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1 | - | local Player = game:GetService("Players").SincereProdeadZ |
1 | + | local Player = game:GetService("Players").timetodie23232223 |
2 | local Mouse,mouse,UserInputService,ContextActionService | |
3 | do | |
4 | script.Parent = Player.Character | |
5 | local CAS = {Actions={}} | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput_Event" | |
8 | Event.Parent = Player.Character | |
9 | local fakeEvent = function() | |
10 | local t = {_fakeEvent=true} | |
11 | t.Connect = function(self,f)self.Function=f end | |
12 | t.connect = t.Connect | |
13 | return t | |
14 | end | |
15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
17 | function CAS:BindAction(name,fun,touch,...) | |
18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
19 | end | |
20 | function CAS:UnbindAction(name) | |
21 | CAS.Actions[name] = nil | |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent and t.Function then | |
26 | t.Function(...) | |
27 | end | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | if plr~=Player then return end | |
33 | if io.isMouse then | |
34 | m.Target = io.Target | |
35 | m.Hit = io.Hit | |
36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
37 | if io.UserInputState == Enum.UserInputState.Begin then | |
38 | m:TrigEvent("Button1Down") | |
39 | else | |
40 | m:TrigEvent("Button1Up") | |
41 | end | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | for _,k in pairs(t.Keys) do | |
45 | if k==io.KeyCode then | |
46 | t.Function(t.Name,io.UserInputState,io) | |
47 | end | |
48 | end | |
49 | end | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputEnded",io,false) | |
56 | end | |
57 | end | |
58 | end) | |
59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
60 | end | |
61 | - | Player = game:GetService("Players").SincereProdeadZ |
61 | + | Player = game:GetService("Players").timetodie23232223 |
62 | PlayerGui = Player.PlayerGui | |
63 | Cam = workspace.CurrentCamera | |
64 | Backpack = Player.Backpack | |
65 | Character = Player.Character | |
66 | Humanoid = Character.Humanoid | |
67 | RootPart = Character["HumanoidRootPart"] | |
68 | Torso = Character["Torso"] | |
69 | Head = Character["Head"] | |
70 | RightArm = Character["Right Arm"] | |
71 | LeftArm = Character["Left Arm"] | |
72 | RightLeg = Character["Right Leg"] | |
73 | LeftLeg = Character["Left Leg"] | |
74 | RootJoint = RootPart["RootJoint"] | |
75 | Neck = Torso["Neck"] | |
76 | RightShoulder = Torso["Right Shoulder"] | |
77 | LeftShoulder = Torso["Left Shoulder"] | |
78 | RightHip = Torso["Right Hip"] | |
79 | LeftHip = Torso["Left Hip"] | |
80 | local TIME = 0 | |
81 | local sick = Instance.new("Sound",Torso) | |
82 | sick.Parent = Torso | |
83 | sick.Playing = true | |
84 | sick.Looped = true | |
85 | sick.Volume = 5 | |
86 | sick.Pitch = 1 | |
87 | sick.TimePosition = 0 | |
88 | sick.SoundId = "rbxassetid://157460916" | |
89 | ||
90 | IT = Instance.new | |
91 | CF = CFrame.new | |
92 | VT = Vector3.new | |
93 | RAD = math.rad | |
94 | C3 = Color3.new | |
95 | UD2 = UDim2.new | |
96 | BRICKC = BrickColor.new | |
97 | ANGLES = CFrame.Angles | |
98 | EULER = CFrame.fromEulerAnglesXYZ | |
99 | COS = math.cos | |
100 | ACOS = math.acos | |
101 | SIN = math.sin | |
102 | ASIN = math.asin | |
103 | ABS = math.abs | |
104 | MRANDOM = math.random | |
105 | FLOOR = math.floor | |
106 | ||
107 | --//=================================\\ | |
108 | --|| USEFUL VALUES | |
109 | --\\=================================// | |
110 | ||
111 | Animation_Speed = 3 | |
112 | local FORCERESET = false | |
113 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
114 | local SIZE = 1 | |
115 | local Speed = 16 | |
116 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
117 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
118 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
119 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
120 | local DAMAGEMULTIPLIER = 1 | |
121 | local ANIM = "Idle" | |
122 | local ATTACK = false | |
123 | local EQUIPPED = false | |
124 | local HOLD = false | |
125 | local COMBO = 1 | |
126 | local Rooted = false | |
127 | local SINE = 0 | |
128 | local KEYHOLD = false | |
129 | local CHANGE = 2 / Animation_Speed | |
130 | local WALKINGANIM = false | |
131 | local VALUE1 = false | |
132 | local VALUE2 = false | |
133 | local ROBLOXIDLEANIMATION = IT("Animation") | |
134 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
135 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
136 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
137 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
138 | WEAPONGUI.Name = "BanishV3Gui" | |
139 | local Weapon = IT("Folder", Character) | |
140 | Weapon.Name = "Weapon" | |
141 | local Weapon2 = IT("Folder", Character) | |
142 | Weapon2.Name = "Weapon2" | |
143 | local DeadEye = IT("Folder", Character) | |
144 | DeadEye.Name = "DeadEye" | |
145 | local HM = IT("Folder", Character) | |
146 | HM.Name = "HM" | |
147 | local Pan = IT("Folder", Character) | |
148 | Pan.Name = "Pan" | |
149 | local Pan2 = IT("Folder", Character) | |
150 | Pan2.Name = "Pan2" | |
151 | local FaceGradient = IT("Folder", Character) | |
152 | FaceGradient.Name = "FaceGradient" | |
153 | local black = IT("Folder", Character) | |
154 | black.Name = "black" | |
155 | local Heads = IT("Folder", Character) | |
156 | Heads.Name = "Heads" | |
157 | local Effects = IT("Folder", Character) | |
158 | Effects.Name = "Effects" | |
159 | local ANIMATOR = Humanoid.Animator | |
160 | local ANIMATE = Character:FindFirstChild("Animate") | |
161 | local UNANCHOR = true | |
162 | local CLOCKLOOP = 0 | |
163 | local CLOCKTARGET = nil | |
164 | local CLOCKSPEED = 1 | |
165 | script.Parent = WEAPONGUI | |
166 | local HITFLOOR = nil | |
167 | local INTRO = false | |
168 | local INSTANT = false | |
169 | local LEFTWINGS = {} | |
170 | local RIGHTWINGS = {} | |
171 | local BODY = {} | |
172 | local TOBANISH = {} | |
173 | script.Parent = PlayerGui | |
174 | local MODE = "GoodCop" | |
175 | ||
176 | --//=================================\\ | |
177 | --\\=================================// | |
178 | ||
179 | local plr = Player | |
180 | local char = plr.Character | |
181 | local hum = char.Humanoid | |
182 | ||
183 | ------------------------------------------------------- | |
184 | --Start Good Stuff-- | |
185 | ------------------------------------------------------- | |
186 | cam = game.Workspace.CurrentCamera | |
187 | CF = CFrame.new | |
188 | angles = CFrame.Angles | |
189 | attack = false | |
190 | Euler = CFrame.fromEulerAnglesXYZ | |
191 | Rad = math.rad | |
192 | IT = Instance.new | |
193 | BrickC = BrickColor.new | |
194 | Cos = math.cos | |
195 | Acos = math.acos | |
196 | Sin = math.sin | |
197 | Asin = math.asin | |
198 | Abs = math.abs | |
199 | Mrandom = math.random | |
200 | Floor = math.floor | |
201 | ||
202 | --//=================================\\ | |
203 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
204 | --\\=================================// | |
205 | ||
206 | ArtificialHB = Instance.new("BindableEvent", script) | |
207 | ArtificialHB.Name = "ArtificialHB" | |
208 | ||
209 | script:WaitForChild("ArtificialHB") | |
210 | ||
211 | frame = Frame_Speed | |
212 | tf = 0 | |
213 | allowframeloss = false | |
214 | tossremainder = false | |
215 | lastframe = tick() | |
216 | script.ArtificialHB:Fire() | |
217 | ||
218 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
219 | tf = tf + s | |
220 | if tf >= frame then | |
221 | if allowframeloss then | |
222 | script.ArtificialHB:Fire() | |
223 | lastframe = tick() | |
224 | else | |
225 | for i = 1, math.floor(tf / frame) do | |
226 | script.ArtificialHB:Fire() | |
227 | end | |
228 | lastframe = tick() | |
229 | end | |
230 | if tossremainder then | |
231 | tf = 0 | |
232 | else | |
233 | tf = tf - frame * math.floor(tf / frame) | |
234 | end | |
235 | end | |
236 | end) | |
237 | ||
238 | --//=================================\\ | |
239 | --\\=================================// | |
240 | ||
241 | --//=================================\\ | |
242 | --|| CUSTOMIZATION | |
243 | --\\=================================// | |
244 | ||
245 | local function weldBetween(a, b) | |
246 | local weldd = Instance.new("ManualWeld") | |
247 | weldd.Part0 = a | |
248 | weldd.Part1 = b | |
249 | weldd.C0 = CFrame.new() | |
250 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
251 | weldd.Parent = a | |
252 | return weldd | |
253 | end | |
254 | ||
255 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
256 | local acs = Instance.new("Part") | |
257 | acs.CanCollide = false | |
258 | acs.Anchored = false | |
259 | acs.Size = Vector3.new(0,0,0) | |
260 | acs.CFrame = attachmentpart.CFrame | |
261 | acs.Parent = Character | |
262 | acs.BrickColor = color | |
263 | local meshs = Instance.new("SpecialMesh") | |
264 | meshs.MeshId = mesh | |
265 | meshs.TextureId = texture | |
266 | meshs.Parent = acs | |
267 | meshs.Scale = scale | |
268 | meshs.Offset = offset | |
269 | weldBetween(attachmentpart,acs) | |
270 | end | |
271 | ||
272 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
273 | if TYPE == "Gem" then | |
274 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
275 | acs.Anchored = false | |
276 | acs.CanCollide = false | |
277 | acs.CFrame = PART.CFrame | |
278 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
279 | weldBetween(PART,acs) | |
280 | elseif TYPE == "Skull" then | |
281 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
282 | acs.Anchored = false | |
283 | acs.CanCollide = false | |
284 | acs.CFrame = PART.CFrame | |
285 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
286 | weldBetween(PART,acs) | |
287 | elseif TYPE == "Eye" then | |
288 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
289 | acs.Anchored = false | |
290 | acs.CanCollide = false | |
291 | acs.CFrame = PART.CFrame | |
292 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
293 | weldBetween(PART,acs) | |
294 | end | |
295 | end | |
296 | ||
297 | ||
298 | Class_Name = "Sin Unleashed" | |
299 | Weapon_Name = "Add-ons" | |
300 | ||
301 | Custom_Colors = { | |
302 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
303 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
304 | ||
305 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
306 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
307 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
308 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
309 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
310 | ||
311 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
312 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
313 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
314 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
315 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
316 | } | |
317 | ||
318 | ||
319 | Player_Size = 1 --Size of the player. | |
320 | Animation_Speed = 2 | |
321 | Animation_Speed2 = 1 | |
322 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
323 | ||
324 | local Speed = 28 | |
325 | Humanoid.JumpPower = 80 | |
326 | local Effects2 = {} | |
327 | ||
328 | --//=================================\\ | |
329 | --|| END OF CUSTOMIZATION | |
330 | --\\=================================// | |
331 | ||
332 | --//=================================\\ | |
333 | --|| SOME FUNCTIONS | |
334 | --\\=================================// | |
335 | ||
336 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
337 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
338 | end | |
339 | ||
340 | function PositiveAngle(NUMBER) | |
341 | if NUMBER >= 0 then | |
342 | NUMBER = 0 | |
343 | end | |
344 | return NUMBER | |
345 | end | |
346 | ||
347 | function NegativeAngle(NUMBER) | |
348 | if NUMBER <= 0 then | |
349 | NUMBER = 0 | |
350 | end | |
351 | return NUMBER | |
352 | end | |
353 | ||
354 | function Swait(NUMBER) | |
355 | if NUMBER == 0 or NUMBER == nil then | |
356 | ArtificialHB.Event:wait() | |
357 | else | |
358 | for i = 1, NUMBER do | |
359 | ArtificialHB.Event:wait() | |
360 | end | |
361 | end | |
362 | end | |
363 | ||
364 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
365 | local NEWMESH = IT(MESH) | |
366 | if MESH == "SpecialMesh" then | |
367 | NEWMESH.MeshType = MESHTYPE | |
368 | if MESHID ~= "nil" and MESHID ~= "" then | |
369 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
370 | end | |
371 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
372 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
373 | end | |
374 | end | |
375 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
376 | NEWMESH.Scale = SCALE | |
377 | NEWMESH.Parent = PARENT | |
378 | return NEWMESH | |
379 | end | |
380 | ||
381 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
382 | local NEWPART = IT("Part") | |
383 | NEWPART.formFactor = FORMFACTOR | |
384 | NEWPART.Reflectance = REFLECTANCE | |
385 | NEWPART.Transparency = TRANSPARENCY | |
386 | NEWPART.CanCollide = false | |
387 | NEWPART.Locked = true | |
388 | NEWPART.Anchored = true | |
389 | if ANCHOR == false then | |
390 | NEWPART.Anchored = false | |
391 | end | |
392 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
393 | NEWPART.Name = NAME | |
394 | NEWPART.Size = SIZE | |
395 | NEWPART.Position = Torso.Position | |
396 | NEWPART.Material = MATERIAL | |
397 | NEWPART:BreakJoints() | |
398 | NEWPART.Parent = PARENT | |
399 | return NEWPART | |
400 | end | |
401 | ||
402 | local function weldBetween(a, b) | |
403 | local weldd = Instance.new("ManualWeld") | |
404 | weldd.Part0 = a | |
405 | weldd.Part1 = b | |
406 | weldd.C0 = CFrame.new() | |
407 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
408 | weldd.Parent = a | |
409 | return weldd | |
410 | end | |
411 | ||
412 | ||
413 | function QuaternionFromCFrame(cf) | |
414 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
415 | local trace = m00 + m11 + m22 | |
416 | if trace > 0 then | |
417 | local s = math.sqrt(1 + trace) | |
418 | local recip = 0.5 / s | |
419 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
420 | else | |
421 | local i = 0 | |
422 | if m11 > m00 then | |
423 | i = 1 | |
424 | end | |
425 | if m22 > (i == 0 and m00 or m11) then | |
426 | i = 2 | |
427 | end | |
428 | if i == 0 then | |
429 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
430 | local recip = 0.5 / s | |
431 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
432 | elseif i == 1 then | |
433 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
434 | local recip = 0.5 / s | |
435 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
436 | elseif i == 2 then | |
437 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
438 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
439 | end | |
440 | end | |
441 | end | |
442 | ||
443 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
444 | local xs, ys, zs = x + x, y + y, z + z | |
445 | local wx, wy, wz = w * xs, w * ys, w * zs | |
446 | local xx = x * xs | |
447 | local xy = x * ys | |
448 | local xz = x * zs | |
449 | local yy = y * ys | |
450 | local yz = y * zs | |
451 | local zz = z * zs | |
452 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
453 | end | |
454 | ||
455 | function QuaternionSlerp(a, b, t) | |
456 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
457 | local startInterp, finishInterp; | |
458 | if cosTheta >= 0.0001 then | |
459 | if (1 - cosTheta) > 0.0001 then | |
460 | local theta = ACOS(cosTheta) | |
461 | local invSinTheta = 1 / SIN(theta) | |
462 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
463 | finishInterp = SIN(t * theta) * invSinTheta | |
464 | else | |
465 | startInterp = 1 - t | |
466 | finishInterp = t | |
467 | end | |
468 | else | |
469 | if (1 + cosTheta) > 0.0001 then | |
470 | local theta = ACOS(-cosTheta) | |
471 | local invSinTheta = 1 / SIN(theta) | |
472 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
473 | finishInterp = SIN(t * theta) * invSinTheta | |
474 | else | |
475 | startInterp = t - 1 | |
476 | finishInterp = t | |
477 | end | |
478 | end | |
479 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
480 | end | |
481 | ||
482 | function Clerp(a, b, t) | |
483 | local qa = {QuaternionFromCFrame(a)} | |
484 | local qb = {QuaternionFromCFrame(b)} | |
485 | local ax, ay, az = a.x, a.y, a.z | |
486 | local bx, by, bz = b.x, b.y, b.z | |
487 | local _t = 1 - t | |
488 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
489 | end | |
490 | ||
491 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
492 | local frame = IT("Frame") | |
493 | frame.BackgroundTransparency = TRANSPARENCY | |
494 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
495 | frame.Position = POSITION | |
496 | frame.Size = SIZE | |
497 | frame.BackgroundColor3 = COLOR | |
498 | frame.BorderColor3 = BORDERCOLOR | |
499 | frame.Name = NAME | |
500 | frame.Parent = PARENT | |
501 | return frame | |
502 | end | |
503 | ||
504 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
505 | local label = IT("TextLabel") | |
506 | label.BackgroundTransparency = 1 | |
507 | label.Size = UD2(1, 0, 1, 0) | |
508 | label.Position = UD2(0, 0, 0, 0) | |
509 | label.TextColor3 = TEXTCOLOR | |
510 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
511 | label.TextTransparency = TRANSPARENCY | |
512 | label.FontSize = TEXTFONTSIZE | |
513 | label.Font = TEXTFONT | |
514 | label.BorderSizePixel = BORDERSIZEPIXEL | |
515 | label.TextScaled = false | |
516 | label.Text = TEXT | |
517 | label.Name = NAME | |
518 | label.Parent = PARENT | |
519 | return label | |
520 | end | |
521 | ||
522 | function NoOutlines(PART) | |
523 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
524 | end | |
525 | ||
526 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
527 | local NEWWELD = IT(TYPE) | |
528 | NEWWELD.Part0 = PART0 | |
529 | NEWWELD.Part1 = PART1 | |
530 | NEWWELD.C0 = C0 | |
531 | NEWWELD.C1 = C1 | |
532 | NEWWELD.Parent = PARENT | |
533 | return NEWWELD | |
534 | end | |
535 | ||
536 | local S = IT("Sound") | |
537 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
538 | local NEWSOUND = nil | |
539 | coroutine.resume(coroutine.create(function() | |
540 | NEWSOUND = S:Clone() | |
541 | NEWSOUND.Parent = PARENT | |
542 | NEWSOUND.Volume = VOLUME | |
543 | NEWSOUND.Pitch = PITCH | |
544 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
545 | NEWSOUND:play() | |
546 | if DOESLOOP == true then | |
547 | NEWSOUND.Looped = true | |
548 | else | |
549 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
550 | NEWSOUND:remove() | |
551 | end | |
552 | end)) | |
553 | return NEWSOUND | |
554 | end | |
555 | ||
556 | function CFrameFromTopBack(at, top, back) | |
557 | local right = top:Cross(back) | |
558 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
559 | end | |
560 | ||
561 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
562 | function WACKYEFFECT(Table) | |
563 | local TYPE = (Table.EffectType or "Sphere") | |
564 | local SIZE = (Table.Size or VT(1,1,1)) | |
565 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
566 | local TRANSPARENCY = (Table.Transparency or 0) | |
567 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
568 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
569 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
570 | local ROTATION1 = (Table.RotationX or 0) | |
571 | local ROTATION2 = (Table.RotationY or 0) | |
572 | local ROTATION3 = (Table.RotationZ or 0) | |
573 | local MATERIAL = (Table.Material or "Neon") | |
574 | local COLOR = (Table.Color or C3(1,1,1)) | |
575 | local TIME = (Table.Time or 45) | |
576 | local SOUNDID = (Table.SoundID or nil) | |
577 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
578 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
579 | coroutine.resume(coroutine.create(function() | |
580 | local PLAYSSOUND = false | |
581 | local SOUND = nil | |
582 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
583 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
584 | PLAYSSOUND = true | |
585 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
586 | end | |
587 | EFFECT.Color = COLOR | |
588 | local MSH = nil | |
589 | if TYPE == "Sphere" then | |
590 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
591 | elseif TYPE == "Block" then | |
592 | MSH = IT("BlockMesh",EFFECT) | |
593 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
594 | elseif TYPE == "Wave" then | |
595 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
596 | elseif TYPE == "Ring" then | |
597 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
598 | elseif TYPE == "Slash" then | |
599 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
600 | elseif TYPE == "Round Slash" then | |
601 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
602 | elseif TYPE == "Swirl" then | |
603 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
604 | elseif TYPE == "Skull" then | |
605 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
606 | elseif TYPE == "Crystal" then | |
607 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
608 | end | |
609 | if MSH ~= nil then | |
610 | local MOVESPEED = nil | |
611 | if MOVEDIRECTION ~= nil then | |
612 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
613 | end | |
614 | local GROWTH = SIZE - ENDSIZE | |
615 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
616 | if TYPE == "Block" then | |
617 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
618 | else | |
619 | EFFECT.CFrame = CFRAME | |
620 | end | |
621 | for LOOP = 1, TIME+1 do | |
622 | Swait() | |
623 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
624 | if TYPE == "Wave" then | |
625 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
626 | end | |
627 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
628 | if TYPE == "Block" then | |
629 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
630 | else | |
631 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
632 | end | |
633 | if MOVEDIRECTION ~= nil then | |
634 | local ORI = EFFECT.Orientation | |
635 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
636 | EFFECT.Orientation = ORI | |
637 | end | |
638 | end | |
639 | if PLAYSSOUND == false then | |
640 | EFFECT:remove() | |
641 | else | |
642 | SOUND.Stopped:Connect(function() | |
643 | EFFECT:remove() | |
644 | end) | |
645 | end | |
646 | else | |
647 | if PLAYSSOUND == false then | |
648 | EFFECT:remove() | |
649 | else | |
650 | repeat Swait() until SOUND.Playing == false | |
651 | EFFECT:remove() | |
652 | end | |
653 | end | |
654 | end)) | |
655 | end | |
656 | for _, c in pairs(Character:GetChildren()) do | |
657 | if c.ClassName == "Part" then | |
658 | table.insert(BODY,{c,Character}) | |
659 | for _, q in pairs(c:GetChildren()) do | |
660 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
661 | table.insert(BODY,{q,c}) | |
662 | end | |
663 | end | |
664 | end | |
665 | end | |
666 | ||
667 | function refit() | |
668 | Character.Parent = workspace | |
669 | for e = 1, #BODY do | |
670 | if BODY[e] ~= nil then | |
671 | local STUFF = BODY[e] | |
672 | local PART = STUFF[1] | |
673 | local PARENT = STUFF[2] | |
674 | PART.Parent = PARENT | |
675 | end | |
676 | end | |
677 | end | |
678 | ||
679 | function MakeForm(PART,TYPE) | |
680 | if TYPE == "Cyl" then | |
681 | local MSH = IT("CylinderMesh",PART) | |
682 | elseif TYPE == "Ball" then | |
683 | local MSH = IT("SpecialMesh",PART) | |
684 | MSH.MeshType = "Sphere" | |
685 | elseif TYPE == "Wedge" then | |
686 | local MSH = IT("SpecialMesh",PART) | |
687 | MSH.MeshType = "Wedge" | |
688 | end | |
689 | end | |
690 | ||
691 | function SpawnTrail(FROM,TO,BIG) | |
692 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
693 | MakeForm(TRAIL,"Cyl") | |
694 | local DIST = (FROM - TO).Magnitude | |
695 | if BIG == true then | |
696 | TRAIL.Size = VT(0.5,DIST,0.5) | |
697 | else | |
698 | TRAIL.Size = VT(0.25,DIST,0.25) | |
699 | end | |
700 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
701 | coroutine.resume(coroutine.create(function() | |
702 | for i = 1, 5 do | |
703 | Swait() | |
704 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
705 | end | |
706 | TRAIL:remove() | |
707 | end)) | |
708 | end | |
709 | ||
710 | Debris = game:GetService("Debris") | |
711 | ||
712 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
713 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
714 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
715 | end | |
716 | ||
717 | function turnto(position) | |
718 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
719 | end | |
720 | local asd = Instance.new("ParticleEmitter") | |
721 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
722 | asd.LightEmission = .1 | |
723 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
724 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
725 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
726 | asd.Transparency = bbb | |
727 | asd.Size = aaa | |
728 | asd.ZOffset = .9 | |
729 | asd.Acceleration = Vector3.new(0, -15, 0) | |
730 | asd.LockedToPart = false | |
731 | asd.EmissionDirection = "Back" | |
732 | asd.Lifetime = NumberRange.new(1, 2) | |
733 | asd.Rotation = NumberRange.new(-100, 100) | |
734 | asd.RotSpeed = NumberRange.new(-100, 100) | |
735 | asd.Speed = NumberRange.new(10) | |
736 | asd.Enabled = false | |
737 | asd.VelocitySpread = 999 | |
738 | ||
739 | function getbloody(victim,amount) | |
740 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
741 | PART.CFrame = victim.CFrame | |
