SHOW:
|
|
- or go back to the newest paste.
1 | --// Since you damned FMers are so enraptured by this script, | |
2 | --// I'll reupload it, fixed. | |
3 | --// Note, this was not made by me, but by RobroxMasterDX. (he's banned, btw) | |
4 | --// I take no credit for it. I had only just leaked it. | |
5 | --// Note, this was the old link: http://adf.ly/1GpxgN | |
6 | ||
7 | script.Parent=nil | |
8 | --- shortcuts | |
9 | v3 = Vector3.new | |
10 | cn = CFrame.new | |
11 | ca2 = CFrame.Angles | |
12 | mf = math.floor | |
13 | mran = math.random | |
14 | mrad = math.rad | |
15 | mdeg = math.deg | |
16 | ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end | |
17 | mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end | |
18 | ud=UDim2.new | |
19 | bn = BrickColor.new | |
20 | c3 = Color3.new | |
21 | ----- | |
22 | - | --"Player='Diitto'" |
22 | + | --"Player='TheOfficalNoob4788'" |
23 | --// I presume this is the section that made you idiots think I made it. | |
24 | Players=Game:GetService("Players") | |
25 | Player=Players.LocalPlayer --[Player] | |
26 | PChar=Player.Character | |
27 | ||
28 | as,so={},{'metal','Block','Slash','Slash2','Hit','Kick'} | |
29 | as.corner='11294911' | |
30 | as.cone='1033714' | |
31 | as.ring="3270017" | |
32 | as.Chakram='47260990' | |
33 | as.ring2='18430887' | |
34 | as.blast='20329976' | |
35 | as.missile='10207677' | |
36 | as.fire='2693346' | |
37 | as.boom='3264793' | |
38 | as.slash='10209645' | |
39 | as.abscond='2767090' | |
40 | as.firelaser='13775494' | |
41 | as.diamond='9756362' | |
42 | as.metal='rbxasset://sounds\\unsheath.wav' | |
43 | as.Block = 'rbxasset://sounds\\metal.ogg' | |
44 | as.Slash = '10209645' | |
45 | as.Slash2 = '46760716' | |
46 | as.Hit='10209583' | |
47 | as.Kick='46153268' | |
48 | as.cast='2101137' | |
49 | as.rockhead= '21629626' | |
50 | as.rockheadt='21629620' | |
51 | ||
52 | ||
53 | for index, assetid in pairs(as) do | |
54 | if tonumber(assetid) then | |
55 | as[index] = "http://www.roblox.com/asset/?id="..assetid | |
56 | end | |
57 | end | |
58 | ||
59 | local LastMade | |
60 | iNew=function(tab) | |
61 | local v=Instance.new(tab[1]) | |
62 | for Ind,Val in pairs(tab) do | |
63 | if Ind~=1 and Ind~=2 then | |
64 | v[Ind] = Val | |
65 | end | |
66 | end | |
67 | v.Parent=tab[2]==0 and LastMade or tab[2] | |
68 | LastMade=v | |
69 | return v | |
70 | end | |
71 | ||
72 | iPart=function(tab) | |
73 | local v=Instance.new(tab.type or 'Part') | |
74 | if tab.type~='CornerWedgePart' then v.formFactor='Custom' end | |
75 | v.TopSurface=0 v.BottomSurface=0 | |
76 | if tab.sc then | |
77 | v.Size=v3(tab[2]*tab.sc,tab[3]*tab.sc,tab[4]*tab.sc) | |
78 | else | |
79 | v.Size=v3(tab[2],tab[3],tab[4]) | |
80 | end | |
81 | if tab.co then v.BrickColor=bn(tab.co) end | |
82 | if tab.tr then v.Transparency=tab.tr end | |
83 | if tab.rf then v.Reflectance=tab.rf end | |
84 | if tab.can then v.CanCollide=tab.can end | |
85 | if tab.cf then v.CFrame=tab.cf end | |
86 | if tab.an then v.Anchored=tab.an end | |
87 | if tab.na then v.Name=tab.na end | |
88 | if tab.ma then v.Material=tab.ma end | |
89 | v.Parent=tab[1] | |
90 | v:BreakJoints() | |
91 | LastMade=v | |
92 | return v | |
93 | end | |
94 | function getoutline(x,z,i) | |
95 | return math.sqrt(x^2+z^2)+(i or 0.05),mdeg(math.atan2(x,z)) | |
96 | end | |
97 | function v32(cf) | |
98 | local x,y,z=cf:toEulerAnglesXYZ() | |
99 | return v3(mdeg(x),mdeg(y),mdeg(z)) | |
100 | end | |
101 | WeldLib={} | |
102 | function GetWeld(weld,CO) | |
103 | if not WeldLib[weld] then | |
104 | local x0,y0,z0=weld.C0:toEulerAnglesXYZ() | |
105 | local x1,y1,z1=weld.C1:toEulerAnglesXYZ() | |
106 | WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))} | |
107 | end | |
108 | return weld['C'..CO].p,WeldLib[weld][CO] | |
109 | end | |
110 | function ClearWeld(weld) | |
111 | if WeldLib[weld] then | |
112 | WeldLib[weld]=nil | |
113 | end | |
114 | end | |
115 | function TweenNum(i,loops,i1,i2,smooth) | |
116 | smooth = smooth or 1 | |
117 | local perc | |
118 | if smooth == 1 then | |
119 | perc = math.sin((math.pi/2)/loops*i) | |
120 | else | |
121 | perc = i/loops | |
122 | end | |
123 | local ton | |
124 | if i1 > i2 then | |
125 | ton = -math.abs(i1 - i2) *perc | |
126 | else | |
127 | ton = math.abs(i1 - i2) *perc | |
128 | end | |
129 | return i1+ton | |
130 | end | |
131 | function TweenV3(i,loops,v1,v2,smooth) | |
132 | smooth = smooth or 1 | |
133 | local perc | |
134 | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end | |
135 | local tox2,toy2,toz2 = 0,0,0 | |
136 | if v1.x > v2.x then | |
137 | tox2 = -math.abs(v1.x - v2.x) *perc | |
138 | else | |
139 | tox2 = math.abs(v1.x - v2.x) *perc | |
140 | end | |
141 | if v1.y > v2.y then | |
142 | toy2 = -math.abs(v1.y - v2.y) *perc | |
143 | else | |
144 | toy2 = math.abs(v1.y - v2.y) *perc | |
145 | end | |
146 | if v1.z > v2.z then | |
147 | toz2 = -math.abs(v1.z - v2.z) *perc | |
148 | else | |
149 | toz2 = math.abs(v1.z - v2.z) *perc | |
150 | end | |
151 | return v3(v1.x + tox2,v1.y + toy2,v1.z + toz2) | |
152 | end | |
153 | function TweenCF(i,loops,origpos,origangle,nextpos,nextangle,smooth) | |
154 | smooth = smooth or 1 | |
155 | local perc | |
156 | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end | |
157 | local tox,toy,toz = 0,0,0 | |
158 | if origangle.x > nextangle.x then tox = -math.abs(origangle.x - nextangle.x) *perc | |
159 | else tox = math.abs(origangle.x - nextangle.x) *perc end | |
160 | if origangle.y > nextangle.y then toy = -math.abs(origangle.y - nextangle.y) *perc | |
161 | else toy = math.abs(origangle.y - nextangle.y) *perc end | |
162 | if origangle.z > nextangle.z then toz = -math.abs(origangle.z - nextangle.z) *perc | |
163 | else toz = math.abs(origangle.z - nextangle.z) *perc end | |
164 | local tox2,toy2,toz2 = 0,0,0 | |
165 | if origpos.x > nextpos.x then | |
166 | tox2 = -math.abs(origpos.x - nextpos.x) *perc | |
167 | else tox2 = math.abs(origpos.x - nextpos.x) *perc end | |
168 | if origpos.y > nextpos.y then | |
169 | toy2 = -math.abs(origpos.y - nextpos.y) *perc | |
170 | else toy2 = math.abs(origpos.y - nextpos.y) *perc end | |
171 | if origpos.z > nextpos.z then | |
172 | toz2 = -math.abs(origpos.z - nextpos.z) *perc | |
173 | else toz2 = math.abs(origpos.z - nextpos.z) *perc end | |
174 | return cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
175 | end | |
176 | function SetWeld(weld,CO,i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
177 | loops=math.floor(loops) | |
178 | smooth = smooth or 1 | |
179 | if not WeldLib[weld] then | |
180 | local x0,y0,z0=weld.C0:toEulerAnglesXYZ() | |
181 | local x1,y1,z1=weld.C1:toEulerAnglesXYZ() | |
182 | WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))} | |
183 | end | |
184 | local perc =smooth==1 and math.sin((math.pi/2)/loops*i) or i/loops | |
185 | --print(weld.Part1) | |
