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1 | - | script.Name = "Banisher Gun V3 / 1" |
1 | + | plr = game:GetService("Players").LocalPlayer |
2 | char = plr.Character | |
3 | hum = char.Humanoid | |
4 | local cam = game.Workspace.CurrentCamera | |
5 | local Controller = plr.PlayerScripts:WaitForChild("ControlScript") | |
6 | Camera = cam | |
7 | local CamInterrupt = false | |
8 | local TwoD = false | |
9 | local TargetInfo = {nil, nil} | |
10 | cam.CameraType = "Custom" | |
11 | t = char.Torso | |
12 | h = char.Head | |
13 | ra = char["Right Arm"] | |
14 | la = char["Left Arm"] | |
15 | rl = char["Right Leg"] | |
16 | ll = char["Left Leg"] | |
17 | tors = char.Torso | |
18 | lleg = char["Left Leg"] | |
19 | root = char.HumanoidRootPart | |
20 | hed = char.Head | |
21 | rleg = char["Right Leg"] | |
22 | rarm = char["Right Arm"] | |
23 | larm = char["Left Arm"] | |
24 | radian = math.rad | |
25 | random = math.random | |
26 | Vec3 = Vector3.new | |
27 | Inst = Instance.new | |
28 | cFrame = CFrame.new | |
29 | Euler = CFrame.fromEulerAnglesXYZ | |
30 | vt = Vector3.new | |
31 | bc = BrickColor.new | |
32 | br = BrickColor.random | |
33 | it = Instance.new | |
34 | cf = CFrame.new | |
35 | local eff = true | |
36 | local shielding = false | |
37 | ||
38 | local Booleans = { | |
39 | CamFollow = true, | |
40 | GyroUse = true | |
41 | } | |
42 | ||
43 | function lerp(object, newCFrame, alpha) | |
44 | return object:lerp(newCFrame, alpha) | |
45 | end | |
46 | ||
47 | local Directer = Inst("BodyGyro", root) | |
48 | Directer.MaxTorque = Vec3(0, 0, 0) | |
49 | Directer.P = 600000 | |
50 | local CPart = Inst("Part") | |
51 | CPart.Anchored = true | |
52 | CPart.CanCollide = false | |
53 | CPart.Locked = true | |
54 | CPart.Transparency = 1 | |
55 | ||
56 | local rainbowmode = false | |
57 | local chaosmode = false | |
58 | ||
59 | kan = Instance.new("Sound",char) | |
60 | kan.Volume = 1.25 | |
61 | kan.TimePosition = 0 | |
62 | kan.PlaybackSpeed = 1 | |
63 | kan.Pitch = 1 | |
64 | kan.SoundId = "rbxassetid://0" | |
65 | kan.Name = "wrecked" | |
66 | kan.Looped = true | |
67 | kan:Play() | |
68 | ||
69 | function newTheme(ID,timepos,pitch,vol) | |
70 | local kanz = kan | |
71 | --kanz:Stop() | |
72 | --kanz.Volume = vol | |
73 | --kanz.TimePosition = timepos | |
74 | kanz.PlaybackSpeed = pitch | |
75 | kanz.Pitch = pitch | |
76 | kanz.SoundId = ID | |
77 | kanz.Name = "wrecked" | |
78 | kanz.Looped = true | |
79 | kanz.Volume = 0.3 | |
80 | --kanz:Play() | |
81 | --coroutine.resume(coroutine.create(function() | |
82 | --wait(0.05) | |
83 | --end)) | |
84 | end | |
85 | ||
86 | function newThemeCust(ID,timepos,pitch,vol) | |
87 | local kanz = kan | |
88 | kanz:Stop() | |
89 | kanz.Volume = vol | |
90 | kanz.TimePosition = timepos | |
91 | kanz.PlaybackSpeed = pitch | |
92 | kanz.Pitch = pitch | |
93 | kanz.SoundId = ID | |
94 | kanz.Name = "wrecked" | |
95 | kanz.Looped = true | |
96 | kanz:Play() | |
97 | coroutine.resume(coroutine.create(function() | |
98 | wait(0.05) | |
99 | end)) | |
100 | end | |
101 | ||
102 | ||
103 | ||
104 | function CameraShake(Times, Power, PlayerTarget) | |
105 | coroutine.resume(coroutine.create(function() | |
106 | FV = Instance.new("BoolValue", PlayerTarget) | |
107 | FV.Name = "CameraShake" | |
108 | for ShakeNum=1,Times do | |
109 | swait() | |
110 | local ef=Power | |
111 | if ef>=1 then | |
112 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
113 | else | |
114 | ef=Power*10 | |
115 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
116 | end | |
117 | end | |
118 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
119 | FV:Destroy() | |
120 | end)) | |
121 | end | |
122 | ||
123 | function CameraEnshaking(Length,Intensity) | |
124 | coroutine.resume(coroutine.create(function() | |
125 | local intensity = 1*Intensity | |
126 | local rotM = 0.01*Intensity | |
127 | for i = 0, Length, 0.1 do | |
128 | swait() | |
129 | intensity = intensity - 0.05*Intensity/Length | |
130 | rotM = rotM - 0.0005*Intensity/Length | |
131 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
132 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
133 | end | |
134 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
135 | end)) | |
136 | end | |
137 | CamShake=function(Part,Distan,Power,Times) | |
138 | local de=Part.Position | |
139 | for i,v in pairs(workspace:children()) do | |
140 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
141 | for _,c in pairs(v:children()) do | |
142 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
143 | local Noob=v.Humanoid | |
144 | if Noob~=nil then | |
145 | coroutine.resume(coroutine.create(function() | |
146 | FV = Instance.new("BoolValue", Noob) | |
147 | FV.Name = "CameraShake" | |
148 | for ShakeNum=1,Times do | |
149 | swait() | |
150 | local ef=Power | |
151 | if ef>=1 then | |
152 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
153 | else | |
154 | ef=Power*10 | |
155 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
156 | end | |
157 | end | |
158 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
159 | FV:Destroy() | |
160 | end)) | |
161 | CameraShake(Times, Power, Noob) | |
162 | end | |
163 | end | |
164 | end | |
165 | end | |
166 | end | |
167 | end | |
168 | ||
169 | function chatfunc(text,color) | |
170 | local chat = coroutine.wrap(function() | |
171 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
172 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
173 | end | |
174 | local naeeym2 = Instance.new("BillboardGui",Character) | |
175 | naeeym2.Size = UDim2.new(0,100,0,40) | |
176 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
177 | naeeym2.Adornee = Character.Head | |
178 | naeeym2.Name = "TalkingBillBoard" | |
179 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
180 | tecks2.BackgroundTransparency = 1 | |
181 | tecks2.BorderSizePixel = 0 | |
182 | tecks2.Text = "" | |
183 | tecks2.Font = "SciFi" | |
184 | tecks2.TextSize = 30 | |
185 | tecks2.TextStrokeTransparency = 0 | |
186 | tecks2.TextColor3 = color | |
187 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
188 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
189 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
190 | tecks3.BackgroundTransparency = 1 | |
191 | tecks3.BorderSizePixel = 0 | |
192 | tecks3.Text = "" | |
193 | tecks3.Font = "SciFi" | |
194 | tecks3.TextSize = 30 | |
195 | tecks3.TextStrokeTransparency = 0 | |
196 | tecks3.TextColor3 = Color3.new(0,0,0) | |
197 | tecks3.TextStrokeColor3 = color | |
198 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
199 | coroutine.resume(coroutine.create(function() | |
200 | while true do | |
201 | swait(1) | |
202 | plr.Character.wrecked.Volume = 0.3 | |
203 | if chaosmode == true then | |
204 | tecks2.TextColor3 = BrickColor.random().Color | |
205 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
206 | end | |
207 | tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
208 | tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
209 | tecks2.Rotation = math.random(-5,5) | |
210 | tecks3.Rotation = math.random(-5,5) | |
211 | end | |
212 | end)) | |
213 | for i = 1,string.len(text),1 do | |
214 | CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115) | |
215 | tecks2.Text = string.sub(text,1,i) | |
216 | tecks3.Text = string.sub(text,1,i) | |
217 | swait(1) | |
218 | end | |
219 | wait(1) | |
220 | local randomrot = math.random(1,2) | |
221 | if randomrot == 1 then | |
222 | for i = 1, 50 do | |
223 | swait() | |
224 | tecks2.Rotation = tecks2.Rotation - .75 | |
225 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
226 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
227 | tecks3.Rotation = tecks2.Rotation + .75 | |
228 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
229 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
230 | end | |
231 | elseif randomrot == 2 then | |
232 | for i = 1, 50 do | |
233 | swait() | |
234 | tecks2.Rotation = tecks2.Rotation + .75 | |
235 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
236 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
237 | tecks3.Rotation = tecks2.Rotation - .75 | |
238 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
239 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
240 | end | |
241 | end | |
242 | naeeym2:Destroy() | |
243 | end) | |
244 | chat() | |
245 | end | |
246 | ||
247 | ||
248 | local Create = LoadLibrary("RbxUtility").Create | |
249 | ||
250 | CFuncs = { | |
251 | ["Part"] = { | |
252 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
253 | local Part = Create("Part"){ | |
254 | Parent = Parent, | |
255 | Reflectance = Reflectance, | |
256 | Transparency = Transparency, | |
257 | CanCollide = false, | |
258 | Locked = true, | |
259 | BrickColor = BrickColor.new(tostring(BColor)), | |
260 | Name = Name, | |
261 | Size = Size, | |
262 | Material = Material, | |
263 | } | |
264 | RemoveOutlines(Part) | |
265 | return Part | |
266 | end; | |
267 | }; | |
268 | ||
269 | ["Mesh"] = { | |
270 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
271 | local Msh = Create(Mesh){ | |
272 | Parent = Part, | |
273 | Offset = OffSet, | |
274 | Scale = Scale, | |
275 | } | |
276 | if Mesh == "SpecialMesh" then | |
277 | Msh.MeshType = MeshType | |
278 | Msh.MeshId = MeshId | |
279 | end | |
280 | return Msh | |
281 | end; | |
282 | }; | |
283 | ||
284 | ["Mesh"] = { | |
285 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
286 | local Msh = Create(Mesh){ | |
287 | Parent = Part, | |
288 | Offset = OffSet, | |
289 | Scale = Scale, | |
290 | } | |
291 | if Mesh == "SpecialMesh" then | |
292 | Msh.MeshType = MeshType | |
293 | Msh.MeshId = MeshId | |
294 | end | |
295 | return Msh | |
296 | end; | |
297 | }; | |
298 | ||
299 | ["Weld"] = { | |
300 | Create = function(Parent, Part0, Part1, C0, C1) | |
301 | local Weld = Create("Weld"){ | |
302 | Parent = Parent, | |
303 | Part0 = Part0, | |
304 | Part1 = Part1, | |
305 | C0 = C0, | |
306 | C1 = C1, | |
307 | } | |
308 | return Weld | |
309 | end; | |
310 | }; | |
311 | ||
312 | ["Sound"] = { | |
313 | Create = function(id, par, vol, pit) | |
314 | coroutine.resume(coroutine.create(function() | |
315 | local S = Create("Sound"){ | |
316 | Volume = vol, | |
317 | Name = "EffectSoundo", | |
318 | Pitch = pit or 1, | |
319 | SoundId = id, | |
320 | Parent = par or workspace, | |
321 | } | |
322 | wait() | |
323 | S:play() | |
324 | game:GetService("Debris"):AddItem(S, 10) | |
325 | end)) | |
326 | end; | |
327 | }; | |
328 | ||
329 | ["LongSound"] = { | |
330 | Create = function(id, par, vol, pit) | |
331 | coroutine.resume(coroutine.create(function() | |
332 | local S = Create("Sound"){ | |
333 | Volume = vol, | |
334 | Pitch = pit or 1, | |
335 | SoundId = id, | |
336 | Parent = par or workspace, | |
337 | } | |
338 | wait() | |
339 | S:play() | |
340 | game:GetService("Debris"):AddItem(S, 30) | |
341 | end)) | |
342 | end; | |
343 | }; | |
344 | ||
345 | ["ParticleEmitter"] = { | |
346 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
347 | local fp = Create("ParticleEmitter"){ | |
348 | Parent = Parent, | |
349 | Color = ColorSequence.new(Color1, Color2), | |
350 | LightEmission = LightEmission, | |
351 | Size = Size, | |
352 | Texture = Texture, | |
353 | Transparency = Transparency, | |
354 | ZOffset = ZOffset, | |
355 | Acceleration = Accel, | |
356 | Drag = Drag, | |
357 | LockedToPart = LockedToPart, | |
358 | VelocityInheritance = VelocityInheritance, | |
359 | EmissionDirection = EmissionDirection, | |
360 | Enabled = Enabled, | |
361 | Lifetime = LifeTime, | |
362 | Rate = Rate, | |
363 | Rotation = Rotation, | |
364 | RotSpeed = RotSpeed, | |
365 | Speed = Speed, | |
366 | VelocitySpread = VelocitySpread, | |
367 | } | |
368 | return fp | |
369 | end; | |
370 | }; | |
371 | ||
372 | CreateTemplate = { | |
373 | ||
374 | }; | |
375 | } | |
376 | ||
377 | ||
378 | ||
379 | New = function(Object, Parent, Name, Data) | |
380 | local Object = Instance.new(Object) | |
381 | for Index, Value in pairs(Data or {}) do | |
382 | Object[Index] = Value | |
383 | end | |
384 | Object.Parent = Parent | |
385 | Object.Name = Name | |
386 | return Object | |
387 | end | |
388 | local halocolor = BrickColor.new("Dark blue") | |
389 | local halocolor2 = BrickColor.new("Dark blue") | |
390 | local starcolor = BrickColor.new("Dark blue") | |
391 | local lunacolor = BrickColor.new("Dark blue") | |
392 | local lunacolor2 = BrickColor.new("Dark blue") | |
393 | local wepcolor = BrickColor.new("Dark blue") | |
394 | local maincolor = BrickColor.new("Dark blue") | |
395 | local m = Instance.new("Model",char) | |
396 | local m2 = Instance.new("Model",char) | |
397 | local m3 = Instance.new("Model",char) | |
398 | local mw1 = Instance.new("Model",char) | |
399 | local mw2 = Instance.new("Model",char) | |
400 | ||
401 | local extrawingmod1 = Instance.new("Model",char) | |
402 | local extrawingmod2 = Instance.new("Model",char) | |
403 | ||
404 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
405 | local p = Instance.new("Part") | |
406 | p.TopSurface = 0 | |
407 | p.BottomSurface = 0 | |
408 | p.Parent = parent | |
409 | p.Size = Vector3.new(0.1,0.1,0.1) | |
410 | p.Transparency = transparency | |
411 | p.Reflectance = reflectance | |
412 | p.CanCollide = false | |
413 | p.Locked = true | |
414 | p.BrickColor = brickcolor | |
415 | p.Material = material | |
416 | return p | |
417 | end | |
418 | ||
419 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
420 | local mesh = Instance.new("SpecialMesh",parent) | |
421 | mesh.MeshType = meshtype | |
422 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
423 | return mesh | |
424 | end | |
425 | ||
426 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
427 | local mesh = Instance.new("SpecialMesh",parent) | |
428 | mesh.MeshType = "FileMesh" | |
429 | mesh.MeshId = meshid | |
430 | mesh.Scale = Vector3.new(x1,y1,z1) | |
431 | return mesh | |
432 | end | |
433 | ||
434 | ||
435 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
436 | local mesh = Instance.new("SpecialMesh",parent) | |
437 | mesh.MeshType = "FileMesh" | |
438 | mesh.MeshId = meshid | |
439 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
440 | mesh.Scale = Vector3.new(x1,y1,z1) | |
441 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
442 | return mesh | |
443 | end | |
444 | ||
445 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
446 | local weld = Instance.new("Weld") | |
447 | weld.Parent = parent | |
448 | weld.Part0 = part0 | |
449 | weld.Part1 = part1 | |
450 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
451 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
452 | return weld | |
453 | end | |
454 | ||
455 | ||
456 | -------------- | |
457 | local secondchar = Instance.new("Model",char) | |
458 | local GhostCol = BrickColor.new("Dark blue") | |
459 | local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
460 | CreateMesh(sectors,"Brick",2*8,2*8,1*8) | |
461 | local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
462 | ||
463 | local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
464 | CreateMesh(seclarm,"Brick",1*8,2*8,1*8) | |
465 | local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
466 | ||
467 | local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
468 | CreateMesh(secrarm,"Brick",1*8,2*8,1*8) | |
469 | local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
470 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0)) |
470 | + | |
471 | local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
472 | CreateMesh(seclleg,"Brick",1*8,2*8,1*8) | |
473 | local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
474 | ||
475 | local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
476 | CreateMesh(secrleg,"Brick",1*8,2*8,1*8) | |
477 | local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
478 | ||
479 | local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
480 | CreateMesh(seched,"Brick",1*8,1*8,1*8) | |
481 | local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
482 | -------------- | |
483 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
484 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
485 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
486 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
487 | ||
488 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
489 | CreateMesh(handle,"Brick",0,0,0) | |
490 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
491 | local valuaring = 10 | |
492 | for i = 0, 49 do | |
493 | valuaring = valuaring + 10 | |
494 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
495 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
496 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
497 | end | |
498 | ||
499 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
500 | CreateMesh(handle,"Brick",0,0,0) | |
501 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
502 | local valuaring = 10 | |
503 | for i = 0, 49 do | |
504 | valuaring = valuaring + 10 | |
505 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
506 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
507 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
508 | end | |
509 | ||
510 | ||
511 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
512 | - | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) |
512 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
513 | local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
514 | ||
515 | --- Left wing. | |
516 | ||
517 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
518 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
