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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | sick.SoundId = "rbxassetid://195900687" | |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | sick.Volume = 3 | |
36 | sick:Play() | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
56 | local NEWMESH = IT(MESH) | |
57 | if MESH == "SpecialMesh" then | |
58 | NEWMESH.MeshType = MESHTYPE | |
59 | if MESHID ~= "nil" and MESHID ~= "" then | |
60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
61 | end | |
62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
64 | end | |
65 | end | |
66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
67 | NEWMESH.Scale = SCALE | |
68 | NEWMESH.Parent = PARENT | |
69 | return NEWMESH | |
70 | end | |
71 | ||
72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
73 | local NEWPART = IT("Part") | |
74 | NEWPART.formFactor = FORMFACTOR | |
75 | NEWPART.Reflectance = REFLECTANCE | |
76 | NEWPART.Transparency = TRANSPARENCY | |
77 | NEWPART.CanCollide = false | |
78 | NEWPART.Locked = true | |
79 | NEWPART.Anchored = true | |
80 | if ANCHOR == false then | |
81 | NEWPART.Anchored = false | |
82 | end | |
83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
84 | NEWPART.Name = NAME | |
85 | NEWPART.Size = SIZE | |
86 | NEWPART.Position = Torso.Position | |
87 | NEWPART.Material = MATERIAL | |
88 | NEWPART:BreakJoints() | |
89 | NEWPART.Parent = PARENT | |
90 | return NEWPART | |
91 | end | |
92 | ||
93 | --//=================================\\ | |
94 | --|| CUSTOMIZATION | |
95 | --\\=================================// | |
96 | ||
97 | Player_Size = 1 --Size of the player. | |
98 | Animation_Speed = 3 | |
99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
100 | ||
101 | local Speed = 16 | |
102 | local Effects2 = {} | |
103 | ||
104 | --//=================================\\ | |
105 | --|| END OF CUSTOMIZATION | |
106 | --\\=================================// | |
107 | ||
108 | local function weldBetween(a, b) | |
109 | local weldd = Instance.new("ManualWeld") | |
110 | weldd.Part0 = a | |
111 | weldd.Part1 = b | |
112 | weldd.C0 = CFrame.new() | |
113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
114 | weldd.Parent = a | |
115 | return weldd | |
116 | end | |
117 | ||
118 | --//=================================\\ | |
119 | --|| USEFUL VALUES | |
120 | --\\=================================// | |
121 | ||
122 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
123 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
124 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
125 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
126 | local CHANGEDEFENSE = 0 | |
127 | local CHANGEDAMAGE = 0 | |
128 | local CHANGEMOVEMENT = 0 | |
129 | local ANIM = "Idle" | |
130 | local ATTACK = false | |
131 | local EQUIPPED = false | |
132 | local HOLD = false | |
133 | local COMBO = 1 | |
134 | local Rooted = false | |
135 | local SINE = 0 | |
136 | local KEYHOLD = false | |
137 | local CHANGE = 2 / Animation_Speed | |
138 | local WALKINGANIM = false | |
139 | local WALK = 0 | |
140 | local VALUE1 = false | |
141 | local VALUE2 = false | |
142 | local ROBLOXIDLEANIMATION = IT("Animation") | |
143 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
144 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
145 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
146 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
147 | WEAPONGUI.Name = "Weapon GUI" | |
148 | local Effects = IT("Folder", Character) | |
149 | Effects.Name = "Effects" | |
150 | local ANIMATOR = Humanoid.Animator | |
151 | local ANIMATE = Character.Animate | |
152 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
153 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
154 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
155 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
156 | local UNANCHOR = true | |
157 | ||
158 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
159 | ||
160 | --//=================================\\ | |
161 | --\\=================================// | |
162 | ||
163 | ||
164 | --//=================================\\ | |
165 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
