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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4-
	print("FE Compatibility code by Mokiros")
4+
    print("FE Compatibility code by Mokiros")
5-
	script.Parent = Player.Character
5+
    script.Parent = Player.Character
6
 
7-
	--RemoteEvent for communicating
7+
    --RemoteEvent for communicating
8-
	local Event = Instance.new("RemoteEvent")
8+
    local Event = Instance.new("RemoteEvent")
9-
	Event.Name = "UserInput_Event"
9+
    Event.Name = "UserInput_Event"
10
 
11-
	--Fake event to make stuff like Mouse.KeyDown work
11+
    --Fake event to make stuff like Mouse.KeyDown work
12-
	local function fakeEvent()
12+
    local function fakeEvent()
13-
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
13+
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14-
		t.connect = t.Connect
14+
        t.connect = t.Connect
15-
		return t
15+
        return t
16
    end
17
 
18-
	--Creating fake input objects with fake variables
18+
    --Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
20+
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
21+
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
22+
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23-
	end}
23+
    end}
24-
	--Merged 2 functions into one by checking amount of arguments
24+
    --Merged 2 functions into one by checking amount of arguments
25-
	CAS.UnbindAction = CAS.BindAction
25+
    CAS.UnbindAction = CAS.BindAction
26
 
27-
	--This function will trigger the events that have been :Connect()'ed
27+
    --This function will trigger the events that have been :Connect()'ed
28-
	local function te(self,ev,...)
28+
    local function te(self,ev,...)
29-
		local t = m[ev]
29+
        local t = m[ev]
30-
		if t and t._fakeEvent and t.Function then
30+
        if t and t._fakeEvent and t.Function then
31-
			t.Function(...)
31+
            t.Function(...)
32
        end
33
    end
34-
	m.TrigEvent = te
34+
    m.TrigEvent = te
35-
	UIS.TrigEvent = te
35+
    UIS.TrigEvent = te
36
 
37-
	Event.OnServerEvent:Connect(function(plr,io)
37+
    Event.OnServerEvent:Connect(function(plr,io)
38-
	    if plr~=Player then return end
38+
        if plr~=Player then return end
39-
		if io.isMouse then
39+
        if io.isMouse then
40-
			m.Target = io.Target
40+
            m.Target = io.Target
41-
			m.Hit = io.Hit
41+
            m.Hit = io.Hit
42
        else
43-
			local b = io.UserInputState == Enum.UserInputState.Begin
43+
            local b = io.UserInputState == Enum.UserInputState.Begin
44-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
44+
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
45-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
45+
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
            end
47-
			for _,t in pairs(CAS.Actions) do
47+
            for _,t in pairs(CAS.Actions) do
48-
				for _,k in pairs(t.Keys) do
48+
                for _,k in pairs(t.Keys) do
49-
					if k==io.KeyCode then
49+
                    if k==io.KeyCode then
50-
						t.Function(t.Name,io.UserInputState,io)
50+
                        t.Function(t.Name,io.UserInputState,io)
51
                    end
52
                end
53
            end
54-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
54+
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
55+
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56-
	    end
56+
        end
57
    end)
58-
	Event.Parent = NLS([==[
58+
    Event.Parent = NLS([==[
59-
	local Player = game:GetService("Players").LocalPlayer
59+
    local Player = game:GetService("Players").LocalPlayer
60-
	local Event = script:WaitForChild("UserInput_Event")
60+
    local Event = script:WaitForChild("UserInput_Event")
61
 
62-
	local UIS = game:GetService("UserInputService")
62+
    local UIS = game:GetService("UserInputService")
63-
	local input = function(io,a)
63+
    local input = function(io,a)
64-
		if a then return end
64+
        if a then return end
65-
		--Since InputObject is a client-side instance, we create and pass table instead
65+
        --Since InputObject is a client-side instance, we create and pass table instead
66-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
66+
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
    end
68-
	UIS.InputBegan:Connect(input)
68+
    UIS.InputBegan:Connect(input)
69-
	UIS.InputEnded:Connect(input)
69+
    UIS.InputEnded:Connect(input)
70
 
71-
	local Mouse = Player:GetMouse()
71+
    local Mouse = Player:GetMouse()
72-
	local h,t
72+
    local h,t
73-
	--Give the server mouse data 30 times every second, but only if the values changed
73+
    --Give the server mouse data 30 times every second, but only if the values changed
74-
	--If player is not moving their mouse, client won't fire events
74+
    --If player is not moving their mouse, client won't fire events
75-
	while wait(1/30) do
75+
    while wait(1/30) do
76-
		if h~=Mouse.Hit or t~=Mouse.Target then
76+
        if h~=Mouse.Hit or t~=Mouse.Target then
77-
			h,t=Mouse.Hit,Mouse.Target
77+
            h,t=Mouse.Hit,Mouse.Target
78-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
78+
            Event:FireServer({isMouse=true,Target=t,Hit=h})
79
        end
80-
	end]==],Player.Character)
80+
    end]==],Player.Character)
81-
