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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | --https://github.com/Mokiros/roblox-FE-compatibility | |
5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
9 | ||
10 | ||
11 | Class_Name=string.reverse"ihS-ihS yB tidE " | |
12 | ||
13 | wait(0.2) | |
14 | ||
15 | ||
16 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
17 | Bonniee.Visible = false | |
18 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
19 | nel.MaxHealth = math.huge | |
20 | Player = game:GetService("Players").LocalPlayer | |
21 | PlayerGui = Player.PlayerGui | |
22 | Cam = workspace.CurrentCamera | |
23 | Backpack = Player.Backpack | |
24 | Character = Player.Character | |
25 | Humanoid = Character.Humanoid | |
26 | Mouse = Player:GetMouse() | |
27 | RootPart = Character["HumanoidRootPart"] | |
28 | Torso = Character["Torso"] | |
29 | Head = Character["Head"] | |
30 | RightArm = Character["Right Arm"] | |
31 | LeftArm = Character["Left Arm"] | |
32 | RightLeg = Character["Right Leg"] | |
33 | LeftLeg = Character["Left Leg"] | |
34 | RootJoint = RootPart["RootJoint"] | |
35 | Neck = Torso["Neck"] | |
36 | RightShoulder = Torso["Right Shoulder"] | |
37 | LeftShoulder = Torso["Left Shoulder"] | |
38 | RightHip = Torso["Right Hip"] | |
39 | LeftHip = Torso["Left Hip"] | |
40 | ||
41 | IT = Instance.new | |
42 | CF = CFrame.new | |
43 | VT = Vector3.new | |
44 | RAD = math.rad | |
45 | C3 = Color3.new | |
46 | UD2 = UDim2.new | |
47 | BRICKC = BrickColor.new | |
48 | ANGLES = CFrame.Angles | |
49 | EULER = CFrame.fromEulerAnglesXYZ | |
50 | COS = math.cos | |
51 | ACOS = math.acos | |
52 | SIN = math.sin | |
53 | ASIN = math.asin | |
54 | ABS = math.abs | |
55 | MRANDOM = math.random | |
56 | FLOOR = math.floor | |
57 | ||
58 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
59 | local NEWMESH = IT(MESH) | |
60 | if MESH == "SpecialMesh" then | |
61 | NEWMESH.MeshType = MESHTYPE | |
62 | if MESHID ~= "nil" and MESHID ~= "" then | |
63 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
64 | end | |
65 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
66 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
67 | end | |
68 | end | |
69 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
70 | NEWMESH.Scale = SCALE | |
71 | NEWMESH.Parent = PARENT | |
72 | return NEWMESH | |
73 | end | |
74 | ||
75 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
76 | local NEWPART = IT("Part") | |
77 | NEWPART.formFactor = FORMFACTOR | |
78 | NEWPART.Reflectance = REFLECTANCE | |
79 | NEWPART.Transparency = TRANSPARENCY | |
80 | NEWPART.CanCollide = false | |
81 | NEWPART.Locked = true | |
82 | NEWPART.Anchored = true | |
83 | if ANCHOR == false then | |
84 | NEWPART.Anchored = false | |
85 | end | |
86 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
87 | NEWPART.Name = NAME | |
88 | NEWPART.Size = SIZE | |
89 | NEWPART.Position = Torso.Position | |
90 | NEWPART.Material = MATERIAL | |
91 | NEWPART:BreakJoints() | |
92 | NEWPART.Parent = PARENT | |
93 | return NEWPART | |
94 | end | |
95 | ||
96 | --//=================================\\ | |
97 | --|| CUSTOMIZATION | |
98 | --\\=================================// | |
99 | ||
100 | warn(Class_Name.." #4817") | |
101 | Player_Size = 1 --Size of the player. | |
102 | Animation_Speed = 3 | |
103 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
104 | ||
105 | local Speed = 16 | |
106 | local Effects2 = {} | |
107 | ||
108 | --//=================================\\ | |
109 | --|| END OF CUSTOMIZATION | |
110 | --\\=================================// | |
111 | ||
112 | local function weldBetween(a, b) | |
113 | local weldd = Instance.new("ManualWeld") | |
114 | weldd.Part0 = a | |
115 | weldd.Part1 = b | |
116 | weldd.C0 = CFrame.new() | |
117 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
118 | weldd.Parent = a | |
119 | return weldd | |
120 | end | |
121 | ||
122 | --//=================================\\ | |
123 | --|| USEFUL VALUES | |
124 | --\\=================================// | |
125 | ||
126 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
127 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
128 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
