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1
2
3
4-
--God Slayer 
4+
--God
5
6
7
8
9
--[[wait(0.1)
10
-------------------------------
11
local p=game:service("Players").LocalPlayer
12
if  p.Name=="Reruderu" then
13
        p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
14
elseif p.Name=="Rerumu" then
15
        p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
16
end]]
17
local p=game:service("Players").LocalPlayer
18
local char=p.Character
19
script.Parent=char 
20
local torso=char.Torso
21
local hed=char.Head
22
local larm=char:FindFirstChild("Left Arm")
23
local rarm=char:FindFirstChild("Right Arm")
24
local lleg=char:FindFirstChild("Left Leg")
25
local rleg=char:FindFirstChild("Right Leg") 
26
local hum=char.Humanoid
27
local cam=workspace.CurrentCamera
28
local root=char.HumanoidRootPart
29
local mouse=p:GetMouse()
30
local hb=game:service("RunService").Heartbeat
31
local rs=game:service("RunService").Stepped
32
hum.MaxHealth=math.huge
33
hum.Health=hum.MaxHealth
34
local pgui=Instance.new("ScreenGui",p.PlayerGui)
35
random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
36
local run = 30
37
local normal = 16
38
local color = "Really black"
39
local color2 = "Really blue"
40
local righteyebrickcolor = "Really blue"
41
local NumCol = 0,0,255
42
local GodSlayer = true
43
local Full = false
44
hum.WalkSpeed = 5
45
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
46
-------------------
47
local drinks="10722059"
48
local m="41707332"
49
local tx="41708701"
50
local ragesong="590156873"
51
local breaks="368270172"
52
local scream="527276541"
53
local Shirt = "rbxassetid://427841675"
54
local Pants = "rbxassetid://428282416"
55
-------------------
56
57
58
function swait(num)
59
if num==0 or num==nil then
60
game:service'RunService'.Stepped:wait(0)
61
else
62
for i=0,num do
63
game:service'RunService'.Stepped:wait(0)
64
end
65
end
66
end
67
68
function chatfunc(text)
69
local chat = coroutine.wrap(function()
70
if char:FindFirstChild("TalkingBillBoard")~= nil then
71
char:FindFirstChild("TalkingBillBoard"):destroy()
72
end
73
local naeeym2 = Instance.new("BillboardGui",char)
74
naeeym2.Size = UDim2.new(0,100,0,40)
75
naeeym2.StudsOffset = Vector3.new(0,3,0)
76
naeeym2.Adornee = char.Head
77
naeeym2.Name = "TalkingBillBoard"
78
local tecks2 = Instance.new("TextLabel",naeeym2)
79
tecks2.BackgroundTransparency = 1
80
tecks2.BorderSizePixel = 0
81
tecks2.Text = ""
82
tecks2.Font = "Fantasy"
83
tecks2.TextSize = 30
84
tecks2.TextStrokeTransparency = 0
85
tecks2.TextColor3 = Color3.new(.6,0,0)
86
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
87
tecks2.Size = UDim2.new(1,0,0.5,0)
88
local tecks3 = Instance.new("TextLabel",naeeym2)
89
tecks3.BackgroundTransparency = 1
90
tecks3.BorderSizePixel = 0
91
tecks3.Text = ""
92
tecks3.Font = "Fantasy"
93
tecks3.TextSize = 30
94
tecks3.TextStrokeTransparency = 0
95
tecks3.TextColor3 = Color3.new(0,0,255)
96
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
97
tecks3.Size = UDim2.new(1,0,0.5,0)
98
for i = 1,string.len(text),1 do
99
tecks2.Text = string.sub(text,1,i)
100
tecks3.Text = string.sub(text,1,i)
101
wait(0.01)
102
end
103
wait(2)
104
for i = 1, 50 do
105
swait()
106
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
107
tecks2.Rotation = tecks2.Rotation - .8
108
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
109
tecks2.TextTransparency = tecks2.TextTransparency + .04
110
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
111
tecks3.Rotation = tecks2.Rotation + .8
112
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
113
tecks3.TextTransparency = tecks2.TextTransparency + .04
114
end
115
naeeym2:Destroy()
116
end)
117
chat()
118
end
119
function onChatted(msg)
120
chatfunc(msg)
121
end
122
p.Chatted:connect(onChatted)
123
coroutine.resume(coroutine.create(function()
124
wait(2)
125-
chatfunc("Allow me to show you what happens when I break my limiter..")
125+
chatfunc("Allow me to show you what happens if you kill my brother..")
126
end))
127
128
129
local s0=Instance.new("Sound",char)
130
s0.SoundId="rbxassetid://"..ragesong
131-
s0.Volume=1999
131+
s0.Volume=19999
132-
s0.Pitch=1
132+
s0.Pitch=2
133
s0.Looped=true
134
135
136
local s02=Instance.new("Sound",char)
137
s02.SoundId="rbxassetid://978788235"
138
s02.Volume=1999
139
s02.Pitch=1
140
s02.Looped=false
141
s02:Play()
142
143
function Sound(ID,Parent,Vol,Pitch,Loop)
144
	local S0 = Instance.new("Sound",Parent)
145
	S0.SoundId = ID
146
	S0.Volume = Vol
147
	S0.Looped = Loop
148
	S0.Pitch = Pitch
149
	wait(.1)
150
	S0:Play()
151
end
152
function weld(a, b, acf)
153
	local w = Instance.new("Weld", a)
154
	w.Part0 = a
155
	w.Part1 = b
156
	w.C0 = acf
157
end
158
159
160
wait(9)
161
char.Head.face:Destroy()
162
local reye = Instance.new("Part", char)
163
reye.CanCollide = false
164
reye.BrickColor = BrickColor.new(righteyebrickcolor)
165
reye.Material = "Neon"
166
reye.Size = Vector3.new(.15,.15,.15)
167
weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
168
m1 = Instance.new("SpecialMesh", reye)
169
m1.MeshType = "Sphere"
170
m1.Scale = Vector3.new(0.9,0.9,0.9)
171
reye.Locked = true
172
reye.Name = "re"
173
174
local leye = Instance.new("Part", char)
175
leye.CanCollide = false
176
leye.BrickColor = BrickColor.new(righteyebrickcolor)
177
leye.Material = "Neon"
178
leye.Size = Vector3.new(.15,.15,.15)
179
weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
180
local m = Instance.new("SpecialMesh", leye)
181
m.MeshType = "Sphere"
182
m.Scale = Vector3.new(0.9,0.9,0.9)
183
leye.Locked = true
184
leye.Name = "le"
185
186
coroutine.resume(coroutine.create(function(Part,Weld)
187
while Part.Parent~=nil do
188
wait(2)
189
for i=0,1,0.2 do
190
wait()
191
m.Scale = Vector3.new(.9,.9-.8*i,.5)
192
end
193
for i=0,1,0.2 do
194
wait()
195
m.Scale = Vector3.new(.9,.9+.8*i,.5)
196
end
197
end
198
end),leye,weld)
199
200
coroutine.resume(coroutine.create(function(Part,Weld)
201
while Part.Parent~=nil do
202
wait(2)
203
for z=0,1,0.2 do
204
wait()
205
m1.Scale = Vector3.new(.9,.9-.8*z,.5)
206
end
207
for z=0,1,0.2 do
208
wait()
209
m1.Scale = Vector3.new(.9,.9+.8*z,.5)
210
end
211
end
212
end),reye,weld)
213
214
215
216
function fnt(pos,dist,splr)
217
    if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
218
        local list = {}
219
        for i,v in pairs(workspace:GetChildren())do
220
            if v:IsA("Model")then
221
                if v:findFirstChild("Torso")then
222
                    if v ~= char then
223
                        if(v.Torso.Position -pos).magnitude <= dist then
224
                            table.insert(list,v)
225
                        end
226
                    end
227
                end
228
            end
229
        end
230
    return list
231
end
232
function fnp(pos,dist,splr)
233
    if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
234
        local list = {}
235
        for i,v in pairs(workspace:GetChildren())do
236
            if v:IsA("Part")then
237
                    if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
238
                        if(v.Position -pos).magnitude <= dist then
239
                            table.insert(list,v)
240
                        end
241
                end
242
            end
243
        end
244
    return list
245
end
246
fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
247
local wld = Instance.new("Weld", wp1)
248
wld.Part0 = wp0
249
wld.Part1 = wp1
250
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
251
end
252
local trans=false
253
------------------------------------
254
------------------------------------
255
anim="idle"
256
local sine=0
257
local add=0
258
local value=0
259
local ffing=false
260
local msgs=0
261
attack=false
262
NoAnims=false
263
----preparing character----
264
265
266
267
268
269
270
function NoOutline(Part)
271
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
272
end 
273
function lerp(a, b, t) -- Linear interpolation
274
        return a + (b - a)*t
275
end
276
277
function slerp(a, b, t) --Spherical interpolation
278
        dot = a:Dot(b)
279
        if dot > 0.99999 or dot < -0.99999 then
280
                return t <= 0.5 and a or b
281
        else
282
                r = math.acos(dot)
283
                return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
284
        end
285
end
286
287
function matrixInterpolate(a, b, t)
288
        local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
289
        local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
290
        local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
291
        local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
292
        local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
293
        local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
294
        local t = v1:Dot(v2)
295
        if not (t < 0 or t == 0 or t > 0) then         -- Failsafe
296
                return CFrame.new()
297
        end
298
        return CFrame.new(
299
        v0.x, v0.y, v0.z,
300
        v1.x, v1.y, v1.z,
301
        v2.x, v2.y, v2.z,
302
        v3.x, v3.y, v3.z)
303
end
304
----------------------------------------------------
305
function genWeld(a,b)
306
    local w = Instance.new("Weld",a)
307
    w.Part0 = a
308
    w.Part1 = b
309
    return w
310
end
311
function weld(a, b)
312
    local weld = Instance.new("Weld")
313
    weld.Name = "W"
314
    weld.Part0 = a
315
    weld.Part1 = b
316
    weld.C0 = a.CFrame:inverse() * b.CFrame
317
    weld.Parent = a
318
    return weld;
319
end
320
----------------------------------------------------
321
function Lerp(c1,c2,al)
322
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
323
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
324
for i,v in pairs(com1) do
325
com1[i] = v+(com2[i]-v)*al
326
end
327
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
328
end
329
----------------------------------------------------
330
331
332
333
fw(torso, larm, -1.5, 0.5, 0)
334
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
335
fw(torso, rarm, 1.5, 0.5, 0)
336
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
337
fw(torso, hed, 0, 1.5, 0)
338
fw(torso, lleg, -0.5, -1, 0)
339
lleg.Weld.C1 = CFrame.new(0, 1, 0)
340
fw(torso, rleg, 0.5, -1, 0)
341
rleg.Weld.C1 = CFrame.new(0, 1, 0)
342
fw(root, torso, 0, -1, 0)
343
torso.Weld.C1 = CFrame.new(0, -1, 0)
344
--------------rot------------
345
local r=0
346
local radd=0.04
347
coroutine.wrap(function()
348
while rs:wait() do
349
r=r+radd
350
end
351
end)()
352
attack = false
353
-----------------------------
354
355
-----------------------------
356
357
358
                if trans == false then
359
                        attack=true
360
                        NoAnims=true
361
                        hum.WalkSpeed=0
362
                        
363
                        local fx = Instance.new("Sound",char)
364
                        fx.SoundId="rbxassetid://"..drinks
365
                        fx.Volume=0
366
                        fx.Pitch=1
367
                        fx:Play()
368
                        
369
                       
370
                        
371
                        
372
                        fx.SoundId="rbxassetid://"..breaks
373
                        fx.Volume=10
374
                        fx:Play()
375
                        
376
                       
377
                       
378
                        
379
                        print("drinked")
380
                        
381
                      
382
                        
383
                        coroutine.wrap(function()
384
                                while trans == false do
385
                                        wait(0.2)
386
                                        local ef = Instance.new("Part",char)
387
                                        ef.Name="pulse"
388
                                        ef.BrickColor=BrickColor.new(color2)
389
                                        ef.Material="Neon"
390
                                        ef.Shape="Ball"
391
                                        ef.CanCollide=false
392
                                        ef.Anchored=true
393
                                        ef.Size=Vector3.new(1,1,1)
394
                                        ef.CFrame=root.CFrame
395
                                        
396
                                        local ef2 = ef:Clone()
397
                                        ef2.Parent=ef
398
                                        ef2.BrickColor=BrickColor.new(color)
399
                                        ef2.Name="call"
400
                                        ef2.Size=Vector3.new(1,1,1)
401
                                        local em=Instance.new("SpecialMesh",ef2)
402
                                        em.MeshId="rbxassetid://3270017"
403
                                        em.Scale=Vector3.new(1,1,0.0001)
404
                                        
405
                                        local ef3 = ef2:Clone()
406
                                        ef3.Parent=ef
407
                                        ef3.Name="aura"
408
                                        ef3.CFrame=root.CFrame
409
                                        local em2=ef3.Mesh
410
                                        em2.MeshId="rbxassetid://20329976"
411
                                        em2.Scale=Vector3.new(1,0.4,1)
412
                                        
413
                                        local ef4 = ef3:Clone()
414
                                        ef4.Parent=ef
415
                                        local em3=ef4.Mesh
416
                                        