166 | --\\=================================// | |
167 | ||
168 | ArtificialHB = Instance.new("BindableEvent", script) | |
169 | ArtificialHB.Name = "ArtificialHB" | |
170 | ||
171 | script:WaitForChild("ArtificialHB") | |
172 | ||
173 | frame = Frame_Speed | |
174 | tf = 0 | |
175 | allowframeloss = false | |
176 | tossremainder = false | |
177 | lastframe = tick() | |
178 | script.ArtificialHB:Fire() | |
179 | ||
180 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
181 | tf = tf + s | |
182 | if tf >= frame then | |
183 | if allowframeloss then | |
184 | script.ArtificialHB:Fire() | |
185 | lastframe = tick() | |
186 | else | |
187 | for i = 1, math.floor(tf / frame) do | |
188 | script.ArtificialHB:Fire() | |
189 | end | |
190 | lastframe = tick() | |
191 | end | |
192 | if tossremainder then | |
193 | tf = 0 | |
194 | else | |
195 | tf = tf - frame * math.floor(tf / frame) | |
196 | end | |
197 | end | |
198 | end) | |
199 | ||
200 | --//=================================\\ | |
201 | --\\=================================// | |
202 | ||
203 | ||
204 | ||
205 | ||
206 | ||
207 | --//=================================\\ | |
208 | --|| SOME FUNCTIONS | |
209 | --\\=================================// | |
210 | ||
211 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
212 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
213 | end | |
214 | ||
215 | function PositiveAngle(NUMBER) | |
216 | if NUMBER >= 0 then | |
217 | NUMBER = 0 | |
218 | end | |
219 | return NUMBER | |
220 | end | |
221 | ||
222 | function NegativeAngle(NUMBER) | |
223 | if NUMBER <= 0 then | |
224 | NUMBER = 0 | |
225 | end | |
226 | return NUMBER | |
227 | end | |
228 | ||
229 | function Swait(NUMBER) | |
230 | if NUMBER == 0 or NUMBER == nil then | |
231 | ArtificialHB.Event:wait() | |
232 | else | |
233 | for i = 1, NUMBER do | |
234 | ArtificialHB.Event:wait() | |
235 | end | |
236 | end | |
237 | end | |
238 | ||
239 | function QuaternionFromCFrame(cf) | |
240 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
241 | local trace = m00 + m11 + m22 | |
242 | if trace > 0 then | |
243 | local s = math.sqrt(1 + trace) | |
244 | local recip = 0.5 / s | |
245 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
246 | else | |
247 | local i = 0 | |
248 | if m11 > m00 then | |
249 | i = 1 | |
250 | end | |
251 | if m22 > (i == 0 and m00 or m11) then | |
252 | i = 2 | |
253 | end | |
254 | if i == 0 then | |
255 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
256 | local recip = 0.5 / s | |
257 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
258 | elseif i == 1 then | |
259 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
260 | local recip = 0.5 / s | |
261 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
262 | elseif i == 2 then | |
263 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
264 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
265 | end | |
266 | end | |
267 | end | |
268 | ||
269 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
270 | local xs, ys, zs = x + x, y + y, z + z | |
271 | local wx, wy, wz = w * xs, w * ys, w * zs | |
272 | local xx = x * xs | |
273 | local xy = x * ys | |
274 | local xz = x * zs | |
275 | local yy = y * ys | |
276 | local yz = y * zs | |
277 | local zz = z * zs | |
278 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
279 | end | |
280 | ||
281 | function QuaternionSlerp(a, b, t) | |
282 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
283 | local startInterp, finishInterp; | |
284 | if cosTheta >= 0.0001 then | |
285 | if (1 - cosTheta) > 0.0001 then | |
286 | local theta = ACOS(cosTheta) | |
287 | local invSinTheta = 1 / SIN(theta) | |
288 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
289 | finishInterp = SIN(t * theta) * invSinTheta | |
290 | else | |
291 | startInterp = 1 - t | |
292 | finishInterp = t | |
293 | end | |
294 | else | |
295 | if (1 + cosTheta) > 0.0001 then | |
296 | local theta = ACOS(-cosTheta) | |
297 | local invSinTheta = 1 / SIN(theta) | |
298 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
299 | finishInterp = SIN(t * theta) * invSinTheta | |
300 | else | |
301 | startInterp = t - 1 | |
302 | finishInterp = t | |
303 | end | |
304 | end | |
