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1
-----------//Elio Blasio\\-----------
2
--[[Movelist
3
E = Equip/Unequip, click to shoot, hold to spray
4
T = Taunt
5
---------]]
6
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
7
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
8
--Keeping this script small since big ones will cause major lag & exceed script limits--
9
--Using a FE converter because i'm way too lazy to create remotes for it--
10
 
11
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
12
do
13
    script.Parent = owner.Character
14
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
15
    local function NewFakeEvent()
16
        local Bind = Instance.new("BindableEvent")
17
        local Fake;Fake = {Connections = {},
18
        fakeEvent=true;
19
        Connect=function(self,Func)
20
            Bind.Event:connect(Func)
21
            self.Connections[Bind] = true
22
            return setmetatable({Connected = true},{
23
            __index = function (self,Index)
24
                if Index:lower() == "disconnect" then
25
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
26
                end
27
                return Fake[Index]
28
            end;
29
            __tostring = function() return "Connection" end;
30
        })
31
        end}
32
        Fake.connect = Fake.Connect;return Fake;
33
    end
34
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
    local function TriggerEvent(self,Event,...)
40
        local Trigger = Mouse[Event]
41
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
        end
44
    end
45
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
    Event.OnServerEvent:Connect(function(FiredBy,Input)
47
        if FiredBy.Name ~= owner.Name then return end
48
        if Input.MouseEvent then
49
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
        else
51
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
            for _,Action in pairs(ContextActionService.Actions) do
54
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
            end
56
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
        end
59
    end)
60
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
    Event.Parent = NLS([[
62
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
        local Input = function(Input,gameProcessedEvent)
64
            if gameProcessedEvent then return end
65
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
        end
67
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
        local Hit,Target
69
        while wait(1/30) do
70
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
            end
73
        end
74
    ]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
    __index = function (self,Index)
78
        local Sandbox = function (Thing)
79
            if Thing:IsA("Player") then
80
                local RealPlayer = Thing
81
                return setmetatable({},{
82
                    __index = function (self,Index)
83
                        local Type = type(RealPlayer[Index])
84
                        if Type == "function" then
85
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
                                return function (self)return InternalData["Mouse"] end
87
                            end
88
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
                        end
90
                        return RealPlayer[Index]
91
                    end;
92
                    __tostring = function(self) return RealPlayer.Name end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        local FakeServices = {
102
                            ["players"] = function()
103
                                return setmetatable({},{
104
                                    __index = function (self2,Index2)
105
                                        local RealService = RealGame:GetService(Service)
106
                                        local Type2 = type(Index2)
107
                                        if Type2 == "function" then
108
                                            return function (self,...) return RealService[Index2](RealService,...)end
109
                                        else
110
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
                                            return RealService[Index2]
112
                                        end
113
                                    end;
114
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
115
                                })
116
                            end;
117
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
119
                            ["runservice"] = function()
120
                                return setmetatable({},{
121
                                    __index = function(self2,Index2)
122
                                        local RealService = RealGame:GetService(Service)
123
                                        local Type2 = type(Index2)
124
                                        if Type2 == "function" then
125
                                            return function (self,...) return RealService[Index2](RealService,...) end
126
                                        else
127
                                            local RunServices = {
128
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
                                                ["renderstepped"] = function() return RealService["Stepped"] end
130
                                            }
131
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
                                            return RealService[Index2]
133
                                        end
134
                                    end
135
                                })
136
                            end
137
                        }
138
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
                        return RealGame:GetService(Service)
140
                    end
141
                end
142
                return function (self,...) return RealGame[Index](RealGame,...) end
143
            else
144
                if game:GetService(Index) then return game:GetService(Index) end
145
                return RealGame[Index]
146
            end
147
        end
148
        return nil
149
    end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
 
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
 
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
 
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
 
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
 
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
 
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
 
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
 
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
 
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
 
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
 
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
 
262
shirt = Instance.new("Shirt", Character)
263
shirt.Name = "Shirt"
264
pants = Instance.new("Pants", Character)
265
pants.Name = "Pants"
266
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=282548977"
267
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=282539900"
268
 
