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1 | - | ----------------------- |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | print(" this script was edited by An ignorant / zach ") | |
3 | warn(" credits goes to 4NDAYY,theguesttoblame,Creterisk ") | |
4 | warn(" Please god get rid of that cancerous skid beater") | |
5 | warn(" every server is filled with those skid beater Abusers") | |
6 | warn(" :( ") | |
7 | local Player,game,owner = owner,game | |
8 | local RealPlayer = Player | |
9 | do | |
10 | print("FE Compatibility code by Mokiros") | |
11 | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it") | |
12 | local rp = RealPlayer | |
13 | script.Parent = rp.Character | |
14 | ||
15 | --RemoteEvent for communicating | |
16 | local Event = Instance.new("RemoteEvent") | |
17 | Event.Name = "UserInput_Event" | |
18 | ||
19 | --Fake event to make stuff like Mouse.KeyDown work | |
20 | local function fakeEvent() | |
21 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
22 | t.connect = t.Connect | |
23 | return t | |
24 | end | |
25 | ||
26 | --Creating fake input objects with fake variables | |
27 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
28 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
29 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
30 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
31 | end} | |
32 | --Merged 2 functions into one by checking amount of arguments | |
33 | CAS.UnbindAction = CAS.BindAction | |
34 | ||
35 | --This function will trigger the events that have been :Connect()'ed | |
36 | local function te(self,ev,...) | |
37 | local t = m[ev] | |
38 | if t and t._fakeEvent then | |
39 | for _,f in pairs(t.Functions) do | |
40 | f(...) | |
41 | end | |
42 | end | |
43 | end | |
44 | m.TrigEvent = te | |
45 | UIS.TrigEvent = te | |
46 | ||
47 | Event.OnServerEvent:Connect(function(plr,io) | |
48 | if plr~=rp then return end | |
49 | m.Target = io.Target | |
50 | m.Hit = io.Hit | |
51 | if not io.isMouse then | |
52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
55 | end | |
56 | for _,t in pairs(CAS.Actions) do | |
57 | for _,k in pairs(t.Keys) do | |
58 | if k==io.KeyCode then | |
59 | t.Function(t.Name,io.UserInputState,io) | |
60 | end | |
61 | end | |
62 | end | |
63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
65 | end | |
66 | end) | |
67 | Event.Parent = NLS([==[ | |
68 | local Player = game:GetService("Players").LocalPlayer | |
69 | local Event = script:WaitForChild("UserInput_Event") | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local UIS = game:GetService("UserInputService") | |
73 | local input = function(io,a) | |
74 | if a then return end | |
75 | --Since InputObject is a client-side instance, we create and pass table instead | |
76 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
77 | end | |
78 | UIS.InputBegan:Connect(input) | |
79 | UIS.InputEnded:Connect(input) | |
80 | ||
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | ||
91 | ----Sandboxed game object that allows the usage of client-side methods and services | |
92 | --Real game object | |
93 | local _rg = game | |
94 | ||
95 | --Metatable for fake service | |
96 | local fsmt = { | |
97 | __index = function(self,k) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then return s[k] end | |
100 | end, | |
101 | __newindex = function(self,k,v) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then s[k]=v end | |
104 | end, | |
105 | __call = function(self,...) | |
106 | local s = rawget(self,"_RealService") | |
107 | if s then return s(...) end | |
108 | end | |
109 | } | |
110 | local function FakeService(t,RealService) | |
111 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
112 | return setmetatable(t,fsmt) | |
113 | end | |
114 | ||
115 | --Fake game object | |
116 | local g = { | |
117 | GetService = function(self,s) | |
118 | return self[s] | |
119 | end, | |
120 | Players = FakeService({ | |
121 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
122 | },"Players"), | |
123 | UserInputService = FakeService(UIS,"UserInputService"), | |
124 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
125 | } | |
126 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
127 | g.service = g.GetService | |
128 | ||
129 | g.RunService = FakeService({ | |
130 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
131 | BindToRenderStep = function(self,name,_,fun) | |
132 | ||
133 | end, | |
134 | UnbindFromRenderStep = function(self,name) | |
135 | self._btrs[name]:Disconnect() | |
136 | end, | |
137 | },"RunService") | |
138 | ||
139 | setmetatable(g,{ | |
140 | __index=function(self,s) | |
141 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
142 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
143 | end, | |
144 | __newindex = fsmt.__newindex, | |
145 | __call = fsmt.__call | |
146 | }) | |
147 | --Changing owner to fake player object to support owner:GetMouse() | |
148 | game,owner = g,g.Players.LocalPlayer | |
149 | end | |
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | ||
156 | --[[ Name : TeaCopter ]]-- | |
157 | --[[ Description : Truly British. ]]-- | |
158 | --[[ Original By : Creterisk/makhail07]]-- | |
159 | --[[ Edited By : TheGuestToBlame]]-- | |
160 | --[[ \ None / ]]-- | |
161 | ------------------------------------------------------- | |
162 | --A script By TheGuestToBlame | |
163 | --Discord 4NDAYY#7540 | |
164 | ------------------------------------------------------- | |
165 | ||
166 | --A cup of tea, anyone? | |
167 | ||
168 | wait(1 / 60) | |
169 | ||
170 | local plr = game:service'Players'.LocalPlayer | |
171 | print('Local User is '..plr.Name) | |
172 | print('TeaCopter Loaded') | |
173 | print([[ | |
174 | I honestly, don't know why I edited this, | |
175 | but it's a simple meme, so you've gotta appreciate it. | |
176 | ||
177 | Controls : | |
178 | T - Taunt ( Random Sentences ) | |
179 | Q - Sitt | |
180 | Click - Sipp | |
181 | ]]) | |
182 | local char = plr.Character | |
183 | local hum = char:FindFirstChildOfClass'Humanoid' | |
184 | local hed = char.Head | |
185 | local root = char:FindFirstChild'HumanoidRootPart' | |
186 | local rootj = root.RootJoint | |
187 | local tors = char.Torso | |
188 | local ra = char["Right Arm"] | |
189 | local la = char["Left Arm"] | |
190 | local rl = char["Right Leg"] | |
191 | local ll = char["Left Leg"] | |
192 | local neck = tors["Neck"] | |
193 | local mouse = plr:GetMouse() | |
194 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
195 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
196 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
197 | local maincolor = BrickColor.new("Institutional white") | |
198 | ------------------------------------------------------- | |
199 | --Start Good Stuff-- | |
200 | ------------------------------------------------------- | |
201 | cam = game.Workspace.CurrentCamera | |
202 | CF = CFrame.new | |
203 | angles = CFrame.Angles | |
204 | attack = false | |
205 | Euler = CFrame.fromEulerAnglesXYZ | |
206 | Rad = math.rad | |
207 | IT = Instance.new | |
208 | BrickC = BrickColor.new | |
209 | Cos = math.cos | |
210 | Acos = math.acos | |
211 | Sin = math.sin | |
212 | Asin = math.asin | |
213 | Abs = math.abs | |
214 | Mrandom = math.random | |
215 | Floor = math.floor | |
216 | ------------------------------------------------------- | |
217 | --End Good Stuff-- | |
218 | ------------------------------------------------------- | |
219 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
220 | RSH, LSH = nil, nil | |
221 | RW = Instance.new("Weld") | |
222 | LW = Instance.new("Weld") | |
223 | RH = tors["Right Hip"] | |
224 | LH = tors["Left Hip"] | |
225 | RSH = tors["Right Shoulder"] | |
226 | LSH = tors["Left Shoulder"] | |
227 | RSH.Parent = nil | |
228 | LSH.Parent = nil | |
229 | RW.Name = "RW" | |
230 | RW.Part0 = tors | |
231 | RW.C0 = CF(1.5, 0.5, 0) | |
232 | RW.C1 = CF(0, 0.5, 0) | |
233 | RW.Part1 = ra | |
234 | RW.Parent = tors | |
235 | LW.Name = "LW" | |
236 | LW.Part0 = tors | |
237 | LW.C0 = CF(-1.5, 0.5, 0) | |
