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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --|| EDITED BY LUKASAFURI | |
4 | --|| EDITED BY ELETRONIC007 | |
5 | --\\====================================================//-- | |
6 | ||
7 | ||
8 | ||
9 | wait(0.2) | |
10 | ||
11 | ||
12 | ||
13 | Player = game:GetService("Players").LocalPlayer | |
14 | PlayerGui = Player.PlayerGui | |
15 | Cam = workspace.CurrentCamera | |
16 | Backpack = Player.Backpack | |
17 | Character = Player.Character | |
18 | Humanoid = Character.Humanoid | |
19 | Mouse = Player:GetMouse() | |
20 | RootPart = Character["HumanoidRootPart"] | |
21 | Torso = Character["Torso"] | |
22 | Head = Character["Head"] | |
23 | RightArm = Character["Right Arm"] | |
24 | LeftArm = Character["Left Arm"] | |
25 | RightLeg = Character["Right Leg"] | |
26 | LeftLeg = Character["Left Leg"] | |
27 | RootJoint = RootPart["RootJoint"] | |
28 | Neck = Torso["Neck"] | |
29 | RightShoulder = Torso["Right Shoulder"] | |
30 | LeftShoulder = Torso["Left Shoulder"] | |
31 | RightHip = Torso["Right Hip"] | |
32 | LeftHip = Torso["Left Hip"] | |
33 | local sick = Instance.new("Sound",Character) | |
34 | - | sick.SoundId = "rbxassetid://292612666" |
34 | + | sick.SoundId = "rbxassetid://1032975381" |
35 | sick.Looped = true | |
36 | sick.Pitch = 1.0 | |
37 | sick.Volume = 1 | |
38 | sick:Play() | |
39 | Humanoid.DisplayDistanceType = "None" | |
40 | game.Lighting.ClockTime = 22 | |
41 | ||
42 | IT = Instance.new | |
43 | CF = CFrame.new | |
44 | VT = Vector3.new | |
45 | RAD = math.rad | |
46 | C3 = Color3.new | |
47 | UD2 = UDim2.new | |
48 | BRICKC = BrickColor.new | |
49 | ANGLES = CFrame.Angles | |
50 | EULER = CFrame.fromEulerAnglesXYZ | |
51 | COS = math.cos | |
52 | ACOS = math.acos | |
53 | SIN = math.sin | |
54 | ASIN = math.asin | |
55 | ABS = math.abs | |
56 | MRANDOM = math.random | |
57 | FLOOR = math.floor | |
58 | ||
59 | local Sky = IT("Sky") | |
60 | Sky.Parent = game.Lighting | |
61 | Sky.MoonAngularSize = 45 | |
62 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136" | |
63 | ||
64 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
65 | local NEWMESH = IT(MESH) | |
66 | if MESH == "SpecialMesh" then | |
67 | NEWMESH.MeshType = MESHTYPE | |
68 | if MESHID ~= "nil" and MESHID ~= "" then | |
69 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
70 | end | |
71 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
72 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
73 | end | |
74 | end | |
75 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
76 | NEWMESH.Scale = SCALE | |
77 | NEWMESH.Parent = PARENT | |
78 | return NEWMESH | |
79 | end | |
80 | ||
81 | Character["Body Colors"].HeadColor = BrickColor.new("Bright yellow") | |
82 | Character["Body Colors"].TorsoColor = BrickColor.new("Medium blue") | |
83 | Character["Body Colors"].LeftArmColor = BrickColor.new("Bright yellow") | |
84 | Character["Body Colors"].RightArmColor = BrickColor.new("Bright yellow") | |
85 | Character["Body Colors"].LeftLegColor = BrickColor.new("Shamrock") | |
86 | Character["Body Colors"].RightLegColor = BrickColor.new("Shamrock") | |
87 | ||
88 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
89 | local NEWPART = IT("Part") | |
90 | NEWPART.formFactor = FORMFACTOR | |
91 | NEWPART.Reflectance = REFLECTANCE | |
92 | NEWPART.Transparency = TRANSPARENCY | |
93 | NEWPART.CanCollide = false | |
94 | NEWPART.Locked = true | |
95 | NEWPART.Anchored = true | |
96 | if ANCHOR == false then | |
97 | NEWPART.Anchored = false | |
98 | end | |
99 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
100 | NEWPART.Name = NAME | |
101 | NEWPART.Size = SIZE | |
102 | NEWPART.Position = Torso.Position | |
103 | NEWPART.Material = MATERIAL | |
104 | NEWPART:BreakJoints() | |
105 | NEWPART.Parent = PARENT | |
106 | return NEWPART | |
107 | end | |
108 | ||
109 | --//=================================\\ | |
110 | --|| CUSTOMIZATION | |
111 | --\\=================================// | |
112 | ||
113 | Player_Size = 1 --Size of the player. | |
114 | Animation_Speed = 3 | |
115 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
116 | ||
117 | local Speed = 16 | |
118 | local Effects2 = {} | |
119 | ||
120 | --//=================================\\ | |
121 | --|| END OF CUSTOMIZATION | |
122 | --\\=================================// | |
123 | ||
124 | local function weldBetween(a, b) | |
125 | local weldd = Instance.new("ManualWeld") | |
126 | weldd.Part0 = a | |
127 | weldd.Part1 = b | |
128 | weldd.C0 = CFrame.new() | |
129 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
130 | weldd.Parent = a | |
131 | return weldd | |
132 | end | |
133 | ||
