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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28-
sick.SoundId = "rbxassetid://1494340971"
28+
sick.SoundId = "rbxassetid://325016975"
29
sick.Looped = true
30
sick.Pitch = 1
31
sick.Volume = 1
32
sick:Play()
33
34
local BC = Character["Body Colors"]
35
    BC.HeadColor = BrickColor.new("Fossil")
36
    BC.LeftArmColor = BrickColor.new("Lime green")
37
    BC.LeftLegColor = BrickColor.new("Pearl")
38
    BC.RightArmColor = BrickColor.new("Smoky grey")
39
    BC.RightLegColor = BrickColor.new("Really blue")
40
    BC.TorsoColor = BrickColor.new("Fossil")
41
42
IT = Instance.new
43
CF = CFrame.new
44
VT = Vector3.new
45
RAD = math.rad
46
C3 = Color3.new
47
UD2 = UDim2.new
48
BRICKC = BrickColor.new
49
ANGLES = CFrame.Angles
50
EULER = CFrame.fromEulerAnglesXYZ
51
COS = math.cos
52
ACOS = math.acos
53
SIN = math.sin
54
ASIN = math.asin
55
ABS = math.abs
56
MRANDOM = math.random
57
FLOOR = math.floor
58
59
--//=================================\\
60
--|| 	      USEFUL VALUES
61
--\\=================================//
62
63
Animation_Speed = 3
64
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
65
local Speed = 25
66
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
67
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
68
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
69
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
70
local DAMAGEMULTIPLIER = 1
71
local ANIM = "Idle"
72
local ATTACK = false
73
local EQUIPPED = false
74
local HOLD = false
75
local COMBO = 1
76
local Rooted = false
77
local SINE = 0
78
local KEYHOLD = false
79
local CHANGE = 2 / Animation_Speed
80
local WALKINGANIM = false
81
local VALUE1 = false
82
local VALUE2 = false
83
local ROBLOXIDLEANIMATION = IT("Animation")
84
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
85
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
86
--ROBLOXIDLEANIMATION.Parent = Humanoid
87
local WEAPONGUI = IT("ScreenGui", PlayerGui)
88
WEAPONGUI.Name = "Weapon GUI"
89
local Effects = IT("Folder", Character)
90
Effects.Name = "Effects"
91
local ANIMATOR = Humanoid.Animator
92
local ANIMATE = Character.Animate
93
local UNANCHOR = true
94
local PLAYMAINANIM = true
95
local BOLTSOUNDS = {168586621,168586586,178452241}
96
97
--//=================================\\
98
--\\=================================//
99
100
101
--//=================================\\
102
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
103
--\\=================================//
104
105
ArtificialHB = Instance.new("BindableEvent", script)
106
ArtificialHB.Name = "ArtificialHB"
107
108
script:WaitForChild("ArtificialHB")
109
110
frame = Frame_Speed
111
tf = 0
112
allowframeloss = false
113
tossremainder = false
114
lastframe = tick()
115
script.ArtificialHB:Fire()
116
117
game:GetService("RunService").Heartbeat:connect(function(s, p)
118
	tf = tf + s
119
	if tf >= frame then
120
		if allowframeloss then
121
			script.ArtificialHB:Fire()
122
			lastframe = tick()
123
		else
124
			for i = 1, math.floor(tf / frame) do
125
				script.ArtificialHB:Fire()
126
			end
127
		lastframe = tick()
128
		end
129
		if tossremainder then
130
			tf = 0
131
		else
132
			tf = tf - frame * math.floor(tf / frame)
133
		end
134
	end
135
end)
136
137
--//=================================\\
138
--\\=================================//
139
140
--//=================================\\
141
--|| 	      SOME FUNCTIONS
142
--\\=================================//
143
144
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
145
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
146
end
147
148
function PositiveAngle(NUMBER)
149
	if NUMBER >= 0 then
150
		NUMBER = 0
151
	end
152
	return NUMBER
153
end
154
155
function NegativeAngle(NUMBER)
156
	if NUMBER <= 0 then
157
		NUMBER = 0
158
	end
159
	return NUMBER
160
end
161
162
function Swait(NUMBER)
163
	if NUMBER == 0 or NUMBER == nil then
164
		ArtificialHB.Event:wait()
165
	else
166
		for i = 1, NUMBER do
167
			ArtificialHB.Event:wait()
168
		end
169
	end
170
end
171
172
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
173
	local NEWMESH = IT(MESH)
174
	if MESH == "SpecialMesh" then
175
		NEWMESH.MeshType = MESHTYPE
176
		if MESHID ~= "nil" and MESHID ~= "" then
177
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
178
		end
179
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
180
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
181
		end
182
	end
183
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
184
	NEWMESH.Scale = SCALE
185
	NEWMESH.Parent = PARENT
186
	return NEWMESH
187
end
188
189
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
190
	local NEWPART = IT("Part")
191
	NEWPART.formFactor = FORMFACTOR
192
	NEWPART.Reflectance = REFLECTANCE
193
	NEWPART.Transparency = TRANSPARENCY
194
	NEWPART.CanCollide = false
195
	NEWPART.Locked = true
196
	NEWPART.Anchored = true
197
	if ANCHOR == false then
198
		NEWPART.Anchored = false
199
	end
200
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
201
	NEWPART.Name = NAME
202
	NEWPART.Size = SIZE
203
	NEWPART.Position = Torso.Position
204
	NEWPART.Material = MATERIAL
205
	NEWPART:BreakJoints()
206
	NEWPART.Parent = PARENT
207
	return NEWPART
208
end
209
210
	local function weldBetween(a, b)
211
	    local weldd = Instance.new("ManualWeld")
212
	    weldd.Part0 = a
213
	    weldd.Part1 = b
214
	    weldd.C0 = CFrame.new()
215
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
216
	    weldd.Parent = a
217
	    return weldd
218
	end
219
