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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
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--||                       EDITED BY LUKASAFURI
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--||                       EDITED BY ELETRONIC007
5
--\\====================================================//--
6
7
8
9
wait(0.2)
10
11
12
13
Player = game:GetService("Players").LocalPlayer
14
PlayerGui = Player.PlayerGui
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Cam = workspace.CurrentCamera
16
Backpack = Player.Backpack
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Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
20
RootPart = Character["HumanoidRootPart"]
21
Torso = Character["Torso"]
22
Head = Character["Head"]
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RightArm = Character["Right Arm"]
24
LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
26
LeftLeg = Character["Left Leg"]
27
RootJoint = RootPart["RootJoint"]
28
Neck = Torso["Neck"]
29
RightShoulder = Torso["Right Shoulder"]
30
LeftShoulder = Torso["Left Shoulder"]
31
RightHip = Torso["Right Hip"]
32
LeftHip = Torso["Left Hip"]
33
local sick = Instance.new("Sound",Character)
34-
sick.SoundId = "rbxassetid://292612666"
34+
sick.SoundId = "rbxassetid://1032975381"
35
sick.Looped = true
36
sick.Pitch = 1.0
37
sick.Volume = 1
38
sick:Play()
39
Humanoid.DisplayDistanceType = "None"
40
game.Lighting.ClockTime = 22
41
42
IT = Instance.new
43
CF = CFrame.new
44
VT = Vector3.new
45
RAD = math.rad
46
C3 = Color3.new
47
UD2 = UDim2.new
48
BRICKC = BrickColor.new
49
ANGLES = CFrame.Angles
50
EULER = CFrame.fromEulerAnglesXYZ
51
COS = math.cos
52
ACOS = math.acos
53
SIN = math.sin
54
ASIN = math.asin
55
ABS = math.abs
56
MRANDOM = math.random
57
FLOOR = math.floor
58
59
local Sky = IT("Sky")
60
Sky.Parent = game.Lighting
61
Sky.MoonAngularSize = 45
62
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
63
64
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
65
	local NEWMESH = IT(MESH)
66
	if MESH == "SpecialMesh" then
67
		NEWMESH.MeshType = MESHTYPE
68
		if MESHID ~= "nil" and MESHID ~= "" then
69
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
70
		end
71
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
72
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
73
		end
74
	end
75
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
76
	NEWMESH.Scale = SCALE
77
	NEWMESH.Parent = PARENT
78
	return NEWMESH
79
end
80
81
Character["Body Colors"].HeadColor = BrickColor.new("Bright yellow")
82
Character["Body Colors"].TorsoColor = BrickColor.new("Medium blue")
83
Character["Body Colors"].LeftArmColor = BrickColor.new("Bright yellow")
84
Character["Body Colors"].RightArmColor = BrickColor.new("Bright yellow")
85
Character["Body Colors"].LeftLegColor = BrickColor.new("Shamrock")
86
Character["Body Colors"].RightLegColor = BrickColor.new("Shamrock")
87
88
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
89
	local NEWPART = IT("Part")
90
	NEWPART.formFactor = FORMFACTOR
91
	NEWPART.Reflectance = REFLECTANCE
92
	NEWPART.Transparency = TRANSPARENCY
93
	NEWPART.CanCollide = false
94
	NEWPART.Locked = true
95
	NEWPART.Anchored = true
96
	if ANCHOR == false then
97
		NEWPART.Anchored = false
98
	end
99
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
100
	NEWPART.Name = NAME
101
	NEWPART.Size = SIZE
102
	NEWPART.Position = Torso.Position
103
	NEWPART.Material = MATERIAL
104
	NEWPART:BreakJoints()
105
	NEWPART.Parent = PARENT
106
	return NEWPART
107
end
108
109
--//=================================\\
110
--||		  CUSTOMIZATION
111
--\\=================================//
112
113
Player_Size = 1 --Size of the player.