742 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
743 | Debris:AddItem(PART,5) | |
744 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
745 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
746 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
747 | local prtcl = asd:Clone() | |
748 | prtcl.Parent = PART | |
749 | prtcl:Emit(amount*10) | |
750 | end | |
751 | ||
752 | local Particle = IT("ParticleEmitter",nil) | |
753 | Particle.Enabled = false | |
754 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
755 | Particle.LightEmission = 0.5 | |
756 | Particle.Rate = 150 | |
757 | Particle.ZOffset = 1 | |
758 | Particle.Rotation = NumberRange.new(-180, 180) | |
759 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
760 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
761 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0)) | |
762 | ||
763 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
764 | function ParticleEmitter(Table) | |
765 | local PRTCL = Particle:Clone() | |
766 | local Speed = Table.Speed or 5 | |
767 | local Drag = Table.Drag or 0 | |
768 | local Size1 = Table.Size1 or 1 | |
769 | local Size2 = Table.Size2 or 5 | |
770 | local Lifetime1 = Table.Lifetime1 or 1 | |
771 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
772 | local Parent = Table.Parent or Torso | |
773 | local Emit = Table.Emit or 100 | |
774 | local Offset = Table.Offset or 360 | |
775 | local Acel = Table.Acel or VT(0,0,0) | |
776 | local Enabled = Table.Enabled or false | |
777 | PRTCL.Parent = Parent | |
778 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
779 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
780 | PRTCL.Speed = NumberRange.new(Speed) | |
781 | PRTCL.VelocitySpread = Offset | |
782 | PRTCL.Drag = Drag | |
783 | PRTCL.Acceleration = Acel | |
784 | if Enabled == false then | |
785 | PRTCL:Emit(Emit) | |
786 | Debris:AddItem(PRTCL,Lifetime2) | |
787 | else | |
788 | PRTCL.Enabled = true | |
789 | end | |
790 | return PRTCL | |
791 | end | |
792 | ||
793 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
794 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
795 | end | |
796 | ||
797 | function PositiveAngle(NUMBER) | |
798 | if NUMBER >= 0 then | |
799 | NUMBER = 0 | |
800 | end | |
801 | return NUMBER | |
802 | end | |
803 | ||
804 | function NegativeAngle(NUMBER) | |
805 | if NUMBER <= 0 then | |
806 | NUMBER = 0 | |
807 | end | |
808 | return NUMBER | |
809 | end | |
810 | ||
811 | function Swait(NUMBER) | |
812 | if NUMBER == 0 or NUMBER == nil then | |
813 | ArtificialHB.Event:wait() | |
814 | else | |
815 | for i = 1, NUMBER do | |
816 | ArtificialHB.Event:wait() | |
817 | end | |
818 | end | |
819 | end | |
820 | ||
821 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
822 | local NEWMESH = IT(MESH) | |
823 | if MESH == "SpecialMesh" then | |
824 | NEWMESH.MeshType = MESHTYPE | |
825 | if MESHID ~= "nil" and MESHID ~= "" then | |
826 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
827 | end | |
828 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
829 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
830 | end | |
831 | end | |
832 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
833 | NEWMESH.Scale = SCALE | |
834 | NEWMESH.Parent = PARENT | |
835 | return NEWMESH | |
836 | end | |
837 | ||
838 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
839 | local NEWPART = IT("Part") | |
840 | NEWPART.formFactor = FORMFACTOR | |
841 | NEWPART.Reflectance = REFLECTANCE | |
842 | NEWPART.Transparency = TRANSPARENCY | |
843 | NEWPART.CanCollide = false | |
844 | NEWPART.Locked = true | |
845 | NEWPART.Anchored = true | |
846 | if ANCHOR == false then | |
847 | NEWPART.Anchored = false | |
848 | end | |
849 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
850 | NEWPART.Name = NAME | |
851 | NEWPART.Size = SIZE | |
852 | NEWPART.Position = Torso.Position | |
853 | NEWPART.Material = MATERIAL | |
854 | NEWPART:BreakJoints() | |
855 | NEWPART.Parent = PARENT | |
856 | return NEWPART | |
857 | end | |
858 | ||
859 | local function weldBetween(a, b) | |
860 | local weldd = Instance.new("ManualWeld") | |
861 | weldd.Part0 = a | |
862 | weldd.Part1 = b | |
863 | weldd.C0 = CFrame.new() | |
864 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
865 | weldd.Parent = a | |
866 | return weldd | |
867 | end | |
868 | ||
869 | ||
870 | function QuaternionFromCFrame(cf) | |
871 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
872 | local trace = m00 + m11 + m22 | |
873 | if trace > 0 then | |
874 | local s = math.sqrt(1 + trace) | |
875 | local recip = 0.5 / s | |
876 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
877 | else | |
878 | local i = 0 | |
879 | if m11 > m00 then | |
880 | i = 1 | |
881 | end | |
882 | if m22 > (i == 0 and m00 or m11) then | |
883 | i = 2 | |
884 | end | |
885 | if i == 0 then | |
886 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
887 | local recip = 0.5 / s | |
888 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
889 | elseif i == 1 then | |
890 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
891 | local recip = 0.5 / s | |
892 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
893 | elseif i == 2 then | |
894 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
895 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
896 | end | |
897 | end | |
898 | end | |
899 | ||
900 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
901 | local xs, ys, zs = x + x, y + y, z + z | |
902 | local wx, wy, wz = w * xs, w * ys, w * zs | |
903 | local xx = x * xs | |
904 | local xy = x * ys | |
905 | local xz = x * zs | |
906 | local yy = y * ys | |
907 | local yz = y * zs | |
908 | local zz = z * zs | |
909 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
910 | end | |
911 | ||
912 | function QuaternionSlerp(a, b, t) | |
913 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
914 | local startInterp, finishInterp; | |
915 | if cosTheta >= 0.0001 then | |
916 | if (1 - cosTheta) > 0.0001 then | |
917 | local theta = ACOS(cosTheta) | |
918 | local invSinTheta = 1 / SIN(theta) | |
919 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
920 | finishInterp = SIN(t * theta) * invSinTheta | |
921 | else | |
922 | startInterp = 1 - t | |
923 | finishInterp = t | |
924 | end | |
925 | else | |
926 | if (1 + cosTheta) > 0.0001 then | |
927 | local theta = ACOS(-cosTheta) | |
928 | local invSinTheta = 1 / SIN(theta) | |
929 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
930 | finishInterp = SIN(t * theta) * invSinTheta | |
931 | else | |
932 | startInterp = t - 1 | |
933 | finishInterp = t | |
934 | end | |
935 | end | |
936 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
937 | end | |
938 | ||
939 | function Clerp(a, b, t) | |
940 | local qa = {QuaternionFromCFrame(a)} | |
941 | local qb = {QuaternionFromCFrame(b)} | |
942 | local ax, ay, az = a.x, a.y, a.z | |
943 | local bx, by, bz = b.x, b.y, b.z | |
944 | local _t = 1 - t | |
945 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
946 | end | |
947 | ||
948 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
949 | local frame = IT("Frame") | |
950 | frame.BackgroundTransparency = TRANSPARENCY | |
951 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
952 | frame.Position = POSITION | |
953 | frame.Size = SIZE | |
954 | frame.BackgroundColor3 = COLOR | |
955 | frame.BorderColor3 = BORDERCOLOR | |
956 | frame.Name = NAME | |
957 | frame.Parent = PARENT | |
958 | return frame | |
959 | end | |
960 | ||
961 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
962 | local label = IT("TextLabel") | |
963 | label.BackgroundTransparency = 1 | |
964 | label.Size = UD2(1, 0, 1, 0) | |
965 | label.Position = UD2(0, 0, 0, 0) | |
966 | label.TextColor3 = TEXTCOLOR | |
967 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
968 | label.TextTransparency = TRANSPARENCY | |
969 | label.FontSize = TEXTFONTSIZE | |
970 | label.Font = TEXTFONT | |
971 | label.BorderSizePixel = BORDERSIZEPIXEL | |
972 | label.TextScaled = false | |
973 | label.Text = TEXT | |
974 | label.Name = NAME | |
975 | label.Parent = PARENT | |
976 | return label | |
977 | end | |
978 | ||
979 | function NoOutlines(PART) | |
980 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
981 | end | |
982 | ||
983 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
984 | local NEWWELD = IT(TYPE) | |
985 | NEWWELD.Part0 = PART0 | |
986 | NEWWELD.Part1 = PART1 | |
987 | NEWWELD.C0 = C0 | |
988 | NEWWELD.C1 = C1 | |
989 | NEWWELD.Parent = PARENT | |
990 | return NEWWELD | |
991 | end | |
992 | ||
993 | local S = IT("Sound") | |
994 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
995 | local NEWSOUND = nil | |
996 | coroutine.resume(coroutine.create(function() | |
997 | NEWSOUND = S:Clone() | |
998 | NEWSOUND.Parent = PARENT | |
999 | NEWSOUND.Volume = VOLUME | |
1000 | NEWSOUND.Pitch = PITCH | |
1001 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
1002 | NEWSOUND:play() | |
1003 | if DOESLOOP == true then | |
1004 | NEWSOUND.Looped = true | |
1005 | else | |
1006 | repeat wait(1) until NEWSOUND.Playing == false | |
1007 | NEWSOUND:remove() | |
1008 | end | |
1009 | end)) | |
1010 | return NEWSOUND | |
1011 | end | |
1012 | ||
1013 | function CFrameFromTopBack(at, top, back) | |
1014 | local right = top:Cross(back) | |
1015 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1016 | end | |
1017 | ||
1018 | function R_RANDOM(CFRAME,DIST) | |
1019 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1020 | end | |
1021 | ||
1022 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1023 | function WACKYEFFECT(Table) | |
1024 | local TYPE = (Table.EffectType or "Sphere") | |
1025 | local SIZE = (Table.Size or VT(1,1,1)) | |
1026 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1027 | local TRANSPARENCY = (Table.Transparency or 0) | |
1028 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1029 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1030 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1031 | local ROTATION1 = (Table.RotationX or 0) | |
1032 | local ROTATION2 = (Table.RotationY or 0) | |
1033 | local ROTATION3 = (Table.RotationZ or 0) | |
1034 | local MATERIAL = (Table.Material or "Neon") | |
1035 | local COLOR = (Table.Color or C3(1,1,1)) | |
1036 | local TIME = (Table.Time or 45) | |
1037 | local SOUNDID = (Table.SoundID or nil) | |
1038 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1039 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1040 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
1041 | local BOOMERANG = (Table.Boomerang or 0) | |
1042 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
1043 | coroutine.resume(coroutine.create(function() | |
1044 | local PLAYSSOUND = false | |
1045 | local SOUND = nil | |
1046 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1047 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1048 | PLAYSSOUND = true | |
1049 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1050 | end | |
1051 | EFFECT.Color = COLOR | |
1052 | local MSH = nil | |
1053 | if TYPE == "Sphere" then | |
1054 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1055 | elseif TYPE == "Block" or TYPE == "Box" then | |
1056 | MSH = IT("BlockMesh",EFFECT) | |
1057 | MSH.Scale = SIZE | |
1058 | elseif TYPE == "Wave" then | |
1059 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1060 | elseif TYPE == "Ring" then | |
1061 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1062 | elseif TYPE == "Slash" then | |
1063 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1064 | elseif TYPE == "Round Slash" then | |
1065 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1066 | elseif TYPE == "Swirl" then | |
1067 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
1068 | elseif TYPE == "Skull" then | |
1069 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1070 | elseif TYPE == "Crystal" then | |
1071 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1072 | end | |
1073 | if MSH ~= nil then | |
1074 | local BOOMR1 = 1+BOOMERANG/50 | |
1075 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
1076 | local MOVESPEED = nil | |
1077 | if MOVEDIRECTION ~= nil then | |
1078 | if USEBOOMERANGMATH == true then | |
1079 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
1080 | else | |
1081 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
1082 | end | |
1083 | end | |
1084 | local GROWTH = nil | |
1085 | if USEBOOMERANGMATH == true then | |
1086 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
1087 | else | |
1088 | GROWTH = (SIZE - ENDSIZE) | |
1089 | end | |
1090 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1091 | if TYPE == "Block" then | |
1092 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1093 | else | |
1094 | EFFECT.CFrame = CFRAME | |
1095 | end | |
1096 | if USEBOOMERANGMATH == true then | |
1097 | for LOOP = 1, TIME+1 do | |
1098 | Swait() | |
1099 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
1100 | if TYPE == "Wave" then | |
1101 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
1102 | end | |
1103 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1104 | if TYPE == "Block" then | |
1105 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1106 | else | |
1107 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1108 | end | |
1109 | if MOVEDIRECTION ~= nil then | |
1110 | local ORI = EFFECT.Orientation | |
1111 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
1112 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
1113 | end | |
1114 | end | |
1115 | else | |
1116 | for LOOP = 1, TIME+1 do | |
1117 | Swait() | |
1118 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1119 | if TYPE == "Wave" then | |
1120 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
1121 | end | |
1122 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1123 | if TYPE == "Block" then | |
1124 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1125 | else | |
1126 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1127 | end | |
1128 | if MOVEDIRECTION ~= nil then | |
1129 | local ORI = EFFECT.Orientation | |
1130 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1131 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | EFFECT.Transparency = 1 | |
1136 | if PLAYSSOUND == false then | |
1137 | EFFECT:remove() | |
1138 | else | |
1139 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1140 | EFFECT:remove() | |
1141 | end | |
1142 | else | |
1143 | if PLAYSSOUND == false then | |
1144 | EFFECT:remove() | |
1145 | else | |
1146 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1147 | EFFECT:remove() | |
1148 | end | |
1149 | end | |
1150 | end)) | |
1151 | end | |
1152 | ||
1153 | function MakeForm(PART,TYPE) | |
1154 | if TYPE == "Cyl" then | |
1155 | local MSH = IT("CylinderMesh",PART) | |
1156 | elseif TYPE == "Ball" then | |
1157 | local MSH = IT("SpecialMesh",PART) | |
1158 | MSH.MeshType = "Sphere" | |
1159 | elseif TYPE == "Wedge" then | |
1160 | local MSH = IT("SpecialMesh",PART) | |
1161 | MSH.MeshType = "Wedge" | |
1162 | end | |
1163 | end | |
1164 | ||
1165 | Debris = game:GetService("Debris") | |
1166 | ||
1167 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1168 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1169 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1170 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
1171 | end | |
1172 | ||
1173 | local DECAL = IT("Decal") | |
1174 | function MagicRing() | |
1175 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
1176 | local MESH = IT("BlockMesh",RING) | |
1177 | local BOTTOMTEXTURE = DECAL:Clone() | |
1178 | BOTTOMTEXTURE.Parent = RING | |
1179 | BOTTOMTEXTURE.Face = "Bottom" | |
1180 | BOTTOMTEXTURE.Name = "BottomTexture" | |
1181 | local TOPTEXTURE = DECAL:Clone() | |
1182 | TOPTEXTURE.Parent = RING | |
1183 | TOPTEXTURE.Face = "Top" | |
1184 | TOPTEXTURE.Name = "TopTexture" | |
1185 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
1186 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
1187 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
1188 | TOPTEXTURE.Color3 = C3(0,0,0) | |
1189 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
1190 | end | |
1191 | ||
1192 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1193 | coroutine.resume(coroutine.create(function() | |
1194 | local FADE = IT("Model",Effects) | |
1195 | if PARENT ~= nil then | |
1196 | FADE.Parent = PARENT | |
1197 | end | |
1198 | FADE.Name = "FadingEffect" | |
1199 | for _, c in pairs(Character:GetChildren()) do | |
1200 | if c.ClassName == "Part" then | |
1201 | c.CanCollide = false | |
1202 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
1203 | FADER.CFrame = c.CFrame | |
1204 | FADER.Color = COLOR | |
1205 | if FADER.Name == "Head" then | |
1206 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1207 | elseif FADER.Name == "HumanoidRootPart" then | |
1208 | FADE.PrimaryPart = FADER | |
1209 | FADER.Transparency = 1 | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | local TRANS = 0.25/TIMER | |
1214 | local DIST = nil | |
1215 | if MOVEDIRECTION ~= nil then | |
1216 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1217 | end | |
1218 | for i = 1, TIMER do | |
1219 | Swait() | |
1220 | for _, c in pairs(FADE:GetChildren()) do | |
1221 | if c.ClassName == "Part" then | |
1222 | c.Transparency = c.Transparency + TRANS | |
1223 | end | |
1224 | end | |
1225 | if MOVEDIRECTION ~= nil then | |
1226 | local ORI = FADE.PrimaryPart.Orientation | |
1227 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1228 | end | |
1229 | end | |
1230 | FADE:remove() | |
1231 | end)) | |
1232 | end | |
1233 | ||
1234 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1235 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1236 | end | |
1237 | ||
1238 | function PositiveAngle(NUMBER) | |
1239 | if NUMBER >= 0 then | |
1240 | NUMBER = 0 | |
1241 | end | |
1242 | return NUMBER | |
1243 | end | |
1244 | ||
1245 | function NegativeAngle(NUMBER) | |
1246 | if NUMBER <= 0 then | |
1247 | NUMBER = 0 | |
1248 | end | |
1249 | return NUMBER | |
1250 | end | |
1251 | ||
1252 | function Swait(NUMBER) | |
1253 | if NUMBER == 0 or NUMBER == nil then | |
1254 | ArtificialHB.Event:wait() | |
1255 | else | |
1256 | for i = 1, NUMBER do | |
1257 | ArtificialHB.Event:wait() | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | ||
1262 | function QuaternionFromCFrame(cf) | |
1263 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1264 | local trace = m00 + m11 + m22 | |
1265 | if trace > 0 then | |
1266 | local s = math.sqrt(1 + trace) | |
1267 | local recip = 0.5 / s | |
1268 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1269 | else | |
1270 | local i = 0 | |
1271 | if m11 > m00 then | |
1272 | i = 1 | |
1273 | end | |
1274 | if m22 > (i == 0 and m00 or m11) then | |
1275 | i = 2 | |
1276 | end | |
1277 | if i == 0 then | |
1278 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1279 | local recip = 0.5 / s | |
1280 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1281 | elseif i == 1 then | |
1282 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1283 | local recip = 0.5 / s | |
1284 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1285 | elseif i == 2 then | |
1286 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1287 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | ||
1292 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1293 | local xs, ys, zs = x + x, y + y, z + z | |
1294 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1295 | local xx = x * xs | |
1296 | local xy = x * ys | |
1297 | local xz = x * zs | |
1298 | local yy = y * ys | |
1299 | local yz = y * zs | |
1300 | local zz = z * zs | |
1301 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1302 | end | |
1303 | ||
1304 | function QuaternionSlerp(a, b, t) | |
1305 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1306 | local startInterp, finishInterp; | |
1307 | if cosTheta >= 0.0001 then | |
1308 | if (1 - cosTheta) > 0.0001 then | |
1309 | local theta = ACOS(cosTheta) | |
1310 | local invSinTheta = 1 / SIN(theta) | |
1311 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1312 | finishInterp = SIN(t * theta) * invSinTheta | |
1313 | else | |
1314 | startInterp = 1 - t | |
1315 | finishInterp = t | |
1316 | end | |
1317 | else | |
1318 | if (1 + cosTheta) > 0.0001 then | |
1319 | local theta = ACOS(-cosTheta) | |
1320 | local invSinTheta = 1 / SIN(theta) | |
1321 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1322 | finishInterp = SIN(t * theta) * invSinTheta | |
1323 | else | |
1324 | startInterp = t - 1 | |
1325 | finishInterp = t | |
1326 | end | |
1327 | end | |
1328 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1329 | end | |
1330 | ||
1331 | function Clerp(a, b, t) | |
1332 | local qa = {QuaternionFromCFrame(a)} | |
1333 | local qb = {QuaternionFromCFrame(b)} | |
1334 | local ax, ay, az = a.x, a.y, a.z | |
1335 | local bx, by, bz = b.x, b.y, b.z | |
1336 | local _t = 1 - t | |
1337 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1338 | end | |
1339 | ||
1340 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1341 | local frame = IT("Frame") | |
1342 | frame.BackgroundTransparency = TRANSPARENCY | |
1343 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1344 | frame.Position = POSITION | |
1345 | frame.Size = SIZE | |
1346 | frame.BackgroundColor3 = COLOR | |
1347 | frame.BorderColor3 = BORDERCOLOR | |
1348 | frame.Name = NAME | |
1349 | frame.Parent = PARENT | |
1350 | return frame | |
1351 | end | |
1352 | ||
1353 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1354 | local label = IT("TextLabel") | |
1355 | label.BackgroundTransparency = 1 | |
1356 | label.Size = UD2(1, 0, 1, 0) | |
1357 | label.Position = UD2(0, 0, 0, 0) | |
1358 | label.TextColor3 = TEXTCOLOR | |
1359 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1360 | label.TextTransparency = TRANSPARENCY | |
1361 | label.FontSize = TEXTFONTSIZE | |
1362 | label.Font = TEXTFONT | |
1363 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1364 | label.TextScaled = false | |
1365 | label.Text = TEXT | |
1366 | label.Name = NAME | |
1367 | label.Parent = PARENT | |
1368 | return label | |
1369 | end | |
1370 | ||
1371 | function NoOutlines(PART) | |
1372 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1373 | end | |
1374 | ||
1375 | ||
1376 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1377 | local NEWWELD = IT(TYPE) | |
1378 | NEWWELD.Part0 = PART0 | |
1379 | NEWWELD.Part1 = PART1 | |
1380 | NEWWELD.C0 = C0 | |
1381 | NEWWELD.C1 = C1 | |
1382 | NEWWELD.Parent = PARENT | |
1383 | return NEWWELD | |
1384 | end | |
1385 | ||
1386 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1387 | local NEWSOUND = nil | |
1388 | coroutine.resume(coroutine.create(function() | |
1389 | NEWSOUND = IT("Sound", PARENT) | |
1390 | NEWSOUND.Volume = VOLUME | |
1391 | NEWSOUND.Pitch = PITCH | |
1392 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1393 | Swait() | |
1394 | NEWSOUND:play() | |
1395 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
1396 | end)) | |
1397 | return NEWSOUND | |
1398 | end | |
1399 | ||
1400 | function CFrameFromTopBack(at, top, back) | |
1401 | local right = top:Cross(back) | |
1402 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1403 | end | |
1404 | ||
1405 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1406 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1407 | local mesh = IT("SpecialMesh",wave) | |
1408 | mesh.MeshType = "FileMesh" | |
1409 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1410 | mesh.Scale = SIZE | |
1411 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
1412 | wave.CFrame = CFRAME | |
1413 | coroutine.resume(coroutine.create(function(PART) | |
1414 | for i = 1, WAIT do | |
1415 | Swait() | |
1416 | mesh.Scale = mesh.Scale + GROW | |
1417 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1418 | if DOESROT == true then | |
1419 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1420 | end | |
1421 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1422 | if wave.Transparency > 0.99 then | |
1423 | wave:remove() | |
1424 | end | |
1425 | end | |
1426 | end)) | |
1427 | end | |
1428 | ||
1429 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1430 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1431 | local mesh = IT("SpecialMesh",wave) | |
1432 | mesh.MeshType = "FileMesh" | |
1433 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1434 | mesh.Scale = SIZE | |
1435 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
1436 | wave.CFrame = CFRAME | |
1437 | coroutine.resume(coroutine.create(function(PART) | |
1438 | for i = 1, WAIT do | |
1439 | Swait() | |
1440 | mesh.Scale = mesh.Scale + GROW | |
1441 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1442 | if DOESROT == true then | |
1443 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1444 | end | |
1445 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1446 | if wave.Transparency > 0.99 then | |
1447 | wave:remove() | |
1448 | end | |
1449 | end | |
1450 | end)) | |
1451 | end | |
1452 | ||
1453 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1454 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1455 | local mesh = IT("SpecialMesh",wave) | |
1456 | mesh.MeshType = "FileMesh" | |
1457 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1458 | mesh.Scale = SIZE | |
1459 | wave.CFrame = CFRAME | |
1460 | coroutine.resume(coroutine.create(function(PART) | |
1461 | for i = 1, WAIT do | |
1462 | Swait() | |
1463 | mesh.Scale = mesh.Scale + GROW | |
