SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | - | print("FE Compatibility code by Mokiros") |
4 | + | print("FE Compatibility code by Mokiros") |
5 | - | script.Parent = Player.Character |
5 | + | script.Parent = Player.Character |
6 | ||
7 | - | --RemoteEvent for communicating |
7 | + | --RemoteEvent for communicating |
8 | - | local Event = Instance.new("RemoteEvent") |
8 | + | local Event = Instance.new("RemoteEvent") |
9 | - | Event.Name = "UserInput_Event" |
9 | + | Event.Name = "UserInput_Event" |
10 | ||
11 | - | --Fake event to make stuff like Mouse.KeyDown work |
11 | + | --Fake event to make stuff like Mouse.KeyDown work |
12 | - | local function fakeEvent() |
12 | + | local function fakeEvent() |
13 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
13 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
14 | - | t.connect = t.Connect |
14 | + | t.connect = t.Connect |
15 | - | return t |
15 | + | return t |
16 | end | |
17 | ||
18 | - | --Creating fake input objects with fake variables |
18 | + | --Creating fake input objects with fake variables |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
20 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
21 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
21 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
22 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
22 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
23 | - | end} |
23 | + | end} |
24 | - | --Merged 2 functions into one by checking amount of arguments |
24 | + | --Merged 2 functions into one by checking amount of arguments |
25 | - | CAS.UnbindAction = CAS.BindAction |
25 | + | CAS.UnbindAction = CAS.BindAction |
26 | ||
27 | - | --This function will trigger the events that have been :Connect()'ed |
27 | + | --This function will trigger the events that have been :Connect()'ed |
28 | - | local function te(self,ev,...) |
28 | + | local function te(self,ev,...) |
29 | - | local t = m[ev] |
29 | + | local t = m[ev] |
30 | - | if t and t._fakeEvent and t.Function then |
30 | + | if t and t._fakeEvent and t.Function then |
31 | - | t.Function(...) |
31 | + | t.Function(...) |
32 | end | |
33 | end | |
34 | - | m.TrigEvent = te |
34 | + | m.TrigEvent = te |
35 | - | UIS.TrigEvent = te |
35 | + | UIS.TrigEvent = te |
36 | ||
37 | - | Event.OnServerEvent:Connect(function(plr,io) |
37 | + | Event.OnServerEvent:Connect(function(plr,io) |
38 | - | if plr~=Player then return end |
38 | + | if plr~=Player then return end |
39 | - | if io.isMouse then |
39 | + | if io.isMouse then |
40 | - | m.Target = io.Target |
40 | + | m.Target = io.Target |
41 | - | m.Hit = io.Hit |
41 | + | m.Hit = io.Hit |
42 | else | |
43 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
43 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
44 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
44 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
45 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
45 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
46 | end | |
47 | - | for _,t in pairs(CAS.Actions) do |
47 | + | for _,t in pairs(CAS.Actions) do |
48 | - | for _,k in pairs(t.Keys) do |
48 | + | for _,k in pairs(t.Keys) do |
49 | - | if k==io.KeyCode then |
49 | + | if k==io.KeyCode then |
50 | - | t.Function(t.Name,io.UserInputState,io) |
50 | + | t.Function(t.Name,io.UserInputState,io) |
51 | end | |
52 | end | |
53 | end | |
54 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
54 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
55 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
55 | + | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
56 | - | end |
56 | + | end |
57 | end) | |
58 | - | Event.Parent = NLS([==[ |
58 | + | Event.Parent = NLS([==[ |
59 | - | local Player = game:GetService("Players").LocalPlayer |
59 | + | local Player = game:GetService("Players").LocalPlayer |
60 | - | local Event = script:WaitForChild("UserInput_Event") |
60 | + | local Event = script:WaitForChild("UserInput_Event") |
61 | ||
62 | - | local UIS = game:GetService("UserInputService") |
62 | + | local UIS = game:GetService("UserInputService") |
63 | - | local input = function(io,a) |
63 | + | local input = function(io,a) |
64 | - | if a then return end |
64 | + | if a then return end |
65 | - | --Since InputObject is a client-side instance, we create and pass table instead |
65 | + | --Since InputObject is a client-side instance, we create and pass table instead |
66 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
66 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
67 | end | |
68 | - | UIS.InputBegan:Connect(input) |
68 | + | UIS.InputBegan:Connect(input) |
69 | - | UIS.InputEnded:Connect(input) |
69 | + | UIS.InputEnded:Connect(input) |
70 | ||
71 | - | local Mouse = Player:GetMouse() |
71 | + | local Mouse = Player:GetMouse() |
72 | - | local h,t |
72 | + | local h,t |
73 | - | --Give the server mouse data 30 times every second, but only if the values changed |
73 | + | --Give the server mouse data 30 times every second, but only if the values changed |
74 | - | --If player is not moving their mouse, client won't fire events |
74 | + | --If player is not moving their mouse, client won't fire events |
75 | - | while wait(1/30) do |
75 | + | while wait(1/30) do |
76 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
