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1
--//====================================================\\--
2
--||               CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
 
5
 
6
 
7
wait(0.2)
8
 
9
 
10
 
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://195900687"
33
sick.Looped = true
34
sick.Pitch = 1
35
sick.Volume = 3
36
sick:Play()
37
 
38
IT = Instance.new
39
CF = CFrame.new
40
VT = Vector3.new
41
RAD = math.rad
42
C3 = Color3.new
43
UD2 = UDim2.new
44
BRICKC = BrickColor.new
45
ANGLES = CFrame.Angles
46
EULER = CFrame.fromEulerAnglesXYZ
47
COS = math.cos
48
ACOS = math.acos
49
SIN = math.sin
50
ASIN = math.asin
51
ABS = math.abs
52
MRANDOM = math.random
53
FLOOR = math.floor
54
 
55
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
56
    local NEWMESH = IT(MESH)
57
    if MESH == "SpecialMesh" then
58
        NEWMESH.MeshType = MESHTYPE
59
        if MESHID ~= "nil" and MESHID ~= "" then
60
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
61
        end
62
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
63
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
64
        end
65
    end
66
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
67
    NEWMESH.Scale = SCALE
68
    NEWMESH.Parent = PARENT
69
    return NEWMESH
70
end
71
 
72
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
73
    local NEWPART = IT("Part")
74
    NEWPART.formFactor = FORMFACTOR
75
    NEWPART.Reflectance = REFLECTANCE
76
    NEWPART.Transparency = TRANSPARENCY
77
    NEWPART.CanCollide = false
78
    NEWPART.Locked = true
79
    NEWPART.Anchored = true
80
    if ANCHOR == false then
81
        NEWPART.Anchored = false
82
    end
83
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
84
    NEWPART.Name = NAME
85
    NEWPART.Size = SIZE
86
    NEWPART.Position = Torso.Position
87
    NEWPART.Material = MATERIAL
88
    NEWPART:BreakJoints()
89
    NEWPART.Parent = PARENT
90
    return NEWPART
91
end
92
 
93
--//=================================\\
94
--||          CUSTOMIZATION
95
--\\=================================//
96
 
97
Player_Size = 1 --Size of the player.
98
Animation_Speed = 3
99
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
100
 
101
local Speed = 16
102
local Effects2 = {}
103
 
104
--//=================================\\
105
--||      END OF CUSTOMIZATION
106
--\\=================================//
107
 
108
    local function weldBetween(a, b)
109
        local weldd = Instance.new("ManualWeld")
110
        weldd.Part0 = a
111
        weldd.Part1 = b
112
        weldd.C0 = CFrame.new()
113
        weldd.C1 = b.CFrame:inverse() * a.CFrame
114
        weldd.Parent = a
115
        return weldd
116
    end
117
 
118
--//=================================\\
119
--||          USEFUL VALUES
120
--\\=================================//
121
 
122
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
123
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
124
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
125
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
126
local CHANGEDEFENSE = 0
127
local CHANGEDAMAGE = 0
128
local CHANGEMOVEMENT = 0
129
local ANIM = "Idle"
130
local ATTACK = false
131
local EQUIPPED = false
132
local HOLD = false
133
local COMBO = 1
134
local Rooted = false
135
local SINE = 0
136
local KEYHOLD = false
137
local CHANGE = 2 / Animation_Speed
138
local WALKINGANIM = false
139
local WALK = 0
140
local VALUE1 = false
141
local VALUE2 = false
142
local ROBLOXIDLEANIMATION = IT("Animation")
143
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
144
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
145
--ROBLOXIDLEANIMATION.Parent = Humanoid
146
local WEAPONGUI = IT("ScreenGui", PlayerGui)
147
WEAPONGUI.Name = "Weapon GUI"
148
local Effects = IT("Folder", Character)
149
Effects.Name = "Effects"
150
local ANIMATOR = Humanoid.Animator
151
local ANIMATE = Character.Animate
152
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
153
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
154
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
155
local HITBLOCKSOUNDS = {"199148933", "199148947"}
156
local UNANCHOR = true
157
 
