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1
script.Name = "machine gun banisher v2 maded to destroy skids"
2
warn'This Edit Is Made By Themissinglink101, '
3
warn'please support the original script creator.'
4
warn'Fuck you if youre planning to abuse with this'
5
print'Just So You Know: this script was supposed to be named "The Final Skid Banisher"'
6
print' but the tags ruined it. so it was named, The Final Judgement.'
7
warn'===NEW UPDATE: VERSION 3.5!==='
8
warn'>Made the gun green and thats it :/'
9
--//====================================================\\--
10
--||			   Edited by themissinglink101
11
--\\====================================================//--
12
script:ClearAllChildren()
13
wait(0.2)
14
Player = game:GetService("Players").LocalPlayer
15
PlayerGui = Player.PlayerGui
16
Cam = workspace.CurrentCamera
17
Backpack = Player.Backpack
18
Character = Player.Character
19
Humanoid = Character.Humanoid
20
Mouse = Player:GetMouse()
21
RootPart = Character["HumanoidRootPart"]
22
Torso = Character["Torso"]
23
Head = Character["Head"]
24
RightArm = Character["Right Arm"]
25
LeftArm = Character["Left Arm"]
26
RightLeg = Character["Right Leg"]
27
LeftLeg = Character["Left Leg"]
28
RootJoint = RootPart["RootJoint"]
29
Neck = Torso["Neck"]
30
RightShoulder = Torso["Right Shoulder"]
31
LeftShoulder = Torso["Left Shoulder"]
32
RightHip = Torso["Right Hip"]
33
LeftHip = Torso["Left Hip"]
34
local TIME = 0
35
36
IT = Instance.new
37
CF = CFrame.new
38
VT = Vector3.new
39
RAD = math.rad
40
C3 = Color3.new
41
UD2 = UDim2.new
42
BRICKC = BrickColor.new
43
ANGLES = CFrame.Angles
44
EULER = CFrame.fromEulerAnglesXYZ
45
COS = math.cos
46
ACOS = math.acos
47
SIN = math.sin
48
ASIN = math.asin
49
ABS = math.abs
50
MRANDOM = math.random
51
FLOOR = math.floor
52
53
--//=================================\\
54
--|| 	      USEFUL VALUES
55
--\\=================================//
56
57
Animation_Speed = 1.5
58
local FORCERESET = false
59
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
60
local Speed = 30
61
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
63
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
64
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
65
local DAMAGEMULTIPLIER = 1
66
local ANIM = "Idle"
67
local ATTACK = false
68
local EQUIPPED = false
69
local HOLD = false
70
local COMBO = 1
71
local Rooted = false
72
local SINE = 0
73
local KEYHOLD = false
74
local CHANGE = 2 / Animation_Speed
75
local WALKINGANIM = false
76
local VALUE1 = false
77
local VALUE2 = false
78
local ROBLOXIDLEANIMATION = IT("Animation")
79
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
80
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
81
--ROBLOXIDLEANIMATION.Parent = Humanoid
82
local WEAPONGUI = IT("ScreenGui", PlayerGui)
83
WEAPONGUI.Name = "BanishV3Gui"
84
local Weapon = IT("Model")
85
Weapon.Name = "Adds"
86
local Effects = IT("Folder", Weapon)
87
Effects.Name = "Effects"
88
local ANIMATOR = Humanoid.Animator
89
local ANIMATE = Character:FindFirstChild("Animate")
90
local UNANCHOR = true
91
local TOBANISH = {}
92-
local WhiteList={}WhiteList[1]="Themissinglink101"WhiteList[2]="Frepix"WhiteList[3]="xXXNickGamerYTXXx"WhiteList[4]="VictoriaChristophe"WhiteList[5]="Houjou_Reisuke,"WhiteList[6]="IvanPortero1"WhiteList[7]="UndeniableInfinity"WhiteList[8]="soins1"WhiteList[9]="Mcisbetter111"WhiteList[10]="kermat161"WhiteList[11]="Kazuin"
92+
local WhiteList={}WhiteList[1]="Themissinglink101"WhiteList[2]="MetroSkiller"WhiteList[3]="xXXNickGamerYTXXx"WhiteList[4]="VictoriaChristophe"WhiteList[5]="Houjou_Reisuke,"WhiteList[6]="IvanPortero1"WhiteList[7]="UndeniableInfinity"WhiteList[8]="soins1"WhiteList[9]="Mcisbetter111"WhiteList[10]="kermat161"WhiteList[11]="Kazuin"
93
local flg=false 
94
for i=1,#WhiteList do 
95
if WhiteList[i]==Player.Name then 
96
flg=true end end 
97
if not flg then error("Sorry.(Your Not Whitelisted!)")end
98
script.Parent = PlayerGui
99
100
--//=================================\\
101
--\\=================================//
102
103
104
--//=================================\\
105
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
106
--\\=================================//
107
108
ArtificialHB = Instance.new("BindableEvent", script)
109
ArtificialHB.Name = "ArtificialHB"
110
111
script:WaitForChild("ArtificialHB")
112
113
frame = Frame_Speed
114
tf = 0
115
allowframeloss = false
116
tossremainder = false
117
lastframe = tick()
118
script.ArtificialHB:Fire()
119
120
game:GetService("RunService").Heartbeat:connect(function(s, p)
121
	tf = tf + s
122
	if tf >= frame then
123
		if allowframeloss then
124
			script.ArtificialHB:Fire()
125
			lastframe = tick()
126
		else
127
			for i = 1, math.floor(tf / frame) do
128
				script.ArtificialHB:Fire()
129
			end
130
		lastframe = tick()
131
		end
132
		if tossremainder then
133
			tf = 0
134
		else
135