238 | LW.C1 = CF(0, 0.5, 0) | |
239 | LW.Part1 = la | |
240 | LW.Parent = tors | |
241 | Effects = {} | |
242 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
243 | local wld = Instance.new("Weld", wp1) | |
244 | wld.Part0 = wp0 | |
245 | wld.Part1 = wp1 | |
246 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
247 | end | |
248 | newWeld(tors, ll, -0.5, -1, 0) | |
249 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
250 | newWeld(tors, rl, 0.5, -1, 0) | |
251 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
252 | ------------------------------------------------------- | |
253 | --Start HeartBeat-- | |
254 | ------------------------------------------------------- | |
255 | ArtificialHB = Instance.new("BindableEvent", script) | |
256 | ArtificialHB.Name = "Heartbeat" | |
257 | script:WaitForChild("Heartbeat") | |
258 | ||
259 | frame = 1 / 60 | |
260 | tf = 0 | |
261 | allowframeloss = false | |
262 | tossremainder = false | |
263 | ||
264 | ||
265 | lastframe = tick() | |
266 | script.Heartbeat:Fire() | |
267 | ||
268 | ||
269 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
270 | tf = tf + s | |
271 | if tf >= frame then | |
272 | if allowframeloss then | |
273 | script.Heartbeat:Fire() | |
274 | lastframe = tick() | |
275 | else | |
276 | for i = 1, math.floor(tf / frame) do | |
277 | script.Heartbeat:Fire() | |
278 | end | |
279 | lastframe = tick() | |
280 | end | |
281 | if tossremainder then | |
282 | tf = 0 | |
283 | else | |
284 | tf = tf - frame * math.floor(tf / frame) | |
285 | end | |
286 | end | |
287 | end) | |
288 | ------------------------------------------------------- | |
289 | --End HeartBeat-- | |
290 | ------------------------------------------------------- | |
291 | ||
292 | ------------------------------------------------------- | |
293 | --Start Important Functions-- | |
294 | ------------------------------------------------------- | |
295 | function swait(num) | |
296 | if num == 0 or num == nil then | |
297 | game:service("RunService").Stepped:wait(0) | |
298 | else | |
299 | for i = 0, num do | |
300 | game:service("RunService").Stepped:wait(0) | |
301 | end | |
302 | end | |
303 | end | |
304 | function thread(f) | |
305 | coroutine.resume(coroutine.create(f)) | |
306 | end | |
307 | function clerp(a, b, t) | |
308 | local qa = { | |
309 | QuaternionFromCFrame(a) | |
310 | } | |
311 | local qb = { | |
312 | QuaternionFromCFrame(b) | |
313 | } | |
314 | local ax, ay, az = a.x, a.y, a.z | |
315 | local bx, by, bz = b.x, b.y, b.z | |
316 | local _t = 1 - t | |
317 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
318 | end | |
319 | function QuaternionFromCFrame(cf) | |
320 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
321 | local trace = m00 + m11 + m22 | |
322 | if trace > 0 then | |
323 | local s = math.sqrt(1 + trace) | |
324 | local recip = 0.5 / s | |
325 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
326 | else | |
327 | local i = 0 | |
328 | if m00 < m11 then | |
329 | i = 1 | |
330 | end | |
331 | if m22 > (i == 0 and m00 or m11) then | |
332 | i = 2 | |
333 | end | |
334 | if i == 0 then | |
335 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
336 | local recip = 0.5 / s | |
337 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
338 | elseif i == 1 then | |
339 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
340 | local recip = 0.5 / s | |
341 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
342 | elseif i == 2 then | |
343 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
344 | local recip = 0.5 / s | |
345 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
346 | end | |
347 | end | |
348 | end | |
349 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
350 | local xs, ys, zs = x + x, y + y, z + z | |
351 | local wx, wy, wz = w * xs, w * ys, w * zs | |
352 | local xx = x * xs | |
353 | local xy = x * ys | |
354 | local xz = x * zs | |
355 | local yy = y * ys | |
356 | local yz = y * zs | |
357 | local zz = z * zs | |
358 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
359 | end | |
360 | function QuaternionSlerp(a, b, t) | |
361 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
362 | local startInterp, finishInterp | |
363 | if cosTheta >= 1.0E-4 then | |
364 | if 1 - cosTheta > 1.0E-4 then | |
365 | local theta = math.acos(cosTheta) | |
366 | local invSinTheta = 1 / Sin(theta) | |
367 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
368 | finishInterp = Sin(t * theta) * invSinTheta | |
369 | else | |
370 | startInterp = 1 - t | |
371 | finishInterp = t | |
372 | end | |
373 | elseif 1 + cosTheta > 1.0E-4 then | |
374 | local theta = math.acos(-cosTheta) | |
375 | local invSinTheta = 1 / Sin(theta) | |
376 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
377 | finishInterp = Sin(t * theta) * invSinTheta | |
378 | else | |
379 | startInterp = t - 1 | |
380 | finishInterp = t | |
381 | end | |
382 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
383 | end | |
384 | function rayCast(Position, Direction, Range, Ignore) | |
385 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
386 | end | |
387 | local RbxUtility = LoadLibrary("RbxUtility") | |
388 | local Create = RbxUtility.Create | |
389 | ||
390 | ------------------------------------------------------- | |
391 | --Start Damage Function-- | |
392 | ------------------------------------------------------- | |
393 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
394 | if hit.Parent == nil then | |
395 | return | |
396 | end | |
397 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
398 | for _, v in pairs(hit.Parent:children()) do | |
399 | if v:IsA("Humanoid") then | |
400 | h = v | |
401 | end | |
402 | end | |
403 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
404 | ||
405 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
406 | end | |
407 | ||
408 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
409 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
410 | if hit.Parent.DebounceHit.Value == true then | |
411 | return | |
412 | end | |
413 | end | |
414 | if insta == true then | |
415 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
416 | end | |
417 | local c = Create("ObjectValue"){ | |
418 | Name = "creator", | |
419 | Value = game:service("Players").LocalPlayer, | |
420 | Parent = h, | |
421 | } | |
422 | game:GetService("Debris"):AddItem(c, .5) | |
423 | if HitSound ~= nil and HitPitch ~= nil then | |
424 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
425 | end | |
426 | local Damage = math.random(minim, maxim) | |
427 | local blocked = false | |
428 | local block = hit.Parent:findFirstChild("Block") | |
429 | if block ~= nil then | |
430 | if block.className == "IntValue" then | |
431 | if block.Value > 0 then | |
432 | blocked = true | |
433 | block.Value = block.Value - 1 | |
434 | print(block.Value) | |
435 | end | |
436 | end | |
437 | end | |
438 | if blocked == false then | |
439 | h.Health = h.Health - Damage | |
440 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
441 | else | |
442 | h.Health = h.Health - (Damage / 2) | |
443 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
444 | end | |
445 | if Type == "Knockdown" then | |
446 | local hum = hit.Parent.Humanoid | |
447 | hum.PlatformStand = true | |
448 | coroutine.resume(coroutine.create(function(HHumanoid) | |
449 | swait(1) | |
450 | HHumanoid.PlatformStand = false | |
451 | end), hum) | |
452 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
453 | local bodvol = Create("BodyVelocity"){ | |
454 | velocity = angle * knockback, | |
455 | P = 5000, | |
456 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
457 | Parent = hit, | |
458 | } | |
459 | local rl = Create("BodyAngularVelocity"){ | |
460 | P = 3000, | |
461 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
462 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
463 | Parent = hit, | |
464 | } | |
465 | game:GetService("Debris"):AddItem(bodvol, .5) | |
466 | game:GetService("Debris"):AddItem(rl, .5) | |
467 | elseif Type == "Normal" then | |
