View difference between Paste ID: VfEv24QT and awrikjgr
SHOW: | | - or go back to the newest paste.
1-
print([[
1+
--]]
2-
___________________________________
2+
--https://github.com/Mokiros/roblox-FE-compatibility
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4-
Kyutatsuki13's アマツミカ·スタライト script
4+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5-
Build 0003
5+
local RealPlayer = Player
6-
Amatsumika Starlight the Kami of Stars
6+
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
7
8-
___________________________________
8+
9-
]])
9+
10
local target = nil
11
if model.ClassName == "Player" then
12
target = model
13
else
14
target = game:GetService("Players"):GetPlayerFromCharacter(model)
15
end
16
if target ~= nil then
17
if target:IsFriendsWith(68459790) then friend = true end
18
end
19
return friend
20-
if target:IsFriendsWith(40229938) then friend = true end
20+
21
22
if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
23
warn("You're not whitelisted h0h but since i released it")
24
--wait(1)
25
--error("Script has been stopped.")
26
end
27
28
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
29
30
local p = game:GetService("Players").LocalPlayer
31
local plr = game:GetService("Players").LocalPlayer
32
local player = game:GetService("Players").LocalPlayer
33
local char = p.Character
34
local mouse = p:GetMouse()
35
local larm = char:WaitForChild("Left Arm")
36
local rarm = char:WaitForChild("Right Arm")
37
local lleg = char:WaitForChild("Left Leg")
38
local rleg = char:WaitForChild("Right Leg")
39
local hed = char:WaitForChild("Head")
40
local torso = char:WaitForChild("Torso")
41
local root = char:WaitForChild("HumanoidRootPart")
42
local hum = char:FindFirstChildOfClass("Humanoid")
43
local debris = game:GetService("Debris")
44
local run = game:GetService("RunService")
45
local rs = run.RenderStepped
46
local cam = workspace.CurrentCamera
47
local movement = 4
48
local change = 0.4
49
local DebrisModel = Instance.new("Model",char)
50
local stealth = false
51
local debounce = false
52
hum.MaxHealth = 50000
53
hum.Health = hum.MaxHealth
54
themeid = 556122490
55
themepitch = 1
56
main = {r = 0;g = 100;b = 255;v = 1}
57
if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
58
if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
59
if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
60
if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
61
if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
62
if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
63
pr = p:FindFirstChild("rcolor")
64
pg = p:FindFirstChild("gcolor")
65
pb = p:FindFirstChild("bcolor")
66
pv = p:FindFirstChild("vcolor")
67
idth = p:FindFirstChild("idtheme")
68
pith = p:FindFirstChild("pitchtheme")
69
main_color = Color3.fromRGB(main.r,main.g,main.b)
70
explosionid = {262562442,144699494,539294959,1388740053}
71
--919941001
72
Prefix = "/"
73
p.Chatted:connect(function(msg)
74
 
75
    if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
76
    local v = tonumber(msg:sub(#Prefix+#'color r '+1))
77
    main.r = v
78
    elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
79
    local v = tonumber(msg:sub(#Prefix+#'color g '+1))
80
    main.g = v
81
    elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
82
    local v = tonumber(msg:sub(#Prefix+#'color b '+1))
83
    main.b = v
84
    elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
85
    local v = tonumber(msg:sub(#Prefix+#'color v '+1))
86
    if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
87
88
    elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
89
    local v = tonumber(msg:sub(#Prefix+#'theme '+1))
90
    themeid = v
91
    music(themeid,themepitch)
92
93
    elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
94
    local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
95
    themepitch = v
96
    music(themeid,themepitch)
97
98
    elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
99
    local v = msg:sub(#Prefix+#'prefix '+1)
100
    Prefix = v
101
 
102
    elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
103
    main.r = 0
104
    main.g = 100
105
    main.b = 255
106
    main.v = 1
107
    themeid = 556122490
108
    themepitch = 1
109
    music(themeid,themepitch)
110
111
    end
112
113
end)
114
----------------------------------------------------------------------------
115
no_anim = false
116
attack = false
117
attacking = false
118
canjump = true
119
aiming_anim = false
120
animid = math.random(0,1)
121
timer = 0
122
bg = Instance.new("BodyGyro",root)
123
bg.P = 100000
124
bg.D = 100
125
----------------------------------------------------------------------------
126
127
function rswait(value)
128
  if value ~= nil and value ~= 0 then