519 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
520 | ||
521 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
522 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
523 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
524 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
525 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
526 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
527 | A0 = Instance.new('Attachment',wed) | |
528 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
529 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
530 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
531 | A1 = Instance.new('Attachment',wed) | |
532 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
533 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
534 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
535 | ||
536 | tl1 = Instance.new('Trail',wed) | |
537 | tl1.Attachment0 = A0 | |
538 | tl1.Attachment1 = A1 | |
539 | --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
540 | tl1.LightEmission = 1 | |
541 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
542 | tl1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
543 | tl1.Lifetime = 0.6 | |
544 | - | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.6,0.2),false) |
544 | + | |
545 | ||
546 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false) |
546 | + | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) |
547 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
548 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
549 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.3,0.2),false) |
549 | + | |
550 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
551 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
552 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.3,0.3),false) |
552 | + | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
553 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
554 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.5,0.5),false) |
554 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
555 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
556 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.4,0.4,0.4),false) |
556 | + | A0 = Instance.new('Attachment',wed) |
557 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
558 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
559 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
560 | - | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0,0.35,0.41),false) |
560 | + | A1 = Instance.new('Attachment',wed) |
561 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
562 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
563 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.38,0.41,0.38),false) |
563 | + | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
564 | ||
565 | tl2 = Instance.new('Trail',wed) | |
566 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.37,0.5,0.37),false) |
566 | + | tl2.Attachment0 = A0 |
567 | tl2.Attachment1 = A1 | |
568 | --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
569 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.7,0.4),false) |
569 | + | tl2.LightEmission = 1 |
570 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
571 | tl2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
572 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.4,0.2),false) |
572 | + | tl2.Lifetime = 0.6 |
573 | ||
574 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.35,0.35,0.35),false) |
574 | + | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) |
575 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
576 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
577 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.5),false) |
577 | + | |
578 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
579 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
580 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.45),false) |
580 | + | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
581 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
582 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
583 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false) |
583 | + | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
584 | A0 = Instance.new('Attachment',wed) | |
585 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
586 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
587 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
588 | A1 = Instance.new('Attachment',wed) | |
589 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.2,0),false) |
589 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
590 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
591 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
592 | ||
593 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.05,0),false) |
593 | + | tl3 = Instance.new('Trail',wed) |
594 | tl3.Attachment0 = A0 | |
595 | tl3.Attachment1 = A1 | |
596 | --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
597 | tl3.LightEmission = 1 | |
598 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
599 | - | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.15,2,0.15),false) |
599 | + | tl3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) |
600 | tl3.Lifetime = 0.6 | |
601 | ||
602 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.25,1,0.25),false) |
602 | + | tl1.Enabled = false |
603 | tl2.Enabled = false | |
604 | tl3.Enabled = false | |
605 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0.1,0.2),false) |
605 | + | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) |
606 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
607 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
608 | - | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.125,0,0.125),false) |
608 | + | |
609 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
610 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
611 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0,0),false) |
611 | + | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
612 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
613 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
614 | - | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Brown", "Eye", VT(0,0,0),false) |
614 | + | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
615 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
616 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
617 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
618 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
619 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
620 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
621 | ||
622 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
623 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
624 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
625 | ||
626 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
627 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
628 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
629 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
630 | - | c.Color = C3(0,0,0) |
630 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
631 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
632 | - | c.Color = C3(1,0,0) |
632 | + | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) |
633 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
634 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
635 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
636 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
637 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
638 | ||
639 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
640 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
641 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
642 | ||
643 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
644 | - | local SKILLTEXTCOLOR = C3(1,0,0) |
644 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
645 | - | local SKILLFONT = "Antique" |
645 | + | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
646 | - | local SKILLTEXTSIZE = 7 |
646 | + | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) |
647 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
648 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
649 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
650 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
651 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
652 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
653 | - | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
653 | + | CreateMesh(wed,"Wedge",0.05,3,0.5) |
654 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
655 | ||
656 | -- Right wing. | |
657 | - | ]] |
657 | + | |
658 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
658 | + | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) |
659 | - | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
659 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
660 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
660 | + | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
661 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
661 | + | |
662 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") |
662 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor) |
663 | - | ]] |
663 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
664 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
665 | A0 = Instance.new('Attachment',wed) | |
666 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
667 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
668 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
669 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
670 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
671 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
672 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
673 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
674 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
675 | A1 = Instance.new('Attachment',wed) | |
676 | ||
677 | tr1 = Instance.new('Trail',wed) | |
678 | tr1.Attachment0 = A0 | |
679 | tr1.Attachment1 = A1 | |
680 | --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
681 | tr1.LightEmission = 1 | |
682 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
683 | tr1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
684 | tr1.Lifetime = 0.6 | |
685 | ||
686 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
687 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
688 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
689 | ||
690 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
691 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
692 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
693 | A0 = Instance.new('Attachment',wed) | |
694 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
695 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
696 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
697 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
698 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
699 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
700 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
701 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
702 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
703 | A1 = Instance.new('Attachment',wed) | |
704 | ||
705 | tr2 = Instance.new('Trail',wed) | |
706 | tr2.Attachment0 = A0 | |
707 | tr2.Attachment1 = A1 | |
708 | - | c.Color = C3(1,0,0) |
708 | + | --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" |
709 | tr2.LightEmission = 1 | |
710 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
711 | tr2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
712 | tr2.Lifetime = 0.6 | |
713 | ||
714 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
715 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
716 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
717 | ||
718 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
719 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
720 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
721 | A0 = Instance.new('Attachment',wed) | |
722 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
723 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
724 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
725 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
726 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
727 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
728 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
729 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
730 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
731 | A1 = Instance.new('Attachment',wed) | |
732 | ||
733 | tr3 = Instance.new('Trail',wed) | |
734 | tr3.Attachment0 = A0 | |
735 | tr3.Attachment1 = A1 | |
736 | --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
737 | tr3.LightEmission = 1 | |
738 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
739 | tr3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
740 | tr3.Lifetime = 0.6 | |
741 | ||
742 | ||
743 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
744 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
745 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
746 | ||
747 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
748 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
749 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
750 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
751 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
752 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
753 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
754 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
755 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
756 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
757 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
758 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
759 | ||
760 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
761 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
762 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
763 | ||
764 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
765 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
766 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
767 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
768 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
769 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
770 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
771 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
772 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
773 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
774 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
775 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
776 | ||
777 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
778 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
779 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
780 | ||
781 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
782 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
783 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
784 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
785 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
786 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
787 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
788 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
789 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
790 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
791 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
792 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
793 | ||
794 | --//====================================================\\-- | |
795 | --|| CREATED BY SHACKLUSTER | |
796 | --\\====================================================//-- | |
797 | ||
798 | - | for i=0, 0.4, 0.1 / Animation_Speed do |
798 | + | -- |
799 | local Player = game:GetService('Players').LocalPlayer | |
800 | repeat wait() until Player.Character | |
801 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
801 | + | local Character = Player.Character |
802 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
802 | + | |
803 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
803 | + | --All The Settings for Trails in this Script |
804 | TrailSettings = { | |
805 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
805 | + | Lifetime = 0.7, |
806 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
806 | + | Texture = 'rbxassetid://31270182', |
807 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
808 | Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Really blue').Color), | |
809 | Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Really blue').Color), | |
810 | AllBody = true, | |
811 | UpperBodyOnly = false, | |
812 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
812 | + | LowerBodyOnly = false, |
813 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
813 | + | Accessories = false, |
814 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
814 | + | Extras = true, |
815 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
815 | + | R15 = false, --Change to true if you're using R15 |
816 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
816 | + | R15Parts = { |
817 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
817 | + | 'UpperTorso', |
818 | 'LowerTorso', | |
819 | } | |
820 | } | |
821 | ||
822 | local Trail; --Making other Trails uses this in this Script | |
