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1-
local Players = game:GetService("Players")
1+
-- This script has been converted to FE by iPxter
2-
local RunService = game:GetService("RunService")
2+
 
3
 
4-
local Player = Players.LocalPlayer
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6-
local Mouse = Player:GetMouse()
6+
do
7
    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
    script.Parent = Player.Character
9
 
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=Player then return end
42
        if io.isMouse then
43
            m.Target = io.Target
44
            m.Hit = io.Hit
45
        else
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").Rohan_Kishiba
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local Mouse = Player:GetMouse()
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
local Player = game:GetService("Players").Rohan_Kishiba
89
local Camera = workspace.CurrentCamera
90
local Camera = workspace.CurrentCamera
91
local Character = Player.Character
92
local Humanoid  = Character:FindFirstChild("Humanoid")
93
local Head = Character:FindFirstChild("Head")
94
local Torso = Character:FindFirstChild("Torso")
95
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
96
local RightArm = Character:FindFirstChild("Right Arm")
97
local LeftArm = Character:FindFirstChild("Left Arm")
98
local RightLeg = Character:FindFirstChild("Right Leg")
99
local LeftLeg = Character:FindFirstChild("Left Leg")
100
101
102
103
local Funcs = {}
104
105
106
local Animation = "Standing"
107
108
109
local charWelds = {}
110
111
local Config = {
112
	standingSway = math.pi/45;
113
	walkingSway = math.pi/14;
114
	standingOffset = math.pi/80;
115
	walkingOffset = math.pi/48;
116
}
117
118
119
120
Humanoid.WalkSpeed = 22.4
121
Humanoid.JumpPower = 40
122
123
--Camera.CameraType = "Scriptable"
124
125
126
127
128
charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
129
charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
130
charWelds.HumanoidRootPart.Part1 = Torso
131
132
charWelds.rightArmWeld = Instance.new("Weld", Torso)
133
charWelds.rightArmWeld.Part0 = Torso
134
charWelds.rightArmWeld.Part1 = RightArm
135
charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
136
charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
137
138
charWelds.leftArmWeld = Instance.new("Weld", Torso)
139
charWelds.leftArmWeld.Part0 = Torso
140
charWelds.leftArmWeld.Part1 = LeftArm
141
charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
142
charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
143
144
charWelds.rightLegWeld = Instance.new("Weld", Torso)
145
charWelds.rightLegWeld.Part0 = Torso
146
charWelds.rightLegWeld.Part1 = RightLeg
147
charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
148
charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
149
150
charWelds.leftLegWeld = Instance.new("Weld", Torso)
151
charWelds.leftLegWeld.Part0 = Torso
152
charWelds.leftLegWeld.Part1 = LeftLeg
153
charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
154
charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
155
156
local Equipment = Instance.new("Folder", Character)
157
158
159
160
161
function Funcs.CFrameInterpolate(oc, c, v)
162
	local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
163
	local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
164
	return CFrame.new(
165
		oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
166
		, oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
167
	)
168
end
169
170
function Funcs.Trail(p, c1, c2)
171
	local mag = (c2.p - c1.p).magnitude
172
	p.Size = Vector3.new(0, 0, mag)
173
	p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
174
	p.CFrame = CFrame.new(p.CFrame.p, c2.p)
175
end
176
177
function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
178
	w.C1 = c * CFrame.fromEulerAnglesXYZ(
179
		x + math.sin(math.pi / 2 * l) * (x1 - x)
180
		, y + math.sin(math.pi / 2 * l) * (y1 - y)
181
		, z + math.sin(math.pi / 2 * l) * (z1 - z)
182
	)
183
end
184
185
function Funcs.Part(Parent, t)
186
	local Part = Instance.new("Part", Parent)
187
	Part.BrickColor = t[2]
188
	Part.FormFactor = 3
189
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
190
		, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
191
	Part.CanCollide = t[1]
192
	Part.Transparency = t[3]
193
	Part.Material = t[4]
194
	Part.Reflectance = t[5]
195
	Part.Shape = t[6]
196
	Part.Size = t[7]
197
	return Part
198
end
199
200
function Funcs.BlockMesh(Part, Scale)
201
	local BlockMesh = Instance.new("BlockMesh", Part)
202
	BlockMesh.Scale = Scale
203
	return BlockMesh
204
end
205
206
function Funcs.CylinderMesh(Part, Scale)
207
	local CylinderMesh = Instance.new("CylinderMesh", Part)
208
	CylinderMesh.Scale = Scale
209
	return CylinderMesh
210
end
211
212
function Funcs.SpecialMesh(Part, Scale, MeshType)
213
	local SpecialMesh = Instance.new("SpecialMesh", Part)
214
	SpecialMesh.Scale = Scale
215
	SpecialMesh.MeshType = MeshType
216
	return SpecialMesh
217
end
218
219
function Funcs.Weld(Part0, Part1, C0)
220
	local Weld = Instance.new("Weld", Part0)
221
	Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
222
	return Weld
223
end
224
225
function Funcs.AddEquipment()
226
	