129 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
130 | local CHANGEDEFENSE = 0 | |
131 | local CHANGEDAMAGE = 0 | |
132 | local CHANGEMOVEMENT = 0 | |
133 | local ANIM = "Idle" | |
134 | local ATTACK = false | |
135 | local EQUIPPED = false | |
136 | local HOLD = false | |
137 | local COMBO = 1 | |
138 | local Rooted = false | |
139 | local SINE = 0 | |
140 | local KEYHOLD = false | |
141 | local CHANGE = 2 / Animation_Speed | |
142 | local WALKINGANIM = false | |
143 | local WALK = 0 | |
144 | local VALUE1 = false | |
145 | local VALUE2 = false | |
146 | local ROBLOXIDLEANIMATION = IT("Animation") | |
147 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
148 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
149 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
150 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
151 | WEAPONGUI.Name = "Weapon GUI" | |
152 | local Weapon = IT("Model") | |
153 | Weapon.Name = "Adds" | |
154 | local Effects = IT("Folder", Weapon) | |
155 | Effects.Name = "Effects" | |
156 | local ANIMATOR = Humanoid.Animator | |
157 | local ANIMATE = Character.Animate | |
158 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
159 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
160 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
161 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
162 | local UNANCHOR = true | |
163 | ||
164 | local SKILLTEXTCOLOR = C3(0,0,0) | |
165 | ||
166 | local SONGS = {"1113734859","203547439","1343405182","1183179337","946737865","1110421128"} | |
167 | local SONGPLAYING = false | |
168 | local SELECTEDSONG = 1 | |
169 | ||
170 | --//=================================\\ | |
171 | --\\=================================// | |
172 | ||
173 | ||
174 | --//=================================\\ | |
175 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
176 | --\\=================================// | |
177 | ||
178 | ArtificialHB = Instance.new("BindableEvent", script) | |
179 | ArtificialHB.Name = "ArtificialHB" | |
180 | ||
181 | script:WaitForChild("ArtificialHB") | |
182 | ||
183 | frame = Frame_Speed | |
184 | tf = 0 | |
185 | allowframeloss = false | |
186 | tossremainder = false | |
187 | lastframe = tick() | |
188 | script.ArtificialHB:Fire() | |
189 | ||
190 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
191 | tf = tf + s | |
192 | if tf >= frame then | |
193 | if allowframeloss then | |
194 | script.ArtificialHB:Fire() | |
195 | lastframe = tick() | |
196 | else | |
197 | for i = 1, math.floor(tf / frame) do | |
198 | script.ArtificialHB:Fire() | |
199 | end | |
200 | lastframe = tick() | |
201 | end | |
202 | if tossremainder then | |
203 | tf = 0 | |
204 | else | |
205 | tf = tf - frame * math.floor(tf / frame) | |
206 | end | |
207 | end | |
208 | end) | |
209 | ||
210 | --//=================================\\ | |
211 | --\\=================================// | |
212 | ||
213 | ||
214 | ||
215 | ||
216 | ||
217 | --//=================================\\ | |
218 | --|| SOME FUNCTIONS | |
219 | --\\=================================// | |
220 | ||
221 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
222 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
223 | end | |
224 | ||
225 | function PositiveAngle(NUMBER) | |
226 | if NUMBER >= 0 then | |
227 | NUMBER = 0 | |
228 | end | |
229 | return NUMBER | |
230 | end | |
231 | ||
232 | function NegativeAngle(NUMBER) | |
233 | if NUMBER <= 0 then | |
234 | NUMBER = 0 | |
235 | end | |
236 | return NUMBER | |
237 | end | |
238 | ||
239 | function Swait(NUMBER) | |
240 | if NUMBER == 0 or NUMBER == nil then | |
241 | ArtificialHB.Event:wait() | |
242 | else | |
243 | for i = 1, NUMBER do | |
244 | ArtificialHB.Event:wait() | |
245 | end | |
246 | end | |
247 | end | |
248 | ||
249 | function QuaternionFromCFrame(cf) | |
250 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
251 | local trace = m00 + m11 + m22 | |
252 | if trace > 0 then | |
253 | local s = math.sqrt(1 + trace) | |
254 | local recip = 0.5 / s | |
255 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
256 | else | |
257 | local i = 0 | |
258 | if m11 > m00 then | |
259 | i = 1 | |
260 | end | |