134 | --//=================================\\ | |
135 | --|| USEFUL VALUES | |
136 | --\\=================================// | |
137 | ||
138 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
142 | local CHANGEDEFENSE = 0 | |
143 | local CHANGEDAMAGE = 0 | |
144 | local CHANGEMOVEMENT = 0 | |
145 | local ANIM = "Idle" | |
146 | local ATTACK = false | |
147 | local EQUIPPED = false | |
148 | local HOLD = false | |
149 | local COMBO = 1 | |
150 | local Rooted = false | |
151 | local SINE = 0 | |
152 | local KEYHOLD = false | |
153 | local CHANGE = 2 / Animation_Speed | |
154 | local WALKINGANIM = false | |
155 | local WALK = 0 | |
156 | local VALUE1 = false | |
157 | local VALUE2 = false | |
158 | local ROBLOXIDLEANIMATION = IT("Animation") | |
159 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
160 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
161 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
162 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
163 | WEAPONGUI.Name = "Weapon GUI" | |
164 | local Weapon = IT("Model") | |
165 | Weapon.Name = "Adds" | |
166 | local Effects = IT("Folder", Weapon) | |
167 | Effects.Name = "Effects" | |
168 | local ANIMATOR = Humanoid.Animator | |
169 | local ANIMATE = Character.Animate | |
170 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
171 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
172 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
173 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
174 | local UNANCHOR = true | |
175 | local KILLINSTINCT = 0 | |
176 | ||
177 | local SKILLTEXTCOLOR = C3(1,0,0) | |
178 | ||
179 | --//=================================\\ | |
180 | --\\=================================// | |
181 | ||
182 | ||
183 | --//=================================\\ | |
184 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
185 | --\\=================================// | |
186 | ||
187 | ArtificialHB = Instance.new("BindableEvent", script) | |
188 | ArtificialHB.Name = "ArtificialHB" | |
189 | ||
190 | script:WaitForChild("ArtificialHB") | |
191 | ||
192 | frame = Frame_Speed | |
193 | tf = 0 | |
194 | allowframeloss = false | |
195 | tossremainder = false | |
196 | lastframe = tick() | |
197 | script.ArtificialHB:Fire() | |
198 | ||
199 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
200 | tf = tf + s | |
201 | if tf >= frame then | |
202 | if allowframeloss then | |
203 | script.ArtificialHB:Fire() | |
204 | lastframe = tick() | |
205 | else | |
206 | for i = 1, math.floor(tf / frame) do | |
207 | script.ArtificialHB:Fire() | |
208 | end | |
209 | lastframe = tick() | |
210 | end | |
211 | if tossremainder then | |
212 | tf = 0 | |
213 | else | |
214 | tf = tf - frame * math.floor(tf / frame) | |
215 | end | |
216 | end | |
217 | end) | |
218 | ||
219 | --//=================================\\ | |
220 | --\\=================================// | |
221 | ||
222 | ||
223 | ||
224 | ||
225 | ||
226 | --//=================================\\ | |
227 | --|| SOME FUNCTIONS | |
228 | --\\=================================// | |
229 | ||
230 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
231 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
232 | end | |
233 | ||
234 | function PositiveAngle(NUMBER) | |
235 | if NUMBER >= 0 then | |
236 | NUMBER = 0 | |
237 | end | |
238 | return NUMBER | |
239 | end | |
240 | ||
241 | function NegativeAngle(NUMBER) | |
242 | if NUMBER <= 0 then | |
243 | NUMBER = 0 | |
244 | end | |
245 | return NUMBER | |
246 | end | |
247 | ||
248 | function Swait(NUMBER) | |
249 | if NUMBER == 0 or NUMBER == nil then | |
250 | ArtificialHB.Event:wait() | |
251 | else | |
252 | for i = 1, NUMBER do | |
253 | ArtificialHB.Event:wait() | |
254 | end | |
255 | end | |
256 | end | |
257 | ||
258 | function QuaternionFromCFrame(cf) | |
259 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
260 | local trace = m00 + m11 + m22 | |
261 | if trace > 0 then | |
262 | local s = math.sqrt(1 + trace) | |
263 | local recip = 0.5 / s | |
264 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
265 | else | |
266 | local i = 0 | |
267 | if m11 > m00 then | |
268 | i = 1 | |
269 | end | |
270 | if m22 > (i == 0 and m00 or m11) then | |
271 | i = 2 | |
272 | end | |
273 | if i == 0 then | |
274 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
275 | local recip = 0.5 / s | |
276 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
277 | elseif i == 1 then | |
278 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
279 | local recip = 0.5 / s | |
280 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
281 | elseif i == 2 then | |
282 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
283 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
