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1 | script.Name = "BANISHER" | |
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER | |
4 | --|| EDIT BY NAME CLAN | |
5 | --|| TRANSFORM TO BANISHER GUN V.4 | |
6 | --|| BY nguyenducloi123 | |
7 | --\\====================================================//-- | |
8 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
9 | local Player,game,owner = owner,game | |
10 | local RealPlayer = Player | |
11 | do | |
12 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!") | |
13 | local rp = RealPlayer | |
14 | script.Parent = rp.Character | |
15 | ||
16 | --RemoteEvent for communicating | |
17 | local Event = Instance.new("RemoteEvent") | |
18 | Event.Name = "UserInput_Event" | |
19 | ||
20 | --Fake event to make stuff like Mouse.KeyDown work | |
21 | local function fakeEvent() | |
22 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
23 | t.connect = t.Connect | |
24 | return t | |
25 | end | |
26 | ||
27 | --Creating fake input objects with fake variables | |
28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
32 | end} | |
33 | --Merged 2 functions into one by checking amount of arguments | |
34 | CAS.UnbindAction = CAS.BindAction | |
35 | ||
36 | --This function will trigger the events that have been :Connect()'ed | |
37 | local function te(self,ev,...) | |
38 | local t = m[ev] | |
39 | if t and t._fakeEvent then | |
40 | for _,f in pairs(t.Functions) do | |
41 | f(...) | |
42 | end | |
43 | end | |
44 | end | |
45 | m.TrigEvent = te | |
46 | UIS.TrigEvent = te | |
47 | ||
48 | Event.OnServerEvent:Connect(function(plr,io) | |
49 | if plr~=rp then return end | |
50 | m.Target = io.Target | |
51 | m.Hit = io.Hit | |
52 | if not io.isMouse then | |
53 | local b = io.UserInputState == Enum.UserInputState.Begin | |
54 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
55 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
56 | end | |
57 | for _,t in pairs(CAS.Actions) do | |
58 | for _,k in pairs(t.Keys) do | |
59 | if k==io.KeyCode then | |
60 | t.Function(t.Name,io.UserInputState,io) | |
61 | end | |
62 | end | |
63 | end | |
64 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
65 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
66 | end | |
67 | end) | |
68 | Event.Parent = NLS([==[ | |
69 | local Player = game:GetService("Players").LocalPlayer | |
70 | local Event = script:WaitForChild("UserInput_Event") | |
71 | ||
72 | local Mouse = Player:GetMouse() | |
73 | local UIS = game:GetService("UserInputService") | |
74 | local input = function(io,a) | |
75 | if a then return end | |
76 | --Since InputObject is a client-side instance, we create and pass table instead | |
77 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
78 | end | |
79 | UIS.InputBegan:Connect(input) | |
80 | UIS.InputEnded:Connect(input) | |
81 | ||
82 | local h,t | |
83 | --Give the server mouse data 30 times every second, but only if the values changed | |
84 | --If player is not moving their mouse, client won't fire events | |
85 | while wait(1/30) do | |
86 | if h~=Mouse.Hit or t~=Mouse.Target then | |
87 | h,t=Mouse.Hit,Mouse.Target | |
88 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
89 | end | |
90 | end]==],Player.Character) | |
91 | ||
92 | ----Sandboxed game object that allows the usage of client-side methods and services | |
93 | --Real game object | |
94 | local _rg = game | |
95 | ||
96 | --Metatable for fake service | |
97 | local fsmt = { | |
98 | __index = function(self,k) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then return s[k] end | |
101 | end, | |
102 | __newindex = function(self,k,v) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then s[k]=v end | |
105 | end, | |
106 | __call = function(self,...) | |
107 | local s = rawget(self,"_RealService") | |
108 | if s then return s(...) end | |
109 | end | |
110 | } | |
111 | local function FakeService(t,RealService) | |
112 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
113 | return setmetatable(t,fsmt) | |
114 | end | |
115 | ||
116 | --Fake game object | |
117 | local g = { | |
118 | GetService = function(self,s) | |
119 | return self[s] | |
120 | end, | |
121 | Players = FakeService({ | |
122 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
123 | },"Players"), | |
124 | UserInputService = FakeService(UIS,"UserInputService"), | |
125 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
126 | } | |
127 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
128 | g.service = g.GetService | |
129 | ||
130 | g.RunService = FakeService({ | |
131 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
132 | BindToRenderStep = function(self,name,_,fun) | |
133 | ||
134 | end, | |
135 | UnbindFromRenderStep = function(self,name) | |
136 | self._btrs[name]:Disconnect() | |
137 | end, | |
138 | },"RunService") | |
139 | ||
140 | setmetatable(g,{ | |
141 | __index=function(self,s) | |
142 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
143 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
144 | end, | |
145 | __newindex = fsmt.__newindex, | |
146 | __call = fsmt.__call | |
147 | }) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = g,g.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | wait(0.2) | |
153 | ||
154 | Player = game:GetService("Players").LocalPlayer | |
155 | PlayerGui = Player.PlayerGui | |
156 | chara = Player.Character | |
157 | Character = Player.Character | |
158 | Cam = workspace.CurrentCamera | |
159 | Backpack = Player.Backpack | |
160 | Character = Player.Character | |
161 | Humanoid = Character.Humanoid | |
162 | Mouse = Player:GetMouse() | |
163 | RootPart = Character["HumanoidRootPart"] | |
164 | Torso = Character["Torso"] | |
165 | Head = Character["Head"] | |
166 | RightArm = Character["Right Arm"] | |
167 | LeftArm = Character["Left Arm"] | |
168 | RightLeg = Character["Right Leg"] | |
169 | LeftLeg = Character["Left Leg"] | |
170 | RootJoint = RootPart["RootJoint"] | |
171 | Neck = Torso["Neck"] | |
172 | RightShoulder = Torso["Right Shoulder"] | |
173 | LeftShoulder = Torso["Left Shoulder"] | |
174 | RightHip = Torso["Right Hip"] | |
175 | LeftHip = Torso["Left Hip"] | |
176 | local sick = Instance.new("Sound",Character) | |
177 | sick.Parent = Character | |
178 | sick.SoundId = "rbxassetid://723652641" | |
179 | sick.Looped = true | |
180 | sick.Pitch = 1 | |
181 | sick.Volume = 7 | |
182 | sick:Play() | |
183 | Character.Archivable = true | |
184 | Humanoid.DisplayDistanceType = "None" | |
185 | ||
186 | local naeeym = Instance.new("BillboardGui",chara) | |
187 | naeeym.Size = UDim2.new(0,100,0,40) | |
188 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
189 | naeeym.Adornee = chara.Head | |
190 | local tecks = Instance.new("TextLabel",naeeym) | |
191 | tecks.BackgroundTransparency = 1 | |
192 | tecks.BorderSizePixel = 0 | |
193 | - | tecks.Text = "Super-Evolved Banish" |
193 | + | tecks.Text = "Solitude" |
194 | tecks.Font = "Fantasy" | |
195 | tecks.FontSize = "Size24" | |
196 | tecks.TextStrokeTransparency = 0 | |
197 | tecks.TextStrokeColor3 = Color3.new(170,0,0) | |
198 | tecks.TextColor3 = Color3.new(1,0,0) | |
199 | tecks.Size = UDim2.new(1,0,0.5,0) | |
200 | ||
201 | IT = Instance.new | |
202 | CF = CFrame.new | |
203 | VT = Vector3.new | |
204 | RAD = math.rad | |
205 | C3 = Color3.new | |
206 | UD2 = UDim2.new | |
207 | BRICKC = BrickColor.new | |
208 | ANGLES = CFrame.Angles | |
209 | EULER = CFrame.fromEulerAnglesXYZ | |
210 | COS = math.cos | |
211 | ACOS = math.acos | |
212 | SIN = math.sin | |
213 | ASIN = math.asin | |
214 | ABS = math.abs | |
215 | MRANDOM = math.random | |
216 | FLOOR = math.floor | |
217 | ||
218 | --//=================================\\ | |
219 | --|| USEFUL VALUES | |
220 | --\\=================================// | |
221 | ||
222 | Animation_Speed = 3 | |
223 | local FORCERESET = false | |
224 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
225 | local Speed = 16 | |
226 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
227 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
228 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
229 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
230 | local DAMAGEMULTIPLIER = 1 | |
231 | local ANIM = "Idle" | |
232 | local ATTACK = false | |
233 | local EQUIPPED = false | |
234 | local HOLD = false | |
235 | local COMBO = 1 | |
236 | local Rooted = false | |
237 | local Gun = IT("Model") | |
238 | Gun.Name = "Gun" | |
239 | local SINE = 0 | |
240 | local KEYHOLD = false | |
241 | local CHANGE = 2 / Animation_Speed | |
242 | local WALKINGANIM = false | |
243 | local VALUE1 = false | |
244 | local VALUE2 = false | |
245 | local ROBLOXIDLEANIMATION = IT("Animation") | |
246 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
247 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
248 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
249 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
250 | WEAPONGUI.Name = "BanishV3Gui" | |
251 | local Weapon = IT("Model") | |
252 | Weapon.Name = "Adds" | |
253 | local Effects = IT("Folder", Weapon) | |
254 | Effects.Name = "Effects" | |
255 | local ANIMATOR = Humanoid.Animator | |
256 | local ANIMATE = Character:FindFirstChild("Animate") | |
257 | local UNANCHOR = true | |
258 | local TOBANISH = {} | |
259 | script.Parent = PlayerGui | |
260 | ||
261 | --//=================================\\ | |
262 | --\\=================================// | |
263 | ||
264 | ||
265 | --//=================================\\ | |
266 | --|| CUSTOMIZATION | |
267 | --\\=================================// | |
268 | ||
269 | Class_Name = "Sharpshooter" | |
270 | Weapon_Name = "Add-ons" | |
271 | ||
272 | Custom_Color_1 = BRICKC("Navy blue"); --1st color for the weapon. | |
273 | Custom_Color_2 = BRICKC("Lime green"); --2nd color for the weapon. | |
274 | ||
275 | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities. | |
276 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
277 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
278 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
279 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
280 | ||
281 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
282 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