220
221
function QuaternionFromCFrame(cf)
222
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
223
	local trace = m00 + m11 + m22
224
	if trace > 0 then 
225
		local s = math.sqrt(1 + trace)
226
		local recip = 0.5 / s
227
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
228
	else
229
		local i = 0
230
		if m11 > m00 then
231
			i = 1
232
		end
233
		if m22 > (i == 0 and m00 or m11) then
234
			i = 2
235
		end
236
		if i == 0 then
237
			local s = math.sqrt(m00 - m11 - m22 + 1)
238
			local recip = 0.5 / s
239
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
240
		elseif i == 1 then
241
			local s = math.sqrt(m11 - m22 - m00 + 1)
242
			local recip = 0.5 / s
243
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
244
		elseif i == 2 then
245
			local s = math.sqrt(m22 - m00 - m11 + 1)
246
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
247
		end
248
	end
249
end
250
 
251
function QuaternionToCFrame(px, py, pz, x, y, z, w)
252
	local xs, ys, zs = x + x, y + y, z + z
253
	local wx, wy, wz = w * xs, w * ys, w * zs
254
	local xx = x * xs
255
	local xy = x * ys
256
	local xz = x * zs
257
	local yy = y * ys
258
	local yz = y * zs
259
	local zz = z * zs
260
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
261
end
262
 
263
function QuaternionSlerp(a, b, t)
264
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
265
	local startInterp, finishInterp;
266
	if cosTheta >= 0.0001 then
267
		if (1 - cosTheta) > 0.0001 then
268
			local theta = ACOS(cosTheta)
269
			local invSinTheta = 1 / SIN(theta)
270
			startInterp = SIN((1 - t) * theta) * invSinTheta
271
			finishInterp = SIN(t * theta) * invSinTheta
272
		else
273
			startInterp = 1 - t
274
			finishInterp = t
275
		end
276
	else
277
		if (1 + cosTheta) > 0.0001 then
278
			local theta = ACOS(-cosTheta)
279
			local invSinTheta = 1 / SIN(theta)
280
			startInterp = SIN((t - 1) * theta) * invSinTheta
281
			finishInterp = SIN(t * theta) * invSinTheta
282
		else
283
			startInterp = t - 1
284
			finishInterp = t
285
		end
286
	end
287
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
288
end
289
290
function Clerp(a, b, t)
291
	local qa = {QuaternionFromCFrame(a)}
292
	local qb = {QuaternionFromCFrame(b)}
293
	local ax, ay, az = a.x, a.y, a.z
294
	local bx, by, bz = b.x, b.y, b.z
295
	local _t = 1 - t
296
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
297
end
298
299
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
300
	local frame = IT("Frame")
301
	frame.BackgroundTransparency = TRANSPARENCY
302
	frame.BorderSizePixel = BORDERSIZEPIXEL
303
	frame.Position = POSITION
304
	frame.Size = SIZE
305
	frame.BackgroundColor3 = COLOR
306
	frame.BorderColor3 = BORDERCOLOR
307
	frame.Name = NAME
308
	frame.Parent = PARENT
309
	return frame
310
end
311
312
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
313
	local label = IT("TextLabel")
314
	label.BackgroundTransparency = 1
315
	label.Size = UD2(1, 0, 1, 0)
316
	label.Position = UD2(0, 0, 0, 0)
317
	label.TextColor3 = TEXTCOLOR
318
	label.TextStrokeTransparency = STROKETRANSPARENCY
319
	label.TextTransparency = TRANSPARENCY
320
	label.FontSize = TEXTFONTSIZE
321
	label.Font = TEXTFONT
322
	label.BorderSizePixel = BORDERSIZEPIXEL
323
	label.TextScaled = false
324
	label.Text = TEXT
325
	label.Name = NAME
326
	label.Parent = PARENT
327
	return label
328
end
329
330
function NoOutlines(PART)
331
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
332
end
333
334
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
335
	local NEWWELD = IT(TYPE)
336
	NEWWELD.Part0 = PART0
337
	NEWWELD.Part1 = PART1
338
	NEWWELD.C0 = C0
339
	NEWWELD.C1 = C1
340
	NEWWELD.Parent = PARENT
341
	return NEWWELD
342
end
343
344
local S = IT("Sound")
345
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
346
	local NEWSOUND = nil
347
	coroutine.resume(coroutine.create(function()
348
		NEWSOUND = S:Clone()
349
		NEWSOUND.Parent = PARENT
350
		NEWSOUND.Volume = VOLUME
351
		NEWSOUND.Pitch = PITCH
352
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
353
		NEWSOUND:play()
354
		if DOESLOOP == true then
355
			NEWSOUND.Looped = true
356
		else
357
			repeat wait(1) until NEWSOUND.Playing == false
358
			NEWSOUND:remove()
359
		end
360
	end))
361
	return NEWSOUND
362
end
363
364
local EyeSizes={
365
	NumberSequenceKeypoint.new(0,2,0),
366
	NumberSequenceKeypoint.new(1,0,0)
367
}
368
local EyeTrans={
369
	NumberSequenceKeypoint.new(0,0.5,0),
370
	NumberSequenceKeypoint.new(1,1,0)
371
}
372
local PE=Instance.new("ParticleEmitter",nil)
373
PE.LightEmission=.8
374
PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
375
PE.Size=NumberSequence.new(EyeSizes)
376
PE.Transparency=NumberSequence.new(EyeTrans)
377
PE.Lifetime=NumberRange.new(0.35,1)
378
PE.Rotation=NumberRange.new(0,360)
379
PE.Rate=100
380
PE.VelocitySpread = 10000
381
PE.Acceleration = Vector3.new(0,85,0)
382
PE.Drag = 5
383
PE.Speed = NumberRange.new(0.1,5)
384
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
385
PE.ZOffset = 0.5
386
PE.Name = "PE"
387
PE.Enabled = false
388
389
function Fire(art)
390
	local PARTICLES = PE:Clone()
391
	PARTICLES.Parent = art
392
	PARTICLES.Enabled = true
393
	return PARTICLES
394
end
395
396
function CFrameFromTopBack(at, top, back)
397
	local right = top:Cross(back)
398
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
399
end
400
401
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
402
function WACKYEFFECT(Table)
403
	local TYPE = (Table.EffectType or "Sphere")
404
	local SIZE = (Table.Size or VT(1,1,1))
405