305 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
306 | end | |
307 | ||
308 | function Clerp(a, b, t) | |
309 | local qa = {QuaternionFromCFrame(a)} | |
310 | local qb = {QuaternionFromCFrame(b)} | |
311 | local ax, ay, az = a.x, a.y, a.z | |
312 | local bx, by, bz = b.x, b.y, b.z | |
313 | local _t = 1 - t | |
314 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
315 | end | |
316 | ||
317 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
318 | local frame = IT("Frame") | |
319 | frame.BackgroundTransparency = TRANSPARENCY | |
320 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
321 | frame.Position = POSITION | |
322 | frame.Size = SIZE | |
323 | frame.BackgroundColor3 = COLOR | |
324 | frame.BorderColor3 = BORDERCOLOR | |
325 | frame.Name = NAME | |
326 | frame.Parent = PARENT | |
327 | return frame | |
328 | end | |
329 | ||
330 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
331 | local label = IT("TextLabel") | |
332 | label.BackgroundTransparency = 1 | |
333 | label.Size = UD2(1, 0, 1, 0) | |
334 | label.Position = UD2(0, 0, 0, 0) | |
335 | label.TextColor3 = TEXTCOLOR | |
336 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
337 | label.TextTransparency = TRANSPARENCY | |
338 | label.FontSize = TEXTFONTSIZE | |
339 | label.Font = TEXTFONT | |
340 | label.BorderSizePixel = BORDERSIZEPIXEL | |
341 | label.TextScaled = false | |
342 | label.Text = TEXT | |
343 | label.Name = NAME | |
344 | label.Parent = PARENT | |
345 | return label | |
346 | end | |
347 | ||
348 | function NoOutlines(PART) | |
349 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
350 | end | |
351 | ||
352 | ||
353 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
354 | local NEWWELD = IT(TYPE) | |
355 | NEWWELD.Part0 = PART0 | |
356 | NEWWELD.Part1 = PART1 | |
357 | NEWWELD.C0 = C0 | |
358 | NEWWELD.C1 = C1 | |
359 | NEWWELD.Parent = PARENT | |
360 | return NEWWELD | |
361 | end | |
362 | ||
363 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
364 | local NEWSOUND = nil | |
365 | coroutine.resume(coroutine.create(function() | |
366 | NEWSOUND = IT("Sound", PARENT) | |
367 | NEWSOUND.Volume = VOLUME | |
368 | NEWSOUND.Pitch = PITCH | |
369 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
370 | Swait() | |
371 | NEWSOUND:play() | |
372 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
373 | end)) | |
374 | return NEWSOUND | |
375 | end | |
376 | ||
377 | function CFrameFromTopBack(at, top, back) | |
378 | local right = top:Cross(back) | |
379 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
380 | end | |
381 | ||
382 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
383 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
384 | wave.Color = COLOR | |
385 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
386 | wave.CFrame = CFRAME | |
387 | coroutine.resume(coroutine.create(function(PART) | |
388 | for i = 1, WAIT do | |
389 | Swait() | |
390 | mesh.Scale = mesh.Scale + GROW | |
391 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
392 | if DOESROT == true then | |
393 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
394 | end | |
395 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
396 | if wave.Transparency > 0.99 then | |
397 | wave:remove() | |
398 | end | |
399 | end | |
400 | end)) | |
401 | end | |
402 | ||
403 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
404 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
405 | wave.Color = COLOR | |
406 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
407 | wave.CFrame = CFRAME | |
408 | coroutine.resume(coroutine.create(function(PART) | |
409 | for i = 1, WAIT do | |
410 | Swait() | |
411 | mesh.Scale = mesh.Scale + GROW | |
412 | wave.Transparency = wave.Transparency + (1/WAIT) | |
413 | if wave.Transparency > 0.99 then | |
414 | wave:remove() | |
415 | end | |
416 | end | |
417 | end)) | |
418 | end | |
419 | ||
420 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
421 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
422 | local mesh = nil | |
423 | if KIND == "Base" then | |
424 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
425 | elseif KIND == "Thin" then | |
426 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
427 | elseif KIND == "Round" then | |