129
    for i=1,value do
130
     rs:wait()
131
    end
132
  else
133
	rs:wait()
134
  end
135
end
136
137
----------------------------------------------------------------------------
138
max = 0
139
function music(id,pitch)
140
max = 0
141
if id == "Stop" then
142
if not torso:FindFirstChild("MusicRuin") then
143
soundz = Instance.new("Sound",torso)
144
end
145
soundz:Stop()
146
else
147
if not torso:FindFirstChild("MusicRuin") then
148
soundz = Instance.new("Sound",torso)
149
end
150
soundz.MaxDistance = 150*5
151
soundz.EmitterSize = 150/5
152
soundz.Volume = 10
153
soundz.Name = "MusicRuin"
154
soundz.Looped = true
155
soundz.PlaybackSpeed = pitch
156
soundz.SoundId = "rbxassetid://"..id
157
soundz:Stop()
158
soundz:Play()
159
end
160
end
161
162
----------------------------------------------------------------------------
163
164
function lerp(a, b, t)
165
  return a + (b - a)*t
166
end
167
168
----------------------------------------------------------------------------
169
170
function Lerp(c1,c2,al)
171
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
172
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
173
  for i,v in pairs(com1) do
174
    com1[i] = v+(com2[i]-v)*al
175
  end
176
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
177
end
178
179
----------------------------------------------------------------------------
180
181
function slerp(a, b, t)
182
  dot = a:Dot(b)
183
  if dot > 0.99999 or dot < -0.99999 then
184
    return t <= 0.5 and a or b
185
  else
186
    r = math.acos(dot)
187
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
188
  end
189
end
190
191
----------------------------------------------------------------------------
192
193
function clerp(c1,c2,al)
194
195
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
196
197
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
198
199
  for i,v in pairs(com1) do
200
201
    com1[i] = lerp(v,com2[i],al)
202
203
  end
204
205
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
206
207
end
208
209
----------------------------------------------------------------------------
210
211
function findAllNearestTorso(pos,dist)
212
    local list = game.Workspace:children()
213
    local torso = {}
214
    local temp = nil
215
    local human = nil
216
    local temp2 = nil
217
    for x = 1, #list do
218
        temp2 = list[x]
219
        if (temp2.className == "Model") and (temp2 ~= char) then
220
            local nayem = "Torso"
221
            if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
222
            temp = temp2:findFirstChild(nayem)
223
            human = temp2:findFirstChildOfClass("Humanoid")
224
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
225
                if (temp.Position - pos).magnitude < dist then
226
                    table.insert(torso,temp)
227
                    dist = (temp.Position - pos).magnitude
228
                end
229
            end
230
        end
231
    end
232
    return torso
233
end
234
235
----------------------------------------------------------------------------
236
237
local isAPlayer
238
function checkIfNotPlayer(model)
239
coroutine.resume(coroutine.create(function()
240
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
241
isAPlayer = true
242
else
243
isAPlayer = false
244
end
245
end))
246
return isAPlayer
247
end
248
249
----------------------------------------------------------------------------
250
251
function computeDirection(vec)
252
local lenSquared = vec.magnitude * vec.magnitude
253
local invSqrt = 1 / math.sqrt(lenSquared)
254
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
255
end
256
257
----------------------------------------------------------------------------
258
259
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
260
261
  local wld = Instance.new("Weld", wp1)
262
263
  wld.Part0 = wp0
264
265
  wld.Part1 = wp1
266
267
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
268
269
  return wld
270
271
end
272
273
----------------------------------------------------------------------------
274
275
function weld(model)
276
	local parts,last = {}
277
	local function scan(parent)
278
		for _,v in pairs(parent:GetChildren()) do
279
			if (v:IsA("BasePart")) then
280
				if (last) then
281
					local w = Instance.new("Weld")
282
					w.Name = ("%s_Weld"):format(v.Name)
283
					w.Part0,w.Part1 = last,v
284
					w.C0 = last.CFrame:inverse()
285
					w.C1 = v.CFrame:inverse()
286
					w.Parent = last
287
				end
288
				last = v
289
				table.insert(parts,v)
290
			end
291
			scan(v)
292
		end
293
	end
294
	scan(model)
295
	for _,v in pairs(parts) do
296
		v.Anchored = false
297
		v.Locked = true
298
	end
299
end
300
301
