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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | -- Ezio Suit -- | |
153 | -- Local Script -- | |
154 | ||
155 | script.Parent = nil | |
156 | ||
157 | local plr = game.Players.LocalPlayer | |
158 | local char = plr.Character | |
159 | local hum = char.Humanoid | |
160 | local tar = char["Torso"] | |
161 | ||
162 | local par = char | |
163 | ||
164 | local capename = "sCape" | |
165 | if par:FindFirstChild(capename) then par[capename]:Destroy() end | |
166 | ||
167 | local Parts = {} | |
168 | local capeLength = 4 -- studs | |
169 | local partAm = 25 | |
170 | local startWidth = 2.2 | |
171 | local endWidth = 3.4 | |
172 | local thickness = .1 | |
173 | local ups = 30 -- updates per second | |
174 | local clr = BrickColor.new("Really black") | |
175 | local hood = true | |
176 | local suit = true | |
177 | local phys = true | |
178 | ||
179 | ||
180 | local widthCh = (endWidth-startWidth)/partAm | |
181 | local zSiz = capeLength/partAm | |
182 | ||
183 | ||
184 | local Model = Instance.new("Model",par) | |
185 | Model.Name = capename | |
186 | ||
187 | function weld(p0,p1,c0,c1) | |
188 | local w = Instance.new("Weld",Model) | |
189 | w.Part0 = p0 | |
190 | w.Part1 = p1 | |
191 | w.C0 = c0 or CFrame.new() | |
192 | w.C1 = c1 or CFrame.new() | |
193 | return w | |
194 | end | |
195 | ||
196 | function invcol(c) | |
197 | c = c.Color | |
198 | return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) | |
199 | end | |
200 | ||
201 | local part = Instance.new("Part",Model) | |
202 | Instance.new("BlockMesh",part) | |
203 | part.FormFactor = "Custom" | |
204 | part.BrickColor = clr | |
205 | part.FormFactor = "Custom" | |
206 | part.Size = Vector3.new(.2,.2,.2) | |
207 | part.Parent = Model | |
208 | part:BreakJoints() | |
209 | part.Reflectance = 0 | |
210 | part.CanCollide = false | |
211 | part.Locked = true | |
212 | part.Mesh.Scale = Vector3.new(startWidth,thickness,1+(thickness))/.2 | |
213 | part.TopSurface = "Smooth" | |
214 | part.BottomSurface = "Smooth" | |
215 | weld(tar,part,CFrame.new(0,.989,0)) | |
216 | ||
217 | local tor,la,ra,ll,rl,hd = char:FindFirstChild("Torso"),char:FindFirstChild("Left Arm"),char:FindFirstChild("Right Arm"), | |
218 | char:FindFirstChild("Left Leg"), char:FindFirstChild("Right Leg"), char:FindFirstChild("Head") | |
219 | ||
220 | pcall(function() la.Transparency = 0 end) | |
221 | pcall(function() ra.Transparency = 0 end) | |
222 | pcall(function() ll.Transparency = 0 end) | |
223 | pcall(function() rl.Transparency = 0 end) | |
224 | pcall(function() hd.Transparency = 0 end) | |
225 | pcall(function() tar.Transparency = 0 end) | |
226 | ||
227 | if not hood or not suit then | |
228 | pcall(function() hd.face.Face = "Front" end) | |
229 | end | |
230 | ||
231 | if hood then | |
232 | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then pcall(function() v.Handle.Transparency = 1 end) end end | |
233 | local hood = part:Clone() | |
234 | hood.Parent = Model | |
235 | hood.Mesh:Destroy() | |
236 | local m = Instance.new("SpecialMesh",hood) | |
237 | m.MeshId = "http://www.roblox.com/asset/?id=16952952" | |