269
skull = Instance.new("Part",Character)
270
skull.Size = Vector3.new(1,2,1)
271
skull.CFrame = Head.CFrame
272
skull.CanCollide = false
273
skullweld = Instance.new("Weld",skull)
274
skullweld.Part0 = skull
275
skullweld.Part1 = Head
276
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame
277
mskull = Instance.new("SpecialMesh", skull)
278
mskull.MeshType = "FileMesh"
279
mskull.Scale = Vector3.new(1, 1, 1)
280
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=466927294','http://www.roblox.com/asset/?id=1033095441'
281
fedora = Instance.new("Part",Character)
282
fedora.Size = Vector3.new(2,2,2)
283
fedora.CFrame = Head.CFrame
284
fedora.CanCollide = false
285
fedoraweld = Instance.new("Weld",fedora)
286
fedoraweld.Part0 = fedora
287
fedoraweld.Part1 = Head
288
fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.8,0)
289
mfedora = Instance.new("SpecialMesh", fedora)
290
mfedora.MeshType = "FileMesh"
291
mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
292
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=1028713' , 'http://www.roblox.com/asset/?id=1073671'
293
tommygun = Instance.new("Part",Character)
294
tommygun.Size = Vector3.new(2,2,2)
295
tommygun.CFrame = RightArm.CFrame
296
tommygun.CanCollide = false
297
tommygunweld = Instance.new("Weld",tommygun)
298
tommygunweld.Part0 = tommygun
299
tommygunweld.Part1 = RightArm
300
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
301
mtommygun = Instance.new("SpecialMesh", tommygun)
302
mtommygun.MeshType = "FileMesh"
303
mtommygun.Scale = Vector3.new(1, 1, 1)
304
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
305
shootbox = Instance.new("Part",Character)
306
shootbox.Size = Vector3.new(.2,.2,.2)
307
shootbox.CanCollide = false
308
shootbox.Transparency = 1
309
shootbox.CFrame = tommygun.CFrame
310
shootboxweld = weldBetween(shootbox,tommygun)
311
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
312
light = Instance.new("PointLight", shootbox)
313
light.Color = BrickColor.new("Bright yellow").Color
314
light.Range = 5
315
light.Brightness = 11
316
light.Enabled = false
317
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
318
particlemiter1.Enabled = false
319
particlemiter1.Texture = "rbxassetid://461242617"
320
particlemiter1.Lifetime = NumberRange.new(.1)
321
particlemiter1.Size = NumberSequence.new(1,0)
322
particlemiter1.Rate = 20
323
particlemiter1.RotSpeed = NumberRange.new(0)
324
particlemiter1.Speed = NumberRange.new(0)
325
tommygunammo = Instance.new("Part",Character)
326
tommygunammo.Size = Vector3.new(2,2,2)
327
tommygunammo.CFrame = tommygun.CFrame
328
tommygunammo.CanCollide = false
329
tommygunammoweld = Instance.new("Weld",tommygunammo)
330
tommygunammoweld.Part0 = tommygunammo
331
tommygunammoweld.Part1 = tommygun
332
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
333
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
334
mtommygunammo.MeshType = "FileMesh"
335
mtommygunammo.Scale = Vector3.new(1, 1, 1)
336
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
337
mask = Instance.new("Part",Character)
338
mask.Size = Vector3.new(2,2,2)
339
mask.CFrame = Head.CFrame
340
mask.CanCollide = false
341
maskweld = Instance.new("Weld",mask)
342
maskweld.Part0 = mask
343
maskweld.Part1 = Head
344
maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
345
mmask = Instance.new("SpecialMesh", mask)
346
mmask.MeshType = "FileMesh"
347
mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
348-
mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
348+
mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=','http://www.roblox.com/asset/?id='
349
 