76 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
77 | - | h,t=Mouse.Hit,Mouse.Target |
77 | + | h,t=Mouse.Hit,Mouse.Target |
78 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
78 | + | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
79 | end | |
80 | - | end]==],Player.Character) |
80 | + | end]==],Player.Character) |
81 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
81 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
82 | end | |
83 | wait(0.2) | |
84 | - | --|| GUNJOURER BY SHACKLUSTER |
84 | + | |
85 | - | --\\====================================================//-- |
85 | + | |
86 | Cam = workspace.CurrentCamera | |
87 | Backpack = Player.Backpack | |
88 | Character = Player.Character | |
89 | Humanoid = Character.Humanoid | |
90 | RootPart = Character["HumanoidRootPart"] | |
91 | Torso = Character["Torso"] | |
92 | Head = Character["Head"] | |
93 | RightArm = Character["Right Arm"] | |
94 | LeftArm = Character["Left Arm"] | |
95 | RightLeg = Character["Right Leg"] | |
96 | LeftLeg = Character["Left Leg"] | |
97 | RootJoint = RootPart["RootJoint"] | |
98 | Neck = Torso["Neck"] | |
99 | RightShoulder = Torso["Right Shoulder"] | |
100 | LeftShoulder = Torso["Left Shoulder"] | |
101 | RightHip = Torso["Right Hip"] | |
102 | LeftHip = Torso["Left Hip"] | |
103 | ||
104 | IT = Instance.new | |
105 | CF = CFrame.new | |
106 | VT = Vector3.new | |
107 | RAD = math.rad | |
108 | C3 = Color3.new | |
109 | UD2 = UDim2.new | |
110 | BRICKC = BrickColor.new | |
111 | ANGLES = CFrame.Angles | |
112 | EULER = CFrame.fromEulerAnglesXYZ | |
113 | COS = math.cos | |
114 | ACOS = math.acos | |
115 | SIN = math.sin | |
116 | ASIN = math.asin | |
117 | ABS = math.abs | |
118 | MRANDOM = math.random | |
119 | FLOOR = math.floor | |
120 | ||
121 | --//=================================\\ | |
122 | --|| USEFUL VALUES | |
123 | --\\=================================// | |
124 | ||
125 | Animation_Speed = 3 | |
126 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
127 | local Speed = 35 | |
128 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
129 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
130 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
131 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
132 | local DAMAGEMULTIPLIER = 1 | |
133 | local ANIM = "Idle" | |
134 | local ATTACK = false | |
135 | local EQUIPPED = false | |
136 | local HOLD = false | |
137 | local COMBO = 1 | |
138 | local Rooted = false | |
139 | local SINE = 0 | |
140 | local KEYHOLD = false | |
141 | local CHANGE = 2 / Animation_Speed | |
142 | local WALKINGANIM = false | |
143 | local VALUE1 = false | |
144 | local VALUE2 = false | |
145 | local ROBLOXIDLEANIMATION = IT("Animation") | |
146 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
147 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
148 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
149 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
150 | WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER" | |
151 | local Effects = IT("Folder", Character) | |
152 | Effects.Name = "Effects" | |
153 | local ANIMATOR = Humanoid.Animator | |
154 | local ANIMATE = Character.Animate | |
155 | local UNANCHOR = true | |
156 | local TRIPWIRE = false | |
157 | ||
158 | --//=================================\\ | |
159 | --\\=================================// | |
160 | ||
161 | ||
162 | --//=================================\\ | |
163 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
164 | --\\=================================// | |
165 | ||
166 | ArtificialHB = Instance.new("BindableEvent", script) | |
167 | ArtificialHB.Name = "ArtificialHB" | |
168 | ||
169 | script:WaitForChild("ArtificialHB") | |
170 | ||
171 | frame = Frame_Speed | |
172 | tf = 0 | |
173 | allowframeloss = false | |
174 | tossremainder = false | |
175 | lastframe = tick() | |
176 | script.ArtificialHB:Fire() | |
177 | ||
178 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
179 | tf = tf + s | |
180 | if tf >= frame then | |
181 | if allowframeloss then | |
182 | ArtificialHB:Fire() | |
183 | lastframe = tick() | |
184 | else | |
185 | for i = 1, math.floor(tf / frame) do | |
186 | ArtificialHB:Fire() | |
187 | end | |
188 | lastframe = tick() | |
189 | end | |
190 | if tossremainder then | |
191 | tf = 0 | |
192 | else | |
193 | tf = tf - frame * math.floor(tf / frame) | |
194 | end | |
195 | end | |
196 | end) | |
197 | ||
198 | --//=================================\\ | |
199 | --\\=================================// | |
200 | ||
201 | --//=================================\\ | |
202 | --|| SOME FUNCTIONS | |
203 | --\\=================================// | |
204 | ||
205 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
206 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
207 | end | |
208 | ||
209 | function PositiveAngle(NUMBER) | |
210 | if NUMBER >= 0 then | |
211 | NUMBER = 0 | |
212 | end | |
213 | return NUMBER | |
214 | end | |
215 | ||
216 | function NegativeAngle(NUMBER) | |
217 | if NUMBER <= 0 then | |
218 | NUMBER = 0 | |
219 | end | |
220 | return NUMBER | |
221 | end | |
222 | ||
223 | function Swait(NUMBER) | |
224 | if NUMBER == 0 or NUMBER == nil then | |
225 | ArtificialHB.Event:wait() | |
226 | else | |
227 | for i = 1, NUMBER do | |
228 | ArtificialHB.Event:wait() | |