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
406
	local TRANSPARENCY = (Table.Transparency or 0)
407
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
408
	local CFRAME = (Table.CFrame or Torso.CFrame)
409
	local MOVEDIRECTION = (Table.MoveToPos or nil)
410
	local ROTATION1 = (Table.RotationX or 0)
411
	local ROTATION2 = (Table.RotationY or 0)
412
	local ROTATION3 = (Table.RotationZ or 0)
413
	local MATERIAL = (Table.Material or "Neon")
414
	local COLOR = (Table.Color or C3(1,1,1))
415
	local TIME = (Table.Time or 45)
416
	local SOUNDID = (Table.SoundID or nil)
417
	local SOUNDPITCH = (Table.SoundPitch or nil)
418
	local SOUNDVOLUME = (Table.SoundVolume or nil)
419
	coroutine.resume(coroutine.create(function()
420
		local PLAYSSOUND = false
421
		local SOUND = nil
422
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
423
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
424
			PLAYSSOUND = true
425
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
426
		end
427
		EFFECT.Color = COLOR
428
		local MSH = nil
429
		if TYPE == "Sphere" then
430
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
431
		elseif TYPE == "Block" or TYPE == "Box" then
432
			MSH = IT("BlockMesh",EFFECT)
433
			MSH.Scale = SIZE
434
		elseif TYPE == "Wave" then
435
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
436
		elseif TYPE == "Ring" then
437
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
438
		elseif TYPE == "Slash" then
439
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
440
		elseif TYPE == "Round Slash" then
441
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
442
		elseif TYPE == "Swirl" then
443
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
444
		elseif TYPE == "Skull" then
445
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
446
		elseif TYPE == "Crystal" then
447
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
448
		end
449
		if MSH ~= nil then
450
			local MOVESPEED = nil
451
			if MOVEDIRECTION ~= nil then
452
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
453
			end
454
			local GROWTH = SIZE - ENDSIZE
455
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
456
			if TYPE == "Block" then
457
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
458
			else
459
				EFFECT.CFrame = CFRAME
460
			end
461
			for LOOP = 1, TIME+1 do
462
				Swait()
463
				MSH.Scale = MSH.Scale - GROWTH/TIME
464
				if TYPE == "Wave" then
465
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
466
				end
467
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
468
				if TYPE == "Block" then
469
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
470
				else
471
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
472
				end
473
				if MOVEDIRECTION ~= nil then
474
					local ORI = EFFECT.Orientation
475
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
476
					EFFECT.Orientation = ORI
477
				end
478
			end
479
			if PLAYSSOUND == false then
480
				EFFECT:remove()
481
			else
482
				repeat wait(1) until SOUND.Playing == false
483
				EFFECT:remove()
484
			end
485
		else
486
			if PLAYSSOUND == false then
487
				EFFECT:remove()
488
			else
489
				repeat Swait() until SOUND.Playing == false
490
				EFFECT:remove()
491
			end
492
		end
493
	end))
494
end
495
496
function MakeForm(PART,TYPE)
497
	if TYPE == "Cyl" then
498
		local MSH = IT("CylinderMesh",PART)
499
	elseif TYPE == "Ball" then
500
		local MSH = IT("SpecialMesh",PART)
501
		MSH.MeshType = "Sphere"
502
	elseif TYPE == "Wedge" then
503
		local MSH = IT("SpecialMesh",PART)
504
		MSH.MeshType = "Wedge"
505
	end
506
end
507
508
Debris = game:GetService("Debris")
509
510
function CastProperRay(StartPos, EndPos, Distance, Ignore)
511
	local DIRECTION = CF(StartPos,EndPos).lookVector
512
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
513
end
514
515
local HATWELD = nil
516
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
517
	PLAYMAINANIM = false
518
	if WhichPose == "Cast1" then
519
		for i=0, Time, 0.1 / Animation_Speed do
520
			Swait()
521
			if Magic == true then
522
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
523
			end
524
			if Gyro ~= nil and Gyro ~= false then
525
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
526
			end
527
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
528
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
529
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
530
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
531
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
532
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
533
		end
534
	elseif WhichPose == "Cast2" then
535
		for i=0, Time, 0.1 / Animation_Speed do
536
			Swait()
537
			if Magic == true then
538
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
539
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
540
			end
541
			if Gyro ~= nil and Gyro ~= false then
542
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
543
			end
544
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
545
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
546
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
547
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
548
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
549
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
550
		end
551
	elseif WhichPose == "RightArmUp" then
552
		for i=0, Time, 0.1 / Animation_Speed do
553
			Swait()
554
			if Magic == true then
555
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
556
			end
557