468 | local vp = Create("BodyVelocity"){ | |
469 | P = 500, | |
470 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
471 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
472 | } | |
473 | if knockback > 0 then | |
474 | vp.Parent = hit.Parent.Torso | |
475 | end | |
476 | game:GetService("Debris"):AddItem(vp, .5) | |
477 | elseif Type == "Up" then | |
478 | local bodyVelocity = Create("BodyVelocity"){ | |
479 | velocity = Vector3.new(0, 20, 0), | |
480 | P = 5000, | |
481 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
482 | Parent = hit, | |
483 | } | |
484 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
485 | elseif Type == "DarkUp" then | |
486 | coroutine.resume(coroutine.create(function() | |
487 | for i = 0, 1, 0.1 do | |
488 | swait() | |
489 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
490 | end | |
491 | end)) | |
492 | local bodyVelocity = Create("BodyVelocity"){ | |
493 | velocity = Vector3.new(0, 20, 0), | |
494 | P = 5000, | |
495 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
496 | Parent = hit, | |
497 | } | |
498 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
499 | elseif Type == "Snare" then | |
500 | local bp = Create("BodyPosition"){ | |
501 | P = 2000, | |
502 | D = 100, | |
503 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
504 | position = hit.Parent.Torso.Position, | |
505 | Parent = hit.Parent.Torso, | |
506 | } | |
507 | game:GetService("Debris"):AddItem(bp, 1) | |
508 | elseif Type == "Freeze" then | |
509 | local BodPos = Create("BodyPosition"){ | |
510 | P = 50000, | |
511 | D = 1000, | |
512 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
513 | position = hit.Parent.Torso.Position, | |
514 | Parent = hit.Parent.Torso, | |
515 | } | |
516 | local BodGy = Create("BodyGyro") { | |
517 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
518 | P = 20e+003, | |
519 | Parent = hit.Parent.Torso, | |
520 | cframe = hit.Parent.Torso.CFrame, | |
521 | } | |
522 | hit.Parent.Torso.Anchored = true | |
523 | coroutine.resume(coroutine.create(function(Part) | |
524 | swait(1.5) | |
525 | Part.Anchored = false | |
526 | end), hit.Parent.Torso) | |
527 | game:GetService("Debris"):AddItem(BodPos, 3) | |
528 | game:GetService("Debris"):AddItem(BodGy, 3) | |
529 | end | |
530 | local debounce = Create("BoolValue"){ | |
531 | Name = "DebounceHit", | |
532 | Parent = hit.Parent, | |
533 | Value = true, | |
534 | } | |
535 | game:GetService("Debris"):AddItem(debounce, Delay) | |
536 | c = Create("ObjectValue"){ | |
537 | Name = "creator", | |
538 | Value = Player, | |
539 | Parent = h, | |
540 | } | |
541 | game:GetService("Debris"):AddItem(c, .5) | |
542 | end | |
543 | end | |
544 | ------------------------------------------------------- | |
545 | --End Damage Function-- | |
546 | ------------------------------------------------------- | |
547 | ||
548 | ------------------------------------------------------- | |
549 | --Start Damage Function Customization-- | |
550 | ------------------------------------------------------- | |
551 | function ShowDamage(Pos, Text, Time, Color) | |
552 | local Rate = (1 / 30) | |
553 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
554 | local Text = (Text or "") | |
555 | local Time = (Time or 2) | |
556 | local Color = (Color or Color3.new(1, 0, 1)) | |
557 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
558 | EffectPart.Anchored = true | |
559 | local BillboardGui = Create("BillboardGui"){ | |
560 | Size = UDim2.new(3, 0, 3, 0), | |
561 | Adornee = EffectPart, | |
562 | Parent = EffectPart, | |
563 | } | |
564 | local TextLabel = Create("TextLabel"){ | |
565 | BackgroundTransparency = 1, | |
566 | Size = UDim2.new(1, 0, 1, 0), | |
567 | Text = Text, | |
568 | Font = "Bodoni", | |
569 | TextColor3 = Color, | |
570 | TextScaled = true, | |
571 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
572 | Parent = BillboardGui, | |
573 | } | |
574 | game.Debris:AddItem(EffectPart, (Time)) | |
575 | EffectPart.Parent = game:GetService("Workspace") | |
576 | delay(0, function() | |
577 | local Frames = (Time / Rate) | |
578 | for Frame = 1, Frames do | |
579 | wait(Rate) | |
580 | local Percent = (Frame / Frames) | |
581 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
582 | TextLabel.TextTransparency = Percent | |
583 | end | |
584 | if EffectPart and EffectPart.Parent then | |
585 | EffectPart:Destroy() | |
586 | end | |
587 | end) | |
588 | end | |
589 | ------------------------------------------------------- | |
590 | --End Damage Function Customization-- | |
591 | ------------------------------------------------------- | |
592 | ||
593 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
594 | for _, c in pairs(workspace:children()) do | |
595 | local hum = c:findFirstChild("Humanoid") | |
596 | if hum ~= nil then | |
597 | local head = c:findFirstChild("Head") | |
598 | if head ~= nil then | |
599 | local targ = head.Position - Part.Position | |
600 | local mag = targ.magnitude | |
601 | if magni >= mag and c.Name ~= plr.Name then | |
602 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
603 | end | |
604 | end | |
605 | end | |
606 | end | |
607 | end | |
608 | ||
609 | ||
610 | CFuncs = { | |
611 | Part = { | |
612 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
613 | local Part = Create("Part")({ | |
614 | Parent = Parent, | |
615 | Reflectance = Reflectance, | |
616 | Transparency = Transparency, | |
617 | CanCollide = false, | |
618 | Locked = true, | |
619 | BrickColor = BrickColor.new(tostring(BColor)), | |
620 | Name = Name, | |
621 | Size = Size, | |
622 | Material = Material | |
623 | }) | |
624 | RemoveOutlines(Part) | |
625 | return Part | |
626 | end | |
627 | }, | |
628 | Mesh = { | |
629 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
630 | local Msh = Create(Mesh)({ | |
631 | Parent = Part, | |
632 | Offset = OffSet, | |
633 | Scale = Scale | |
634 | }) | |
635 | if Mesh == "SpecialMesh" then | |
636 | Msh.MeshType = MeshType | |
637 | Msh.MeshId = MeshId | |
638 | end | |
639 | return Msh | |
640 | end | |
641 | }, | |
642 | Mesh = { | |
643 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
644 | local Msh = Create(Mesh)({ | |
645 | Parent = Part, | |
646 | Offset = OffSet, | |
647 | Scale = Scale | |
648 | }) | |
649 | if Mesh == "SpecialMesh" then | |
650 | Msh.MeshType = MeshType | |
651 | Msh.MeshId = MeshId | |
652 | end | |
653 | return Msh | |
654 | end | |
655 | }, | |
656 | Weld = { | |
657 | Create = function(Parent, Part0, Part1, C0, C1) | |
658 | local Weld = Create("Weld")({ | |
659 | Parent = Parent, | |
660 | Part0 = Part0, | |
661 | Part1 = Part1, | |
662 | C0 = C0, | |
663 | C1 = C1 | |
664 | }) | |
665 | return Weld | |
666 | end | |
667 | }, | |
668 | Sound = { | |
669 | Create = function(id, par, vol, pit) | |
670 | coroutine.resume(coroutine.create(function() | |
671 | local S = Create("Sound")({ | |
672 | Volume = vol, | |
673 | Pitch = pit or 1, | |
674 | SoundId = id, | |
675 | Parent = par or workspace | |
676 | }) | |
677 | wait() | |
678 | S:play() | |
679 | game:GetService("Debris"):AddItem(S, 6) | |
680 | end)) | |
681 | end | |
682 | }, | |
683 | ParticleEmitter = { | |
684 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
685 | local fp = Create("ParticleEmitter")({ | |
686 | Parent = Parent, | |
687 | Color = ColorSequence.new(Color1, Color2), | |
688 | LightEmission = LightEmission, | |
689 | Size = Size, | |
690 | Texture = Texture, | |
691 | Transparency = Transparency, | |
692 | ZOffset = ZOffset, | |
693 | Acceleration = Accel, | |
694 | Drag = Drag, | |
695 | LockedToPart = LockedToPart, | |
696 | VelocityInheritance = VelocityInheritance, | |
697 | EmissionDirection = EmissionDirection, | |
698 | Enabled = Enabled, | |
699 | Lifetime = LifeTime, | |
700 | Rate = Rate, | |
701 | Rotation = Rotation, | |
702 | RotSpeed = RotSpeed, | |
703 | Speed = Speed, | |
704 | VelocitySpread = VelocitySpread | |
705 | }) | |
706 | return fp | |
707 | end | |
708 | } | |
709 | } | |
710 | function RemoveOutlines(part) | |