284 | end | |
285 | end | |
286 | end | |
287 | ||
288 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
289 | local xs, ys, zs = x + x, y + y, z + z | |
290 | local wx, wy, wz = w * xs, w * ys, w * zs | |
291 | local xx = x * xs | |
292 | local xy = x * ys | |
293 | local xz = x * zs | |
294 | local yy = y * ys | |
295 | local yz = y * zs | |
296 | local zz = z * zs | |
297 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
298 | end | |
299 | ||
300 | function QuaternionSlerp(a, b, t) | |
301 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
302 | local startInterp, finishInterp; | |
303 | if cosTheta >= 0.0001 then | |
304 | if (1 - cosTheta) > 0.0001 then | |
305 | local theta = ACOS(cosTheta) | |
306 | local invSinTheta = 1 / SIN(theta) | |
307 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
308 | finishInterp = SIN(t * theta) * invSinTheta | |
309 | else | |
310 | startInterp = 1 - t | |
311 | finishInterp = t | |
312 | end | |
313 | else | |
314 | if (1 + cosTheta) > 0.0001 then | |
315 | local theta = ACOS(-cosTheta) | |
316 | local invSinTheta = 1 / SIN(theta) | |
317 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
318 | finishInterp = SIN(t * theta) * invSinTheta | |
319 | else | |
320 | startInterp = t - 1 | |
321 | finishInterp = t | |
322 | end | |
323 | end | |
324 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
325 | end | |
326 | ||
327 | function Clerp(a, b, t) | |
328 | local qa = {QuaternionFromCFrame(a)} | |
329 | local qb = {QuaternionFromCFrame(b)} | |
330 | local ax, ay, az = a.x, a.y, a.z | |
331 | local bx, by, bz = b.x, b.y, b.z | |
332 | local _t = 1 - t | |
333 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
334 | end | |
335 | ||
336 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
337 | local frame = IT("Frame") | |
338 | frame.BackgroundTransparency = TRANSPARENCY | |
339 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
340 | frame.Position = POSITION | |
341 | frame.Size = SIZE | |
342 | frame.BackgroundColor3 = COLOR | |
343 | frame.BorderColor3 = BORDERCOLOR | |
344 | frame.Name = NAME | |
345 | frame.Parent = PARENT | |
346 | return frame | |
347 | end | |
348 | ||
349 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
350 | local label = IT("TextLabel") | |
351 | label.BackgroundTransparency = 1 | |
352 | label.Size = UD2(1, 0, 1, 0) | |
353 | label.Position = UD2(0, 0, 0, 0) | |
354 | label.TextColor3 = TEXTCOLOR | |
355 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
356 | label.TextTransparency = TRANSPARENCY | |
357 | label.FontSize = TEXTFONTSIZE | |
358 | label.Font = TEXTFONT | |
359 | label.BorderSizePixel = BORDERSIZEPIXEL | |
360 | label.TextScaled = false | |
361 | label.Text = TEXT | |
362 | label.Name = NAME | |
363 | label.Parent = PARENT | |
364 | return label | |
365 | end | |
366 | ||
367 | function NoOutlines(PART) | |
368 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
369 | end | |
370 | ||
371 | ||
372 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
373 | local NEWWELD = IT(TYPE) | |
374 | NEWWELD.Part0 = PART0 | |
375 | NEWWELD.Part1 = PART1 | |
376 | NEWWELD.C0 = C0 | |
377 | NEWWELD.C1 = C1 | |
378 | NEWWELD.Parent = PARENT | |
379 | return NEWWELD | |
380 | end | |
381 | ||
382 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
383 | local NEWSOUND = nil | |
384 | coroutine.resume(coroutine.create(function() | |
385 | NEWSOUND = IT("Sound", PARENT) | |
386 | NEWSOUND.Volume = VOLUME | |
387 | NEWSOUND.Pitch = PITCH | |
388 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
389 | Swait() | |
390 | NEWSOUND:play() | |
391 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
392 | end)) | |
393 | return NEWSOUND | |
394 | end | |
395 | ||
396 | function CFrameFromTopBack(at, top, back) | |
397 | local right = top:Cross(back) | |
398 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
399 | end | |
400 | ||
401 | function MakeForm(PART,TYPE) | |
402 | if TYPE == "Cyl" then | |
403 | local MSH = IT("CylinderMesh",PART) | |
404 | elseif TYPE == "Ball" then | |
405 | local MSH = IT("SpecialMesh",PART) | |
406 | MSH.MeshType = "Sphere" | |
407 | elseif TYPE == "Wedge" then | |
408 | local MSH = IT("SpecialMesh",PART) | |
409 | MSH.MeshType = "Wedge" | |
410 | end | |
411 | end | |
412 | ||
413 | Debris = game:GetService("Debris") | |
414 | --//=================================\\ | |
415 | --|| WEAPON CREATION | |
416 | --\\=================================// | |
417 | ||
418 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false) | |
419 | - | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(0.5,0.5,0.5), VT(0, 1, 0)) |