350
 
351
 
352
coroutine.wrap(function()
353
while wait() do
354
hum.WalkSpeed = ws
355
LeftArm.BrickColor = BrickColor.new("Really black")
356
RightArm.BrickColor = BrickColor.new("Really black")
357
Head.BrickColor = BrickColor.new("Really black")
358
end
359
end)()
360
godmode = coroutine.wrap(function()
361
for i,v in pairs(Character:GetChildren()) do
362
if v:IsA("BasePart") and v ~= Root then
363
v.Anchored = false
364
end
365
end
366
while true do
367
hum.MaxHealth = math.huge
368
wait(0.0000001)
369
hum.Health = math.huge
370
wait()
371
end
372
end)
373
godmode()
374
ff = Instance.new("ForceField", Character)
375
ff.Visible = false
376
 
377
coroutine.wrap(function()
378
for i,v in pairs(Character:GetChildren()) do
379
if v.Name == "Animate" then v:Remove()
380
end
381
end
382
end)()
383
 
384
function damagealll(Radius,Position)       
385
    local Returning = {}       
386
    for _,v in pairs(workspace:GetChildren()) do       
387
        if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
388
if v:FindFirstChild("Torso") then      
389
            local Mag = (v.Torso.Position - Position).magnitude    
390
            if Mag < Radius then       
391
                table.insert(Returning,v)      
392
            end
393
elseif v:FindFirstChild("UpperTorso") then 
394
            local Mag = (v.UpperTorso.Position - Position).magnitude       
395
            if Mag < Radius then       
396
                table.insert(Returning,v)      
397
            end
398
end
399
        end    
400
    end    
401
    return Returning       
402
end
403
 
404
ArtificialHB = Instance.new("BindableEvent", script)
405
ArtificialHB.Name = "Heartbeat"
406
script:WaitForChild("Heartbeat")
407
 
408
frame = 1 / 60
409
tf = 0
410
allowframeloss = false
411
tossremainder = false
412
 
413
 
414
lastframe = tick()
415
script.Heartbeat:Fire()
416
 
417
 
418
game:GetService("RunService").Heartbeat:connect(function(s, p)
419
    tf = tf + s
420
    if tf >= frame then
421
        if allowframeloss then
422
            script.Heartbeat:Fire()
423
            lastframe = tick()
424
        else
425
            for i = 1, math.floor(tf / frame) do
426
                script.Heartbeat:Fire()
427
            end
428
            lastframe = tick()
429
        end
430
        if tossremainder then
431
            tf = 0
432
        else
433
            tf = tf - frame * math.floor(tf / frame)
434
        end
435
    end
436
end)
437
 
438
function swait(num)
439
    if num == 0 or num == nil then
440
        game:service("RunService").Stepped:wait(0)
441
    else
442
        for i = 0, num do
443
            game:service("RunService").Stepped:wait(0)
444
        end
445
    end
446
end
447
 
448
doomtheme = Instance.new("Sound", Torso)
449
doomtheme.Volume = 1
450
doomtheme.Name = "doomtheme"
451
doomtheme.Looped = true
452
doomtheme.SoundId = "rbxassetid://318812395"
453
doomtheme:Play()
454
 
455
Torso.ChildRemoved:connect(function(removed)
456
if removed.Name == "doomtheme" then
457
 
458
doomtheme = Instance.new("Sound", Torso)
459
doomtheme.Volume = 1
460
doomtheme.Name = "doomtheme"
461
doomtheme.Looped = true
462
doomtheme.SoundId = "rbxassetid://318812395"
463
doomtheme:Play()
464
end
465
end)
466
 
467
for _,n in pairs(Character:GetChildren()) do
468
if n:IsA("Accessory") then n:Remove() end
469
end
470
for _,x in pairs(Character:GetChildren()) do
471
if x:IsA("Decal") then x:Remove() end
472
end
473
 
474
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
475
so = Instance.new("Sound")
476
so.Parent = PARENT
477
so.SoundId = "rbxassetid://"..ID
478
so.Volume = VOL
479
so.Looped = LOOP
480
so:Play()
481
removeuseless:AddItem(so,REMOVE)
482
end
483
 
