SHOW:
|
|
- or go back to the newest paste.
1 | ||
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | ------------- | |
153 | targettedOn = false | |
154 | function onTouched(hit) | |
155 | hole:Play() | |
156 | hit.CanCollide=false | |
157 | wait(.5) | |
158 | hit.CanCollide = true | |
159 | debounce = true | |
160 | ||
161 | end | |
162 | ||
163 | dft = {} | |
164 | ||
165 | function GetPlayers() | |
166 | local c = game.Players:GetChildren() | |
167 | for i = 1, #c do | |
168 | table.insert(dft, c[i].Name) | |
169 | end | |
170 | end | |
171 | ||
172 | function Randomize() | |
173 | GetPlayers() | |
174 | local d = math.random(1, #dft) | |
175 | s = d | |
176 | ||
177 | ||
178 | ||
179 | end | |
180 | ||
181 | playertarg = game.Players.LocalPlayer | |
182 | chara = playertarg.Character | |
183 | Mouse = playertarg:GetMouse() | |
184 | targetted = nil | |
185 | ||
186 | New = function(Object, Parent, Name, Data) | |
187 | local Object = Instance.new(Object) | |
188 | for Index, Value in pairs(Data or {}) do | |
189 | Object[Index] = Value | |
190 | end | |
191 | Object.Parent = Parent | |
192 | Object.Name = Name | |
193 | return Object | |
194 | end | |
195 | ||
196 | ||
197 | ||
198 | crosshair = Instance.new("BillboardGui",chara) | |
199 | crosshair.Size = UDim2.new(10,0,10,0) | |
200 | crosshair.Enabled = false | |
201 | imgl = Instance.new("ImageLabel",crosshair) | |
202 | imgl.Position = UDim2.new(0,0,0,0) | |
203 | imgl.Size = UDim2.new(1,0,1,0) | |
204 | imgl.Image = "rbxassetid://160506713" | |
205 | imgl.BackgroundTransparency = 1 | |
206 | imgl.ImageTransparency = .7 | |
207 | imgl.ImageColor3 = Color3.new(0,0,0) | |
208 | ||
209 | CV="Maroon" | |
210 | Player = game.Players.LocalPlayer | |
211 | Character = Player.Character | |
212 | local txt = Instance.new("BillboardGui", Character) | |
213 | txt.Adornee = Character .Head | |
214 | txt.Name = "_status" | |
215 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
216 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
217 | local text = Instance.new("TextLabel", txt) | |
218 | text.Size = UDim2.new(10, 0, 7, 0) | |
219 | text.FontSize = "Size24" | |
220 | text.TextScaled = true | |
221 | text.TextTransparency = 0 | |
222 | text.BackgroundTransparency = 1 | |
223 | text.TextTransparency = 0 | |
224 | text.TextStrokeTransparency = 0 | |
225 | text.Font = "Bodoni" | |
226 | text.TextStrokeColor3 = Color3.new(255,255,255) | |
227 | ||
228 | v=Instance.new("Part") | |
229 | v.Name = "ColorBrick" | |
230 | v.Parent=Player.Character | |
231 | v.FormFactor="Symmetric" | |
232 | v.Anchored=true | |
233 | v.CanCollide=false | |
234 | v.BottomSurface="Smooth" | |
235 | v.TopSurface="Smooth" | |
236 | v.Size=Vector3.new(10,5,3) | |
237 | v.Transparency=1 | |
238 | v.CFrame=Character.Torso.CFrame | |
239 | v.BrickColor=BrickColor.new(CV) | |
240 | v.Transparency=1 | |
241 | text.TextColor3 = Color3.new(0,0,0) | |
242 | v.Shape="Block" | |
243 | text.Text = "SCP - 049" | |
244 | ----------------------------------------- | |
245 | ||
246 | function LoadSnd(id,loop,vol,pit) | |
247 | local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit}) | |
248 | return snd | |
249 | end | |
250 | ||
251 | TargetSnd = LoadSnd(167191994,false,2.2,.8) | |
252 | ||
253 | ||
254 | function TargetSelect(person) | |
255 | local dd=coroutine.wrap(function() | |
256 | if targetted ~= person then | |
257 | targetted = person | |
258 | ||
259 | for i = 0,30,10 do | |
260 | wait(.05) | |
261 | crosshair.Size = UDim2.new(40-i,0,40-i,0) | |
262 | end | |
263 | end | |
264 | end) | |
265 | dd() | |
266 | end | |
267 | ||
268 | ||
269 | ||
270 | function LockOn() | |
271 | if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
272 | TargetSelect(Mouse.Target.Parent) | |
273 | TargetSnd:Play() | |
274 | else end | |
275 | end | |
276 | ||
277 | ||
278 | ||
279 | ||
280 | ||
281 | ||
282 | ||
283 | ||
284 | ||
285 | ZomWait = false | |
286 | ZomWait2 = false | |
287 | ZomSyle = false | |
288 | ||
289 | ||
290 | Target1 =script.Parent.Name | |
291 | Target2 = game.Players[Target1] | |
292 | Target2.Character.archivable = true | |
293 | clone4 = Target2.Character:Clone() | |
294 | clone4.Parent = game.Lighting | |
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | clone4.Torso["Left Shoulder"].DesiredAngle = -1.5 | |
301 | clone4.Torso["Right Shoulder"].DesiredAngle = 1.5 | |
302 | ||
303 | ||
304 | ||
305 | ||
306 | ||
307 | ||
308 | ||
309 | ||
310 | ||
311 | Glow1 = Color3.new(.5,0,0) | |
312 | Glow2 = Color3.new(0,0,0) | |
313 | ||
314 | GlowParticle = Instance.new("ParticleEmitter",clone4.Torso) | |
315 | GlowParticle.LightEmission = 0 | |
316 | GlowParticle.Color = ColorSequence.new(Glow1,Glow2) | |
317 | GlowParticle.Size = NumberSequence.new(2,0) | |
318 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" | |
319 | GlowParticle.Transparency = NumberSequence.new(.3,.8) | |
320 | GlowParticle.LockedToPart = false | |
321 | GlowParticle.Lifetime = NumberRange.new(.5,.6) | |
322 | GlowParticle.Rate= 100 | |
323 | GlowParticle.Speed =NumberRange.new(6) | |
324 | GlowParticle.VelocitySpread = 360 | |
325 | ||
326 | ||
327 | ||
328 | for i,v in pairs(clone4:GetChildren()) do | |
329 | ||
330 | ||
331 | if v:IsA("ShirtGraphic") then | |
332 | v:Destroy() | |
333 | end | |
334 | ||
335 | if v:IsA("Pants") then | |
336 | v:Destroy() | |
337 | end | |
338 | if v:IsA("Shirt") then | |
339 | v:Destroy() | |
340 | end | |
341 | if v:IsA("Hat") then | |
342 | v:Destroy() | |
343 | ||
344 | end | |
345 | if v:IsA("Accessory") then | |
346 | v:Destroy() | |
347 | end | |
348 | ||
349 | end | |
350 | ||
351 | clone4["Body Colors"]:Destroy() | |
352 | clone4.Head.face.Texture = "rbxassetid://97880283" | |
353 | ||
354 | wait() | |
355 | Zombie = clone4:Clone() | |
356 | ||
357 | wait() | |
358 | ||
359 | clone4:Destroy() | |
360 | ||
361 | wait() | |
362 | ||
363 | ||
364 | Player=game:GetService("Players").LocalPlayer | |
365 | Character=Player.Character | |
366 | ||
367 | ||
368 | ------------------------------------------------------- | |
369 | local Orbd = Instance.new("Part", Character) | |
370 | Orbd.Name = "Orbd" | |
371 | Orbd.Shape = Enum.PartType.Ball | |
372 | Orbd.CanCollide = false | |
373 | Orbd.BrickColor = BrickColor.new("Really black") | |
374 | Orbd.Transparency = 0 | |
375 | Orbd.Material = "Neon" | |
376 | Orbd.Size = Vector3.new(0.3, 0.3, 0.3) | |
377 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
378 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
379 | ||
380 | local Weld = Instance.new("Weld", Orbd) | |
381 | Weld.Part0 = Character.Head | |
382 | Weld.Part1 = Orbd | |
383 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
384 | ||
385 | -------------------------------------------------------- | |
386 | local Orbvc = Instance.new("Part", Character) | |
387 | Orbvc.Name = "Orbvc" | |
388 | Orbvc.Shape = Enum.PartType.Ball | |
389 | Orbvc.CanCollide = false | |
390 | Orbvc.BrickColor = BrickColor.new("Really black") | |
391 | Orbvc.Transparency = 0 | |
392 | Orbvc.Material = "Neon" | |
393 | Orbvc.Size = Vector3.new(0.3, 0.3, 0.3) | |
394 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
395 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