186 | local tox,toy,toz = 0,0,0 | |
187 | tox = origangle.x > nextangle.x and -math.abs(origangle.x - nextangle.x) *perc or math.abs(origangle.x - nextangle.x) *perc | |
188 | toy = origangle.y > nextangle.y and -math.abs(origangle.y - nextangle.y) *perc or math.abs(origangle.y - nextangle.y) *perc | |
189 | toz = origangle.z > nextangle.z and -math.abs(origangle.z - nextangle.z) *perc or math.abs(origangle.z - nextangle.z) *perc | |
190 | local tox2,toy2,toz2 = 0,0,0 | |
191 | tox2= origpos.x > nextpos.x and -math.abs(origpos.x - nextpos.x) *perc or math.abs(origpos.x - nextpos.x) *perc | |
192 | toy2= origpos.y > nextpos.y and -math.abs(origpos.y - nextpos.y) *perc or math.abs(origpos.y - nextpos.y) *perc | |
193 | toz2= origpos.z > nextpos.z and -math.abs(origpos.z - nextpos.z) *perc or math.abs(origpos.z - nextpos.z) *perc | |
194 | WeldLib[weld][CO] = v3(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
195 | weld['C'..CO] = cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
196 | end | |
197 | function se(Key,Text) | |
198 | local Values = {} | |
199 | for value in (Text..Key):gmatch("(.-)"..Key) do | |
200 | table.insert(Values,value) | |
201 | end | |
202 | local Values2={} | |
203 | for i,v in pairs(Values) do Values2[i]=Values[i]:lower() end | |
204 | return Values,Values2 | |
205 | end | |
206 | findplayer=function(nn) | |
207 | if not nn then return nil end | |
208 | local found | |
209 | for i,v in pairs(Players:GetPlayers()) do | |
210 | if string.find(v.Name:lower(),nn:lower()) and not found then | |
211 | found=v | |
212 | end | |
213 | end | |
214 | return found | |
215 | end | |
216 | LoopFunctions={} | |
217 | iLoopFunctions=-9000 | |
218 | function DoLoop(times,func) | |
219 | iLoopFunctions=iLoopFunctions+1 | |
220 | LoopFunctions[tonumber(iLoopFunctions)]={times,0,func} | |
221 | end | |
222 | function MeshEffect(times,cf1,cf2,scale1,scale2,tr1,tr2,col,type) | |
223 | local cf2=cf2 or cf1 | |
224 | local v=iPart{Char,0.2,0.2,0.2,co=col,cf=cf1,na='Mesh',an=true,ca=false,tr=tr1} | |
225 | local mesh=iNew{'SpecialMesh',v,Scale=scale1} | |
226 | if type=='Brick' or type=='Sphere' then | |
227 | mesh.MeshType=type | |
228 | else | |
229 | mesh.MeshId=type | |
230 | end | |
231 | local x1,y1,z1 = cf1:toEulerAnglesXYZ() | |
232 | local x2,y2,z2 = cf2:toEulerAnglesXYZ() | |
233 | local count=0 | |
234 | DoLoop(times,function(i) count=count+1 | |
235 | mesh.Scale=TweenV3(count,times,scale1,scale2,1)*((type=='Brick' or type=='Sphere') and 5 or 1) | |
236 | v.Transparency=TweenNum(count,times,tr1,tr2,1) | |
237 | v.CFrame=TweenCF(count,times,cf1.p,v3(mdeg(x1),mdeg(y1),mdeg(z1)),cf2.p,v3(mdeg(x2),mdeg(y2),mdeg(z2)),1) | |
238 | if i==1 then v:Remove() end end) | |
239 | end | |
240 | Dmgv={8,16} | |
241 | HitDebounce={} | |
242 | Damage=function(Hum,Mult,Sound) | |
243 | if not Hum or Hum.Parent==Char then return end | |
244 | if not Hum.Parent:findFirstChild'Torso' then return end | |
245 | local HName=Hum.Parent.Name | |
246 | if HitDebounce[HName] and HitDebounce[HName]>tick() then return end | |
247 | HitDebounce[HName]=tick()+0.2 | |
248 | local Mult=Mult or 1 | |
249 | local Dealt=mran(Dmgv[1],Dmgv[2])*Mult | |
250 | local col='' | |
251 | if Hum.Parent:findFirstChild'Block' and Hum.Parent.Block.Value>0 then | |
252 | Hum.Parent.Block.Value=Hum.Parent.Block.Value-1 | |
253 | col='Bright blue' | |
254 | else | |
255 | Hum.Health=Hum.Health-Dealt | |
256 | col='Bright red' | |
257 | end | |
258 | if Sound then so[col=='Bright blue' and 'Block' or 'Hit']:Play() end | |
259 | local DoH=iNew{'Model',Char,Name=col=='Bright blue' and 'Block' or Dealt} | |
260 | iNew{'Humanoid',DoH,MaxHealth=1/0,Health=1/0,Name=''} | |
261 | local Doh=iPart{DoH,0.6,0.2,0.6,co=col,an=true} Doh.Name='Head' iNew{'CylinderMesh',Doh} | |
262 | local dofs=Hum.Parent.Torso.CFrame*cn(mran2(-1.5,1.5),2.5,mran2(-1,1)) Doh.CFrame=dofs | |
263 | DoLoop(40,function(i) Doh.CFrame=dofs*cn(0,i*2,0) Doh.Transparency=i-0.5 if i==1 then DoH:Remove() end end) | |
264 | end | |
265 | AOEFind = function(pos,ra,f,f2) -- range get | |
266 | local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2) | |
267 | pcall(function() | |
268 | for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100)) do | |
269 | local Hum=v.Parent:findFirstChild'Humanoid' | |
270 | if v.Name=='Torso' and Hum and Hum.Health>0 and v.Parent~=Char then | |
271 | pcall(function() f(Hum,v) end) | |
272 | elseif f2 and not Hum then | |
273 | pcall(function() f2(v) end) | |
274 | end | |
275 | end | |
276 | end) | |
277 | end | |
278 | function FindSurface(part, position) | |
279 | local obj = part.CFrame:pointToObjectSpace(position) | |
280 | local siz = part.Size/2 | |
281 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
282 | local vec = Vector3.FromNormalId(v) | |
283 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
284 | local vz = (obj)/(siz*vec) | |
285 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
286 | return wvec,vec | |
287 | end | |
288 | end | |
289 | if part.className == "WedgePart" then | |
290 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
291 | end | |
292 | end | |
293 | function FaceBG(pos) | |
294 | BG.maxTorque=v3(1,1,1)/0 | |
295 | BG.cframe=cn(Torso.Position,v3(pos.x,Torso.Position.y,pos.z))*cn(0,0,-1) | |
296 | end | |
297 | ray = function(Pos, Dir,tab,length) -- ray cast | |
298 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *(length or 999)),tab) | |
299 | end | |
300 | function Projectile(ofs,speed,part,adj,fhit,fnohit) | |
301 | part.CFrame=ofs*adj | |
302 | local stop=false | |
303 | DoLoop(50,function(x) | |
304 | local i=x | |
305 | if not stop then | |
306 | local hit,pos=ray(ofs.p,ofs.p-ofs*cn(0,0,-1).p,Char,speed+1) | |
307 | if hit then | |
308 | --Hit | |
309 | if fhit then i=1 stop=true | |
310 | ---- | |
311 | local cof=FindSurface(hit,pos) | |
312 | --iPart{workspace,2,2,0.2,cf=cn(pos,pos+cof),an=true,co='Black'} | |
313 | ---- | |
314 | local x,y,z=ofs:toEulerAnglesXYZ() | |
315 | ofs=cn(pos)*ca(mdeg(x),mdeg(y),mdeg(z))*cn(0,0,-part.Size.y/2) | |
316 | part.CFrame=ofs*adj | |
317 | fhit(hit,pos) end | |
318 | else | |
319 | ofs=ofs*cn(0,0,speed) | |
320 | part.CFrame=ofs*adj | |
321 | end | |
322 | if i==1 then | |
323 | if fnohit then fnohit(ofs.p) else part:Remove() end | |
324 | end | |
325 | end | |
326 | end) | |
327 | end | |
328 | ||
329 | CC={'','Bright yellow','Flame reddish orange'} | |
330 | Scale=5 | |
331 | Mat='Marble' | |
332 | ||
333 | SpawnPoint = (PChar and PChar.Torso.CFrame or CFrame.new(0, 3, 0))*cn(0,1+Scale*3,-20-Scale*1.5) | |
334 | name='Brock' | |
335 | pcall(function() _G.OldMod00:Remove() end) | |
336 | ||
337 | --------------- | |
338 | UNDYING=function() | |
339 | pcall(function() fUNDYING:disconnect() end) | |
340 | pcall(function() local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false end) | |