283 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
284 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
285 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
286 | ||
287 | ||
288 | Player_Size = 1 --Size of the player. | |
289 | Animation_Speed = 3 | |
290 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
291 | ||
292 | local Speed = 20 | |
293 | local Effects2 = {} | |
294 | ||
295 | --//=================================\\ | |
296 | --|| END OF CUSTOMIZATION | |
297 | --\\=================================// | |
298 | ||
299 | ||
300 | --//=================================\\ | |
301 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
302 | --\\=================================// | |
303 | ||
304 | ArtificialHB = Instance.new("BindableEvent", script) | |
305 | ArtificialHB.Name = "ArtificialHB" | |
306 | ||
307 | script:WaitForChild("ArtificialHB") | |
308 | ||
309 | frame = Frame_Speed | |
310 | tf = 0 | |
311 | allowframeloss = false | |
312 | tossremainder = false | |
313 | lastframe = tick() | |
314 | script.ArtificialHB:Fire() | |
315 | ||
316 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
317 | tf = tf + s | |
318 | if tf >= frame then | |
319 | if allowframeloss then | |
320 | script.ArtificialHB:Fire() | |
321 | lastframe = tick() | |
322 | else | |
323 | for i = 1, math.floor(tf / frame) do | |
324 | script.ArtificialHB:Fire() | |
325 | end | |
326 | lastframe = tick() | |
327 | end | |
328 | if tossremainder then | |
329 | tf = 0 | |
330 | else | |
331 | tf = tf - frame * math.floor(tf / frame) | |
332 | end | |
333 | end | |
334 | end) | |
335 | ||
336 | --//=================================\\ | |
337 | --\\=================================// | |
338 | ||
339 | --//=================================\\ | |
340 | --|| SOME FUNCTIONS | |
341 | --\\=================================// | |
342 | ||
343 | function Clerp(a, b, t) | |
344 | local qa = {QuaternionFromCFrame(a)} | |
345 | local qb = {QuaternionFromCFrame(b)} | |
346 | local ax, ay, az = a.x, a.y, a.z | |
347 | local bx, by, bz = b.x, b.y, b.z | |
348 | local _t = 1 - t | |
349 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
350 | end | |
351 | ||
352 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
353 | local frame = IT("Frame") | |
354 | frame.BackgroundTransparency = TRANSPARENCY | |
355 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
356 | frame.Position = POSITION | |
357 | frame.Size = SIZE | |
358 | frame.BackgroundColor3 = COLOR | |
359 | frame.BorderColor3 = BORDERCOLOR | |
360 | frame.Name = NAME | |
361 | frame.Parent = PARENT | |
362 | return frame | |
363 | end | |
364 | ||
365 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
366 | local label = IT("TextLabel") | |
367 | label.BackgroundTransparency = 1 | |
368 | label.Size = UD2(1, 0, 1, 0) | |
369 | label.Position = UD2(0, 0, 0, 0) | |
370 | label.TextColor3 = TEXTCOLOR | |
371 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
372 | label.TextTransparency = TRANSPARENCY | |
373 | label.FontSize = TEXTFONTSIZE | |
374 | label.Font = TEXTFONT | |
375 | label.BorderSizePixel = BORDERSIZEPIXEL | |
376 | label.TextScaled = false | |
377 | label.Text = TEXT | |
378 | label.Name = NAME | |
379 | label.Parent = PARENT | |
380 | return label | |
381 | end | |
382 | ||
383 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
384 | if FLOOR ~= nil then | |
385 | coroutine.resume(coroutine.create(function() | |
386 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
387 | PART.CFrame = CF(POSITION) | |
388 | for i = 1, 45 do | |
389 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
390 | RingPiece.Material = FLOOR.Material | |
391 | RingPiece.Color = FLOOR.Color | |
392 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
393 | Debris:AddItem(RingPiece,SWAIT) | |
394 | end | |
395 | PART:remove() | |
396 | end)) | |
397 | end | |
398 | end | |
399 | ||
400 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
401 | if FLOOR ~= nil then | |
402 | for i = 1, AMOUNT do | |
403 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
404 | DEBREE.Material = FLOOR.Material | |
405 | DEBREE.Color = FLOOR.Color | |
406 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
407 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
408 | coroutine.resume(coroutine.create(function() | |
409 | Swait(15) | |
410 | DEBREE.Parent = workspace | |
411 | DEBREE.CanCollide = true | |
412 | Debris:AddItem(DEBREE,SWAIT) | |
413 | end)) | |
414 | end | |
415 | end | |
416 | end | |
417 | ||
418 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
419 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
420 | end | |
421 | ||
422 | function PositiveAngle(NUMBER) | |
423 | if NUMBER >= 0 then | |
424 | NUMBER = 0 | |
425 | end | |
426 | return NUMBER | |
427 | end | |
428 | ||
429 | function NegativeAngle(NUMBER) | |
430 | if NUMBER <= 0 then | |
431 | NUMBER = 0 | |
432 | end | |
433 | return NUMBER | |
434 | end | |
435 | ||
436 | function Swait(NUMBER) | |
437 | if NUMBER == 0 or NUMBER == nil then | |
438 | ArtificialHB.Event:wait() | |
439 | else | |
440 | for i = 1, NUMBER do | |
441 | ArtificialHB.Event:wait() | |
442 | end | |
443 | end | |
444 | end | |
445 | ||
446 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
447 | local NEWMESH = IT(MESH) | |
448 | if MESH == "SpecialMesh" then | |
449 | NEWMESH.MeshType = MESHTYPE | |
450 | if MESHID ~= "nil" and MESHID ~= "" then | |
451 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
452 | end | |
453 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
454 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
455 | end | |
456 | end | |
457 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
458 | NEWMESH.Scale = SCALE | |
459 | NEWMESH.Parent = PARENT | |
460 | return NEWMESH | |
461 | end | |
462 | ||
463 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
464 | local NEWPART = IT("Part") | |
465 | NEWPART.formFactor = FORMFACTOR | |
466 | NEWPART.Reflectance = REFLECTANCE | |
467 | NEWPART.Transparency = TRANSPARENCY | |
468 | NEWPART.CanCollide = false | |
469 | NEWPART.Locked = true | |
470 | NEWPART.Anchored = true | |
471 | if ANCHOR == false then | |
472 | NEWPART.Anchored = false | |
473 | end | |
474 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
475 | NEWPART.Name = NAME | |
476 | NEWPART.Size = SIZE | |
477 | NEWPART.Position = Torso.Position | |
478 | NEWPART.Material = MATERIAL | |
479 | NEWPART:BreakJoints() | |
480 | NEWPART.Parent = PARENT | |
481 | return NEWPART | |
482 | end | |
483 | ||
484 | local function weldBetween(a, b) | |
485 | local weldd = Instance.new("ManualWeld") | |
486 | weldd.Part0 = a | |
487 | weldd.Part1 = b | |
488 | weldd.C0 = CFrame.new() | |
489 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
490 | weldd.Parent = a | |
491 | return weldd | |
492 | end | |
493 | ||
494 | ||
495 | function QuaternionFromCFrame(cf) | |
496 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
497 | local trace = m00 + m11 + m22 | |
498 | if trace > 0 then | |
499 | local s = math.sqrt(1 + trace) | |
500 | local recip = 0.5 / s | |
501 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
502 | else | |
503 | local i = 0 | |
504 | if m11 > m00 then | |
505 | i = 1 | |
506 | end | |
507 | if m22 > (i == 0 and m00 or m11) then | |
508 | i = 2 | |
509 | end | |
510 | if i == 0 then | |
511 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
512 | local recip = 0.5 / s | |
513 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
514 | elseif i == 1 then | |
515 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
516 | local recip = 0.5 / s | |
517 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
518 | elseif i == 2 then | |
519 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
520 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
521 | end | |
522 | end | |
523 | end | |
524 | ||
525 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
526 | local xs, ys, zs = x + x, y + y, z + z | |
527 | local wx, wy, wz = w * xs, w * ys, w * zs | |
528 | local xx = x * xs | |
529 | local xy = x * ys | |
530 | local xz = x * zs | |
531 | local yy = y * ys | |
532 | local yz = y * zs | |
533 | local zz = z * zs | |
534 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
535 | end | |
536 | ||
537 | function QuaternionSlerp(a, b, t) | |
538 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
539 | local startInterp, finishInterp; | |
540 | if cosTheta >= 0.0001 then | |
541 | if (1 - cosTheta) > 0.0001 then | |
542 | local theta = ACOS(cosTheta) | |
543 | local invSinTheta = 1 / SIN(theta) | |
544 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
545 | finishInterp = SIN(t * theta) * invSinTheta | |
546 | else | |
547 | startInterp = 1 - t | |
548 | finishInterp = t | |
549 | end | |
550 | else | |
551 | if (1 + cosTheta) > 0.0001 then | |
552 | local theta = ACOS(-cosTheta) | |
553 | local invSinTheta = 1 / SIN(theta) | |
554 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
555 | finishInterp = SIN(t * theta) * invSinTheta | |
556 | else | |
557 | startInterp = t - 1 | |
558 | finishInterp = t | |
559 | end | |
560 | end | |
561 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
562 | end | |
563 | ||
564 | function Clerp(a, b, t) | |
565 | local qa = {QuaternionFromCFrame(a)} | |
566 | local qb = {QuaternionFromCFrame(b)} | |
567 | local ax, ay, az = a.x, a.y, a.z | |
568 | local bx, by, bz = b.x, b.y, b.z | |
569 | local _t = 1 - t | |
570 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
571 | end | |
572 | ||
573 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
574 | local frame = IT("Frame") | |
575 | frame.BackgroundTransparency = TRANSPARENCY | |
576 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
577 | frame.Position = POSITION | |
578 | frame.Size = SIZE | |
579 | frame.BackgroundColor3 = COLOR | |
580 | frame.BorderColor3 = BORDERCOLOR | |
581 | frame.Name = NAME | |
582 | frame.Parent = PARENT | |
583 | return frame | |
584 | end | |
585 | ||
586 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
587 | local label = IT("TextLabel") | |
588 | label.BackgroundTransparency = 1 | |
589 | label.Size = UD2(1, 0, 1, 0) | |
590 | label.Position = UD2(0, 0, 0, 0) | |