158
local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
159
 
160
--//=================================\\
161
--\\=================================//
162
 
163
 
164
--//=================================\\
165
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
166
--\\=================================//
167
 
168
ArtificialHB = Instance.new("BindableEvent", script)
169
ArtificialHB.Name = "ArtificialHB"
170
 
171
script:WaitForChild("ArtificialHB")
172
 
173
frame = Frame_Speed
174
tf = 0
175
allowframeloss = false
176
tossremainder = false
177
lastframe = tick()
178
script.ArtificialHB:Fire()
179
 
180
game:GetService("RunService").Heartbeat:connect(function(s, p)
181
    tf = tf + s
182
    if tf >= frame then
183
        if allowframeloss then
184
            script.ArtificialHB:Fire()
185
            lastframe = tick()
186
        else
187
            for i = 1, math.floor(tf / frame) do
188
                script.ArtificialHB:Fire()
189
            end
190
        lastframe = tick()
191
        end
192
        if tossremainder then
193
            tf = 0
194
        else
195
            tf = tf - frame * math.floor(tf / frame)
196
        end
197
    end
198
end)
199
 
200
--//=================================\\
201
--\\=================================//
202
 
203
 
204
 
205
 
206
 
207
--//=================================\\
208
--||          SOME FUNCTIONS
209
--\\=================================//
210
 
211
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
212
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
213
end
214
 
215
function PositiveAngle(NUMBER)
216
    if NUMBER >= 0 then
217
        NUMBER = 0
218
    end
219
    return NUMBER
220
end
221
 
222
function NegativeAngle(NUMBER)
223
    if NUMBER <= 0 then
224
        NUMBER = 0
225
    end
226
    return NUMBER
227
end
228
 
229
function Swait(NUMBER)
230
    if NUMBER == 0 or NUMBER == nil then
231
        ArtificialHB.Event:wait()
232
    else
233
        for i = 1, NUMBER do
234
            ArtificialHB.Event:wait()
235
        end
236
    end
237
end
238
 
239
function QuaternionFromCFrame(cf)
240
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
241
    local trace = m00 + m11 + m22
242
    if trace > 0 then
243
        local s = math.sqrt(1 + trace)
244
        local recip = 0.5 / s
245
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
246
    else
247
        local i = 0
248
        if m11 > m00 then
249
            i = 1
250
        end
251
        if m22 > (i == 0 and m00 or m11) then
252
            i = 2
253
        end
254
        if i == 0 then
255
            local s = math.sqrt(m00 - m11 - m22 + 1)
256
            local recip = 0.5 / s
257
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
258
        elseif i == 1 then
259
            local s = math.sqrt(m11 - m22 - m00 + 1)
260
            local recip = 0.5 / s
261
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
262
        elseif i == 2 then
263
            local s = math.sqrt(m22 - m00 - m11 + 1)
264
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
265
        end
266
    end
267
end
268
 
269
function QuaternionToCFrame(px, py, pz, x, y, z, w)
270
    local xs, ys, zs = x + x, y + y, z + z
271
    local wx, wy, wz = w * xs, w * ys, w * zs
272
    local xx = x * xs
273
    local xy = x * ys
274
    local xz = x * zs
275
    local yy = y * ys
276
    local yz = y * zs
277
    local zz = z * zs
278
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
279
end
280
 
281
function QuaternionSlerp(a, b, t)
282
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
283
    local startInterp, finishInterp;
284
    if cosTheta >= 0.0001 then
285
        if (1 - cosTheta) > 0.0001 then
286
            local theta = ACOS(cosTheta)
287
            local invSinTheta = 1 / SIN(theta)
288
            startInterp = SIN((1 - t) * theta) * invSinTheta
289
            finishInterp = SIN(t * theta) * invSinTheta
290
        else
291
            startInterp = 1 - t
292
            finishInterp = t
293
        end
294
    else
295
        if (1 + cosTheta) > 0.0001 then
296
            local theta = ACOS(-cosTheta)
297
            local invSinTheta = 1 / SIN(theta)
298
            startInterp = SIN((t - 1) * theta) * invSinTheta
299
            finishInterp = SIN(t * theta) * invSinTheta
300
        else
301
            startInterp = t - 1
302
            finishInterp = t
303
        end
304
    end
305
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
306
end
307
 