428 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
429 | end | |
430 | wave.CFrame = CFRAME | |
431 | coroutine.resume(coroutine.create(function(PART) | |
432 | for i = 1, WAIT do | |
433 | Swait() | |
434 | mesh.Scale = mesh.Scale + GROW/10 | |
435 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
436 | if wave.Transparency > 0.99 then | |
437 | wave:remove() | |
438 | end | |
439 | end | |
440 | end)) | |
441 | end | |
442 | ||
443 | function MakeForm(PART,TYPE) | |
444 | if TYPE == "Cyl" then | |
445 | local MSH = IT("CylinderMesh",PART) | |
446 | elseif TYPE == "Ball" then | |
447 | local MSH = IT("SpecialMesh",PART) | |
448 | MSH.MeshType = "Sphere" | |
449 | elseif TYPE == "Wedge" then | |
450 | local MSH = IT("SpecialMesh",PART) | |
451 | MSH.MeshType = "Wedge" | |
452 | end | |
453 | end | |
454 | ||
455 | function CheckTableForString(Table, String) | |
456 | for i, v in pairs(Table) do | |
457 | if string.find(string.lower(String), string.lower(v)) then | |
458 | return true | |
459 | end | |
460 | end | |
461 | return false | |
462 | end | |
463 | ||
464 | function CheckIntangible(Hit) | |
465 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
466 | if Hit and Hit.Parent then | |
467 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
468 | return true | |
469 | end | |
470 | end | |
471 | return false | |
472 | end | |
473 | ||
474 | Debris = game:GetService("Debris") | |
475 | ||
476 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
477 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
478 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
479 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
480 | if RayHit and CheckIntangible(RayHit) then | |
481 | if DelayIfHit then | |
482 | wait() | |
483 | end | |
484 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
485 | end | |
486 | return RayHit, RayPos, RayNormal | |
487 | end | |
488 | ||
489 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
490 | if DoesCourontine == false then | |
491 | local Direction = CF(Part.Position,ToLocation) | |
492 | local Distance = (Part.Position - ToLocation).magnitude | |
493 | for i = 1, AmountOfTime do | |
494 | Swait() | |
495 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
496 | Direction = Part.CFrame | |
497 | end | |
498 | Part:remove() | |
499 | elseif DoesCourontine == true then | |
500 | coroutine.resume(coroutine.create(function() | |
501 | local Direction = CF(Part.Position,ToLocation) | |
502 | local Distance = (Part.Position - ToLocation).magnitude | |
503 | for i = 1, AmountOfTime do | |
504 | Swait() | |
505 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
506 | Direction = Part.CFrame | |
507 | end | |
508 | Part:remove() | |
509 | end)) | |
510 | end | |
511 | end | |
512 | ||
513 | function turnto(position) | |
514 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
515 | end | |
516 | ||
517 | --//=================================\\ | |
518 | --|| WEAPON CREATION | |
519 | --\\=================================// | |
520 | ||
521 | local naeeym2 = Instance.new("BillboardGui",Character) | |
522 | naeeym2.AlwaysOnTop = true | |
523 | naeeym2.Size = UDim2.new(5,35,2,15) | |
524 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
525 | naeeym2.Adornee = Character.Head | |
526 | naeeym2.Name = "Name" | |
527 | naeeym2.PlayerToHideFrom = Player | |
528 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
529 | tecks2.BackgroundTransparency = 1 | |
530 | tecks2.TextScaled = true | |
531 | tecks2.BorderSizePixel = 0 | |
532 | tecks2.Text = "Dominus Astra" | |
533 | tecks2.Font = "Fantasy" | |
534 | tecks2.TextSize = 30 | |
535 | tecks2.TextStrokeTransparency = 0 | |
536 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
537 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
538 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
539 | tecks2.Parent = naeeym2 | |
540 | ||
541 | function Transparency(TRANS) | |
542 | tecks2.TextTransparency = TRANS | |
543 | tecks2.TextStrokeTransparency = TRANS | |
544 | for _, c in pairs(Character:GetChildren()) do | |
545 | if c.ClassName == "Part" and c ~= RootPart then | |
546 | c.Transparency = TRANS | |
547 | if c:FindFirstChildOfClass("Decal") then | |