114
Animation_Speed = 3
115
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
116
117
local Speed = 16
118
local Effects2 = {}
119
120
--//=================================\\
121
--|| 	  END OF CUSTOMIZATION
122
--\\=================================//
123
124
	local function weldBetween(a, b)
125
	    local weldd = Instance.new("ManualWeld")
126
	    weldd.Part0 = a
127
	    weldd.Part1 = b
128
	    weldd.C0 = CFrame.new()
129
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
130
	    weldd.Parent = a
131
	    return weldd
132
	end
133
134
--//=================================\\
135
--|| 	      USEFUL VALUES
136
--\\=================================//
137
138
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
139
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
140
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
141
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
142
local CHANGEDEFENSE = 0
143
local CHANGEDAMAGE = 0
144
local CHANGEMOVEMENT = 0
145
local ANIM = "Idle"
146
local ATTACK = false
147
local EQUIPPED = false
148
local HOLD = false
149
local COMBO = 1
150
local Rooted = false
151
local SINE = 0
152
local KEYHOLD = false
153
local CHANGE = 2 / Animation_Speed
154
local WALKINGANIM = false
155
local WALK = 0
156
local VALUE1 = false
157
local VALUE2 = false
158
local ROBLOXIDLEANIMATION = IT("Animation")
159
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
160
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
161
--ROBLOXIDLEANIMATION.Parent = Humanoid
162
local WEAPONGUI = IT("ScreenGui", PlayerGui)
163
WEAPONGUI.Name = "Weapon GUI"
164
local Weapon = IT("Model")
165
Weapon.Name = "Adds"
166
local Effects = IT("Folder", Weapon)
167
Effects.Name = "Effects"
168
local ANIMATOR = Humanoid.Animator
169
local ANIMATE = Character.Animate
170
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
171
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
172
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
173
local HITBLOCKSOUNDS = {"199148933", "199148947"}
174
local UNANCHOR = true
175
local KILLINSTINCT = 0
176
177
local SKILLTEXTCOLOR = C3(1,0,0)
178
179
--//=================================\\
180
--\\=================================//
181
182
183
--//=================================\\
184
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
185
--\\=================================//
186
187
ArtificialHB = Instance.new("BindableEvent", script)
188
ArtificialHB.Name = "ArtificialHB"
189
190
script:WaitForChild("ArtificialHB")
191
192
frame = Frame_Speed
193
tf = 0
194
allowframeloss = false
195
tossremainder = false
196
lastframe = tick()
197
script.ArtificialHB:Fire()
198
199
game:GetService("RunService").Heartbeat:connect(function(s, p)
200
	tf = tf + s
201
	if tf >= frame then
202
		if allowframeloss then
203
			script.ArtificialHB:Fire()
204
			lastframe = tick()
205
		else
206
			for i = 1, math.floor(tf / frame) do
207
				script.ArtificialHB:Fire()
208
			end
209
		lastframe = tick()
210
		end
211
		if tossremainder then
212
			tf = 0
213
		else
214
			tf = tf - frame * math.floor(tf / frame)
215
		end
216
	end
217
end)
218
219
--//=================================\\
220
--\\=================================//
221
222
223
224
225
226
--//=================================\\
227
--|| 	      SOME FUNCTIONS
228
--\\=================================//
229
230
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
231
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
232
end
233
234
function PositiveAngle(NUMBER)
235
	if NUMBER >= 0 then
236
		NUMBER = 0
237
	end
238
	return NUMBER
239
end
240
241
function NegativeAngle(NUMBER)
242
	if NUMBER <= 0 then
243
		NUMBER = 0
244
	end
245
	return NUMBER
246
end
247
248
function Swait(NUMBER)
249
	if NUMBER == 0 or NUMBER == nil then
250
		ArtificialHB.Event:wait()
251
	else
252
		for i = 1, NUMBER do
253
			ArtificialHB.Event:wait()
254
		end
255
	end
256
end
257
258
function QuaternionFromCFrame(cf)
259
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
260
	local trace = m00 + m11 + m22
261
	if trace > 0 then 
262
		local s = math.sqrt(1 + trace)
263
		local recip = 0.5 / s
264
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
265
	else
266
		local i = 0
267
		if m11 > m00 then
268
			i = 1
269
		end
270
		if m22 > (i == 0 and m00 or m11) then
271
			i = 2
272
		end
273
		if i == 0 then
274
			local s = math.sqrt(m00 - m11 - m22 + 1)
275
			local recip = 0.5 / s
276
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
