View difference between Paste ID: XArEBGfi and iuhmXHnS
SHOW: | | - or go back to the newest paste.
1
-----------//Elio Blasio\\-----------
2
--[[Movelist
3
E = Equip/Unequip, click to shoot, hold to spray
4
T = Taunt
5
---------]]
6
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
7
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
8
--Keeping this script small since big ones will cause major lag & exceed script limits--
9
--Using a FE converter because i'm way too lazy to create remotes for it--
10
11
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
12
do
13
	script.Parent = owner.Character
14
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
15
	local function NewFakeEvent()
16
		local Bind = Instance.new("BindableEvent")
17
		local Fake;Fake = {Connections = {},
18
		fakeEvent=true;
19
		Connect=function(self,Func)
20
			Bind.Event:connect(Func)
21
			self.Connections[Bind] = true
22
			return setmetatable({Connected = true},{
23
			__index = function (self,Index)
24
				if Index:lower() == "disconnect" then
25
					return function() Fake.Connections[Bind] = false;self.Connected = false end
26
				end
27
				return Fake[Index]
28
			end;
29
			__tostring = function() return "Connection" end;
30
		})
31
		end}
32
		Fake.connect = Fake.Connect;return Fake;
33
	end
34
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
	local function TriggerEvent(self,Event,...)
40
		local Trigger = Mouse[Event]
41
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
		end
44
	end
45
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
	Event.OnServerEvent:Connect(function(FiredBy,Input)
47
		if FiredBy.Name ~= owner.Name then return end
48
		if Input.MouseEvent then
49
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
		else
51
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
			for _,Action in pairs(ContextActionService.Actions) do
54
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
			end
56
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
		end
59
	end)
60
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
	Event.Parent = NLS([[
62
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
		local Input = function(Input,gameProcessedEvent)
64
			if gameProcessedEvent then return end
65
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
		end
67
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
		local Hit,Target
69
		while wait(1/30) do
70
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
			end
73
		end
74
	]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
	__index = function (self,Index)
78
		local Sandbox = function (Thing)
79
			if Thing:IsA("Player") then
80
				local RealPlayer = Thing
81
				return setmetatable({},{
82
					__index = function (self,Index)
83
						local Type = type(RealPlayer[Index])
84
						if Type == "function" then
85
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
								return function (self)return InternalData["Mouse"] end
87
							end
88
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
						end
90
						return RealPlayer[Index]
91
					end;
92
					__tostring = function(self) return RealPlayer.Name end
93
				})
94
			end
95
		end
96
		if RealGame[Index] then
97
			local Type = type(RealGame[Index])
98
			if Type == "function" then
99
				if Index:lower() == "getservice" or Index:lower() == "service" then
100
					return function (self,Service)
101
						local FakeServices = {
102
							["players"] = function()
103
								return setmetatable({},{
104
									__index = function (self2,Index2)
105
										local RealService = RealGame:GetService(Service)
106
										local Type2 = type(Index2)
107
										if Type2 == "function" then
108
											return function (self,...) return RealService[Index2](RealService,...)end
109
										else
110
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
											return RealService[Index2]
112
										end
113
									end;
114
									__tostring = function(self) return RealGame:GetService(Service).Name end
115
								})
116
							end;
117
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
							["userinputservice"] = function() return InternalData["UserInputService"] end;
119
							["runservice"] = function()
120
								return setmetatable({},{
121
									__index = function(self2,Index2)
122
										local RealService = RealGame:GetService(Service)
123
										local Type2 = type(Index2)
124
										if Type2 == "function" then
125
											return function (self,...) return RealService[Index2](RealService,...) end
126
										else
127
											local RunServices = {
128
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
												["renderstepped"] = function() return RealService["Stepped"] end
130
											}
131
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
											return RealService[Index2]
133
										end
134
									end
135
								})
136
							end
137
						}
138
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
						return RealGame:GetService(Service)