308
function Clerp(a, b, t)
309
    local qa = {QuaternionFromCFrame(a)}
310
    local qb = {QuaternionFromCFrame(b)}
311
    local ax, ay, az = a.x, a.y, a.z
312
    local bx, by, bz = b.x, b.y, b.z
313
    local _t = 1 - t
314
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
 
317
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
318
    local frame = IT("Frame")
319
    frame.BackgroundTransparency = TRANSPARENCY
320
    frame.BorderSizePixel = BORDERSIZEPIXEL
321
    frame.Position = POSITION
322
    frame.Size = SIZE
323
    frame.BackgroundColor3 = COLOR
324
    frame.BorderColor3 = BORDERCOLOR
325
    frame.Name = NAME
326
    frame.Parent = PARENT
327
    return frame
328
end
329
 
330
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
331
    local label = IT("TextLabel")
332
    label.BackgroundTransparency = 1
333
    label.Size = UD2(1, 0, 1, 0)
334
    label.Position = UD2(0, 0, 0, 0)
335
    label.TextColor3 = TEXTCOLOR
336
    label.TextStrokeTransparency = STROKETRANSPARENCY
337
    label.TextTransparency = TRANSPARENCY
338
    label.FontSize = TEXTFONTSIZE
339
    label.Font = TEXTFONT
340
    label.BorderSizePixel = BORDERSIZEPIXEL
341
    label.TextScaled = false
342
    label.Text = TEXT
343
    label.Name = NAME
344
    label.Parent = PARENT
345
    return label
346
end
347
 
348
function NoOutlines(PART)
349
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
350
end
351
 
352
 
353
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
354
    local NEWWELD = IT(TYPE)
355
    NEWWELD.Part0 = PART0
356
    NEWWELD.Part1 = PART1
357
    NEWWELD.C0 = C0
358
    NEWWELD.C1 = C1
359
    NEWWELD.Parent = PARENT
360
    return NEWWELD
361
end
362
 
363
function CreateSound(ID, PARENT, VOLUME, PITCH)
364
    local NEWSOUND = nil
365
    coroutine.resume(coroutine.create(function()
366
        NEWSOUND = IT("Sound", PARENT)
367
        NEWSOUND.Volume = VOLUME
368
        NEWSOUND.Pitch = PITCH
369
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
370
        Swait()
371
        NEWSOUND:play()
372
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
373
    end))
374
    return NEWSOUND
375
end
376
 
377
function CFrameFromTopBack(at, top, back)
378
    local right = top:Cross(back)
379
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
380
end
381
 
382
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
383
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
384
    wave.Color = COLOR
385
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
386
    wave.CFrame = CFRAME
387
    coroutine.resume(coroutine.create(function(PART)
388
        for i = 1, WAIT do
389
            Swait()
390
            mesh.Scale = mesh.Scale + GROW
391
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
392
            if DOESROT == true then
393
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
394
            end
395
            wave.Transparency = wave.Transparency + (0.5/WAIT)
396
            if wave.Transparency > 0.99 then
397
                wave:remove()
398
            end
399
        end
400
    end))
401
end
402
403
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
404
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
405
    wave.Color = COLOR
406
    local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
407
    wave.CFrame = CFRAME
408
    coroutine.resume(coroutine.create(function(PART)
409
        for i = 1, WAIT do
410
            Swait()
411
            mesh.Scale = mesh.Scale + GROW
412
            wave.Transparency = wave.Transparency + (1/WAIT)
413
            if wave.Transparency > 0.99 then
414
                wave:remove()
415
            end
416
        end
417
    end))
418
end
419
 
