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me = game.Players.naser2018
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me = game.Players.Xoxanityz
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sel = false
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mousehold = false
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mode = 1
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speed = 1
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function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
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part.Parent = parent
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part.formFactor = form
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part.CanCollide = collide
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part.Transparency = tran
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part.Reflectance = ref
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part.Size = Vector3.new(x,y,z)
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part.BrickColor = BrickColor.new(color)
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part.TopSurface = 0
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part.BottomSurface = 0
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part.Anchored = anchor
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part.Locked = true
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part:BreakJoints()
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end
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if script.Parent.className ~= "HopperBin" then
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	h = Instance.new("HopperBin",me.Backpack)
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	h.Name = "Watch"
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	script.Parent = h
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end
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bin = script.Parent
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cam = workspace.CurrentCamera
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function sel(mouse)
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	sel = true
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	mouse.Button1Down:connect(function()
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		mousehold = true
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		if mode == 1 then
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			me.Character = nil
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			cam.CameraSubject = nil
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			cam.CameraType = "Fixed"
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			mode = 0
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		else
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			while sel and mousehold do
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			local dis = (cam.CoordinateFrame.p - mouse.Hit.p).magnitude
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			local pew = Instance.new("Part")
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			prop(pew,workspace,false,0.1,0,0.1,1,0.1,"Bright yellow",true,"Custom")
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			pew.CFrame = CFrame.new(cam.CoordinateFrame * CFrame.new(math.random(-100,100)/10,math.random(-100,100)/10,math.random(0,100)/10).p,mouse.Hit.p) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-dis/2,0)
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			local mes = Instance.new("CylinderMesh",pew)
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			mes.Scale = Vector3.new(15,dis,15)
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			local ex = Instance.new("Explosion",workspace)
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			ex.BlastRadius = 6
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			ex.BlastPressure = 450000
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			ex.Position = pew.CFrame * CFrame.new(0,-dis/2,0).p
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			ex.Hit:connect(function(p)
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				if p:GetMass() < 100 then
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					p.BrickColor = BrickColor.new("Black")
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					p.Transparency = 0.3
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					p.Anchored = false
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					p:BreakJoints()
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				end
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			end)
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			coroutine.resume(coroutine.create(function()
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				for i=0.1,1,0.2 do
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					wait()
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					pew.Transparency = i
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				end
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				pew:remove()
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			end))
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			wait()
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			end
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		end
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	end)
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	mouse.Button1Up:connect(function()
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		mousehold = false
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	end)
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end
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function desel()
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	mousehold = false
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	sel = false
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end
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bin.Deselected:connect(desel)
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bin.Selected:connect(sel)