261 | if m22 > (i == 0 and m00 or m11) then | |
262 | i = 2 | |
263 | end | |
264 | if i == 0 then | |
265 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
266 | local recip = 0.5 / s | |
267 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
268 | elseif i == 1 then | |
269 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
270 | local recip = 0.5 / s | |
271 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
272 | elseif i == 2 then | |
273 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
274 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
275 | end | |
276 | end | |
277 | end | |
278 | ||
279 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
280 | local xs, ys, zs = x + x, y + y, z + z | |
281 | local wx, wy, wz = w * xs, w * ys, w * zs | |
282 | local xx = x * xs | |
283 | local xy = x * ys | |
284 | local xz = x * zs | |
285 | local yy = y * ys | |
286 | local yz = y * zs | |
287 | local zz = z * zs | |
288 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
289 | end | |
290 | ||
291 | function QuaternionSlerp(a, b, t) | |
292 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
293 | local startInterp, finishInterp; | |
294 | if cosTheta >= 0.0001 then | |
295 | if (1 - cosTheta) > 0.0001 then | |
296 | local theta = ACOS(cosTheta) | |
297 | local invSinTheta = 1 / SIN(theta) | |
298 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
299 | finishInterp = SIN(t * theta) * invSinTheta | |
300 | else | |
301 | startInterp = 1 - t | |
302 | finishInterp = t | |
303 | end | |
304 | else | |
305 | if (1 + cosTheta) > 0.0001 then | |
306 | local theta = ACOS(-cosTheta) | |
307 | local invSinTheta = 1 / SIN(theta) | |
308 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
309 | finishInterp = SIN(t * theta) * invSinTheta | |
310 | else | |
311 | startInterp = t - 1 | |
312 | finishInterp = t | |
313 | end | |
314 | end | |
315 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
316 | end | |
317 | ||
318 | function Clerp(a, b, t) | |
319 | local qa = {QuaternionFromCFrame(a)} | |
320 | local qb = {QuaternionFromCFrame(b)} | |
321 | local ax, ay, az = a.x, a.y, a.z | |
322 | local bx, by, bz = b.x, b.y, b.z | |
323 | local _t = 1 - t | |
324 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
325 | end | |
326 | ||
327 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
328 | local frame = IT("Frame") | |
329 | frame.BackgroundTransparency = TRANSPARENCY | |
330 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
331 | frame.Position = POSITION | |
332 | frame.Size = SIZE | |
333 | frame.BackgroundColor3 = COLOR | |
334 | frame.BorderColor3 = BORDERCOLOR | |
335 | frame.Name = NAME | |
336 | frame.Parent = PARENT | |
337 | return frame | |
338 | end | |
339 | ||
340 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
341 | local label = IT("TextLabel") | |
342 | label.BackgroundTransparency = 1 | |
343 | label.Size = UD2(1, 0, 1, 0) | |
344 | label.Position = UD2(0, 0, 0, 0) | |
345 | label.TextColor3 = TEXTCOLOR | |
346 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
347 | label.TextTransparency = TRANSPARENCY | |
348 | label.FontSize = TEXTFONTSIZE | |
349 | label.Font = TEXTFONT | |
350 | label.BorderSizePixel = BORDERSIZEPIXEL | |
351 | label.TextScaled = false | |
352 | label.Text = TEXT | |
353 | label.Name = NAME | |
354 | label.Parent = PARENT | |
355 | return label | |
356 | end | |
357 | ||
358 | function NoOutlines(PART) | |
359 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
360 | end | |
361 | ||
362 | ||
363 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
364 | local NEWWELD = IT(TYPE) | |
365 | NEWWELD.Part0 = PART0 | |
366 | NEWWELD.Part1 = PART1 | |
367 | NEWWELD.C0 = C0 | |
368 | NEWWELD.C1 = C1 | |
369 | NEWWELD.Parent = PARENT | |
370 | return NEWWELD | |
371 | end | |
372 | ||
373 | function CreateSound(ID, PARENT, VOLUME, PITCH, DEBRISTIME) | |
374 | local NEWSOUND = nil | |
375 | coroutine.resume(coroutine.create(function() | |
376 | NEWSOUND = IT("Sound", PARENT) | |
377 | NEWSOUND.Volume = VOLUME | |
378 | NEWSOUND.Pitch = PITCH | |
379 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
380 | Swait() | |
381 | NEWSOUND:play() | |