229 | end | |
230 | end | |
231 | end | |
232 | ||
233 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
234 | local NEWMESH = IT(MESH) | |
235 | if MESH == "SpecialMesh" then | |
236 | NEWMESH.MeshType = MESHTYPE | |
237 | if MESHID ~= "nil" and MESHID ~= "" then | |
238 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
239 | end | |
240 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
241 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
242 | end | |
243 | end | |
244 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
245 | NEWMESH.Scale = SCALE | |
246 | NEWMESH.Parent = PARENT | |
247 | return NEWMESH | |
248 | end | |
249 | ||
250 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
251 | local NEWPART = IT("Part") | |
252 | NEWPART.formFactor = FORMFACTOR | |
253 | NEWPART.Reflectance = REFLECTANCE | |
254 | NEWPART.Transparency = TRANSPARENCY | |
255 | NEWPART.CanCollide = false | |
256 | NEWPART.Locked = true | |
257 | NEWPART.Anchored = true | |
258 | if ANCHOR == false then | |
259 | NEWPART.Anchored = false | |
260 | end | |
261 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
262 | NEWPART.Name = NAME | |
263 | NEWPART.Size = SIZE | |
264 | NEWPART.Position = Torso.Position | |
265 | NEWPART.Material = MATERIAL | |
266 | NEWPART:BreakJoints() | |
267 | NEWPART.Parent = PARENT | |
268 | return NEWPART | |
269 | end | |
270 | ||
271 | local function weldBetween(a, b) | |
272 | local weldd = Instance.new("ManualWeld") | |
273 | weldd.Part0 = a | |
274 | weldd.Part1 = b | |
275 | weldd.C0 = CFrame.new() | |
276 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
277 | weldd.Parent = a | |
278 | return weldd | |
279 | end | |
280 | ||
281 | ||
282 | function QuaternionFromCFrame(cf) | |
283 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
284 | local trace = m00 + m11 + m22 | |
285 | if trace > 0 then | |
286 | local s = math.sqrt(1 + trace) | |
287 | local recip = 0.5 / s | |
288 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
289 | else | |
290 | local i = 0 | |
291 | if m11 > m00 then | |
292 | i = 1 | |
293 | end | |
294 | if m22 > (i == 0 and m00 or m11) then | |
295 | i = 2 | |
296 | end | |
297 | if i == 0 then | |
298 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
299 | local recip = 0.5 / s | |
300 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
301 | elseif i == 1 then | |
302 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
303 | local recip = 0.5 / s | |
304 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
305 | elseif i == 2 then | |
306 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
307 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
308 | end | |
309 | end | |
310 | end | |
311 | ||
312 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
313 | local xs, ys, zs = x + x, y + y, z + z | |
314 | local wx, wy, wz = w * xs, w * ys, w * zs | |
315 | local xx = x * xs | |
316 | local xy = x * ys | |
317 | local xz = x * zs | |
318 | local yy = y * ys | |
319 | local yz = y * zs | |
320 | local zz = z * zs | |
321 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
322 | end | |
323 | ||
324 | function QuaternionSlerp(a, b, t) | |
325 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
326 | local startInterp, finishInterp; | |
327 | if cosTheta >= 0.0001 then | |
328 | if (1 - cosTheta) > 0.0001 then | |
329 | local theta = ACOS(cosTheta) | |
330 | local invSinTheta = 1 / SIN(theta) | |
331 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
332 | finishInterp = SIN(t * theta) * invSinTheta | |
333 | else | |
334 | startInterp = 1 - t | |
335 | finishInterp = t | |
336 | end | |
337 | else | |
338 | if (1 + cosTheta) > 0.0001 then | |
339 | local theta = ACOS(-cosTheta) | |
340 | local invSinTheta = 1 / SIN(theta) | |
341 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
342 | finishInterp = SIN(t * theta) * invSinTheta | |
343 | else | |
344 | startInterp = t - 1 | |
345 | finishInterp = t | |
346 | end | |
347 | end | |
348 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
349 | end | |
350 | ||
351 | function Clerp(a, b, t) | |
352 | local qa = {QuaternionFromCFrame(a)} | |
353 | local qb = {QuaternionFromCFrame(b)} | |
354 | local ax, ay, az = a.x, a.y, a.z | |
355 | local bx, by, bz = b.x, b.y, b.z | |
356 | local _t = 1 - t | |
357 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
358 | end | |
359 | ||
360 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
361 | local frame = IT("Frame") | |
362 | frame.BackgroundTransparency = TRANSPARENCY | |
363 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
364 | frame.Position = POSITION | |
365 | frame.Size = SIZE | |
366 | frame.BackgroundColor3 = COLOR | |
367 | frame.BorderColor3 = BORDERCOLOR | |
368 | frame.Name = NAME | |
369 | frame.Parent = PARENT | |
370 | return frame | |
371 | end | |
372 | ||
373 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
374 | local label = IT("TextLabel") | |
375 | label.BackgroundTransparency = 1 | |
376 | label.Size = UD2(1, 0, 1, 0) | |
377 | label.Position = UD2(0, 0, 0, 0) | |
378 | label.TextColor3 = TEXTCOLOR | |
379 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
380 | label.TextTransparency = TRANSPARENCY | |
381 | label.FontSize = TEXTFONTSIZE | |
382 | label.Font = TEXTFONT | |
383 | label.BorderSizePixel = BORDERSIZEPIXEL | |