548 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
549 | end | |
550 | elseif c.ClassName == "Accessory" then | |
551 | c.Handle.Transparency = TRANS | |
552 | elseif c.ClassName == "Model" then | |
553 | for _, q in pairs(c:GetChildren()) do | |
554 | if q.ClassName == "Part" then | |
555 | q.Transparency = TRANS | |
556 | if q:FindFirstChildOfClass("Decal") then | |
557 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
558 | end | |
559 | end | |
560 | end | |
561 | end | |
562 | end | |
563 | end | |
564 | ||
565 | Humanoid.Died:connect(function() | |
566 | Humanoid.Parent = nil | |
567 | Humanoid.MaxHealth = "inf" | |
568 | Humanoid.Health = "inf" | |
569 | refit() | |
570 | Humanoid.Parent = Character | |
571 | CreateSound("907330011", Head, 10, 1.2) | |
572 | end) | |
573 | ||
574 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
575 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
576 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
577 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame") | |
578 | ||
579 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
580 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
581 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
582 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp") | |
583 | ||
584 | --//=================================\\ | |
585 | --|| DAMAGING | |
586 | --\\=================================// | |
587 | ||
588 | function killnearest(position,range,maxstrength) | |
589 | for i,v in ipairs(workspace:GetChildren()) do | |
590 | local body = v:GetChildren() | |
591 | for part = 1, #body do | |
592 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
593 | if(body[part].Position - position).Magnitude < range then | |
594 | if v.ClassName == "Model" then | |
595 | v:BreakJoints() | |
596 | end | |
597 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
598 | local bv = Instance.new("BodyVelocity") | |
599 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
600 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
601 | bv.Parent = body[part] | |
602 | Debris:AddItem(bv,0.2) | |
603 | end | |
604 | end | |
605 | end | |
606 | if v.ClassName == "Part" then | |
607 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
608 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
609 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
610 | end | |
611 | end | |
612 | end | |
613 | end | |
614 | ||
615 | --//=================================\\ | |
616 | --|| ATTACK FUNCTIONS AND STUFF | |
617 | --\\=================================// | |
618 | ||
619 | function Lunar_Blast() | |
620 | local HITBODIES = {} | |
621 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
622 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
623 | CENTER.CFrame = CF(ECH) | |
624 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
625 | RAY.Color = C3(0.05,0.05,0.15) | |
626 | MakeForm(RAY,"Cyl") | |
627 | RAY.CFrame = CF(ECH) | |
628 | for i = 1, 75 do | |
629 | Swait() | |
630 | RAY.Transparency = RAY.Transparency - 1/75 | |
631 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
632 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
633 | end | |
634 | killnearest(ECH,25,25) | |
635 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
636 | for i = 1, 25 do | |
637 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
638 | end | |
639 | CreateSound("168586621", CENTER, 10, 0.8) | |
640 | RAY:remove() | |
641 | Debris:AddItem(CENTER,5) | |
642 | end | |
643 | ||
644 | function Star_Cutter() | |
645 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
646 | if HITFLOOR ~= nil then | |
647 | ATTACK = true | |
648 | Rooted = true | |
649 | local GYRO = IT("BodyGyro",RootPart) | |
650 | GYRO.D = 100 | |
651 | GYRO.P = 2000 | |
652 | GYRO.MaxTorque = VT(0,4000000,0) | |
653 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
654 | CreateSound("429459101", RightArm, 10, 0.8) | |
655 | for i=0, 3.5, 0.1 / Animation_Speed do | |
656 | Swait() | |
657 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
658 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
665 | end | |
666 | GYRO:remove() | |
667 | for i=0, 0.15, 0.1 / Animation_Speed do | |