823 | ||
824 | --UpperBody Function | |
825 | UpperBody = function() | |
826 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
826 | + | if TrailSettings.R15 == false then |
827 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
827 | + | A0 = Instance.new('Attachment',Character.Torso) |
828 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
828 | + | A1 = Instance.new('Attachment',Character.Head) |
829 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
829 | + | A2 = Instance.new('Attachment',Character['Right Arm']) |
830 | A3 = Instance.new('Attachment',Character['Left Arm']) | |
831 | Trail = Instance.new('Trail',Character) | |
832 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
832 | + | Trail.Attachment0 = A0 |
833 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) |
833 | + | Trail.Attachment1 = A1 |
834 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
834 | + | Trail.Texture = TrailSettings.Texture |
835 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
835 | + | Trail.Color = TrailSettings.Color1 |
836 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
836 | + | Trail.Lifetime = TrailSettings.Lifetime |
837 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
837 | + | local Trail2 = Trail:Clone() |
838 | Trail2.Parent = Character | |
839 | Trail2.Attachment1 = A2 | |
840 | local Trail3 = Trail:Clone() | |
841 | Trail3.Parent = Character | |
842 | Trail3.Attachment1 = A3 | |
843 | local Trail6 = Trail:Clone() | |
844 | Trail6.Parent = Character | |
845 | Trail6.Attachment0 = A1 | |
846 | Trail6.Attachment1 = A2 | |
847 | local Trail7 = Trail:Clone() | |
848 | Trail7.Parent = Character | |
849 | Trail7.Attachment0 = A1 | |
850 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
850 | + | Trail7.Attachment1 = A3 |
851 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
851 | + | |
852 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
852 | + | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) |
853 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
853 | + | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) |
854 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
854 | + | A1 = Instance.new('Attachment',Character.Head) |
855 | A2 = Instance.new('Attachment',Character['RightUpperArm']) | |
856 | A2R = Instance.new('Attachment',Character['RightLowerArm']) | |
857 | A3 = Instance.new('Attachment',Character['LeftUpperArm']) | |
858 | A3R = Instance.new('Attachment',Character['LeftLowerArm']) | |
859 | Trail = Instance.new('Trail',Character) | |
860 | Trail.Attachment0 = A0 | |
861 | Trail.Attachment1 = A1 | |
862 | Trail.Texture = TrailSettings.Texture | |
863 | Trail.Color = TrailSettings.Color1 | |
864 | Trail.Lifetime = TrailSettings.Lifetime | |
865 | local Trail2 = Trail:Clone() | |
866 | Trail2.Parent = Character | |
867 | Trail2.Attachment1 = A2 | |
868 | local Trail3 = Trail:Clone() | |
869 | Trail3.Parent = Character | |
870 | Trail3.Attachment1 = A3 | |
871 | local Trail6 = Trail:Clone() | |
872 | Trail6.Parent = Character | |
873 | Trail6.Attachment0 = A1 | |
874 | Trail6.Attachment1 = A2 | |
875 | local Trail7 = Trail:Clone() | |
876 | Trail7.Parent = Character | |
877 | Trail7.Attachment0 = A1 | |
878 | Trail7.Attachment1 = A3 | |
879 | --R15 Trails | |
880 | local Trail1R = Trail:Clone() | |
881 | Trail1R.Parent = Character | |
882 | Trail1R.Attachment1 = A2R | |
883 | local Trail2R = Trail:Clone() | |
884 | Trail2R.Parent = Character | |
885 | Trail2R.Attachment1 = A3R | |
886 | local Trail6R = Trail:Clone() | |
887 | Trail6.Parent = Character | |
888 | Trail6.Attachment0 = A1 | |
889 | Trail6.Attachment1 = A2R | |
890 | local Trail7R = Trail:Clone() | |
891 | Trail7.Parent = Character | |
892 | Trail7.Attachment0 = A1 | |
893 | Trail7.Attachment1 = A3R | |
894 | end | |
895 | end | |
896 | ||
897 | --Lower Body Function | |
898 | LowerBody = function() | |
899 | if TrailSettings.R15 == false then | |
900 | A4 = Instance.new('Attachment',Character['Right Leg']) | |
901 | A5 = Instance.new('Attachment',Character['Left Leg']) | |
902 | local Trail4 = Trail:Clone() | |
903 | Trail4.Parent = Character | |
904 | Trail4.Attachment1 = A4 | |
905 | local Trail5 = Trail:Clone() | |
906 | Trail5.Parent = Character | |
907 | Trail5.Attachment1 = A5 | |
908 | local Trail8 = Trail:Clone() | |
909 | Trail8.Parent = Character | |
910 | Trail8.Attachment0 = A2 | |
911 | Trail8.Attachment1 = A4 | |
912 | Trail8.Color = TrailSettings.Color2 | |
913 | local Trail9 = Trail:Clone() | |
914 | Trail9.Parent = Character | |
915 | Trail9.Attachment0 = A3 | |
916 | Trail9.Attachment1 = A5 | |
917 | Trail9.Color = TrailSettings.Color2 | |
918 | local FT = Trail:Clone() | |
919 | FT.Parent = Character | |
920 | FT.Attachment0 = A4 | |
921 | FT.Attachment1 = A5 | |
922 | FT.Color = TrailSettings.Color2 | |
923 | else | |
924 | A4 = Instance.new('Attachment',Character['RightLowerLeg']) | |
925 | A4R = Instance.new('Attachment',Character['RightUpperLeg']) | |
926 | A5 = Instance.new('Attachment',Character['LeftLowerLeg']) | |
927 | A5R = Instance.new('Attachment',Character['LeftUpperLeg']) | |
928 | local Trail4 = Trail:Clone() | |
929 | Trail4.Parent = Character | |
930 | Trail4.Attachment1 = A4 | |
931 | local Trail5 = Trail:Clone() | |
932 | Trail5.Parent = Character | |
933 | Trail5.Attachment1 = A5 | |
934 | local Trail8 = Trail:Clone() | |
935 | Trail8.Parent = Character | |
936 | Trail8.Attachment0 = A2 | |
937 | Trail8.Attachment1 = A4 | |
938 | Trail8.Color = TrailSettings.Color2 | |
939 | local Trail9 = Trail:Clone() | |
940 | Trail9.Parent = Character | |
941 | Trail9.Attachment0 = A3 | |
942 | Trail9.Attachment1 = A5 | |
943 | Trail9.Color = TrailSettings.Color2 | |
944 | local FT = Trail:Clone() | |
945 | FT.Parent = Character | |
946 | FT.Attachment0 = A4 | |
947 | FT.Attachment1 = A5 | |
948 | FT.Color = TrailSettings.Color2 | |
949 | --R15 Trails | |
950 | local Trail3R = Trail:Clone() | |
951 | Trail3R.Parent = Character | |
952 | Trail3R.Attachment1 = A4R | |
953 | local Trail4R = Trail:Clone() | |
954 | Trail4R.Parent = Character | |
955 | Trail4R.Attachment1 = A5R | |
956 | local Trail8 = Trail:Clone() | |
957 | Trail8.Parent = Character | |
958 | Trail8.Attachment0 = A2R | |
959 | Trail8.Attachment1 = A4R | |
960 | Trail8.Color = TrailSettings.Color2 | |
961 | local Trail9 = Trail:Clone() | |
962 | Trail9.Parent = Character | |
963 | Trail9.Attachment0 = A3R | |
964 | Trail9.Attachment1 = A5R | |
965 | Trail9.Color = TrailSettings.Color2 | |
966 | local FT2R = Trail:Clone() | |
967 | FT2R.Parent = Character | |
968 | FT2R.Attachment0 = A4R | |
969 | FT2R.Attachment1 = A5R | |
970 | FT2R.Color = TrailSettings.Color2 | |
971 | end | |
972 | end | |
973 | ||
974 | --All Body Function calling Both Functions | |
975 | AllBody = function() | |
976 | UpperBody() | |
977 | LowerBody() | |
978 | end | |
979 | ||
980 | --Checking to make sure that Only some Variables are Selected else do All Body | |
981 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
982 | TrailSettings.UpperBodyOnly = false | |
983 | TrailSettings.LowerBodyOnly = false | |
984 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
985 | TrailSettings.UpperBodyOnly = false | |
986 | TrailSettings.LowerBodyOnly = false | |
987 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
988 | TrailSettings.UpperBodyOnly = false | |
989 | TrailSettings.LowerBodyOnly = false | |
990 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
991 | TrailSettings.AllBody = true | |
992 | TrailSettings.UpperBodyOnly = false | |
993 | TrailSettings.LowerBodyOnly = false | |
994 | end | |
995 | ||
996 | --Call Trail Functions | |
997 | if TrailSettings.UpperBodyOnly == true then | |
998 | UpperBody() | |
999 | print('Called Upper Body Trail') | |
1000 | elseif TrailSettings.LowerBodyOnly == true then | |
1001 | LowerBody() | |
1002 | print('Called Lower Body Trail') | |
1003 | elseif TrailSettings.AllBody == true then | |
1004 | AllBody() | |
1005 | print('Called Full Body Trail') | |
1006 | end | |
1007 | ||
1008 | --Trails for Accessories | |
1009 | if TrailSettings.Accessories == true then | |
1010 | for Index,Item in pairs(Character:GetChildren()) do | |
1011 | if Item:IsA'Accessory' then | |
1012 | local AA = Instance.new('Attachment',Item.Handle) | |
1013 | local ATrail = Trail:Clone() | |
1014 | ATrail.Parent = Character | |
1015 | ATrail.Attachment1 = AA | |
1016 | - | sick.Pitch = 1 |
1016 | + | |
1017 | - | sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION" |
1017 | + | |
1018 | end | |
1019 | ||
1020 | --Extras | |
1021 | if TrailSettings.Extras == true then | |
1022 | --Making an Invisible Platform Part | |
1023 | local a = Instance.new('Part',Character) | |
1024 | a.CanCollide = false | |
1025 | a.Size = Vector3.new(2,.2,2) | |
1026 | a.Transparency = 1 | |
1027 | ||
1028 | --Constantly putting it under your feet | |
1029 | if TrailSettings.R15 == false then | |
1030 | spawn(function() | |
1031 | game:GetService('RunService').RenderStepped:connect(function() | |
1032 | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) | |
1033 | end) | |
1034 | end) | |
1035 | else | |
1036 | spawn(function() | |
1037 | game:GetService('RunService').RenderStepped:connect(function() | |
1038 | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) | |
1039 | end) | |
1040 | end) | |
1041 | end | |
1042 | ||
1043 | --Make a Trail from both feet to the Platform | |
1044 | spawn(function() | |
1045 | repeat wait() until Trail | |
1046 | local AB = Instance.new('Attachment',a) | |
1047 | local ABT = Trail:Clone() | |
1048 | ABT.Parent = Character | |
1049 | ABT.Attachment0 = A4 | |
1050 | ABT.Attachment1 = AB | |
1051 | ABT.Color = TrailSettings.Color2 | |
1052 | local ABT2 = Trail:Clone() | |
1053 | ABT2.Parent = Character | |
1054 | ABT2.Attachment0 = A5 | |
1055 | ABT2.Attachment1 = AB | |
1056 | ABT2.Color = TrailSettings.Color2 | |
1057 | end) | |
1058 | end | |
1059 | ||
1060 | Player = game:GetService("Players").LocalPlayer | |
1061 | PlayerGui = Player.PlayerGui | |
1062 | Cam = workspace.CurrentCamera | |
1063 | Backpack = Player.Backpack | |
1064 | Character = Player.Character | |
1065 | Humanoid = Character.Humanoid | |
1066 | Mouse = Player:GetMouse() | |
1067 | RootPart = Character["HumanoidRootPart"] | |
1068 | Torso = Character["Torso"] | |
1069 | Head = Character["Head"] | |
1070 | RightArm = Character["Right Arm"] | |
1071 | LeftArm = Character["Left Arm"] | |
1072 | RightLeg = Character["Right Leg"] | |
1073 | LeftLeg = Character["Left Leg"] | |
1074 | RootJoint = RootPart["RootJoint"] | |
1075 | Neck = Torso["Neck"] | |
1076 | RightShoulder = Torso["Right Shoulder"] | |
1077 | LeftShoulder = Torso["Left Shoulder"] | |
1078 | RightHip = Torso["Right Hip"] | |
1079 | LeftHip = Torso["Left Hip"] | |
1080 | local TIME = 0 | |
1081 | local sick = Instance.new("Sound",Torso) | |
1082 | ||
1083 | IT = Instance.new | |
1084 | CF = CFrame.new | |
1085 | VT = Vector3.new | |
1086 | RAD = math.rad | |
1087 | C3 = Color3.new | |
1088 | UD2 = UDim2.new | |
1089 | BRICKC = BrickColor.new | |
1090 | ANGLES = CFrame.Angles | |
1091 | EULER = CFrame.fromEulerAnglesXYZ | |
1092 | COS = math.cos | |
1093 | ACOS = math.acos | |
1094 | SIN = math.sin | |
1095 | ASIN = math.asin | |
1096 | ABS = math.abs | |
1097 | MRANDOM = math.random | |
1098 | FLOOR = math.floor | |
1099 | ||
1100 | Player = game:GetService("Players").LocalPlayer | |
1101 | PlayerGui = Player.PlayerGui | |
1102 | Cam = workspace.CurrentCamera | |
1103 | Backpack = Player.Backpack | |
1104 | repeat wait() until Player.Character | |
1105 | Character = Player.Character | |
1106 | repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid") | |
1107 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
1108 | Mouse = Player:GetMouse() | |
1109 | RootPart = Character["HumanoidRootPart"] | |
1110 | Torso = Character["Torso"] | |
1111 | Head = Character["Head"] | |
1112 | RightArm = Character["Right Arm"] | |
1113 | LeftArm = Character["Left Arm"] | |
1114 | RightLeg = Character["Right Leg"] | |
1115 | LeftLeg = Character["Left Leg"] | |
1116 | RootJoint = RootPart["RootJoint"] | |
1117 | Neck = Torso["Neck"] | |
1118 | RightShoulder = Torso["Right Shoulder"] | |
1119 | LeftShoulder = Torso["Left Shoulder"] | |
1120 | RightHip = Torso["Right Hip"] | |
1121 | LeftHip = Torso["Left Hip"] | |
1122 | ||
1123 | IT = Instance.new | |
1124 | CF = CFrame.new | |
1125 | VT = Vector3.new | |
1126 | RAD = math.rad | |
1127 | C3 = Color3.new | |
1128 | UD2 = UDim2.new | |
1129 | BRICKC = BrickColor.new | |
1130 | ANGLES = CFrame.Angles | |
1131 | EULER = CFrame.fromEulerAnglesXYZ | |
1132 | COS = math.cos | |
1133 | ACOS = math.acos | |
1134 | SIN = math.sin | |
1135 | ASIN = math.asin | |
1136 | ABS = math.abs | |
1137 | MRANDOM = math.random | |
1138 | FLOOR = math.floor | |
1139 | ||
1140 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1141 | naeeym2.AlwaysOnTop = true | |
1142 | naeeym2.Size = UDim2.new(7,35,3,15) | |
1143 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1144 | naeeym2.MaxDistance = 75 | |
1145 | naeeym2.Adornee = Character.Head | |
1146 | naeeym2.Name = "Name2" | |
1147 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1148 | tecks2.BackgroundTransparency = 1 | |
1149 | tecks2.TextScaled = true | |
1150 | tecks2.BorderSizePixel = 0 | |
1151 | tecks2.Text = "" | |
1152 | tecks2.Font = "ArialBold" | |
1153 | tecks2.TextSize = 30 | |
1154 | tecks2.TextStrokeTransparency = 0 | |
1155 | tecks2.TextColor3 = Color3.fromRGB(0,1,0) | |
1156 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
1157 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1158 | tecks2.Parent = naeeym2 | |
1159 | ||
1160 | local naeeym3 = Instance.new("BillboardGui",Character) | |
1161 | naeeym3.AlwaysOnTop = true | |
1162 | naeeym3.Size = UDim2.new(7,35,3,15) | |
1163 | naeeym3.StudsOffset = Vector3.new(2,3,0) | |
1164 | naeeym3.MaxDistance = 75 | |
1165 | naeeym3.Adornee = Character.Head | |
1166 | naeeym3.Name = "Name3" | |
1167 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
1168 | tecks3.BackgroundTransparency = 1 | |
1169 | tecks3.TextScaled = true | |
1170 | tecks3.BorderSizePixel = 0 | |
1171 | tecks3.Text = "voyqgo" | |
1172 | tecks3.Font = "ArialBold" | |
1173 | tecks3.TextSize = 30 | |
1174 | tecks3.TextStrokeTransparency = 0 | |
1175 | tecks3.TextColor3 = Color3.fromRGB(0,1,0) | |
1176 | tecks3.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
1177 | tecks3.Size = UDim2.new(0.5,0,0.2,0) | |
1178 | tecks3.Parent = naeeym3 | |
1179 | ||
1180 | script:ClearAllChildren() | |
1181 | wait(0.2) | |
1182 | ||
1183 | Player = game:GetService("Players").LocalPlayer | |
1184 | PlayerGui = Player.PlayerGui | |
1185 | Cam = workspace.CurrentCamera | |
1186 | Backpack = Player.Backpack | |
1187 | Character = Player.Character | |
1188 | Humanoid = Character.Humanoid | |
1189 | Mouse = Player:GetMouse() | |
1190 | RootPart = Character["HumanoidRootPart"] | |
1191 | Torso = Character["Torso"] | |
1192 | Head = Character["Head"] | |
1193 | RightArm = Character["Right Arm"] | |
1194 | LeftArm = Character["Left Arm"] | |
1195 | RightLeg = Character["Right Leg"] | |
1196 | LeftLeg = Character["Left Leg"] | |
1197 | RootJoint = RootPart["RootJoint"] | |
1198 | Neck = Torso["Neck"] | |
1199 | RightShoulder = Torso["Right Shoulder"] | |
1200 | LeftShoulder = Torso["Left Shoulder"] | |
1201 | RightHip = Torso["Right Hip"] | |
1202 | LeftHip = Torso["Left Hip"] | |
1203 | local TIME = 0 | |
1204 | local sick = Instance.new("Sound",Torso) | |
1205 | ||
1206 | IT = Instance.new | |
1207 | CF = CFrame.new | |
1208 | VT = Vector3.new | |
1209 | RAD = math.rad | |
1210 | C3 = Color3.new | |
1211 | UD2 = UDim2.new | |
1212 | BRICKC = BrickColor.new | |
1213 | ANGLES = CFrame.Angles | |
1214 | EULER = CFrame.fromEulerAnglesXYZ | |
1215 | COS = math.cos | |
1216 | ACOS = math.acos | |
1217 | SIN = math.sin | |
1218 | ASIN = math.asin | |
1219 | ABS = math.abs | |
1220 | MRANDOM = math.random | |
1221 | FLOOR = math.floor | |
1222 | ||
1223 | --//=================================\\ | |
1224 | --|| USEFUL VALUES | |
1225 | --\\=================================// | |
1226 | ||
1227 | Animation_Speed = 3 | |
1228 | local FORCERESET = false | |
1229 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
1230 | local Speed = 16 | |
1231 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1232 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1233 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1234 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1235 | local DAMAGEMULTIPLIER = 1 | |
1236 | local ANIM = "Idle" | |
1237 | local ATTACK = false | |
1238 | local EQUIPPED = false | |
1239 | local HOLD = false | |
1240 | local COMBO = 1 | |
1241 | local Rooted = false | |
1242 | local SINE = 0 | |
1243 | local KEYHOLD = false | |
1244 | local CHANGE = 2 / Animation_Speed | |
1245 | local WALKINGANIM = false | |
1246 | local VALUE1 = false | |
1247 | local VALUE2 = false | |
1248 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1249 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1250 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1251 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
1252 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1253 | WEAPONGUI.Name = "BanishV3Gui" | |
1254 | local Weapon = IT("Model") | |
1255 | Weapon.Name = "Adds" | |
1256 | local Effects = IT("Folder", Weapon) | |
1257 | Effects.Name = "Effects" | |
1258 | local ANIMATOR = Humanoid.Animator | |
1259 | local ANIMATE = Character:FindFirstChild("Animate") | |