419 | + | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "174896768", "10605252", VT(0.5,0.5,0.5), VT(0, 1, 0)) |
420 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
421 | ||
422 | local DECAL = IT("Decal",HandlePart) | |
423 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
424 | ||
425 | for _, c in pairs(Weapon:GetChildren()) do | |
426 | if c.ClassName == "Part" then | |
427 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
428 | end | |
429 | end | |
430 | ||
431 | local A = IT("Attachment",HandlePart) | |
432 | A.Position = VT(0, -1.5, 0) | |
433 | local B = IT("Attachment",HandlePart) | |
434 | B.Position = VT(0, 2.2, 0.2) | |
435 | local Trail = IT("Trail",HandlePart) | |
436 | Trail.Attachment0 = A | |
437 | Trail.Attachment1 = B | |
438 | Trail.Lifetime = 0.1 | |
439 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
440 | Trail.Enabled = false | |
441 | ||
442 | Weapon.Parent = Character | |
443 | ||
444 | Humanoid.Died:connect(function() | |
445 | ATTACK = true | |
446 | end) | |
447 | ||
448 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
449 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
450 | --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
451 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
452 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
453 | ||
454 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
455 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
456 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
457 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
458 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5") | |
459 | ||
460 | --//=================================\\ | |
461 | --|| DAMAGING | |
462 | --\\=================================// | |
463 | ||
464 | local asd = Instance.new("ParticleEmitter") | |
465 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
466 | asd.LightEmission = .1 | |
467 | asd.Size = NumberSequence.new(0.2) | |
468 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
469 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
470 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
471 | asd.Transparency = bbb | |
472 | asd.Size = aaa | |
473 | asd.ZOffset = .9 | |
474 | asd.Acceleration = Vector3.new(0, -5, 0) | |
475 | asd.LockedToPart = false | |
476 | asd.EmissionDirection = "Back" | |
477 | asd.Lifetime = NumberRange.new(1, 2) | |
478 | asd.Rotation = NumberRange.new(-100, 100) | |
479 | asd.RotSpeed = NumberRange.new(-100, 100) | |
480 | asd.Speed = NumberRange.new(2) | |
481 | asd.Enabled = false | |
482 | asd.VelocitySpread = 10000 | |
483 | ||
484 | function getbloody(victim,amount) | |
485 | local prtcl = asd:Clone() | |
486 | prtcl.Parent = victim | |
487 | prtcl:Emit(amount) | |
488 | end | |
489 | ||
490 | local TORSOVELOCITY = 0 | |
491 | ||
492 | function Ragdoll(Character2,CharTorso) | |
493 | local svch = Character2 | |
494 | local hum = Character2:findFirstChild("Humanoid") | |
495 | local q = Character2:GetChildren() | |
496 | local CLONE = IT("Model",Effects) | |
497 | local DummyHead = nil | |
498 | for i = 1,#q do | |
499 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
500 | q[i].Parent = CLONE | |
501 | if q[i].Name == "Head" then | |
502 | DummyHead = CLONE.Head:Clone() | |
503 | q[i]:ClearAllChildren() | |
504 | q[i].Transparency = 1 | |
505 | end | |
506 | else | |
507 | if q[i].ClassName ~= "Humanoid" then | |
508 | q[i]:remove() | |
509 | end | |
510 | end | |
511 | end | |
512 | local chrclone = CLONE | |
513 | ||
514 | for _, c in pairs(Character2:GetChildren()) do | |
515 | if c.ClassName == "Accessory" then | |
516 | c:remove() | |
517 | end | |
518 | end | |
519 | ||
520 | local ch = chrclone:GetChildren() | |
521 | local i | |
522 | for i = 1,#ch do | |
523 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
524 | ch[i]:remove() | |
525 | end | |
526 | end | |
527 | local function Scan(ch) | |
528 | local e | |
529 | for e = 1,#ch do | |
530 | Scan(ch[e]:GetChildren()) | |
531 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
532 | ch[e]:remove() | |
533 | end | |
534 | end | |
535 | end | |
536 | Scan(chrclone:GetChildren()) | |
537 | ||
538 | local ch = Character2:GetChildren() | |
539 | local i | |
540 | for i = 1,#ch do | |
541 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
542 | ch[i]:remove() | |
543 | end | |
544 | end | |
545 | ||
546 | local ch = Character2:GetChildren() | |
547 | local i | |
548 | for i = 1,#ch do | |
549 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
550 | ch[i]:remove() | |
551 | end | |
552 | end | |
553 | Character2 = chrclone | |
554 | local Torso2 = Character2.Torso | |
555 | local movevector = Vector3.new() | |
556 | ||
557 | if Torso2 then | |