484
mouse.KeyDown:connect(function(Press)
485
Press=Press:lower()
486
if Press=='t' then
487
if tauntdebounce then return end
488
tauntdebounce = true
489
local b1 = Instance.new("BillboardGui",Head)
490
b1.Size = UDim2.new(0,4,0,1.6)
491
b1.StudsOffset = Vector3.new(0,0,0)
492
b1.Name = "laff"
493
b1.AlwaysOnTop = true
494
b1.StudsOffset = Vector3.new(0,2,0)
495
b1.Adornee = Head
496
removeuseless:AddItem(b1,3)
497
local b2 = Instance.new("TextLabel",b1)
498
b2.BackgroundTransparency = 1
499
b2.Text = "HeHeHeHeHeHeHe..."
500
b2.Font = "Garamond"
501
b2.TextSize = 30
502
b2.Name = "lafftext"
503
b2.TextStrokeTransparency = 0
504
b2.TextColor3 = BrickColor.new("Grey").Color
505
b2.TextStrokeColor3 = Color3.new(0,0,0)
506
b2.Size = UDim2.new(1,0,.5,0)
507
laff = Instance.new("Sound",Head)
508
laff.SoundId = "rbxassetid://2126502539"
509
laff.Volume = 5
510
laff:Play()
511
wait(5)
512
laff:Remove()
513
tauntdebounce = false
514
end
515
end)
516
 
517
mouse.KeyDown:connect(function(Press)
518
Press=Press:lower()
519
if Press=='e' then
520
if debounce then return end
521
if equip then
522
g1:Remove()
523
light.Enabled = false
524
pcall(function()
525
temmy:Remove()
526
end)
527
for i,v in pairs(tommygun:GetDescendants()) do
528
if v.Name == "temmy" then v:Remove()
529
end
530
end
531
light.Enabled = false
532
particlemiter1.Enabled = false
533
hum.CameraOffset = Vector3.new(0,0,0)
534
attacking = false
535
equip = false
536
shooting = false
537
gunallowance = false
538
ws = 18
539
else
540
g1 = Instance.new("BodyGyro", Root)
541
g1.D = 175
542
g1.P = 20000
543
g1.MaxTorque = Vector3.new(0,9000,0)
544
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
545
attacking = true
546
debounce = true
547
equip = true
548
coroutine.wrap(function()
549
while equip do
550
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
551
ws = 10
552
swait()
553
if Root.Velocity.y > 1 then
554
position = "Jump3"
555
elseif Root.Velocity.y < -1 then
556
position = "Falling3"
557
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
558
position = "Walk3"
559
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
560
position = "Idle4"
561
end
562
end
563
end)()
564
coroutine.wrap(function()
565
while equip do
566
swait()
567
settime = 0.05
568
sine = sine + change
569
if position == "Jump3" and attacking and not running then
570
change = .65
571
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
572
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
573
elseif position == "Falling3" and attacking and not running then
574
change = .65
575
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
576
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
577
elseif position == "Walk3" and attacking == true and running == false then
578
change = .65
579
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
580
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
581
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
582
elseif position == "Idle4" and attacking == true and running == false then
583
change = .65
584
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
585
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
586
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
587
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
588
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
589
end
590
end
591
end)()
592
SOUND(RightArm,898163129,6,false,2)
593
for i = 1, 30 do
594
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
595
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
596
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
597
swait()
598
end
599
gunallowance = true
600
mouse.Button1Down:connect(function()
601
if gunallowance then
602
particlemiter1.Enabled = true
603
temmy = Instance.new("Sound",tommygun)
604
temmy.SoundId = "rbxassetid://2204318084"
605
temmy.Volume = 6
606
temmy.Name = "temmy"
607
temmy.Looped = true
608
temmy:Play()
609
shooting = true
610
end
611
end)
612
mouse.Button1Up:connect(function()
613
if gunallowance then
614
hum.CameraOffset = Vector3.new(0,0,0)
615
light.Enabled = false
616
particlemiter1.Enabled = false
617
pcall(function()
618
temmy:Remove()
619
end)
620
for i,v in pairs(tommygun:GetDescendants()) do
621
if v.Name == "temmy" then v:Remove()
622
end
623
end
624
shooting = false
625
end
626
end)
627
coroutine.wrap(function()
628
if firsttime2 then return end
629
firsttime2 = true
630
while true do
631
swait(3)
632
if shooting then
633
if switch1 then
634
switch1 = false
635
switch2 = true
636
light.Enabled = true
637
elseif switch2 then
638
switch1 = true
639
switch2 = false
640
light.Enabled = false
641
end
642
pcall(function()
643
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
644
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
645
end
646
end)
647
end
648
end
649
end)()
650
coroutine.wrap(function()
651
if firsttime then return end
652
firsttime = true
653
while true do
654
if shooting then
655
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
656
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
657
pcall(function()
658
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
659
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
660
end
661
end)
662
elseif not shooting then
663
end
664
swait()
665
end
666
end)()
667
debounce = false
668
end
669
end
670
end)
671
 