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
81+
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
wait(0.2)
84-
--||            GUNJOURER BY SHACKLUSTER
84+
85-
--\\====================================================//--
85+
86
Cam = workspace.CurrentCamera
87
Backpack = Player.Backpack
88
Character = Player.Character
89
Humanoid = Character.Humanoid
90
RootPart = Character["HumanoidRootPart"]
91
Torso = Character["Torso"]
92
Head = Character["Head"]
93
RightArm = Character["Right Arm"]
94
LeftArm = Character["Left Arm"]
95
RightLeg = Character["Right Leg"]
96
LeftLeg = Character["Left Leg"]
97
RootJoint = RootPart["RootJoint"]
98
Neck = Torso["Neck"]
99
RightShoulder = Torso["Right Shoulder"]
100
LeftShoulder = Torso["Left Shoulder"]
101
RightHip = Torso["Right Hip"]
102
LeftHip = Torso["Left Hip"]
103
104
IT = Instance.new
105
CF = CFrame.new
106
VT = Vector3.new
107
RAD = math.rad
108
C3 = Color3.new
109
UD2 = UDim2.new
110
BRICKC = BrickColor.new
111
ANGLES = CFrame.Angles
112
EULER = CFrame.fromEulerAnglesXYZ
113
COS = math.cos
114
ACOS = math.acos
115
SIN = math.sin
116
ASIN = math.asin
117
ABS = math.abs
118
MRANDOM = math.random
119
FLOOR = math.floor
120
121
--//=================================\\
122
--|| 	      USEFUL VALUES
123
--\\=================================//
124
125
Animation_Speed = 3
126
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
127
local Speed = 35
128
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
129
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
130
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
131
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
132
local DAMAGEMULTIPLIER = 1
133
local ANIM = "Idle"
134
local ATTACK = false
135
local EQUIPPED = false
136
local HOLD = false
137
local COMBO = 1
138
local Rooted = false
139
local SINE = 0
140
local KEYHOLD = false
141
local CHANGE = 2 / Animation_Speed
142
local WALKINGANIM = false
143
local VALUE1 = false
144
local VALUE2 = false
145
local ROBLOXIDLEANIMATION = IT("Animation")
146
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
147
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
148
--ROBLOXIDLEANIMATION.Parent = Humanoid
149
local WEAPONGUI = IT("ScreenGui", PlayerGui)
150
WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
151
local Effects = IT("Folder", Character)
152
Effects.Name = "Effects"
153
local ANIMATOR = Humanoid.Animator
154
local ANIMATE = Character.Animate
155
local UNANCHOR = true
156
local TRIPWIRE = false
157
158
--//=================================\\
159
--\\=================================//
160
161
162
--//=================================\\
163
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
164
--\\=================================//
165
166
ArtificialHB = Instance.new("BindableEvent", script)
167
ArtificialHB.Name = "ArtificialHB"
168
169
script:WaitForChild("ArtificialHB")
170
171
frame = Frame_Speed
172
tf = 0
173
allowframeloss = false
174
tossremainder = false
175
lastframe = tick()
176
script.ArtificialHB:Fire()
177
178
game:GetService("RunService").Heartbeat:connect(function(s, p)
179
	tf = tf + s
180
	if tf >= frame then
181
		if allowframeloss then
182
			ArtificialHB:Fire()
183
			lastframe = tick()
184
		else
185
			for i = 1, math.floor(tf / frame) do
186
				ArtificialHB:Fire()
187
			end
188
			lastframe = tick()
189
		end
190
		if tossremainder then
191
			tf = 0
192
		else
193
			tf = tf - frame * math.floor(tf / frame)
194
		end
195
	end
196
end)
197
198
--//=================================\\
199
--\\=================================//
200
201
--//=================================\\
202
--|| 	      SOME FUNCTIONS
203
--\\=================================//
204
205
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
206
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
207
end
208
209
function PositiveAngle(NUMBER)
210
	if NUMBER >= 0 then
211
		NUMBER = 0
212
	end
213
	return NUMBER
214
end
215
216
function NegativeAngle(NUMBER)
217
	if NUMBER <= 0 then
218
		NUMBER = 0
219
	end
220
	return NUMBER
221
end
222
223
function Swait(NUMBER)
224
	if NUMBER == 0 or NUMBER == nil then
225
		ArtificialHB.Event:wait()
226
	else
227
		for i = 1, NUMBER do
228
			ArtificialHB.Event:wait()
229
		end
230
	end
231
end
232
233
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
234
	local NEWMESH = IT(MESH)
235
	if MESH == "SpecialMesh" then
236
		NEWMESH.MeshType = MESHTYPE
237
		if MESHID ~= "nil" and MESHID ~= "" then
238
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
239
		end
240
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
241
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
242
		end
243
	end
244
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
245
	NEWMESH.Scale = SCALE
246
	NEWMESH.Parent = PARENT
247
	return NEWMESH
248
end
249
250
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
251
	local NEWPART = IT("Part")
252
	NEWPART.formFactor = FORMFACTOR
253
	NEWPART.Reflectance = REFLECTANCE
254
	NEWPART.Transparency = TRANSPARENCY
255
	NEWPART.CanCollide = false
256
	NEWPART.Locked = true
257
	NEWPART.Anchored = true
258
	if ANCHOR == false then
259
		NEWPART.Anchored = false
260
	end
261
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
262
	NEWPART.Name = NAME
263
	NEWPART.Size = SIZE
264
	NEWPART.Position = Torso.Position