591 | label.TextColor3 = TEXTCOLOR | |
592 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
593 | label.TextTransparency = TRANSPARENCY | |
594 | label.FontSize = TEXTFONTSIZE | |
595 | label.Font = TEXTFONT | |
596 | label.BorderSizePixel = BORDERSIZEPIXEL | |
597 | label.TextScaled = false | |
598 | label.Text = TEXT | |
599 | label.Name = NAME | |
600 | label.Parent = PARENT | |
601 | return label | |
602 | end | |
603 | ||
604 | function NoOutlines(PART) | |
605 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
606 | end | |
607 | ||
608 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
609 | local NEWWELD = IT(TYPE) | |
610 | NEWWELD.Part0 = PART0 | |
611 | NEWWELD.Part1 = PART1 | |
612 | NEWWELD.C0 = C0 | |
613 | NEWWELD.C1 = C1 | |
614 | NEWWELD.Parent = PARENT | |
615 | return NEWWELD | |
616 | end | |
617 | ||
618 | local S = IT("Sound") | |
619 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
620 | local NEWSOUND = nil | |
621 | coroutine.resume(coroutine.create(function() | |
622 | NEWSOUND = S:Clone() | |
623 | NEWSOUND.Parent = PARENT | |
624 | NEWSOUND.Volume = VOLUME | |
625 | NEWSOUND.Pitch = PITCH | |
626 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
627 | NEWSOUND:play() | |
628 | if DOESLOOP == true then | |
629 | NEWSOUND.Looped = true | |
630 | else | |
631 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
632 | NEWSOUND:remove() | |
633 | end | |
634 | end)) | |
635 | return NEWSOUND | |
636 | end | |
637 | ||
638 | function CFrameFromTopBack(at, top, back) | |
639 | local right = top:Cross(back) | |
640 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
641 | end | |
642 | ||
643 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
644 | function WACKYEFFECT(Table) | |
645 | local TYPE = (Table.EffectType or "Sphere") | |
646 | local SIZE = (Table.Size or VT(1,1,1)) | |
647 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
648 | local TRANSPARENCY = (Table.Transparency or 0) | |
649 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
650 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
651 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
652 | local ROTATION1 = (Table.RotationX or 0) | |
653 | local ROTATION2 = (Table.RotationY or 0) | |
654 | local ROTATION3 = (Table.RotationZ or 0) | |
655 | local MATERIAL = (Table.Material or "Neon") | |
656 | local COLOR = (Table.Color or C3(1,1,1)) | |
657 | local TIME = (Table.Time or 45) | |
658 | local SOUNDID = (Table.SoundID or nil) | |
659 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
660 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
661 | coroutine.resume(coroutine.create(function() | |
662 | local PLAYSSOUND = false | |
663 | local SOUND = nil | |
664 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
665 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
666 | PLAYSSOUND = true | |
667 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
668 | end | |
669 | EFFECT.Color = COLOR | |
670 | local MSH = nil | |
671 | if TYPE == "Sphere" then | |
672 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
673 | elseif TYPE == "Block" then | |
674 | MSH = IT("BlockMesh",EFFECT) | |
675 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
676 | elseif TYPE == "Wave" then | |
677 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
678 | elseif TYPE == "Ring" then | |
679 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
680 | elseif TYPE == "Slash" then | |
681 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
682 | elseif TYPE == "Round Slash" then | |
683 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
684 | elseif TYPE == "Swirl" then | |
685 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
686 | elseif TYPE == "Skull" then | |
687 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
688 | elseif TYPE == "Crystal" then | |
689 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
690 | end | |
691 | if MSH ~= nil then | |
692 | local MOVESPEED = nil | |
693 | if MOVEDIRECTION ~= nil then | |
694 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
695 | end | |
696 | local GROWTH = SIZE - ENDSIZE | |
697 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
698 | if TYPE == "Block" then | |
699 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
700 | else | |
701 | EFFECT.CFrame = CFRAME | |
702 | end | |
703 | for LOOP = 1, TIME+1 do | |
704 | Swait() | |
705 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
706 | if TYPE == "Wave" then | |
707 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
708 | end | |
709 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
710 | if TYPE == "Block" then | |
711 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
712 | else | |
713 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
714 | end | |
715 | if MOVEDIRECTION ~= nil then | |
716 | local ORI = EFFECT.Orientation | |
717 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
718 | EFFECT.Orientation = ORI | |
719 | end | |
720 | end | |
721 | if PLAYSSOUND == false then | |
722 | EFFECT:remove() | |
723 | else | |
724 | SOUND.Stopped:Connect(function() | |
725 | EFFECT:remove() | |
726 | end) | |
727 | end | |
728 | else | |
729 | if PLAYSSOUND == false then | |
730 | EFFECT:remove() | |
731 | else | |
732 | repeat Swait() until SOUND.Playing == false | |
733 | EFFECT:remove() | |
734 | end | |
735 | end | |
736 | end)) | |
737 | end | |
738 | ||
739 | local DECAL = IT("Decal") | |
740 | function MakeRing() | |
741 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lime green"), "MagicRing", VT(0, 0, 0), true) | |
742 | local MSH = IT("BlockMesh", RING) | |
743 | local TOP = DECAL:Clone() | |
744 | local BOTTOM = DECAL:Clone() | |
745 | TOP.Parent = RING | |
746 | BOTTOM.Parent = RING | |
747 | TOP.Face = "Top" | |
748 | BOTTOM.Face = "Bottom" | |
749 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
750 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
751 | local function REMOVE() | |
752 | coroutine.resume(coroutine.create(function() | |
753 | local SIZE = MSH.Scale.X | |
754 | for i = 1, 35 do | |
755 | Swait() | |
756 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
757 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
758 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
759 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
760 | end | |
761 | RING:remove() | |
762 | end)) | |
763 | end | |
764 | return RING, MSH, REMOVE | |
765 | end | |
766 | ||
767 | function MakeForm(PART,TYPE) | |
768 | if TYPE == "Cyl" then | |
769 | local MSH = IT("CylinderMesh",PART) | |
770 | elseif TYPE == "Ball" then | |
771 | local MSH = IT("SpecialMesh",PART) | |
772 | MSH.MeshType = "Sphere" | |
773 | elseif TYPE == "Wedge" then | |
774 | local MSH = IT("SpecialMesh",PART) | |
775 | MSH.MeshType = "Wedge" | |
776 | end | |
777 | end | |
778 | ||
779 | function SpawnTrail(FROM,TO,BIG) | |
780 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
781 | MakeForm(TRAIL,"Cyl") | |
782 | local DIST = (FROM - TO).Magnitude | |
783 | if BIG == true then | |
784 | TRAIL.Size = VT(0.5,DIST,0.5) | |
785 | else | |
786 | TRAIL.Size = VT(0.25,DIST,0.25) | |
787 | end | |
788 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
789 | coroutine.resume(coroutine.create(function() | |
790 | for i = 1, 5 do | |
791 | Swait() | |
792 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
793 | end | |
794 | TRAIL:remove() | |
795 | end)) | |
796 | end | |
797 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
798 | function WACKYEFFECT(Table) | |
799 | local TYPE = (Table.EffectType or "Sphere") | |
800 | local SIZE = (Table.Size or VT(1,1,1)) | |
801 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
802 | local TRANSPARENCY = (Table.Transparency or 0) | |
803 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
804 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
805 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
806 | local ROTATION1 = (Table.RotationX or 0) | |
807 | local ROTATION2 = (Table.RotationY or 0) | |
808 | local ROTATION3 = (Table.RotationZ or 0) | |
809 | local MATERIAL = (Table.Material or "Neon") | |
810 | local COLOR = (Table.Color or C3(1,1,1)) | |
811 | local TIME = (Table.Time or 45) | |
812 | local SOUNDID = (Table.SoundID or nil) | |
813 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
814 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
815 | coroutine.resume(coroutine.create(function() | |
816 | local PLAYSSOUND = false | |
817 | local SOUND = nil | |
818 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
819 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
820 | PLAYSSOUND = true | |
821 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
822 | end | |
823 | EFFECT.Color = COLOR | |
824 | local MSH = nil | |
825 | if TYPE == "Sphere" then | |
826 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
827 | elseif TYPE == "Block" then | |
828 | MSH = IT("BlockMesh",EFFECT) | |
829 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
830 | elseif TYPE == "Wave" then | |
831 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
832 | elseif TYPE == "Ring" then | |
833 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
834 | elseif TYPE == "Slash" then | |
835 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
836 | elseif TYPE == "Round Slash" then | |
837 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
838 | elseif TYPE == "Swirl" then | |
839 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
840 | elseif TYPE == "Skull" then | |
841 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
842 | elseif TYPE == "Crystal" then | |
843 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
844 | end | |
845 | if MSH ~= nil then | |
846 | local MOVESPEED = nil | |
847 | if MOVEDIRECTION ~= nil then | |
848 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
849 | end | |
850 | local GROWTH = SIZE - ENDSIZE | |
851 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
852 | if TYPE == "Block" then | |
853 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
854 | else | |
855 | EFFECT.CFrame = CFRAME | |
856 | end | |
857 | for LOOP = 1, TIME+1 do | |
858 | Swait() | |
859 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
