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1 | ----GASTER SCRIPT BY BOT1034-- | |
2 | ||
3 | function clerp(c1,c2,al) | |
4 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
5 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
6 | for i,v in pairs(com1) do | |
7 | com1[i] = v+(com2[i]-v)*al | |
8 | end | |
9 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
10 | end | |
11 | ||
12 | function weld(p0,p1,c0,c1,par) | |
13 | local w = Instance.new("Weld", par) | |
14 | w.Part0 = p0 | |
15 | w.Part1 = p1 | |
16 | w.C0 = c0 or CFrame.new() | |
17 | w.C1 = c1 or CFrame.new() | |
18 | return w | |
19 | end | |
20 | ||
21 | xmathrandom = math.random(-10,10) | |
22 | ymathrandom = math.random(2,10) | |
23 | zmathrandom = math.random(-10,10) | |
24 | ||
25 | ||
26 | player = game:service("Players").LocalPlayer | |
27 | char = player.Character | |
28 | local beat = true | |
29 | local beattime = 0.6 | |
30 | suit = Instance.new("Model", char) | |
31 | suit.Name = "Gaster" | |
32 | local vDebounce = false | |
33 | Torso = char.Torso | |
34 | cf=CFrame.new | |
35 | euler=CFrame.fromEulerAnglesXYZ | |
36 | local SHOT_SPEED = 100 | |
37 | local SHOT_TIME = 1 | |
38 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
39 | mouse = player:GetMouse() | |
40 | ||
41 | shieldparent1 = nil | |
42 | shieldparent2 = nil | |
43 | shieldparent3 = nil | |
44 | shieldparent4 = nil | |
45 | shieldparent5 = nil | |
46 | shieldparent6 = nil | |
47 | ||
48 | switchvalue = 0 | |
49 | RandomGasterRotaion = 0 | |
50 | RandomPerseverance = 0 | |
51 | ||
52 | ShieldValueToGaster = false | |
53 | ShieldValueToGasterDebounce = false | |
54 | ||
55 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
56 | ||
57 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
58 | ||
59 | ||
60 | RSH, LSH = nil, nil | |
61 | ||
62 | LS = Torso["Left Shoulder"] | |
63 | ||
64 | LH = Torso["Left Hip"] | |
65 | ||
66 | RS = Torso["Right Shoulder"] | |
67 | ||
68 | RH = Torso["Right Hip"] | |
69 | RSH = char.Torso["Right Shoulder"] | |
70 | ||
71 | LSH = char.Torso["Left Shoulder"] | |
72 | ||
73 | ||
74 | ||
75 | function startup() | |
76 | ||
77 | RW.Part0 = char.Torso | |
78 | ||
79 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
80 | ||
81 | RW.C1 = CFrame.new(0, 0.5, 0) | |
82 | ||
83 | RW.Part1 = char["Right Arm"] | |
84 | ||
85 | RW.Parent = char.Torso | |
86 | ||
87 | ||
88 | ||
89 | LW.Part0 = char.Torso | |
90 | ||
91 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
92 | ||
93 | LW.C1 = CFrame.new(0, 0.5, 0) | |
94 | ||
95 | LW.Part1 = char["Left Arm"] | |
96 | ||
97 | LW.Parent = char.Torso | |
98 | ||
99 | for i = 1,5 do wait() | |
100 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
101 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
102 | ||
103 | ||
104 | end | |
105 | coroutine.resume(coroutine.create(function() | |
106 | wait(1) | |
107 | for i = 1,20 do wait() | |
108 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
109 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
110 | ||
111 | ||
112 | end | |
113 | ||
114 | for i = 1,20 do wait() | |
115 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
116 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
117 | ||
118 | ||
119 | end | |
120 | ||
121 | ||
122 | end)) | |
123 | end | |
124 | ||
125 | ||
126 | ||
127 | local Sounds = { | |
128 | Gaster = Instance.new("Sound"), | |
129 | Gun = Instance.new("Sound"), | |
130 | Switch = Instance.new("Sound"), | |
131 | Explode = Instance.new("Sound"), | |
132 | GasterTheme = Instance.new("Sound") | |
133 | } | |
134 | ||
135 | - | Sounds["Gaster"].SoundId = "rbxassetid://345052019" |
135 | + | Sounds["Gaster"].SoundId = "rbxassetid://531023877" |
136 | Sounds["Gaster"].Volume = 1 | |
137 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
138 | Sounds["Gun"].Volume = 1 | |
139 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
140 | Sounds["Switch"].Volume = 1 | |
141 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
142 | Sounds["Explode"].Volume = .1 | |
143 | - | Sounds["GasterTheme"].SoundId = "rbxassetid://301636384" |
143 | + | Sounds["GasterTheme"].SoundId = "rbxassetid://871567462" |
144 | Sounds["GasterTheme"].Volume = 1 | |
145 | ||
146 | function PlaySound(soundname, pitch, where, looped) | |
147 | Sounds[soundname].Parent = where | |
148 | Sounds[soundname].Pitch = pitch | |
149 | Sounds[soundname].Looped= looped | |
150 | Sounds[soundname]:Play() | |
151 | local oldsound = Sounds[soundname] | |
152 | coroutine.resume(coroutine.create(function() | |
153 | ||
154 | wait(4) | |
155 | for i = 1,1 do | |
156 | if oldsound.Looped == true then return end | |
157 | oldsound:Destroy() | |
158 | end | |
159 | end)) | |
160 | Sounds[soundname] = Sounds[soundname]:clone() | |
161 | end | |
162 | ||
163 | firstuse = true | |
164 | InUse = false | |
165 | ||
166 | JusticeAttack = false | |
167 | JusticeAttackDebounce = false | |
168 | ||
169 | IntegrityAttack = false | |
170 | IntegrityAttackDebounce = false | |
171 | ||
172 | PerseveranceAttack = false | |
173 | PerseveranceAttackDebounce = false | |
174 | ||
175 | KindnessAttack = false | |
176 | KindnessAttackDebounce = false | |
177 | ||
178 | DeterminationAttack = false | |
179 | DetermiantionAttackDebounce = false | |
180 | ||
181 | PatienceAttack = false | |
182 | PatienceAttackDebounce = false | |
183 | ||
184 | BraveryAttack = false | |
185 | BraveryAttackDebounce = false | |
186 | ||
187 | ||
188 | hand1DeterminationhealthDown = false | |
189 | hand2PerseverancehealthDown = false | |
190 | hand3PatiencehealthDown = false | |
191 | hand4IntegrityhealthDown = false | |
192 | hand5BraveryhealthDown = false | |
193 | hand6JusticehealthDown = false | |
194 | hand7KindnesshealthDown = false | |
195 | ||
196 | hand1Determination = Instance.new("Model", char) | |
197 | - | hand1Determination.Name ="Red" |
197 | + | hand1Determination.Name ="Gold" |
198 | hand2Perseverance = Instance.new("Model", char) | |
199 | - | hand2Perseverance.Name ="Purple" |
199 | + | hand2Perseverance.Name ="Really black" |
200 | hand3Patience = Instance.new("Model", char) | |
201 | hand3Patience.Name = "Cyan" | |
202 | hand4Integrity = Instance.new("Model", char) | |
203 | - | hand4Integrity.Name = "Blue" |
203 | + | hand4Integrity.Name = "Navy blue" |
204 | hand5Bravery = Instance.new("Model", char) | |
205 | hand5Bravery.Name = "Orange" | |
206 | hand6Justice = Instance.new("Model", char) | |
207 | - | hand6Justice.Name = "Yellow" |
207 | + | hand6Justice.Name = "New yeller" |
208 | hand7Kindness = Instance.new("Model", char) | |
209 | - | hand7Kindness.Name = "Green" |
209 | + | hand7Kindness.Name = "Red" |
210 | ||
211 | function teleportPlayer(pos) | |
212 | ||
213 | if player == nil or player.Character == nil then return end | |
214 | ||
215 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
216 | coroutine.resume(coroutine.create(function() | |
217 | ||
218 | TeleportPart = Instance.new("Part",workspace) | |
219 | ||
220 | TeleportPart.FormFactor="Custom" | |
221 | ||
222 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
223 | ||
224 | TeleportPart.TopSurface = 0 | |
225 | ||
226 | TeleportPart.BottomSurface = 0 | |
227 | ||
228 | local colorc = {"Black"} | |
229 | ||
230 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
231 | ||
232 | TeleportPart.BrickColor = Fire | |
233 | ||
234 | TeleportPart.CanCollide=false | |
235 | ||
236 | TeleportPart.Anchored=true | |
237 | ||
238 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
239 | ||
240 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart) | |
241 | ||
242 | ||
243 | game.Debris:AddItem(TeleportPart,1.5) | |
244 | ||
245 | for i = 1,5 do wait() | |
246 | Torso.Transparency = Torso.Transparency - 0.2 | |
247 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
248 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
249 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
250 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
251 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
252 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
253 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
254 | mouth.Transparency = mouth.Transparency - 0.2 | |
255 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
256 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
257 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
258 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
259 | end | |
260 | ||
261 | ||
262 | Torso.Transparency = 0 | |
263 | char["Left Arm"].Transparency = 0 | |
264 | char["Left Leg"].Transparency = 0 | |
265 | char["Right Arm"].Transparency = 0 | |
266 | char["Right Leg"].Transparency = 0 | |
267 | char.Head.Transparency = 0 | |
268 | Crack1.Transparency = 0 | |
269 | Crack2.Transparency = 0 | |
270 | mouth.Transparency = 0 | |
271 | Eye1.Transparency = 0 | |
272 | Eye2.Transparency = 0 | |
273 | MEye1.Transparency = 0 | |
274 | MEye2.Transparency = 0 | |
275 | ||
276 | end)) | |
277 | ||
278 | for i = 1,7 do | |
279 | local parti = Instance.new("Part",Torso) | |
280 | parti.Anchored = true | |
281 | parti.TopSurface = 0 | |
282 | parti.BottomSurface = 0 | |
283 | parti.CanCollide = false | |
284 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
285 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
286 | parti.Transparency = 0 | |
287 | parti.BrickColor = BrickColor.new("Black") | |
288 | game.Debris:AddItem(parti,1.5) | |
289 | ||
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | ||
296 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
297 | game:service("RunService").Stepped:connect(function() | |
298 | parti.Transparency = parti.Transparency + 0.05 | |
299 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
300 | end) | |
301 | ||
302 | ||
303 | ||
304 | end | |
305 | for i = 1,10 do wait() | |
306 | ||
307 | TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i) | |
308 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
309 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
310 | end | |
311 | end | |
312 | ||
313 | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end | |
314 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end | |
315 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end | |
316 | shirt=Instance.new("Shirt", char) | |
317 | pants=Instance.new("Pants", char) | |
318 | char.Head.BrickColor = BrickColor.new("Institutional white") | |
319 | ||
320 | ||
321 | shirt.ShirtTemplate="rbxassetid://535199088" | |
322 | pants.PantsTemplate="rbxassetid://532840011" | |
323 | ||
324 | --------Gaster's head | |
325 | ||
326 | ||
327 | ||
328 | mouth = Instance.new("Part",suit) | |
329 | mouth.Size = Vector3.new(0.2,.7,0.4) | |
330 | mouth.Transparency = 0 | |
331 | - | mouth.BrickColor = BrickColor.new("Really black") |
331 | + | mouth.BrickColor = BrickColor.new("Bright red") |
332 | mouth.CanCollide = false | |
333 | mouthMesh = Instance.new("SpecialMesh",mouth) | |
334 | mouthMesh.MeshType = "Sphere" | |
335 | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) | |
336 | ||
337 | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
338 | ||
339 | ||
340 | Crack2 = Instance.new("Part",suit) | |
341 | Crack2.Size = Vector3.new(0.2,.7,0.4) | |
342 | Crack2.Transparency = 0 | |
343 | - | Crack2.BrickColor = BrickColor.new("Really black") |
343 | + | Crack2.BrickColor = BrickColor.new("Red") |
344 | Crack2.CanCollide = false | |
345 | Crack2Mesh = Instance.new("SpecialMesh",Crack2) | |
346 | Crack2Mesh.MeshType = "Sphere" | |
347 | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) | |
348 | ||
349 | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) | |
350 | ||
351 | ||
352 | Crack1 = Instance.new("Part",suit) | |
353 | Crack1.Size = Vector3.new(0.2,.7,0.4) | |
354 | Crack1.Transparency = 0 | |
355 | Crack1.BrickColor = BrickColor.new("Really black") | |
356 | Crack1.CanCollide = false | |
357 | Crack1Mesh = Instance.new("SpecialMesh",Crack1) | |
358 | Crack1Mesh.MeshType = "Sphere" | |
359 | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) | |
360 | ||
361 | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) | |
362 | ||
363 | ||
364 | Eye1 = Instance.new("Part",suit) | |
365 | Eye1.Size = Vector3.new(0.4,0.4,0.4) | |
366 | Eye1.Transparency = 0 | |
367 | - | Eye1.BrickColor = BrickColor.new("Really black") |
367 | + | Eye1.BrickColor = BrickColor.new("Cyan") |
368 | Eye1.CanCollide = false | |
369 | Eye1Mesh = Instance.new("SpecialMesh",Eye1) | |
370 | Eye1Mesh.MeshType = "Sphere" | |
371 | Eye1Mesh.Scale = Vector3.new(1,1,0.6) | |
372 | ||
373 | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
374 | ||
375 | ||
376 | Eye2 = Instance.new("Part",suit) | |
377 | Eye2.Size = Vector3.new(0.4,0.4,0.4) | |
378 | Eye2.Transparency = 0 | |
379 | Eye2.CanCollide = false | |
380 | - | Eye2.BrickColor = BrickColor.new("Really black") |
380 | + | Eye2.BrickColor = BrickColor.new("White") |
381 | Eye2Mesh = Instance.new("SpecialMesh",Eye2) | |
382 | Eye2Mesh.MeshType = "Sphere" | |
383 | Eye2Mesh.Scale = Vector3.new(1,1,0.6) | |
384 | ||
385 | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
386 | ||
387 | MEye1 = Instance.new("Part",suit) | |
388 | MEye1.Size = Vector3.new(0.3,0.3,0.3) | |
389 | MEye1.Transparency = 0 | |
390 | MEye1.Material= "Neon" | |