			tf = tf - frame * math.floor(tf / frame)
136
		end
137
	end
138
end)
139
140
--//=================================\\
141
--\\=================================//
142
143
--//=================================\\
144
--|| 	      SOME FUNCTIONS
145
--\\=================================//
146
147
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
148
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
149
end
150
151
function PositiveAngle(NUMBER)
152
	if NUMBER >= 0 then
153
		NUMBER = 0
154
	end
155
	return NUMBER
156
end
157
158
function NegativeAngle(NUMBER)
159
	if NUMBER <= 0 then
160
		NUMBER = 0
161
	end
162
	return NUMBER
163
end
164
165
function Swait(NUMBER)
166
	if NUMBER == 0 or NUMBER == nil then
167
		ArtificialHB.Event:wait()
168
	else
169
		for i = 1, NUMBER do
170
			ArtificialHB.Event:wait()
171
		end
172
	end
173
end
174
175
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
176
	local NEWMESH = IT(MESH)
177
	if MESH == "SpecialMesh" then
178
		NEWMESH.MeshType = MESHTYPE
179
		if MESHID ~= "nil" and MESHID ~= "" then
180
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
181
		end
182
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
183
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
184
		end
185
	end
186
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
187
	NEWMESH.Scale = SCALE
188
	NEWMESH.Parent = PARENT
189
	return NEWMESH
190
end
191
192
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
193
	local NEWPART = IT("Part")
194
	NEWPART.formFactor = FORMFACTOR
195
	NEWPART.Reflectance = REFLECTANCE
196
	NEWPART.Transparency = TRANSPARENCY
197
	NEWPART.CanCollide = false
198
	NEWPART.Locked = true
199
	NEWPART.Anchored = true
200
	if ANCHOR == false then
201
		NEWPART.Anchored = false
202
	end
203
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
204
	NEWPART.Name = NAME
205
	NEWPART.Size = SIZE
206
	NEWPART.Position = Torso.Position
207
	NEWPART.Material = MATERIAL
208
	NEWPART:BreakJoints()
209
	NEWPART.Parent = PARENT
210
	return NEWPART
211
end
212
213
	local function weldBetween(a, b)
214
	    local weldd = Instance.new("ManualWeld")
215
	    weldd.Part0 = a
216
	    weldd.Part1 = b
217
	    weldd.C0 = CFrame.new()
218
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
219
	    weldd.Parent = a
220
	    return weldd
221
	end
222
223
224
function QuaternionFromCFrame(cf)
225
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
226
	local trace = m00 + m11 + m22
227
	if trace > 0 then 
228
		local s = math.sqrt(1 + trace)
229
		local recip = 0.5 / s
230
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
231
	else
232
		local i = 0
233
		if m11 > m00 then
234
			i = 1
235
		end
236
		if m22 > (i == 0 and m00 or m11) then
237
			i = 2
238
		end
239
		if i == 0 then
240
			local s = math.sqrt(m00 - m11 - m22 + 1)
241
			local recip = 0.5 / s
242
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
243
		elseif i == 1 then
244
			local s = math.sqrt(m11 - m22 - m00 + 1)
245
			local recip = 0.5 / s
246
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
247
		elseif i == 2 then
248
			local s = math.sqrt(m22 - m00 - m11 + 1)
249
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
250
		end
251
	end
252
end
253
 
254
function QuaternionToCFrame(px, py, pz, x, y, z, w)
255
	local xs, ys, zs = x + x, y + y, z + z
256
	local wx, wy, wz = w * xs, w * ys, w * zs
257
	local xx = x * xs
258
	local xy = x * ys
259
	local xz = x * zs
260
	local yy = y * ys
261
	local yz = y * zs
262
	local zz = z * zs
263
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
264
end
265
 
266
function QuaternionSlerp(a, b, t)
267
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
268
	local startInterp, finishInterp;
269
	if cosTheta >= 0.0001 then
270
		if (1 - cosTheta) > 0.0001 then
271
			local theta = ACOS(cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((1 - t) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = 1 - t
277
			finishInterp = t
278
		end
279
	else
280
		if (1 + cosTheta) > 0.0001 then
281
			local theta = ACOS(-cosTheta)
282
			local invSinTheta = 1 / SIN(theta)
283
			startInterp = SIN((t - 1) * theta) * invSinTheta
284
			finishInterp = SIN(t * theta) * invSinTheta
285
		else
286
			startInterp = t - 1
287
			finishInterp = t
288
		end
289
	end
290
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
291
end
292
293
function Clerp(a, b, t)
294
	local qa = {QuaternionFromCFrame(a)}
295
	local qb = {QuaternionFromCFrame(b)}
296
	local ax, ay, az = a.x, a.y, a.z
297
	local bx, by, bz = b.x, b.y, b.z
298
	local _t = 1 - t
299
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
300
end
301
302
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
303
	local frame = IT("Frame")
304
	frame.BackgroundTransparency = TRANSPARENCY
305
	frame.BorderSizePixel = BORDERSIZEPIXEL
306
	frame.Position = POSITION
307
	frame.Size = SIZE
308
	frame.BackgroundColor3 = COLOR