860 | if TYPE == "Wave" then | |
861 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
862 | end | |
863 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
864 | if TYPE == "Block" then | |
865 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
866 | else | |
867 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
868 | end | |
869 | if MOVEDIRECTION ~= nil then | |
870 | local ORI = EFFECT.Orientation | |
871 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
872 | EFFECT.Orientation = ORI | |
873 | end | |
874 | end | |
875 | if PLAYSSOUND == false then | |
876 | EFFECT:remove() | |
877 | else | |
878 | SOUND.Stopped:Connect(function() | |
879 | EFFECT:remove() | |
880 | end) | |
881 | end | |
882 | else | |
883 | if PLAYSSOUND == false then | |
884 | EFFECT:remove() | |
885 | else | |
886 | repeat Swait() until SOUND.Playing == false | |
887 | EFFECT:remove() | |
888 | end | |
889 | end | |
890 | end)) | |
891 | end | |
892 | ||
893 | function MakeForm(PART,TYPE) | |
894 | if TYPE == "Cyl" then | |
895 | local MSH = IT("CylinderMesh",PART) | |
896 | elseif TYPE == "Ball" then | |
897 | local MSH = IT("SpecialMesh",PART) | |
898 | MSH.MeshType = "Sphere" | |
899 | elseif TYPE == "Wedge" then | |
900 | local MSH = IT("SpecialMesh",PART) | |
901 | MSH.MeshType = "Wedge" | |
902 | end | |
903 | end | |
904 | ||
905 | function SpawnTrail(FROM,TO,BIG) | |
906 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
907 | MakeForm(TRAIL,"Cyl") | |
908 | local DIST = (FROM - TO).Magnitude | |
909 | if BIG == true then | |
910 | TRAIL.Size = VT(0.5,DIST,0.5) | |
911 | else | |
912 | TRAIL.Size = VT(0.25,DIST,0.25) | |
913 | end | |
914 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
915 | coroutine.resume(coroutine.create(function() | |
916 | for i = 1, 5 do | |
917 | Swait() | |
918 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
919 | end | |
920 | TRAIL:remove() | |
921 | end)) | |
922 | end | |
923 | ||
924 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
925 | local TORSO = Torso | |
926 | local HUM = Humanoid | |
927 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
928 | coroutine.wrap(function() | |
929 | VT = Vector3.new | |
930 | MRANDOM = math.random | |
931 | local A = TIME | |
932 | local B = INTENSITY | |
933 | local C = true | |
934 | local HUMANOID = Humanoid | |
935 | local TIMER = A or 35 | |
936 | local SHAKE = B or 5 | |
937 | local FADE = C or true | |
938 | if HUMANOID then | |
939 | local FADER = SHAKE / TIMER | |
940 | for i = 1, TIMER do | |
941 | wait() | |
942 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
943 | end | |
944 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
945 | end | |
946 | ||
947 | end)() | |
948 | end | |
949 | end | |
950 | ||
951 | function chatfunc(text) | |
952 | local chat = coroutine.wrap(function() | |
953 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
954 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
955 | end | |
956 | local Bill = Instance.new("BillboardGui",Character) | |
957 | Bill.Size = UDim2.new(0,100,0,40) | |
958 | Bill.StudsOffset = Vector3.new(0,3,0) | |
959 | Bill.Adornee = Character.Head | |
960 | Bill.Name = "TalkingBillBoard" | |
961 | local Hehe = Instance.new("TextLabel",Bill) | |
962 | Hehe.BackgroundTransparency = 1 | |
963 | Hehe.BorderSizePixel = 0 | |
964 | Hehe.Text = "" | |
965 | Hehe.Font = "Bodoni" | |
966 | Hehe.TextSize = 40 | |
967 | Hehe.TextStrokeTransparency = 0 | |
968 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
969 | coroutine.resume(coroutine.create(function() | |
970 | while Hehe ~= nil do | |
971 | Swait() | |
972 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
973 | Hehe.Rotation = math.random(-2.5,2.5) | |
974 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
975 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
976 | end | |
977 | end)) | |
978 | for i = 1,string.len(text),1 do | |
979 | Swait() | |
980 | Hehe.Text = string.sub(text,1,i) | |
981 | end | |
982 | Swait(90)--Re[math.random(1, 93)] | |
983 | for i = 0, 1, .025 do | |
984 | Swait() | |
985 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
986 | Hehe.TextStrokeTransparency = i | |
987 | Hehe.TextTransparency = i | |
988 | end | |
989 | Bill:Destroy() | |
990 | end) | |
991 | chat() | |
992 | end | |
993 | ||
994 | Debris = game:GetService("Debris") | |
995 | ||
996 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
997 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
998 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
999 | end | |
1000 | ||
1001 | function turnto(position) | |
1002 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1003 | end | |
1004 | ||
1005 | --//=================================\\ | |
1006 | --|| RAGDOLL STUFF | |
1007 | --\\=================================// | |
1008 | ||
1009 | function recurse(root,callback,i) | |
1010 | i= i or 0 | |
1011 | for _,v in pairs(root:GetChildren()) do | |
1012 | i = i + 1 | |
1013 | callback(i,v) | |
1014 | ||
1015 | if #v:GetChildren() > 0 then | |
1016 | i = recurse(v,callback,i) | |
1017 | end | |
1018 | end | |
1019 | ||
1020 | return i | |
1021 | end | |
1022 | ||
1023 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
1024 | attachmentName = attachmentName.."RigAttachment" | |
1025 | local constraint = Instance.new(className.."Constraint") | |
1026 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
1027 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
1028 | constraint.Name = "RagdollConstraint"..part1.Name | |
1029 | ||
1030 | for _,propertyData in next,properties or {} do | |
1031 | constraint[propertyData[1]] = propertyData[2] | |
1032 | end | |
1033 | ||
1034 | constraint.Parent = character | |
1035 | end | |
1036 | ||
1037 | function getAttachment0(character, attachmentName) | |
1038 | for _,child in next,character:GetChildren() do | |
1039 | local attachment = child:FindFirstChild(attachmentName) | |
1040 | if attachment then | |
1041 | return attachment | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | ||
1046 | function ArtificialHitbox(Part) | |
1047 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
1048 | HITBOX.CanCollide = true | |
1049 | HITBOX.CFrame = Part.CFrame | |
1050 | weldBetween(Part,HITBOX) | |
1051 | end | |
1052 | ||
1053 | function R15Ragdoll(character,KeepArms) | |
1054 | character:BreakJoints() | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | recurse(character, function(_,v) | |
1057 | if v:IsA("Attachment") then | |
1058 | v.Axis = Vector3.new(0, 1, 0) | |
1059 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
1060 | v.Rotation = Vector3.new(0, 0, 0) | |
1061 | end | |
1062 | end) | |
1063 | for _,child in next,character:GetChildren() do | |
1064 | if child:IsA("Accoutrement") then | |
1065 | for _,part in next,child:GetChildren() do | |
1066 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
1067 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
1068 | local attachment0 = getAttachment0(character,attachment1.Name) | |
1069 | if attachment0 and attachment1 then | |
1070 | local constraint = Instance.new("HingeConstraint") | |
1071 | constraint.Attachment0 = attachment0 | |
1072 | constraint.Attachment1 = attachment1 | |
1073 | constraint.LimitsEnabled = true | |
1074 | constraint.UpperAngle = 0 | |
1075 | constraint.LowerAngle = 0 | |
1076 | constraint.Parent = character | |
1077 | end | |
1078 | ArtificialHitbox(part) | |
1079 | elseif part.Name == "HumanoidRootPart" then | |
1080 | part:remove() | |
1081 | end | |
1082 | end | |
1083 | end | |
1084 | end | |
1085 | ||
1086 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
1087 | {"LimitsEnabled",true}; | |
1088 | {"UpperAngle",5}; | |
1089 | }) | |
1090 | if character:FindFirstChild("Head") then | |
1091 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
1092 | {"LimitsEnabled",true}; | |
1093 | {"UpperAngle",15}; | |
1094 | }) | |
1095 | end | |
1096 | ||
1097 | local handProperties = { | |
1098 | {"LimitsEnabled", true}; | |
1099 | {"UpperAngle",0}; | |
1100 | {"LowerAngle",0}; | |
1101 | } | |
1102 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
1103 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
1104 | ||
1105 | local shinProperties = { | |
1106 | {"LimitsEnabled", true}; | |
1107 | {"UpperAngle", 0}; | |
1108 | {"LowerAngle", -75}; | |
1109 | } | |
1110 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
1111 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
1112 | ||
1113 | local footProperties = { | |
1114 | {"LimitsEnabled", true}; | |
1115 | {"UpperAngle", 15}; | |
1116 | {"LowerAngle", -45}; | |
1117 | } | |
1118 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1119 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1120 | if KeepArms == true then | |
1121 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1122 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1123 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
1124 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1125 | end | |
1126 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1127 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1128 | Debris:AddItem(character,5) | |
1129 | end)) | |
1130 | end | |
1131 | ||
1132 | function Ragdoll(Character2,CharTorso,KeepArms) | |
1133 | coroutine.resume(coroutine.create(function() | |
1134 | Character2:BreakJoints() | |
1135 | local hum = Character2:findFirstChild("Humanoid") | |
1136 | hum:remove() | |
1137 | local function Scan(ch) | |
1138 | local e | |
1139 | for e = 1,#ch do | |
1140 | Scan(ch[e]:GetChildren()) | |
1141 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1142 | ch[e]:remove() | |
1143 | end | |
1144 | end | |
1145 | end | |
1146 | local NEWHUM = IT("Humanoid") | |
1147 | NEWHUM.Name = "Corpse" | |
1148 | NEWHUM.Health = 0 | |
1149 | NEWHUM.MaxHealth = 0 | |
1150 | NEWHUM.PlatformStand = true | |
1151 | NEWHUM.Parent = Character2 | |
1152 | NEWHUM.DisplayDistanceType = "None" | |
1153 | ||
1154 | local ch = Character2:GetChildren() | |
1155 | local i | |
1156 | for i = 1,#ch do | |
1157 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1158 | ch[i]:remove() | |
1159 | end | |
1160 | end | |
1161 | ||
1162 | local Torso2 = Character2.Torso | |
1163 | local movevector = Vector3.new() | |