341 | Torso.Anchored=true Torso.Transparency=1 Torso.CanCollide=false | |
342 | Stand:Remove() Head:Remove() | |
343 | local RespawnPos=cn(Torso.CFrame.p+v3(0,Scale*5,0))*ca(0,mran(-360,360),0) | |
344 | wait(4) | |
345 | Anim='Reviving' | |
346 | local oldChar=Char | |
347 | local oldRootLimbs=RootLimbs | |
348 | for i,v in pairs(oldRootLimbs) do v.Anchored=true end | |
349 | fMarble(Char,function(v) v.Anchored=true end) | |
350 | MakeAI(RespawnPos) Anim='Reviving' | |
351 | fMarble(Char,function(v) v.Transparency=1 end) | |
352 | for i,v in pairs(RootLimbs) do v.Transparency=1 end | |
353 | wait(0.1) Torso.Anchored=true | |
354 | local Reconstruct={} | |
355 | fMarble(oldChar,function(v) | |
356 | local x1,y1,z1=v.CFrame:toEulerAnglesXYZ() | |
357 | local x2,y2,z2=Char[v.Parent.Name][v.Name].CFrame:toEulerAnglesXYZ() | |
358 | Reconstruct[#Reconstruct+1]={v,Char[v.Parent.Name][v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end) | |
359 | for i,v in pairs(oldRootLimbs) do | |
360 | local x1,y1,z1=v.CFrame:toEulerAnglesXYZ() | |
361 | local x2,y2,z2=Char[v.Name].CFrame:toEulerAnglesXYZ() | |
362 | Reconstruct[#Reconstruct+1]={v,Char[v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end | |
363 | local tweens=100 | |
364 | for tween=1,tweens do | |
365 | for i,v in pairs(Reconstruct) do v[1].CFrame=TweenCF(tween,tweens,v[3],v[4],v[2].Position,v[5],1)*ca(360*(tween/tweens),720*(tween/tweens),0) end | |
366 | wait() | |
367 | end | |
368 | oldChar:Remove() | |
369 | fMarble(Char,function(v) v.Transparency=0 end) | |
370 | for i,v in pairs(RootLimbs) do v.Transparency=0 end | |
371 | Torso.Anchored=false wait() | |
372 | BG.maxTorque=v3(1,1,1)/0 BG.cframe=Torso.CFrame | |
373 | ReturnAnim() | |
374 | wait(2) | |
375 | BG.maxTorque=nov3 | |
376 | Anim,ArmAnim,LegAnim='None','None','None' | |
377 | end | |
378 | ------ | |
379 | ||
380 | function MakeAI(SpawnPoint2) | |
381 | Char=iNew{'Model',workspace,Name=name,archivable=false} _G.OldMod00=Char | |
382 | Torso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='Torso'} | |
383 | pTorso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='pTorso'} | |
384 | Head=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='Head'} | |
385 | pHead=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='pHead'} iNew{'SpecialMesh',pHead,Scale=v3(1,1,1)*Scale/1.4,VertexColor=v3(1,1,1)/1.65,MeshId=as.rockhead,TextureId=as.rockheadt} | |
386 | Stand=iPart{Char,1.5,2.9,1.1,sc=Scale,co=CC[1],na='Stand'} | |
387 | ||
388 | for i,n in pairs(so) do | |
389 | local v=iNew{'Sound',Torso,Volume=1,Pitch=1,Looped=false,Name=v,SoundId=as[n]} | |
390 | so[n]=v | |
391 | end | |
392 | ||
393 | ||
394 | LSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LSho'} | |
395 | LArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LArm'} | |
396 | ||
397 | RSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RSho'} | |
398 | RArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RArm'} | |
399 | ||
400 | LThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LThi'} | |
401 | LLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LLeg'} | |
402 | ||
403 | RThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RThi'} | |
404 | RLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RLeg'} | |
405 | ||
406 | ||
407 | ||
408 | nov3=v3(0,0,0) | |
409 | Marble={} | |
410 | MarbleSpeed=0.2 | |
411 | MarbleMax=12 | |
412 | for i,v in pairs({pTorso,LSho,RSho,LArm,RArm,LThi,RThi,LLeg,RLeg}) do | |
413 | v.Material=Mat | |
414 | local VS=v.Size | |
415 | local va=1.2 | |
416 | --v.Size=v.Size/1.5 | |
417 | local vv=v:Clone() | |
418 | for x=-1,1,2 do | |
419 | for y=-1,1,2 do | |
420 | for z=-1,1,2 do | |
421 | local marb=vv:Clone() marb.Size=VS/mran2(1.8,2.2) marb.Parent=v marb.Name=x..y..z | |
422 | local wmarb=iNew{'Weld',marb,Part0=v,Part1=marb,C0=cn(VS.x/4*x/va,VS.y/4*y,VS.z/4*z/va)*ca(mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax))} | |
423 | Marble[#Marble+1]={wmarb,mran(-1,1),mran(-1,1),mran(-1,1)} | |
424 | end end end | |
425 | iNew{'BlockMesh',v,Scale=v3(1,1,1)/1.5} | |
426 | v.Transparency=0 --.995 | |
427 | end | |
428 | ||
429 | for i,v in pairs(Char:children()) do if v:IsA'BasePart' and v.Name~='Torso' then v.CFrame=Torso.CFrame end end | |
430 | ||
431 | Head.Transparency=0.99 | |
432 | Head.CanCollide=false | |
433 | Neck=iNew{'Weld',Torso,Part0=Torso,Part1=Head,C0=cn(0,0,0)} | |
434 | pNeck=iNew{'Weld',Torso,Part0=pTorso,Part1=pHead,C0=cn(0,1.5*Scale,0)} | |
435 | Hum=iNew{'Humanoid',Char} | |
436 | ||
437 | ||
438 | Torso.Transparency=1 | |
439 | wTorso=iNew{'Weld',Torso,Part0=Torso,Part1=pTorso,C0=cn(0,-2.5*Scale,0)*ca(0,0,0)} | |
440 | oTorso=cn(0,0,0) | |
441 | ||
442 | Stand.Transparency=1 | |
443 | wStand=iNew{'Weld',Torso,Part0=Torso,Part1=Stand,C0=cn(0,-2.5*Scale,0)} | |
444 | ||
445 | wLSho=iNew{'Weld',LSho,Part0=pTorso,Part1=LSho,C0=cn(-1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)} | |
446 | wLArm=iNew{'Weld',LArm,Part0=LSho,Part1=LArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
447 | ||
448 | wRSho=iNew{'Weld',RSho,Part0=pTorso,Part1=RSho,C0=cn(1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)} | |
449 | wRArm=iNew{'Weld',RArm,Part0=RSho,Part1=RArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
450 | ||
451 | wLThi=iNew{'Weld',LThi,Part0=pTorso,Part1=LThi,C0=cn(-0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)} | |
452 | wLLeg=iNew{'Weld',LLeg,Part0=LThi,Part1=LLeg,C0=cn(1,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
453 | ||
454 | wRThi=iNew{'Weld',RThi,Part0=pTorso,Part1=RThi,C0=cn(0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)} | |
455 | wRLeg=iNew{'Weld',RLeg,Part0=RThi,Part1=RLeg,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
456 | ||
457 | wLSho.C0=cn(-1.5*Scale,0.75*Scale,0)*ca(0,0,-135) --a,b | |
458 | wLArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --c,d | |
459 | wRSho.C0=cn(1.5*Scale,0.75*Scale,0)*ca(0,0,135) --e,f | |
460 | wRArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --g,h | |
461 | ---- | |
462 | wLThi.C0=cn(-0.5*Scale,-1*Scale,0)*ca(0,0,-45) --i,j | |
463 | wLLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --k,l | |
464 | wRThi.C0=cn(0.5*Scale,-1*Scale,0)*ca(0,0,45) --m,n | |
465 | wRLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --o,p | |
466 | ||
467 | BG=iNew{'BodyGyro',Torso,maxTorque=nov3} | |
468 | BP=iNew{'BodyPosition',Torso,maxForce=nov3} | |
469 | fUNDYING=Hum.Died:connect(UNDYING) | |
470 | LimbNames={'LSho','RSho','LArm','RArm','RThi','LThi','RLeg','LLeg'} | |
471 | for i=1,8 do local v=LimbNames[i] LimbNames[v]=getfenv()["w"..v] end | |
472 | RootLimbs={pHead,pTorso,LSho,RSho,LArm,RArm,RThi,LThi,RLeg,LLeg} | |
473 | Anim,LegAnim,ArmAnim='Sit','Sit','Sit' | |
474 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
475 | SetWeld(wLSho,0,1,1,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1) | |