417
                                        local ef5 = ef2:Clone()
418
                                        ef5.Parent=ef
419
                                        local em4=ef5.Mesh
420
                                        
421
                                        coroutine.wrap(function()
422
                                                for i = 1, 60 do
423
                                                        rs:wait()
424
                                                        ef.Size=ef.Size+Vector3.new(1,1,1)
425
                                                        ef.Transparency=ef.Transparency+1/60
426
                                                        ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
427
                                                        ef2.Transparency=ef2.Transparency+1/60
428
                                                        em.Scale=em.Scale+Vector3.new(1,1,0)
429
                                                        ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
430
                                                        ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
431
                                                        ef3.Transparency=ef3.Transparency+1/60
432
                                                        ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
433
                                                        em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
434
                                                        ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
435
                                                        ef4.Transparency=ef4.Transparency+1/60
436
                                                        ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
437
                                                        em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
438
                                                        ef5.Transparency=ef5.Transparency+1/60
439
                                                        em4.Scale=em4.Scale+Vector3.new(1,1,0)
440
                                                        ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
441
                                                end
442
                                                ef:Destroy()
443
                                                ef2:Destroy()
444
                                                ef3:Destroy()
445
                                                ef4:Destroy()
446
                                                ef5:Destroy()
447
                                        end)()
448
                                end
449
                                        local ef = Instance.new("Part",char)
450
                                        ef.Name="pulse"
451
                                        ef.BrickColor=BrickColor.new(color2)
452
                                        ef.Material="Neon"
453
                                        ef.Shape="Ball"
454
                                        ef.CanCollide=false
455
                                        ef.Anchored=true
456
                                        ef.Size=Vector3.new(1,1,1)
457
                                        ef.CFrame=root.CFrame
458
                                        local em=Instance.new("SpecialMesh",ef)
459
                                        em.MeshId="rbxassetid://9982590"
460
                                        em.Scale=Vector3.new(1,0.3,1)
461
                                        
462
                                        local ef2 = ef:Clone()
463
                                        ef2.Parent=ef
464
                                        ef2.Name="aura"
465
                                        ef2.CFrame=root.CFrame
466
                                        ef2.Mesh:Destroy()
467
                                        
468
                                        local ef3 = ef:Clone()
469
                                        ef3.Parent=ef
470
                                        ef3.Name="aura"
471
                                        ef3.CFrame=root.CFrame
472
                                        ef3.Mesh:Destroy()
473
                                        local em2=Instance.new("SpecialMesh",ef3)
474
                                        em2.MeshId="rbxassetid://20329976"
475
                                        em2.Scale=Vector3.new(1,0.3,1)
476
                                        
477
                                        coroutine.wrap(function()
478
                                                for i = 1, 250 do
479
                                                        ef.Size=ef.Size+Vector3.new(2,2,2)
480
                                                        ef.Transparency=ef.Transparency+1/160
481
                                                        em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
482
                                                        ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
483
                                                        ef3.Transparency=ef3.Transparency+1/160
484
                                                        ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
485
                                                        em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
486
                                                        ef2.Size=ef2.Size+Vector3.new(2,2,2)
487
                                                        ef2.Transparency=ef2.Transparency+1/160
488
                                                        rs:wait()
489
                                                end
490
                                                ef:Destroy()
491
                                                ef2:Destroy()
492
                                                ef3:Destroy()
493
                                                s02:Destroy()
494
495
                                        end)()
496
                        end)()
497
                        
498
                        for i = 1, 270 do
499
                                torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
500
                                rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
501
                                lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
502
                                rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
503
                                larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
504
                                hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
505
                                rs:wait()
506
                        end
507
                        wait(8.7)
508
                        s0:Play()
509
                        trans=true
510
                        print("screamed")
511
						for i,v in pairs(char:GetChildren()) do
512
							if v:FindFirstChild("Handle") then
513
								v.Handle.Transparency=1
514
							end
515
						end
516
                        hum.WalkSpeed=normal
517
                        NoAnims=false
518
                        attack=false
519
                end
520
     
521
522
------effects------
523
524
ypcall(function()
525
shirt = Instance.new("Shirt", char)
526
shirt.Name = "Shirt"
527
pants = Instance.new("Pants", char)
528
pants.Name = "Pants"
529
char.Shirt.ShirtTemplate = Shirt
530
char.Pants.PantsTemplate = Pants
531
end)
532
533
char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
534
char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
535
char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
536
char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
537
538
539
 
540
hum = char.Humanoid
541
 
542
function CreateMesh(parent, id, x, y, z, texture)
543
local m=Instance.new("SpecialMesh", parent)
544
m.MeshType = "FileMesh"
545
m.MeshId=id
546
if texture ~= nil then
547
m.TextureId=texture
548
end
549
m.Scale = Vector3.new(x,y,z)
550
end
551
 
552
 local euler = CFrame.fromEulerAnglesXYZ
553
 
554
Hat=function()
555
hat = Instance.new("Part", char)
556
CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
557
hat.Name = "PurpleHair"
558
hat.Locked = true
559
hat.BrickColor = BrickColor.new("Dark indigo")
560
hat.CanCollide=true
561
hat.Size=Vector3.new(1,1,1)
562
hatw = Instance.new("Weld",hat)
563
hatw.Part0=hat
564
hatw.Part1=char['Head']
565
hatw.C0=CFrame.new(-0.1,-0.4,0)
566
hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
567
end
568
 
569
570
Hat2=function()
571
hat2 = Instance.new("Part", char)
572
CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
573
hat2.Name = "DisguiseScarf"
574
hat2.Locked = true
575
hat2.BrickColor = BrickColor.new("Dark indigo")
576
hat2.CanCollide=true
577
hat2.Size=Vector3.new(1,1,1)
578
hat2w = Instance.new("Weld",hat2)
579
hat2w.Part0=hat2
580
hat2w.Part1=char['Head']
581
hat2w.C0=CFrame.new(0,0.5,0)
582
hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
583
end
584
585
Hat()
586
Hat2()
587
588
hum.MaxHealth=math.huge
589
hum.Health=hum.MaxHealth
590
591
592
Debounces = {
593
CanAttack = true;
594
NoIdl = false;
595
Slashing = false;
596
Slashed = false;
597
RPunch = false;
598
RPunched = false;
599
LPunch = false;
600
LPunched = false;
601
}
602
local Touche = {char.Name, }
603
604
605
606
607
608
CV="Really blue"
609
	
610
local txt = Instance.new("BillboardGui", char)
611
txt.Adornee = char .Head
612
txt.Name = "_status"
613
txt.Size = UDim2.new(2, 0, 1.2, 0)
614
txt.StudsOffset = Vector3.new(-9, 11, 0)
615
local text = Instance.new("TextLabel", txt)
616
text.Size = UDim2.new(10, 0, 7, 0)
617
text.FontSize = "Size24"
618
text.TextScaled = true
619
text.TextTransparency = 0
620
text.BackgroundTransparency = 1 
621
text.TextTransparency = 0
622
text.TextStrokeTransparency = 0
623
text.Font = "Antique"
624
text.TextStrokeColor3 = Color3.new(0,0,255)
625
626
v=Instance.new("Part")
627
v.Name = "ColorBrick"
628
v.Parent=p.Character
629
v.FormFactor="Symmetric"
630
v.Anchored=true
631
v.CanCollide=false
632
v.BottomSurface="Smooth"
633
v.TopSurface="Smooth"
634
v.Size=Vector3.new(10,5,3)
635
v.Transparency=1
636
v.CFrame=char.Torso.CFrame
637
v.BrickColor=BrickColor.new(CV)
638
v.Transparency=1
639
text.TextColor3 = Color3.new(0,0,0)
640
v.Shape="Block"
641
text.Text = "God Slayer"
642
643
644
645
646
647
648
649
rarm.Touched:connect(function(ht)
650
    hit = ht.Parent
651
    if ht and hit:IsA("Model") then
652
            if hit:FindFirstChild("Humanoid") then
653
                if hit.Name ~= p.Name then
654
                    if Debounces.RPunch == true and Debounces.RPunched == false then
655
                            Debounces.RPunched = true
656
                                hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
657
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
658
                                    if Debounces.ks==true then
659
                                    z = Instance.new("Sound",hed)
660
                                    z.SoundId = "rbxassetid://588693156"
661
									z.Pitch = ptz[math.random(1,#ptz)]
662
                                    z.Volume = 20
663
                                    z:Play()
664
                                    end
665
                            wait(.2)
666
                            Debounces.RPunched = false
667
                    end
668
                end
669
            end
670
    elseif ht and hit:IsA("Hat") then
671
        if hit.Parent.Name ~= p.Name then
672
            if hit.Parent:FindFirstChild("Humanoid") then
673
                   if Debounces.RPunch == true and Debounces.RPunched == false then
674
                            Debounces.RPunched = true
675
                            hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
676
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
677
                                    if Debounces.ks==true then
678
                                    z = Instance.new("Sound",hed)
679
                                    z.SoundId = "rbxassetid://588693156"
680
									z.Pitch = ptz[math.random(1,#ptz)]
681
                                    z.Volume = 20
682
                                    z:Play()
683
                                    end
684
                            wait(.2)
685
                Debounces.RPunched = false
686
				end
687
            end
688
        end
689
    end
690
end)
691
larm.Touched:connect(function(ht)
692
    hit = ht.Parent
693
    if ht and hit:IsA("Model") then
694
            if hit:FindFirstChild("Humanoid") then
695
                if hit.Name ~= p.Name then
696
                    if Debounces.LPunch == true and Debounces.LPunched == false then
697
                            Debounces.LPunched = true
698
                                hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
699
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
700
                                    if Debounces.ks2==true then
701
                                    z = Instance.new("Sound",hed)
702
                                    z.SoundId = "rbxassetid://588693156"
703
									z.Pitch = ptz[math.random(1,#ptz)]
704
                                    z.Volume = 20
705
                                    z:Play()
706
                                    end
707
                            wait(.2)
708
                            Debounces.LPunched = false
709
                    end
710
                end
711
            end
712
    elseif ht and hit:IsA("Hat") then
713
        if hit.Parent.Name ~= p.Name then
714
            if hit.Parent:FindFirstChild("Humanoid") then
715
                   if Debounces.LPunch == true and Debounces.LPunched == false then
716
                            Debounces.LPunched = true
717
                            hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
718
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
719
                                    if Debounces.ks2==true then
720
                                    z = Instance.new("Sound",hed)
721
                                    z.SoundId = "rbxassetid://588693156"
722
									z.Pitch = ptz[math.random(1,#ptz)]
723
                                    z.Volume = 20
724
                                    z:Play()
725
                                    end
726
                            wait(.2)
727
                Debounces.LPunched = false
728
				end
729
            end
730
        end
731
    end
732
end)
733
734
735
736
737
738
739
740
741
local attacktype = 1
742
local attack = false
743
744
745
746
function attackone()
747
	Debounces.RPunch = true
748
Debounces.LPunch = true
749
	attack = true
750
	NoAnims = true
751
	for i = 1, 3 do
752
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
753
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
754
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
755
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
756
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
757
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
758
if Debounces.on == false then break end
759
wait()
760
end
761
	attack = false
762
	NoAnims = false
763
	Debounces.RPunch = false
764
Debounces.LPunch = false
765
end
766
767
function attacktwo()
768
	Debounces.RPunch = true
769
Debounces.LPunch = true
770
	NoAnims = true
771
	attack = true
772
	for i = 1, 3 do
773
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
774
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
775
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
776
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
777
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
778
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
779
if Debounces.on == false then break end
780
wait()
781
end
782
	attack = false
783
	NoAnims = false
784
	Debounces.RPunch = false
785
Debounces.LPunch = false
786
787
end
788
789
790
function attackthree()
791
	Debounces.RPunch = true
792
Debounces.LPunch = true
793
	NoAnims = true
794
	attack = true
795
	for i = 1, 3 do
796
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
797
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
798
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
799
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
800
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
801
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
802
if Debounces.on == false then break end
803
wait()
804
end
805
	attack = false
806
	NoAnims = false
807
	Debounces.RPunch = false
808
Debounces.LPunch = false
809
end
810
811
812
function attackfour()
813
	Debounces.RPunch = true
814
Debounces.LPunch = true
815
	NoAnims = true
816
	attack = true
817
	for i = 1, 3 do
818
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
819
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
820
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
821
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
822
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
823
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
824
if Debounces.on == false then break end
825
wait()
826
end
827
	attack = false
828
	NoAnims = false
829
	Debounces.RPunch = false
830
Debounces.LPunch = false
831
end
832
833
834
mouse.Button1Down:connect(function()
835
  if attack == false and attacktype == 1 then
836
    attacktype = 2
837
    attackone()
838
  elseif attack == false and attacktype == 2 then
839
    attacktype = 3
840
    attacktwo()
841
  elseif attack == false and attacktype == 3 then
842
    attacktype = 4
843
    attackthree()
844
  elseif attack == false and attacktype == 4 then
845
    attacktype = 1
846
    attackfour()
847
  end
848
end)
849
850
851
--[[function Transformation()
852
	hum.WalkSpeed = 0
853
	local Portal = Instance.new("Model",char)
854
local prt1 = Instance.new("Model",Portal)
855
local prt2 = Instance.new("Model",Portal)
856
local prt3 = Instance.new("Model",Portal)
857
for i = 1,7 do
858
local p = Instance.new("Part",prt1)
859
p.Locked = true
860
p.Anchored = true
861
p.Transparency = 1
862
p.CanCollide = false
863
p.BrickColor = BrickColor.new("Really red")
864
p.TopSurface = 0
865
p.Material = "Neon"
866
p.BottomSurface = 0
867
p.Size = Vector3.new(1,1,1)
868
local m = Instance.new("SpecialMesh",p)
869
m.Name = 'm'
870
m.Scale = Vector3.new(1,1,1)
871
m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
872
end for i = 1,7 do
873
local p = Instance.new("Part",prt2)
874
p.Locked = true
875
p.Anchored = true
876
p.CanCollide = false
877
p.Transparency = 1
878
p.BrickColor = BrickColor.new("Really black")
879
p.TopSurface = 0
880
p.Material = "Neon"
881
p.BottomSurface = 0
882
p.Size = Vector3.new(1,1,1)
883
local m = Instance.new("SpecialMesh",p)
884
m.Name = 'm'
885
m.Scale = Vector3.new(1,1,1)
886
m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
887
end for i = 1,7 do
888
local p = Instance.new("Part",prt3)
889
p.Locked = true
890
p.Anchored = true
891
p.CanCollide = false
892
p.Transparency = 1
893
p.BrickColor = BrickColor.new("Really red")
894
p.TopSurface = 0
895
p.Material = "Neon"
896
p.BottomSurface = 0
897
p.Size = Vector3.new(1,1,1)
898
local m = Instance.new("SpecialMesh",p)
899
m.Name = 'm'
900
m.Scale = Vector3.new(1,1,1)
901
m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
902
end
903
local Rot,Rate,Dist,Size = 0,65,65,1
904
coroutine.wrap(function()
905
while wait()do
906
if _DEBOUNCE then break end
907
for i,v in pairs(prt1:GetChildren())do
908
v.Transparency = v.Transparency -0.035
909
v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
910
v.m.Scale = Vector3.new(Size,Size,Size)
911
end for i,v in pairs(prt2:GetChildren())do
912
v.Transparency = v.Transparency -0.035
913
v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
914
v.m.Scale = Vector3.new(Size,Size,Size)
915
end for i,v in pairs(prt3:GetChildren())do
916
v.Transparency = v.Transparency -0.035
917
v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
918
v.m.Scale = Vector3.new(Size,Size,Size)
919
end
920
Rot = Rot >= 360 and 0 or Rot +Rate
921
end end)()
922
wait(0.75)
923
for i = 1,90 do
924
Rate = Rate -(2.3/3)
925
Dist = Dist -(1.5/3)
926
wait()
927
end
928
wait(1)
929
for i = 1,30 do
930
Rate = Rate -(2.3/3)
931
Dist = Dist +0.5
932
wait()
933
end
934
wait(2)
935
for i = 1,30 do
936
Rate = Rate +(9.2/3)
937
Dist = Dist -1.75
938
wait()
939
end
940
wait(0.75)
941
for i = 1,6 do
942
Rate = Rate -4
943
Dist = Dist +0.5
944
wait()
945
end
946
Rate = 0
947
Dist = 6
948
wait(2)
949
for i = 1,90 do
950
Rate = Rate +0.5
951
Dist = Dist +0.2
952
wait()
953
end
954
wait(1)
955
for i = 1,30 do
956
Dist = Dist -(24/30)
957
Size = Size +0.05
958
wait()
959
end
960
-- Scream in pain
961
962
963
coroutine.resume(coroutine.create(function()
964
	wait(2)
965
		game.Lighting.TimeOfDay = "00:00:00"
966
		