1164 | ||
1165 | if Torso2 then | |
1166 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1167 | local Head = Character2:FindFirstChild("Head") | |
1168 | if Head then | |
1169 | local Neck = Instance.new("Weld") | |
1170 | Neck.Name = "Neck" | |
1171 | Neck.Part0 = Torso2 | |
1172 | Neck.Part1 = Head | |
1173 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1174 | Neck.C1 = CFrame.new() | |
1175 | Neck.Parent = Torso2 | |
1176 | ||
1177 | end | |
1178 | local Limb = Character2:FindFirstChild("Right Arm") | |
1179 | if Limb and KeepArms == true then | |
1180 | ||
1181 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1182 | local Joint = Instance.new("Glue") | |
1183 | Joint.Name = "RightShoulder" | |
1184 | Joint.Part0 = Torso2 | |
1185 | Joint.Part1 = Limb | |
1186 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1187 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1188 | Joint.Parent = Torso2 | |
1189 | ||
1190 | local B = Instance.new("Part") | |
1191 | B.TopSurface = 0 | |
1192 | B.BottomSurface = 0 | |
1193 | B.formFactor = "Symmetric" | |
1194 | B.Size = Vector3.new(1, 1, 1) | |
1195 | B.Transparency = 1 | |
1196 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1197 | B.Parent = Character2 | |
1198 | local W = Instance.new("Weld") | |
1199 | W.Part0 = Limb | |
1200 | W.Part1 = B | |
1201 | W.C0 = CFrame.new(0, -0.5, 0) | |
1202 | W.Parent = Limb | |
1203 | ||
1204 | end | |
1205 | local Limb = Character2:FindFirstChild("Left Arm") | |
1206 | if Limb and KeepArms == true then | |
1207 | ||
1208 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1209 | local Joint = Instance.new("Glue") | |
1210 | Joint.Name = "LeftShoulder" | |
1211 | Joint.Part0 = Torso2 | |
1212 | Joint.Part1 = Limb | |
1213 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1214 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1215 | Joint.Parent = Torso2 | |
1216 | ||
1217 | local B = Instance.new("Part") | |
1218 | B.TopSurface = 0 | |
1219 | B.BottomSurface = 0 | |
1220 | B.formFactor = "Symmetric" | |
1221 | B.Size = Vector3.new(1, 1, 1) | |
1222 | B.Transparency = 1 | |
1223 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1224 | B.Parent = Character2 | |
1225 | local W = Instance.new("Weld") | |
1226 | W.Part0 = Limb | |
1227 | W.Part1 = B | |
1228 | W.C0 = CFrame.new(0, -0.5, 0) | |
1229 | W.Parent = Limb | |
1230 | ||
1231 | end | |
1232 | local Limb = Character2:FindFirstChild("Right Leg") | |
1233 | if Limb then | |
1234 | ||
1235 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1236 | local Joint = Instance.new("Glue") | |
1237 | Joint.Name = "RightHip" | |
1238 | Joint.Part0 = Torso2 | |
1239 | Joint.Part1 = Limb | |
1240 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1241 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1242 | Joint.Parent = Torso2 | |
1243 | ||
1244 | local B = Instance.new("Part") | |
1245 | B.TopSurface = 0 | |
1246 | B.BottomSurface = 0 | |
1247 | B.formFactor = "Symmetric" | |
1248 | B.Size = Vector3.new(1, 1, 1) | |
1249 | B.Transparency = 1 | |
1250 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1251 | B.Parent = Character2 | |
1252 | local W = Instance.new("Weld") | |
1253 | W.Part0 = Limb | |
1254 | W.Part1 = B | |
1255 | W.C0 = CFrame.new(0, -0.5, 0) | |
1256 | W.Parent = Limb | |
1257 | ||
1258 | end | |
1259 | local Limb = Character2:FindFirstChild("Left Leg") | |
1260 | if Limb then | |
1261 | ||
1262 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1263 | local Joint = Instance.new("Glue") | |
1264 | Joint.Name = "LeftHip" | |
1265 | Joint.Part0 = Torso2 | |
1266 | Joint.Part1 = Limb | |
1267 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1268 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1269 | Joint.Parent = Torso2 | |
1270 | ||
1271 | local B = Instance.new("Part") | |
1272 | B.TopSurface = 0 | |
1273 | B.BottomSurface = 0 | |
1274 | B.formFactor = "Symmetric" | |
1275 | B.Size = Vector3.new(1, 1, 1) | |
1276 | B.Transparency = 1 | |
1277 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1278 | B.Parent = Character2 | |
1279 | local W = Instance.new("Weld") | |
1280 | W.Part0 = Limb | |
1281 | W.Part1 = B | |
1282 | W.C0 = CFrame.new(0, -0.5, 0) | |
1283 | W.Parent = Limb | |
1284 | ||
1285 | end | |
1286 | --[ | |
1287 | local Bar = Instance.new("Part") | |
1288 | Bar.TopSurface = 0 | |
1289 | Bar.BottomSurface = 0 | |
1290 | Bar.formFactor = "Symmetric" | |
1291 | Bar.Size = Vector3.new(1, 1, 1) | |
1292 | Bar.Transparency = 1 | |
1293 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1294 | Bar.Parent = Character2 | |
1295 | local Weld = Instance.new("Weld") | |
1296 | Weld.Part0 = Torso2 | |
1297 | Weld.Part1 = Bar | |
1298 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1299 | Weld.Parent = Torso2 | |
1300 | --]] | |
1301 | end | |
1302 | Character2.Parent = workspace | |
1303 | Debris:AddItem(Character2,5) | |
1304 | ||
1305 | return Character2,Torso2 | |
1306 | end)) | |
1307 | end | |
1308 | ||
1309 | --//=================================\\ | |
1310 | --|| WEAPON CREATION | |
1311 | --\\=================================// | |
1312 | ||
1313 | local Particle = IT("ParticleEmitter",nil) | |
1314 | Particle.Enabled = false | |
1315 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1316 | Particle.LightEmission = 0.5 | |
1317 | Particle.Rate = 250 | |
1318 | Particle.ZOffset = 0.2 | |
1319 | Particle.Rotation = NumberRange.new(-180, 180) | |
1320 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1321 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1322 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0)) | |
1323 | ||
1324 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1325 | function ParticleEmitter(Table) | |
1326 | local PRTCL = Particle:Clone() | |
1327 | local Speed = Table.Speed or 5 | |
1328 | local Drag = Table.Drag or 0 | |
1329 | local Size1 = Table.Size1 or 1 | |
1330 | local Size2 = Table.Size2 or 5 | |
1331 | local Lifetime1 = Table.Lifetime1 or 1 | |
1332 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1333 | local Parent = Table.Parent or Torso | |
1334 | local Emit = Table.Emit or 100 | |
1335 | local Offset = Table.Offset or 360 | |
1336 | local Acel = Table.Acel or VT(0,0,0) | |
1337 | local Enabled = Table.Enabled or false | |
1338 | PRTCL.Parent = Parent | |
1339 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1340 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1341 | PRTCL.Speed = NumberRange.new(Speed) | |
1342 | PRTCL.VelocitySpread = Offset | |
1343 | PRTCL.Drag = Drag | |
1344 | PRTCL.Acceleration = Acel | |
1345 | if Enabled == false then | |
1346 | PRTCL:Emit(Emit) | |
1347 | Debris:AddItem(PRTCL,Lifetime2) | |
1348 | else | |
1349 | PRTCL.Enabled = true | |
1350 | end | |
1351 | return PRTCL | |
1352 | end | |
1353 | ||
1354 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1355 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1356 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1357 | MakeForm(Part,"Wedge") | |
1358 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1359 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1360 | MakeForm(Part,"Wedge") | |
1361 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1362 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1363 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1364 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1365 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1366 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1367 | MakeForm(Part,"Cyl") | |
1368 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1369 | for i = 1, 8 do | |
1370 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1371 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1372 | end | |
1373 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1374 | MakeForm(Part,"Cyl") | |
1375 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1376 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1377 | MakeForm(Part,"Ball") | |
1378 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1379 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1380 | MakeForm(Part,"Wedge") | |
1381 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1382 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1383 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1384 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1385 | MakeForm(Part,"Cyl") | |
1386 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1387 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1388 | MakeForm(Part,"Cyl") | |
1389 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1390 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1391 | MakeForm(Part,"Cyl") | |
1392 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1393 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1394 | MakeForm(Part,"Wedge") | |
1395 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1396 | local LASTPART = Handle | |
1397 | for i = 1, 10 do | |
1398 | if LASTPART == Handle then | |
1399 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1400 | LASTPART = Part | |
1401 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1402 | else | |
1403 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1404 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1405 | LASTPART = Part | |
1406 | end | |
1407 | end | |
1408 | ||
1409 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1410 | MakeForm(Barrel,"Cyl") | |
1411 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1412 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1413 | MakeForm(Part,"Cyl") | |
1414 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1415 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1416 | MakeForm(Part,"Wedge") | |
1417 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1418 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1419 | MakeForm(Hole,"Cyl") | |
1420 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1421 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1422 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1423 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1424 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1425 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1426 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1427 | coroutine.resume(coroutine.create(function() | |