711 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
712 | end | |
713 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
714 | local Part = Create("Part")({ | |
715 | formFactor = FormFactor, | |
716 | Parent = Parent, | |
717 | Reflectance = Reflectance, | |
718 | Transparency = Transparency, | |
719 | CanCollide = false, | |
720 | Locked = true, | |
721 | BrickColor = BrickColor.new(tostring(BColor)), | |
722 | Name = Name, | |
723 | Size = Size, | |
724 | Material = Material | |
725 | }) | |
726 | RemoveOutlines(Part) | |
727 | return Part | |
728 | end | |
729 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
730 | local Msh = Create(Mesh)({ | |
731 | Parent = Part, | |
732 | Offset = OffSet, | |
733 | Scale = Scale | |
734 | }) | |
735 | if Mesh == "SpecialMesh" then | |
736 | Msh.MeshType = MeshType | |
737 | Msh.MeshId = MeshId | |
738 | end | |
739 | return Msh | |
740 | end | |
741 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
742 | local Weld = Create("Weld")({ | |
743 | Parent = Parent, | |
744 | Part0 = Part0, | |
745 | Part1 = Part1, | |
746 | C0 = C0, | |
747 | C1 = C1 | |
748 | }) | |
749 | return Weld | |
750 | end | |
751 | ||
752 | ||
753 | ------------------------------------------------------- | |
754 | --Start Effect Function-- | |
755 | ------------------------------------------------------- | |
756 | EffectModel = Instance.new("Model", char) | |
757 | Effects = { | |
758 | Block = { | |
759 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
760 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
761 | prt.Anchored = true | |
762 | prt.CFrame = cframe | |
763 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
764 | game:GetService("Debris"):AddItem(prt, 10) | |
765 | if Type == 1 or Type == nil then | |
766 | table.insert(Effects, { | |
767 | prt, | |
768 | "Block1", | |
769 | delay, | |
770 | x3, | |
771 | y3, | |
772 | z3, | |
773 | msh | |
774 | }) | |
775 | elseif Type == 2 then | |
776 | table.insert(Effects, { | |
777 | prt, | |
778 | "Block2", | |
779 | delay, | |
780 | x3, | |
781 | y3, | |
782 | z3, | |
783 | msh | |
784 | }) | |
785 | else | |
786 | table.insert(Effects, { | |
787 | prt, | |
788 | "Block3", | |
789 | delay, | |
790 | x3, | |
791 | y3, | |
792 | z3, | |
793 | msh | |
794 | }) | |
795 | end | |
796 | end | |
797 | }, | |
798 | Sphere = { | |
799 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
800 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
801 | prt.Anchored = true | |
802 | prt.CFrame = cframe | |
803 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
804 | game:GetService("Debris"):AddItem(prt, 10) | |
805 | table.insert(Effects, { | |
806 | prt, | |
807 | "Cylinder", | |
808 | delay, | |
809 | x3, | |
810 | y3, | |
811 | z3, | |
812 | msh | |
813 | }) | |
814 | end | |
815 | }, | |
816 | Cylinder = { | |
817 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
818 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
819 | prt.Anchored = true | |
820 | prt.CFrame = cframe | |
821 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
822 | game:GetService("Debris"):AddItem(prt, 10) | |
823 | table.insert(Effects, { | |
824 | prt, | |
825 | "Cylinder", | |
826 | delay, | |
827 | x3, | |
828 | y3, | |
829 | z3, | |
830 | msh | |
831 | }) | |
832 | end | |
833 | }, | |
834 | Wave = { | |
835 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
836 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
837 | prt.Anchored = true | |
838 | prt.CFrame = cframe | |
839 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
840 | game:GetService("Debris"):AddItem(prt, 10) | |
841 | table.insert(Effects, { | |
842 | prt, | |
843 | "Cylinder", | |
844 | delay, | |
845 | x3 / 60, | |
846 | y3 / 60, | |
847 | z3 / 60, | |
848 | msh | |
849 | }) | |
850 | end | |
851 | }, | |
852 | Ring = { | |
853 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
854 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
855 | prt.Anchored = true | |
856 | prt.CFrame = cframe | |
857 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
858 | game:GetService("Debris"):AddItem(prt, 10) | |
859 | table.insert(Effects, { | |
860 | prt, | |
861 | "Cylinder", | |
862 | delay, | |
863 | x3, | |
864 | y3, | |
865 | z3, | |
866 | msh | |
867 | }) | |
868 | end | |
869 | }, | |
870 | Break = { | |
871 | Create = function(brickcolor, cframe, x1, y1, z1) | |
872 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
873 | prt.Anchored = true | |
874 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
875 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
876 | local num = math.random(10, 50) / 1000 | |
877 | game:GetService("Debris"):AddItem(prt, 10) | |
878 | table.insert(Effects, { | |
879 | prt, | |
880 | "Shatter", | |
881 | num, | |
882 | prt.CFrame, | |
883 | math.random() - math.random(), | |
884 | 0, | |
885 | math.random(50, 100) / 100 | |
886 | }) | |
887 | end | |
888 | }, | |
889 | Spiral = { | |
890 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
891 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
892 | prt.Anchored = true | |
893 | prt.CFrame = cframe | |
894 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
895 | game:GetService("Debris"):AddItem(prt, 10) | |
896 | table.insert(Effects, { | |
897 | prt, | |
898 | "Cylinder", | |
899 | delay, | |
900 | x3, | |
901 | y3, | |
902 | z3, | |
903 | msh | |
904 | }) | |
905 | end | |
906 | }, | |
907 | Push = { | |
908 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
909 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
910 | prt.Anchored = true | |
911 | prt.CFrame = cframe | |
912 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
913 | game:GetService("Debris"):AddItem(prt, 10) | |
914 | table.insert(Effects, { | |
915 | prt, | |
916 | "Cylinder", | |
917 | delay, | |
918 | x3, | |
919 | y3, | |
920 | z3, | |
921 | msh | |
922 | }) | |
923 | end | |
924 | } | |
925 | } | |
926 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
927 | local fp = IT("Part") | |
928 | fp.formFactor = formfactor | |
929 | fp.Parent = parent | |
930 | fp.Reflectance = reflectance | |
931 | fp.Transparency = transparency | |
932 | fp.CanCollide = false | |
933 | fp.Locked = true | |
934 | fp.BrickColor = brickcolor | |
935 | fp.Name = name | |
936 | fp.Size = size | |
937 | fp.Position = tors.Position | |
938 | RemoveOutlines(fp) | |
939 | fp.Material = "SmoothPlastic" | |
940 | fp:BreakJoints() | |
941 | return fp | |
942 | end | |
943 | ||
944 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
945 | local mesh = IT(Mesh) | |
946 | mesh.Parent = part | |
947 | if Mesh == "SpecialMesh" then | |
948 | mesh.MeshType = meshtype | |
949 | if meshid ~= "nil" then | |
950 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
951 | end | |
952 | end | |
953 | mesh.Offset = offset | |
954 | mesh.Scale = scale | |
955 | return mesh | |
956 | end | |
957 | ||
958 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
959 | local type = type | |
960 | local rng = Instance.new("Part", char) | |
961 | rng.Anchored = true | |
962 | rng.BrickColor = color | |
963 | rng.CanCollide = false | |
964 | rng.FormFactor = 3 | |
965 | rng.Name = "Ring" | |
966 | rng.Material = "Neon" | |
967 | rng.Size = Vector3.new(1, 1, 1) | |
968 | rng.Transparency = 0 | |
969 | rng.TopSurface = 0 | |
970 | rng.BottomSurface = 0 | |
971 | rng.CFrame = pos | |
972 | local rngm = Instance.new("SpecialMesh", rng) | |
973 | rngm.MeshType = MType | |
974 | rngm.Scale = scale | |
975 | local scaler2 = 1 | |
976 | if type == "Add" then | |
977 | scaler2 = 1 * value | |
978 | elseif type == "Divide" then | |
979 | scaler2 = 1 / value | |
980 | end | |
981 | coroutine.resume(coroutine.create(function() | |
982 | for i = 0, 10 / bonuspeed, 0.1 do | |
983 | swait() | |
984 | if type == "Add" then | |
985 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
986 | elseif type == "Divide" then | |
987 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
988 | end | |
989 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
990 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