309
	frame.BorderColor3 = BORDERCOLOR
310
	frame.Name = NAME
311
	frame.Parent = PARENT
312
	return frame
313
end
314
315
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
316
	local label = IT("TextLabel")
317
	label.BackgroundTransparency = 1
318
	label.Size = UD2(1, 0, 1, 0)
319
	label.Position = UD2(0, 0, 0, 0)
320
	label.TextColor3 = TEXTCOLOR
321
	label.TextStrokeTransparency = STROKETRANSPARENCY
322
	label.TextTransparency = TRANSPARENCY
323
	label.FontSize = TEXTFONTSIZE
324
	label.Font = TEXTFONT
325
	label.BorderSizePixel = BORDERSIZEPIXEL
326
	label.TextScaled = false
327
	label.Text = TEXT
328
	label.Name = NAME
329
	label.Parent = PARENT
330
	return label
331
end
332
333
function NoOutlines(PART)
334
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
335
end
336
337
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
338
	local NEWWELD = IT(TYPE)
339
	NEWWELD.Part0 = PART0
340
	NEWWELD.Part1 = PART1
341
	NEWWELD.C0 = C0
342
	NEWWELD.C1 = C1
343
	NEWWELD.Parent = PARENT
344
	return NEWWELD
345
end
346
347
local S = IT("Sound")
348
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
349
	local NEWSOUND = nil
350
	coroutine.resume(coroutine.create(function()
351
		NEWSOUND = S:Clone()
352
		NEWSOUND.Parent = PARENT
353
		NEWSOUND.Volume = VOLUME
354
		NEWSOUND.Pitch = PITCH
355
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
356
		NEWSOUND:play()
357
		if DOESLOOP == true then
358
			NEWSOUND.Looped = true
359
		else
360
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
361
			NEWSOUND:remove()
362
		end
363
	end))
364
	return NEWSOUND
365
end
366
local sick = Instance.new("Sound",Torso)
367
    sick.Parent = Torso
368
	sick:resume()
369
	sick.Volume = 4
370
	sick.Pitch = 1
371
	sick.SoundId = "rbxassetid://1504604335"
372
	sick.Name = "BanishV3Music"
373
    sick:play()
374
wait(9.7)
375
376
Player = game:GetService("Players").LocalPlayer
377
PlayerGui = Player:FindFirstChildOfClass("PlayerGui")
378
Cam = workspace.CurrentCamera
379
Backpack = Player:FindFirstChildOfClass("Backpack")
380
Character = Player.Character
381
Humanoid = Character:FindFirstChildOfClass("Humanoid")
382
Mouse = Player:GetMouse()
383
384
function chatfunc(text)
385
local chat = coroutine.wrap(function()
386
if Character:FindFirstChild("TalkingBillBoard")~= nil then
387
Character:FindFirstChild("TalkingBillBoard"):destroy()
388
end
389
local naeeym2 = Instance.new("BillboardGui",Character)
390
naeeym2.Size = UDim2.new(0,100,0,40)
391
naeeym2.StudsOffset = Vector3.new(0,3,0)
392
naeeym2.Adornee = Character.Head
393
naeeym2.Name = "TalkingBillBoard"
394
local tecks3 = Instance.new("TextLabel",naeeym2)
395
tecks3.BackgroundTransparency = 1
396
tecks3.BorderSizePixel = 0
397
tecks3.Text = ""
398
tecks3.Font = "SciFi"
399
tecks3.TextSize = 30
400
tecks3.TextStrokeTransparency = 0
401
tecks3.TextColor3 = Color3.new(3.15,0,0)
402
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
403
tecks3.Size = UDim2.new(1,0,0.5,0)
404
for i = 1,string.len(text),1 do
405
tecks3.Text = string.sub(text,1,i)
406
wait(0.01)
407
end
408
wait(3)
409
for i = 1, 80 do
410
Swait()
411
tecks3.Position = tecks3.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
412
tecks3.Rotation = tecks3.Rotation + .8
413
tecks3.TextStrokeTransparency = tecks3.TextStrokeTransparency +.03
414
tecks3.TextTransparency = tecks3.TextTransparency + .03
415
end
416
end)
417
chat()
418
end
419
420
421
function CFrameFromTopBack(at, top, back)
422
	local right = top:Cross(back)
423
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
424
end
425
426
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
427
local cR=255
428
local cG=0
429
local cB=0
430
local flg5=1 local omgidk=1
431
local add=15
432
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
433
	if omgidk>10000 then omgidk=0 end
434
	omgidk=omgidk+1
435
	if cR>=255 then flg5=1 end
436
	if cG>=255 then flg5=2 end
437
	if cB>=255 then flg5=3 end
438
	if flg5==1 then cR=cR-add cG=cG+add end
439
	if flg5==2 then cG=cG-add cB=cB+add end
440
	if flg5==3 then cB=cB-add cR=cR+add end
441
	color=Color3.fromRGB(cR,cG,cB)
442
function WACKYEFFECT(Table)
443
	local TYPE = (Table.EffectType or "Sphere")
444
	local SIZE = (Table.Size or VT(6,6,6))
445
	local ENDSIZE = (Table.Size2 or VT(7,7,7))
446
	local TRANSPARENCY = (Table.Transparency or 0)
447
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
448
	local CFRAME = (Table.CFrame or Torso.CFrame)
449
	local MOVEDIRECTION = (Table.MoveToPos or nil)
450
	local ROTATION1 = (Table.RotationX or 0)
451
	local ROTATION2 = (Table.RotationY or 0)
452
	local ROTATION3 = (Table.RotationZ or 0)
453
	local MATERIAL = "Neon"
454
	local COLOR = color
455
	local TIME = (Table.Time or 45)
456
	local SOUNDID = (Table.SoundID or nil)
457
	local SOUNDPITCH = (Table.SoundPitch or nil)
458
	local SOUNDVOLUME = (Table.SoundVolume or nil)
459