1428 | while wait() do | |
1429 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1430 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1431 | end | |
1432 | end)) | |
1433 | ||
1434 | ParticleEmitter({Speed = 0.35, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(1,5,1)}) | |
1435 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1436 | ||
1437 | for _, c in pairs(Weapon:GetDescendants()) do | |
1438 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1439 | c.Material = "Glass" | |
1440 | c.Color = C3(0,0,0) | |
1441 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1442 | c.Color = C3(1,0,0) | |
1443 | c.Material = "Neon" | |
1444 | end | |
1445 | end | |
1446 | ||
1447 | Weapon.Parent = Character | |
1448 | for _, c in pairs(Weapon:GetChildren()) do | |
1449 | if c.ClassName == "Part" then | |
1450 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1451 | end | |
1452 | end | |
1453 | ||
1454 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1455 | local SKILLFONT = "Fantasy" | |
1456 | local SKILLTEXTSIZE = 5 | |
1457 | ||
1458 | Humanoid.Died:connect(function() | |
1459 | ATTACK = true | |
1460 | end) | |
1461 | ||
1462 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1463 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1464 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1465 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1466 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1467 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1468 | ||
1469 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1470 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1471 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Go to Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1472 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Bullet On Sky", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1473 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Laugh", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1474 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
1475 | ||
1476 | function printbye(Name) | |
1477 | local MESSAGES = {"Stay until It's Over...... "} | |
1478 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1479 | end | |
1480 | ||
1481 | workspace.ChildAdded:connect(function(instance) | |
1482 | for BANISH = 1, #TOBANISH do | |
1483 | if TOBANISH[BANISH] ~= nil then | |
1484 | if instance.Name == TOBANISH[BANISH] then | |
1485 | coroutine.resume(coroutine.create(function() | |
1486 | printbye(instance.Name) | |
1487 | instance:ClearAllChildren() | |
1488 | Debris:AddItem(instance,0.0005) | |
1489 | end)) | |
1490 | end | |
1491 | end | |
1492 | end | |
1493 | end) | |
1494 | ||
1495 | --//=================================\\ | |
1496 | --|| DAMAGING | |
1497 | --\\=================================// | |
1498 | ||
1499 | function ApplyDamage(Humanoid,Damage,OneShot) | |
1500 | Damage = Damage * DAMAGEMULTIPLIER | |
1501 | local DEAD = false | |
1502 | if Humanoid.Health < 2000 and OneShot == false then | |
1503 | if Humanoid.Health - Damage > 0 then | |
1504 | Humanoid.Health = Humanoid.Health - Damage | |
1505 | else | |
1506 | Humanoid.Parent:BreakJoints() | |
1507 | DEAD = true | |
1508 | end | |
1509 | else | |
1510 | DEAD = true | |
1511 | Humanoid.Parent:BreakJoints() | |
1512 | end | |
1513 | if DEAD == true then | |
1514 | local PARTS = {} | |
1515 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
1516 | if CHILD:IsA("BasePart") then | |
1517 | table.insert(PARTS,CHILD) | |
1518 | end | |
1519 | end | |
1520 | coroutine.resume(coroutine.create(function() | |
1521 | wait(2) | |
1522 | repeat | |
1523 | Swait() | |
1524 | local PIECE = nil | |
1525 | if MRANDOM(1,5) == 1 then | |
1526 | for E = 1, #PARTS do | |
1527 | if MRANDOM(1,5) == 1 then | |
1528 | PIECE = PARTS[E] | |
1529 | table.remove(PARTS,E) | |
1530 | break | |
1531 | end | |
1532 | end | |
1533 | end | |
1534 | if PIECE ~= nil then | |
1535 | if PIECE.Name == "Head" then | |
1536 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1537 | else | |
1538 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1539 | end | |
1540 | PIECE:remove() | |
1541 | end | |
1542 | until #PARTS == 0 | |
1543 | end)) | |
1544 | end | |
1545 | end | |
1546 | ||
1547 | ||
1548 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1549 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1550 | defence.Name = ("HitBy"..Player.Name) | |
1551 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1552 | Damage = Damage * DAMAGEMULTIPLIER | |
1553 | if Humanoid.Health ~= 0 then | |
1554 | local CritChance = MRANDOM(1,100) | |
1555 | if Damage > Humanoid.Health then | |
1556 | Damage = math.ceil(Humanoid.Health) | |
1557 | if Damage == 0 then | |
1558 | Damage = 0.1 | |
1559 | end | |
1560 | end | |
1561 | Humanoid.Health = Humanoid.Health - Damage | |
1562 | end | |
1563 | end | |
1564 | ||
1565 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1566 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1567 | defence.Name = ("HitBy"..Player.Name) | |
1568 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1569 | Damage = Damage * DAMAGEMULTIPLIER | |
1570 | if Humanoid.Health ~= 0 then | |
1571 | local CritChance = MRANDOM(1,100) | |
1572 | if Damage > Humanoid.Health then | |
1573 | Damage = math.ceil(Humanoid.Health) | |
1574 | if Damage == 0 then | |
1575 | Damage = 0.1 | |
1576 | end | |
1577 | end | |
1578 | Humanoid.Health = Humanoid.Health - Damage | |
1579 | end | |
1580 | end | |
1581 | ||
1582 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1583 | local CHILDREN = workspace:GetDescendants() | |
1584 | for index, CHILD in pairs(CHILDREN) do | |
1585 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1586 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1587 | if HUM then | |
1588 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1589 | if TORSO then | |
1590 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1591 | if INSTAKILL == true then | |
1592 | CHILD:BreakJoints() | |
1593 | else | |
1594 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1595 | ApplyDamage(HUM,DMG,TORSO) | |
1596 | end | |
1597 | if FLING > 0 then | |
1598 | for _, c in pairs(CHILD:GetChildren()) do | |
1599 | if c:IsA("BasePart") then | |
1600 | local bv = Instance.new("BodyVelocity") | |
1601 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1602 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1603 | bv.Parent = c | |
1604 | Debris:AddItem(bv,0.05) | |
1605 | end | |
1606 | end | |
1607 | end | |
1608 | end | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | end | |
1614 | ||
1615 | function CameraEnshaking(Length, Intensity) | |
1616 | coroutine.resume(coroutine.create(function() | |
1617 | local intensity = 1 * Intensity | |
1618 | local rotM = 0.01 * Intensity | |
1619 | for i = 0, Length, 0.1 do | |
1620 | Swait() | |
1621 | intensity = intensity - 0.05 * Intensity / Length | |
1622 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1623 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
1624 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
1625 | end | |
1626 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1627 | end)) | |
1628 | end | |
1629 | ||
1630 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
1631 | local CHILDREN = workspace:GetDescendants() | |
1632 | for index, CHILD in pairs(CHILDREN) do | |
1633 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1634 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1635 | if HUM then | |
1636 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1637 | if TORSO then | |
1638 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1639 | if BRUTAL == true then | |
1640 | Kill(CHILD) | |
1641 | else | |
1642 | CHILD:BreakJoints() | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | end | |
1649 | end | |
1650 | ||
1651 | function Kill(Char) | |
1652 | local NewCharacter = IT("Model",Effects) | |
1653 | NewCharacter.Name = "Ow im ded ;-;" | |
1654 | for _, c in pairs(Char:GetDescendants()) do | |
1655 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1656 | c:BreakJoints() | |
1657 | c.Material = "Glass" | |
1658 | c.Color = C3(1,0,0) | |
1659 | c.CanCollide = true | |
1660 | c.Transparency = 0.3 | |
1661 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1662 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1663 | end | |
1664 | if c.Name == "Head" then | |
1665 | c:ClearAllChildren() | |
1666 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1667 | end | |
1668 | if c.ClassName == "MeshPart" then | |
1669 | c.TextureID = "" | |
1670 | end | |
1671 | if c:FindFirstChildOfClass("BodyPosition") then | |
1672 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1673 | end | |
1674 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1675 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1676 | end | |
1677 | c.Parent = NewCharacter | |
1678 | c.Name = "DeadPart" | |
1679 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1680 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1681 | end | |
1682 | end | |
1683 | Char:remove() | |
1684 | Debris:AddItem(NewCharacter,5) | |
1685 | end | |
1686 | ||
1687 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1688 | local CHILDREN = workspace:GetDescendants() | |
1689 | for index, CHILD in pairs(CHILDREN) do | |
1690 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1691 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1692 | if HUM then | |
1693 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1694 | if TORSO then | |
1695 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1696 | if BRUTAL == true then | |
1697 | Kill(CHILD) | |
1698 | else | |
1699 | CHILD:BreakJoints() | |
1700 | end | |
1701 | end | |
1702 | end | |
1703 | end | |
1704 | end | |
1705 | end | |
1706 | end | |
1707 | ||
1708 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1709 | local CHILDREN = workspace:GetDescendants() | |
1710 | for index, CHILD in pairs(CHILDREN) do | |
1711 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1712 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1713 | if HUM then | |