391 | MEye1.BrickColor = BrickColor.new("Institutional white") | |
392 | MEye1.CanCollide = false | |
393 | MEye1Mesh = Instance.new("SpecialMesh",MEye1) | |
394 | MEye1Mesh.MeshType = "Sphere" | |
395 | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) | |
396 | ||
397 | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
398 | ||
399 | MEye2 = Instance.new("Part",suit) | |
400 | MEye2.Size = Vector3.new(0.3,0.3,0.3) | |
401 | MEye2.Transparency = 0 | |
402 | MEye2.Material= "Neon" | |
403 | MEye2.BrickColor = BrickColor.new("Institutional white") | |
404 | MEye2.CanCollide = false | |
405 | MEye2Mesh = Instance.new("SpecialMesh",MEye2) | |
406 | MEye2Mesh.MeshType = "Sphere" | |
407 | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) | |
408 | ||
409 | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
410 | ||
411 | ||
412 | --------Gaster's hand | |
413 | ||
414 | startup() | |
415 | ||
416 | hand1DeterminationPosition = Instance.new("Part",suit) | |
417 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
418 | hand1DeterminationPosition.Transparency = 1 | |
419 | hand1DeterminationPosition.CanCollide = false | |
420 | ||
421 | weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
422 | ||
423 | hand2PerseverancePosition = Instance.new("Part",suit) | |
424 | hand2PerseverancePosition.Size = Vector3.new(1,1,1) | |
425 | hand2PerseverancePosition.Transparency = 1 | |
426 | hand2PerseverancePosition.CanCollide = false | |
427 | ||
428 | weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
429 | ||
430 | hand3PatiencePosition = Instance.new("Part",suit) | |
431 | hand3PatiencePosition.Size = Vector3.new(1,1,1) | |
432 | hand3PatiencePosition.Transparency = 1 | |
433 | hand3PatiencePosition.CanCollide = false | |
434 | ||
435 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
436 | ||
437 | hand4IntegrityPosition = Instance.new("Part",suit) | |
438 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
439 | hand4IntegrityPosition.Transparency = 1 | |
440 | hand4IntegrityPosition.CanCollide = false | |
441 | ||
442 | weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
443 | ||
444 | hand5BraveryPosition = Instance.new("Part",suit) | |
445 | hand5BraveryPosition.Size = Vector3.new(1,1,1) | |
446 | hand5BraveryPosition.Transparency = 1 | |
447 | hand5BraveryPosition.CanCollide = false | |
448 | ||
449 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
450 | ||
451 | hand6JusticePosition = Instance.new("Part",suit) | |
452 | hand6JusticePosition.Size = Vector3.new(1,1,1) | |
453 | hand6JusticePosition.Transparency = 1 | |
454 | hand6JusticePosition.CanCollide = false | |
455 | ||
456 | weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
457 | ||
458 | hand7KindnessPosition = Instance.new("Part",suit) | |
459 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
460 | hand7KindnessPosition.Transparency = 1 | |
461 | hand7KindnessPosition.CanCollide = false | |
462 | ||
463 | weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
464 | ||
465 | ||
466 | AttackPosition = Instance.new("Part",suit) | |
467 | AttackPosition.Size = Vector3.new(1,1,1) | |
468 | AttackPosition.Transparency = 1 | |
469 | AttackPosition.CanCollide = false | |
470 | ||
471 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
472 | ||
473 | ||
474 | ||
475 | --------Gaster's Health of hands and hands | |
476 | ||
477 | hand1Determinationhealth = Instance.new("Humanoid",hand1Determination) | |
478 | hand1Determinationhealth.DisplayDistanceType = "None" | |
479 | hand1Determinationhealth.Health = 100 | |
480 | hand1Determinationhealth.MaxHealth = 100 | |
481 | ||
482 | Determination = Instance.new("Part",hand1Determination) | |
483 | Determination.Size = Vector3.new(1,1.5,0.2) | |
484 | Determination.Name = "Head" | |
485 | Determination.Position = hand1DeterminationPosition.Position | |
486 | DeterminationMesh = Instance.new("SpecialMesh",Determination) | |
487 | DeterminationMesh.MeshId = "rbxassetid://430045961" | |
488 | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) | |
489 | - | Determination.BrickColor = BrickColor.new("Institutional white") |
489 | + | Determination.BrickColor = BrickColor.new("Really black") |
490 | ||
491 | DeterminationOrb = Instance.new("Part",Determination) | |
492 | DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2) | |
493 | DeterminationOrb.BrickColor = BrickColor.new("Really red") | |
494 | weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
495 | ||
496 | ||
497 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
498 | ||
499 | local p = Instance.new("Part",workspace) | |
500 | ||
501 | p.FormFactor="Custom" | |
502 | ||
503 | p.Size=Vector3.new(0.8,0.8,0.8) | |
504 | ||
505 | p.TopSurface = 0 | |
506 | ||
507 | p.BottomSurface = 0 | |
508 | ||
509 | local colorc = {"Gold"} | |
510 | ||
511 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
512 | ||
513 | p.BrickColor = Fire | |
514 | ||
515 | p.CanCollide=false | |
516 | ||
517 | p.Anchored=true | |
518 | ||
519 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
520 | ||
521 | ||
522 | for i = 1,8 do wait() | |
523 | ||
524 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
525 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
526 | end | |
527 | p:remove() | |
528 | ||
529 | ||
530 | ||
531 | --2-- | |
532 | ||
533 | ||
534 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance) | |
535 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
536 | hand2Perseverancehealth.Health = 100 | |
537 | hand2Perseverancehealth.MaxHealth = 100 | |
538 | ||
539 | Perseverance = Instance.new("Part",hand2Perseverance) | |
540 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
541 | Perseverance.Name = "Head" | |
542 | Perseverance.Position = hand2PerseverancePosition.Position | |
543 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance) | |
544 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
545 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
546 | - | Perseverance.BrickColor = BrickColor.new("Institutional white") |
546 | + | Perseverance.BrickColor = BrickColor.new("Really black") |
547 | ||
548 | PerseveranceOrb = Instance.new("Part",Perseverance) | |
549 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
550 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta") | |
551 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
552 | ||
553 | ||
554 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
555 | ||
556 | local p = Instance.new("Part",workspace) | |
557 | ||
558 | p.FormFactor="Custom" | |
559 | ||
560 | p.Size=Vector3.new(0.8,0.8,0.8) | |
561 | ||
562 | p.TopSurface = 0 | |
563 | ||
564 | p.BottomSurface = 0 | |
565 | ||
566 | local colorc = {"Lime green"} | |
567 | ||
568 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
569 | ||
570 | p.BrickColor = Fire | |
571 | ||
572 | p.CanCollide=false | |
573 | ||
574 | p.Anchored=true | |
575 | ||
576 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
577 | ||
578 | ||
579 | for i = 1,8 do wait() | |
580 | ||
581 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
582 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
583 | end | |
584 | p:remove() | |
585 | ||
586 | --3-- | |
587 | ||
588 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience) | |
589 | hand3Patiencehealth.DisplayDistanceType = "None" | |
590 | hand3Patiencehealth.Health = 100 | |
591 | hand3Patiencehealth.MaxHealth = 100 | |
592 | ||
593 | Patience = Instance.new("Part",hand3Patience) | |
594 | Patience.Size = Vector3.new(1,1.5,0.2) | |
595 | Patience.Name = "Head" | |
596 | PatienceMesh = Instance.new("SpecialMesh",Patience) | |
597 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
598 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
599 | - | Patience.BrickColor = BrickColor.new("Institutional white") |
599 | + | Patience.BrickColor = BrickColor.new("Really black") |
600 | ||
601 | ||
602 | PatienceOrb = Instance.new("Part",Patience) | |
603 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
604 | PatienceOrb.BrickColor = BrickColor.new("Cyan") | |
605 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
606 | ||
607 | ||
608 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
609 | ||
610 | local p = Instance.new("Part",workspace) | |
611 | ||
612 | p.FormFactor="Custom" | |
613 | ||
614 | p.Size=Vector3.new(0.8,0.8,0.8) | |
615 | ||
616 | p.TopSurface = 0 | |
617 | ||
618 | p.BottomSurface = 0 | |
619 | ||
620 | local colorc = {"Cyan"} | |
621 | ||
622 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
623 | ||
624 | p.BrickColor = Fire | |
625 | ||
626 | p.CanCollide=false | |
627 | ||
628 | p.Anchored=true | |
629 | ||
630 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
631 | ||
632 | ||
633 | for i = 1,8 do wait() | |
634 | ||
635 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
636 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
637 | end | |
638 | p:remove() | |
639 | ||
640 | --4-- | |
641 | ||
642 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity) | |
643 | hand4Integrityhealth.DisplayDistanceType = "None" | |
644 | hand4Integrityhealth.Health = 100 | |
645 | hand4Integrityhealth.MaxHealth = 100 | |
646 | ||
647 | Integrity = Instance.new("Part",hand4Integrity) | |
648 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
649 | Integrity.Name = "Head" | |
650 | Integrity.Position = hand1DeterminationPosition.Position | |
651 | IntegrityMesh = Instance.new("SpecialMesh",Integrity) | |
652 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
653 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
654 | - | Integrity.BrickColor = BrickColor.new("Institutional white") |
654 | + | Integrity.BrickColor = BrickColor.new("Really black") |
655 | ||
656 | ||
657 | IntegrityOrb = Instance.new("Part",Integrity) | |
658 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
659 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue") | |
660 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
661 | ||
662 | ||
663 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
664 | ||
665 | ||
666 | local p = Instance.new("Part",workspace) | |
667 | ||
668 | p.FormFactor="Custom" | |
669 | ||
670 | p.Size=Vector3.new(0.8,0.8,0.8) | |
671 | ||
672 | p.TopSurface = 0 | |
673 | ||
674 | p.BottomSurface = 0 | |
675 | ||
676 | local colorc = {"Deep blue"} | |
677 | ||
678 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
679 | ||
680 | p.BrickColor = Fire | |
681 | ||
682 | p.CanCollide=false | |
683 | ||
684 | p.Anchored=true | |
685 | ||
686 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
687 | ||
688 | ||
689 | for i = 1,8 do wait() | |
690 | ||
691 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
692 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
693 | end | |
694 | p:remove() | |
695 | ||
696 | --5-- | |
697 | ||
698 | ||
699 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery) | |
700 | hand5Braveryhealth.DisplayDistanceType = "None" | |
701 | hand5Braveryhealth.Health = 100 | |
702 | hand5Braveryhealth.MaxHealth = 100 | |
703 | ||
704 | ||
705 | Bravery = Instance.new("Part",hand5Bravery) | |
706 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
707 | Bravery .Name = "Head" | |
708 | Bravery.Position = hand1DeterminationPosition.Position | |
709 | BraveryMesh = Instance.new("SpecialMesh",Bravery) | |
710 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
711 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
712 | - | Bravery.BrickColor = BrickColor.new("Institutional white") |
712 | + | Bravery.BrickColor = BrickColor.new("Really black") |
713 | ||
714 | BraveryOrb = Instance.new("Part",Bravery) | |
715 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
716 | BraveryOrb.BrickColor = BrickColor.new("Deep orange") | |
717 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
718 | ||
719 | ||
720 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
721 | ||
722 | ||
723 | ||
724 | local p = Instance.new("Part",workspace) | |
725 | ||
726 | p.FormFactor="Custom" | |
727 | ||
728 | p.Size=Vector3.new(0.8,0.8,0.8) | |
729 | ||
730 | p.TopSurface = 0 | |
731 | ||
732 | p.BottomSurface = 0 | |
733 | ||
734 | local colorc = {"Deep orange"} | |
735 | ||
736 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
737 | ||
738 | p.BrickColor = Fire | |
739 | ||
740 | p.CanCollide=false | |
741 | ||
742 | p.Anchored=true | |
743 | ||
744 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
745 | ||
746 | ||
747 | for i = 1,8 do wait() | |
748 | ||
749 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
750 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
751 | end | |
752 | p:remove() | |
753 | --6-- | |
754 | ||
755 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice) | |
756 | hand6Justicehealth.DisplayDistanceType = "None" | |
757 | hand6Justicehealth.Health = 100 | |
758 | hand6Justicehealth.MaxHealth = 100 | |
759 | ||
760 | Justice = Instance.new("Part",hand6Justice) | |
761 | Justice .Size = Vector3.new(1,1.5,0.2) | |
762 | Justice.Name = "Head" | |
763 | Justice.Position = hand1DeterminationPosition.Position | |
764 | JusticeMesh = Instance.new("SpecialMesh",Justice) | |
765 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
766 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