384 | label.TextScaled = false | |
385 | label.Text = TEXT | |
386 | label.Name = NAME | |
387 | label.Parent = PARENT | |
388 | return label | |
389 | end | |
390 | ||
391 | function NoOutlines(PART) | |
392 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
393 | end | |
394 | ||
395 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
396 | local NEWWELD = IT(TYPE) | |
397 | NEWWELD.Part0 = PART0 | |
398 | NEWWELD.Part1 = PART1 | |
399 | NEWWELD.C0 = C0 | |
400 | NEWWELD.C1 = C1 | |
401 | NEWWELD.Parent = PARENT | |
402 | return NEWWELD | |
403 | end | |
404 | ||
405 | local S = IT("Sound") | |
406 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
407 | local NEWSOUND = nil | |
408 | coroutine.resume(coroutine.create(function() | |
409 | NEWSOUND = S:Clone() | |
410 | NEWSOUND.Parent = PARENT | |
411 | NEWSOUND.Volume = VOLUME | |
412 | NEWSOUND.Pitch = PITCH | |
413 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
414 | NEWSOUND:play() | |
415 | if DOESLOOP == true then | |
416 | NEWSOUND.Looped = true | |
417 | else | |
418 | repeat wait(1) until NEWSOUND.Playing == false | |
419 | NEWSOUND:remove() | |
420 | end | |
421 | end)) | |
422 | return NEWSOUND | |
423 | end | |
424 | ||
425 | function CFrameFromTopBack(at, top, back) | |
426 | local right = top:Cross(back) | |
427 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
428 | end | |
429 | ||
430 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
431 | function WACKYEFFECT(Table) | |
432 | local TYPE = (Table.EffectType or "Sphere") | |
433 | local SIZE = (Table.Size or VT(1,1,1)) | |
434 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
435 | local TRANSPARENCY = (Table.Transparency or 0) | |
436 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
437 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
438 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
439 | local ROTATION1 = (Table.RotationX or 0) | |
440 | local ROTATION2 = (Table.RotationY or 0) | |
441 | local ROTATION3 = (Table.RotationZ or 0) | |
442 | local MATERIAL = (Table.Material or "Neon") | |
443 | local COLOR = (Table.Color or C3(1,1,1)) | |
444 | local TIME = (Table.Time or 45) | |
445 | local SOUNDID = (Table.SoundID or nil) | |
446 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
447 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
448 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
449 | local BOOMERANG = (Table.Boomerang or 0) | |
450 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
451 | coroutine.resume(coroutine.create(function() | |
452 | local PLAYSSOUND = false | |
453 | local SOUND = nil | |
454 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
455 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
456 | PLAYSSOUND = true | |
457 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
458 | end | |
459 | EFFECT.Color = COLOR | |
460 | local MSH = nil | |
461 | if TYPE == "Sphere" then | |
462 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
463 | elseif TYPE == "Block" or TYPE == "Box" then | |
464 | MSH = IT("BlockMesh",EFFECT) | |
465 | MSH.Scale = SIZE | |
466 | elseif TYPE == "Wave" then | |
467 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
468 | elseif TYPE == "Ring" then | |
469 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
470 | elseif TYPE == "Slash" then | |
471 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
472 | elseif TYPE == "Round Slash" then | |
473 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
474 | elseif TYPE == "Swirl" then | |
475 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
476 | elseif TYPE == "Skull" then | |
477 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
478 | elseif TYPE == "Crystal" then | |
479 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
480 | end | |
481 | if MSH ~= nil then | |
482 | local BOOMR1 = 1+BOOMERANG/50 | |
483 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
484 | local MOVESPEED = nil | |
485 | if MOVEDIRECTION ~= nil then | |
486 | if USEBOOMERANGMATH == true then | |
487 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
488 | else | |
489 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
490 | end | |
491 | end | |
492 | local GROWTH = nil | |
493 | if USEBOOMERANGMATH == true then | |
494 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
495 | else | |
496 | GROWTH = (SIZE - ENDSIZE) | |
497 | end | |
498 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
499 | if TYPE == "Block" then | |
500 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
501 | else | |
502 | EFFECT.CFrame = CFRAME | |
503 | end | |
504 | if USEBOOMERANGMATH == true then | |
505 | for LOOP = 1, TIME+1 do | |
506 | Swait() | |
507 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
508 | if TYPE == "Wave" then | |
509 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
510 | end | |
511 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
512 | if TYPE == "Block" then | |
513 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
514 | else | |
515 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
516 | end | |
517 | if MOVEDIRECTION ~= nil then | |
518 | local ORI = EFFECT.Orientation | |
519 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
520 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
521 | end | |
522 | end | |
523 | else | |
