SHOW:
|
|
- or go back to the newest paste.
1 | -- hastebin.com/raw/dignsxi | |
2 | TorsoColor = BrickColor.new("Royal purple") | |
3 | --------------------------This is an Official script from Duelist-------------------------- | |
4 | ---{-------------------- -------------------}--- | |
5 | ---{-------------------- / \ -------------------}--- | |
6 | ---{-------------------- II -------------------}--- | |
7 | ---{-------------------- II -------------------}--- | |
8 | ---{-------------------- II -------------------}--- | |
9 | ---{-------------------- A========A -------------------}--- | |
10 | ---{-------------------- II -------------------}--- | |
11 | ---{-------------------- II -------------------}--- | |
12 | ---{-------------------- W -------------------}--- | |
13 | -------------------------------------------------------------------------------------------------------------- | |
14 | local char = game.Players.LocalPlayer.Character | |
15 | local torso = char.Torso | |
16 | local hum = char.Humanoid | |
17 | local hed = char.Head | |
18 | local root = char.HumanoidRootPart | |
19 | GroundWave2 = function(target) | |
20 | if TorsoColor == BrickColor.new("Royal purple") then | |
21 | local wave = Instance.new("Part", torso) | |
22 | wave.BrickColor = BrickColor.new("Really black") | |
23 | wave.Anchored = true | |
24 | wave.CanCollide = false | |
25 | wave.Locked = true | |
26 | wave.Size = Vector3.new(1, 1, 1) | |
27 | wave.TopSurface = "Smooth" | |
28 | wave.BottomSurface = "Smooth" | |
29 | wave.Transparency = 0.35 | |
30 | wave.CFrame = target | |
31 | wave.Material = "Neon" | |
32 | wm = Instance.new("SpecialMesh", wave) | |
33 | wm.MeshType = "Sphere" | |
34 | local wave5 = Instance.new("Part", torso) | |
35 | wave5.BrickColor = BrickColor.new("Really black") | |
36 | wave5.Anchored = true | |
37 | wave5.CanCollide = false | |
38 | wave5.Locked = true | |
39 | wave5.Size = Vector3.new(1, 1, 1) | |
40 | wave5.TopSurface = "Smooth" | |
41 | wave5.BottomSurface = "Smooth" | |
42 | wave5.Transparency = 0.35 | |
43 | wave5.CFrame = target | |
44 | wave5.Material = "Neon" | |
45 | wm5 = Instance.new("SpecialMesh", wave) | |
46 | wm5.MeshType = "Sphere" | |
47 | wm5.Scale = Vector3.new(1,1,1) | |
48 | local wave2 = Instance.new("Part", torso) | |
49 | wave2.BrickColor = BrickColor.new("Really black") | |
50 | wave2.Anchored = true | |
51 | wave2.CanCollide = false | |
52 | wave2.Locked = true | |
53 | wave2.Size = Vector3.new(1, 1, 1) | |
54 | wave2.TopSurface = "Smooth" | |
55 | wave2.BottomSurface = "Smooth" | |
56 | wave2.Transparency = 0.35 | |
57 | wave2.CFrame = target | |
58 | wave2.Material = "Neon" | |
59 | wm2 = Instance.new("SpecialMesh", wave2) | |
60 | wm2.MeshType = "FileMesh" | |
61 | wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
62 | wm2.Scale = Vector3.new(1,1,1) | |
63 | local wave3 = Instance.new("Part", torso) | |
64 | wave3.BrickColor = BrickColor.new("Really black") | |
65 | wave3.Anchored = true | |
66 | wave3.CanCollide = false | |
67 | wave3.Locked = true | |
68 | wave3.Size = Vector3.new(1, 1, 1) | |
69 | wave3.TopSurface = "Smooth" | |
70 | wave3.BottomSurface = "Smooth" | |
71 | wave3.Transparency = 0 | |
72 | wave3.CFrame = target | |
73 | wave3.Material = "Neon" | |
74 | wm3 = Instance.new("SpecialMesh", wave3) | |
75 | wm3.MeshType = "FileMesh" | |
76 | wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
77 | wm3.Scale = Vector3.new(1,1,1) | |
78 | coroutine.wrap(function() | |
79 | for i = 1, 18, 1 do | |
80 | wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) | |
81 | wm5.Scale = Vector3.new(2+i*1.1, 2+i*1.1, 2+i*1.1) | |
82 | wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
83 | wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
84 | --wave.Size = wm.Scale | |
85 | wave.CFrame = target | |
86 | wave.Transparency = i/14 | |
87 | --wave.Size | |
88 | wave5.CFrame = target | |
89 | wave5.Transparency = i/14 | |
90 | --wave2.Size = wm2.Scale | |
91 | wave2.CFrame = target | |
92 | wave2.Rotation = Vector3.new(90, 0, 0) | |
93 | wave2.Transparency = i/14 | |
94 | --wave3.Size = wm3.Scale | |
95 | wave3.CFrame = target | |
96 | wave3.Rotation = Vector3.new(90, 0, 0) | |
97 | wave3.Transparency = i/14 | |
98 | wait() | |
99 | end | |
100 | wait() | |
101 | wave:Destroy() | |
102 | wave5:Destroy() | |
103 | wave2:Destroy() | |
104 | wave3:Destroy() | |
105 | end)() | |
106 | elseif TorsoColor == BrickColor.new("Royal purple") then | |
107 | wait() | |
108 | end | |
109 | end | |
110 | GroundWave = function(target) | |
111 | if TorsoColor == BrickColor.new("Royal purple") then | |
112 | local wave = Instance.new("Part", torso) | |
113 | wave.BrickColor = BrickColor.new("Really black") | |
114 | wave.Anchored = true | |
115 | wave.CanCollide = false | |
116 | wave.Locked = true | |
117 | wave.Size = Vector3.new(1, 1, 1) | |
118 | wave.TopSurface = "Smooth" | |
119 | wave.BottomSurface = "Smooth" | |
120 | wave.Transparency = 0.35 | |
121 | wave.CFrame = target | |
122 | wave.Material = "Neon" | |
123 | wm = Instance.new("SpecialMesh", wave) | |
124 | wm.MeshType = "Sphere" | |
125 | wm.Scale = Vector3.new(1,1,1) | |
126 | local wave2 = Instance.new("Part", torso) | |
127 | wave2.BrickColor = BrickColor.new("Really black") | |
128 | wave2.Anchored = true | |
129 | wave2.CanCollide = false | |
130 | wave2.Locked = true | |
131 | wave2.Size = Vector3.new(1, 1, 1) | |
132 | wave2.TopSurface = "Smooth" | |
133 | wave2.BottomSurface = "Smooth" | |
134 | wave2.Transparency = 0.35 | |
135 | wave2.CFrame = target | |
136 | wave2.Material = "Neon" | |
137 | wm2 = Instance.new("SpecialMesh", wave2) | |
138 | wm2.MeshType = "FileMesh" | |
139 | wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
140 | wm2.Scale = Vector3.new(1,1,1) | |
141 | local wave3 = Instance.new("Part", torso) | |
142 | wave3.BrickColor = BrickColor.new("Really black") | |
143 | wave3.Anchored = true | |
144 | wave3.CanCollide = false | |
145 | wave3.Locked = true | |
146 | wave3.Size = Vector3.new(1, 1, 1) | |
147 | wave3.TopSurface = "Smooth" | |
148 | wave3.BottomSurface = "Smooth" | |
149 | wave3.Transparency = 0.35 | |
150 | wave3.CFrame = target | |
151 | wave3.Material = "Neon" | |
152 | wm3 = Instance.new("SpecialMesh", wave3) | |
153 | wm3.MeshType = "FileMesh" | |
154 | wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
155 | wm3.Scale = Vector3.new(1,1,1) | |
156 | coroutine.wrap(function() | |
157 | for i = 1, 18, 1 do | |
158 | wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) | |
159 | wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
160 | wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) | |
161 | --wave.Size = wm.Scale | |
162 | wave.CFrame = target | |
163 | wave.Transparency = i/14 | |
164 | --wave2.Size = wm2.Scale | |
165 | wave2.CFrame = target | |
166 | wave2.Rotation = Vector3.new(90, 0, 0) | |
167 | wave2.Transparency = i/14 | |
168 | --wave3.Size = wm3.Scale | |