767 | - | Justice.BrickColor = BrickColor.new("Institutional white") |
767 | + | Justice.BrickColor = BrickColor.new("Really black") |
768 | ||
769 | JusticeOrb = Instance.new("Part",Justice) | |
770 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
771 | JusticeOrb.BrickColor = BrickColor.new("New Yeller") | |
772 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
773 | ||
774 | ||
775 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
776 | ||
777 | ||
778 | ||
779 | local p = Instance.new("Part",workspace) | |
780 | ||
781 | p.FormFactor="Custom" | |
782 | ||
783 | p.Size=Vector3.new(0.8,0.8,0.8) | |
784 | ||
785 | p.TopSurface = 0 | |
786 | ||
787 | p.BottomSurface = 0 | |
788 | ||
789 | local colorc = {"New Yeller"} | |
790 | ||
791 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
792 | ||
793 | p.BrickColor = Fire | |
794 | ||
795 | p.CanCollide=false | |
796 | ||
797 | p.Anchored=true | |
798 | ||
799 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
800 | ||
801 | ||
802 | for i = 1,8 do wait() | |
803 | ||
804 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
805 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
806 | end | |
807 | p:remove() | |
808 | --7-- | |
809 | ||
810 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness) | |
811 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
812 | hand7Kindnesshealth.Health = 100 | |
813 | hand7Kindnesshealth.MaxHealth = 100 | |
814 | ||
815 | Kindness = Instance.new("Part",hand7Kindness) | |
816 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
817 | Kindness.Name = "Head" | |
818 | Kindness.Position = hand1DeterminationPosition.Position | |
819 | KindnessMesh = Instance.new("SpecialMesh",Kindness) | |
820 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
821 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
822 | - | Kindness.BrickColor = BrickColor.new("Institutional white") |
822 | + | Kindness.BrickColor = BrickColor.new("Really black") |
823 | ||
824 | KindnessOrb = Instance.new("Part",Kindness) | |
825 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
826 | KindnessOrb.BrickColor = BrickColor.new("Lime green") | |
827 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
828 | ||
829 | ||
830 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
831 | local p = Instance.new("Part",workspace) | |
832 | ||
833 | p.FormFactor="Custom" | |
834 | ||
835 | p.Size=Vector3.new(0.8,0.8,0.8) | |
836 | ||
837 | p.TopSurface = 0 | |
838 | ||
839 | p.BottomSurface = 0 | |
840 | ||
841 | local colorc = {"Lime green"} | |
842 | ||
843 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
844 | ||
845 | p.BrickColor = Fire | |
846 | ||
847 | p.CanCollide=false | |
848 | ||
849 | p.Anchored=true | |
850 | ||
851 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
852 | ||
853 | ||
854 | for i = 1,8 do wait() | |
855 | ||
856 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
857 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
858 | end | |
859 | p:remove() | |
860 | ||
861 | PlaySound("GasterTheme", 1, char.Torso, true) | |
862 | ||
863 | ---functions and attacks | |
864 | ||
865 | function BravAttack() | |
866 | if hand5BraveryhealthDown == true then return end | |
867 | if switchvalue == 7 then | |
868 | ||
869 | BraveryAttack = true | |
870 | ||
871 | WeldBravery = Instance.new("Weld",Bravery) | |
872 | WeldBravery.Part0 = AttackPosition | |
873 | WeldBravery.Part1 = Bravery | |
874 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
875 | ||
876 | local p = Instance.new("Part",workspace) | |
877 | ||
878 | p.FormFactor="Custom" | |
879 | ||
880 | p.Size=Vector3.new(0.8,0.8,0.8) | |
881 | ||
882 | p.TopSurface = 0 | |
883 | ||
884 | p.BottomSurface = 0 | |
885 | ||
886 | local colorc = {"Deep orange"} | |
887 | ||
888 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
889 | ||
890 | p.BrickColor = Fire | |
891 | ||
892 | p.CanCollide=false | |
893 | ||
894 | p.Anchored=true | |
895 | ||
896 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
897 | ||
898 | coroutine.resume(coroutine.create(function() | |
899 | for i = 1,8 do wait() | |
900 | ||
901 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
902 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
903 | end | |
904 | p:remove() | |
905 | end)) | |
906 | ||
907 | ||
908 | ||
909 | end | |
910 | ||
911 | end | |
912 | ||
913 | ||
914 | ||
915 | function BravRest() | |
916 | if hand5BraveryhealthDown == true then return end | |
917 | if switchvalue == 6 then | |
918 | ||
919 | if BraveryAttack == true then | |
920 | WeldBravery:remove() | |
921 | ||
922 | ||
923 | local p = Instance.new("Part",workspace) | |
924 | ||
925 | p.FormFactor="Custom" | |
926 | ||
927 | p.Size=Vector3.new(0.8,0.8,0.8) | |
928 | ||
929 | p.TopSurface = 0 | |
930 | ||
931 | p.BottomSurface = 0 | |
932 | ||
933 | local colorc = {"Deep orange"} | |
934 | ||
935 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
936 | ||
937 | p.BrickColor = Fire | |
938 | ||
939 | p.CanCollide=false | |
940 | ||
941 | p.Anchored=true | |
942 | ||
943 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
944 | coroutine.resume(coroutine.create(function() | |
945 | for i = 1,8 do wait() | |
946 | ||
947 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
948 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
949 | end | |
950 | p:remove() | |
951 | end)) | |
952 | ||
953 | BraveryAttack = false | |
954 | ||
955 | ||
956 | end | |
957 | end | |
958 | end | |
959 | ||
960 | function PatAttack() | |
961 | if hand3PatiencehealthDown == true then return end | |
962 | if switchvalue == 6 then | |
963 | ||
964 | PatienceAttack = true | |
965 | ||
966 | WeldPatience = Instance.new("Weld",Patience) | |
967 | WeldPatience.Part0 = AttackPosition | |
968 | WeldPatience.Part1 = Patience | |
969 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
970 | ||
971 | local p = Instance.new("Part",workspace) | |
972 | ||
973 | p.FormFactor="Custom" | |
974 | ||
975 | p.Size=Vector3.new(0.8,0.8,0.8) | |
976 | ||
977 | p.TopSurface = 0 | |
978 | ||
979 | p.BottomSurface = 0 | |
980 | ||
981 | local colorc = {"Cyan"} | |
982 | ||
983 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
984 | ||
985 | p.BrickColor = Fire | |
986 | ||
987 | p.CanCollide=false | |
988 | ||
989 | p.Anchored=true | |
990 | ||
991 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
992 | ||
993 | coroutine.resume(coroutine.create(function() | |
994 | for i = 1,8 do wait() | |
995 | ||
996 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
997 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
998 | end | |
999 | p:remove() | |
1000 | end)) | |
1001 | ||
1002 | ||
1003 | ||
1004 | end | |
1005 | ||
1006 | end | |
1007 | ||
1008 | ||
1009 | ||
1010 | function PatRest() | |
1011 | if hand3PatiencehealthDown == true then return end | |
1012 | if switchvalue == 7 or switchvalue == 5 then | |
1013 | ||
1014 | if PatienceAttack == true then | |
1015 | WeldPatience:remove() | |
1016 | ||
1017 | ||
1018 | local p = Instance.new("Part",workspace) | |
1019 | ||
1020 | p.FormFactor="Custom" | |
1021 | ||
1022 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1023 | ||
1024 | p.TopSurface = 0 | |
1025 | ||
1026 | p.BottomSurface = 0 | |
1027 | ||
1028 | local colorc = {"Cyan"} | |
1029 | ||
1030 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1031 | ||
1032 | p.BrickColor = Fire | |
1033 | ||
1034 | p.CanCollide=false | |
1035 | ||
1036 | p.Anchored=true | |
1037 | ||
1038 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1039 | coroutine.resume(coroutine.create(function() | |
1040 | for i = 1,8 do wait() | |
1041 | ||
1042 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1043 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1044 | end | |
1045 | p:remove() | |
1046 | end)) | |
1047 | ||
1048 | PatienceAttack = false | |
1049 | ||
1050 | ||
1051 | end | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | ||
1056 | function DetAttack() | |
1057 | if hand1DeterminationhealthDown == true then return end | |
1058 | if switchvalue == 5 then | |
1059 | ||
1060 | DeterminationAttack = true | |
1061 | ||
1062 | WeldDet = Instance.new("Weld",Determination) | |
1063 | WeldDet.Part0 = AttackPosition | |
1064 | WeldDet.Part1 = Determination | |
1065 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1066 | ||
1067 | local p = Instance.new("Part",workspace) | |
1068 | ||
1069 | p.FormFactor="Custom" | |
1070 | ||
1071 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1072 | ||
1073 | p.TopSurface = 0 | |
1074 | ||
1075 | p.BottomSurface = 0 | |
1076 | ||
1077 | local colorc = {"Really red"} | |
1078 | ||
1079 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1080 | ||
1081 | p.BrickColor = Fire | |
1082 | ||
1083 | p.CanCollide=false | |
1084 | ||
1085 | p.Anchored=true | |
1086 | ||
1087 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1088 | ||
1089 | coroutine.resume(coroutine.create(function() | |
1090 | for i = 1,8 do wait() | |
1091 | ||
1092 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1093 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1094 | end | |
1095 | p:remove() | |
1096 | end)) | |
1097 | ||
1098 | ||
1099 | ||
1100 | end | |
1101 | ||
1102 | end | |
1103 | ||
1104 | ||
1105 | ||
1106 | function DetRest() | |
1107 | if hand1DeterminationhealthDown == true then return end | |
1108 | if switchvalue == 6 or switchvalue == 4 then | |
1109 | ||
1110 | if DeterminationAttack == true then | |
1111 | WeldDet:remove() | |
1112 | ||
1113 | ||
1114 | local p = Instance.new("Part",workspace) | |
1115 | ||
1116 | p.FormFactor="Custom" | |
1117 | ||
1118 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1119 | ||
1120 | p.TopSurface = 0 | |
1121 | ||
1122 | p.BottomSurface = 0 | |
1123 | ||
1124 | local colorc = {"Really red"} | |
1125 | ||
1126 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1127 | ||
1128 | p.BrickColor = Fire | |
1129 | ||
1130 | p.CanCollide=false | |
1131 | ||
1132 | p.Anchored=true | |
1133 | ||
1134 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | for i = 1,8 do wait() | |
1137 | ||
1138 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1139 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1140 | end | |
1141 | p:remove() | |
1142 | end)) | |
1143 | ||
1144 | DeterminationAttack = false | |
1145 | ||
1146 | ||
1147 | end | |
1148 | end | |
1149 | end | |
1150 | ||
1151 | ||
1152 | ||
1153 | function KinAttack() | |
1154 | if hand7KindnesshealthDown == true then return end | |
1155 | if switchvalue == 4 then | |
1156 | ||
1157 | KindAttack = true | |
1158 | ||
1159 | WeldKind = Instance.new("Weld",Kindness) | |
1160 | WeldKind.Part0 = AttackPosition | |
1161 | WeldKind.Part1 = Kindness | |
1162 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1163 | ||
1164 | local p = Instance.new("Part",workspace) | |
1165 | ||
1166 | p.FormFactor="Custom" | |
1167 | ||
1168 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1169 | ||
1170 | p.TopSurface = 0 | |
1171 | ||
1172 | p.BottomSurface = 0 | |
1173 | ||
1174 | local colorc = {"Lime green"} | |
1175 | ||
1176 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1177 | ||
1178 | p.BrickColor = Fire | |
1179 | ||
1180 | p.CanCollide=false | |
1181 | ||
1182 | p.Anchored=true | |
1183 | ||
1184 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1185 | ||
1186 | coroutine.resume(coroutine.create(function() | |
1187 | for i = 1,8 do wait() | |
1188 | ||
1189 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1190 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1191 | end | |
1192 | p:remove() | |
1193 | end)) | |
1194 | ||
1195 | ||
1196 | ||
1197 | end | |
1198 | ||
1199 | end | |
1200 | ||
1201 | ||
1202 | ||
1203 | function KinRest() | |
1204 | if hand7KindnesshealthDown == true then return end | |
1205 | if switchvalue == 5 or switchvalue == 3 then | |
1206 | ||
1207 | if KindAttack == true then | |
1208 | WeldKind:remove() | |
1209 | ||
1210 | ||
1211 | local p = Instance.new("Part",workspace) | |
1212 | ||
1213 | p.FormFactor="Custom" | |
1214 | ||
1215 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1216 | ||
1217 | p.TopSurface = 0 | |
1218 | ||
1219 | p.BottomSurface = 0 | |
1220 | ||
1221 | local colorc = {"Lime green"} | |
1222 | ||
1223 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1224 | ||
1225 | p.BrickColor = Fire | |
1226 | ||
1227 | p.CanCollide=false | |
1228 | ||
1229 | p.Anchored=true | |
1230 | ||
1231 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1232 | coroutine.resume(coroutine.create(function() | |
1233 | for i = 1,8 do wait() | |
1234 | ||
1235 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1236 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1237 | end | |
1238 | p:remove() | |
1239 | end)) | |
1240 | ||
1241 | KindAttack = false | |
1242 | ||
1243 | ||
1244 | end | |
1245 | end | |
1246 | end | |
1247 | ||
1248 | ||
1249 | ||
1250 | ||
1251 | function PerAttack() | |
1252 | if hand2PerseverancehealthDown == true then return end | |
1253 | if switchvalue == 3 then | |
1254 | ||
1255 | PerseveranceAttack = true | |
1256 | ||
1257 | WeldPer = Instance.new("Weld",Perseverance) | |
1258 | WeldPer.Part0 = AttackPosition | |
1259 | WeldPer.Part1 = Perseverance | |
1260 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1261 | ||