476 | SetWeld(wLArm,0,1,1,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1) | |
477 | SetWeld(wRSho,0,1,1,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1) | |
478 | SetWeld(wRArm,0,1,1,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1) | |
479 | SetWeld(wLThi,0,1,1,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1) | |
480 | SetWeld(wLLeg,0,1,1,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1) | |
481 | SetWeld(wRThi,0,1,1,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1) | |
482 | SetWeld(wRLeg,0,1,1,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1) | |
483 | Oa,Ob,Oc,Od,Oe,Of,Og,Oh,Oi,Oj,Ok,Ol,Om,On,Oo,Op=GetPose() | |
484 | SetWeld(wLSho,0,1,1,nov3,nov3,a,b,1) | |
485 | SetWeld(wLArm,0,1,1,nov3,nov3,c,d,1) | |
486 | SetWeld(wRSho,0,1,1,nov3,nov3,e,f,1) | |
487 | SetWeld(wRArm,0,1,1,nov3,nov3,g,h,1) | |
488 | SetWeld(wLThi,0,1,1,nov3,nov3,i,j,1) | |
489 | SetWeld(wLLeg,0,1,1,nov3,nov3,k,l,1) | |
490 | SetWeld(wRThi,0,1,1,nov3,nov3,m,n,1) | |
491 | SetWeld(wRLeg,0,1,1,nov3,nov3,o,p,1) | |
492 | end | |
493 | ||
494 | function GetPose() | |
495 | local a,b=GetWeld(wLSho,0) | |
496 | local c,d=GetWeld(wLArm,0) | |
497 | local e,f=GetWeld(wRSho,0) | |
498 | local g,h=GetWeld(wRArm,0) | |
499 | local i,j=GetWeld(wLThi,0) | |
500 | local k,l=GetWeld(wLLeg,0) | |
501 | local m,n=GetWeld(wRThi,0) | |
502 | local o,p=GetWeld(wRLeg,0) | |
503 | local q,r=GetWeld(wTorso,0) | |
504 | return a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r | |
505 | end | |
506 | ||
507 | MakeAI(SpawnPoint) | |
508 | ||
509 | ASpeed=28 | |
510 | coroutine.resume(coroutine.create(function() | |
511 | SetWeld(wLSho,0,1,1,nov3,nov3,wLSho.C0.p,v3(45,0,-10),1) | |
512 | SetWeld(wLArm,0,1,1,nov3,nov3,wLArm.C0.p,v3(45,0,10),1) | |
513 | SetWeld(wRSho,0,1,1,nov3,nov3,wRSho.C0.p,v3(45,0,10),1) | |
514 | SetWeld(wRArm,0,1,1,nov3,nov3,wRArm.C0.p,v3(45,0,-10),1) | |
515 | SetWeld(wLThi,0,1,1,nov3,nov3,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1) | |
516 | SetWeld(wLLeg,0,1,1,nov3,nov3,wLLeg.C0.p,v3(-70,0,12),1) | |
517 | SetWeld(wRThi,0,1,1,nov3,nov3,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1) | |
518 | SetWeld(wRLeg,0,1,1,nov3,nov3,wRLeg.C0.p,v3(-70,0,-12),1) | |
519 | SetWeld(wTorso,0,1,1,oTorso,nov3,v3(0,-3*Scale,0),nov3,1) | |
520 | wait(1) | |
521 | Anim='Standing' | |
522 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
523 | for x=1,ASpeed do | |
524 | SetWeld(wTorso,0,x,ASpeed,wTorso.C0.p,nov3,oTorso,nov3,1) | |
525 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1) | |
526 | SetWeld(wLArm,0,x,ASpeed,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1) | |
527 | SetWeld(wRSho,0,x,ASpeed,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1) | |
528 | SetWeld(wRArm,0,x,ASpeed,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1) | |
529 | SetWeld(wLThi,0,x,ASpeed,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1) | |
530 | SetWeld(wLLeg,0,x,ASpeed,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1) | |
531 | SetWeld(wRThi,0,x,ASpeed,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1) | |
532 | SetWeld(wRLeg,0,x,ASpeed,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1) | |
533 | wait() | |
534 | end | |
535 | ArmAnim='None' | |
536 | LegAnim='None' | |
537 | Anim='None' | |
538 | end)) | |
539 | --Target=PChar | |
540 | function Stay(bool,cff) | |
541 | BG.maxTorque=bool and v3(1,1,1)/0 or nov3 BG.cframe=cff or Torso.CFrame | |
542 | BP.maxForce=BG.maxTorque BP.position=Torso.Position | |
543 | end | |
544 | function fMarble(Ch,func) | |
545 | for i,v in pairs(Ch:children()) do | |
546 | for x=-1,1,2 do | |
547 | for y=-1,1,2 do | |
548 | for z=-1,1,2 do | |
549 | if v:findFirstChild(x..y..z) then func(v[x..y..z]) end | |
550 | end end end | |
551 | end | |
552 | end | |
553 | function ReturnAnim() | |
554 | local ne1,ne2=GetWeld(pNeck,0) | |
555 | local wt1,wt2=GetWeld(wTorso,0) | |
556 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
557 | for x=1,ASpeed do | |
558 | SetWeld(wLSho,0,x,ASpeed,a,b,Oa,Ob,1) | |
559 | SetWeld(wLArm,0,x,ASpeed,c,d,Oc,Od,1) | |
560 | SetWeld(wRSho,0,x,ASpeed,e,f,Oe,Of,1) | |
561 | SetWeld(wRArm,0,x,ASpeed,g,h,Og,Oh,1) | |
562 | SetWeld(wLThi,0,x,ASpeed,i,j,Oi,Oj,1) | |
563 | SetWeld(wLLeg,0,x,ASpeed,k,l,Ok,Ol,1) | |
564 | SetWeld(wRThi,0,x,ASpeed,m,n,Om,On,1) | |
565 | SetWeld(wRLeg,0,x,ASpeed,o,p,Oo,Op,1) | |
566 | SetWeld(wTorso,0,x,ASpeed,wt1,wt2,oTorso,nov3,1) | |
567 | SetWeld(pNeck,0,x,ASpeed,ne1,ne2,v3(0,1.5,0)*Scale,nov3,1) | |
568 | wait() | |
569 | end | |
570 | end | |
571 | ||
572 | ChatConnection=Player.Chatted:connect(function(msg) | |
573 | coroutine.resume(coroutine.create(function() | |
574 | if not Char.Parent then return end | |
575 | local Sep,sep=se(';',msg) | |
576 | local p1,p2=findplayer(Sep[2]),findplayer(Sep[3]) | |
577 | local cmd=sep[1] | |
578 | --print(Sep[1]) | |
579 | --print(LimbNames[Sep[1]]) | |
580 | Tt=(p1 and p1.Character and p1.Character:findFirstChild'Torso') and p1.Character.Torso or nil | |
581 | if cmd=='sit' and (Anim=='None' or Anim=='Follow') then | |
582 | Anim='Sitting' | |
583 | Hum:MoveTo(Torso.Position,Torso) | |
584 | LegAnim,ArmAnim='Sit','Sit' | |
585 | for x=1,ASpeed do | |
586 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(45,0,-10),1) | |
587 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(45,0,10),1) | |
588 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(45,0,10),1) | |
589 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(45,0,-10),1) | |
590 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1) | |
591 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-70,0,12),1) | |
592 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1) | |
593 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-70,0,-12),1) | |
594 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-3*Scale,0),nov3,1) | |
595 | wait() | |
596 | end | |
597 | Anim='Sit' | |
598 | elseif (cmd=='stand' or cmd=='stop') and (Anim=='Roll' or Anim=='Sit' or Anim=='Follow' or Anim=='Form' or Anim=='Dance' or Anim=='Grab') then | |
599 | if Anim=='Sit' or Anim=='Form' or Anim=='Dance' or Anim=='Roll' then | |
600 | Anim='Returning' | |
601 | ReturnAnim() | |
602 | else | |
603 | Target=nil | |
604 | wait(0.2) | |
605 | Hum:MoveTo(Torso.Position,Torso) | |
606 | end | |
607 | LegAnim,ArmAnim,Anim='None','None','None' | |
608 | elseif cmd=='follow' and Tt and Anim=='None' then | |
609 | Anim='Follow' | |
610 | Target=p1.Character | |
611 | elseif cmd=='shoot' and Tt and RArm['1-11'].Transparency~=1 and ArmAnim=='None' then | |
612 | Target=p1.Character | |
613 | ArmAnim='Shoot' | |
614 | FaceBG(Tt.Position) | |
615 | wait(0.1) | |
616 | local cff=cn(pTorso.CFrame.p,v3(Tt.Position.x,pTorso.Position.y,Tt.Position.z)) | |
617 | local ofs=cff:toObjectSpace(cn(cff*cn(1.5*Scale,0.5*Scale,0).p,Tt.CFrame*cn(0,2,0).p)*ca(90,0,0)*cn(0,-0.25*Scale,0)) | |