227
	Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
228
	local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
229
	
230
	Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
231
	local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
232
	Rope.Anchored = true
233
	
234
	RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
235
	local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
236
	RopeE.Anchored = true
237
	
238
end
239
240
local ropeEnd = CFrame.new(0, 0, 0)
241
242
function Funcs.Whip()
243
	if Animation ~= "Throwing" then
244
		Animation = "Throwing"
245
		
246
		for i = 0, 1, 0.1 do
247
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
248
				, 0, 0, 0, 0, math.pi / 8, 0, i)
249
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
250
				, 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
251
			wait()
252
		end
253
		
254
		local targ = Mouse.Target
255
		local cf = Mouse.Hit
256
		
257
		for i = 0, 1, 0.2 do
258
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
259
				, 0, math.pi / 8, 0, 0, 0, 0, i)
260
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
261
				, -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
262
			wait()
263
		end
264
		
265
		if (Torso.Position - cf.p).magnitude < 120 then
266
			ropeEnd = cf
267
			
268
			wait(1 / 2)
269
			if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
270
				targ.Parent:BreakJoints()
271
			end
272
			
273
			ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
274
		end
275
		
276
		Animation = "Standing"
277
	end
278
end
279
280
local Snd = Instance.new("Sound", Torso)
281
Snd.SoundId = "rbxassetid://163277488"
282
Snd.Volume = 100
283
284
Mouse.Button1Down:connect(function()
285
	Snd:Play()
286
	Funcs.Whip()
287
end)
288
289
290
Funcs.AddEquipment()
291
292
local i = 0
293
local camGoal = Head.CFrame
294
local ropeCEnd = RightArm.CFrame
295
ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
296
297
298
RunService.Stepped:connect(function()
299
	
300
	
301
	local animSpeed = 0.02
302
	local offsetMultiplier = 1
303
	
304
	
305
	local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
306
	ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
307
	RopeE.CFrame = ropeCEnd
308
	if Animation ~= "Throwing" then
309
		ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
310
	end
311
	
312
	Funcs.Trail(Rope, ropeStart, ropeCEnd)
313
	
314
	
315
	
316
	if Humanoid.Jump == true then
317
		if Animation ~= "Throwing" then
318
			Animation = "Jumping"
319
320
		end
321
		animSpeed = 0.001
322
		offsetMultiplier = 3 
323
	elseif Torso.Velocity.magnitude > 0.4 then
324
		if Animation ~= "Throwing" then
325
			Animation = "Walking"
326
		end
327
		animSpeed = 0.1
328
		offsetMultiplier = 1
329
	else
330
		if Animation ~= "Throwing" then
331
			Animation = "Standing"
332
		end
333
		animSpeed = 0.02
334
		offsetMultiplier = 1
335
	end
336
	
337
	
338
	if i < 2 then
339
		i = i + animSpeed
340
	else
341
		i = 0
342
	end
343
	
344
	
345
	if Animation == "Standing" or Animation == "Throwing" then
346
		if i < 1 then
347
			if Animation ~= "Throwing" then
348
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
349
					, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
350
			end
351
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
352
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
353
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
354
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
355
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
356
				, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
357
		elseif i >= 1 then
358
			if Animation ~= "Throwing" then
359
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
360
					, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
361
			end
362
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
363
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
364
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
365
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
366
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
367
				, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
368
		end
369
	end
370
	if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
371
		if i < 1 then
372
			if Animation ~= "Throwing" then
373
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
374
					, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
375
			end
376
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
377
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
378
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
379
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
380
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
381
				, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
382
		elseif i >= 1 then
383
			if Animation ~= "Throwing" then
384
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
385
					, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
386
			end
387
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
388
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
389
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
390
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
391
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
392
				, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
393
		end
394
	end
395
	
396
end)