169 | wave3.CFrame = target | |
170 | wave3.Rotation = Vector3.new(90, 0, 0) | |
171 | wave3.Transparency = i/14 | |
172 | wait() | |
173 | end | |
174 | wait() | |
175 | wave:Destroy() | |
176 | wave2:Destroy() | |
177 | wave3:Destroy() | |
178 | end)() | |
179 | elseif TorsoColor == BrickColor.new("Royal purple") then | |
180 | wait() | |
181 | end | |
182 | end | |
183 | local p = game.Players.LocalPlayer | |
184 | local char = p.Character | |
185 | local mouse = p:GetMouse() | |
186 | local larm = char["Left Arm"] | |
187 | local rarm = char["Right Arm"] | |
188 | local lleg = char["Left Leg"] | |
189 | local rleg = char["Right Leg"] | |
190 | local hed = char.Head | |
191 | local torso = char.Torso | |
192 | local hum = char.Humanoid | |
193 | local cam = game.Workspace.CurrentCamera | |
194 | local root = char.HumanoidRootPart | |
195 | local rj = root.RootJoint | |
196 | local deb = false | |
197 | local shot = 0 | |
198 | local stanceToggle = "Idle1" | |
199 | local l = game:GetService("Lighting") | |
200 | local rs = game:GetService("RunService").RenderStepped | |
201 | local hb = game:GetService("RunService").Heartbeat | |
202 | local Stepped = game:GetService("RunService").Stepped | |
203 | hed.face.Texture = "rbxassetid://0" | |
204 | eye2 = Instance.new("Part", workspace) | |
205 | eye2.Anchored = false | |
206 | eye2.Parent = hed | |
207 | eye2.TopSurface = 0 | |
208 | eye2.BrickColor = BrickColor.new("Royal purple") | |
209 | eye2.Material = "Neon" | |
210 | eye2.BottomSurface = 0 | |
211 | eye2m = Instance.new("SpecialMesh", eye2) | |
212 | eye2m.MeshId = "rbxassetid://862497341" | |
213 | eye2m.TextureId = "rbxassetid://862497354" | |
214 | eye2m.Scale = Vector3.new(0.05, 0.05, 0.05) | |
215 | ogsize = eye2m.Scale | |
216 | weld = Instance.new("Weld", hed) | |
217 | weld.Part0 = eye2 | |
218 | weld.Part1 = hed | |
219 | weld.Name = "eye2Weld" | |
220 | weld.C1 = CFrame.new(0,.45,0.05) | |
221 | local shir = Instance.new("Shirt",char) | |
222 | local pan = Instance.new("Pants",char) | |
223 | shir.ShirtTemplate = "http://www.roblox.com/asset/?id=870418443" | |
224 | pan.PantsTemplate = "http://www.roblox.com/asset/?id=772824951" | |
225 | spawn(function() | |
226 | while wait() do | |
227 | for i,v in pairs(char:GetChildren()) do | |
228 | if v:IsA('Part') then | |
229 | v.BrickColor = BrickColor.new("Really black") | |
230 | end | |
231 | end | |
232 | end | |
233 | end) | |
234 | spawn(function() | |
235 | while wait(.9) do | |
236 | GroundWave2(torso.CFrame) | |
237 | end | |
238 | end) | |
239 | fat = Instance.new("BindableEvent", script) | |
240 | fat.Name = "Heartbeat" | |
241 | script:WaitForChild("Heartbeat") | |
242 | frame = 0.033333333333333 | |
243 | tf = 0 | |
244 | allowframeloss = false | |
245 | tossremainder = false | |
246 | lastframe = tick() | |
247 | script.Heartbeat:Fire() | |
248 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
249 | ||
250 | tf = tf + s | |
251 | if frame <= tf then | |
252 | if allowframeloss then | |
253 | script.Heartbeat:Fire() | |
254 | lastframe = tick() | |
255 | else | |
256 | for i = 1, math.floor(tf / frame) do | |
257 | script.Heartbeat:Fire() | |
258 | end | |
259 | lastframe = tick() | |
260 | end | |
261 | if tossremainder then | |
262 | tf = 0 | |
263 | else | |
264 | tf = tf - frame * math.floor(tf / frame) | |
265 | end | |
266 | end | |
267 | end | |
268 | ) | |
269 | for i,v in pairs(hed:GetChildren()) do | |
270 | if v:IsA("Sound") then | |
271 | v:Destroy() | |
272 | end | |
273 | end | |
274 | Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false} | |
275 | weld5 = function(part0, part1, c0, c1) | |
276 | ||
277 | weeld = Instance.new("Weld", part0) | |
278 | weeld.Part0 = part0 | |
279 | weeld.Part1 = part1 | |
280 | weeld.C0 = c0 | |
281 | weeld.C1 = c1 | |
282 | return weeld | |
283 | end | |
284 | ||
285 | NewPart = function(prnt, siz, cf, trans, anc, mat, col) | |
286 | ||
287 | local prt = Instance.new("Part") | |
288 | prt.Parent = prnt | |
289 | prt.Name = "Part" | |
290 | prt.Size = siz | |
291 | prt.CanCollide = false | |
292 | prt.Anchored = anc | |
293 | prt.Locked = true | |
294 | prt.Transparency = trans | |
295 | prt.TopSurface = 10 | |
296 | prt.BottomSurface = 10 | |
297 | prt.FrontSurface = 10 | |
298 | prt.BackSurface = 10 | |
299 | prt.LeftSurface = 10 | |
300 | prt.RightSurface = 10 | |
301 | prt:BreakJoints() | |
302 | if not cf then | |
303 | prt.CFrame = CFrame.new(30, 10, 30) | |
304 | prt.Material = mat | |
305 | prt.BrickColor = BrickColor.new(col) | |
306 | m = Instance.new("SpecialMesh", prt) | |
307 | m.MeshType = 6 | |
308 | return prt | |
309 | end | |
310 | end | |
311 | ||
312 | lerp = function(a, b, t) | |
313 | ||
314 | return a + (b - a) * t | |
315 | end | |
316 | ||
317 | slerp = function(a, b, t) | |
318 | ||
319 | dot = a:Dot(b) | |
320 | if t > 0.5 or not a then | |
321 | do return dot <= 0.99999 and dot >= -0.99999 or b end | |
322 | r = math.acos(dot) | |
323 | do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end | |
324 | end | |
325 | end | |
326 | ||
327 | matrixInterpolate = function(a, b, t) | |
328 | ||
329 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
330 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
331 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) | |
332 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) | |
333 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) | |
334 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) | |
335 | local t = v1:Dot(v2) | |
336 | if t >= 0 and t ~= 0 and t <= 0 then | |
337 | return CFrame.new() | |
338 | end | |
339 | return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) | |
340 | end | |
341 | ||
342 | genWeld = function(a, b) | |
343 | ||
344 | local w = Instance.new("Weld", a) | |
345 | w.Part0 = a | |
346 | w.Part1 = b | |
347 | return w | |
348 | end | |
349 | ||
350 | weld = function(a, b) | |
351 | ||
352 | local weld = Instance.new("Weld") | |
353 | weld.Name = "W" | |
354 | weld.Part0 = a | |
355 | weld.Part1 = b | |
356 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
357 | weld.Parent = a | |
358 | return weld | |
359 | end | |
360 | ||
361 | Lerp = function(c1, c2, al) | |
362 | ||
363 | local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()} | |
364 | local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()} | |
365 | for i,v in pairs(com1) do | |
366 | com1[i] = v + (com2[i] - v) * al | |
367 | end | |
368 | return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) | |
369 | end | |
370 | ||
371 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
372 | ||
373 | local wld = Instance.new("Weld", wp1) | |
374 | wld.Part0 = wp0 | |
375 | wld.Part1 = wp1 | |
376 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
377 | end | |
378 | ||
379 | newWeld(torso, larm, -1.5, 0.5, 0) | |
380 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
381 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