1262 | local p = Instance.new("Part",workspace) | |
1263 | ||
1264 | p.FormFactor="Custom" | |
1265 | ||
1266 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1267 | ||
1268 | p.TopSurface = 0 | |
1269 | ||
1270 | p.BottomSurface = 0 | |
1271 | ||
1272 | local colorc = {"Magenta"} | |
1273 | ||
1274 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1275 | ||
1276 | p.BrickColor = Fire | |
1277 | ||
1278 | p.CanCollide=false | |
1279 | ||
1280 | p.Anchored=true | |
1281 | ||
1282 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1283 | ||
1284 | coroutine.resume(coroutine.create(function() | |
1285 | for i = 1,8 do wait() | |
1286 | ||
1287 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1288 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1289 | end | |
1290 | p:remove() | |
1291 | end)) | |
1292 | ||
1293 | ||
1294 | ||
1295 | end | |
1296 | ||
1297 | end | |
1298 | ||
1299 | ||
1300 | ||
1301 | function PerRest() | |
1302 | if hand2PerseverancehealthDown == true then return end | |
1303 | if switchvalue == 4 or switchvalue == 2 then | |
1304 | ||
1305 | if PerseveranceAttack == true then | |
1306 | WeldPer:remove() | |
1307 | ||
1308 | ||
1309 | local p = Instance.new("Part",workspace) | |
1310 | ||
1311 | p.FormFactor="Custom" | |
1312 | ||
1313 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1314 | ||
1315 | p.TopSurface = 0 | |
1316 | ||
1317 | p.BottomSurface = 0 | |
1318 | ||
1319 | local colorc = {"Magenta"} | |
1320 | ||
1321 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1322 | ||
1323 | p.BrickColor = Fire | |
1324 | ||
1325 | p.CanCollide=false | |
1326 | ||
1327 | p.Anchored=true | |
1328 | ||
1329 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1330 | coroutine.resume(coroutine.create(function() | |
1331 | for i = 1,8 do wait() | |
1332 | ||
1333 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1334 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1335 | end | |
1336 | p:remove() | |
1337 | end)) | |
1338 | ||
1339 | PerseveranceAttack = false | |
1340 | ||
1341 | ||
1342 | end | |
1343 | end | |
1344 | end | |
1345 | ||
1346 | ||
1347 | function IntAttack() | |
1348 | if hand4IntegrityhealthDown == true then return end | |
1349 | if switchvalue == 2 then | |
1350 | ||
1351 | IntegrityAttack = true | |
1352 | ||
1353 | WeldInt = Instance.new("Weld",Integrity) | |
1354 | WeldInt.Part0 = AttackPosition | |
1355 | WeldInt.Part1 = Integrity | |
1356 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1357 | ||
1358 | local p = Instance.new("Part",workspace) | |
1359 | ||
1360 | p.FormFactor="Custom" | |
1361 | ||
1362 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1363 | ||
1364 | p.TopSurface = 0 | |
1365 | ||
1366 | p.BottomSurface = 0 | |
1367 | ||
1368 | local colorc = {"Dark blue"} | |
1369 | ||
1370 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1371 | ||
1372 | p.BrickColor = Fire | |
1373 | ||
1374 | p.CanCollide=false | |
1375 | ||
1376 | p.Anchored=true | |
1377 | ||
1378 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1379 | ||
1380 | coroutine.resume(coroutine.create(function() | |
1381 | for i = 1,8 do wait() | |
1382 | ||
1383 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1384 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1385 | end | |
1386 | p:remove() | |
1387 | end)) | |
1388 | ||
1389 | ||
1390 | ||
1391 | end | |
1392 | ||
1393 | end | |
1394 | ||
1395 | ||
1396 | ||
1397 | function IntRest() | |
1398 | if hand4IntegrityhealthDown == true then return end | |
1399 | if switchvalue == 3 or switchvalue == 1 then | |
1400 | ||
1401 | if IntegrityAttack == true then | |
1402 | WeldInt:remove() | |
1403 | ||
1404 | ||
1405 | local p = Instance.new("Part",workspace) | |
1406 | ||
1407 | p.FormFactor="Custom" | |
1408 | ||
1409 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1410 | ||
1411 | p.TopSurface = 0 | |
1412 | ||
1413 | p.BottomSurface = 0 | |
1414 | ||
1415 | local colorc = {"Dark blue"} | |
1416 | ||
1417 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1418 | ||
1419 | p.BrickColor = Fire | |
1420 | ||
1421 | p.CanCollide=false | |
1422 | ||
1423 | p.Anchored=true | |
1424 | ||
1425 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1426 | coroutine.resume(coroutine.create(function() | |
1427 | for i = 1,8 do wait() | |
1428 | ||
1429 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1430 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1431 | end | |
1432 | p:remove() | |
1433 | end)) | |
1434 | ||
1435 | IntegrityAttack = false | |
1436 | ||
1437 | ||
1438 | end | |
1439 | end | |
1440 | end | |
1441 | ||
1442 | ||
1443 | ||
1444 | ||
1445 | function JusAttack() | |
1446 | ||
1447 | if switchvalue == 1 then | |
1448 | if hand6JusticehealthDown == true then return end | |
1449 | JusticeAttack = true | |
1450 | ||
1451 | Weldjus = Instance.new("Weld",Justice) | |
1452 | Weldjus.Part0 = AttackPosition | |
1453 | Weldjus.Part1 = Justice | |
1454 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1455 | ||
1456 | local p = Instance.new("Part",workspace) | |
1457 | ||
1458 | p.FormFactor="Custom" | |
1459 | ||
1460 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1461 | ||
1462 | p.TopSurface = 0 | |
1463 | ||
1464 | p.BottomSurface = 0 | |
1465 | ||
1466 | local colorc = {"New Yeller"} | |
1467 | ||
1468 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1469 | ||
1470 | p.BrickColor = Fire | |
1471 | ||
1472 | p.CanCollide=false | |
1473 | ||
1474 | p.Anchored=true | |
1475 | ||
1476 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1477 | ||
1478 | coroutine.resume(coroutine.create(function() | |
1479 | for i = 1,8 do wait() | |
1480 | ||
1481 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1482 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1483 | end | |
1484 | p:remove() | |
1485 | end)) | |
1486 | ||
1487 | ||
1488 | ||
1489 | end | |
1490 | ||
1491 | end | |
1492 | ||
1493 | ||
1494 | ||
1495 | ||
1496 | function JusRest() | |
1497 | if hand6JusticehealthDown == true then return end | |
1498 | if switchvalue == 2 then | |
1499 | ||
1500 | if JusticeAttack == true then | |
1501 | Weldjus:remove() | |
1502 | ||
1503 | ||
1504 | local p = Instance.new("Part",workspace) | |
1505 | ||
1506 | p.FormFactor="Custom" | |
1507 | ||
1508 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1509 | ||
1510 | p.TopSurface = 0 | |
1511 | ||
1512 | p.BottomSurface = 0 | |
1513 | ||
1514 | local colorc = {"New Yeller"} | |
1515 | ||
1516 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1517 | ||
1518 | p.BrickColor = Fire | |
1519 | ||
1520 | p.CanCollide=false | |
1521 | ||
1522 | p.Anchored=true | |
1523 | ||
1524 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1525 | coroutine.resume(coroutine.create(function() | |
1526 | for i = 1,8 do wait() | |
1527 | ||
1528 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1529 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1530 | end | |
1531 | p:remove() | |
1532 | end)) | |
1533 | ||
1534 | JusticeAttack = false | |
1535 | ||
1536 | ||
1537 | end | |
1538 | end | |
1539 | end | |
1540 | ||
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ||
1549 | ||
1550 | ||
1551 | ||
1552 | --Key Presses | |
1553 | ||
1554 | mouse.Button1Up:connect(function() | |
1555 | ||
1556 | InUse = false | |
1557 | ||
1558 | ||
1559 | end) | |
1560 | ||
1561 | mouse.Button1Down:connect(function() | |
1562 | ||
1563 | InUse = true | |
1564 | ||
1565 | ||
1566 | end) | |
1567 | ||
1568 | mouse.KeyDown:connect(function(key) | |
1569 | ||
1570 | if key =="r" then | |
1571 | if hand7KindnesshealthDown == true then return end | |
1572 | if ShieldValueToGasterDebounce == true then return end | |
1573 | ||
1574 | if ShieldValueToGaster == false then | |
1575 | ShieldValueToGaster = true | |
1576 | if ShieldValueToGasterDebounce == false then | |
1577 | ShieldValueToGasterDebounce = true | |
1578 | ||
1579 | ||
1580 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness) | |
1581 | ShieldOfGaster6.TopSurface = "Smooth" | |
1582 | ShieldOfGaster6.BottomSurface = "Smooth" | |
1583 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
1584 | ShieldOfGaster6.CanCollide = true | |
1585 | ShieldOfGaster6.Anchored =true | |
1586 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green") | |
1587 | ShieldOfGaster6 .FormFactor = "Custom" | |
1588 | ShieldOfGaster6.Transparency = 0.7 | |
1589 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1590 | shieldparent6 = ShieldOfGaster6 | |
1591 | ||
1592 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness) | |
1593 | ShieldOfGaster5.TopSurface = "Smooth" | |
1594 | ShieldOfGaster5.BottomSurface = "Smooth" | |
1595 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
1596 | ShieldOfGaster5.CanCollide = true | |
1597 | ShieldOfGaster5.Anchored =true | |
1598 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green") | |
1599 | ShieldOfGaster5 .FormFactor = "Custom" | |
1600 | ShieldOfGaster5.Transparency = 0.7 | |
1601 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1602 | shieldparent5 = ShieldOfGaster5 | |
1603 | ||
1604 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness) | |
1605 | ShieldOfGaster4.TopSurface = "Smooth" | |
1606 | ShieldOfGaster4.BottomSurface = "Smooth" | |
1607 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
1608 | ShieldOfGaster4.CanCollide = true | |
1609 | ShieldOfGaster4.Anchored =true | |
1610 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green") | |
1611 | ShieldOfGaster4 .FormFactor = "Custom" | |
1612 | ShieldOfGaster4.Transparency = 0.7 | |
1613 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1614 | shieldparent4 = ShieldOfGaster4 | |
1615 | ||
1616 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness) | |
1617 | ShieldOfGaster3.TopSurface = "Smooth" | |
1618 | ShieldOfGaster3.BottomSurface = "Smooth" | |
1619 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
1620 | ShieldOfGaster3.CanCollide = true | |
1621 | ShieldOfGaster3.Anchored =true | |
1622 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green") | |
1623 | ShieldOfGaster3 .FormFactor = "Custom" | |
1624 | ShieldOfGaster3.Transparency = 0.7 | |
1625 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1626 | shieldparent3 = ShieldOfGaster3 | |
1627 | ||
1628 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness) | |
1629 | ShieldOfGaster2.TopSurface = "Smooth" | |
1630 | ShieldOfGaster2.BottomSurface = "Smooth" | |
1631 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
1632 | ShieldOfGaster2.CanCollide = true | |
1633 | ShieldOfGaster2.Anchored =true | |
1634 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green") | |
1635 | ShieldOfGaster2 .FormFactor = "Custom" | |
1636 | ShieldOfGaster2.Transparency = 0.7 | |
1637 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1638 | shieldparent2 = ShieldOfGaster2 | |
1639 | ||
1640 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness) | |
1641 | ShieldOfGaster1.TopSurface = "Smooth" | |
1642 | ShieldOfGaster1.BottomSurface = "Smooth" | |
1643 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
1644 | ShieldOfGaster1.CanCollide = true | |
1645 | ShieldOfGaster1.Anchored =true | |
1646 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green") | |
1647 | ShieldOfGaster1 .FormFactor = "Custom" | |
1648 | ShieldOfGaster1.Transparency = 0.7 | |
1649 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1650 | shieldparent1 = ShieldOfGaster1 | |
1651 | ||
1652 | for i = 1,7 do | |
1653 | local parti = Instance.new("Part",Torso) | |
1654 | parti.Anchored = true | |
1655 | parti.TopSurface = 0 | |
1656 | parti.BottomSurface = 0 | |
1657 | parti.CanCollide = false | |
1658 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
1659 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1660 | parti.Transparency = 0 | |
1661 | parti.BrickColor = BrickColor.new("Lime green") | |
1662 | game.Debris:AddItem(parti,1.5) | |
1663 | ||
1664 | ||
1665 | ||
1666 | ||
1667 | ||
1668 | ||
1669 | ||
1670 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
1671 | game:service("RunService").Stepped:connect(function() | |
1672 | parti.Transparency = parti.Transparency + 0.05 | |
1673 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1674 | end) | |
1675 | end | |
1676 | ||
1677 | ShieldValueToGasterDebounce = false | |
1678 | ShieldValueToGaster = true | |
1679 | end | |
1680 | ||
1681 | ||
1682 | elseif ShieldValueToGaster == true then | |
1683 | ShieldValueToGaster = false | |
1684 | if ShieldValueToGasterDebounce == false then | |
1685 | ShieldValueToGasterDebounce = true | |
1686 | ||
1687 | ||
1688 | for i = 1,3 do wait() | |
1689 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
1690 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
1691 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
1692 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
1693 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
1694 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
1695 | end | |
1696 | shieldparent6:remove() | |
1697 | shieldparent5:remove() | |
1698 | shieldparent4:remove() | |
1699 | shieldparent3:remove() | |
1700 | shieldparent2:remove() | |
1701 | shieldparent1:remove() | |
1702 | ||
1703 | shieldparent1=nil | |
1704 | shieldparent2=nil | |
1705 | shieldparent3=nil | |
