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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | --This script may not work because of 'Mouse is no longer active' as Studio tests have different results than InRealGame tests. Shame on you Roblox. | |
146 | --To fix that I will be remaking this script entirely as a require(). | |
147 | ||
148 | wait(2) | |
149 | explosiondebounce = false | |
150 | function explosion(pos,color,grow) | |
151 | if explosiondebounce == false then | |
152 | explosiondebounce = true | |
153 | exp = Instance.new("Part") | |
154 | exp.Shape = Enum.PartType.Ball | |
155 | exp.Size = Vector3.new(1,1,1) | |
156 | exp.Material = Enum.Material.Neon | |
157 | exp.BrickColor = color | |
158 | exp.Anchored = true | |
159 | exp.CanCollide = false | |
160 | exp.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) | |
161 | exp.Parent = workspace | |
162 | for i=1, 10 do | |
163 | wait(0.1) | |
164 | exp.Size = exp.Size + Vector3.new(grow,grow,grow) | |
165 | exp.Transparency = exp.Transparency + 0.1 | |
166 | end | |
167 | exp:Destroy() | |
168 | explosiondebounce = false | |
169 | end | |
170 | end | |
171 | lp = owner | |
172 | char = lp.Character | |
173 | head = char.Head | |
174 | hum = char:FindFirstChildOfClass("Humanoid") | |
175 | hum.PlatformStand = true | |
176 | ra = char:FindFirstChild("Right Arm") | |
177 | wait(1) | |
178 | for i=1, 10 do | |
179 | wait(0.25) | |
180 | part = Instance.new("Part",workspace) | |
181 | part.Anchored = true | |
182 | part.Size = Vector3.new(2,2,2) | |
183 | part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)) | |
184 | part.BrickColor = BrickColor.new("Really red") | |
185 | part.Material = Enum.Material.Neon | |
186 | part.CanCollide = false | |
187 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10)) | |
188 | game.Debris:AddItem(part,1) | |
189 | end | |
190 | gun = Instance.new("Tool") | |
191 | gun.Name = "Anti Thot gun" | |
192 | gun.GripPos = Vector3.new(0,0,1) | |
193 | handle = Instance.new("Part",gun) | |
194 | handle.Size = Vector3.new(0.675, 1.213, 2.123) | |
195 | handle.Name = "Handle" | |
196 | handle.BrickColor = BrickColor.Black() | |
197 | handle.Material = Enum.Material.Neon | |
198 | mesh = Instance.new("FileMesh",handle) | |
199 | mesh.MeshId = "rbxassetid://435705367" | |
200 | mesh.Scale = Vector3.new(0.675/10, 1.213/10, 2.123/10) | |
201 | fire = Instance.new("Sound",handle) | |
202 | fire.Volume = 0.5 | |
203 | fire.SoundId = "rbxassetid://1095911222" | |
204 | fire.TimePosition = 2.2 | |
205 | begone = Instance.new("Sound",head) | |
206 | begone.Volume = 1 | |
207 | begone.SoundId = "rbxassetid://1095911222" | |
208 | begone:Play() | |
209 | repeat | |
210 | wait(0.01) | |
211 | until begone.IsLoaded and begone.IsPlaying | |
212 | for i=1, 8 do | |
213 | wait(0.25) | |
214 | part = Instance.new("Part",workspace) | |
215 | part.Anchored = true | |
216 | part.Size = Vector3.new(2,2,2) | |
217 | part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)) | |
218 | part.BrickColor = BrickColor.new("Really red") | |
219 | part.Material = Enum.Material.Neon | |
220 | part.CanCollide = false | |
221 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10)) | |
222 | game.Debris:AddItem(part,1) | |
223 | end | |
224 | gun.Parent = char | |
225 | hum.PlatformStand = false | |
226 | explosion(ra.Position,BrickColor.new("Really red"),2.5) | |
227 | mouse = nil | |
228 | ||
229 | ||
230 | ||
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239 | ||
240 | ||
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242 | ||
243 | ||
244 | ||
245 | gun.Unequipped:connect(function() | |
246 | print("goodbye then") | |
247 | explosion(handle.Position,BrickColor.new("Really red"),1) | |
248 | end) | |
249 | gun.Equipped:connect(function(tmouse) | |
250 | mouse = tmouse | |
251 | print("time to banish some thots") | |
252 | explosion(handle.Position,BrickColor.new("Really red"),1) | |
253 | end) | |
254 | gun.Activated:connect(function() | |
255 | fire.TimePosition = 2.2 | |
256 | fire:Play() | |
257 | local ray = Ray.new(handle.CFrame.p, (mouse.Hit.p - handle.CFrame.p).unit * 300) | |
258 | local part, position = workspace:FindPartOnRay(ray, lp.Character, false, true) | |
259 | ||
260 | local beam = Instance.new("Part", workspace) | |
261 | beam.BrickColor = handle.BrickColor | |
262 | beam.FormFactor = "Custom" | |
263 | beam.Material = "Neon" | |
264 | beam.Transparency = 0 | |
265 | beam.Anchored = true | |
266 | beam.Locked = true | |
267 | beam.CanCollide = false | |
268 | ||
269 | local distance = (handle.CFrame.p - position).magnitude | |
270 | beam.Size = Vector3.new(0.3, 0.3, distance) | |
271 | beam.CFrame = CFrame.new(handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
272 | ||
273 | game:GetService("Debris"):AddItem(beam, 0.1) | |
274 | ||
275 | if part then | |
276 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
277 | ||
278 | if not humanoid then | |
279 | humanoid = part.Parent.Parent:FindFirstChild("Humanoid") | |
280 | end | |
281 | ||
282 | if humanoid then | |
283 | victimchar = humanoid.Parent | |
284 | gc = victimchar:GetChildren() | |
285 | for a=1, 10 do | |
286 | wait(0.1) | |
287 | for i=1, #gc do | |
288 | if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then | |
289 | gc[i].Anchored = true | |
290 | gc[i].Transparency = gc[i].Transparency + 0.1 | |
291 | if gc[i]:FindFirstChildOfClass("Decal") then | |
292 | gc[i]:FindFirstChildOfClass("Decal").Transparency = gc[i]:FindFirstChildOfClass("Decal").Transparency + 0.1 | |
293 | end | |
294 | end | |
295 | if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" then | |
296 | gc[i]:FindFirstChildOfClass("Part").Transparency = gc[i]:FindFirstChildOfClass("Part").Transparency + 0.1 | |
297 | end | |
298 | end | |
299 | end | |
300 | for i=1, #gc do | |
301 | if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then | |
302 | gc[i]:BreakJoints() | |
303 | end | |
304 | end | |
305 | end | |
306 | end | |
307 | end) | |
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332 | ||
333 | wait(0.1) | |
334 | gun.Parent = nil | |
335 | wait(0.1) | |
336 | gun.Parent = char | |
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375 | ||
376 | hum.Died:connect(function() | |
377 | de = Instance.new("Explosion") | |
378 | de.BlastPressure = 9999999 | |
379 | de.BlastRadius = 9999999 | |
380 | de.Position = head.Position | |
381 | de.Parent = workspace | |
382 | m = Instance.new("Message",workspace) | |
383 | m.Text = "PRAISE "..string.upper(char.Name).." "..tostring(math.random(1,100000)).." TIMES A DAY!\nBEGONE, THOT!" | |
384 | game.Debris:AddItem(m,5) | |
385 | end) | |
386 | ||
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402 | ||
403 | while true do | |
404 | wait(0.01) | |
405 | handle.BrickColor = BrickColor.Random() | |
406 | end |