238 | m.TextureId = "http://www.roblox.com/asset/?id=91740209" | |
239 | m.Scale = Vector3.new(1.06,1.06,1.06) | |
240 | m.VertexColor = Vector3.new(clr.Color.r,clr.Color.g,clr.Color.b) | |
241 | weld(hd,hood,CFrame.new(0,0.3,-.08)) | |
242 | end | |
243 | if suit then | |
244 | part.Mesh.Scale = Vector3.new(2,thickness,1+thickness)/.2 | |
245 | pcall(function() la.Transparency = 1 end) | |
246 | pcall(function() ra.Transparency = 1 end) | |
247 | pcall(function() ll.Transparency = 1 end) | |
248 | pcall(function() rl.Transparency = 1 end) | |
249 | pcall(function() tar.Transparency = 1 end) | |
250 | if hd and hood then | |
251 | local hd2 = hd:Clone() | |
252 | hd2.Parent = Model | |
253 | weld(hd,hd2) | |
254 | hd.Transparency = 1 | |
255 | hd2.Transparency = 0 | |
256 | pcall(function() hd2.face:Destroy() end) | |
257 | pcall(function() hd2.Mesh.Scale = hd2.Mesh.Scale + Vector3.new(.01,.01,.01) end) | |
258 | pcall(function() hd.face.Face = "Bottom" end) | |
259 | hd2.BrickColor = BrickColor.new("Really black") | |
260 | local bbg = Instance.new("BillboardGui",hd2) | |
261 | bbg.Size = UDim2.new(2,0,1,0) | |
262 | bbg.SizeOffset = Vector2.new(0,1.2) | |
263 | local tl = Instance.new("TextLabel",bbg) | |
264 | tl.BackgroundTransparency = 1 | |
265 | tl.Size = UDim2.new(1,0,.4,0) | |
266 | tl.TextScaled = true | |
267 | tl.Text = char.Name--"Assassin" | |
268 | tl.TextTransparency = .9 | |
269 | tl.TextColor3 = Color3.new(1,0,0) | |
270 | end | |
271 | local p = part:Clone() | |
272 | p.BrickColor = BrickColor.new("Dark stone grey") | |
273 | p.Reflectance = .4 | |
274 | p.Parent = Model | |
275 | p.Mesh.Scale = Vector3.new(1.2,.3,.1)/.2 | |
276 | weld(ra,p,CFrame.new(0,1,-.5) * CFrame.Angles(math.rad(20),0,math.rad(5))) | |
277 | p = p:Clone() | |
278 | p.Parent = Model | |
279 | weld(ra,p,CFrame.new(0,1,.5) * CFrame.Angles(math.rad(-20),0,math.rad(5))) | |
280 | ||
281 | p = p:Clone() | |
282 | p.Parent = Model | |
283 | p.Mesh.Scale = Vector3.new(1.2,.4,.1)/.2 | |
284 | weld(ra,p,CFrame.new(-.02,1.15,-.275) * CFrame.Angles(math.rad(80),math.rad(5),math.rad(2.5))) | |
285 | p = p:Clone() | |
286 | p.Parent = Model | |
287 | weld(ra,p,CFrame.new(-.02,1.15,.275) * CFrame.Angles(math.rad(-80),math.rad(-5),math.rad(2.5))) | |
288 | ||
289 | p = p:Clone() | |
290 | p.Parent = Model | |
291 | p.Mesh.Scale = Vector3.new(1.2,.2,.1)/.2 | |
292 | weld(ra,p,CFrame.new(-.03,1.185,0) * CFrame.Angles(math.rad(90),math.rad(5),math.rad(0))) | |
293 | p = p:Clone() | |
294 | p.Parent = Model | |
295 | p.Mesh.Scale = Vector3.new(.1,.2,1)/.2 | |
296 | weld(ra,p,CFrame.new(.55,.975,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5))) | |
297 | p = p:Clone() | |
298 | p.Parent = Model | |
299 | p.Mesh.Scale = Vector3.new(.1,.2,.9)/.2 | |
300 | weld(ra,p,CFrame.new(.54,1.095,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5))) | |
301 | p = p:Clone() | |
302 | p.Parent = Model | |
303 | p.Mesh.Scale = Vector3.new(.1,.2,1)/.2 | |
304 | weld(ra,p,CFrame.new(-.34,1.025,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5))) | |
305 | ||
306 | local p2 = p:Clone() | |