277
		elseif i == 1 then
278
			local s = math.sqrt(m11 - m22 - m00 + 1)
279
			local recip = 0.5 / s
280
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
281
		elseif i == 2 then
282
			local s = math.sqrt(m22 - m00 - m11 + 1)
283
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
284
		end
285
	end
286
end
287
 
288
function QuaternionToCFrame(px, py, pz, x, y, z, w)
289
	local xs, ys, zs = x + x, y + y, z + z
290
	local wx, wy, wz = w * xs, w * ys, w * zs
291
	local xx = x * xs
292
	local xy = x * ys
293
	local xz = x * zs
294
	local yy = y * ys
295
	local yz = y * zs
296
	local zz = z * zs
297
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
298
end
299
 
300
function QuaternionSlerp(a, b, t)
301
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
302
	local startInterp, finishInterp;
303
	if cosTheta >= 0.0001 then
304
		if (1 - cosTheta) > 0.0001 then
305
			local theta = ACOS(cosTheta)
306
			local invSinTheta = 1 / SIN(theta)
307
			startInterp = SIN((1 - t) * theta) * invSinTheta
308
			finishInterp = SIN(t * theta) * invSinTheta
309
		else
310
			startInterp = 1 - t
311
			finishInterp = t
312
		end
313
	else
314
		if (1 + cosTheta) > 0.0001 then
315
			local theta = ACOS(-cosTheta)
316
			local invSinTheta = 1 / SIN(theta)
317
			startInterp = SIN((t - 1) * theta) * invSinTheta
318
			finishInterp = SIN(t * theta) * invSinTheta
319
		else
320
			startInterp = t - 1
321
			finishInterp = t
322
		end
323
	end
324
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
325
end
326
327
function Clerp(a, b, t)
328
	local qa = {QuaternionFromCFrame(a)}
329
	local qb = {QuaternionFromCFrame(b)}
330
	local ax, ay, az = a.x, a.y, a.z
331
	local bx, by, bz = b.x, b.y, b.z
332
	local _t = 1 - t
333
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
334
end
335
336
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
337
	local frame = IT("Frame")
338
	frame.BackgroundTransparency = TRANSPARENCY
339
	frame.BorderSizePixel = BORDERSIZEPIXEL
340
	frame.Position = POSITION
341
	frame.Size = SIZE
342
	frame.BackgroundColor3 = COLOR
343
	frame.BorderColor3 = BORDERCOLOR
344
	frame.Name = NAME
345
	frame.Parent = PARENT
346
	return frame
347
end
348
349
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
350
	local label = IT("TextLabel")
351
	label.BackgroundTransparency = 1
352
	label.Size = UD2(1, 0, 1, 0)
353
	label.Position = UD2(0, 0, 0, 0)
354
	label.TextColor3 = TEXTCOLOR
355
	label.TextStrokeTransparency = STROKETRANSPARENCY
356
	label.TextTransparency = TRANSPARENCY
357
	label.FontSize = TEXTFONTSIZE
358
	label.Font = TEXTFONT
359
	label.BorderSizePixel = BORDERSIZEPIXEL
360
	label.TextScaled = false
361
	label.Text = TEXT
362
	label.Name = NAME
363
	label.Parent = PARENT
364
	return label
365
end
366
367
function NoOutlines(PART)
368
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
369
end
370
371
372
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
373
	local NEWWELD = IT(TYPE)
374
	NEWWELD.Part0 = PART0
375
	NEWWELD.Part1 = PART1
376
	NEWWELD.C0 = C0
377
	NEWWELD.C1 = C1
378
	NEWWELD.Parent = PARENT
379
	return NEWWELD
380
end
381
382
function CreateSound(ID, PARENT, VOLUME, PITCH)
383
	local NEWSOUND = nil
384
	coroutine.resume(coroutine.create(function()
385
		NEWSOUND = IT("Sound", PARENT)
386
		NEWSOUND.Volume = VOLUME
387
		NEWSOUND.Pitch = PITCH
388
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
389
		Swait()
390
		NEWSOUND:play()
391
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
392
	end))
393
	return NEWSOUND
394
end
395
396
function CFrameFromTopBack(at, top, back)
397
	local right = top:Cross(back)
398
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
399
end
400
401
function MakeForm(PART,TYPE)
402
	if TYPE == "Cyl" then
403
		local MSH = IT("CylinderMesh",PART)
404
	elseif TYPE == "Ball" then
405
		local MSH = IT("SpecialMesh",PART)
406
		MSH.MeshType = "Sphere"
407
	elseif TYPE == "Wedge" then
408
		local MSH = IT("SpecialMesh",PART)
409
		MSH.MeshType = "Wedge"
410
	end
411
end
412
413
Debris = game:GetService("Debris")
414
--//=================================\\
415
--||	     WEAPON CREATION
416
--\\=================================//
417
418
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
419-
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(0.5,0.5,0.5), VT(0, 1, 0))
419+
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "174896768", "10605252", VT(0.5,0.5,0.5), VT(0, 1, 0))
420