618 | local x,y,z=ofs:toEulerAnglesXYZ() | |
619 | local rot=v3(mdeg(x),mdeg(y),mdeg(z)) | |
620 | for q=1,ASpeed do | |
621 | SetWeld(wRArm,0,q,ASpeed,Og,Oh,Og,nov3,1) | |
622 | SetWeld(wRSho,0,q,ASpeed,Oe,Of,ofs.p,rot,1) | |
623 | SetWeld(wRSho,1,q,ASpeed,v3(0,0.25*Scale,0),nov3,nov3,nov3,1) | |
624 | wait() | |
625 | end | |
626 | for y=-1,1,2 do for x=-1,1,2 do for z=-1,1,2 do | |
627 | local new=RArm[x..y..z]:Clone() new.Parent=RArm game.Debris:AddItem(new,8) new.Touched:connect(function(hit) Damage(hit.Parent:findFirstChild'Humanoid') end) | |
628 | new.CFrame=RArm[x..y..z].CFrame*cn(0,-Scale*1.5,0) new.CanCollide=true new.Velocity=cn(new.Position,Target.Torso.Position).lookVector*((new.Position-Target.Torso.Position).magnitude*20+900) | |
629 | RArm[x..y..z].Transparency=1 so.Block:Play() wait(0.06) | |
630 | end end end | |
631 | RArm.Transparency=1 | |
632 | delay(1,function() | |
633 | for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do local new=RArm[x..y..z]:Clone() new.Transparency=0 new.CanCollide=false new.Name='f'..new.Name new.Parent=RArm new.CFrame=RArm.CFrame*cn(Scale*x*2,Scale*-3,Scale*z*2) | |
634 | iNew{'BodyPosition',new,maxForce=v3(1,1,1)/0,position=RArm[x..y..z].Position} wait(0.14) end end end | |
635 | DoLoop(35,function(i) for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do RArm['f'..x..y..z].BodyPosition.position=RArm[x..y..z].Position if i==1 then RArm['f'..x..y..z]:Remove() RArm[x..y..z].Transparency=0 RArm.Transparency=0 end end end end end) | |
636 | end) | |
637 | for q=1,ASpeed do | |
638 | SetWeld(wRArm,0,q,ASpeed,Og,nov3,Og,Oh,1) | |
639 | SetWeld(wRSho,0,q,ASpeed,ofs.p,rot,Oe,Of,1) | |
640 | SetWeld(wRSho,1,q,ASpeed,nov3,nov3,v3(0,0.25*Scale,0),nov3,1) | |
641 | wait() | |
642 | end | |
643 | BG.maxTorque=nov3 | |
644 | ArmAnim='None' | |
645 | elseif cmd=='slam' and (Anim=='None' or Anim=='Follow') and Tt then | |
646 | Target=p1 | |
647 | local lTt=Tt | |
648 | Anim='Follow' | |
649 | repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-pTorso.Position).magnitude<10+Scale*5.5 or Anim~='Follow' | |
650 | if Anim~='Follow' then BG.maxTorque=nov3 return end | |
651 | if lTt~=Tt then return end | |
652 | Anim,LegAnim,ArmAnim='Slam','','' | |
653 | Hum:MoveTo(Torso.Position,Torso) | |
654 | FaceBG(Tt.Position) | |
655 | Stay(true,BG.cframe) | |
656 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
657 | ASpeed2=15 | |
658 | for x=1,ASpeed2 do | |
659 | SetWeld(wLSho,0,x,ASpeed2,a,b,Oa,v3(180,0,0),1) | |
660 | SetWeld(wRSho,0,x,ASpeed2,e,f,Oe,v3(180,0,0),1) | |
661 | SetWeld(wTorso,0,x,ASpeed2,nov3,nov3,v3(0,3,0)*Scale,nov3,1) | |
662 | wait() | |
663 | end | |
664 | for x=1,ASpeed2 do | |
665 | SetWeld(wTorso,0,x,ASpeed2,v3(0,3,0)*Scale,nov3,v3(0,-3*Scale+2.5,-6*Scale),v3(-89,0,0),1) | |
666 | wait() | |
667 | end | |
668 | AOEFind(pTorso.Position,6.5*Scale,function(Hum) Damage(Hum,3,true) Hum.Sit=true end) | |
669 | MeshEffect(35,Torso.CFrame*cn(0,-3.5*Scale,-6*Scale)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(12,12,5)*Scale,0.2,1,'Light stone grey',as.ring) | |
670 | wait(0.5) | |
671 | for x=1,ASpeed do | |
672 | SetWeld(wTorso,0,x,ASpeed,v3(0,-3*Scale+2.5,-6*Scale),v3(-90,0,0),nov3,nov3,1) | |
673 | SetWeld(wLSho,0,x,ASpeed,Oa,v3(180,0,0),Oa,Ob,1) | |
674 | SetWeld(wRSho,0,x,ASpeed,Oe,v3(180,0,0),Oe,Of,1) | |
675 | wait() | |
676 | end | |
677 | Stay(false) | |
678 | Anim,LegAnim,ArmAnim='None','None','None' | |
679 | elseif cmd=='boulder' and Anim=='None' then | |
680 | Target=p1.Character | |
681 | Anim,LegAnim,ArmAnim='','','' | |
682 | Stay(true) | |
683 | FaceBG(Tt.Position) | |
684 | for x=1,ASpeed do | |
685 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(135,0,0),1) | |
686 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1) | |
687 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(135,0,0),1) | |
688 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-10),1) | |
689 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.5,0.25)*Scale,v3(45,0,-15),1) | |
690 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(0,0,0),1) | |
691 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5,-0.5,0.25)*Scale,v3(45,0,15),1) | |
692 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(0,0,0),1) | |
693 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-1.5,-1.5)*Scale,v3(-90,0,0),1) | |
694 | wait() | |
695 | end | |
696 | wait(0.2) | |
697 | local boulder=iPart{Char,1,1,1,type='WedgePart'} boulder.Material=Mat | |
698 | local wm=iNew{'SpecialMesh',boulder,Scale=v3(4,3,4)*Scale,MeshType='Wedge'} | |
699 | local wb=iNew{'Weld',boulder,Part0=RArm,Part1=boulder,C0=cn(-1.5*Scale,-2.3*Scale,0)*ca(180,180,0)} | |
700 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
701 | for x=1,ASpeed*2 do | |
702 | SetWeld(wLSho,0,x,ASpeed*2,a,b,a,v3(225,0,0),1) | |
703 | SetWeld(wLArm,0,x,ASpeed*2,c,d,c,v3(45,0,0),1) | |
704 | SetWeld(wRSho,0,x,ASpeed*2,e,f,e,v3(225,0,0),1) | |
705 | SetWeld(wRArm,0,x,ASpeed*2,g,h,g,v3(45,0,0),1) | |
706 | SetWeld(wLThi,0,x,ASpeed*2,i,j,Oi,v3(0,0,-15),1) | |
707 | SetWeld(wLLeg,0,x,ASpeed*2,k,l,k,v3(0,0,0),1) | |
708 | SetWeld(wRThi,0,x,ASpeed*2,m,n,Om,v3(0,0,15),1) | |
709 | SetWeld(wRLeg,0,x,ASpeed*2,o,p,o,v3(0,0,0),1) | |
710 | SetWeld(wTorso,0,x,ASpeed*2,q,r,nov3,nov3,1) | |
711 | wait() | |
712 | end | |
713 | FaceBG(Tt.Position) | |
714 | for x=1,ASpeed/2 do | |
715 | SetWeld(wLSho,0,x,math.floor(ASpeed/2),a,v3(225,0,0),a,v3(90,0,0),1) | |
716 | SetWeld(wLArm,0,x,math.floor(ASpeed/2),c,v3(45,0,0),c,v3(45,0,0),1) | |
717 | SetWeld(wRSho,0,x,math.floor(ASpeed/2),e,v3(225,0,0),e,v3(90,0,0),1) | |
718 | SetWeld(wRArm,0,x,math.floor(ASpeed/2),g,v3(45,0,0),g,v3(45,0,0),1) | |
719 | wait() | |
720 | end | |
721 | local bcf=boulder.CFrame | |
722 | wb:Remove() | |
723 | wm:Remove() | |
724 | boulder.Size=wm.Scale | |
725 | boulder.CFrame=cn(boulder.Position,Target.Torso.Position)*cn(0,3,-1)*ca(0,180,0) | |
726 | --boulder.Friction=0.1 | |
727 | boulder.Elasticity=0 | |
728 | boulder.Velocity=(boulder.CFrame*ca(0,180,0)).lookVector*((boulder.Position-Target.Torso.Position).magnitude*1+90) | |
729 | boulder.RotVelocity=nov3 | |
730 | game.Debris:AddItem(boulder,8) | |
731 | Stay(false) | |
732 | ReturnAnim() | |
733 | Anim,LegAnim,ArmAnim='None','None','None' | |
734 | elseif cmd=='grab' and Tt and not Grabbing then | |
735 | Target=p1 | |
736 | local lTt=Tt | |
737 | Anim='Follow' | |
738 | repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<10 or Anim~='Follow' | |
739 | if Anim~='Follow' then BG.maxTorque=nov3 return end | |
740 | if lTt~=Tt then return end | |
741 | pcall(function() Tt.Parent.Humanoid.PlatformStand=true end) | |
742 | Hum:MoveTo(Torso.Position,Torso) | |
743 | Anim,LegAnim,ArmAnim='Grab','','' | |
744 | FaceBG(Tt.Position) | |
745 | for x=1,ASpeed do | |