967
		hat.Transparency = 1
968
		Hat3=function()
969
hat3 = Instance.new("Part", char)
970
CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
971
hat3.Name = "RedHair"
972
hat3.Locked = true
973
hat3.BrickColor = BrickColor.new("Maroon")
974
hat3.CanCollide=true
975
hat3.Size=Vector3.new(1,1,1)
976
hat3w = Instance.new("Weld",hat3)
977
hat3w.Part0=hat3
978
hat3w.Part1=char['Head']
979
hat3w.C0=CFrame.new(-0.1,-0.4,0)
980
hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
981
end
982
 
983
		
984
	
985
	ypcall(function()
986
shirt = Instance.new("Shirt", char)
987
shirt.Name = "Shirt"
988
pants = Instance.new("Pants", char)
989
pants.Name = "Pants"
990
char.Shirt.ShirtTemplate = "rbxassetid://519769931"
991
char.Pants.PantsTemplate = "rbxassetid://519770250"
992
	end)
993
		
994
ragesong2 = "492913801"
995
s02=Instance.new("Sound",char)
996
s02.SoundId="rbxassetid://"..ragesong2
997
s02.Volume=1999
998
s02.Pitch=1
999
s02.Looped=true
1000
righteyebrickcolor = "Really red"
1001
s0:Stop()
1002
wait(0.01)
1003
s02:Play()
1004
reye.BrickColor = BrickColor.new(righteyebrickcolor)
1005
leye.BrickColor = BrickColor.new(righteyebrickcolor)
1006
text.TextStrokeColor3 = Color3.new(255,0,0)
1007
hat.BrickColor = BrickColor.new("Maroon")
1008
Hat3()
1009
end))
1010
1011
1012
tran = 0
1013
for i,v in pairs(char:GetChildren()) do 
1014
if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
1015
Glow1 = Color3.new(.6,0,.1)
1016
Glow2 = Color3.new(0,0,0)
1017
1018
GlowParticle = Instance.new("ParticleEmitter",v)
1019
GlowParticle.LightEmission = 1
1020
GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
1021
GlowParticle.Size = NumberSequence.new(0,2)
1022
1023
GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
1024
GlowParticle.Transparency = NumberSequence.new(tran,1)
1025
GlowParticle.LockedToPart = true
1026
GlowParticle.Lifetime = NumberRange.new(0.5)
1027
GlowParticle.Rate= 300
1028
GlowParticle.Speed =NumberRange.new(0)
1029
end end 
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
coroutine.wrap(function()
1044
for i = 1,3 do
1045
wait()
1046
end end)()
1047
wait(1.65)
1048
_DEBOUNCE = true
1049
wait()
1050
Portal:Destroy()
1051
coroutine.wrap(function()
1052
local Pos = char.Torso.Position
1053
local BOOSH = Instance.new("Sound",Workspace)
1054
BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
1055
BOOSH.Volume = 1
1056
BOOSH.Pitch = 0.675
1057
local Fuse = Instance.new("Sound",Workspace)
1058
Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
1059
Fuse.Volume = 1
1060
Fuse.Pitch = 0.25
1061
local BOOSH2 = Instance.new("Sound",Workspace)
1062
BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
1063
BOOSH2.Volume = 1
1064
BOOSH2.Pitch = 0.25
1065
local dsound = true
1066
local PewPew = Instance.new("Sound",Workspace)
1067
PewPew.Name = "PewPew"
1068
PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
1069
PewPew.Volume = 1
1070
PewPew.Pitch = 0.32
1071
local function GetHumanoids()
1072
local Characters = {}
1073
for i,v in pairs(Workspace:GetChildren())do
1074
if v:IsA("Model")then
1075
local Hu = v:findFirstChild("Humanoid")
1076
local Torso = v:findFirstChild("Torso")
1077
if Hu and Torso and v.Name ~= p.Name then
1078
table.insert(Characters,Torso)
1079
end end end
1080
return Characters
1081
end
1082
local function Boom()
1083
for i = 1,25 do
1084
for _,v in pairs(GetHumanoids())do
1085
if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
1086
local h = v.Parent:findFirstChild("Humanoid")
1087
if h then
1088
local Moar =(Pos - v.Position).unit
1089
1090
1091
end end end
1092
local p = Instance.new("Part",char)
1093
p.Name = "BlastRing"
1094
p.TopSurface = 0
1095
p.BottomSurface = 0
1096
p.CanCollide = false
1097
p.Anchored = true
1098
p.BrickColor = BrickColor.new("Really red")
1099
p.Size = Vector3.new(1,1,1)
1100
p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
1101
local rm = Instance.new("SpecialMesh",p)
1102
rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
1103
rm.Name = "BlastMesh"
1104
rm.Scale = Vector3.new(1,1,1)
1105
coroutine.wrap(function()
1106
for n = 1,15 do
1107
rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
1108
if 2 +i/5 == 1.2 then
1109
rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
1110
end
1111
p.Transparency = n/15
1112
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
1113
wait()
1114
end
1115
p:Destroy()
1116
end)()
1117
local p = Instance.new("Part",char)
1118
p.TopSurface = 0
1119
p.BottomSurface = 0
1120
p.formFactor = "Symmetric"
1121
p.Size = Vector3.new(1,1,1)
1122
p.Anchored = true
1123
p.CanCollide = false
1124
p.BrickColor = BrickColor.new("Really red")
1125
p.CFrame = CFrame.new(Pos)
1126
local m = Instance.new("BlockMesh",p)
1127
coroutine.wrap(function()
1128
for x = 1,48 do
1129
m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
1130
p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
1131
p.Transparency = x/48
1132
Wait()
1133
end
1134
p:Destroy()
1135
end)()
1136
Game:GetService("Debris"):AddItem(p,5)
1137
local p = Instance.new("Part",char)
1138
p.Name = "BlastRing"
1139
p.TopSurface = 0
1140
p.BottomSurface = 0
1141
p.CanCollide = false
1142
p.Anchored = true
1143
p.BrickColor = BrickColor.new("Really black")
1144
p.Size = Vector3.new(1,1,1)
1145
p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
1146
local m = Instance.new("SpecialMesh",p)
1147
m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1148
m.Scale = Vector3.new(1,0.25,1)
1149
coroutine.wrap(function()
1150
for n = 1,13 do
1151
m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
1152
if 1 +i/5 == 1.2 then
1153
m.Scale = m.Scale + Vector3.new(0,0.9,0)
1154
end
1155
p.Transparency = n/13
1156
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
1157
Wait()
1158
end
1159
p:Destroy()
1160
end)()
1161
Wait(0.1)
1162
end for i = 10,19 do
1163
local p = Instance.new("Part",char)
1164
p.Name = "BlastRing"
1165
p.TopSurface = 0
1166
p.BottomSurface = 0
1167
p.CanCollide = false
1168
p.Anchored = true
1169
p.BrickColor = BrickColor.new("Really red")
1170
p.Size = Vector3.new(1,1,1)
1171
p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
1172
local m = Instance.new("SpecialMesh",p)
1173
m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1174
m.Scale = Vector3.new(1,0.25,1)
1175
coroutine.wrap(function()
1176
for n = 1,13 do
1177
m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
1178
if 1 +i/5 == 1.2 then
1179
m.Scale = m.Scale + Vector3.new(0,0.9,0)
1180
end
1181
p.Transparency = n/13
1182
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
1183
Wait()
1184
end
1185
p:Destroy()
1186
end)()
1187
local p = Instance.new("Part",char)
1188
p.Name = "BlastRing"
1189
p.TopSurface = 0
1190
p.BottomSurface = 0
1191
p.CanCollide = false
1192
p.Anchored = true
1193
p.BrickColor = BrickColor.new("Really black")
1194
p.Size = Vector3.new(1,1,1)
1195
p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
1196
p.Parent = workspace
1197
local m = Instance.new("SpecialMesh",p)
1198
m.Name = "BlastMesh"
1199
m.Scale = Vector3.new(0.1,0.1,0.1)
1200
m.MeshId = "http://www.roblox.com/asset/?id=3270017"
1201
coroutine.wrap(function()
1202
for n = 1,15 do
1203
m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
1204
if 3+i/5 == 1.2 then
1205
m.Scale = m.Scale + Vector3.new(0,0.9,0)
1206
end
1207
p.Transparency = n/15
1208
p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
1209
Wait()
1210
end
1211
p:Destroy()
1212
end)()
1213
for _,v in pairs(GetHumanoids())do
1214
if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
1215
local h = v.Parent:findFirstChild("Humanoid")
1216
if h then
1217
local Moar =(Pos - v.Position).unit
1218
1219
1220
end end end
1221
Wait(0.1)
1222
end for i = 30,37 do
1223
for _,v in pairs(GetHumanoids())do
1224
if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
1225
local h = v.Parent:findFirstChild("Humanoid")
1226
if h then
1227
local Moar =(Pos - v.Position).unit
1228
1229
1230
end end end end
1231
dsound = false
1232
wait(6.5)
1233
for i = 1,30 do
1234
BOOSH.Volume = BOOSH.Volume -0.033
1235
BOOSH2.Volume = BOOSH.Volume
1236
Fuse.Volume = BOOSH.Volume
1237
Wait()
1238
end
1239
BOOSH:Stop()
1240
BOOSH2:Stop()
1241
Fuse:Stop()
1242
end
1243
BOOSH2:Play()
1244
Fuse:Play()
1245
BOOSH:Play()
1246
Boom()
1247
end)()
1248
hum.WalkSpeed = 5
1249
end]]
1250
1251
1252
GroundWave = function()
1253
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1254
	local Colors = {"Really blue", "Really blue"}
1255
		local wave = Instance.new("Part", torso)
1256
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
1257
		wave.Anchored = true
1258
		wave.CanCollide = false
1259
		wave.Locked = true
1260
		wave.Size = Vector3.new(1, 1, 1)
1261
		wave.TopSurface = "Smooth"
1262
		wave.BottomSurface = "Smooth"
1263
		wave.Transparency = 0.35
1264
		wave.CFrame = HandCF
1265
		wm = Instance.new("SpecialMesh", wave)
1266
		wm.MeshId = "rbxassetid://3270017"
1267
		coroutine.wrap(function()
1268
		for i = 1, 14, 1 do
1269
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
1270
		wave.Size = wm.Scale
1271
		wave.CFrame = HandCF
1272
		wave.Transparency = i/14
1273
		wait()
1274
		end
1275
		wait()
1276
		wave:Destroy()
1277
	end)()
1278
end
1279
1280
1281
1282
function BurningEff(part)
1283
local eff1 = Instance.new("ParticleEmitter",part)
1284
eff1.Size = NumberSequence.new(.1)
1285
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
1286
eff1.LightEmission = 1
1287
eff1.Lifetime = NumberRange.new(1)
1288
eff1.Speed = NumberRange.new(0)
1289
eff1.Rate = 100
1290
eff1.Texture = "rbxassetid://284205403"
1291
eff1.Acceleration = Vector3.new(0,10,0)
1292
eff1.Color = ColorSequence.new(Color3.new(0,0,255))
1293
local eff2 = Instance.new("ParticleEmitter",part)
1294
eff2.Size = NumberSequence.new(.1)
1295
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
1296
eff2.LightEmission = 1
1297
eff2.Lifetime = NumberRange.new(0.2)
1298
eff2.Speed = NumberRange.new(0)
1299
eff2.Rate = 100
1300
eff2.Texture = "rbxassetid://347504259"
1301
eff2.Acceleration = Vector3.new(0,10,0)
1302
eff2.Color = ColorSequence.new(Color3.new(0,0,255))
1303
local eff3 = Instance.new("ParticleEmitter",part)
1304
eff3.Size = NumberSequence.new(0.2)
1305
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
1306
eff3.LightEmission = 1
1307
eff3.Lifetime = NumberRange.new(1)
1308
eff3.Speed = NumberRange.new(0)
1309
eff3.Rate = 100
1310
eff3.Texture = "rbxassetid://284205403"
1311
eff3.Acceleration = Vector3.new(0,10,0)
1312
eff3.Color = ColorSequence.new(Color3.new(0,0,255))
1313
end
1314
1315
1316
function FullPower()
1317
	NoAnims = true
1318
	attack = true
1319
	