140
					end
141
				end
142
				return function (self,...) return RealGame[Index](RealGame,...) end
143
			else
144
				if game:GetService(Index) then return game:GetService(Index) end
145
				return RealGame[Index]
146
			end
147
		end
148
		return nil
149
	end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
262
tommygun = Instance.new("Part",Character)
263
tommygun.Size = Vector3.new(2,2,2)
264
tommygun.CFrame = RightArm.CFrame
265
tommygun.CanCollide = false
266
tommygunweld = Instance.new("Weld",tommygun)
267
tommygunweld.Part0 = tommygun
268
tommygunweld.Part1 = RightArm
269
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
270
mtommygun = Instance.new("SpecialMesh", tommygun)
271
mtommygun.MeshType = "FileMesh"
272
mtommygun.Scale = Vector3.new(1, 1, 1)
273
mtommygun.MeshId,mtommygun.TextureId = 'rbxassetid://432478704','http://www.roblox.com/asset/?id=116679995'
274
mtommygun.CFrame = tommygun.CFrame
275
shootbox = Instance.new("Part",Character)
276
shootbox.Size = Vector3.new(.2,.2,.2)
277
shootbox.CanCollide = false
278
shootbox.Transparency = 1
279
shootbox.CFrame = tommygun.CFrame
280
shootboxweld = weldBetween(shootbox,tommygun)
281
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
282
light = Instance.new("PointLight", shootbox)
283
light.Color = BrickColor.new("Bright yellow").Color
284
light.Range = 5
285
light.Brightness = 11
286
light.Enabled = false
287
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
288
particlemiter1.Enabled = false
289
particlemiter1.Texture = "rbxassetid://461242617"
290
particlemiter1.Lifetime = NumberRange.new(.1)
291
particlemiter1.Size = NumberSequence.new(1,0)
292
particlemiter1.Rate = 20
293
particlemiter1.RotSpeed = NumberRange.new(0)
294
particlemiter1.Speed = NumberRange.new(0)
295
296
297
298
coroutine.wrap(function()
299
while wait() do
300
hum.WalkSpeed = ws
301
end
302
end)()
303
godmode = coroutine.wrap(function()
304
for i,v in pairs(Character:GetChildren()) do
305
if v:IsA("BasePart") and v ~= Root then
306
v.Anchored = false
307
end
308
end
309
while true do
310
hum.MaxHealth = 250
311
wait(20)
312
hum.Health = 250
313
wait()
314
end
315
end)
316
godmode()
317
318
coroutine.wrap(function()
319
for i,v in pairs(Character:GetChildren()) do
320
if v.Name == "Animate" then v:Remove()
321
end
322
end
323
end)()
324
325
function damagealll(Radius,Position)		
326
	local Returning = {}		
327
	for _,v in pairs(workspace:GetChildren()) do		
328
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
329
if v:FindFirstChild("Torso") then		
330
			local Mag = (v.Torso.Position - Position).magnitude		
331
			if Mag < Radius then		
332
				table.insert(Returning,v)		
333
			end
334
elseif v:FindFirstChild("UpperTorso") then	
335
			local Mag = (v.UpperTorso.Position - Position).magnitude		
336
			if Mag < Radius then		
337
				table.insert(Returning,v)		
338
			end
339
end	
340
		end		
341
	end		
342
	return Returning		
343
end
344
345
ArtificialHB = Instance.new("BindableEvent", script)
346
ArtificialHB.Name = "Heartbeat"
347
script:WaitForChild("Heartbeat")
348
349
frame = 1 / 60
350
tf = 0
351
allowframeloss = false
352
tossremainder = false
353
354
355
lastframe = tick()
356
script.Heartbeat:Fire()
357
358
359
game:GetService("RunService").Heartbeat:connect(function(s, p)
360
	tf = tf + s
361
	if tf >= frame then
362
		if allowframeloss then
363
			script.Heartbeat:Fire()
364
			lastframe = tick()
365
		else
366
			for i = 1, math.floor(tf / frame) do
367
				script.Heartbeat:Fire()
368
			end
369
			lastframe = tick()
370
		end
371
		if tossremainder then
372
			tf = 0
373
		else
374
			tf = tf - frame * math.floor(tf / frame)
375
		end
376
	end
377
end)
378
379
function swait(num)
380
	if num == 0 or num == nil then
381
		game:service("RunService").Stepped:wait(0)
382
	else
383
		for i = 0, num do
384
			game:service("RunService").Stepped:wait(0)
385
		end
386
	end
387
end
388
389
doomtheme = Instance.new("Sound", Torso)
390
doomtheme.Volume = 1
391
doomtheme.Name = "doomtheme"
392
doomtheme.Looped = true
393
doomtheme.SoundId = "rbxassetid://318812395"
394
doomtheme:Play()
395
396
Torso.ChildRemoved:connect(function(removed)
397
if removed.Name == "doomtheme" then
398
399
doomtheme = Instance.new("Sound", Torso)
400
doomtheme.Volume = 1
401
doomtheme.Name = "doomtheme"
402
doomtheme.Looped = true
403
doomtheme.SoundId = "rbxassetid://318812395"
404
doomtheme:Play()
405
end
406
end)
407
408
for _,n in pairs(Character:GetChildren()) do
409
if n:IsA("Accessory") then n:Remove() end
410
end
411
for _,x in pairs(Character:GetChildren()) do
412
if x:IsA("Decal") then x:Remove() end
413
end
414
415
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
416
so = Instance.new("Sound")
417
so.Parent = PARENT
418
so.SoundId = "rbxassetid://"..ID
419
so.Volume = VOL
420
so.Looped = LOOP
421
so:Play()
422
removeuseless:AddItem(so,REMOVE)
423
end
424
425
mouse.KeyDown:connect(function(Press)
426
Press=Press:lower()
427
if Press=='t' then
428
if tauntdebounce then return end
429
