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1 | function onTouched(otherPart) | |
2 | ||
3 | print (otherPart.Name .. " touched " .. script.Parent.Name ) | |
4 | ||
5 | local h = otherPart.Parent:findFirstChild("Humanoid") | |
6 | if (h ~= nil) then | |
7 | h.Health = h.Health - 10 | |
8 | script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) | |
9 | end | |
10 | end | |
11 | ||
12 | script.Parent.Touched:connect(onTouched) | |
13 | ||
14 | local player = game.Players.LocalPlayer | |
15 | local mouse = player:GetMouse() | |
16 | local cam = workspace.CurrentCamera | |
17 | repeat wait() until player.Character | |
18 | local char = player.Character | |
19 | wait(1) | |
20 | local gp | |
21 | local Torsoz = char:findFirstChild("Torso") | |
22 | local RA = char:findFirstChild("Right Arm") | |
23 | local LA = char:findFirstChild("Left Arm") | |
24 | local RL = char:findFirstChild("Right Leg") | |
25 | local LL = char:findFirstChild("Left Leg") | |
26 | local H = char:findFirstChild("Head") | |
27 | local Hu = char:findFirstChild("Humanoid") | |
28 | local RS = Torsoz:findFirstChild("Right Shoulder") | |
29 | local LS = Torsoz:findFirstChild("Left Shoulder") | |
30 | local RH = Torsoz:findFirstChild("Right Hip") | |
31 | local LH = Torsoz:findFirstChild("Left Hip") | |
32 | local N = Torsoz:findFirstChild("Neck") | |
33 | local NV = Vector3.new(0,0,0) | |
34 | local FOV = 90 | |
35 | local Shift, Space, Sitting = false,false,false | |
36 | local GravPoint = 0 | |
37 | local Diving = false | |
38 | local DivingCooldown = 0 | |
39 | local DivingDir = NV | |
40 | local DivingCF = CFrame.new(0,0,0) | |
41 | local DivingBG, DivingBV | |
42 | local HWallRunning = false | |
43 | local HWRGravDrop = false | |
44 | local HWRLastPart | |
45 | local HWRCooldown = 0 | |
46 | local HWRDir | |
47 | local VWallRunning = false | |
48 | local VWRLastPart | |
49 | local VWRCooldown = 0 | |
50 | local VWRLeft,VWRRight = false,false | |
51 | local Sliding = false | |
52 | local SlideCooldown = 0 | |
53 | local Standing = true | |
54 | local Action = "Standing" | |
55 | local animplus = false | |
56 | local animspeed = 0 | |
57 | local animangle = 0.01 | |
58 | local Joint1, Joint2, Joint3, Joint4, Joint5 | |
59 | ||
60 | for i, v in pairs(char:children()) do | |
61 | if (v.className == "LocalScript" and v.Name == "ParkourSkrip") or v.className == "NumberValue" or v.className == "BoolValue" or v.className == "Model" or v.Name == "Animate" then | |
62 | v:remove() | |
63 | end | |
64 | end | |
65 | ||
66 | local loadids = {0, 0, 0} | |
67 | ||
68 | local stamina = 9999999999 | |
69 | local maxstamina = 9999999999 | |
70 | local defsprint = 34 | |
71 | local sprint = defsprint | |
72 | ||
73 | local pause = Instance.new("BoolValue", char) | |
74 | pause.Name = "Pause" | |
75 | pause.Value = false | |
76 | local flow = Instance.new("NumberValue", char) | |
77 | flow.Name = "Flow" | |
78 | flow.Value = 0 | |
79 | local flowcooldown = 0 | |
80 | ||
81 | local m = Instance.new("Model", char) | |
82 | m.Name = "FlowChainPartz" | |
83 | ||
84 | local P = Instance.new("Part") | |
85 | P.Name = "TrailPart" | |
86 | P.formFactor = "Custom" | |
87 | P.Size = Vector3.new(0.2,0.2,0.2) | |
88 | P.Locked = true | |
89 | P.Anchored = true | |
90 | P.CanCollide = false | |
91 | P.TopSurface = 0 | |
92 | P.BottomSurface = 0 | |
93 | ||
94 | script.Name = "ParkourSkrip" | |
95 | ||
96 | local hue = 0 | |
97 | ||
98 | function HSV(H,S,V) | |
99 | H = H % 360 | |
100 | local C = V * S | |
101 | local H2 = H/60 | |
102 | local X = C * (1 - math.abs((H2 %2) -1)) | |
103 | local color = Color3.new(0,0,0) | |
104 | if H2 <= 0 then | |
105 | color = Color3.new(C,0,0) | |
106 | elseif 0 <= H2 and H2 <= 1 then | |
107 | color = Color3.new(C,X,0) | |
108 | elseif 1 <= H2 and H2 <= 2 then | |
109 | color = Color3.new(X,C,0) | |
110 | elseif 2 <= H2 and H2 <= 3 then | |
111 | color = Color3.new(0,C,X) | |
112 | elseif 3 <= H2 and H2 <= 4 then | |
113 | color = Color3.new(0,X,C) | |
114 | elseif 4 <= H2 and H2 <= 5 then | |
115 | color = Color3.new(X,0,C) | |
116 | elseif 5 <= H2 and H2 <= 6 then | |
117 | color = Color3.new(C,0,X) | |
118 | end | |
119 | local m = V - C | |
120 | return Color3.new(color.r + m, color.g + m, color.b + m) | |
121 | end | |
122 | ||
123 | function GetWeld(weld) | |
124 | if weld:findFirstChild("XAngle") == nil then | |
125 | local a = Instance.new("NumberValue", weld) | |
126 | a.Name = "XAngle" | |
127 | end | |
128 | if weld:findFirstChild("YAngle") == nil then | |
129 | local a = Instance.new("NumberValue", weld) | |
130 | a.Name = "YAngle" | |
131 | end | |
132 | if weld:findFirstChild("ZAngle") == nil then | |
133 | local a = Instance.new("NumberValue", weld) | |
134 | a.Name = "ZAngle" | |
135 | end | |
136 | return weld.C0.p, Vector3.new(weld.XAngle.Value, weld.YAngle.Value, weld.ZAngle.Value) | |
137 | end | |
138 | ||
139 | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle) | |
140 | if weld:findFirstChild("XAngle") == nil then | |
141 | local a = Instance.new("NumberValue", weld) | |
142 | a.Name = "XAngle" | |
143 | end | |
144 | if weld:findFirstChild("YAngle") == nil then | |
145 | local a = Instance.new("NumberValue", weld) | |
146 | a.Name = "YAngle" | |
147 | end | |
148 | if weld:findFirstChild("ZAngle") == nil then | |
149 | local a = Instance.new("NumberValue", weld) | |
150 | a.Name = "ZAngle" | |
151 | end | |
152 | ||
153 | local tox,toy,toz = 0,0,0 | |
154 | if origangle.x > nextangle.x then | |
155 | tox = -math.abs(origangle.x - nextangle.x) /loops*i | |
156 | else | |
157 | tox = math.abs(origangle.x - nextangle.x) /loops*i | |
158 | end | |
159 | if origangle.y > nextangle.y then | |
160 | toy = -math.abs(origangle.y - nextangle.y) /loops*i | |
161 | else | |
162 | toy = math.abs(origangle.y - nextangle.y) /loops*i | |
163 | end | |
164 | if origangle.z > nextangle.z then | |
165 | toz = -math.abs(origangle.z - nextangle.z) /loops*i | |
166 | else | |
167 | toz = math.abs(origangle.z - nextangle.z) /loops*i | |
168 | end | |
169 | ||
170 | local tox2,toy2,toz2 = 0,0,0 | |
171 | if origpos.x > nextpos.x then | |
172 | tox2 = -math.abs(origpos.x - nextpos.x) /loops*i | |
173 | else | |
174 | tox2 = math.abs(origpos.x - nextpos.x) /loops*i | |
175 | end | |
176 | if origpos.y > nextpos.y then | |
177 | toy2 = -math.abs(origpos.y - nextpos.y) /loops*i | |
178 | else | |
179 | toy2 = math.abs(origpos.y - nextpos.y) /loops*i | |
180 | end | |
181 | if origpos.z > nextpos.z then | |
182 | toz2 = -math.abs(origpos.z - nextpos.z) /loops*i | |
183 | else | |
184 | toz2 = math.abs(origpos.z - nextpos.z) /loops*i | |
185 | end | |
186 | ||
187 | weld.XAngle.Value = origangle.x + tox | |
188 | weld.YAngle.Value = origangle.y + toy | |
189 | weld.ZAngle.Value = origangle.z + toz | |
190 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
191 | end | |
192 | ||
193 | function LoadTextures() | |
194 | local pls = game:service("ContentProvider") | |
195 | for i, v in pairs(loadids) do | |
196 | pls:Preload("http://www.roblox.com/asset/?id="..v) | |
197 | wait(0.04) | |
198 | end | |
199 | end | |
200 | LoadTextures() | |
201 | ||
202 | function CreateGui() | |
203 | for i, v in pairs(player.PlayerGui:children()) do | |
204 | if v.className == "ScreenGui" and v.Name == "staminaGui" then | |
205 | v:remove() | |
206 | end | |
207 | end | |
208 | local g = Instance.new("ScreenGui", player.PlayerGui) | |
209 | g.Name = "staminaGui" | |
210 | ||
211 | local c = Instance.new("Frame", g) | |
212 | c.Visible = false | |
213 | c.Size = UDim2.new(0,86,0,320) | |
214 | c.BackgroundTransparency = 1 | |
215 | c.Position = UDim2.new(1,-96,0.5,-160) | |
216 | c.Name = "Container" | |
217 | ||
218 | local t = Instance.new("TextLabel", c) | |
219 | t.Size = UDim2.new(0,0,-0.1,0) | |
220 | t.Position = UDim2.new(0.3,0,0.5,0) | |
221 | t.TextXAlignment = "Right" | |
222 | t.Font = "ArialBold" | |
223 | t.TextTransparency = 0.1 | |
224 | t.TextColor3 = Color3.new(0,0.6,0.8) | |
225 | t.TextStrokeColor3 = Color3.new(0,0.2,0.8) | |
226 | t.TextStrokeTransparency = 0.3 | |
227 | t.FontSize = 6 | |
228 | t.BackgroundTransparency = 1 | |
229 | t.Visible = false | |
230 | local t2 = t:Clone() | |
231 | t2.Parent = c | |
232 | t2.Size = UDim2.new(0,0,0.1,0) | |