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
421
422
local DECAL = IT("Decal",HandlePart)
423
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
424
425
for _, c in pairs(Weapon:GetChildren()) do
426
	if c.ClassName == "Part" then
427
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
428
	end
429
end
430
431
local A = IT("Attachment",HandlePart)
432
A.Position = VT(0, -1.5, 0)
433
local B = IT("Attachment",HandlePart)
434
B.Position = VT(0, 2.2, 0.2)
435
local Trail = IT("Trail",HandlePart)
436
Trail.Attachment0 = A
437
Trail.Attachment1 = B
438
Trail.Lifetime = 0.1
439
Trail.Transparency = NumberSequence.new(0.8, 1)
440
Trail.Enabled = false
441
442
Weapon.Parent = Character
443
444
Humanoid.Died:connect(function()
445
	ATTACK = true
446
end)
447
448
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
449
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
450
--local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
451
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
452
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
453
454
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
455
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
456
--local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
457
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
458
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
459
460
--//=================================\\
461
--||			DAMAGING
462
--\\=================================//
463
464
local asd = Instance.new("ParticleEmitter")
465
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
466
asd.LightEmission = .1
467
asd.Size = NumberSequence.new(0.2)
468
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
469
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
470
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
471
asd.Transparency = bbb
472
asd.Size = aaa
473
asd.ZOffset = .9
474
asd.Acceleration = Vector3.new(0, -5, 0)
475
asd.LockedToPart = false
476
asd.EmissionDirection = "Back"
477
asd.Lifetime = NumberRange.new(1, 2)
478
asd.Rotation = NumberRange.new(-100, 100)
479
asd.RotSpeed = NumberRange.new(-100, 100)
480
asd.Speed = NumberRange.new(2)
481
asd.Enabled = false
482
asd.VelocitySpread = 10000
483
484
function getbloody(victim,amount)
485
	local prtcl = asd:Clone()
486
	prtcl.Parent = victim
487
	prtcl:Emit(amount)
488
end
489
490
local TORSOVELOCITY = 0
491
492
function Ragdoll(Character2,CharTorso)
493
	local svch = Character2
494
	local hum = Character2:findFirstChild("Humanoid")
495
	local q = Character2:GetChildren()
496
	local CLONE = IT("Model",Effects)
497
	local DummyHead = nil
498
	for i = 1,#q do
499
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
500
			q[i].Parent = CLONE
501
			if q[i].Name == "Head" then
502
				DummyHead = CLONE.Head:Clone()
503
				q[i]:ClearAllChildren()
504
				q[i].Transparency = 1
505
			end
506
		else
507
			if q[i].ClassName ~= "Humanoid" then
508
				q[i]:remove()
509
			end
510
		end
511
	end
512
	local chrclone = CLONE
513
514
	for _, c in pairs(Character2:GetChildren()) do
515
		if c.ClassName == "Accessory" then
516
			c:remove()
517
		end
518
	end
519
520
	local ch = chrclone:GetChildren()
521
	local i
522
	for i = 1,#ch do
523
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
524
			ch[i]:remove()
525
		end
526
	end
527
	local function Scan(ch)
528
		local e
529
		for e = 1,#ch do
530
			Scan(ch[e]:GetChildren())
531
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
532
				ch[e]:remove()
533
			end
534
		end
535
	end
536
	Scan(chrclone:GetChildren())
537
538
	local ch = Character2:GetChildren()
539
	local i
540
	for i = 1,#ch do
541
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
542
			ch[i]:remove()
543
		end
544
	end
545
546
	local ch = Character2:GetChildren()
547
	local i
548
	for i = 1,#ch do
549
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
550
			ch[i]:remove()
551
		end
552
	end
553
	Character2 = chrclone
554
	local Torso2 = Character2.Torso
555
	local movevector = Vector3.new()
556
557
	if Torso2 then
558
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
559
		local Head = Character2:FindFirstChild("Head")
560
		if Head then
561
			local Neck = Instance.new("Weld")
562
			Neck.Name = "Neck"
563
			Neck.Part0 = Torso2
564
			Neck.Part1 = Head
565
			Neck.C0 = CFrame.new(0, 1.5, 0)
566
			Neck.C1 = CFrame.new()
567
			Neck.Parent = Torso2
568
			Head:ClearAllChildren()
569
			Head.Transparency = 1
570
571
		end
572