1320
	
1321
	
1322
	Full = true
1323
	
1324
	
1325
	for i = 1, 40 do
1326
		wait()
1327
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
1328
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
1329
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
1330
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
1331
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
1332
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
1333
	end
1334
	
1335
	
1336
	
1337
	
1338
	
1339
	
1340
	
1341
	
1342
	
1343
	for i = 1, 20 do
1344
	wait()
1345
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
1346
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
1347
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
1348
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
1349
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
1350
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
1351
			end
1352
	
1353
	s0:Destroy()
1354
	ragesong = "397952612"
1355
	wait(0.001)
1356
	s02 = Instance.new("Sound",char)
1357
	s02.Volume = 90
1358
	s02.SoundId = "rbxassetid://"..ragesong
1359
	s02.Looped = true
1360
	s02.Pitch = 1
1361
	wait(0.001)
1362
	s02:Play()
1363
	
1364
	
1365
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
1366
selectionBoxOfTorso.Adornee = torso
1367
selectionBoxOfTorso.Color = BrickColor.new("Really blue")
1368
selectionBoxOfTorso.LineThickness = 0.01
1369
selectionBoxOfTorso.Transparency = 0
1370
	
1371
local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
1372
selectionBoxOfRightArm.Adornee = char["Right Arm"]
1373
selectionBoxOfRightArm.Color = BrickColor.new("Really blue")
1374
selectionBoxOfRightArm.LineThickness = 0.01
1375
selectionBoxOfRightArm.Transparency = 0
1376
	
1377
local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
1378
selectionBoxOfRightLeg.Adornee = char["Right Leg"]
1379
selectionBoxOfRightLeg.Color = BrickColor.new("Really blue")
1380
selectionBoxOfRightLeg.LineThickness = 0.01
1381
selectionBoxOfRightLeg.Transparency = 0
1382
1383
local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
1384
selectionBoxOfLeftArm.Adornee = char["Left Arm"]
1385
selectionBoxOfLeftArm.Color = BrickColor.new("Really blue")
1386
selectionBoxOfLeftArm.LineThickness = 0.01
1387
selectionBoxOfLeftArm.Transparency = 0
1388
1389
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
1390
selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
1391
selectionBoxOfLeftLeg.Color = BrickColor.new("Really blue")
1392
selectionBoxOfLeftLeg.LineThickness = 0.01
1393
selectionBoxOfLeftLeg.Transparency = 0
1394
1395
BurningEff(reye)
1396
1397
LightOnBody = Instance.new("PointLight", hed)
1398
LightOnBody.Brightness = 3000
1399
LightOnBody.Range = 20
1400
LightOnBody.Color = Color3.new(0, 0, 255)
1401
1402
r = game:GetService("RunService").RenderStepped
1403
Activated = true
1404
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1405
	Debri = coroutine.wrap(function()
1406
	repeat	
1407
    local p = Instance.new('Part',torso)
1408
    p.formFactor = 'Custom'
1409
    p.Size = Vector3.new(1,1,1)
1410
    p.BrickColor = workspace.Base.BrickColor
1411
    p.CanCollide = false
1412
    p.Transparency = 0
1413
    p.Anchored = true
1414
    p.Locked=true
1415
    p.Material = workspace.Base.Material
1416
    s = math.random(1,40)/10
1417
    local m = Instance.new("BlockMesh",p)
1418
    m.Scale = Vector3.new(s,s,s)
1419
    p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1420
	--[[coroutine.wrap(function()
1421
		wait(2)
1422
		while Charging == true do
1423
		wait(2)
1424
		GroundWave1()
1425
		wait(2)
1426
		end
1427
	end)()]]--
1428
	
1429
	spawn(function()
1430
        while r:wait() do
1431
            if p.Transparency >= 1 then p:Destroy() break end
1432
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1433
            p.Transparency = p.Transparency+0.01
1434
        end
1435
    end)
1436
    wait(.3)
1437
	until Activated == false
1438
	end)
1439
	Debri()
1440
	
1441
	l = game.Lighting
1442
l.TimeOfDay = 1
1443
game.Lighting.Ambient = Color3.new(0,0,0)
1444
l.Brightness = 0.1
1445
1446
	
1447
	spawn(function()
1448
	while wait(2)
1449
		 do
1450
		GroundWave()	
1451
	end
1452
	end)	
1453
	
1454
	
1455
	local eColors = {"Really blue", "Really blue"}
1456
	coroutine.resume(coroutine.create(function()
1457
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
1458
    local magz = (Part0 - Part1).magnitude
1459
    local curpos = Part0
1460
    local trz = {-Offset,Offset}
1461
    for i=1,Times do
1462
        local li = Instance.new("Part", torso)
1463
		li.Name = "Lightning"
1464
		li.TopSurface =0
1465
		li.Material = "Neon"
1466
		li.BottomSurface = 0
1467
		li.Anchored = true
1468
		li.Locked = true
1469
		li.Transparency = Trans or 0.4
1470
		li.BrickColor = BrickColor.new(Color)
1471
		li.formFactor = "Custom"
1472
		li.CanCollide = false
1473
		li.Size = Vector3.new(Thickness,Thickness,magz/Times)
1474
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
1475
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
1476
        if Times == i then
1477
        local magz2 = (curpos - Part1).magnitude
1478
        li.Size = Vector3.new(Thickness,Thickness,magz2)
1479
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
1480
        else
1481
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
1482
        end
1483
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
1484
        game.Debris:AddItem(li,.1)
1485
    end
1486
end
1487
1488
BodyParts = {} 
1489
for _, v in pairs(char:GetChildren()) do
1490
    if v:IsA("Part")  then
1491
        table.insert(BodyParts, v)
1492
    end
1493
end
1494
1495
Bounding = {} -- Calculate the bounding boxes
1496
for _, v in pairs(BodyParts) do
1497
	local temp = {X=nil, Y=nil, Z=nil}
1498
	temp.X = v.Size.X/2 * 10
1499
	temp.Y = v.Size.Y/2 * 10
1500
	temp.Z = v.Size.Z/2 * 10
1501
	Bounding[v.Name] = temp
1502
end
1503
1504
while wait(lightspeed) do 
1505
			lightspeed = math.random(0.1,0.2)
1506
	local Body1 = BodyParts[math.random(#BodyParts)]
1507
	local Body2 = BodyParts[math.random(#BodyParts)]
1508
	local Pos1 = Vector3.new(
1509
		math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
1510
		math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
1511
		math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
1512
)
1513
	local Pos2 = Vector3.new(
1514
		math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
1515
		math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
1516
		math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
1517
)
1518
	local SPos1 = Body1.Position + Pos1
1519
	local SPos2 = Body2.Position + Pos2	
1520
	Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56) 
1521
end
1522
end))
1523
	for i = 1, 20 do
1524
		wait()
1525
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
1526
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
1527
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
1528
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
1529
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
1530
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
1531
end
1532
	
1533
	
1534
	attack = false
1535
	NoAnims = false
1536
end
1537
1538
function weld5(part0, part1, c0, c1)
1539
    weeld=Instance.new("Weld", part0)
1540
    weeld.Part0=part0
1541
    weeld.Part1=part1
1542
    weeld.C0=c0
1543
    weeld.C1=c1
1544
    return weeld
1545
end
1546
1547
1548
1549
Grab = false
1550
1551
1552
1553
1554
1555
fat = Instance.new("BindableEvent",script)
1556
fat.Name = "Heartbeat"
1557
1558
script:WaitForChild("Heartbeat")
1559
1560
frame = 1/30
1561
tf = 0
1562
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
1563
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
1564
lastframe = tick()
1565
script.Heartbeat:Fire() --ayy lmao
1566
1567
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
1568
	tf = tf + s
1569
	if tf >= frame then
1570
		if allowframeloss then
1571
			script.Heartbeat:Fire()
1572
			lastframe=tick()
1573
		else
1574
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
1575
			for i=1, math.floor(tf/frame) do
1576
				script.Heartbeat:Fire()
1577
			end
1578
			lastframe=tick()
1579
		end
1580
		if tossremainder then
1581
			tf = 0
1582
		else
1583
			tf = tf - frame * math.floor(tf/frame)
1584
		end
1585
	end
1586
end)
1587
1588
function Swait(NUMBER)
1589
	if NUMBER == 0 or NUMBER == nil then
1590
		fat.Event:wait()
1591
	else
1592
		for i = 1, NUMBER do
1593
			fat.Event:wait()
1594
		end
1595
	end
1596
end
1597
1598
1599
1600
1601
1602
function GrabAndDrag()
1603
	NoAnims = true
1604
	attack = true
1605
	
1606
	if Grab == false then
1607
	
1608
	for i = 1, 20 do
1609
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1610
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1611
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1612
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1613
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1614
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1615
            if Debounces.on == false then break end
1616
            rs:wait(2)
1617
        end
1618
        con1=larm.Touched:connect(function(hit) -- this is grab
1619
            ht = hit.Parent
1620
            hum1=ht:FindFirstChild('Humanoid')
1621
            if hum1 ~= nil then
1622
			   
1623
			
1624
			
1625
				
1626
			z = Instance.new("Sound",char)
1627
z.SoundId = "rbxassetid://227194112"
1628
z.Volume = 90
1629
wait(.1)
1630
z:Play()
1631
                hum1.PlatformStand=true
1632
                gp = ht
1633
                Grab = true
1634
                asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
1635
                asd.Parent = larm
1636
                asd.Name = "asd"
1637
                asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1638
			
1639
1640
           --[[ elseif hum1 == nil then
1641
                con1:disconnect()
1642
                wait() return]]
1643
            end
1644
        end)
1645
1646
1647
        for i = 1, 20 do
1648
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1649
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1650
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
1651
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
1652
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1653
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1654
            if Debounces.on == false then break end
1655
            rs:wait(2)
1656
        end
1657
    con1:disconnect()
1658
1659
if gp == nil then 
1660
	attack = false
1661
	NoAnims = false
1662
	return end
1663
1664
    
1665
    
1666
			--[[for i = 1, 16 do
1667
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1668
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1669
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1670
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1671
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1672
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1673
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1674
			if Debounces.on == false then end
1675
			rs:wait()
1676
		end]]--
1677
			for i = 1, 16 do
1678
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
1679
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
1680
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1681
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
1682
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1683
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1684
			if Debounces.on == false then end
1685
			rs:wait()
1686
			end
1687
			
1688
			
1689
			coroutine.resume(coroutine.create(function()
1690
	local BF = Instance.new("BodyVelocity",hed)
1691
	BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1692
	BF.velocity = root.CFrame.lookVector*120
1693
	wait(2.5)
1694
	BF:remove()
1695
			end))
1696
			