233 | local l = t:Clone() | |
234 | l.Parent = c | |
235 | l.Size = UDim2.new(0,0,0,0) | |
236 | l.Text = " " | |
237 | ||
238 | local f1 = Instance.new("Frame", c) | |
239 | f1.Name = "Backing" | |
240 | f1.ClipsDescendants = true | |
241 | f1.Size = UDim2.new(1,0,0,0) | |
242 | f1.BackgroundColor3 = Color3.new(0.8,0,0) | |
243 | f1.BackgroundTransparency = 1 | |
244 | local f1img = Instance.new("ImageLabel", f1) | |
245 | f1img.BackgroundTransparency = 1 | |
246 | f1img.Image = "http://www.roblox.com/asset/?id=0" | |
247 | f1img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) | |
248 | ||
249 | local f2 = Instance.new("Frame", c) | |
250 | f2.Name = "Overlay" | |
251 | f2.ClipsDescendants = true | |
252 | f2.Size = UDim2.new(1,0,1,0) | |
253 | f2.BackgroundColor3 = Color3.new(0,0,0.8) | |
254 | f2.BackgroundTransparency = 1 | |
255 | local f2img = Instance.new("ImageLabel", f2) | |
256 | f2img.BackgroundTransparency = 1 | |
257 | f2img.Image = "http://www.roblox.com/asset/?id=0" | |
258 | f2img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) | |
259 | ||
260 | function Calculate() | |
261 | local ysize = c.Size.Y.Offset | |
262 | local per = (stamina/maxstamina) * c.Size.Y.Offset | |
263 | local rem = (-(stamina/maxstamina-1)) * c.Size.Y.Offset | |
264 | f1.Size = UDim2.new(1,0,0,rem) | |
265 | f2.Size = UDim2.new(1,0,0,per) | |
266 | f2.Position = UDim2.new(0,0,0,rem) | |
267 | f2img.Position = UDim2.new(0,0,0,-rem) | |
268 | t.Text = math.floor(stamina) | |
269 | t2.Text = maxstamina | |
270 | end | |
271 | Calculate() | |
272 | ||
273 | wait(0.01) | |
274 | c.Visible = true | |
275 | end | |
276 | CreateGui() | |
277 | ||
278 | player.CharacterAdded:connect(function() | |
279 | char = player.Character | |
280 | Torsoz = char:findFirstChild("Torso") | |
281 | RA = char:findFirstChild("Right Arm") | |
282 | LA = char:findFirstChild("Left Arm") | |
283 | RL = char:findFirstChild("Right Leg") | |
284 | LL = char:findFirstChild("Left Leg") | |
285 | H = char:findFirstChild("Head") | |
286 | Hu = char:findFirstChild("Humanoid") | |
287 | RS = Torsoz:findFirstChild("Right Shoulder") | |
288 | LS = Torsoz:findFirstChild("Left Shoulder") | |
289 | RH = Torsoz:findFirstChild("Right Hip") | |
290 | LH = Torsoz:findFirstChild("Left Hip") | |
291 | N = Torsoz:findFirstChild("Neck") | |
292 | stamina = maxstamina | |
293 | CreateGui() | |
294 | end) | |
295 | ||
296 | function RAY(pos, dir, startpos, endpos, distleft, collidedlist) | |
297 | collidedlist = collidedlist or {char} | |
298 | startpos = startpos or pos | |
299 | distleft = distleft or dir.unit * dir.magnitude | |
300 | endpos = endpos or pos + distleft | |
301 | local ray = Ray.new(pos, distleft) | |
302 | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) | |
303 | --[[ | |
304 | local p = P:Clone() | |
305 | p.Parent = char | |
306 | p.Size = Vector3.new(0.4,0.4,0.4) | |
307 | p.BrickColor = BrickColor.new("Lime green") | |
308 | p.CanCollide = false | |
309 | p.CFrame = CFrame.new(enz) | |
310 | p.Transparency = 0.3 | |
311 | ]] | |
312 | if hitz ~= nil then | |
313 | if hitz.CanCollide == false then | |
314 | table.insert(collidedlist, hitz) | |
315 | local newpos = enz | |
316 | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) | |
317 | if newdistleft ~= NV then | |
318 | return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) | |
319 | end | |
320 | end | |
321 | end | |
322 | ||
323 | return hitz, enz, ray | |
324 | end | |
325 | ||
326 | function Sit() | |
327 | Standing = false | |
328 | local hitz,enz = RAY(Torsoz.Position, Vector3.new(0,-4.1,0)) | |
329 | local tordir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) | |
330 | if (hitz ~= nil and hitz.CanCollide == true) then | |
331 | local cf = CFrame.new(enz+Vector3.new(0,1.28,0), enz+Vector3.new(0,1.28,0)+tordir) * CFrame.Angles(math.pi/6,0,0) | |
332 | local hitz2,enz2 = RAY(enz+Vector3.new(0,2.25,0), tordir*-2.2) | |
333 | Hu.PlatformStand = true | |
334 | Torsoz.CFrame = cf | |
335 | local bp = Instance.new("BodyPosition", Torsoz) | |
336 | bp.Name = "StaminaBodyObject" | |
337 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
338 | bp.D = 100 | |
339 | bp.position = cf.p | |
340 | local bg = Instance.new("BodyGyro", Torsoz) | |
341 | bg.Name = "StaminaBodyObject" | |
342 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
343 | bg.cframe = cf | |
344 | bg.D = 100 | |
345 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,math.pi/8)) | |
346 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,-math.pi/8)) | |
347 | ||
348 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
349 | Joint3.C0 = CFrame.new(0.9,0.4,-0.45) * CFrame.Angles(0,math.pi/2.13,0) * CFrame.Angles(math.pi/2.3,0,0) | |
350 | Joint4.C0 = CFrame.new(-0.9,0.4,-0.4) * CFrame.Angles(0,-math.pi/2.05,0) * CFrame.Angles(math.pi/2.3,0,0) | |
351 | Joint5.C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/8.8,0,0) | |
352 | else | |
353 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,math.pi/9)) | |
354 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,-math.pi/9)) | |
355 | SetWeld(Joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(-math.pi/12,0,0)) | |
356 | end | |
357 | ||
358 | Sitting = true | |
359 | Action = "Sitting" | |
360 | end | |
361 | end | |
362 | ||
363 | ||
364 | function Stand() | |
365 | Hu.PlatformStand = false | |
366 | if Sitting == true then | |
367 | local tordir = Torsoz.Position + (Torsoz.CFrame.lookVector*10000) | |
368 | local cf = CFrame.new(Torsoz.Position + Vector3.new(0,1.8,0), Vector3.new(tordir.x,Torsoz.Position.y,tordir.z)) | |
369 | Torsoz.CFrame = cf | |
370 | end | |
371 | for i, v in pairs(Torsoz:children()) do | |
372 | if v.Name == "StaminaBodyObject" then | |
373 | v:remove() | |
374 | end | |
375 | end | |
376 | RH.Part0 = nil | |
377 | LH.Part0 = nil | |
378 | RS.Part0 = nil | |
379 | LS.Part0 = nil | |
380 | Joint1.Part0 = Torsoz | |
381 | Joint1.Part1 = RL | |
382 | Joint1.C0 = CFrame.new(0.5,-1,0) | |
383 | Joint1.C1 = CFrame.new(0,1,0) | |
384 | Joint2.Part0 = Torsoz | |
385 | Joint2.Part1 = LL | |
386 | Joint2.C0 = CFrame.new(-0.5,-1,0) | |
387 | Joint2.C1 = CFrame.new(0,1,0) | |
388 | Joint3.Part0 = Torsoz | |
389 | Joint3.Part1 = RA | |
390 | Joint3.C0 = CFrame.new(1.5,0.5,0) | |
391 | Joint3.C1 = CFrame.new(0,0.5,0) | |
392 | Joint4.Part0 = Torsoz | |
393 | Joint4.Part1 = LA | |
394 | Joint4.C0 = CFrame.new(-1.5,0.5,0) | |
395 | Joint4.C1 = CFrame.new(0,0.5,0) | |
396 | Joint5.Part0 = Torsoz | |
397 | Joint5.Part1 = H | |
398 | Joint5.C0 = CFrame.new(0,1,0) | |
399 | Joint5.C1 = CFrame.new(0,-0.5,0) | |
400 | Sitting = false | |
401 | Diving = false | |
402 | Standing = true | |
403 | Action = "Standing" | |
404 | end | |
405 | ||
406 | --------------------------------------- Dive ---------------------------------- | |
407 | ||
408 | function Dive() | |
409 | stamina = stamina - 10 | |
410 | flow.Value = flow.Value + 10 | |
411 | if flow.Value > 100 then | |
412 | flow.Value = 100 | |
413 | end | |
414 | Standing = false | |
415 | local dir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) | |
416 | GravPoint = -10 | |
417 | DivingDir = dir | |
418 | local cf = CFrame.new(Torsoz.Position, dir+Vector3.new(0,Torsoz.Position.y,0)) | |
419 | DivingCF = cf | |
420 | DivingDir = dir | |
421 | Hu.PlatformStand = true | |
422 | local bv = Instance.new("BodyVelocity", Torsoz) | |
423 | bv.Name = "StaminaBodyObject" | |
424 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
425 | bv.velocity = Vector3.new(DivingDir.x*24,GravPoint,DivingDir.z*24) | |
426 | DivingBV = bv | |
427 | local bg = Instance.new("BodyGyro", Torsoz) | |
428 | bg.Name = "StaminaBodyObject" | |
429 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
430 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+bv.velocity) * CFrame.Angles(-math.pi/2,0,0) | |
431 | bg.D = 100 | |
432 | DivingBG = bg | |
433 | ||
434 | local joint = Joint3 | |
435 | joint.C1 = CFrame.new(0,0.5,0) | |
436 | local joint2 = Joint4 | |
437 | joint2.C1 = CFrame.new(0,0.5,0) | |
438 | local joint3 = Joint1 | |
439 | joint3.C1 = CFrame.new(0,1,0) | |
440 | local joint4 = Joint2 | |
441 | joint4.C1 = CFrame.new(0,1,0) | |
442 | ||
443 | local joint5 = Joint5 | |
444 | ||
445 | Diving = true | |