1464 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1465 | if DOESROT == true then | |
1466 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1467 | end | |
1468 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1469 | if wave.Transparency > 0.99 then | |
1470 | wave:remove() | |
1471 | end | |
1472 | end | |
1473 | end)) | |
1474 | end | |
1475 | ||
1476 | ||
1477 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1478 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1479 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1480 | wave.CFrame = CFRAME | |
1481 | coroutine.resume(coroutine.create(function(PART) | |
1482 | for i = 1, WAIT do | |
1483 | Swait() | |
1484 | mesh.Scale = mesh.Scale * GROW | |
1485 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1486 | if wave.Transparency > 0.99 then | |
1487 | wave:remove() | |
1488 | end | |
1489 | end | |
1490 | end)) | |
1491 | end | |
1492 | ||
1493 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1494 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1495 | local mesh = IT("SpecialMesh",wave) | |
1496 | mesh.MeshType = "Sphere" | |
1497 | mesh.Scale = SIZE | |
1498 | mesh.Offset = VT(0,0,0) | |
1499 | wave.CFrame = CFRAME | |
1500 | coroutine.resume(coroutine.create(function(PART) | |
1501 | for i = 1, WAIT do | |
1502 | Swait() | |
1503 | mesh.Scale = mesh.Scale + GROW | |
1504 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1505 | if wave.Transparency > 0.99 then | |
1506 | wave:remove() | |
1507 | end | |
1508 | end | |
1509 | end)) | |
1510 | end | |
1511 | ||
1512 | function MakeForm(PART,TYPE) | |
1513 | if TYPE == "Cyl" then | |
1514 | local MSH = IT("CylinderMesh",PART) | |
1515 | elseif TYPE == "Ball" then | |
1516 | local MSH = IT("SpecialMesh",PART) | |
1517 | MSH.MeshType = "Sphere" | |
1518 | elseif TYPE == "Wedge" then | |
1519 | local MSH = IT("SpecialMesh",PART) | |
1520 | MSH.MeshType = "Wedge" | |
1521 | end | |
1522 | end | |
1523 | ||
1524 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1525 | if FLOOR ~= nil then | |
1526 | coroutine.resume(coroutine.create(function() | |
1527 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1528 | PART.CFrame = CF(POSITION) | |
1529 | for i = 1, 45 do | |
1530 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1531 | RingPiece.Material = FLOOR.Material | |
1532 | RingPiece.Color = FLOOR.Color | |
1533 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1534 | Debris:AddItem(RingPiece,SWAIT/100) | |
1535 | end | |
1536 | PART:remove() | |
1537 | end)) | |
1538 | end | |
1539 | end | |
1540 | ||
1541 | function CheckTableForString(Table, String) | |
1542 | for i, v in pairs(Table) do | |
1543 | if string.find(string.lower(String), string.lower(v)) then | |
1544 | return true | |
1545 | end | |
1546 | end | |
1547 | return false | |
1548 | end | |
1549 | ||
1550 | function CheckIntangible(Hit) | |
1551 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1552 | if Hit and Hit.Parent then | |
1553 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1554 | return true | |
1555 | end | |
1556 | end | |
1557 | return false | |
1558 | end | |
1559 | ||
1560 | Debris = game:GetService("Debris") | |
1561 | ||
1562 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1563 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1564 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1565 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1566 | if RayHit and CheckIntangible(RayHit) then | |
1567 | if DelayIfHit then | |
1568 | wait() | |
1569 | end | |
1570 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1571 | end | |
1572 | return RayHit, RayPos, RayNormal | |
1573 | end | |
1574 | ||
1575 | function turnto(position) | |
1576 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1577 | end | |
1578 | ||
1579 | function CameraEnshaking(Length, Intensity) | |
1580 | coroutine.resume(coroutine.create(function() | |
1581 | local intensity = 1 * Intensity | |
1582 | local rotM = 0.01 * Intensity | |
1583 | for i = 0, Length, 0.1 do | |
1584 | Swait() | |
1585 | intensity = intensity - 0.05 * Intensity / Length | |
1586 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1587 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1588 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1589 | end | |
1590 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1591 | end)) | |
1592 | end | |
1593 | ||
1594 | ||
1595 | --//=================================\\ | |
1596 | --|| WEAPON CREATION | |
1597 | --\\=================================// | |
1598 | ||
1599 | ||
1600 | ||
1601 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1602 | local TORSO = Torso | |
1603 | local HUM = Humanoid | |
1604 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1605 | coroutine.wrap(function() | |
1606 | VT = Vector3.new | |
1607 | MRANDOM = math.random | |
1608 | local A = TIME | |
1609 | local B = INTENSITY | |
1610 | local C = true | |
1611 | local HUMANOID = Humanoid | |
1612 | local TIMER = A or 35 | |
1613 | local SHAKE = B or 5 | |
1614 | local FADE = C or true | |
1615 | if HUMANOID then | |
1616 | local FADER = SHAKE / TIMER | |
1617 | for i = 1, TIMER do | |
1618 | wait() | |
1619 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1620 | end | |
1621 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1622 | end | |
1623 | ||
1624 | end)() | |
1625 | end | |
1626 | end | |
1627 | ||
1628 | ||
1629 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1630 | function WACKYEFFECT(Table) | |
1631 | local TYPE = (Table.EffectType or "Sphere") | |
1632 | local SIZE = (Table.Size or VT(1,1,1)) | |
1633 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1634 | local TRANSPARENCY = (Table.Transparency or 0) | |
1635 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1636 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1637 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1638 | local ROTATION1 = (Table.RotationX or 0) | |
1639 | local ROTATION2 = (Table.RotationY or 0) | |
1640 | local ROTATION3 = (Table.RotationZ or 0) | |
1641 | local MATERIAL = (Table.Material or "Neon") | |
1642 | local COLOR = (Table.Color or C3(1,1,1)) | |
1643 | local TIME = (Table.Time or 45) | |
1644 | local SOUNDID = (Table.SoundID or nil) | |
1645 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1646 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1647 | coroutine.resume(coroutine.create(function() | |
1648 | local PLAYSSOUND = false | |
1649 | local SOUND = nil | |
1650 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true) | |
1651 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1652 | PLAYSSOUND = true | |
1653 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1654 | end | |
1655 | EFFECT.Color = COLOR | |
1656 | local MSH = nil | |
1657 | if TYPE == "Sphere" then | |
1658 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1659 | elseif TYPE == "Block" then | |
1660 | MSH = IT("BlockMesh",EFFECT) | |
1661 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1662 | elseif TYPE == "Wave" then | |
1663 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1664 | elseif TYPE == "Ring" then | |
1665 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1666 | elseif TYPE == "Slash" then | |
1667 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1668 | elseif TYPE == "Round Slash" then | |
1669 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1670 | elseif TYPE == "Swirl" then | |
1671 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1672 | elseif TYPE == "Skull" then | |
1673 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1674 | elseif TYPE == "Crystal" then | |
1675 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1676 | end | |
1677 | if MSH ~= nil then | |
1678 | local MOVESPEED = nil | |
1679 | if MOVEDIRECTION ~= nil then | |
1680 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1681 | end | |
1682 | local GROWTH = SIZE - ENDSIZE | |
1683 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1684 | if TYPE == "Block" then | |
1685 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1686 | else | |
1687 | EFFECT.CFrame = CFRAME | |
1688 | end | |
1689 | for LOOP = 1, TIME+1 do | |
1690 | Swait() | |
1691 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1692 | if TYPE == "Wave" then | |
1693 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1694 | end | |
1695 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1696 | if TYPE == "Block" then | |
1697 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1698 | else | |
1699 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1700 | end | |
1701 | if MOVEDIRECTION ~= nil then | |
1702 | local ORI = EFFECT.Orientation | |
1703 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1704 | EFFECT.Orientation = ORI | |
1705 | end | |
1706 | end | |
1707 | if PLAYSSOUND == false then | |
1708 | EFFECT:remove() | |
1709 | else | |
1710 | SOUND.Stopped:Connect(function() | |
1711 | EFFECT:remove() | |
1712 | end) | |
1713 | end | |
1714 | else | |
1715 | if PLAYSSOUND == false then | |
1716 | EFFECT:remove() | |
1717 | else | |
1718 | repeat Swait() until SOUND.Playing == false | |
1719 | EFFECT:remove() | |
1720 | end | |
1721 | end | |
1722 | end)) | |
1723 | end | |
1724 | ||
1725 | ||
1726 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1727 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1728 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
1729 | wave.CFrame = CFRAME | |
1730 | coroutine.resume(coroutine.create(function(PART) | |
1731 | for i = 1, WAIT do | |
1732 | Swait() | |
1733 | mesh.Scale = mesh.Scale + GROW | |
1734 | if DOESROT == true then | |
1735 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1736 | end | |
1737 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1738 | if wave.Transparency > 0.99 then | |
1739 | wave:remove() | |
1740 | end | |
1741 | end | |
1742 | end)) | |
1743 | end | |
1744 | --EYE- | |
1745 | ||
1746 | for i = 1, 35 do | |
1747 | local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1748 | FACE.Color = C3(0,0,0) | |
1749 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1750 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1751 | end | |
1752 | --EYE1- | |
1753 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1754 | MakeForm(Eye,"Ball") | |
1755 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1756 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1757 | MakeForm(Eye,"Ball") | |
1758 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1759 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1760 | MakeForm(Eye,"Ball") | |
1761 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1762 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1763 | MakeForm(Eye,"Ball") | |
1764 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1765 | --EYE2- | |
1766 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
1767 | MakeForm(Eye,"Ball") | |
1768 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1769 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
1770 | MakeForm(Eye,"Ball") | |
1771 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1772 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
1773 | MakeForm(Eye,"Ball") | |
1774 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1775 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
1776 | MakeForm(Eye,"Ball") | |
1777 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1778 | ||
1779 | --SS-- | |
1780 | ||
1781 | ||
1782 | ||
1783 | --EXE-- | |
1784 | local EXE = Instance.new("Shirt") | |
1785 | EXE.ShirtTemplate = "rbxassetid://338740550" | |
1786 | EXE.Parent = Character | |
1787 | EXE.Name = "Cloth" | |
1788 | local LOL = Instance.new("Pants") | |
1789 | LOL.PantsTemplate = "rbxassetid://338750779" | |
1790 | LOL.Parent = Character | |
1791 | LOL.Name = "Cloth" | |
1792 | ||
1793 | --DeadEye-- | |
1794 | ||
1795 | local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
1796 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1797 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
1798 | MakeForm(Part,"Wedge") | |
1799 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1800 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
1801 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1802 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1803 | MakeForm(Part,"Cyl") | |
1804 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1805 | for i = 1, 8 do | |
1806 | local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1807 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1808 | end | |
1809 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1810 | MakeForm(Part,"Wedge") | |
1811 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1812 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
1813 | MakeForm(Part,"Cyl") | |
1814 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1815 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1816 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1817 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
1818 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1819 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
1820 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1821 | local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
1822 | MakeForm(RightBarrel,"Cyl") | |
1823 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1824 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
1825 | MakeForm(Part,"Wedge") | |
1826 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1827 | local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1828 | MakeForm(RightHole,"Cyl") | |
1829 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1830 | ||
1831 | ||
1832 | --Heads-- | |
1833 | ||
1834 | local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
1835 | PRT.Color = C3(0,0,0) | |
1836 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1837 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1838 | ||
1839 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
1840 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1841 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
1842 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
1843 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1844 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
1845 | ||
1846 | --HM-- | |
1847 | ||
1848 | local LASTPART = Head | |
1849 | for i = 1, 20 do | |
1850 | local MATH = (1-(i/25)) | |
1851 | if LASTPART == Head then | |
1852 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1853 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1854 | LASTPART = Horn | |
1855 | Horn.Color = C3((i*3-3)/255,0,0) | |
1856 | else | |
1857 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1858 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1859 | LASTPART = Horn | |
1860 | Horn.Color = C3((i*3-3)/255,0,0) | |
1861 | end | |
1862 | end | |
1863 | local LASTPART = Head | |
1864 | for i = 1, 20 do | |
1865 | local MATH = (1-(i/25)) | |
1866 | if LASTPART == Head then | |
1867 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1868 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1869 | LASTPART = Horn | |
1870 | Horn.Color = C3((i*3-3)/255,0,0) | |
1871 | else | |
1872 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1873 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1874 | LASTPART = Horn | |
1875 | Horn.Color = C3((i*3-3)/255,0,0) | |
1876 | end | |
1877 | end | |
1878 | ||
1879 | --Black-- | |
1880 | ||
1881 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
1882 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1883 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
1884 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1885 | ||
1886 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1887 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1888 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1889 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1890 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1891 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1892 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1893 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1894 | ||
1895 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
1896 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1897 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
1898 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1899 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1900 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1901 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1902 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1903 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1904 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1905 | ||
1906 | --banblack-- | |
1907 | ||
1908 | ||
1909 | --Ban-- | |
1910 | ||
1911 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1912 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1913 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1914 | MakeForm(Part,"Wedge") | |
1915 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1916 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1917 | MakeForm(Part,"Wedge") | |
1918 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1919 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1920 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1921 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1922 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1923 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1924 | MakeForm(Part,"Cyl") | |
1925 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1926 | for i = 1, 8 do | |
1927 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1928 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1929 | end | |
1930 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1931 | MakeForm(Part,"Cyl") | |
1932 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1933 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1934 | MakeForm(Part,"Ball") | |
1935 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1936 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1937 | MakeForm(Part,"Wedge") | |
1938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1939 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1940 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1941 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1942 | MakeForm(Part,"Cyl") | |
1943 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1944 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1945 | MakeForm(Part,"Cyl") | |
1946 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1947 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1948 | MakeForm(Part,"Cyl") | |
1949 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1950 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
1951 | MakeForm(Part,"Wedge") | |
1952 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0)) | |
1953 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1954 | MakeForm(Part,"Cyl") | |
1955 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1956 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
1957 | MakeForm(Part,"Wedge") | |
1958 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1959 | local LASTPART = Handle | |
1960 | for i = 1, 10 do | |
1961 | if LASTPART == Handle then | |
1962 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1963 | LASTPART = Part | |
1964 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1965 | else | |
1966 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1967 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1968 | LASTPART = Part | |
1969 | end | |
1970 | end | |
1971 | ||
1972 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
1973 | MakeForm(Barrel,"Cyl") | |
1974 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1975 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1976 | MakeForm(Part,"Cyl") | |
1977 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1978 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1979 | MakeForm(Part,"Wedge") | |
1980 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1981 | local Hole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1982 | MakeForm(Hole,"Cyl") | |
1983 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1984 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1985 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1986 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1987 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1988 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1989 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1990 | coroutine.resume(coroutine.create(function() | |
1991 | while wait() do | |
1992 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1993 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1994 | end | |
1995 | end)) | |
1996 | ||
1997 | --Pan1-- | |
1998 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1999 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2000 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
2001 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2002 | MakeForm(PRT,"Cyl") | |
2003 | local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
2004 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2005 | MakeForm(PRT,"Cyl") | |
2006 | PRT.Color = C3(159/255, 111/255, 183/255) | |
2007 | local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
2008 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2009 | MakeForm(RING,"Cyl") | |
2010 | RING.Color = C3(0,0,0) | |
2011 | for i = 1, 12 do | |
2012 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
2013 | PRT.Color = C3(0,0,0) | |
2014 | local MSH = IT("BlockMesh",PRT) | |
2015 | MSH.Scale = VT(0.6,1,1) | |
2016 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
2017 | end | |
2018 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
2019 | PRT.Color = C3(0,0,0) | |
2020 | local MSH = IT("BlockMesh",PRT) | |
2021 | MSH.Scale = VT(0.4,1,1) | |
2022 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
2023 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
2024 | PRT.Color = C3(0,0,0) | |
2025 | local MSH = IT("BlockMesh",PRT) | |
2026 | MSH.Scale = VT(0.4,1,1) | |
2027 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
2028 | coroutine.resume(coroutine.create(function() | |
2029 | while true do | |
2030 | Swait() | |
2031 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
2032 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
2033 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
2034 | if CLOCKLOOP <= -150 then | |
2035 | if MODE == "black" then | |
2036 | CLOCKLOOP = 0 | |
2037 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1}) | |
2038 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2039 | ApplyAoE3(HITPOS,10,15,45,75,false) | |
2040 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2041 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2042 | if CLOCKTARGET ~= nil then | |
2043 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
2044 | if CLOCKTARGET.Torso ~= nil then | |
2045 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2046 | end | |
2047 | if CLOCKTARGET.Health == 0 then | |
2048 | CLOCKTARGET = nil | |
2049 | end | |
2050 | end | |
2051 | end | |
2052 | end | |
2053 | end | |
2054 | end)) | |
2055 | --Pan2-- | |
2056 | coroutine.resume(coroutine.create(function() | |
2057 | while true do | |
2058 | Swait() | |
2059 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
2060 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
2061 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
2062 | if CLOCKLOOP <= -20 then | |
2063 | if MODE == "Killbot" then | |
2064 | CLOCKLOOP = 0 | |
2065 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.2}) | |
2066 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2067 | ApplyAoE3(HITPOS,10,15,45,75,false) | |
2068 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2069 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2070 | if CLOCKTARGET ~= nil then | |
2071 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
2072 | if CLOCKTARGET.Torso ~= nil then | |
2073 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2074 | end | |
2075 | if CLOCKTARGET.Health == 0 then | |
2076 | CLOCKTARGET = nil | |
2077 | end | |
2078 | end | |
2079 | end | |
2080 | end | |
2081 | end | |
2082 | end)) | |
2083 | ||
2084 | ||
2085 | for _, c in pairs(Weapon:GetDescendants()) do | |
2086 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2087 | c.Material = "Glass" | |
2088 | c.Color = C3(0,0,0) | |
2089 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2090 | c.Color = C3(1,0,0) | |
2091 | c.Material = "Neon" | |
2092 | end | |
2093 | end | |
2094 | ||
2095 | for _, c in pairs(Weapon2:GetDescendants()) do | |
2096 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2097 | c.Material = "Glass" | |
2098 | c.Color = C3(0,0,0) | |
2099 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2100 | c.Color = C3(0,0,0) | |
2101 | c.Material = "Neon" | |
2102 | end | |
2103 | end | |
2104 | ||
2105 | for _, c in pairs(DeadEye:GetDescendants()) do | |
2106 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2107 | c.Material = "Neon" | |
2108 | c.Color = C3(0,0,0) | |
2109 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2110 | c.Color = C3(1,0,0) | |
2111 | c.Material = "Neon" | |
2112 | end | |
2113 | end | |
2114 | ||
2115 | for _, c in pairs(HM:GetDescendants()) do | |