----------------------------------------------------------------------------
302
303
function sound(id,position,vol,pitch,dist,start,finish)
304
  coroutine.resume(coroutine.create(function()
305
306
  local part = Instance.new("Part",DebrisModel)
307
  part.Anchored = true
308
  part.Position = position
309
  part.Size = Vector3.new(0,0,0)
310
  part.CanCollide = false
311
  part.Transparency = 1
312
313
  soundasd = Instance.new("Sound",part)
314
  
315
  soundasd.SoundId = "rbxassetid://"..id
316
  
317
  if vol ~= nil then
318
    soundasd.Volume = vol
319
  end
320
321
  if pitch ~= nil then
322
    soundasd.PlaybackSpeed = pitch
323
  end
324
  
325
  if dist ~= nil then
326
    soundasd.MaxDistance = dist*5
327
    soundasd.EmitterSize = dist/5
328
  end
329
330
  delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
331
  
332
  soundasd:Play()
333
  
334
  end))
335
  return soundasd
336
end
337
338
function createsound(id,parent)
339
340
  local soundz = Instance.new("Sound",parent)
341
342
  soundz.SoundId = "rbxassetid://"..id
343
344
  return soundz
345
346
end
347
348
function playsound(sond,vol,pitch,start)
349
  
350
  if vol ~= nil then
351
    sond.Volume = vol
352
  end
353
354
  if pitch ~= nil then
355
    sond.PlaybackSpeed = pitch
356
  end
357
 
358
  if start ~= nil then
359
    sond.TimePosition = start
360
  end
361
362
  sond:Play()
363
  
364
end
365
366
----------------------------------------------------------------------------
367
eColors={"Really red","Really black"}
368
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
369
    local magz = (Part0 - Part1).magnitude
370
    local curpos = Part0
371
    local trz = {-Offset,Offset} 
372
    for i=1,Times do
373
        local li = Instance.new("Part", DebrisModel)
374
        li.TopSurface =0
375
        li.Material = Enum.Material.Neon
376
        li.BottomSurface = 0
377
        li.Anchored = true
378
        li.Locked = true
379
        li.Transparency = Trans or 0.4
380
        li.BrickColor = BrickColor.new(Color)
381
        li.formFactor = "Custom"
382
        li.CanCollide = false
383
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
384
        local lim = Instance.new("BlockMesh",li)
385
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
386
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
387
        if Times == i then
388
        local magz2 = (curpos - Part1).magnitude
389
        li.Size = Vector3.new(Thickness,Thickness,magz2)
390
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
391
        else
392
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
393
        end
394
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
395
        li.Name = "LIGHTNING"
396
    end
397
end
398
399
----------------------------------------------------------------------------
400
401
local HBill = Instance.new("BillboardGui",hed)
402
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
403
local HName = Instance.new("TextLabel")
404
HBill.Size = UDim2.new(15,0,2.2,0)
405
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
406
HBill.AlwaysOnTop = true
407
HBill.Enabled = true
408
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
409
HMain.BackgroundTransparency = 1
410
HMain.Size = UDim2.new(.5,0,.2,0)
411
HName.Parent = HMain
412
HName.BackgroundTransparency = 1
413
HName.BackgroundColor3 = Color3.new(255,255,255)
414
HName.BorderColor3 = Color3.new(0,0,0)
415
HName.BorderSizePixel = 2
416
HName.Size = UDim2.new(1,0,.75,0)
417
HName.Font = "Code"
418
HName.Text = [[(Amatsumika Starlight)]]
419
HName.TextScaled = true
420
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
421
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
422
HName.TextStrokeTransparency = 0
423
HName.TextYAlignment = "Bottom"
424
425
local HBill = Instance.new("BillboardGui",hed)
426
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
427
local HName = Instance.new("TextLabel")
428
HBill.Size = UDim2.new(15,0,2.2,0)
429
HBill.StudsOffset = Vector3.new(3.675,2,0)
430
HBill.AlwaysOnTop = true
431
HBill.Enabled = true
432
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
433
HMain.BackgroundTransparency = 1
434
HMain.Size = UDim2.new(.5,0,.5,0)
435
HName.Parent = HMain
436
HName.BackgroundTransparency = 1
437
HName.BackgroundColor3 = Color3.new(255,255,255)
438
HName.BorderColor3 = Color3.new(0,0,0)
439
HName.BorderSizePixel = 2
440
HName.Size = UDim2.new(1,0,.75,0)
441
HName.Font = "Code"
442
HName.Text = [[「アマツミカ·スタライト」]]
443
HName.TextScaled = true
444
HName.TextColor3 = Color3.new(0,0,0)
445
HName.TextStrokeColor3 = Color3.new(255,255,255)
446
HName.TextStrokeTransparency = 0
447
HName.TextYAlignment = "Bottom"
448
449
function bigboomrektxd()
450