1714 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1715 | if TORSO then | |
1716 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1717 | if BRUTAL == true then | |
1718 | Kill(CHILD) | |
1719 | else | |
1720 | CHILD:BreakJoints() | |
1721 | end | |
1722 | end | |
1723 | end | |
1724 | end | |
1725 | end | |
1726 | end | |
1727 | end | |
1728 | ||
1729 | function Banish(Foe) | |
1730 | if Foe then | |
1731 | coroutine.resume(coroutine.create(function() | |
1732 | --if game.Players:FindFirstChild(Foe.Name) then | |
1733 | table.insert(TOBANISH,Foe.Name) | |
1734 | printbye(Foe.Name) | |
1735 | --end | |
1736 | Foe.Archivable = true | |
1737 | local CLONE = Foe:Clone() | |
1738 | Foe:Destroy() | |
1739 | CLONE.Parent = Effects | |
1740 | CLONE:BreakJoints() | |
1741 | local MATERIALS = {"Glass","Neon"} | |
1742 | for _, c in pairs(CLONE:GetDescendants()) do | |
1743 | if c:IsA("BasePart") then | |
1744 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1745 | CreateSound(138271815, c, 10, 1, false) | |
1746 | end | |
1747 | c.Anchored = true | |
1748 | c.Transparency = c.Transparency + 0.2 | |
1749 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1750 | c.Color = C3(1,0,0) | |
1751 | if c.ClassName == "MeshPart" then | |
1752 | c.TextureID = "" | |
1753 | end | |
1754 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1755 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1756 | end | |
1757 | if c:FindFirstChildOfClass("Decal") then | |
1758 | c:FindFirstChildOfClass("Decal"):remove() | |
1759 | end | |
1760 | c.Name = "Banished" | |
1761 | c.CanCollide = false | |
1762 | else | |
1763 | c:remove() | |
1764 | end | |
1765 | end | |
1766 | local A = false | |
1767 | for i = 1, 35 do | |
1768 | if A == false then | |
1769 | A = true | |
1770 | elseif A == true then | |
1771 | A = false | |
1772 | end | |
1773 | for _, c in pairs(CLONE:GetDescendants()) do | |
1774 | if c:IsA("BasePart") then | |
1775 | c.Anchored = true | |
1776 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1777 | c.Transparency = c.Transparency + 0.8/35 | |
1778 | if A == false then | |
1779 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1780 | elseif A == true then | |
1781 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1782 | end | |
1783 | end | |
1784 | end | |
1785 | Swait() | |
1786 | end | |
1787 | CLONE:remove() | |
1788 | end)) | |
1789 | end | |
1790 | end | |
1791 | ||
1792 | ||
1793 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1794 | local CHILDREN = workspace:GetDescendants() | |
1795 | for index, CHILD in pairs(CHILDREN) do | |
1796 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1797 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1798 | if HUM then | |
1799 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1800 | if TORSO then | |
1801 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1802 | if ISBANISH == true then | |
1803 | Banish(CHILD) | |
1804 | else | |
1805 | if ISBANISH == "Gravity" then | |
1806 | HUM.PlatformStand = true | |
1807 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1808 | local grav = Instance.new("BodyPosition",TORSO) | |
1809 | grav.D = 15 | |
1810 | grav.P = 20000 | |
1811 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1812 | grav.position = TORSO.Position | |
1813 | grav.Name = "V3BanishForce"..Player.Name | |
1814 | else | |
1815 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1816 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1817 | end | |
1818 | else | |
1819 | HUM.PlatformStand = false | |
1820 | end | |
1821 | end | |
1822 | elseif ISBANISH == "Gravity" then | |
1823 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1824 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1825 | HUM.PlatformStand = false | |
1826 | end | |
1827 | end | |
1828 | end | |
1829 | end | |
1830 | end | |
1831 | end | |
1832 | end | |
1833 | ||
1834 | function SpawnSmite(POS) | |
1835 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1836 | local EMITPOS = HITPOS | |
1837 | if HITFLOOR ~= nil then | |
1838 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1839 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1840 | EMITPOS = HITPOS | |
1841 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1842 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1843 | EMITPOS = HITPOS | |
1844 | end | |
1845 | end | |
1846 | if HITFLOOR ~= nil then | |
1847 | ApplyAoE(EMITPOS,10) | |
1848 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1849 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1850 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1851 | for i = 1, 5 do | |
1852 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1853 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1854 | end | |
1855 | end | |
1856 | end | |
1857 | ||
1858 | --//=================================\\ | |
1859 | --|| ATTACK FUNCTIONS AND STUFF | |
1860 | --\\=================================// | |
1861 | ||
1862 | function eh() | |
1863 | ATTACK = true | |
1864 | Rooted = false | |
1865 | Speed = 20 | |
1866 | Swait() | |
1867 | local CHILDREN = workspace:GetDescendants() | |
1868 | for index, CHILD in pairs(CHILDREN) do | |
1869 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1870 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1871 | if HUM then | |
1872 | local TORSO = CHILD:FindFirstChild("Head") | |
1873 | if TORSO then | |
1874 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
1875 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1876 | TORSO:remove() | |
1877 | if CHILD:FindFirstChild("Torso") then | |
1878 | Ragdoll(CHILD,Torso,true) | |
1879 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1880 | R15Ragdoll(CHILD,true) | |
1881 | end | |
1882 | end | |
1883 | end | |
1884 | end | |
1885 | end | |
1886 | end | |
1887 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1888 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1889 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1890 | Swait() | |
1891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
1892 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1897 | end | |
1898 | Speed = 20 | |
1899 | ATTACK = false | |
1900 | Rooted = false | |
1901 | end | |
1902 | ||
1903 | function Taunt() | |
1904 | ATTACK = true | |
1905 | Rooted = true | |
1906 | CreateSound("1238240145", Torso, 6, 0.9) | |
1907 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1908 | Swait() | |
1909 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1913 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1915 | end | |
1916 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1917 | Swait() | |
1918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1924 | end | |
1925 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1926 | Swait() | |
1927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1933 | end | |
1934 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1935 | Swait() | |
1936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1940 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1942 | end | |
1943 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1944 | Swait() | |
1945 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1951 | end | |
1952 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1953 | Swait() | |
1954 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1955 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
1956 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1957 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1958 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1960 | end | |
1961 | ATTACK = false | |
1962 | Rooted = false | |
1963 | end | |
1964 | ||
1965 | function Shot() | |
1966 | ATTACK = true | |
1967 | Rooted = false | |
1968 | for i=0, 0.2, 0.05 / Animation_Speed do | |
1969 | Swait() | |
1970 | turnto(Mouse.Hit.p) | |
1971 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1972 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1973 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1974 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1975 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1976 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1977 | end | |
1978 | repeat | |
1979 | for i=0, 0.2, 0.05 / Animation_Speed do | |
1980 | Swait() | |
1981 | turnto(Mouse.Hit.p) | |
1982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1988 | end | |
1989 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1990 | SpawnTrail(Hole.Position,POS) | |
1991 | if HIT ~= nil then | |
1992 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1993 | Banish(HIT.Parent) | |
1994 | end | |
1995 | end | |
1996 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1997 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1998 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1999 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2000 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2001 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2002 | Swait() | |
2003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2009 | end | |
2010 | until KEYHOLD == false | |
2011 | ATTACK = false | |
2012 | Rooted = false | |
2013 | end | |
2014 | ||
2015 | function Shot2() | |
2016 | ATTACK = true | |
2017 | Rooted = false | |
2018 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2019 | Swait() | |
2020 | turnto(Mouse.Hit.p) | |
2021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2027 | end | |
2028 | repeat | |
2029 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2030 | Swait() | |
2031 | turnto(Mouse.Hit.p) | |
2032 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2038 | end | |
2039 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2040 | SpawnTrail(Hole.Position,POS) | |
2041 | if HIT ~= nil then | |
2042 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2043 | Kill(HIT.Parent) | |
2044 | end | |
2045 | end | |
2046 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2047 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2048 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2049 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2050 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2051 | for i=0, 0.2, 0.05 / Animation_Speed do | |