		local Limb = Character2:FindFirstChild("Right Arm")
573
		if Limb then
574
575
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
576
			local Joint = Instance.new("Glue")
577
			Joint.Name = "RightShoulder"
578
			Joint.Part0 = Torso2
579
			Joint.Part1 = Limb
580
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
581
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
582
			Joint.Parent = Torso2
583
584
			local B = Instance.new("Part")
585
			B.TopSurface = 0
586
			B.BottomSurface = 0
587
			B.formFactor = "Symmetric"
588
			B.Size = Vector3.new(1, 1, 1)
589
			B.Transparency = 1
590
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
591
			B.Parent = Character2
592
			local W = Instance.new("Weld")
593
			W.Part0 = Limb
594
			W.Part1 = B
595
			W.C0 = CFrame.new(0, -0.5, 0)
596
			W.Parent = Limb
597
598
		end
599
		local Limb = Character2:FindFirstChild("Left Arm")
600
		if Limb then
601
602
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
603
			local Joint = Instance.new("Glue")
604
			Joint.Name = "LeftShoulder"
605
			Joint.Part0 = Torso2
606
			Joint.Part1 = Limb
607
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
608
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
609
			Joint.Parent = Torso2
610
611
			local B = Instance.new("Part")
612
			B.TopSurface = 0
613
			B.BottomSurface = 0
614
			B.formFactor = "Symmetric"
615
			B.Size = Vector3.new(1, 1, 1)
616
			B.Transparency = 1
617
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
618
			B.Parent = Character2
619
			local W = Instance.new("Weld")
620
			W.Part0 = Limb
621
			W.Part1 = B
622
			W.C0 = CFrame.new(0, -0.5, 0)
623
			W.Parent = Limb
624
625
		end
626
		local Limb = Character2:FindFirstChild("Right Leg")
627
		if Limb then
628
629
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
630
			local Joint = Instance.new("Glue")
631
			Joint.Name = "RightHip"
632
			Joint.Part0 = Torso2
633
			Joint.Part1 = Limb
634
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
635
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
636
			Joint.Parent = Torso2
637
638
			local B = Instance.new("Part")
639
			B.TopSurface = 0
640
			B.BottomSurface = 0
641
			B.formFactor = "Symmetric"
642
			B.Size = Vector3.new(1, 1, 1)
643
			B.Transparency = 1
644
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
645
			B.Parent = Character2
646
			local W = Instance.new("Weld")
647
			W.Part0 = Limb
648
			W.Part1 = B
649
			W.C0 = CFrame.new(0, -0.5, 0)
650
			W.Parent = Limb
651
652
		end
653
		local Limb = Character2:FindFirstChild("Left Leg")
654
		if Limb then
655
656
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
657
			local Joint = Instance.new("Glue")
658
			Joint.Name = "LeftHip"
659
			Joint.Part0 = Torso2
660
			Joint.Part1 = Limb
661
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
662
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
663
			Joint.Parent = Torso2
664
665
			local B = Instance.new("Part")
666
			B.TopSurface = 0
667
			B.BottomSurface = 0
668
			B.formFactor = "Symmetric"
669
			B.Size = Vector3.new(1, 1, 1)
670
			B.Transparency = 1
671
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
672
			B.Parent = Character2
673
			local W = Instance.new("Weld")
674
			W.Part0 = Limb
675
			W.Part1 = B
676
			W.C0 = CFrame.new(0, -0.5, 0)
677
			W.Parent = Limb
678
679
		end
680
		--[
681
		local Bar = Instance.new("Part")
682
		Bar.TopSurface = 0
683
		Bar.BottomSurface = 0
684
		Bar.formFactor = "Symmetric"
685
		Bar.Size = Vector3.new(1, 1, 1)
686
		Bar.Transparency = 1
687
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
688
		Bar.Parent = Character2
689
		local Weld = Instance.new("Weld")
690
		Weld.Part0 = Torso2
691
		Weld.Part1 = Bar
692
		Weld.C0 = CFrame.new(0, 0.5, 0)
693
		Weld.Parent = Torso2
694
		--]]
695
	end
696
	Character2.Parent = Weapon
697
	if movevector ~= Vector3.new() then
698
		for i = 1,10 do
699
			Torso2.Velocity = movevector * 30
700
		end
701
	end
702
	DummyHead.Name = "FakeHead"
703
	DummyHead.Parent = CLONE
704
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
705
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
706
	MakeForm(BLOOD,"Cyl")
707
	weldBetween(DummyHead,BLOOD)
708
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
709
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
710
	MakeForm(BLOOD,"Cyl")
711
	weldBetween(Torso2,BLOOD)
712
	Character2.Name = "Corpse"
713
	local hum2 = svch:findFirstChild("Humanoid")
714
715
	return Character2,Torso2,DummyHead