265
	NEWPART.Material = MATERIAL
266
	NEWPART:BreakJoints()
267
	NEWPART.Parent = PARENT
268
	return NEWPART
269
end
270
271
	local function weldBetween(a, b)
272
	    local weldd = Instance.new("ManualWeld")
273
	    weldd.Part0 = a
274
	    weldd.Part1 = b
275
	    weldd.C0 = CFrame.new()
276
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
277
	    weldd.Parent = a
278
	    return weldd
279
	end
280
281
282
function QuaternionFromCFrame(cf)
283
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
284
	local trace = m00 + m11 + m22
285
	if trace > 0 then 
286
		local s = math.sqrt(1 + trace)
287
		local recip = 0.5 / s
288
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
289
	else
290
		local i = 0
291
		if m11 > m00 then
292
			i = 1
293
		end
294
		if m22 > (i == 0 and m00 or m11) then
295
			i = 2
296
		end
297
		if i == 0 then
298
			local s = math.sqrt(m00 - m11 - m22 + 1)
299
			local recip = 0.5 / s
300
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
301
		elseif i == 1 then
302
			local s = math.sqrt(m11 - m22 - m00 + 1)
303
			local recip = 0.5 / s
304
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
305
		elseif i == 2 then
306
			local s = math.sqrt(m22 - m00 - m11 + 1)
307
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
308
		end
309
	end
310
end
311
 
312
function QuaternionToCFrame(px, py, pz, x, y, z, w)
313
	local xs, ys, zs = x + x, y + y, z + z
314
	local wx, wy, wz = w * xs, w * ys, w * zs
315
	local xx = x * xs
316
	local xy = x * ys
317
	local xz = x * zs
318
	local yy = y * ys
319
	local yz = y * zs
320
	local zz = z * zs
321
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
322
end
323
 
324
function QuaternionSlerp(a, b, t)
325
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
326
	local startInterp, finishInterp;
327
	if cosTheta >= 0.0001 then
328
		if (1 - cosTheta) > 0.0001 then
329
			local theta = ACOS(cosTheta)
330
			local invSinTheta = 1 / SIN(theta)
331
			startInterp = SIN((1 - t) * theta) * invSinTheta
332
			finishInterp = SIN(t * theta) * invSinTheta
333
		else
334
			startInterp = 1 - t
335
			finishInterp = t
336
		end
337
	else
338
		if (1 + cosTheta) > 0.0001 then
339
			local theta = ACOS(-cosTheta)
340
			local invSinTheta = 1 / SIN(theta)
341
			startInterp = SIN((t - 1) * theta) * invSinTheta
342
			finishInterp = SIN(t * theta) * invSinTheta
343
		else
344
			startInterp = t - 1
345
			finishInterp = t
346
		end
347
	end
348
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
349
end
350
351
function Clerp(a, b, t)
352
	local qa = {QuaternionFromCFrame(a)}
353
	local qb = {QuaternionFromCFrame(b)}
354
	local ax, ay, az = a.x, a.y, a.z
355
	local bx, by, bz = b.x, b.y, b.z
356
	local _t = 1 - t
357
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
358
end
359
360
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
361
	local frame = IT("Frame")
362
	frame.BackgroundTransparency = TRANSPARENCY
363
	frame.BorderSizePixel = BORDERSIZEPIXEL
364
	frame.Position = POSITION
365
	frame.Size = SIZE
366
	frame.BackgroundColor3 = COLOR
367
	frame.BorderColor3 = BORDERCOLOR
368
	frame.Name = NAME
369
	frame.Parent = PARENT
370
	return frame
371
end
372
373
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
374
	local label = IT("TextLabel")
375
	label.BackgroundTransparency = 1
376
	label.Size = UD2(1, 0, 1, 0)
377
	label.Position = UD2(0, 0, 0, 0)
378
	label.TextColor3 = TEXTCOLOR
379
	label.TextStrokeTransparency = STROKETRANSPARENCY
380
	label.TextTransparency = TRANSPARENCY
381
	label.FontSize = TEXTFONTSIZE
382
	label.Font = TEXTFONT
383
	label.BorderSizePixel = BORDERSIZEPIXEL
384
	label.TextScaled = false
385
	label.Text = TEXT
386
	label.Name = NAME
387
	label.Parent = PARENT
388
	return label
389
end
390
391
function NoOutlines(PART)
392
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
393
end
394
395
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
396
	local NEWWELD = IT(TYPE)
397
	NEWWELD.Part0 = PART0
398
	NEWWELD.Part1 = PART1
399
	NEWWELD.C0 = C0
400
	NEWWELD.C1 = C1
401
	NEWWELD.Parent = PARENT
402
	return NEWWELD
403
end
404
405
local S = IT("Sound")
406
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
407
	local NEWSOUND = nil
408
	coroutine.resume(coroutine.create(function()
409
		NEWSOUND = S:Clone()
410
		NEWSOUND.Parent = PARENT
411
		NEWSOUND.Volume = VOLUME
412
		NEWSOUND.Pitch = PITCH
413
		NEWSOUND.SoundId = "rbxassetid://"..ID
414
		NEWSOUND:play()
415
		if DOESLOOP == true then
416
			NEWSOUND.Looped = true
417
		else
418
			repeat wait(1) until NEWSOUND.Playing == false
419
			NEWSOUND:remove()
420
		end
421
	end))
422
	return NEWSOUND
423
end
424
425
function CFrameFromTopBack(at, top, back)
426
	local right = top:Cross(back)
427
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
428
end
429
430
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
431
function WACKYEFFECT(Table)
432
	local TYPE = (Table.EffectType or "Sphere")
433
	local SIZE = (Table.Size or VT(1,1,1))
434
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
435
	local TRANSPARENCY = (Table.Transparency or 0)
436
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
437
	local CFRAME = (Table.CFrame or Torso.CFrame)
438
	local MOVEDIRECTION = (Table.MoveToPos or nil)
439
	local ROTATION1 = (Table.RotationX or 0)