1706 | shieldparent4=nil | |
1707 | shieldparent5=nil | |
1708 | shieldparent6=nil | |
1709 | ||
1710 | ||
1711 | ShieldValueToGasterDebounce = false | |
1712 | ShieldValueToGaster = false | |
1713 | end | |
1714 | end | |
1715 | ||
1716 | ||
1717 | end | |
1718 | ||
1719 | ||
1720 | if key =="x" then | |
1721 | if (not vDebounce) then | |
1722 | vDebounce = true | |
1723 | for i = 1,5 do wait() | |
1724 | Torso.Transparency = Torso.Transparency + 0.2 | |
1725 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
1726 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
1727 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
1728 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
1729 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
1730 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
1731 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
1732 | mouth.Transparency = mouth.Transparency + 0.2 | |
1733 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
1734 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
1735 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
1736 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
1737 | end | |
1738 | ||
1739 | teleportPlayer(mouse.hit.p) | |
1740 | char.Humanoid.PlatformStand = false | |
1741 | vDebounce = false | |
1742 | end | |
1743 | end | |
1744 | ||
1745 | ||
1746 | ||
1747 | if key == "q" then | |
1748 | ||
1749 | if switchvalue == 1 then return end | |
1750 | ||
1751 | switchvalue = switchvalue - 1 | |
1752 | ||
1753 | print (switchvalue) | |
1754 | ||
1755 | JusAttack() | |
1756 | JusRest() | |
1757 | IntAttack() | |
1758 | IntRest() | |
1759 | PerAttack() | |
1760 | PerRest() | |
1761 | KinAttack() | |
1762 | KinRest() | |
1763 | DetAttack() | |
1764 | DetRest() | |
1765 | PatAttack() | |
1766 | PatRest() | |
1767 | BravAttack() | |
1768 | BravRest() | |
1769 | end | |
1770 | ||
1771 | if key == "e" then | |
1772 | ||
1773 | if switchvalue == 7 then return end | |
1774 | ||
1775 | switchvalue = switchvalue + 1 | |
1776 | ||
1777 | print (switchvalue) | |
1778 | ||
1779 | JusAttack() | |
1780 | JusRest() | |
1781 | IntAttack() | |
1782 | IntRest() | |
1783 | PerAttack() | |
1784 | PerRest() | |
1785 | KinAttack() | |
1786 | KinRest() | |
1787 | DetAttack() | |
1788 | DetRest() | |
1789 | PatAttack() | |
1790 | PatRest() | |
1791 | BravAttack() | |
1792 | BravRest() | |
1793 | end | |
1794 | ||
1795 | ||
1796 | ||
1797 | end) | |
1798 | ||
1799 | ||
1800 | ||
1801 | ||
1802 | ||
1803 | ||
1804 | ||
1805 | ||
1806 | ||
1807 | ---runservices | |
1808 | ||
1809 | ||
1810 | ||
1811 | ||
1812 | ||
1813 | ||
1814 | ||
1815 | ||
1816 | game:service("RunService").Stepped:connect(function() wait(.5) | |
1817 | ||
1818 | ||
1819 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
1820 | ||
1821 | char.Humanoid.Health = 0 | |
1822 | ||
1823 | ||
1824 | end | |
1825 | ||
1826 | ||
1827 | if InUse == false then return end | |
1828 | ||
1829 | if JusticeAttack == true then | |
1830 | ||
1831 | if InUse == false then return end | |
1832 | if InUse == true then | |
1833 | if JusticeAttackDebounce == true then return end | |
1834 | if JusticeAttackDebounce == false then | |
1835 | ||
1836 | ||
1837 | JusticeAttackDebounce = true | |
1838 | ||
1839 | wait(.2) | |
1840 | ||
1841 | ||
1842 | local PewJustice = Instance.new("Part",suit) | |
1843 | PewJustice.Size = Vector3.new(2,1,4) | |
1844 | PewJustice.BrickColor = BrickColor.new("New Yeller") | |
1845 | PewJustice.Position = Justice.Position | |
1846 | PewJustice.CanCollide = false | |
1847 | ||
1848 | for i = 1,7 do | |
1849 | local parti = Instance.new("Part",Torso) | |
1850 | parti.Anchored = true | |
1851 | parti.TopSurface = 0 | |
1852 | parti.BottomSurface = 0 | |
1853 | parti.CanCollide = false | |
1854 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
1855 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1856 | parti.Transparency = 0 | |
1857 | parti.BrickColor = BrickColor.new("New Yeller") | |
1858 | game.Debris:AddItem(parti,1.5) | |
1859 | ||
1860 | ||
1861 | ||
1862 | ||
1863 | ||
1864 | ||
1865 | ||
1866 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
1867 | game:service("RunService").Stepped:connect(function() | |
1868 | parti.Transparency = parti.Transparency + 0.05 | |
1869 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1870 | end) | |
1871 | ||
1872 | ||
1873 | ||
1874 | end | |
1875 | ||
1876 | coroutine.resume(coroutine.create(function() | |
1877 | for i = 1,8 do wait() | |
1878 | ||
1879 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1880 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1881 | end | |
1882 | p:remove() | |
1883 | end)) | |
1884 | ||
1885 | local handleCFrame = PewJustice.CFrame | |
1886 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
1887 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
1888 | local laserShotClone = PewJustice:Clone() | |
1889 | PewJustice:remove() | |
1890 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
1891 | local bodyVelocity = Instance.new('BodyVelocity') | |
1892 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
1893 | bodyVelocity.Parent = laserShotClone | |
1894 | bodyVelocity.Name = "Magic" | |
1895 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
1896 | ||
1897 | ||
1898 | laserShotClone.Parent = suit | |
1899 | ||
1900 | ||
1901 | function touch(hit) | |
1902 | ||
1903 | ||
1904 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1905 | ||
1906 | if hit.Parent.Name == char.Name then return end | |
1907 | if hit.Parent.Name == hand1Determination.Name then return end | |
1908 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
1909 | if hit.Parent.Name == hand3Patience.Name then return end | |
1910 | if hit.Parent.Name == hand4Integrity.Name then return end | |
1911 | if hit.Parent.Name == hand5Bravery.Name then return end | |
1912 | if hit.Parent.Name == hand6Justice.Name then return end | |
1913 | if hit.Parent.Name == hand7Kindness.Name then return end | |
1914 | ||
1915 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
1916 | ||
1917 | local HitSounds = { | |
1918 | Hurt = Instance.new("Sound") | |
1919 | ||
1920 | } | |
1921 | ||
1922 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
1923 | HitSounds["Hurt"].Volume = 1 | |
1924 | ||
1925 | function PlayHitSound(soundname, pitch) | |
1926 | HitSounds[soundname].Parent = hit.Parent.Torso | |
1927 | HitSounds[soundname].Pitch = pitch | |
1928 | HitSounds[soundname]:Play() | |
1929 | local oldsound = HitSounds[soundname] | |
1930 | coroutine.resume(coroutine.create(function() | |
1931 | wait(4) | |
1932 | oldsound:Destroy() | |
1933 | end)) | |
1934 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
1935 | end | |
1936 | ||
1937 | PlayHitSound("Hurt", 1) | |
1938 | ||
1939 | coroutine.resume(coroutine.create(function() | |
1940 | laserShotClone.Magic:remove() | |
1941 | ||
1942 | wait(3) | |
1943 | laserShotClone:remove() | |
1944 | end)) | |
1945 | ||
1946 | end end laserShotClone.Touched:connect(touch) | |
1947 | ||
1948 | game.Debris:AddItem(laserShotClone,10) | |
1949 | ||
1950 | ||
1951 | JusticeAttackDebounce = false | |
1952 | end | |
1953 | end | |
1954 | end | |
1955 | ||
1956 | ||
1957 | ----2nd Attack | |
1958 | ||
1959 | ||
1960 | ||
1961 | ||
1962 | ||
1963 | ||
1964 | ||
1965 | ||
1966 | if IntegrityAttack == true then | |
1967 | ||
1968 | if InUse == false then return end | |
1969 | if InUse == true then | |
1970 | if IntegrityAttackDebounce == true then return end | |
1971 | if IntegrityAttackDebounce == false then | |
1972 | ||
1973 | ||
1974 | IntegrityAttackDebounce = true | |
1975 | ||
1976 | wait(.5) | |
1977 | ||
1978 | for i = 1,2 do wait(1) | |
1979 | local PewIntegrity = Instance.new("Part",suit) | |
1980 | PewIntegrity.Size = Vector3.new(5,1,5) | |
1981 | PewIntegrity.BrickColor = BrickColor.new("Dark blue") | |
1982 | PewIntegrity.Position = Integrity.Position | |
1983 | PewIntegrity.CanCollide = false | |
1984 | PewIntegrity.Transparency = 0.4 | |
1985 | ||
1986 | local p = Instance.new("Part",workspace) | |
1987 | ||
1988 | p.FormFactor="Custom" | |
1989 | ||
1990 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1991 | ||
1992 | p.TopSurface = 0 | |
1993 | ||
1994 | p.BottomSurface = 0 | |
1995 | ||
1996 | local colorc = {"Dark blue"} | |
1997 | ||
1998 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1999 | ||
2000 | p.BrickColor = Fire | |
2001 | ||
2002 | p.CanCollide=false | |
2003 | ||
2004 | p.Anchored=true | |
2005 | ||
2006 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2007 | coroutine.resume(coroutine.create(function() | |
2008 | for i = 1,8 do wait() | |
2009 | ||
2010 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2011 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
2012 | end | |
2013 | p:remove() | |
2014 | end)) | |
2015 | ||
2016 | local handleCFrame = PewIntegrity.CFrame | |
2017 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2018 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2019 | local laserShotClone = PewIntegrity:Clone() | |
2020 | PewIntegrity:remove() | |
2021 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
2022 | local bodyVelocity = Instance.new('BodyVelocity') | |
2023 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2024 | negativevelocity = bodyVelocity.velocity*-1 | |
2025 | bodyVelocity.Parent = laserShotClone | |
2026 | bodyVelocity.Name = "Magic" | |
2027 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2028 | ||
2029 | ||
2030 | laserShotClone.Parent = suit | |
2031 | ||
2032 | ||
2033 | function touch(hit) | |
2034 | ||
2035 | ||
2036 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2037 | ||
2038 | if hit.Parent.Name == char.Name then return end | |
2039 | if hit.Parent.Name == hand1Determination.Name then return end | |
2040 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2041 | if hit.Parent.Name == hand3Patience.Name then return end | |
2042 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2043 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2044 | if hit.Parent.Name == hand6Justice.Name then return end | |
2045 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2046 | ||
2047 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2048 | ||
2049 | local HitSounds = { | |
2050 | Hurt = Instance.new("Sound") | |
2051 | ||
2052 | } | |
2053 | ||
2054 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2055 | HitSounds["Hurt"].Volume = 1 | |
2056 | ||
2057 | function PlayHitSound(soundname, pitch) | |
2058 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2059 | HitSounds[soundname].Pitch = pitch | |
2060 | HitSounds[soundname]:Play() | |
2061 | local oldsound = HitSounds[soundname] | |
2062 | coroutine.resume(coroutine.create(function() | |
2063 | wait(4) | |
2064 | oldsound:Destroy() | |
2065 | end)) | |
2066 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2067 | end | |
2068 | ||
2069 | PlayHitSound("Hurt", 1) | |
2070 | ||
2071 | ||
2072 | ||
2073 | end end laserShotClone.Touched:connect(touch) | |
2074 | ||
2075 | game.Debris:AddItem(laserShotClone,10) | |
2076 | coroutine.resume(coroutine.create(function() | |
2077 | for i = 1,25 do wait() | |
2078 | ||
2079 | local p = Instance.new("Part",workspace) | |
2080 | ||
2081 | p.FormFactor="Custom" | |
2082 | ||
2083 | p.Size=Vector3.new(5,1,5) | |
2084 | ||
2085 | p.TopSurface = 0 | |
2086 | ||
2087 | p.BottomSurface = 0 | |
2088 | ||
2089 | local colorc = {"Dark blue"} | |
2090 | ||
2091 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2092 | ||
2093 | p.BrickColor = Fire | |
2094 | ||
2095 | p.CanCollide=false | |
2096 | ||
2097 | p.Anchored=true | |
2098 | ||
2099 | p.Transparency = 0.7 | |
2100 | ||
2101 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2102 | ||
2103 | game.Debris:AddItem(p,.2) | |
2104 | ||
2105 | end | |
2106 | ||
2107 | bodyVelocity.velocity = negativevelocity | |
2108 | ||
2109 | for i = 1,25 do wait() | |
2110 | ||
2111 | local p = Instance.new("Part",workspace) | |
2112 | ||
2113 | p.FormFactor="Custom" | |
2114 | ||
2115 | p.Size=Vector3.new(5,1,5) | |
2116 | ||
2117 | p.TopSurface = 0 | |
2118 | ||
2119 | p.BottomSurface = 0 | |
2120 | ||
2121 | local colorc = {"Dark blue"} | |
2122 | ||
2123 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2124 | ||
2125 | p.BrickColor = Fire | |
2126 | ||
2127 | p.CanCollide=false | |
2128 | ||
2129 | p.Anchored=true | |
2130 | ||
2131 | p.Transparency = 0.7 | |
2132 | ||
2133 | game.Debris:AddItem(p,.2) | |
2134 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2135 | ||
2136 | end | |
2137 | end)) | |
2138 | end | |
2139 | wait(1) | |
2140 | IntegrityAttackDebounce = false | |
2141 | end | |
2142 | end | |
2143 | end | |
2144 | ||
2145 | ||
2146 | --3rd AttackPosition | |
2147 | if PerseveranceAttack == true then | |
2148 | ||
2149 | if InUse == false then return end | |
2150 | if InUse == true then | |
2151 | if PerseveranceAttackDebounce == true then return end | |
2152 | if PerseveranceAttackDebounce == false then | |
2153 | PerseveranceAttackDebounce = true | |
2154 | RandomPerseverance = math.random(1,2) | |
2155 | ||
2156 | if RandomPerseverance == 2 then | |
2157 | local randomnumber = math.random(1,2) | |
2158 | ||
2159 | ||
2160 | ||
2161 | wait(.3) | |
2162 | ||
2163 | ||
2164 | ||