			if Gyro ~= nil and Gyro ~= false then
558
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
559
			end
560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
563
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
564
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
565
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
566
		end
567
	elseif WhichPose == "Taunt" then
568
		for i=0, Time, 0.1 / Animation_Speed do
569
			Swait()
570
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
571
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
572
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
573
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
574
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
575
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
576
		end
577
		HATWELD.Part0 = RightArm
578
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
579
		CreateSound(221057812,Torso,10,1,false)
580
		for i=0, Time*2, 0.1 / Animation_Speed do
581
			Swait()
582
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
583
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
584
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
585
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
586
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
587
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
588
		end
589
		for i=0, Time, 0.1 / Animation_Speed do
590
			Swait()
591
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
592
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
593
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
594
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
595
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
596
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
597
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
598
		end
599
		HATWELD.Part0 = Head
600
		HATWELD.C0 = CF(0,0.35,0)
601
	elseif WhichPose == "Prepare key" then
602
		for i=0, Time, 0.1 / Animation_Speed do
603
			Swait()
604
			if Gyro ~= nil and Gyro ~= false then
605
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
606
			end
607
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
608
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
609
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
610
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
611
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
612
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
613
		end
614
	elseif WhichPose == "Turn key" then
615
		for i=0, Time, 0.1 / Animation_Speed do
616
			Swait()
617
			if Gyro ~= nil and Gyro ~= false then
618
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
619
			end
620
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
621
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
622
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
623
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
624
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
626
		end
627
	end
628
	PLAYMAINANIM = true
629
end
630
631
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
632
function Lightning(Table)
633
	local Color = Table.Color or C3(1,1,1)
634
	local StartPos = Table.Start or Torso.Position
635
	local EndPos = Table.End or Mouse.Hit.p
636
	local SegmentLength = Table.SegmentL or 2
637
	local Thickness = Table.Thickness or 0.1
638
	local Dissapear = Table.DoesFade or false
639
	local Parent = Table.Ignore or Character
640
	local MaxDist = Table.MaxDist or 400
641
	local Branches = Table.Branches or false
642
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
643
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
644
	local LIGHTNINGMODEL = IT("Model",Effects)
645
	LIGHTNINGMODEL.Name = "Lightning"
646
	local LastBolt = nil
647
	for E = 1, DISTANCE do
648
		local ExtraSize = (DISTANCE-E)/15
649
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
650
		PART.Color = Color
651
		MakeForm(PART,"Cyl")
652
		if LastBolt == nil then
653
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
654
		else
655
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
656
		end
657
		LastBolt = PART
658
		if Branches == true then
659
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
660
			if CHOICE == 1 then
661
				local LASTBRANCH = nil
662
				for i = 1, MRANDOM(2,5) do
663
					local ExtraSize2 = ((DISTANCE-E)/25)/i
664
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
665
					PART.Color = Color
666
					MakeForm(PART,"Cyl")
667
					if LASTBRANCH == nil then
668
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
669
					else
670
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
671
					end
672
					LASTBRANCH = PART
673
				end
674
			end
675
		end
676
	end
677
	if Dissapear == true then
678
		coroutine.resume(coroutine.create(function()
679
			for i = 1, 10 do
680
				Swait()
681
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
682
					if c.ClassName == "Part" then
683
						c.Transparency = i/10
684
					end
685
				end
686
			end
687
			LIGHTNINGMODEL:remove()
688
		end))
689
	elseif Dissapear == false then
690
		Debris:AddItem(LIGHTNINGMODEL,0.1)
691
	end
692
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
693
end
694
695
--//=================================\\
696
--||	     WEAPON CREATION
697-
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
697+
698
699
for i = 1, 15 do
700-
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
700+
701
	FACE.Color = C3(0,0,0)
702
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
703