668 | Swait() | |
669 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
670 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
677 | end | |
678 | local BOMBSPOTS = {} | |
679 | for i = 1, 25 do | |
680 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
681 | SPOT.Color = SKILLTEXTCOLOR | |
682 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
683 | table.insert(BOMBSPOTS,SPOT) | |
684 | MakeForm(SPOT,"Cyl") | |
685 | end | |
686 | for i=0, 0.2, 0.1 / Animation_Speed do | |
687 | Swait() | |
688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
694 | end | |
695 | ATTACK = false | |
696 | Rooted = false | |
697 | coroutine.resume(coroutine.create(function() | |
698 | Swait(3) | |
699 | for i = 1, #BOMBSPOTS do | |
700 | if BOMBSPOTS[i] ~= nil then | |
701 | local E = BOMBSPOTS[i] | |
702 | coroutine.resume(coroutine.create(function() | |
703 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
704 | BLADE.Color = SKILLTEXTCOLOR | |
705 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
706 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
707 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
708 | for i = 1, 10 do | |
709 | Swait() | |
710 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
711 | killnearest(BLADE.Position,6,80) | |
712 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
713 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
714 | end | |
715 | Swait(45) | |
716 | for i = 1, 100 do | |
717 | Swait() | |
718 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
719 | E.Transparency = E.Transparency + 0.01 | |
720 | end | |
721 | BLADE:remove() | |
722 | E:remove() | |
723 | end)) | |
724 | end | |
725 | end | |
726 | end)) | |
727 | end | |
728 | end | |
729 | ||
730 | function Supernova() | |
731 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
732 | if HITFLOOR ~= nil then | |
733 | local HITBODIES = {} | |
734 | ATTACK = true | |
735 | Rooted = true | |
736 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
737 | MakeForm(ABSOLUTE,"Ball") | |
738 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
739 | for i=0, 4, 0.1 / Animation_Speed do | |
740 | Swait() | |
741 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
742 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
743 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
744 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
745 | MakeForm(CHARGE,"Ball") | |
746 | CHARGE.Color = C3(1,1,1) | |
747 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
748 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
755 | end | |
756 | CreateSound("907330103", Head, 10, 1.2) | |
757 | for i = 1, 75 do | |
758 | Swait() | |
759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
765 | end | |
766 | coroutine.resume(coroutine.create(function() | |
767 | for i = 1, 13 do | |
768 | for e = 1, 8 do | |
769 | Swait() | |
770 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
771 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
772 | end | |
773 | for i = 1, 5 do | |
774 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
775 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
776 | end | |
777 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
778 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
779 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
780 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
781 | killnearest(ABSOLUTE.Position,i*18,i) | |
782 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
783 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
784 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
785 | end | |
786 | ABSOLUTE.Transparency = 1 | |
787 | Debris:AddItem(ABSOLUTE,10) | |
788 | end)) | |
789 | ATTACK = false | |
790 | Rooted = false | |
791 | end | |
792 | end | |
793 | ||
794 | local Decal = IT("Decal") | |
795 | ||
796 | function Astral_Hop() | |
797 | ATTACK = true | |
798 | Rooted = false | |
799 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
800 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
801 | local decal = Decal:Clone() | |
802 | decal.Parent = O1 | |
803 | decal.Face = "Top" | |
804 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
805 | local decal2 = Decal:Clone() | |