420
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
421
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
422
    local mesh = nil
423
    if KIND == "Base" then
424
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
425
    elseif KIND == "Thin" then
426
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
427
    elseif KIND == "Round" then
428
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
429
    end
430
    wave.CFrame = CFRAME
431
    coroutine.resume(coroutine.create(function(PART)
432
        for i = 1, WAIT do
433
            Swait()
434
            mesh.Scale = mesh.Scale + GROW/10
435
            wave.Transparency = wave.Transparency + (0.5/WAIT)
436
            if wave.Transparency > 0.99 then
437
                wave:remove()
438
            end
439
        end
440
    end))
441
end
442
 
443
function MakeForm(PART,TYPE)
444
    if TYPE == "Cyl" then
445
        local MSH = IT("CylinderMesh",PART)
446
    elseif TYPE == "Ball" then
447
        local MSH = IT("SpecialMesh",PART)
448
        MSH.MeshType = "Sphere"
449
    elseif TYPE == "Wedge" then
450
        local MSH = IT("SpecialMesh",PART)
451
        MSH.MeshType = "Wedge"
452
    end
453
end
454
 
455
function CheckTableForString(Table, String)
456
    for i, v in pairs(Table) do
457
        if string.find(string.lower(String), string.lower(v)) then
458
            return true
459
        end
460
    end
461
    return false
462
end
463
 
464
function CheckIntangible(Hit)
465
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
466
    if Hit and Hit.Parent then
467
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
468
            return true
469
        end
470
    end
471
    return false
472
end
473
 
474
Debris = game:GetService("Debris")
475
 
476
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
477
    local Direction = CFrame.new(StartPos, Vec).lookVector
478
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
479
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
480
    if RayHit and CheckIntangible(RayHit) then
481
        if DelayIfHit then
482
            wait()
483
        end
484
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
485
    end
486
    return RayHit, RayPos, RayNormal
487
end
488
 
489
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
490
    if DoesCourontine == false then
491
        local Direction = CF(Part.Position,ToLocation)
492
        local Distance = (Part.Position - ToLocation).magnitude
493
        for i = 1, AmountOfTime do
494
            Swait()
495
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
496
            Direction = Part.CFrame
497
        end
498
        Part:remove()
499
    elseif DoesCourontine == true then
500
        coroutine.resume(coroutine.create(function()
501
            local Direction = CF(Part.Position,ToLocation)
502
            local Distance = (Part.Position - ToLocation).magnitude
503
            for i = 1, AmountOfTime do
504
                Swait()
505
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
506
                Direction = Part.CFrame
507
            end
508
            Part:remove()
509
        end))
510
    end
511
end
512
 
513
function turnto(position)
514
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
515
end
516
 
517
--//=================================\\
518
--||         WEAPON CREATION
519
--\\=================================//
520
 
521
local naeeym2 = Instance.new("BillboardGui",Character)
522
naeeym2.AlwaysOnTop = true
523
naeeym2.Size = UDim2.new(5,35,2,15)
524
naeeym2.StudsOffset = Vector3.new(0,3,0)
525
naeeym2.Adornee = Character.Head
526
naeeym2.Name = "Name"
527
naeeym2.PlayerToHideFrom = Player
528
local tecks2 = Instance.new("TextLabel",naeeym2)
529
tecks2.BackgroundTransparency = 1
530
tecks2.TextScaled = true
531
tecks2.BorderSizePixel = 0
532
tecks2.Text = "Dominus Astra"
533
tecks2.Font = "Fantasy"
534
tecks2.TextSize = 30
535
tecks2.TextStrokeTransparency = 0
536
tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
537
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
538
tecks2.Size = UDim2.new(1,0,0.5,0)
539
tecks2.Parent = naeeym2
540
 