746 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(-30,0,-30),1) | |
747 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1) | |
748 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(145,0,-30),1) | |
749 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,0),1) | |
750 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.4,0.3)*Scale,v3(70,0,0),1) | |
751 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-20,0,0),1) | |
752 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3(0.5,-0.5,-0.3)*Scale,v3(135,0,0),1) | |
753 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-90,0,0),1) | |
754 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,-1.5)*Scale,v3(-90,0,0),1) | |
755 | wait() | |
756 | end | |
757 | local ofs=RArm.CFrame:toObjectSpace(Tt.CFrame) | |
758 | Tt.Parent.Humanoid.PlatformStand=true | |
759 | Grabbing=iNew{'Weld',RArm,Part0=RArm,Part1=Tt,C0=ofs} | |
760 | local a,b=GetWeld(Grabbing,0) | |
761 | for x=1,ASpeed do | |
762 | SetWeld(Grabbing,0,x,ASpeed,a,b,v3(0,-0.75*Scale-1,0),v3(-90,0,0),1) | |
763 | wait() | |
764 | end | |
765 | Stay(false) | |
766 | ReturnAnim() | |
767 | Anim,LegAnim,ArmAnim='None','None','None' | |
768 | elseif cmd=='dance' and (Anim=='None' or Anim=='Follow') then | |
769 | Hum:MoveTo(pTorso.Position,pTorso) | |
770 | Anim,ArmAnim,LegAnim='Dance','Dance','Dance' | |
771 | local ASpeed=math.floor(ASpeed/2) | |
772 | repeat | |
773 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
774 | for x=1,ASpeed do | |
775 | if Anim~='Dance' then break end | |
776 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(35,0,30),1) | |
777 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(25,0,0),1) | |
778 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(45,0,-30),1) | |
779 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(25,0,0),1) | |
780 | SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(0,0,0),1) | |
781 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(0,0,0),1) | |
782 | SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(45,0,20),1) | |
783 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-45,0,-20),1) | |
784 | wait() | |
785 | end | |
786 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
787 | for x=1,ASpeed do | |
788 | if Anim~='Dance' then break end | |
789 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(95,0,30),1) | |
790 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(-10,0,0),1) | |
791 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(105,0,-30),1) | |
792 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(-10,0,0),1) | |
793 | SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(45,0,-20),1) | |
794 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(-45,0,20),1) | |
795 | SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(0,0,0),1) | |
796 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(0,0,0),1) | |
797 | wait() | |
798 | end | |
799 | until Anim~='Dance' | |
800 | elseif cmd=='roll' and (Anim=='None' or Anim=='Follow') then | |
801 | Target=p1 | |
802 | local lTt=Tt | |
803 | Anim,ArmAnim,LegAnim='Roll','','' | |
804 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
805 | local n1,n2=GetWeld(pNeck,0) | |
806 | for x=1,ASpeed do | |
807 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5,0.5,0)*Scale,v3(0,0,-45),1) | |
808 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(0,0,90),1) | |
809 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.5,0.5,0)*Scale,v3(0,0,45),1) | |
810 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(0,0,-90),1) | |
811 | SetWeld(wLThi,0,x,ASpeed,i,j,v3(0,1, 0.5)*Scale,v3(-30,0,0),1) | |
812 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(60,0,0),1) | |
813 | SetWeld(wRThi,0,x,ASpeed,m,n,v3(0,1,-0.5)*Scale,v3(30,0,0),1) | |
814 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-60,0,0),1) | |
815 | SetWeld(pNeck,0,x,ASpeed,n1,n2,v3(0,0,0),n2,1) | |
816 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,0)*Scale,nov3,1) | |
817 | wait() | |
818 | end | |
819 | tWS[2]=3 | |
820 | repeat | |
821 | local cf=Torso.CFrame*cn(mran2(-1,1)*Scale,-4*Scale,0.5*Scale)*ca(90+mran(-20,20),mran(-30,30),0) | |
822 | MeshEffect(24,cf,cf*cn(0,4*Scale,0),v3(0.5,0.5,0.5)*Scale,v3(mran2(1,4),mran2(3,5),mran2(1,3))*Scale,0.1,1,'Dark stone grey','Brick') | |
823 | Hum:MoveTo(Tt.CFrame*cn(0,0,Scale).p,Tt) wTorso.C0=wTorso.C0*ca(-20,0,0) wait(0.035) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<6 or Anim~='Roll' | |
824 | tWS[2]=1 | |
825 | ClearWeld(wTorso) | |
826 | if Anim~='Roll' then return end | |
827 | Hum:MoveTo(Torso.Position+v3(0,1,0),Torso) | |
828 | Torso.Anchored=true Torso.Velocity=nov3 | |
829 | local cf=Stand.CFrame*cn(0,0,-1.5*Scale)*ca(-45,0,0) --iPart{Char,1,1,1,co='Black',cf=cf,an=true} | |
830 | MeshEffect(50,cf,nil,v3(3.5,3.5,2)*Scale,v3(11,11,6)*Scale,0.1,1,'White',as.ring) | |
831 | for i=1,16 do | |
832 | local cf=cf*ca(90,360*(i/16),0)*ca(45,0,0) | |
833 | MeshEffect(40,cf,cf*cn(0,10*Scale,0),v3(0.2,2,0.2)*Scale,v3(1,5,1)*Scale,0.1,1,'','Sphere') | |
834 | end | |
835 | AOEFind(cf.p,6.5*Scale,function(Hum,v) Damage(Hum,2,true) Hum.Sit=true v.Velocity=cn(pTorso.Position,v.Position).lookVector*50 end) | |
836 | wait(0.2) | |
837 | Torso.Anchored=false | |
838 | ReturnAnim() | |
839 | Hum:MoveTo(Torso.Position,Torso) | |
840 | Anim,LegAnim,ArmAnim='None','None','None' | |
841 | elseif cmd=='beam' and (Anim=='None' or Anim=='Follow') then | |
842 | Anim='beam' | |
843 | local che =iPart{Char,1,1,1,sc=Scale,co=CC[1],ma=Mat} local chew=iNew{'Weld',che ,Part0=pTorso,Part1=che} | |
844 | local che2=iPart{che ,0.8*Scale,0.2,0.8*Scale,co='Really black'} local che2w=iNew{'Weld',che2,Part0=che,Part1=che2} | |
845 | local chem=iNew{'CylinderMesh',che} iNew{'CylinderMesh',che2} | |
846 | local chest,chex,i={},0,0 | |
847 | for x=-1,1,2 do for y=-1,1,2 do i=i+1 chest[i]={pTorso[x..y..'-1']} chest[i][2]=chest[i][1].Weld chest[i][3]=chest[i][2].C0 | |
848 | local xx,yy,zz=chest[i][2].C0:toEulerAnglesXYZ() chest[i][4]=v3(mdeg(xx),mdeg(yy),mdeg(zz)) | |
849 | chest[i][5]=cn(0.45*x*Scale,0,-0.5*Scale)*chest[i][3] chest[i][6]=chest[i][4]+v3(0,-105*x,0) end end | |
850 | local len=1.75 | |
851 | local dochest=function(v,chexx,adj) | |
852 | local p=v/ASpeed | |
853 | chex=adj*p | |
854 | chem.Scale=v3(1,len*p,1) | |
855 | chew.C0=ca(chexx+chex,0,0)*cn(0,len/2*p*Scale,0) | |
856 | che2w.C0=cn(0,len/2*p*Scale,0) | |
857 | for i=1,4 do SetWeld(chest[i][2],0,v,ASpeed,chest[i][3],chest[i][4],chest[i][5],chest[i][6],1) end | |
858 | end | |
859 | for v=1,ASpeed do if Tt then FaceBG(Tt.Position) end dochest(v,-90,-45) wait() end | |
860 | local beam=iPart{Char,0.7*Scale,1,0.7*Scale,co='New Yeller',an=true,tr=0.3} beamm=iNew{'CylinderMesh',beam} | |
861 | for i=1,ASpeed*3 do | |
862 | local p=i/ASpeed*3 | |
863 | chex=90*math.sin((math.pi/2)/(ASpeed*3)*i) | |
864 | chew.C0=ca(-135+chex,0,0)*cn(0,len/2*Scale,0) | |