382 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
383 | newWeld(torso, hed, 0, 1.5, 0) | |
384 | newWeld(torso, lleg, -0.5, -1, 0) | |
385 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
386 | newWeld(torso, rleg, 0.5, -1, 0) | |
387 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
388 | newWeld(root, torso, 0, -1, 0) | |
389 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
390 | z = Instance.new("Sound", char) | |
391 | - | z.SoundId = "rbxassetid://670396582" |
391 | + | z.SoundId = "rbxassetid://386797531" |
392 | z.Looped = true | |
393 | z.Pitch = 1 | |
394 | z.Volume = 2 | |
395 | wait(0.1) | |
396 | z:Play() | |
397 | New = function(Object, Parent, Name, Data) | |
398 | ||
399 | local Object = Instance.new(Object) | |
400 | if not Data then | |
401 | for Index,Value in pairs({}) do | |
402 | Object[Index] = Value | |
403 | end | |
404 | Object.Parent = Parent | |
405 | Object.Name = Name | |
406 | return Object | |
407 | end | |
408 | end | |
409 | ||
410 | part1 = Instance.new("Part", rarm) | |
411 | part1.Name = "Arbiter" | |
412 | part1.BrickColor = BrickColor.new("Really black") | |
413 | part1.CFrame = rarm.CFrame | |
414 | part1.Material = "Neon" | |
415 | part1.Anchored = false | |
416 | part1.CanCollide = false | |
417 | part1.Locked = true | |
418 | part1.Size = Vector3.new(0.25, 1.05, 5.9) | |
419 | mesh1 = Instance.new("SpecialMesh", part1) | |
420 | mesh1.MeshType = Enum.MeshType.FileMesh | |
421 | mesh1.MeshId = "rbxassetid://777371122" | |
422 | mesh1.TextureId = "http://www.roblox.com/asset/?id=777371154" | |
423 | mesh1.Scale = Vector3.new(0.8,0.8,0.8) | |
424 | local cor = Instance.new("Part", rarm) | |
425 | cor.Name = "Thingy" | |
426 | cor.Locked = true | |
427 | cor.TopSurface = 0 | |
428 | cor.BottomSurface = 0 | |
429 | cor.CanCollide = false | |
430 | cor.Size = Vector3.new(0.2, 0.2, 0.2) | |
431 | cor.Transparency = 1 | |
432 | corw = Instance.new("Weld", cor) | |
433 | corw.Part0 = rarm | |
434 | corw.Part1 = cor | |
435 | corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
436 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
437 | weld1 = Instance.new("Weld", cor) | |
438 | weld1.Part0 = cor | |
439 | weld1.Part1 = part1 | |
440 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
441 | weld1.C1 = CFrame.new(0.25, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(90)) | |
442 | hitb = Instance.new("Part", cor) | |
443 | hitb.Name = "Thingy2" | |
444 | hitb.Locked = true | |
445 | hitb.TopSurface = 0 | |
446 | hitb.BottomSurface = 0 | |
447 | hitb.CanCollide = false | |
448 | hitb.Size = Vector3.new(4, 1, 3.5) | |
449 | hitb.Transparency = 1 | |
450 | weld4 = Instance.new("Weld", cor) | |
451 | weld4.Part0 = hitb | |
452 | weld4.Part1 = cor | |
453 | weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
454 | weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
455 | local animpose = "Idle1" | |
456 | local lastanimpose = "Idle1" | |
457 | local grab = false | |
458 | local Smooth = 1 | |
459 | local sine = 0 | |
460 | local change = 1 | |
461 | local val = 0 | |
462 | local ffing = false | |
463 | mod4 = Instance.new("Model", char) | |
464 | ptez = {0.7, 0.8, 0.9, 1} | |
465 | FindNearestTorso = function(Position, Distance, SinglePlayer) | |
466 | ||
467 | if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then | |
468 | do return not SinglePlayer end | |
469 | do | |
470 | local List = {} | |
471 | for i,v in pairs(workspace:GetChildren()) do | |
472 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then | |
473 | table.insert(List, v) | |
474 | end | |
475 | end | |
476 | do return List end | |
477 | -- DECOMPILER ERROR: 3 unprocessed JMP targets | |
478 | end | |
479 | end | |
480 | end | |
481 | ||
482 | Slam = function() | |
483 | ||
484 | local part = Instance.new("Part", mod4) | |
485 | part.Anchored = true | |
486 | part.CanCollide = false | |
487 | part.FormFactor = "Custom" | |
488 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
489 | part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0) | |
490 | part.Transparency = 0.7 | |
491 | part.BrickColor = BrickColor.new("Really black") | |
492 | mesh = Instance.new("SpecialMesh", part) | |
493 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
494 | mesh.Scale = Vector3.new(3, 3, 3) | |
495 | local part2 = Instance.new("Part", mod4) | |
496 | part2.Anchored = true | |
497 | part2.CanCollide = false | |
498 | part2.FormFactor = "Custom" | |
499 | part2.Size = Vector3.new(0.2, 0.2, 0.2) | |
500 | part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6) | |
501 | part2.Transparency = 0.7 | |
502 | part2.BrickColor = BrickColor.new("Lime green") | |
503 | mesh2 = Instance.new("SpecialMesh", part2) | |
504 | mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
505 | mesh2.Scale = Vector3.new(3, 1.5, 3) | |
506 | x = Instance.new("Sound", larm) | |
507 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
508 | x.Pitch = ptez[math.random(1, #ptez)] | |
509 | x.Volume = 1 | |
510 | x1 = Instance.new("Sound", larm) | |
511 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
512 | x1.Pitch = ptez[math.random(1, #ptez)] | |
513 | x1.Volume = 1 | |
514 | x:Play() | |
515 | x1:Play() | |
516 | for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do | |
517 | if v:FindFirstChild("Humanoid") then | |
518 | v.Humanoid.Health = 0 | |
519 | end | |
520 | end | |
521 | coroutine.resume(coroutine.create(function() | |
522 | ||
523 | for i = 0, 0.62, 0.13 do | |
524 | fat.Event:wait() | |
525 | part.CFrame = part.CFrame | |
526 | part.Transparency = i | |
527 | mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4) | |
528 | part2.CFrame = part2.CFrame | |
529 | part2.Transparency = i | |
530 | mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4) | |
531 | end | |
532 | part.Parent = nil | |
533 | part2.Parent = nil | |
534 | x:Destroy() | |
535 | end | |
536 | )) | |
537 | end | |
538 | ||
539 | wPart = function(x, y, z, color, tr, cc, an, parent) | |
540 | ||
541 | local wp = Instance.new("WedgePart", parent or Weapon) | |
542 | wp.formFactor = "Custom" | |
543 | wp.Size = Vector3.new(x, y, z) | |
544 | wp.BrickColor = BrickColor.new(color) | |
545 | wp.CanCollide = cc | |
546 | wp.Transparency = tr | |
547 | wp.Anchored = an | |
548 | wp.TopSurface = 0 | |
549 | return wp | |
550 | end | |
551 | ||
552 | Mesh = function(par, num, x, y, z) | |
553 | ||
554 | local msh = _ | |
555 | if num == 1 then | |
556 | msh = Instance.new("CylinderMesh", par) | |
557 | else | |
558 | if num == 2 then | |
559 | msh = Instance.new("SpecialMesh", par) | |
560 | msh.MeshType = 3 | |
561 | else | |
562 | if num == 3 then | |
563 | msh = Instance.new("BlockMesh", par) | |
564 | else | |
565 | if num == 4 then | |
566 | msh = Instance.new("SpecialMesh", par) | |
567 | msh.MeshType = "Torso" | |
568 | else | |
569 | if type(num) == "string" then | |
570 | msh = Instance.new("SpecialMesh", par) | |