446 | Action = "Diving" | |
447 | ||
448 | for i = 1, 8 do | |
449 | SetWeld(joint,i,8, Vector3.new(1.5,0.5,0), NV, Vector3.new(1.45,0.5,0.1), Vector3.new(-0.2,-math.pi/9,math.pi/13)) | |
450 | SetWeld(joint2,i,8, Vector3.new(-1.5,0.5,0), NV, Vector3.new(-1.45,0.5,0.1), Vector3.new(-0.2,math.pi/9,-math.pi/13)) | |
451 | SetWeld(joint3,i,8, Vector3.new(0.5,-1,0), NV, Vector3.new(0.5,-1,0.03), Vector3.new(-0.2,-math.pi/10,math.pi/14)) | |
452 | SetWeld(joint4,i,8, Vector3.new(-0.5,-1,0), NV, Vector3.new(-0.5,-1,0.03), Vector3.new(-0.2,math.pi/10,-math.pi/14)) | |
453 | SetWeld(joint5,i,8, Vector3.new(0,1,0), NV, Vector3.new(0,1,0), Vector3.new(0.45,0,0)) | |
454 | wait(0.025) | |
455 | end | |
456 | ||
457 | local counter = 0 | |
458 | while Diving == true do | |
459 | counter = counter + 1 | |
460 | bg.Parent = Torsoz | |
461 | local hitz, enz = RAY(Torsoz.Position, bv.velocity.unit*4.6) | |
462 | if hitz ~= nil and hitz.CanCollide == true then | |
463 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-4,0)) | |
464 | if hitz2 ~= nil then | |
465 | Diving = "Rolling" | |
466 | Action = "DiveRolling" | |
467 | else | |
468 | Torsoz.CFrame = Torsoz.CFrame * CFrame.new(0,-0.3,0) | |
469 | Torsoz.Velocity = NV | |
470 | flow.Value = 0 | |
471 | break | |
472 | end | |
473 | end | |
474 | if counter > 190 then | |
475 | break | |
476 | end | |
477 | wait(0.02) | |
478 | end | |
479 | ||
480 | bv.velocity = (dir*20) + Vector3.new(0,-0.5,0) | |
481 | ||
482 | local bgcf = bg.cframe | |
483 | local haslanded = false | |
484 | local count = 0 | |
485 | ||
486 | while haslanded == false do | |
487 | bg.cframe = bgcf * CFrame.Angles(-0.3*count,0,0) | |
488 | local hitz, enz = RAY(Torsoz.Position, ((Torsoz.CFrame*CFrame.new(0,-1,0)).p - Torsoz.CFrame.p).unit*1.6) | |
489 | if hitz ~= nil and hitz.CanCollide == true then | |
490 | haslanded = true | |
491 | end | |
492 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.8,0)) | |
493 | if hitz2 == nil then | |
494 | Torsoz.Velocity = NV | |
495 | break | |
496 | elseif haslanded == true then | |
497 | local bp = Instance.new("BodyPosition", Torsoz) | |
498 | bp.Name = "StaminaJumpFix" | |
499 | bp.maxForce = Vector3.new(0,1/0,0) | |
500 | bp.P = 7000 | |
501 | bp.position = enz2 + Vector3.new(0,2.8,0) | |
502 | game:service("Debris"):AddItem(bp, 0.3) | |
503 | else | |
504 | bv.velocity = (dir*20) + Vector3.new(0,-(Torsoz.Position - enz2).magnitude*3,0) | |
505 | ||
506 | end | |
507 | count = count + 1 | |
508 | if count <= 6 then | |
509 | local i = count | |
510 | local j1,j1a = GetWeld(joint) | |
511 | local j2,j2a = GetWeld(joint2) | |
512 | local j3,j3a = GetWeld(joint3) | |
513 | local j4,j4a = GetWeld(joint4) | |
514 | local j5,j5a = GetWeld(joint5) | |
515 | SetWeld(joint,i,6, j1,j1a, Vector3.new(1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,-math.pi/5.8)) | |
516 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,math.pi/5.8)) | |
517 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,0.4,-0.6), Vector3.new(-0.1,0,0.05)) | |
518 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,0.4,-0.6), Vector3.new(-0.1,0,-0.05)) | |
519 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.4,0,0)) | |
520 | elseif count >= 50 then | |
521 | break | |
522 | end | |
523 | wait(0.02) | |
524 | end | |
525 | ||
526 | Torsoz.Velocity = NV | |
527 | ||
528 | Stand() | |
529 | DivingCooldown = 9 | |
530 | end | |
531 | ||
532 | function FindSurface(part, position) | |
533 | local obj = part.CFrame:pointToObjectSpace(position) | |
534 | local siz = part.Size/2 | |
535 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
536 | local vec = Vector3.FromNormalId(v) | |
537 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
538 | local vz = (obj)/(siz*vec) | |
539 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
540 | return wvec,vec | |
541 | end | |
542 | end | |
543 | if part.className == "WedgePart" then | |
544 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
545 | end | |
546 | end | |
547 | ||
548 | function HWallRun(part, pos, side) | |
549 | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then | |
550 | flow.Value = flow.Value + 9 | |
551 | Standing = false | |
552 | HWallRunning = true | |
553 | Action = "HWallRunning" | |
554 | GravPoint = 10 | |
555 | HWRLastPart = part | |
556 | local dir, dirc = FindSurface(part, pos) | |
557 | towall = -dir | |
558 | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector | |
559 | ||
560 | local bv = Instance.new("BodyVelocity", Torsoz) | |
561 | bv.Name = "StaminaBodyObject" | |
562 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
563 | bv.P = 9000 | |
564 | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) | |
565 | local bg = Instance.new("BodyGyro", Torsoz) | |
566 | bg.Name = "StaminaBodyObject" | |
567 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
568 | bg.cframe = CFrame.new(Torsoz.Position+(towall*-2), Torsoz.Position) * CFrame.Angles(0,-side,-side/4.2) | |
569 | bg.D = 100 | |
570 | ||
571 | local sid = Instance.new("Snap") | |
572 | ||
573 | local joint1 = Joint3 | |
574 | if side == -math.pi/2 then | |
575 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(math.pi/1.3,0.1,math.pi/2.5)) | |
576 | else | |
577 | sid = joint1 | |
578 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.6,0), Vector3.new(-math.pi/12,0,math.pi/7)) | |
579 | end | |
580 | local j1c0 = joint1.C0 | |
581 | ||
582 | local joint2 = Joint4 | |
583 | if side == math.pi/2 then | |
584 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(math.pi/1.3,-0.1,-math.pi/2.5)) | |
585 | else | |
586 | sid = joint2 | |
587 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.6,0), Vector3.new(-math.pi/12,0,-math.pi/7)) | |
588 | end | |
589 | local j2c0 = joint2.C0 | |
590 | ||
591 | local joint3 = Joint1 | |
592 | joint3.C1 = CFrame.new(0,1,0) | |
593 | if side == -math.pi/2 then | |
594 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.38,-0.3), Vector3.new(0,math.pi/2,0.14)) | |
595 | else | |
596 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.8,-0.2), Vector3.new(0,math.pi/2,0.2)) | |
597 | end | |
598 | ||
599 | local joint4 = Joint2 | |
600 | joint4.C1 = CFrame.new(0,1,0) | |
601 | if side == -math.pi/2 then | |
602 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.8,-0.2), Vector3.new(0,0,0.2)) | |
603 | else | |
604 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.38,-0.3), Vector3.new(0,0,0.14)) | |
605 | end | |
606 | ||
607 | local joint5 = Joint5 | |
608 | SetWeld(joint5,1,1,NV,NV,Vector3.new(0,0.9,0),Vector3.new(0,0,side/7)) | |
609 | ||
610 | Torsoz.CFrame = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) | |
611 | bg.cframe = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) | |
612 | ||
613 | local aniangle = 0 | |
614 | local aniplus = true | |
615 | local aniangle2 = 0 | |
616 | local aniplus2 = true | |
617 | ||
618 | local prevpart = part | |
619 | HWRLastPart = part | |
620 | while HWallRunning == true do | |
621 | ||
622 | if aniangle > math.pi then | |
623 | aniplus = false | |
624 | elseif aniangle < -math.pi then | |
625 | aniplus = true | |
626 | end | |
627 | if aniplus == true then | |
628 | aniangle = aniangle + 0.95 | |
629 | elseif aniplus == false then | |
630 | aniangle = aniangle - 0.95 | |
631 | end | |
632 | ||
633 | if aniangle2 > math.pi then | |
634 | aniplus2 = false | |
635 | elseif aniangle2 < -math.pi then | |
636 | aniplus2 = true | |
637 | end | |
638 | if aniplus2 == true then | |
639 | aniangle2 = aniangle2 + 0.23 | |
640 | elseif aniplus2 == false then | |
641 | aniangle2 = aniangle2 - 0.23 | |
642 | end | |
643 | ||
644 | Hu.PlatformStand = true | |
645 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3,0)) | |
646 | local hitz2, enz2 = RAY(Torsoz.Position, towall*3.4) | |
647 | ||
648 | --- if player ends wall run on ground | |
649 | if hitz ~= nil and hitz.CanCollide == true then | |
650 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) | |
651 | local offset = (bg.cframe.p.y+enz2.y) - bg.cframe.p.y | |
652 | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) | |
653 | Torsoz.Velocity = NV | |
654 | break | |
655 | end | |
656 | ||
657 | ---- if new wall found -------- | |
658 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