2116 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2117 | c.Material = "Neon" | |
2118 | c.Color = C3(0,0,0) | |
2119 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2120 | c.Color = C3(1,0,0) | |
2121 | c.Material = "Neon" | |
2122 | end | |
2123 | end | |
2124 | ||
2125 | for _, c in pairs(Heads:GetDescendants()) do | |
2126 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2127 | c.Material = "Neon" | |
2128 | c.Color = C3(0,0,0) | |
2129 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2130 | c.Color = C3(1,0,0) | |
2131 | c.Material = "Neon" | |
2132 | end | |
2133 | end | |
2134 | ||
2135 | for _, c in pairs(Pan:GetDescendants()) do | |
2136 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2137 | c.Material = "Neon" | |
2138 | c.Color = C3(0,0,0) | |
2139 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2140 | c.Color = C3(1,0,0) | |
2141 | c.Material = "Neon" | |
2142 | end | |
2143 | end | |
2144 | ||
2145 | Weapon.Parent = Character | |
2146 | for _, c in pairs(Weapon:GetChildren()) do | |
2147 | if c.ClassName == "Part" then | |
2148 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2149 | end | |
2150 | end | |
2151 | ||
2152 | ||
2153 | for _, c in pairs(Weapon:GetChildren()) do | |
2154 | if c.ClassName == "Part" then | |
2155 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2156 | end | |
2157 | end | |
2158 | ||
2159 | Weapon.Parent = Character | |
2160 | Weapon2.Parent = nil | |
2161 | DeadEye.Parent = nil | |
2162 | black.Parent = nil | |
2163 | ||
2164 | function ParticleEmitter(Table) | |
2165 | local PRTCL = Particle:Clone() | |
2166 | local Speed = Table.Speed or 5 | |
2167 | local Drag = Table.Drag or 0 | |
2168 | local Size1 = Table.Size1 or 1 | |
2169 | local Size2 = Table.Size2 or 5 | |
2170 | local Lifetime1 = Table.Lifetime1 or 1 | |
2171 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2172 | local Parent = Table.Parent or Torso | |
2173 | local Emit = Table.Emit or 100 | |
2174 | local Offset = Table.Offset or 360 | |
2175 | local Acel = Table.Acel or VT(0,0,0) | |
2176 | local Enabled = Table.Enabled or false | |
2177 | PRTCL.Parent = Parent | |
2178 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2179 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2180 | PRTCL.Speed = NumberRange.new(Speed) | |
2181 | PRTCL.VelocitySpread = Offset | |
2182 | PRTCL.Drag = Drag | |
2183 | PRTCL.Acceleration = Acel | |
2184 | if Enabled == false then | |
2185 | PRTCL:Emit(Emit) | |
2186 | Debris:AddItem(PRTCL,Lifetime2) | |
2187 | else | |
2188 | PRTCL.Enabled = true | |
2189 | end | |
2190 | return PRTCL | |
2191 | end | |
2192 | ||
2193 | Weapon.Parent = Character | |
2194 | for _, c in pairs(Weapon:GetChildren()) do | |
2195 | if c.ClassName == "Part" then | |
2196 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2197 | end | |
2198 | end | |
2199 | ||
2200 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2201 | local SKILLFONT = "SciFi" | |
2202 | local SKILLTEXTSIZE = 7 | |
2203 | ||
2204 | Humanoid.Died:connect(function() | |
2205 | ATTACK = true | |
2206 | end) | |
2207 | ||
2208 | ||
2209 | function printbye(Name) | |
2210 | local MESSAGES = {"NameClan Jail, "} | |
2211 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2212 | end | |
2213 | ||
2214 | workspace.ChildAdded:connect(function(instance) | |
2215 | for BANISH = 1, #TOBANISH do | |
2216 | if TOBANISH[BANISH] ~= nil then | |
2217 | if instance.Name == TOBANISH[BANISH] then | |
2218 | coroutine.resume(coroutine.create(function() | |
2219 | printbye(instance.Name) | |
2220 | instance:ClearAllChildren() | |
2221 | Debris:AddItem(instance,0.0005) | |
2222 | end)) | |
2223 | end | |
2224 | end | |
2225 | end | |
2226 | end) | |
2227 | ||
2228 | --//=================================\\ | |
2229 | --|| DAMAGE FUNCTIONS | |
2230 | --\\=================================// | |
2231 | ||
2232 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
2233 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2234 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
2235 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2236 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
2237 | BODYPOSITION.P = 2000 | |
2238 | BODYPOSITION.D = 100 | |
2239 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
2240 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
2241 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2242 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2243 | BILLBOARDGUI.Adornee = STATPART | |
2244 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2245 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2246 | BILLBOARDGUI.AlwaysOnTop = false | |
2247 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2248 | TEXTLABEL.BackgroundTransparency = 1 | |
2249 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2250 | TEXTLABEL.Text = TEXT | |
2251 | TEXTLABEL.Font = "SciFi" | |
2252 | TEXTLABEL.FontSize="Size42" | |
2253 | TEXTLABEL.TextColor3 = COLOR | |
2254 | TEXTLABEL.TextStrokeTransparency = 1 | |
2255 | TEXTLABEL.TextScaled = true | |
2256 | TEXTLABEL.TextWrapped = true | |
2257 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2258 | if LABELTYPE == "Normal" then | |
2259 | for i = 1, 30 do | |
2260 | Swait() | |
2261 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
2262 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2263 | end | |
2264 | elseif LABELTYPE == "Debuff" then | |
2265 | for i = 1, 30 do | |
2266 | Swait() | |
2267 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
2268 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2269 | end | |
2270 | elseif LABELTYPE == "Shock" then | |
2271 | local ORIGIN = STATPART.Position | |
2272 | for i = 1, 30 do | |
2273 | Swait() | |
2274 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
2275 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2276 | end | |
2277 | end | |
2278 | THEPART.Parent = nil | |
2279 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
2280 | end | |
2281 | --//=================================\\ | |
2282 | --|| DAMAGING | |
2283 | --\\=================================// | |
2284 | --Pan-- | |
2285 | ||
2286 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2287 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2288 | defence.Name = ("HitBy"..Player.Name) | |
2289 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2290 | Damage = Damage * DAMAGEMULTIPLIER | |
2291 | if Humanoid.Health ~= 0 then | |
2292 | local CritChance = MRANDOM(1,100) | |
2293 | if Damage > Humanoid.Health then | |
2294 | Damage = math.ceil(Humanoid.Health) | |
2295 | if Damage == 0 then | |
2296 | Damage = 0.1 | |
2297 | end | |
2298 | end | |
2299 | Humanoid.Health = Humanoid.Health - Damage | |
2300 | end | |
2301 | end | |
2302 | ||
2303 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2304 | local CHILDREN = workspace:GetDescendants() | |
2305 | for index, CHILD in pairs(CHILDREN) do | |
2306 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2307 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2308 | if HUM then | |
2309 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2310 | if TORSO then | |
2311 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2312 | if INSTAKILL == true then | |
2313 | CHILD:BreakJoints() | |
2314 | else | |
2315 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2316 | ApplyDamage(HUM,DMG,TORSO) | |
2317 | end | |
2318 | if FLING > 0 then | |
2319 | for _, c in pairs(CHILD:GetChildren()) do | |
2320 | if c:IsA("BasePart") then | |
2321 | local bv = Instance.new("BodyVelocity") | |
2322 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2323 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2324 | bv.Parent = c | |
2325 | Debris:AddItem(bv,0.05) | |
2326 | end | |
2327 | end | |
2328 | end | |
2329 | end | |
2330 | end | |
2331 | end | |
2332 | end | |
2333 | end | |
2334 | end | |
2335 | ||
2336 | ---- | |
2337 | ||
2338 | function KillChildren(v) | |
2339 | v:BreakJoints() | |
2340 | for _, c in pairs(v:GetChildren()) do | |
2341 | if c:IsA("BasePart") then | |
2342 | if c.Transparency < 1 then | |
2343 | if c:FindFirstChildOfClass("Decal") then | |
2344 | c:FindFirstChildOfClass("Decal"):remove() | |
2345 | end | |
2346 | particles(c) | |
2347 | c.PE.Enabled = true | |
2348 | c.Parent = Effects | |
2349 | c.CanCollide = false | |
2350 | c.Material = "Neon" | |
2351 | c.Color = C3(1,0,0) | |
2352 | c.Transparency = 1 | |
2353 | local grav = Instance.new("BodyPosition",c) | |
2354 | grav.P = 20000 | |
2355 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2356 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2357 | grav.Name = "GravityForce" | |
2358 | coroutine.resume(coroutine.create(function() | |
2359 | for i = 1, 20 do | |
2360 | Swait() | |
2361 | c.Transparency = c.Transparency + 1/20 | |
2362 | end | |
2363 | c.PE.Enabled = false | |
2364 | Debris:AddItem(c,2) | |
2365 | end)) | |
2366 | end | |
2367 | end | |
2368 | end | |
2369 | end | |
2370 | ||
2371 | function ApplyAoE(POSITION,RANGE) | |
2372 | local CHILDREN = workspace:GetDescendants() | |
2373 | for index, CHILD in pairs(CHILDREN) do | |
2374 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2375 | local LISTED = false | |
2376 | for LIST = 1, #WHITELIST do | |
2377 | if WHITELIST[LIST] ~= nil then | |
2378 | if CHILD.Name == WHITELIST[LIST] then | |
2379 | LISTED = true | |
2380 | end | |
2381 | end | |
2382 | end | |
2383 | if LISTED == false then | |
2384 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2385 | if HUM then | |
2386 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2387 | if TORSO then | |
2388 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2389 | KillChildren(CHILD) | |
2390 | end | |
2391 | end | |
2392 | end | |
2393 | end | |
2394 | end | |
2395 | end | |
2396 | end | |
2397 | ||
2398 | function killnearest(position,range,maxstrength,direction) | |
2399 | for i,v in ipairs(workspace:GetChildren()) do | |
2400 | local body = v:GetChildren() | |
2401 | for part = 1, #body do | |
2402 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2403 | if(body[part].Position - position).Magnitude < range then | |
2404 | if v.ClassName == "Model" then | |
2405 | --v:BreakJoints() | |
2406 | end | |
2407 | local POS = position | |
2408 | coroutine.resume(coroutine.create(function() | |
2409 | body[part].Anchored = true | |
2410 | body[part].Parent = Effects | |
2411 | body[part].CanCollide = true | |
2412 | local SIZE = body[part].Size | |
2413 | body[part].Material = "Neon" | |
2414 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
2415 | for i = 1, 75 do | |
2416 | Swait() | |
2417 | body[part].Transparency = 10 | |
2418 | body[part].Color = C3(1,0,0) | |
2419 | body[part].Size = VT(0,0,0) | |
2420 | body[part].TextureID = "" | |
2421 | body[part].remove() | |
2422 | end | |
2423 | coroutine.resume(coroutine.create(function() | |
2424 | ||
2425 | end)) | |
2426 | body[part].Anchored = false | |
2427 | body[part].Velocity = direction.lookVector*maxstrength | |
2428 | end)) | |
2429 | end | |
2430 | end | |
2431 | end | |
2432 | if v.ClassName == "Part" then | |
2433 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2434 | local POS = position | |
2435 | coroutine.resume(coroutine.create(function() | |
2436 | v.Anchored = true | |
2437 | v.Parent = Effects | |
2438 | local SIZE = v.Size | |
2439 | v.Material = "Neon" | |
2440 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
2441 | v.Anchored = false | |
2442 | v.Velocity = direction.lookVector*maxstrength | |
2443 | end)) | |
2444 | end | |
2445 | end | |
2446 | end | |
2447 | end | |
2448 | ||
2449 | --//=================================\\ | |
2450 | --|| TRANSFORMATIONS | |
2451 | --\\=================================// | |
2452 | ||
2453 | function Switch() | |
2454 | ATTACK = true | |
2455 | Rooted = true | |
2456 | if MODE == "GoodCop" then | |
2457 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2458 | Swait() | |
2459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2465 | end | |
2466 | for i=0, 1, 0.1 / Animation_Speed do | |
2467 | Swait() | |
2468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2474 | end | |
2475 | CreateSound(363808674, Torso, 6, 1, false) | |
2476 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2477 | Swait() | |
2478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2484 | end | |
2485 | CreateSound(363808674, Torso, 6, 1, false) | |
2486 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2487 | Swait() | |
2488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2494 | end | |
2495 | CreateSound(363808674, Torso, 6, 1, false) | |
2496 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2497 | Swait() | |
2498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2504 | end | |
2505 | CreateSound(363808674, Torso, 6, 1, false) | |
2506 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2507 | Swait() | |
2508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2514 | end | |
2515 | MODE = "Killbot" | |
2516 | sick.SoundId = "rbxassetid://1812212957" | |
2517 | Weapon.Parent = nil | |
2518 | Weapon2.Parent = nil | |
2519 | elseif MODE == "Killbot" then | |
2520 | for i=0, 1, 0.1 / Animation_Speed do | |
2521 | Swait() | |
2522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2526 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2528 | end | |
2529 | CameraEnshaking(1,45) | |
2530 | CreateSound(363808674, Torso, 6, 1, false) | |
2531 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2532 | Swait() | |
2533 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2537 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2539 | end | |
2540 | CameraEnshaking(1,45) | |
2541 | CreateSound(363808674, Torso, 6, 1, false) | |
2542 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2543 | Swait() | |
2544 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2548 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2549 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2550 | end | |
2551 | MODE = "GoodCop" | |
2552 | sick.SoundId = "rbxassetid://157460916" | |
2553 | sick.TimePosition = 9 | |
2554 | Weapon.Parent = Character | |
2555 | Weapon2.Parent = nil | |
2556 | end | |
2557 | ATTACK = false | |
2558 | Rooted = false | |
2559 | end | |
2560 | ||
2561 | function Switch2() | |
2562 | ATTACK = true | |
2563 | Rooted = true | |
2564 | if MODE == "GoodCop" then | |
2565 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2566 | Swait() | |
2567 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2571 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2573 | end | |
2574 | for i=0, 1, 0.1 / Animation_Speed do | |
2575 | Swait() | |
2576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2582 | end | |
2583 | CreateSound(363808674, Torso, 6, 1, false) | |
2584 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2585 | Swait() | |
2586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2592 | end | |
2593 | CreateSound(363808674, Torso, 6, 1, false) | |
2594 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2595 | Swait() | |
2596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2602 | end | |
2603 | CreateSound(363808674, Torso, 6, 1, false) | |
2604 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2605 | Swait() | |
2606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2612 | end | |
2613 | CreateSound(363808674, Torso, 6, 1, false) | |
2614 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2615 | Swait() | |
2616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2622 | end | |
2623 | MODE = "DeadEye" | |
2624 | sick.SoundId = "rbxassetid://1667853651" | |
2625 | sick.TimePosition = 0 | |
2626 | Weapon.Parent = nil | |
2627 | Weapon2.Parent = nil | |
2628 | DeadEye.Parent = Character | |
2629 | elseif MODE == "DeadEye" then | |
2630 | for i=0, 1, 0.1 / Animation_Speed do | |
2631 | Swait() | |
2632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2636 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2638 | end | |
2639 | CameraEnshaking(1,45) | |
2640 | CreateSound(363808674, Torso, 6, 1, false) | |
2641 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2642 | Swait() | |
2643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2647 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2649 | end | |
2650 | CameraEnshaking(1,45) | |
2651 | CreateSound(363808674, Torso, 6, 1, false) | |
2652 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2653 | Swait() | |
2654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2658 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2660 | end | |
2661 | MODE = "GoodCop" | |
2662 | sick.SoundId = "rbxassetid://157460916" | |
2663 | sick.TimePosition = 9 | |
2664 | Weapon.Parent = Character | |
2665 | Weapon2.Parent = nil | |
2666 | DeadEye.Parent = nil | |
2667 | end | |
2668 | ATTACK = false | |
2669 | Rooted = false | |
2670 | end | |
2671 | ||
2672 | function Switch3() | |
2673 | ATTACK = true | |
2674 | Rooted = true | |
2675 | if MODE == "GoodCop" then | |
2676 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2677 | Swait() | |
2678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2684 | end | |
2685 | for i=0, 1, 0.1 / Animation_Speed do | |
2686 | Swait() | |
2687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2693 | end | |
2694 | CreateSound(363808674, Torso, 6, 1, false) | |
2695 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2696 | Swait() | |
2697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2703 | end | |
2704 | CreateSound(363808674, Torso, 6, 1, false) | |
2705 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2706 | Swait() | |
2707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2713 | end | |
2714 | CreateSound(363808674, Torso, 6, 1, false) | |
2715 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2716 | Swait() | |
2717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2723 | end | |
2724 | CreateSound(363808674, Torso, 6, 1, false) | |
2725 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2726 | Swait() | |
2727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2733 | end | |
2734 | MODE = "black" | |
2735 | sick.SoundId = "rbxassetid://2435379712" | |
2736 | Weapon.Parent = nil | |
2737 | Weapon2.Parent = nil | |
2738 | DeadEye.Parent = nil | |
2739 | black.Parent = Character | |
2740 | elseif MODE == "black" then | |
2741 | for i=0, 1, 0.1 / Animation_Speed do | |
2742 | Swait() | |
2743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2749 | end | |
2750 | CameraEnshaking(1,45) | |
2751 | CreateSound(363808674, Torso, 6, 1, false) | |
2752 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2753 | Swait() | |
2754 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2756 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2758 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2760 | end | |
2761 | CameraEnshaking(1,45) | |
2762 | CreateSound(363808674, Torso, 6, 1, false) | |
2763 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2764 | Swait() | |
2765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2769 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2771 | end | |
2772 | MODE = "GoodCop" | |
2773 | sick.SoundId = "rbxassetid://157460916" | |
2774 | sick.TimePosition = 9 | |
2775 | Weapon.Parent = Character | |
2776 | Weapon2.Parent = nil | |
2777 | DeadEye.Parent = nil | |
2778 | black.Parent = nil | |
2779 | end | |
2780 | ATTACK = false | |
2781 | Rooted = false | |
2782 | end | |
2783 | ||
2784 | ||
2785 | --//=================================\\ | |
2786 | --|| ATTACK FUNCTIONS AND STUFF | |
2787 | --\\=================================// | |
2788 | ||
2789 | local TOBANISH = {} | |
2790 | ||
2791 | function Intro() | |
2792 | ATTACK = true | |
2793 | Rooted = true | |
2794 | coroutine.resume(coroutine.create(function() | |
2795 | wait(7) | |
2796 | ||
2797 | Swait(30) | |
2798 | Weapon.Parent = Character | |
2799 | Swait(30) | |
2800 | Weapon.Parent = nil | |
2801 | Weapon2.Parent = Character | |
2802 | Swait(30) | |
2803 | Weapon2.Parent = nil | |
2804 | DeadEye.Parent = Character | |
2805 | Swait(30) | |
2806 | DeadEye.Parent = nil | |
2807 | Weapon.Parent = Character | |
2808 | end)) | |
2809 | repeat | |
2810 | Swait() | |
2811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2815 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2817 | until sick.TimePosition > 14 | |
2818 | repeat | |
2819 | Swait() | |
2820 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
2821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2824 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
2825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
2826 | until sick.TimePosition > 16 | |
2827 | repeat | |
2828 | Swait() | |
2829 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
2830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2833 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2835 | until sick.TimePosition > 20.7 | |
2836 | TRANSFORMED = true | |
2837 | ATTACK = false | |
2838 | Rooted = false | |
2839 | end | |
2840 | ||
2841 | function InsaneCameraText() | |
2842 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
2843 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"} | |
2844 | local INSANITYGUIS = {} | |
2845 | for e = 1, 28 do | |
2846 | for i = 1, 22 do | |
2847 | local MURDERFRAME = FRAME:Clone() | |
2848 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
2849 | MURDERFRAME.Parent = WEAPONGUI | |
2850 | table.insert(INSANITYGUIS,MURDERFRAME) | |
2851 | end | |
2852 | end | |
2853 | coroutine.resume(coroutine.create(function() | |
2854 | while true do | |
2855 | wait() | |
2856 | coroutine.resume(coroutine.create(function() | |
2857 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
2858 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
2859 | local SHOW = "" | |
2860 | for i = 1,string.len(APPEARTEXT),1 do | |
2861 | local STRING = string.sub(APPEARTEXT,i,i) | |
2862 | if MRANDOM(1,2) == 1 then | |
2863 | SHOW = SHOW..string.lower(STRING) | |
2864 | else | |
2865 | SHOW = SHOW..STRING | |
2866 | end | |
2867 | end | |
2868 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
2869 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
2870 | for i = 1, 15 do | |
2871 | Swait() | |
2872 | TEXT.Rotation = MRANDOM(-15,15) | |
2873 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
2874 | end | |
2875 | for i = 1, 15 do | |
2876 | Swait() | |
2877 | TEXT.Rotation = MRANDOM(-15,15) | |
2878 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
2879 | end | |
2880 | TEXT:Remove() | |
2881 | end)) | |
2882 | end | |
2883 | end)) | |
2884 | FRAME:remove() | |
2885 | end | |
2886 | ||
2887 | ||
2888 | function swait(num) | |
2889 | if num == 0 or num == nil then | |
2890 | ArtificialHB.Event:wait() | |
2891 | else | |
2892 | for i = 0, num do | |
2893 | ArtificialHB.Event:wait() | |
2894 | end | |
2895 | end | |
2896 | end | |
2897 | ||
2898 | function chatfunc(text) | |
2899 | local chat = coroutine.wrap(function() | |
2900 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
2901 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2902 | end | |
2903 | local Bill = Instance.new("BillboardGui",Character) | |
2904 | Bill.Size = UDim2.new(0,100,0,40) | |
2905 | Bill.StudsOffset = Vector3.new(0,3,0) | |
2906 | Bill.Adornee = Character.Head | |
2907 | Bill.Name = "TalkingBillBoard" | |
2908 | local Hehe = Instance.new("TextLabel",Bill) | |
2909 | Hehe.BackgroundTransparency = 1 | |
2910 | Hehe.BorderSizePixel = 0 | |
2911 | Hehe.Text = "" | |
2912 | Hehe.Font = "Fantasy" | |
2913 | Hehe.TextSize = 40 | |
2914 | Hehe.TextStrokeTransparency = 0 | |
2915 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
2916 | coroutine.resume(coroutine.create(function() | |
2917 | while Hehe ~= nil do | |
2918 | swait() | |
2919 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
2920 | Hehe.Rotation = math.random(-5,5) | |
2921 | Hehe.TextColor3 = Color3.new(50,15,15) | |
2922 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
2923 | end | |
2924 | end)) | |
2925 | for i = 1,string.len(text),1 do | |
2926 | swait() | |
2927 | Hehe.Text = string.sub(text,1,i) | |
2928 | end | |
2929 | swait(90)--Re[math.random(1, 93)] | |
2930 | for i = 0, 1, .025 do | |
2931 | swait() | |
2932 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
2933 | Hehe.TextStrokeTransparency = i | |
2934 | Hehe.TextTransparency = i | |
2935 | end | |
2936 | Bill:Destroy() | |
2937 | end) | |
2938 | chat() | |
2939 | end | |
2940 | ||
2941 | function onChatted(msg) | |
2942 | chatfunc(msg) | |
2943 | end | |
2944 | ||
2945 | Player.Chatted:connect(onChatted) | |
2946 | ||
2947 | function printbye(Name) | |
2948 | local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "} | |
2949 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2950 | end | |
2951 | ||
2952 | workspace.ChildAdded:connect(function(instance) | |
2953 | for BANISH = 1, #TOBANISH do | |
2954 | if TOBANISH[BANISH] ~= nil then | |
2955 | if instance.Name == TOBANISH[BANISH] then | |
2956 | coroutine.resume(coroutine.create(function() | |
2957 | printbye(instance.Name) | |
2958 | instance:ClearAllChildren() | |
2959 | Debris:AddItem(instance,0.0005) | |
2960 | end)) | |
2961 | end | |
2962 | end | |
2963 | end | |
2964 | end) | |
2965 | ||
2966 | function Banish(Foe) | |
2967 | if Foe then | |
2968 | coroutine.resume(coroutine.create(function() | |
2969 | --if game.Players:FindFirstChild(Foe.Name) then | |
2970 | table.insert(TOBANISH,Foe.Name) | |