1260 | local UNANCHOR = true | |
1261 | local TOBANISH = {} | |
1262 | script.Parent = PlayerGui | |
1263 | ||
1264 | --//=================================\\ | |
1265 | --\\=================================// | |
1266 | ||
1267 | ||
1268 | --//=================================\\ | |
1269 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
1270 | --\\=================================// | |
1271 | ||
1272 | ArtificialHB = Instance.new("BindableEvent", script) | |
1273 | ArtificialHB.Name = "ArtificialHB" | |
1274 | ||
1275 | script:WaitForChild("ArtificialHB") | |
1276 | ||
1277 | frame = Frame_Speed | |
1278 | tf = 0 | |
1279 | allowframeloss = false | |
1280 | tossremainder = false | |
1281 | lastframe = tick() | |
1282 | script.ArtificialHB:Fire() | |
1283 | ||
1284 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1285 | tf = tf + s | |
1286 | if tf >= frame then | |
1287 | if allowframeloss then | |
1288 | script.ArtificialHB:Fire() | |
1289 | lastframe = tick() | |
1290 | else | |
1291 | for i = 1, math.floor(tf / frame) do | |
1292 | script.ArtificialHB:Fire() | |
1293 | end | |
1294 | lastframe = tick() | |
1295 | end | |
1296 | if tossremainder then | |
1297 | tf = 0 | |
1298 | else | |
1299 | tf = tf - frame * math.floor(tf / frame) | |
1300 | end | |
1301 | end | |
1302 | end) | |
1303 | ||
1304 | --//=================================\\ | |
1305 | --\\=================================// | |
1306 | ||
1307 | --//=================================\\ | |
1308 | --|| SOME FUNCTIONS | |
1309 | --\\=================================// | |
1310 | ||
1311 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1312 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1313 | end | |
1314 | ||
1315 | function PositiveAngle(NUMBER) | |
1316 | if NUMBER >= 0 then | |
1317 | NUMBER = 0 | |
1318 | end | |
1319 | return NUMBER | |
1320 | end | |
1321 | ||
1322 | function NegativeAngle(NUMBER) | |
1323 | if NUMBER <= 0 then | |
1324 | NUMBER = 0 | |
1325 | end | |
1326 | return NUMBER | |
1327 | end | |
1328 | ||
1329 | function Swait(NUMBER) | |
1330 | if NUMBER == 0 or NUMBER == nil then | |
1331 | ArtificialHB.Event:wait() | |
1332 | else | |
1333 | for i = 1, NUMBER do | |
1334 | ArtificialHB.Event:wait() | |
1335 | end | |
1336 | end | |
1337 | end | |
1338 | ||
1339 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1340 | local NEWMESH = IT(MESH) | |
1341 | if MESH == "SpecialMesh" then | |
1342 | NEWMESH.MeshType = MESHTYPE | |
1343 | if MESHID ~= "nil" and MESHID ~= "" then | |
1344 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1345 | end | |
1346 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1347 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1348 | end | |
1349 | end | |
1350 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1351 | NEWMESH.Scale = SCALE | |
1352 | NEWMESH.Parent = PARENT | |
1353 | return NEWMESH | |
1354 | end | |
1355 | ||
1356 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1357 | local NEWPART = IT("Part") | |
1358 | NEWPART.formFactor = FORMFACTOR | |
1359 | NEWPART.Reflectance = REFLECTANCE | |
1360 | NEWPART.Transparency = TRANSPARENCY | |
1361 | NEWPART.CanCollide = false | |
1362 | NEWPART.Locked = true | |
1363 | NEWPART.Anchored = true | |
1364 | if ANCHOR == false then | |
1365 | NEWPART.Anchored = false | |
1366 | end | |
1367 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1368 | NEWPART.Name = NAME | |
1369 | NEWPART.Size = SIZE | |
1370 | NEWPART.Position = Torso.Position | |
1371 | NEWPART.Material = MATERIAL | |
1372 | NEWPART:BreakJoints() | |
1373 | NEWPART.Parent = PARENT | |
1374 | return NEWPART | |
1375 | end | |
1376 | ||
1377 | local function weldBetween(a, b) | |
1378 | local weldd = Instance.new("ManualWeld") | |
1379 | weldd.Part0 = a | |
1380 | weldd.Part1 = b | |
1381 | weldd.C0 = CFrame.new() | |
1382 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1383 | weldd.Parent = a | |
1384 | return weldd | |
1385 | end | |
1386 | ||
1387 | ||
1388 | function QuaternionFromCFrame(cf) | |
1389 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1390 | local trace = m00 + m11 + m22 | |
1391 | if trace > 0 then | |
1392 | local s = math.sqrt(1 + trace) | |
1393 | local recip = 0.5 / s | |
1394 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1395 | else | |
1396 | local i = 0 | |
1397 | if m11 > m00 then | |
1398 | i = 1 | |
1399 | end | |
1400 | if m22 > (i == 0 and m00 or m11) then | |
1401 | i = 2 | |
1402 | end | |
1403 | if i == 0 then | |
1404 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1405 | local recip = 0.5 / s | |
1406 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1407 | elseif i == 1 then | |
1408 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1409 | local recip = 0.5 / s | |
1410 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1411 | elseif i == 2 then | |
1412 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1413 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1414 | end | |
1415 | end | |
1416 | end | |
1417 | ||
1418 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1419 | local xs, ys, zs = x + x, y + y, z + z | |
1420 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1421 | local xx = x * xs | |
1422 | local xy = x * ys | |
1423 | local xz = x * zs | |
1424 | local yy = y * ys | |
1425 | local yz = y * zs | |
1426 | local zz = z * zs | |
1427 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1428 | end | |
1429 | ||
1430 | function QuaternionSlerp(a, b, t) | |
1431 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1432 | local startInterp, finishInterp; | |
1433 | if cosTheta >= 0.0001 then | |
1434 | if (1 - cosTheta) > 0.0001 then | |
1435 | local theta = ACOS(cosTheta) | |
1436 | local invSinTheta = 1 / SIN(theta) | |
1437 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1438 | finishInterp = SIN(t * theta) * invSinTheta | |
1439 | else | |
1440 | startInterp = 1 - t | |
1441 | finishInterp = t | |
1442 | end | |
1443 | else | |
1444 | if (1 + cosTheta) > 0.0001 then | |
1445 | local theta = ACOS(-cosTheta) | |
1446 | local invSinTheta = 1 / SIN(theta) | |
1447 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1448 | finishInterp = SIN(t * theta) * invSinTheta | |
1449 | else | |
1450 | startInterp = t - 1 | |
1451 | finishInterp = t | |
1452 | end | |
1453 | end | |
1454 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1455 | end | |
1456 | ||
1457 | function Clerp(a, b, t) | |
1458 | local qa = {QuaternionFromCFrame(a)} | |
1459 | local qb = {QuaternionFromCFrame(b)} | |
1460 | local ax, ay, az = a.x, a.y, a.z | |
1461 | local bx, by, bz = b.x, b.y, b.z | |
1462 | local _t = 1 - t | |
1463 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1464 | end | |
1465 | ||
1466 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1467 | local frame = IT("Frame") | |
1468 | frame.BackgroundTransparency = TRANSPARENCY | |
1469 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1470 | frame.Position = POSITION | |
1471 | frame.Size = SIZE | |
1472 | frame.BackgroundColor3 = COLOR | |
1473 | frame.BorderColor3 = BORDERCOLOR | |
1474 | frame.Name = NAME | |
1475 | frame.Parent = PARENT | |
1476 | return frame | |
1477 | end | |
1478 | ||
1479 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1480 | local label = IT("TextLabel") | |
1481 | label.BackgroundTransparency = 1 | |
1482 | label.Size = UD2(1, 0, 1, 0) | |
1483 | label.Position = UD2(0, 0, 0, 0) | |
1484 | label.TextColor3 = TEXTCOLOR | |
1485 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1486 | label.TextTransparency = TRANSPARENCY | |
1487 | label.FontSize = TEXTFONTSIZE | |
1488 | label.Font = TEXTFONT | |
1489 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1490 | label.TextScaled = false | |
1491 | label.Text = TEXT | |
1492 | label.Name = NAME | |
1493 | label.Parent = PARENT | |
1494 | return label | |
1495 | end | |
1496 | ||
1497 | function NoOutlines(PART) | |
1498 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1499 | end | |
1500 | ||
1501 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1502 | local NEWWELD = IT(TYPE) | |
1503 | NEWWELD.Part0 = PART0 | |
1504 | NEWWELD.Part1 = PART1 | |
1505 | NEWWELD.C0 = C0 | |
1506 | NEWWELD.C1 = C1 | |
1507 | NEWWELD.Parent = PARENT | |
1508 | return NEWWELD | |
1509 | end | |
1510 | ||
1511 | local S = IT("Sound") | |
1512 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1513 | local NEWSOUND = nil | |
1514 | coroutine.resume(coroutine.create(function() | |
1515 | NEWSOUND = S:Clone() | |
1516 | NEWSOUND.Parent = PARENT | |
1517 | NEWSOUND.Volume = VOLUME | |
1518 | NEWSOUND.Pitch = PITCH | |
1519 | NEWSOUND.SoundId = "1753701701"..ID | |
1520 | NEWSOUND:play() | |
1521 | if DOESLOOP == true then | |
1522 | NEWSOUND.Looped = true | |
1523 | else | |
1524 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
1525 | NEWSOUND:remove() | |
1526 | end | |
1527 | end)) | |
1528 | return NEWSOUND | |
1529 | end | |
1530 | ||
1531 | function CFrameFromTopBack(at, top, back) | |
1532 | local right = top:Cross(back) | |
1533 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1534 | end | |
1535 | ||
1536 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1537 | function WACKYEFFECT(Table) | |
1538 | local TYPE = (Table.EffectType or "Sphere") | |
1539 | local SIZE = (Table.Size or VT(1,1,1)) | |
1540 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1541 | local TRANSPARENCY = (Table.Transparency or 0) | |
1542 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1543 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1544 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1545 | local ROTATION1 = (Table.RotationX or 0) | |
1546 | local ROTATION2 = (Table.RotationY or 0) | |
1547 | local ROTATION3 = (Table.RotationZ or 0) | |
1548 | local MATERIAL = (Table.Material or "Neon") | |
1549 | local COLOR = (Table.Color or C3(1,1,1)) | |
1550 | local TIME = (Table.Time or 45) | |
1551 | local SOUNDID = (Table.SoundID or nil) | |
1552 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1553 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1554 | coroutine.resume(coroutine.create(function() | |
1555 | local PLAYSSOUND = false | |
1556 | local SOUND = nil | |
1557 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1558 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1559 | PLAYSSOUND = true | |
1560 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1561 | end | |
1562 | EFFECT.Color = COLOR | |
1563 | local MSH = nil | |
1564 | if TYPE == "Sphere" then | |
1565 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1566 | elseif TYPE == "Block" then | |
1567 | MSH = IT("BlockMesh",EFFECT) | |
1568 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1569 | elseif TYPE == "Wave" then | |
1570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1571 | elseif TYPE == "Ring" then | |
1572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1573 | elseif TYPE == "Slash" then | |
1574 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1575 | elseif TYPE == "Round Slash" then | |
1576 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1577 | elseif TYPE == "Swirl" then | |
1578 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1579 | elseif TYPE == "Skull" then | |
1580 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1581 | elseif TYPE == "Crystal" then | |
1582 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1583 | end | |
1584 | if MSH ~= nil then | |
1585 | local MOVESPEED = nil | |
1586 | if MOVEDIRECTION ~= nil then | |
1587 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1588 | end | |
1589 | local GROWTH = SIZE - ENDSIZE | |
1590 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1591 | if TYPE == "Block" then | |
1592 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1593 | else | |
1594 | EFFECT.CFrame = CFRAME | |
1595 | end | |
1596 | for LOOP = 1, TIME+1 do | |
1597 | Swait() | |
1598 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1599 | if TYPE == "Wave" then | |
1600 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1601 | end | |
1602 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1603 | if TYPE == "Block" then | |
1604 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1605 | else | |
1606 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1607 | end | |
1608 | if MOVEDIRECTION ~= nil then | |
1609 | local ORI = EFFECT.Orientation | |
1610 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1611 | EFFECT.Orientation = ORI | |
1612 | end | |
1613 | end | |
1614 | if PLAYSSOUND == false then | |
1615 | EFFECT:remove() | |
1616 | else | |
1617 | SOUND.Stopped:Connect(function() | |
1618 | EFFECT:remove() | |
1619 | end) | |
1620 | end | |
1621 | else | |
1622 | if PLAYSSOUND == false then | |
1623 | EFFECT:remove() | |
1624 | else | |
1625 | repeat Swait() until SOUND.Playing == false | |
1626 | EFFECT:remove() | |
1627 | end | |
1628 | end | |
1629 | end)) | |
1630 | end | |
1631 | ||
1632 | function MakeForm(PART,TYPE) | |
1633 | if TYPE == "Cyl" then | |
1634 | local MSH = IT("CylinderMesh",PART) | |
1635 | elseif TYPE == "Ball" then | |
1636 | local MSH = IT("SpecialMesh",PART) | |
1637 | MSH.MeshType = "Sphere" | |
1638 | elseif TYPE == "Wedge" then | |
1639 | local MSH = IT("SpecialMesh",PART) | |
1640 | MSH.MeshType = "Wedge" | |
1641 | end | |
1642 | end | |
1643 | ||
1644 | function SpawnTrail(FROM,TO,BIG) | |
1645 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
1646 | MakeForm(TRAIL,"Cyl") | |
1647 | local DIST = (FROM - TO).Magnitude | |
1648 | if BIG == true then | |
1649 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1650 | else | |
1651 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1652 | end | |
1653 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1654 | coroutine.resume(coroutine.create(function() | |
1655 | for i = 1, 5 do | |
1656 | Swait() | |
1657 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1658 | end | |
1659 | TRAIL:remove() | |
1660 | end)) | |
1661 | end | |
1662 | ||
1663 | Debris = game:GetService("Debris") | |
1664 | ||
1665 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1666 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1667 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1668 | end | |
1669 | ||
1670 | function turnto(position) | |
1671 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1672 | end | |
1673 | local asd = Instance.new("ParticleEmitter") | |
1674 | asd.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0)) | |
1675 | asd.LightEmission = .1 | |
1676 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1677 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1678 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1679 | asd.Transparency = bbb | |
1680 | asd.Size = aaa | |
1681 | asd.ZOffset = .9 | |
1682 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1683 | asd.LockedToPart = false | |
1684 | asd.EmissionDirection = "Back" | |
1685 | asd.Lifetime = NumberRange.new(1, 2) | |
1686 | asd.Rotation = NumberRange.new(-100, 100) | |
1687 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1688 | asd.Speed = NumberRange.new(10) | |
1689 | asd.Enabled = false | |
1690 | asd.VelocitySpread = 999 | |
1691 | ||
1692 | function getbloody(victim,amount) | |
1693 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1694 | PART.CFrame = victim.CFrame | |
1695 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1696 | Debris:AddItem(PART,5) | |
1697 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1698 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1699 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1700 | local prtcl = asd:Clone() | |
1701 | prtcl.Parent = PART | |
1702 | prtcl:Emit(amount*10) | |
1703 | end | |
1704 | ||
1705 | local Particle = IT("ParticleEmitter",nil) | |
1706 | Particle.Enabled = false | |
1707 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
1708 | Particle.LightEmission = 0.5 | |
1709 | Particle.Rate = 150 | |
1710 | Particle.ZOffset = 1 | |
1711 | Particle.Rotation = NumberRange.new(-180, 180) | |
1712 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1713 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1714 | Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0)) | |
1715 | ||
1716 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1717 | function ParticleEmitter(Table) | |
1718 | local PRTCL = Particle:Clone() | |
1719 | local Speed = Table.Speed or 5 | |
1720 | local Drag = Table.Drag or 0 | |
1721 | local Size1 = Table.Size1 or 1 | |
1722 | local Size2 = Table.Size2 or 5 | |
1723 | local Lifetime1 = Table.Lifetime1 or 1 | |
1724 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1725 | local Parent = Table.Parent or Torso | |
1726 | local Emit = Table.Emit or 100 | |
1727 | local Offset = Table.Offset or 360 | |
1728 | local Acel = Table.Acel or VT(0,0,0) | |
1729 | local Enabled = Table.Enabled or false | |
1730 | PRTCL.Parent = Parent | |
1731 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1732 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1733 | PRTCL.Speed = NumberRange.new(Speed) | |
1734 | PRTCL.VelocitySpread = Offset | |
1735 | PRTCL.Drag = Drag | |
1736 | PRTCL.Acceleration = Acel | |
1737 | if Enabled == false then | |
1738 | PRTCL:Emit(Emit) | |
1739 | Debris:AddItem(PRTCL,Lifetime2) | |
1740 | else | |
1741 | PRTCL.Enabled = true | |
1742 | end | |
1743 | return PRTCL | |
1744 | end | |
1745 | ||
1746 | ||
1747 | --//=================================\\ | |
1748 | --|| WEAPON CREATION | |
1749 | --\\=================================// | |
1750 | local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) | |