571 | msh.MeshId = num | |
572 | end | |
573 | end | |
574 | end | |
575 | end | |
576 | end | |
577 | msh.Scale = Vector3.new(x, y, z) | |
578 | return msh | |
579 | end | |
580 | ||
581 | local CFrameFromTopBack = function(at, top, back) | |
582 | ||
583 | local right = top:Cross(back) | |
584 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
585 | end | |
586 | ||
587 | Triangle = function(a, b, c) | |
588 | ||
589 | local edg1 = c - a:Dot(b - a.unit) | |
590 | local edg2 = a - b:Dot(c - b.unit) | |
591 | local edg3 = b - c:Dot(a - c.unit) | |
592 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
593 | a = a | |
594 | else | |
595 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
596 | ||
597 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
598 | a = b | |
599 | else | |
600 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
601 | ||
602 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
603 | ||
604 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
605 | a = c | |
606 | else | |
607 | print("unreachable") | |
608 | end | |
609 | end | |
610 | end | |
611 | local len1 = c - a:Dot(b - a.unit) | |
612 | local len2 = b - a.magnitude - len1 | |
613 | local width = a + b - a.unit * len1 - c.magnitude | |
614 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
615 | local list = {} | |
616 | if len1 > 0.01 then | |
617 | local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) | |
618 | do | |
619 | local sz = Vector3.new(0.2, width, len1) | |
620 | w1.Size = sz | |
621 | local sp = Mesh(w1, 2, 0, 0, 0) | |
622 | sp.MeshType = "Wedge" | |
623 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
624 | w1:BreakJoints() | |
625 | w1.Anchored = true | |
626 | w1.Transparency = 0.7 | |
627 | Spawn(function() | |
628 | ||
629 | for i = 0, 1, 0.1 do | |
630 | fat.Event:wait() | |
631 | w1.Transparency = w1.Transparency + 0.03 | |
632 | end | |
633 | end | |
634 | ) | |
635 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
636 | table.insert(list, w1) | |
637 | end | |
638 | end | |
639 | do | |
640 | if len2 > 0.01 then | |
641 | local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) | |
642 | local sz = Vector3.new(0.2, width, len2) | |
643 | w2.Size = sz | |
644 | local sp = Mesh(w2, 2, 0, 0, 0) | |
645 | sp.MeshType = "Wedge" | |
646 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
647 | w2:BreakJoints() | |
648 | w2.Anchored = true | |
649 | w2.Transparency = 0.7 | |
650 | Spawn(function() | |
651 | ||
652 | for i = 0, 1, 0.1 do | |
653 | fat.Event:wait() | |
654 | w2.Transparency = w2.Transparency + 0.03 | |
655 | end | |
656 | end | |
657 | ) | |
658 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
659 | table.insert(list, w2) | |
660 | end | |
661 | do | |
662 | return unpack(list) | |
663 | end | |
664 | end | |
665 | end | |
666 | ||
667 | trail = function(p, t, h) | |
668 | ||
669 | Spawn(function() | |
670 | ||
671 | local blcf = p.CFrame | |
672 | local scfr = blcf | |
673 | for i = 1, t do | |
674 | local blcf = p.CFrame | |
675 | if scfr and p.Position - scfr.p.magnitude > 0.1 then | |
676 | local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p) | |
677 | if a then | |
678 | game.Debris:AddItem(a, 1) | |
679 | end | |
680 | if b then | |
681 | game.Debris:AddItem(b, 1) | |
682 | end | |
683 | local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p) | |
684 | if a then | |
685 | game.Debris:AddItem(a, 1) | |
686 | end | |
687 | if b then | |
688 | game.Debris:AddItem(b, 1) | |
689 | end | |
690 | scfr = blcf | |
691 | else | |
692 | do | |
693 | do | |
694 | if not scfr then | |
695 | scfr = blcf | |
696 | end | |
697 | fat.Event:wait() | |
698 | -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT | |
699 | ||
700 | -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
701 | ||
702 | -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT | |
703 | ||
704 | end | |
705 | end | |
706 | end | |
707 | end | |
708 | scfr = nil | |
709 | end | |
710 | ) | |
711 | end | |
712 | ||
713 | rarm.Touched:connect(function(ht) | |
714 | ||
715 | hit = ht.Parent | |
716 | if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then | |
717 | Debounces.RPunched = true | |
718 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8)) | |
719 | if Debounces.ks == true then | |
720 | z = Instance.new("Sound", hed) | |
721 | z.SoundId = "rbxassetid://169380525" | |
722 | z.Pitch = ptz[math.random(1, #ptz)] | |
723 | z.Volume = 1 | |
724 | z:Play() | |
725 | end | |
726 | wait(0.4) | |
727 | Debounces.RPunched = false | |
728 | end | |
729 | if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then | |
730 | Debounces.RPunched = true | |
731 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8)) | |
732 | if Debounces.ks == true then | |
733 | z = Instance.new("Sound", hed) | |
734 | z.SoundId = "rbxassetid://169380525" | |
735 | z.Pitch = ptz[math.random(1, #ptz)] | |
736 | z.Volume = 1 | |
737 | z:Play() | |
738 | end | |
739 | wait(0.4) | |
740 | Debounces.RPunched = false | |
741 | end | |
742 | end | |
743 | ) | |
744 | larm.Touched:connect(function(ht) | |
745 | ||
746 | hit = ht.Parent | |
747 | if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then | |
748 | Debounces.LPunched = true | |
749 | hit:FindFirstChild("Humanoid").Health = 0 | |
750 | hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160 | |
751 | if Debounces.ks2 == true then | |
752 | z = Instance.new("Sound", hed) | |
753 | z.SoundId = "rbxassetid://169380525" | |
754 | z.Pitch = ptz[math.random(1, #ptz)] | |
755 | z.Volume = 1 | |
756 | z:Play() | |
757 | end | |
758 | wait(0.4) | |
759 | Debounces.LPunched = false | |
760 | end | |
761 | if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then | |
762 | Debounces.LPunched = true | |
763 | hit.Parent:FindFirstChild("Humanoid").Health = 0 | |
764 | if Debounces.ks2 == true then | |
765 | z = Instance.new("Sound", hed) | |
766 | z.SoundId = "rbxassetid://169380525" | |
767 | z.Pitch = ptz[math.random(1, #ptz)] | |
768 | z.Volume = 1 | |
769 | z:Play() | |
770 | end | |
771 | wait(0.4) | |
772 | Debounces.LPunched = false | |
773 | end | |
774 | end | |
775 | ) | |
776 | local acos = math.acos | |
777 | local sqrt = math.sqrt | |
778 | local Vec3 = Vector3.new | |
779 | local fromAxisAngle = CFrame.fromAxisAngle | |
780 | local toAxisAngle = function(CFr) | |
781 | ||
782 | local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components() | |
783 | local Angle = math.acos((R00 + R11 + R22 - 1) / 2) | |
784 | local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 | |
785 | if A ~= 0 or not 1e-05 then | |
786 | local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 | |
787 | if B ~= 0 or not 1e-05 then | |
788 | local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 | |
789 | if C ~= 0 or not 1e-05 then | |
790 | local x = (R21 - R12) / sqrt(A) | |
791 | local y = (R02 - R20) / sqrt(B) | |
792 | local z = (R10 - R01) / sqrt(C) | |