991 | end | |
992 | rng:Destroy() | |
993 | end)) | |
994 | end | |
995 | ||
996 | function Eviscerate(dude) | |
997 | if dude.Name ~= char then | |
998 | local bgf = IT("BodyGyro", dude.Head) | |
999 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1000 | local val = IT("BoolValue", dude) | |
1001 | val.Name = "IsHit" | |
1002 | local ds = coroutine.wrap(function() | |
1003 | dude:WaitForChild("Head"):BreakJoints() | |
1004 | wait(0.5) | |
1005 | target = nil | |
1006 | coroutine.resume(coroutine.create(function() | |
1007 | for i, v in pairs(dude:GetChildren()) do | |
1008 | if v:IsA("Accessory") then | |
1009 | v:Destroy() | |
1010 | end | |
1011 | if v:IsA("Humanoid") then | |
1012 | v:Destroy() | |
1013 | end | |
1014 | if v:IsA("CharacterMesh") then | |
1015 | v:Destroy() | |
1016 | end | |
1017 | if v:IsA("Model") then | |
1018 | v:Destroy() | |
1019 | end | |
1020 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1021 | for x, o in pairs(v:GetChildren()) do | |
1022 | if o:IsA("Decal") then | |
1023 | o:Destroy() | |
1024 | end | |
1025 | end | |
1026 | coroutine.resume(coroutine.create(function() | |
1027 | v.Material = "Neon" | |
1028 | v.CanCollide = false | |
1029 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1030 | PartEmmit1.LightEmission = 1 | |
1031 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1032 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1033 | PartEmmit1.Rate = 150 | |
1034 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1035 | PartEmmit1.Size = NumberSequence.new({ | |
1036 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1037 | NumberSequenceKeypoint.new(1, 0, 0) | |
1038 | }) | |
1039 | PartEmmit1.Transparency = NumberSequence.new({ | |
1040 | NumberSequenceKeypoint.new(0, 0, 0), | |
1041 | NumberSequenceKeypoint.new(1, 1, 0) | |
1042 | }) | |
1043 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1044 | PartEmmit1.VelocitySpread = 30000 | |
1045 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1046 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1047 | local BodPoss = IT("BodyPosition", v) | |
1048 | BodPoss.P = 3000 | |
1049 | BodPoss.D = 1000 | |
1050 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1051 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1052 | v.Color = maincolor.Color | |
1053 | coroutine.resume(coroutine.create(function() | |
1054 | for i = 0, 49 do | |
1055 | swait(1) | |
1056 | v.Transparency = v.Transparency + 0.08 | |
1057 | end | |
1058 | wait(0.5) | |
1059 | PartEmmit1.Enabled = false | |
1060 | wait(3) | |
1061 | v:Destroy() | |
1062 | dude:Destroy() | |
1063 | end)) | |
1064 | end)) | |
1065 | end | |
1066 | end | |
1067 | end)) | |
1068 | end) | |
1069 | ds() | |
1070 | end | |
1071 | end | |
1072 | ||
1073 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1074 | if SinglePlayer then | |
1075 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1076 | end | |
1077 | local List = {} | |
1078 | for i, v in pairs(workspace:GetChildren()) do | |
1079 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1080 | table.insert(List, v) | |
1081 | end | |
1082 | end | |
1083 | return List | |
1084 | end | |
1085 | ||
1086 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1087 | local type = type | |
1088 | local rng = Instance.new("Part", char) | |
1089 | rng.Anchored = true | |
1090 | rng.BrickColor = color | |
1091 | rng.CanCollide = false | |
1092 | rng.FormFactor = 3 | |
1093 | rng.Name = "Ring" | |
1094 | rng.Material = "Neon" | |
1095 | rng.Size = Vector3.new(1, 1, 1) | |
1096 | rng.Transparency = 0 | |
1097 | rng.TopSurface = 0 | |
1098 | rng.BottomSurface = 0 | |
1099 | rng.CFrame = pos | |
1100 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1101 | local rngm = Instance.new("SpecialMesh", rng) | |
1102 | rngm.MeshType = MType | |
1103 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1104 | local scaler2 = 1 | |
1105 | local speeder = FastSpeed | |
1106 | if type == "Add" then | |
1107 | scaler2 = 1 * value | |
1108 | elseif type == "Divide" then | |
1109 | scaler2 = 1 / value | |
1110 | end | |
1111 | coroutine.resume(coroutine.create(function() | |
1112 | for i = 0, 10 / bonuspeed, 0.1 do | |
1113 | swait() | |
1114 | if type == "Add" then | |
1115 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1116 | elseif type == "Divide" then | |
1117 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1118 | end | |
1119 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1120 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1121 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1122 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1123 | end | |
1124 | rng:Destroy() | |
1125 | end)) | |
1126 | end | |
1127 | ||
1128 | function SoulSteal(dude) | |
1129 | if dude.Name ~= char then | |
1130 | local bgf = IT("BodyGyro", dude.Head) | |
1131 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1132 | local val = IT("BoolValue", dude) | |
1133 | val.Name = "IsHit" | |
1134 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1135 | local soulst = coroutine.wrap(function() | |
1136 | local soul = Instance.new("Part",dude) | |
1137 | soul.Size = Vector3.new(1,1,1) | |
1138 | soul.CanCollide = false | |
1139 | soul.Anchored = false | |
1140 | soul.Position = torso.Position | |
1141 | soul.Transparency = 1 | |
1142 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1143 | PartEmmit1.LightEmission = 1 | |
1144 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1145 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1146 | PartEmmit1.Rate = 250 | |
1147 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1148 | PartEmmit1.Size = NumberSequence.new({ | |
1149 | NumberSequenceKeypoint.new(0, 1, 0), | |
1150 | NumberSequenceKeypoint.new(1, 0, 0) | |
1151 | }) | |
1152 | PartEmmit1.Transparency = NumberSequence.new({ | |
1153 | NumberSequenceKeypoint.new(0, 0, 0), | |
1154 | NumberSequenceKeypoint.new(1, 1, 0) | |
1155 | }) | |
1156 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1157 | PartEmmit1.VelocitySpread = 30000 | |
1158 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1159 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1160 | local BodPoss = IT("BodyPosition", soul) | |
1161 | BodPoss.P = 3000 | |
1162 | BodPoss.D = 1000 | |
1163 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1164 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1165 | wait(1.6) | |
1166 | soul.Touched:connect(function(hit) | |
1167 | if hit.Parent == char then | |
1168 | soul:Destroy() | |
1169 | end | |
1170 | end) | |
1171 | wait(1.2) | |
1172 | while soul do | |
1173 | swait() | |
1174 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1175 | BodPoss.Position = tors.Position | |
1176 | end | |
1177 | end) | |
1178 | soulst() | |
1179 | end | |
1180 | end | |
1181 | function FaceMouse() | |
1182 | local Cam = workspace.CurrentCamera | |
1183 | return { | |
1184 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1185 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1186 | } | |
1187 | end | |
1188 | Effects = { | |
1189 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
1190 | local p = Instance.new("Part",EffectModel) | |
1191 | p.BrickColor = BrickColor.new(colour) | |
1192 | p.Size = partsize | |
1193 | p.Anchored = true | |
1194 | p.CanCollide = false | |
1195 | p.Material = matr | |
1196 | p.CFrame = cf | |
1197 | if inverse == true then | |
1198 | p.Transparency = 1 | |
1199 | else | |
1200 | p.Transparency = 0 | |
1201 | end | |
1202 | local m = Instance.new("BlockMesh",p) | |
1203 | m.Scale = meshstart | |
1204 | coroutine.wrap(function() | |
1205 | for i = 0, 1, factor do | |
1206 | swait() | |
1207 | if inverse == true then | |
1208 | p.Transparency = 1-i | |
1209 | else | |
1210 | p.Transparency = i | |
1211 | end | |
1212 | m.Scale = m.Scale + meshadd | |
1213 | if spin == true then | |
1214 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1215 | end | |
1216 | end | |
1217 | p:Destroy() | |
1218 | end)() | |
1219 | return p | |
1220 | end, | |
