
1589 | char.Humanoid.WalkSpeed = 4 | |
1590 | local kekke = 0 | |
1591 | while parry == false do | |
1592 | wait() | |
1593 | kekke = kekke + 8 | |
1594 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1595 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1596 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1598 | end | |
1599 | char.Humanoid.AutoRotate = false | |
1600 | for i = 0,2 do | |
1601 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1602 | magn(3,char.Torso,10) | |
1603 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1604 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1605 | end | |
1606 | wait(.3) | |
1607 | for i = 0,5 do | |
1608 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1609 | magn(3,char.Torso,10) | |
1610 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1611 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1612 | end | |
1613 | wait(.3) | |
1614 | for i = 0,8 do | |
1615 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1616 | magn(3,char.Torso,10) | |
1617 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1618 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1619 | end | |
1620 | wait(.3) | |
1621 | for i = 0,8 do | |
1622 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1623 | magn(3,char.Torso,10) | |
1624 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1625 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1626 | end | |
1627 | char.Humanoid.WalkSpeed = 16 | |
1628 | attack = false | |
1629 | char.Humanoid.AutoRotate = true | |
1630 | end | |
1631 | ||
1632 | local equip = function() | |
1633 | attack = true | |
1634 | for i = 0, 1, 0.1 do | |
1635 | wait() | |
1636 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1637 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1638 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
1639 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1640 | end | |
1641 | if equipped == true then | |
1642 | char.Humanoid.WalkSpeed = 32 | |
1643 | equipped = false | |
1644 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
1645 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1646 | elseif equipped == false then | |
1647 | equipped = true | |
1648 | char.Humanoid.WalkSpeed = 16 | |
1649 | weapon.Handle.Weld.Part0 = LeftArm | |
1650 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1651 | end | |
1652 | attack = false | |
1653 | end | |
1654 | ||
1655 | ||
1656 | ||
1657 | comboattack = function() | |
1658 | attack = true | |
1659 | local kekke = 0 | |
1660 | while kekke < 1440 do | |
1661 | wait() | |
1662 | kekke = kekke + 40 | |
1663 | magn(4,weapon.Handle,4) | |
1664 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
1665 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
1666 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1667 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1668 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1669 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
1670 | end | |
1671 | attack = false | |
1672 | end | |
1673 | ||
1674 | orbs = function() | |
1675 | local kekke = 0 | |
1676 | local shot1 = 1 | |
1677 | local a = Instance.new("Part", char) | |
1678 | a.CanCollide = false | |
1679 | a.Transparency = 1 | |
1680 | a.Size = Vector3.new(1,1,1) | |
1681 | local aw = Instance.new("Weld", a) | |
1682 | aw.Part0 = a | |
1683 | aw.Part1 = char.HumanoidRootPart | |
1684 | if ult == true and equipcheck == false then | |
1685 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
1686 | end | |
1687 | local a2 = Instance.new("Part", char) | |
1688 | a2.Anchored = true | |
1689 | a2.CanCollide = false | |
1690 | a2.Transparency = 1 | |
1691 | a2.Size = Vector3.new(1,1,1) | |
1692 | local a3 = Instance.new("Part", char) | |
1693 | a3.Anchored = true | |
1694 | a3.CanCollide = false | |
1695 | a3.Transparency = 1 | |
1696 | a3.Size = Vector3.new(1,1,1) | |
1697 | local a4 = Instance.new("Part", char) | |
1698 | a4.Anchored = true | |
1699 | a4.CanCollide = false | |
1700 | a4.Transparency = 1 | |
1701 | a4.Size = Vector3.new(1,1,1) | |
1702 | while mana >= 1 and orb == true do | |
1703 | wait() | |
1704 | kekke = kekke + 1 | |
1705 | if ult == false then | |
1706 | magn(.3,a2,4) | |
1707 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1708 | magn(.3,a3,4) | |
1709 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1710 | magn(.3,a4,4) | |
1711 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1712 | mana = mana - 0.3 | |
1713 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1714 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1715 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1716 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1717 | else | |
1718 | if kekke >= 20 and equipcheck == false then | |
1719 | kekke = 0 | |
1720 | if shot1 == 1 then | |
1721 | shot1 = 2 | |
1722 | shoottrail2(play:GetMouse(),a4,0,1) | |
1723 | elseif shot1 == 2 then | |
1724 | shot1 = 3 | |
1725 | shoottrail2(play:GetMouse(),a2,0,1) | |
1726 | elseif shot1 == 3 then | |
1727 | shot1 = 1 | |
1728 | shoottrail2(play:GetMouse(),a3,0,1) | |
1729 | end | |
1730 | end | |
1731 | magn(.4,a2,6) | |
1732 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1733 | magn(.4,a3,6) | |
1734 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1735 | magn(.4,a4,6) | |
1736 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1737 | mana = mana - .6 | |
1738 | if equipcheck == false then | |
1739 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
1740 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