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
704-
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
704+
705
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(2,0.2,2),false)
706
MakeForm(HAT1,"Cyl")
707-
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
707+
708
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(2.01,0.15,2.01),false)
709
BELT.Color = C3(15/255,15/255,15/255)
710
MakeForm(BELT,"Cyl")
711
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
712
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.3,2.2,1.3),false)
713
MakeForm(HAT2,"Cyl")
714
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
715
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.2,1.31),false)
716
BELT.Color = C3(15/255,15/255,15/255)
717
MakeForm(BELT,"Cyl")
718
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
719
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
720
MakeForm(GEM,"Ball")
721
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
722
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
723-
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
723+
724
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
725
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
726
MakeForm(GEM,"Ball")
727-
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
727+
728
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
729
MakeForm(GEM,"Ball")
730
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
731-
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
731+
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false)
732
BELT.Color = C3(15/255,15/255,15/255)
733
MakeForm(BELT,"Cyl")
734
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
735-
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
735+
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false)
736
BELT.Color = C3(15/255,15/255,15/255)
737
MakeForm(BELT,"Cyl")
738
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
739-
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
739+
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false)
740
BELT.Color = C3(15/255,15/255,15/255)
741
MakeForm(BELT,"Cyl")
742
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
743
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false)
744
BELT.Color = C3(15/255,15/255,15/255)
745
MakeForm(BELT,"Cyl")
746
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
747
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.3,0.5,1.3),false)
748
MakeForm(BELT,"Ball")
749
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
750
Humanoid.DisplayDistanceType = "None"
751
local naeeym2 = IT("BillboardGui",Character)
752
naeeym2.AlwaysOnTop = true
753
naeeym2.Size = UDim2.new(5,35,2,15)
754
naeeym2.StudsOffset = Vector3.new(0,3,0)
755-
tecks2.Text = "The Warden"
755+
756
naeeym2.Adornee = Character.Head
757
naeeym2.Name = "Name"
758
naeeym2.PlayerToHideFrom = Player
759
local tecks2 = IT("TextLabel",naeeym2)
760-
tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
760+
761
tecks2.TextScaled = true
762
tecks2.BorderSizePixel = 0
763
tecks2.Text = "The Sparkle"
764
tecks2.Font = "Bodoni"
765
tecks2.TextSize = 30
766
tecks2.TextStrokeTransparency = 0.5
767
tecks2.TextColor3 = C3(0,0,0)
768
tecks2.TextStrokeColor3 = BRICKC"White".Color
769
tecks2.Size = UDim2.new(1,0,0.5,0)
770
tecks2.Parent = naeeym2
771-
top.ShirtTemplate = "rbxassetid://676428254"
771+
772
MakeForm(EYE,"Ball")
773
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
774
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false)
775-
bottom.PantsTemplate = "rbxassetid://676428351"
775+
776
MakeForm(EYE,"Ball")
777
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
778
local top = Instance.new("Shirt")
779
top.ShirtTemplate = "rbxassetid://276792537"
780
top.Parent = Character
781
top.Name = "Cloth"
782
local bottom = Instance.new("Pants")
783
bottom.PantsTemplate = "rbxassetid://276792689"
784
bottom.Parent = Character
785
bottom.Name = "Cloth"
786
for _, c in pairs(Character:GetChildren()) do
787
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
788
		c.Material = "Neon"
789
		if c:FindFirstChildOfClass("ParticleEmitter") then
790
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
791
		end
792
		c.Color = C3(1,1,1)
793
		if c == Head then
794
			if c:FindFirstChild("face") then
795
				c.face:remove()
796
			end
797
		end
798
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
799
		c:remove()
800
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
801
		c:remove()
802
	end
803
end
804
local BODY = {}
805
for _, c in pairs(Character:GetDescendants()) do
806
	if c:IsA("BasePart") and c.Name ~= "Handle" then
807
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
808
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
809
		end
810
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
811
	elseif c:IsA("JointInstance") then
812
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
813
	end
814
end
815
for e = 1, #BODY do
816
	if BODY[e] ~= nil then
817
		local STUFF = BODY[e]
818
		local PART = STUFF[1]
819
		local PARENT = STUFF[2]
820
		local MATERIAL = STUFF[3]
821
		local COLOR = STUFF[4]
822
		local TRANSPARENCY = STUFF[5]
823
		if PART.ClassName == "Part" and PART ~= RootPart then
824
			PART.Material = MATERIAL
825
			PART.Color = COLOR
826
			PART.Transparency = TRANSPARENCY
827
		end
828
		PART.AncestryChanged:Connect(function()
829
			PART.Parent = PARENT
830
		end)
831
	end
832
end
833
function refit()
834
	Character.Parent = workspace
835
	for e = 1, #BODY do
836
		if BODY[e] ~= nil then