	coroutine.resume(coroutine.create(function()
460
		local PLAYSSOUND = false
461
		local SOUND = nil
462
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
463
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
464
			PLAYSSOUND = true
465
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
466
		end
467
		EFFECT.Color = color
468
		local MSH = nil
469
		if TYPE == "Sphere" then
470
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
471
		elseif TYPE == "Block" then
472
			MSH = IT("BlockMesh",EFFECT)
473
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
474
		elseif TYPE == "Wave" then
475
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
476
		elseif TYPE == "Ring" then
477
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
478
		elseif TYPE == "Slash" then
479
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
480
		elseif TYPE == "Round Slash" then
481
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
482
		elseif TYPE == "Swirl" then
483
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
484
		elseif TYPE == "Skull" then
485
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
486
		elseif TYPE == "Crystal" then
487
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
488
		end
489
		if MSH ~= nil then
490
			local MOVESPEED = nil
491
			if MOVEDIRECTION ~= nil then
492
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
493
			end
494
			local GROWTH = SIZE - ENDSIZE
495
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
496
			if TYPE == "Block" then
497
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
498
			else
499
				EFFECT.CFrame = CFRAME
500
			end
501
			for LOOP = 1, TIME+1 do
502
				Swait()
503
				MSH.Scale = MSH.Scale - GROWTH/TIME
504
				if TYPE == "Wave" then
505
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
506
				end
507
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
508
				if TYPE == "Block" then
509
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
510
				else
511
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
512
				end
513
				if MOVEDIRECTION ~= nil then
514
					local ORI = EFFECT.Orientation
515
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
516
					EFFECT.Orientation = ORI
517
				end
518
			end
519
			if PLAYSSOUND == false then
520
				EFFECT:remove()
521
			else
522
				SOUND.Stopped:Connect(function()
523
					EFFECT:remove()
524
				end)
525
			end
526
		else
527
			if PLAYSSOUND == false then
528
				EFFECT:remove()
529
			else
530
				repeat Swait() until SOUND.Playing == false
531
				EFFECT:remove()
532
			end
533
		end
534
	end))
535
end
536
end)
537
function MakeForm(PART,TYPE)
538
	if TYPE == "Cyl" then
539
		local MSH = IT("CylinderMesh",PART)
540
	elseif TYPE == "Ball" then
541
		local MSH = IT("SpecialMesh",PART)
542
		MSH.MeshType = "Sphere"
543
	elseif TYPE == "Wedge" then
544
		local MSH = IT("SpecialMesh",PART)
545
		MSH.MeshType = "Wedge"
546
	end
547
end
548
function SpawnTrail(FROM,TO,BIG)
549
local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
550
	MakeForm(TRAIL,"Cyl")
551
local cR=255
552
local cG=0
553
local cB=0
554
local flg5=1 local omgidk=1
555
local add=15
556
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
557
	if omgidk>10000 then omgidk=0 end
558
	omgidk=omgidk+1
559
	if cR>=255 then flg5=1 end
560
	if cG>=255 then flg5=2 end
561
	if cB>=255 then flg5=3 end
562
	if flg5==1 then cR=cR-add cG=cG+add end
563
	if flg5==2 then cG=cG-add cB=cB+add end
564
	if flg5==3 then cB=cB-add cR=cR+add end
565
	color=Color3.fromRGB(cR,cG,cB)
566
	TRAIL.Color = color
567
end)
568
	local DIST = (FROM - TO).Magnitude
569
	if BIG == true then
570
		TRAIL.Size = VT(5,DIST,5)
571
	else
572
		TRAIL.Size = VT(5,DIST,5)
573
	end
574
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
575
	coroutine.resume(coroutine.create(function()
576
		for i = 1, 55 do
577
			Swait()
578
			TRAIL.Transparency = TRAIL.Transparency + 0.01
579
		end
580
		TRAIL:remove()
581
	end))
582
end
583
584
function CastProperRay(StartPos, EndPos, Distance, Ignore)
585
	local DIRECTION = CF(StartPos,EndPos).lookVector
586
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
587
end
588
589
function turnto(position)
590
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
591
end
592
593
--//=================================\\
594
--||	     WEAPON CREATION
595
--\\=================================//
596
597
local Particle = IT("ParticleEmitter",nil)
598
Particle.Enabled = false
599
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
600
Particle.LightEmission = 0.5
601
Particle.Rate = 150
602
Particle.ZOffset = 0.2
603
Particle.Rotation = NumberRange.new(-180, 180)
604
Particle.RotSpeed = NumberRange.new(-180, 180)
605
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
606
Particle.Color = ColorSequence.new(C3(255,0,0),C3(255,128,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
607