541
function Transparency(TRANS)
542
    tecks2.TextTransparency = TRANS
543
    tecks2.TextStrokeTransparency = TRANS
544
    for _, c in pairs(Character:GetChildren()) do
545
        if c.ClassName == "Part" and c ~= RootPart then
546
            c.Transparency = TRANS
547
            if c:FindFirstChildOfClass("Decal") then
548
                c:FindFirstChildOfClass("Decal").Transparency = TRANS
549
            end
550
        elseif c.ClassName == "Accessory" then
551
            c.Handle.Transparency = TRANS
552
        elseif c.ClassName == "Model" then
553
            for _, q in pairs(c:GetChildren()) do
554
                if q.ClassName == "Part" then
555
                    q.Transparency = TRANS
556
                    if q:FindFirstChildOfClass("Decal") then
557
                        q:FindFirstChildOfClass("Decal").Transparency = TRANS
558
                    end
559
                end
560
            end
561
        end
562
    end
563
end
564
 
565
Humanoid.Died:connect(function()
566
    Humanoid.Parent = nil
567
    Humanoid.MaxHealth = "inf"
568
    Humanoid.Health = "inf"
569
    refit()
570
    Humanoid.Parent = Character
571
    CreateSound("907330011", Head, 10, 1.2)
572
end)
573
 
574
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
575
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
576
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
577
local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
578
 
579
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
580
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
581
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
582
local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
583
 
584
--//=================================\\
585
--||            DAMAGING
586
--\\=================================//
587
 
588
function killnearest(position,range,maxstrength)
589
    for i,v in ipairs(workspace:GetChildren()) do
590
    local body = v:GetChildren()
591
        for part = 1, #body do
592
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
593
                if(body[part].Position - position).Magnitude < range then
594
                    if v.ClassName == "Model" then
595
                        v:BreakJoints()
596
                    end
597
                    --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
598
                    local bv = Instance.new("BodyVelocity")
599
                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
600
                    bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
601
                    bv.Parent = body[part]
602
                    Debris:AddItem(bv,0.2)
603
                end
604
            end
605
        end
606
        if v.ClassName == "Part" then
607
            if v.Anchored == false and (v.Position - position).Magnitude < range then
608
                --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
609
                v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
610
            end
611
        end
612
    end
613
end
614
 
615
--//=================================\\
616
--||    ATTACK FUNCTIONS AND STUFF
617
--\\=================================//
618
 
619
function Lunar_Blast()
620
    local HITBODIES = {}
621
    local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
622
    local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
623
    CENTER.CFrame = CF(ECH)
624
    local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
625
    RAY.Color = C3(0.05,0.05,0.15)
626
    MakeForm(RAY,"Cyl")
627
    RAY.CFrame = CF(ECH)
628
    for i = 1, 75 do
629
        Swait()
630
        RAY.Transparency = RAY.Transparency - 1/75
631
        RAY.Size = RAY.Size - VT(25/75,0,25/75)
632
        MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
633
    end
634
    killnearest(ECH,25,25)
635
    MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
636
    for i = 1, 25 do
637
        MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
638
    end
639
    CreateSound("168586621", CENTER, 10, 0.8)
640
    RAY:remove()
641
    Debris:AddItem(CENTER,5)
642
end
643
 