659 | if hitz2 ~= prevpart then | |
660 | local direct = CFrame.new(Torsoz.Position, Torsoz.Position+dir) * CFrame.Angles(0,side,0) | |
661 | local hitz3, enz3 = RAY(Torsoz.Position, (direct * CFrame.Angles(0,-side/2.3,0)).lookVector*4) | |
662 | if hitz3 ~= nil then | |
663 | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) | |
664 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) | |
665 | dir, dirc = FindSurface(hitz2, enz2) | |
666 | towall = -dir | |
667 | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector | |
668 | prevpart = hitz2 | |
669 | HWRLastPart = hitz2 | |
670 | else | |
671 | ---- if player fails to find new wall to run on | |
672 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
673 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
674 | Torsoz.Velocity = NV | |
675 | HWRCooldown = 8 | |
676 | break | |
677 | end | |
678 | end | |
679 | --- continue to wall run | |
680 | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) | |
681 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) | |
682 | else | |
683 | ---- if player ends wall run at end of wall | |
684 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
685 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
686 | Torsoz.Velocity = NV | |
687 | HWRCooldown = 8 | |
688 | break | |
689 | end | |
690 | ||
691 | local hitz3, enz3 = RAY(Torsoz.Position, Torsoz.CFrame.lookVector*2) | |
692 | if hitz3 ~= nil and hitz3.CanCollide == true then | |
693 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
694 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
695 | Torsoz.Velocity = NV | |
696 | HWRCooldown = 8 | |
697 | break | |
698 | end | |
699 | ||
700 | bv.Parent = Torsoz | |
701 | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) | |
702 | bg.cframe = bg.cframe * CFrame.Angles(aniangle/80,aniangle/80,0) | |
703 | Torsoz.CFrame = Torsoz.CFrame * CFrame.Angles(aniangle/80,aniangle/80,0) | |
704 | local j3,j3a = GetWeld(joint3) | |
705 | local j4,j4a = GetWeld(joint4) | |
706 | SetWeld(joint3,1,1, j3,j3a, j3,Vector3.new(-0.2+(aniangle/4),0,0)) | |
707 | SetWeld(joint4,1,1, j4,j4a, j4,Vector3.new(-0.2+(-aniangle/4),0,0)) | |
708 | if side == math.pi/2 then | |
709 | local j1,j1a = GetWeld(joint1) | |
710 | SetWeld(joint1,1,1, j1,j1a, j1, Vector3.new(0,0,0.8+(aniangle2/14))) | |
711 | else | |
712 | local j2,j2a = GetWeld(joint2) | |
713 | SetWeld(joint2,1,1, j2,j2a, j2, Vector3.new(0,0,-0.8-(aniangle2/14))) | |
714 | end | |
715 | ||
716 | wait(0.025) | |
717 | if GravPoint < -100 then | |
718 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) | |
719 | local offset = math.abs((bg.cframe.p.y+enz2.y) - bg.cframe.p.y) | |
720 | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) | |
721 | break | |
722 | end | |
723 | ||
724 | end | |
725 | ||
726 | if HWallRunning == "Jumping" then | |
727 | HWRCooldown = 6 | |
728 | joint1.C1 = CFrame.new(0,0.5,0) | |
729 | ||
730 | joint2.C1 = CFrame.new(0,0.5,0) | |
731 | if side == -math.pi/2 then | |
732 | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/3) | |
733 | else | |
734 | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/4) | |
735 | end | |
736 | ||
737 | joint3.C1 = CFrame.new(0,1,0) | |
738 | if side == -math.pi/2 then | |
739 | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),-math.pi/4) | |
740 | else | |
741 | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),math.pi/4) | |
742 | end | |
743 | joint4.C1 = CFrame.new(0,1,0) | |
744 | if side == -math.pi/2 then | |
745 | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),math.pi/4) | |
746 | else | |
747 | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),-math.pi/4) | |
748 | end | |
749 | ||
750 | local joint5 = Joint5 | |
751 | joint5.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(0,side/2.4,0) | |
752 | joint5.C0 = CFrame.new(0,1,0) | |
753 | ||
754 | local j1,j1a = GetWeld(joint1) | |
755 | local j2,j2a = GetWeld(joint2) | |
756 | local j3,j3a = GetWeld(joint3) | |
757 | local j4,j4a = GetWeld(joint4) | |
758 | local j5,j5a = GetWeld(joint5) | |
759 | ||
760 | GravPoint = 26 | |
761 | local collidecount = 0 | |
762 | local bgangle = side/2 | |
763 | local count = 1 | |
764 | local dir2 = (CFrame.new(NV, dir) * CFrame.Angles(0,-side/2.4,0)).lookVector | |
765 | HWRDir = dir2 | |
766 | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) | |
767 | while HWallRunning == "Jumping" do | |
768 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-4,0)) | |
769 | local hitz2, enz2 = RAY(Torsoz.Position, dir2*1.4) | |
770 | if hitz ~= nil and hitz.CanCollide == true then | |
771 | local offset = math.abs(enz.y - Torsoz.CFrame.p.y) | |
772 | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2.9,0), enz+Vector3.new(0,2.9,0)+dir2) | |
773 | Torsoz.Velocity = NV | |
774 | break | |
775 | end | |
776 | ||
777 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
778 | collidecount = collidecount + 1 | |
779 | if collidecount == 4 then | |
780 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir2) * CFrame.new(0,0,0.4) | |
781 | Torsoz.Velocity = Vector3.new(0,Torsoz.Velocity.y,0) | |
782 | HWRCooldown = 5 | |
783 | VWRCooldown = 5 | |
784 | wait(0.02) | |
785 | break | |
786 | end | |
787 | end | |
788 | ||
789 | if side/2 > 0 then | |
790 | if bgangle > 0.2 then | |
791 | bgangle = bgangle - 0.055 | |
792 | end | |
793 | else | |
794 | if bgangle < -0.2 then | |
795 | bgangle = bgangle + 0.055 | |
796 | end | |
797 | end | |
798 | ||
799 | if count <= 5 then | |
800 | if side == -math.pi/2 then | |
801 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/4)) | |
802 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/3)) | |
803 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
804 | joint3.C0 = joint3.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) | |
805 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
806 | joint4.C0 = joint4.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) | |
807 | else | |
808 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/3)) | |
809 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/4)) | |
810 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
811 | joint3.C0 = joint3.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) | |
812 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
813 | joint4.C0 = joint4.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) | |
814 | end | |
815 | ||
816 | count = count + 1 | |
817 | end | |
818 | ||
819 | bg.Parent = Torsoz | |
820 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(0,side/15,-bgangle) | |
821 | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) | |
822 | if collidecount ~= 0 then | |
823 | bv.velocity = Vector3.new(0,bv.velocity.y,0) | |
824 | end | |
825 | if GravPoint < -120 then | |
826 | break | |
827 | end | |
828 | wait(0.025) | |
829 | end | |
830 | end | |
831 | ||
832 | Hu.PlatformStand = false | |
833 | bv:remove() | |
834 | ||
835 | HWRGravDrop = false | |
836 | Stand() | |
837 | HWallRunning = false | |
838 | end | |
839 | end | |
840 | ||
841 | function VWR(part, pos) | |
842 | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then | |
843 | print("VWR Activated") | |
844 | flow.Value = flow.Value + 9 | |
845 | Standing = false | |
846 | VWallRunning = true | |
847 | Action = "VWallRunning" | |
848 | GravPoint = 0 | |
849 | local percent = 1 | |
850 | VWRLastPart = part | |
851 | local dir, dirc = FindSurface(part, pos) | |
852 | towall = -dir | |
853 | dir = (CFrame.new(NV, -dir) * CFrame.Angles(math.pi/2,0,0)).lookVector | |
854 | --[[ | |
855 | local p = P:Clone() | |
856 | p.Parent = char | |
857 | p.Size = Vector3.new(2,2,2) | |
858 | p.BrickColor = BrickColor.new("Lime green") | |
859 | p.CanCollide = false | |
860 | p.CFrame = part.CFrame * CFrame.new(dirc*5) | |
861 | p.Transparency = 0.3 | |
862 | ]] | |
863 | local bv = Instance.new("BodyVelocity", Torsoz) | |
864 | bv.Name = "StaminaBodyObject" | |
865 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
866 | bv.P = 9000 | |
867 | bv.velocity = (dir*(sprint-1))*percent | |
868 | ||
869 | local bg = Instance.new("BodyGyro", Torsoz) | |
870 | bg.Name = "StaminaBodyObject" | |
871 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
872 | bg.D = 100 | |
873 | local posi = pos + (-towall*1.8) | |