1697
			
1698
			
1699
			z = Instance.new("Sound",char)
1700
z.SoundId = "rbxassetid://138223085"
1701
z.Volume = 90
1702
wait(.1)
1703
z:Play()
1704
1705
coroutine.resume(coroutine.create(function()
1706
	for i=1,78 do
1707
wait()
1708
MagicBlock(BrickColor.new("Really blue"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
1709
wait(0.01)
1710
MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
1711
end
1712
end))
1713
1714
			coroutine.resume(coroutine.create(function()
1715
				Grabee = gp:FindFirstChild("Torso")
1716
		par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
1717
				wait(0.01)
1718
				for i = 1,78 do
1719
					wait(0.01)
1720
				for i=1, 5 do
1721
			p=Instance.new("Part")
1722
			p.FrontSurface=par.TopSurface
1723
			p.Material=par.Material
1724
			p.BottomSurface=0
1725
			p.Anchored=true p.CanCollide=false
1726
			p.BrickColor=par.BrickColor
1727
			p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
1728
			p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
1729
			p.Parent=char
1730
			game:GetService("Debris"):AddItem(p,2+i*.1)
1731
			if math.random(1,5)==5 then
1732
				coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
1733
			end
1734
				end
1735
				end
1736
				
1737
			end))
1738
			
1739
			coroutine.resume(coroutine.create(function()
1740
				Grabee = gp:FindFirstChild("Torso")
1741
		par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
1742
				wait(0.01)
1743
				
1744
		for i=1, 78 do
1745
			wait(0.01)
1746
			for i=1, 1 do
1747
			p=Instance.new("Part")
1748
			p.TopSurface=par.TopSurface
1749
			p.BottomSurface=par.BottomSurface
1750
			p.Material=par.Material
1751
			p.BottomSurface=0
1752
			p.Anchored=false p.CanCollide=false
1753
			p.BrickColor=par.BrickColor
1754
			p.formFactor="Custom"
1755
			p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
1756
			p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
1757
			p.Parent=char
1758
			game:GetService("Debris"):AddItem(p,3+i*.1)
1759
			p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
1760
			p.RotVelocity=p.Velocity
1761
			if math.random(1,5)==5 then
1762
				coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
1763
			end
1764
			end
1765
			Swait(.025)
1766
		end	
1767
				
1768
			end))
1769
	for i = 1, 100 do
1770
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
1771
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
1772
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
1773
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
1774
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
1775
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
1776
			if Debounces.on == false then end
1777
			rs:wait()
1778
		end
1779
	asd:Destroy()
1780
	gp = nil
1781
	hum1.Health = 0
1782
	attack = false
1783
	ht = nil
1784
	NoAnims = false
1785
	Grab = false
1786
end
1787
end
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
function FindNearestTorso(Position,Distance,SinglePlayer)
1800
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1801
        local List = {}
1802
        for i,v in pairs(workspace:GetChildren())do
1803
            if v:IsA("Model")then
1804
                if v:findFirstChild("Torso")then
1805
                    if v ~= char then
1806
                        if(v.Torso.Position -Position).magnitude <= Distance then
1807
                            table.insert(List,v)
1808
                        end 
1809
                    end 
1810
                end 
1811
            end 
1812
        end
1813
    return List
1814
end
1815
1816
1817
1818
function Ring()
1819
	
1820
	
1821
	local effspwn = Instance.new("Part")      
1822
    local model = Instance.new("Model")
1823
    game.Debris:AddItem(model, 20)
1824
    model.Name = "smasheffects"
1825
    model.Parent = workspace
1826
    effspwn.Name = "spwnr"
1827
    effspwn.Size = Vector3.new(1, 1, 1)
1828
    effspwn.Anchored = true
1829
    effspwn.CanCollide = false
1830
    effspwn.Transparency = 1
1831
    effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
1832
    effspwn.Parent = model
1833
1834
 for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
1835
        if v:FindFirstChild('Humanoid') then
1836
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
1837
            v.Humanoid.PlatformStand = true
1838
            v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
1839
        end
1840
    end 
1841
	coroutine.resume(coroutine.create(function()
1842
      local shok = Instance.new("Part")
1843
      shok.Name = "wring1"
1844
      shok.BrickColor = BrickColor.new("Really blue")
1845
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
1846
      shok.Size = Vector3.new(1, 1, 1)
1847
      shok.Anchored = true
1848
      shok.Material = "Neon"
1849
      shok.Transparency = 0.25
1850
      shok.CanCollide = false
1851
      shok.Parent = model
1852
      game.Debris:AddItem(shok, 12)
1853
      local mesh = Instance.new("SpecialMesh")
1854
      mesh.MeshType = "FileMesh"
1855
      mesh.MeshId = "rbxassetid://3270017"
1856
      mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
1857
      mesh.Parent = shok
1858
      for e = 1, 30 do
1859
        wait()
1860
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
1861
        shok.Transparency = shok.Transparency + 0.002
1862
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1863
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1864
      end
1865
      for e = 1, 38 do
1866
        wait()
1867
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
1868
        shok.Transparency = shok.Transparency + 0.002
1869
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1870
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1871
      end
1872
      for e = 1, 24 do
1873
        wait()
1874
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
1875
        shok.Transparency = shok.Transparency + 0.03
1876
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1877
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1878
      end
1879
    end))
1880
    coroutine.resume(coroutine.create(function()
1881
      local shok = Instance.new("Part")
1882
      shok.Name = "wring2"
1883
      shok.BrickColor = BrickColor.new("Really blue")
1884
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
1885
      shok.Size = Vector3.new(1, 1, 1)
1886
      shok.Anchored = true
1887
      shok.Material = "Neon"
1888
      shok.Transparency = 0.25
1889
      shok.CanCollide = false
1890
      shok.Parent = model
1891
      game.Debris:AddItem(shok, 12)
1892
      local mesh = Instance.new("SpecialMesh")
1893
      mesh.MeshType = "FileMesh"
1894
      mesh.MeshId = "rbxassetid://3270017"
1895
      mesh.Scale = Vector3.new(12, 12, 0.05)
1896
      mesh.Parent = shok
1897
      for e = 1, 30 do
1898
        wait()
1899
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
1900
        shok.Transparency = shok.Transparency + 0.002
1901
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1902
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1903
      end
1904
      for e = 1, 38 do
1905
        wait()
1906
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
1907
        shok.Transparency = shok.Transparency + 0.002
1908
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1909
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1910
      end
1911
      for e = 1, 24 do
1912
        wait()
1913
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
1914
        shok.Transparency = shok.Transparency + 0.03
1915
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1916
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1917
      end
1918
    end))
1919
1920
coroutine.resume(coroutine.create(function()
1921
      local shok = Instance.new("Part")
1922
      shok.Name = "shokwve"
1923
      shok.BrickColor = BrickColor.new("Really black")
1924
      shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
1925
      shok.Size = Vector3.new(1, 1, 1)
1926
      shok.Anchored = true
1927
      shok.Material = "Neon"
1928
      shok.Transparency = 0.6
1929
      shok.CanCollide = false
1930
      shok.Parent = model
1931
      game.Debris:AddItem(shok, 12)
1932
      local mesh = Instance.new("SpecialMesh")
1933
      mesh.MeshType = "FileMesh"
1934
      mesh.MeshId = "rbxassetid://489415447"
1935
      mesh.Scale = Vector3.new(1, 1, 1)
1936
      mesh.Parent = shok
1937
      for e = 1, 12 do
1938
        wait()
1939
        mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
1940
        shok.Transparency = shok.Transparency + 0.002
1941
      end
1942
      for e = 1, 32 do
1943
        wait()
1944
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
1945
        shok.Transparency = shok.Transparency + 0.002
1946
      end
1947
      for e = 1, 24 do
1948
        wait()
1949
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
1950
        shok.Transparency = shok.Transparency + 0.03
1951
      end
1952
    end))
1953
    coroutine.resume(coroutine.create(function()
1954
      local shok = Instance.new("Part")
1955
      shok.Name = "shock2"
1956
      shok.BrickColor = BrickColor.new("Really black")
1957
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1958
      shok.Size = Vector3.new(1, 1, 1)
1959
      shok.Anchored = true
1960
      shok.Material = "Neon"
1961
      shok.Transparency = 0.35
1962
      shok.CanCollide = false
1963
      shok.Parent = model
1964
      game.Debris:AddItem(shok, 12)
1965
      local mesh = Instance.new("SpecialMesh")
1966
      mesh.MeshType = "FileMesh"
1967
      mesh.MeshId = "rbxassetid://489415447"
1968
      mesh.Scale = Vector3.new(12, 12, 12)
1969
      mesh.Parent = shok
1970
      for e = 1, 15 do
1971
        wait()
1972
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1973
        shok.Transparency = shok.Transparency + 0.004
1974
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1975
      end
1976
      for e = 1, 16 do
1977
        wait()
1978
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1979
        shok.Transparency = shok.Transparency + 0.004
1980
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1981
      end
1982
      for e = 1, 12 do
1983
        wait()
1984
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1985
        shok.Transparency = shok.Transparency + 0.06
1986
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1987
      end
1988
    end))
1989
    coroutine.resume(coroutine.create(function()
1990
      local shok = Instance.new("Part")
1991
      shok.Name = "shock3"
1992
      shok.BrickColor = BrickColor.new("Really blue")
1993
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1994
      shok.Size = Vector3.new(1, 1, 1)
1995
      shok.Anchored = true
1996
      shok.Material = "Neon"
1997
      shok.Transparency = 0.35
1998
      shok.CanCollide = false
1999
      shok.Parent = model
2000
      game.Debris:AddItem(shok, 12)
2001
      local mesh = Instance.new("SpecialMesh")
2002
      mesh.MeshType = "FileMesh"
2003
      mesh.MeshId = "rbxassetid://489415447"
2004
      mesh.Scale = Vector3.new(12, 12, 12)
2005
      mesh.Parent = shok
2006
      for e = 1, 15 do
2007
        wait()
2008
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
2009
        shok.Transparency = shok.Transparency + 0.004
2010
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
2011
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
2012
      end
2013
      for e = 1, 16 do
2014
        wait()
2015
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
2016
        shok.Transparency = shok.Transparency + 0.004
2017
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
2018
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
2019
      end
2020
      for e = 1, 12 do
2021
        wait()
2022
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
2023
        shok.Transparency = shok.Transparency + 0.06
2024
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
2025
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
2026
      end
2027
    end))
2028
    
2029
end
2030
2031
2032
2033
2034
2035
2036
2037
it=Instance.new
2038
vt=Vector3.new
2039
cf=CFrame.new
2040
2041
function NoOutline(Part)
2042
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
2043
end
2044
2045
2046
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
2047
local fp=it("Part")
2048
fp.formFactor=formfactor 
2049
fp.Parent=parent
2050
fp.Reflectance=reflectance
2051
fp.Transparency=transparency
2052
fp.CanCollide=false 
2053
fp.Locked=true
2054
fp.BrickColor=brickcolor
2055
fp.Name=name
2056
fp.Size=size
2057
fp.Position=torso.Position 
2058
NoOutline(fp)
2059
fp.Material="SmoothPlastic"
2060
fp:BreakJoints()
2061
return fp 
2062
end 
2063
 
2064
2065
2066
function mesh(Mesh,part,meshtype,meshid,offset,scale)
2067
local mesh=it(Mesh) 
2068
mesh.Parent=part
2069
if Mesh=="SpecialMesh" then
2070
mesh.MeshType=meshtype
2071
if meshid~="nil" then
2072
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
2073
end
2074
end
2075
mesh.Offset=offset
2076
mesh.Scale=scale
2077
return mesh
2078
end
2079
 
2080
function weld(parent,part0,part1,c0)
2081
local weld=it("Weld") 
2082
weld.Parent=parent
2083
weld.Part0=part0 
2084
weld.Part1=part1 
2085
weld.C0=c0
2086
return weld
2087
end
2088
2089
2090
function swait(num)
2091
if num==0 or num==nil then
2092
game:service'RunService'.Stepped:wait(0)
2093
else
2094
for i=0,num do
2095
game:service'RunService'.Stepped:wait(0)
2096
end
2097
end
2098
end
2099
 
2100
2101
2102
2103
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
2104
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
2105
end 
2106
2107
function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
2108
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2109
prt.Anchored=true
2110
prt.CFrame=cframe
2111
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
2112
--http://www.roblox.com/asset/?id=4770560
2113
game:GetService("Debris"):AddItem(prt,2)
2114
CF=prt.CFrame
2115
coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) 
2116
for i=0,1,0.2 do
2117
wait()
2118
Part.CFrame=CF*cf(0,0,-0.4)
2119
end
2120
for i=0,1,delay do
2121
wait()
2122
--Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
2123
Mesh.Scale=Mesh.Scale
2124
end
2125
for i=0,1,0.1 do
2126
wait()
2127
Part.Transparency=i
2128
end
2129
Part.Parent=nil
2130
end),prt,msh,CF)
2131
end
2132
 