2165 | local p = Instance.new("Part",workspace) | |
2166 | ||
2167 | p.FormFactor="Custom" | |
2168 | ||
2169 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2170 | ||
2171 | p.TopSurface = 0 | |
2172 | ||
2173 | p.BottomSurface = 0 | |
2174 | ||
2175 | local colorc = {"Magenta"} | |
2176 | ||
2177 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2178 | ||
2179 | p.BrickColor = Fire | |
2180 | ||
2181 | p.CanCollide=false | |
2182 | ||
2183 | p.Anchored=true | |
2184 | ||
2185 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2186 | coroutine.resume(coroutine.create(function() | |
2187 | for i = 1,5 do wait() | |
2188 | ||
2189 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
2190 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
2191 | end | |
2192 | p:remove() | |
2193 | end)) | |
2194 | ||
2195 | local throwbone1 = Instance.new("Part",suit) | |
2196 | throwbone1.TopSurface = "Smooth" | |
2197 | throwbone1.BottomSurface = "Smooth" | |
2198 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
2199 | throwbone1.CanCollide = true | |
2200 | throwbone1.BrickColor = BrickColor.new("Magenta") | |
2201 | throwbone1 .FormFactor = "Custom" | |
2202 | local Weldbonepart2 = Instance.new("Weld",throwbone1) | |
2203 | Weldbonepart2.Part0 = throwbone1 | |
2204 | Weldbonepart2.Part1 = Perseverance | |
2205 | Weldbonepart2.Name = "WBP22" | |
2206 | ||
2207 | local throwbone1weld2 = Instance.new("Part",throwbone1) | |
2208 | throwbone1weld2.TopSurface = "Smooth" | |
2209 | throwbone1weld2.BottomSurface = "Smooth" | |
2210 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
2211 | throwbone1weld2.CanCollide = true | |
2212 | throwbone1weld2.BrickColor = BrickColor.new("Magenta") | |
2213 | throwbone1weld2 .FormFactor = "Custom" | |
2214 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1) | |
2215 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
2216 | Weldbonepart2weld2.Part1 = throwbone1 | |
2217 | Weldbonepart2weld2.Name = "WBP2W2" | |
2218 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2219 | ||
2220 | ||
2221 | local throwbone1weld1 = Instance.new("Part",throwbone1) | |
2222 | throwbone1weld1.TopSurface = "Smooth" | |
2223 | throwbone1weld1.BottomSurface = "Smooth" | |
2224 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
2225 | throwbone1weld1.CanCollide = true | |
2226 | throwbone1weld1.BrickColor = BrickColor.new("Magenta") | |
2227 | throwbone1weld1 .FormFactor = "Custom" | |
2228 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1) | |
2229 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
2230 | Weldbonepart2weld1.Part1 = throwbone1 | |
2231 | Weldbonepart2weld1.Name = "WBP2W1" | |
2232 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2233 | ||
2234 | ||
2235 | if randomnumber == 1 then | |
2236 | for i = 1,10 do wait() | |
2237 | ||
2238 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2239 | ||
2240 | ||
2241 | end | |
2242 | end | |
2243 | ||
2244 | if randomnumber == 2 then | |
2245 | for i = 1,10 do wait() | |
2246 | ||
2247 | Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2248 | ||
2249 | ||
2250 | end | |
2251 | end | |
2252 | ||
2253 | ||
2254 | local handleCFrame = throwbone1.CFrame | |
2255 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2256 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2257 | local laserShotClone = throwbone1:Clone() | |
2258 | laserShotClone.WBP22:remove() | |
2259 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
2260 | local bodyVelocity = Instance.new('BodyVelocity') | |
2261 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2262 | bodyVelocity.Parent = laserShotClone | |
2263 | bodyVelocity.Name = "Magic" | |
2264 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2265 | ||
2266 | ||
2267 | laserShotClone.Parent = suit | |
2268 | ||
2269 | throwbone1:remove() | |
2270 | ||
2271 | ||
2272 | ||
2273 | function touch(hit) | |
2274 | ||
2275 | ||
2276 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2277 | ||
2278 | if hit.Parent.Name == char.Name then return end | |
2279 | if hit.Parent.Name == hand1Determination.Name then return end | |
2280 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2281 | if hit.Parent.Name == hand3Patience.Name then return end | |
2282 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2283 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2284 | if hit.Parent.Name == hand6Justice.Name then return end | |
2285 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2286 | ||
2287 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
2288 | ||
2289 | local HitSounds = { | |
2290 | Hurt = Instance.new("Sound") | |
2291 | ||
2292 | } | |
2293 | ||
2294 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2295 | HitSounds["Hurt"].Volume = 1 | |
2296 | ||
2297 | function PlayHitSound(soundname, pitch) | |
2298 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2299 | HitSounds[soundname].Pitch = pitch | |
2300 | HitSounds[soundname]:Play() | |
2301 | local oldsound = HitSounds[soundname] | |
2302 | coroutine.resume(coroutine.create(function() | |
2303 | wait(4) | |
2304 | oldsound:Destroy() | |
2305 | end)) | |
2306 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2307 | end | |
2308 | ||
2309 | PlayHitSound("Hurt", 1) | |
2310 | ||
2311 | coroutine.resume(coroutine.create(function() | |
2312 | laserShotClone.Magic:remove() | |
2313 | ||
2314 | wait(3) | |
2315 | laserShotClone:remove() | |
2316 | end)) | |
2317 | ||
2318 | end end laserShotClone.Touched:connect(touch) | |
2319 | ||
2320 | game.Debris:AddItem(laserShotClone,10) | |
2321 | ||
2322 | ||
2323 | elseif RandomPerseverance == 1 then | |
2324 | ||
2325 | PlaySound("Gaster", 1, PerseveranceOrb,false) | |
2326 | wait(1) | |
2327 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
2328 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2329 | ||
2330 | ||
2331 | ||
2332 | ||
2333 | ||
2334 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
2335 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2336 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
2337 | local rp=Instance.new("Part",workspace) | |
2338 | rp.Anchored=true | |
2339 | rp.TopSurface="Smooth" | |
2340 | rp.BottomSurface="Smooth" | |
2341 | rp.Transparency=0 | |
2342 | rp.BrickColor=BrickColor.new("Bright purple") | |
2343 | rp.FormFactor="Custom" | |
2344 | rp.CanCollide=false | |
2345 | rp.Size=Vector3.new(0.8,0.1,distance) | |
2346 | rp.Material = "Neon" | |
2347 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2348 | local cy=Instance.new("BlockMesh",rp) | |
2349 | ||
2350 | ||
2351 | ||
2352 | coroutine.resume(coroutine.create(function() | |
2353 | wait(1) | |
2354 | for i=1,10 do | |
2355 | wait() | |
2356 | rp.Transparency=rp.Transparency + 0.1 | |
2357 | ||
2358 | end | |
2359 | rp:remove() | |
2360 | end)) | |
2361 | ||
2362 | function touch(hit) | |
2363 | ||
2364 | ||
2365 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2366 | ||
2367 | if hit.Parent.Name == char.Name then return end | |
2368 | if hit.Parent.Name == hand1Determination.Name then return end | |
2369 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2370 | if hit.Parent.Name == hand3Patience.Name then return end | |
2371 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2372 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2373 | if hit.Parent.Name == hand6Justice.Name then return end | |
2374 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2375 | ||
2376 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
2377 | ||
2378 | local HitSounds = { | |
2379 | Hurt = Instance.new("Sound") | |
2380 | ||
2381 | } | |
2382 | ||
2383 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2384 | HitSounds["Hurt"].Volume = 1 | |
2385 | ||
2386 | function PlayHitSound(soundname, pitch) | |
2387 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2388 | HitSounds[soundname].Pitch = pitch | |
2389 | HitSounds[soundname]:Play() | |
2390 | local oldsound = HitSounds[soundname] | |
2391 | coroutine.resume(coroutine.create(function() | |
2392 | wait(4) | |
2393 | oldsound:Destroy() | |
2394 | end)) | |
2395 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2396 | end | |
2397 | ||
2398 | PlayHitSound("Hurt", 1) | |
2399 | ||
2400 | end end rp.Touched:connect(touch) | |
2401 | ||
2402 | ||
2403 | ||
2404 | ||
2405 | ||
2406 | ||
2407 | ||
2408 | end | |
2409 | RandomPerseverance = 0 | |
2410 | ||
2411 | PerseveranceAttackDebounce = false | |
2412 | end | |
2413 | end | |
2414 | end | |
2415 | ||
2416 | if KindAttack == true then | |
2417 | ||
2418 | if InUse == false then return end | |
2419 | if InUse == true then | |
2420 | if KindnessAttackDebounce == true then return end | |
2421 | if KindnessAttackDebounce == false then | |
2422 | KindnessAttackDebounce = true | |
2423 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
2424 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2425 | local distance = (position - Kindness.CFrame.p).magnitude | |
2426 | local rp=Instance.new("Part",workspace) | |
2427 | rp.Anchored=true | |
2428 | rp.TopSurface="Smooth" | |
2429 | rp.BottomSurface="Smooth" | |
2430 | rp.Transparency=1 | |
2431 | rp.BrickColor=BrickColor.new("Deep orange") | |
2432 | rp.FormFactor="Custom" | |
2433 | rp.CanCollide=false | |
2434 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2435 | rp.Material = "Neon" | |
2436 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2437 | local cy=Instance.new("BlockMesh",rp) | |
2438 | rp:Destroy() | |
2439 | ||
2440 | ||
2441 | ||
2442 | local ps = Instance.new("Part", suit) | |
2443 | ps.Name = "MagicPart" | |
2444 | ps.TopSurface = "Smooth" | |
2445 | ps.BottomSurface = "Smooth" | |
2446 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2447 | ps.FormFactor = "Custom" | |
2448 | ps.Transparency = 1 | |
2449 | ps.Size = Vector3.new(.2, 3, 3) | |
2450 | ps.Anchored = true | |
2451 | ps.CanCollide = false | |
2452 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2453 | local cy=Instance.new("SpecialMesh",ps) | |
2454 | cy.MeshType = "Cylinder" | |
2455 | ||
2456 | coroutine.resume(coroutine.create(function() | |
2457 | ||
2458 | ||
2459 | ||
2460 | local SpawnSounds = { | |
2461 | Spike = Instance.new("Sound") | |
2462 | ||
2463 | } | |
2464 | ||
2465 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2466 | SpawnSounds["Spike"].Volume = 0.5 | |
2467 | ||
2468 | function PlaySpawnSound(soundname, pitch) | |
2469 | SpawnSounds[soundname].Parent = ps | |
2470 | SpawnSounds[soundname].Pitch = pitch | |
2471 | SpawnSounds[soundname]:Play() | |
2472 | local oldsound = SpawnSounds[soundname] | |
2473 | coroutine.resume(coroutine.create(function() | |
2474 | wait(4) | |
2475 | oldsound:Destroy() | |
2476 | end)) | |
2477 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2478 | end | |
2479 | ||
2480 | ||
2481 | ||
2482 | local p = Instance.new("Part",workspace) | |
2483 | ||
2484 | p.FormFactor="Custom" | |
2485 | ||
2486 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2487 | ||
2488 | p.TopSurface = 0 | |
2489 | ||
2490 | p.BottomSurface = 0 | |
2491 | ||
2492 | local colorc = {"Lime green"} | |
2493 | ||
2494 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2495 | ||
2496 | p.BrickColor = Fire | |
2497 | ||
2498 | p.CanCollide=false | |
2499 | ||
2500 | p.Anchored=true | |
2501 | ||
2502 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2503 | coroutine.resume(coroutine.create(function() | |
2504 | for i = 1,8 do wait() | |
2505 | ||
2506 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2507 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
2508 | end | |
2509 | p:remove() | |
2510 | end)) | |
2511 | ||
2512 | PlaySpawnSound("Spike", 1) | |
2513 | ||
2514 | ||
2515 | ||
2516 | ||
2517 | wait(0.5) | |
2518 | ||
2519 | ||
2520 | ||
2521 | end)) | |
2522 | ||
2523 | ||
2524 | ||
2525 | local Shield6= Instance.new("Part",hand7Kindness) | |
2526 | Shield6.TopSurface = "Smooth" | |
2527 | Shield6.BottomSurface = "Smooth" | |
2528 | Shield6.Size = Vector3.new(18, 3, 18) | |
2529 | Shield6.CanCollide = true | |
2530 | Shield6.Anchored =true | |
2531 | Shield6.BrickColor = BrickColor.new("Lime green") | |
2532 | Shield6 .FormFactor = "Custom" | |
2533 | Shield6.Transparency = 0.7 | |
2534 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2535 | ||
2536 | ||
2537 | local Shield5= Instance.new("Part",hand7Kindness) | |
2538 | Shield5.TopSurface = "Smooth" | |
2539 | Shield5.BottomSurface = "Smooth" | |
2540 | Shield5.Size = Vector3.new(18, 3, 18) | |
2541 | Shield5.CanCollide = true | |
2542 | Shield5.Anchored =true | |
2543 | Shield5.BrickColor = BrickColor.new("Lime green") | |
2544 | Shield5 .FormFactor = "Custom" | |
2545 | Shield5.Transparency = 0.7 | |
2546 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2547 | ||
2548 | ||
2549 | local Shield4= Instance.new("Part",hand7Kindness) | |
2550 | Shield4.TopSurface = "Smooth" | |
2551 | Shield4.BottomSurface = "Smooth" | |
2552 | Shield4.Size = Vector3.new(3, 18, 18) | |
2553 | Shield4.CanCollide = true | |
2554 | Shield4.Anchored =true | |
2555 | Shield4.BrickColor = BrickColor.new("Lime green") | |
2556 | Shield4 .FormFactor = "Custom" | |
2557 | Shield4.Transparency = 0.7 | |
2558 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2559 | ||
2560 | ||