coroutine.resume(coroutine.create(function()
451
local magnitude = nil
452
local Position = nil
453
if animid == 0 then
454
Position = larm.Position
455
else
456
Position = rarm.Position
457
end
458
--sound(743499393,Position,10,math.random(6,8)/10)
459
sound(440145223,Position,10,math.random(10,12)/10,50)
460
461
local Part1 = Instance.new("Part")
462
local mesh2 = Instance.new("SpecialMesh",Part1)
463
mesh2.MeshId = "rbxassetid://559831844"
464
mesh2.Scale = Vector3.new(0,0,0.4)
465
Part1.Material = Enum.Material.Neon
466
Part1.CanCollide = false
467
Part1.Color = Color3.fromHSV(0,0,main.v)
468
Part1.Parent = DebrisModel
469
Part1.Size = Vector3.new(0,0,0)
470
Part1.Anchored = true
471
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
472
Part1.Name = "EXPLOSION2"
473
474
local Part0 = Instance.new("Part",DebrisModel)
475
local PointLight2 = Instance.new("PointLight")
476
Part0.Name = "Bullet"
477
Part0.Material = Enum.Material.Neon
478
Part0.Color = Color3.fromHSV(0,0,main.v)
479
Part0.Anchored = false
480
Part0.Size = Vector3.new(5, 5, 5)
481
local mesh = Instance.new("SpecialMesh",Part0)
482
mesh.MeshType = Enum.MeshType.Sphere
483
local bforce = Instance.new("BodyForce",Part0)
484
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
485
Part0.CanCollide = false
486
PointLight2.Parent = Part0
487
PointLight2.Color = Part0.Color
488
local Target = mouse.Hit.p
489
local direction = Target - Position
490
local direction = computeDirection(direction)
491
local pos = Position + (direction * 2) 
492
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
493
Part0.Velocity = direction * 60
494
local asd = nil
495
local loop = nil
496
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
497
loop = rs:connect(function()
498
local asdf = math.random(500,1000)/1000
499
local Part1 = Instance.new("Part")
500
local mesh2 = Instance.new("SpecialMesh",Part1)
501
mesh2.MeshType = Enum.MeshType.Sphere
502
Part1.Material = Enum.Material.Neon
503
Part1.CanCollide = false
504
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
505
Part1.Parent = DebrisModel
506
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
507
Part1.Anchored = true
508
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
509
Part1.Name = "SMOKE"
510
end)
511
asd = Part0.Touched:connect(function(ht)
512
local hit=ht.Parent
513
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
514
asd:disconnect()
515
loop:disconnect()
516
Part0:Destroy()
517
518
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
519
for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
520
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
521
v:Destroy()
522
else
523
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
524
end
525
local Position = Part0.Position
526
local Target = v.Position
527
local direction = Target - Position
528
local direction = computeDirection(direction)
529
local bv = Instance.new("BodyVelocity",v)
530
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
531
debris:AddItem(bv,1)
532
end
533
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
534
for z=1,math.random(2,3) do
535
local asdf = math.random(-5,5)*10-(i/20)*8
536
local Part1 = Instance.new("Part")
537
local mesh2 = Instance.new("SpecialMesh",Part1)
538
mesh2.MeshType = Enum.MeshType.Sphere
539
mesh2.Scale = Vector3.new(0,0,0)
540
Part1.Material = Enum.Material.Neon
541
Part1.CanCollide = false
542
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
543
Part1.Parent = DebrisModel
544
Part1.Size = Vector3.new(asdf,asdf,asdf)
545
Part1.Anchored = true
546
local a = i*0.5
547
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
548
Part1.Name = "EXPLOSION"
549
end
550
end
551
552
end
553
end)
554
end))
555
end
556
557
holdclick=false
558
559
mouse.Button1Down:connect(function()
560
if debounce == false then
561
if animid == 0 then
562
animid = 1
563
else
564
animid = 0
565
end
566
debounce = true
567
holdclick = true
568
aiming_anim = true
569
wait(0.2)
570
repeat 
571
rs:wait()
572
timer = 150
573
until holdclick == false
574
bigboomrektxd()
575
576
local Position = mouse.Hit.p
577
local Target = root.Position
578
local direction = Target - Position
579
local direction = computeDirection(direction)
580
root.Velocity = direction * 150
581
582
aiming_anim = false
583
delay(0.3,function() debounce = false end)
584
end
585
end)
586
587
mouse.Button1Up:connect(function()
588
holdclick=false
589
end)
590
591
function dashasdf()
592
debounce = true
593
594
canjump = false
595
attack = true
596
597
for i,v in pairs(char:GetChildren()) do
598
if v ~= root then
599
if v:IsA("Part") then
600
v.Transparency = 1
601
elseif v:IsA("Accoutrement") then
602
v:FindFirstChildOfClass("Part").Transparency = 1
603
end
604
end
605
end
606
607