1221 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1222 | local p = Instance.new("Part",EffectModel) | |
1223 | p.BrickColor = BrickColor.new(colour) | |
1224 | p.Size = partsize | |
1225 | p.Anchored = true | |
1226 | p.CanCollide = false | |
1227 | p.Material = matr | |
1228 | p.CFrame = cf | |
1229 | if inverse == true then | |
1230 | p.Transparency = 1 | |
1231 | else | |
1232 | p.Transparency = 0 | |
1233 | end | |
1234 | local m = Instance.new("SpecialMesh",p) | |
1235 | m.MeshType = "Sphere" | |
1236 | m.Scale = meshstart | |
1237 | coroutine.wrap(function() | |
1238 | for i=0,1,factor do | |
1239 | swait() | |
1240 | if inverse == true then | |
1241 | p.Transparency = 1-i | |
1242 | else | |
1243 | p.Transparency = i | |
1244 | end | |
1245 | m.Scale = m.Scale + meshadd | |
1246 | end | |
1247 | p:Destroy() | |
1248 | end)() | |
1249 | return p | |
1250 | end, | |
1251 | ||
1252 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1253 | local p = Instance.new("Part",EffectModel) | |
1254 | p.BrickColor = BrickColor.new(colour) | |
1255 | p.Size = partsize | |
1256 | p.Anchored = true | |
1257 | p.CanCollide = false | |
1258 | p.Material = matr | |
1259 | p.CFrame = cf | |
1260 | if inverse == true then | |
1261 | p.Transparency = 1 | |
1262 | else | |
1263 | p.Transparency = 0 | |
1264 | end | |
1265 | local m = Instance.new("CylinderMesh",p) | |
1266 | m.Scale = meshstart | |
1267 | coroutine.wrap(function() | |
1268 | for i=0,1,factor do | |
1269 | swait() | |
1270 | if inverse == true then | |
1271 | p.Transparency = 1-i | |
1272 | else | |
1273 | p.Transparency = i | |
1274 | end | |
1275 | m.Scale = m.Scale + meshadd | |
1276 | end | |
1277 | p:Destroy() | |
1278 | end)() | |
1279 | return p | |
1280 | end, | |
1281 | ||
1282 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
1283 | local p = Instance.new("Part",EffectModel) | |
1284 | p.BrickColor = BrickColor.new(colour) | |
1285 | p.Size = Vector3.new() | |
1286 | p.Anchored = true | |
1287 | p.CanCollide = false | |
1288 | p.CFrame = cf | |
1289 | if inverse == true then | |
1290 | p.Transparency = 1 | |
1291 | else | |
1292 | p.Transparency = 0 | |
1293 | end | |
1294 | local m = Instance.new("SpecialMesh",p) | |
1295 | m.MeshId = "rbxassetid://20329976" | |
1296 | m.Scale = meshstart | |
1297 | coroutine.wrap(function() | |
1298 | for i=0,1,factor do | |
1299 | swait() | |
1300 | if inverse == true then | |
1301 | p.Transparency = 1-i | |
1302 | else | |
1303 | p.Transparency = i | |
1304 | end | |
1305 | m.Scale = m.Scale + meshadd | |
1306 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1307 | end | |
1308 | p:Destroy() | |
1309 | end)() | |
1310 | return p | |
1311 | end, | |
1312 | ||
1313 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
1314 | local p = Instance.new("Part",EffectModel) | |
1315 | p.BrickColor = BrickColor.new(colour) | |
1316 | p.Size = Vector3.new() | |
1317 | p.Anchored = true | |
1318 | p.CanCollide = false | |
1319 | p.CFrame = cf | |
1320 | if inverse == true then | |
1321 | p.Transparency = 1 | |
1322 | else | |
1323 | p.Transparency = 0 | |
1324 | end | |
1325 | local m = Instance.new("SpecialMesh",p) | |
1326 | m.MeshId = "rbxassetid://3270017" | |
1327 | m.Scale = meshstart | |
1328 | coroutine.wrap(function() | |
1329 | for i=0,1,factor do | |
1330 | swait() | |
1331 | if inverse == true then | |
1332 | p.Transparency = 1-i | |
1333 | else | |
1334 | p.Transparency = i | |
1335 | end | |
1336 | m.Scale = m.Scale + meshadd | |
1337 | end | |
1338 | p:Destroy() | |
1339 | end)() | |
1340 | return p | |
1341 | end, | |
1342 | ||
1343 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
1344 | local p = Instance.new("Part",EffectModel) | |
1345 | p.BrickColor = BrickColor.new(colour) | |
1346 | p.Size = Vector3.new() | |
1347 | p.Anchored = true | |
1348 | p.CanCollide = false | |
1349 | p.CFrame = cf | |
1350 | if inverse == true then | |
1351 | p.Transparency = 1 | |
1352 | else | |
1353 | p.Transparency = 0 | |
1354 | end | |
1355 | local m = Instance.new("SpecialMesh",p) | |
1356 | m.MeshId = meshid | |
1357 | m.TextureId = textid | |
1358 | m.Scale = meshstart | |
1359 | coroutine.wrap(function() | |
1360 | for i=0,1,factor do | |
1361 | swait() | |
1362 | if inverse == true then | |
1363 | p.Transparency = 1-i | |
1364 | else | |
1365 | p.Transparency = i | |
1366 | end | |
1367 | m.Scale = m.Scale + meshadd | |
1368 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1369 | end | |
1370 | p:Destroy() | |
1371 | end)() | |
1372 | return p | |
1373 | end, | |
1374 | ||
1375 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
1376 | local p = Instance.new("Part",EffectModel) | |
1377 | p.BrickColor = BrickColor.new(colour) | |
1378 | p.Size = partsize | |
1379 | p.Anchored = true | |
1380 | p.CanCollide = false | |
1381 | p.Material = matr | |
1382 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1383 | if inverse == true then | |
1384 | p.Transparency = 1 | |
1385 | else | |
1386 | p.Transparency = 0 | |
1387 | end | |
1388 | local m = Instance.new("SpecialMesh",p) | |
1389 | m.MeshType = "Sphere" | |
1390 | m.Scale = meshstart | |
1391 | coroutine.wrap(function() | |
1392 | for i=0,1,factor do | |
1393 | swait() | |
1394 | if inverse == true then | |
1395 | p.Transparency = 1-i | |
1396 | - | local SONG = 1845463533 |
1396 | + | |
1397 | p.Transparency = i | |
1398 | end | |
1399 | m.Scale = m.Scale + meshadd | |
1400 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
1401 | end | |
1402 | p:Destroy() | |
1403 | end)() | |
1404 | return p | |
1405 | end, | |
1406 | ||
1407 | } | |
1408 | ------------------------------------------------------- | |
1409 | --End Effect Function-- | |
1410 | ------------------------------------------------------- | |
1411 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1412 | local NSound = nil | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | NSound = IT("Sound", PARENT) | |
1415 | NSound.Volume = VOLUME | |
1416 | NSound.Pitch = PITCH | |
1417 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1418 | swait() | |
1419 | NSound:play() | |
1420 | game:GetService("Debris"):AddItem(NSound, 10) | |
1421 | end)) | |
1422 | return NSound | |
1423 | end | |
1424 | function CamShake(Length, Intensity) | |
1425 | coroutine.resume(coroutine.create(function() | |
1426 | local intensity = 1 * Intensity | |
1427 | local rotM = 0.01 * Intensity | |
1428 | for i = 0, Length, 0.1 do | |
1429 | swait() | |
1430 | intensity = intensity - 0.05 * Intensity / Length | |
1431 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1432 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1433 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1434 | end | |
1435 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1436 | end)) | |
1437 | end | |
1438 | NewInstance = function(instance,parent,properties) | |
1439 | local inst = Instance.new(instance) | |
1440 | inst.Parent = parent | |
1441 | if(properties)then | |
1442 | for i,v in next, properties do | |
1443 | pcall(function() inst[i] = v end) | |
1444 | end | |
1445 | end | |
1446 | return inst; | |
1447 | end | |
1448 | hum.MaxHealth = 1.0E298 | |
1449 | hum.Health = 1.0E298 | |
1450 | - | chatfunc("Would anyone like a cup?", maincolor.Color) |
1450 | + | |
1451 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1452 | - | chatfunc("God bless the Queen.", maincolor.Color) |
1452 | + | |
1453 | hum.Health = 1.0E298 | |
1454 | - | chatfunc("God forbid.", maincolor.Color) |
1454 | + | |
1455 | end) | |
1456 | - | chatfunc("Crumpets, anyone?", maincolor.Color) |
1456 | + | |
1457 | local chat = coroutine.wrap(function() | |
1458 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1459 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1460 | end | |
1461 | local naeeym2 = Instance.new("BillboardGui", char) | |
1462 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1463 | naeeym2.StudsOffset = Vector3.new(0, 1.5, 0) | |
1464 | naeeym2.Adornee = hed | |
1465 | naeeym2.Name = "TalkingBillBoard" | |