2133
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2134
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2135
prt.Anchored=true
2136
prt.Material = "SmoothPlastic"
2137
prt.CFrame=cframe
2138
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2139
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2140
game:GetService("Debris"):AddItem(prt,5)
2141
coroutine.resume(coroutine.create(function(Part,Mesh) 
2142
for i=0,1,delay do
2143
swait()
2144
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2145
Part.Transparency=i
2146
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2147
end
2148
Part.Parent=nil
2149
end),prt,msh)
2150
end
2151
2152
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
2153
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2154
prt.Anchored=true
2155
prt.Material = "Neon"
2156
prt.CFrame=cframe
2157
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2158
game:GetService("Debris"):AddItem(prt,5)
2159
coroutine.resume(coroutine.create(function(Part,Mesh) 
2160
	local rtype = rottype
2161
for i=0,1,delay do
2162
swait()
2163
if rtype == 1 then
2164
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
2165
elseif rtype == 2 then
2166
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
2167
end
2168
Part.Transparency=i
2169
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2170
end
2171
Part.Parent=nil
2172
end),prt,msh)
2173
end
2174
2175
function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2176
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2177
prt.Anchored=true
2178
prt.CFrame=cframe
2179
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2180
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
2181
game:GetService("Debris"):AddItem(prt,5)
2182
coroutine.resume(coroutine.create(function(Part,Mesh) 
2183
for i=0,1,delay do
2184
wait()
2185
Part.Transparency=i
2186
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2187
end
2188
Part.Parent=nil
2189
end),prt,msh)
2190
end
2191
 
2192
function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
2193
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2194
prt.Anchored=false
2195
prt.CFrame=cframe
2196
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2197
local wld=weld(prt,prt,Parent,cframe)
2198
game:GetService("Debris"):AddItem(prt,5)
2199
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) 
2200
for i=0,1,delay do
2201
wait()
2202
Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
2203
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2204
Part.Transparency=i
2205
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2206
end
2207
Part.Parent=nil
2208
end),prt,msh,wld)
2209
end
2210
 
2211
function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
2212
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2213
prt.Anchored=false
2214
prt.CFrame=cframe
2215
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2216
local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
2217
game:GetService("Debris"):AddItem(prt,5)
2218
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) 
2219
for i=0,1,delay do
2220
wait()
2221
Weld.C0=euler(i*20,0,0)
2222
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2223
Part.Transparency=i
2224
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2225
end
2226
Part.Parent=nil
2227
end),prt,msh,wld)
2228
end
2229
 
2230
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2231
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2232
prt.Anchored=true
2233
prt.CFrame=cframe
2234
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
2235
game:GetService("Debris"):AddItem(prt,2)
2236
coroutine.resume(coroutine.create(function(Part,Mesh) 
2237
for i=0,1,delay do
2238
wait()
2239
Part.CFrame=Part.CFrame
2240
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2241
local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2242
prt2.Anchored=true
2243
prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2244
local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
2245
game:GetService("Debris"):AddItem(prt2,2)
2246
coroutine.resume(coroutine.create(function(Part,Mesh) 
2247
for i=0,1,0.1 do
2248
wait()
2249
Part.CFrame=Part.CFrame*cf(0,0.5,0)
2250
end
2251
Part.Parent=nil
2252
end),prt2,msh2)
2253
end
2254
for i=0,1,delay*2 do
2255
wait()
2256
Part.CFrame=Part.CFrame
2257
Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
2258
end
2259
Part.Parent=nil
2260
end),prt,msh)
2261
end
2262
 
2263
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2264
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2265
prt.Anchored=true
2266
prt.CFrame=cframe
2267
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
2268
game:GetService("Debris"):AddItem(prt,2)
2269
coroutine.resume(coroutine.create(function(Part,Mesh) 
2270
for i=0,1,delay do
2271
wait()
2272
Part.CFrame=Part.CFrame
2273
Part.Transparency=i
2274
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2275
end
2276
Part.Parent=nil
2277
end),prt,msh)
2278
end
2279
 
2280
function BreakEffect(brickcolor,cframe,x1,y1,z1)
2281
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2282
prt.Anchored=true
2283
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2284
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
2285
game:GetService("Debris"):AddItem(prt,2)
2286
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
2287
CF=Part.CFrame
2288
Numbb=0
2289
randnumb=math.random()/10
2290
rand1=math.random()/10
2291
for i=0,1,rand1 do
2292
wait()
2293
CF=CF*cf(0,math.random()/2,0)
2294
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
2295
Part.CFrame=CF*euler(Numbb,0,0)
2296
Part.Transparency=i
2297
Numbb=Numbb+randnumb
2298
end
2299
Part.Parent=nil
2300
end),prt,CF,Numbb,randnumb)
2301
end
2302
 
2303
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2304
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2305
prt.Anchored=true
2306
prt.CFrame=cframe
2307
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
2308
game:GetService("Debris"):AddItem(prt,5)
2309
coroutine.resume(coroutine.create(function(Part,Mesh) 
2310
for i=0,1,delay do
2311
wait()
2312
Part.CFrame=Part.CFrame*euler(0,0.7,0)
2313
Part.Transparency=i
2314
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2315
end
2316
Part.Parent=nil
2317
end),prt,msh)
2318
end
2319
 
2320
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
2321
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2322
prt.Anchored=true
2323
prt.CFrame=cframe
2324
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
2325
game:GetService("Debris"):AddItem(prt,2)
2326
coroutine.resume(coroutine.create(function(Part,Mesh) 
2327
for i=0,1,delay do
2328
wait()
2329
Part.CFrame=Part.CFrame*cf(0,y3/2,0)
2330
Part.Transparency=i
2331
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
2332
end
2333
Part.Parent=nil
2334
end),prt,msh)
2335
end
2336
 
2337
function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
2338
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
2339
prt.Anchored=true
2340
prt.CFrame=cframe*cf(x,y,z)
2341
msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
2342
game:GetService("Debris"):AddItem(prt,5)
2343
coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) 
2344
local num=math.random()
2345
local num2=math.random(-3,2)+math.random()
2346
local numm=0
2347
for i=0,1,delay*2 do
2348
swait()
2349
Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
2350
Part.Transparency=i
2351
numm=numm+0.01
2352
end
2353
Part.Parent=nil
2354
Mesh.Parent=nil
2355
end),prt,msh,x,y,z)
2356
end
2357
2358
2359
2360
function newRay(start,face,range,wat)
2361
	local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
2362
	hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
2363
	return rey,hit,pos
2364
end
2365
2366
function Landing()
2367
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2368
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2369
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2370
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2371
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2372
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2373
	
2374
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2375
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2376
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2377
end
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
    function nooutline(part)
2389
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
2390
    end
2391
2392
2393
2394
2395
function debris(cfremz, thepart, amt)
2396
    for j = 1, amt do
2397
      do
2398
        local pr = Instance.new("Part")
2399
        nooutline(pr)
2400
        pr.Name = "debrisobeb"
2401
        pr.Anchored = true
2402
        pr.BrickColor = thepart.BrickColor
2403
        pr.CanCollide = true
2404
        pr.Material = thepart.Material
2405
        pr.Transparency = thepart.Transparency
2406
        pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
2407
        pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
2408
        pr.Parent = workspace
2409
        game.Debris:AddItem(pr, 25)
2410
        delay(15, function()
2411
          if pr then
2412
            pr.CanCollide = false
2413
            pr.Anchored = false
2414
          end
2415
        end)
2416
      end
2417
    end
2418
    for c = 1, amt do
2419
      do
2420
        local pr2 = Instance.new("Part")
2421
        nooutline(pr2)
2422
        pr2.Name = "moredebr"
2423
        pr2.Anchored = false
2424
        pr2.BrickColor = thepart.BrickColor
2425
        pr2.CanCollide = false
2426
        pr2.Material = thepart.Material
2427
        pr2.Transparency = thepart.Transparency
2428
        pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
2429
        pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
2430
        pr2.Parent = workspace
2431
        pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
2432
        pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
2433
        game.Debris:AddItem(pr2, 45)
2434
        delay(2, function()
2435
          pr2.CanCollide = true
2436
          wait(10)
2437
          if pr2 then
2438
            pr2.CanCollide = false
2439
          end
2440
        end)
2441
      end
2442
    end
2443
  end
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
function AirSlam()
2455
	NoAnims = true
2456
	attack = true
2457
	for i = 1, 20 do
2458
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad    (45),math.rad(0),math.rad(32)), 0.2)
2459
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad     (0),math.rad(0),math.rad(-20)), 0.2)
2460
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-    8),math.rad(-40), math.rad(-8)),0.2)
2461
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles  (math.rad    (-50), math.rad(40), math.rad(0)), 0.2)
2462
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles  (math.rad    (30), 0, math.rad(20)), 0.2)
2463
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles  (math.rad(-    10), math.rad(-40), math.rad(0)), 0.2)
2464
            if Debounces.on == false then break end
2465
                wait()
2466
            end
2467
            wait(0.5)
2468
        
2469
2470
coroutine.resume(coroutine.create(function()
2471
       MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) 
2472
	MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) 
2473
	MagicBlock(BrickColor.new("Really blue"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
2474
	end))
2475
	
2476
           Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
2477
                
2478
            hum.WalkSpeed = 50
2479
        BV = Instance.new("BodyVelocity", torso)
2480
        BV.maxForce = Vector3.new(0,200000,0)
2481
        BV.P = 100000
2482
        BV.velocity = Vector3.new(0,150,0)
2483
    for i = 1, 20 do
2484
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0),     math.rad(0)),0.7)
2485
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16),     math.rad(0), math.rad(0)), 0.7)
2486
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0,     math.rad(-20)), 0.7)
2487
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40),     math.rad(0), math.rad(20)), 0.7)
2488
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
2489
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
2490
        if Debounces.on == false then break end
2491
        wait()
2492
    end
2493
BV:Destroy()
2494
2495
		coroutine.resume(coroutine.create(function()
2496
					for i = 1, 2880, 48 do 
2497
            			torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
2498
						rs:wait(4)
2499
					end
2500
					torso.Weld.C1 = CFrame.new(0, -1, 0)
2501
		end))
2502
		
2503
    for i = 1, 30 do
2504
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0),     math.rad(0)),0.3)
2505
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad    (0), math.rad(0)), 0.3)
2506
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(-10)), 0.3)
2507
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(10)), 0.3)
2508
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
2509
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0),     0.3)
2510
        if Debounces.on == false then break end
2511
        wait()
2512
    end
2513
2514
if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
2515
    for i = 1, 20 do
2516
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0),     math.rad(0)),0.3)
2517
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad    (0), math.rad(0)), 0.3)
2518
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(-60)), 0.3)
2519
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),     math.rad(0), math.rad(60)), 0.3)
2520
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
2521
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0),     0.3)
2522
        if Debounces.on == false then break end
2523
        wait()
2524
    end
2525
end
2526
local ry,ht,ps=nil,nil,nil
2527
while ht==nil do
2528
	ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
2529
	wait()
2530
end
2531
par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
2532
		if par then
2533
      local cfremz = CFrame.new(loc)
2534
      debris(cfremz, par, 50)
2535
		    end
2536
coroutine.resume(coroutine.create(function()
2537
	Ring()
2538
end))
2539
Landing()
2540
Sound("rbxassetid://514867425",char,90,1,false)
2541
hum.WalkSpeed = 5
2542
for i = 1, 25 do
2543
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
2544
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
2545
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
2546
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
2547
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
2548
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
2549
            if Debounces.on == false then break end
2550
                wait()
2551
            end
2552
            wait(0.2)
2553
	attack = false
2554
	NoAnims = false
2555
end
2556
2557
2558
2559
function CreatePart(parent,transparency,reflectance,material,brickcolor)
2560
local p = Instance.new("Part")
2561
p.Parent = parent
2562
p.Size = Vector3.new(1,1,1)
2563
p.Transparency = transparency
2564
p.Reflectance = reflectance
2565
p.CanCollide = false
2566
p.BrickColor = brickcolor
2567
p.Material = material
2568
return p
2569
end
2570
2571
2572
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
2573
local weld = Instance.new("Weld")
2574
weld.Parent = parent
2575
weld.Part0 = part0
2576
weld.Part1 = part1
2577
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
2578
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
2579
return weld
2580
end
2581
2582
2583
2584
--[[HandleR = Instance.new("Part")
2585
	HandleR.BrickColor = BrickColor.new("Really blue")
2586
	HandleR.Material = "Neon"
2587
	HandleR.Transparency = 0.3
2588
	HandleR.Size = Vector3.new(1,0.8,4)
2589
	HandleR.CFrame = sorb.CFrame
2590
	HandleRM = Instance.new("SpecialMesh",HandleR)
2591
	HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
2592
	HandleRM.Scale = Vector3.new(1,1,1)
2593
	
2594
	HandleL = Instance.new("Part")
2595
	HandleL.BrickColor = BrickColor.new("Really blue")
2596
	HandleL.Material = "Neon"
2597
	HandleL.Transparency = 0.3
2598
	HandleL.Size = Vector3.new(1,0.8,4)
2599
	HandleL.CFrame = sorb2.CFrame
2600
	HandleLM = Instance.new("SpecialMesh",HandleL)
2601
	HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
2602
	HandleLM.Scale = Vector3.new(1,1,1)]]
2603
	