558 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
559 | local Head = Character2:FindFirstChild("Head") | |
560 | if Head then | |
561 | local Neck = Instance.new("Weld") | |
562 | Neck.Name = "Neck" | |
563 | Neck.Part0 = Torso2 | |
564 | Neck.Part1 = Head | |
565 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
566 | Neck.C1 = CFrame.new() | |
567 | Neck.Parent = Torso2 | |
568 | Head:ClearAllChildren() | |
569 | Head.Transparency = 1 | |
570 | ||
571 | end | |
572 | local Limb = Character2:FindFirstChild("Right Arm") | |
573 | if Limb then | |
574 | ||
575 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
576 | local Joint = Instance.new("Glue") | |
577 | Joint.Name = "RightShoulder" | |
578 | Joint.Part0 = Torso2 | |
579 | Joint.Part1 = Limb | |
580 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
581 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
582 | Joint.Parent = Torso2 | |
583 | ||
584 | local B = Instance.new("Part") | |
585 | B.TopSurface = 0 | |
586 | B.BottomSurface = 0 | |
587 | B.formFactor = "Symmetric" | |
588 | B.Size = Vector3.new(1, 1, 1) | |
589 | B.Transparency = 1 | |
590 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
591 | B.Parent = Character2 | |
592 | local W = Instance.new("Weld") | |
593 | W.Part0 = Limb | |
594 | W.Part1 = B | |
595 | W.C0 = CFrame.new(0, -0.5, 0) | |
596 | W.Parent = Limb | |
597 | ||
598 | end | |
599 | local Limb = Character2:FindFirstChild("Left Arm") | |
600 | if Limb then | |
601 | ||
602 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
603 | local Joint = Instance.new("Glue") | |
604 | Joint.Name = "LeftShoulder" | |
605 | Joint.Part0 = Torso2 | |
606 | Joint.Part1 = Limb | |
607 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
608 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
609 | Joint.Parent = Torso2 | |
610 | ||
611 | local B = Instance.new("Part") | |
612 | B.TopSurface = 0 | |
613 | B.BottomSurface = 0 | |
614 | B.formFactor = "Symmetric" | |
615 | B.Size = Vector3.new(1, 1, 1) | |
616 | B.Transparency = 1 | |
617 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
618 | B.Parent = Character2 | |
619 | local W = Instance.new("Weld") | |
620 | W.Part0 = Limb | |
621 | W.Part1 = B | |
622 | W.C0 = CFrame.new(0, -0.5, 0) | |
623 | W.Parent = Limb | |
624 | ||
625 | end | |
626 | local Limb = Character2:FindFirstChild("Right Leg") | |
627 | if Limb then | |
628 | ||
629 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
630 | local Joint = Instance.new("Glue") | |
631 | Joint.Name = "RightHip" | |
632 | Joint.Part0 = Torso2 | |
633 | Joint.Part1 = Limb | |
634 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
635 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
636 | Joint.Parent = Torso2 | |
637 | ||
638 | local B = Instance.new("Part") | |
639 | B.TopSurface = 0 | |
640 | B.BottomSurface = 0 | |
641 | B.formFactor = "Symmetric" | |
642 | B.Size = Vector3.new(1, 1, 1) | |
643 | B.Transparency = 1 | |
644 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
645 | B.Parent = Character2 | |
646 | local W = Instance.new("Weld") | |
647 | W.Part0 = Limb | |
648 | W.Part1 = B | |
649 | W.C0 = CFrame.new(0, -0.5, 0) | |
650 | W.Parent = Limb | |
651 | ||
652 | end | |
653 | local Limb = Character2:FindFirstChild("Left Leg") | |
654 | if Limb then | |
655 | ||
656 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
657 | local Joint = Instance.new("Glue") | |
658 | Joint.Name = "LeftHip" | |
659 | Joint.Part0 = Torso2 | |
660 | Joint.Part1 = Limb | |
661 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
662 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
663 | Joint.Parent = Torso2 | |
664 | ||
665 | local B = Instance.new("Part") | |
666 | B.TopSurface = 0 | |
667 | B.BottomSurface = 0 | |
668 | B.formFactor = "Symmetric" | |
669 | B.Size = Vector3.new(1, 1, 1) | |
670 | B.Transparency = 1 | |
671 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
672 | B.Parent = Character2 | |
673 | local W = Instance.new("Weld") | |
674 | W.Part0 = Limb | |
675 | W.Part1 = B | |
676 | W.C0 = CFrame.new(0, -0.5, 0) | |
677 | W.Parent = Limb | |
678 | ||
679 | end | |
680 | --[ | |
681 | local Bar = Instance.new("Part") | |
682 | Bar.TopSurface = 0 | |
683 | Bar.BottomSurface = 0 | |
684 | Bar.formFactor = "Symmetric" | |
685 | Bar.Size = Vector3.new(1, 1, 1) | |
686 | Bar.Transparency = 1 | |
687 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
688 | Bar.Parent = Character2 | |
689 | local Weld = Instance.new("Weld") | |
690 | Weld.Part0 = Torso2 | |
691 | Weld.Part1 = Bar | |
692 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
693 | Weld.Parent = Torso2 | |
694 | --]] | |