524 | for LOOP = 1, TIME+1 do | |
525 | Swait() | |
526 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
527 | if TYPE == "Wave" then | |
528 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
529 | end | |
530 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
531 | if TYPE == "Block" then | |
532 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
533 | else | |
534 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
535 | end | |
536 | if MOVEDIRECTION ~= nil then | |
537 | local ORI = EFFECT.Orientation | |
538 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
539 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
540 | end | |
541 | end | |
542 | end | |
543 | EFFECT.Transparency = 1 | |
544 | if PLAYSSOUND == false then | |
545 | EFFECT:remove() | |
546 | else | |
547 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
548 | EFFECT:remove() | |
549 | end | |
550 | else | |
551 | if PLAYSSOUND == false then | |
552 | EFFECT:remove() | |
553 | else | |
554 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
555 | EFFECT:remove() | |
556 | end | |
557 | end | |
558 | end)) | |
559 | end | |
560 | ||
561 | function MakeForm(PART,TYPE) | |
562 | if TYPE == "Cyl" then | |
563 | local MSH = IT("CylinderMesh",PART) | |
564 | elseif TYPE == "Ball" then | |
565 | local MSH = IT("SpecialMesh",PART) | |
566 | MSH.MeshType = "Sphere" | |
567 | elseif TYPE == "Wedge" then | |
568 | local MSH = IT("SpecialMesh",PART) | |
569 | MSH.MeshType = "Wedge" | |
570 | end | |
571 | end | |
572 | ||
573 | Debris = game:GetService("Debris") | |
574 | ||
575 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
576 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
577 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
578 | end | |
579 | ||
580 | function OhnoItsAShotgun() | |
581 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true) | |
582 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0)) | |
583 | return SHOOTgun | |
584 | end | |
585 | ||
586 | function CamShake(SHAKE,TIMER) | |
587 | coroutine.resume(coroutine.create(function() | |
588 | local FADER = SHAKE/TIMER | |
589 | for i = 1, TIMER do | |
590 | wait() | |
591 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
592 | end | |
593 | Humanoid.CameraOffset = VT(0,0,0) | |
594 | end)) | |
595 | end | |
596 | ||
597 | --//=================================\\ | |
598 | --|| GUIS AND MISC | |
599 | --\\=================================// | |
600 | ||
601 | local SKILLTEXTCOLOR = C3(1,1,1) | |
602 | local SKILLFONT = "SciFi" | |
603 | local SKILLTEXTSIZE = 4 | |
604 | ||
605 | local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"} | |
606 | ||
607 | for i = 1, #ATTACKS do | |
608 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
609 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
610 | SKILLTEXT.TextXAlignment = "Right" | |
611 | SKILLTEXT.Rotation = i*3 | |
612 | end | |
613 | ||
614 | local BMUSIC = IT("Sound",RootPart) | |
615 | local VOLUME = 3 | |
616 | local PITCH = 1 | |
617 | local SONGID = 554435540 | |
618 | ||
619 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
620 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
621 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
622 | Character.Health:remove() | |
623 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
624 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
625 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
626 | CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
627 | ||
628 | Humanoid.MaxHealth = 450 | |
629 | Humanoid.Health = 450 | |
630 | ||
631 | Humanoid.Died:Connect(function() | |
632 | RootPart:remove() | |
633 | CreateSound(160718677, Head, 4, 1, false) | |
634 | BMUSIC:remove() | |
635 | Effects:remove() | |
636 | WEAPONGUI:remove() | |
637 | end) | |
638 | local GRUNTS = {1146556975,1146556706,1278006076} | |
639 | ||
640 | --//=================================\\ | |
641 | --|| DAMAGING | |
642 | --\\=================================// | |
643 | ||
644 | function ApplyDamage(Humanoid,Damage) | |
645 | Damage = Damage * DAMAGEMULTIPLIER | |
646 | if Humanoid.Health < 2000 then | |
647 | if Humanoid.Health - Damage > 0 then | |
648 | Humanoid.Health = Humanoid.Health - Damage | |
649 | else | |
650 | Humanoid.Parent:BreakJoints() | |
651 | end | |
652 | else | |
653 | Humanoid.Parent:BreakJoints() | |
654 | end | |
655 | end | |
656 | ||
657 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
658 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2}) | |
659 | for i = 1, 4 do | |
660 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
661 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
662 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
663 | local DISTANCE = (POS - LOC).Magnitude | |
664 | if HIT then | |
665 | local HUM = nil | |
666 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
667 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
668 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
669 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
670 | end | |
671 | if HUM then | |
672 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
673 | end | |
674 | end | |
675 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
676 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
677 | end | |
678 | end | |
679 | ||