806 | decal2.Parent = O1 | |
807 | decal2.Face = "Bottom" | |
808 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
809 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
810 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
811 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
812 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
813 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
814 | local decal = Decal:Clone() | |
815 | decal.Parent = O2 | |
816 | decal.Face = "Top" | |
817 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
818 | local decal2 = Decal:Clone() | |
819 | decal2.Parent = O2 | |
820 | decal2.Face = "Bottom" | |
821 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
822 | CreateSound("84005018", O1, 10, 0.7) | |
823 | CreateSound("84005018", O2, 10, 0.7) | |
824 | for i = 1, 75 do | |
825 | Swait() | |
826 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
827 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
828 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
829 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
830 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
834 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
836 | end | |
837 | Rooted = true | |
838 | UNANCHOR = false | |
839 | RootPart.Anchored = true | |
840 | VALUE1 = true | |
841 | for i = 1, 15 do | |
842 | Transparency(i/15) | |
843 | Swait() | |
844 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
851 | end | |
852 | RootPart.CFrame = ROOT.CFrame | |
853 | ROOT:remove() | |
854 | for i = 1, 15 do | |
855 | Transparency(1-(i/15)) | |
856 | Swait() | |
857 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
864 | end | |
865 | VALUE1 = false | |
866 | coroutine.resume(coroutine.create(function() | |
867 | for i = 1, 75 do | |
868 | Swait() | |
869 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
870 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
871 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
872 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
873 | end | |
874 | O1:remove() | |
875 | O2:remove() | |
876 | end)) | |
877 | UNANCHOR = true | |
878 | RootPart.Anchored = false | |
879 | ATTACK = false | |
880 | Rooted = false | |
881 | end | |
882 | ||
883 | --//=================================\\ | |
884 | --|| ASSIGN THINGS TO KEYS | |
885 | --\\=================================// | |
886 | ||
887 | function MouseDown(Mouse) | |
888 | if ATTACK == false then | |
889 | end | |
890 | end | |
891 | ||
892 | function MouseUp(Mouse) | |
893 | HOLD = false | |
894 | end | |
895 | ||
896 | function KeyDown(Key) | |
897 | KEYHOLD = true | |
898 | if Key == "z" and ATTACK == false then | |
899 | Lunar_Blast() | |
900 | end | |
901 | ||
902 | if Key == "b" and ATTACK == false then | |
903 | Star_Cutter() | |
904 | end | |
905 | ||
906 | if Key == "c" and ATTACK == false then | |
907 | Supernova() | |
908 | end | |
909 | ||
910 | if Key == "q" and ATTACK == false then | |
911 | Astral_Hop() | |
912 | end | |
913 | end | |
914 | ||
915 | function KeyUp(Key) | |
916 | KEYHOLD = false | |
917 | end | |
918 | ||
919 | Mouse.Button1Down:connect(function(NEWKEY) | |
920 | MouseDown(NEWKEY) | |
921 | end) | |
922 | Mouse.Button1Up:connect(function(NEWKEY) | |
923 | MouseUp(NEWKEY) | |
924 | end) | |
925 | Mouse.KeyDown:connect(function(NEWKEY) | |
926 | KeyDown(NEWKEY) | |
927 | end) | |
928 | Mouse.KeyUp:connect(function(NEWKEY) | |
929 | KeyUp(NEWKEY) | |
930 | end) | |
931 | ||
932 | --//=================================\\ | |
933 | --\\=================================// | |
934 | ||
935 | ||
936 | function unanchor() | |
937 | if UNANCHOR == true then | |
938 | g = Character:GetChildren() | |
939 | for i = 1, #g do | |
940 | if g[i].ClassName == "Part" then | |
941 | g[i].Anchored = false | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | ||
947 | ||
948 | --//=================================\\ | |
949 | --|| WRAP THE WHOLE SCRIPT UP | |
950 | --\\=================================// | |
951 | ||
952 | Humanoid.Changed:connect(function(Jump) | |
953 | if Jump == "Jump" and (Disable_Jump == true) then | |
954 | Humanoid.Jump = false | |
955 | end | |
956 | end) | |
957 | ||