874 | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) | |
875 | Torsoz.CFrame = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) | |
876 | ||
877 | local joint1 = Joint3 | |
878 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,math.pi/8)) | |
879 | ||
880 | local joint2 = Joint4 | |
881 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,-math.pi/8)) | |
882 | ||
883 | local joint3 = Joint1 | |
884 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) | |
885 | joint3.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) | |
886 | ||
887 | local joint4 = Joint2 | |
888 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) | |
889 | joint4.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) | |
890 | ||
891 | local joint5 = Joint5 | |
892 | SetWeld(joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(math.pi/20,0,0)) | |
893 | ||
894 | local aniangle = 0 | |
895 | local aniplus = true | |
896 | ||
897 | while VWallRunning == true do | |
898 | local hitz, enz = RAY(Torsoz.Position, towall*2.1) | |
899 | local hitz2, enz2 = RAY(Torsoz.Position, (CFrame.new(NV,towall)*CFrame.Angles(math.pi/2,0,0)).lookVector*2.4) | |
900 | ||
901 | if aniangle > math.pi then | |
902 | aniplus = false | |
903 | elseif aniangle < -math.pi then | |
904 | aniplus = true | |
905 | end | |
906 | if aniplus == true then | |
907 | aniangle = aniangle + (1.3*(percent+0.2)) | |
908 | elseif aniplus == false then | |
909 | aniangle = aniangle - (1.3*(percent+0.2)) | |
910 | end | |
911 | ||
912 | bv.velocity = (dir*(sprint-1))*percent | |
913 | if VWRLeft == true then | |
914 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) | |
915 | end | |
916 | if VWRRight == true then | |
917 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) | |
918 | end | |
919 | ||
920 | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) * CFrame.Angles(0,aniangle/60,0) | |
921 | ||
922 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(math.pi/8)+(aniangle/30))) | |
923 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(-math.pi/8)+(-aniangle/30))) | |
924 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.51,-0.75,-(aniangle/30)), Vector3.new(0,math.pi/2,(aniangle/8)-0.3)) | |
925 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.51,-0.75,(aniangle/30)), Vector3.new(0,math.pi/2,(-aniangle/8)-0.3)) | |
926 | ||
927 | if hitz == nil then | |
928 | local lv = Torsoz.Position + (Torsoz.CFrame.lookVector*100) | |
929 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Vector3.new(lv.x,Torsoz.Position.y,lv.z)) | |
930 | break | |
931 | end | |
932 | ||
933 | if hitz2 ~= nil then | |
934 | percent = 0 | |
935 | VWallRunning = "Falling" | |
936 | Action = "VWRFalling" | |
937 | GravPoint = -7 | |
938 | break | |
939 | end | |
940 | ||
941 | wait(0.02) | |
942 | percent = percent - 0.028 | |
943 | if percent <= 0.15 then | |
944 | VWallRunning = "Falling" | |
945 | Action = "VWRFalling" | |
946 | end | |
947 | end | |
948 | ||
949 | -------------------------- Falling from VWR ------------------------------ | |
950 | if VWallRunning == "Falling" then | |
951 | GravPoint = GravPoint - 1 | |
952 | local dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
953 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
954 | ||
955 | local j1,j1a = GetWeld(joint1) | |
956 | local j2,j2a = GetWeld(joint2) | |
957 | local j3,j3a = GetWeld(joint3) | |
958 | local j4,j4a = GetWeld(joint4) | |
959 | local j5,j5a = GetWeld(joint5) | |
960 | ||
961 | local counter = 0 | |
962 | while VWallRunning == "Falling" do | |
963 | counter = counter + 1 | |
964 | local hitz, enz = RAY(H.Position, Vector3.new(0,-2.4,0)) | |
965 | ||
966 | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
967 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
968 | if VWRLeft == true then | |
969 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
970 | end | |
971 | if VWRRight == true then | |
972 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
973 | end | |
974 | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles(-math.pi/2.55,math.pi,0) | |
975 | ||
976 | if counter <= 35 then | |
977 | SetWeld(joint1,counter,35, j1,j1a, Vector3.new(1.4,0.45,-0.1), Vector3.new(math.pi/9,0,math.pi/9)) | |
978 | SetWeld(joint2,counter,35, j2,j2a, Vector3.new(-1.4,0.45,-0.1), Vector3.new(math.pi/9,0,-math.pi/9)) | |
979 | SetWeld(joint3,counter,35, j3,j3a, Vector3.new(0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) | |
980 | joint3.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) | |
981 | SetWeld(joint4,counter,35, j4,j4a, Vector3.new(-0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) | |
982 | joint4.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) | |
983 | SetWeld(joint5,counter,35, j5,j5a, Vector3.new(0,1,0), Vector3.new(-math.pi/6,0,0)) | |
984 | end | |
985 | ||
986 | if hitz ~= nil then | |
987 | bv:remove() | |
988 | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2,0), (enz+Vector3.new(0,2,0)) + ((-towall*25) + Vector3.new(0,GravPoint,0))) * CFrame.Angles(-math.pi/2.55,math.pi,0) | |
989 | Torsoz.Velocity = NV | |
990 | Torsoz.RotVelocity = NV | |
991 | local bp = Instance.new("BodyPosition", Torsoz) | |
992 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
993 | bp.position = Torsoz.CFrame.p | |
994 | game:service("Debris"):AddItem(bp, 0.16) | |
995 | flow.Value = 0 | |
996 | break | |
997 | end | |
998 | ||
999 | if GravPoint > - 600 then | |
1000 | GravPoint = GravPoint - 1.9 | |
1001 | end | |
1002 | if counter > 200 then | |
1003 | break | |
1004 | end | |
1005 | wait(0.02) | |
1006 | end | |
1007 | ||
1008 | local bp = Instance.new("BodyPosition") | |
1009 | ||
1010 | local counter2 = counter | |
1011 | local bgangleplus = 0 | |
1012 | ||
1013 | local j1,j1a = GetWeld(joint1) | |
1014 | local j2,j2a = GetWeld(joint2) | |
1015 | local j3,j3a = GetWeld(joint3) | |
1016 | local j4,j4a = GetWeld(joint4) | |
1017 | local j5,j5a = GetWeld(joint5) | |
1018 | ||
1019 | local landingpos | |
1020 | ||
1021 | while VWallRunning == "BackflipFromFall" do | |
1022 | counter2 = counter2 + 1 | |
1023 | local hitz, enz = RAY(H.Position+Vector3.new(0,2,0), Vector3.new(0,-4.4,0)) | |
1024 | ||
1025 | if counter2 - counter < 13 then | |
1026 | bgangleplus = bgangleplus - ((math.pi*1.1)/13) | |
1027 | end | |
1028 | if counter2 - counter <= 13 then | |
1029 | SetWeld(joint1,counter2-counter,13, j1,j1a, Vector3.new(1.4,0.5,0.1), Vector3.new(math.pi/2,0.1,math.pi/2)) | |
1030 | SetWeld(joint2,counter2-counter,13, j2,j2a, Vector3.new(-1.4,0.5,0.1), Vector3.new(math.pi/2,-0.1,-math.pi/2)) | |
1031 | SetWeld(joint3,counter2-counter,13, j3,j3a, Vector3.new(0.52,-0.3,-0.65), Vector3.new(0,math.pi/2,0)) | |
1032 | SetWeld(joint4,counter2-counter,13, j4,j4a, Vector3.new(-0.51,-0.9,-0.05), Vector3.new(0,math.pi/2,0)) | |
1033 | SetWeld(joint5,counter2-counter,13, j5,j5a, Vector3.new(0,0.9,0), Vector3.new(-math.pi/7,0,0)) | |
1034 | end | |
1035 | ||
1036 | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
1037 | --bv.velocity = Vector3.new(0,-2,0) | |
1038 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
1039 | if VWRLeft == true then | |
1040 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1041 | end | |
1042 | if VWRRight == true then | |
1043 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1044 | end | |
1045 | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles((-math.pi/2.4) + bgangleplus,math.pi,0) | |
1046 | ||
1047 | if hitz ~= nil then | |
1048 | bv:remove() | |
1049 | landingpos = enz - (towall*1.3) | |
1050 | if counter2 - counter > 8 then | |
1051 | bp = Instance.new("BodyPosition", Torsoz) | |
1052 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1053 | bp.position = enz+Vector3.new(0,2.4,0) + (-towall*1) | |
1054 | VWallRunning = "LandingFall" | |
1055 | else | |
1056 | Torsoz.CFrame = bg.cframe + (enz+Vector3.new(0,2.3,0)) | |
1057 | Torsoz.Velocity = NV | |
1058 | Torsoz.RotVelocity = NV | |
1059 | local bp = Instance.new("BodyPosition", Torsoz) | |
1060 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1061 | bp.position = Torsoz.CFrame.p | |
1062 | game:service("Debris"):AddItem(bp, 0.14) | |
1063 | flow.Value = 0 | |
1064 | end | |
1065 | break | |
1066 | end | |
1067 | ||
1068 | if GravPoint > - 180 then | |