1741 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
1742 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1743 | else | |
1744 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1745 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1746 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1747 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | a:Destroy() | |
1752 | a2:Destroy() | |
1753 | a3:Destroy() | |
1754 | a4:Destroy() | |
1755 | end | |
1756 | ||
1757 | local magictransform = function() | |
1758 | attack = true | |
1759 | char.Humanoid.WalkSpeed = 0 | |
1760 | char.Humanoid.JumpPower = 0 | |
1761 | local kekke = 0 | |
1762 | local kekke1 = 0 | |
1763 | local kekke2 = 0 | |
1764 | local kekke3 = 0 | |
1765 | local coold = 1 | |
1766 | for i = 0,1,0.01 do | |
1767 | wait() | |
1768 | magn(0.5,char.Torso,10) | |
1769 | kekke = kekke + 0.1 | |
1770 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1771 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1772 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1773 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1774 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1775 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1776 | end | |
1777 | coroutine.resume(coroutine.create(function() | |
1778 | while attack == true do | |
1779 | kekke1 = math.random(0,180) | |
1780 | kekke2 = math.random(0,180) | |
1781 | kekke3 = math.random(0,180) | |
1782 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1783 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1784 | magn(0.5,char.Torso,20) | |
1785 | wait(coold) | |
1786 | end | |
1787 | end)) | |
1788 | for i = 0,1,0.01 do | |
1789 | wait() | |
1790 | coold = coold - 0.01 | |
1791 | print(coold) | |
1792 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1793 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
1794 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1795 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1796 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
1797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
1798 | end | |
1799 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
1800 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
1801 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1802 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1803 | attack = false | |
1804 | char.Humanoid.WalkSpeed = 16 | |
1805 | char.Humanoid.JumpPower = 50 | |
1806 | end | |
1807 | ||
1808 | local magicult = function() | |
1809 | attack = true | |
1810 | char.Humanoid.WalkSpeed = 0 | |
1811 | char.Humanoid.JumpPower = 0 | |
1812 | local kekke = 0 | |
1813 | local coold = 1 | |
1814 | coroutine.resume(coroutine.create(function() | |
1815 | while kekke == 0 do | |
1816 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1) | |
1817 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1) | |
1818 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1819 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1820 | magn(0.5,char.Torso,20) | |
1821 | wait(coold) | |
1822 | end | |
1823 | kekke = 0 | |
1824 | end)) | |
1825 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1827 | for i = 0,1,0.012 do | |
1828 | wait() | |
1829 | coold = coold | |
1830 | print(coold) | |
1831 | magn(0.5,char.Torso,10) | |
1832 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1833 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1834 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
1835 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
1836 | end | |
1837 | kekke = 1 | |
1838 | for i = 0,1,0.01 do | |
1839 | wait() | |
1840 | kekke = kekke + 0.1 | |
1841 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1842 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1843 | end | |
1844 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1845 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1846 | wait(2) | |
1847 | kekke = 100 | |
1848 | magn(90,char.Torso,100) | |
1849 | for i = 0,1,0.05 do | |
1850 | wait() | |
1851 | kekke = kekke + 0.1 | |
1852 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1853 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1854 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1855 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1856 | end | |
1857 | ||
1858 | attack = false | |
1859 | char.Humanoid.Health = 1 | |
1860 | ult = false | |
1861 | weapon.Handle2.Weld.Part0 = RightArm | |
1862 | mana = mana - 400 | |
1863 | char.Humanoid.WalkSpeed = 24 | |
1864 | char.Humanoid.JumpPower = 50 | |
1865 | end | |
1866 | ||
1867 | local swordtransform = function() | |
1868 | attack = true | |
1869 | char.Humanoid.WalkSpeed = 0 | |
1870 | char.Humanoid.JumpPower = 0 | |
1871 | ||
1872 | local kekke = 0 | |
1873 | local kekke1 = 0 | |
1874 | local kekke2 = 0 | |
1875 | local kekke3 = 0 | |
1876 | local coold = 1 | |
1877 | for i = 0,1,0.01 do | |
1878 | wait() | |
1879 | magn(0.5,char.Torso,10) | |
1880 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1881 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1882 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1883 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1884 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1885 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1886 | end | |
1887 | --[[coroutine.resume(coroutine.create(function() | |
1888 | while attack == true do | |
1889 | kekke1 = math.random(0,180) | |
1890 | kekke2 = math.random(0,180) | |
1891 | kekke3 = math.random(0,180) | |