1751 | txtfag.Adornee = suckadick | |
1752 | txtfag.Name = "kys nigga" | |
1753 | txtfag.Size = UDim2.new(2, 0, 1.2, 0) | |
1754 | txtfag.StudsOffset = Vector3.new(-5, 3, 0) | |
1755 | local textfag = Instance.new("TextLabel", txtfag) | |
1756 | textfag.Size = UDim2.new(6, 0, 1, 0) | |
1757 | textfag.FontSize = "Size8" | |
1758 | textfag.TextScaled = true | |
1759 | textfag.TextTransparency = 0 | |
1760 | textfag.BackgroundTransparency = 1 | |
1761 | textfag.TextTransparency = 0 | |
1762 | textfag.TextStrokeTransparency = 0 | |
1763 | textfag.Font = "Cartoon" | |
1764 | textfag.TextStrokeColor3 = Color3.new(255, 0, 0) | |
1765 | v = Instance.new("Part") | |
1766 | v.Name = "ColorBrick" | |
1767 | v.Parent = part | |
1768 | v.FormFactor = "Symmetric" | |
1769 | v.Anchored = true | |
1770 | v.CanCollide = false | |
1771 | v.BottomSurface = "Smooth" | |
1772 | v.TopSurface = "Smooth" | |
1773 | v.Size = Vector3.new(10, 5, 3) | |
1774 | v.Transparency = 0.7 | |
1775 | v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
1776 | v.Transparency = 1 | |
1777 | textfag.TextColor3 = v.BrickColor.Color | |
1778 | textfag.TextStrokeColor3 = Color3.new(255, 0, 0) | |
1779 | v.Shape = "Block" | |
1780 | textfag.Text = "Script Edit By voyqgo" | |
1781 | wait(2) | |
1782 | textfag.Text = "Ultimate Demon" | |
1783 | wait(0.3) | |
1784 | function sandbox(var,func) | |
1785 | local env = getfenv(func) | |
1786 | local newenv = setmetatable({},{ | |
1787 | __index = function(self,k) | |
1788 | if k=="script" then | |
1789 | return var | |
1790 | else | |
1791 | return env[k] | |
1792 | end | |
1793 | end, | |
1794 | }) | |
1795 | setfenv(func,newenv) | |
1796 | return func | |
1797 | end | |
1798 | cors = {} | |
1799 | mas = Instance.new("Model",game:GetService("Lighting")) | |
1800 | Model0 = Instance.new("Model") | |
1801 | Part1 = Instance.new("Part") | |
1802 | Weld2 = Instance.new("Weld") | |
1803 | Part3 = Instance.new("Part") | |
1804 | Decal4 = Instance.new("Decal") | |
1805 | Decal5 = Instance.new("Decal") | |
1806 | Model0.Name = "Flagloldiefurshits" | |
1807 | Model0.Parent = mas | |
1808 | Part1.Name = "Stick" | |
1809 | Part1.Parent = Model0 | |
1810 | Part1.Material = Enum.Material.Wood | |
1811 | Part1.BrickColor = BrickColor.new("Really blue") | |
1812 | Part1.Rotation = Vector3.new(0, 0, 126) | |
1813 | Part1.Shape = Enum.PartType.Cylinder | |
1814 | Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914) | |
1815 | Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1) | |
1816 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
1817 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
1818 | Part1.Color = Color3.new(255, 0, 0) | |
1819 | Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827) | |
1820 | Part1.Orientation = Vector3.new(0, 0, 126) | |
1821 | Part1.Color = Color3.new(0.627451, 0.372549, 0.207843) | |
1822 | Weld2.Parent = Part1 | |
1823 | Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1) | |
1824 | Weld2.Part0 = Part1 | |
1825 | Weld2.Part1 = Part3 | |
1826 | Part3.Name = "Flag" | |
1827 | Part3.Parent = Model0 | |
1828 | Part3.BrickColor = BrickColor.new("Really black") | |
1829 | Part3.Rotation = Vector3.new(0, 0, 36) | |
1830 | Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003) | |
1831 | Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1) | |
1832 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
1833 | Part3.Color = Color3.new(255, 0, 0) | |
1834 | Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958) | |
1835 | Part3.Orientation = Vector3.new(0, 0, 36) | |
1836 | Part3.Color = Color3.new(255, 0, 0) | |
1837 | Decal4.Parent = Part3 | |
1838 | Decal4.Texture = "rbxassetid://1150731665" | |
1839 | Decal5.Name = "Decal1" | |
1840 | Decal5.Parent = Part3 | |
1841 | Decal5.Texture = "rbxassetid://1150731665" | |
1842 | Decal5.Face = Enum.NormalId.Back | |
1843 | for i,v in pairs(mas:GetChildren()) do | |
1844 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
1845 | pcall(function() v:MakeJoints() end) | |
1846 | end | |
1847 | mas:Destroy() | |
1848 | for i,v in pairs(cors) do | |
1849 | spawn(function() | |
1850 | pcall(v) | |
1851 | end) | |
1852 | end | |
1853 | ||
1854 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1855 | MakeForm(LeftHole,"Cyl") | |
1856 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1857 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1858 | MakeForm(Eye,"Ball") | |
1859 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1860 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1861 | MakeForm(Eye,"Ball") | |
1862 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1863 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1864 | MakeForm(Eye,"Ball") | |
1865 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1866 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1867 | MakeForm(Eye,"Ball") | |
1868 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1869 | local A = IT("Attachment",Torso) | |
1870 | A.Position = VT(1,1.3,0) | |
1871 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1872 | local B = IT("Attachment",Torso) | |
1873 | B.Position = VT(-1.3,-0.6,0) | |
1874 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1875 | local ChainLink = IT("Beam",Torso) | |
1876 | ChainLink.Texture = "rbxassetid://343533707" | |
1877 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
1878 | ChainLink.TextureSpeed = 1 | |
1879 | ChainLink.FaceCamera = true | |
1880 | ChainLink.Width0 = 1 | |
1881 | ChainLink.Width1 = 1 | |
1882 | ChainLink.TextureLength = 3 | |
1883 | ChainLink.Attachment0 = A | |
1884 | ChainLink.Attachment1 = B | |
1885 | ChainLink.CurveSize0 = 1.6 | |
1886 | ChainLink.CurveSize1 = 1.6 | |
1887 | ChainLink.FaceCamera = true | |
1888 | ChainLink.Transparency = NumberSequence.new(0) | |
1889 | local ChainLink = IT("Beam",Torso) | |
1890 | ChainLink.Texture = "rbxassetid://343533707" | |
1891 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
1892 | ChainLink.TextureSpeed = 1 | |
1893 | ChainLink.FaceCamera = true | |
1894 | ChainLink.Width0 = 1 | |
1895 | ChainLink.Width1 = 1 | |
1896 | ChainLink.TextureLength = 3 | |
1897 | ChainLink.Attachment0 = B | |
1898 | ChainLink.Attachment1 = A | |
1899 | ChainLink.CurveSize0 = 1.6 | |
1900 | ChainLink.CurveSize1 = 1.6 | |
1901 | ChainLink.FaceCamera = true | |
1902 | ChainLink.Transparency = NumberSequence.new(0) | |
1903 | local A = IT("Attachment",Torso) | |
1904 | A.Position = VT(1.3,-0.85,0) | |
1905 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1906 | local B = IT("Attachment",Torso) | |
1907 | B.Position = VT(-1,2,0) | |
1908 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1909 | local ChainLink = IT("Beam",Torso) | |
1910 | ChainLink.Texture = "rbxassetid://343533707" | |
1911 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
1912 | ChainLink.TextureSpeed = 1 | |
1913 | ChainLink.FaceCamera = true | |
1914 | ChainLink.Width0 = 1 | |
1915 | ChainLink.Width1 = 1 | |
1916 | ChainLink.TextureLength = 3 | |
1917 | ChainLink.Attachment0 = A | |
1918 | ChainLink.Attachment1 = B | |
1919 | ChainLink.CurveSize0 = 1.3 | |
1920 | ChainLink.CurveSize1 = 1.3 | |
1921 | ChainLink.FaceCamera = true | |
1922 | ChainLink.Transparency = NumberSequence.new(0) | |
1923 | local ChainLink = IT("Beam",Torso) | |
1924 | ChainLink.Texture = "rbxassetid://343533707" | |
1925 | ChainLink.Color = ColorSequence.new(C3(0,1,0)) | |
1926 | ChainLink.TextureSpeed = 1 | |
1927 | ChainLink.FaceCamera = true | |
1928 | ChainLink.Width0 = 1 | |
1929 | ChainLink.Width1 = 1 | |
1930 | ChainLink.TextureLength = 3 | |
1931 | ChainLink.Attachment0 = B | |
1932 | ChainLink.Attachment1 = A | |
1933 | ChainLink.CurveSize0 = 1.3 | |
1934 | ChainLink.CurveSize1 = 1.3 | |
1935 | ChainLink.FaceCamera = true | |
1936 | ChainLink.Transparency = NumberSequence.new(0) | |
1937 | ||
1938 | local A = IT("Attachment",RightBarrel) | |
1939 | A.Position = VT(0,-2.5,0) | |
1940 | local B = IT("Attachment",RightBarrel) | |
1941 | B.Position = VT(0,2.5,0) | |
1942 | local Trail = IT("Trail",RightBarrel) | |
1943 | Trail.Attachment0 = A | |
1944 | Trail.Attachment1 = B | |
1945 | Trail.Lifetime = 0.2 | |
1946 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
1947 | Trail.Transparency = NumberSequence.new(0, 1) | |
1948 | Trail.Enabled = false | |
1949 | ||
1950 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
1951 | PRT.LockedToPart = true | |
1952 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
1953 | PRT.LockedToPart = true | |
1954 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
1955 | PRT.LockedToPart = true | |
1956 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
1957 | PRT.LockedToPart = true | |
1958 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
1959 | PRT.LockedToPart = true | |
1960 | for _, c in pairs(Character:GetDescendants()) do | |
1961 | if c and c.Parent then | |
1962 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
1963 | local ACCESSORY = c.Parent | |
1964 | c.Parent = Character | |
1965 | if c then | |
1966 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
1967 | weldBetween(Head,c) | |
1968 | else | |
1969 | weldBetween(Torso,c) | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | local BODY = {} | |
1976 | for _, c in pairs(Character:GetDescendants()) do | |
1977 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1978 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1979 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1980 | end | |
1981 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
1982 | elseif c:IsA("JointInstance") then | |
1983 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
1984 | end | |
1985 | end | |
1986 | function refit() | |
1987 | Character.Parent = workspace | |
1988 | for e = 1, #BODY do | |
1989 | if BODY[e] ~= nil then | |
1990 | local STUFF = BODY[e] | |
1991 | local PART = STUFF[1] | |
1992 | local PARENT = STUFF[2] | |
1993 | local MATERIAL = STUFF[3] | |
1994 | local COLOR = STUFF[4] | |
1995 | local TRANSPARENCY = STUFF[5] | |
1996 | --local SIZE = STUFF[6] | |
1997 | local NAME = STUFF[7] | |
1998 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1999 | PART.Material = MATERIAL | |
2000 | PART.Transparency = TRANSPARENCY | |
2001 | PART.Name = NAME | |
2002 | end | |
2003 | if PART.Parent ~= PARENT then | |
2004 | Humanoid:remove() | |
2005 | PART.Parent = PARENT | |
2006 | Humanoid = IT("Humanoid",Character) | |
2007 | end | |
2008 | end | |
2009 | end | |
2010 | end | |
2011 | ||
2012 | ||
2013 | --[[ | |
2014 | Thanks for using Build-To-Lua by jarredbcv. | |
2015 | ]]-- | |
2016 | ||
2017 | New = function(Object, Parent, Name, Data) | |
2018 | local Object = Instance.new(Object) | |
2019 | for Index, Value in pairs(Data or {}) do | |
2020 | Object[Index] = Value | |
2021 | end | |
2022 | Object.Parent = Parent | |
2023 | Object.Name = Name | |
2024 | return Object | |
2025 | end | |
2026 | ||
2027 | ||
2028 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
2029 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
2030 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
2031 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
2032 | ||
2033 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) | |
2034 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2035 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2036 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2037 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2038 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2039 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2040 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2041 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2042 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2043 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2044 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2045 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
2046 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2047 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) | |
2048 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
2049 | ||
2050 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) | |
2051 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
2052 | ||
2053 | ||
2054 | ||
2055 | for i = 1, 35 do | |
2056 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
2057 | FACE.Color = C3(0,0,0) | |
2058 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2059 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
2060 | end | |
2061 | ||
2062 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
2063 | MakeForm(Eye,"Ball") | |
2064 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2065 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
2066 | MakeForm(Eye,"Ball") | |
2067 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
2068 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2069 | MakeForm(Eye,"Ball") | |
2070 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2071 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2072 | MakeForm(Eye,"Ball") | |
2073 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
2074 | ||
2075 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false) | |
2076 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2077 | for i = 1, 3 do | |
2078 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false) | |
2079 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
2080 | MakeForm(Part,"Cyl") | |
2081 | end | |
2082 | for i = 1, 3 do | |
2083 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false) | |
2084 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
2085 | MakeForm(Part,"Cyl") | |
2086 | end | |
2087 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) | |
2088 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
2089 | MakeForm(Part,"Wedge") | |
2090 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) | |
2091 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
2092 | MakeForm(Part,"Wedge") | |
2093 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
2094 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
2095 | MakeForm(Part,"Wedge") | |
2096 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
2097 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
2098 | MakeForm(Part,"Wedge") | |
2099 | ||
2100 | ||
2101 | ||
2102 | ||
2103 | ||
2104 | ||
2105 | ||
2106 | for _, c in pairs(Weapon:GetChildren()) do | |
2107 | if c.ClassName == "Part" then | |
2108 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2109 | local AURA = c:Clone() | |
2110 | AURA:BreakJoints() | |
2111 | AURA.Parent = c | |
2112 | AURA.CFrame = c.CFrame | |
2113 | AURA.Size = AURA.Size*1.001 | |
2114 | AURA.Transparency = 0.8 | |
2115 | AURA.BrickColor = BRICKC"Really red" | |
2116 | AURA.Material = "Neon" | |
2117 | weldBetween(c,AURA) | |
2118 | end | |
2119 | end | |
2120 | ||
2121 | Humanoid.DisplayDistanceType = "None" | |
2122 | local naeeym2 = IT("BillboardGui",Character) | |
2123 | naeeym2.AlwaysOnTop = true | |
2124 | naeeym2.Size = UDim2.new(5,35,2,15) | |
2125 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
2126 | naeeym2.MaxDistance = 75 | |
2127 | naeeym2.Adornee = Character.Head | |
2128 | naeeym2.Name = "Name" | |
2129 | local tecks2 = IT("TextLabel",naeeym2) | |
2130 | tecks2.BackgroundTransparency = 1 | |
2131 | tecks2.TextScaled = true | |
2132 | tecks2.BorderSizePixel = 0 | |
2133 | tecks2.Text = "" | |
2134 | tecks2.Font = "Fantasy" | |
2135 | tecks2.TextSize = 30 | |
2136 | tecks2.TextStrokeTransparency = 0 | |
2137 | tecks2.TextColor3 = C3(0,1,0) | |
2138 | tecks2.TextStrokeColor3 = C3(255, 0, 0) | |
2139 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
2140 | tecks2.Parent = naeeym2 | |
2141 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
2142 | MakeForm(LeftHole,"Cyl") | |
2143 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
2144 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
2145 | MakeForm(Eye,"Ball") | |
2146 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2147 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
2148 | MakeForm(Eye,"Ball") | |
2149 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
2150 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2151 | MakeForm(Eye,"Ball") | |
2152 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2153 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2154 | MakeForm(Eye,"Ball") | |
2155 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
2156 | local A = IT("Attachment",Torso) | |
2157 | A.Position = VT(1,1.3,0) | |
2158 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
2159 | local B = IT("Attachment",Torso) | |
2160 | B.Position = VT(-1.3,-0.6,0) | |
2161 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
2162 | local ChainLink = IT("Beam",Torso) | |
2163 | ChainLink.Texture = "rbxassetid://343533707" | |
2164 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
2165 | ChainLink.TextureSpeed = 1 | |
2166 | ChainLink.FaceCamera = true | |
2167 | ChainLink.Width0 = 1 | |
2168 | ChainLink.Width1 = 1 | |
2169 | ChainLink.TextureLength = 3 | |
2170 | ChainLink.Attachment0 = A | |
2171 | ChainLink.Attachment1 = B | |
2172 | ChainLink.CurveSize0 = 1.6 | |
2173 | ChainLink.CurveSize1 = 1.6 | |
2174 | ChainLink.FaceCamera = true | |
2175 | ChainLink.Transparency = NumberSequence.new(0) | |
2176 | local ChainLink = IT("Beam",Torso) | |
2177 | ChainLink.Texture = "rbxassetid://343533707" | |
2178 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
2179 | ChainLink.TextureSpeed = 1 | |
2180 | ChainLink.FaceCamera = true | |
2181 | ChainLink.Width0 = 1 | |