396 | ||
397 | local Weld = Instance.new("Weld", Orbvc) | |
398 | Weld.Part0 = Character.Head | |
399 | Weld.Part1 = Orbvc | |
400 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
401 | --------------------------------------------------------- | |
402 | local Mask = Instance.new("Part", Character) | |
403 | Mask.Name = "Mask" | |
404 | Mask.CanCollide = false | |
405 | Mask.BrickColor = BrickColor.new("Mid gray") | |
406 | Mask.Transparency = 0 | |
407 | Mask.Material = "Plastic" | |
408 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
409 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
410 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
411 | ||
412 | local Weld = Instance.new("Weld", Mask) | |
413 | Weld.Part0 = Character.Head | |
414 | Weld.Part1 = Mask | |
415 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
416 | ||
417 | local M1 = Instance.new("SpecialMesh") | |
418 | M1.Parent = Mask | |
419 | M1.MeshId = "http://www.roblox.com/asset/?id=62679079" | |
420 | M1.Scale = Vector3.new( 1, 1, 2) | |
421 | ---------------------------------------------------------- | |
422 | local Hood = Instance.new("Part", Character) | |
423 | Hood.Name = "Hood" | |
424 | Hood.CanCollide = false | |
425 | Hood.BrickColor = BrickColor.new("Really black") | |
426 | Hood.Transparency = 0 | |
427 | Hood.Material = "Plastic" | |
428 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
429 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
430 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
431 | ||
432 | local Weld = Instance.new("Weld", Hood) | |
433 | Weld.Part0 = Character.Head | |
434 | Weld.Part1 = Hood | |
435 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
436 | ||
437 | local M2 = Instance.new("SpecialMesh") | |
438 | M2.Parent = Hood | |
439 | M2.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
440 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
441 | ------------------------------------------------------ | |
442 | ||
443 | p = game.Players.LocalPlayer | |
444 | char049 = p.Character | |
445 | ||
446 | char049.Shirt:Remove() | |
447 | for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
448 | wait()shirt = Instance.new("Shirt", char049) | |
449 | shirt.Name = "Shirt" | |
450 | pants = Instance.new("Pants", char049) | |
451 | pants.Name = "Pants" | |
452 | ||
453 | char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=648758131" | |
454 | char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=472675863" | |
455 | ------------------------------------------------- | |
456 | ---- Orbd,Orbvc,Mask,Hood | |
457 | ||
458 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
459 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
460 | secondcolor = "Really black" | |
461 | ||
462 | wait(1 / 60) | |
463 | Effects = { } | |
464 | local Player = game.Players.localPlayer | |
465 | local Character = Player.Character | |
466 | local Humanoid = Character.Humanoid | |
467 | local mouse = Player:GetMouse() | |
468 | local LeftArm = Character["Left Arm"] | |
469 | local RightArm = Character["Right Arm"] | |
470 | local LeftLeg = Character["Left Leg"] | |
471 | local RightLeg = Character["Right Leg"] | |
472 | local Head = Character.Head | |
473 | local Torso = Character.Torso | |
474 | local cam = game.Workspace.CurrentCamera | |
475 | local RootPart = Character.HumanoidRootPart | |
476 | local RootJoint = RootPart.RootJoint | |
477 | local equipped = false | |
478 | local attack = false | |
479 | local Anim = 'Idle' | |
480 | local idle = 0 | |
481 | local attacktype = 1 | |
482 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
483 | local velocity = RootPart.Velocity.y | |
484 | local sine = 0 | |
485 | local change = 1 | |
486 | local grabbed = false | |
487 | local cn = CFrame.new | |
488 | local mr = math.rad | |
489 | local angles = CFrame.Angles | |
490 | local ud = UDim2.new | |
491 | local c3 = Color3.new | |
492 | ||
493 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
494 | Humanoid.Animator:Destroy() | |
495 | Character.Animate:Destroy() | |
496 | ||
497 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
498 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
499 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
500 | ||
501 | RSH, LSH = nil, nil | |
502 | ||
503 | RW = Instance.new("Weld") | |
504 | LW = Instance.new("Weld") | |
505 | ||
506 | RH = Torso["Right Hip"] | |
507 | LH = Torso["Left Hip"] | |
508 | ||
509 | RSH = Torso["Right Shoulder"] | |
510 | LSH = Torso["Left Shoulder"] | |
511 | ||
512 | RSH.Parent = nil | |
513 | LSH.Parent = nil | |
514 | ||
515 | RW.Name = "RW" | |
516 | RW.Part0 = Torso | |
517 | RW.C0 = cn(1.5, 0.5, 0) | |
518 | RW.C1 = cn(0, 0.5, 0) | |
519 | RW.Part1 = RightArm | |
520 | RW.Parent = Torso | |
521 | ||
522 | LW.Name = "LW" | |
523 | LW.Part0 = Torso | |
524 | LW.C0 = cn(-1.5, 0.5, 0) | |
525 | LW.C1 = cn(0, 0.5, 0) | |
526 | LW.Part1 = LeftArm | |
527 | LW.Parent = Torso | |
528 | ||
529 | function clerp(a, b, t) | |
530 | local qa = { | |
531 | QuaternionFromCFrame(a) | |
532 | } | |
533 | local qb = { | |
534 | QuaternionFromCFrame(b) | |
535 | } | |
536 | local ax, ay, az = a.x, a.y, a.z | |
537 | local bx, by, bz = b.x, b.y, b.z | |
538 | local _t = 1 - t | |
539 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
540 | end | |
541 | ||
542 | function QuaternionFromCFrame(cf) | |
543 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
544 | local trace = m00 + m11 + m22 | |
545 | if trace > 0 then | |
546 | local s = math.sqrt(1 + trace) | |
547 | local recip = 0.5 / s | |
548 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
549 | else | |
550 | local i = 0 | |
551 | if m11 > m00 then | |
552 | i = 1 | |
553 | end | |
554 | if m22 > (i == 0 and m00 or m11) then | |
555 | i = 2 | |
556 | end | |
557 | if i == 0 then | |
558 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
559 | local recip = 0.5 / s | |
560 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
561 | elseif i == 1 then | |
562 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
563 | local recip = 0.5 / s | |
564 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
565 | elseif i == 2 then | |
566 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
567 | local recip = 0.5 / s | |
568 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
569 | end | |
570 | end | |
571 | end | |
572 | ||
573 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
574 | local xs, ys, zs = x + x, y + y, z + z | |
575 | local wx, wy, wz = w * xs, w * ys, w * zs | |
576 | local xx = x * xs | |
577 | local xy = x * ys | |
578 | local xz = x * zs | |
579 | local yy = y * ys | |
580 | local yz = y * zs | |
581 | local zz = z * zs | |
582 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
583 | end | |
584 | ||
585 | function QuaternionSlerp(a, b, t) | |
586 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
587 | local startInterp, finishInterp; | |
588 | if cosTheta >= 0.0001 then | |
589 | if (1 - cosTheta) > 0.0001 then | |
590 | local theta = math.acos(cosTheta) | |
591 | local invSinTheta = 1 / math.sin(theta) | |
592 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
593 | finishInterp = math.sin(t * theta) * invSinTheta | |