440
	local ROTATION2 = (Table.RotationY or 0)
441
	local ROTATION3 = (Table.RotationZ or 0)
442
	local MATERIAL = (Table.Material or "Neon")
443
	local COLOR = (Table.Color or C3(1,1,1))
444
	local TIME = (Table.Time or 45)
445
	local SOUNDID = (Table.SoundID or nil)
446
	local SOUNDPITCH = (Table.SoundPitch or nil)
447
	local SOUNDVOLUME = (Table.SoundVolume or nil)
448
	local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
449
	local BOOMERANG = (Table.Boomerang or 0)
450
	local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
451
	coroutine.resume(coroutine.create(function()
452
		local PLAYSSOUND = false
453
		local SOUND = nil
454
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
455
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
456
			PLAYSSOUND = true
457
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
458
		end
459
		EFFECT.Color = COLOR
460
		local MSH = nil
461
		if TYPE == "Sphere" then
462
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
463
		elseif TYPE == "Block" or TYPE == "Box" then
464
			MSH = IT("BlockMesh",EFFECT)
465
			MSH.Scale = SIZE
466
		elseif TYPE == "Wave" then
467
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
468
		elseif TYPE == "Ring" then
469
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
470
		elseif TYPE == "Slash" then
471
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
472
		elseif TYPE == "Round Slash" then
473
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
474
		elseif TYPE == "Swirl" then
475
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
476
		elseif TYPE == "Skull" then
477
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
478
		elseif TYPE == "Crystal" then
479
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
480
		end
481
		if MSH ~= nil then
482
			local BOOMR1 = 1+BOOMERANG/50
483
			local BOOMR2 = 1+SIZEBOOMERANG/50
484
			local MOVESPEED = nil
485
			if MOVEDIRECTION ~= nil then
486
				if USEBOOMERANGMATH == true then
487
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
488
				else
489
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
490
				end
491
			end
492
			local GROWTH = nil
493
			if USEBOOMERANGMATH == true then
494
				GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
495
			else
496
				GROWTH = (SIZE - ENDSIZE)
497
			end
498
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
499
			if TYPE == "Block" then
500
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
501
			else
502
				EFFECT.CFrame = CFRAME
503
			end
504
			if USEBOOMERANGMATH == true then
505
				for LOOP = 1, TIME+1 do
506
					Swait()
507
					MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
508
					if TYPE == "Wave" then
509
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
510
					end
511
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
512
					if TYPE == "Block" then
513
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
514
					else
515
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
516
					end
517
					if MOVEDIRECTION ~= nil then
518
						local ORI = EFFECT.Orientation
519
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
520
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
521
					end
522
				end
523
			else
524
				for LOOP = 1, TIME+1 do
525
					Swait()
526
					MSH.Scale = MSH.Scale - GROWTH/TIME
527
					if TYPE == "Wave" then
528
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
529
					end
530
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
531
					if TYPE == "Block" then
532
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
533
					else
534
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
535
					end
536
					if MOVEDIRECTION ~= nil then
537
						local ORI = EFFECT.Orientation
538
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
539
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
540
					end
541
				end
542
			end
543
			EFFECT.Transparency = 1
544
			if PLAYSSOUND == false then
545
				EFFECT:remove()
546
			else
547
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
548
				EFFECT:remove()
549
			end
550
		else
551
			if PLAYSSOUND == false then
552
				EFFECT:remove()
553
			else
554
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
555
				EFFECT:remove()
556
			end
557
		end
558
	end))
559
end
560
561
function MakeForm(PART,TYPE)
562
	if TYPE == "Cyl" then
563
		local MSH = IT("CylinderMesh",PART)
564
	elseif TYPE == "Ball" then
565
		local MSH = IT("SpecialMesh",PART)
566
		MSH.MeshType = "Sphere"
567
	elseif TYPE == "Wedge" then
568
		local MSH = IT("SpecialMesh",PART)
569
		MSH.MeshType = "Wedge"
570
	end
571
end
572
573
Debris = game:GetService("Debris")
574
575
function CastProperRay(StartPos, EndPos, Distance, Ignore)
576
	local DIRECTION = CF(StartPos,EndPos).lookVector
577
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
578
end
579
580
function OhnoItsAShotgun()
581
	local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
582
	CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
583
	return SHOOTgun
584
end
585
586
function CamShake(SHAKE,TIMER)
587
	coroutine.resume(coroutine.create(function()
588
		local FADER = SHAKE/TIMER
589
		for i = 1, TIMER do
590
			wait()
591
			Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
592
		end
593
		Humanoid.CameraOffset = VT(0,0,0)
594