672
mouse.KeyDown:connect(function(Press)
673
Press=Press:lower()
674
if Press=='z' then
675
print("Music switched to 1")
676
id = 2199374985
677
doomtheme.SoundId = "rbxassetid://"..id
678
doomtheme:Play()
679
end
680
end)
681
 
682
mouse.KeyDown:connect(function(Press)
683
Press=Press:lower()
684
if Press=='v' then
685
print("Music switched to 4")
686
id = 2111948183
687
doomtheme.SoundId = "rbxassetid://"..id
688
doomtheme:Play()
689
end
690
end)
691
 
692
mouse.KeyDown:connect(function(Press)
693
Press=Press:lower()
694
if Press=='x' then
695
print("Music switched to 2")
696
id = 318812395
697
doomtheme.SoundId = "rbxassetid://"..id
698
doomtheme:Play()
699
end
700
end)
701
 
702
mouse.KeyDown:connect(function(Press)
703
Press=Press:lower()
704
if Press=='c' then
705
print("Music switched to 3")
706
id = 180337897
707
doomtheme.SoundId = "rbxassetid://"..id
708
doomtheme:Play()
709
end
710
end)
711
 
712
mouse.KeyDown:connect(function(Press)
713
Press=Press:lower()
714
if Press=='b' then
715
print("Music switched to 5")
716
id = 649148458
717
doomtheme.SoundId = "rbxassetid://"..id
718
doomtheme:Play()
719
end
720
end)
721
 
722
 
723
checks1 = coroutine.wrap(function() -------Checks
724
while true do
725
if Root.Velocity.y > 1 then
726
position = "Jump"
727
elseif Root.Velocity.y < -1 then
728
position = "Falling"
729
elseif Root.Velocity.Magnitude < 2 then
730
position = "Idle"
731
elseif Root.Velocity.Magnitude < 20 then
732
position = "Walking"
733
elseif Root.Velocity.Magnitude > 20 then
734
position = "Running"
735
else
736
end
737
wait()
738
end
739
end)
740
checks1()
741
 
742
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
743
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
744
end
745
 
746
function ray2(StartPos, EndPos, Distance, Ignore)
747
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
748
return ray(StartPos, DIRECTION, Distance, Ignore)
749
end
750
 