695 | end | |
696 | Character2.Parent = Weapon | |
697 | if movevector ~= Vector3.new() then | |
698 | for i = 1,10 do | |
699 | Torso2.Velocity = movevector * 30 | |
700 | end | |
701 | end | |
702 | DummyHead.Name = "FakeHead" | |
703 | DummyHead.Parent = CLONE | |
704 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
705 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
706 | MakeForm(BLOOD,"Cyl") | |
707 | weldBetween(DummyHead,BLOOD) | |
708 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
709 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
710 | MakeForm(BLOOD,"Cyl") | |
711 | weldBetween(Torso2,BLOOD) | |
712 | Character2.Name = "Corpse" | |
713 | local hum2 = svch:findFirstChild("Humanoid") | |
714 | ||
715 | return Character2,Torso2,DummyHead | |
716 | end | |
717 | ||
718 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
719 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
720 | if HITFLOOR ~= nil then | |
721 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
722 | if HITFLOOR.Name == "BloodPuddle" then | |
723 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
724 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
725 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
726 | end | |
727 | else | |
728 | if HITFLOOR.Anchored == true then | |
729 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
730 | BLOOD.CFrame = CF(HITPOS) | |
731 | MakeForm(BLOOD,"Cyl") | |
732 | coroutine.resume(coroutine.create(function() | |
733 | Swait(75) | |
734 | while true do | |
735 | Swait() | |
736 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
737 | if BLOOD.Size.Z < 0.051 then | |
738 | BLOOD:remove() | |
739 | break | |
740 | end | |
741 | end | |
742 | end)) | |
743 | end | |
744 | end | |
745 | end | |
746 | end | |
747 | end | |
748 | ||
749 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
750 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
751 | BLOOD.CFrame = CF(POSITION) | |
752 | MakeForm(BLOOD,"Ball") | |
753 | local bv = Instance.new("BodyVelocity",BLOOD) | |
754 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
755 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
756 | bv.Name = "MOVE" | |
757 | Debris:AddItem(bv,0.05) | |
758 | coroutine.resume(coroutine.create(function() | |
759 | local HASTOUCHEDGROUND = false | |
760 | local HIT = BLOOD.Touched:Connect(function(hit) | |
761 | if hit.Anchored == true then | |
762 | HASTOUCHEDGROUND = true | |
763 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
764 | end | |
765 | end) | |
766 | for i = 1, 50 do | |
767 | Swait() | |
768 | if HASTOUCHEDGROUND == true then | |
769 | break | |
770 | end | |
771 | BLOOD.Size = BLOOD.Size * 0.9 | |
772 | end | |
773 | BLOOD:remove() | |
774 | end)) | |
775 | end | |
776 | ||
777 | function Kill(Target) | |
778 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then | |
779 | Target:BreakJoints() | |
780 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso") | |
781 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
782 | getbloody(DummyHead,45) | |
783 | if TORS2 ~= nil then | |
784 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10)) | |
785 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10)) | |
786 | local HUM = IT("Humanoid") | |
787 | HUM.MaxHealth = 0 | |
788 | HUM.Health = 0 | |
789 | HUM.Name = "CorpseHumanoid" | |
790 | HUM.PlatformStand = true | |
791 | HUM.Parent = CLONE | |
792 | KILLINSTINCT = KILLINSTINCT + 20 | |
793 | TORS2.CFrame = CFRAME | |
794 | coroutine.resume(coroutine.create(function() | |
795 | for i = 1, 450 do | |
796 | wait() | |
797 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
798 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
799 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
800 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
801 | end | |
802 | CLONE:Remove() | |
803 | end)) | |
804 | end | |
805 | end | |
806 | end | |
807 | ||
808 | --//=================================\\ | |
809 | --|| ATTACK FUNCTIONS AND STUFF | |
810 | --\\=================================// | |
811 | ||
812 | function Swing() | |
813 | ATTACK = true | |
814 | Rooted = false | |
815 | for i=0, 1, 0.1 / Animation_Speed do | |
816 | Swait() | |
817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
823 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
824 | end | |
825 | Trail.Enabled = true | |
826 | HandlePart.CanCollide = true | |
827 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10)) | |
828 | local HIT = HandlePart.Touched:Connect(function(hit) | |
829 | Kill(hit.Parent) | |
830 | end) | |
831 | for i=0, 0.8, 0.1 / Animation_Speed do | |
832 | Swait() | |
833 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