1069 | GravPoint = GravPoint - 1.9 | |
1070 | end | |
1071 | if counter2 > 200 then | |
1072 | break | |
1073 | end | |
1074 | wait(0.02) | |
1075 | end | |
1076 | ||
1077 | if VWallRunning == "LandingFall" then | |
1078 | print("Landing") | |
1079 | ||
1080 | joint3.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1081 | joint4.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1082 | local j1,j1a = GetWeld(joint1) | |
1083 | local j2,j2a = GetWeld(joint2) | |
1084 | local j3,j3a = GetWeld(joint3) | |
1085 | local j4,j4a = GetWeld(joint4) | |
1086 | local j5,j5a = GetWeld(joint5) | |
1087 | ||
1088 | local a | |
1089 | local mesh | |
1090 | if GravPoint < -100 then | |
1091 | gp = GravPoint | |
1092 | a = P:Clone() | |
1093 | a.Parent = Torsoz | |
1094 | a.Name = "AirLandingEffect" | |
1095 | a.BrickColor = BrickColor.new("Medium stone grey") | |
1096 | a.Transparency = 0.3 | |
1097 | a.CFrame = CFrame.new(landingpos+Vector3.new(0,2,0)) | |
1098 | mesh = Instance.new("SpecialMesh", a) | |
1099 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
1100 | mesh.Scale = Vector3.new(0,0,0) | |
1101 | end | |
1102 | ||
1103 | local bgcf = CFrame.new(NV, Vector3.new(towall.x,0,towall.z)) | |
1104 | bg.cframe = bgcf * CFrame.Angles(-math.pi/7,0,0) | |
1105 | local bgval = math.pi/7/2 | |
1106 | ||
1107 | for i = 1, 6 do | |
1108 | Hu.PlatformStand = true | |
1109 | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.2,0.5,0.2), Vector3.new(math.pi/2,0.5,math.pi/1.2)) | |
1110 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.2,0.5,0.2), Vector3.new(math.pi/2,-0.5,-math.pi/1.2)) | |
1111 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,-0.3,-0.8), Vector3.new(0,math.pi/2,-math.pi/7)) | |
1112 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,-0.8,-0.7), Vector3.new(0,math.pi/2,-math.pi/3)) | |
1113 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,0.85,0), Vector3.new(-math.pi/8,0,0)) | |
1114 | bp.position = bp.position + Vector3.new(0,-0.07,0) | |
1115 | bg.cframe = bgcf * CFrame.Angles((-bgval*2) + (bgval/6*i),0,0) | |
1116 | Torsoz.CFrame = bg.cframe + bp.position | |
1117 | if a ~= nil then | |
1118 | mesh.Scale = mesh.Scale + Vector3.new(-gp/100,-gp/100,-gp/100) | |
1119 | a.Transparency = 0.3 + (0.7/6*i) | |
1120 | end | |
1121 | wait(0.02) | |
1122 | end | |
1123 | if a ~= nil then | |
1124 | a:remove() | |
1125 | end | |
1126 | local j1,j1a = GetWeld(joint1) | |
1127 | local j2,j2a = GetWeld(joint2) | |
1128 | local j3,j3a = GetWeld(joint3) | |
1129 | local j4,j4a = GetWeld(joint4) | |
1130 | local j5,j5a = GetWeld(joint5) | |
1131 | for i = 1, 6 do | |
1132 | Hu.PlatformStand = true | |
1133 | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.5,0.5,0), Vector3.new(0,0,0)) | |
1134 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.5,0.5,0), Vector3.new(0,0,0)) | |
1135 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1136 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1137 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(0,0,0)) | |
1138 | bp.position = bp.position + Vector3.new(0,0.1,0) | |
1139 | bg.cframe = bgcf * CFrame.Angles(-bgval + (bgval/6*i),0,0) | |
1140 | Torsoz.CFrame = bg.cframe + bp.position | |
1141 | wait(0.02) | |
1142 | end | |
1143 | ||
1144 | bp:remove() | |
1145 | end | |
1146 | ||
1147 | end | |
1148 | ||
1149 | bv:remove() | |
1150 | bg:remove() | |
1151 | VWallRunning = false | |
1152 | Stand() | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | function Slide(pos) | |
1157 | flow.Value = flow.Value + 6 | |
1158 | Action = "Sliding" | |
1159 | Sliding = true | |
1160 | GravPoint = Torsoz.Velocity.y | |
1161 | local spd = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude + 10 | |
1162 | local dir = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).unit | |
1163 | ||
1164 | local bv = Instance.new("BodyVelocity", Torsoz) | |
1165 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1166 | bv.velocity = dir*spd | |
1167 | local bg = Instance.new("BodyGyro", Torsoz) | |
1168 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1169 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1170 | ||
1171 | local joint1 = Joint1 | |
1172 | local joint2 = Joint2 | |
1173 | local joint3 = Joint3 | |
1174 | local joint4 = Joint4 | |
1175 | local joint5 = Joint5 | |
1176 | local j1,j1a = GetWeld(joint1) | |
1177 | local j2,j2a = GetWeld(joint2) | |
1178 | ||
1179 | SetWeld(joint1,1,1, NV,NV, Vector3.new(j1.x,j1.y,j1.z), Vector3.new(j1a.x,math.pi/2,j1a.z)) | |
1180 | joint1.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1181 | SetWeld(joint2,1,1, NV,NV, Vector3.new(j2.x,j2.y,j2.z), Vector3.new(j2a.x,math.pi/2,j2a.z)) | |
1182 | joint2.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1183 | ||
1184 | local j1,j1a = GetWeld(joint1) | |
1185 | local j2,j2a = GetWeld(joint2) | |
1186 | local j3,j3a = GetWeld(joint3) | |
1187 | local j4,j4a = GetWeld(joint4) | |
1188 | local j5,j5a = GetWeld(joint5) | |
1189 | ||
1190 | local count = 0 | |
1191 | local lastpos | |
1192 | ||
1193 | while Sliding == true do | |
1194 | count = count + 1 | |
1195 | Hu.PlatformStand = true | |
1196 | local hitz1, enz1 = RAY(Torsoz.Position+Vector3.new(0,0.03,0), dir *2.5) | |
1197 | local hitz2, enz2 = RAY(Torsoz.Position-Vector3.new(0,0.2,0), dir *2.5) | |
1198 | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
1199 | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) | |
1200 | ||
1201 | if count <= 5 then | |
1202 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(0.5,-0.8,-0.15), Vector3.new(0,(math.pi/2)+0.1,-0.4)) | |
1203 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,(math.pi/2)-0.4,0)) | |
1204 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(1.5,0.5,0), Vector3.new(-0.7,-0.24,math.pi/5)) | |
1205 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-1.5,0.5,0), Vector3.new(-0.1,0,-math.pi/1.5)) | |
1206 | SetWeld(joint5,count,5, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.5,-0.2,0)) | |
1207 | end | |
1208 | ||
1209 | if (hitz1 ~= nil and hitz1.CanCollide == true) or (hitz2 ~= nil and hitz2.CanCollide == true) then | |
1210 | bv:remove() | |
1211 | bg:remove() | |
1212 | Sliding = "HitObject" | |
1213 | end | |
1214 | if ghitz ~= nil then | |
1215 | GravPoint = 18 | |
1216 | Torsoz.CFrame = CFrame.new(genz, genz+dir) * CFrame.Angles(math.pi/2.2,0.24,0) + Vector3.new(0,0.7,0) | |
1217 | spd = spd - 0.95 | |
1218 | else | |
1219 | if GravPoint > -180 then | |
1220 | GravPoint = GravPoint - 5.6 | |
1221 | end | |
1222 | spd = spd - 0.36 | |
1223 | end | |
1224 | if spd < 7 then | |
1225 | Sliding = false | |
1226 | end | |
1227 | wait(0.02) | |
1228 | end | |
1229 | ||
1230 | if Sliding == false then | |
1231 | local j1,j1a = GetWeld(joint1) | |
1232 | local j2,j2a = GetWeld(joint2) | |
1233 | local j3,j3a = GetWeld(joint3) | |
1234 | local j4,j4a = GetWeld(joint4) | |
1235 | local j5,j5a = GetWeld(joint5) | |
1236 | for i = 1, 4 do | |
1237 | SetWeld(joint1,i,4, j1,j1a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1238 | SetWeld(joint2,i,4, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1239 | SetWeld(joint3,i,4, j3,j3a, Vector3.new(1.5,0.5,0), NV) | |
1240 | SetWeld(joint4,i,4, j4,j4a, Vector3.new(-1.5,0.5,0), NV) | |
1241 | SetWeld(joint5,i,4, j5,j5a, Vector3.new(0,1,0), NV) | |
1242 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
1243 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) | |
1244 | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) | |
1245 | ||
1246 | if hitz ~= nil then | |
1247 | GravPoint = 0 | |
1248 | Torsoz.CFrame = CFrame.new(enz, enz+dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) + Vector3.new(0,0.7+(1.8/4*i),0) | |
1249 | spd = spd - 0.95 | |
1250 | else | |
1251 | if GravPoint > -180 then | |
1252 | GravPoint = GravPoint - 5.6 | |
1253 | end | |
1254 | spd = spd - 0.36 | |
1255 | end | |
1256 | wait(0.02) | |
1257 | end | |
1258 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
1259 | Torsoz.CFrame = CFrame.new(enz, enz+dir) + Vector3.new(0,3,0) | |
1260 | end | |
1261 | bv:remove() | |
1262 | bg:remove() | |
1263 | SlideCooldown = 10 | |
1264 | Stand() | |
1265 | end | |
1266 | ||
1267 | function KD(key) | |
1268 | if pause.Value == false then | |
1269 | if key == string.char(32) then | |