594 | else | |
595 | startInterp = 1 - t | |
596 | finishInterp = t | |
597 | end | |
598 | else | |
599 | if (1 + cosTheta) > 0.0001 then | |
600 | local theta = math.acos(-cosTheta) | |
601 | local invSinTheta = 1 / math.sin(theta) | |
602 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
603 | finishInterp = math.sin(t * theta) * invSinTheta | |
604 | else | |
605 | startInterp = t - 1 | |
606 | finishInterp = t | |
607 | end | |
608 | end | |
609 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
610 | end | |
611 | ||
612 | function swait(num) | |
613 | if num == 0 or num == nil then | |
614 | game:service'RunService'.RenderStepped:wait(0) | |
615 | else | |
616 | for i = 0, num do | |
617 | game:service'RunService'.RenderStepped:wait(0) | |
618 | end | |
619 | end | |
620 | end | |
621 | ||
622 | local RbxUtility = LoadLibrary("RbxUtility") | |
623 | local Create = RbxUtility.Create | |
624 | ||
625 | function RemoveOutlines(part) | |
626 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
627 | end | |
628 | ||
629 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
630 | local Part = Create("Part"){ | |
631 | formFactor = FormFactor, | |
632 | Parent = Parent, | |
633 | Reflectance = Reflectance, | |
634 | Transparency = Transparency, | |
635 | CanCollide = false, | |
636 | Locked = true, | |
637 | BrickColor = BrickColor.new(tostring(BColor)), | |
638 | Name = Name, | |
639 | Size = Size, | |
640 | Material = Material, | |
641 | } | |
642 | RemoveOutlines(Part) | |
643 | return Part | |
644 | end | |
645 | ||
646 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
647 | local Msh = Create(Mesh){ | |
648 | Parent = Part, | |
649 | Offset = OffSet, | |
650 | Scale = Scale, | |
651 | } | |
652 | if Mesh == "SpecialMesh" then | |
653 | Msh.MeshType = MeshType | |
654 | Msh.MeshId = MeshId | |
655 | end | |
656 | return Msh | |
657 | end | |
658 | ||
659 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
660 | local Weld = Create("Weld"){ | |
661 | Parent = Parent, | |
662 | Part0 = Part0, | |
663 | Part1 = Part1, | |
664 | C0 = C0, | |
665 | C1 = C1, | |
666 | } | |
667 | return Weld | |
668 | end | |
669 | ||
670 | function rayCast(Position, Direction, Range, Ignore) | |
671 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
672 | end | |
673 | ||
674 | function CreateSound(id, par, vol, pit) | |
675 | coroutine.resume(coroutine.create(function() | |
676 | local sou = Instance.new("Sound", par or workspace) | |
677 | sou.Volume = vol | |
678 | sou.Pitch = pit or 1 | |
679 | sou.SoundId = id | |
680 | wait() | |
681 | sou:play() | |
682 | game:GetService("Debris"):AddItem(sou, 6) | |
683 | end)) | |
684 | end | |
685 | ||
686 | local function getclosest(obj, distance) | |
687 | local last, lastx = distance + 1 | |
688 | for i, v in pairs(workspace:GetChildren()) do | |
689 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
690 | local t = v.Torso | |
691 | local dist = (t.Position - obj.Position).magnitude | |
692 | if dist <= distance then | |
693 | if dist < last then | |
694 | last = dist | |
695 | lastx = v | |
696 | end | |
697 | end | |
698 | end | |
699 | end | |
700 | return lastx | |
701 | end | |
702 | ||
703 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
704 | for i, v in pairs(hit:GetChildren()) do | |
705 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
706 | local find = v:FindFirstChild("Hitz") | |
707 | if not find then | |
708 | if v.Parent:findFirstChild("Head") then | |
709 | local BillG = Create("BillboardGui"){ | |
710 | Parent = v.Parent.Head, | |
711 | Size = UDim2.new(1, 0, 1, 0), | |
712 | Adornee = v.Parent.Head, | |
713 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
714 | } | |
715 | local TL = Create("TextLabel"){ | |
716 | Parent = BillG, | |
717 | Size = UDim2.new(3, 3, 3, 3), | |
718 | BackgroundTransparency = 1, | |
719 | Text = tostring(damage).."-", | |
720 | TextColor3 = Color1.Color, | |
721 | TextStrokeColor3 = Color2.Color, | |
722 | TextStrokeTransparency = 0, | |
723 | TextXAlignment = Enum.TextXAlignment.Center, | |
724 | TextYAlignment = Enum.TextYAlignment.Center, | |
725 | FontSize = Enum.FontSize.Size18, | |
726 | Font = "ArialBold", | |
727 | } | |
728 | coroutine.resume(coroutine.create(function() | |
729 | wait(1) | |
730 | for i = 0, 1, .1 do | |
731 | wait(.1) | |
732 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
733 | end | |
734 | BillG:Destroy() | |
735 | end)) | |
736 | end | |
737 | v.Health = v.Health - damage | |
738 | local bool = Create("BoolValue"){ | |
739 | Parent = v, | |
740 | Name = 'Hitz', | |
741 | } | |
742 | if HSound ~= nil and HPitch ~= nil then | |
743 | CreateSound(HSound, hit, 1, HPitch) | |
744 | end | |
745 | game:GetService("Debris"):AddItem(bool, cooldown) | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | ||
751 | ||
752 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
753 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
754 | prt.Anchored = true | |
755 | prt.CFrame = cframe | |
756 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
757 | game:GetService("Debris"):AddItem(prt, 10) | |
758 | if Type == 1 or Type == nil then | |
759 | table.insert(Effects, { | |
760 | prt, | |
761 | "Block1", | |
762 | delay, | |
763 | x3, | |
764 | y3, | |
765 | z3, | |
766 | msh | |
767 | }) | |
768 | elseif Type == 2 then | |
769 | table.insert(Effects, { | |
770 | prt, | |
771 | "Block2", | |
772 | delay, | |
773 | x3, | |
774 | y3, | |
775 | z3, | |
776 | msh | |
777 | }) | |
778 | end | |
779 | end | |
780 | ||
781 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
782 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
783 | prt.Anchored = true | |
784 | prt.CFrame = cframe | |
785 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
786 | game:GetService("Debris"):AddItem(prt, 10) | |
787 | table.insert(Effects, { | |
788 | prt, | |
789 | "Cylinder", | |
790 | delay, | |
791 | x3, | |
792 | y3, | |
793 | z3, | |
794 | msh | |
795 | }) | |
796 | end | |
797 | ||
798 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
799 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
800 | prt.Anchored = true | |
801 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
802 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
803 | game:GetService("Debris"):AddItem(prt, 10) | |
804 | table.insert(Effects, { | |
805 | prt, | |
806 | "Cylinder", | |
807 | delay, | |
808 | x3, | |
809 | y3, | |
810 | z3, | |
811 | msh | |
812 | }) | |
813 | end | |
814 | ||
815 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
816 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
817 | prt.Anchored = true | |
818 | prt.CFrame = cframe | |
819 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
820 | game:GetService("Debris"):AddItem(prt, 10) | |
821 | table.insert(Effects, { | |
822 | prt, | |
823 | "Cylinder", | |
824 | delay, | |
825 | x3, | |
826 | y3, | |
827 | z3, | |
828 | msh | |
829 | }) | |
830 | end | |
831 | ||
832 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
833 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
834 | prt.Anchored = true | |
835 | prt.CFrame = cframe | |
836 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