1466 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1467 | tecks2.BackgroundTransparency = 1 | |
1468 | tecks2.BorderSizePixel = 0 | |
1469 | tecks2.Text = "" | |
1470 | tecks2.Font = "Fantasy" | |
1471 | tecks2.TextSize = 30 | |
1472 | tecks2.TextStrokeTransparency = 0 | |
1473 | tecks2.TextColor3 = color | |
1474 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1475 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1476 | for i = 1, string.len(text) do | |
1477 | CFuncs.Sound.Create("rbxassetid://418252437", hed, 1, Mrandom(8,12)/15) | |
1478 | tecks2.Text = string.sub(text, 1, i) | |
1479 | swait(1) | |
1480 | end | |
1481 | wait(1) | |
1482 | naeeym2:Destroy() | |
1483 | end) | |
1484 | chat() | |
1485 | end | |
1486 | New = function(Object, Parent, Name, Data) | |
1487 | local Object = Instance.new(Object) | |
1488 | for Index, Value in pairs(Data or {}) do | |
1489 | Object[Index] = Value | |
1490 | end | |
1491 | Object.Parent = Parent | |
1492 | Object.Name = Name | |
1493 | return Object | |
1494 | end | |
1495 | ||
1496 | Cupo = New("Model",char,"Cupo",{}) | |
1497 | Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1498 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1499 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1500 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1501 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1502 | Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1503 | Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),}) | |
1504 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1505 | Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Light yellow"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),}) | |
1506 | Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),}) | |
1507 | mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),}) | |
1508 | ||
1509 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))}) | |
1510 | ||
1511 | ------------------------------------------------------- | |
1512 | --End Important Functions-- | |
1513 | ------------------------------------------------------- | |
1514 | ||
1515 | ||
1516 | ------------------------------------------------------- | |
1517 | --Start Customization-- | |
1518 | ------------------------------------------------------- | |
1519 | local Player_Size = 1 | |
1520 | if Player_Size ~= 1 then | |
1521 | root.Size = root.Size * Player_Size | |
1522 | tors.Size = tors.Size * Player_Size | |
1523 | hed.Size = hed.Size * Player_Size | |
1524 | ra.Size = ra.Size * Player_Size | |
1525 | la.Size = la.Size * Player_Size | |
1526 | rl.Size = rl.Size * Player_Size | |
1527 | ll.Size = ll.Size * Player_Size | |
1528 | ---------------------------------------------------------------------------------- | |
1529 | rootj.Parent = root | |
1530 | neck.Parent = tors | |
1531 | RW.Parent = tors | |
1532 | LW.Parent = tors | |
1533 | RH.Parent = tors | |
1534 | LH.Parent = tors | |
1535 | ---------------------------------------------------------------------------------- | |
1536 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1537 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1538 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1539 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1540 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1541 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1542 | ---------------------------------------------------------------------------------- | |
1543 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1544 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1545 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1546 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1547 | --hat.Parent = Character | |
1548 | end | |
1549 | ---------------------------------------------------------------------------------- | |
1550 | local SONG = 1305251774 | |
1551 | local SONG2 = 0 | |
1552 | local Music = Instance.new("Sound",tors) | |
1553 | Music.Volume = 2.5 | |
1554 | Music.Looped = true | |
1555 | Music.Pitch = 1 --Pitcher | |
1556 | ---------------------------------------------------------------------------------- | |
1557 | local equipped = false | |
1558 | local idle = 0 | |
1559 | local change = 1 | |
1560 | local val = 0 | |
1561 | local toim = 0 | |
1562 | local idleanim = 0.4 | |
1563 | local sine = 0 | |
1564 | local Sit = 1 | |
1565 | local WasAir = false | |
1566 | local InAir = false | |
1567 | local LandTick = 0 | |
1568 | local movelegs = false | |
1569 | local FF = Instance.new("ForceField",char) | |
1570 | FF.Visible = false | |
1571 | local Speed = 16 | |
1572 | local Sitt = false | |
1573 | local VALUE1 = false | |
1574 | ---------------------------------------------------------------------------------- | |
1575 | hum.JumpPower = 55 | |
1576 | hum.Animator.Parent = nil | |
1577 | ------------------------------------------------------- | |
1578 | --End Customization-- | |
1579 | ------------------------------------------------------- | |
1580 | ||
1581 | ||
1582 | ------------------------------------------------------- | |
1583 | --Start Attacks N Stuff-- | |
1584 | ------------------------------------------------------- | |
1585 | function AttackTemplate() | |
1586 | attack = true | |
1587 | for i = 0, 2, 0.1 do | |
1588 | swait() | |
1589 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1590 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1591 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1592 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1593 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1594 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1595 | end | |
1596 | attack = false | |
1597 | end | |
1598 | function Taunt() | |
1599 | attack = true | |
1600 | movelegs = true | |
1601 | Speed = 12 | |
1602 | local Chatty = Mrandom(1,5) | |
1603 | if Chatty == 1 then | |
1604 | chatfunc("Oh please just stop using those skid beaters", maincolor.Color) | |
1605 | elseif Chatty == 2 then | |
1606 | chatfunc("Im having a cancer because of this", maincolor.Color) | |
1607 | elseif Chatty == 3 then | |
1608 | chatfunc("Now i have a mental health problems", maincolor.Color) | |
1609 | elseif Chatty == 4 then | |
1610 | chatfunc("Im tired", maincolor.Color) | |
1611 | elseif Chatty == 5 then | |
1612 | chatfunc("*Slurp*", maincolor.Color) | |
1613 | end | |
1614 | if Chatty ~= 5 then | |
1615 | for i = 0, 9, 0.1 do | |
1616 | swait() | |
1617 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1618 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1) | |
1619 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1620 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1621 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1622 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1623 | end | |
1624 | else | |
1625 | for i = 0, 9, 0.1 do | |
1626 | swait() | |
1627 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1628 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1629 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1630 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1631 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1632 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1633 | end | |
1634 | end | |
1635 | movelegs = false | |
1636 | attack = false | |
1637 | Speed = 16 | |
1638 | end | |
1639 | function Sippy() | |
1640 | attack = true | |
1641 | Speed = 0 | |
1642 | local Sip = Cso("1420260652", hed, 1.2, 1) | |
1643 | swait() | |
1644 | repeat | |
1645 | swait() | |
1646 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1) | |
1647 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1648 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1649 | - | Music.SoundId = "rbxassetid://"..SONG |
1649 | + | |
1650 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1) | |
1651 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
1652 | until Sip.Playing == false | |
1653 | Speed = 16 | |
1654 | attack = false | |
1655 | end | |
1656 | function SittyBoi() | |
1657 | attack = true | |