680 | --//=================================\\ | |
681 | --|| ATTACK FUNCTIONS AND STUFF | |
682 | --\\=================================// | |
683 | ||
684 | function Conjour() | |
685 | local SHOOT = OhnoItsAShotgun() | |
686 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
687 | local ORI = 90 | |
688 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
689 | local GOODRIDDANCE = false | |
690 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
691 | coroutine.resume(coroutine.create(function() | |
692 | repeat | |
693 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
694 | Swait() | |
695 | until GOODRIDDANCE == true | |
696 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
697 | SHOOT.CanCollide = true | |
698 | SHOOT.Anchored = false | |
699 | SHOOT.Parent = workspace | |
700 | local bv = Instance.new("BodyVelocity",SHOOT) | |
701 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
702 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
703 | Debris:AddItem(bv,0.1) | |
704 | wait(5) | |
705 | for i = 1, 45 do | |
706 | Swait() | |
707 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
708 | end | |
709 | SHOOT:remove() | |
710 | end)) | |
711 | for i = 1, 15 do | |
712 | Swait() | |
713 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
714 | ORI = ORI - 3 | |
715 | end | |
716 | for i = 1, 15 do | |
717 | Swait() | |
718 | ORI = ORI - 3 | |
719 | end | |
720 | wait(MRANDOM(2,8)/10) | |
721 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
722 | CamShake(4,4) | |
723 | GOODRIDDANCE = true | |
724 | end | |
725 | function Aerial_Bombardament() | |
726 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
727 | if HITFLOOR then | |
728 | ATTACK = true | |
729 | Rooted = true | |
730 | local bv = Instance.new("BodyVelocity") | |
731 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
732 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
733 | bv.Parent = RootPart | |
734 | local GYRO = IT("BodyGyro",RootPart) | |
735 | GYRO.D = 2 | |
736 | GYRO.P = 20000 | |
737 | GYRO.MaxTorque = VT(0,4000000,0) | |
738 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
739 | CreateSound(145486992,Torso,10,0.85,false) | |
740 | for i=0, 0.05, 0.1 / Animation_Speed do | |
741 | Swait() | |
742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
746 | if ANIM == "Fall" or ANIM == "Jump" then | |
747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
749 | else | |
750 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
752 | end | |
753 | end | |
754 | bv:Remove() | |
755 | local E = 360/15 | |
756 | for i = 1, 15 do | |
757 | Swait() | |
758 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
765 | end | |
766 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
767 | for i = 1, 15 do | |
768 | coroutine.resume(coroutine.create(function() | |
769 | Conjour() | |
770 | end)) | |
771 | end | |
772 | local LANDED = nil | |
773 | local POS = nil | |
774 | coroutine.resume(coroutine.create(function() | |
775 | repeat | |
776 | Swait() | |
777 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
783 | until LANDED ~= nil | |
784 | end)) | |
785 | repeat | |
786 | Swait() | |
787 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
788 | if HITFLOOR then | |
789 | LANDED = HITFLOOR | |
790 | POS = HITPOS | |
791 | end | |
792 | until LANDED ~= nil | |
793 | GYRO:remove() | |
794 | CamShake(6,3) | |
795 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
796 | ATTACK = false | |
797 | Rooted = false | |
798 | end | |
799 | end | |
800 | function Point_Blank() | |
801 | ATTACK = true | |
802 | Rooted = true | |
803 | local HIT = nil | |
804 | local HUMAN = nil | |
805 | local ROOT = nil | |
806 | CreateSound(145486992,Torso,10,0.85,false) | |
807 | for i=0, 0.5, 0.1 / Animation_Speed do | |
808 | Swait() | |
809 | if HIT ~= nil then | |
810 | break | |
811 | end | |
812 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
813 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
814 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
815 | if HUM then | |
816 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
817 | if TORSO and HUM.Health > 0 then | |
818 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
819 | ROOT = TORSO | |
820 | HUMAN = HUM | |
821 | HIT = CHILD | |
822 | end | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
828 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
834 | end | |
835 | if HIT then | |
836 | local bv = Instance.new("BodyVelocity") | |
837 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
838 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
839 | bv.Parent = RootPart | |
840 | Debris:AddItem(bv,0.1) | |
841 | coroutine.resume(coroutine.create(function() | |
842 | local GUNS = {} | |
843 | for i = 1, 4 do | |
844 | local SHOOT = OhnoItsAShotgun() | |
845 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
846 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
847 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
848 | table.insert(GUNS,SHOOT) | |
849 | end | |
850 | for i = 1, 25 do | |
851 | Swait() | |
852 | for E = 1, #GUNS do | |
853 | GUNS[E].Transparency = GUNS[E].Transparency - 1/25 | |
854 | end | |
855 | end | |
856 | wait(0.1) | |
857 | CamShake(8,15) | |
858 | for E = 1, #GUNS do | |
859 | local SHOOT = GUNS[E] | |
860 | coroutine.resume(coroutine.create(function() | |