793 | return Vec3(x, y, z), Angle | |
794 | end | |
795 | end | |
796 | end | |
797 | end | |
798 | ||
799 | ApplyTrig = function(Num, Func) | |
800 | ||
801 | local Min, Max = Func(0), Func(1) | |
802 | local i = Func(Num) | |
803 | return (i - Min) / (Max - Min) | |
804 | end | |
805 | ||
806 | LerpCFrame = function(CFrame1, CFrame2, Num) | |
807 | ||
808 | local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2) | |
809 | return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num | |
810 | end | |
811 | ||
812 | Crater = function(Torso, Radius) | |
813 | ||
814 | Spawn(function() | |
815 | ||
816 | local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10) | |
817 | local Ignore = {} | |
818 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
819 | if v.Character ~= nil then | |
820 | Ignore[#Ignore + 1] = v.Character | |
821 | end | |
822 | end | |
823 | local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore) | |
824 | if Hit == nil then | |
825 | return | |
826 | end | |
827 | local Parts = {} | |
828 | for i = 1, 360, 10 do | |
829 | local P = Instance.new("Part", Torso.Parent) | |
830 | P.Anchored = true | |
831 | P.FormFactor = "Custom" | |
832 | P.BrickColor = Hit.BrickColor | |
833 | P.Material = Hit.Material | |
834 | P.TopSurface = "Smooth" | |
835 | P.BottomSurface = "Smooth" | |
836 | P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100) | |
837 | P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) | |
838 | Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size} | |
839 | if math.random(0, 5) == 0 then | |
840 | local P = Instance.new("Part", Torso.Parent) | |
841 | P.Anchored = true | |
842 | P.FormFactor = "Custom" | |
843 | P.BrickColor = Hit.BrickColor | |
844 | P.Material = Hit.Material | |
845 | P.TopSurface = "Smooth" | |
846 | P.BottomSurface = "Smooth" | |
847 | P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100) | |
848 | P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) | |
849 | Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size} | |
850 | end | |
851 | end | |
852 | for i = 0, 1, 0.05 do | |
853 | for i2,v in pairs(Parts) do | |
854 | v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos)) | |
855 | end | |
856 | wait(0.02) | |
857 | end | |
858 | for i,v in pairs(Parts) do | |
859 | if v[1].Size.X > 2.1 then | |
860 | v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0) | |
861 | end | |
862 | v[1].Anchored = false | |
863 | end | |
864 | for i = 0, 1, 0.05 do | |
865 | for i2,v in pairs(Parts) do | |
866 | v[1].Transparency = i | |
867 | if i == 1 then | |
868 | v[1]:Destroy() | |
869 | else | |
870 | if i >= 0.25 then | |
871 | v[1].CanCollide = false | |
872 | end | |
873 | end | |
874 | end | |
875 | wait(0.02) | |
876 | end | |
877 | Parts = nil | |
878 | end | |
879 | ) | |
880 | end | |
881 | ||
882 | function Dmg() | |
883 | local partofdeath = hitb | |
884 | local function CreateRegion3FromLocAndSize(Position, Size) | |
885 | local SizeOffset = Size/2 | |
886 | local Point1 = Position - SizeOffset | |
887 | local Point2 = Position + SizeOffset | |
888 | return Region3.new(Point1, Point2) | |
889 | end | |
890 | local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) | |
891 | for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do | |
892 | Spawn(function() | |
893 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
894 | Debounces.Slashed = true | |
895 | ypcall(function() | |
896 | local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") | |
897 | GroundWave(v.Parent.Torso.CFrame) | |
898 | humanoid.Health = humanoid.Health - 928373 | |
899 | local ex = Instance.new('Explosion',workspace) | |
900 | ex.Position = v.Parent.Torso.Position | |
901 | ex.BlastRadius = 0 | |
902 | end) | |
903 | wait(.4) | |
904 | Debounces.Slashed = false | |
905 | end | |
906 | end) | |
907 | end | |
908 | end | |
909 | ||
910 | pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
911 | ptz = {0.7, 0.8, 0.9, 1, 1.1} | |
912 | part1.Transparency = 0 | |
913 | attackone = function() | |
914 | ||
915 | for i = 1, 10 do | |
916 | corw.C0 = Lerp(corw.C0, CFrame.new(-0.5, -1.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(150)), 0.4) | |
917 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, -0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) | |
918 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.5) | |
919 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.5) | |
920 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3) | |
921 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
922 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7) | |
923 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
924 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7) | |
925 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7) | |
926 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5) | |
927 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
928 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5) | |
929 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
930 | if Debounces.on == false then | |
931 | break | |
932 | end | |
933 | fat.Event:wait() | |
934 | end | |
935 | end | |
936 | ||
937 | attacktwo = function() | |
938 | ||
939 | Debounces.Slashing = true | |
940 | z = Instance.new("Sound", hed) | |
941 | z.SoundId = "rbxassetid://227194094" | |
942 | z.Pitch = ptz[math.random(1, #ptz)] | |
943 | z.Volume = 0.4 | |
944 | wait(0.01) | |
945 | z:Play() | |
946 | for i = 1, 14 do | |
947 | Dmg() | |
948 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
949 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) | |
950 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) | |
951 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
952 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3) | |
953 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
954 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) | |
955 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36) | |
956 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4) | |
957 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
958 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5) | |
959 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
960 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) | |
961 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
962 | if Debounces.on == false then | |
963 | break | |
964 | end | |
965 | fat.Event:wait() | |
966 | end | |
967 | do | |
968 | Debounces.Slashing = false | |
969 | end | |
970 | end | |
971 | ||
972 | attackthree = function() | |
973 | ||
974 | for i = 1, 10 do | |
975 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
976 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) | |
977 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) | |
978 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
979 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4) | |