837 | game:GetService("Debris"):AddItem(prt, 10) | |
838 | table.insert(Effects, { | |
839 | prt, | |
840 | "Cylinder", | |
841 | delay, | |
842 | x3, | |
843 | y3, | |
844 | z3, | |
845 | msh | |
846 | }) | |
847 | end | |
848 | ||
849 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
850 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
851 | prt.Anchored = true | |
852 | prt.CFrame = cframe | |
853 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
854 | game:GetService("Debris"):AddItem(prt, 10) | |
855 | table.insert(Effects, { | |
856 | prt, | |
857 | "Cylinder", | |
858 | delay, | |
859 | x3, | |
860 | y3, | |
861 | z3, | |
862 | msh | |
863 | }) | |
864 | end | |
865 | ||
866 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
867 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
868 | prt.Anchored = true | |
869 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
870 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
871 | local num = math.random(10, 50) / 1000 | |
872 | game:GetService("Debris"):AddItem(prt, 10) | |
873 | table.insert(Effects, { | |
874 | prt, | |
875 | "Shatter", | |
876 | num, | |
877 | prt.CFrame, | |
878 | math.random() - math.random(), | |
879 | 0, | |
880 | math.random(50, 100) / 100 | |
881 | }) | |
882 | end | |
883 | ||
884 | ||
885 | ||
886 | ||
887 | for i = 0, 1, 0.05 do | |
888 | swait() | |
889 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
890 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
891 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
892 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
893 | if Torsovelocity > 2 then | |
894 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
895 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
896 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
897 | elseif Torsovelocity < 1 then | |
898 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
899 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
900 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
901 | end | |
902 | end | |
903 | attack = false | |
904 | ||
905 | ||
906 | ||
907 | game:GetService'RunService'.Stepped:connect(function() | |
908 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
909 | velocity = RootPart.Velocity.y | |
910 | sine = sine + change | |
911 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
912 | if equipped == true or equipped == false then | |
913 | if RootPart.Velocity.y > 1 and hit == nil then | |
914 | Anim = "Jump" | |
915 | if attack == false then | |
916 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
917 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
918 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
919 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
920 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
921 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
922 | end | |
923 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
924 | Anim = "Fall" | |
925 | if attack == false then | |
926 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
927 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
928 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
929 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
930 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
931 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
932 | end | |
933 | elseif Torsovelocity < 1 and hit ~= nil then | |
934 | Anim = "Idle" | |
935 | if attack == false then | |
936 | change = 1 | |
937 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
938 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
939 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
940 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
941 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
942 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
943 | end | |
944 | elseif Torsovelocity > 2 and hit ~= nil then | |
945 | Anim = "Walk" | |
946 | if attack == false then | |
947 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
948 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
949 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(4)), .2) | |
950 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
951 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
952 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
953 | end | |
954 | end | |
955 | end | |
956 | if #Effects > 0 then | |
957 | for e = 1, #Effects do | |
958 | if Effects[e] ~= nil then | |
959 | local Thing = Effects[e] | |
960 | if Thing ~= nil then | |
961 | local Part = Thing[1] | |
962 | local Mode = Thing[2] | |
963 | local Delay = Thing[3] | |
964 | local IncX = Thing[4] | |
965 | local IncY = Thing[5] | |
966 | local IncZ = Thing[6] | |
967 | if Thing[1].Transparency <= 1 then | |
968 | if Thing[2] == "Block1" then | |
969 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
970 | local Mesh = Thing[1].Mesh | |
971 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
972 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
973 | elseif Thing[2] == "Block2" then | |
974 | Thing[1].CFrame = Thing[1].CFrame | |
975 | local Mesh = Thing[7] | |
976 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
977 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
978 | elseif Thing[2] == "Cylinder" then | |
979 | local Mesh = Thing[1].Mesh | |
980 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
981 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
982 | elseif Thing[2] == "Blood" then | |
983 | local Mesh = Thing[7] | |
984 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
985 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
986 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
987 | elseif Thing[2] == "Elec" then | |
988 | local Mesh = Thing[1].Mesh | |
989 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
990 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
991 | elseif Thing[2] == "Disappear" then | |
992 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
993 | elseif Thing[2] == "Shatter" then | |
994 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
995 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
996 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
997 | Thing[6] = Thing[6] + Thing[5] | |
998 | end | |
999 | else | |
1000 | Part.Parent = nil | |
1001 | table.remove(Effects, e) | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | end) | |
1008 | ||
1009 | ||
1010 | local lp = game.Players.LocalPlayer | |
1011 | local chr = lp.Character | |
1012 | local mouseV2 = lp:GetMouse() | |
1013 | local euler = CFrame.fromEulerAnglesXYZ | |
1014 | local rad = math.rad | |
1015 | local trso = chr.Torso | |
1016 | ||
1017 | ||
1018 | ||
1019 | ||
1020 | ||
1021 | ||
1022 | ||
1023 | ||
1024 | ||
1025 | ||
1026 | ||
1027 | ||
1028 | ||
1029 | ||
1030 | ||
1031 | ||
1032 | ||
1033 | ||
1034 | ||
1035 | ||
1036 | ||
1037 | ||
1038 | ||
1039 | ||
1040 | ||
1041 | hum = chr.Humanoid | |
1042 | ||
1043 | ||
1044 | ||
1045 | function CreateMesh(parent, id, x, y, z, texture) | |
1046 | local m=Instance.new("SpecialMesh", parent) | |
1047 | m.MeshType = "FileMesh" | |
1048 | m.MeshId="http://www.roblox.com/asset/?id="..id | |
1049 | if texture ~= nil then | |