	end))
595
end
596
597
--//=================================\\
598
--||	    GUIS AND MISC
599
--\\=================================//
600
601
local SKILLTEXTCOLOR = C3(1,1,1)
602
local SKILLFONT = "SciFi"
603
local SKILLTEXTSIZE = 4
604
605
local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
606
607
for i = 1, #ATTACKS do
608
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
609
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
610
	SKILLTEXT.TextXAlignment = "Right"
611
	SKILLTEXT.Rotation = i*3
612
end
613
614
local BMUSIC = IT("Sound",RootPart)
615
local VOLUME = 3
616
local PITCH = 1
617
local SONGID = 554435540
618
619
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") 
620
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
621
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
622
Character.Health:remove()
623
HEALTHBAR.Rotation = (#ATTACKS*3)+3
624
local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") 
625
WHOAMI.Rotation = (#ATTACKS*3)+3
626
CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
627
628
Humanoid.MaxHealth = 450
629
Humanoid.Health = 450
630
631
Humanoid.Died:Connect(function()
632
	RootPart:remove()
633
	CreateSound(160718677, Head, 4, 1, false)
634
	BMUSIC:remove()
635
	Effects:remove()
636
	WEAPONGUI:remove()
637
end)
638
local GRUNTS = {1146556975,1146556706,1278006076}
639
640
--//=================================\\
641
--||			DAMAGING
642
--\\=================================//
643
644
function ApplyDamage(Humanoid,Damage)
645
	Damage = Damage * DAMAGEMULTIPLIER
646
	if Humanoid.Health < 2000 then
647
		if Humanoid.Health - Damage > 0 then
648
			Humanoid.Health = Humanoid.Health - Damage
649
		else
650
			Humanoid.Parent:BreakJoints()
651
		end
652
	else
653
		Humanoid.Parent:BreakJoints()
654
	end
655
end
656
657
function PAW_HAHA(LOC,AIMTO,OUCH)
658
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
659
	for i = 1, 4 do
660
		local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
661
		local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
662
		local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
663
		local DISTANCE = (POS - LOC).Magnitude
664
		if HIT then
665
			local HUM = nil
666
			if HIT.Parent:FindFirstChildOfClass("Humanoid") then
667
				HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
668
			elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
669
				HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
670
			end
671
			if HUM then
672
				ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
673
			end
674
		end
675
		WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
676
		WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
677
	end
678
end
679
680
--//=================================\\
681
--||	ATTACK FUNCTIONS AND STUFF
682
--\\=================================//
683
684
function Conjour()
685
	local SHOOT = OhnoItsAShotgun()
686
	local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
687
	local ORI = 90
688
	SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
689
	local GOODRIDDANCE = false
690
	CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
691
	coroutine.resume(coroutine.create(function()
692
		repeat
693
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
694
			Swait()
695
		until GOODRIDDANCE == true
696
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
697
		SHOOT.CanCollide = true
698
		SHOOT.Anchored = false
699
		SHOOT.Parent = workspace
700
		local bv = Instance.new("BodyVelocity",SHOOT) 
701
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
702
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
703
		Debris:AddItem(bv,0.1)
704
		wait(5)
705
		for i = 1, 45 do
706
			Swait()
707
			SHOOT.Transparency = SHOOT.Transparency + 1/45
708
		end
709
		SHOOT:remove()
710
	end))
711
	for i = 1, 15 do
712
		Swait()
713
		SHOOT.Transparency = SHOOT.Transparency - 1/15
714
		ORI = ORI - 3
715
	end
716
	for i = 1, 15 do
717
		Swait()
718
		ORI = ORI - 3
719
	end
720
	wait(MRANDOM(2,8)/10)
721
	PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
722
	CamShake(4,4)
723
	GOODRIDDANCE = true
724
end
725
function Aerial_Bombardament()
726
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
727
	if HITFLOOR then
728
		ATTACK = true
729
		Rooted = true
730
		local bv = Instance.new("BodyVelocity") 
731
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
732
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
733
		bv.Parent = RootPart
734
		local GYRO = IT("BodyGyro",RootPart)
735
		GYRO.D = 2
736
		GYRO.P = 20000
737
		GYRO.MaxTorque = VT(0,4000000,0)
738
		GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
739
		CreateSound(145486992,Torso,10,0.85,false)
740
		for i=0, 0.05, 0.1 / Animation_Speed do
741
			Swait()
742
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
743
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
744
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
745
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
746
			if ANIM == "Fall" or ANIM == "Jump" then
747
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
748
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
749
			else
750
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
751
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
752
			end
753
		end
754
		bv:Remove()
755