716
end
717
718
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
719
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
720
	if HITFLOOR ~= nil then
721
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
722
			if HITFLOOR.Name == "BloodPuddle" then
723
				local DIST = (Position - HITFLOOR.Position).Magnitude
724
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
725
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
726
				end
727
			else
728
				if HITFLOOR.Anchored == true then
729
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
730
					BLOOD.CFrame = CF(HITPOS)
731
					MakeForm(BLOOD,"Cyl")
732
					coroutine.resume(coroutine.create(function()
733
						Swait(75)
734
						while true do
735
							Swait()
736
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
737
							if BLOOD.Size.Z < 0.051 then
738
								BLOOD:remove()
739
								break
740
							end
741
						end
742
					end))
743
				end
744
			end
745
		end
746
	end
747
end
748
749
function SprayBlood(POSITION,DIRECTION,BloodSize)
750
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
751
	BLOOD.CFrame = CF(POSITION)
752
	MakeForm(BLOOD,"Ball")
753
	local bv = Instance.new("BodyVelocity",BLOOD) 
754
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
755
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
756
	bv.Name = "MOVE"
757
	Debris:AddItem(bv,0.05)
758
	coroutine.resume(coroutine.create(function()
759
		local HASTOUCHEDGROUND = false
760
		local HIT = BLOOD.Touched:Connect(function(hit)
761
			if hit.Anchored == true then
762
				HASTOUCHEDGROUND = true
763
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
764
			end
765
		end)
766
		for i = 1, 50 do
767
			Swait()
768
			if HASTOUCHEDGROUND == true then
769
				break
770
			end
771
			BLOOD.Size = BLOOD.Size * 0.9
772
		end
773
		BLOOD:remove()
774
	end))
775
end
776
777
function Kill(Target)
778
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
779
		Target:BreakJoints()
780
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
781
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
782
		getbloody(DummyHead,45)
783
		if TORS2 ~= nil then
784
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
785
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
786
			local HUM = IT("Humanoid")
787
			HUM.MaxHealth = 0
788
			HUM.Health = 0
789
			HUM.Name = "CorpseHumanoid"
790
			HUM.PlatformStand = true
791
			HUM.Parent = CLONE
792
			KILLINSTINCT = KILLINSTINCT + 20
793
			TORS2.CFrame = CFRAME
794
			coroutine.resume(coroutine.create(function()
795
				for i = 1, 450 do
796
					wait()
797
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
798
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
799
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
800
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
801
				end
802
				CLONE:Remove()
803
			end))
804
		end
805
	end
806
end
807
808
--//=================================\\
809
--||	ATTACK FUNCTIONS AND STUFF
810
--\\=================================//
811
812
function Swing()
813
	ATTACK = true
814
	Rooted = false
815
	for i=0, 1, 0.1 / Animation_Speed do
816
		Swait()
817
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
818
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
819
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
820
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
821
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
822
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
823
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
824
	end
825
	Trail.Enabled = true
826
	HandlePart.CanCollide = true
827
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
828
	local HIT = HandlePart.Touched:Connect(function(hit)
829
		Kill(hit.Parent)
830
	end)
831
	for i=0, 0.8, 0.1 / Animation_Speed do
832
		Swait()
833
		if Speed == 25 and TORSOVELOCITY > 0.3 then
834
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
835
		end
836
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
837
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
838
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
839
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
840
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
841
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
842
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
843
	end
844
	Trail.Enabled = false
845
	HandlePart.CanCollide = false
846
	HIT:disconnect()
847
	ATTACK = false
848