608
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
609
function ParticleEmitter(Table)
610
	local PRTCL = Particle:Clone()
611
	local Speed = Table.Speed or 5
612
	local Drag = Table.Drag or 0
613
	local Size1 = Table.Size1 or 1
614
	local Size2 = Table.Size2 or 5
615
	local Lifetime1 = Table.Lifetime1 or 9.5
616
	local Lifetime2 = Table.Lifetime2 or 10
617
	local Parent = Table.Parent or Torso
618
	local Emit = Table.Emit or 100
619
	local Offset = Table.Offset or 360
620
	local Acel = Table.Acel or VT(0,0,0)
621
	local Enabled = Table.Enabled or false
622
	PRTCL.Parent = Parent
623
	PRTCL.Size = NumberSequence.new(Size1,Size2)
624
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
625
	PRTCL.Speed = NumberRange.new(Speed)
626
	PRTCL.VelocitySpread = Offset
627
	PRTCL.Drag = Drag
628
	PRTCL.Acceleration = Acel
629
	if Enabled == false then
630
		PRTCL:Emit(Emit)
631
		Debris:AddItem(PRTCL,Lifetime2)
632
	else
633
		PRTCL.Enabled = true
634
	end
635
	return PRTCL
636
end
637
m = game.Players.LocalPlayer
638
char = m.Character
639
local txt = Instance.new("BillboardGui", char)
640
txt.Adornee = char.Head
641
txt.Name = "_status"
642
txt.Size = UDim2.new(2, 0, 1.2, 0)
643
txt.StudsOffset = Vector3.new(-9, 8, 0)
644
local text = Instance.new("TextLabel", txt)
645
text.Size = UDim2.new(10, 0, 7, 0)
646
text.FontSize = "Size24"
647
text.TextScaled = true
648
text.TextTransparency = 0
649
text.BackgroundTransparency = 1
650
text.TextTransparency = 0
651
text.TextStrokeTransparency = 0
652
text.Font = "Bodoni"
653
text.TextStrokeColor3 = Color3.new(0, 0, 0)
654
v = Instance.new("Part")
655
v.Name = "ColorBrick"
656
v.Parent = m.Character
657
v.Anchored = true
658
v.CanCollide = false
659
v.BottomSurface = "Smooth"
660
v.TopSurface = "Smooth"
661
v.Size = Vector3.new(10, 5, 3)
662
v.Transparency = 1
663
v.CFrame = char.Torso.CFrame
664
v.BrickColor = BrickColor.new("Neon green")
665
v.Transparency = 1
666
v.Shape = "Block"
667
spawn(function()
668
local TweenService = game:GetService("TweenService")
669
local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
670
local Int = 0
671
while wait(0.5) do
672
    if Int == #Colours then Int = 0 end
673
    Int = Int+1
674
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
675
end
676
end)
677
text.Text = "The Ultimate Destroyer"
678
679
local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.6,0.2),false)
680
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
681
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
682
MakeForm(Part,"Wedge")
683
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
684
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.3,0.2),false)
685
MakeForm(Part,"Wedge")
686
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
687
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.3,0.3),false)
688
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
689
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
690
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
691
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
692
MakeForm(Part,"Cyl")
693
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
694
for i = 1, 8 do
695
	local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
696
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
697
end
698
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Eye", VT(0.38,0.41,0.38),false)
699
MakeForm(Part,"Cyl")
700
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
701
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.37,0.5,0.37),false)
702
MakeForm(Part,"Ball")
703
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
704
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.7,0.4),false)
705
MakeForm(Part,"Wedge")
706
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
707
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.2),false)
708
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
709
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.35,0.35,0.35),false)
710
MakeForm(Part,"Cyl")
711
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
712
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.5,0.1,0.5),false)
713
MakeForm(Part,"Cyl")
714
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
715
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.5,0.1,0.45),false)
716
MakeForm(Part,"Cyl")
717
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
718
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
719
MakeForm(Part,"Wedge")
720
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
721
local LASTPART = Handle
722
for i = 1, 10 do
723
	if LASTPART == Handle then
724
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.1,0.2,0),false)
725
		LASTPART = Part
726
		CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
727
	else
728
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.1,0.05,0),false)
729
		CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
730
		LASTPART = Part
731
	end
732
end
733
734
local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.15,2,0.15),false)
735
MakeForm(Barrel,"Cyl")
736
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
737
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.25,1,0.25),false)
738
MakeForm(Part,"Cyl")
739
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
740
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0,0.1,0.2),false)
741
MakeForm(Part,"Wedge")
742
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
743
local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Eye", VT(0.125,0,0.125),false)
744
MakeForm(Hole,"Cyl")
745
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
746
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0,0,0),false)
747
local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
748
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
749
local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Lime green", "Eye", VT(0,0,0),false)
750
local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
751
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
752
coroutine.resume(coroutine.create(function()
753
	while wait() do
754
		GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
755
		GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
756
	end
757
end))
758
759
ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
760
--ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
761
762
local cR=255
763
local cG=0
764
local cB=0
765
local flg5=1 local omgidk=1
766
local add=15
767
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
768
	if omgidk>10000 then omgidk=0 end
769
	omgidk=omgidk+1
770
	if cR>=255 then flg5=1 end
771
	if cG>=255 then flg5=2 end
772
	if cB>=255 then flg5=3 end
773
	if flg5==1 then cR=cR-add cG=cG+add end
774
	if flg5==2 then cG=cG-add cB=cB+add end
775
	if flg5==3 then cB=cB-add cR=cR+add end
776
	color=Color3.fromRGB(cR,cG,cB)
777
for _, c in pairs(Weapon:GetDescendants()) do
778
	if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
779
		c.Material = "Glass"
780
		c.Color = C3(0,0,0)
781
	elseif c.ClassName == "Part" and c.Name == "Eye" then
782
		c.Color = color
783
		c.Material = "Neon"
784
	end
785
end
786
end)
787
Weapon.Parent = Character
788
for _, c in pairs(Weapon:GetChildren()) do
789
	if c.ClassName == "Part" then
790
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
791
	end
792
end
793
794
local SKILLTEXTCOLOR = C3(1,0,0)
795
local SKILLFONT = "Antique"
796
local SKILLTEXTSIZE = 7
797
798
Humanoid.Died:connect(function()
799
	ATTACK = true
800
end)
801
802
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
803
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
804
805
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Colorful Death", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
806
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Forgiveness", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
807
808
function printbye(Name)
809
	local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
810
	warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")	
811
end
812
workspace.ChildAdded:connect(function(instance)
813
    for BANISH = 1, #TOBANISH do
814
		if TOBANISH[BANISH] ~= nil then
815
			if instance.Name == TOBANISH[BANISH] then
816
				coroutine.resume(coroutine.create(function()
817
					printbye(instance.Name)
818
					instance:ClearAllChildren()
819
					Debris:AddItem(instance,0.0005)
820
				end))
821
			end
822
		end
823
	end
824
end)
825
826
--//=================================\\
827
--||			DAMAGING
828
--\\=================================//
829
830
function Banish(Foe)
831
	if Foe then
832
		coroutine.resume(coroutine.create(function()
833
			--if game.Players:FindFirstChild(Foe.Name) then
834
				table.insert(TOBANISH,Foe.Name)
835
				printbye(Foe.Name)
836
			--end
837
			Foe.Archivable = true
838
			local CLONE = Foe:Clone()
839
			Foe:Destroy()
840
			CLONE.Parent = Effects
841
			CLONE:BreakJoints()
842
			local MATERIALS = {"Glass","Neon"}
843
			for _, c in pairs(CLONE:GetDescendants()) do
844
				if c:IsA("BasePart") then
845
					if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
846
 						CreateSound(340722848, c, 10, 1, false)
847
					end
848
					c.Anchored = true
849
					c.Transparency = c.Transparency + 0.2
850
					c.Material = MATERIALS[MRANDOM(1,2)]
851
					c.Color = C3(1,0,0)
852
					if c.ClassName == "MeshPart" then
853
						c.TextureID = ""
854
					end
855
					if c:FindFirstChildOfClass("SpecialMesh") then
856
						c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
857
					end
858
					if c:FindFirstChildOfClass("Decal") then
859
						c:FindFirstChildOfClass("Decal"):remove()
860
					end
861
					c.Name = "Banished"
862
					c.CanCollide = false
863
				else
864
					c:remove()
865
				end