local tempattachment = Instance.new("Attachment",root)
608
tempattachment.Position = Vector3.new(0,0,-4)
609
610
for i=1,20 do rs:wait()
611
root.Velocity = Vector3.new(0,0,0)
612
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
613
local asdf = math.random(500,1000)/100
614
local Part1 = Instance.new("Part")
615
local mesh2 = Instance.new("SpecialMesh",Part1)
616
mesh2.MeshType = Enum.MeshType.Sphere
617
Part1.Material = Enum.Material.Neon
618
Part1.CanCollide = false
619
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
620
Part1.Parent = DebrisModel
621
Part1.Size = Vector3.new(asdf,asdf,asdf)
622
Part1.Anchored = true
623
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
624
Part1.Name = "SMOKE"
625
end
626
627
tempattachment:Destroy()
628
629
for i,v in pairs(char:GetChildren()) do
630
if v ~= root then
631
if v:IsA("Part") then
632
v.Transparency = 0
633
elseif v:IsA("Accoutrement") then
634
v:FindFirstChildOfClass("Part").Transparency = 0
635
end
636
end
637
end
638
639
canjump = true
640
attack = false
641
642
delay(0.1,function() debounce = false end)
643
end
644
645
function laz0r()
646
647
local Position = nil
648
if animid == 0 then
649
Position = larm.Position
650
else
651
Position = rarm.Position
652
end
653
654
local Part1 = Instance.new("Part")
655
local mesh2 = Instance.new("SpecialMesh",Part1)
656
mesh2.MeshId = "rbxassetid://559831844"
657
mesh2.Scale = Vector3.new(0,0,0.4)
658
Part1.Material = Enum.Material.Neon
659
Part1.CanCollide = false
660
Part1.Color = Color3.fromHSV(0,0,main.v)
661
Part1.Parent = DebrisModel
662
Part1.Size = Vector3.new(0,0,0)
663
Part1.Anchored = true
664
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
665
Part1.Name = "EXPLOSION3"
666
667
local Part0 = Instance.new("Part",DebrisModel)
668
Part0.Name = "Bullet"
669
Part0.Material = Enum.Material.Neon
670
Part0.Color = Color3.fromHSV(0,0,main.v)
671
Part0.Anchored = true
672
local mesh = Instance.new("SpecialMesh",Part0)
673
mesh.MeshType = Enum.MeshType.Sphere
674
Part0.CanCollide = false
675
local Target = mouse.Hit.p
676
local direction = Target - Position
677
local direction = computeDirection(direction)
678
local ray = Ray.new(Position, (Target-Position).unit*1048)
679
local part, endPoint = workspace:FindPartOnRay(ray, char)
680
Part0.Size = Vector3.new(5,1,5)
681
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
682
local pos = Position + (direction * (mesh.Scale.Y/2))
683
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
684
685
clashpart = Instance.new("Part",DebrisModel)
686
clashpart.Size = Vector3.new(50,50,50)
687
clashpart.CanCollide = false
688
clashpart.Anchored = true
689
clashpart.Transparency = 1
690
clashpart.Color = main_color
691
clashpart.Name = "StarLightClash"
692
clashpart.CFrame = CFrame.new(endPoint, root.Position)
693
694
sound(1177475476,Position,10,math.random(5,6)/10,300)
695
696
local z = 10
697
for i = 1,100 do rs:wait()
698
if animid == 0 then
699
Position = larm.Position
700
else
701
Position = rarm.Position
702
end
703
local Target = mouse.Hit.p
704
local direction = Target - Position
705
local direction = computeDirection(direction)
706
local ray = Ray.new(Position, (Target-Position).unit*1048)
707
local part, endPoint = workspace:FindPartOnRay(ray, char)
708
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
709
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
710
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
711
local pos = Position + (direction * (mesh.Scale.Y/2))
712
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
713
clashpart.CFrame = CFrame.new(endPoint, root.Position)
714
715
local Position = mouse.Hit.p
716
local Target = root.Position
717
local direction = Target - Position
718
local direction = computeDirection(direction)
719
root.Velocity = direction * 5
720
721
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
722
723
Part1 = Part0:Clone()
724
Part1.Parent = DebrisModel
725
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
726
Part1.Name = "SMOKE2"
727
728
if part ~= nil then
729
if part.Name == "StarLightClash" then
730
local asdf = math.random(0,5)*20
731
local Part1 = Instance.new("Part")
732
local mesh2 = Instance.new("SpecialMesh",Part1)
733
mesh2.MeshType = Enum.MeshType.Sphere
734
mesh2.Scale = Vector3.new(0,0,0)
735
Part1.Material = Enum.Material.Neon
736
Part1.CanCollide = false
737
Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
738
Part1.Parent = DebrisModel
739
Part1.Size = Vector3.new(asdf,asdf,asdf)
740
Part1.Anchored = true
741
local a = 1.5
742
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
743
Part1.Name = "EXPLOSION"
744
else
745
local asdf = math.random(0,5)*10
746
local Part1 = Instance.new("Part")
747