1658 | Sitt = true | |
1659 | Speed = 0 | |
1660 | repeat | |
1661 | swait() | |
1662 | for i = 0, 1, 0.1 do | |
1663 | swait() | |
1664 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
1665 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1666 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1) | |
1667 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1) | |
1668 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1669 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
1670 | end | |
1671 | until Sitt == false | |
1672 | attack = false | |
1673 | Speed = 16 | |
1674 | end | |
1675 | ------------------------------------------------------- | |
1676 | --End Attacks N Stuff-- | |
1677 | ------------------------------------------------------- | |
1678 | mouse.Button1Down:connect(function(key) | |
1679 | if attack == false then | |
1680 | Sippy() | |
1681 | end | |
1682 | end) | |
1683 | mouse.KeyDown:connect(function(key) | |
1684 | if (VALUE1 == false and attack == false) or Sitt == true then | |
1685 | if key == "q" then | |
1686 | if Sitt == false then | |
1687 | SittyBoi() | |
1688 | elseif Sitt == true then | |
1689 | Sitt = false | |
1690 | end | |
1691 | end | |
1692 | end | |
1693 | if attack == false then | |
1694 | if key == "t" then | |
1695 | Taunt() | |
1696 | end | |
1697 | end | |
1698 | end) | |
1699 | ||
1700 | ||
1701 | ||
1702 | ||
1703 | ||
1704 | ||
1705 | ||
1706 | ||
1707 | ------------------------------------------------------- | |
1708 | --Start Animations-- | |
1709 | ------------------------------------------------------- | |
1710 | print("By Makhail07") | |
1711 | while true do | |
1712 | swait() | |
1713 | sine = sine + change | |
1714 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1715 | local velderp = root.Velocity.y | |
1716 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1717 | if equipped == true or equipped == false then | |
1718 | if attack == false then | |
1719 | idle = idle + 1 | |
1720 | else | |
1721 | idle = 0 | |
1722 | end | |
1723 | local Landed = false | |
1724 | if(hitfloor)then | |
1725 | WasAir = false | |
1726 | else | |
1727 | WasAir = true | |
1728 | end | |
1729 | if(WasAir == false)then | |
1730 | if(InAir == true)then | |
1731 | LandTick = time() | |
1732 | Landed = true | |
1733 | end | |
1734 | end | |
1735 | if(time()-LandTick < .3)then | |
1736 | Landed = true | |
1737 | end | |
1738 | if(hitfloor)then | |
1739 | InAir = false | |
1740 | else | |
1741 | InAir = true | |
1742 | end | |
1743 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
1744 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
1745 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
1746 | if(State == 'Jump')then | |
1747 | hum.JumpPower = 55 | |
1748 | if attack == false then | |
1749 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
1750 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1751 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1752 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1753 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1754 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1755 | end | |
1756 | elseif(State == 'Fall')then | |
1757 | if attack == false then | |
1758 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1759 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1760 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1761 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1762 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1763 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1764 | end | |
1765 | elseif(State == 'Land')then | |
1766 | hum.JumpPower = 0 | |
1767 | if attack == false then | |
1768 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
1769 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1770 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
1771 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
1772 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
1773 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1774 | end | |
1775 | elseif(State == 'Idle')then | |
1776 | change = 0.90 | |
1777 | if attack == false then | |
1778 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1) | |
1779 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1) | |
1780 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1781 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1782 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1) | |
1783 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1) | |
1784 | end | |
1785 | elseif(State == 'Walk')then | |
1786 | change = 0.76 | |
1787 | hum.JumpPower = 55 | |
1788 | if attack == false then | |
1789 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1) | |
1790 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
1791 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1792 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1793 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1) | |
1794 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1) | |
1795 | elseif attack == true and movelegs == true then | |
1796 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1797 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
1798 | end | |
1799 | end | |
1800 | end | |
1801 | hum.Name = "HUM" | |
1802 | hum.WalkSpeed = Speed | |
1803 | Music.SoundId = "rbxassetid://1305251774" | |
1804 | Music.Looped = true | |
1805 | Music.Pitch = 1 | |
1806 | Music.Volume = 1.5 | |
1807 | Music.Parent = tors | |
1808 | Music.Playing = true | |
1809 | if 0 < #Effects then | |
1810 | for e = 1, #Effects do | |
1811 | if Effects[e] ~= nil then | |
1812 | local Thing = Effects[e] | |
1813 | if Thing ~= nil then | |
1814 | local Part = Thing[1] | |
1815 | local Mode = Thing[2] | |
1816 | local Delay = Thing[3] | |
1817 | local IncX = Thing[4] | |
1818 | local IncY = Thing[5] | |
1819 | local IncZ = Thing[6] | |
1820 | if 1 >= Thing[1].Transparency then | |
1821 | if Thing[2] == "Block1" then | |
1822 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1823 | local Mesh = Thing[1].Mesh | |
1824 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1825 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1826 | elseif Thing[2] == "Block2" then | |
1827 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1828 | local Mesh = Thing[7] | |
1829 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1830 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1831 | elseif Thing[2] == "Block3" then | |
1832 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1833 | local Mesh = Thing[7] | |
1834 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1835 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1836 | elseif Thing[2] == "Cylinder" then | |
1837 | local Mesh = Thing[1].Mesh | |
1838 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1839 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1840 | elseif Thing[2] == "Blood" then | |
1841 | local Mesh = Thing[7] | |
1842 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1843 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1844 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1845 | elseif Thing[2] == "Elec" then | |
1846 | local Mesh = Thing[1].Mesh | |
1847 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1848 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1849 | elseif Thing[2] == "Disappear" then | |
1850 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1851 | elseif Thing[2] == "Shatter" then | |
1852 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1853 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1854 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1855 | Thing[6] = Thing[6] + Thing[5] | |
1856 | end | |
1857 | else | |
1858 | Part.Parent = nil | |
1859 | table.remove(Effects, e) | |
1860 | end | |
1861 | end | |
1862 | end | |
1863 | end | |
1864 | end | |
1865 | end | |
1866 | ------------------------------------------------------- | |
1867 | --End Animations And Script-- | |
1868 | ------------------------------------------------------- |