		local E = 360/15
756
		for i = 1, 15 do
757
			Swait()
758
			WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
759
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
760
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
761
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
762
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
763
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
764
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
765
		end
766
		WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
767
		for i = 1, 15 do
768
			coroutine.resume(coroutine.create(function()
769
				Conjour()
770
			end))
771
		end
772
		local LANDED = nil
773
		local POS = nil
774
		coroutine.resume(coroutine.create(function()
775
			repeat
776
				Swait()
777
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
778
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
779
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
780
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
781
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
782
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
783
			until LANDED ~= nil
784
		end))
785
		repeat
786
			Swait()
787
			local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
788
			if HITFLOOR then
789
				LANDED = HITFLOOR
790
				POS = HITPOS
791
			end
792
		until LANDED ~= nil
793
		GYRO:remove()
794
		CamShake(6,3)
795
		CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
796
		ATTACK = false
797
		Rooted = false
798
	end
799
end
800
function Point_Blank()
801
	ATTACK = true
802
	Rooted = true
803
	local HIT = nil
804
	local HUMAN = nil
805
	local ROOT = nil
806
	CreateSound(145486992,Torso,10,0.85,false)
807
	for i=0, 0.5, 0.1 / Animation_Speed do
808
		Swait()
809
		if HIT ~= nil then
810
			break
811
		end
812
		for index, CHILD in pairs(workspace:GetDescendants()) do
813
			if CHILD.ClassName == "Model" and CHILD ~= Character then
814
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
815
				if HUM then
816
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
817
					if TORSO and HUM.Health > 0 then
818
						if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
819
							ROOT = TORSO
820
							HUMAN = HUM
821
							HIT = CHILD
822
						end
823
					end
824
				end
825
			end
826
		end
827
		RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
828
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
829
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
830
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
831
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
832
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
833
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
834
	end
835
	if HIT then
836
		local bv = Instance.new("BodyVelocity") 
837
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
838
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
839
		bv.Parent = RootPart
840
		Debris:AddItem(bv,0.1)
841
		coroutine.resume(coroutine.create(function()
842
			local GUNS = {}
843
			for i = 1, 4 do
844
				local SHOOT = OhnoItsAShotgun()
845
				local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
846
				SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
847
				CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
848
				table.insert(GUNS,SHOOT)
849
			end
850
			for i = 1, 25 do
851
				Swait()
852
				for E = 1, #GUNS do
853
					GUNS[E].Transparency = GUNS[E].Transparency - 1/25
854
				end
855
			end
856
			wait(0.1)
857
			CamShake(8,15)
858
			for E = 1, #GUNS do
859
				local SHOOT = GUNS[E]
860
				coroutine.resume(coroutine.create(function()
861
					PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
862
					SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
863
					SHOOT.CanCollide = true
864
					SHOOT.Anchored = false
865
					SHOOT.Parent = workspace
866
					local bv = Instance.new("BodyVelocity",SHOOT) 
867
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
868
					bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
869
					Debris:AddItem(bv,0.1)
870
					wait(5)
871
					for i = 1, 45 do
872
						Swait()
873
						SHOOT.Transparency = SHOOT.Transparency + 1/45
874
					end
875
				end))
876
				wait()
877
			end
878
		end))
879
		CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
880
		for i=0, 1, 0.1 / Animation_Speed do
881
			Swait()
882
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
883
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
884
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
885
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
886
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
887
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
888
		end
889
	end
890
	ATTACK = false
891
	Rooted = false
892
end
893
function Tripwire()
894
	ATTACK = true
895
	Rooted = true
896
	TRIPWIRE = true
897
	coroutine.resume(coroutine.create(function()
898
		repeat
899
			Swait()
900
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
901
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
902
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
903
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
904
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
905
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
906
		until ATTACK == false