1892 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
1893 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
1894 | magn(0.5,char.Torso,20) | |
1895 | wait(coold) | |
1896 | end | |
1897 | end))]] | |
1898 | ||
1899 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
1900 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
1901 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
1902 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
1903 | for i = 0,1,0.01 do | |
1904 | wait() | |
1905 | coold = coold - 0.01 | |
1906 | print(coold) | |
1907 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1908 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
1909 | kekke = kekke + 0.5 | |
1910 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2) | |
1911 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2) | |
1912 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1913 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1914 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
1915 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
1916 | end | |
1917 | attack = false | |
1918 | sword1.Transparency = 0.4 | |
1919 | sword2.Transparency = 0.4 | |
1920 | sword11.Transparency = 0.4 | |
1921 | sword21.Transparency = 0.4 | |
1922 | sword12.Transparency = 0.4 | |
1923 | sword22.Transparency = 0.4 | |
1924 | char.Humanoid.WalkSpeed = 24 | |
1925 | char.Humanoid.JumpPower = 50 | |
1926 | end | |
1927 | ||
1928 | local ultimate = function() | |
1929 | ult = true | |
1930 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
1931 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1932 | weapon.Handle2.Weld.Part0 = char.Torso | |
1933 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
1934 | if equipped == false then | |
1935 | equipcheck = false | |
1936 | magictransform() | |
1937 | elseif equipped == true then | |
1938 | equipcheck = true | |
1939 | equipped = false | |
1940 | char.Humanoid.MaxHealth = 200 | |
1941 | swordtransform() | |
1942 | char.Humanoid.Health = 200 | |
1943 | sword1.Transparency = 0.4 | |
1944 | sword2.Transparency = 0.4 | |
1945 | sword11.Transparency = 0.4 | |
1946 | sword21.Transparency = 0.4 | |
1947 | sword12.Transparency = 0.4 | |
1948 | sword22.Transparency = 0.4 | |
1949 | end | |
1950 | ||
1951 | while ult == true do | |
1952 | if Anim == "Walk" then | |
1953 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
1954 | else | |
1955 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
1956 | end | |
1957 | wait() | |
1958 | end | |
1959 | end | |
1960 | ||
1961 | play:GetMouse().Button1Down:connect(function() | |
1962 | if attack == false and throwing == false then | |
1963 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
1964 | attack1() | |
1965 | combo = 2 | |
1966 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
1967 | attack2() | |
1968 | combo = 1 | |
1969 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
1970 | mana = mana - 15 | |
1971 | if ult == false then | |
1972 | attack3() | |
1973 | else | |
1974 | if equipcheck == false then | |
1975 | magicattack3() | |
1976 | else | |
1977 | mana = mana + 15 | |
1978 | swordattack3() | |
1979 | ||
1980 | end | |
1981 | end | |
1982 | combo = 2 | |
1983 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
1984 | mana = mana - 20 | |
1985 | if ult == false then | |
1986 | attack4() | |
1987 | combo = 1 | |
1988 | else | |
1989 | if equipcheck == false then | |
1990 | magicattack4() | |
1991 | combo = 1 | |
1992 | else | |
1993 | mana = mana + 20 | |
1994 | swordattack4() | |
1995 | ||
1996 | combo = 3 | |
1997 | end | |
1998 | end | |
1999 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2000 | mana = mana + 0 | |
2001 | swordattack5() | |
2002 | combo = 4 | |
2003 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2004 | mana = mana + 0 | |
2005 | swordattack6() | |
2006 | combo = 1 | |
2007 | end | |
2008 | end | |
2009 | end) | |
2010 | ||
2011 | play:GetMouse().Button1Up:connect(function() | |
2012 | if charging == true then | |
2013 | charging = false | |
2014 | ||
2015 | end | |
2016 | end) | |
2017 | ||
2018 | play:GetMouse().KeyDown:connect(function(k) | |
2019 | ||
2020 | k = k:lower() | |
2021 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
2022 | if ult == false then | |
2023 | mana = mana - 25 | |
2024 | shieldbash() | |
2025 | end | |
2026 | if ult == true then | |
2027 | if equipcheck == false then | |
2028 | mana = mana - 25 | |
2029 | supershieldbash() | |
2030 | else | |
2031 | swordspin() | |
2032 | mana = mana - 25 | |
2033 | end | |
2034 | end | |
2035 | elseif k == "e" and attack == false and throwing == false then | |
2036 | ult = false | |
2037 | sword1.Transparency = 1 | |
2038 | sword2.Transparency = 1 | |
2039 | sword11.Transparency = 1 | |
2040 | sword21.Transparency = 1 | |
2041 | sword12.Transparency = 1 | |
2042 | sword22.Transparency = 1 | |
2043 | char.Humanoid.MaxHealth = 100 | |
2044 | if combo >= 3 then | |
2045 | combo = 1 | |
2046 | end | |
2047 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
2048 | weapon.Handle2.Weld.Part0 = RightArm | |
2049 | equip() | |
2050 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
2051 | if ult == false then | |
2052 | mana = mana - 35 | |
2053 | if equipped == true then | |
2054 | comboattack() | |
2055 | elseif equipped == false then | |
2056 | teleportback() | |
2057 | end | |
2058 | else | |
2059 | if equipcheck == false then | |
2060 | superteleportback() | |
2061 | else | |
2062 | swordcombo() | |
2063 | end | |
2064 | end | |