	Rooted = false
849
end
850
851
function Laugh()
852
	ATTACK = true
853
	Rooted = true
854
	CreateSound("1238240145", Torso, 6, 1)
855
	for i=0, 3.5, 0.1 / Animation_Speed do
856
		Swait()
857
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
858
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
859
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
860
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
861
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
862
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
863
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
864
	end
865
	ATTACK = false
866
	Rooted = false
867
end
868
869
--//=================================\\
870
--||	  ASSIGN THINGS TO KEYS
871
--\\=================================//
872
873
function MouseDown(Mouse)
874
	if ATTACK == false then
875
		Swing()
876
	end
877
end
878
879
function MouseUp(Mouse)
880
HOLD = false
881
end
882
883
function KeyDown(Key)
884
	KEYHOLD = true
885
	if Key == "b" and ATTACK == false then
886
		if Speed == 10 then
887
			Speed = 25
888
		elseif Speed == 25 then
889
			Speed = 10
890
		end
891
	end
892
893
	if Key == "t" and ATTACK == false then
894
		Laugh()
895
	end
896
end
897
898
function KeyUp(Key)
899
	KEYHOLD = false
900
end
901
902
	Mouse.Button1Down:connect(function(NEWKEY)
903
		MouseDown(NEWKEY)
904
	end)
905
	Mouse.Button1Up:connect(function(NEWKEY)
906
		MouseUp(NEWKEY)
907
	end)
908
	Mouse.KeyDown:connect(function(NEWKEY)
909
		KeyDown(NEWKEY)
910
	end)
911
	Mouse.KeyUp:connect(function(NEWKEY)
912
		KeyUp(NEWKEY)
913
	end)
914
915
--//=================================\\
916
--\\=================================//
917
918
919
function unanchor()
920
	if UNANCHOR == true then
921
		g = Character:GetChildren()
922
		for i = 1, #g do
923
			if g[i].ClassName == "Part" then
924
				g[i].Anchored = false
925
			end
926
		end
927
	end
928
end
929
930
931
--//=================================\\
932
--||	WRAP THE WHOLE SCRIPT UP
933
--\\=================================//
934
935
Humanoid.Changed:connect(function(Jump)
936
	if Jump == "Jump" and (Disable_Jump == true) then
937
		Humanoid.Jump = false
938
	end
939
end)
940
941
Speed = 10
942
943
local naeeym2 = Instance.new("BillboardGui",Character)
944
naeeym2.AlwaysOnTop = true
945
naeeym2.Size = UDim2.new(5,35,2,35)
946
naeeym2.StudsOffset = Vector3.new(0,1,0)
947
naeeym2.Adornee = Character.Head
948
naeeym2.Name = "Name"
949
naeeym2.PlayerToHideFrom = Player
950
local tecks2 = Instance.new("TextLabel",naeeym2)
951
tecks2.BackgroundTransparency = 1
952
tecks2.TextScaled = true
953
tecks2.BorderSizePixel = 0
954-
tecks2.Text = "PSYCHO"
954+
tecks2.Text = "Towards The Horizon"
955
tecks2.Font = "Antique"
956
tecks2.TextSize = 30
957
tecks2.TextStrokeTransparency = 0
958
tecks2.TextColor3 = Color3.new(0.8,0,0)
959
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
960
tecks2.Size = UDim2.new(1,0,0.5,0)
961
tecks2.Parent = naeeym2
962
963
while true do
964
	ANIMATE.Parent = nil
965
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
966
	IDLEANIMATION:Play()
967
	SINE = SINE + CHANGE
968
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
969
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
970
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
971
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
972
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
973
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
974
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
975
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
976
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
977
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
978
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
979
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
980
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
981
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
982
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
983
	end
984
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
985
		ANIM = "Jump"
986
		if ATTACK == false then
987
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
988
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
989
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
990
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
991
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
992
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
993
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