382 | NEWSOUND.Name = "Audio" | |
383 | if DEBRISTIME ~= nil then | |
384 | game:GetService("Debris"):AddItem(NEWSOUND, DEBRISTIME) | |
385 | end | |
386 | end)) | |
387 | return NEWSOUND | |
388 | end | |
389 | ||
390 | function CFrameFromTopBack(at, top, back) | |
391 | local right = top:Cross(back) | |
392 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
393 | end | |
394 | ||
395 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
396 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
397 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
398 | wave.CFrame = CFRAME | |
399 | coroutine.resume(coroutine.create(function(PART) | |
400 | for i = 1, WAIT do | |
401 | Swait() | |
402 | mesh.Scale = mesh.Scale + GROW | |
403 | wave.Transparency = wave.Transparency + (1/WAIT) | |
404 | if wave.Transparency > 0.99 then | |
405 | wave:remove() | |
406 | end | |
407 | end | |
408 | end)) | |
409 | end | |
410 | ||
411 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
412 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
413 | local mesh = IT("BlockMesh",wave) | |
414 | wave.CFrame = CFRAME | |
415 | coroutine.resume(coroutine.create(function(PART) | |
416 | for i = 1, WAIT do | |
417 | Swait() | |
418 | mesh.Scale = mesh.Scale + GROW | |
419 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
420 | wave.Transparency = wave.Transparency + (1/WAIT) | |
421 | if wave.Transparency > 0.99 then | |
422 | wave:remove() | |
423 | end | |
424 | end | |
425 | end)) | |
426 | end | |
427 | ||
428 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
429 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
430 | local mesh = nil | |
431 | if KIND == "Base" then | |
432 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
433 | elseif KIND == "Thin" then | |
434 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
435 | elseif KIND == "Round" then | |
436 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
437 | end | |
438 | wave.CFrame = CFRAME | |
439 | coroutine.resume(coroutine.create(function(PART) | |
440 | for i = 1, WAIT do | |
441 | Swait() | |
442 | mesh.Scale = mesh.Scale + GROW/10 | |
443 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
444 | if wave.Transparency > 0.99 then | |
445 | wave:remove() | |
446 | end | |
447 | end | |
448 | end)) | |
449 | end | |
450 | ||
451 | function MakeForm(PART,TYPE) | |
452 | if TYPE == "Cyl" then | |
453 | local MSH = IT("CylinderMesh",PART) | |
454 | elseif TYPE == "Ball" then | |
455 | local MSH = IT("SpecialMesh",PART) | |
456 | MSH.MeshType = "Sphere" | |
457 | elseif TYPE == "Wedge" then | |
458 | local MSH = IT("SpecialMesh",PART) | |
459 | MSH.MeshType = "Wedge" | |
460 | end | |
461 | end | |
462 | ||
463 | function CheckTableForString(Table, String) | |
464 | for i, v in pairs(Table) do | |
465 | if string.find(string.lower(String), string.lower(v)) then | |
466 | return true | |
467 | end | |
468 | end | |
469 | return false | |
470 | end | |
471 | ||
472 | function CheckIntangible(Hit) | |
473 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
474 | if Hit and Hit.Parent then | |
475 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
476 | return true | |
477 | end | |
478 | end | |
479 | return false | |
480 | end | |
481 | ||
482 | Debris = game:GetService("Debris") | |
483 | ||
484 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
485 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
486 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
487 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
488 | if RayHit and CheckIntangible(RayHit) then | |
489 | if DelayIfHit then | |
490 | wait() | |
491 | end | |
492 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
493 | end | |
494 | return RayHit, RayPos, RayNormal | |
495 | end | |
496 | ||
497 | function turnto(position) | |
498 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
499 | end | |
500 | ||
501 | --//=================================\\ | |
502 | --|| WEAPON CREATION | |
503 | --\\=================================// | |
504 | ||
505 | ||
506 | for _, c in pairs(Weapon:GetChildren()) do | |
507 | if c.ClassName == "Part" then | |
508 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