644
function Star_Cutter()
645
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
646
    if HITFLOOR ~= nil then
647
        ATTACK = true
648
        Rooted = true
649
        local GYRO = IT("BodyGyro",RootPart)
650
        GYRO.D = 100
651
        GYRO.P = 2000
652
        GYRO.MaxTorque = VT(0,4000000,0)
653
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
654
        CreateSound("429459101", RightArm, 10, 0.8)
655
        for i=0, 3.5, 0.1 / Animation_Speed do
656
            Swait()
657
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
658
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
659
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
660
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
661
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
662
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
663
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
664
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
665
        end
666
        GYRO:remove()
667
        for i=0, 0.15, 0.1 / Animation_Speed do
668
            Swait()
669
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
670
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
671
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
672
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
673
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
674
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
675
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
676
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
677
        end
678
        local BOMBSPOTS = {}
679
        for i = 1, 25 do
680
            local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
681
            SPOT.Color = SKILLTEXTCOLOR
682
            SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
683
            table.insert(BOMBSPOTS,SPOT)
684
            MakeForm(SPOT,"Cyl")
685
        end
686
        for i=0, 0.2, 0.1 / Animation_Speed do
687
            Swait()
688
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
689
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
690
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
691
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
692
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
693
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
694
        end
695
        ATTACK = false
696
        Rooted = false
697
        coroutine.resume(coroutine.create(function()
698
            Swait(3)
699
            for i = 1, #BOMBSPOTS do
700
                if BOMBSPOTS[i] ~= nil then
701
                    local E = BOMBSPOTS[i]
702
                    coroutine.resume(coroutine.create(function()
703
                        local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
704
                        BLADE.Color = SKILLTEXTCOLOR
705
                        CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
706
                        CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
707
                        BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
708
                        for i = 1, 10 do
709
                            Swait()
710
                            MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
711
                            killnearest(BLADE.Position,6,80)
712
                            BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
713
                            BLADE.Transparency = BLADE.Transparency - 0.1
714
                        end
715
                        Swait(45)
716
                        for i = 1, 100 do
717
                            Swait()
718
                            BLADE.Transparency = BLADE.Transparency + 0.01
719
                            E.Transparency = E.Transparency + 0.01
720
                        end
721
                        BLADE:remove()
722
                        E:remove()
723
                    end))
724
                end
725
            end
726
        end))
727
    end
728
end
729
 
730
function Supernova()
731
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
732
    if HITFLOOR ~= nil then
733
        local HITBODIES = {}
734
        ATTACK = true
735
        Rooted = true
736
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
737
        MakeForm(ABSOLUTE,"Ball")
738
        CreateSound("429459101", ABSOLUTE, 10, 1)
739
        for i=0, 4, 0.1 / Animation_Speed do
740
            Swait()
741
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
742
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
743
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
744
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
745
            MakeForm(CHARGE,"Ball")
746
            CHARGE.Color = C3(1,1,1)
747
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
748
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
749
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
750
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
751
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
752
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
753
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
754
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
755
        end
756
        CreateSound("907330103", Head, 10, 1.2)
757
        for i = 1, 75 do
758
            Swait()
759
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
760
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
761
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
762
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
763
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
764
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
765
        end
766
        coroutine.resume(coroutine.create(function()
767
            for i = 1, 13 do
768
                for e = 1, 8 do
769
                    Swait()
770
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
771
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
772
                end
773
                for i = 1, 5 do
774
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
775
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
776
                end
777
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
778
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
779
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
780
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
781
                killnearest(ABSOLUTE.Position,i*18,i)
782
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
783
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
784
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
785
            end
786
            ABSOLUTE.Transparency = 1
787
            Debris:AddItem(ABSOLUTE,10)
788
        end))
789
        ATTACK = false
790
        Rooted = false
791
    end
792
end
793
 