994
	    end
995
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
996
		ANIM = "Fall"
997
		if ATTACK == false then
998
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
999
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1000
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1001
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1002
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1003
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1004
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1005
		end
1006
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1007
		ANIM = "Idle"
1008
		if ATTACK == false then
1009
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1010
			if VALUE1 == false then
1011
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1012
			end
1013
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1014
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1015
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1016
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1017
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1018
			if VALUE1 == false and MRANDOM(1,200) == 1 then
1019
				coroutine.resume(coroutine.create(function()
1020
					VALUE1 = true
1021
					for i = 1, 25 do
1022
						Swait()
1023
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
1024
					end
1025
					VALUE1 = false
1026
				end))
1027
			end
1028
		end
1029
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1030
		ANIM = "Walk"
1031
		WALK = WALK + 1 / Animation_Speed
1032
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1033
			WALK = 0
1034
			if WALKINGANIM == true then
1035
				WALKINGANIM = false
1036
			elseif WALKINGANIM == false then
1037
				WALKINGANIM = true
1038
			end
1039
		end
1040
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1041
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1042
		if ATTACK == false then
1043
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1044
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1045
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1046
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1047
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1048
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1049
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1050
		end
1051
	end
1052
	unanchor()
1053
	Humanoid.MaxHealth = "inf"
1054
	Humanoid.Health = "inf"
1055
	if Rooted == false then
1056
		Disable_Jump = false
1057
		Humanoid.WalkSpeed = Speed
1058
	elseif Rooted == true then
1059
		Disable_Jump = true
1060
		Humanoid.WalkSpeed = 0
1061
	end
1062
	if KILLINSTINCT > 0 then
1063
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
1064
		KILLINSTINCT = KILLINSTINCT - 0.1
1065
	end
1066
	if Head:FindFirstChild("face") then
1067
		Head.face.Texture = "http://www.roblox.com/asset/?id=459924806"
1068
	end
1069
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
1070
	local MATHS = {"0","1"}
1071
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
1072
	Humanoid.PlatformStand = false
1073
	script.Name = Humanoid.Name
1074
	if math.random(1,70-Speed) == 1 then
1075
		tecks2.Text = "hai"
1076
	elseif math.random(1,70-Speed) == 2 then
1077
		tecks2.Text = "u noob"
1078
	elseif math.random(1,70-Speed) == 3 then
1079
		tecks2.Text = "u weak noob why bother."
1080
	else
1081
		if KILLINSTINCT > 0 then
1082
			if KILLINSTINCT < 100 then
1083
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
1084
					tecks2.Text = "h0i heheh"
1085
				else
1086
					tecks2.Text = "n00b"
1087
				end
1088
			elseif KILLINSTINCT >= 100 then
1089
				if MRANDOM(1,5) == 1 then
1090
					tecks2.Text = "h0i heheh"
1091
				end
1092
			else
1093
				tecks2.Text = "n00b"
1094
			end
1095
		else
1096
			tecks2.Text = "n00b"
1097
		end
1098
	end
1099
	DECAL.Transparency = 1-(KILLINSTINCT/25)
1100
	Swait()
1101
	if Head:FindFirstChildOfClass("Sound") then
1102
		Head:FindFirstChildOfClass("Sound"):remove()
1103
	end
1104
	if KILLINSTINCT > 100 then
1105
		KILLINSTINCT = 100
1106
	end
1107
	sick.Parent = Character
1108
	Sky.Parent = game.Lighting
1109
	game.Lighting.ClockTime = 22
1110
	script.Parent = PlayerGui
1111
end
1112
1113
--//=================================\\
1114
--\\=================================//
1115
1116
1117
1118
1119
1120
--//====================================================\\--
1121
--||			  		 END OF SCRIPT
1122
--\\====================================================//--