907
	end))
908
	local SHOOT = OhnoItsAShotgun()
909
	local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
910
	SHOOT.CFrame = Torso.CFrame*CFRAME
911
	coroutine.resume(coroutine.create(function()
912
		repeat
913
			SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
914
			Swait()
915
		until HOLD == true
916
		TRIPWIRE = false
917
		local LOC = SHOOT.CFrame*CF(0,3,0).p
918
		for i = 1, 15 do
919
			Swait()
920
			SHOOT.Transparency = SHOOT.Transparency - 1/15
921
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
922
		end
923
		SHOOT.Transparency = 0
924
		for i = 1, 2 do
925
			Swait()
926
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
927
		end
928
		PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
929
		CamShake(8,9)
930
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
931
		SHOOT.CanCollide = true
932
		SHOOT.Anchored = false
933
		SHOOT.Parent = workspace
934
		local bv = Instance.new("BodyVelocity",SHOOT) 
935
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
936
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
937
		Debris:AddItem(bv,0.1)
938
		wait(5)
939
		for i = 1, 45 do
940
			Swait()
941
			SHOOT.Transparency = SHOOT.Transparency + 1/45
942
		end
943
	end))
944
	CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
945
	for i = 1, 15 do
946
		Swait()
947
		SHOOT.Transparency = SHOOT.Transparency - 1/150
948
	end
949
	ATTACK = false
950
	Rooted = false
951
end
952
function Mend()
953
	if Humanoid.Health < Humanoid.MaxHealth - 150 then
954
		ATTACK = true
955
		Rooted = true
956
		for i=0, 0.25, 0.1 / Animation_Speed do
957
			Swait()
958
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
959
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
960
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
961
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
962
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
963
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
964
		end
965
		local LOOP = 0
966
		repeat
967
			LOOP = LOOP + 1
968
			Swait()
969
			Humanoid.Health = Humanoid.Health + 1
970
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
971
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
972
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
973
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
974
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
975
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
976
		until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
977
		for i=0, 0.15, 0.1 / Animation_Speed do
978
			Swait()
979
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
980
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
981
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
982
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
983
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
984
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
985
		end
986
		ATTACK = false
987
		Rooted = false
988
	end
989
end
990
function Taunt()
991
	ATTACK = true
992
	Rooted = true
993
	local L = CreateSound(1278007556,Head,8,1.1,false)
994
	L.EmitterSize = 25
995
	for i = 1, 20 do
996
		Swait()
997
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
998
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
999
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1000
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1001
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1002
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1003
	end
1004
	for i = 1, 40 do
1005
		Swait()
1006
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
1008
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1009
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1010
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1012
	end
1013
	ATTACK = false
1014
	Rooted = false
1015
end
1016
function DoubleJump()
1017
	ATTACK = true
1018
	Rooted = false
1019
	Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
1020
	CreateSound(159882477, Head, 4, 1, false)
1021
	CreateSound(1112042117, Torso, 2, 1, false)
1022
	local E = 360/12
1023
	for i=1, 12 do
1024
		Swait()
1025
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
1026
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1027
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1028
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1029
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1030
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1031
	end
1032
	ATTACK = false
1033
	Rooted = false
1034
end
1035
1036
--//=================================\\
1037
--||	  ASSIGN THINGS TO KEYS
1038
--\\=================================//
1039
1040
function MouseDown(Mouse)
1041
	HOLD = true
1042
	if ATTACK == false then
1043
	end
1044
end
1045
1046
function MouseUp(Mouse)
1047
HOLD = false
1048
end
1049
1050
local READYTODOUBLE = false
1051
local DOUBLED = false
1052
1053
function KeyDown(Key)
1054
	KEYHOLD = true
1055
	if Key == "c" and ATTACK == false then
1056
		Conjour()
1057
	end
1058
1059
	if Key == "v" and ATTACK == false then
1060
		Aerial_Bombardament()
1061
	end
1062
1063
	if Key == "b" and ATTACK == false then
1064
		Point_Blank()
1065
	end
1066
1067
	if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
1068
		Tripwire()
1069
	end
1070
1071