307 | p2.BrickColor = clr | |
308 | p2.Parent = Model | |
309 | p2.Mesh.Scale = Vector3.new(.1,1.35,.2)/.2 | |
310 | weld(ra,p2,CFrame.new(.5,-.35,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
311 | p2 = p2:Clone() | |
312 | p2.Parent = Model | |
313 | p2.Mesh.Scale = Vector3.new(.1,.5,.2)/.2 | |
314 | weld(ra,p2,CFrame.new(.499,0.055,-.145) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))) | |
315 | p2 = p2:Clone() | |
316 | p2.Parent = Model | |
317 | p2.Mesh.Scale = Vector3.new(.1,.5,.2)/.2 | |
318 | weld(ra,p2,CFrame.new(.499,0.055,.145) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))) | |
319 | p2 = p2:Clone() | |
320 | p2.Parent = Model | |
321 | p2.Mesh.Scale = Vector3.new(.1,.905,.2)/.2 | |
322 | weld(ra,p2,CFrame.new(.498,-.569,-.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
323 | p2 = p2:Clone() | |
324 | p2.Parent = Model | |
325 | p2.Mesh.Scale = Vector3.new(.1,.905,.2)/.2 | |
326 | weld(ra,p2,CFrame.new(.498,-.569,.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
327 | p2 = p2:Clone() | |
328 | p2.Parent = Model | |
329 | p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2 | |
330 | weld(ra,p2,CFrame.new(.0249,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
331 | p2 = p2:Clone() | |
332 | p2.Parent = Model | |
333 | p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2 | |
334 | weld(ra,p2,CFrame.new(.0235,-1,.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
335 | p2 = p2:Clone() | |
336 | p2.Parent = Model | |
337 | p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2 | |
338 | weld(ra,p2,CFrame.new(.0235,-1,-.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
339 | p2 = p2:Clone() | |
340 | p2.Parent = Model | |
341 | p2.Mesh.Scale = Vector3.new(.7,.7,1.1)/.2 | |
342 | weld(ra,p2,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
343 | ||
344 | p = p:Clone() | |
345 | p.Parent = Model | |
346 | p.Mesh.Scale = Vector3.new(1.05,1.05,1.05)/.2 | |
347 | weld(ra,p,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
348 | ||
349 | ||
350 | p = part:Clone() | |
351 | p.Parent = Model | |
352 | p.Mesh.Scale = Vector3.new(1.01,1.01,1.01)/.2 | |
353 | weld(ra,p,CFrame.new(0,0.5,0)) | |
354 | local p3 = part:Clone() | |
355 | p3.Parent = Model | |
356 | p3.Mesh:Destroy() | |
357 | Instance.new("SpecialMesh",p3).MeshType = Enum.MeshType.Wedge | |
358 | p3.Mesh.Scale = Vector3.new(1.05,1.05,1.21)/.2 | |
359 | weld(la,p3,CFrame.new(-.1,.5,0) * CFrame.Angles(math.rad(180),math.rad(90),math.rad(0))) | |
360 | p = p:Clone() | |
361 | p.Parent = Model | |
362 | p.Mesh:Destroy() | |
363 | p.BrickColor = BrickColor.new("Brick yellow") | |
364 | Instance.new("SpecialMesh",p).MeshType = Enum.MeshType.Brick | |
365 | p.Mesh.Scale = Vector3.new(1,2,1)/.2 | |
366 | weld(la,p,CFrame.new(0,0,0)) | |
367 | p = p:Clone() | |
368 | p.Parent = Model | |
369 | p.BrickColor = invcol(clr) | |
370 | p.Mesh.Scale = Vector3.new(1.05,1.5,1.04)/.2 | |
371 | weld(la,p,CFrame.new(0,.25,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
372 | ||
373 | p = part:Clone() | |
374 | p.BrickColor = invcol(clr) | |
375 | p.Parent = Model | |