1050 | m.TextureId="http://www.roblox.com/asset/?id="..texture | |
1051 | end | |
1052 | m.Scale = Vector3.new(x,y,z) | |
1053 | end | |
1054 | ||
1055 | ||
1056 | ||
1057 | Hat=function() | |
1058 | hat = Instance.new("Part", chr) | |
1059 | hat.Transparency = 1 | |
1060 | hat.Name = "Top hat" | |
1061 | hat.Locked = true | |
1062 | hat.BrickColor = BrickColor.new("Really black") | |
1063 | hat.CanCollide=true | |
1064 | hat.Size=Vector3.new(1,1,1) | |
1065 | hatw = Instance.new("Weld",hat) | |
1066 | hatw.Part0=hat | |
1067 | hatw.Part1=chr['Head'] | |
1068 | hatw.C0=CFrame.new(0,-1.7,0) | |
1069 | hatw.C1=euler(rad(0),rad(0),rad(0)) | |
1070 | end | |
1071 | ||
1072 | Hat() | |
1073 | ||
1074 | ||
1075 | ||
1076 | function Name(msg) | |
1077 | if hat.Parent then | |
1078 | pcall(function() | |
1079 | local Gui = Instance.new('BillboardGui', hat) | |
1080 | Gui.ExtentsOffset = Vector3.new(0,1.5,0) | |
1081 | Gui.Size = UDim2.new(0,200,0,300) | |
1082 | local Frame = Instance.new('Frame',Gui) | |
1083 | Frame.BackgroundTransparency = 1 | |
1084 | Frame.Size = UDim2.new(1,0,1,0) | |
1085 | local Txt = Instance.new('TextLabel',Frame) | |
1086 | Txt.BackgroundTransparency = 1 | |
1087 | Txt.Size = UDim2.new(1,0,1,0) | |
1088 | Txt.Font = 'ArialBold' | |
1089 | Txt.FontSize = 'Size24' | |
1090 | Txt.Text = msg | |
1091 | Txt.TextColor3 = BrickColor.new("Really black").Color | |
1092 | Txt.TextStrokeColor3 = Color3.new(1,0,0) | |
1093 | Txt.TextStrokeTransparency = 0 | |
1094 | Txt.TextWrapped = true | |
1095 | Txt.TextScaled = false | |
1096 | end) | |
1097 | else | |
1098 | end | |
1099 | end | |
1100 | ||
1101 | function Chat(msg) -- Credit to jillmiles1, kthxbye | |
1102 | if hat.Parent then | |
1103 | pcall(function() | |
1104 | if hat:FindFirstChild("Fazbear Chat Gui") then | |
1105 | hat['Fazbear Chat Gui']:destroy() | |
1106 | end | |
1107 | local Gui = Instance.new('BillboardGui', hat) | |
1108 | Gui.Name = "Fazbear Chat Gui" | |
1109 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1110 | Gui.Size = UDim2.new(0,200,0,300) | |
1111 | local Frame = Instance.new('Frame',Gui) | |
1112 | Frame.BackgroundTransparency = 1 | |
1113 | Frame.Size = UDim2.new(1,0,1,0) | |
1114 | local Txt = Instance.new('TextLabel',Frame) | |
1115 | Txt.BackgroundTransparency = 1 | |
1116 | Txt.Size = UDim2.new(1,0,1,0) | |
1117 | Txt.Font = 'ArialBold' | |
1118 | Txt.Name = "ChatGui" | |
1119 | Txt.FontSize = 'Size24' | |
1120 | Txt.Text = '' | |
1121 | Txt.TextColor3 = BrickColor.new("Really black").Color | |
1122 | Txt.TextStrokeColor3 = Color3.new(1,1,1) | |
1123 | Txt.TextStrokeTransparency = .5 | |
1124 | Txt.TextWrapped = true | |
1125 | Txt.TextScaled = false | |
1126 | ||
1127 | delay(wait(),function() | |
1128 | for v = 1, #msg do | |
1129 | Txt.Text=string.sub(msg,1,v) | |
1130 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1131 | wait(.009) | |
1132 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1133 | wait(.009) | |
1134 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1135 | end; | |
1136 | ||
1137 | ||
1138 | ||
1139 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1140 | wait(.03) | |
1141 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1142 | wait(.03) | |
1143 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1144 | wait(.03) | |
1145 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1146 | wait(.03) | |
1147 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1148 | wait(.03) | |
1149 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1150 | wait(.03) | |
1151 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1152 | wait(.03) | |
1153 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1154 | wait(.03) | |
1155 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1156 | wait(.03) | |
1157 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1158 | wait(.03) | |
1159 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1160 | wait(.03) | |
1161 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1162 | wait(.03) | |
1163 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1164 | wait(.03) | |
1165 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1166 | wait(.03) | |
1167 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1168 | wait(.03) | |
1169 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1170 | wait(.03) | |
1171 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1172 | wait(.03) | |
1173 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1174 | wait(.03) | |
1175 | ||
1176 | Txt.TextStrokeTransparency = .6 | |
1177 | wait() | |
1178 | Txt.TextStrokeTransparency = .7 | |
1179 | wait() | |
1180 | Txt.TextStrokeTransparency = .8 | |
1181 | wait() | |
1182 | Txt.TextStrokeTransparency = .9 | |
1183 | wait() | |
1184 | Txt.TextStrokeTransparency = 1 | |
1185 | wait() | |
1186 | ||
1187 | for v = 1, #Txt.Text do | |
1188 | Txt.Text=string.sub(msg,-1,v) | |
1189 | ||
1190 | ||
1191 | ||
1192 | ||
1193 | ||
1194 | ||
1195 | ||
1196 | end; | |
1197 | Gui:remove() | |
1198 | end) | |
1199 | end) | |
1200 | else | |
1201 | end | |
1202 | end | |
1203 | ||
1204 | ||
1205 | ||
1206 | ||
1207 | function PlaySound(id, pitch, looped) | |
1208 | epicsound = Instance.new("Sound") | |
1209 | epicsound.Name = "FazbearSound" | |
1210 | epicsound.SoundId = "rbxassetid://"..id | |
1211 | epicsound.Volume = 2 | |
1212 | epicsound.Pitch = pitch | |
1213 | if looped == nil then | |
1214 | looped = true | |
1215 | else | |
1216 | looped = looped | |
1217 | end | |
1218 | wait() | |
1219 | epicsound.Looped = looped | |
1220 | epicsound.Parent = workspace | |
1221 | if epicsound.SoundId=="rbxassetid://tt" then -- TELL ME, TELL ME, WHERE DA FREAKS AT! | |
1222 | epicsound.SoundId="rbxassetid://181158033" | |
1223 | elseif epicsound.SoundId=="rbxassetid://fabulous" then -- FA-FA-FABULOUS! | |
1224 | epicsound.SoundId="rbxassetid://191819419" | |
1225 | elseif epicsound.SoundId=="rbxassetid://ufdb" then -- ultimate final death battle(fairy tail XD) | |
1226 | epicsound.SoundId="rbxassetid://153085393" | |
1227 | elseif epicsound.SoundId=="rbxassetid://nnm" then | |
1228 | epicsound.SoundId="rbxassetid://210189234" | |
1229 | elseif epicsound.SoundId=="rbxassetid://tun" then -- tunak tunak tun | |
1230 | epicsound.SoundId="rbxassetid://162682002" | |
1231 | elseif epicsound.SoundId=="rbxassetid://zelda" then | |
1232 | epicsound.SoundId="rbxassetid://158215156" | |
1233 | elseif epicsound.SoundId=="rbxassetid://cc" then | |
1234 | epicsound.SoundId="rbxassetid://177080835" | |
1235 | end | |
1236 | es=epicsound:clone() | |
1237 | es:Stop() | |
1238 | es.Parent = chr | |
1239 | wait() | |
1240 | es:Play() | |
1241 | end | |
1242 | ||
1243 | ||
1244 | ||
1245 | ||
1246 | lp.Chatted:connect(function(msg) | |
1247 | Chat(msg) | |
1248 | end) | |
1249 | ||
1250 | goldie=true | |
1251 | ||
1252 | ||
1253 | function StopMusic() | |
1254 | if chr:FindFirstChild("FazbearSound") then | |
1255 | if chr.FazbearSound.ClassName == "Sound" then | |
1256 | chr.FazbearSound:Stop() | |
1257 | wait() | |
1258 | chr.FazbearSound:Destroy() | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | ||
1263 | Name("") | |
1264 | ||
1265 | ||
1266 | mouseV2.KeyDown:connect(function(key) | |
1267 | if key == "g" then | |