834 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
835 | end | |
836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
842 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
843 | end | |
844 | Trail.Enabled = false | |
845 | HandlePart.CanCollide = false | |
846 | HIT:disconnect() | |
847 | ATTACK = false | |
848 | Rooted = false | |
849 | end | |
850 | ||
851 | function Laugh() | |
852 | ATTACK = true | |
853 | Rooted = true | |
854 | CreateSound("1238240145", Torso, 6, 1) | |
855 | for i=0, 3.5, 0.1 / Animation_Speed do | |
856 | Swait() | |
857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
863 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
864 | end | |
865 | ATTACK = false | |
866 | Rooted = false | |
867 | end | |
868 | ||
869 | --//=================================\\ | |
870 | --|| ASSIGN THINGS TO KEYS | |
871 | --\\=================================// | |
872 | ||
873 | function MouseDown(Mouse) | |
874 | if ATTACK == false then | |
875 | Swing() | |
876 | end | |
877 | end | |
878 | ||
879 | function MouseUp(Mouse) | |
880 | HOLD = false | |
881 | end | |
882 | ||
883 | function KeyDown(Key) | |
884 | KEYHOLD = true | |
885 | if Key == "b" and ATTACK == false then | |
886 | if Speed == 10 then | |
887 | Speed = 25 | |
888 | elseif Speed == 25 then | |
889 | Speed = 10 | |
890 | end | |
891 | end | |
892 | ||
893 | if Key == "t" and ATTACK == false then | |
894 | Laugh() | |
895 | end | |
896 | end | |
897 | ||
898 | function KeyUp(Key) | |
899 | KEYHOLD = false | |
900 | end | |
901 | ||
902 | Mouse.Button1Down:connect(function(NEWKEY) | |
903 | MouseDown(NEWKEY) | |
904 | end) | |
905 | Mouse.Button1Up:connect(function(NEWKEY) | |
906 | MouseUp(NEWKEY) | |
907 | end) | |
908 | Mouse.KeyDown:connect(function(NEWKEY) | |
909 | KeyDown(NEWKEY) | |
910 | end) | |
911 | Mouse.KeyUp:connect(function(NEWKEY) | |
912 | KeyUp(NEWKEY) | |
913 | end) | |
914 | ||
915 | --//=================================\\ | |
916 | --\\=================================// | |
917 | ||
918 | ||
919 | function unanchor() | |
920 | if UNANCHOR == true then | |
921 | g = Character:GetChildren() | |
922 | for i = 1, #g do | |
923 | if g[i].ClassName == "Part" then | |
924 | g[i].Anchored = false | |
925 | end | |
926 | end | |
927 | end | |
928 | end | |
929 | ||
930 | ||
931 | --//=================================\\ | |
932 | --|| WRAP THE WHOLE SCRIPT UP | |
933 | --\\=================================// | |
934 | ||
935 | Humanoid.Changed:connect(function(Jump) | |
936 | if Jump == "Jump" and (Disable_Jump == true) then | |
937 | Humanoid.Jump = false | |
938 | end | |
939 | end) | |
940 | ||
941 | Speed = 10 | |
942 | ||
943 | local naeeym2 = Instance.new("BillboardGui",Character) | |
944 | naeeym2.AlwaysOnTop = true | |
945 | naeeym2.Size = UDim2.new(5,35,2,35) | |
946 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
947 | naeeym2.Adornee = Character.Head | |
948 | naeeym2.Name = "Name" | |
949 | naeeym2.PlayerToHideFrom = Player | |
950 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
951 | tecks2.BackgroundTransparency = 1 | |
952 | tecks2.TextScaled = true | |
953 | tecks2.BorderSizePixel = 0 | |
954 | - | tecks2.Text = "PSYCHO" |
954 | + | tecks2.Text = "Towards The Horizon" |
955 | tecks2.Font = "Antique" | |
956 | tecks2.TextSize = 30 | |
957 | tecks2.TextStrokeTransparency = 0 | |
958 | tecks2.TextColor3 = Color3.new(0.8,0,0) | |
959 | tecks2.TextStrokeColor3 = Color3.new(0.8,0,0) | |
960 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
961 | tecks2.Parent = naeeym2 | |
962 | ||
963 | while true do | |
964 | ANIMATE.Parent = nil | |
965 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
966 | IDLEANIMATION:Play() | |
967 | SINE = SINE + CHANGE | |
968 | TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
969 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
970 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
971 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
972 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
973 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
974 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
975 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
976 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
977 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
978 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
979 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
980 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
981 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
982 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
983 | end | |
984 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