1270 | Space = true | |
1271 | ||
1272 | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-3.7,0)) | |
1273 | local hitz, enz = RAY(Torsoz.Position+Vector3.new(0,1.1,0), Torsoz.CFrame.lookVector*2.3) | |
1274 | local righthitz, rightenz | |
1275 | local lefthitz, leftenz | |
1276 | ||
1277 | if HWallRunning == false then | |
1278 | righthitz, rightenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) | |
1279 | lefthitz, leftenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(-1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) | |
1280 | ||
1281 | elseif HWallRunning == "Jumping" then | |
1282 | righthitz, rightenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) | |
1283 | lefthitz, leftenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(-1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) | |
1284 | ||
1285 | end | |
1286 | ||
1287 | ||
1288 | if hitz == nil and VWallRunning == "Falling" then | |
1289 | VWallRunning = "BackflipFromFall" | |
1290 | end | |
1291 | ||
1292 | if Shift == true and Torsoz.Velocity.y > -50 and Diving == false and DivingCooldown <= 0 then | |
1293 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.5,0)) | |
1294 | ||
1295 | if hitz ~= nil then | |
1296 | if Action == "Standing" and VWRCooldown == 0 then | |
1297 | if hitz2 == nil or hitz2.CanCollide == false then | |
1298 | VWR(hitz, enz) | |
1299 | end | |
1300 | end | |
1301 | end | |
1302 | ||
1303 | if (HWallRunning == false or (HWallRunning == "Jumping" and (HWRLastPart ~= righthitz or HWRLastPart ~= lefthitz))) and HWRCooldown == 0 and VWallRunning == false then | |
1304 | ||
1305 | if (hitz == nil or HWallRunning == "Jumping") and ((righthitz ~= nil and righthitz.Parent:findFirstChild("Humanoid") == nil and righthitz.Parent.className ~= "Hat") or (lefthitz ~= nil and lefthitz.Parent:findFirstChild("Humanoid") == nil and lefthitz.Parent.className ~= "Hat")) then | |
1306 | if hitz2 == nil or hitz2.CanCollide == false then | |
1307 | local right = (rightenz - Torsoz.Position).magnitude | |
1308 | local left = (leftenz - Torsoz.Position).magnitude | |
1309 | if right < left then | |
1310 | if HWallRunning == "Jumping" and HWRLastPart ~= righthitz then | |
1311 | HWallRunning = false | |
1312 | while Standing == false do | |
1313 | wait(0.01) | |
1314 | end | |
1315 | print("2nd Right Activated!") | |
1316 | HWallRun(righthitz, rightenz, -math.pi/2) | |
1317 | else | |
1318 | if hitz == nil then | |
1319 | print("Right Activated") | |
1320 | HWallRun(righthitz, rightenz, -math.pi/2) | |
1321 | end | |
1322 | end | |
1323 | elseif left < right then | |
1324 | if HWallRunning == "Jumping" and HWRLastPart ~= lefthitz then | |
1325 | HWallRunning = false | |
1326 | while Standing == false do | |
1327 | wait(0.01) | |
1328 | end | |
1329 | print("2nd Left Activated!") | |
1330 | HWallRun(lefthitz, leftenz, math.pi/2) | |
1331 | else | |
1332 | if hitz == nil then | |
1333 | print("Left Activated") | |
1334 | HWallRun(lefthitz, leftenz, math.pi/2) | |
1335 | end | |
1336 | end | |
1337 | end | |
1338 | end | |
1339 | end | |
1340 | end | |
1341 | ||
1342 | end | |
1343 | ||
1344 | if HWallRunning == true then | |
1345 | HWallRunning = "Jumping" | |
1346 | Action = "HWRJumping" | |
1347 | end | |
1348 | ||
1349 | elseif key == string.char(48) then | |
1350 | Shift = true | |
1351 | elseif key == string.char(50) then | |
1352 | if Action == "Standing" then | |
1353 | Sit() | |
1354 | elseif HWallRunning == true then | |
1355 | HWRGravDrop = true | |
1356 | end | |
1357 | elseif key == string.char(52) then | |
1358 | if Shift == true and Action == "Standing" and SlideCooldown == 0 and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 15 and Torsoz.Velocity.y > -40 then | |
1359 | print("Sliding") | |
1360 | Slide() | |
1361 | end | |
1362 | elseif key == "a" then | |
1363 | VWRLeft = true | |
1364 | elseif key == "d" then | |
1365 | VWRRight = true | |
1366 | elseif key == "g" then | |
1367 | Dive() | |
1368 | end | |
1369 | end | |
1370 | end | |
1371 | ||
1372 | function KU(key) | |
1373 | if key == string.char(32) then | |
1374 | Space = false | |
1375 | elseif key == string.char(48) then | |
1376 | Shift = false | |
1377 | elseif key == string.char(50) then | |
1378 | if Action == "Sitting" then | |
1379 | Stand() | |
1380 | end | |
1381 | elseif key == string.char(52) then | |
1382 | Sliding = false | |
1383 | elseif key == "a" then | |
1384 | VWRLeft = false | |
1385 | elseif key == "d" then | |
1386 | VWRRight = false | |
1387 | end | |
1388 | end | |
1389 | ||
1390 | mouse.KeyDown:connect(function(key) KD(key) end) | |
1391 | mouse.KeyUp:connect(function(key) KU(key) end) | |
1392 | ||
1393 | Joint1 = Instance.new("Snap", Torsoz) | |
1394 | GetWeld(Joint1) | |
1395 | Joint2 = Instance.new("Snap", Torsoz) | |
1396 | GetWeld(Joint2) | |
1397 | Joint3 = Instance.new("Snap", Torsoz) | |
1398 | GetWeld(Joint3) | |
1399 | Joint4 = Instance.new("Snap", Torsoz) | |
1400 | GetWeld(Joint4) | |
1401 | Joint5 = Instance.new("Snap", Torsoz) | |
1402 | GetWeld(Joint5) | |
1403 | Stand() | |
1404 | ||
1405 | local animatebg = Instance.new("BodyGyro") | |
1406 | animatebg.D = 100 | |
1407 | local GravAction = "Idle" | |
1408 | local PrevGravAction = GravAction | |
1409 | ||
1410 | local prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
1411 | local prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
1412 | local hue = 0 | |
1413 | local recyclecount = 0 | |
1414 | local tickoffset = tick() | |
1415 | local fadetab = {} | |
1416 | local fadetab2 = {} | |
1417 | local animatebgcount = 0 | |
1418 | ||
1419 | for i = 1, 13 do | |
1420 | local p = P:Clone() | |
1421 | p.Name = "Part"..i | |
1422 | local mesh = Instance.new("SpecialMesh", p) | |
1423 | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" | |
1424 | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" | |
1425 | table.insert(fadetab, {p, mesh}) | |
1426 | end | |
1427 | for i = 1, 13 do | |
1428 | local p = P:Clone() | |
1429 | p.Name = "Part"..i | |
1430 | local mesh = Instance.new("SpecialMesh", p) | |
1431 | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" | |
1432 | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" | |
1433 | table.insert(fadetab2, {p, mesh}) | |
1434 | end | |
1435 | ||
1436 | game:service("RunService").Stepped:connect(function() | |
1437 | GravAction = "Idle" | |
1438 | hue = hue + 3 | |
1439 | hue = hue % 360 | |
1440 | ||
1441 | ------------- anim angle changing -------- | |
1442 | if animangle > math.pi then | |
1443 | animplus = false | |
1444 | elseif animangle < -math.pi then | |
1445 | animplus = true | |
1446 | end | |
1447 | if animplus == true then | |
1448 | animangle = animangle + animspeed | |
1449 | elseif animplus == false then | |
1450 | animangle = animangle - animspeed | |
1451 | end | |
1452 | ||
1453 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3.9,0)) | |
1454 | if Shift == true and GravAction ~= "Falling" then | |
1455 | Hu.WalkSpeed = sprint | |
1456 | elseif Shift == false then | |
1457 | Hu.WalkSpeed = 16 | |
1458 | elseif GravAction == "Falling" then | |
1459 | Hu.WalkSpeed = 0 | |
1460 | end | |
1461 | if (FOV >= 70 and FOV < 74) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 25 then | |
1462 | FOV = FOV + 1 | |
1463 | elseif (FOV <= 74 and FOV > 70) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude < 20 then | |
1464 | FOV = FOV - 1 | |
1465 | end | |
1466 | if pause.Value == true then | |
1467 | Hu.WalkSpeed = 0 | |
1468 | end | |
1469 | if Sitting == true then | |
1470 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-2.2,0)) | |
1471 | Hu.PlatformStand = true | |
1472 | if hitz2 == nil then | |
1473 | Stand() | |
1474 | end | |
1475 | end | |
1476 | if Diving == true then | |
1477 | Hu.PlatformStand = true | |
1478 | DivingBV.velocity = Vector3.new(DivingDir.x*(sprint+2),GravPoint,DivingDir.z*(sprint+2)) | |
1479 | DivingBG.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+DivingBV.velocity) * CFrame.Angles(-math.pi/2,0,0) | |
1480 | ||
1481 | if GravPoint > -180 then | |
1482 | GravPoint = GravPoint - 2 | |
1483 | end | |
1484 | end | |
1485 | if DivingCooldown > 0 then | |
1486 | DivingCooldown = DivingCooldown - 1 | |
1487 | end | |
1488 | if HWallRunning == true then | |