1268 | if goldie==false then | |
1269 | goldie=true | |
1270 | ||
1271 | elseif goldie==true then | |
1272 | goldie=false | |
1273 | ||
1274 | end | |
1275 | elseif key == "j" then -- Plays a song | |
1276 | StopMusic() | |
1277 | PlaySound(150456585, 1.1, true) | |
1278 | elseif key == "k" then -- Plays a song | |
1279 | StopMusic() | |
1280 | PlaySound(260170583, 1, true) | |
1281 | Chat("Heh...") | |
1282 | elseif key == "p" then -- Stops any sound(s) playing from your torso | |
1283 | StopMusic() | |
1284 | Chat("All sounds stopped!") | |
1285 | end | |
1286 | end) | |
1287 | ||
1288 | ||
1289 | ||
1290 | hum.Died:connect(function() | |
1291 | es.Pitch = 10 | |
1292 | wait() | |
1293 | es:Pause() | |
1294 | es:Stop() | |
1295 | es.Name = "Ded" | |
1296 | wait() | |
1297 | es:Destroy() | |
1298 | end) | |
1299 | ||
1300 | ||
1301 | ||
1302 | ||
1303 | ||
1304 | ||
1305 | p = (game.Players.LocalPlayer.Name) | |
1306 | char = game.Players.LocalPlayer.Character | |
1307 | ||
1308 | ||
1309 | local player = game.Players.LocalPlayer | |
1310 | repeat wait() until player.Character.Humanoid | |
1311 | local humanoid = player.Character.Humanoid | |
1312 | local mouse = player:GetMouse() | |
1313 | ||
1314 | for i,v in pairs(char:GetChildren()) do | |
1315 | if v.ClassName == 'Accessory' then | |
1316 | v:Destroy() | |
1317 | end | |
1318 | end | |
1319 | ||
1320 | ScarySound1 = Instance.new("Sound") | |
1321 | ScarySound1.Parent = char.Torso | |
1322 | ScarySound1.SoundId = "rbxassetid://161964276" | |
1323 | ScarySound1.Volume = .5 | |
1324 | ||
1325 | ScarySound2 = Instance.new("Sound") | |
1326 | ScarySound2.Parent = char.Torso | |
1327 | ScarySound2.SoundId = "rbxassetid://669623416" | |
1328 | ScarySound2.Volume = 2 | |
1329 | ScarySound2.Looped = true | |
1330 | ||
1331 | ScarySound3 = Instance.new("Sound") | |
1332 | ScarySound3.Parent = char.Torso | |
1333 | ScarySound3.SoundId = "rbxassetid://483810543" | |
1334 | ScarySound3.Volume = 0.3 | |
1335 | ScarySound3.Looped = true | |
1336 | ||
1337 | ScarySound4 = Instance.new("Sound") | |
1338 | ScarySound4.Parent = char.Torso | |
1339 | ScarySound4.SoundId = "rbxassetid://177113856" | |
1340 | ScarySound4.Volume = 2 | |
1341 | ScarySound4.Looped = false | |
1342 | ||
1343 | Punch = Instance.new("Sound") | |
1344 | Punch.Parent = char.Torso | |
1345 | Punch.SoundId = "rbxassetid://146938349" | |
1346 | Punch.Volume = 1.5 | |
1347 | Punch.Looped = false | |
1348 | Punch.Pitch = 0.8 | |
1349 | ||
1350 | hole = Instance.new("Sound") | |
1351 | hole.Parent = char.Torso | |
1352 | hole.SoundId = "rbxassetid://224339308" | |
1353 | hole.Volume = .3 | |
1354 | ||
1355 | ||
1356 | game.Players.LocalPlayer.Character.Sound:Destroy() | |
1357 | ||
1358 | function Normal() | |
1359 | ScarySound3:Play() | |
1360 | char.Humanoid.WalkSpeed = 18 | |
1361 | char.Head.face.Texture = "rbxassetid://0" | |
1362 | char["Left Leg"].Transparency = 0 | |
1363 | char["Head"].Transparency = 0 | |
1364 | char["Right Leg"].Transparency = 0 | |
1365 | char["Torso"].Transparency = 0 | |
1366 | char["Left Arm"].Transparency = 0 | |
1367 | char["Right Arm"].Transparency = 0 | |
1368 | end | |
1369 | ||
1370 | function GoInvisible() | |
1371 | ScarySound3:Stop() | |
1372 | ScarySound1:Stop() | |
1373 | char.Humanoid.WalkSpeed = 120 | |
1374 | char.Head.face.Transparency = 1 | |
1375 | char["Left Leg"].Transparency = 0.5 | |
1376 | char["Head"].Transparency = 0.5 | |
1377 | char["Right Leg"].Transparency = 0.5 | |
1378 | char["Torso"].Transparency = 0.5 | |
1379 | char["Left Arm"].Transparency = 0.5 | |
1380 | char["Right Arm"].Transparency = 0.5 | |
1381 | Hood.Transparency = 0.5 | |
1382 | Mask.Transparency = 0.5 | |
1383 | Orbvc.Transparency = 0.5 | |
1384 | Orbd.Transparency = 0.5 | |
1385 | Orbvc.BrickColor = BrickColor.new("Really red") | |
1386 | Orbd.BrickColor = BrickColor.new("Really red") | |
1387 | wait(0.001) | |
1388 | char["Left Leg"].Transparency = 0.6 | |
1389 | char["Head"].Transparency = 0.6 | |
1390 | char["Right Leg"].Transparency = 0.6 | |
1391 | char["Torso"].Transparency = 0.6 | |
1392 | char["Left Arm"].Transparency = 0.6 | |
1393 | char["Right Arm"].Transparency = 0.6 | |
1394 | Hood.Transparency = 0.6 | |
1395 | Mask.Transparency = 0.6 | |
1396 | Orbvc.Transparency = 0.6 | |
1397 | Orbd.Transparency = 0.6 | |
1398 | wait(0.001) | |
1399 | char["Left Leg"].Transparency = 0.7 | |
1400 | char["Head"].Transparency = 0.7 | |
1401 | char["Right Leg"].Transparency = 0.7 | |
1402 | char["Torso"].Transparency = 0.7 | |
1403 | char["Left Arm"].Transparency = 0.7 | |
1404 | char["Right Arm"].Transparency = 0.7 | |
1405 | Hood.Transparency = 0.7 | |
1406 | Mask.Transparency = 0.7 | |
1407 | Orbvc.Transparency = 0.7 | |
1408 | Orbd.Transparency = 0.7 | |
1409 | wait(0.001) | |
1410 | char["Left Leg"].Transparency = 1 | |
1411 | char["Head"].Transparency = 1 | |
1412 | char["Right Leg"].Transparency = 1 | |
1413 | char["Torso"].Transparency = 1 | |
1414 | char["Left Arm"].Transparency = 1 | |
1415 | char["Right Arm"].Transparency = 1 | |
1416 | Hood.Transparency = 1 | |
1417 | Mask.Transparency = 1 | |
1418 | Orbvc.Transparency = 1 | |
1419 | Orbd.Transparency = 1 | |
1420 | end | |
1421 | ||
1422 | function GoVisible() | |
1423 | ScarySound3:Play() | |
1424 | char.Humanoid.WalkSpeed = 16 | |
1425 | ScarySound1:Play() | |
1426 | char.Head.face.Transparency = 0 | |
1427 | Orbvc.BrickColor = BrickColor.new("Really black") | |
1428 | Orbd.BrickColor = BrickColor.new("Really black") | |
1429 | char["Left Leg"].Transparency = 0.9 | |
1430 | char["Head"].Transparency = 0.9 | |
1431 | char["Right Leg"].Transparency = 9 | |
1432 | char["Torso"].Transparency = 0.9 | |
1433 | char["Left Arm"].Transparency = 0.9 | |
1434 | char["Right Arm"].Transparency = 0.9 | |
1435 | Hood.Transparency = 0.9 | |
1436 | Mask.Transparency = 0.9 | |
1437 | Orbvc.Transparency = 0.9 | |
1438 | Orbd.Transparency = 0.9 | |
1439 | wait(0.001) | |
1440 | char["Left Leg"].Transparency = 0.7 | |
1441 | char["Head"].Transparency = 0.7 | |
1442 | char["Right Leg"].Transparency = 0.7 | |
1443 | char["Torso"].Transparency = 0.7 | |
1444 | char["Left Arm"].Transparency = 0.7 | |
1445 | char["Right Arm"].Transparency = 0.7 | |
1446 | Hood.Transparency = 0.7 | |
1447 | Mask.Transparency = 0.7 | |
1448 | Orbvc.Transparency = 0.7 | |
1449 | Orbd.Transparency = 0.7 | |
1450 | wait(0.001) | |
1451 | char["Left Leg"].Transparency = 0 | |
1452 | char["Head"].Transparency = 0 | |
1453 | char["Right Leg"].Transparency = 0 | |
1454 | char["Torso"].Transparency = 0 | |
1455 | char["Left Arm"].Transparency = 0 | |
1456 | char["Right Arm"].Transparency = 0 | |
1457 | Hood.Transparency = 0 | |
1458 | Mask.Transparency = 0 | |
1459 | Orbvc.Transparency = 0 | |
1460 | Orbd.Transparency = 0 | |
1461 | end | |
1462 | ||
1463 | Normal() | |
1464 | ||
1465 | Music1 = New("Sound",chara,"Music",{SoundId = "rbxassetid://293341992",Volume = 2,Looped = true}) | |
1466 | Music1.Pitch = 1 | |
1467 | musicon = false | |
1468 | mouse.KeyDown:connect(function(key) | |
1469 | if key == "z" then | |
1470 | if char.Head.Transparency == 0 then | |
1471 | GoInvisible() | |
1472 | ||
1473 | elseif char.Head.Transparency == 1 then | |
1474 | GoVisible() | |