	if Key == "m" and ATTACK == false then
1072
		Mend()
1073
	end
1074
1075
	if Key == "t" and ATTACK == false then
1076
		Taunt()
1077
	end
1078
1079
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
1080
		READYTODOUBLE = false
1081
		DOUBLED = true
1082
		DoubleJump()
1083
	end
1084
end
1085
1086
function KeyUp(Key)
1087
	KEYHOLD = false
1088
end
1089
1090
	Mouse.Button1Down:connect(function(NEWKEY)
1091
		MouseDown(NEWKEY)
1092
	end)
1093
	Mouse.Button1Up:connect(function(NEWKEY)
1094
		MouseUp(NEWKEY)
1095
	end)
1096
	Mouse.KeyDown:connect(function(NEWKEY)
1097
		KeyDown(NEWKEY)
1098
	end)
1099
	Mouse.KeyUp:connect(function(NEWKEY)
1100
		KeyUp(NEWKEY)
1101
	end)
1102
1103
--//=================================\\
1104
--\\=================================//
1105
1106
function unanchor()
1107
	for _, c in pairs(Character:GetChildren()) do
1108
		if c:IsA("BasePart") and c ~= RootPart then
1109
			c.Anchored = false
1110
		end
1111
	end
1112
	if UNANCHOR == true then
1113
		RootPart.Anchored = false
1114
	else
1115
		RootPart.Anchored = true
1116
	end
1117
end
1118
1119
--//=================================\\
1120
--||	WRAP THE WHOLE SCRIPT UP
1121
--\\=================================//
1122
1123
Humanoid.Changed:connect(function(Jump)
1124
	if Jump == "Jump" and (Disable_Jump == true) then
1125
		Humanoid.Jump = false
1126
	elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
1127
		wait(0.1)
1128
		READYTODOUBLE = true
1129
	end
1130
end)
1131
1132
while true do
1133
	Swait()
1134
	script.Parent = WEAPONGUI
1135
	ANIMATE.Parent = nil
1136
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1137
	    v:Stop();
1138
	end
1139
	SINE = SINE + CHANGE
1140
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1141
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1142
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1143
	local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
1144
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1145
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1146
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1147
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1148
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1149
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1150
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1151
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1152
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1153
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1154
	end
1155
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1156
		ANIM = "Jump"
1157
		if ATTACK == false then
1158
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1159
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1160
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1161
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1162
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1163
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1164
		end
1165
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1166
		ANIM = "Fall"
1167
		if ATTACK == false then
1168
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1169
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1170
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1171
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1172
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
		end
1175
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1176
		ANIM = "Idle"
1177
		DOUBLED = false
1178
		READYTODOUBLE = false
1179
		if ATTACK == false then
1180
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1181
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1182
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1183
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1184
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1185
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1186
		end
1187
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1188
		ANIM = "Walk"
1189
		DOUBLED = false
1190
		READYTODOUBLE = false
1191
		if ATTACK == false then
1192
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1193
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1194
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1195
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1196
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1197
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1198
		end
1199
	end
1200
	unanchor()
1201
	if Rooted == false then
1202
		Disable_Jump = false
1203
		Humanoid.WalkSpeed = Speed
1204
	elseif Rooted == true then
1205
		Disable_Jump = true
1206
		Humanoid.WalkSpeed = 0
1207
	end
1208
	BMUSIC.SoundId = "rbxassetid://"..SONGID
1209
	BMUSIC.Looped = true
1210
	BMUSIC.Pitch = PITCH
1211
	BMUSIC.Volume = VOLUME
1212
	BMUSIC.Playing = true
1213
	if BMUSIC.Parent ~= RootPart then
1214
		BMUSIC = IT("Sound",RootPart)
1215
	end
1216
	Humanoid.Name = "NONHUM"
1217
	HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1218
	HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1219
end
1220
1221
--//=================================\\
1222
--\\=================================//
1223
1224
1225
1226
1227
1228
--//====================================================\\--
1229
--||			  		 END OF SCRIPT
1230
--\\====================================================//--