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print(1)
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player = game.Players.LocalPlayer
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character = player.Character
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character.Humanoid.WalkSpeed = 24
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character.Humanoid.MaxHealth = math.huge
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character.Humanoid.Health = math.huge
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game:GetService("UserInputService").InputBegan:connect(function(input)
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if input.KeyCode == Enum.KeyCode.LeftShift then 
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character.Humanoid.WalkSpeed = (100)
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end
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end)
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game:GetService("UserInputService").InputEnded:connect(function(input)
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if input.KeyCode == Enum.KeyCode.LeftShift then 
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character.Humanoid.WalkSpeed = (24)
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end
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end)
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game:GetService("UserInputService").InputBegan:connect(function(input)
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if input.KeyCode == Enum.KeyCode.Zero then 
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boom = Instance.new("Explosion")
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    boom.Parent = character
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    boom.BlastRadius = 1000
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    boom.Position = (character.Torso.Position)
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end
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end)
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game:GetService("UserInputService").InputEnded:connect(function(input)
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if input.KeyCode == Enum.KeyCode.L then 
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boxp1 = Instance.new("Part")
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boxp1.CanCollide = false
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boxp1.Parent = game.Workspace
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boxp1.Anchored = true
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boxp1.Size = Vector3.new(30,1,30)
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boxp1.Position = character.Torso.Position + Vector3.new(0,15,0)
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boxp1.TopSurface = ("Smooth")
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boxp1.BottomSurface = ("Smooth")
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boxp1.Transparency = (0.5)
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boxp1.CanCollide = true
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boxp2 = Instance.new("Part")
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boxp2.CanCollide = false
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boxp2.Parent = game.Workspace
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boxp2.Anchored = true
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boxp2.Size = Vector3.new(1,20,30)
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boxp2.Position = character.Torso.Position + Vector3.new(15,5,0)
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boxp2.TopSurface = ("Smooth")
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boxp2.BottomSurface = ("Smooth")
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boxp2.Transparency = (0.5)
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boxp2.CanCollide = true
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boxp3 = Instance.new("Part")
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boxp3.CanCollide = false
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boxp3.Parent = game.Workspace
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boxp3.Anchored = true
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boxp3.Size = Vector3.new(1,20,30)
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boxp3.Position = character.Torso.Position + Vector3.new(-15,5,0)
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boxp3.TopSurface = ("Smooth")
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boxp3.BottomSurface = ("Smooth")
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boxp3.Transparency = (0.5)
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boxp3.CanCollide = true
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boxp4 = Instance.new("Part")
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boxp4.CanCollide = false
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boxp4.Parent = game.Workspace
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boxp4.Anchored = true
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boxp4.Size = Vector3.new(30,20,1)
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boxp4.Position = character.Torso.Position + Vector3.new(0,5,15)
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boxp4.TopSurface = ("Smooth")
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boxp4.BottomSurface = ("Smooth")
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boxp4.Transparency = (0.5)
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boxp4.CanCollide = true
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boxp5 = Instance.new("Part")
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boxp5.CanCollide = false
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boxp5.Parent = game.Workspace
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boxp5.Anchored = true
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boxp5.Size = Vector3.new(30,20,1)
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boxp5.Position = character.Torso.Position + Vector3.new(0,5,-15)
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boxp5.TopSurface = ("Smooth")
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boxp5.BottomSurface = ("Smooth")
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boxp5.Transparency = (0.5)
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boxp5.CanCollide = true
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end
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end)