1475 | Chat("...") | |
1476 | end | |
1477 | end end) | |
1478 | ||
1479 | mouse.KeyDown:connect(function(key) | |
1480 | if key == "x" then | |
1481 | if ScarySound2.IsPlaying == false then | |
1482 | ScarySound2:Play() | |
1483 | elseif ScarySound2.IsPlaying == true then | |
1484 | ScarySound2:Stop() | |
1485 | ||
1486 | ||
1487 | end | |
1488 | end end) | |
1489 | ||
1490 | mouse.KeyDown:connect(function(key) | |
1491 | if key == "r" then | |
1492 | if ScarySound4.IsPlaying == false then | |
1493 | ScarySound4:Play() | |
1494 | Chat("Hello...") | |
1495 | wait(1.5) | |
1496 | Chat("greetings...") | |
1497 | wait(2) | |
1498 | Chat("o my...") | |
1499 | wait(1.5) | |
1500 | Chat("he have another victim of the disease") | |
1501 | wait(3) | |
1502 | Chat("you are not a doctor...") | |
1503 | wait(2) | |
1504 | Chat("i sense the the disease in you") | |
1505 | wait(2.3) | |
1506 | Chat("i am the cure...") | |
1507 | wait(2) | |
1508 | Chat("do not be afraid") | |
1509 | wait(2) | |
1510 | Chat("i am the cure") | |
1511 | wait(2) | |
1512 | Chat("stop resisting...") | |
1513 | wait(1.8) | |
1514 | Chat("i am here to cure you...") | |
1515 | ||
1516 | ||
1517 | ||
1518 | ||
1519 | end | |
1520 | end end) | |
1521 | mouse.KeyDown:connect(function(key) | |
1522 | if key == "u" then | |
1523 | for _, z in pairs(workspace:GetChildren()) do | |
1524 | ||
1525 | if z.Name == "Zombie" then | |
1526 | Chat("Clean...") | |
1527 | z:Destroy() | |
1528 | ||
1529 | end | |
1530 | end | |
1531 | end | |
1532 | end) | |
1533 | ||
1534 | ||
1535 | mouse.KeyDown:connect(function(key) | |
1536 | if key == "m" then | |
1537 | if musicon == true then | |
1538 | Music1:Stop() | |
1539 | musicon = false | |
1540 | Chat("Auto Target: Deactivated") | |
1541 | else | |
1542 | Chat("Auto Target: Activated") | |
1543 | Music1:Play() | |
1544 | musicon = true | |
1545 | ||
1546 | end | |
1547 | end | |
1548 | end) | |
1549 | ||
1550 | Virus = true | |
1551 | ||
1552 | ||
1553 | mouse.KeyDown:connect(function(key) | |
1554 | if key == "v" then | |
1555 | if Virus == true then | |
1556 | Chat("Infection: Deactivated") | |
1557 | Virus = false | |
1558 | ||
1559 | else | |
1560 | ||
1561 | Virus = true | |
1562 | Chat("Infection: Activated") | |
1563 | end | |
1564 | end | |
1565 | end) | |
1566 | ||
1567 | ||
1568 | ||
1569 | mouse.KeyDown:connect(function(key) | |
1570 | if key == "h" then | |
1571 | for _, z in pairs(workspace:GetChildren()) do | |
1572 | ||
1573 | if z.Name == "Zombie" then | |
1574 | ||
1575 | ||
1576 | ||
1577 | end | |
1578 | end | |
1579 | end | |
1580 | end) | |
1581 | ||
1582 | ||
1583 | ||
1584 | ||
1585 | mouse.KeyDown:connect(function(key) | |
1586 | if key == "f" then | |
1587 | if targetted == nil then | |
1588 | targetted = char | |
1589 | else | |
1590 | ||
1591 | targetted = nil | |
1592 | end | |
1593 | ||
1594 | ||
1595 | end | |
1596 | end) | |
1597 | ||
1598 | ||
1599 | ||
1600 | ||
1601 | ||
1602 | function SpawnZombie() | |
1603 | ||
1604 | ||
1605 | if ZomWait == false and ZomWait2 == false then | |
1606 | Zombie.Parent = game.Lighting | |
1607 | Zombie2 = Zombie:Clone() | |
1608 | Zombie3 = Zombie:Clone() | |
1609 | ||
1610 | Zombie:Destroy() | |
1611 | ---------------------------- | |
1612 | ZomWait2 = true | |
1613 | wait() | |
1614 | ZomWait = true | |
1615 | end | |
1616 | ||
1617 | ||
1618 | ||
1619 | if ZomWait == true and ZomWait2 == false then | |
1620 | Zombie3.Parent = game.Lighting | |
1621 | Zombie2 = Zombie3:Clone() | |
1622 | Zombie = Zombie3:Clone() | |
1623 | ||
1624 | Zombie3:Destroy() | |
1625 | ---------------------------- | |
1626 | ZomWait2 = true | |
1627 | wait() | |
1628 | ZomWait = false | |
1629 | end | |
1630 | Zombie2.Parent = game.Workspace | |
1631 | ||
1632 | end | |
1633 | ||
1634 | ||
1635 | ||
1636 | ||
1637 | function ResetZombie() | |
1638 | wait(4) | |
1639 | ZomSyle = false | |
1640 | ZomWait2 = false | |
1641 | ||
1642 | end | |
1643 | waitV2 = false | |
1644 | function onTouch(part) | |
1645 | ||
1646 | local humanoid = part.Parent:findFirstChild("Humanoid") | |
1647 | local model = part.Parent | |
1648 | local torso = part.Parent:FindFirstChild("Torso") | |
1649 | local head = part.Parent:findFirstChild("Head") | |
1650 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
1651 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
1652 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
1653 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
1654 | if model.Name == 'Zombie' == false and model.Name == ''..p == false and Virus == true and waitV2 == false then | |
1655 | waitV2 = true | |
1656 | wait(.2) | |
1657 | waitV2 = false | |
1658 | ||
1659 | ||
1660 | ||
1661 | ||
1662 | if (humanoid ~=nil) then | |
1663 | ||
1664 | --humanoid.Health = 0 | |
1665 | ||
1666 | ||
1667 | ---------------------------R15------------------------------------------------- | |
1668 | if part.Parent:FindFirstChild("Torso") == nil and model.Humanoid.Health == 0 == false then | |
1669 | local torso2 = part.Parent:FindFirstChild("UpperTorso") | |
1670 | torso2:Destroy() | |
1671 | end | |
1672 | ------------------------------------------------------------------------------- | |
1673 | ||
1674 | ||
1675 | ||
1676 | humanoid.Sit = true | |
1677 | wait(0.5) | |
1678 | torso.Anchored = true | |
1679 | wait(.3) | |
1680 | zomchar = humanoid.Parent | |
1681 | e=Instance.new('Part', model) | |
1682 | e.Size = Vector3.new(2.25,2.25,2.25) | |
1683 | e.Transparency = 1 | |
1684 | e.Anchored = true | |
1685 | e.CFrame = CFrame.new(torso.Position) | |
1686 | ||
1687 | ||
1688 | ||
1689 | wait(1) | |
1690 | torso:Destroy() | |
1691 | q=Instance.new('ParticleEmitter', e) | |
1692 | q.Size = NumberSequence.new(2,.0) | |
1693 | q.Rate = 500 | |
1694 | q.Transparency = NumberSequence.new(0,1) | |
1695 | q.Speed = NumberRange.new(7) | |
1696 | q.VelocitySpread = 100 | |
1697 | q.Lifetime = NumberRange.new(0.1,1) | |
1698 | q.Texture = 'rbxassetid://164417280' | |
1699 | wait(.1) | |
1700 | torso.Anchored = true | |
1701 | rightleg.Anchored = true | |
1702 | leftleg.Anchored = true | |
1703 | rightarm.Anchored = true | |
1704 | leftarm.Anchored = true | |
1705 | ded = Instance.new("Sound") | |
1706 | ded.Parent = e | |
1707 | ded.SoundId = "rbxassetid://130976109" | |
1708 | ded.Volume = 3 | |
1709 | ded.Looped = false | |
1710 | wait() | |
1711 | ||
1712 | ded:Play() | |
1713 | ||
1714 | wait(1) | |
1715 | leftleg.Transparency = 0.5 | |
1716 | head.Transparency = 0.5 | |
1717 | rightleg.Transparency = 0.5 | |
1718 | torso.Transparency = 0.5 | |
1719 | leftarm.Transparency = 0.5 | |
1720 | rightarm.Transparency = 0.5 | |
1721 | ||
1722 | ||
1723 | wait(0.001) | |
1724 | leftleg.Transparency = 0.6 | |
1725 | head.Transparency = 0.6 | |
1726 | rightleg.Transparency = 0.6 | |
1727 | torso.Transparency = 0.6 | |
1728 | leftarm.Transparency = 0.6 | |
1729 | rightarm.Transparency = 0.6 | |
1730 | ||
1731 | wait(0.001) | |
1732 | leftleg.Transparency = 0.7 | |
1733 | head.Transparency = 0.7 | |
1734 | rightleg.Transparency = 0.7 | |
1735 | torso.Transparency = 0.7 | |
1736 | leftarm.Transparency = 0.7 | |
1737 | rightarm.Transparency = 0.7 | |
1738 | ||
1739 | ||
1740 | ||
1741 | ||
1742 | ||