2182 | ChainLink.Width1 = 1 | |
2183 | ChainLink.TextureLength = 3 | |
2184 | ChainLink.Attachment0 = B | |
2185 | ChainLink.Attachment1 = A | |
2186 | ChainLink.CurveSize0 = 1.6 | |
2187 | ChainLink.CurveSize1 = 1.6 | |
2188 | ChainLink.FaceCamera = true | |
2189 | ChainLink.Transparency = NumberSequence.new(0) | |
2190 | local A = IT("Attachment",Torso) | |
2191 | A.Position = VT(1.3,-0.85,0) | |
2192 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
2193 | local B = IT("Attachment",Torso) | |
2194 | B.Position = VT(-1,2,0) | |
2195 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
2196 | local ChainLink = IT("Beam",Torso) | |
2197 | ChainLink.Texture = "rbxassetid://343533707" | |
2198 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
2199 | ChainLink.TextureSpeed = 1 | |
2200 | ChainLink.FaceCamera = true | |
2201 | ChainLink.Width0 = 1 | |
2202 | ChainLink.Width1 = 1 | |
2203 | ChainLink.TextureLength = 3 | |
2204 | ChainLink.Attachment0 = A | |
2205 | ChainLink.Attachment1 = B | |
2206 | ChainLink.CurveSize0 = 1.3 | |
2207 | ChainLink.CurveSize1 = 1.3 | |
2208 | ChainLink.FaceCamera = true | |
2209 | ChainLink.Transparency = NumberSequence.new(0) | |
2210 | local ChainLink = IT("Beam",Torso) | |
2211 | ChainLink.Texture = "rbxassetid://343533707" | |
2212 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
2213 | ChainLink.TextureSpeed = 1 | |
2214 | ChainLink.FaceCamera = true | |
2215 | ChainLink.Width0 = 1 | |
2216 | ChainLink.Width1 = 1 | |
2217 | ChainLink.TextureLength = 3 | |
2218 | ChainLink.Attachment0 = B | |
2219 | ChainLink.Attachment1 = A | |
2220 | ChainLink.CurveSize0 = 1.3 | |
2221 | ChainLink.CurveSize1 = 1.3 | |
2222 | ChainLink.FaceCamera = true | |
2223 | ChainLink.Transparency = NumberSequence.new(0) | |
2224 | ||
2225 | local A = IT("Attachment",RightBarrel) | |
2226 | A.Position = VT(0,-2.5,0) | |
2227 | local B = IT("Attachment",RightBarrel) | |
2228 | B.Position = VT(0,2.5,0) | |
2229 | local Trail = IT("Trail",RightBarrel) | |
2230 | Trail.Attachment0 = A | |
2231 | Trail.Attachment1 = B | |
2232 | Trail.Lifetime = 0.2 | |
2233 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
2234 | Trail.Transparency = NumberSequence.new(0, 1) | |
2235 | Trail.Enabled = false | |
2236 | ||
2237 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
2238 | PRT.LockedToPart = true | |
2239 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
2240 | PRT.LockedToPart = true | |
2241 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
2242 | PRT.LockedToPart = true | |
2243 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
2244 | PRT.LockedToPart = true | |
2245 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
2246 | PRT.LockedToPart = true | |
2247 | for _, c in pairs(Character:GetDescendants()) do | |
2248 | if c and c.Parent then | |
2249 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
2250 | local ACCESSORY = c.Parent | |
2251 | c.Parent = Character | |
2252 | if c then | |
2253 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
2254 | weldBetween(Head,c) | |
2255 | else | |
2256 | weldBetween(Torso,c) | |
2257 | end | |
2258 | end | |
2259 | end | |
2260 | end | |
2261 | end | |
2262 | local BODY = {} | |
2263 | for _, c in pairs(Character:GetDescendants()) do | |
2264 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2265 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2266 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2267 | end | |
2268 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
2269 | elseif c:IsA("JointInstance") then | |
2270 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
2271 | end | |
2272 | end | |
2273 | function refit() | |
2274 | Character.Parent = workspace | |
2275 | for e = 1, #BODY do | |
2276 | if BODY[e] ~= nil then | |
2277 | local STUFF = BODY[e] | |
2278 | local PART = STUFF[1] | |
2279 | local PARENT = STUFF[2] | |
2280 | local MATERIAL = STUFF[3] | |
2281 | local COLOR = STUFF[4] | |
2282 | local TRANSPARENCY = STUFF[5] | |
2283 | --local SIZE = STUFF[6] | |
2284 | local NAME = STUFF[7] | |
2285 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2286 | PART.Material = MATERIAL | |
2287 | PART.Transparency = TRANSPARENCY | |
2288 | PART.Name = NAME | |
2289 | end | |
2290 | if PART.Parent ~= PARENT then | |
2291 | Humanoid:remove() | |
2292 | PART.Parent = PARENT | |
2293 | Humanoid = IT("Humanoid",Character) | |
2294 | end | |
2295 | end | |
2296 | end | |
2297 | end | |
2298 | ||
2299 | ||
2300 | local Particle = IT("ParticleEmitter",nil) | |
2301 | Particle.Enabled = false | |
2302 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
2303 | Particle.LightEmission = 0.5 | |
2304 | Particle.Rate = 150 | |
2305 | Particle.ZOffset = 0.2 | |
2306 | Particle.Rotation = NumberRange.new(-180, 180) | |
2307 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
2308 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
2309 | Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0)) | |
2310 | ||
2311 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
2312 | function ParticleEmitter(Table) | |
2313 | local PRTCL = Particle:Clone() | |
2314 | local Speed = Table.Speed or 5 | |
2315 | local Drag = Table.Drag or 0 | |
2316 | local Size1 = Table.Size1 or 1 | |
2317 | local Size2 = Table.Size2 or 5 | |
2318 | local Lifetime1 = Table.Lifetime1 or 1 | |
2319 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2320 | local Parent = Table.Parent or Torso | |
2321 | local Emit = Table.Emit or 100 | |
2322 | local Offset = Table.Offset or 360 | |
2323 | local Acel = Table.Acel or VT(0,0,0) | |
2324 | local Enabled = Table.Enabled or false | |
2325 | PRTCL.Parent = Parent | |
2326 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2327 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2328 | PRTCL.Speed = NumberRange.new(Speed) | |
2329 | PRTCL.VelocitySpread = Offset | |
2330 | PRTCL.Drag = Drag | |
2331 | PRTCL.Acceleration = Acel | |
2332 | if Enabled == false then | |
2333 | PRTCL:Emit(Emit) | |
2334 | Debris:AddItem(PRTCL,Lifetime2) | |
2335 | else | |
2336 | PRTCL.Enabled = true | |
2337 | end | |
2338 | return PRTCL | |
2339 | end | |
2340 | ||
2341 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false) | |
2342 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
2343 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false) | |
2344 | MakeForm(Part,"Wedge") | |
2345 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2346 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false) | |
2347 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2348 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false) | |
2349 | MakeForm(Part,"Cyl") | |
2350 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2351 | for i = 1, 8 do | |
2352 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false) | |
2353 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2354 | end | |
2355 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
2356 | MakeForm(Part,"Wedge") | |
2357 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2358 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false) | |
2359 | MakeForm(Part,"Cyl") | |
2360 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2361 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
2362 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2363 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false) | |
2364 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2365 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red, "Part", VT(0.2,0,0.6),false) | |
2366 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
2367 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false) | |
2368 | MakeForm(RightBarrel,"Cyl") | |
2369 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
2370 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false) | |
2371 | MakeForm(Part,"Wedge") | |
2372 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2373 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false) | |
2374 | MakeForm(RightHole,"Cyl") | |
2375 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
2376 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false) | |
2377 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
2378 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false) | |
2379 | MakeForm(Part,"Wedge") | |
2380 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2381 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false) | |
2382 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2383 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false) | |
2384 | MakeForm(Part,"Cyl") | |
2385 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2386 | for i = 1, 8 do | |
2387 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false) | |
2388 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2389 | end | |
2390 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
2391 | MakeForm(Part,"Wedge") | |
2392 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2393 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false) | |
2394 | MakeForm(Part,"Cyl") | |
2395 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2396 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
2397 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2398 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false) | |
2399 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2400 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false) | |
2401 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
2402 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false) | |
2403 | MakeForm(LeftBarrel,"Cyl") | |
2404 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
2405 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false) | |
2406 | MakeForm(Part,"Wedge") | |
2407 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2408 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false) | |
2409 | MakeForm(LeftHole,"Cyl") | |
2410 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
2411 | ||
2412 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false) | |
2413 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
2414 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
2415 | MakeForm(Part,"Wedge") | |
2416 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2417 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.3,0.2),false) | |
2418 | MakeForm(Part,"Wedge") | |
2419 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2420 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.3),false) | |
2421 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2422 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
2423 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2424 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false) | |
2425 | MakeForm(Part,"Cyl") | |
2426 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2427 | for i = 1, 8 do | |
2428 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false) | |
2429 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2430 | end | |
2431 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.38,0.41,0.38),false) | |
2432 | MakeForm(Part,"Cyl") | |
2433 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2434 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false) | |
2435 | MakeForm(Part,"Ball") | |
2436 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2437 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.7,0.4),false) | |
2438 | MakeForm(Part,"Wedge") | |
2439 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2440 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.2),false) | |
2441 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2442 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.35,0.35,0.35),false) | |
2443 | MakeForm(Part,"Cyl") | |
2444 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2445 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false) | |
2446 | MakeForm(Part,"Cyl") | |
2447 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2448 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.45),false) | |
2449 | MakeForm(Part,"Cyl") | |
2450 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2451 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
2452 | MakeForm(Part,"Wedge") | |
2453 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2454 | local LASTPART = Handle | |
2455 | for i = 1, 10 do | |
2456 | if LASTPART == Handle then | |
2457 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.2,0),false) | |
2458 | LASTPART = Part | |
2459 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2460 | else | |
2461 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.05,0),false) | |
2462 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
2463 | LASTPART = Part | |
2464 | end | |
2465 | end | |
2466 | ||
2467 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false) | |
2468 | MakeForm(Barrel,"Cyl") | |
2469 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2470 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.25,1,0.25),false) | |
2471 | MakeForm(Part,"Cyl") | |
2472 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
2473 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0.1,0.2),false) | |
2474 | MakeForm(Part,"Wedge") | |
2475 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2476 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false) | |
2477 | MakeForm(Hole,"Cyl") | |
2478 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
2479 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0,0),false) | |
2480 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2481 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
2482 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really red", "Eye", VT(0,0,0),false) | |
2483 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2484 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
2485 | coroutine.resume(coroutine.create(function() | |
2486 | while wait() do | |
2487 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
2488 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2489 | end | |
2490 | end)) | |
2491 | ||
2492 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2493 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2494 | ||
2495 | for _, c in pairs(Weapon:GetDescendants()) do | |
2496 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2497 | c.Material = "Glass" | |
2498 | c.Color = C3(255, 0, 0) | |
2499 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2500 | c.Color = C3(255, 0, 0) | |
2501 | c.Material = "Neon" | |
2502 | end | |
2503 | end | |
2504 | ||
2505 | Weapon.Parent = Character | |
2506 | for _, c in pairs(Weapon:GetChildren()) do | |
2507 | if c.ClassName == "Part" then | |
2508 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2509 | end | |
2510 | end | |
2511 | ||
2512 | local SKILLTEXTCOLOR = C3(0,1,0) | |
2513 | local SKILLFONT = "Fantasy" | |
2514 | local SKILLTEXTSIZE = 6 | |
2515 | ||
2516 | Humanoid.Died:connect(function() | |
2517 | refit() | |
2518 | end) | |
2519 | ||
2520 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
2521 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
2522 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
2523 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
2524 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
2525 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
2526 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
2527 | ||
2528 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
2529 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Ultimate_Star", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
2530 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultimate Hell bound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
2531 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] TP", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
2532 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
2533 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] I Dont Have All Day", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
2534 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
2535 | ||
2536 | function printbye(Name) | |
2537 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
2538 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2539 | end | |
2540 | ||
2541 | workspace.ChildAdded:connect(function(instance) | |
2542 | for BANISH = 1, #TOBANISH do | |
2543 | if TOBANISH[BANISH] ~= nil then | |
2544 | if instance.Name == TOBANISH[BANISH] then | |
2545 | coroutine.resume(coroutine.create(function() | |
2546 | printbye(instance.Name) | |
2547 | instance:ClearAllChildren() | |
2548 | Debris:AddItem(instance,0.0005) | |
2549 | end)) | |
2550 | end | |
2551 | end | |
2552 | end | |
2553 | end) | |
2554 | ||
2555 | --//=================================\\ | |
2556 | --|| DAMAGING | |
2557 | --\\=================================// | |
2558 | ||
2559 | function Kill(Char) | |
2560 | local NewCharacter = IT("Model",Effects) | |
2561 | NewCharacter.Name = "DEAD" | |
2562 | for _, c in pairs(Char:GetDescendants()) do | |
2563 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2564 | if c.Parent == Char then | |
2565 | getbloody(c,5) | |
2566 | end | |
2567 | c:BreakJoints() | |
2568 | c.Material = "Glass" | |
2569 | c.Color = C3(0,1,0) | |
2570 | c.CanCollide = true | |
2571 | c.Transparency = 0.3 | |
2572 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2573 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2574 | end | |
2575 | if c.Name == "Head" then | |
2576 | c:ClearAllChildren() | |
2577 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2578 | end | |