1489 | if HWRGravDrop == false then | |
1490 | GravPoint = GravPoint - 0.4 | |
1491 | else | |
1492 | GravPoint = GravPoint - 2 | |
1493 | end | |
1494 | elseif HWallRunning == "Jumping" then | |
1495 | GravPoint = GravPoint - 1.7 | |
1496 | end | |
1497 | ----------------------------- stamina ---------------------------------------- | |
1498 | if Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 18 and Action == "Standing" and Shift == true then | |
1499 | if stamina > 0 then | |
1500 | stamina = stamina - 0.5 | |
1501 | if stamina < 0 then | |
1502 | Shift = false | |
1503 | stamina = 0 | |
1504 | end | |
1505 | else | |
1506 | Shift = false | |
1507 | stamina = 0 | |
1508 | end | |
1509 | if Action == "Standing" then | |
1510 | animspeed = 0.85 | |
1511 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/4.85,0,0)) | |
1512 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/4.85,0,0)) | |
1513 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/3.5,0,0)) | |
1514 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/3.5,0,0)) | |
1515 | end | |
1516 | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 12 and Action ~= "Sliding" then | |
1517 | if stamina < maxstamina then | |
1518 | stamina = stamina + 0.5 | |
1519 | if stamina > maxstamina then | |
1520 | stamina = maxstamina | |
1521 | end | |
1522 | else | |
1523 | stamina = maxstamina | |
1524 | end | |
1525 | if Action == "Standing" then | |
1526 | animspeed = 0.65 | |
1527 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/7,0,0)) | |
1528 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/7,0,0)) | |
1529 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/5,0,0)) | |
1530 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/5,0,0)) | |
1531 | end | |
1532 | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude < 2 then | |
1533 | animspeed = 0.1 | |
1534 | if Action == "Standing" then | |
1535 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) | |
1536 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) | |
1537 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/30,0,0)) | |
1538 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/30,0,0)) | |
1539 | end | |
1540 | if stamina < maxstamina then | |
1541 | if Sitting == false then | |
1542 | stamina = stamina + 0.65 | |
1543 | else | |
1544 | stamina = stamina + 1.02 | |
1545 | end | |
1546 | if stamina > maxstamina then | |
1547 | stamina = maxstamina | |
1548 | end | |
1549 | else | |
1550 | stamina = maxstamina | |
1551 | end | |
1552 | end | |
1553 | ||
1554 | if hitz == nil then | |
1555 | if Torsoz.Velocity.y > 1 or (Torsoz.Velocity.y < -1 and Torsoz.Velocity.y > -90) then | |
1556 | if Action == "Standing" then | |
1557 | GravAction = "Rising" | |
1558 | animspeed = 0.1 | |
1559 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) | |
1560 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) | |
1561 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new((math.pi-0.2)+(animangle/30),0,0)) | |
1562 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new((math.pi-0.2)+(-animangle/30),0,0)) | |
1563 | if animatebg.Parent ~= nil then | |
1564 | animatebg.Parent = Torsoz | |
1565 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
1566 | local lokvec = Torsoz.CFrame.lookVector*100 | |
1567 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) | |
1568 | animatebg.Parent = nil | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | ||
1574 | if hitz == nil then | |
1575 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-6,0)) | |
1576 | if hitz2 == nil then | |
1577 | if Torsoz.Velocity.y < -90 then | |
1578 | if Action == "Standing" then | |
1579 | GravAction = "Falling" | |
1580 | Hu.WalkSpeed = 0 | |
1581 | animspeed = 1.1 | |
1582 | animatebg.Parent = Torsoz | |
1583 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
1584 | local lokvec = Torsoz.CFrame.lookVector*100 | |
1585 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) * CFrame.Angles(-math.pi/11,animangle/70,0) | |
1586 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.45,-0.8,0), Vector3.new((animangle/27)-0.3,0,0.18)) | |
1587 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.45,-0.8,0), Vector3.new((-animangle/27)-0.3,0,-0.18)) | |
1588 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.5,0), Vector3.new((math.pi+0.2)+(animangle/26),0,0.18)) | |
1589 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.5,0), Vector3.new((math.pi+0.2)+(-animangle/26),0,-0.18)) | |
1590 | end | |
1591 | end | |
1592 | elseif hitz2.CanCollide == true then | |
1593 | if animatebg.Parent ~= nil then | |
1594 | animatebg.Parent = Torsoz | |
1595 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
1596 | local lokvec = Torsoz.CFrame.lookVector*100 | |
1597 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) | |
1598 | animatebg.Parent = nil | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | ||
1603 | if GravAction == "Idle" and animatebg.Parent ~= nil then | |
1604 | animatebg.Parent = nil | |
1605 | end | |
1606 | ||
1607 | if math.abs(tickoffset - tick()) > 0.05 then | |
1608 | tickoffset = tick() | |
1609 | local flowcolor = HSV(hue, 0.7,1) | |
1610 | recyclecount = (recyclecount % #fadetab) + 1 | |
1611 | if flow.Value > 25 then | |
1612 | local lapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
1613 | local rapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
1614 | local p = fadetab[recyclecount] | |
1615 | p[1].Parent = m | |
1616 | p[1].CFrame = CFrame.new((lapos+prevlapos)/2, lapos) | |
1617 | p[2].Scale = Vector3.new(0.5,0.5,(lapos-prevlapos).magnitude*2) | |
1618 | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) | |
1619 | p[1].Transparency = math.abs((flow.Value/120) - 0.8) | |
1620 | p[1].Transparency = p[1].Transparency + (1/#fadetab) | |
1621 | local p = fadetab2[recyclecount] | |
1622 | p[1].Parent = m | |
1623 | p[1].CFrame = CFrame.new((rapos+prevrapos)/2, rapos) | |
1624 | p[2].Scale = Vector3.new(0.5,0.5,(rapos-prevrapos).magnitude*2) | |
1625 | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) | |
1626 | p[1].Transparency = math.abs((flow.Value/120) - 0.8) | |
1627 | p[1].Transparency = p[1].Transparency + (1/#fadetab) | |
1628 | end | |
1629 | ||
1630 | for i, v in pairs(fadetab) do | |
1631 | if v[1].Transparency < 0.9 then | |
1632 | v[1].Transparency = v[1].Transparency + (1/#fadetab) | |
1633 | fadetab2[i][1].Transparency = fadetab2[i][1].Transparency + (1/#fadetab) | |
1634 | elseif v[1].Transparency ~= 1 then | |
1635 | v[1].Transparency = 1 | |
1636 | v[1].Position = Vector3.new(50000,0,0) | |
1637 | fadetab2[i][1].Transparency = 1 | |
1638 | fadetab2[i][1].Position = Vector3.new(50000,0,0) | |
1639 | end | |
1640 | end | |
1641 | ||
1642 | prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
1643 | prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
1644 | end | |
1645 | ||
1646 | if flow.Value > 140 then | |
1647 | if char.Parent ~= nil then | |
1648 | char:remove() | |
1649 | end | |
1650 | end | |
1651 | ||
1652 | if flowcooldown > 0 then | |
1653 | flowcooldown = flowcooldown - 1 | |
1654 | end | |
1655 | if HWRCooldown > 0 then | |
1656 | HWRCooldown = HWRCooldown - 1 | |
1657 | end | |
1658 | if VWRCooldown > 0 then | |
1659 | if hitz ~= nil and VWRCooldown > 0 then | |
1660 | VWRCooldown = VWRCooldown - 1 | |
1661 | end | |
1662 | end | |
1663 | if SlideCooldown > 0 then | |
1664 | SlideCooldown = SlideCooldown - 1 | |
1665 | end | |
1666 | ||
1667 | if Action == "HWallRunning" or Action == "VWallRunning" then | |
1668 | flow.Value = flow.Value + 0.24 | |
1669 | if flow.Value > 100 then | |
1670 | flow.Value = 100 | |
1671 | end | |
1672 | flowcooldown = 40 | |
1673 | elseif Action == "Diving" then | |
1674 | flowcooldown = 30 | |
1675 | elseif Action == "Sliding" then | |
1676 | flowcooldown = 15 | |
1677 | elseif Action == "Standing" or Action == "Sitting" then | |
1678 | if flow.Value > 0 and flowcooldown <= 0 then | |
1679 | flow.Value = flow.Value - 0.37 | |
1680 | if flow.Value < 0 then | |
1681 | flow.Value = 0 | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | prevanimbgcount = animatebgcount | |
1686 | sprint = defsprint + ((flow.Value/100)*2.4) | |
1687 | PrevGravAction = GravAction | |
1688 | Calculate() | |
1689 | end) |