local mesh2 = Instance.new("SpecialMesh",Part1)
748
mesh2.MeshType = Enum.MeshType.Sphere
749
mesh2.Scale = Vector3.new(0,0,0)
750
Part1.Material = Enum.Material.Neon
751
Part1.CanCollide = false
752
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
753
Part1.Parent = DebrisModel
754
Part1.Size = Vector3.new(asdf,asdf,asdf)
755
Part1.Anchored = true
756
local a = 1.5
757
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
758
Part1.Name = "EXPLOSION"
759
end
760
end
761
762
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
763
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
764
v:Destroy()
765
else
766
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
767
end
768
local Position = mouse.Hit.p
769
local Target = v.Position
770
local direction = Target - Position
771
local direction = computeDirection(direction)
772
local bv = Instance.new("BodyVelocity",v)
773
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
774
debris:AddItem(bv,1)
775
end
776
777
end
778
clashpart:Destroy()
779
Part0:Destroy()
780
wait(0.3)
781
aiming_anim = false
782
delay(0.3,function() debounce = false end)
783
end
784
785
function nukewelpo()
786
coroutine.resume(coroutine.create(function()
787
local magnitude = nil
788
local Position = nil
789
if animid == 0 then
790
Position = larm.Position
791
else
792
Position = rarm.Position
793
end
794
--sound(743499393,Position,10,math.random(6,8)/10)
795
sound(440145223,Position,10,math.random(4,5)/10,100)
796
797
local Part1 = Instance.new("Part")
798
local mesh2 = Instance.new("SpecialMesh",Part1)
799
mesh2.MeshId = "rbxassetid://559831844"
800
mesh2.Scale = Vector3.new(0,0,0.4)
801
Part1.Material = Enum.Material.Neon
802
Part1.CanCollide = false
803
Part1.Color = Color3.fromHSV(0,0,main.v)
804
Part1.Parent = DebrisModel
805
Part1.Size = Vector3.new(0,0,0)
806
Part1.Anchored = true
807
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
808
Part1.Name = "EXPLOSION3"
809
810
local Part0 = Instance.new("Part",DebrisModel)
811
local PointLight2 = Instance.new("PointLight")
812
Part0.Name = "Bullet"
813
Part0.Material = Enum.Material.Neon
814
Part0.Color = Color3.fromHSV(0,0,main.v)
815
Part0.Anchored = false
816
Part0.Size = Vector3.new(5, 5, 5)
817
local mesh = Instance.new("SpecialMesh",Part0)
818
mesh.MeshType = Enum.MeshType.Sphere
819
mesh.Scale = Vector3.new(3,3,3)
820
local bforce = Instance.new("BodyForce",Part0)
821
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
822
Part0.CanCollide = false
823
PointLight2.Parent = Part0
824
PointLight2.Color = Part0.Color
825
local Target = mouse.Hit.p
826
local direction = Target - Position
827
local direction = computeDirection(direction)
828
local pos = Position + (direction * 2) 
829
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
830
Part0.Velocity = direction * 150
831
local asd = nil
832
local loop = nil
833
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
834
loop = rs:connect(function()
835
local asdf = math.random(500,1000)/1000
836
local Part1 = Instance.new("Part")
837
local mesh2 = Instance.new("SpecialMesh",Part1)
838
mesh2.MeshType = Enum.MeshType.Sphere
839
Part1.Material = Enum.Material.Neon
840
Part1.CanCollide = false
841
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
842
Part1.Parent = DebrisModel
843
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
844
Part1.Anchored = true
845
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
846
Part1.Name = "SMOKE"
847
end)
848
asd = Part0.Touched:connect(function(ht)
849
local hit=ht.Parent
850
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
851
asd:disconnect()
852
loop:disconnect()
853
Part0:Destroy()
854
855
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
856
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
857
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
858
v:Destroy()
859
else
860
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
861
end
862
local Position = Part0.Position
863
local Target = v.Position
864
local direction = Target - Position
865
local direction = computeDirection(direction)
866
local bv = Instance.new("BodyVelocity",v)
867
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
868
debris:AddItem(bv,1)
869
end
870
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
871
for z=1,math.random(2,3) do
872
local asdf = math.random(-5,5)*10-(i/20)*12
873
local Part1 = Instance.new("Part")
874
local mesh2 = Instance.new("SpecialMesh",Part1)
875
mesh2.MeshType = Enum.MeshType.Sphere
876
mesh2.Scale = Vector3.new(0,0,0)
877
Part1.Material = Enum.Material.Neon
878
Part1.CanCollide = false
879
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
880
Part1.Parent = DebrisModel
881
Part1.Size = Vector3.new(asdf,asdf,asdf)
882
Part1.Anchored = true