2579 | if c.ClassName == "MeshPart" then | |
2580 | c.TextureID = "" | |
2581 | end | |
2582 | if c:FindFirstChildOfClass("BodyPosition") then | |
2583 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2584 | end | |
2585 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2586 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2587 | end | |
2588 | c.Parent = NewCharacter | |
2589 | c.Name = "DeadPart" | |
2590 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2591 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2592 | end | |
2593 | end | |
2594 | Char:remove() | |
2595 | Debris:AddItem(NewCharacter,5) | |
2596 | end | |
2597 | ||
2598 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2599 | local CHILDREN = workspace:GetDescendants() | |
2600 | for index, CHILD in pairs(CHILDREN) do | |
2601 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2602 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2603 | if HUM then | |
2604 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2605 | if TORSO then | |
2606 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2607 | if BRUTAL == true then | |
2608 | Kill(CHILD) | |
2609 | else | |
2610 | CHILD:BreakJoints() | |
2611 | end | |
2612 | end | |
2613 | end | |
2614 | end | |
2615 | end | |
2616 | end | |
2617 | end | |
2618 | ||
2619 | function BulletDetection(FROM,TO,BRUTAL) | |
2620 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
2621 | coroutine.resume(coroutine.create(function() | |
2622 | if AIMHIT ~= nil then | |
2623 | if AIMHIT.Parent ~= Character then | |
2624 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2625 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
2626 | if BRUTAL == true then | |
2627 | Kill(AIMHIT.Parent) | |
2628 | else | |
2629 | getbloody(AIMHIT,15) | |
2630 | AIMHIT.Parent:BreakJoints() | |
2631 | if AIMHIT.Name == "Head" then | |
2632 | AIMHIT.Name = "HEADSHOT" | |
2633 | AIMHIT:remove() | |
2634 | end | |
2635 | end | |
2636 | else | |
2637 | if BRUTAL == true then | |
2638 | Kill(AIMHIT.Parent.Parent) | |
2639 | else | |
2640 | AIMHIT.Parent.Parent:BreakJoints() | |
2641 | end | |
2642 | end | |
2643 | end | |
2644 | end | |
2645 | end | |
2646 | end)) | |
2647 | SpawnTrail(FROM,AIMPOS) | |
2648 | return AIMHIT,AIMPOS,NORMAL | |
2649 | end | |
2650 | ||
2651 | function Banish(Foe) | |
2652 | if Foe then | |
2653 | coroutine.resume(coroutine.create(function() | |
2654 | --if game.Players:FindFirstChild(Foe.Name) then | |
2655 | table.insert(TOBANISH,Foe.Name) | |
2656 | printbye(Foe.Name) | |
2657 | --end | |
2658 | Foe.Archivable = true | |
2659 | local CLONE = Foe:Clone() | |
2660 | Foe:Destroy() | |
2661 | CLONE.Parent = Effects | |
2662 | CLONE:BreakJoints() | |
2663 | local MATERIALS = {"Glass","Neon"} | |
2664 | for _, c in pairs(CLONE:GetDescendants()) do | |
2665 | if c:IsA("BasePart") then | |
2666 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2667 | CreateSound(340722848, c, 10, 1, false) | |
2668 | end | |
2669 | c.Anchored = true | |
2670 | c.Transparency = c.Transparency + 0.2 | |
2671 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2672 | c.Color = C3(0,1,0) | |
2673 | if c.ClassName == "MeshPart" then | |
2674 | c.TextureID = "" | |
2675 | end | |
2676 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2677 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2678 | end | |
2679 | if c:FindFirstChildOfClass("Decal") then | |
2680 | c:FindFirstChildOfClass("Decal"):remove() | |
2681 | end | |
2682 | c.Name = "Banished" | |
2683 | c.CanCollide = false | |
2684 | else | |
2685 | c:remove() | |
2686 | end | |
2687 | end | |
2688 | local A = false | |
2689 | for i = 1, 35 do | |
2690 | if A == false then | |
2691 | A = true | |
2692 | elseif A == true then | |
2693 | A = false | |
2694 | end | |
2695 | for _, c in pairs(CLONE:GetDescendants()) do | |
2696 | if c:IsA("BasePart") then | |
2697 | c.Anchored = true | |
2698 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2699 | c.Transparency = c.Transparency + 0.8/35 | |
2700 | if A == false then | |
2701 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2702 | elseif A == true then | |
2703 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2704 | end | |
2705 | end | |
2706 | end | |
2707 | Swait() | |
2708 | end | |
2709 | CLONE:remove() | |
2710 | end)) | |
2711 | end | |
2712 | end | |
2713 | ||
2714 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2715 | local CHILDREN = workspace:GetDescendants() | |
2716 | for index, CHILD in pairs(CHILDREN) do | |
2717 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2718 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2719 | if HUM then | |
2720 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2721 | if TORSO then | |
2722 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2723 | if ISBANISH == true then | |
2724 | Banish(CHILD) | |
2725 | else | |
2726 | if ISBANISH == "Gravity" then | |
2727 | HUM.PlatformStand = true | |
2728 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2729 | local grav = Instance.new("BodyPosition",TORSO) | |
2730 | grav.D = 15 | |
2731 | grav.P = 20000 | |
2732 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2733 | grav.position = TORSO.Position | |
2734 | grav.Name = "V3BanishForce"..Player.Name | |
2735 | else | |
2736 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2737 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2738 | end | |
2739 | else | |
2740 | HUM.PlatformStand = false | |
2741 | end | |
2742 | end | |
2743 | elseif ISBANISH == "Gravity" then | |
2744 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2745 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2746 | HUM.PlatformStand = false | |
2747 | end | |
2748 | end | |
2749 | end | |
2750 | end | |
2751 | end | |
2752 | end | |
2753 | end | |
2754 | ||
2755 | --//=================================\\ | |
2756 | --|| ATTACK FUNCTIONS AND STUFF | |
2757 | --\\=================================// | |
2758 | ||
2759 | function TakeOnMe() | |
2760 | Speed = 5 | |
2761 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
2762 | ATTACK = true | |
2763 | Rooted = false | |
2764 | local DANCE = true | |
2765 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2766 | if NEWKEY == "p" then | |
2767 | DANCE = false | |
2768 | end | |
2769 | end) | |
2770 | PLAYSONG = false | |
2771 | while true do | |
2772 | for i = 1, 15 do | |
2773 | Swait() | |
2774 | MEME.Parent = Effects | |
2775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2779 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2781 | end | |
2782 | if DANCE == false then | |
2783 | break | |
2784 | end | |
2785 | for i = 1, 15 do | |
2786 | Swait() | |
2787 | MEME.Parent = Effects | |
2788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2794 | end | |
2795 | end | |
2796 | PLAYSONG = true | |
2797 | KEY:Disconnect() | |
2798 | MEME:remove() | |
2799 | Speed = 25 | |
2800 | ATTACK = false | |
2801 | Rooted = false | |
2802 | end | |
2803 | ||
2804 | function RTaunt() | |
2805 | ATTACK = true | |
2806 | Rooted = true | |
2807 | local TAUNT = CreateSound(159882635, Torso, 7, 1, false) | |
2808 | repeat | |
2809 | Swait() | |
2810 | TAUNT.Parent = Torso | |
2811 | TAUNT.Playing = true | |
2812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2818 | until TAUNT.TimePosition >= 1.25 | |
2819 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2820 | Swait() | |
2821 | TAUNT.Parent = Torso | |
2822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2828 | end | |
2829 | ATTACK = false | |
2830 | Rooted = false | |
2831 | end | |
2832 | ||
2833 | function Morning_Star() | |
2834 | ATTACK = true | |
2835 | Rooted = true | |
2836 | for i=0, 1, 0.1 / Animation_Speed do | |
2837 | Swait() | |
2838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2844 | end | |
2845 | coroutine.resume(coroutine.create(function() | |
2846 | local POS = Mouse.Hit.p | |
2847 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
2848 | MakeForm(RAY,"Cyl") | |
2849 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
2850 | MakeForm(SPHERE,"Ball") | |
2851 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0)) | |
2852 | MakeForm(SHIELD,"Ball") | |
2853 | SHIELD.CFrame = CF(POS) | |
2854 | RAY.CFrame = CF(POS) | |
2855 | SPHERE.CFrame = CF(POS) | |
2856 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
2857 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
2858 | for i = 1, 200 do | |
2859 | Swait() | |
2860 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2861 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
2862 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
2863 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
2864 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
2865 | end | |
2866 | for i = 1, 45 do | |
2867 | Swait() | |
2868 | RAY.Transparency = RAY.Transparency + 1/45 | |
2869 | SPHERE.Transparency = RAY.Transparency | |
2870 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
2871 | end | |
2872 | RAY:remove() | |
2873 | SHIELD:remove() | |
2874 | SPHERE:remove() | |
2875 | end)) | |
2876 | for i=0, 1, 0.1 / Animation_Speed do | |
2877 | Swait() | |
2878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2884 | end | |
2885 | ATTACK = false | |
2886 | Rooted = false | |
2887 | end | |
2888 | ||
2889 | function Deathbound() | |
2890 | ATTACK = true | |
2891 | Rooted = true | |
2892 | for i=0, 1, 0.1 / Animation_Speed do | |
2893 | Swait() | |
2894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2898 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2900 | end | |
2901 | local DONE = false | |
2902 | local GATE = nil | |
2903 | local GATESPIN = true | |
2904 | coroutine.resume(coroutine.create(function() | |
2905 | repeat | |
2906 | Swait() | |
2907 | if GATE ~= nil then | |
2908 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
2909 | end | |
2910 | until GATESPIN == false | |
2911 | end)) | |
2912 | coroutine.resume(coroutine.create(function() | |
2913 | repeat | |
2914 | Swait() | |
2915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2921 | until DONE == true | |
2922 | Swait(50) | |
2923 | for i = 1, 35 do | |
2924 | Swait(4) | |
2925 | local FIRED = false | |
2926 | local CHILDREN = workspace:GetDescendants() | |
2927 | for index, CHILD in pairs(CHILDREN) do | |
2928 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2929 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2930 | if HUM then | |
2931 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2932 | if TORSO then | |
2933 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
2934 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
2935 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
2936 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
2937 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2938 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
2939 | Kill(CHILD) | |
2940 | FIRED = true | |
2941 | break | |
2942 | end | |
2943 | end | |
2944 | end | |
2945 | end | |
2946 | end | |
2947 | if FIRED == false then | |
2948 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
2949 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
2950 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2951 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
2952 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
2953 | if HITBOD ~= nil then | |
2954 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
2955 | Kill(HITBOD.Parent) | |
2956 | end | |
2957 | end | |
2958 | end | |
2959 | end | |
2960 | for i = 1, 45 do | |
2961 | Swait() | |
2962 | GATE.Size = GATE.Size - VT(3,0,3) | |
2963 | end | |
2964 | GATESPIN = false | |
2965 | GATE:remove() | |
2966 | end)) | |
2967 | Swait(15) | |
2968 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
2969 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
2970 | local DECAL = IT("Decal",GATE) | |
2971 | DECAL.Texture = "http://www.roblox.com/asset/?id=26356434" | |
2972 | DECAL.Face = "Top" | |
2973 | GATE.CFrame = CF(HITPOS) | |
2974 | CreateSound(160772554, GATE, 7, 1.3, false) | |
2975 | for i = 1, 45 do | |
2976 | Swait() | |
2977 | GATE.Size = GATE.Size + VT(3,0,3) | |
2978 | end | |
2979 | CreateSound(145080998, RightHole, 7, 1, false) | |
2980 | CreateSound(145080998, LeftHole, 7, 1, false) | |
2981 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2982 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2983 | ATTACK = false | |
2984 | Rooted = false | |
2985 | DONE = true | |
2986 | end | |
2987 | ||
2988 | function Dash() | |
2989 | ATTACK = true | |
2990 | Rooted = false | |
2991 | local TARGET = nil | |
2992 | local TORS = nil | |
2993 | local GYRO = IT("BodyGyro",RootPart) | |
2994 | GYRO.D = 175 | |
2995 | GYRO.P = 20000 | |
2996 | GYRO.MaxTorque = VT(0,40000,0) | |
2997 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2998 | local RANGE = 5 | |
2999 | CreateSound(541909867, Torso, 7, 1, false) | |
3000 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3001 | for i=0, 1, 0.1 / Animation_Speed do | |
3002 | Swait() | |
3003 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
3004 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3005 | local CHILDREN = workspace:GetDescendants() | |
3006 | for index, CHILD in pairs(CHILDREN) do | |
3007 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3008 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3009 | if HUM then | |
3010 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3011 | if TORSO then | |
3012 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
3013 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
3014 | TARGET = HUM | |
3015 | TORS = TORSO | |
3016 | end | |
3017 | end | |
3018 | end | |
3019 | end | |
3020 | end | |
3021 | if TARGET then | |
3022 | break | |
3023 | end | |
3024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
3025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
3026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3030 | end | |
3031 | GYRO:remove() | |
3032 | if TORS and TARGET then | |
3033 | Rooted = true | |
3034 | local BODYPOSITION = IT("BodyPosition", TORS) | |
3035 | BODYPOSITION.P = 2000 | |
3036 | BODYPOSITION.D = 100 | |
3037 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
3038 | for i=0, 1, 0.1 / Animation_Speed do | |
3039 | Swait() | |
3040 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3041 | BODYPOSITION.Position = TORS.Position | |
3042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3048 | end | |
3049 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3050 | Swait() | |
3051 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3052 | BODYPOSITION.Position = TORS.Position | |
3053 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3059 | end | |
3060 | local LOOP = 0 | |
3061 | local LOOP2 = 0 | |
3062 | for i=0, 5, 0.1 / Animation_Speed do | |
3063 | Swait() | |
3064 | LOOP = LOOP + 1 | |
3065 | TORS.Anchored = true | |
3066 | LOOP2 = LOOP2 + 1 | |
3067 | if LOOP2 >= 5 then | |
3068 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3069 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3070 | CreateSound(145080998, RightHole, 7, 1, false) | |
3071 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
3072 | LOOP2 = 0 | |
3073 | getbloody(TORS,1) | |
3074 | end | |
3075 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3076 | BODYPOSITION.Position = TORS.Position | |
3077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3083 | end | |
3084 | BODYPOSITION:remove() | |
3085 | if TORS then | |
3086 | TORS.Anchored = false | |
3087 | Kill(TORS.Parent) | |
3088 | end | |
3089 | end | |
3090 | ATTACK = false | |
3091 | Rooted = false | |
3092 | end | |
3093 | end | |
3094 | ||
3095 | function Taunt() | |
3096 | ATTACK = true | |
3097 | Rooted = true | |
3098 | local TAUNT = CreateSound(907330011,Torso,10,1,false) | |
3099 | coroutine.resume(coroutine.create(function() | |
3100 | repeat | |
3101 | Swait() | |
3102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3108 | until ATTACK == false | |
3109 | end)) | |
3110 | repeat wait() until TAUNT.Playing == false | |
3111 | ATTACK = false | |
3112 | Rooted = false | |
3113 | end | |
3114 | ||
3115 | ||
3116 | function Debree(POS,SWAIT) | |
3117 | coroutine.resume(coroutine.create(function() | |
3118 | local HOLDER = IT("Model",Effects) | |
3119 | HOLDER.Name = "Debree" | |
3120 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3121 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
3122 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
3123 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
3124 | repeat Swait() until HITFLOOR ~= nil | |
3125 | local O = 0 | |
3126 | for i = 1, 18 do | |
3127 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
3128 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3129 | O = O - (45/4)/5+i/4 | |
3130 | coroutine.resume(coroutine.create(function() | |
3131 | Swait(SWAIT) | |
3132 | for i = 1, 60 do | |
3133 | Swait() | |
3134 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
3135 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3136 | end | |
3137 | for i = 1, 50 do | |
3138 | Swait() | |
3139 | Part.Size = Part.Size * 0.9 | |
3140 | end | |
3141 | end)) | |
3142 | end | |
3143 | local O = 0 | |
3144 | for i = 1, 18 do | |
3145 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
3146 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3147 | O = O + (45/4)/5-i/4 | |
3148 | coroutine.resume(coroutine.create(function() | |
3149 | Swait(SWAIT) | |
3150 | for i = 1, 60 do | |
3151 | Swait() | |
3152 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