tauntdebounce = true
430
local b1 = Instance.new("BillboardGui",Head)
431
b1.Size = UDim2.new(0,4,0,1.6)
432
b1.StudsOffset = Vector3.new(0,0,0)
433
b1.Name = "laff"
434
b1.AlwaysOnTop = true
435
b1.StudsOffset = Vector3.new(0,2,0)
436
b1.Adornee = Head
437
removeuseless:AddItem(b1,3)
438
local b2 = Instance.new("TextLabel",b1)
439
b2.BackgroundTransparency = 1
440
b2.Text = "Banzai!!"
441
b2.Font = "Garamond"
442
b2.TextSize = 30
443
b2.Name = "lafftext"
444
b2.TextStrokeTransparency = 0
445
b2.TextColor3 = BrickColor.new("Grey").Color
446
b2.TextStrokeColor3 = Color3.new(0,0,0)
447
b2.Size = UDim2.new(1,0,.5,0)
448
laff = Instance.new("Sound",Head)
449
laff.SoundId = "rbxassetid://207470201"
450
laff.Volume = 5
451
laff:Play()
452
wait(5)
453
laff:Remove()
454
tauntdebounce = false
455
end
456
end)
457
458
mouse.KeyDown:connect(function(Press)
459
Press=Press:lower()
460
if Press=='e' then
461
if debounce then return end
462
if equip then
463
g1:Remove()
464
light.Enabled = false
465
pcall(function()
466
temmy:Remove()
467
end)
468
for i,v in pairs(tommygun:GetDescendants()) do
469
if v.Name == "temmy" then v:Remove()
470
end
471
end
472
light.Enabled = false
473
particlemiter1.Enabled = false
474
hum.CameraOffset = Vector3.new(0,0,0)
475
attacking = false
476
equip = false
477
shooting = false
478
gunallowance = false
479
ws = 18
480
else
481
g1 = Instance.new("BodyGyro", Root)
482
g1.D = 175
483
g1.P = 20000
484
g1.MaxTorque = Vector3.new(0,9000,0)
485
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
486
attacking = true
487
debounce = true
488
equip = true
489
coroutine.wrap(function()
490
while equip do
491
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
492
ws = 10
493
swait()
494
if Root.Velocity.y > 1 then
495
position = "Jump3"
496
elseif Root.Velocity.y < -1 then
497
position = "Falling3"
498
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
499
position = "Walk3"
500
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
501
position = "Idle4"
502
end
503
end
504
end)()
505
coroutine.wrap(function()
506
while equip do
507
swait()
508
settime = 0.05
509
sine = sine + change
510
if position == "Jump3" and attacking and not running then
511
change = .65
512
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
513
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
514
elseif position == "Falling3" and attacking and not running then
515
change = .65
516
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
517
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
518
elseif position == "Walk3" and attacking == true and running == false then
519
change = .65
520
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
521
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
522
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
523
elseif position == "Idle4" and attacking == true and running == false then
524
change = .65
525
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
526
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
527
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
528
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
529
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
530
end
531
end
532
end)()
533
SOUND(RightArm,898163129,6,false,2)
534
for i = 1, 30 do
535
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
536
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
537
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
538
swait()
539
end
540
gunallowance = true
541
mouse.Button1Down:connect(function()
542
if gunallowance then
543
particlemiter1.Enabled = true
544
temmy = Instance.new("Sound",tommygun)
545
temmy.SoundId = "rbxassetid://2204318084"
546
temmy.Volume = 6
547
temmy.Name = "temmy"
548
temmy.Looped = true
549
temmy:Play()
550
shooting = true
551
end
552
end)
553
mouse.Button1Up:connect(function()
554
if gunallowance then
555
hum.CameraOffset = Vector3.new(0,0,0)
556
light.Enabled = false
557
particlemiter1.Enabled = false
558
pcall(function()
559
temmy:Remove()
560
end)
561
for i,v in pairs(tommygun:GetDescendants()) do
562
if v.Name == "temmy" then v:Remove()
563
end
564
end
565
shooting = false
566
end
567
end)
568
coroutine.wrap(function()
569
if firsttime2 then return end
570
firsttime2 = true
571
while true do
572
swait(3)
573
if shooting then
574
if switch1 then
575
switch1 = false
576
switch2 = true
577
light.Enabled = true
578
elseif switch2 then
579
switch1 = true
580
switch2 = false
581
light.Enabled = false
582
end
583
pcall(function()
584
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
585
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
586
end
587
end)
588
end
589
end
590
end)()
591
coroutine.wrap(function()
592
if firsttime then return end
593
firsttime = true
594
while true do
595
if shooting then
596
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
597
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
598
pcall(function()
599
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
600
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