2971 | printbye(Foe.Name) | |
2972 | --end | |
2973 | Foe.Archivable = true | |
2974 | local CLONE = Foe:Clone() | |
2975 | Foe:Destroy() | |
2976 | CLONE.Parent = Effects | |
2977 | CLONE:BreakJoints() | |
2978 | local MATERIALS = {"Glass","Neon"} | |
2979 | for _, c in pairs(CLONE:GetDescendants()) do | |
2980 | if c:IsA("BasePart") then | |
2981 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2982 | CreateSound(340722848, c, 10, 1, false) | |
2983 | end | |
2984 | c.Anchored = true | |
2985 | c.Transparency = c.Transparency + 0.2 | |
2986 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2987 | c.Color = C3(0,255,0) | |
2988 | if c.ClassName == "MeshPart" then | |
2989 | c.TextureID = "" | |
2990 | end | |
2991 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2992 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2993 | end | |
2994 | if c:FindFirstChildOfClass("Decal") then | |
2995 | c:FindFirstChildOfClass("Decal"):remove() | |
2996 | end | |
2997 | c.Name = "Banished" | |
2998 | c.CanCollide = false | |
2999 | else | |
3000 | c:remove() | |
3001 | end | |
3002 | end | |
3003 | local A = false | |
3004 | for i = 1, 35 do | |
3005 | if A == false then | |
3006 | A = true | |
3007 | elseif A == true then | |
3008 | A = false | |
3009 | end | |
3010 | for _, c in pairs(CLONE:GetDescendants()) do | |
3011 | if c:IsA("BasePart") then | |
3012 | c.Anchored = true | |
3013 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3014 | c.Transparency = c.Transparency + 0.8/35 | |
3015 | if A == false then | |
3016 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3017 | elseif A == true then | |
3018 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3019 | end | |
3020 | end | |
3021 | end | |
3022 | Swait() | |
3023 | end | |
3024 | CLONE:remove() | |
3025 | end)) | |
3026 | end | |
3027 | end | |
3028 | ||
3029 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
3030 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
3031 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
3032 | end | |
3033 | ||
3034 | function SpawnTrail(FROM,TO,BIG) | |
3035 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
3036 | MakeForm(TRAIL,"Cyl") | |
3037 | local DIST = (FROM - TO).Magnitude | |
3038 | if BIG == true then | |
3039 | TRAIL.Size = VT(0.15,DIST,0.15) | |
3040 | else | |
3041 | TRAIL.Size = VT(0.45,DIST,0.45) | |
3042 | end | |
3043 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
3044 | coroutine.resume(coroutine.create(function() | |
3045 | for i = 1, 5 do | |
3046 | Swait() | |
3047 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
3048 | end | |
3049 | TRAIL:remove() | |
3050 | end)) | |
3051 | end | |
3052 | ||
3053 | local asd = Instance.new("ParticleEmitter") | |
3054 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
3055 | asd.LightEmission = .1 | |
3056 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
3057 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
3058 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3059 | asd.Transparency = bbb | |
3060 | asd.Size = aaa | |
3061 | asd.ZOffset = .9 | |
3062 | asd.Acceleration = Vector3.new(0, -15, 0) | |
3063 | asd.LockedToPart = false | |
3064 | asd.EmissionDirection = "Back" | |
3065 | asd.Lifetime = NumberRange.new(1, 2) | |
3066 | asd.Rotation = NumberRange.new(-100, 100) | |
3067 | asd.RotSpeed = NumberRange.new(-100, 100) | |
3068 | asd.Speed = NumberRange.new(10) | |
3069 | asd.Enabled = false | |
3070 | asd.VelocitySpread = 999 | |
3071 | ||
3072 | function getbloody(victim,amount) | |
3073 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
3074 | PART.CFrame = victim.CFrame | |
3075 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
3076 | Debris:AddItem(PART,5) | |
3077 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3078 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3079 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3080 | local prtcl = asd:Clone() | |
3081 | prtcl.Parent = PART | |
3082 | prtcl:Emit(amount*10) | |
3083 | end | |
3084 | ||
3085 | function Kill2(Char) | |
3086 | local NewCharacter = IT("Model",Effects) | |
3087 | NewCharacter.Name = "Ow im ded ;-;" | |
3088 | for _, c in pairs(Char:GetDescendants()) do | |
3089 | if c:IsA("BasePart") and c.Transparency == 0 then | |
3090 | if c.Parent == Char then | |
3091 | getbloody(c,5) | |
3092 | end | |
3093 | local SIZE = c.Size | |
3094 | c:BreakJoints() | |
3095 | c.Material = "Neon" | |
3096 | c.Color = C3(1,0,0) | |
3097 | c.CanCollide = true | |
3098 | c.Transparency = 0.3 | |
3099 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3100 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3101 | end | |
3102 | if c.Name == "Head" then | |
3103 | c:ClearAllChildren() | |
3104 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
3105 | end | |
3106 | if c.ClassName == "MeshPart" then | |
3107 | c.TextureID = "" | |
3108 | end | |
3109 | if c:FindFirstChildOfClass("BodyPosition") then | |
3110 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
3111 | end | |
3112 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3113 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3114 | end | |
3115 | c.Parent = NewCharacter | |
3116 | c.Name = "DeadPart" | |
3117 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3118 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3119 | ||
3120 | end | |
3121 | end | |
3122 | Char:remove() | |
3123 | Debris:AddItem(NewCharacter,5) | |
3124 | end | |
3125 | ||
3126 | function BulletDetection(FROM,TO,BRUTAL) | |
3127 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
3128 | coroutine.resume(coroutine.create(function() | |
3129 | if AIMHIT ~= nil then | |
3130 | if AIMHIT.Parent ~= Character then | |
3131 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3132 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3133 | if BRUTAL == true then | |
3134 | Kill2(AIMHIT.Parent) | |
3135 | else | |
3136 | getbloody(AIMHIT,15) | |
3137 | AIMHIT.Parent:BreakJoints() | |
3138 | if AIMHIT.Name == "Head" then | |
3139 | AIMHIT.Name = "HEADSHOT" | |
3140 | AIMHIT:remove() | |
3141 | end | |
3142 | end | |
3143 | else | |
3144 | if BRUTAL == true then | |
3145 | Kill2(AIMHIT.Parent.Parent) | |
3146 | else | |
3147 | Banish(AIMHIT.Parent.Parent) | |
3148 | end | |
3149 | end | |
3150 | end | |
3151 | end | |
3152 | end | |
3153 | end)) | |
3154 | SpawnTrail(FROM,AIMPOS) | |
3155 | return AIMHIT,AIMPOS,NORMAL | |
3156 | end | |
3157 | ||
3158 | function BulletDetection2(FROM,TO,BRUTAL) | |
3159 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
3160 | coroutine.resume(coroutine.create(function() | |
3161 | if AIMHIT ~= nil then | |
3162 | if AIMHIT.Parent ~= Character then | |
3163 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3164 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3165 | if BRUTAL == true then | |
3166 | Banish(AIMHIT.Parent) | |
3167 | else | |
3168 | getbloody(AIMHIT,15) | |
3169 | AIMHIT.Parent:BreakJoints() | |
3170 | if AIMHIT.Name == "Head" then | |
3171 | AIMHIT.Name = "HEADSHOT" | |
3172 | AIMHIT:remove() | |
3173 | end | |
3174 | end | |
3175 | else | |
3176 | if BRUTAL == true then | |
3177 | Banish(AIMHIT.Parent.Parent) | |
3178 | else | |
3179 | Kill2(AIMHIT.Parent.Parent) | |
3180 | end | |
3181 | end | |
3182 | end | |
3183 | end | |
3184 | end | |
3185 | end)) | |
3186 | SpawnTrail(FROM,AIMPOS) | |
3187 | return AIMHIT,AIMPOS,NORMAL | |
3188 | end | |
3189 | ||
3190 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
3191 | local CHILDREN = workspace:GetDescendants() | |
3192 | for index, CHILD in pairs(CHILDREN) do | |
3193 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3194 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3195 | if HUM then | |
3196 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3197 | if TORSO then | |
3198 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3199 | if ISBANISH == true then | |
3200 | Banish(CHILD) | |
3201 | else | |
3202 | if ISBANISH == "Gravity" then | |
3203 | HUM.PlatformStand = true | |
3204 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3205 | local grav = Instance.new("BodyPosition",TORSO) | |
3206 | grav.D = 15 | |
3207 | grav.P = 20000 | |
3208 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3209 | grav.position = TORSO.Position | |
3210 | grav.Name = "V3BanishForce"..Player.Name | |
3211 | else | |
3212 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
3213 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
3214 | end | |
3215 | else | |
3216 | HUM.PlatformStand = false | |
3217 | end | |
3218 | end | |
3219 | elseif ISBANISH == "Gravity" then | |
3220 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3221 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
3222 | HUM.PlatformStand = false | |
3223 | end | |
3224 | end | |
3225 | end | |
3226 | end | |
3227 | end | |
3228 | end | |
3229 | end | |
3230 | ||
3231 | function CORRUPTEDBURNINGBULLETS() | |
3232 | ATTACK = true | |
3233 | Rooted = false | |
3234 | repeat | |
3235 | local GYRO = IT("BodyGyro",RootPart) | |
3236 | GYRO.D = 175 | |
3237 | GYRO.P = 20000 | |
3238 | GYRO.MaxTorque = VT(0,40000,0) | |
3239 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3240 | if COMBO == 1 then | |
3241 | COMBO = 2 | |
3242 | for i=0, 0, 0.1 / Animation_Speed do | |
3243 | Swait() | |
3244 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3245 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3249 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3251 | end | |
3252 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3253 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3254 | CreateSound(275326592, LeftHole, 7, 1, false) | |
3255 | BulletDetection2(LeftHole.Position,Mouse.Hit.p,true) | |
3256 | for i=0, 0, 0.1 / Animation_Speed do | |
3257 | Swait() | |
3258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3264 | end | |
3265 | elseif COMBO == 2 then | |
3266 | COMBO = 1 | |
3267 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3268 | Swait() | |
3269 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3270 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3274 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3275 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3276 | end | |
3277 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3278 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3279 | CreateSound(275326592, RightHole, 7, 1, false) | |
3280 | BulletDetection2(RightHole.Position,Mouse.Hit.p,true) | |
3281 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3282 | Swait() | |
3283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3289 | end | |
3290 | end | |
3291 | GYRO:remove() | |
3292 | until KEYHOLD == false | |
3293 | ATTACK = false | |
3294 | Rooted = false | |
3295 | end | |
3296 | ||
3297 | function CORRUPTEDLETHALBULLETS() | |
3298 | ATTACK = true | |
3299 | Rooted = false | |
3300 | repeat | |
3301 | local GYRO = IT("BodyGyro",RootPart) | |
3302 | GYRO.D = 175 | |
3303 | GYRO.P = 20000 | |
3304 | GYRO.MaxTorque = VT(0,40000,0) | |
3305 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3306 | if COMBO == 1 then | |
3307 | COMBO = 2 | |
3308 | for i=0, 0, 0.1 / Animation_Speed do | |
3309 | Swait() | |
3310 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3311 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3315 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3317 | end | |
3318 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3319 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3320 | CreateSound(1590205662, LeftHole, 7, 1, false) | |
3321 | BulletDetection(LeftHole.Position,Mouse.Hit.p,true) | |
3322 | for i=0, 0, 0.1 / Animation_Speed do | |
3323 | Swait() | |
3324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3330 | end | |
3331 | elseif COMBO == 2 then | |
3332 | COMBO = 1 | |
3333 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3334 | Swait() | |
3335 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3342 | end | |
3343 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3344 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3345 | CreateSound(1590205662, RightHole, 7, 1, false) | |
3346 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
3347 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3348 | Swait() | |
3349 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3353 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3354 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3355 | end | |
3356 | end | |
3357 | GYRO:remove() | |
3358 | until KEYHOLD == false | |
3359 | ATTACK = false | |
3360 | Rooted = false | |
3361 | end | |
3362 | ||
3363 | function CORRUPTEDLETHALBULLETS2() | |
3364 | ATTACK = true | |
3365 | Rooted = false | |
3366 | repeat | |
3367 | local GYRO = IT("BodyGyro",RootPart) | |
3368 | GYRO.D = 175 | |
3369 | GYRO.P = 20000 | |
3370 | GYRO.MaxTorque = VT(0,40000,0) | |
3371 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3372 | for i=0, 0.5, 0.5 / Animation_Speed do | |
3373 | Swait() | |
3374 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3375 | turnto(Mouse.Hit.p) | |
3376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3382 | end | |
3383 | for i=0, 0.3, 5 / Animation_Speed do | |
3384 | Swait() | |
3385 | turnto(Mouse.Hit.p) | |
3386 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3388 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3390 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3392 | end | |
3393 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3394 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3395 | CreateSound(1590205662, RightArm, 7, 1, false) | |
3396 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
3397 | for i=0, 0.4, 5 / Animation_Speed do | |
3398 | Swait() | |
3399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3405 | end | |
3406 | GYRO:remove() | |
3407 | until KEYHOLD == false | |
3408 | ATTACK = false | |
3409 | Rooted = false | |
3410 | end | |
3411 | ||
3412 | ||
3413 | function Corrupted_Burn() | |
3414 | ATTACK = true | |
3415 | Rooted = true | |
3416 | for i=0, 1, 0.1 / Animation_Speed do | |
3417 | Swait() | |
3418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3424 | end | |
3425 | coroutine.resume(coroutine.create(function() | |
3426 | local POS = Mouse.Hit.p | |
3427 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
3428 | MakeForm(RAY,"Cyl") | |
3429 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0)) | |
3430 | MakeForm(SPHERE,"Ball") | |
3431 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
3432 | MakeForm(SHIELD,"Ball") | |
3433 | SHIELD.CFrame = CF(POS) | |
3434 | RAY.CFrame = CF(POS) | |
3435 | SPHERE.CFrame = CF(POS) | |
3436 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
3437 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
3438 | for i = 1, 200 do | |
3439 | Swait() | |
3440 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3441 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
3442 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
3443 | SHIELD.Size = SPHERE.Size + VT(10,10,10) | |
3444 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true) | |
3445 | end | |
3446 | for i = 1, 45 do | |
3447 | Swait() | |
3448 | RAY.Transparency = RAY.Transparency + 1/45 | |
3449 | SPHERE.Transparency = RAY.Transparency | |
3450 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
3451 | end | |
3452 | RAY:remove() | |
3453 | SHIELD:remove() | |
3454 | SPHERE:remove() | |
3455 | end)) | |
3456 | for i=0, 1, 0.1 / Animation_Speed do | |
3457 | Swait() | |
3458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3464 | end | |
3465 | ATTACK = false | |
3466 | Rooted = false | |
3467 | end | |
3468 | ||
3469 | local Weapon = IT("Model") | |
3470 | Weapon.Name = "Adds" | |
3471 | ||
3472 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false) | |
3473 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
3474 | ||
3475 | function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW) | |
3476 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
3477 | local mesh = IT("SpecialMesh",wave) | |
3478 | mesh.MeshType = "Sphere" | |
3479 | mesh.Scale = SIZE | |
3480 | mesh.Offset = VT(0,0,0) | |
3481 | wave.CFrame = CFRAME | |
3482 | coroutine.resume(coroutine.create(function(PART) | |
3483 | for i = 1, WAIT do | |
3484 | Swait() | |
3485 | mesh.Scale = mesh.Scale + GROW | |
3486 | wave.Transparency = wave.Transparency + (1/WAIT) | |
3487 | if wave.Transparency > 0.99 then | |
3488 | wave:remove() | |
3489 | end | |
3490 | end | |
3491 | end)) | |
3492 | end | |
3493 | ||
3494 | function Warp() | |
3495 | ATTACK = true | |
3496 | Rooted = true | |
3497 | UNANCHOR = false | |
3498 | RootPart.Anchored = true | |
3499 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2)) | |
3500 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2)) | |
3501 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3502 | Swait() | |
3503 | WACKYEFFECT({ | |
3504 | Time = 5, | |
3505 | EffectType = "Round Slash", | |
3506 | Size = VT(0, 0, 0), | |
3507 | Size2 = VT(0.01, 0, 0.01), | |
3508 | Transparency = 0.5, | |
3509 | Transparency2 = 1, | |
3510 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3511 | MoveToPos = nil, | |
3512 | RotationX = MRANDOM(-50, 50) / 10, | |
3513 | RotationY = MRANDOM(-50, 50) / 10, | |
3514 | RotationZ = MRANDOM(-50, 50) / 10, | |
3515 | Material = "Neon", | |
3516 | Color = C3(1, 0, 0), | |
3517 | SoundID = nil, | |
3518 | SoundPitch = nil, | |
3519 | SoundVolume = nil | |
3520 | }) | |
3521 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3528 | end | |
3529 | for i = 1, 10 do | |
3530 | Swait() | |
3531 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3532 | end | |
3533 | for i=0, 1, 0.1 / Animation_Speed do | |
3534 | Swait() | |
3535 | WACKYEFFECT({ | |
3536 | Time = 5, | |
3537 | EffectType = "Round Slash", | |
3538 | Size = VT(0, 0, 0), | |
3539 | Size2 = VT(0.01, 0, 0.01), | |
3540 | Transparency = 0.5, | |
3541 | Transparency2 = 1, | |
3542 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3543 | MoveToPos = nil, | |
3544 | RotationX = MRANDOM(-50, 50) / 10, | |
3545 | RotationY = MRANDOM(-50, 50) / 10, | |
3546 | RotationZ = MRANDOM(-50, 50) / 10, | |
3547 | Material = "Neon", | |
3548 | Color = C3(1, 0, 0), | |
3549 | SoundID = nil, | |
3550 | SoundPitch = nil, | |
3551 | SoundVolume = nil | |
3552 | }) | |
3553 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5)) | |
3554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3560 | end | |
3561 | local ORIGIN = RootPart.Position | |
3562 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
3563 | for i=0, 1, 0.1 / Animation_Speed do | |
3564 | Swait() | |
3565 | WACKYEFFECT({ | |
3566 | Time = 5, | |
3567 | EffectType = "Round Slash", | |
3568 | Size = VT(0, 0, 0), | |
3569 | Size2 = VT(0.01, 0, 0.01), | |
3570 | Transparency = 0.5, | |
3571 | Transparency2 = 1, | |
3572 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3573 | MoveToPos = nil, | |
3574 | RotationX = MRANDOM(-50, 50) / 10, | |
3575 | RotationY = MRANDOM(-50, 50) / 10, | |
3576 | RotationZ = MRANDOM(-50, 50) / 10, | |
3577 | Material = "Neon", | |
3578 | Color = C3(1, 0, 0), | |
3579 | SoundID = nil, | |
3580 | SoundPitch = nil, | |
3581 | SoundVolume = nil | |
3582 | }) | |
3583 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3590 | end | |
3591 | UNANCHOR = true | |
3592 | RootPart.Anchored = false | |
3593 | for i = 1, 10 do | |
3594 | Swait() | |
3595 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5)) | |
3596 | end | |
3597 | ATTACK = false | |
3598 | Rooted = false | |
3599 | end | |
3600 | ||
3601 | function Neckless() | |
3602 | local TARGET = Mouse.Target | |
3603 | if TARGET ~= nil then | |
3604 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3605 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3606 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3607 | if ROOT and HUM.Health > 0 then | |
3608 | local FOE = Mouse.Target.Parent | |
3609 | local HEAD = FOE:FindFirstChild("Head") | |
3610 | if HEAD then | |
3611 | ATTACK = true | |
3612 | Rooted = false | |
3613 | CharacterFade(C3(0,0,0),150) | |
3614 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
3615 | for _, c in pairs(FOE:GetChildren()) do | |
3616 | if c.ClassName == "Part" then | |
3617 | c.Anchored = true | |
3618 | end | |
3619 | end | |
3620 | CreateSound(235097614, Torso, 2, 3, false) | |
3621 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3622 | Swait() | |
3623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3629 | end | |
3630 | if ROOT.Name == "HumanoidRootPart" then | |
3631 | ROOT:remove() | |
3632 | end | |
3633 | FOE:BreakJoints() | |
3634 | ApplyDamage(HUM,0,true) | |
3635 | CreateSound(363808674, HEAD, 5, 1, false) | |
3636 | ROOT.Anchored = false | |
3637 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3638 | Swait() | |
3639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3645 | end | |
3646 | for _, c in pairs(FOE:GetChildren()) do | |
3647 | if c.ClassName == "Part" then | |
3648 | c.Anchored = false | |
3649 | end | |
3650 | end | |
3651 | ATTACK = false | |
3652 | Rooted = false | |
3653 | end | |
3654 | end | |
3655 | end | |
3656 | end | |
3657 | end | |
3658 | function BraveSpeed() | |
3659 | CreateSound(235097614, Torso, 0.2, 3, false) | |
3660 | for i = 1, 7 do | |
3661 | CharacterFade(C3(0,0,0),25+(i*10)) | |
3662 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
3663 | end | |
3664 | end | |
3665 | function Slashed() | |
3666 | local TARGET = Mouse.Target | |
3667 | if TARGET ~= nil then | |
3668 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3669 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3670 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3671 | if ROOT and HUM.Health > 0 then | |
3672 | local FOE = Mouse.Target.Parent | |
3673 | ATTACK = true | |
3674 | coroutine.resume(coroutine.create(function() | |
3675 | repeat | |
3676 | Swait() | |
3677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
3679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3682 | until ATTACK == false | |
3683 | end)) | |
3684 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3685 | Swait() | |
3686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3687 | end | |
3688 | for i=0, 1.2, 0.1 / Animation_Speed do | |
3689 | Swait() | |
3690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3691 | end | |
3692 | CreateSound(971125740, LeftArm, 5, 1, false) | |
3693 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3694 | Swait() | |
3695 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3697 | end | |
3698 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
3699 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
3700 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
3701 | coroutine.resume(coroutine.create(function() | |
3702 | for i = 1, 5 do | |
3703 | Chunks(ROOT) | |
3704 | end | |
3705 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
3706 | FAKEROOT1.CanCollide = true | |
3707 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
3708 | FAKEROOT2.CanCollide = true | |
3709 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
3710 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
3711 | ROOT:Remove() | |
3712 | ApplyDamage(HUM,0,true) | |
3713 | end)) | |
3714 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3715 | Swait() | |
3716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3717 | end | |
3718 | ATTACK = false | |
3719 | end | |
3720 | end | |
3721 | end | |
3722 | end | |
3723 | function Dirtface() | |
3724 | local TARGET = Mouse.Target | |
3725 | if TARGET ~= nil then | |
3726 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3727 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3728 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3729 | if ROOT and HUM.Health > 0 then | |
3730 | local FOE = Mouse.Target.Parent | |
3731 | local HEAD = FOE:FindFirstChild("Head") | |
3732 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
3733 | if HEAD and HITFLOOR then | |
3734 | ATTACK = true | |
3735 | Rooted = true | |
3736 | CharacterFade(C3(0,0,0),150) | |
3737 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
3738 | ROOT.Anchored = true | |
3739 | CreateSound(235097614, Torso, 2, 3, false) | |
3740 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3741 | Swait() | |
3742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3748 | end | |
3749 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3750 | Swait() | |
3751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3757 | end | |
3758 | ROOT.Anchored = false | |
3759 | UNANCHOR = false | |
3760 | local DEAD = false | |
3761 | local CFRAME = RootPart.CFrame | |
3762 | CreateSound(260411131, Torso, 2, 3, false) | |
3763 | coroutine.resume(coroutine.create(function() | |
3764 | repeat | |
3765 | Swait() | |
3766 | RootPart.CFrame = CFRAME | |
3767 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
3768 | HEAD.Velocity = VT(0,0,0) | |
3769 | HUM.PlatformStand = true | |
3770 | until DEAD == true | |
3771 | end)) | |
3772 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3773 | Swait() | |
3774 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3775 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3776 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
3777 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3778 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3780 | end | |