883
local a = i*5
884
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
885
Part1.Name = "EXPLOSION4"
886
end
887
end
888
889
end
890
end)
891
end))
892
end
893
894
holdq = false
895
holdr = false
896
cooldownult = false
897
898
mouse.KeyDown:connect(function(key)
899
if debounce == false then
900
if key == "e" then
901
dashasdf()
902
elseif key == "r" and cooldownult == false then
903
cooldownult = true
904
if animid == 0 then
905
animid = 1
906
else
907
animid = 0
908
end
909
debounce = true
910
holdr = true
911
aiming_anim = true
912
wait(0.2)
913
repeat 
914
rs:wait()
915
timer = 150
916
until holdr == false
917
nukewelpo()
918
919
local Position = mouse.Hit.p
920
local Target = root.Position
921
local direction = Target - Position
922
local direction = computeDirection(direction)
923
root.Velocity = direction * 300
924
925
aiming_anim = false
926
delay(5,function() cooldownult = false end)
927
delay(1,function() debounce = false end)
928
929
elseif key == "q" then
930
debounce = true
931
if animid == 0 then
932
animid = 1
933
else
934
animid = 0
935
end
936
holdq = true
937
attack = true
938
aiming_anim = true
939
repeat rs:wait() timer = 150 until holdq == false
940
laz0r()
941
attack = false
942
end
943
end
944
end)
945
946
mouse.KeyUp:connect(function(key)
947
if key == "q" then
948
holdq = false
949
elseif key == "r" then
950
holdr = false
951
end
952
end)
953
954
----------------------------------------------------------------------------
955
music(themeid,themepitch)
956
velocityYFall=0
957
velocityYFall2=0
958
velocityYFall3=0
959
velocityYFall4=0
960
neckrotY=0
961
neckrotY2=0
962
torsorotY=0
963
torsorotY2=0
964
torsoY=0
965
torsoY2=0
966
sine = 0
967
newWeld(torso, larm, -1.5, 0.5, 0)
968
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
969
newWeld(torso, rarm, 1.5, 0.5, 0)
970
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
971
newWeld(torso, hed, 0, 1.5, 0)
972
newWeld(torso, lleg, -0.5, -1, 0)
973
lleg.Weld.C1 = CFrame.new(0, 1, 0)
974
newWeld(torso, rleg, 0.5, -1, 0)
975
rleg.Weld.C1 = CFrame.new(0, 1, 0)
976
newWeld(root, torso, 0, -1, 0)
977
torso.Weld.C1 = CFrame.new(0, -1, 0)
978
979
rs:connect(function()
980
981
bg.MaxTorque = Vector3.new(0,0,0)
982
983
for i,v in pairs(DebrisModel:GetChildren()) do
984
    
985
986
if v.Name == "EXPLOSION" then
987
local change = 0.04-(v.Transparency*0.02)
988
local vm = v:FindFirstChildOfClass("SpecialMesh")
989
vm.Scale = vm.Scale + Vector3.new(change,change,change)
990
v.Transparency = v.Transparency + 0.02
991
if v.Transparency >= 1 then
992
v:Destroy()
993
end
994
995
elseif v.Name == "EXPLOSION2" then
996
local change = 0.04-(v.Transparency*0.04)
997
local vm = v:FindFirstChildOfClass("SpecialMesh")
998
vm.Scale = vm.Scale + Vector3.new(change,change,0)
999
v.Transparency = v.Transparency + 0.025
1000
if v.Transparency >= 1 then
1001
v:Destroy()
1002
end
1003
1004
elseif v.Name == "EXPLOSION3" then
1005
local change = 0.5-(v.Transparency*0.5)
1006
local vm = v:FindFirstChildOfClass("SpecialMesh")
1007
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1008
v.Transparency = v.Transparency + 0.1
1009
if v.Transparency >= 1 then
1010
v:Destroy()
1011
end
1012
1013
elseif v.Name == "EXPLOSION4" then
1014
local change = 0.15-(v.Transparency*0.125)
1015
local vm = v:FindFirstChildOfClass("SpecialMesh")
1016
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1017
v.Transparency = v.Transparency + 0.01
1018
if v.Transparency >= 1 then
1019
v:Destroy()
1020
end
1021
1022
elseif v.Name == "SMOKE" then
1023
local vm = v:FindFirstChildOfClass("SpecialMesh")
1024
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
1025
if vm.Scale.X <= 0 then
1026
v:Destroy()
1027
end
1028
1029
elseif v.Name == "SMOKE2" then
1030
local change = 2-(v.Transparency*2)
1031
local vm = v:FindFirstChildOfClass("SpecialMesh")
1032
local Position = nil
1033
if animid == 0 then
1034
Position = larm.Position
1035
else
1036
Position = rarm.Position
1037
end
1038
local Target = mouse.Hit.p
1039
local direction = Target - Position
1040
local direction = computeDirection(direction)
1041
local ray = Ray.new(Position, (Target-Position).unit*1048)
1042
local part, endPoint = workspace:FindPartOnRay(ray, char)
1043
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
1044
local pos = Position + (direction * (vm.Scale.Y/2))
1045
v.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1046
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
1047
v.Transparency = v.Transparency + 0.1
1048
if v.Transparency >= 1 then
1049
v:Destroy()
1050
end
1051
1052
1053
elseif v.Name == "LIGHTNING" then
1054
local vm = v:FindFirstChildOfClass("BlockMesh")
1055
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1056
