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1 | print(1) | |
2 | player = game.Players.LocalPlayer | |
3 | character = player.Character | |
4 | character.Humanoid.WalkSpeed = 24 | |
5 | character.Humanoid.MaxHealth = math.huge | |
6 | character.Humanoid.Health = math.huge | |
7 | ||
8 | game:GetService("UserInputService").InputBegan:connect(function(input) | |
9 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
10 | character.Humanoid.WalkSpeed = (100) | |
11 | end | |
12 | end) | |
13 | ||
14 | game:GetService("UserInputService").InputEnded:connect(function(input) | |
15 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
16 | character.Humanoid.WalkSpeed = (24) | |
17 | end | |
18 | end) | |
19 | ||
20 | game:GetService("UserInputService").InputBegan:connect(function(input) | |
21 | if input.KeyCode == Enum.KeyCode.Zero then | |
22 | boom = Instance.new("Explosion") | |
23 | boom.Parent = character | |
24 | boom.BlastRadius = 1000 | |
25 | boom.Position = (character.Torso.Position) | |
26 | end | |
27 | end) | |
28 | ||
29 | game:GetService("UserInputService").InputEnded:connect(function(input) | |
30 | if input.KeyCode == Enum.KeyCode.L then | |
31 | boxp1 = Instance.new("Part") | |
32 | boxp1.CanCollide = false | |
33 | boxp1.Parent = game.Workspace | |
34 | boxp1.Anchored = true | |
35 | boxp1.Size = Vector3.new(30,1,30) | |
36 | boxp1.Position = character.Torso.Position + Vector3.new(0,15,0) | |
37 | boxp1.TopSurface = ("Smooth") | |
38 | boxp1.BottomSurface = ("Smooth") | |
39 | boxp1.Transparency = (0.5) | |
40 | boxp1.CanCollide = true | |
41 | boxp2 = Instance.new("Part") | |
42 | boxp2.CanCollide = false | |
43 | boxp2.Parent = game.Workspace | |
44 | boxp2.Anchored = true | |
45 | boxp2.Size = Vector3.new(1,20,30) | |
46 | boxp2.Position = character.Torso.Position + Vector3.new(15,5,0) | |
47 | boxp2.TopSurface = ("Smooth") | |
48 | boxp2.BottomSurface = ("Smooth") | |
49 | boxp2.Transparency = (0.5) | |
50 | boxp2.CanCollide = true | |
51 | boxp3 = Instance.new("Part") | |
52 | boxp3.CanCollide = false | |
53 | boxp3.Parent = game.Workspace | |
54 | boxp3.Anchored = true | |
55 | boxp3.Size = Vector3.new(1,20,30) | |
56 | boxp3.Position = character.Torso.Position + Vector3.new(-15,5,0) | |
57 | boxp3.TopSurface = ("Smooth") | |
58 | boxp3.BottomSurface = ("Smooth") | |
59 | boxp3.Transparency = (0.5) | |
60 | boxp3.CanCollide = true | |
61 | boxp4 = Instance.new("Part") | |
62 | boxp4.CanCollide = false | |
63 | boxp4.Parent = game.Workspace | |
64 | boxp4.Anchored = true | |
65 | boxp4.Size = Vector3.new(30,20,1) | |
66 | boxp4.Position = character.Torso.Position + Vector3.new(0,5,15) | |
67 | boxp4.TopSurface = ("Smooth") | |
68 | boxp4.BottomSurface = ("Smooth") | |
69 | boxp4.Transparency = (0.5) | |
70 | boxp4.CanCollide = true | |
71 | boxp5 = Instance.new("Part") | |
72 | boxp5.CanCollide = false | |
73 | boxp5.Parent = game.Workspace | |
74 | boxp5.Anchored = true | |
75 | boxp5.Size = Vector3.new(30,20,1) | |
76 | boxp5.Position = character.Torso.Position + Vector3.new(0,5,-15) | |
77 | boxp5.TopSurface = ("Smooth") | |
78 | boxp5.BottomSurface = ("Smooth") | |
79 | boxp5.Transparency = (0.5) | |
80 | boxp5.CanCollide = true | |
81 | end | |
82 | end) |