865 | local hit,pos=ray(che2.Position,che2.Position-che2.CFrame*cn(0,-1,0).p,Char) | |
866 | local mag=(che2.Position-pos).magnitude local p1,p2=che2.Position+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3,pos+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3 | |
867 | beam.CFrame=cn(p1,p2)*cn(0,0,-mag/2)*ca(90,0,0) beamm.Scale=v3(1,mag+(Scale/3),1) | |
868 | AOEFind(pos,Scale*2,function(Hum) Damage(Hum,2.5) end) | |
869 | if i%2==0 then for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.1,0.4,0.1)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end | |
870 | MeshEffect(8,cn(pos),nil,v3(0.8,0.8,0.8)*Scale,v3(4,4,4)*Scale,0.2,1,CC[mran(2,3)],'Sphere') end | |
871 | if Tt then FaceBG(Tt.Position) end | |
872 | wait() | |
873 | end | |
874 | DoLoop(12,function(i) beam.Transparency=0.3+i*0.7 if i==1 then beam:Remove() end end) | |
875 | for v=ASpeed,0,-1 do dochest(v,-90,45) wait() end | |
876 | Stay(false) | |
877 | che:Remove() | |
878 | Anim='None' | |
879 | ---------------------------------------------------------------------------=---WWWWWWWWWWWWWWWWWW | |
880 | elseif cmd=='box' and (Anim=='None' or Anim=='Follow') then | |
881 | Anim,ArmAnim='cart','cart' | |
882 | for x=1,ASpeed do | |
883 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(90,0,10),1) | |
884 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,25),1) | |
885 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(90,0,-10),1) | |
886 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-25),1) | |
887 | wait() | |
888 | end | |
889 | Stay(true) | |
890 | local spawn=RArm.CFrame*cn(0,-0.75*Scale-2,0)*ca(-90,0,0) | |
891 | local des=iPart{Char,1,1,1,an=true,ma=Mat,cf=spawn,ca=false} | |
892 | for i=1,6,0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end | |
893 | local cart=iNew{'Model',workspace,Name='Cart'} | |
894 | local base=iPart{cart,4,1,5,ma=Mat,cf=des.CFrame} iNew{'BodyGyro',base} | |
895 | for x=-1,1,2 do | |
896 | local new=iPart{cart,0.5,4,5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(1.75*x,2.5,0)} | |
897 | local new=iPart{cart,3.5,4,0.5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(0,2.5,2.25*x)} | |
898 | end | |
899 | for i=6,0.8,-0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end des:Remove() | |
900 | Stay(false) | |
901 | ReturnAnim() | |
902 | Anim,ArmAnim='None','None' | |
903 | elseif cmd=='crush' and Grabbing and (Anim=='None' or Anim=='Follow') then | |
904 | Anim,ArmAnim='crush','crush' | |
905 | for x=1,ASpeed do | |
906 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(80,0,-160),1) | |
907 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,80),1) | |
908 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(80,0,160),1) | |
909 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-80),1) | |
910 | wait() | |
911 | end | |
912 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
913 | wait(0.2) | |
914 | for x=1,ASpeed/2 do | |
915 | SetWeld(wLSho,0,x,ASpeed/2,a,b,Oa,v3(80,0,-14),1) | |
916 | SetWeld(wLArm,0,x,ASpeed/2,c,d,Oc,v3(0,0,80),1) | |
917 | SetWeld(wRSho,0,x,ASpeed/2,e,f,Oe,v3(80,0,14),1) | |
918 | SetWeld(wRArm,0,x,ASpeed/2,g,h,Og,v3(0,0,-80),1) | |
919 | wait() | |
920 | end | |
921 | MeshEffect(35,Grabbing.Part1.CFrame,nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.3,1,'Light stone grey',as.ring) | |
922 | local crushjo=60 | |
923 | pcall(function() for i,v in pairs({'Neck','Left Shoulder','Right Shoulder','Left Hip','Right Hip'}) do local w=Grabbing.Part1.Parent.Torso[v] w.C1=w.C1*ca(mran(-crushjo,crushjo),mran(-crushjo,crushjo),mran(-crushjo,crushjo)) end end) | |
924 | local hit=Grabbing.Part1 | |
925 | Grabbing:Remove() Grabbing=nil | |
926 | wait(2) | |
927 | pcall(function() hit.Parent.Humanoid.PlatformStand=false end) | |
928 | ReturnAnim() | |
929 | Anim,ArmAnim='None','None' | |
930 | elseif cmd=='eat' and Grabbing and (Anim=='None' or Anim=='Follow') then | |
931 | Anim,ArmAnim='Eat','Eat' | |
932 | for x=1,ASpeed*2 do | |
933 | SetWeld(wRSho,0,x,ASpeed*2,Oe,Of,Oe,v3(135,0,15),1) | |
934 | SetWeld(wRArm,0,x,ASpeed*2,Og,Oh,Og,v3(45,-10,-100),1) | |
935 | wait() | |
936 | end | |
937 | wait(1) | |
938 | for x=1,40 do | |
939 | SetWeld(wRSho,0,1,1,Oe,Of,Oe,v3(135+mran(-3,3),0,15+mran(-3,3)),1) | |
940 | SetWeld(wRArm,0,1,1,Og,Oh,Og,v3(45,-10+mran(-12,12),-100+mran(-3,3)),1) | |
941 | wait(0.05) | |
942 | if x%2==0 then | |
943 | local cf=Grabbing.Part1.CFrame*ca(180,mran(-180,180),mran(-40,40))*cn(0,1.5,0) | |
944 | MeshEffect(24,cf,cf*cn(0,10,0),v3(0.2,2,0.2),v3(0.4,5,0.4),0.1,1,'Really red','Sphere') | |
945 | end | |
946 | end | |
947 | Grabbing.Part1:BreakJoints() | |
948 | pcall(function() Grabbing.Part1.Parent.Head:Remove() end) | |
949 | Grabbing:Remove() Grabbing=nil | |
950 | wait(2) | |
951 | ReturnAnim() | |
952 | Anim,ArmAnim='None','None' | |
953 | elseif cmd=='drop' and Grabbing then | |
954 | local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false | |
955 | elseif LimbNames[Sep[1]] and (Anim=='None' or Anim=='Form') then | |
956 | Anim,ArmAnim,LegAnim='Form','Form','Form' | |
957 | local v1,v2=GetWeld(LimbNames[Sep[1]],0) | |
958 | local sepx=se(',',Sep[2]) | |
959 | for x=1,ASpeed*2 do | |
960 | SetWeld(LimbNames[Sep[1]],0,x,ASpeed*2,v1,v2,v1,v3(tonumber(sepx[1]),tonumber(sepx[2]),tonumber(sepx[3])),1) | |
961 | wait() | |
962 | end | |
963 | elseif cmd=='plode' then | |
964 | Char:BreakJoints() wait() | |
965 | local Pressure=tonumber(sep[2]) or 50 | |
966 | fMarble(Char,function(v) v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end) | |
967 | for i,v in pairs(RootLimbs) do v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end | |
968 | elseif cmd=='explode' then | |
969 | iNew{'Explosion',pTorso,Position=pTorso.Position,BlastRadius=Scale*20} | |
970 | elseif cmd=='goto' then | |
971 | pcall(function() | |
972 | Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target) end) | |
973 | elseif cmd=='newscale' and tonumber(sep[2]) then | |
974 | Char:BreakJoints() | |
975 | Scale=tonumber(sep[2]) | |
976 | if Scale<0.5 then Scale=0.5 end | |
977 | if Scale>=100 then Scale=100 end | |
978 | elseif cmd=='nobox' then | |
979 | for i,v in pairs(workspace:children()) do if v.Name=='Cart' then v:Remove() end end | |
980 | elseif cmd=='die' then | |
981 | Char:BreakJoints() | |
982 | elseif cmd=='brick' then | |
983 | iPart{workspace,12,30,30,cf=Player.Character.Torso.CFrame*cn(0,10,-20),tr=0.5,an=true} | |
984 | elseif cmd=='test' then | |
985 | local pt=Player.Character.Torso.CFrame | |
986 | MeshEffect(35,pt*cn(0,5,0)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.2,1,'Light stone grey',as.ring) | |
987 | else | |
988 | end | |
989 | end)) | |
990 | end) | |
991 | keys={} | |
992 | NewAnim={} | |
993 | Player:GetMouse().KeyDown:connect(function(k) | |
994 | coroutine.resume(coroutine.create(function() keys[k]=true | |