794
local Decal = IT("Decal")
795
 
796
function Astral_Hop()
797
    ATTACK = true
798
    Rooted = false
799
    local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
800
    O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
801
    local decal = Decal:Clone()
802
    decal.Parent = O1
803
    decal.Face = "Top"
804
    decal.Texture = "http://www.roblox.com/asset/?id=349165228"
805
    local decal2 = Decal:Clone()
806
    decal2.Parent = O1
807
    decal2.Face = "Bottom"
808
    decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
809
    local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
810
    local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
811
    O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
812
    local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
813
    ROOT.CFrame = CF(O2.Position,RootPart.Position)
814
    local decal = Decal:Clone()
815
    decal.Parent = O2
816
    decal.Face = "Top"
817
    decal.Texture = "http://www.roblox.com/asset/?id=349165228"
818
    local decal2 = Decal:Clone()
819
    decal2.Parent = O2
820
    decal2.Face = "Bottom"
821
    decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
822
    CreateSound("84005018", O1, 10, 0.7)
823
    CreateSound("84005018", O2, 10, 0.7)
824
    for i = 1, 75 do
825
        Swait()
826
        O1.Size = O1.Size + VT(0.1,0,0.1)
827
        O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
828
        O2.Size = O2.Size + VT(0.1,0,0.1)
829
        O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
830
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
831
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
832
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
833
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
834
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
835
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
836
    end
837
    Rooted = true
838
    UNANCHOR = false
839
    RootPart.Anchored = true
840
    VALUE1 = true
841
    for i = 1, 15 do
842
        Transparency(i/15)
843
        Swait()
844
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
845
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
846
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
847
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
848
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
849
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
850
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
851
    end
852
    RootPart.CFrame = ROOT.CFrame
853
    ROOT:remove()
854
    for i = 1, 15 do
855
        Transparency(1-(i/15))
856
        Swait()
857
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
858
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
859
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
860
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
861
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
862
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
863
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
864
    end
865
    VALUE1 = false
866
    coroutine.resume(coroutine.create(function()
867
        for i = 1, 75 do
868
            Swait()
869
            O1.Size = O1.Size - VT(0.1,0,0.1)
870
            O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
871
            O2.Size = O2.Size - VT(0.1,0,0.1)
872
            O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
873
        end
874
        O1:remove()
875
        O2:remove()
876
    end))
877
    UNANCHOR = true
878
    RootPart.Anchored = false
879
    ATTACK = false
880
    Rooted = false
881
end
882
 
883
--//=================================\\
884
--||      ASSIGN THINGS TO KEYS
885
--\\=================================//
886
 
887
function MouseDown(Mouse)
888
    if ATTACK == false then
889
    end
890
end
891
 
892
function MouseUp(Mouse)
893
HOLD = false
894
end
895
 
896
function KeyDown(Key)
897
    KEYHOLD = true
898
    if Key == "z" and ATTACK == false then
899
        Lunar_Blast()
900
    end
901
 
902
    if Key == "b" and ATTACK == false then
903
        Star_Cutter()
904
    end
905
 
906
    if Key == "c" and ATTACK == false then
907
        Supernova()
908
    end
909
 
910
    if Key == "q" and ATTACK == false then
911
        Astral_Hop()
912
    end
913
end
914
 
915
function KeyUp(Key)
916
    KEYHOLD = false
917
end
918
 
919
    Mouse.Button1Down:connect(function(NEWKEY)
920
        MouseDown(NEWKEY)
921
    end)
922
    Mouse.Button1Up:connect(function(NEWKEY)
923
        MouseUp(NEWKEY)
924
    end)
925
    Mouse.KeyDown:connect(function(NEWKEY)
926
        KeyDown(NEWKEY)
927
    end)
928
    Mouse.KeyUp:connect(function(NEWKEY)
929
        KeyUp(NEWKEY)
930
    end)
931
 
932
--//=================================\\
933
--\\=================================//
934
 
935
 
936
function unanchor()
937
    if UNANCHOR == true then
938
        g = Character:GetChildren()
939
        for i = 1, #g do
940
            if g[i].ClassName == "Part" then
941
                g[i].Anchored = false
942
            end
943
        end
944
    end
945
end
946
 
947
 
948
--//=================================\\
949
--||    WRAP THE WHOLE SCRIPT UP
950
--\\=================================//
951
 
952
Humanoid.Changed:connect(function(Jump)
953
    if Jump == "Jump" and (Disable_Jump == true) then
954
        Humanoid.Jump = false
955
    end
956
end)
957
 
958
Humanoid.HipHeight = 2
959
Head:ClearAllChildren()
960
local FF = IT("ForceField",Character)
961
FF.Visible = false
962
Speed = 35
963
 