751
OrgnC0 = Neck.C0
752
local movelimbs = coroutine.wrap(function()
753
while RunSrv.RenderStepped:wait() do
754
TrsoLV = Torso.CFrame.lookVector
755
Dist = nil
756
Diff = nil
757
if not MseGuide then
758
print("Failed to recognize")
759
else
760
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
761
Dist = (Head.CFrame.p-Point).magnitude
762
Diff = Head.CFrame.Y-Point.Y
763
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
764
Dist2 = (LeftArm.CFrame.p-Point).magnitude
765
Diff2 = LeftArm.CFrame.Y-Point.Y
766
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
767
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
768
end
769
end
770
end)
771
movelimbs()
772
immortal = {}
773
for i,v in pairs(Character:GetDescendants()) do
774
    if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
775
        if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
776
            v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
777
        end
778
        table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
779
    elseif v:IsA("JointInstance") then
780
        table.insert(immortal,{v,v.Parent,nil,nil,nil})
781
    end
782
end
783
for e = 1, #immortal do
784
    if immortal[e] ~= nil then
785
        local STUFF = immortal[e]
786
        local PART = STUFF[1]
787
        local PARENT = STUFF[2]
788
        local MATERIAL = STUFF[3]
789
        local COLOR = STUFF[4]
790
        local TRANSPARENCY = STUFF[5]
791
if levitate then
792
        if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
793
            PART.Material = MATERIAL
794
            PART.Color = COLOR
795
            PART.Transparency = TRANSPARENCY
796
        end
797
        PART.AncestryChanged:connect(function()
798
            PART.Parent = PARENT
799
        end)
800
else
801
        if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
802
            PART.Material = MATERIAL
803
            PART.Color = COLOR
804
            PART.Transparency = TRANSPARENCY
805
        end
806
        PART.AncestryChanged:connect(function()
807
            PART.Parent = PARENT
808
        end)
809
end
810
    end
811
end
812
function immortality()
813
    for e = 1, #immortal do
814
        if immortal[e] ~= nil then
815
            local STUFF = immortal[e]
816
            local PART = STUFF[1]
817
            local PARENT = STUFF[2]
818
            local MATERIAL = STUFF[3]
819
            local COLOR = STUFF[4]
820
            local TRANSPARENCY = STUFF[5]
821
            if PART.ClassName == "Part" and PART == Root then
822
                PART.Material = MATERIAL
823
                PART.Color = COLOR
824
                PART.Transparency = TRANSPARENCY
825
            end
826
            if PART.Parent ~= PARENT then
827
                hum:Remove()
828
                PART.Parent = PARENT
829
                hum = Instance.new("Humanoid",Character)
830
                                hum.Name = "noneofurbusiness"
831
            end
832
        end
833
    end
834
end
835
coroutine.wrap(function()
836
while true do
837
if hum.Health < .1 then
838
deadsound = Instance.new("Sound", Torso)
839
deadsound.Volume = 6
840
deadsound.SoundId = "rbxassetid://1411352723"
841
deadsound:Play()
842
immortality()
843
end
844
wait()
845
end
846
end)()
847
 
848
local anims = coroutine.wrap(function()
849
while true do
850
settime = 0.05
851
sine = sine + change
852
if position == "Jump" and attacking == false then
853
change = 1
854
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
855
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
856
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
857
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
858
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
859
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
860
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
861
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
862
elseif position == "Jump2" and attacking == false then
863
change = 1
864
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
865
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
866
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
867
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
868
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
869
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
870
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
871
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
872
elseif position == "Falling" and attacking == false then
873
change = 1
874
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
875
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
876
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
877
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
878
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
879
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
880
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
881
elseif position == "Falling2" and attacking == false then
882
change = 1
883
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
884
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
885
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
886
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
887
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
888
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
889
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
890
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
891
elseif position == "Walking" and attacking == false and running == false then
892
change = 1.2
893
walking = true
894
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
895
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
896
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
897
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
898
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
899
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
900
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
901
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
902
elseif position == "Idle" and attacking == false and running == false then
903
change = .5
904
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
905
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
906
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
907
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
908
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
909
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
910
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
911
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
912
elseif position == "Idle2" and attacking == false and running == false then
913
change = .75
914
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
915
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
916
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
917
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
918
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
919
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
920
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
921
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
922
elseif position == "Walking2" and attacking == false and running == false then
923
ws = 50
924
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
925
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
926
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
927
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
928
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
929
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
930
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
931
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
932
elseif position == "Running" and attacking == false then
933
change = 1
934
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
935
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
936
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
937
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
938
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
939
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
940
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
941
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
942
end
943
swait()
944
end
945
end)
946
anims()
947
warn("Risen from hell, ready to prove his reputation. Made by Supr14")