3781 | for i=0, 1, 0.1 / Animation_Speed do | |
3782 | Swait() | |
3783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3787 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3789 | end | |
3790 | local ERUPT = function() | |
3791 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
3792 | if HITFLOOR then | |
3793 | for i = 1, 5 do | |
3794 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
3795 | end | |
3796 | Chunks(HEAD) | |
3797 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4}) | |
3798 | end | |
3799 | end | |
3800 | local ATE = false | |
3801 | local DEPTH = 1 | |
3802 | coroutine.resume(coroutine.create(function() | |
3803 | repeat | |
3804 | Swait() | |
3805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
3807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3811 | until ATE == true | |
3812 | end)) | |
3813 | wait() | |
3814 | ERUPT() | |
3815 | wait(2) | |
3816 | ERUPT() | |
3817 | DEPTH = 2 | |
3818 | wait(2) | |
3819 | ERUPT() | |
3820 | DEPTH = 2.5 | |
3821 | wait(3) | |
3822 | ERUPT() | |
3823 | ERUPT() | |
3824 | HEAD:remove() | |
3825 | DEAD = true | |
3826 | ApplyDamage(HUM,0,true) | |
3827 | wait(0.2) | |
3828 | ATE = true | |
3829 | UNANCHOR = true | |
3830 | ATTACK = false | |
3831 | Rooted = false | |
3832 | end | |
3833 | end | |
3834 | end | |
3835 | end | |
3836 | end | |
3837 | ||
3838 | ||
3839 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
3840 | local CHILDREN = workspace:GetDescendants() | |
3841 | for index, CHILD in pairs(CHILDREN) do | |
3842 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3843 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3844 | if HUM then | |
3845 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3846 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
3847 | if EBANISH == true then | |
3848 | Banish(CHILD) | |
3849 | else | |
3850 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
3851 | ApplyDamage(HUM, DMG, TORSO) | |
3852 | end | |
3853 | if FLING > 0 then | |
3854 | for _, c in pairs(CHILD:GetChildren()) do | |
3855 | if c:IsA("BasePart") then | |
3856 | local bv = Instance.new("BodyVelocity") | |
3857 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3858 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
3859 | bv.Parent = c | |
3860 | Debris:AddItem(bv, 0.05) | |
3861 | end | |
3862 | end | |
3863 | end | |
3864 | end | |
3865 | end | |
3866 | end | |
3867 | end | |
3868 | end | |
3869 | ||
3870 | local A = IT("Attachment",RightBarrel) | |
3871 | A.Position = VT(0,-2.5,0) | |
3872 | local B = IT("Attachment",RightBarrel) | |
3873 | B.Position = VT(0,2.5,0) | |
3874 | local Trail = IT("Trail",RightBarrel) | |
3875 | Trail.Attachment0 = A | |
3876 | Trail.Attachment1 = B | |
3877 | Trail.Lifetime = 0.2 | |
3878 | Trail.Color = ColorSequence.new(BRICKC"Crimson".Color) | |
3879 | Trail.Transparency = NumberSequence.new(0, 1) | |
3880 | Trail.Enabled = false | |
3881 | ||
3882 | function Execute() | |
3883 | ATTACK = true | |
3884 | Rooted = false | |
3885 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false) | |
3886 | Part.Color = C3(0,0,0) | |
3887 | MakeForm(Part,"Wedge") | |
3888 | Part.CanCollide = true | |
3889 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
3890 | for i=0, 1, 0.1 / Animation_Speed do | |
3891 | Swait() | |
3892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3898 | end | |
3899 | Trail.Enabled = true | |
3900 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
3901 | local TOCH = Part.Touched:Connect(function(hit) | |
3902 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3903 | Banish(hit.Parent) | |
3904 | end | |
3905 | end) | |
3906 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3907 | Swait() | |
3908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3914 | end | |
3915 | TOCH:disconnect() | |
3916 | Trail.Enabled = false | |
3917 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3918 | Swait() | |
3919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
3920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3925 | end | |
3926 | Part:remove() | |
3927 | ATTACK = false | |
3928 | Rooted = false | |
3929 | end | |
3930 | ||
3931 | local DECAL = IT("Decal") | |
3932 | function MakeRing() | |
3933 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
3934 | local MSH = IT("BlockMesh", RING) | |
3935 | local TOP = DECAL:Clone() | |
3936 | local BOTTOM = DECAL:Clone() | |
3937 | TOP.Parent = RING | |
3938 | BOTTOM.Parent = RING | |
3939 | TOP.Face = "Top" | |
3940 | BOTTOM.Face = "Bottom" | |
3941 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
3942 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
3943 | local function REMOVE() | |
3944 | coroutine.resume(coroutine.create(function() | |
3945 | local SIZE = MSH.Scale.X | |
3946 | for i = 1, 35 do | |
3947 | Swait() | |
3948 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
3949 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
3950 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
3951 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
3952 | end | |
3953 | RING:remove() | |
3954 | end)) | |
3955 | end | |
3956 | return RING, MSH, REMOVE | |
3957 | end | |
3958 | ||
3959 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
3960 | local CHILDREN = workspace:GetDescendants() | |
3961 | for index, CHILD in pairs(CHILDREN) do | |
3962 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3963 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3964 | if HUM then | |
3965 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3966 | if TORSO then | |
3967 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3968 | if ISBANISH == true then | |
3969 | Banish(CHILD) | |
3970 | else | |
3971 | if ISBANISH == "Gravity" then | |
3972 | HUM.PlatformStand = true | |
3973 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3974 | local grav = Instance.new("BodyPosition",TORSO) | |
3975 | grav.D = 15 | |
3976 | grav.P = 20000 | |
3977 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3978 | grav.position = TORSO.Position | |
3979 | grav.Name = "V3BanishForce"..Player.Name | |
3980 | else | |
3981 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
3982 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
3983 | end | |
3984 | else | |
3985 | HUM.PlatformStand = false | |
3986 | end | |
3987 | end | |
3988 | elseif ISBANISH == "Gravity" then | |
3989 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3990 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
3991 | HUM.PlatformStand = false | |
3992 | end | |
3993 | end | |
3994 | end | |
3995 | end | |
3996 | end | |
3997 | end | |
3998 | end | |
3999 | ||
4000 | function Smite() | |
4001 | local RING, MESH, DELET = MakeRing() | |
4002 | local POS = Mouse.Hit.p | |
4003 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4004 | for i = 1, 45 do | |
4005 | Swait() | |
4006 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
4007 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4008 | end | |
4009 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
4010 | if HITFLOOR then | |
4011 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true) | |
4012 | MakeForm(BEAM, "Cyl") | |
4013 | local DIST = (RING.Position - HITPOS).Magnitude | |
4014 | BEAM.Size = VT(0, DIST, 0) | |
4015 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4016 | for i = 1, 5 do | |
4017 | WACKYEFFECT({ | |
4018 | EffectType = "Wave", | |
4019 | Size = VT(25, 0, 25), | |
4020 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
4021 | Transparency = 0, | |
4022 | Transparency2 = 1, | |
4023 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4024 | MoveToPos = nil, | |
4025 | RotationX = 0, | |
4026 | RotationY = 3, | |
4027 | RotationZ = 0, | |
4028 | Material = "Neon", | |
4029 | Color = C3(1, 0, 0), | |
4030 | SoundID = nil, | |
4031 | SoundPitch = nil, | |
4032 | SoundVolume = nil | |
4033 | }) | |
4034 | WACKYEFFECT({ | |
4035 | EffectType = "Round Slash", | |
4036 | Size = VT(3, 0, 3) / 13, | |
4037 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
4038 | Transparency = 0, | |
4039 | Transparency2 = 1, | |
4040 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
4041 | MoveToPos = nil, | |
4042 | RotationX = 0, | |
4043 | RotationY = 0, | |
4044 | RotationZ = 0, | |
4045 | Material = "Neon", | |
4046 | Color = C3(1, 0, 1), | |
4047 | SoundID = nil, | |
4048 | SoundPitch = nil, | |
4049 | SoundVolume = nil | |
4050 | }) | |
4051 | WACKYEFFECT({ | |
4052 | Time = 35, | |
4053 | EffectType = "Sphere", | |
4054 | Size = VT(22, 22, 22), | |
4055 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
4056 | Transparency = 0, | |
4057 | Transparency2 = 1, | |
4058 | CFrame = CF(HITPOS), | |
4059 | MoveToPos = nil, | |
4060 | RotationX = 0, | |
4061 | RotationY = 0, | |
4062 | RotationZ = 0, | |
4063 | Material = "Neon", | |
4064 | Color = C3(0, .7, 0), | |
4065 | SoundID = 459523898, | |
4066 | SoundPitch = MRANDOM(9, 12) / 10, | |
4067 | SoundVolume = 10 | |
4068 | }) | |
4069 | end | |
4070 | ApplyAoE(HITPOS, 50, true) | |
4071 | for i = 1, 25 do | |
4072 | Swait() | |
4073 | BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15) | |
4074 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
4075 | end | |
4076 | BEAM:remove() | |
4077 | end | |
4078 | wait(0.2) | |
4079 | DELET() | |
4080 | end | |
4081 | ||
4082 | function CorruptedBurningBeam() | |
4083 | ATTACK = true | |
4084 | Rooted = false | |
4085 | chatfunc("Why Dont You Just Leave My Sights Already") | |
4086 | local GYRO = IT("BodyGyro", RootPart) | |
4087 | GYRO.D = 20 | |
4088 | GYRO.P = 4000 | |
4089 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4090 | local RING, MESH, DELET = MakeRing() | |
4091 | local POS = RootPart.Position + VT(0, 25, 0) | |
4092 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4093 | CreateSound(459523787, RING, 8, 1, false) | |
4094 | local BLASTS = {468991944, 468991990} | |
4095 | coroutine.resume(coroutine.create(function() | |
4096 | local E = 0 | |
4097 | repeat | |
4098 | E = E + 5 | |
4099 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4100 | Swait() | |
4101 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
4102 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
4103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
4104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4108 | until ATTACK == false | |
4109 | GYRO:remove() | |
4110 | DELET() | |
4111 | end)) | |
4112 | for i = 1, 50 do | |
4113 | Swait() | |
4114 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
4115 | end | |
4116 | for i = 1, 25 do | |
4117 | Swait() | |
4118 | WACKYEFFECT({ | |
4119 | Time = 15, | |
4120 | EffectType = "Sphere", | |
4121 | Size = VT(4, 4, 4), | |
4122 | Size2 = VT(0, 0, 0), | |
4123 | Transparency = 1, | |
4124 | Transparency2 = 0, | |
4125 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
4126 | MoveToPos = RING.Position, | |
4127 | RotationX = 0, | |
4128 | RotationY = 0, | |
4129 | RotationZ = 0, | |
4130 | Material = "Neon", | |
4131 | Color = C3(1, 0, 0), | |
4132 | SoundID = nil, | |
4133 | SoundPitch = nil, | |
4134 | SoundVolume = nil | |
4135 | }) | |
4136 | end | |
4137 | local LOOP = 0 | |
4138 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true) | |
4139 | MakeForm(BEAM, "Cyl") | |
4140 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
4141 | repeat | |
4142 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
4143 | if DISTANCE < 2000 then | |
4144 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
4145 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4146 | ApplyAoE(Mouse.Hit.p, 35, true) | |
4147 | WACKYEFFECT({ | |
4148 | Time = 35, | |
4149 | EffectType = "Sphere", | |
4150 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
4151 | Size2 = VT(5, 75, 5), | |
4152 | Transparency = 0, | |
4153 | Transparency2 = 1, | |
4154 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4155 | MoveToPos = nil, | |
4156 | RotationX = 0, | |
4157 | RotationY = 0, | |
4158 | RotationZ = 0, | |
4159 | Material = "Neon", | |
4160 | Color = C3(0, 0, 0), | |
4161 | SoundID = nil, | |
4162 | SoundPitch = MRANDOM(9, 12) / 10, | |
4163 | SoundVolume = 10 | |
4164 | }) | |
4165 | Swait() | |
4166 | LOOP = LOOP + 1 | |
4167 | end | |
4168 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
4169 | coroutine.resume(coroutine.create(function() | |
4170 | for i = 1, 15 do | |
4171 | Swait() | |
4172 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
4173 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
4174 | end | |
4175 | BEAM:remove() | |
4176 | end)) | |
4177 | ATTACK = false | |
4178 | Rooted = false | |
4179 | end | |
4180 | ||
4181 | function PlanetaryDevastation() | |
4182 | ATTACK = true | |
4183 | Rooted = true | |
4184 | chatfunc("Burn In My Special Hell") | |
4185 | local SIZE = 1 | |
4186 | local GYRO = IT("BodyGyro", RootPart) | |
4187 | GYRO.D = 20 | |
4188 | GYRO.P = 4000 | |
4189 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4190 | local RING, MESH, DELET = MakeRing() | |
4191 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4192 | RING.CFrame = CF(HITPOS) | |
4193 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
4194 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4195 | Swait() | |
4196 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
4197 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4198 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4201 | end | |
4202 | local BLASTS = {468991944, 468991990} | |
4203 | coroutine.resume(coroutine.create(function() | |
4204 | local CFRAME = RootPart.CFrame | |
4205 | for i = 1, 100 do | |
4206 | CFRAME = CFRAME * CF(0, 0, -35) | |
4207 | do | |
4208 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4209 | if HITFLOOR then | |
4210 | Swait() | |
4211 | do | |
4212 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
4213 | coroutine.resume(coroutine.create(function() | |
4214 | local RING, MESH, DELET = MakeRing() | |
4215 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
4216 | for i = 1, 25 do | |
4217 | Swait() | |
4218 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
4219 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4220 | end | |
4221 | ApplyAoE(RING.Position, 65, true) | |
4222 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
4223 | WACKYEFFECT({ | |
4224 | Time = 25, | |
4225 | EffectType = "Sphere", | |
4226 | Size = VT(22, 22, 22), | |
4227 | Size2 = VT(85, 85, 85), | |
4228 | Transparency = 0, | |
4229 | Transparency2 = 1, | |
4230 | CFrame = CF(RING.Position), | |
4231 | MoveToPos = nil, | |
4232 | RotationX = 0, | |
4233 | RotationY = 0, | |
4234 | RotationZ = 0, | |
4235 | Material = "Neon", | |
4236 | Color = C3(1, 0, 0), | |
4237 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
4238 | SoundPitch = MRANDOM(9, 12) / 10, | |
4239 | SoundVolume = 10 | |
4240 | }) | |
4241 | for e = 1, 3 do | |
4242 | WACKYEFFECT({ | |
4243 | EffectType = "Wave", | |
4244 | Size = VT(25, 0, 25), | |
4245 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
4246 | Transparency = 0, | |
4247 | Transparency2 = 1, | |
4248 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4249 | MoveToPos = nil, | |
4250 | RotationX = 0, | |
4251 | RotationY = 3, | |
4252 | RotationZ = 0, | |
4253 | Material = "Neon", | |
4254 | Color = C3(1, 0, 1), | |
4255 | SoundID = nil, | |
4256 | SoundPitch = nil, | |
4257 | SoundVolume = nil | |
4258 | }) | |
4259 | WACKYEFFECT({ | |
4260 | Time = 35, | |
4261 | EffectType = "Sphere", | |
4262 | Size = VT(22, 45, 22), | |
4263 | Size2 = VT(25, 45 + e * 75, 25), | |
4264 | Transparency = 0, | |
4265 | Transparency2 = 1, | |
4266 | CFrame = CF(RING.Position) * TURN, | |
4267 | MoveToPos = nil, | |
4268 | RotationX = 0, | |
4269 | RotationY = 0, | |
4270 | RotationZ = 0, | |
4271 | Material = "Neon", | |
4272 | Color = C3(0, .5, 0), | |
4273 | SoundID = nil, | |
4274 | SoundPitch = MRANDOM(9, 12) / 10, | |
4275 | SoundVolume = 10 | |
4276 | }) | |
4277 | end | |
4278 | wait(0.3) | |
4279 | DELET() | |
4280 | end)) | |
4281 | end | |
4282 | end | |
4283 | end | |
4284 | end | |
4285 | end)) | |
4286 | Rooted = false | |
4287 | DELET() | |
4288 | GYRO:remove() | |
4289 | ATTACK = false | |
4290 | Rooted = false | |
4291 | end | |
4292 | ||
4293 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
4294 | if FLOOR ~= nil then | |
4295 | for i = 1, AMOUNT do | |
4296 | do | |
4297 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
4298 | DEBREE.Material = FLOOR.Material | |
4299 | DEBREE.Color = FLOOR.Color | |
4300 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
4301 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
4302 | coroutine.resume(coroutine.create(function() | |
4303 | Swait(15) | |
4304 | DEBREE.Parent = workspace | |
4305 | DEBREE.CanCollide = true | |
4306 | Debris:AddItem(DEBREE, SWAIT) | |
4307 | end)) | |
4308 | end | |
4309 | end | |
4310 | end | |
4311 | end | |
4312 | ||
4313 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
4314 | if FLOOR ~= nil then | |
4315 | for i = 1, AMOUNT do | |
4316 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
4317 | DEBREE.Material = FLOOR.Material | |
4318 | DEBREE.Color = FLOOR.Color | |
4319 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4320 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
4321 | coroutine.resume(coroutine.create(function() | |
4322 | Swait(15) | |
4323 | DEBREE.Parent = workspace | |
4324 | DEBREE.CanCollide = true | |
4325 | Debris:AddItem(DEBREE,SWAIT) | |
4326 | end)) | |
4327 | end | |
4328 | end | |
4329 | end | |
4330 | ||
4331 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
4332 | if FLOOR ~= nil then | |
4333 | coroutine.resume(coroutine.create(function() | |
4334 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0)) | |
4335 | PART.CFrame = CF(POSITION) | |
4336 | for i = 1, 45 do | |
4337 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
4338 | RingPiece.Material = FLOOR.Material | |
4339 | RingPiece.Color = FLOOR.Color | |
4340 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4341 | Debris:AddItem(RingPiece,SWAIT) | |
4342 | end | |
4343 | PART:remove() | |
4344 | end)) | |
4345 | end | |
4346 | end | |
4347 | ||
4348 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
4349 | if FLOOR ~= nil then | |
4350 | coroutine.resume(coroutine.create(function() | |
4351 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
4352 | PART.CFrame = CF(POSITION) | |
4353 | for i = 1, 45 do | |
4354 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
4355 | RingPiece.Material = FLOOR.Material | |
4356 | RingPiece.Color = FLOOR.Color | |
4357 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
4358 | Debris:AddItem(RingPiece, SWAIT) | |
4359 | end | |
4360 | PART:remove() | |
4361 | end)) | |
4362 | end | |
4363 | end | |
4364 | ||
4365 | function BIGSMASH() | |
4366 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character) | |
4367 | chatfunc("Die.") | |
4368 | if HITFLOOR then | |
4369 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
4370 | CreateSound("1295446488", Torso, 5, 1) | |
4371 | for i = 1, 5 do | |
4372 | WACKYEFFECT({ | |
4373 | Time = MRANDOM(15, 35), | |
4374 | EffectType = "Round Slash", | |
4375 | Size = VT(0, 0, 0), | |
4376 | Size2 = VT(0.3, 0, 0.3), | |
4377 | Transparency = 0.5, | |
4378 | Transparency2 = 1, | |
4379 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
4380 | MoveToPos = nil, | |
4381 | RotationX = MRANDOM(-50, 50) / 10, | |
4382 | RotationY = MRANDOM(-50, 50) / 10, | |
4383 | RotationZ = MRANDOM(-50, 50) / 10, | |
4384 | Material = "Neon", | |
4385 | Color = C3(1, 1, 1), | |
4386 | SoundID = nil, | |
4387 | SoundPitch = nil, | |
4388 | SoundVolume = nil | |
4389 | }) | |
4390 | end | |
4391 | ATTACK = true | |
4392 | Rooted = true | |
4393 | UNANCHOR = false | |
4394 | RootPart.Anchored = true | |
4395 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
4396 | for i = 1, 5 do | |
4397 | WACKYEFFECT({ | |
4398 | Time = MRANDOM(15, 35), | |
4399 | EffectType = "Round Slash", | |
4400 | Size = VT(0, 0, 0), | |
4401 | Size2 = VT(0.3, 0, 0.3), | |
4402 | Transparency = 0.5, | |
4403 | Transparency2 = 1, | |
4404 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
4405 | MoveToPos = nil, | |
4406 | RotationX = MRANDOM(-50, 50) / 10, | |
4407 | RotationY = MRANDOM(-50, 50) / 10, | |
4408 | RotationZ = MRANDOM(-50, 50) / 10, | |
4409 | Material = "Neon", | |
4410 | Color = C3(1, 1, 1), | |
4411 | SoundID = nil, | |
4412 | SoundPitch = nil, | |
4413 | SoundVolume = nil | |
4414 | }) | |
4415 | end | |
4416 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4417 | Swait() | |
4418 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
4419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4424 | end | |
4425 | for i = 0, 1, 0.1 / Animation_Speed do | |
4426 | Swait() | |
4427 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
4428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
4429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
4430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
4431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
4432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
4433 | end | |
4434 | for i = 1, 10 do | |
4435 | Swait() | |
4436 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
4437 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
4438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
4439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
4440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
4441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
4442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
4443 | end | |
4444 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4445 | Swait() | |
4446 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
4447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
4448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
4450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4452 | end | |
4453 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
4454 | if HITFLOOR then | |
4455 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
4456 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
4457 | for index, CHILD in pairs(CHILDREN) do | |
4458 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4459 | for i = 1, 5 do | |
4460 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
4461 | CHILD:remove() | |
4462 | end | |
4463 | end | |
4464 | end | |
4465 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4466 | SOUNDPART.CFrame = CF(HITPOS) | |
4467 | Debris:AddItem(SOUNDPART, 5) | |
4468 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4469 | CreateSound("182765513", SOUNDPART, 6, 1) | |
4470 | WACKYEFFECT({ | |
4471 | EffectType = "Ring", | |
4472 | Size = VT(0, 0, 0), | |
4473 | Size2 = VT(1, 1, 0), | |
4474 | Transparency = 0.7, | |
4475 | Transparency2 = 1, | |
4476 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4477 | MoveToPos = nil, | |
4478 | RotationX = 0, | |
4479 | RotationY = 0, | |
4480 | RotationZ = 0, | |
4481 | Material = "Neon", | |
4482 | Color = C3(1, 1, 1), | |
4483 | SoundID = nil, | |
4484 | SoundPitch = nil, | |
4485 | SoundVolume = nil | |
4486 | }) | |
4487 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
4488 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
4489 | for index, CHILD in pairs(CHILDREN) do | |
4490 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4491 | for i = 1, 5 do | |
4492 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
4493 | CHILD:remove() | |
4494 | end | |
4495 | end | |
4496 | end | |
4497 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4498 | SOUNDPART.CFrame = CF(HITPOS) | |
4499 | Debris:AddItem(SOUNDPART, 5) | |
4500 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4501 | CreateSound("182765513", SOUNDPART, 6, 1) | |
4502 | WACKYEFFECT({ | |
4503 | EffectType = "Ring", | |
4504 | Size = VT(0, 0, 0), | |
4505 | Size2 = VT(1, 1, 0), | |
4506 | Transparency = 0.7, | |
4507 | Transparency2 = 1, | |
4508 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4509 | MoveToPos = nil, | |
4510 | RotationX = 0, | |
4511 | RotationY = 0, | |
4512 | RotationZ = 0, | |
4513 | Material = "Neon", | |
4514 | Color = C3(1, 1, 1), | |
4515 | SoundID = nil, | |
4516 | SoundPitch = nil, | |
4517 | SoundVolume = nil | |
4518 | }) | |
4519 | elseif HITFLOOR.Anchored == false then | |
4520 | if HITFLOOR.Parent ~= workspace then | |
4521 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
4522 | for index, CHILD in pairs(CHILDREN) do | |
4523 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
4524 | for i = 1, 5 do | |
4525 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
4526 | end | |
4527 | CHILD:remove() | |
4528 | end | |
4529 | end | |
4530 | else | |
4531 | for i = 1, 5 do | |
4532 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
4533 | end | |
4534 | HITFLOOR:remove() | |
4535 | end | |
4536 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4537 | SOUNDPART.CFrame = CF(HITPOS) | |
4538 | Debris:AddItem(SOUNDPART, 5) | |
4539 | CreateSound("130972023", SOUNDPART, 10, 3) | |
4540 | CreateSound("178452217", SOUNDPART, 6, 1) | |
4541 | WACKYEFFECT({ | |
4542 | EffectType = "Ring", | |
4543 | Size = VT(0, 0, 0), | |
4544 | Size2 = VT(1, 1, 0), | |
4545 | Transparency = 0.7, | |
4546 | Transparency2 = 1, | |
4547 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4548 | MoveToPos = nil, | |
4549 | RotationX = 0, | |
4550 | RotationY = 0, | |
4551 | RotationZ = 0, | |