2052 | Swait() | |
2053 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2059 | end | |
2060 | until KEYHOLD == false | |
2061 | ATTACK = false | |
2062 | Rooted = false | |
2063 | end | |
2064 | ||
2065 | function AttackTemplate() | |
2066 | ATTACK = true | |
2067 | Rooted = false | |
2068 | for i=0, 1, 0.1 / Animation_Speed do | |
2069 | Swait() | |
2070 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2076 | end | |
2077 | ATTACK = false | |
2078 | Rooted = false | |
2079 | end | |
2080 | ||
2081 | function Finisher() | |
2082 | local TARGET = Mouse.Target | |
2083 | if TARGET ~= nil then | |
2084 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
2085 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
2086 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
2087 | if ROOT and HUM.Health > 0 then | |
2088 | local FOE = Mouse.Target.Parent | |
2089 | ATTACK = true | |
2090 | Rooted = true | |
2091 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
2092 | ROOT.Anchored = true | |
2093 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
2094 | CreateSound(362990415, Torso, 5, 1.08, false) | |
2095 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2096 | Swait() | |
2097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2103 | end | |
2104 | HUM.PlatformStand = true | |
2105 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
2106 | coroutine.resume(coroutine.create(function() | |
2107 | Swait() | |
2108 | ROOT.Anchored = true | |
2109 | end)) | |
2110 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
2111 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2112 | Swait() | |
2113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2119 | end | |
2120 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2121 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2122 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2123 | Swait() | |
2124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2130 | end | |
2131 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2132 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2133 | local AMMO = 6 | |
2134 | local FIRING = true | |
2135 | local SHOOTING = false | |
2136 | local TIMER = 70 | |
2137 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
2138 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2139 | Swait() | |
2140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2146 | end | |
2147 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2148 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2149 | for i = 1, 6 do | |
2150 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
2151 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
2152 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2153 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2154 | HUM.Health = HUM.Health/1.5 | |
2155 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2156 | Swait() | |
2157 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2163 | end | |
2164 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2165 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2166 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2167 | Swait() | |
2168 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2172 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2174 | end | |
2175 | end | |
2176 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2177 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2178 | ApplyDamage(HUM,0,true) | |
2179 | FOE:BreakJoints() | |
2180 | ROOT.Anchored = false | |
2181 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2182 | Swait() | |
2183 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2187 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2188 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2189 | end | |
2190 | ATTACK = false | |
2191 | Rooted = false | |
2192 | end | |
2193 | end | |
2194 | end | |
2195 | end | |
2196 | ||
2197 | ||
2198 | --//=================================\\ | |
2199 | --|| ASSIGN THINGS TO KEYS | |
2200 | --\\=================================// | |
2201 | ||
2202 | function MouseDown(Mouse) | |
2203 | if ATTACK == false then | |
2204 | end | |
2205 | end | |
2206 | ||
2207 | function MouseUp(Mouse) | |
2208 | HOLD = false | |
2209 | end | |
2210 | ||
2211 | function KeyDown(Key) | |
2212 | KEYHOLD = true | |
2213 | if Key == "z" and ATTACK == false then | |
2214 | Shot() | |
2215 | end | |
2216 | ||
2217 | if Key == "v" and ATTACK == false then | |
2218 | Shot2() | |
2219 | end | |
2220 | ||
2221 | if Key == "x" and ATTACK == false then | |
2222 | Finisher() | |
2223 | end | |
2224 | ||
2225 | if Key == "f" and ATTACK == false then | |
2226 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2227 | Swait() | |
2228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2229 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2232 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2234 | end | |
2235 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2236 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
2237 | TOBANISH = {} | |
2238 | end | |
2239 | ||
2240 | if Key == "t" and ATTACK == false then | |
2241 | Taunt() | |
2242 | end | |
2243 | ||
2244 | if Key == "c" and ATTACK == false then | |
2245 | eh() | |
2246 | end | |
2247 | end | |
2248 | ||
2249 | function KeyUp(Key) | |
2250 | KEYHOLD = false | |
2251 | end | |
2252 | ||
2253 | Mouse.Button1Down:connect(function(NEWKEY) | |
2254 | MouseDown(NEWKEY) | |
2255 | end) | |
2256 | Mouse.Button1Up:connect(function(NEWKEY) | |
2257 | MouseUp(NEWKEY) | |
2258 | end) | |
2259 | Mouse.KeyDown:connect(function(NEWKEY) | |
2260 | KeyDown(NEWKEY) | |
2261 | end) | |
2262 | Mouse.KeyUp:connect(function(NEWKEY) | |
2263 | KeyUp(NEWKEY) | |
2264 | end) | |
2265 | ||
2266 | --//=================================\\ | |
2267 | --\\=================================// | |
2268 | ||
2269 | ||
2270 | function unanchor() | |
2271 | if UNANCHOR == true then | |
2272 | g = Character:GetChildren() | |
2273 | for i = 1, #g do | |
2274 | if g[i].ClassName == "Part" then | |
2275 | g[i].Anchored = false | |
2276 | end | |
2277 | end | |
2278 | end | |
2279 | end | |
2280 | ||
2281 | ||
2282 | --//=================================\\ | |
2283 | --|| WRAP THE WHOLE SCRIPT UP | |
2284 | --\\=================================// | |
2285 | ||
2286 | Humanoid.Changed:connect(function(Jump) | |
2287 | if Jump == "Jump" and (Disable_Jump == true) then | |
2288 | Humanoid.Jump = false | |
2289 | end | |
2290 | end) | |
2291 | ||
2292 | local FF = IT("ForceField",Character) | |
2293 | FF.Visible = false | |
2294 | ||
2295 | INSTANT = false | |
2296 | Speed = 20 | |
2297 | ||
2298 | while true do | |
2299 | Swait() | |
2300 | SINE = SINE + CHANGE | |
2301 | ANIMATE.Parent = nil | |
2302 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2303 | IDLEANIMATION:Play() | |
2304 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2305 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2306 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2307 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2308 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2309 | if ATTACK == false and VALUE2 == false then | |
2310 | end | |
2311 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2312 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2313 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2314 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2315 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2316 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2317 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2318 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2319 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2320 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2321 | end | |
2322 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2323 | ANIM = "Jump" | |
2324 | if ATTACK == false then | |
2325 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2329 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2331 | end | |
2332 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2333 | ANIM = "Fall" | |
2334 | if ATTACK == false then | |
2335 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2341 | end | |
2342 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2343 | ANIM = "Idle" | |
2344 | if ATTACK == false then | |
2345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2346 | if MRANDOM(1,7) == 1 then | |
2347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2348 | end | |
2349 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2354 | end | |
2355 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2356 | ANIM = "Walk" | |
2357 | if ATTACK == false then | |
2358 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2360 | if MRANDOM(1,7) == 1 then | |
2361 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2362 | end | |
2363 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2364 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2365 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2366 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2367 | end | |
2368 | end | |
2369 | end | |
2370 | --end | |
2371 | Humanoid.DisplayDistanceType = "None" | |
2372 | SHAKECAM(999999, 25, 25) | |
2373 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5)/60 | |
2374 | unanchor() | |
2375 | Humanoid.MaxHealth = "inf" | |
2376 | Humanoid.Health = "inf" | |
2377 | if Rooted == false then | |
2378 | Disable_Jump = false | |
2379 | Humanoid.WalkSpeed = Speed | |
2380 | elseif Rooted == true then | |
2381 | Disable_Jump = true | |
2382 | Humanoid.WalkSpeed = 0 | |
2383 | end | |
2384 | local MATHS = {"0","1"} | |
2385 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
2386 | Humanoid.PlatformStand = false | |
2387 | script.Parent = PlayerGui | |
2388 | Character.Parent = workspace | |
2389 | Humanoid.Parent = Character | |
2390 | --//=================================\\ | |
2391 | --\\=================================// | |
2392 | ||
2393 | ||
2394 | ||
2395 | ||
2396 | ||
2397 | --//====================================================\\-- | |
2398 | --|| END OF SCRIPT | |
2399 | --\\====================================================//-- |