964
function refit()
965
    RootJoint.Parent = RootPart
966
    Neck.Parent = Torso
967
    RightShoulder.Parent = Torso
968
    LeftShoulder.Parent = Torso
969
    RightHip.Parent = Torso
970
    LeftHip.Parent = Torso
971
    RootPart.Parent = Character
972
    LeftArm.Parent = Character
973
    RightArm.Parent = Character
974
    RightLeg.Parent = Character
975
    LeftLeg.Parent = Character
976
    Torso.Parent = Character
977
    Head.Parent = Character
978
end
979
 
980
local FOUNDFORGOTTEN = false
981
 
982
while true do
983
    Swait()
984
    ANIMATE.Parent = nil
985
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
986
    IDLEANIMATION:Play()
987
    SINE = SINE + CHANGE
988
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
989
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
990
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
991
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
992
    if ATTACK == false then
993
        if TORSOVELOCITY < 1 then
994
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
995
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
996
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
997
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
998
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
999
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1000
        elseif TORSOVELOCITY > 1 then
1001
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1002
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1003
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1004
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1005
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
        end
1008
    end
1009
    unanchor()
1010
    Humanoid.MaxHealth = "inf"
1011
    Humanoid.Health = "inf"
1012
    if Rooted == false then
1013
        Disable_Jump = false
1014
        Humanoid.WalkSpeed = Speed
1015
    elseif Rooted == true then
1016
        Disable_Jump = true
1017
        Humanoid.WalkSpeed = 0
1018
    end
1019
    for _, c in pairs(Character:GetChildren()) do
1020
        if c.ClassName == "Part" then
1021
            c.Material = "Neon"
1022
            if c:FindFirstChildOfClass("ParticleEmitter") then
1023
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
1024
            end
1025
            if c == Torso then
1026
                c.Color = C3(0,0,0)
1027
            elseif c == RightArm then
1028
                c.Color = C3(0.05,0.05,0.15)
1029
            elseif c == LeftArm then
1030
                c.Color = C3(0.05,0.05,0.15)
1031
            elseif c == RightLeg then
1032
                c.Color = C3(0,0,0.05)
1033
            elseif c == LeftLeg then
1034
                c.Color = C3(0,0,0.05)
1035
            elseif c == Head then
1036
                if c:FindFirstChild("Dominus") == nil then
1037
                    local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
1038
                    M.Name = "Dominus"
1039
                end
1040
                if c:FindFirstChild("face") then
1041
                    c.face:remove()
1042
                end
1043
            end
1044
        elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1045
            c:remove()
1046
        end
1047
    end
1048
    FF.Parent = Character
1049
    sick.Parent = Character
1050
    refit()
1051
    script.Parent = WEAPONGUI
1052
    Character.Parent = workspace
1053
    Humanoid.PlatformStand = false
1054
    Humanoid.Name = "Astra"
1055
    for _, c in pairs(game.Players:GetChildren()) do
1056
        if c.Character ~= nil then
1057
            if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
1058
                c.Character:BreakJoints()
1059
            end
1060
        end
1061
    end
1062
    FOUNDFORGOTTEN = false
1063
    Humanoid.DisplayDistanceType = "None"
1064
    for _, c in pairs(workspace:GetChildren()) do
1065
        if c.ClassName == "Model" then
1066
            for _, q in pairs(c:GetChildren()) do
1067-
                if q.Name == ("Forgotten Dominus") then
1067+
                if q.Name == ("Stylin' Shades") then
1068
                    FOUNDFORGOTTEN = true
1069
                end
1070
            end
1071
        end
1072
    end
1073
    if FOUNDFORGOTTEN == true then
1074
        sick:Stop()
1075
    else
1076
        sick.Playing = true
1077
    end
1078
    if VALUE1 == false then
1079
        MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1080
    end
1081
end
1082
 
1083
--//=================================\\
1084
--\\=================================//
1085
 
1086
 
1087
 
1088
 
1089
 
1090
--//====================================================\\--
1091
--||                     END OF SCRIPT
1092
--\\====================================================/