601
end
602
end)
603
elseif not shooting then
604
end
605
swait()
606
end
607
end)()
608
debounce = false
609
end
610
end
611
end)
612
613
mouse.KeyDown:connect(function(Press)
614
Press=Press:lower()
615
if Press=='z' then
616
print("Music switched to 1")
617
id = 2199374985
618
doomtheme.SoundId = "rbxassetid://"..id
619
doomtheme:Play()
620
end
621
end)
622
623
mouse.KeyDown:connect(function(Press)
624
Press=Press:lower()
625
if Press=='v' then
626
print("Music switched to 4")
627
id = 2111948183
628
doomtheme.SoundId = "rbxassetid://"..id
629
doomtheme:Play()
630
end
631
end)
632
633
mouse.KeyDown:connect(function(Press)
634
Press=Press:lower()
635
if Press=='x' then
636
print("Music switched to 2")
637
id = 318812395
638
doomtheme.SoundId = "rbxassetid://"..id
639
doomtheme:Play()
640
end
641
end)
642
643
mouse.KeyDown:connect(function(Press)
644
Press=Press:lower()
645
if Press=='c' then
646
print("Music switched to 3")
647
id = 180337897
648
doomtheme.SoundId = "rbxassetid://"..id
649
doomtheme:Play()
650
end
651
end)
652
653
mouse.KeyDown:connect(function(Press)
654
Press=Press:lower()
655
if Press=='b' then
656
print("Music switched to 5")
657
id = 649148458
658
doomtheme.SoundId = "rbxassetid://"..id
659
doomtheme:Play()
660
end
661
end)
662
663
664
checks1 = coroutine.wrap(function() -------Checks
665
while true do
666
if Root.Velocity.y > 1 then
667
position = "Jump"
668
elseif Root.Velocity.y < -1 then
669
position = "Falling"
670
elseif Root.Velocity.Magnitude < 2 then
671
position = "Idle"
672
elseif Root.Velocity.Magnitude < 20 then
673
position = "Walking"
674
elseif Root.Velocity.Magnitude > 20 then
675
position = "Running"
676
else
677
end
678
wait()
679
end
680
end)
681
checks1()
682
683
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
684
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
685
end
686
687
function ray2(StartPos, EndPos, Distance, Ignore)
688
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
689
return ray(StartPos, DIRECTION, Distance, Ignore)
690
end
691
692
OrgnC0 = Neck.C0
693
local movelimbs = coroutine.wrap(function()
694
while RunSrv.RenderStepped:wait() do
695
TrsoLV = Torso.CFrame.lookVector
696
Dist = nil
697
Diff = nil
698
if not MseGuide then
699
print("Failed to recognize")
700
else
701
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
702
Dist = (Head.CFrame.p-Point).magnitude
703
Diff = Head.CFrame.Y-Point.Y
704
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
705
Dist2 = (LeftArm.CFrame.p-Point).magnitude
706
Diff2 = LeftArm.CFrame.Y-Point.Y
707
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
708
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
709
end
710
end
711
end)
712
movelimbs()
713
immortal = {}
714
for i,v in pairs(Character:GetDescendants()) do
715
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
716
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
717
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
718
		end
719
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
720
	elseif v:IsA("JointInstance") then
721
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
722
	end
723
end
724
for e = 1, #immortal do
725
	if immortal[e] ~= nil then
726
		local STUFF = immortal[e]
727
		local PART = STUFF[1]
728
		local PARENT = STUFF[2]
729
		local MATERIAL = STUFF[3]
730
		local COLOR = STUFF[4]
731
		local TRANSPARENCY = STUFF[5]
732
if levitate then
733
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
734
			PART.Material = MATERIAL
735
			PART.Color = COLOR
736
			PART.Transparency = TRANSPARENCY
737
		end
738
		PART.AncestryChanged:connect(function()
739
			PART.Parent = PARENT
740
		end)
741
else
742
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
743
			PART.Material = MATERIAL
744
			PART.Color = COLOR
745
			PART.Transparency = TRANSPARENCY
746
		end
747
		PART.AncestryChanged:connect(function()
748
			PART.Parent = PARENT
749
		end)
750
end
751
	end
752
end
753
function immortality()
754
	for e = 1, #immortal do
755
		if immortal[e] ~= nil then
756
			local STUFF = immortal[e]
757
			local PART = STUFF[1]
758
			local PARENT = STUFF[2]
759
			local MATERIAL = STUFF[3]
760
			local COLOR = STUFF[4]
761
			local TRANSPARENCY = STUFF[5]
762
			if PART.ClassName == "Part" and PART == Root then
763
				PART.Material = MATERIAL
764
				PART.Color = COLOR
765
				PART.Transparency = TRANSPARENCY
766
			end
767
			if PART.Parent ~= PARENT then
768
				hum:Remove()
769
				PART.Parent = PARENT
770
				hum = Instance.new("Humanoid",Character)
771
                                hum.Name = "noneofurbusiness"
772
			end
773
		end
774
	end
775
end
776
coroutine.wrap(function()
777
while true do
778
if hum.Health < .1 then
779
deadsound = Instance.new("Sound", Torso)
780
deadsound.Volume = 6
781
deadsound.SoundId = "rbxassetid://1411352723"
782
deadsound:Play()
783
immortality()
784
end
785
wait()
786
end
787
end)()
788
789
local anims = coroutine.wrap(function()
790
while true do
791
settime = 0.05
792
sine = sine + change