861 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
862 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
863 | SHOOT.CanCollide = true | |
864 | SHOOT.Anchored = false | |
865 | SHOOT.Parent = workspace | |
866 | local bv = Instance.new("BodyVelocity",SHOOT) | |
867 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
868 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
869 | Debris:AddItem(bv,0.1) | |
870 | wait(5) | |
871 | for i = 1, 45 do | |
872 | Swait() | |
873 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
874 | end | |
875 | end)) | |
876 | wait() | |
877 | end | |
878 | end)) | |
879 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false) | |
880 | for i=0, 1, 0.1 / Animation_Speed do | |
881 | Swait() | |
882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
888 | end | |
889 | end | |
890 | ATTACK = false | |
891 | Rooted = false | |
892 | end | |
893 | function Tripwire() | |
894 | ATTACK = true | |
895 | Rooted = true | |
896 | TRIPWIRE = true | |
897 | coroutine.resume(coroutine.create(function() | |
898 | repeat | |
899 | Swait() | |
900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
906 | until ATTACK == false | |
907 | end)) | |
908 | local SHOOT = OhnoItsAShotgun() | |
909 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
910 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
911 | coroutine.resume(coroutine.create(function() | |
912 | repeat | |
913 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
914 | Swait() | |
915 | until HOLD == true | |
916 | TRIPWIRE = false | |
917 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
918 | for i = 1, 15 do | |
919 | Swait() | |
920 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
921 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
922 | end | |
923 | SHOOT.Transparency = 0 | |
924 | for i = 1, 2 do | |
925 | Swait() | |
926 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
927 | end | |
928 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
929 | CamShake(8,9) | |
930 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
931 | SHOOT.CanCollide = true | |
932 | SHOOT.Anchored = false | |
933 | SHOOT.Parent = workspace | |
934 | local bv = Instance.new("BodyVelocity",SHOOT) | |
935 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
936 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
937 | Debris:AddItem(bv,0.1) | |
938 | wait(5) | |
939 | for i = 1, 45 do | |
940 | Swait() | |
941 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
942 | end | |
943 | end)) | |
944 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
945 | for i = 1, 15 do | |
946 | Swait() | |
947 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
948 | end | |
949 | ATTACK = false | |
950 | Rooted = false | |
951 | end | |
952 | function Mend() | |
953 | if Humanoid.Health < Humanoid.MaxHealth - 150 then | |
954 | ATTACK = true | |
955 | Rooted = true | |
956 | for i=0, 0.25, 0.1 / Animation_Speed do | |
957 | Swait() | |
958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
964 | end | |
965 | local LOOP = 0 | |
966 | repeat | |
967 | LOOP = LOOP + 1 | |
968 | Swait() | |
969 | Humanoid.Health = Humanoid.Health + 1 | |
970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
976 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
977 | for i=0, 0.15, 0.1 / Animation_Speed do | |
978 | Swait() | |
979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
983 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
985 | end | |
986 | ATTACK = false | |
987 | Rooted = false | |
988 | end | |
989 | end | |
990 | function Taunt() | |
991 | ATTACK = true | |
992 | Rooted = true | |
993 | local L = CreateSound(1278007556,Head,8,1.1,false) | |
994 | L.EmitterSize = 25 | |
995 | for i = 1, 20 do | |
996 | Swait() | |
997 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
998 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
999 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1000 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1001 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1002 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1003 | end | |
1004 | for i = 1, 40 do | |
1005 | Swait() | |
1006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1012 | end | |
1013 | ATTACK = false | |
1014 | Rooted = false | |
1015 | end | |
1016 | function DoubleJump() | |
1017 | ATTACK = true | |
1018 | Rooted = false | |
1019 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
1020 | CreateSound(159882477, Head, 4, 1, false) | |
1021 | CreateSound(1112042117, Torso, 2, 1, false) | |
1022 | local E = 360/12 | |
1023 | for i=1, 12 do | |
1024 | Swait() | |
1025 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1029 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1031 | end | |
1032 | ATTACK = false | |
1033 | Rooted = false | |
1034 | end | |
1035 | ||
1036 | --//=================================\\ | |
1037 | --|| ASSIGN THINGS TO KEYS | |
1038 | --\\=================================// | |
1039 | ||
1040 | function MouseDown(Mouse) | |
1041 | HOLD = true | |
1042 | if ATTACK == false then | |
1043 | end | |
1044 | end | |
1045 | ||
1046 | function MouseUp(Mouse) | |
1047 | HOLD = false | |
1048 | end | |
1049 | ||
1050 | local READYTODOUBLE = false | |
1051 | local DOUBLED = false | |
1052 | ||