980 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) | |
981 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
982 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5) | |
983 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5) | |
984 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
985 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5) | |
986 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
987 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) | |
988 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
989 | if Debounces.on == false then | |
990 | break | |
991 | end | |
992 | fat.Event:wait() | |
993 | end | |
994 | end | |
995 | ||
996 | mouse.KeyDown:connect(function(key) | |
997 | if key == "e" then | |
998 | if Debounces.CanAttack == true then | |
999 | Debounces.CanAttack = false | |
1000 | Debounces.on = true | |
1001 | Debounces.NoIdl = true | |
1002 | for i = 1, 50 do | |
1003 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(160),math.rad(-6),math.rad(30)), 0.4) | |
1004 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(30),math.rad(-15)), 0.2) | |
1005 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) | |
1006 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
1007 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) | |
1008 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) | |
1009 | if Debounces.on == false then break end | |
1010 | rs:wait(2.6) | |
1011 | end | |
1012 | Spawn(function() | |
1013 | local Parts = {} | |
1014 | for Y = -5,5 do | |
1015 | local P = Instance.new("Part",char) | |
1016 | P.Anchored = true | |
1017 | P.FormFactor = "Custom" | |
1018 | P.CanCollide = false | |
1019 | P.Size = Vector3.new(2,4,2) | |
1020 | P.TopSurface = "SmoothNoOutlines" | |
1021 | P.BottomSurface = "SmoothNoOutlines" | |
1022 | P.Material = "Neon" | |
1023 | P.BrickColor = BrickColor.new("Really black") | |
1024 | P.Name = tostring(Y) | |
1025 | local i = (Y+5)/(100) | |
1026 | i = 1-math.cos(math.pi*i-(math.pi/2)) | |
1027 | P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-2+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0) | |
1028 | --[[P.Touched:connect(function(ht) | |
1029 | local hit = ht.Parent | |
1030 | if hit:FindFirstChild("Humanoid") then | |
1031 | hit.Humanoid:TakeDamage(math.random(20,50)) | |
1032 | end | |
1033 | end)]]-- | |
1034 | s = Instance.new("Sound",P) | |
1035 | s.SoundId = "rbxassetid://228343271" | |
1036 | s.Volume = 1 | |
1037 | s.Pitch = 0.9 | |
1038 | s:Play() | |
1039 | sa = Instance.new("Sound",P) | |
1040 | sa.SoundId = "rbxassetid://419447292" | |
1041 | sa.Volume = 1 | |
1042 | sa.Pitch = 1 | |
1043 | sa:Play() | |
1044 | P.Touched:connect(function(ht) | |
1045 | hit = ht.Parent | |
1046 | if ht and hit:IsA("Model") then | |
1047 | if hit:FindFirstChild("Humanoid") then | |
1048 | if hit.Name ~= p.Name then | |
1049 | --[[if Debounces.Slashing == true and Debounces.Slashed == false then | |
1050 | Debounces.Slashed = true]]-- | |
1051 | hit:FindFirstChild("Humanoid").Health = 0 | |
1052 | hit:FindFirstChild("Humanoid").PlatformStand = true | |
1053 | wait(1) | |
1054 | --Debounces.Slashed = false | |
1055 | --end | |
1056 | end | |
1057 | end | |
1058 | elseif ht and hit:IsA("Hat") then | |
1059 | if hit.Parent.Name ~= p.Name then | |
1060 | if hit.Parent:FindFirstChild("Humanoid") then | |
1061 | --[[if Debounces.Slashing == true and Debounces.Slashed == false then | |
1062 | Debounces.Slashed = true]]-- | |
1063 | hit.Parent:FindFirstChild("Humanoid").Health = 0 | |
1064 | hit:FindFirstChild("Humanoid").PlatformStand = true | |
1065 | wait(1) | |
1066 | --Debounces.Slashed = false | |
1067 | --end | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | end) | |
1072 | Parts[#Parts+1] = P | |
1073 | end | |
1074 | local BREAKIT = false | |
1075 | local CParts = {} | |
1076 | local Rocks = {} | |
1077 | local LastPos = nil | |
1078 | for i = 1,70 do | |
1079 | for i2,v in pairs(Parts) do | |
1080 | v.CFrame = v.CFrame*CFrame.new(0,0,-4) | |
1081 | local cf = v.CFrame | |
1082 | v.Size = v.Size+Vector3.new(0.4,0.35,0) | |
1083 | v.CFrame = cf | |
1084 | v.Transparency = v.Transparency+0.02 | |
1085 | if v.Transparency >= 0.975 then BREAKIT = true end | |
1086 | if v.Name == "0" then | |
1087 | local Ignore = {} | |
1088 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1089 | if v.Character ~= nil then | |
1090 | Ignore[#Ignore+1] = v.Character | |
1091 | end | |
1092 | end | |
1093 | local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0)) | |
1094 | local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore) | |
1095 | if Hit ~= nil then | |
1096 | if #Rocks == 0 then | |
1097 | for i = 1,5 do | |
1098 | local P = Instance.new("Part",char) | |
1099 | Rocks[#Rocks+1] = P | |
1100 | P.Anchored = true | |
1101 | P.FormFactor = "Custom" | |
1102 | P.BrickColor = Hit.BrickColor | |
1103 | P.Material = Hit.Material | |
1104 | P.TopSurface = "Smooth" | |
1105 | P.BottomSurface = "Smooth" | |
1106 | P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100) | |
1107 | end | |
1108 | end | |
1109 | for i,P in pairs(Rocks) do | |
1110 | P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) | |
1111 | end | |
1112 | local P = Instance.new("Part",char) | |
1113 | CParts[#CParts+1] = {P,tick()} | |
1114 | P.Anchored = true | |
1115 | P.FormFactor = "Custom" | |
1116 | P.BrickColor = Hit.BrickColor | |
1117 | P.Material = Hit.Material | |
1118 | P.TopSurface = "Smooth" | |
1119 | P.BottomSurface = "Smooth" | |
1120 | P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100) | |
1121 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) | |
1122 | Pos = Pos.p | |
1123 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) | |
1124 | local P = P:Clone() | |
1125 | CParts[#CParts+1] = {P,tick()} | |
1126 | P.Parent = char | |
1127 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0) | |
1128 | Pos = Pos.p | |
1129 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20))) | |
1130 | if LastPos ~= nil then | |
1131 | local P = P:Clone() | |
1132 | CParts[#CParts+1] = {P,tick()} | |
1133 | P.Parent = char | |
1134 | P.BrickColor = BrickColor.new("Royal purple") | |
1135 | P.Material = "Neon" | |
1136 | Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) | |
1137 | Pos = Pos.p | |
1138 | local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) | |
1139 | P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25) | |
1140 | --P.Velocity = Vector3.new(0,-1000,0) | |
1141 | P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2) | |
1142 | end | |
1143 | LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) | |
1144 | end | |
1145 | end | |
1146 | end | |
1147 | if BREAKIT then break end | |
1148 | wait(0.002) | |
1149 | end | |
1150 | for i,v in pairs(Rocks) do | |
1151 | CParts[#CParts+1] = {v,tick()} | |
1152 | end | |
1153 | for i,v in pairs(Parts) do | |
1154 | v:Destroy() | |
1155 | end | |
1156 | Parts = nil | |
1157 | while true do | |