2604
2605
local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
2606
CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
2607
local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
2608
CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
2609
2610
2611
v3 = Vector3.new
2612
rad=math.rad
2613
2614
kiblade = Instance.new("Part",char)
2615
kiblade.Name = "Blade"
2616
kiblade.Size = v3(1,5,1)
2617
kiblade.Transparency = 1
2618
kiblade.BrickColor = BrickColor.new("Really blue")
2619
kiblade.Position = v3(999,999,999)
2620
kiblade.CanCollide = false
2621
kiblademesh = Instance.new("SpecialMesh",kiblade)
2622
kiblademesh.MeshType = "FileMesh"
2623
kiblademesh.MeshId = "rbxassetid://898849476"
2624
kiblademesh.Scale = v3(0.01,0.008,0.01)
2625
kiweld7 = Instance.new("Weld",kiblade)
2626
kiweld7.Part0 = rarm
2627
kiweld7.Part1 = kiblade
2628
kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
2629
kiblade1 = Instance.new("Part",char)
2630
kiblade1.Name = "Blade"
2631
kiblade1.Transparency = 1
2632
kiblade1.Size = v3(0.1,0.1,0.1)
2633
kiblade1.Position = v3(999,999,999)
2634
kiblade1.CanCollide = false
2635
kiblademesh = Instance.new("SpecialMesh",kiblade1)
2636
kiblademesh.MeshType = "Sphere"
2637
kiblademesh.Scale = v3(1,1,1)
2638
kiweld = Instance.new("Weld",kiblade1)
2639
kiweld.Part0 = rarm
2640
kiweld.Part1 = kiblade1
2641
kiweld.C0 = CFrame.new(0,-1,0)
2642
kiblade2 = Instance.new("Part",char)
2643
kiblade2.Name = "Blade"
2644
kiblade2.Size = v3(0.1,0.1,0.1)
2645
kiblade2.Transparency = 1
2646
kiblade2.Position = v3(999,999,999)
2647
kiblade2.CanCollide = false
2648
kiblademesh = Instance.new("SpecialMesh",kiblade2)
2649
kiblademesh.MeshType = "Sphere"
2650
kiblademesh.Scale = v3(1,1,1)
2651
kiweld = Instance.new("Weld",kiblade2)
2652
kiweld.Part0 = rarm
2653
kiweld.Part1 = kiblade2
2654
kiweld.C0 = CFrame.new(0,-4.5,0)
2655
torso = game.Players.LocalPlayer.Character.Torso
2656
head = game.Players.LocalPlayer.Character.Head
2657
torso1 = Instance.new("Attachment",kiblade1)
2658
head1 = Instance.new("Attachment",kiblade2)
2659
trail = Instance.new("Trail",torso)
2660
trail.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
2661
trail.Attachment0 = torso1
2662
trail.Attachment1 = head1
2663
trail.Lifetime = 0.5
2664
trail.Enabled = false
2665
2666
2667
2668
2669
kiblade2 = Instance.new("Part",char)
2670
kiblade2.Name = "Blade"
2671
kiblade2.Size = v3(1,5,1)
2672
kiblade2.Transparency = 1
2673
kiblade2.BrickColor = BrickColor.new("Really blue")
2674
kiblade2.Position = v3(999,999,999)
2675
kiblade2.CanCollide = false
2676
kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
2677
kiblademesh2.MeshType = "FileMesh"
2678
kiblademesh2.MeshId = "rbxassetid://898849476"
2679
kiblademesh2.Scale = v3(0.01,0.008,0.01)
2680
kiweld72 = Instance.new("Weld",kiblade2)
2681
kiweld72.Part0 = larm
2682
kiweld72.Part1 = kiblade2
2683
kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
2684
kiblade12 = Instance.new("Part",char)
2685
kiblade12.Name = "Blade"
2686
kiblade12.Transparency = 1
2687
kiblade12.Size = v3(0.1,0.1,0.1)
2688
kiblade12.Position = v3(999,999,999)
2689
kiblade12.CanCollide = false
2690
kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
2691
kiblademesh2.MeshType = "Sphere"
2692
kiblademesh2.Scale = v3(1,1,1)
2693
kiweld2 = Instance.new("Weld",kiblade12)
2694
kiweld2.Part0 = larm
2695
kiweld2.Part1 = kiblade12
2696
kiweld2.C0 = CFrame.new(0,-1,0)
2697
kiblade22 = Instance.new("Part",char)
2698
kiblade22.Name = "Blade"
2699
kiblade22.Size = v3(0.1,0.1,0.1)
2700
kiblade22.Transparency = 1
2701
kiblade22.Position = v3(999,999,999)
2702
kiblade22.CanCollide = false
2703
kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
2704
kiblademesh2.MeshType = "Sphere"
2705
kiblademesh2.Scale = v3(1,1,1)
2706
kiweld2 = Instance.new("Weld",kiblade22)
2707
kiweld2.Part0 = larm
2708
kiweld2.Part1 = kiblade22
2709
kiweld2.C0 = CFrame.new(0,-4.5,0)
2710
torso2 = game.Players.LocalPlayer.Character.Torso
2711
head2 = game.Players.LocalPlayer.Character.Head
2712
torso12 = Instance.new("Attachment",kiblade12)
2713
head12 = Instance.new("Attachment",kiblade22)
2714
trail2 = Instance.new("Trail",torso2)
2715
trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
2716
trail2.Attachment0 = torso12
2717
trail2.Attachment1 = head12
2718
trail2.Lifetime = 0.5
2719
trail2.Enabled = false
2720
2721
2722
2723
local Gibs = game.Workspace
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
function Kill(Character)
2737
	Character.Humanoid.Health = 0
2738
	local poo = Instance.new("IntValue",Character)
2739
	poo.Name = "haha nope"
2740
	local svch = Character
2741
	local hum = Character:findFirstChild("Humanoid")
2742
	Character.Archivable = true
2743
	local chrclone = Character:clone()
2744
	Character.Archivable = false
2745
2746
	local ch = chrclone:GetChildren()
2747
	local i
2748
	for i = 1,#ch do
2749
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
2750
			ch[i]:remove()
2751
		end
2752
	end
2753
	local function Scan(ch)
2754
		local e
2755
		for e = 1,#ch do
2756
			Scan(ch[e]:GetChildren())
2757
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
2758
				ch[e]:remove()
2759
			end
2760
		end
2761
	end
2762
	Scan(chrclone:GetChildren())
2763
2764
	local hum2 = chrclone:findFirstChild("Humanoid")
2765
2766
2767
	if hum2 ~= nil then
2768
		hum2.Name = "Humanoid2"
2769
		hum2.PlatformStand = true
2770
		hum2.Sit = true 
2771
		hum2.MaxHealth = 0
2772
		hum2.Health = 0
2773
	end
2774
2775
	local ch = Character:GetChildren()
2776
	local i
2777
	for i = 1,#ch do
2778
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2779
			ch[i]:remove()
2780
		end
2781
	end
2782
2783
	wait(0.2)
2784
2785
	local ch = Character:GetChildren()
2786
	local i
2787
	for i = 1,#ch do
2788
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2789
			ch[i]:remove()
2790
		end
2791
	end
2792
	Character = chrclone
2793
	local Torso = Character.Torso
2794
	local movevector = Vector3.new()
2795
2796
	if Torso then
2797
		local Head = Character:FindFirstChild("Head")
2798
		local Limb = Character:FindFirstChild("Right Arm")
2799
		if Limb then
2800
2801
			Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
2802
			local Joint = Instance.new("Glue")
2803
			Joint.Name = "RightShoulder"
2804
			Joint.Part0 = Torso
2805
			Joint.Part1 = Limb
2806
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2807
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2808
			Joint.Parent = Torso
2809
2810
			local B = Instance.new("Part")
2811
			B.TopSurface = 0
2812
			B.BottomSurface = 0
2813
			B.formFactor = "Symmetric"
2814
			B.Size = Vector3.new(1, 1, 1)
2815
			B.Transparency = 1
2816
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2817
			B.Parent = Character
2818
			local W = Instance.new("Weld")
2819
			W.Part0 = Limb
2820
			W.Part1 = B
2821
			W.C0 = CFrame.new(0, -0.5, 0)
2822
			W.Parent = Limb
2823
2824
		end
2825
		local Limb = Character:FindFirstChild("Left Arm")
2826
		if Limb then
2827
2828
			Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
2829
			local Joint = Instance.new("Glue")
2830
			Joint.Name = "LeftShoulder"
2831
			Joint.Part0 = Torso
2832
			Joint.Part1 = Limb
2833
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2834
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2835
			Joint.Parent = Torso
2836
2837
			local B = Instance.new("Part")
2838
			B.TopSurface = 0
2839
			B.BottomSurface = 0
2840
			B.formFactor = "Symmetric"
2841
			B.Size = Vector3.new(1, 1, 1)
2842
			B.Transparency = 1
2843
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2844
			B.Parent = Character
2845
			local W = Instance.new("Weld")
2846
			W.Part0 = Limb
2847
			W.Part1 = B
2848
			W.C0 = CFrame.new(0, -0.5, 0)
2849
			W.Parent = Limb
2850
2851
		end
2852
		local Limb = Character:FindFirstChild("Right Leg")
2853
		if Limb then
2854
2855
			Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
2856
			local Joint = Instance.new("Glue")
2857
			Joint.Name = "RightHip"
2858
			Joint.Part0 = Torso
2859
			Joint.Part1 = Limb
2860
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2861
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2862
			Joint.Parent = Torso
2863
2864
			local B = Instance.new("Part")
2865
			B.TopSurface = 0
2866
			B.BottomSurface = 0
2867
			B.formFactor = "Symmetric"
2868
			B.Size = Vector3.new(1, 1, 1)
2869
			B.Transparency = 1
2870
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2871
			B.Parent = Character
2872
			local W = Instance.new("Weld")
2873
			W.Part0 = Limb
2874
			W.Part1 = B
2875
			W.C0 = CFrame.new(0, -0.5, 0)
2876
			W.Parent = Limb
2877
2878
		end
2879
		local Limb = Character:FindFirstChild("Left Leg")
2880
		if Limb then
2881
2882
			Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
2883
			local Joint = Instance.new("Glue")
2884
			Joint.Name = "LeftHip"
2885
			Joint.Part0 = Torso
2886
			Joint.Part1 = Limb
2887
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2888
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2889
			Joint.Parent = Torso
2890
2891
			local B = Instance.new("Part")
2892
			B.TopSurface = 0
2893
			B.BottomSurface = 0
2894
			B.formFactor = "Symmetric"
2895
			B.Size = Vector3.new(1, 1, 1)
2896
			B.Transparency = 1
2897
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2898
			B.Parent = Character
2899
			local W = Instance.new("Weld")
2900
			W.Part0 = Limb
2901
			W.Part1 = B
2902
			W.C0 = CFrame.new(0, -0.5, 0)
2903
			W.Parent = Limb
2904
2905
		end
2906
		--[
2907
		local Bar = Instance.new("Part")
2908
		Bar.TopSurface = 0
2909
		Bar.BottomSurface = 0
2910
		Bar.formFactor = "Symmetric"
2911
		Bar.Size = Vector3.new(1, 1, 1)
2912
		Bar.Transparency = 1
2913
		Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
2914
		Bar.Parent = Character
2915
		local Weld = Instance.new("Weld")
2916
		Weld.Part0 = Torso
2917
		Weld.Part1 = Bar
2918
		Weld.C0 = CFrame.new(0, 0.5, 0)
2919
		Weld.Parent = Torso
2920
		--]]
2921
	end
2922
	Character.Parent = Gibs
2923
	game.Debris:AddItem(Character, 12)
2924
	if movevector ~= Vector3.new() then
2925
		for i = 1,10 do
2926
			wait()
2927
			Torso.Velocity = Vector3.new(0,0,-100)
2928
			Head.Velocity = movevector * 200
2929
		end
2930
	end
2931
	end
2932
	
2933
	
2934
2935
function SpinSlice()
2936
	NoAnims = true
2937
	attack = true
2938
	
2939
	
2940
	Sound("rbxassetid://588738949",char,90,1,false)
2941
	kiblade.Transparency = 0
2942
	kiblade2.Transparency = 0
2943
    trail.Enabled = true
2944
    trail2.Enabled = true
2945
2946
	hum.WalkSpeed = 0
2947
	for i = 1,40 do
2948
		torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
2949
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
2950
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
2951
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
2952
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
2953
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
2954
if Debounces.on == false then break end
2955
                wait()
2956
	end
2957
	
2958
	
2959
	coroutine.resume(coroutine.create(function()
2960
	local BF = Instance.new("BodyVelocity",hed)
2961
	BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2962
	BF.velocity = root.CFrame.lookVector*120
2963
	wait(2.0)
2964
	BF:remove()
2965
	end))
2966
	