837
			local STUFF = BODY[e]
838
			local PART = STUFF[1]
839
			local PARENT = STUFF[2]
840
			local MATERIAL = STUFF[3]
841
			local COLOR = STUFF[4]
842
			local TRANSPARENCY = STUFF[5]
843
			if PART.ClassName == "Part" and PART ~= RootPart then
844
				PART.Material = MATERIAL
845
				PART.Color = COLOR
846
				PART.Transparency = TRANSPARENCY
847
			end
848
			if PART.Parent ~= PARENT then
849
				Humanoid:remove()
850
				PART.Parent = PARENT
851
				Humanoid = IT("Humanoid",Character)
852
			end
853
		end
854
	end
855
end
856
local SKILLTEXTCOLOR = BRICKC"Lavender".Color
857
local SKILLFONT = "Bodoni"
858
local SKILLTEXTSIZE = 7
859
860
Humanoid.Died:connect(function()
861
	refit()
862-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
862+
863-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
863+
864
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
865-
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
865+
866
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
867
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
868
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
869
870
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sparkle Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
871
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sparkle Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
872
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
873
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Sparkle Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
874
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
875
876
--//=================================\\
877
--||			DAMAGING
878
--\\=================================//
879
880
function ApplyAoE(POSITION,RANGE,FLING,BURN)
881
	local CHILDREN = workspace:GetDescendants()
882
	for index, CHILD in pairs(CHILDREN) do
883
		if CHILD.ClassName == "Model" and CHILD ~= Character then
884
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
885
			if HUM then
886
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
887
				if TORSO then
888
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
889
						CHILD:BreakJoints()
890
						if FLING ~= 0 then
891
							for _, c in pairs(CHILD:GetChildren()) do
892
								if c:IsA("BasePart") and c.Transparency == 0 then
893
									if BURN == true then
894
										Fire(c)
895
									end
896
									local bv = Instance.new("BodyVelocity") 
897
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
898
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
899
									bv.Parent = c
900
									Debris:AddItem(bv,0.05)
901
								end
902
							end
903
						end
904
					end
905
				end
906
			end
907
		end
908
	end
909
end
910
911
--//=================================\\
912
--||	ATTACK FUNCTIONS AND STUFF
913
--\\=================================//
914
915
function Warden_Zap()
916
	ATTACK = true
917
	Rooted = false
918
	local GYRO = IT("BodyGyro",RootPart)
919
	GYRO.D = 750
920
	GYRO.P = 20000
921
	GYRO.MaxTorque = VT(0,40000000,0)
922
	CreateSound(348663022,RightArm,1.5,2,false)
923
	Pose("Cast1",0.8,1,true,GYRO)
924
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
925
	local Hitpos = LightningTable.End
926
	ApplyAoE(Hitpos,10,35)
927
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
928
	for i = 1, 4 do
929
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
930
	end
931
	Pose("Cast1",0.8,1,true)
932
	GYRO:remove()
933
	ATTACK = false
934
	Rooted = false
935
end
936
937
function Warden_Thunder()
938
	ATTACK = true
939
	Rooted = false
940
	local GYRO = IT("BodyGyro",RootPart)
941
	GYRO.D = 750
942
	GYRO.P = 20000
943
	GYRO.MaxTorque = VT(0,40000000,0)
944
	CreateSound(469345336,Torso,3,2,false)
945
	Pose("Cast2",1.5,2,true,GYRO)
946
	coroutine.resume(coroutine.create(function()
947
		local FRAME = RootPart.CFrame
948
		for i = 1, 25 do
949
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
950
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
951
			local Hitpos = LightningTable.End
952
			ApplyAoE(Hitpos,20,15)
953
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
954
			for i = 1, 4 do
955
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
956
			end
957
			wait(0.05)
958
		end
959
	end))
960
	Pose("Cast2",1.5,0.7,true)
961
	GYRO:remove()
962
	ATTACK = false
963
	Rooted = false
964
end
965
966
function Inferno_Ring()
967
	ATTACK = true
968
	Rooted = false
969
	local GYRO = IT("BodyGyro",RootPart)
970
	GYRO.D = 750
971
	GYRO.P = 20000
972
	GYRO.MaxTorque = VT(0,40000000,0)
973
	local FIRE = IT("Model",Effects)
974
	FIRE.Name = "Fire"
975
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
976
	FIRE.PrimaryPart = MAIN
977
	local FIRES = {}
978
	for i = 1, 45 do
979
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
980
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
981
		local F = Fire(PRT)
982
		table.insert(FIRES,F)
983
	end
984
	repeat
985
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
986
		Pose("Cast1",1.5,0.01,false,GYRO)
987
	until HOLD == true
988
	coroutine.resume(coroutine.create(function()
989
		for i = 1, 4 do
990
			ApplyAoE(MAIN.Position,21,-15,true)
991
			CreateSound(463598785,MAIN,3,1,false)
992
			for E = 1, #FIRES do
993
				if FIRES[E] ~= nil then
994
					FIRES[E].Acceleration = VT(0,300,0)
995
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
996
				end
997
			end
998
			wait(0.3)
999
		end
1000
		for E = 1, #FIRES do
1001
			if FIRES[E] ~= nil then
1002
				FIRES[E].Enabled = false
1003
			end
1004
		end
1005