4552 | Material = "Neon", | |
4553 | Color = C3(1, 1, 1), | |
4554 | SoundID = nil, | |
4555 | SoundPitch = nil, | |
4556 | SoundVolume = nil | |
4557 | }) | |
4558 | else | |
4559 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4560 | SOUNDPART.CFrame = CF(HITPOS) | |
4561 | Debris:AddItem(SOUNDPART, 5) | |
4562 | CreateSound("130972023", SOUNDPART, 10, 1) | |
4563 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
4564 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
4565 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
4566 | ApplyAoE5(HITPOS, 15, 45, 75, 75, true) | |
4567 | ApplyAoE5(HITPOS, 25, 25, 35, 35, true) | |
4568 | for i = 1, 5 do | |
4569 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
4570 | end | |
4571 | for i = 1, 5 do | |
4572 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
4573 | end | |
4574 | end | |
4575 | end | |
4576 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
4577 | Swait() | |
4578 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
4579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
4580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
4582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4584 | end | |
4585 | ATTACK = false | |
4586 | Rooted = false | |
4587 | UNANCHOR = true | |
4588 | RootPart.Anchored = false | |
4589 | end | |
4590 | end | |
4591 | ||
4592 | function calamity() | |
4593 | ATTACK = true | |
4594 | Rooted = true | |
4595 | local GYRO = IT("BodyGyro", RootPart) | |
4596 | GYRO.D = 15 | |
4597 | GYRO.P = 2000 | |
4598 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
4599 | CreateSound("341301115", Head, 5, 1.1) | |
4600 | CreateSound("93724183", Head, 6, 1) | |
4601 | for i = 1, 200 do | |
4602 | Swait() | |
4603 | WACKYEFFECT({ | |
4604 | Time = MRANDOM(5, 15), | |
4605 | EffectType = "Round Slash", | |
4606 | Size = VT(0, 0, 0), | |
4607 | Size2 = VT(0.12, 0, 0.12), | |
4608 | Transparency = 0.5, | |
4609 | Transparency2 = 1, | |
4610 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
4611 | MoveToPos = nil, | |
4612 | RotationX = MRANDOM(-50, 50) / 50, | |
4613 | RotationY = MRANDOM(-50, 50) / 10, | |
4614 | RotationZ = MRANDOM(-50, 50) / 50, | |
4615 | Material = "Neon", | |
4616 | Color = C3(0, 0, 0), | |
4617 | SoundID = nil, | |
4618 | SoundPitch = nil, | |
4619 | SoundVolume = nil | |
4620 | }) | |
4621 | WACKYEFFECT({ | |
4622 | Time = MRANDOM(5, 15), | |
4623 | EffectType = "Round Slash", | |
4624 | Size = VT(0, 0, 0), | |
4625 | Size2 = VT(0.1, 0, 0.1), | |
4626 | Transparency = 0.5, | |
4627 | Transparency2 = 1, | |
4628 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
4629 | MoveToPos = nil, | |
4630 | RotationX = MRANDOM(-50, 50) / 50, | |
4631 | RotationY = MRANDOM(-50, 50) / 10, | |
4632 | RotationZ = MRANDOM(-50, 50) / 50, | |
4633 | Material = "Neon", | |
4634 | Color = C3(.2, 0, 0), | |
4635 | SoundID = nil, | |
4636 | SoundPitch = nil, | |
4637 | SoundVolume = nil | |
4638 | }) | |
4639 | WACKYEFFECT({ | |
4640 | Time = MRANDOM(5, 15), | |
4641 | EffectType = "Round Slash", | |
4642 | Size = VT(0, 0, 0), | |
4643 | Size2 = VT(0.16, 0, 0.16), | |
4644 | Transparency = 0.5, | |
4645 | Transparency2 = 1, | |
4646 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
4647 | MoveToPos = nil, | |
4648 | RotationX = MRANDOM(-50, 50) / 50, | |
4649 | RotationY = MRANDOM(-50, 50) / 10, | |
4650 | RotationZ = MRANDOM(-50, 50) / 50, | |
4651 | Material = "Neon", | |
4652 | Color = C3(.3, 0, 0), | |
4653 | SoundID = nil, | |
4654 | SoundPitch = nil, | |
4655 | SoundVolume = nil | |
4656 | }) | |
4657 | WACKYEFFECT({ | |
4658 | Time = 5, | |
4659 | EffectType = "Sphere", | |
4660 | Size = VT(i, i, i) / 150, | |
4661 | Size2 = VT(0, 0, 0), | |
4662 | Transparency = 0.5, | |
4663 | Transparency2 = 1, | |
4664 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
4665 | MoveToPos = nil, | |
4666 | RotationX = 0, | |
4667 | RotationY = 0, | |
4668 | RotationZ = 0, | |
4669 | Material = "Neon", | |
4670 | Color = C3(.4, 0, 0), | |
4671 | SoundID = nil, | |
4672 | SoundPitch = nil, | |
4673 | SoundVolume = nil | |
4674 | }) | |
4675 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
4676 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
4679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
4680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
4682 | end | |
4683 | GYRO:remove() | |
4684 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
4685 | Swait() | |
4686 | WACKYEFFECT({ | |
4687 | Time = 25, | |
4688 | EffectType = "Sphere", | |
4689 | Size = VT(200, 200, 200) / 150, | |
4690 | Size2 = VT(0, 0, 0), | |
4691 | Transparency = 0.5, | |
4692 | Transparency2 = 1, | |
4693 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
4694 | MoveToPos = nil, | |
4695 | RotationX = 0, | |
4696 | RotationY = 0, | |
4697 | RotationZ = 0, | |
4698 | Material = "Neon", | |
4699 | Color = C3(.5, 0, .5), | |
4700 | SoundID = nil, | |
4701 | SoundPitch = nil, | |
4702 | SoundVolume = nil | |
4703 | }) | |
4704 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4710 | end | |
4711 | coroutine.resume(coroutine.create(function() | |
4712 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1)) | |
4713 | MakeForm(FIREBALL, "Ball") | |
4714 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
4715 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
4716 | for i = 1, 500 do | |
4717 | Swait() | |
4718 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
4719 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
4720 | if HITFLOOR ~= nil then | |
4721 | break | |
4722 | end | |
4723 | end | |
4724 | CreateSound(325132788, Effects, 8, 1, false) | |
4725 | for i = 1, 120 do | |
4726 | Swait() | |
4727 | WACKYEFFECT({ | |
4728 | Time = 85, | |
4729 | EffectType = "Sphere", | |
4730 | Size = FIREBALL.Size, | |
4731 | Size2 = VT(0, 9000, 0), | |
4732 | Transparency = 0.5, | |
4733 | Transparency2 = 1, | |
4734 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4735 | MoveToPos = nil, | |
4736 | RotationX = MRANDOM(-50, 50) / 10, | |
4737 | RotationY = MRANDOM(-50, 50) / 10, | |
4738 | RotationZ = MRANDOM(-50, 50) / 10, | |
4739 | Material = "Neon", | |
4740 | Color = C3(.6, 0, .6), | |
4741 | SoundID = nil, | |
4742 | SoundPitch = nil, | |
4743 | SoundVolume = nil | |
4744 | }) | |
4745 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
4746 | end | |
4747 | Swait(5) | |
4748 | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) | |
4749 | for i = 1, 10 do | |
4750 | WACKYEFFECT({ | |
4751 | Time = 85 + 5 * i, | |
4752 | EffectType = "Slash", | |
4753 | Size = VT(9, 0, 9), | |
4754 | Size2 = VT(32, 0, 32), | |
4755 | Transparency = 0.5, | |
4756 | Transparency2 = 1, | |
4757 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4758 | MoveToPos = nil, | |
4759 | RotationX = MRANDOM(-50, 50) / 50, | |
4760 | RotationY = MRANDOM(-50, 50) / 10, | |
4761 | RotationZ = MRANDOM(-50, 50) / 50, | |
4762 | Material = "Neon", | |
4763 | Color = C3(0, 0, 0), | |
4764 | SoundID = nil, | |
4765 | SoundPitch = nil, | |
4766 | SoundVolume = nil | |
4767 | }) | |
4768 | WACKYEFFECT({ | |
4769 | Time = 185 + 5 * i, | |
4770 | EffectType = "Swirl", | |
4771 | Size = VT(25, 25, 25), | |
4772 | Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i, | |
4773 | Transparency = 0.5, | |
4774 | Transparency2 = 1, | |
4775 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
4776 | MoveToPos = nil, | |
4777 | RotationX = MRANDOM(-50, 50) / 50, | |
4778 | RotationY = MRANDOM(-50, 50) / 10, | |
4779 | RotationZ = MRANDOM(-50, 50) / 50, | |
4780 | Material = "Neon", | |
4781 | Color = C3(1, 0.5, 0.5), | |
4782 | SoundID = nil, | |
4783 | SoundPitch = nil, | |
4784 | SoundVolume = nil | |
4785 | }) | |
4786 | WACKYEFFECT({ | |
4787 | Time = 285 + 5 * i, | |
4788 | EffectType = "Round Slash", | |
4789 | Size = VT(6, 0, 6), | |
4790 | Size2 = VT(22, 0, 22), | |
4791 | Transparency = 0.5, | |
4792 | Transparency2 = 1, | |
4793 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4794 | MoveToPos = nil, | |
4795 | RotationX = MRANDOM(-50, 50) / 50, | |
4796 | RotationY = MRANDOM(-50, 50) / 10, | |
4797 | RotationZ = MRANDOM(-50, 50) / 50, | |
4798 | Material = "Neon", | |
4799 | Color = C3(1, 1, 0), | |
4800 | SoundID = nil, | |
4801 | SoundPitch = nil, | |
4802 | SoundVolume = nil | |
4803 | }) | |
4804 | WACKYEFFECT({ | |
4805 | Time = 285 + 5 * i, | |
4806 | EffectType = "Sphere", | |
4807 | Size = VT(850, 850, 850), | |
4808 | Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i, | |
4809 | Transparency = 0.5, | |
4810 | Transparency2 = 1, | |
4811 | CFrame = FIREBALL.CFrame, | |
4812 | MoveToPos = nil, | |
4813 | RotationX = 0, | |
4814 | RotationY = 0, | |
4815 | RotationZ = 0, | |
4816 | Material = "Neon", | |
4817 | Color = C3(0, 1, 1), | |
4818 | SoundID = nil, | |
4819 | SoundPitch = 0, | |
4820 | SoundVolume = 0 | |
4821 | }) | |
4822 | end | |
4823 | wait(1) | |
4824 | WACKYEFFECT({ | |
4825 | Time = 75, | |
4826 | EffectType = "Sphere", | |
4827 | Size = VT(550, 550, 550), | |
4828 | Size2 = VT(6500, 6500, 6500), | |
4829 | Transparency = 0.8, | |
4830 | Transparency2 = 1, | |
4831 | CFrame = FIREBALL.CFrame, | |
4832 | MoveToPos = nil, | |
4833 | RotationX = 0, | |
4834 | RotationY = 0, | |
4835 | RotationZ = 0, | |
4836 | Material = "Neon", | |
4837 | Color = C3(1, 1, 1), | |
4838 | SoundID = nil, | |
4839 | SoundPitch = 0, | |
4840 | SoundVolume = 0 | |
4841 | }) | |
4842 | for i = 1, 15 do | |
4843 | Swait() | |
4844 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
4845 | WACKYEFFECT({ | |
4846 | Time = 85, | |
4847 | EffectType = "Sphere", | |
4848 | Size = VT(95, 95, 95), | |
4849 | Size2 = VT(0, 6500, 0), | |
4850 | Transparency = 0.5, | |
4851 | Transparency2 = 1, | |
4852 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4853 | MoveToPos = nil, | |
4854 | RotationX = MRANDOM(-50, 50) / 10, | |
4855 | RotationY = MRANDOM(-50, 50) / 10, | |
4856 | RotationZ = MRANDOM(-50, 50) / 10, | |
4857 | Material = "Neon", | |
4858 | Color = C3(0, 0, 0), | |
4859 | SoundID = nil, | |
4860 | SoundPitch = nil, | |
4861 | SoundVolume = nil | |
4862 | }) | |
4863 | end | |
4864 | FIREBALL:remove() | |
4865 | end)) | |
4866 | WACKYEFFECT({ | |
4867 | Time = 25, | |
4868 | EffectType = "Ring", | |
4869 | Size = VT(0, 0, 0), | |
4870 | Size2 = VT(9.75, 9.75, 0), | |
4871 | Transparency = 0.7, | |
4872 | Transparency2 = 1, | |
4873 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
4874 | MoveToPos = nil, | |
4875 | RotationX = 0, | |
4876 | RotationY = 0, | |
4877 | RotationZ = 0, | |
4878 | Material = "Neon", | |
4879 | Color = C3(1, 0, 0), | |
4880 | SoundID = nil, | |
4881 | SoundPitch = nil, | |
4882 | SoundVolume = nil | |
4883 | }) | |
4884 | WACKYEFFECT({ | |
4885 | Time = 50, | |
4886 | EffectType = "Ring", | |
4887 | Size = VT(0, 0, 0), | |
4888 | Size2 = VT(35, 35, 0), | |
4889 | Transparency = 0.7, | |
4890 | Transparency2 = 1, | |
4891 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
4892 | MoveToPos = nil, | |
4893 | RotationX = 0, | |
4894 | RotationY = 0, | |
4895 | RotationZ = 0, | |
4896 | Material = "Neon", | |
4897 | Color = C3(.4, .1, 0), | |
4898 | SoundID = nil, | |
4899 | SoundPitch = nil, | |
4900 | SoundVolume = nil | |
4901 | }) | |
4902 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
4903 | Swait() | |
4904 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4907 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4908 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4909 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4910 | end | |
4911 | ATTACK = false | |
4912 | Rooted = false | |
4913 | end | |
4914 | ||
4915 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
4916 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
4917 | local mesh = IT("SpecialMesh",wave) | |
4918 | mesh.MeshType = "Sphere" | |
4919 | mesh.Scale = SIZE | |
4920 | mesh.Offset = VT(0,0,0) | |
4921 | wave.CFrame = CFRAME | |
4922 | coroutine.resume(coroutine.create(function(PART) | |
4923 | for i = 1, WAIT do | |
4924 | Swait() | |
4925 | mesh.Scale = mesh.Scale + GROW | |
4926 | wave.Transparency = wave.Transparency + (1/WAIT) | |
4927 | if wave.Transparency > 0.99 then | |
4928 | wave:remove() | |
4929 | end | |
4930 | end | |
4931 | end)) | |
4932 | end | |
4933 | ||
4934 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
4935 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
4936 | local mesh = IT("SpecialMesh",wave) | |
4937 | mesh.MeshType = "FileMesh" | |
4938 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
4939 | mesh.Scale = SIZE | |
4940 | mesh.Offset = VT(0,0,0) | |
4941 | wave.CFrame = CFRAME | |
4942 | coroutine.resume(coroutine.create(function(PART) | |
4943 | for i = 1, WAIT do | |
4944 | Swait() | |
4945 | mesh.Scale = mesh.Scale + GROW | |
4946 | if DOESROT == true then | |
4947 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
4948 | end | |
4949 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
4950 | if wave.Transparency > 0.99 then | |
4951 | wave:remove() | |
4952 | end | |
4953 | end | |
4954 | end)) | |
4955 | end | |
4956 | ||
4957 | ||
4958 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
4959 | local CHILDREN = workspace:GetDescendants() | |
4960 | for index, CHILD in pairs(CHILDREN) do | |
4961 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4962 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4963 | if HUM then | |
4964 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4965 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
4966 | if IZBANISH == true then | |
4967 | Banish(CHILD) | |
4968 | else | |
4969 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
4970 | ApplyDamage(HUM, DMG, TORSO) | |
4971 | end | |
4972 | if FLING > 0 then | |
4973 | for _, c in pairs(CHILD:GetChildren()) do | |
4974 | if c:IsA("BasePart") then | |
4975 | local bv = Instance.new("BodyVelocity") | |
4976 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
4977 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
4978 | bv.Parent = c | |
4979 | Debris:AddItem(bv, 0.05) | |
4980 | end | |
4981 | end | |
4982 | end | |
4983 | end | |
4984 | end | |
4985 | end | |
4986 | end | |
4987 | end | |
4988 | ||
4989 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
4990 | local CHILDREN = workspace:GetDescendants() | |
4991 | for index, CHILD in pairs(CHILDREN) do | |
4992 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4993 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4994 | if HUM then | |
4995 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4996 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
4997 | if KILLD == true then | |
4998 | Kill2(CHILD) | |
4999 | else | |
5000 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
5001 | ApplyDamage(HUM, DMG, TORSO) | |
5002 | end | |
5003 | if FLING > 0 then | |
5004 | for _, c in pairs(CHILD:GetChildren()) do | |
5005 | if c:IsA("BasePart") then | |
5006 | local bv = Instance.new("BodyVelocity") | |
5007 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
5008 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
5009 | bv.Parent = c | |
5010 | Debris:AddItem(bv, 0.05) | |
5011 | end | |
5012 | end | |
5013 | end | |
5014 | end | |
5015 | end | |
5016 | end | |
5017 | end | |
5018 | end | |
5019 | ||
5020 | function Complete_Control() | |
5021 | ATTACK = true | |
5022 | Rooted = true | |
5023 | chatfunc("Do Not Try To Get Evade This.") | |
5024 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
5025 | CreateSound("1137548130", Effects, 10, 1) | |
5026 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
5027 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
5028 | ATTACK = false | |
5029 | Rooted = false | |
5030 | end | |
5031 | ||
5032 | function TomYumTaunt() | |
5033 | ATTACK = true | |
5034 | Rooted = true | |
5035 | for i=0, 1, 0.1 / Animation_Speed do | |
5036 | Swait() | |
5037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5041 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5043 | end | |
5044 | CameraEnshaking(1,45) | |
5045 | CreateSound(363808674, Torso, 6, 1, false) | |
5046 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5047 | Swait() | |
5048 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
5050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5052 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5054 | end | |
5055 | CameraEnshaking(1,45) | |
5056 | CreateSound(363808674, Torso, 6, 1, false) | |
5057 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5058 | Swait() | |
5059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5063 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5065 | end | |
5066 | ATTACK = false | |
5067 | Rooted = false | |
5068 | end | |
5069 | ||
5070 | function Bullet() | |
5071 | ATTACK = true | |
5072 | Rooted = false | |
5073 | Weapon2.Parent = Character | |
5074 | for i=0, 0.4, 0.1 / Animation_Speed do | |
5075 | Swait() | |
5076 | turnto(Mouse.Hit.p) | |
5077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5081 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5083 | end | |
5084 | repeat | |
5085 | for i=0, 0.2, 0.1 / Animation_Speed do | |
5086 | Swait() | |
5087 | turnto(Mouse.Hit.p) | |
5088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
5089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
5090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5093 | end | |
5094 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
5095 | SpawnTrail(Hole.Position,POS) | |
5096 | ApplyAoE3(POS,1,3,100,20,false) | |
5097 | if HIT ~= nil then | |
5098 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
5099 | end | |
5100 | end | |
5101 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5102 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5103 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5104 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5105 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5106 | Swait() | |
5107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
5108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
5109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5112 | end | |
5113 | until KEYHOLD == false | |
5114 | Weapon2.Parent = nil | |
5115 | ATTACK = false | |
5116 | Rooted = false | |
5117 | end | |
5118 | ||
5119 | function Bullet2() | |
5120 | ATTACK = true | |
5121 | Rooted = false | |
5122 | Weapon2.Parent = Character | |
5123 | repeat | |
5124 | local GYRO = IT("BodyGyro",RootPart) | |
5125 | GYRO.D = 175 | |
5126 | GYRO.P = 20000 | |
5127 | GYRO.MaxTorque = VT(0,40000,0) | |
5128 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5129 | for i=0, 0.5, 0.5 / Animation_Speed do | |
5130 | Swait() | |
5131 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5132 | turnto(Mouse.Hit.p) | |
5133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5137 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5139 | end | |
5140 | for i=0, 0.3, 5 / Animation_Speed do | |
5141 | Swait() | |
5142 | turnto(Mouse.Hit.p) | |
5143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5149 | end | |
5150 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5151 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5152 | BulletDetection(Hole.Position,Mouse.Hit.p,true) | |
5153 | for i=0, 0.4, 5 / Animation_Speed do | |
5154 | Swait() | |
5155 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
5157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5161 | end | |
5162 | GYRO:remove() | |
5163 | until KEYHOLD == false | |
5164 | Weapon2.Parent = nil | |
5165 | ATTACK = false | |
5166 | Rooted = false | |
5167 | end | |
5168 | ||
5169 | function AttackTemplate() | |
5170 | ATTACK = true | |
5171 | Rooted = false | |
5172 | for i=0, 1, 0.1 / Animation_Speed do | |
5173 | Swait() | |
5174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
5177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
5178 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5180 | end | |
5181 | ATTACK = false | |
5182 | Rooted = false | |
5183 | end | |
5184 | ||
5185 | function GoldenPunch() | |
5186 | ATTACK = true | |
5187 | Rooted = false | |
5188 | local SPEED = Speed | |
5189 | Speed = 8 | |
5190 | for i=0, 4, 1 / Animation_Speed do | |
5191 | Swait() | |
5192 | turnto(Mouse.Hit.p) | |
5193 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15)) | |
5194 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
5195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
5196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
5197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5199 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5201 | end | |
5202 | for i=0, 0.15, 1 / Animation_Speed do | |
5203 | Swait() | |
5204 | turnto(Mouse.Hit.p) | |
5205 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
5207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5209 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5211 | end | |
5212 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) | |
5213 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
5214 | PART.Shape = "Ball" | |
5215 | local bv = Instance.new("BodyVelocity") | |
5216 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5217 | bv.velocity = RootPart.CFrame.lookVector*600 | |
5218 | bv.Parent = PART | |
5219 | bv.Name = "PROJECTILEVELOCITY" | |
5220 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5)) | |
5221 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3)) | |
5222 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2)) | |
5223 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2)) | |
5224 | CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10) | |
5225 | CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10) | |
5226 | coroutine.resume(coroutine.create(function() | |
5227 | for i = 1, 10 do | |
5228 | Swait() | |
5229 | PART.Transparency = PART.Transparency + 0.2/10 | |
5230 | PART.Size = PART.Size + VT(5,5,5) | |
5231 | ApplyAoE3(PART.Position,35,10,99999,99999,false) | |
5232 | end | |
5233 | PART:Destroy() | |
5234 | end)) | |
5235 | for i=0, 1, 0.1 / Animation_Speed do | |
5236 | Swait() | |
5237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
5239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5241 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5243 | end | |
5244 | Speed = SPEED | |
5245 | ATTACK = false | |
5246 | Rooted = false | |
5247 | end | |
5248 | ||
5249 | function GoldenGrasp() | |
5250 | ATTACK = true | |
5251 | Rooted = false | |
5252 | local HASGRABBED = false | |
5253 | local WELD = nil | |
5254 | local TORS = nil | |
5255 | local hitting = FIST.Touched:connect(function(hit) | |
5256 | if hit.Parent:FindFirstChild("Humanoid") then | |
5257 | if hit.Parent.Humanoid.Health ~= 0 then | |
5258 | UNANCHOR = false | |
5259 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
5260 | TORS.Anchored = true | |
5261 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
5262 | WELD = weldBetween(RightArm,TORS) | |
5263 | HASGRABBED = true | |
5264 | Rooted = true | |
5265 | end | |
5266 | end | |
5267 | end) | |
5268 | for i=0, 1, 0.1 / Animation_Speed do | |
5269 | Swait() | |
5270 | if HASGRABBED == true then | |
5271 | break | |
5272 | end | |
5273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
5274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
5275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5279 | end | |
5280 | hitting:disconnect() | |
5281 | if HASGRABBED == true then | |
5282 | TORS.Anchored = false | |
5283 | RootPart.Anchored = true | |
5284 | for i=0, 2, 0.1 / Animation_Speed do | |
5285 | Swait() | |
5286 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5292 | end | |
5293 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
5294 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
5295 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5296 | SOUNDPART.CFrame = RootPart.CFrame | |
5297 | Debris:AddItem(SOUNDPART,5) | |
5298 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5299 | for i = 1, 15 do | |
5300 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
5301 | end | |
5302 | for i=0, 2, 0.1 / Animation_Speed do | |
5303 | Swait() | |
5304 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5310 | end | |
5311 | for i=0, 0.25, 0.1 / Animation_Speed do | |
5312 | Swait() | |
5313 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5317 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5319 | end | |
5320 | if HITFLOOR ~= nil then | |
5321 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
5322 | end | |
5323 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
5324 | WELD:remove() | |
5325 | for i = 1, 25 do | |
5326 | Swait() | |
5327 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
5328 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
5329 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1)) | |
5330 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3)) | |
5331 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
5332 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15) | |
5333 | end | |
5334 | end | |
5335 | UNANCHOR = true | |
5336 | ATTACK = false | |
5337 | Rooted = false | |
5338 | end | |
5339 | ||
5340 | function Mach20() | |
5341 | local ORIGIN = RootPart.Position | |
5342 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
5343 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
5344 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5345 | SOUNDPART.CFrame = RootPart.CFrame | |
5346 | Debris:AddItem(SOUNDPART,5) | |