509 | end | |
510 | end | |
511 | ||
512 | local Radio = CreatePart(1, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(.1,0.2,0.1),false) | |
513 | CreateWeldOrSnapOrMotor("Weld", Radio, Torso, Radio, CF(0, 0, 1) * ANGLES(RAD(0), RAD(180), RAD(45)), CF(0, 0, 0)) | |
514 | local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "1082816", "2766467", VT(1,1,1), VT(0,0,0)) | |
515 | ||
516 | Weapon.Parent = Character | |
517 | ||
518 | Humanoid.Died:connect(function() | |
519 | ATTACK = true | |
520 | end) | |
521 | ||
522 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1 , 2, UD2(0.10, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
523 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
524 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
525 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
526 | ||
527 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] sitt", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 1") | |
528 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Wut", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 2") | |
529 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle Radio (Open,off)", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 3") | |
530 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Change song", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 4") | |
531 | ||
532 | local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
533 | local INFOTEXT = CreateLabel(INFOFRAME, "Say 'AddSong:ID' to add da song", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA") | |
534 | ||
535 | local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
536 | local INFOTEXT = CreateLabel(INFOFRAME, "Say 'RSong:Number' to remove da song", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA") | |
537 | ||
538 | ||
539 | --//=================================\\ | |
540 | --|| ATTACK FUNCTIONS AND STUFF | |
541 | --\\=================================// | |
542 | ||
543 | function onChatted(msg) | |
544 | if msg:sub(1,8) == "AddSong:" then | |
545 | local ID = msg:sub(9) | |
546 | table.insert(SONGS,ID) | |
547 | SELECTEDSONG = #SONGS | |
548 | end | |
549 | if msg:sub(1,11) == "RemoveSong:" then | |
550 | local ID = msg:sub(12) | |
551 | if ID <= #SONGS then | |
552 | table.remove(SONGS,ID) | |
553 | end | |
554 | end | |
555 | end | |
556 | Player.Chatted:connect(onChatted) | |
557 | function sitt() | |
558 | local SITT = CreateSound("188959311", Torso, 0.8, 1, 30) | |
559 | ATTACK = true | |
560 | repeat Swait() until SITT.TimePosition > .1 | |
561 | VALUE1 = true | |
562 | ATTACK = false | |
563 | end | |
564 | ||
565 | function mostworryingindeed() | |
566 | ATTACK = true | |
567 | VALUE2 = true | |
568 | CreateSound("188959311", Torso, 10, 1, 6) | |
569 | for i = 1, 35 do | |
570 | Swait() | |
571 | RightArm.Transparency = RightArm.Transparency + 1/35 | |
572 | LeftArm.Transparency = LeftArm.Transparency + 1/35 | |
573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
575 | end | |
576 | for i = 1, 150 do | |
577 | Swait() | |
578 | RightArm.Transparency = RightArm.Transparency - 1/100 | |
579 | LeftArm.Transparency = LeftArm.Transparency - 1/100 | |
580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 1, -0.1) * ANGLES(RAD(155), RAD(-25), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 1, -0.1) * ANGLES(RAD(155), RAD(25), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
582 | end | |
583 | RightArm.Transparency = 0 | |
584 | LeftArm.Transparency = 0 | |
585 | local SITT = CreateSound("501536185", Torso, 10, 1, 6) | |
586 | Swait(2) | |
587 | repeat Swait() until SITT.Playing == false | |
588 | VALUE2 = false | |
589 | ATTACK = false | |
590 | end | |
591 | ||
592 | --//=================================\\ | |
593 | --|| ASSIGN THINGS TO KEYS | |
594 | --\\=================================// | |
595 | ||
596 | function MouseDown(Mouse) | |
597 | if ATTACK == false then | |
598 | end | |
599 | end | |
600 | ||
601 | function MouseUp(Mouse) | |
602 | HOLD = false | |
603 | end | |
604 | ||
605 | function KeyDown(Key) | |
606 | KEYHOLD = true | |
607 | if Key == "z" and ATTACK == false then | |
608 | if VALUE1 == false then | |
609 | sitt() | |