		Debris:AddItem(FIRE,5)
1006
	end))
1007
	CreateSound(215395388,RightArm,3,2,false)
1008
	Pose("RightArmUp",1.5,0.5,true)
1009
	GYRO:remove()
1010
	ATTACK = false
1011
	Rooted = false
1012
end
1013
1014
function Warden_Wall()
1015
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1016
	if HITFLOOR ~= nil then
1017
		if HITFLOOR.Anchored == true then
1018
			local WALL = HITFLOOR:Clone()
1019
			WALL.Size = VT(45,45,5)
1020
			WALL.Parent = Effects
1021
			WALL.Name = "Wall"
1022
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1023
			CreateSound(130972023,WALL,5,0.8,false)
1024
			ATTACK = true
1025
			Rooted = true
1026
			local HIT = WALL.Touched:Connect(function(hit)
1027
				if hit.Parent ~= Character then
1028
					hit:BreakJoints()
1029
				end
1030
			end)
1031
			coroutine.resume(coroutine.create(function()
1032
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1033
				for i = 1, 90 do
1034
					Swait()
1035
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1036
				end
1037
				HIT:disconnect()
1038
				wait(5)
1039
				for i = 1, 46 do
1040
					Swait()
1041
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1042
				end
1043
				WALL:remove()
1044
			end))
1045
			Pose("RightArmUp",1.5,1.2,true)
1046
			ATTACK = false
1047
			Rooted = false
1048
		end
1049
	end
1050
end
1051
1052
function Prison_Key()
1053
	if Mouse.Target ~= nil then
1054
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1055
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1056
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1057
			local GYRO = IT("BodyGyro",RootPart)
1058
			GYRO.D = 750
1059
			GYRO.P = 20000
1060
			GYRO.MaxTorque = VT(0,40000000,0)
1061
			local grav = Instance.new("BodyPosition",TORSO)
1062
			grav.D = 15
1063
			grav.P = 20000
1064
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1065
			grav.position = TORSO.Position
1066
			local GYRO2 = IT("BodyGyro",TORSO)
1067
			GYRO2.D = 750
1068
			GYRO2.P = 20000
1069
			GYRO2.MaxTorque = VT(0,40000000,0)
1070
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1071
			grav.Name = "Jail"
1072
			local LOCKPARTS = {}
1073
			ATTACK = true
1074
			Rooted = false
1075
			local LOCK = IT("Model",Effects)
1076
			LOCK.Name = "Lock"
1077
			local LOCK2 = IT("Model",LOCK)
1078
			LOCK2.Name = "Metal"
1079
			--CREATE LOCK--
1080
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1081
				LOCK.PrimaryPart = BASE
1082
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1083
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1084
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1085
				MakeForm(PRT,"Cyl")
1086
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1087
				PRT.Color = C3(0,0,0)
1088
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1089
				MakeForm(PRT,"Cyl")
1090
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1091
				PRT.Color = C3(0,0,0)
1092
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1093
				for i = 1, 45 do
1094
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1095
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1096
				end
1097
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1098
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1099
				LOCK2.PrimaryPart = PRT
1100
			---------------
1101
			local CHILDREN = LOCK:GetDescendants()
1102
			for index, CHILD in pairs(CHILDREN) do
1103
				if CHILD:IsA("BasePart") then
1104
					CHILD.Transparency = 1
1105
				end
1106
			end
1107
			for i = 1, 75 do
1108
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1109
				Swait()
1110
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1111
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1112
				local CHILDREN = LOCK:GetDescendants()
1113
				for index, CHILD in pairs(CHILDREN) do
1114
					if CHILD:IsA("BasePart") then
1115
						CHILD.Transparency = CHILD.Transparency - 1/75
1116
					end
1117
				end
1118
			end
1119
			HUM.DisplayDistanceType = "None"
1120
			local KEY = IT("Model",Effects)
1121
			KEY.Name = "Key"
1122
			--CREATE KEY--
1123
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
1124
				KEY.PrimaryPart = KBASE
1125
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1126
				local WLD = weldBetween(RightArm,KBASE)
1127
				for i = 1, 45 do
1128
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
1129
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1130
					weldBetween(KBASE,PRT)
1131
				end
1132
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1133
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1134
				weldBetween(KBASE,PRT)
1135
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1136
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1137
				weldBetween(KBASE,PRT)
1138
			--------------
1139
			Rooted = true
1140
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1141
			coroutine.resume(coroutine.create(function()
1142
				for i = 1, 10 do
1143
					Swait()
1144
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1145
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1146
				end
1147
				CreateSound(1149318312,BASE,5,1,false)
1148
				CreateSound(160772554,BASE,3,1,false)
1149
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1150
				for i = 1, 4 do
1151
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1152
				end
1153
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1154
				wait(1)
1155
				TORSO.Parent.Parent = LOCK
1156
				for i = 1, 75 do
1157
					Swait()
1158
					local CHILDREN = KEY:GetDescendants()
1159
					for index, CHILD in pairs(CHILDREN) do