if vm.Scale.X <= 0 then
1057
v:Destroy()
1058
end
1059
1060
end
1061
end
1062
1063
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
1064
velocityYFall = root.Velocity.Y/1.5
1065
end
1066
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1067
velocityYFall2 = root.Velocity.Y/180
1068
end
1069
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1070
velocityYFall3 = root.Velocity.Y/1.5
1071
end
1072
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1073
velocityYFall4 = root.Velocity.Y/1.5
1074
end
1075
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1076
neckrotY = root.RotVelocity.Y/6
1077
end
1078
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1079
neckrotY2 = root.RotVelocity.Y/8
1080
end
1081
1082
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1083
torsorotY = root.RotVelocity.Y/6
1084
end
1085
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1086
torsorotY2 = root.RotVelocity.Y/8
1087
end
1088
1089
1090
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1091
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1092
1093
if attack == true then
1094
hum.WalkSpeed = 1
1095
else
1096
hum.WalkSpeed = 8
1097
end
1098
1099
if canjump == true then
1100
hum.JumpPower = 50
1101
else
1102
hum.JumpPower = 0
1103
end
1104
1105
local jumped = false
1106
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1107
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1108
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1109
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1110
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1111
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1112
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1113
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1114
1115
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1116
1117
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1118
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1119
1120
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1121
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1122
1123
if no_anim == false then
1124
if hum.Health > 0 then
1125
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1126
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1127
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
1128
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1129
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1130
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1131
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1132
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1133
elseif jumped == true then
1134
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1135
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
1136
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
1137
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
1138
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1139
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1140
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1141
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1142
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1143
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
1144
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
1145
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
1146
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1147
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1148
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1149
end
1150
for i=1,5 do
1151
if aiming_anim == true then
1152
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1153
if jumped == false then
1154
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1155
else
1156
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1157
end
1158
if animid == 0 then
1159
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
1160
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
1161
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
1162
else
1163
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
1164
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
1165
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
1166
end
1167
else
1168
if timer <= 0 then
1169
animid = math.random(0,1)
1170
else
1171
timer = timer - 1
1172
end
1173
end
1174
end
1175
end
1176
end
1177
main_color = Color3.fromRGB(main.r,main.g,main.b)
1178
pr.Value = main.r
1179
pg.Value = main.g
1180
pb.Value = main.b
1181
pv.Value = main.v
1182
idth.Value = themeid
1183
pith.Value = themepitch
1184
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
1185
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
1186
sine = sine + change
1187
if hum.Health <= 0 then
1188
debounce = true
1189
end
1190
end)