2561 | local Shield3= Instance.new("Part",hand7Kindness) | |
2562 | Shield3.TopSurface = "Smooth" | |
2563 | Shield3.BottomSurface = "Smooth" | |
2564 | Shield3.Size = Vector3.new(3, 18, 18) | |
2565 | Shield3.CanCollide = true | |
2566 | Shield3.Anchored =true | |
2567 | Shield3.BrickColor = BrickColor.new("Lime green") | |
2568 | Shield3 .FormFactor = "Custom" | |
2569 | Shield3.Transparency = 0.7 | |
2570 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2571 | ||
2572 | ||
2573 | local Shield2= Instance.new("Part",hand7Kindness) | |
2574 | Shield2.TopSurface = "Smooth" | |
2575 | Shield2.BottomSurface = "Smooth" | |
2576 | Shield2.Size = Vector3.new(18, 18, 3) | |
2577 | Shield2.CanCollide = true | |
2578 | Shield2.Anchored =true | |
2579 | Shield2.BrickColor = BrickColor.new("Lime green") | |
2580 | Shield2 .FormFactor = "Custom" | |
2581 | Shield2.Transparency = 0.7 | |
2582 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2583 | ||
2584 | ||
2585 | local Shield1= Instance.new("Part",hand7Kindness) | |
2586 | Shield1.TopSurface = "Smooth" | |
2587 | Shield1.BottomSurface = "Smooth" | |
2588 | Shield1.Size = Vector3.new(18, 18, 3) | |
2589 | Shield1.CanCollide = true | |
2590 | Shield1.Anchored =true | |
2591 | Shield1.BrickColor = BrickColor.new("Lime green") | |
2592 | Shield1 .FormFactor = "Custom" | |
2593 | Shield1.Transparency = 0.7 | |
2594 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2595 | ||
2596 | for i = 1,7 do | |
2597 | local parti = Instance.new("Part",Torso) | |
2598 | parti.Anchored = true | |
2599 | parti.TopSurface = 0 | |
2600 | parti.BottomSurface = 0 | |
2601 | parti.CanCollide = false | |
2602 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
2603 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2604 | parti.Transparency = 0 | |
2605 | parti.BrickColor = BrickColor.new("Lime green") | |
2606 | game.Debris:AddItem(parti,1.5) | |
2607 | ||
2608 | ||
2609 | ||
2610 | ||
2611 | ||
2612 | ||
2613 | ||
2614 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
2615 | game:service("RunService").Stepped:connect(function() | |
2616 | parti.Transparency = parti.Transparency + 0.05 | |
2617 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
2618 | end) | |
2619 | end | |
2620 | ||
2621 | wait(3) | |
2622 | ||
2623 | function squeeze(hit) | |
2624 | ||
2625 | ||
2626 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2627 | ||
2628 | if hit.Parent.Name == char.Name then return end | |
2629 | if hit.Parent.Name == hand1Determination.Name then return end | |
2630 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2631 | if hit.Parent.Name == hand3Patience.Name then return end | |
2632 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2633 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2634 | if hit.Parent.Name == hand6Justice.Name then return end | |
2635 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2636 | ||
2637 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
2638 | ||
2639 | local HitSounds = { | |
2640 | Hurt = Instance.new("Sound") | |
2641 | ||
2642 | } | |
2643 | ||
2644 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2645 | HitSounds["Hurt"].Volume = 1 | |
2646 | ||
2647 | function PlayHitSound(soundname, pitch) | |
2648 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2649 | HitSounds[soundname].Pitch = pitch | |
2650 | HitSounds[soundname]:Play() | |
2651 | local oldsound = HitSounds[soundname] | |
2652 | coroutine.resume(coroutine.create(function() | |
2653 | wait(4) | |
2654 | oldsound:Destroy() | |
2655 | end)) | |
2656 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2657 | end | |
2658 | ||
2659 | PlayHitSound("Hurt", 1) | |
2660 | ||
2661 | end end | |
2662 | ||
2663 | Shield6.Touched:connect(squeeze) | |
2664 | Shield5.Touched:connect(squeeze) | |
2665 | Shield4.Touched:connect(squeeze) | |
2666 | Shield3.Touched:connect(squeeze) | |
2667 | Shield2.Touched:connect(squeeze) | |
2668 | Shield1.Touched:connect(squeeze) | |
2669 | ||
2670 | ||
2671 | for i = 1,30 do wait() | |
2672 | ||
2673 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2674 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2675 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2676 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2677 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2678 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2679 | ||
2680 | ||
2681 | end | |
2682 | ||
2683 | ||
2684 | for i = 1,30 do wait() | |
2685 | ||
2686 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2687 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2688 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2689 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2690 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2691 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2692 | ||
2693 | ||
2694 | end | |
2695 | ||
2696 | ||
2697 | ps:remove() | |
2698 | ||
2699 | ||
2700 | wait(3) | |
2701 | Shield1:Remove() | |
2702 | Shield2:Remove() | |
2703 | Shield3:Remove() | |
2704 | Shield4:Remove() | |
2705 | Shield5:Remove() | |
2706 | Shield6:Remove() | |
2707 | ||
2708 | KindnessAttackDebounce = false | |
2709 | end | |
2710 | end | |
2711 | end | |
2712 | ||
2713 | ||
2714 | ||
2715 | ||
2716 | ||
2717 | ---5th attack--- | |
2718 | ||
2719 | ||
2720 | if DeterminationAttack == true then | |
2721 | ||
2722 | if InUse == false then return end | |
2723 | if InUse == true then | |
2724 | if DetermiantionAttackDebounce == true then return end | |
2725 | if DetermiantionAttackDebounce == false then | |
2726 | ||
2727 | ||
2728 | DetermiantionAttackDebounce = true | |
2729 | ||
2730 | ||
2731 | for i = 1,3 do | |
2732 | local head = Instance.new("Part",char) | |
2733 | head.Size = Vector3.new(18,.2,18) | |
2734 | head.CanCollide = false | |
2735 | head.Anchored = true | |
2736 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2737 | head.Transparency = 1 | |
2738 | for i = 1,2 do | |
2739 | decal = Instance.new("Decal",head) | |
2740 | decal.Texture = "rbxassetid://333659534" | |
2741 | if i == 1 then | |
2742 | decal.Face = Enum.NormalId.Top | |
2743 | else | |
2744 | decal.Face = Enum.NormalId.Bottom | |
2745 | end | |
2746 | end | |
2747 | ||
2748 | local bg = Instance.new("BodyGyro") | |
2749 | bg.Parent = head | |
2750 | bg.maxTorque = Vector3.new(0,0,0) | |
2751 | bg.maxTorque = Vector3.new(0,0,0) | |
2752 | ||
2753 | RandomGasterRotaion = math.random(-10,10) | |
2754 | ||
2755 | for i = 1,5 do wait() | |
2756 | print ' test' | |
2757 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
2758 | ||
2759 | ||
2760 | end | |
2761 | RandomGasterRotaion = 0 | |
2762 | ||
2763 | ||
2764 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
2765 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2766 | ||
2767 | ||
2768 | ||
2769 | ||
2770 | ||
2771 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
2772 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2773 | local distance = (position - head.CFrame.p).magnitude | |
2774 | local rp=Instance.new("Part",workspace) | |
2775 | rp.Anchored=true | |
2776 | rp.TopSurface="Smooth" | |
2777 | rp.BottomSurface="Smooth" | |
2778 | rp.Transparency=0 | |
2779 | rp.BrickColor=BrickColor.new("Institutional white") | |
2780 | rp.FormFactor="Custom" | |
2781 | rp.CanCollide=false | |
2782 | rp.Size=Vector3.new(10,0,distance) | |
2783 | rp.Material = "Neon" | |
2784 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2785 | local cy=Instance.new("BlockMesh",rp) | |
2786 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2787 | function touch(hit) | |
2788 | ||
2789 | ||
2790 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2791 | ||
2792 | if hit.Parent.Name == char.Name then return end | |
2793 | if hit.Parent.Name == hand1Determination.Name then return end | |
2794 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2795 | if hit.Parent.Name == hand3Patience.Name then return end | |
2796 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2797 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2798 | if hit.Parent.Name == hand6Justice.Name then return end | |
2799 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2800 | ||
2801 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2802 | ||
2803 | local HitSounds = { | |
2804 | Hurt = Instance.new("Sound") | |
2805 | ||
2806 | } | |
2807 | ||
2808 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2809 | HitSounds["Hurt"].Volume = 1 | |
2810 | ||
2811 | function PlayHitSound(soundname, pitch) | |
2812 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2813 | HitSounds[soundname].Pitch = pitch | |
2814 | HitSounds[soundname]:Play() | |
2815 | local oldsound = HitSounds[soundname] | |
2816 | coroutine.resume(coroutine.create(function() | |
2817 | wait(4) | |
2818 | oldsound:Destroy() | |
2819 | end)) | |
2820 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2821 | end | |
2822 | ||
2823 | PlayHitSound("Hurt", 1) | |
2824 | ||
2825 | end end rp.Touched:connect(touch) | |
2826 | ||
2827 | coroutine.resume(coroutine.create(function() | |
2828 | ||
2829 | PlaySound("Gaster", 1, head,false) | |
2830 | for i=1,10 do | |
2831 | wait() | |
2832 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
2833 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
2834 | end | |
2835 | for i=1,10 do wait() | |
2836 | ||
2837 | decal.Transparency = decal.Transparency + 0.1 | |
2838 | rp.Transparency = rp.Transparency + 0.1 | |
2839 | ||
2840 | end | |
2841 | wait(1) | |
2842 | head:Destroy() | |
2843 | rp:Destroy() | |
2844 | end)) | |
2845 | end | |
2846 | ||
2847 | ||
2848 | wait(0.1) | |
2849 | DetermiantionAttackDebounce = false | |
2850 | ||
2851 | end | |
2852 | ||
2853 | end | |
2854 | end | |
2855 | ||
2856 | ||
2857 | ||
2858 | ||
2859 | if PatienceAttack == true then | |
2860 | ||
2861 | if InUse == false then return end | |
2862 | if InUse == true then | |
2863 | if PatienceAttackDebounce == true then return end | |
2864 | if PatienceAttackDebounce == false then | |
2865 | ||
2866 | ||
2867 | PatienceAttackDebounce = true | |
2868 | ||
2869 | ||
2870 | ||
2871 | ||
2872 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
2873 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2874 | ||
2875 | ||
2876 | ||
2877 | ||
2878 | ||
2879 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
2880 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2881 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
2882 | local rp=Instance.new("Part",workspace) | |
2883 | rp.Anchored=true | |
2884 | rp.TopSurface="Smooth" | |
2885 | rp.BottomSurface="Smooth" | |
2886 | rp.Transparency=0 | |
2887 | rp.BrickColor=BrickColor.new("Cyan") | |
2888 | rp.FormFactor="Custom" | |
2889 | rp.CanCollide=false | |
2890 | rp.Size=Vector3.new(0.5,0.5,distance) | |
2891 | rp.Material = "Neon" | |
2892 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2893 | local cy=Instance.new("BlockMesh",rp) | |
2894 | coroutine.resume(coroutine.create(function() | |
2895 | for i=1,13 do | |
2896 | wait() | |
2897 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
2898 | ||
2899 | end | |
2900 | end)) | |
2901 | function touch(hit) | |
2902 | ||
2903 | ||
2904 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2905 | ||
2906 | if hit.Parent.Name == char.Name then return end | |
2907 | if hit.Parent.Name == hand1Determination.Name then return end | |
2908 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2909 | if hit.Parent.Name == hand3Patience.Name then return end | |
2910 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2911 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2912 | if hit.Parent.Name == hand6Justice.Name then return end | |
2913 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2914 | ||
2915 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2916 | local hittorso = hit.Parent.Torso | |
2917 | local HitSounds = { | |
2918 | Hurt = Instance.new("Sound") | |
2919 | ||
2920 | } | |
2921 | ||
2922 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2923 | HitSounds["Hurt"].Volume = 1 | |
2924 | ||
2925 | function PlayHitSound(soundname, pitch) | |
2926 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2927 | HitSounds[soundname].Pitch = pitch | |
2928 | HitSounds[soundname]:Play() | |
2929 | local oldsound = HitSounds[soundname] | |
2930 | coroutine.resume(coroutine.create(function() | |
2931 | wait(4) | |
2932 | oldsound:Destroy() | |
2933 | end)) | |
2934 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2935 | end | |
2936 | ||
2937 | PlayHitSound("Hurt", 1) | |
2938 | ||
2939 | local Tied = Instance.new("Part",hittorso) | |
2940 | Tied.Size = Vector3.new(4,2,1.5) | |
2941 | Tied.Name = "Rope" | |
2942 | Tied.CanCollide = false | |
2943 | Tied.Transparency = 0.1 | |
2944 | Tied.BrickColor = BrickColor.new("Cyan") | |
2945 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2946 | ||
2947 | local Weld = Instance.new("Weld",hittorso) | |
2948 | Weld.Part0 = hittorso | |
2949 | Weld.Part1 = Tied | |
2950 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2951 | ||
2952 | ||
2953 | hit.Parent.Torso.Anchored = true | |
2954 | hit.Parent["Left Arm"].Anchored = true | |
2955 | hit.Parent["Right Arm"].Anchored = true | |
2956 | ||
2957 | wait(3) | |
2958 | ||
2959 | for i = 1,10 do wait(.1) | |
2960 | ||