1158 | local t = tick() | |
1159 | local p = nil | |
1160 | for i,v in pairs(CParts) do | |
1161 | if t-v[2] > 4 then | |
1162 | v[1].Transparency = v[1].Transparency+0.05 | |
1163 | if v[1].Transparency >= 1 then | |
1164 | v[1]:Destroy() | |
1165 | CParts[i] = nil | |
1166 | end | |
1167 | end | |
1168 | p = v | |
1169 | end | |
1170 | if p == nil then break end | |
1171 | wait(0.002) | |
1172 | end | |
1173 | for i,v in pairs(CParts) do | |
1174 | v:Destroy() | |
1175 | end | |
1176 | CParts = {} | |
1177 | end) | |
1178 | for i = 1, 20 do | |
1179 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(30)), 0.2) | |
1180 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2) | |
1181 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) | |
1182 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4) | |
1183 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) | |
1184 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) | |
1185 | if Debounces.on == false then break end | |
1186 | rs:wait(2) | |
1187 | end | |
1188 | if Debounces.CanAttack == false then | |
1189 | Debounces.CanAttack = true | |
1190 | Debounces.on = false | |
1191 | Debounces.NoIdl = false | |
1192 | end | |
1193 | end | |
1194 | end | |
1195 | end) | |
1196 | ||
1197 | attackfour = function() | |
1198 | ||
1199 | Debounces.Slashing = true | |
1200 | z = Instance.new("Sound", hed) | |
1201 | z.SoundId = "rbxassetid://227194094" | |
1202 | z.Pitch = ptz[math.random(1, #ptz)] | |
1203 | z.Volume = 0.4 | |
1204 | wait(0.01) | |
1205 | z:Play() | |
1206 | for i = 1, 14 do | |
1207 | Dmg() | |
1208 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1209 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) | |
1210 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4) | |
1211 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4) | |
1212 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3) | |
1213 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1214 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) | |
1215 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36) | |
1216 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36) | |
1217 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
1218 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5) | |
1219 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1220 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5) | |
1221 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1222 | if Debounces.on == false then | |
1223 | break | |
1224 | end | |
1225 | fat.Event:wait() | |
1226 | end | |
1227 | do | |
1228 | Debounces.Slashing = false | |
1229 | end | |
1230 | end | |
1231 | ||
1232 | attackfive = function() | |
1233 | ||
1234 | z = Instance.new("Sound", hed) | |
1235 | z.SoundId = "rbxassetid://" | |
1236 | z.Pitch = 1 | |
1237 | z.Volume = 0.8 | |
1238 | wait(0.01) | |
1239 | z:Play() | |
1240 | for i = 1, 18 do | |
1241 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
1242 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5) | |
1243 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4) | |
1244 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1245 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4) | |
1246 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1247 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
1248 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25) | |
1249 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
1250 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5) | |
1251 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5) | |
1252 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1253 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5) | |
1254 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1255 | if Debounces.on == false then | |
1256 | break | |
1257 | end | |
1258 | fat.Event:wait() | |
1259 | end | |
1260 | do | |
1261 | z = Instance.new("Sound", hed) | |
1262 | z.SoundId = "rbxassetid://227194094" | |
1263 | z.Pitch = 0.6 | |
1264 | z.Volume = 1 | |
1265 | wait(0.01) | |
1266 | z:Play() | |
1267 | Debounces.Slashing = true | |
1268 | for i = 1, 18 do | |
1269 | Dmg() | |
1270 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5) | |
1271 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5) | |
1272 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5) | |
1273 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1274 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5) | |
1275 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1276 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) | |
1277 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) | |
1278 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3) | |
1279 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1280 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3) | |
1281 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1282 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3) | |
1283 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1284 | if Debounces.on == false then | |
1285 | break | |
1286 | end | |
1287 | fat.Event:wait() | |
1288 | end | |
1289 | do | |
1290 | Debounces.Slashing = false | |
1291 | end | |
1292 | end | |
1293 | end | |
1294 | ||
1295 | ComboNum = 0 | |
1296 | mouse.Button1Down:connect(function() | |
1297 | ||
1298 | if Debounces.CanAttack == true then | |
1299 | Debounces.CanAttack = false | |
1300 | Debounces.NoIdl = true | |
1301 | Debounces.on = true | |
1302 | if ComboNum == 0 then | |
1303 | attackone() | |
1304 | else | |
1305 | if ComboNum == 1 then | |
1306 | attacktwo() | |
1307 | else | |
1308 | if ComboNum == 2 then | |
1309 | attackthree() | |
1310 | else | |
1311 | if ComboNum == 3 then | |
1312 | attackfour() | |
1313 | else | |
1314 | if ComboNum == 4 then | |
1315 | attackfive() | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | ComboNum = ComboNum + 1 | |
1322 | Debounces.CanAttack = true | |
1323 | Debounces.on = false | |
1324 | wait(0.2) | |
1325 | if Debounces.CanAttack == true then | |
1326 | ComboNum = 0 | |
1327 | Debounces.NoIdl = false | |
1328 | end | |
1329 | end | |
1330 | end | |
1331 | ) | |
1332 | mouse.KeyDown:connect(function(key) | |
1333 | ||
1334 | if string.byte(key) == 52 then | |
1335 | Swing = 2 | |
1336 | char.Humanoid.WalkSpeed = 28 | |
1337 | end | |
1338 | end | |
1339 | ) | |
1340 | mouse.KeyUp:connect(function(key) | |
1341 | ||
1342 | if string.byte(key) == 52 then | |
1343 | Swing = 1 | |
1344 | char.Humanoid.WalkSpeed = 16 | |
1345 | end | |
1346 | end | |
1347 | ) | |
1348 | jump = false | |
1349 | rs:connect(function() | |
1350 | ||
1351 | if char.Humanoid.Jump == true then | |
1352 | jump = true | |
1353 | else | |
1354 | jump = false | |
1355 | end | |
1356 | char.Humanoid.FreeFalling:connect(function(f) | |
1357 | ||
1358 | if f then | |
1359 | ffing = true | |
1360 | else | |
1361 | ffing = false | |
1362 | end | |
1363 | end | |