995 | if (k=='q' or k=='e') and (Anim=='None' or Anim=='Laser') and (ArmAnim=='None' or ArmAnim=='Laser') and not NewAnim[k] then | |
996 | NewAnim[k]=true | |
997 | local w1,w2=k=='q' and wLSho or wRSho,k=='q' and wLArm or wRArm | |
998 | local x=k=='q' and -1 or 1 | |
999 | local aa,bb=GetWeld(w1,0) | |
1000 | local cc,dd=GetWeld(w2,0) | |
1001 | local targ=w1.Part1.CFrame*cn(0,-333,0) | |
1002 | local tips={} | |
1003 | local co=0 | |
1004 | local sho1=iPart{Char,0.35,RArm.Size.y/Scale+0.15 ,0.35,sc=Scale,co=CC[1]} iNew{'Weld',sho1,Part0=k=='q' and LArm or RArm,Part1=sho1} iNew{'CylinderMesh',sho1} | |
1005 | local sho2=iPart{Char,0.3,RArm.Size.y/Scale+0.16,0.3,sc=Scale,co='Really black'} iNew{'Weld',sho2,Part0=sho1,Part1=sho2} iNew{'CylinderMesh',sho2} | |
1006 | for x=-1,1,2 do for z=-1,1,2 do tips[#tips+1]={(k=='q' and LArm or RArm)[x..'-1'..z].Weld} | |
1007 | co=co+0.25 | |
1008 | local asd=tips[#tips] | |
1009 | asd[2],asd[3]=GetWeld(asd[1],0) | |
1010 | local cf=ca(0,360*co,0)*cn(0,asd[2].y*1.8,-0.75*Scale)*ca(-20,0,0) | |
1011 | asd[4]=cf.p | |
1012 | local a,b,c=cf:toEulerAnglesXYZ() | |
1013 | asd[5]=v3(mdeg(a),mdeg(b),mdeg(c)) | |
1014 | end end | |
1015 | for u=1,ASpeed/2 do | |
1016 | for i=1,4 do local asd=tips[i] | |
1017 | SetWeld(asd[1],0,u,ASpeed/2,asd[2],asd[3],asd[4],asd[5],1) | |
1018 | end wait() | |
1019 | end | |
1020 | repeat Anim,ArmAnim,LaserOn='Laser','Laser',true wait() | |
1021 | for i=1,4 do tips[i][1].C0=ca(0,15*x,0)*tips[i][1].C0 end | |
1022 | targ=TweenV3(1,12,targ,Player:GetMouse().Hit.p) | |
1023 | w1.C0=pTorso.CFrame:toObjectSpace(cn(pTorso.CFrame*cn(1.5*Scale*x,0.5*Scale,0).p,targ))*ca(90,0,0) | |
1024 | w2.C0=cn(0,-0.75*Scale,0) | |
1025 | until not keys[k] | |
1026 | ClearWeld(w1) ClearWeld(w2) for i=1,4 do ClearWeld(tips[i][1]) tips[i][6],tips[i][7]=GetWeld(tips[i][1],0) end | |
1027 | local a,b=GetWeld(w1,0) | |
1028 | local c,d=GetWeld(w2,0) | |
1029 | for z=1,ASpeed/2 do | |
1030 | for i=1,4 do SetWeld(tips[i][1],0,z,ASpeed/2,tips[i][6],tips[i][7],tips[i][2],tips[i][3],1) end | |
1031 | SetWeld(w1,0,z,ASpeed/2,a,b,aa,bb,1) | |
1032 | SetWeld(w2,0,z,ASpeed/2,c,d,cc,dd,1) | |
1033 | wait() | |
1034 | end | |
1035 | sho1:Remove() sho2:Remove() | |
1036 | NewAnim[k]=false | |
1037 | Anim,ArmAnim,LaserOn='None','None',false | |
1038 | end | |
1039 | end)) end) | |
1040 | Player:GetMouse().KeyUp:connect(function(k) keys[k]=false end) | |
1041 | Player:GetMouse().Button1Down:connect(function() | |
1042 | Button=true | |
1043 | if keys.f and Player:GetMouse().Target and Anim=='None' then | |
1044 | Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target) | |
1045 | elseif (keys.q or keys.e) and LaserOn then | |
1046 | local pick=keys.q and 'q' or 'e' | |
1047 | repeat | |
1048 | local ofs=(pick=='q' and LArm or RArm).CFrame*ca(90,0,0) | |
1049 | if pick=='q' and keys.e then pick='e' | |
1050 | elseif pick=='e' and keys.q then pick='q' end | |
1051 | local part=iPart{Char,0.2,0.5,0.2,sc=Scale,co=CC[mran(2,3)],an=true,ma=Mat} iNew{'CylinderMesh',part} | |
1052 | Projectile(ofs,2*Scale,part,ca(-90,0,0),function(hit,pos) | |
1053 | AOEFind(pos,Scale*2,function(Hum,v) Damage(Hum) end) | |
1054 | end, | |
1055 | function(pos) | |
1056 | for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.07,0.3,0.07)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end | |
1057 | MeshEffect(8,cn(pos),nil,v3(0.1,0.1,0.1)*Scale,v3(3,3,3)*Scale,0.2,1,CC[mran(2,3)],'Sphere') part:Remove() end) | |
1058 | wait((keys.q and keys.e) and 0.2 or 0.4) | |
1059 | until not Button or (not keys.q and not keys.e) | |
1060 | elseif 'swag'=='sweg' then | |
1061 | end | |
1062 | end) | |
1063 | Player:GetMouse().Button1Up:connect(function() | |
1064 | Button=false | |
1065 | end) | |
1066 | ||
1067 | WalkAnim=0 | |
1068 | Walking=false | |
1069 | WalkMulp=1 | |
1070 | WalkMax=16 | |
1071 | Hum.WalkSpeed=18 | |
1072 | tWS={1,1,1,1,1,1,1} | |
1073 | ||
1074 | Marbler=0 | |
1075 | local cou=0 | |
1076 | while Char.Parent do | |
1077 | cou=cou+1 | |
1078 | --if cou%2==0 then print(cou) end | |
1079 | if Hum.Health>0 then | |
1080 | if Torso.Velocity.y>5 then Torso.Velocity=v3(Torso.Velocity.x,5,Torso.Velocity.z) end | |
1081 | Walking=v3(Torso.Velocity.x,0,Torso.Velocity.z).magnitude>Hum.WalkSpeed-2 and true or false | |
1082 | if Walking and LegAnim=='None' then | |
1083 | WalkAnim=WalkAnim+WalkMulp | |
1084 | end | |
1085 | if WalkAnim>0 and not Walking then | |
1086 | WalkAnim=WalkAnim-1 | |
1087 | elseif WalkAnim<0 and not Walking then | |
1088 | WalkAnim=WalkAnim+1 | |
1089 | end | |
1090 | if math.abs(WalkAnim)>=WalkMax then WalkMulp=WalkMulp*-1 end | |
1091 | local WalkAdj=26 | |
1092 | Neck.C0=Torso.CFrame:toObjectSpace(pHead.CFrame) | |
1093 | if ArmAnim=='None' then | |
1094 | SetWeld(wLSho,0,WalkAnim,WalkMax,Oa,Ob,Oa,v3(-WalkAdj*1.5,0,-10),1) | |
1095 | SetWeld(wLArm,0,WalkAnim,WalkMax,Oc,Od,Oc,v3(10+(WalkAnim>0 and WalkAdj or 0),0,10),1) | |
1096 | SetWeld(wRSho,0,WalkAnim,WalkMax,Oe,Of,Oe,v3(WalkAdj*1.5,0,10),1) | |
1097 | SetWeld(wRArm,0,WalkAnim,WalkMax,Og,Oh,Og,v3(10+(WalkAnim>0 and WalkAdj or 0),0,-10),1) | |
1098 | end | |
1099 | if LegAnim=='None' then | |
1100 | SetWeld(wLThi,0,WalkAnim,WalkMax,Oi,Oj,Oi,v3(15+WalkAdj,0,-5),1) | |
1101 | SetWeld(wLLeg,0,WalkAnim,WalkMax,Ok,Ol,Ok,v3(-15+(WalkAnim>0 and -WalkAdj or 0),0,5),1) | |
1102 | SetWeld(wRThi,0,WalkAnim,WalkMax,Om,On,Om,v3(15-WalkAdj,0,5),1) | |
1103 | SetWeld(wRLeg,0,WalkAnim,WalkMax,Oo,Op,Oo,v3(-15+(WalkAnim<0 and WalkAdj or 0),0,-5),1) | |
1104 | end | |
1105 | --[[ | |
1106 | for i,v in pairs(Marble) do | |
1107 | v[1].C0=v[1].C0*ca(MarbleSpeed*v[2],MarbleSpeed*v[3],MarbleSpeed*v[4]) | |
1108 | Marbler=Marbler+(MarbleSpeed*v[2]) | |
1109 | if Marbler>MarbleMax then | |
1110 | v[2]=v[2]*-1 | |
1111 | v[3]=v[3]*-1 | |
1112 | v[4]=v[4]*-1 | |
1113 | end | |
1114 | end --]] | |
1115 | if Anim=='Follow' and Target and Target:findFirstChild'Torso' and not BG.maxTorque~=v3(1,1,1)/0 then | |
1116 | Hum:MoveTo(Target.Torso.CFrame*cn(2.5*Scale,0,5*Scale).p,Target.Torso) | |
1117 | end | |
1118 | if Grabbing and (not Grabbing.Part1 or not Grabbing.Part1.Parent or Grabbing.Part1.Parent:findFirstChild'Humanoid'==nil or Grabbing.Part1.Parent.Humanoid.Health<1) then | |
1119 | Grabbing:Remove() Grabbing=nil | |
1120 | end | |
1121 | end--hleat | |
1122 | --DoLoop Package | |
1123 | for i,v in pairs(LoopFunctions) do | |
1124 | v[2]=v[2]+1 | |
1125 | v[3](v[2]/v[1]) | |
1126 | if v[1]<=v[2] then LoopFunctions[i]=nil end | |
1127 | end | |
1128 | local ws=18 | |
1129 | for i=1,#tWS do ws=ws*tWS[i] end | |
1130 | Hum.WalkSpeed=ws | |
1131 | if Hum.MaxHealth~=8000 then Hum.MaxHealth=8000 Hum.Health=8000 end | |
1132 | Hum.Health=Hum.Health+0.1 | |
1133 | wait(0.03) | |
1134 | end | |
1135 | ChatConnection:disconnect() | |
1136 | game:service'Debris':AddItem(script,0.5) | |
1137 | script.Disabled=true |