3153 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3154 | end | |
3155 | for i = 1, 50 do | |
3156 | Swait() | |
3157 | Part.Size = Part.Size * 0.9 | |
3158 | end | |
3159 | end)) | |
3160 | end | |
3161 | Swait(SWAIT+110) | |
3162 | HOLDER:remove() | |
3163 | end)) | |
3164 | end | |
3165 | ||
3166 | ||
3167 | ||
3168 | ||
3169 | function WarpVector() | |
3170 | ATTACK = false | |
3171 | Rooted = true | |
3172 | ||
3173 | Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75) | |
3174 | UNANCHOR = false | |
3175 | ||
3176 | RootPart.Anchored = true | |
3177 | for i=0, 2, 0.1 / Animation_Speed do | |
3178 | Swait() | |
3179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3185 | end | |
3186 | ||
3187 | local POS = RootPart.Position | |
3188 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS) | |
3189 | Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150) | |
3190 | for i=0, 2, 0.1 / Animation_Speed do | |
3191 | Swait() | |
3192 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3196 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3198 | end | |
3199 | UNANCHOR = true | |
3200 | ATTACK = false | |
3201 | Rooted = false | |
3202 | end | |
3203 | ||
3204 | function Banisher_Bullet() | |
3205 | ATTACK = true | |
3206 | Rooted = false | |
3207 | for i=2, 2, 2 / Animation_Speed do | |
3208 | Swait() | |
3209 | turnto(Mouse.Hit.p) | |
3210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3216 | end | |
3217 | repeat | |
3218 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3219 | Swait() | |
3220 | turnto(Mouse.Hit.p) | |
3221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3227 | end | |
3228 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
3229 | SpawnTrail(Hole.Position,POS) | |
3230 | if HIT ~= nil then | |
3231 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
3232 | Banish(HIT.Parent) | |
3233 | end | |
3234 | end | |
3235 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3236 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3237 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3238 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3239 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3240 | Swait() | |
3241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3247 | end | |
3248 | until KEYHOLD == false | |
3249 | ATTACK = false | |
3250 | Rooted = false | |
3251 | end | |
3252 | ||
3253 | function AttackTemplate() | |
3254 | ATTACK = true | |
3255 | Rooted = false | |
3256 | for i=0, 1, 0.1 / Animation_Speed do | |
3257 | Swait() | |
3258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3264 | end | |
3265 | ATTACK = false | |
3266 | Rooted = false | |
3267 | end | |
3268 | ||
3269 | --//=================================\\ | |
3270 | --|| ASSIGN THINGS TO KEYS | |
3271 | --\\=================================// | |
3272 | function MouseDown(Mouse) | |
3273 | if ATTACK == false then | |
3274 | end | |
3275 | end | |
3276 | ||
3277 | function MouseUp(Mouse) | |
3278 | HOLD = false | |
3279 | end | |
3280 | ||
3281 | function KeyDown(Key) | |
3282 | KEYHOLD = true | |
3283 | if Key == "z" and ATTACK == false then | |
3284 | Banisher_Bullet() | |
3285 | end | |
3286 | ||
3287 | if Key == "v" and ATTACK == false then | |
3288 | Morning_Star() | |
3289 | end | |
3290 | ||
3291 | if Key == "b" and ATTACK == false then | |
3292 | RTaunt() | |
3293 | end | |
3294 | ||
3295 | if Key == "n" and ATTACK == false then | |
3296 | TakeOnMe() | |
3297 | end | |
3298 | ||
3299 | if Key == "q" and ATTACK == false then | |
3300 | Dash() | |
3301 | end | |
3302 | ||
3303 | if Key == "t" and ATTACK == false then | |
3304 | Taunt() | |
3305 | end | |
3306 | ||
3307 | if Key == "x" and ATTACK == false then | |
3308 | Deathbound() | |
3309 | end | |
3310 | ||
3311 | if Key == "c" and ATTACK == false then | |
3312 | WarpVector() | |
3313 | end | |
3314 | end | |
3315 | ||
3316 | function KeyUp(Key) | |
3317 | KEYHOLD = false | |
3318 | end | |
3319 | ||
3320 | Mouse.Button1Down:connect(function(NEWKEY) | |
3321 | MouseDown(NEWKEY) | |
3322 | end) | |
3323 | Mouse.Button1Up:connect(function(NEWKEY) | |
3324 | MouseUp(NEWKEY) | |
3325 | end) | |
3326 | Mouse.KeyDown:connect(function(NEWKEY) | |
3327 | KeyDown(NEWKEY) | |
3328 | end) | |
3329 | Mouse.KeyUp:connect(function(NEWKEY) | |
3330 | KeyUp(NEWKEY) | |
3331 | end) | |
3332 | ||
3333 | --//=================================\\ | |
3334 | --\\=================================// | |
3335 | ||
3336 | ||
3337 | function unanchor() | |
3338 | if UNANCHOR == true then | |
3339 | g = Character:GetChildren() | |
3340 | for i = 1, #g do | |
3341 | if g[i].ClassName == "Part" then | |
3342 | g[i].Anchored = false | |
3343 | end | |
3344 | end | |
3345 | end | |
3346 | end | |
3347 | ||
3348 | ||
3349 | --//=================================\\ | |
3350 | --|| WRAP THE WHOLE SCRIPT UP | |
3351 | --\\=================================// | |
3352 | ||
3353 | Humanoid.Changed:connect(function(Jump) | |
3354 | if Jump == "Jump" and (Disable_Jump == true) then | |
3355 | Humanoid.Jump = false | |
3356 | end | |
3357 | end) | |
3358 | ||
3359 | local CONNECT = nil | |
3360 | ||
3361 | while true do | |
3362 | Swait() | |
3363 | ANIMATE.Parent = nil | |
3364 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
3365 | Humanoid = IT("Humanoid",Character) | |
3366 | end | |
3367 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3368 | v:Stop(); | |
3369 | end | |
3370 | SINE = SINE + CHANGE | |
3371 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3372 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3373 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3374 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3375 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3376 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3377 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3378 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3379 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3380 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3381 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3382 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3383 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3384 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3385 | end | |
3386 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3387 | ANIM = "Jump" | |
3388 | if ATTACK == false then | |
3389 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3391 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
3392 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3393 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
3394 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
3395 | end | |
3396 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3397 | ANIM = "Fall" | |
3398 | if ATTACK == false then | |
3399 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
3402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
3404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
3405 | end | |
3406 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3407 | ANIM = "Idle" | |
3408 | if ATTACK == false then | |
3409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed) | |
3410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed) | |
3411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
3412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed) | |
3413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
3414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
3415 | end | |
3416 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3417 | ANIM = "Walk" | |
3418 | if ATTACK == false then | |
3419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
3420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
3421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
3422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3423 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3425 | end | |
3426 | end | |
3427 | unanchor() | |
3428 | Humanoid.MaxHealth = "inf" | |
3429 | Humanoid.Health = "inf" | |
3430 | if Rooted == false then | |
3431 | Disable_Jump = false | |
3432 | Humanoid.WalkSpeed = Speed | |
3433 | elseif Rooted == true then | |
3434 | Disable_Jump = true | |
3435 | Humanoid.WalkSpeed = 0 | |
3436 | end | |
3437 | sick.Parent = Torso | |
3438 | sick:resume() | |
3439 | sick.Volume = 5 | |
3440 | sick.Pitch = 1.1 | |
3441 | sick.SoundId = "rbxassetid://1696854181" | |
3442 | sick.Name = "BanishV3Music" | |
3443 | end | |
3444 | if Head:FindFirstChild("face") then | |
3445 | Head.face.Texture = "rbxassetid://176217464" | |
3446 | end | |
3447 | ||
3448 | Humanoid.Changed:connect(function(Jump) | |
3449 | if Jump == "Jump" and (Disable_Jump == true) then | |
3450 | Humanoid.Jump = false | |
3451 | end | |
3452 | end) | |
3453 | ||
3454 | local BLINKLOOP = 0 | |
3455 | ||
3456 | while true do | |
3457 | Swait() | |
3458 | script.Parent = WEAPONGUI | |
3459 | ANIMATE.Parent = nil | |
3460 | Humanoid.Parent = Character | |
3461 | if Humanoid then | |
3462 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3463 | IDLEANIMATION:Play() | |
3464 | end | |
3465 | SINE = SINE + CHANGE | |
3466 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3467 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3468 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3469 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3470 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3471 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3472 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3473 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3474 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3475 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3476 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3477 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3478 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3479 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3480 | end | |
3481 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3482 | ANIM = "Jump" | |
3483 | if ATTACK == false then | |
3484 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3490 | end | |
3491 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3492 | ANIM = "Fall" | |
3493 | if ATTACK == false then | |
3494 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3500 | end | |
3501 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3502 | ANIM = "Idle" | |
3503 | if ATTACK == false then | |
3504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
3505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
3506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3510 | end | |
3511 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3512 | ANIM = "Walk" | |
3513 | if ATTACK == false then | |
3514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3518 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3520 | end | |
3521 | end | |
3522 | unanchor() | |
3523 | Humanoid.MaxHealth = "inf" | |
3524 | Humanoid.Health = "inf" | |
3525 | if Rooted == false then | |
3526 | Disable_Jump = false | |
3527 | Humanoid.WalkSpeed = Speed | |
3528 | elseif Rooted == true then | |
3529 | Disable_Jump = true | |
3530 | Humanoid.WalkSpeed = 0 | |
3531 | end | |
3532 | sick.SoundId = "rbxassetid://1696854181" | |
3533 | sick.Looped = true | |
3534 | sick.Pitch = 1.1 | |
3535 | sick.Volume = 5 | |
3536 | sick.Playing = true | |
3537 | sick.Parent = Torso | |
3538 | if Head:FindFirstChild("face") then | |
3539 | Head.face.Texture = "rbxassetid://404306534" | |
3540 | end | |
3541 | BLINKLOOP = BLINKLOOP + 1 | |
3542 | if BLINKLOOP >=650 then | |
3543 | BLINKLOOP = 0 | |
3544 | Blink() | |
3545 | end | |
3546 | if #GHOSTS>0 then | |
3547 | for e=1,#GHOSTS do | |
3548 | if GHOSTS[e]~=nil then | |
3549 | local Thing=GHOSTS[e] | |
3550 | if Thing~=nil then | |
3551 | if Thing:FindFirstChild("Head") then | |
3552 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then | |
3553 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570" | |
3554 | end | |
3555 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then | |
3556 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove() | |
3557 | end | |
3558 | end | |
3559 | local TORSO = Thing:FindFirstChild("Torso") | |
3560 | if TORSO then | |
3561 | TORSO.Anchored = false | |
3562 | local ROOT = Thing.HumanoidRootPart | |
3563 | local RootJoint1 = ROOT:FindFirstChild("RootJoint") | |
3564 | local Neck1 = TORSO:FindFirstChild("Neck") | |
3565 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder") | |
3566 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder") | |
3567 | local RightHip1 = TORSO:FindFirstChild("Right Hip") | |
3568 | local LeftHip1 = TORSO:FindFirstChild("Left Hip") | |
3569 | if ROOT and RootJoint1 then | |
3570 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
3571 | if VELOCITY < 1 then | |
3572 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
3573 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
3574 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
3575 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
3576 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
3577 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
3578 | elseif VELOCITY > 1 then | |
3579 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
3580 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
3581 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
3582 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
3583 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
3584 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
3585 | end | |
3586 | end | |
3587 | local Human = Thing.Humanoid | |
3588 | if Human then | |
3589 | Human.HipHeight = 0.3 | |
3590 | for _, c in pairs(Thing:GetChildren()) do | |
3591 | if c.ClassName == "Part" and c.Transparency < 1 then | |
3592 | c.Color = C3(255, 0, 0) | |
3593 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
3594 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
3595 | c:remove() | |
3596 | end | |
3597 | end | |
3598 | if Human then | |
3599 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
3600 | IDLEANIMATION:Play() | |
3601 | end | |
3602 | local list = game.Workspace:children() | |
3603 | local torso = nil | |
3604 | local dist = 50 | |
3605 | local temp = nil | |
3606 | local human = nil | |
3607 | local temp2 = nil | |
3608 | local OwnerInDanger = false | |
3609 | for x = 1, #list do | |
3610 | temp2 = list[x] | |
3611 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
3612 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
3613 | human = temp2:findFirstChildOfClass("Humanoid") | |
3614 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
3615 | if (temp.Position - Torso.Position).magnitude < 15 then | |
3616 | OwnerInDanger = true | |
3617 | newdist = (temp.Position - TORSO.Position).magnitude | |
3618 | dist = (Torso.Position - temp.Position).magnitude | |
3619 | Human:MoveTo(temp.Position) | |
3620 | torso = temp | |
3621 | if newdist < 7 then | |
3622 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
3623 | CreateSound(814168787, temp, 1, 2, false) | |
3624 | ApplyDamage(human,MRANDOM(15,35),temp) | |
3625 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3626 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3627 | end | |
3628 | end | |
3629 | end | |
3630 | end | |
3631 | end | |
3632 | if OwnerInDanger == false then | |
3633 | for x = 1, #list do | |
3634 | temp2 = list[x] | |
3635 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
3636 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
3637 | human = temp2:findFirstChildOfClass("Humanoid") | |
3638 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
3639 | if (temp.Position - Torso.Position).magnitude < dist then | |
3640 | newdist = (temp.Position - TORSO.Position).magnitude | |
3641 | Human:MoveTo(temp.Position) | |
3642 | torso = temp | |
3643 | if newdist < 15 then | |
3644 | if MRANDOM(1,35) == 1 then | |
3645 | CreateSound(438665935, temp, 1, 3, false) | |
3646 | ApplyDamage(human,MRANDOM(2,20),temp) | |
3647 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3648 | end | |
3649 | end | |
3650 | end | |
3651 | end | |
3652 | end | |
3653 | end | |
3654 | end | |
3655 | if torso == nil then | |
3656 | Human.WalkSpeed = Speed -0.2 | |
3657 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
3658 | Human:MoveTo(TORSO.Position) | |
3659 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
3660 | Human:MoveTo(Torso.Position) | |
3661 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
3662 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
3663 | end | |
3664 | else | |
3665 | if OwnerInDanger == false then | |
3666 | Human.WalkSpeed = Speed*1.2 | |
3667 | else | |
3668 | Human.WalkSpeed = Speed*5 | |
3669 | end | |
3670 | end | |
3671 | if Human.Health == 0 then | |
3672 | Thing:remove() | |
3673 | table.remove(GHOSTS,e) | |
3674 | else | |
3675 | Human.Health = Human.Health + 0.5 | |
3676 | end | |
3677 | else | |
3678 | Thing:remove() | |
3679 | table.remove(GHOSTS,e) | |
3680 | end | |
3681 | else | |
3682 | Thing:remove() | |
3683 | table.remove(GHOSTS,e) | |
3684 | end | |
3685 | end | |
3686 | end | |
3687 | end | |
3688 | end | |
3689 | refit() | |
3690 | end | |
3691 | ||
3692 | --//=================================\\ | |
3693 | --\\=================================// | |
3694 | ||
3695 | ||
3696 | ||
3697 | ||
3698 | ||
3699 | --//====================================================\\-- | |
3700 | --|| END OF SCRIPT | |
3701 | --\\====================================================//-- |