1053 | function KeyDown(Key) | |
1054 | KEYHOLD = true | |
1055 | if Key == "c" and ATTACK == false then | |
1056 | Conjour() | |
1057 | end | |
1058 | ||
1059 | if Key == "v" and ATTACK == false then | |
1060 | Aerial_Bombardament() | |
1061 | end | |
1062 | ||
1063 | if Key == "b" and ATTACK == false then | |
1064 | Point_Blank() | |
1065 | end | |
1066 | ||
1067 | if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then | |
1068 | Tripwire() | |
1069 | end | |
1070 | ||
1071 | if Key == "m" and ATTACK == false then | |
1072 | Mend() | |
1073 | end | |
1074 | ||
1075 | if Key == "t" and ATTACK == false then | |
1076 | Taunt() | |
1077 | end | |
1078 | ||
1079 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
1080 | READYTODOUBLE = false | |
1081 | DOUBLED = true | |
1082 | DoubleJump() | |
1083 | end | |
1084 | end | |
1085 | ||
1086 | function KeyUp(Key) | |
1087 | KEYHOLD = false | |
1088 | end | |
1089 | ||
1090 | Mouse.Button1Down:connect(function(NEWKEY) | |
1091 | MouseDown(NEWKEY) | |
1092 | end) | |
1093 | Mouse.Button1Up:connect(function(NEWKEY) | |
1094 | MouseUp(NEWKEY) | |
1095 | end) | |
1096 | Mouse.KeyDown:connect(function(NEWKEY) | |
1097 | KeyDown(NEWKEY) | |
1098 | end) | |
1099 | Mouse.KeyUp:connect(function(NEWKEY) | |
1100 | KeyUp(NEWKEY) | |
1101 | end) | |
1102 | ||
1103 | --//=================================\\ | |
1104 | --\\=================================// | |
1105 | ||
1106 | function unanchor() | |
1107 | for _, c in pairs(Character:GetChildren()) do | |
1108 | if c:IsA("BasePart") and c ~= RootPart then | |
1109 | c.Anchored = false | |
1110 | end | |
1111 | end | |
1112 | if UNANCHOR == true then | |
1113 | RootPart.Anchored = false | |
1114 | else | |
1115 | RootPart.Anchored = true | |
1116 | end | |
1117 | end | |
1118 | ||
1119 | --//=================================\\ | |
1120 | --|| WRAP THE WHOLE SCRIPT UP | |
1121 | --\\=================================// | |
1122 | ||
1123 | Humanoid.Changed:connect(function(Jump) | |
1124 | if Jump == "Jump" and (Disable_Jump == true) then | |
1125 | Humanoid.Jump = false | |
1126 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
1127 | wait(0.1) | |
1128 | READYTODOUBLE = true | |
1129 | end | |
1130 | end) | |
1131 | ||
1132 | while true do | |
1133 | Swait() | |
1134 | script.Parent = WEAPONGUI | |
1135 | ANIMATE.Parent = nil | |
1136 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1137 | v:Stop(); | |
1138 | end | |
1139 | SINE = SINE + CHANGE | |
1140 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1141 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1142 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1143 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1144 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1145 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1146 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1147 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1148 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1149 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1150 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1151 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1152 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1153 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1154 | end | |
1155 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1156 | ANIM = "Jump" | |
1157 | if ATTACK == false then | |
1158 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1164 | end | |
1165 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1166 | ANIM = "Fall" | |
1167 | if ATTACK == false then | |
1168 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1172 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1174 | end | |
1175 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1176 | ANIM = "Idle" | |
1177 | DOUBLED = false | |
1178 | READYTODOUBLE = false | |
1179 | if ATTACK == false then | |
1180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1186 | end | |
1187 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1188 | ANIM = "Walk" | |
1189 | DOUBLED = false | |
1190 | READYTODOUBLE = false | |
1191 | if ATTACK == false then | |
1192 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1196 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1198 | end | |
1199 | end | |
1200 | unanchor() | |
1201 | if Rooted == false then | |
1202 | Disable_Jump = false | |
1203 | Humanoid.WalkSpeed = Speed | |
1204 | elseif Rooted == true then | |
1205 | Disable_Jump = true | |
1206 | Humanoid.WalkSpeed = 0 | |
1207 | end | |
1208 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1209 | BMUSIC.Looped = true | |
1210 | BMUSIC.Pitch = PITCH | |
1211 | BMUSIC.Volume = VOLUME | |
1212 | BMUSIC.Playing = true | |
1213 | if BMUSIC.Parent ~= RootPart then | |
1214 | BMUSIC = IT("Sound",RootPart) | |
1215 | end | |
1216 | Humanoid.Name = "NONHUM" | |
1217 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
1218 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
1219 | end | |
1220 | ||
1221 | --//=================================\\ | |
1222 | --\\=================================// | |
1223 | ||
1224 | ||
1225 | ||
1226 | ||
1227 | ||
1228 | --//====================================================\\-- | |
1229 | --|| END OF SCRIPT | |
1230 | --\\====================================================//-- |