2961 | Tied.Transparency = Tied.Transparency + 0.1 | |
2962 | ||
2963 | ||
2964 | end | |
2965 | ||
2966 | ||
2967 | hit.Parent.Torso.Anchored = false | |
2968 | hit.Parent["Left Arm"].Anchored = false | |
2969 | hit.Parent["Right Arm"].Anchored = false | |
2970 | ||
2971 | ||
2972 | end end rp.Touched:connect(touch) | |
2973 | ||
2974 | coroutine.resume(coroutine.create(function() | |
2975 | ||
2976 | ||
2977 | wait(1) | |
2978 | ||
2979 | rp:Destroy() | |
2980 | end)) | |
2981 | end | |
2982 | ||
2983 | ||
2984 | wait(1) | |
2985 | PatienceAttackDebounce = false | |
2986 | ||
2987 | end | |
2988 | ||
2989 | end | |
2990 | ||
2991 | if BraveryAttack == true then | |
2992 | ||
2993 | if InUse == false then return end | |
2994 | if InUse == true then | |
2995 | if BraveryAttackDebounce == true then return end | |
2996 | if BraveryAttackDebounce == false then | |
2997 | BraveryAttackDebounce = true | |
2998 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
2999 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
3000 | local distance = (position - Bravery.CFrame.p).magnitude | |
3001 | local rp=Instance.new("Part",workspace) | |
3002 | rp.Anchored=true | |
3003 | rp.TopSurface="Smooth" | |
3004 | rp.BottomSurface="Smooth" | |
3005 | rp.Transparency=1 | |
3006 | rp.BrickColor=BrickColor.new("Deep orange") | |
3007 | rp.FormFactor="Custom" | |
3008 | rp.CanCollide=false | |
3009 | rp.Size=Vector3.new(0.6,0.6,distance) | |
3010 | rp.Material = "Neon" | |
3011 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
3012 | local cy=Instance.new("BlockMesh",rp) | |
3013 | rp:Destroy() | |
3014 | ||
3015 | ||
3016 | ||
3017 | local ps = Instance.new("Part", suit) | |
3018 | ps.Name = "MagicPart" | |
3019 | ps.TopSurface = "Smooth" | |
3020 | ps.BottomSurface = "Smooth" | |
3021 | ps.BrickColor = BrickColor.new("Toothpaste") | |
3022 | ps.FormFactor = "Custom" | |
3023 | ps.Transparency = 1 | |
3024 | ps.Size = Vector3.new(.5, .5, .5) | |
3025 | ps.Anchored = true | |
3026 | ps.CanCollide = false | |
3027 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
3028 | local cy=Instance.new("SpecialMesh",ps) | |
3029 | cy.MeshType = "Cylinder" | |
3030 | for i =1,5 do | |
3031 | ||
3032 | coroutine.resume(coroutine.create(function() | |
3033 | coroutine.resume(coroutine.create(function() | |
3034 | ||
3035 | ||
3036 | ||
3037 | local SpawnSounds = { | |
3038 | Spike = Instance.new("Sound") | |
3039 | ||
3040 | } | |
3041 | ||
3042 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
3043 | SpawnSounds["Spike"].Volume = 0.1 | |
3044 | ||
3045 | function PlaySpawnSound(soundname, pitch) | |
3046 | SpawnSounds[soundname].Parent = ps | |
3047 | SpawnSounds[soundname].Pitch = pitch | |
3048 | SpawnSounds[soundname]:Play() | |
3049 | local oldsound = SpawnSounds[soundname] | |
3050 | coroutine.resume(coroutine.create(function() | |
3051 | wait(4) | |
3052 | oldsound:Destroy() | |
3053 | end)) | |
3054 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
3055 | end | |
3056 | ||
3057 | ||
3058 | ||
3059 | local p = Instance.new("Part",workspace) | |
3060 | ||
3061 | p.FormFactor="Custom" | |
3062 | ||
3063 | p.Size=Vector3.new(0.3,0.3,0.3) | |
3064 | ||
3065 | p.TopSurface = 0 | |
3066 | ||
3067 | p.BottomSurface = 0 | |
3068 | ||
3069 | local colorc = {"Deep orange"} | |
3070 | ||
3071 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3072 | ||
3073 | p.BrickColor = Fire | |
3074 | ||
3075 | p.CanCollide=false | |
3076 | ||
3077 | p.Anchored=true | |
3078 | ||
3079 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3080 | coroutine.resume(coroutine.create(function() | |
3081 | for i = 1,8 do wait() | |
3082 | ||
3083 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
3084 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
3085 | end | |
3086 | p:remove() | |
3087 | end)) | |
3088 | ||
3089 | PlaySpawnSound("Spike", 1) | |
3090 | ||
3091 | ||
3092 | ||
3093 | wait(0.5) | |
3094 | ||
3095 | ||
3096 | ||
3097 | end)) | |
3098 | ||
3099 | ||
3100 | ||
3101 | ||
3102 | ||
3103 | ||
3104 | ||
3105 | xmathrandom = math.random(-10,10) | |
3106 | ymathrandom = math.random(2,10) | |
3107 | zmathrandom = math.random(-10,10) | |
3108 | ||
3109 | local Bomb= Instance.new("Part",hand5Bravery) | |
3110 | Bomb.TopSurface = "Smooth" | |
3111 | Bomb.BottomSurface = "Smooth" | |
3112 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
3113 | Bomb.CanCollide = true | |
3114 | Bomb.Anchored =true | |
3115 | Bomb.BrickColor = BrickColor.new("Mid gray") | |
3116 | Bomb .Shape = "Ball" | |
3117 | Bomb .Material= "Neon" | |
3118 | Bomb.Transparency = 0 | |
3119 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3120 | ||
3121 | ||
3122 | xmathrandom = 0 | |
3123 | ymathrandom = 0 | |
3124 | zmathrandom = 0 | |
3125 | ||
3126 | wait(1) | |
3127 | ||
3128 | ||
3129 | Bomb.BrickColor = BrickColor.new("Deep orange") | |
3130 | local p = Instance.new("Part",workspace) | |
3131 | ||
3132 | p.FormFactor="Custom" | |
3133 | ||
3134 | p.Size=Vector3.new(0.1,0.1,0.1) | |
3135 | ||
3136 | p.TopSurface = 0 | |
3137 | ||
3138 | p.BottomSurface = 0 | |
3139 | ||
3140 | local colorc = {"Deep orange"} | |
3141 | ||
3142 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3143 | ||
3144 | p.BrickColor = Fire | |
3145 | ||
3146 | p.CanCollide=false | |
3147 | ||
3148 | p.Anchored=true | |
3149 | ||
3150 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3151 | coroutine.resume(coroutine.create(function() | |
3152 | for i = 1,2 do wait() | |
3153 | ||
3154 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
3155 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
3156 | end | |
3157 | p:remove() | |
3158 | end)) | |
3159 | wait(1) | |
3160 | ||
3161 | ||
3162 | local explosion = Instance.new("Part",workspace) | |
3163 | ||
3164 | explosion.FormFactor="Custom" | |
3165 | ||
3166 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
3167 | ||
3168 | explosion.TopSurface = 0 | |
3169 | ||
3170 | explosion.BottomSurface = 0 | |
3171 | ||
3172 | local colorc = {"Deep orange"} | |
3173 | ||
3174 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3175 | ||
3176 | explosion.BrickColor = Fire | |
3177 | ||
3178 | explosion.CanCollide=false | |
3179 | ||
3180 | explosion.Anchored=true | |
3181 | ||
3182 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3183 | ||
3184 | PlaySound("Explode", 1, explosion, false) | |
3185 | ||
3186 | function touch(hit) | |
3187 | ||
3188 | ||
3189 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
3190 | ||
3191 | if hit.Parent.Name == char.Name then return end | |
3192 | if hit.Parent.Name == hand1Determination.Name then return end | |
3193 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
3194 | if hit.Parent.Name == hand3Patience.Name then return end | |
3195 | if hit.Parent.Name == hand4Integrity.Name then return end | |
3196 | if hit.Parent.Name == hand5Bravery.Name then return end | |
3197 | if hit.Parent.Name == hand6Justice.Name then return end | |
3198 | if hit.Parent.Name == hand7Kindness.Name then return end | |
3199 | ||
3200 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
3201 | ||
3202 | local HitSounds = { | |
3203 | Hurt = Instance.new("Sound") | |
3204 | ||
3205 | } | |
3206 | ||
3207 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
3208 | HitSounds["Hurt"].Volume = 1 | |
3209 | ||
3210 | function PlayHitSound(soundname, pitch) | |
3211 | HitSounds[soundname].Parent = hit.Parent.Torso | |
3212 | HitSounds[soundname].Pitch = pitch | |
3213 | HitSounds[soundname]:Play() | |
3214 | local oldsound = HitSounds[soundname] | |
3215 | coroutine.resume(coroutine.create(function() | |
3216 | wait(4) | |
3217 | oldsound:Destroy() | |
3218 | end)) | |
3219 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
3220 | end | |
3221 | ||
3222 | PlayHitSound("Hurt", 1) | |
3223 | ||
3224 | end end | |
3225 | ||
3226 | explosion.Touched:connect(touch) | |
3227 | ||
3228 | coroutine.resume(coroutine.create(function() | |
3229 | for i = 1,10 do wait() | |
3230 | explosion.Position =Bomb.Position | |
3231 | explosion.CFrame =Bomb.CFrame | |
3232 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
3233 | explosion.Position =Bomb.Position | |
3234 | explosion.CFrame =Bomb.CFrame | |
3235 | explosion.Transparency=explosion.Transparency + 0.1 | |
3236 | explosion.Position =Bomb.Position | |
3237 | explosion.CFrame =Bomb.CFrame | |
3238 | end | |
3239 | explosion:remove() | |
3240 | Bomb:remove() | |
3241 | end)) | |
3242 | ||
3243 | ||
3244 | ||
3245 | ||
3246 | ||
3247 | ||
3248 | ps:remove() | |
3249 | end)) | |
3250 | end | |
3251 | wait(2) | |
3252 | ||
3253 | ||
3254 | BraveryAttackDebounce = false | |
3255 | end | |
3256 | end | |
3257 | end | |
3258 | ||
3259 | ||
3260 | ||
3261 | ||
3262 | ||
3263 | ||
3264 | ||
3265 | ||
3266 | ||
3267 | ||
3268 | ||
3269 | ||
3270 | ||
3271 | ||
3272 | ||
3273 | ||
3274 | ||
3275 | ||
3276 | ||
3277 | ||
3278 | ||
3279 | ||
3280 | end) | |
3281 | ||
3282 | ||
3283 | game:service("RunService").Stepped:connect(function() | |
3284 | ||
3285 | ||
3286 | if hand1Determinationhealth.Health == 0 then | |
3287 | ||
3288 | if hand1DeterminationhealthDown == false then | |
3289 | hand1DeterminationhealthDown = true | |
3290 | ||
3291 | Determination:remove() | |
3292 | DeterminationAttack = false | |
3293 | DetermiantionAttackDebounce = false | |
3294 | ||
3295 | ||
3296 | ||
3297 | end | |
3298 | ||
3299 | ||
3300 | end | |
3301 | ||
3302 | end) | |
3303 | ||
3304 | game:service("RunService").Stepped:connect(function() | |
3305 | ||
3306 | ||
3307 | if hand2Perseverancehealth.Health == 0 then | |
3308 | ||
3309 | if hand2PerseverancehealthDown == false then | |
3310 | hand2PerseverancehealthDown = true | |
3311 | ||
3312 | Perseverance:remove() | |
3313 | PerseveranceAttack = false | |
3314 | PerseveranceAttackDebounce = false | |
3315 | ||
3316 | ||
3317 | ||
3318 | end | |
3319 | ||
3320 | ||
3321 | end | |
3322 | ||
3323 | end) | |
3324 | game:service("RunService").Stepped:connect(function() | |
3325 | ||
3326 | ||
3327 | if hand3Patiencehealth.Health == 0 then | |
3328 | ||
3329 | if hand3PatiencehealthDown == false then | |
3330 | hand3PatiencehealthDown = true | |
3331 | ||
3332 | Patience:remove() | |
3333 | PatienceAttack = false | |
3334 | PatienceAttackDebounce = false | |
3335 | ||
3336 | ||
3337 | ||
3338 | end | |
3339 | ||
3340 | ||
3341 | end | |
3342 | ||
3343 | ||
3344 | end) | |
3345 | game:service("RunService").Stepped:connect(function() | |
3346 | ||
3347 | ||
3348 | if hand4Integrityhealth.Health == 0 then | |
3349 | ||
3350 | if hand4IntegrityhealthDown == false then | |
3351 | hand4IntegrityhealthDown = true | |
3352 | ||
3353 | Integrity:remove() | |
3354 | IntegrityAttack = false | |
3355 | IntegrityAttackDebounce = false | |
3356 | ||
3357 | ||
3358 | ||
3359 | end | |
3360 | ||
3361 | ||
3362 | end | |
3363 | ||
3364 | end) | |
3365 | game:service("RunService").Stepped:connect(function() | |
3366 | ||
3367 | ||
3368 | if hand5Braveryhealth.Health == 0 then | |
3369 | ||
3370 | if hand5BraveryhealthDown == false then | |
3371 | hand5BraveryhealthDown = true | |
3372 | ||
3373 | Bravery:remove() | |
3374 | BraveryAttack = false | |
3375 | BraveryAttackDebounce = false | |
3376 | ||
3377 | ||
3378 | ||
3379 | end | |
3380 | ||
3381 | ||
3382 | end | |
3383 | ||
3384 | end) | |
3385 | game:service("RunService").Stepped:connect(function() | |
3386 | ||
3387 | ||
3388 | if hand6Justicehealth.Health == 0 then | |
3389 | ||
3390 | if hand6JusticehealthDown == false then | |
3391 | hand6JusticehealthDown = true | |
3392 | ||
3393 | Justice:remove() | |
3394 | JusticeAttack = false | |
3395 | JusticeAttackDebounce = false | |
3396 | ||
3397 | ||
3398 | ||
3399 | end | |
3400 | ||
3401 | ||
3402 | end | |
3403 | ||
3404 | end) | |
3405 | game:service("RunService").Stepped:connect(function() | |
3406 | ||
3407 | ||
3408 | if hand7Kindnesshealth.Health == 0 then | |
3409 | ||
3410 | if hand7KindnesshealthDown == false then | |
3411 | hand7KindnesshealthDown = true | |
3412 | ||
3413 | Kindness:remove() | |
3414 | KindnessAttack = false | |
3415 | KindnessAttackDebounce = false | |
3416 | ||
3417 | if ShieldValueToGasterDebounce == false then | |
3418 | ShieldValueToGasterDebounce = true | |
3419 | for i = 1,3 do wait() | |
3420 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
3421 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
3422 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
3423 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
3424 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
3425 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
3426 | end | |
3427 | shieldparent6:remove() | |
3428 | shieldparent5:remove() | |
3429 | shieldparent4:remove() | |
3430 | shieldparent3:remove() | |
3431 | shieldparent2:remove() | |
3432 | shieldparent1:remove() | |
3433 | ||
3434 | shieldparent1=nil | |
3435 | shieldparent2=nil | |
3436 | shieldparent3=nil | |
3437 | shieldparent4=nil | |
3438 | shieldparent5=nil | |
3439 | shieldparent6=nil | |
3440 | ||
3441 | ||
3442 | ||
3443 | ||
3444 | end | |
3445 | ||
3446 | end | |
3447 | ||
3448 | ||
3449 | end | |
3450 | ||
3451 | end) | |
3452 | ||
3453 | char.Humanoid.MaxHealth = 666666666 | |
3454 | wait() | |
3455 | char.Humanoid.Health = 666666666 |