866
			end
867
			local A = false
868
			for i = 1, 35 do
869
				if A == false then
870
					A = true
871
				elseif A == true then
872
					A = false
873
				end
874
				for _, c in pairs(CLONE:GetDescendants()) do
875
					if c:IsA("BasePart") then
876
						c.Anchored = true
877
						c.Material = MATERIALS[MRANDOM(1,2)]
878
						c.Transparency = c.Transparency + 0.8/35
879
						if A == false then
880
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
881
						elseif A == true then
882
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)						
883
						end
884
					end
885
				end
886
				Swait()
887
			end
888
			CLONE:remove()
889
		end))
890
	end
891
end
892
893
function ApplyAoE(POSITION,RANGE,ISBANISH)
894
	local CHILDREN = workspace:GetDescendants()
895
	for index, CHILD in pairs(CHILDREN) do
896
		if CHILD.ClassName == "Model" and CHILD ~= Character then
897
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
898
			if HUM then
899
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
900
				if TORSO then
901
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
902
						if ISBANISH == true then
903
							Banish(CHILD)
904
						else
905
							if ISBANISH == "Gravity" then
906
								HUM.PlatformStand = true
907
								if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
908
									local grav = Instance.new("BodyPosition",TORSO)
909
									grav.D = 15
910
									grav.P = 20000
911
									grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
912
									grav.position = TORSO.Position
913
									grav.Name = "V3BanishForce"..Player.Name
914
								else
915
									TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
916
									TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
917
								end
918
							else
919
								HUM.PlatformStand = false
920
							end
921
						end
922
					elseif ISBANISH == "Gravity" then
923
						if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
924
							TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
925
							HUM.PlatformStand = false
926
						end
927
					end
928
				end
929
			end
930
		end
931
	end
932
end
933
934
935
936
UnBanishTaunts = {"Forgiveness is a judgement's option.", "Mercy can be given anytime.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Why Not Be Merciful?"}
937
938
939
--//=================================\\
940
--||	ATTACK FUNCTIONS AND STUFF
941
--\\=================================//
942
943
function Colorful_Death()
944
	ATTACK = true
945
	Rooted = false
946
	for i=0, 0.05, 0.1 / Animation_Speed do
947
		Swait()
948
		turnto(Mouse.Hit.p)
949
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
950
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
951
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
952
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
953
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
954
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
955
	end
956
	repeat
957
		for i=0, 0.05, 0.1 / Animation_Speed do
958
			Swait()
959
			turnto(Mouse.Hit.p)
960
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
961
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
962
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
963
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
964
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
965
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
966
		end
967
		local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
968
		SpawnTrail(Hole.Position,POS)
969
		if HIT ~= nil then
970
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
971
				Banish(HIT.Parent)
972
			end
973
		end
974
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
975
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
976
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
977
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
978
		for i=0, 0.05, 0.1 / Animation_Speed do
979
			Swait()
980
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
981
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
982
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
983
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
984
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
985
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
986
		end
987
	until KEYHOLD == false
988
	ATTACK = false
989
	Rooted = false
990
end
991
992
993
994
--//=================================\\
995
--||	  ASSIGN THINGS TO KEYS
996
--\\=================================//
997
998
function MouseDown(Mouse)
999
	if ATTACK == false then
1000
	end
1001
end
1002
1003
function MouseUp(Mouse)
1004
HOLD = false
1005
end
1006
1007
function KeyDown(Key)
1008
	KEYHOLD = true
1009
	if Key == "z" and ATTACK == false then
1010
		Colorful_Death()
1011
	end
1012
1013
	if Key == "b" and ATTACK == false then
1014
			chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