610 | else | |
611 | VALUE1 = false | |
612 | end | |
613 | end | |
614 | ||
615 | if Key == "b" and ATTACK == false then | |
616 | mostworryingindeed() | |
617 | end | |
618 | ||
619 | if Key == "c" and ATTACK == false then | |
620 | if SONGPLAYING == false then | |
621 | SONGPLAYING = true | |
622 | local SONG = CreateSound(SONGS[SELECTEDSONG], Radio, 10, 1, nil) | |
623 | SONG.Looped = true | |
624 | else | |
625 | if Radio:FindFirstChild("Audio") then | |
626 | Radio.Audio:remove() | |
627 | end | |
628 | SONGPLAYING = false | |
629 | end | |
630 | end | |
631 | ||
632 | if Key == "v" and ATTACK == false then | |
633 | SELECTEDSONG = SELECTEDSONG + 1 | |
634 | end | |
635 | end | |
636 | ||
637 | function KeyUp(Key) | |
638 | KEYHOLD = false | |
639 | end | |
640 | ||
641 | Mouse.Button1Down:connect(function(NEWKEY) | |
642 | MouseDown(NEWKEY) | |
643 | end) | |
644 | Mouse.Button1Up:connect(function(NEWKEY) | |
645 | MouseUp(NEWKEY) | |
646 | end) | |
647 | Mouse.KeyDown:connect(function(NEWKEY) | |
648 | KeyDown(NEWKEY) | |
649 | end) | |
650 | Mouse.KeyUp:connect(function(NEWKEY) | |
651 | KeyUp(NEWKEY) | |
652 | end) | |
653 | ||
654 | --//=================================\\ | |
655 | --\\=================================// | |
656 | ||
657 | ||
658 | function unanchor() | |
659 | if UNANCHOR == true then | |
660 | g = Character:GetChildren() | |
661 | for i = 1, #g do | |
662 | if g[i].ClassName == "Part" then | |
663 | g[i].Anchored = false | |
664 | end | |
665 | end | |
666 | end | |
667 | end | |
668 | ||
669 | ||
670 | --//=================================\\ | |
671 | --|| WRAP THE WHOLE SCRIPT UP | |
672 | --\\=================================// | |
673 | ||
674 | Humanoid.Changed:connect(function(Jump) | |
675 | if Jump == "Jump" and (Disable_Jump == true) then | |
676 | Humanoid.Jump = false | |
677 | end | |
678 | end) | |
679 | ||
680 | while true do | |
681 | Swait() | |
682 | ANIMATE.Parent = nil | |
683 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
684 | IDLEANIMATION:Play() | |
685 | SINE = SINE + CHANGE | |
686 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
687 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
688 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
689 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
690 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
691 | if VALUE1 == false then | |
692 | if VALUE2 == false then | |
693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
695 | end | |
696 | HipHeight = 3 | |
697 | Rooted = false | |
698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.35 * COS(SINE / 42)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
702 | else | |
703 | if VALUE2 == false then | |
704 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
705 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
706 | end | |
707 | Rooted = true | |
708 | HipHeight = 0 | |
709 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1/ Animation_Speed) | |
713 | end | |
714 | unanchor() | |
715 | Humanoid.MaxHealth = "inf" | |
716 | Humanoid.Health = "inf" | |
717 | if Rooted == false then | |
718 | Disable_Jump = false | |
719 | Humanoid.WalkSpeed = Speed | |
720 | elseif Rooted == true then | |
721 | Disable_Jump = true | |
722 | Humanoid.WalkSpeed = 0 | |
723 | end | |
724 | if SELECTEDSONG > #SONGS then | |
725 | SELECTEDSONG = 1 | |
726 | end | |
727 | if SONGPLAYING == true then | |
728 | local SONG = Radio:FindFirstChild("Audio") | |
729 | if SONG ~= nil then | |
730 | SONG.Playing = true | |
731 | if SONG.SoundId ~= "rbxassetid://"..SONGS[SELECTEDSONG] then | |
732 | SONG.SoundId = "rbxassetid://"..SONGS[SELECTEDSONG] | |
733 | SONG:Play() | |
734 | end | |
735 | RADIOMESH.Scale = VT(3,3,3)+(VT(1,1,1)*SONG.PlaybackLoudness/100) | |
736 | end | |
737 | else | |
738 | RADIOMESH.Scale = VT(3,3,3) | |
739 | end | |
740 | end | |
741 | ||
742 | --//=================================\\ | |
743 | --\\=================================// | |
744 | ||
745 | ||
746 | ||
747 | ||
748 | ||
749 | --//====================================================\\-- | |
750 | --|| END OF SCRIPT | |
751 | --\\====================================================//-- |