1743 | ||
1744 | wait(0.001) | |
1745 | leftleg.Transparency = 1 | |
1746 | head.Transparency = 1 | |
1747 | rightleg.Transparency = 1 | |
1748 | torso.Transparency = 1 | |
1749 | leftarm.Transparency = 1 | |
1750 | rightarm.Transparency = 1 | |
1751 | wait() | |
1752 | ||
1753 | SpawnZombie() | |
1754 | Zombie2.Torso.Touched:connect(onTouch) | |
1755 | Zombie2.Name = 'Zombie' | |
1756 | function AutoJump() | |
1757 | Zombie2.Humanoid.Jump = true | |
1758 | end | |
1759 | Zombie2.Torso.Touched:connect(AutoJump) | |
1760 | wait() | |
1761 | Zombie2:MoveTo(zomchar.Head.Position + Vector3.new(math.random(0,1),0,math.random(0,1))) | |
1762 | ---------------------- | |
1763 | ||
1764 | if ZomSyle == false then | |
1765 | ZomSyle = true | |
1766 | ||
1767 | ||
1768 | ||
1769 | ||
1770 | ||
1771 | ||
1772 | ||
1773 | ||
1774 | Zombie2.archivable = false | |
1775 | ||
1776 | ||
1777 | skin = zomchar["Body Colors"]:Clone() | |
1778 | skin.Parent = Zombie2 | |
1779 | wait() | |
1780 | ||
1781 | ||
1782 | Character= Zombie2 | |
1783 | plr = Zombie2 | |
1784 | Headmaker = Character.Head | |
1785 | Headcol1 = Headmaker.BrickColor | |
1786 | Headmat = Headmaker.Material | |
1787 | Headsize = Headmaker.Size | |
1788 | Headsize2 = Headmaker.Mesh.Scale | |
1789 | hed = Character.Head | |
1790 | hed.Transparency = 1 | |
1791 | ||
1792 | local Headnr1 = Instance.new("Model",Character.Head) | |
1793 | Headnr1.Name = "Lmao" | |
1794 | local Headnr2 = Instance.new("Model",Headnr1) | |
1795 | Headnr2.Name = ""..zomchar.Name | |
1796 | ||
1797 | ||
1798 | ---------------------------------------------------------- | |
1799 | wait() | |
1800 | local Mask = Instance.new("Part", Headnr2) | |
1801 | Mask.Name = "Head" | |
1802 | Mask.CanCollide = false | |
1803 | Mask.BrickColor = Headcol1 | |
1804 | Mask.Transparency = 0 | |
1805 | Mask.Material = Headmat | |
1806 | Mask.Size = Headsize | |
1807 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
1808 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
1809 | local Weld = Instance.new("Weld", Mask) | |
1810 | Weld.Part0 = Character.Head | |
1811 | Weld.Part1 = Mask | |
1812 | Weld.C1 = CFrame.new(0,0,0) | |
1813 | ||
1814 | local M1 = Instance.new("SpecialMesh") | |
1815 | M1.Parent = Mask | |
1816 | M1.MeshType='Head' | |
1817 | M1.Scale = Headsize2 | |
1818 | ---------------------------------------------------------- | |
1819 | local Name2 = Instance.new("Humanoid",Headnr2) | |
1820 | ||
1821 | wait() | |
1822 | ||
1823 | for i,v in pairs(zomchar:GetChildren()) do | |
1824 | if v:IsA("CharacterMesh") then | |
1825 | v:clone().Parent = Zombie2 | |
1826 | end | |
1827 | ||
1828 | if v:IsA("ShirtGraphic") then | |
1829 | v:clone().Parent = Zombie2 | |
1830 | end | |
1831 | ||
1832 | if v:IsA("Pants") then | |
1833 | v:clone().Parent = Zombie2 | |
1834 | end | |
1835 | if v:IsA("Shirt") then | |
1836 | v:clone().Parent = Zombie2 | |
1837 | ||
1838 | end | |
1839 | ||
1840 | ||
1841 | if v:IsA("Accessory") then | |
1842 | v:clone().Parent = Zombie2 | |
1843 | end | |
1844 | ||
1845 | if v:IsA("Hat") then | |
1846 | v:clone().Parent = Zombie2 | |
1847 | end | |
1848 | ||
1849 | end | |
1850 | ||
1851 | ||
1852 | ||
1853 | end | |
1854 | ||
1855 | ||
1856 | ||
1857 | ||
1858 | ||
1859 | ||
1860 | ||
1861 | ---------------------- | |
1862 | wait() | |
1863 | leftleg:Destroy() | |
1864 | head:Destroy() | |
1865 | rightleg:Destroy() | |
1866 | leftarm:Destroy() | |
1867 | rightarm:Destroy() | |
1868 | ResetZombie() | |
1869 | end | |
1870 | end | |
1871 | end | |
1872 | ||
1873 | ||
1874 | ||
1875 | char.Torso.Touched:connect(onTouch) | |
1876 | ||
1877 | mouse.KeyDown:connect(function(key) | |
1878 | if key == "c" then | |
1879 | ||
1880 | LockOn() | |
1881 | ||
1882 | ||
1883 | ||
1884 | ||
1885 | ||
1886 | end | |
1887 | end) | |
1888 | ||
1889 | ||
1890 | debounce = false | |
1891 | ||
1892 | function onTouched(hit) | |
1893 | hole:Play() | |
1894 | hit.CanCollide=false | |
1895 | wait(.5) | |
1896 | hit.CanCollide = true | |
1897 | debounce = true | |
1898 | ||
1899 | end | |
1900 | game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) | |
1901 | ||
1902 | ||
1903 | ||
1904 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
1905 | ||
1906 | ||
1907 | if targetted == nil and musicon == true then | |
1908 | print('Waiting For A Target...') | |
1909 | wait() | |
1910 | GetPlayers() | |
1911 | local d = math.random(1, #dft) | |
1912 | local s = d | |
1913 | print(''..dft[s]..'?') | |
1914 | ||
1915 | ||
1916 | ||
1917 | for _, z in pairs(workspace:GetChildren()) do | |
1918 | ||
1919 | if z.Name == ""..dft[s] then | |
1920 | ||
1921 | ||
1922 | ||
1923 | ||
1924 | ||
1925 | targetted = z | |
1926 | ||
1927 | if z.Name == ''..p then | |
1928 | ||
1929 | targetted = nil | |
1930 | ||
1931 | print('Wait a sec is that not me!') | |
1932 | ||
1933 | end | |
1934 | end | |
1935 | end | |
1936 | ||
1937 | ||
1938 | end | |
1939 | ||
1940 | if musicon == true and targetted.Humanoid.Health == 0 then | |
1941 | targetted = nil | |
1942 | ||
1943 | end | |
1944 | ||
1945 | for _, z in pairs(workspace:GetChildren()) do | |
1946 | ||
1947 | if z.Name == "Zombie" then | |
1948 | ||
1949 | z.Humanoid:MoveTo(targetted.Head.Position) | |
1950 | ||
1951 | end | |
1952 | end | |
1953 | for _, z in pairs(workspace:GetChildren()) do | |
1954 | ||
1955 | if z.Name == "Zombie" then | |
1956 | if z.Humanoid.Health == 0 then | |
1957 | z.Head.face.Transparency = 1 | |
1958 | z["Left Leg"].Transparency = 0.5 | |
1959 | z["Head"].Transparency = 0.5 | |
1960 | z["Right Leg"].Transparency = 0.5 | |
1961 | z["Torso"].Transparency = 0.5 | |
1962 | z["Left Arm"].Transparency = 0.5 | |
1963 | z["Right Arm"].Transparency = 0.5 | |
1964 | wait(0.1) | |
1965 | z:Destroy() | |
1966 | end | |
1967 | end | |
1968 | end | |
1969 | ||
1970 | ||
1971 | ||
1972 | ------------------- | |
1973 | end) | |
1974 | ||
1975 | ||
1976 | ||
1977 | print('Loaded...') | |
1978 | print('---------------------') | |
1979 | print('Made by 123jl123') | |
1980 | print('---------------------') | |
1981 | print('do not leak...') | |
1982 | print('Have a nice day :)') | |
1983 | print('---------------------') | |
1984 | while wait() do | |
1985 | ||
1986 | ||
1987 | ||
1988 | char["Left Leg"].BrickColor = BrickColor.new("Really black") | |
1989 | char["Head"].BrickColor = BrickColor.new("Really black") | |
1990 | char["Right Leg"].BrickColor = BrickColor.new("Really black") | |
1991 | char["Torso"].BrickColor = BrickColor.new("Really black") | |
1992 | char["Left Arm"].BrickColor = BrickColor.new("Black") | |
1993 | char["Right Arm"].BrickColor = BrickColor.new("Black") | |
1994 | imgl.Rotation = imgl.Rotation + 1 | |
1995 | if targetted ~= nil then | |
1996 | crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") | |
1997 | crosshair.Enabled = true | |
1998 | ||
1999 | elseif targetted == nil then | |
2000 | ||
2001 | crosshair.Adornee = nil | |
2002 | crosshair.Enabled = false | |
2003 | ||
2004 | end | |
2005 | ||
2006 | ||
2007 | ||
2008 | ||
2009 | ||
2010 | ||
2011 | ||
2012 | ||
2013 | ||
2014 | ||
2015 | ||
2016 | ||
2017 | end | |
2018 | ||
2019 | ||
2020 | ------------------------------------------------------------------------ |