376 | p.Mesh.Scale = Vector3.new(2.1,.2,1.099)/.2 | |
377 | weld(tar,p,CFrame.new(0,-.91,0)) | |
378 | p = p:Clone() | |
379 | p.Parent = Model | |
380 | p.Mesh.Scale = Vector3.new(.2,2.41,1.099)/.2 | |
381 | weld(tar,p,CFrame.new(0,0.05,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(40))) | |
382 | p = p:Clone() | |
383 | p.Parent = Model | |
384 | p.Mesh.Scale = Vector3.new(.1,.1,1.099)/.2 | |
385 | weld(tar,p,CFrame.new(-.8,.95,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
386 | ||
387 | p = part:Clone() | |
388 | p.Parent = Model | |
389 | p.Mesh.Scale = Vector3.new(2.003,2.003,1.003)/.2 | |
390 | weld(tar,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
391 | ||
392 | p = p:Clone() | |
393 | p.Parent = Model | |
394 | p.Mesh.Scale = Vector3.new(1.003,2.003,1.003)/.2 | |
395 | weld(ll,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
396 | p = p:Clone() | |
397 | p.Parent = Model | |
398 | p.Mesh.Scale = Vector3.new(1.003,2.003,1.003)/.2 | |
399 | weld(rl,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) | |
400 | end | |
401 | ||
402 | local Main = part:Clone() | |
403 | Main.Parent = Model | |
404 | Main.Mesh.Scale = Vector3.new(startWidth/.2,thickness/Main.Size.Y,zSiz/Main.Size.X) | |
405 | Main:BreakJoints() | |
406 | ||
407 | local M1 = Instance.new("Motor6D") | |
408 | M1.MaxVelocity = 0 | |
409 | M1.Part0 = tar | |
410 | M1.Part1 = Main | |
411 | M1.C0 = CFrame.new(0,1,.5) * CFrame.Angles(0,math.pi/2,0) | |
412 | M1.C1 = CFrame.new(0,0,-zSiz/2) * CFrame.Angles(0,math.pi/2,0) | |
413 | M1.Parent = Model | |
414 | --[[ | |
415 | local p2 = Main:Clone() | |
416 | p2.Parent = Model | |
417 | p2.Size = Vector3.new(.2,p2.Size.X,.2) | |
418 | p2.Mesh:Destroy() | |
419 | Instance.new("CylinderMesh",p2).Scale = Vector3.new(1,.99,1) | |
420 | local W = Instance.new("Weld",Model) | |
421 | W.Part0 = Main | |
422 | W.Part1 = p2 | |
423 | W.C0 = CFrame.new(0,0,-zSiz/2) * CFrame.Angles(0,0,math.pi/2)]] | |
424 | local last = Main | |
425 | ||
426 | for i=1,partAm-1 do | |
427 | local p = Main:Clone() | |
428 | p.Parent = Model | |
429 | local sz = widthCh*i/.2 | |
430 | p.Mesh.Scale = Vector3.new(p.Mesh.Scale.X + sz,p.Mesh.Scale.Y,p.Mesh.Scale.Z) | |
431 | p:BreakJoints() | |
432 | local M = M1:Clone() | |
433 | M.C0 = CFrame.new(0,0,zSiz/2) * CFrame.Angles(0,math.pi/2,0) | |
434 | M.Part0 = last | |
435 | M.Part1 = p | |
436 | M.Parent = Model | |
437 | ||
438 | table.insert(Parts,{p = M, l = 0, an = 0}) | |
439 | last = p | |
440 | end | |
441 | ||
442 | function Lerp(start,goal,alpha) | |
443 | return start* (1-alpha) + goal*alpha | |
444 | end | |
445 | ||
446 | local mode = "idle" | |
447 | ||
448 | function getForwardSpeed() | |
449 | local FwVec = tar.Velocity * tar.CFrame.lookVector | |
450 | FwVec = Vector3.new(FwVec.X > -0.05 and FwVec.X or 0, 0, FwVec.Z > -0.05 and FwVec.Z or 0) | |
451 | return FwVec.X + FwVec.Z | |
452 | end | |
453 | ||
454 | function getBackwardSpeed() | |
455 | local BwVec = tar.Velocity * tar.CFrame.lookVector | |
456 | BwVec = Vector3.new(BwVec.X < 0.05 and BwVec.X or 0, 0, BwVec.Z < 0.05 and BwVec.Z or 0) | |
457 | return BwVec.X + BwVec.Z | |