958 | Humanoid.HipHeight = 2 | |
959 | Head:ClearAllChildren() | |
960 | local FF = IT("ForceField",Character) | |
961 | FF.Visible = false | |
962 | Speed = 35 | |
963 | ||
964 | function refit() | |
965 | RootJoint.Parent = RootPart | |
966 | Neck.Parent = Torso | |
967 | RightShoulder.Parent = Torso | |
968 | LeftShoulder.Parent = Torso | |
969 | RightHip.Parent = Torso | |
970 | LeftHip.Parent = Torso | |
971 | RootPart.Parent = Character | |
972 | LeftArm.Parent = Character | |
973 | RightArm.Parent = Character | |
974 | RightLeg.Parent = Character | |
975 | LeftLeg.Parent = Character | |
976 | Torso.Parent = Character | |
977 | Head.Parent = Character | |
978 | end | |
979 | ||
980 | local FOUNDFORGOTTEN = false | |
981 | ||
982 | while true do | |
983 | Swait() | |
984 | ANIMATE.Parent = nil | |
985 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
986 | IDLEANIMATION:Play() | |
987 | SINE = SINE + CHANGE | |
988 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
989 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
990 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
991 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
992 | if ATTACK == false then | |
993 | if TORSOVELOCITY < 1 then | |
994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1000 | elseif TORSOVELOCITY > 1 then | |
1001 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1007 | end | |
1008 | end | |
1009 | unanchor() | |
1010 | Humanoid.MaxHealth = "inf" | |
1011 | Humanoid.Health = "inf" | |
1012 | if Rooted == false then | |
1013 | Disable_Jump = false | |
1014 | Humanoid.WalkSpeed = Speed | |
1015 | elseif Rooted == true then | |
1016 | Disable_Jump = true | |
1017 | Humanoid.WalkSpeed = 0 | |
1018 | end | |
1019 | for _, c in pairs(Character:GetChildren()) do | |
1020 | if c.ClassName == "Part" then | |
1021 | c.Material = "Neon" | |
1022 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1023 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1024 | end | |
1025 | if c == Torso then | |
1026 | c.Color = C3(0,0,0) | |
1027 | elseif c == RightArm then | |
1028 | c.Color = C3(0.05,0.05,0.15) | |
1029 | elseif c == LeftArm then | |
1030 | c.Color = C3(0.05,0.05,0.15) | |
1031 | elseif c == RightLeg then | |
1032 | c.Color = C3(0,0,0.05) | |
1033 | elseif c == LeftLeg then | |
1034 | c.Color = C3(0,0,0.05) | |
1035 | elseif c == Head then | |
1036 | if c:FindFirstChild("Dominus") == nil then | |
1037 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
1038 | M.Name = "Dominus" | |
1039 | end | |
1040 | if c:FindFirstChild("face") then | |
1041 | c.face:remove() | |
1042 | end | |
1043 | end | |
1044 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1045 | c:remove() | |
1046 | end | |
1047 | end | |
1048 | FF.Parent = Character | |
1049 | sick.Parent = Character | |
1050 | refit() | |
1051 | script.Parent = WEAPONGUI | |
1052 | Character.Parent = workspace | |
1053 | Humanoid.PlatformStand = false | |
1054 | Humanoid.Name = "Astra" | |
1055 | for _, c in pairs(game.Players:GetChildren()) do | |
1056 | if c.Character ~= nil then | |
1057 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
1058 | c.Character:BreakJoints() | |
1059 | end | |
1060 | end | |
1061 | end | |
1062 | FOUNDFORGOTTEN = false | |
1063 | Humanoid.DisplayDistanceType = "None" | |
1064 | for _, c in pairs(workspace:GetChildren()) do | |
1065 | if c.ClassName == "Model" then | |
1066 | for _, q in pairs(c:GetChildren()) do | |
1067 | - | if q.Name == ("Forgotten Dominus") then |
1067 | + | if q.Name == ("Stylin' Shades") then |
1068 | FOUNDFORGOTTEN = true | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | if FOUNDFORGOTTEN == true then | |
1074 | sick:Stop() | |
1075 | else | |
1076 | sick.Playing = true | |
1077 | end | |
1078 | if VALUE1 == false then | |
1079 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1080 | end | |
1081 | end | |
1082 | ||
1083 | --//=================================\\ | |
1084 | --\\=================================// | |
1085 | ||
1086 | ||
1087 | ||
1088 | ||
1089 | ||
1090 | --//====================================================\\-- | |
1091 | --|| END OF SCRIPT | |
1092 | --\\====================================================/ |