1364 | ) | |
1365 | sine = sine + change | |
1366 | if jump == true then | |
1367 | animpose = "Jumping" | |
1368 | else | |
1369 | if ffing == true then | |
1370 | animpose = "Freefalling" | |
1371 | else | |
1372 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then | |
1373 | animpose = "Idle" | |
1374 | else | |
1375 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then | |
1376 | animpose = "Walking" | |
1377 | else | |
1378 | if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then | |
1379 | animpose = "Running" | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | RightLeg = CFrame.new(0.5, -1, 0) | |
1386 | LeftLeg = CFrame.new(-0.5, -1, 0) | |
1387 | lefth = (torso.CFrame*LeftLeg) | |
1388 | righth = (torso.CFrame*RightLeg) | |
1389 | ||
1390 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
1391 | ||
1392 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
1393 | ||
1394 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
1395 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
1396 | if animpose ~= lastanimpose then | |
1397 | sine = 0 | |
1398 | if Debounces.NoIdl == false then | |
1399 | if stanceToggle == "Idle1" then | |
1400 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3) | |
1401 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3) | |
1402 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2) | |
1403 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2) | |
1404 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2) | |
1405 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2) | |
1406 | else | |
1407 | if stanceToggle == "Idle2" then | |
1408 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3) | |
1409 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3) | |
1410 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2) | |
1411 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2) | |
1412 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2) | |
1413 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2) | |
1414 | end | |
1415 | end | |
1416 | fat.Event:wait() | |
1417 | end | |
1418 | end | |
1419 | lastanimpose = animpose | |
1420 | if Debounces.NoIdl == false then | |
1421 | if animpose == "Idle" then | |
1422 | change = 0.8 | |
1423 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1424 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4) | |
1425 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(20)), 0.1) | |
1426 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.1) | |
1427 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(20 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-20)), 0.1) | |
1428 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.1) | |
1429 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1430 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1) | |
1431 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) | |
1432 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1433 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(5 - 5 * math.cos(sine / 5)), math.rad(0), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1) | |
1434 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1435 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1) | |
1436 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1437 | rj.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) | |
1438 | rj.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1439 | else | |
1440 | if animpose == "Walking" then | |
1441 | change = 0.8 | |
1442 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1443 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4) | |
1444 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4) | |
1445 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
1446 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4) | |
1447 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) | |
1448 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4) | |
1449 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7) | |
1450 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4) | |
1451 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1452 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8) | |
1453 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1454 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8) | |
1455 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1456 | else | |
1457 | if animpose == "Running" then | |
1458 | change = 1.1 | |
1459 | corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1460 | corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4) | |
1461 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2) | |
1462 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
1463 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2) | |
1464 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1465 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2) | |
1466 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5) | |
1467 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2) | |
1468 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1469 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) | |
1470 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1471 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) | |
1472 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1473 | else | |
1474 | if animpose == "Jumping" then | |
1475 | change = 1 | |
1476 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2) | |
1477 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
1478 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.2) | |
1479 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1480 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2) | |
1481 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(1), math.rad(0), 0), 0.2) | |
1482 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1483 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1484 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1485 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1486 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1487 | else | |
1488 | if animpose == "Freefalling" then | |
1489 | change = 1 | |
1490 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2) | |
1491 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) | |
1492 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2) | |
1493 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1494 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2) | |
1495 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
1496 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1497 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
1498 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1499 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) | |
1500 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | ) | |
1509 | hum.MaxHealth = math.huge | |
1510 | wait(3) | |
1511 | hum.Health = math.huge |