2967
	coroutine.resume(coroutine.create(function()
2968
	Sound("rbxassetid://588734356",char,90,1,false)
2969
	wait(.1)
2970
	Sound("rbxassetid://588734356",char,90,1,false)
2971
	wait(.1)
2972
	Sound("rbxassetid://588734356",char,90,1,false)
2973
	wait(.1)
2974
	Sound("rbxassetid://588734356",char,90,1,false)
2975
	wait(.1)
2976
	Sound("rbxassetid://588734356",char,90,1,false)
2977
	wait(.1)
2978
	Sound("rbxassetid://588734356",char,90,1,false)
2979
	wait(.1)
2980
	Sound("rbxassetid://588734356",char,90,1,false)
2981
	wait(.1)
2982
	Sound("rbxassetid://588734356",char,90,1,false)
2983
end))
2984
	local HitBox = Instance.new("Part",rarm)
2985
	HitBox.Size = Vector3.new(1,5,1)
2986
	HitBox.CanCollide = false
2987
	HitBox.Transparency = 1
2988
	local HitBox2 = Instance.new("Weld",HitBox)
2989
	HitBox2.Part0 = rarm
2990
	HitBox2.Part1 = HitBox
2991
	HitBox2.C0 = CFrame.new(0,-1.8,0)
2992
	HitBox.Touched:connect(function(hit)
2993
		if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
2994
			Kill(hit.Parent)
2995
			hit.Parent.Humanoid.PlatformStand = true
2996
		end
2997
	end)
2998
	
2999
	local HitBox2 = Instance.new("Part",larm)
3000
	HitBox2.Size = Vector3.new(1,5,1)
3001
	HitBox2.CanCollide = false
3002
	HitBox2.Transparency = 1
3003
	local HitBox22 = Instance.new("Weld",HitBox2)
3004
	HitBox22.Part0 = larm
3005
	HitBox22.Part1 = HitBox2
3006
	HitBox22.C0 = CFrame.new(0,-1.8,0)
3007
	HitBox2.Touched:connect(function(hit)
3008
		if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
3009
			Kill(hit.Parent)
3010
			hit.Parent.Humanoid.PlatformStand = true
3011
		end
3012
		end)
3013
3014
	for i = 1,40 do
3015
		torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
3016
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
3017
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
3018
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
3019
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
3020
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
3021
	root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
3022
	 if Debounces.on == false then break end
3023
                wait()
3024
	end
3025
	kiblade.Transparency = 1
3026
	kiblade2.Transparency = 1
3027
	trail.Enabled = false
3028
    trail2.Enabled = false
3029
HitBox:Destroy()
3030
HitBox2:Destroy()
3031
    hum.WalkSpeed = 5
3032
	attack = false
3033
	NoAnims = false
3034
end
3035
	
3036
	
3037
	
3038
	
3039
function hito(partoz, magn, dmg, debtim)
3040
    for _, guy in pairs(workspace:GetChildren()) do
3041
      if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
3042
        do
3043
          local humz = guy:FindFirstChildOfClass("Humanoid")
3044
          local hed = guy:FindFirstChild("Head")
3045
          humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
3046
          local db = Instance.new("StringValue")
3047
          db.Name = "alabo"
3048
          db.Parent = hed
3049
          delay(debtim, function()
3050
            db:Destroy()
3051
          end)
3052
        end
3053
      end
3054
    end
3055
  end
3056
end
3057
	
3058
	
3059
	
3060
	ang = CFrame.Angles
3061
rd = math.rad
3062
rd2 = math.random
3063
ov = false
3064
3065
3066
3067
nooutline = function(i)	
3068
	i.TopSurface = 10
3069
end
3070
makepart = function(l, m, n, o, p, q, r)	
3071
	local s = Instance.new("Part")
3072
	s.BrickColor = BrickColor.new(l)
3073
	s.Name = m
3074
	s.Transparency = o
3075
	nooutline(s)
3076
	s.Reflectance = n
3077
	s.Material = p
3078
	s.Anchored = true
3079
	s.CanCollide = false
3080
	s.Locked = true
3081
	s.CFrame = r
3082
	s.Size = Vector3.new(0.2, 0.2, 0.2)
3083
	s.Parent = q
3084
	return s
3085
end
3086
3087
makemesh = function(t, u, v, w)	
3088
	local x = Instance.new("SpecialMesh")
3089
	x.MeshType = t
3090
	x.Scale = u
3091
	if t == "FileMesh" then
3092
		x.MeshId = v
3093
	end
3094
	x.Parent = w
3095
	return x
3096
end
3097
3098
local H = {}
3099
3100
3101
	Barrage = function()
3102
	modz = Instance.new("Model")
3103
	modz.Name = "efx"
3104
	modz.Parent = char	
3105
	ov = true
3106
	hum.AutoRotate = false
3107
	local aN = nil
3108
	local a9 = true
3109
	local aa = {}
3110
	local ab = {}
3111
	local b7 = {}
3112
	for j = 1, 16 do
3113
		local ac = Instance.new("Part")
3114
		nooutline(ac)
3115
		ac.Anchored = true
3116
		ac.Locked = true
3117
		ac.CanCollide = false
3118
		ac.Material = "Neon"
3119
		ac.Size = Vector3.new(1, 1, 1)
3120
		ac.Transparency = 1
3121
		ac.CFrame = CFrame.new(0, 1000, 0)
3122
		ac.Parent = modz
3123
		ac.BrickColor = BrickColor.new("Really blue")
3124
		makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
3125
		table.insert(aa, ac)
3126
	end
3127
	for j = 1, 40 do
3128
		local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
3129
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
3130
		table.insert(ab, a3)
3131
	end
3132
	for j = 1, 30 do
3133
		local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
3134
		makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
3135
		table.insert(b7, a3)
3136
	end
3137
	local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
3138
	local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
3139
	for I,aO in pairs(H) do
3140
		if aO.Parent == rarm or aO.Parent == larm then
3141
			aN = aO.Transparency
3142
			aO.Transparency = 1
3143
		end
3144
	end
3145
	local a8 = Instance.new("BodyGyro")
3146
	a8.MaxTorque = Vector3.new(1050, 3000, 750)
3147
	a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
3148
	a8.P = 580000
3149
	a8.D = 250
3150
	a8.Parent = root
3151
	coroutine.resume(coroutine.create(function()		
3152
		while a8 do
3153
			swait()
3154
			a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
3155
		end
3156
	end))
3157
	local af = 0
3158
	local ag = 0
3159
	repeat
3160
			ag = ag + 1
3161
			if af == 0 then
3162
				af = 1
3163
			else
3164
				af = af % 14 + 1
3165
			end
3166
		coroutine.resume(coroutine.create(function()		
3167
		local ah = aa[af]
3168
		local ai = ab[af]
3169
		local aj = ab[af + 14]
3170
		local ba = b7[af]
3171
		ah.Size = Vector3.new(1, 1, 2)
3172
		ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
3173
		ah.Transparency = 0.25
3174
		ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
3175
		ai.Transparency = 0.35
3176
		ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
3177
		aj.Transparency = 0.45
3178
		aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
3179
		aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
3180
		if af % 2 == 1 then
3181
			ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
3182
		else
3183
			if af % 2 == 0 then
3184
				ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
3185
			end
3186
		end
3187
		ba.CFrame = ah.CFrame * cf(0, 0, -8)
3188
		ba.Transparency = 0.4
3189
		ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
3190
		local bb = ah.CFrame * cf(0, 0, -5)
3191
		local bc = aj.CFrame * cf(0, -0.1, 0)
3192
		local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
3193
		local ak = false
3194
		for j = 1, 12 do
3195
			swait()
3196
			local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
3197
			local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
3198
			if a1 and ak == false then
3199
				ak = true
3200
				local a3 = makepart("Really blue", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
3201
				do
3202
					local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
3203
					game.Debris:AddItem(a3, 0.5)
3204
					local a5 = rd2(1, 12)
3205
					if a5 == 6 then
3206
						hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
3207
					else
3208
						hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
3209
					end
3210
					coroutine.resume(coroutine.create(function()			
3211
			for I = 1, 4 do
3212
				swait()
3213
				a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
3214
				a3.Transparency = a3.Transparency + 0.2
3215
			end
3216
			a3:Destroy()
3217
		end))
3218
				end
3219
			end
3220
					ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
3221
					ah.CFrame = ah.CFrame:lerp(bb, 1)
3222
					ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
3223
					ah.Transparency = ah.Transparency + 0.0725
3224
					ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
3225
					ai.Transparency = ai.Transparency + 0.06
3226
					aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
3227
					aj.CFrame = aj.CFrame:lerp(bc, 0.3)
3228
					aj.Transparency = aj.Transparency + 0.05
3229
					ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
3230
					ba.CFrame = ba.CFrame:lerp(bd, 0.3)
3231
					ba.Transparency = ba.Transparency + 0.06
3232
		end
3233
	end))
3234
			swait()
3235
		until ov == false
3236
	for I,aO in pairs(H) do
3237
		if aO.Parent == rarm or aO.Parent == larm then
3238
			aO.Transparency = aN
3239
		end
3240
	end
3241
	b8:Destroy()
3242
	b9:Destroy()
3243
	a8:Destroy()
3244
	hum.AutoRotate = true
3245
	ov = false
3246
	wait(1)
3247
	for I,al in pairs(aa) do
3248
		al:Destroy()
3249
	end
3250
	for I,am in pairs(ab) do
3251
		am:Destroy()
3252
	end
3253
	for I,be in pairs(b7) do
3254
		be:Destroy()
3255
	end
3256
	end
3257
	
3258
	
3259
	
3260
	
3261
	
3262
	
3263
	function Kneel()
3264
		
3265
 for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
3266
        if v:FindFirstChild('Humanoid') then
3267
	
3268
	hum2 = v:FindFirstChild('Humanoid')
3269
    hum2.PlatformStand=true
3270
   
3271
end
3272
end
3273
	end
3274
	
3275
--[[mouse.KeyDown:connect(function(key)
3276
	if key == "l" and Trans == false and Strength then
3277
		Transformation()
3278
		Trans = true
3279
	end
3280
end)]]
3281
3282
3283
3284
mouse.KeyDown:connect(function(key)
3285
	if key == "z" then
3286
		GrabAndDrag()
3287
	end
3288
end)
3289
3290
3291
mouse.KeyDown:connect(function(key)
3292
	if key == "x"  then
3293
		AirSlam()
3294
	end
3295
end)
3296
3297
3298
3299
mouse.KeyDown:connect(function(key)
3300
	if key == "c"  then
3301
		SpinSlice()
3302
	end
3303
end)
3304
3305
3306
mouse.KeyDown:connect(function(key)
3307
	if key == "p"  and Full == false then
3308
		FullPower()
3309
	end
3310
end)
3311
3312
mouse.KeyDown:connect(function(key)
3313
	if key == "1"  then
3314
		Sound("rbxassetid://966268002",char,90,1,false)
3315
		Kneel()
3316
	end
3317
end)
3318
3319
mouse.KeyDown:connect(function(key)
3320
	if key == "v" then
3321
		if ov == false then
3322
		hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
3323
        wait()
3324
        local ChatService = game:GetService("Chat")
3325
	    wait()
3326
        local ChatService = game:GetService("Chat")
3327
coroutine.resume(coroutine.create(function()
3328
s = 0
3329
repeat
3330
s = s + 1
3331
Barrage()
3332
wait()
3333
until not ov
3334
end))
3335
if Full == true then
3336
coroutine.resume(coroutine.create(function()
3337
s = 0
3338
repeat
3339
s = s + 1
3340
Barrage()
3341
wait()
3342
until not ov
3343
end))	
3344
end
3345
mouse.KeyUp:connect(function(key)
3346
	if key == "v" then
3347
		wait(0.4)
3348
		ov = false
3349
		wait(0.1)
3350
end
3351
end)
3352
end
3353
end
3354
end)
3355
3356
3357
3358
3359
3360
-----animations-----
3361
3362
game:GetService("RunService").RenderStepped:connect(function()
3363
char.Humanoid.FreeFalling:connect(function(f)
3364
if f then
3365
ffing = true
3366
else
3367
ffing = false
3368
end
3369
end)
3370
sine = sine + add
3371
if ffing==true then
3372
anim="jump"
3373
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
3374
anim="idle"
3375
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
3376
anim = "walk"
3377
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
3378
anim = "run"
3379
end
3380
3381
if NoAnims==false then
3382
if anim=="idle" then
3383
add=0.5
3384
if trans == false then
3385
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
3386
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
3387
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
3388
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
3389
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
3390
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
3391
else
3392
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
3393
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
3394
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
3395
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
3396
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
3397
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
3398
end
3399
3400
elseif anim=="walk" then
3401
add=0.5
3402
if trans == false then
3403
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
3404
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
3405
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
3406
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
3407
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
3408
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
3409
else
3410
change = 0.5
3411
          larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
3412
          rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
3413
          hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
3414
          lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
3415
          rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
3416
          torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
3417
end
3418
3419
elseif anim=="run" then
3420
add=0.5
3421
if trans == false then
3422
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
3423
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
3424
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
3425
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
3426
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
3427
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
3428
else
3429
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
3430
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
3431
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
3432
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
3433
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
3434
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
3435
end
3436
3437
elseif anim=="jump" then
3438
add=0.5
3439
torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
3440
rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
3441
lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
3442
rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
3443
larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
3444
hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
3445
3446
end
3447
end
3448
                 
3449
end)
3450
3451
3452
--[[l = game.Lighting
3453
l.TimeOfDay = 1
3454
game.Lighting.Ambient = Color3.new(0,0,0)
3455
l.Brightness = 0.1]]--