793
if position == "Jump" and attacking == false then
794
change = 1
795
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
796
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
797
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
798
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
799
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
800
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
801
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
802
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
803
elseif position == "Jump2" and attacking == false then
804
change = 1
805
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
806
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
807
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
808
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
809
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
810
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
811
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
812
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
813
elseif position == "Falling" and attacking == false then
814
change = 1
815
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
816
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
817
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
818
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
819
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
820
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
821
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
822
elseif position == "Falling2" and attacking == false then
823
change = 1
824
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
825
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
826
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
827
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
828
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
829
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
830
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
831
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
832
elseif position == "Walking" and attacking == false and running == false then
833
change = 1.2
834
walking = true
835
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
836
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
837
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
838
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
839
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
840
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
841
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
842
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
843
elseif position == "Idle" and attacking == false and running == false then
844
change = .5
845
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
846
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
847
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
848
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
849
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
850
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
851
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
852
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
853
elseif position == "Idle2" and attacking == false and running == false then
854
change = .75
855
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
856
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
857
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
858
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
859
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
860
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
861
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
862
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
863
elseif position == "Walking2" and attacking == false and running == false then
864
ws = 50
865
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
866
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
867
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
868
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
869
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
870
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
871
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
872
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
873
elseif position == "Running" and attacking == false then
874
change = 1
875
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
876
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
877
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
878
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
879
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
880
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
881
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
882
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
883
end
884
swait()
885
end
886
end)
887
anims()
888
warn("Risen from hell, ready to prove his reputation. Made by Supr14")