1160
						if CHILD:IsA("BasePart") then
1161
							CHILD.Transparency = i/25
1162
						end
1163
					end
1164
					local CHILDREN = LOCK:GetDescendants()
1165
					for index, CHILD in pairs(CHILDREN) do
1166
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1167
							CHILD.Transparency = CHILD.Transparency + 1/75
1168
						elseif CHILD.ClassName == "Decal" then
1169
							CHILD.Transparency = CHILD.Transparency + 1/75
1170
						end
1171
					end
1172
				end
1173
				TORSO.Parent:ClearAllChildren()
1174
				KEY:remove()
1175
				LOCK:remove()
1176
			end))
1177
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1178
			GYRO:remove()
1179
			ATTACK = false
1180
			Rooted = false
1181
		end
1182
	end
1183
end
1184
1185
function Hat()
1186
	ATTACK = true
1187
	Rooted = false
1188
	Pose("Taunt",0.4,1.2,false)
1189
	ATTACK = false
1190
	Rooted = false
1191
end
1192
1193
--//=================================\\
1194
--||	  ASSIGN THINGS TO KEYS
1195
--\\=================================//
1196
1197
function MouseDown(Mouse)
1198
	HOLD = true
1199
	if ATTACK == false then
1200
	end
1201
end
1202
1203
function MouseUp(Mouse)
1204
HOLD = false
1205
end
1206
1207
function KeyDown(Key)
1208
	KEYHOLD = true
1209
	if Key == "z" and ATTACK == false then
1210
		Warden_Zap()
1211
	end
1212
1213
	if Key == "b" and ATTACK == false then
1214
		Warden_Thunder()
1215
	end
1216
1217
	if Key == "c" and ATTACK == false then
1218
		Inferno_Ring()
1219
	end
1220
1221
	if Key == "v" and ATTACK == false then
1222
		Warden_Wall()
1223
	end
1224
1225
	if Key == "x" and ATTACK == false then
1226
		Prison_Key()
1227
	end
1228
1229
	if Key == "t" and ATTACK == false then
1230
		Hat()
1231
	end
1232
end
1233
1234
function KeyUp(Key)
1235
	KEYHOLD = false
1236
end
1237
1238
	Mouse.Button1Down:connect(function(NEWKEY)
1239
		MouseDown(NEWKEY)
1240
	end)
1241
	Mouse.Button1Up:connect(function(NEWKEY)
1242
		MouseUp(NEWKEY)
1243
	end)
1244
	Mouse.KeyDown:connect(function(NEWKEY)
1245
		KeyDown(NEWKEY)
1246
	end)
1247
	Mouse.KeyUp:connect(function(NEWKEY)
1248
		KeyUp(NEWKEY)
1249
	end)
1250
1251
--//=================================\\
1252
--\\=================================//
1253
1254
1255
function unanchor()
1256
	if UNANCHOR == true then
1257
		g = Character:GetChildren()
1258
		for i = 1, #g do
1259
			if g[i].ClassName == "Part" then
1260
				g[i].Anchored = false
1261
			end
1262
		end
1263
	end
1264
end
1265
1266
1267
--//=================================\\
1268
--||	WRAP THE WHOLE SCRIPT UP
1269
--\\=================================//
1270
1271
Humanoid.Changed:connect(function(Jump)
1272
	if Jump == "Jump" and (Disable_Jump == true) then
1273
		Humanoid.Jump = false
1274
	end
1275
end)
1276
1277
while true do
1278
	Swait()
1279
	script.Parent = WEAPONGUI
1280
	Humanoid.Parent = Character
1281
	if Humanoid then
1282
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1283
		IDLEANIMATION:Play()
1284
	end
1285
	if ANIMATE.Parent == Character then
1286
		ANIMATE:Destroy()
1287
	end
1288
	SINE = SINE + CHANGE
1289
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1290
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1291
	Humanoid.HipHeight = 1
1292
	Humanoid.Name = "Warden"
1293
	Humanoid.PlatformStand = false
1294
	if PLAYMAINANIM == true then
1295
		if TORSOVELOCITY < 1 then
1296
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1297
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1298
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1299
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1300
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1301
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1302
		elseif TORSOVELOCITY > 1 then
1303
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1304
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1305
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1306
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1307
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1308
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1309
		end
1310
	end
1311
	unanchor()
1312
	Humanoid.MaxHealth = "inf"
1313
	Humanoid.Health = "inf"
1314
	if Rooted == false then
1315
		Disable_Jump = false
1316
		Humanoid.WalkSpeed = Speed
1317
	elseif Rooted == true then
1318
		Disable_Jump = true
1319
		Humanoid.WalkSpeed = 0
1320
	end
1321
	for _, c in pairs(Character:GetChildren()) do
1322
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1323
			c.Material = "Neon"
1324
			if c:FindFirstChildOfClass("ParticleEmitter") then
1325
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1326
			end
1327
			c.Color = C3(1,1,1)
1328
			if c == Head then
1329
				if c:FindFirstChild("face") then
1330
					c.face:remove()
1331
				end
1332
			end
1333
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1334
			c:remove()
1335
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1336
			c:remove()
1337
		end
1338
	end
1339
	sick.SoundId = "rbxassetid://1494340971"
1340
	sick.Looped = true
1341
	sick.Pitch = 1
1342
	sick.Volume = 3
1343
	sick:Resume()
1344
	sick.Parent = Torso
1345
	refit()
1346
	if Head:FindFirstChildOfClass("Sound") then
1347
		Head:FindFirstChildOfClass("Sound"):remove()
1348
	end
1349
end
1350
1351
--//=================================\\
1352
--\\=================================//
1353
1354
1355
1356
1357
1358
--//====================================================\\--
1359
--||			  		 END OF SCRIPT
1360
--\\====================================================//--