458 | end | |
459 | ||
460 | function getMainAlpha() | |
461 | return .2 | |
462 | end | |
463 | ||
464 | function getAngle() | |
465 | if mode == "run" then return math.max(0.1,math.min(2-(getForwardSpeed()/16)^0.50,1)) end | |
466 | if mode == "jump" then return 1.55 end | |
467 | if mode == "fall" then return -1.2 end | |
468 | if mode == "moonwalk" then return 1.50 end | |
469 | return 1.55 | |
470 | end | |
471 | ||
472 | function getWaveAm() | |
473 | if mode == "run" then return 1 end | |
474 | if mode == "jump" then return 3 end | |
475 | if mode == "fall" then return 1 end | |
476 | if mode == "moonwalk" then return 1 end | |
477 | return .1 | |
478 | end | |
479 | ||
480 | function getWaveSize() | |
481 | if mode == "run" then return .1 end | |
482 | if mode == "jump" then return .1 end | |
483 | if mode == "fall" then return .1 end | |
484 | if mode == "moonwalk" then return .01 end | |
485 | return math.rad(1) | |
486 | end | |
487 | ||
488 | while Model ~= nil and Model.Parent ~= nil and tar ~= nil and not closeall do | |
489 | local verVel = tar.CFrame:vectorToObjectSpace(tar.Velocity).Y | |
490 | if verVel < -5 then | |
491 | mode = "fall" | |
492 | elseif verVel > 5 then | |
493 | mode = "jump" | |
494 | else | |
495 | if getForwardSpeed() > 0 or getBackwardSpeed() > 0 then | |
496 | if getForwardSpeed() > char.Humanoid.WalkSpeed/2 then | |
497 | mode = "run" | |
498 | else | |
499 | mode = "moonwalk" | |
500 | end | |
501 | else | |
502 | mode = "idle" | |
503 | end | |
504 | end | |
505 | local wave = (math.abs((tick() % (1/getWaveAm()))-(1/getWaveAm()/2)) - (1/getWaveAm()/2)) *(getWaveAm()*getWaveSize()) | |
506 | ||
507 | M1.CurrentAngle = Lerp(M1.CurrentAngle,getAngle(),.2)+wave -- .2 = 50 | |
508 | ||
509 | local an = M1.CurrentAngle | |
510 | local blkd = false | |
511 | local blkan = 0 | |
512 | for i,v in pairs(Parts) do | |
513 | ||
514 | local ang = Lerp((v.an-an),0,0.4 + (0.05*(partAm/10))) -- .7 = 50 | |
515 | v.p.CurrentAngle = ang | |
516 | ||
517 | if capeLength > 4 and phys then | |
518 | local part0 = v.p.Part0 | |
519 | local part1 = v.p.Part1 | |
520 | local x = part0.Mesh.Scale.X*.2 | |
521 | local lblkd = false | |
522 | local am = 3 | |
523 | for a=1,am do | |
524 | local pos0 = (part0.CFrame * CFrame.new(-x/2+x/am*a,0,0)).p + Vector3.new(0,thickness,0) | |
525 | local pos1= (part1.CFrame * CFrame.new(-x/2+x/am*a,0,0)).p - Vector3.new(0,thickness,0) | |
526 | local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(pos0,(pos1-pos0).unit*(pos0-pos1).magnitude),{Model,workspace.CurrentCamera,char}) | |
527 | if hit and hit.CanCollide then | |
528 | lblkd = true | |
529 | break | |
530 | end | |
531 | end | |
532 | if blkd and not lblkd then | |
533 | ang = 1.55--blkan | |
534 | elseif lblkd then | |
535 | if not blkd then | |
536 | ang = -an | |
537 | blkan = an | |
538 | end | |
539 | end | |
540 | blkd = lblkd | |
541 | ||
542 | v.p.CurrentAngle = ang | |
543 | end | |
544 | ||
545 | v.an = an | |
546 | an = an + ang | |
547 | end | |
548 | ||
549 | ||
550 | wait(1/ups) | |
551 | if not Model:IsDescendantOf(workspace) then break end | |
552 | end |