1015
			TOBANISH = {}
1016
	end
1017
        
1018
	if Key == "c" and ATTACK == false then
1019
1020
	end
1021
1022
	if Key == "v" and ATTACK == false then
1023
	end
1024
1025
	if Key == "x" and ATTACK == false then
1026
	end
1027
end
1028
1029
function KeyUp(Key)
1030
	KEYHOLD = false
1031
end
1032
1033
	Mouse.Button1Down:connect(function(NEWKEY)
1034
		MouseDown(NEWKEY)
1035
	end)
1036
	Mouse.Button1Up:connect(function(NEWKEY)
1037
		MouseUp(NEWKEY)
1038
	end)
1039
	Mouse.KeyDown:connect(function(NEWKEY)
1040
		KeyDown(NEWKEY)
1041
	end)
1042
	Mouse.KeyUp:connect(function(NEWKEY)
1043
		KeyUp(NEWKEY)
1044
	end)
1045
1046
--//=================================\\
1047
--\\=================================//
1048
1049
1050
function unanchor()
1051
	if UNANCHOR == true then
1052
		g = Character:GetChildren()
1053
		for i = 1, #g do
1054
			if g[i].ClassName == "Part" then
1055
				g[i].Anchored = false
1056
			end
1057
		end
1058
	end
1059
end
1060
1061
1062
--//=================================\\
1063
--||	WRAP THE WHOLE SCRIPT UP
1064
--\\=================================//
1065
1066
Humanoid.Changed:connect(function(Jump)
1067
	if Jump == "Jump" and (Disable_Jump == true) then
1068
		Humanoid.Jump = false
1069
	end
1070
end)
1071
1072
local CONNECT = nil
1073
1074
while true do
1075
	Swait()
1076
	ANIMATE.Parent = nil
1077
	if Character:FindFirstChildOfClass("Humanoid") == nil then
1078
		Humanoid = IT("Humanoid",Character)
1079
	end
1080
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1081
	    v:Stop();
1082
	end
1083
	SINE = SINE + CHANGE
1084
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1085
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1086
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1087
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 29)
1088
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1089
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
1090
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
1091
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
1092
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
1093
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1094
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
1095
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
1096
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
1097
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
1098
	end
1099
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1100
		ANIM = "Jump"
1101
		if ATTACK == false then
1102
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1103
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1104
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1105
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1106
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1107
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1108
	    end
1109
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1110
		ANIM = "Fall"
1111
		if ATTACK == false then
1112
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1113
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1114
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1115
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1116
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1117
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1118
		end
1119
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1120
		ANIM = "Idle"
1121
		if ATTACK == false then
1122
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
1123
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
1124
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
1125
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
1126
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
1127
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
1128
		end
1129
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1130
		ANIM = "Walk"
1131
		if ATTACK == false then
1132
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
1133
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
1134
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
1135
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
1136
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
1137
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
1138
		end
1139
	end
1140
	unanchor()
1141
	Humanoid.MaxHealth = "inf"
1142
	Humanoid.Health = "inf"
1143
	if Rooted == false then
1144
		Disable_Jump = false
1145
		Humanoid.WalkSpeed = Speed
1146
	elseif Rooted == true then
1147
		Disable_Jump = true
1148
		Humanoid.WalkSpeed = 0
1149
	end
1150
end
1151
--//=================================\\
1152
--\\=================================//
1153
1154
1155
1156
1157
1158
--//====================================================\\--
1159
--||			  		 END OF SCRIPT
1160
--\\====================================================//--