985 | ANIM = "Jump" | |
986 | if ATTACK == false then | |
987 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
991 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
993 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
994 | end | |
995 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
996 | ANIM = "Fall" | |
997 | if ATTACK == false then | |
998 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
999 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1000 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1001 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1002 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1003 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1004 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1005 | end | |
1006 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1007 | ANIM = "Idle" | |
1008 | if ATTACK == false then | |
1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1010 | if VALUE1 == false then | |
1011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1012 | end | |
1013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1017 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1018 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
1019 | coroutine.resume(coroutine.create(function() | |
1020 | VALUE1 = true | |
1021 | for i = 1, 25 do | |
1022 | Swait() | |
1023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
1024 | end | |
1025 | VALUE1 = false | |
1026 | end)) | |
1027 | end | |
1028 | end | |
1029 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1030 | ANIM = "Walk" | |
1031 | WALK = WALK + 1 / Animation_Speed | |
1032 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1033 | WALK = 0 | |
1034 | if WALKINGANIM == true then | |
1035 | WALKINGANIM = false | |
1036 | elseif WALKINGANIM == false then | |
1037 | WALKINGANIM = true | |
1038 | end | |
1039 | end | |
1040 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1041 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1042 | if ATTACK == false then | |
1043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1047 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1049 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1050 | end | |
1051 | end | |
1052 | unanchor() | |
1053 | Humanoid.MaxHealth = "inf" | |
1054 | Humanoid.Health = "inf" | |
1055 | if Rooted == false then | |
1056 | Disable_Jump = false | |
1057 | Humanoid.WalkSpeed = Speed | |
1058 | elseif Rooted == true then | |
1059 | Disable_Jump = true | |
1060 | Humanoid.WalkSpeed = 0 | |
1061 | end | |
1062 | if KILLINSTINCT > 0 then | |
1063 | PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2) | |
1064 | KILLINSTINCT = KILLINSTINCT - 0.1 | |
1065 | end | |
1066 | if Head:FindFirstChild("face") then | |
1067 | Head.face.Texture = "http://www.roblox.com/asset/?id=459924806" | |
1068 | end | |
1069 | Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70)) | |
1070 | local MATHS = {"0","1"} | |
1071 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)] | |
1072 | Humanoid.PlatformStand = false | |
1073 | script.Name = Humanoid.Name | |
1074 | if math.random(1,70-Speed) == 1 then | |
1075 | tecks2.Text = "hai" | |
1076 | elseif math.random(1,70-Speed) == 2 then | |
1077 | tecks2.Text = "u noob" | |
1078 | elseif math.random(1,70-Speed) == 3 then | |
1079 | tecks2.Text = "u weak noob why bother." | |
1080 | else | |
1081 | if KILLINSTINCT > 0 then | |
1082 | if KILLINSTINCT < 100 then | |
1083 | if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then | |
1084 | tecks2.Text = "h0i heheh" | |
1085 | else | |
1086 | tecks2.Text = "n00b" | |
1087 | end | |
1088 | elseif KILLINSTINCT >= 100 then | |
1089 | if MRANDOM(1,5) == 1 then | |
1090 | tecks2.Text = "h0i heheh" | |
1091 | end | |
1092 | else | |
1093 | tecks2.Text = "n00b" | |
1094 | end | |
1095 | else | |
1096 | tecks2.Text = "n00b" | |
1097 | end | |
1098 | end | |
1099 | DECAL.Transparency = 1-(KILLINSTINCT/25) | |
1100 | Swait() | |
1101 | if Head:FindFirstChildOfClass("Sound") then | |
1102 | Head:FindFirstChildOfClass("Sound"):remove() | |
1103 | end | |
1104 | if KILLINSTINCT > 100 then | |
1105 | KILLINSTINCT = 100 | |
1106 | end | |
1107 | sick.Parent = Character | |
1108 | Sky.Parent = game.Lighting | |
1109 | game.Lighting.ClockTime = 22 | |
1110 | script.Parent = PlayerGui | |
1111 | end | |
1112 | ||
1113 | --//=================================\\ | |
1114 | --\\=================================// | |
1115 | ||
1116 | ||
1117 | ||
1118 | ||
1119 | ||
1120 | --//====================================================\\-- | |
1121 | --|| END OF SCRIPT | |
1122 | --\\====================================================//-- |