2065 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
2066 | mana = mana - 15 | |
2067 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
2068 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
2069 | orb = true | |
2070 | orbs() | |
2071 | elseif k == "c" and orb == true then | |
2072 | orb = false | |
2073 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
2074 | if ult == false then | |
2075 | ultimate() | |
2076 | else | |
2077 | if mana >= 400 then | |
2078 | if equipcheck == false then | |
2079 | magicult() | |
2080 | else | |
2081 | swordult() | |
2082 | equip() | |
2083 | end | |
2084 | end | |
2085 | end | |
2086 | end | |
2087 | end) | |
2088 | ||
2089 | local keke = 0 | |
2090 | coroutine.resume(coroutine.create(function() | |
2091 | while true do | |
2092 | pasthp = char.Humanoid.Health | |
2093 | wait(.5) | |
2094 | if char.Humanoid.Health < pasthp then | |
2095 | parry = true | |
2096 | if equipped == true then | |
2097 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
2098 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
2099 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1) | |
2100 | print("Blocked!") | |
2101 | end | |
2102 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
2103 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
2104 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
2105 | char.Humanoid.Health = pasthp | |
2106 | end | |
2107 | end | |
2108 | end | |
2109 | end)) | |
2110 | ||
2111 | coroutine.resume(coroutine.create(function() | |
2112 | while true do | |
2113 | mana = mana + 1 | |
2114 | if ult == true and equipcheck == false then | |
2115 | mana = mana + 4 | |
2116 | end | |
2117 | if mana >= 400 then | |
2118 | mana = 400 | |
2119 | end | |
2120 | wait(.5) | |
2121 | end | |
2122 | end)) | |
2123 | ||
2124 | coroutine.resume(coroutine.create(function() | |
2125 | while true do | |
2126 | keke = keke + 1 | |
2127 | if keke > 10 then | |
2128 | keke = 0 | |
2129 | end | |
2130 | if asdrot <= 360 then | |
2131 | asdrot = asdrot + 2 | |
2132 | else | |
2133 | asdrot = 0 | |
2134 | end | |
2135 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
2136 | if sit == true then | |
2137 | mana = mana + .33 | |
2138 | end | |
2139 | if ult == true and equipcheck == false then | |
2140 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1) | |
2141 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1) | |
2142 | end | |
2143 | if riding == true and attack == false and debounce2 == false then | |
2144 | coroutine.resume(coroutine.create(function() | |
2145 | debounce2 = true | |
2146 | magn(3,6,model.spinneblock,5) | |
2147 | wait(0.2) | |
2148 | debounce2 = false | |
2149 | end)) | |
2150 | end | |
2151 | sine = sine + change | |
2152 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2153 | if sit == false then | |
2154 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
2155 | Anim = "Jump" | |
2156 | if attack == false and sit == false then | |
2157 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2158 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2159 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
2160 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2161 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
2162 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
2163 | end | |
2164 | elseif torsovel < 1 then | |
2165 | Anim = "Idle" | |
2166 | change = 1 | |
2167 | if attack == false and sit == false then | |
2168 | if equipped == true then | |
2169 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2170 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2171 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2172 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2173 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2174 | end | |
2175 | if equipped == false then | |
2176 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2177 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2178 | if ult == false then | |
2179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
2180 | else | |
2181 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2182 | end | |
2183 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2184 | end | |
2185 | if ult == false then | |
2186 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2187 | end | |
2188 | end | |
2189 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2190 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2191 | elseif 2 < torsovel then | |
2192 | Anim = "Walk" | |
2193 | if attack == false and sit == false then | |
2194 | if equipped == true then | |
2195 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2196 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2197 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2198 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2199 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2200 | end | |
2201 | if equipped == false then | |
2202 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
2203 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2204 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2205 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2206 | end | |
2207 | if ult == false then | |
2208 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2209 | end | |
2210 | end | |
2211 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2212 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2213 | end | |
2214 | end | |
2215 | wait() | |
2216 | end | |
2217 | end)) | |
2218 | ||
2219 | while true do | |
2220 | wait() | |
2221 | end |