5347 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5348 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
5349 | Swait() | |
5350 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
5351 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
5352 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5353 | SOUNDPART.CFrame = RootPart.CFrame | |
5354 | Debris:AddItem(SOUNDPART,5) | |
5355 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5356 | if MRANDOM(1,8) == 1 then | |
5357 | ATTACK = true | |
5358 | Rooted = true | |
5359 | local FRUITSTABLE = { | |
5360 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, | |
5361 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"}, | |
5362 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"} | |
5363 | } | |
5364 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
5365 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
5366 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
5367 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
5368 | weldBetween(RightArm,FRUITMODEL) | |
5369 | for i=0, 4, 0.1 / Animation_Speed do | |
5370 | Swait() | |
5371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5377 | end | |
5378 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
5379 | FRUITMODEL:remove() | |
5380 | for i = 1, 15 do | |
5381 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
5382 | end | |
5383 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5384 | Swait() | |
5385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5391 | end | |
5392 | ATTACK = false | |
5393 | Rooted = false | |
5394 | end | |
5395 | end | |
5396 | ||
5397 | function ImplosionCollision() | |
5398 | ATTACK = true | |
5399 | Rooted = true | |
5400 | CreateSound("1548599511", Character, 10, 1) | |
5401 | for i=0, 8, 0.1 / Animation_Speed do | |
5402 | Swait() | |
5403 | turnto(Mouse.Hit.p) | |
5404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
5405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
5406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5408 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5410 | end | |
5411 | ||
5412 | CreateSound("1548599962", Character, 10, 1) | |
5413 | for i=0, 0.15, 0.1 / Animation_Speed do | |
5414 | Swait() | |
5415 | turnto(Mouse.Hit.p) | |
5416 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
5418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5420 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5422 | end | |
5423 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04)) | |
5424 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
5425 | coroutine.resume(coroutine.create(function() | |
5426 | Swait(100) | |
5427 | for i = 1, 5 do | |
5428 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
5429 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
5430 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
5431 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i)) | |
5432 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i)) | |
5433 | end | |
5434 | ApplyAoE3(RootPart.Position,99999,99999,99999,99999,false) | |
5435 | for i = 1, 5 do | |
5436 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 2) | |
5437 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 3) | |
5438 | end | |
5439 | coroutine.resume(coroutine.create(function() | |
5440 | for i = 1, 50 do | |
5441 | Swait() | |
5442 | for i = 1, 1 do | |
5443 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
5444 | end | |
5445 | for i = 1, 2 do | |
5446 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3) | |
5447 | end | |
5448 | end | |
5449 | end)) | |
5450 | end)) | |
5451 | for i=0, 4, 0.1 / Animation_Speed do | |
5452 | Swait() | |
5453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
5455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5459 | end | |
5460 | ATTACK = false | |
5461 | Rooted = false | |
5462 | end | |
5463 | ||
5464 | --SS-- | |
5465 | ||
5466 | function VoidedTaunt() | |
5467 | ATTACK = true | |
5468 | Rooted = true | |
5469 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
5470 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
5471 | coroutine.resume(coroutine.create(function() | |
5472 | for i=0, 3, 0.1 / Animation_Speed do | |
5473 | Swait() | |
5474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed) | |
5475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5478 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5480 | end | |
5481 | ATTACK = false | |
5482 | Rooted = false | |
5483 | end)) | |
5484 | end | |
5485 | ||
5486 | function MagicMissiles() | |
5487 | ATTACK = true | |
5488 | Rooted = true | |
5489 | local SELECTING = true | |
5490 | local SPOTS = {} | |
5491 | coroutine.resume(coroutine.create(function() | |
5492 | local LOOP = 0 | |
5493 | repeat | |
5494 | LOOP = LOOP + 1 | |
5495 | Swait() | |
5496 | if LOOP >= 10 then | |
5497 | LOOP = 0 | |
5498 | for i = 1, #SPOTS do | |
5499 | if SPOTS[i] ~= nil then | |
5500 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5501 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5502 | end | |
5503 | end | |
5504 | end | |
5505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5509 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5511 | until SELECTING == false | |
5512 | Rooted = false | |
5513 | repeat | |
5514 | LOOP = LOOP + 1 | |
5515 | Swait() | |
5516 | if LOOP >= 10 then | |
5517 | LOOP = 0 | |
5518 | for i = 1, #SPOTS do | |
5519 | if SPOTS[i] ~= nil then | |
5520 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5521 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5522 | end | |
5523 | end | |
5524 | end | |
5525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5529 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5531 | until ATTACK == false | |
5532 | end)) | |
5533 | repeat | |
5534 | repeat Swait() until HOLD == true | |
5535 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
5536 | if DIST > 99999 then | |
5537 | DIST = 99999 | |
5538 | end | |
5539 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
5540 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
5541 | if HITFLOOR ~= nil then | |
5542 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
5543 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
5544 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5545 | end | |
5546 | repeat Swait() until HOLD == false | |
5547 | until #SPOTS == 1 | |
5548 | SELECTING = false | |
5549 | for i = 1, #SPOTS do | |
5550 | if SPOTS[i] ~= nil then | |
5551 | local POS = SPOTS[i] | |
5552 | coroutine.resume(coroutine.create(function() | |
5553 | local MISSILE = IT("Model",Effects) | |
5554 | MISSILE.Name = "Missile" | |
5555 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2)) | |
5556 | MakeForm(BASEPART,"Cyl") | |
5557 | MISSILE.PrimaryPart = BASEPART | |
5558 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
5559 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2)) | |
5560 | MakeForm(HEAD,"Ball") | |
5561 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
5562 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5)) | |
5563 | MakeForm(TAIL,"Cyl") | |
5564 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
5565 | for i = 1, 10 do | |
5566 | Swait() | |
5567 | for _, c in pairs(MISSILE:GetChildren()) do | |
5568 | if c.ClassName == "Part" then | |
5569 | c.Transparency = c.Transparency - 1/10 | |
5570 | end | |
5571 | end | |
5572 | end | |
5573 | for i = 1, 15*1.5 do | |
5574 | Swait() | |
5575 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
5576 | end | |
5577 | ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false) | |
5578 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
5579 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100}) | |
5580 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5581 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5582 | MISSILE:remove() | |
5583 | end)) | |
5584 | end | |
5585 | end | |
5586 | wait(0.6) | |
5587 | ATTACK = false | |
5588 | Rooted = false | |
5589 | end | |
5590 | ||
5591 | local Cooldown1 = false | |
5592 | ||
5593 | function BulletRoller() | |
5594 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
5595 | if HITFLOOR then | |
5596 | ATTACK = true | |
5597 | Rooted = true | |
5598 | local bv = Instance.new("BodyVelocity") | |
5599 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5600 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
5601 | bv.Parent = RootPart | |
5602 | local GYRO = IT("BodyGyro",RootPart) | |
5603 | GYRO.D = 2 | |
5604 | GYRO.P = 20000 | |
5605 | GYRO.MaxTorque = VT(0,4000000,0) | |
5606 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
5607 | CreateSound(145486992,Torso,10,0.85,false) | |
5608 | for i=0, 0.05, 0.1 / Animation_Speed do | |
5609 | Swait() | |
5610 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
5611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
5612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5614 | if ANIM == "Fall" or ANIM == "Jump" then | |
5615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5617 | else | |
5618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5620 | end | |
5621 | end | |
5622 | bv:Remove() | |
5623 | local E = 360/15 | |
5624 | for i = 1, 15 do | |
5625 | Swait() | |
5626 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5632 | end | |
5633 | Cooldown1 = true | |
5634 | local LANDED = nil | |
5635 | local POS = nil | |
5636 | coroutine.resume(coroutine.create(function() | |
5637 | repeat | |
5638 | Swait() | |
5639 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5645 | until LANDED ~= nil | |
5646 | end)) | |
5647 | repeat | |
5648 | Swait() | |
5649 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
5650 | if HITFLOOR then | |
5651 | LANDED = HITFLOOR | |
5652 | POS = HITPOS | |
5653 | end | |
5654 | until LANDED ~= nil | |
5655 | GYRO:remove() | |
5656 | Swait(4) | |
5657 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5658 | Swait() | |
5659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5665 | end | |
5666 | local AMMO = 0 | |
5667 | repeat | |
5668 | AMMO = AMMO + 1 | |
5669 | for i=0, 0.1, 0.05 / Animation_Speed do | |
5670 | Swait() | |
5671 | turnto(Mouse.Hit.p) | |
5672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5678 | end | |
5679 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5680 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5681 | CreateSound(1590205662, RightArm, 7, 1, false) | |
5682 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
5683 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
5684 | for i=0, 0.075, 0.05 / Animation_Speed do | |
5685 | Swait() | |
5686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5690 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5692 | end | |
5693 | until AMMO == 9 | |
5694 | ATTACK = false | |
5695 | Rooted = false | |
5696 | wait(0.3) | |
5697 | Cooldown1 = false | |
5698 | end | |
5699 | end | |
5700 | ||
5701 | function banra() | |
5702 | ATTACK = true | |
5703 | Rooted = false | |
5704 | for i=0, 0.4, 5 / Animation_Speed do | |
5705 | Swait() | |
5706 | turnto(Mouse.Hit.p) | |
5707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5713 | end | |
5714 | repeat | |
5715 | for i=0, 0.2, 5 / Animation_Speed do | |
5716 | Swait() | |
5717 | turnto(Mouse.Hit.p) | |
5718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5724 | end | |
5725 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
5726 | SpawnTrail(RightArm.Position,POS) | |
5727 | if HIT ~= nil then | |
5728 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
5729 | Banish(HIT.Parent) | |
5730 | end | |
5731 | end | |
5732 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5733 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000}) | |
5734 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5735 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5736 | for i=0, 0.3, 5 / Animation_Speed do | |
5737 | Swait() | |
5738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
5740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5742 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5744 | end | |
5745 | until KEYHOLD == false | |
5746 | ATTACK = false | |
5747 | Rooted = false | |
5748 | end | |
5749 | ||
5750 | function Punch() | |
5751 | ATTACK = true | |
5752 | Rooted = false | |
5753 | for i=0, 0.2, 0.1 / Animation_Speed do | |
5754 | Swait() | |
5755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5758 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5761 | end | |
5762 | VALUE1 = true | |
5763 | if COMBO == 1 then | |
5764 | COMBO = 2 | |
5765 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5766 | ApplyAoE3(LeftArm.Position,3,5,30,15,false) | |
5767 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5768 | Swait() | |
5769 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
5770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
5771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
5772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5776 | end | |
5777 | elseif COMBO == 2 then | |
5778 | COMBO = 1 | |
5779 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5780 | ApplyAoE3(RightArm.Position,3,5,30,15,false) | |
5781 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5782 | Swait() | |
5783 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
5784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
5785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
5786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5790 | end | |
5791 | end | |
5792 | VALUE1 = false | |
5793 | ATTACK = false | |
5794 | Rooted = false | |
5795 | end | |
5796 | ||
5797 | function Kick() | |
5798 | ATTACK = true | |
5799 | Rooted = false | |
5800 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5801 | ApplyAoE3(RightLeg.Position,3,5,30,15,false) | |
5802 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5803 | Swait() | |
5804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
5805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
5806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5808 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5810 | end | |
5811 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
5812 | ApplyAoE3(LeftLeg.Position,3,5,30,15,false) | |
5813 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5814 | Swait() | |
5815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
5816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
5817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5821 | end | |
5822 | ATTACK = false | |
5823 | Rooted = false | |
5824 | end | |
5825 | --//=================================\\ | |
5826 | --|| ASSIGN THINGS TO KEYS | |
5827 | --\\=================================// | |
5828 | ||
5829 | function MouseDown(Mouse) | |
5830 | HOLD = true | |
5831 | if ATTACK == false then | |
5832 | end | |
5833 | end | |
5834 | ||
5835 | function MouseUp(Mouse) | |
5836 | HOLD = false | |
5837 | end | |
5838 | ||
5839 | function KeyDown(Key) | |
5840 | KEYHOLD = true | |
5841 | if Key == "z" and ATTACK == false then | |
5842 | if MODE == "Killbot" then | |
5843 | Bullet() | |
5844 | elseif MODE == "GoodCop" then | |
5845 | GoldenPunch() | |
5846 | elseif MODE == "DeadEye" then | |
5847 | CORRUPTEDLETHALBULLETS2() | |
5848 | elseif MODE == "black" then | |
5849 | MagicMissiles() | |
5850 | end | |
5851 | end | |
5852 | ||
5853 | if Key == "x" and ATTACK == false then | |
5854 | if MODE == "black" then | |
5855 | calamity() | |
5856 | elseif MODE == "GoodCop" then | |
5857 | ImplosionCollision() | |
5858 | elseif MODE == "Killbot" then | |
5859 | Bullet2() | |
5860 | elseif MODE == "DeadEye" then | |
5861 | BulletRoller() | |
5862 | end | |
5863 | end | |
5864 | ||
5865 | if Key == "c" and ATTACK == false then | |
5866 | if MODE == "black" then | |
5867 | Corrupted_Burn() | |
5868 | elseif MODE == "GoodCop" then | |
5869 | Mach20() | |
5870 | end | |
5871 | end | |
5872 | ||
5873 | if Key == "v" and ATTACK == false then | |
5874 | if MODE == "GoodCopt" then | |
5875 | ||
5876 | elseif MODE == "black" then | |
5877 | PlanetaryDevastation() | |
5878 | end | |
5879 | end | |
5880 | ||
5881 | if Key == "t" and ATTACK == false then | |
5882 | if MODE == "Killbot" then | |
5883 | ||
5884 | elseif MODE == "GoodCop" then | |
5885 | TomYumTaunt() | |
5886 | elseif MODE == "DeadEye" then | |
5887 | ||
5888 | elseif MODE == "black" then | |
5889 | VoidedTaunt() | |
5890 | end | |
5891 | end | |
5892 | ||
5893 | if Key == "q" and ATTACK == false then | |
5894 | Punch() | |
5895 | end | |
5896 | ||
5897 | if Key == "e" and ATTACK == false then | |
5898 | Kick() | |
5899 | end | |
5900 | ||
5901 | if Key == "f" and ATTACK == false then | |
5902 | banra() | |
5903 | end | |
5904 | ||
5905 | if Key == "p" and ATTACK == false then | |
5906 | Switch() | |
5907 | end | |
5908 | ||
5909 | if Key == "u" and ATTACK == false then | |
5910 | Switch2() | |
5911 | end | |
5912 | ||
5913 | if Key == "y" and ATTACK == false then | |
5914 | Switch3() | |
5915 | end | |
5916 | ||
5917 | end | |
5918 | ||
5919 | function KeyUp(Key) | |
5920 | KEYHOLD = false | |
5921 | end | |
5922 | ||
5923 | Mouse.Button1Down:connect(function(NEWKEY) | |
5924 | MouseDown(NEWKEY) | |
5925 | end) | |
5926 | Mouse.Button1Up:connect(function(NEWKEY) | |
5927 | MouseUp(NEWKEY) | |
5928 | end) | |
5929 | Mouse.KeyDown:connect(function(NEWKEY) | |
5930 | KeyDown(NEWKEY) | |
5931 | end) | |
5932 | Mouse.KeyUp:connect(function(NEWKEY) | |
5933 | KeyUp(NEWKEY) | |
5934 | end) | |
5935 | ||
5936 | --//=================================\\ | |
5937 | --\\=================================// | |
5938 | ||
5939 | ||
5940 | function unanchor() | |
5941 | if UNANCHOR == true then | |
5942 | g = Character:GetChildren() | |
5943 | for i = 1, #g do | |
5944 | if g[i].ClassName == "Part" then | |
5945 | g[i].Anchored = false | |
5946 | end | |
5947 | end | |
5948 | end | |
5949 | end | |
5950 | ||
5951 | ||
5952 | --//=================================\\ | |
5953 | --|| WRAP THE WHOLE SCRIPT UP | |
5954 | --\\=================================// | |
5955 | ||
5956 | Humanoid.Changed:connect(function(Jump) | |
5957 | if Jump == "Jump" and (Disable_Jump == true) then | |
5958 | Humanoid.Jump = false | |
5959 | end | |
5960 | end) | |
5961 | ||
5962 | while true do | |
5963 | Swait() | |
5964 | script.Parent = WEAPONGUI | |
5965 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
5966 | v:Stop(); | |
5967 | end | |
5968 | ANIMATE.Parent = nil | |
5969 | SINE = SINE + CHANGE*1.5 | |
5970 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
5971 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
5972 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
5973 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
5974 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5975 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5976 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5977 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
5978 | if MODE == "GoodCop" then | |
5979 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5980 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5981 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5982 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5983 | elseif MODE == "Killbot" then | |
5984 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5985 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5986 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5987 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5988 | elseif MODE == "DeadEye" then | |
5989 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5990 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5991 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5992 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5993 | end | |
5994 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
5995 | if MODE == "GoodCop" then | |
5996 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5997 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5998 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5999 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6000 | elseif MODE == "Killbot" then | |
6001 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6002 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6003 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6004 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6005 | elseif MODE == "DeadEye" then | |
6006 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6007 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6008 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6009 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6010 | ||
6011 | end | |
6012 | end | |
6013 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
6014 | ANIM = "Jump" | |
6015 | if ATTACK == false then | |
6016 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6020 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
6021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6022 | end | |
6023 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
6024 | ANIM = "Fall" | |
6025 | if ATTACK == false then | |
6026 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
6032 | end | |
6033 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
6034 | ANIM = "Idle" | |
6035 | if ATTACK == false then | |
6036 | if MODE == "GoodCop" then | |
6037 | Speed = 20 | |
6038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
6040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6044 | elseif MODE == "Killbot" then | |
6045 | Speed = 10 | |
6046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
6047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
6048 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
6049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
6050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
6051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
6052 | elseif MODE == "DeadEye" then | |
6053 | Speed = 12 | |
6054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
6055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6058 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6060 | if MRANDOM(1,20) == 1 then | |
6061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
6062 | end | |
6063 | elseif MODE == "black" then | |
6064 | Speed = 16 | |
6065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
6066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
6067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
6068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
6069 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6071 | end | |
6072 | end | |
6073 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
6074 | ANIM = "Walk" | |
6075 | if ATTACK == false then | |
6076 | if MODE == "GoodCop" then | |
6077 | Speed = 30 | |
6078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6082 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6084 | elseif MODE == "Killbot" then | |
6085 | Speed = 10 | |
6086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
6087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
6088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6090 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
6091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
6092 | elseif MODE == "DeadEye" then | |
6093 | Speed = 12 | |
6094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
6096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6098 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6100 | if MRANDOM(1,15) == 1 then | |
6101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
6102 | end | |
6103 | elseif MODE == "black" then | |
6104 | Speed = 16 | |
6105 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
6106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6109 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6111 | end | |
6112 | end | |
6113 | end | |
6114 | unanchor() | |
6115 | Humanoid.MaxHealth = "inf" | |
6116 | Humanoid.Health = "inf" | |
6117 | if Rooted == false then | |
6118 | Disable_Jump = false | |
6119 | Humanoid.WalkSpeed = Speed | |
6120 | elseif Rooted == true then | |
6121 | Disable_Jump = true | |
6122 | Humanoid.WalkSpeed = 0 | |
6123 | end | |
6124 | local MATHS = {"a","o","m","F","e","t","t","y"} | |
6125 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
6126 | if Character:FindFirstChildOfClass("Accessory") then | |
6127 | Character:FindFirstChildOfClass("Accessory"):remove() | |
6128 | elseif Character:FindFirstChildOfClass("Hat") then | |
6129 | Character:FindFirstChildOfClass("Hat"):remove() | |
6130 | end | |
6131 | if Head:FindFirstChild("face") then | |
6132 | Head.face.Texture = "rbxassetid://403870689" | |
6133 | end | |
6134 | for _, c in pairs(Character:GetChildren()) do | |
6135 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
6136 | c.Color = C3(21,71,109) | |
6137 | c.Material = "Neon" | |
6138 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
6139 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
6140 | end | |
6141 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
6142 | c:remove() | |
6143 | end | |
6144 | end | |
6145 | end | |
6146 | ||
6147 | --//=================================\\ | |
6148 | --\\=================================// | |
6149 | ||
6150 | ||
6151 | ||
6152 | ||
6153 | ||
6154 | --//====================================================\\-- | |
6155 | --|| END OF SCRIPT | |
6156 | --\\====================================================//-- |